Category Archives: Gaming

Battle of the giants

The Guardian has released a list of the best games of the year. As a Sony lover, I expected to see god of War and it is there, we also see Microsoft’s Forza Horizon 4, which ought to be there too. I was never a racing fan and still that game blew me away, so there!

We also see games that never were my fancy; Monster Hunter World is not a game I tried as I was disappointed with the grinding that the 3DS version gave. I admit that the graphics on the new consoles looked amazing, yet i felt no need to try. Ni No Kuni 2 is not a surprise and the absence of Bethesda is no surprise. I am quite frankly amazed on how many times Bethesda dropped the ball in this quarter alone. I have no idea what got them hit with the stupid stick this many times. Red Dead Redemption 2 is there too and my only surprise is the remastered Shadow of the Colossus. I actually did not expect it to show up, as I saw Dark Souls Remastered. If we look at those two, they deserve to be there, and even as it hits the mark, they do have the benefit of having a long time to be the original, when we look today, it is much harder to find an original game, as such these two might be regarded as having an unfair advantage.

I also missed titles that should have been there. first there is Spiderman, it is not merely the best Spiderman ever made, it is graphically perfect, it has the clear feel of a Peter Parker adventure and it is true to a Marvel world, as such I expected it to be there, right next to God of war, two games that made Sony to be the Huge success it became in 2018. The Xbox One misses out due to exclusivity, and I am in conflict with myself over Assassin’s Creed Odyssey not being picked, there are reasons it should be there and optional reasons for it not making the cut, yet I feel the balance scale is still on the side of it being there. I believe that in this case the DLC is added reason for it making the grade this time around as well (the cultural DLC of life in Egypt last year was a stroke of genius, you walk through it seeing just how much as a gamer you missed out on, making the replay 150% more satisfying). As a PlayStation lover (an important distinction), I need to side with Keza MacDonald on this one. Her statement: “This game is a beautiful experience. As driving games go, it’s the best I’ve ever played“, in the end, God of War blew me away as well, it was such a rush to see a game propel to the size it did, yet in the end, there is every chance that Forza Horizon 4 might end up being the best game of the year, it will be a title well deserved. In all my opposition to what Microsoft calls ‘good business‘ and their view of gamers, this one they got right, well done Microsoft!

If gaming is perception and presentation, just to call the attention, we need to stop and take another look at Bethesda. Even as the media titles have been ‘protective’ like ‘Bethesda Accidentally Leaked Personal Data of ‘Fallout 76’ Customers Looking for Help‘, as well as ‘Bethesda’s attempt to fix a Fallout 76 blunder leaks angry shoppers’ PID‘, we need to be mindful, accidental or not. Personal data is out there, possible due to an overreaction by Bethesda. Many consider Fallout 76 to be a failure; I am slightly less pessimistic calling it ‘work in progress’. That is the nature of the beast, when you tackle the online gaming, things go pear shaped, not merely because of the dangers of online resources, the mere consideration that 4 eager gamers can ask more of a system than 23,665 programmers can correct for, it is a mere truth of the online stage. And it was my personal feeling that after Tamriel in an online stage, Bethesda would have learned enough to get it much better from day one, they did not!

So it is unlikely that Bethesda is going home with any prices and awards this year (however, there is still Legends, and optionally blades).

Why look at this?

Games are not merely games, when a person buys a game; he or she pays for both an experience, as well as a stage of engagement. It is hard (read: impossible) to merely see AC Odyssey, without going back all the way to Masyaf and the very first Assassins Creed (if you played it as early as then), this is why AC2 and AC brotherhood are still seen as the path of perfection that AC Unity devastated. I got this Ubisoft punishment device (see image), just so I could explain it to the skull of Yves Guillemot as graphically as possible (nyuk, nyuk, nyuk).

We have had plenty of reasons to get mad at Ubisoft for a whole range of reasons and now we see a growing group of people angered with Bethesda. I say one optional flop does not make a raging crowd, yet the views, visions and YouTube’s out there say different. As for perception, this game (at https://www.youtube.com/watch?v=PWwyhymcDxI) was one of the first 5 games I ever bought (3rd or 4th), I still think fondly of this game, even after 34 years. I got the Broderbund title as it got the IBM joystick award (in those days there was no proper game reviewing). It was an instant success. When you get emerged in a game, your world changes, and you tend to focus on fun and challenge. This is not unique for me; this is for anyone who loves games. Now we can hardly perceive this, yet I still remember the challenge that level 5 was initially. For many, their first console, the first game they truly got involved in, that title they will carry in their hearts for the longest of times, they will judge other games by that game. For many it will be on all systems, others will judge it per system (which is fairer anyway). So the new gamers will hold a light to any new game, comparing it to FHIV, AC Odyssey, Super Mario Odyssey, and Red Dead Redemption 2. That is the nature of the beast and when we find the developer lacking, they will get slapped around by these gamers (poor poor Yves Guillemot). Yet when a developer gets it right, when they deliver beyond the over marketed title (like AC Origin) they also get the benefit of powerful acknowledgement (as they are entitled to that too). For me (in the Mario universe) it started with Super Mario 64, and until we got Super Mario Sunshine, it had the crown, even later as we saw Wii and WiiU, Super Mario Sunshine still ruled and now we see the optional crown going to Super Mario Odyssey (I only played the demo so far).

So when we see this, when we realise that best game of the year is also smitten with what they made before, we see a difference, another measurement. So in that light, I do hope that the rumours of Samus Aran and her trilogy for Nintendo Switch will be true. So far in 14 years no one ever surpassed the fun and challenge value that Metroid Prime delivered and I loved Metroid Prime 2: Echoes to that same degree. So to get that on Switch will up the ante for any game developer. The fun, the challenge and getting to the conclusion of the challenge is everything to the gamer, Nintendo has forever understood that part of gaming to a much better degree than any other developer (Bethesda had a good grasp of comprehending people on the past).

So when we see that the reality is that we will optionally be able to replay those titles via the Nintendo Switch Virtual Console, we see that Nintendo has a long term future as well, as these titles can capture the older hearts, as well as new players giving them a lot more bang for the buck. Nintendo rules these waves, we see this with the latest addition Super Smash Bros (at https://www.youtube.com/watch?v=tWo9wfsnj7M). It is Super Smash Bros that gives the main dish as a desert. When we realise that the impression of fun is not merely looking good, it is about getting it right, it is in this view that looking perfect will always lose against getting it right.

