We all go through this, I am no different. At times I need to retrench my mind. I reckon it happens a lot more often when you are creative. This all started on the go. It merely happened one moment. You see with the blunders Microsoft employed, I cannot give any support to them. As such Bethesda is now also out of the equation. I redid the stories for Elder Scrolls VII: Restoration and I have pushed them towards indie developers as freeware. Optionally creating more and more competitors for the Bethesda population. Making Microsoft smaller and others bigger. The remarks by everyone’s favourite loser (Phil Spencer) who seemingly said “studios who can spend $200-300 million and automatically produce a hit that will more than cover that.” As I see it. He is off his rocker by a lot. Indie developers never had that amount of money and from them we got from Hello Games (No Man’s Sky), Roguelike (Hades), Mojang, now Microsoft (Minecraft) and there are more. What is important that the GamePass push (as I see it) can be avoided and to get the free IP, the makers merely need to push their game to anything EXCEPT Microsoft. With the Tencent Technology handheld that becomes a lot easier and it allows for a massively larger gaming group.
Still, they aren’t alone. Bioware (Edmonton, Alberta) is still an option and even as I created the thought for Mass Effect 5 (whilst reusing Mass Effect 4) giving the gamers twice the game for one amount and a much larger story. I did away with the memory points (they made no sense at all on planets they never visited), but I revamped the idea in other ways. In addition to the stages we would reuse is adding a third level usage and optionally different management points. I also came up with the stage that the SPECTRE agent had additional options on Nexus and it would be massively bigger. With Hyperion being larger as well, to facilitate a more ‘realistic’ stage, we get another stage with Nexus when the other ships docks. Consider that the ‘original’ had a mere dozen missions on the Hyperion. Now it will hold close to 100 missions and some need to be ‘discovered’ showing you the engineering section, the server sections as well as bioengineering and water reclamation settings.
But the nexus needed to be more. Set the larger stage that certain planets could only fuel certain missions on Elaaden, Eos, Kadara and Voeld when certain points are reached on the Nexus. The almost same happens, but for example Voeld when it warms up has another stretch but only when the servers and water reclamation are correctly working together. That limited AI would see through certain matters and it would set the stage the nexus AI wold connect to the Ja Niihk Dig Site AI and uncover two more locations. Now we get into the ME5 part. You cannot do planet by planet, but stages are in play and it also opens up the story to more. As such the one overhaul is narration. In addition to that in your quarters you can listen to all the uncovered narration and also additional storylines are opened there and open new missions. It had taken me less then a day, but in that setting Mass Effect 5 is a lot bigger and in that ME4 becomes 3 times the size. It will make much more sense and it becomes a true contender to the original trilogy. Here you go Bioware, you are most welcome.
Consider the sides missed (read: optionally overlooked). Consider that the cost of Mass Effect: Andromeda was around 40 million. Now consider that for 50% more you get an adjusted ME4, ME5 as well as a kick ass solution in gaming. The idea for the adjustment was essential. Even though MEA wasn’t bad, it got a mere 71%, which would now evolve into a 85%+ game with (hopefully) ME5 surpassing it at 90%+. Another side was to evolve the base settings on all the worlds. As the systems evolve, both Voeld and Elaaden would have the strongest impacts. Still, It isn’t about making a game merely better, the story needs to evolve and the story needs to gain sides. The negative part (conjecture) is that even as Elaaden becomes better, it becomes a little too cool for the Krogan’s. The setting I am going here for is that the ME5 parts will offer two sides, activate systems or leave them alone. Only if ALL are activated an additional side and an additional world becomes visible. They are all connected and with all the AI’s interacting with their ancient counterparts a new chapter opens up for inspection and for interacting.
It is hard to look into the Archon. They were never my invention, as such the larger storyline is beyond me (reinventing them is not my goal or my premise or my desire). But with these parts in play Bioware could end up with a killer game on ALL systems (yeah, I cannot stop them going to the Microsoft losing solution).
A stage that took me a day and even now I have an additional game in my mind that involves the Citadel (which would not be allowed on Xbox).
In less than two days I came up with a kick ass gaming solution. So how long did they take for Redfall (56%) or Starfield (85%) to shape? I reckon I got a lot more done is less then half the time.
Just my point of view in the latter part of Monday, as such it might merely be me. Enjoy!