It is that distinction is also important when you look towards the best game of 2018, even as a PlayStation fan (a bias that is forever important), we see that Spiderman PS4 got it right, Forza Horizon 4 merely got it right better. So Microsoft on a game type that I am not really a fan of; justly wins with a title by getting it right the best. Even as God of War was perfect, exceeded everything they made before, we might compare it to why Super Smash Bros got 94%, yet in the end, the game that blew us away more will take the cake and candles in all of this. FHIV might never be in my collection as the One versus One X is just to distinct here (for now), yet the fact that whenever I see FHIV, I get the desire to race, as a non-racer, that impression is extremely distinct; it is why my vote went that way. To capture the heart of a player that has another game style is an achievement that we all seem to forget. Just like Super Smash Bros has the ability to get all kinds of people to pick up the game and play against as many people as possible, we see the impact of excellence in gaming through fun and the joy of getting there. Nintendo mastered that ability a long time ago and whenever we see any other game getting there, we rejoice.

Far Cry Primal got close and then dropped the ball by being ‘predetermined’. Far Cry 5 never got there by offering everything and becoming nothing at all, the God of War got there through the people who knew the originals, giving us a new track, another path in almost perfect graphics and with a rating of 94% they did excel, set that against the 92% of Forza Horizon 4 and in my state of mind, there would be no contest, game over for Microsoft Studios, yet that was not the case, challenge and fun, they merely got it slightly better. Even as we see that they got Best Racing Game and Xbox Game of the Year (which was not really that much of a challenge this time around), they are still on track to get Ultimate Game of the Year, Best Sports/Racing Game and Best Audio Design, it is my personal opinion that they would optionally lose the third one and anyone who has heard the soundtrack of God of War is likely to agree with me. As I see it, Forza Horizon 4 gets to be the Ultimate Game of the Year; at least that is how I personally would vote.

The annual award is a battle of giants, some excelled for a long time, some excelled in every way and some merely competed to some extent. What is important in not merely who wins, and who gets nominated, we see that the winners will impact what we see in upcoming 2020 games and that is important to realise.

As we will anticipate on the coming of the Trilogy on Switch, some might wonder why. It is not merely the FPS part, it is open (to some extent), it is a challenge and it is an adventure, even in 2002 when it was released, even with the more ‘advanced’ graphics that the Xbox and the PlayStation 2 had, they could not touch Metroid Prime and its 97% rating. That small disc, holding a mere part of a DVD blew away all competition and with Metroid Prime 2: Echoes at 92% it did so again, and those who loved gaming want to get that feeling again. That is the impact that fun coated in challenge, or is that challenge coated in fun? Whichever way it is presented it creates gamers and it creates desire within a gamer. The ultimate game of the year can impact that future of where we will look next, what we will try next, even if it is not our cup of tea. When it hits the mark we will all order a pot of it, not merely a cup. That is one part that the game makers understand, and they are eager to get into the sweet spot of gamers there.

Should you think that gamers are selfish, think again! Digital trends reported less than 2 weeks ago: “Grandma Shirley — had left expressing her doubts at living to see The Elder Scrolls VI, a petition was created on Change.org to have her immortalized in the game“, gamers care to this extent, especially when they share a connection to a game, so I think that Bethesda needs to be truly stupid to not consider this, and to be honest Bethesda has been overly considerate in the past, not for personal gain or marketing, their actions regarding Erik West (Eric the Slayer), and there are more examples. Bethesda has forever been trying and aiming to get it right and to a larger extent, they have, so I was puzzled on how they got Fallout 76 so wrong. I merely cover it with ‘a work in progress‘, which in light of the approach is probably as correct as it gets (for now).

Gaming is for me not some state, or an escape. It is a world you become a part of, not replacing reality, but having it on the side. Making it part of the 24 hours a day you have, not replacing the 24 hours you should live in. Some choose sports, some choose a passion (or passion itself) and some hike, trail and be out in the open. Gamers do the gaming thing and when developers get that mindset right, the games will propel in excellence, it is a lesson Nintendo learned early on and they are still able to surprise us. In this Bethesda and Nintendo are optionally more alike. They both got it wrong (WiiU/Fallout76), yet as Nintendo Switch is now the golden mark of excellence, we might get the same from Bethesda (with whichever titles comes next) and that too is gaming, when the challenge is met and we get that satisfying feeling of a new challenge and we look forward to every second that comes next. That ‘Oh Yeah!‘ moment (at https://www.youtube.com/watch?v=JB8BLMMVFLg) when you see that they are got it right. Gaming has had plenty of these, which is why developers are getting additional chances. Witcher 3, Mass Effect 2, Diablo 3, Skyrim, Metroid Prime, GTA5, the Last of Us, Golden Eye, Metal Gear Solid 4: Guns of the Patriots. The list goes on and will remain growing after tomorrow, because any developer that flops now (Far Cry) will optionally be able to hit it out of the park at a later stage (Far Cry 3) and that is gaming too, to be there and live through the successes, even after a massive failure (AC Unity anyone?)

Gamers can afford to wait as there are plenty of players offering the next golden egg, or is that the next golden eye? And with results like God of War, Forza Horizon 4, Ni no Kuni 2, and Subnautica I personally believe that the future of gaming is in good hands. No matter who gets to be called the ultimate game of 2018. There has been 45 years between Pong (1972) and The Legend of Zelda: Breath of the Wild (2017), it was never about who had the best graphics (Minecraft 2011 is evidence of that), any category can win, any style can win (Rock Band 3 2010) and it opens us optionally to playful directions we might never have considered on day one of that game (Limbo 2010).

Personally I love the yearly gaming awards for reasons mentioned earlier, but for the most, for me it is about to consider a game that stood out in one way and merely missed out on that game initially having something to look forward to, which in my clearest case was Far Cry 3, the previous versions were not up to standard and therefor I never considered it, which gave me in the end more joy than I bargained for, exceeding expectations can end up being that rewarding.

It will be Monday morning in 60 hours, so try to take a moment and play a game this weekend, even if it is for merely an hour and it is something as simple (and highly addictive) as Minecraft.

 

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The Saint’s parcel

Today it is December 5th, in the Netherlands that means it is St Nicholas day. It is the Dutch version of Santa Claus, but with a difference. The story goes back to the Greek bishop of Myra, what is now known as Turkey (270-340 AD). Saint Nicholas is the patron Saint of children and the day preceding his birthday (6th December) it is the evening of presents and all the kids (until a certain age) will receive a present.

As you might imagine the week before all this, things can get really hectic, especially in the toy stores, on a global scale when we see Thanksgiving, St. Nicholas and Christmas, the numbers given to us by power retail ‘Cyber Monday Breaks Record, Becomes “Biggest Sales Day Ever”‘, these numbers makes sense as moments like Black Friday, Cyber Monday and other deal moments with discount sales is what people look for globally so that they can show their kids that there are happy times, even if it is just for a day or two. Variety gives us (at https://variety.com/2018/gaming/news/nintendo-switch-sales-holiday-sales-figures-1203038569/) even more. With their headline ‘Nintendo Sold $250 Million in Products from Black Friday to Cyber Monday in U.S.‘, they are showing a setting that is awesome.

More important it is their e-commerce sales of games that is partially taking the cake with the statement: “The Nintendo Switch is now the best-selling Nintendo console in U.S. history for that five-day period, surpassing even Wii system sales, the company announced Wednesday.” Even as we see “Nintendo’s overall goal for the financial year of 38 million units sold, though analysts are still predicting it will fall just short, hitting about 35 million“, yet in all that the analysts are eager to avoid the one setting that matters, in under two years the Nintendo Switch is about to equal the lifetime sales of the Xbox One, a number that is very impressive as the Xbox One had 300% of the time frame to get to this point. And overall the entire Microsoft issue is expected to hit a few more bumps in the road. Software was the key in all this and Nintendo does comprehend quality software. The curve is changing for the better for Nintendo as their demo stations are all over game shops like EB Games. Parents can see how amazing it looks and as the kids are having a go at playing kart and playing Mario Odyssey, we see (as I saw) that the parents are getting a smile on their faces. It is a family friendly system, where violence is limited to a paint gun with a colour. And as we see the greats (Diablo 3) added to the Switch, we see an amazing list of games titles we see a system that is more and more overwhelming when it comes to quality gaming. A game setting where quality is not the silly notion of high level graphics, no! Quality gaming is the level of fun you get out of it and Nintendo is turning heads around and for the first time in history Sony is starting to get worried as the setting now is that this year Switch surpassed the Sony PlayStation. Now that does not means that Sony is number two, they have well over 250% in number of consoles in the field, yet the fact that Nintendo is closing the gap slightly and surpassing Microsoft has never been seen before in the age of gaming. I loved my GameCube (I still miss Mario Sunshine even today), I loved the games I had and when I saw that the Wii was backward compatible I did not hesitate, yet the Switch is showing to be up to the challenge of equalling this in quality gaming. In this we see that Nintendo is getting it right and even as I questioned the stupidity of analysts with their ‘predicting it will fall just short‘, I believe that their entire setting is bogus. Nintendo has the goods and is showing it has equaled the challenge gaining on the larger advantage that Sony has and surpassing what was once the great Microsoft console and the most powerful console? It might be, yet when it offers a mere 25% of the family fun, I wonder what some people choose.

Now, we do not state that the Xbox cannot deliver the goods, yet we have always known that Nintendo was a family and younger player system. Now that we can be on the road, play on TV (via dock) and have access to some of the most addictive games (Diablo 3, Mario Kart, Skyrim, Minecraft, Rocket league) and so many more titles we need to wonder what the others did wrong.

Well they didn’t!

They made a choice and they continued on that path, Microsoft thought what it had to compete with Sony and they did not end up doing that, they soured their own milk from the very beginning in policy and hardware, they refused to listen to their gamers and they are still losing traction in the process. Even as some corrections and some really good ideas have been launched (Game Pass), they have too much to catch on. Nintendo remained on the family fun and family friendly path and they merely gained speed, and within a year they pushed for a speed that would surpass Sony annual sales and they seemed to have done it in 2018 (the official numbers are not out yet). However the consoles and the quarter of a billion in online store sales in under a month is now showing to become the monster truck of revenue. So as I personally sneer at “Nintendo stock hit a five year high of $58.45 a share this year, only to shed more than 40 percent of its value this month, with a year-low of $33.90“, I see clear numbers that do not support the actions and recommendations of these analysts. The titles Super Mario Odyssey, Mario Kart 8 Deluxe, The Legend of Zelda: Breath of the Wild and Splatoon 2 represent 40 million copies sold. This implies that every Nintendo Switch has at least one of these games and that is an amazing result. Now set this against a company like Ubisoft (as a mere example) with Assassin’s Creed, 100 million copies over 11 titles on 3+ systems, Far Cry, 25 million copies over 6 titles on 3+ systems and Watch Dogs with 2 titles on 3 systems, 10 million copies sold. These are all decent games and when compared to four titles on one system, we start seeing the first part where the others seem to be getting it wrong. That is the comparison that some analysts do not seem to grasp. In addition, the close to flawless results against other titles on other consoles show and we have not even started with the millions of players playing Pokemon on Nintendo handheld systems.

On the day of Saint Nicholas we look at these kids and we see the overwhelming need and desire for gaming, consoles and handhelds. For the next 4 weeks it will be about that group and I predict that Nintendo will be looking at another half a billion if the previous record is anything to go by. It is likely that Boxing Day sales will add to that revenue surpassing my prediction. Clever grandparents adding an optional $30 gift card for their grand-kids to get several games cheap on boxing day sales, adding even more to the Nintendo profit coffer.

Even Forbes gave me the thumbs up (virtually that is). They had the top purchase mention with Nintendo as one of the titles and the PS4 as the most talked about, no mention on Microsoft. Even as Apple got a few mentions, the words ‘Microsoft’, ‘Surface’ and ‘Xbox’ were absent in that view (at https://www.forbes.com/sites/forbes-finds/2018/11/12/5-best-headphones-under-100/#47cb25aa5239), in addition the aggressive discount that the Nintendo gives with their Switch plus Mario Kart in the Netherlands is seeing its own fair share of mentions. If the feast of Saint Nicholas has one drawback then I would think it is the longer absence of board games. Playing a game like monopoly whilst unwrapping a present whenever one player passes go was heaps fun. There was the tension which name was drawn and as present by present was opened; whilst we played monopoly and had hot chocolate milk (it is cold in the Netherlands in December) was a level of fun I still miss.

Yet, we must not forget the hardship either, and there is a lot of that and a lot more coming; in the last year over 50,000 children died in Yemen from hardship, disease and famine. I expect that in 2019 we will see that the 2018 numbers will surpass the passing of 100,000 children. The children are too young to face what other children have to go through in other places, yet we adults cannot afford to do that. If I had to forego my optional Nintendo Switch for one child in Yemen to have a decent meal, I will end up not playing a Nintendo Switch for some time to come, even as the child still dies and I merely prevented it from dying on an empty stomach, I would do so. Even as the peace talks are being held, I fear for the lack of progress, as this is not in the interest of Iran. It is still progressing on arming Houthi; it is still facilitating via Hezbollah and the children are merely in the way there. From my point of view Europe is enabling it as they want their nuclear accord, an accord that is not likely to be the value of printed paper, the Iranian missile tests can be considered proof in this. In this part Prince Khalid bin Salman bin Abdulaziz Al Saud is actually in a very dangerous place. Even as he is with an ally, as the Saudi Ambassador to the United States, we see that the danger is twofold. As more and more US politicians are seemingly ‘bashing’ Saudi Arabia, yet they seem to ignore the danger that Hezbollah is there, we see the start of imbalance, and as this imbalance continues, so do the events in Yemen killing even more children. The hollow words like ‘Iran has praised Yemeni peace talks scheduled to take place soon‘, they want their version in charge in Yemen, not the elected one and they are willing to let millions of kids die to get that done. So whilst the US gives us “The United States has displayed pieces of what it says were Iranian weapons deployed to militants in Yemen and Afghanistan“, whilst at the same time US politicians are unbalancing their allied commitment to Saudi Arabia, we see that in the end it is a political stalemate with the lives of all the Yemeni children in the balance and there is no reasonable chance that the children there will get a better deal out of it.

So as we see the independent giving us the goods and the stage of truth last week with: ‘US struggles to find footing on Yemen, as Iran increases influence‘, we see (at https://www.independent.co.uk/news/world/middle-east/us-yemen-civil-war-iran-influence-saudi-arabia-bombing-trump-weapons-houthis-rebels-a8661546.html) that the US and mostly its politicians seem to have lost their perception on the larger game. the quote “The US Senate, angered in part by the White House response to the killing of journalist Jamal Khashoggi, on Wednesday voted in a surprise move to advance a bill that would cut American participation in the Yemen conflict“, the emotions towards a previously unknown journalist (and ignoring all those imprisoned and dead journalists in Turkey) is setting the stage of enabling the Iran agenda. Vetoed or not, it will up the pressure on Saudi Arabia and in all this, the populist pressure is one that historically has turned anti Saudi more often than not, increasing the larger issues towards Prince Khalid bin Salman bin Abdulaziz Al Saud in other directions as well.

In all this does America even know who their allies and enemies are? The question is more important than you think, as we see on the feast of Saint Nicholas that millions of children in Yemen are abandoned. So what did this have to do with games?

When you watch your child play some Call of Duty game and you realise that it is not Battleground 5, it is not Call of Duty, or Fortnite, but it is the game ‘Holy Defense’, created by Hezbollah to let gamers and players kill ISIS members. When we are treated to: “Hezbollah has developed a 3-D computer game to capture the minds of its youth, while showing them a good time.” When you see your children play this free downloaded game in Europe and America, how much safer was the Nintendo Switch with their family values to begin with?

I agree that this is not a fair remark for Sony and Microsoft and they are not part of this in any way, but when it comes to First Person Shooters, can parents even tell the difference anymore? And when it is getting to close to the factual truth, can they even perceive how many children are getting killed in the process whilst Yemen is facing delay after delay? Should that not be the central issue on the day of the patron saint of children?

 

 

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It’s about time, slappers only

Even as we look at games, play games and even improve games, we all tend to have our own idea on how things should be. So I decided to take a look in another direction, I decided to look at the Unreal Engine (Unity too), on how to make a game. To be honest, I have no plans to create a game, even though I have a few ideas on at least one original IP, I feel out of my depth on creating the game myself.

So why look at these engines?

I noticed whilst I was observing someone else making a ‘game’ and introducing people on how to make a game, I noticed that my mind wandered into how that applied into my own IP. It also gave me the additional ideas on how to evolve gaming (my IP) and give the player something new, something they have not played before; more important, a version of view that has not been done before, which in light of all the games out there is quite the statement to make. Even as some effects seem familiar as we have seen different visions in games like Splinter Cell (night vision, thermal vision), what can you do to gaming when you do not get to have a choice? What if your evolution also brings with it changes in how you see things? It was an interesting view that we saw (read: read about), in Infocom’s Suspended. It was my first Infocom game (CBM64) and also the only one where I actually had to buy the hint guide for (came with a marker to make invisible statements visible. So as we took control of Iris, Whiz, Waldo, Auda, Poet and Sensa, we saw something different as all of them looked at the same thing. That idea was pretty interesting to read about, yet what happens when we ‘see’ the difference? That was the first foundation of a new title. The second part came from a memory of a game called Mercenary (Novagen). There were the Palyar and the Mechanoids, now what if they were one and the same (a Dark Chrystal reference), what if we have a game where the environment forces us (not allows) for evolution from one to the other, yet also with the setbacks that one or the other has. A game where you can choose to go one way, go the other way, yet gives us the puzzles and challenges that does not merely make it a fun game to play; it would in addition also give us a challenge that makes the fun of replay much higher. As an RPG fan, the option to replay a game is important to me for the mere reason that if I am able to buy a game at $100, I would like to be able to play it several times, or as they say in Fintech, if you can squeeze a $10 bill and you get 11 $1 coins, only then have you maximised your currency. I can do that to games, so hence the stage to create something that is a great return on investment.

So as I am looking at these Unreal Engine presentations, I am seeing all kinds of changes that could make the game even better, more challenging and more fun to play. I am now also seeing a few things that I had not actively considered to the degree that I needed to consider it. After merely seeing 3 hours of presentations, I saw half a dozen items that added to the thoughts of the new IP I am ‘creating’. So what happens when you are in one stage? You want to be in a stage where you can have two challenges without repeating the methods. It is almost an Alien versus Space Marine part, but not the same, the difference is still there, yet in another way. The best example is seen in the original Daredevil with Ben Affleck. So what if our view is based on some version of: ‘sonic plus’? This was merely one of several iterations my mind was going through to set the stage of the game. And just watching the run through gave me additional idea after idea and as such, my version of this non existing game kept on evolving.

Why do we care?

Well, you might not, yet consider the elements I came up with, it seems that it is not entirely unique, yet the version I have has to the best of the knowledge never be seen and if I can come up with this, why de several development houses work with a new version of that same Franchise again and again and we see a total lack of actual original new games. What makes for a game to be squeezed in repetition with a larger lack of new IP? It seems to me that certain houses have been lacking in true new IP and that seems like such a shame. If a gamer is depending on something new, not something relaunched, we see the flaw that is out there, and in that same light we see the growing desire of golden greats like System Shock. Do not get me wrong, I loved that game and I hope to play the remastered edition when it is done. More importantly, it also gave me other ideas on how to resolve play value. You see, in System Shock, what was working had to be destroyed (camera’s) systems had to be switched (VR Cyberspace level parts). Yet what happens when you have to get it fixed. Not some blatant ‘repair tool’ that shines on the object. No, what happens when you have to scrounge systems to find parts to rebuild a server, strip tools, strip consoles to get the keyboard, the display and the processor system? Get to the router and then get to the server? We seem to think of such elements too easy. So what value do you get when you play the game in hard core mode and you have to set the stage to repair network access systems? You might only have to do it once, but there we get the additional choice of fixing a system, versus stripping systems to create a mobile version. Now what additional solutions will we see when it goes beyond merely network. In System Shock it is on a space station, so water, environment and other elements would optionally be broken and that is how I saw my new IP, not merely fixing and scrounging, but the fact that in any biological disaster we see the impact and limitations of a dangerous zone. Now, what if that is not set straight, but could alter from game to game? New routes, now solutions and other options would need to be found to get to a certain stage, in addition, as we change those parameters, the steps to do certain things will also alter as to where and when we choose to make changes and that too adds to the challenge.

A next stage

So what happens when we take that to a new level? What if we consider Watch Dogs 4 (three is being made now)? What if the setting of the stage is completely out of our comfort zone? What if we impose limits on ourselves? How willing are you to go into true survival RPG when it is not some irradiated mess (Fallout series) or Post-apocalyptic (Horizon Zero Dawn). How ready are you to be a real gamer and in the game you ended up in Korea or Japan and that game is all Korean or Japanese? Will you fold or rise to the occasion? In my view in Watchdogs 4, you and your sister/brother escape from people smugglers and you swim ashore to end up being in either country. Having no knowledge of the language, in Seoul or Tokyo and the introduction leaves you with a clean smartphone and Google glasses. Now you have to get the software, use the glasses to translate signs on the go, you need to learn language and you need to figure out how to get another party free (who is still captive somewhere). You get to choose on a criminal or non-criminal lifestyle all with its own challenges of work, odd jobs, a place, food and other elements. Can you complete both sides whilst also freeing your parents and not set of the alarms that running to the police will get your parents killed? Now consider doing that in a completely set city (a 900% version of the Watchdogs 2 map), also consider the elements that can be added, additional challenges and a true evolved NPC stage of interactions. I got part of the idea when watching the YouTube channel Only in Japan * Go (at https://www.youtube.com/channel/UCDsvL48jluG3tvlyurB4K3g), what if the interactive part is truly AI driven and it has a lot more responses than we have now (like 5,000% more). A stage where time is more important, not merely a day rotation where 30 minutes represents 24 hours, but where time is closer to actual and the game will have constraints in time management. We have seen elements of what I described here and there, yet for the most we have never seen them all united and when you are in a game that should last you 100-150 hours of gaming to complete. Taking the stage forwards by adding long term playing challenges, with the essential need to avoid grinding we see a new stage in gaming, a new stage in RPG, even as we see the truck load of people being anti-Bethesda for now. They did make a huge change and even as there is an essential need to patch the 34,554 bugs and glitches (a mere speculated rough estimate), we are looking at a game that is more about survival than the series have ever added before. We see the option to push a similar evolution into the Watchdogs series, where survival becomes an issue when we are no longer in our element; also we are no longer in a place where we can just walk around. The option to show new technologies and add technologies in a new light, where a device like Nudle Glass, could translate any sign we see in the game by adding a text balloon with the translation. where the phone will do voice translation and we add mobile technologies where we start getting the ability to hack, the ability to interact and the ability to emboss the storyline and challenges. A place where you need to get the odd job (on a food market, a market or just some courier job) where you get the cash to get by for the daily cycle whilst still having to find a way to safe your parents. More importantly, a stage where you have to get it done within a certain time (250 days for example) before their health gives out, these are all stages that we have seen before, yet never all at the same time and not to this extent. We need food and water (the one real fault in Subnautica), yet when we are given hours to get things done, we see options to stretch a game in more meaningful ways. the need to get transportation and to get on public transport as we cannot run from one end to the other (like in Watchdogs), as we have to get from one place to the other in Tokyo (or Seoul), yet when we have to get by 13Km to do that, time becomes a factor and that is the part game makers ignored because they lived by the act that all of it had to be fast and dynamic, yet the longer RPG game could benefit from the additional challenge of getting transport and learning to find your way by public transport (time skipping). It is not merely for the challenges and the storyline. You get to be part of the environment; you will need to clearly think on your feet. We might have been able to forego sleep in Fallout 3 for 200 days, yet the need for sleep will be here (even if we skip it in a few seconds wait time), we impact the other elements and when time becomes a deciding factor in the game we get a more true survival game. In opposition of Elder Scrolls (Oblivion or Skyrim) where we loaded up al every mission we could, making time a factor means that we need to focus on a mission. Even as we need not consider time for everything, we get to have a time driven to do list, affecting the way our NPC’s regard us, as we miss the deadline for jobs.

We also get to consider how we survive, not only is making the wrong enemies a much larger concern, adhering the game to, for example, Japanese law where they have ‘No one shall possess a firearm or firearms or a sword or swords’ gives new needs for being creative. The Thunder ball in WD2 was extremely innovative, in WD4, we might resolve to set the stage for a walking cane, or perhaps a belt (strangling). By adding the locations realism in practise, we also create new solutions towards game play. We can still use the WD hacking weapons, yet now we add new elements to the challenge. We might think it is not cool to be unarmed, however when we consider the reality of ‘Japan has some of the world’s strictest gun control laws with punishments that even scare gangsters‘, when we see that, the need for creativity makes the entire enterprise more rewarding too. I hope we can all agree that opening vents via remote in WD2 was as lame as it could get, the challenge can still be met in other ways. So when it is no longer about the killing, but now it is about creativity (like collecting data) we create a new kind of survival game, an entirely new challenge and is that not what gaming is about? When it is not about dropping bodies; when the stage becomes about paths that are about industrial espionage, true surveillance and getting the wealth that could purchase freedom, or perhaps the paths that will expose the people holding your parents, we see applied creativity in another way. We open the door for people to find another way to get to the end and that journey is open for anyone, yet by making time a new constraint and a more truthful constraint we see that people will try to adopt ‘glitches’ when that fails (and it should), we end up getting a real gamer and the game that does that changes the dimensional view of anyone playing a game. When the silenced scope is not available, when the knife gets you years in jail (parents dead, end game!) we can start looking at what we can do to give the challenge of a watchdog. You see, a watchdog is a person who ‘warns members of the community when potential or actual problems arise‘, we saw that to some degree in WD2, running all over San Francisco, yet we can take it to a much larger scale. When the game allows for the criminal side by data invasion, corrupt journalist devices and hack police terminals, or do the opposite by resolving hacks, by deleting criminal data bases and transmitting video of criminal activities in the game, we can become rich, famous and well known or have both worlds by getting a second identity and do both. If we can set the stage of double dipping and we can also create the stage where we can be found out playing both fields and as such impede progress, angering both sides of the social isle; we get a much larger scale to play with and a much bigger challenge. It makes the game more rewarding when we replay the game.

Is this a good idea?

Most likely in this shape not. It needs work and we now have the resources to take it to this level, yet most software houses have not shown the willingness to take it this far (exception Ubisoft- Far Cry 5 and Bethesda- Elder Scrolls), and a lot more is possible. You merely have to look at Horizon Zero Dawn and how much further it could go is a clear indication of what might be reached. Having the map online is one solution (Fallout 76), yet when we realise that in Horizon Zero Dawn is in a scale of 107.5:1 (in miles) compared to real life. What if we see a game where it is less than 10:1 (1:1 being the optimal solution), what other parts will you open? Not merely a place like Tamriel with suddenly the space for 24,999 additional locations, but the stage where we actually need to keep mind on mapping to find the location of Telepe, we see a new challenge added to it all. The nice part is that we can still scale according to level of gameplay, having from easy (90:1) towards hard-core (1:1) we get a game that is not merely more challenging, we get a game that no one has seen before, it needs a true new approach to skills, levelling, completing and time that changes the game. The nice part we saw in Fallout, is where we in Survival (hard-core mode) we see the one life part as well as the absence of fast travel. We see them all as interesting challenges to try, yet when we add them all together we create an entirely new level of gaming. The PC has been there for some time, and with their drives installing it all to the drive is a breeze nowadays (one Blu-ray for the map, and one for the game) For consoles it is a different matter and one that needs work, optionally requiring an online connection for single play, where all the other players will work from an ‘image’ of the same map. No matter how we slice it, the players and gamers are all ready for a new level of gaming.

The downside?

Well, there is no real downside; there is an additional challenge of avoid the mistakes we see in AC Odyssey. Several sources give us: ‘Lots of level grinding‘, ‘Repetitive missions‘ and ‘Long load times and stuttering‘. The last one is a technology issue and should be resolved; grinding needs to be avoided at all times, yet at times will be there. If your daily routine requires income, we get grinding to some extent and food and rent, yet when you pay rent every month, we need to find the week to get through, whilst getting paid in the process. The challenge is to keep grinding to a low. when we see the comment ‘Simplistic combat’, we accept that in some cases, yet when we are in a game where combat is to be avoided and reduced to slappers only (pugilism), we still get a decent challenge if the AI is good enough. In addition, as I see it I want the gender to set the stage for entirely different play throughs, As the girl you have retail options, and also a stage where invitations to the right party places could offer all kinds of opportunities, yet on the criminal side of the game, it might not be so rewarding. To overcome (in a creative way mind you) on how we can add no less than 5 dozen ways to get income (two dozen of one and 36 of the other), we have the setting for not merely an achievement, depending on where it is, we might set a financial stage, as well as a social stage that opens up location (housing opportunities) to shift the range of time requiring to be spend doing one or the other.

When we approach that part, the game becomes bigger, not more tedious. Some might say that if there is no kill score, there is no game and perhaps those people would feel better moving to Detroit, yet in light of any RPG, is violence required? I never did it myself, yet some have played and finished the game in pacifist mode. I admire that as I never considered that in the first few play throughs. Those are defining moments in gaming, when you go out and try that one option you never tried. When you are merely left with the MacGyver placement to get the dough you need for next month, how can you apply it in enough ways to avoid getting the ‘grinder’ label?

In light of the AC Odyssey reviews that might be the larger challenge, especially when you want to equal or even surpass the 150 hour game challenge. I particularly like the Watchdog setting as we get to explore new ways where technology is pushing the envelope of gaming, not the hardware, but the devices in the game. When we need to evolve the software in the smartphone used to get better at hacking, get more in receiving and skim more from people, how can we do this in creative ways? As the locations change and we see that in ‘richer’ places we see more NPC’s with RFID protection, how can the player still get by? In WD2 we merely got the apps and that was it, it was an opportunity missed. Several apps had the potential to be upgraded to a ‘better’ version. When we see that in action, we can contemplate what foreign refugee life in that new place could be. Push beyond the apps and elements like health tags, domotics, smart monitoring, entertainment hacking for students (extra income in game), so many options to add to the game. At some point the question becomes, will that much data break the game?

The other way round

The largest issue we see in many RPG games is that linearity is an issue; Infamous Second Son is the best example. It starts truly great, yet when you get to Seattle it becomes as linear as a ruler and even in hard mode it is not a real challenge (apart from the third boss). To avoid that we can do what they avoided in Horizon Zero Dawn. There (in my personal view) the Tallneck had too much information; it is an equal flaw in the AC series. What if we change it so that some sets have some types of information (not unlike the server hacks in WD1), yet other information like food, shops, are found in other places. What happens, when we need some version of Yelp for one and a WD version of Lifull (Japanese rental app) for another part? Why did they not use a much larger App Shop tool, where apps had advantages and disadvantages and you can only use one, giving a new challenge in the game. You see we can use it as a benefit and a limitation. We get the benefit of one, whilst losing out on the other (luck becomes a factor) and if every game tweaks these elements (like rental prices, income per hour) we take a risk in using the same solution, diversifying the choices we make, enhancing the replay option.

Every time the ship sinks

It is an old joke, yet did you imagine in 1997, that watching Titanic (preferably in IMAX) had a different outcome when you watched it the second time? It might not work in the movies, in gaming it will. When we are confronted with a new challenge and we can reset the parameters, we can add a chance that some actions happen, making the rush towards a goal more urgent and by moving from easy to normal or even survival some chances increase. It gives two parts, the benefit that you are truly challenged and the stage where there was no chance to win (like in Shanghai, when you end up having two identical stones on one another), we can try to avoid the chance, yet should the chance be zero?

RPG & Realism

I added the no guns part earlier not because I like it that way, but because I admire the option of the pacifist path, it adds to a game, so we can still have weapons, we can still use them in the equation, making the penalty and danger a lot larger if caught. Yet having a weapon and especially in the far east where we all think that life is incomplete without Katana or Geom, we see all kinds of options to enhance the game and gameplay. Yet in my mind WD4 should be much stronger on technology, hacking and devices, maximising what we can do with them. It was pathetic in WD1, yet in WD2 we saw a really nice boost, we can however do a lot more than it had and we should push for that. At present there are a whole host of actual hacking apps. iRet, netKillUIbeta, iWep Pro, Myriam iOS Security App, iSpy, Hopper App, Cycript, Frida, Firecat, Highster Mobile, et al. What if there is a Watchdog version of some (or all) where we have to rely on other means to get information to get further in the game? We can have one to three apps that have these abilities and as we get access to another app, we can evolve one of those three to give us more hack power. In addition, the merging of app and stealth gives us more time to get what we need before we are blocked (an income limitation). So as we go forward we get challenged more. We could just go Fred Flintstone, bash the person hack the phone an walk away. Getting more initially, yet also getting loads of infamy from the boys and girls in law enforcement blue.

All options that would have been available, yet the present RPG lines never truly pushed the envelope, it seems a little bizarre. There is no way of telling how popular any RPG game gets, yet when we see that the greatest foes are ‘repetition’ and ‘grinding’, it seems odd that some of my ideas were not there in WD2, as it was something we could have seen coming a mile away.

This might not have been interesting to anyone but gamers, yet when we see how the US is seemingly angering Iran and Saudi Arabia to an equal degree, do you really want to wake up and drink coffee, or play a video game and hope that after 4 hours it was all merely a bad dream? When we consider the dozens of additions that took less than a few hours to add, against the fact that some of these games have been out since 2014 and sequels in 2016. Is it not interesting that so much of the same is shown to gamers? Not merely Watchdogs (Ubisoft), Fallout (Bethesda) could have made additional usage of terminals, writeable holotapes and other bits as well, between 2008 and 2018, we saw 3 products and we see forward momentum to a decent degree, no one is debating that, yet how much more could we have seen? When we see in regards to Far Cry 5 ‘it’s very much More of the Same‘, should we fear the beginning of iterative gaming? I can tell you now that this would be a really really bad thing. We went from Forbidden Forest (1983) to Tekken 3 (1997), which shows a 1000% improvement in all directions, yet when we consider Tekken 6 (2007) and Tekken 7 (2015) we are for the most merely confronted with better graphics and the list of games with a similar issue is growing rapidly. A truckload of gaming leaps all ignored for a few reasons I gather, so in my view there is too much wrong and the fact that we are confronted with Forbes asking “is it fresh enough, or is this just another Ubisoft open-world game checking off all the boxes?” and the fact that Metacritic gives us 78% rating for the game. When you consider that the game had a budget between $80 and $130 million, and a 78% score, we need to worry. Ubisoft might not care as some claim that it made over $310 million in the first week. Yet, if we consider that it could have been a 90% game, is this a stage where Ubisoft missed out of an additional $150-$200 million? There is no way to tell and it is highly speculative from my side. In this I am not hammering Far Cry 5, merely using the most visible example. Is one a sign of the other and as such is it also a sign of iterative game development? It is an important fact and one that needs investigation as the game in gaming is set for more and higher budgets. As gaming was set to a $108.9 billion stage in 2017, and as the predictions given to us, that in 2020 $20 billion more will be made, is it not important to maximise that as much as possible? Especially now in a stage where too many are on a tight budget, relying on Black Friday and Week 12 discounts, getting it right as much as possible will be adamant in getting the larger chunk of that $120 billion pie.

When we (speculatively) see that ‘more of the same’ is part of the 78% rating, a diversified game is becoming more and more important. Some might not care, others might oppose, yet when we see that GTA5, a game (not my style of game mind you) that some regard as perfect as a game can get, that game made $6 billion, my case is, as I personally see it made.

If some are to be believed, there is the idea that 2020 would be the year of GTA6, with the view as is, there is every chance that every owned of GTA5, will get GTA6, implying that all the other game makers will vie for the additional budget left for gaming. In that stage, as I personally see it, they will not spend it on a game that is more of the same, so the other game makers will have to consider upping their development ante by a lot.

Whatever comes out then will also require extremely serious testing, as the people are getting mighty annoyed with the amount of huge day one downloads they face.

 

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Dark Friday

There was an article last Friday. I knew it was bogus from my point of view, so I waited until the end of that event (actually this is the last day). It starts with the sub line, which gives us ‘Brands, activists and charities are questioning the annual consumer feeding frenzy‘ (at https://www.theguardian.com/business/2018/nov/23/has-the-backlash-to-black-friday-already-started), it was the undertone that made me wonder and even as I knew it was from my point of view a bogus article, I waited to see how it unfurled. And behold, hallelujah, someone states the stupid part and my case is won. It is seen with: “The whole Black Friday thing is fake and customers are getting wise to it,” said FatFace boss Anthony Thompson. “Bigger brands and retailers should look very hard at what they are doing. They are damaging the high streets and local independent traders who can’t compete with these fake promotions and customers are getting ripped off.”” I am certain that Anthony is a driven ideologist towards his own brand and we cannot fault him for that. You see clothing, shoes and other temporary items dread these sales moments as it undermines their bottom dollar, they need their margins and for them Black Friday is a problem, yet it is not something fake. It has become something real, it always was real, yet now it impacts people to a much larger degree. I remember last year, I got Assassins Creed Origin with statue for well over 55% off. What was $199 was offered at that point for a mere $85, so that was a real saving. There was more at that point, and I got one or two additional things. I believe it was Nioh, with season pass and all extra’s for $24, a bargain if ever there was one. this year my budget is strapped, so I have to forego Black Sunday this year around, which is a shame, because getting yourself a nice Christmas present 4 weeks early with 50% or more off is a huge deal. That is also the impact of Black Friday; it is close to Christmas for all those people doing their Christmas shopping early. A Xbox One S for $299 (+ games) is a real deal and those who have the old Xbox, it is also a nice step up and that is beside the point that the slimline Colgate white One S is actually really pretty to see, there is no denying that. Loads of places give 20% of TV’s, Camera’s and laptops, so at that point getting the device that is on its last legs a quick replacement is a good option to have.

Nothing fake about this moment and we all need it, even as some people are in denial (especially Anthony Thompson), most of us have too small a budget, we cannot afford to get the nice things as the cost of living all over the world keeps on going up and there is less cash to go around for other things. At that point the Black Friday is a blessing. Especially for parents, most kids desire a console, or perhaps a new mobile. At that point 20% makes a dent in that bill and even as some parents give the present early stating no bog presents at Christmas, for these kids Christmas came early and they are all so happy. It also applies to adults, especially when we take a look at Applewear and Fitbit deals, there were plenty.

Yet there is nothing fake about other venues either. When I see: “The Charities Aid Foundation is backing the UK’s efforts for global charity event Giving Tuesday on 27 November, which encourages people to do something for – or give something to – a charity they care about. Celebrities including blogger and Strictly Come Dancing participant Joe Sugg, Ricky Gervais and Martin Lewis are supporting the day which last year raised £213m online alone around the world” I see that there is reason to look in other directions too. I am a little amazed that there was no union. How would it be if a store on the Black Friday announces that any sale under $109 adds 50 cents to that charity and over $109 the send $1 that way. It could effectively add millions to such causes and that would be a reason to embrace Black Friday even more. Knowing that I was looking forward to this black Friday hoping that there was some cash left, I would not have whinged at the extra $1, even with a purchase of $85, the saving was already awesome and the extra dollar would not have dented it. So when I see this article, is it really about a missed opportunity for charities, or were some of the people at Charities Aid Foundation negligent to see if a deal could have been made with the thousands of retailers for those few extra coins for every visitor? There was even the chance that some of them would have been willing to add it that little extra to every deal they had, even more money lost out on.

There is a similar issue with the opinion piece by Stuart Jeffries where we see: ‘I’ve discovered the Joy of Missing Out. Black Friday isn’t for me‘. The article (at https://www.theguardian.com/commentisfree/2018/nov/23/black-friday-joy-of-missing-out) an be seen in more than one way. Apart from the sensation of ‘Missing Out’ which tends to be a negative one. Like many other men, I do not really warm up to 50% fashion sales, unless I am in dire need of Jeans, Cargo Pants, Polo shirts or something like that. He takes us to an advertisement with: “Take the ad starring Martin Freeman for a mobile phone company. His train carriage is filled with boneheads staring into their handsets; even in the loo he finds the guard furtively watching something on his phone when he should be checking tickets. “What is wrong with you!” Freeman yells. And then a beat, before he realises that what’s wrong is him. He doesn’t have a two-year data deal to get unmissable TV, music, movies and sport promised in the voiceover. Freeman winces – and there it is, Fomo in the face“. I personally believe that contracts are for the most not a spur of the moment thing. They are long lasting and even as I had a great deal 2 years ago where I got an additional 200GB for $50 (considering that any gig over quota gets rewarded with $10 to the bill, $50 is a steal any given day. We need to think long term when we sign up to those deals. It will impact long term, yet getting a console, a game, movies or perhaps even a TV is a short term impact and 30% of a 65” 4K TV is actual money for savings. These are things you do not normally buy, so getting them in January or February when all the sales are on is the time to get them, now Black Friday changed that by offering a similar deal just before Christmas and people are getting in line a year ahead to see what else is getting the large write-off. We have to as it is almost the only moment when we have the option to spend cash on something we normally cannot afford. It is at that point that we see that the article was stupid, hollow and misguided, especially when we realise the ‘customers are getting ripped off‘, how is 20%-30% discount ripping of customers?

As for the entire Charities Aid Foundation, we see another path, perhaps it was taken; I do not know that part. Yet the entire setting where I give the option of $1 (or £1) per sale and 50% of that if the amount was small would have made an extra mountain of cash for Charities Aid Foundation. Was that path taken? I guess not, but that would be speculation. From my point of view, even cash strapped when you gain (in my personal example) 114 coins of profit, handing one over to charity seems perfectly normal and it would be given when the savings were really nice, the impact would have been marginalised to zero. Not everyone can do this, but the bulk can and in that I do not see a ‘backlash to Black Friday‘, I merely see a ‘missed opportunity for the Charities Aid Foundation‘ and of course all other charities trying to get a few extra coins on November 27th. As I see it, giving Tuesday could have started early, optionally giving the premise for people to give one more coin on Tuesday too, so how much will be missed out on as we whinge in one direction whilst we all know that there are more and more people depending on this point in time to get something essential, something the budget does not allow for?

It is in that trend that I always look forward to Christmas dinner on December 27th when all the supermarkets are pricing their Turkeys and hams down by 60% or more, December 25th is merely 0.273% of a year. When you can do that (most atheists and agnostics can) does it really matter when you have an abundance of food as a meal? whether I do or do not does not matter, when our lives are set to strapping for a budget we look towards what the opportunities give us and it seems to me that for several players Black Friday ended up being a missed opportunity. I wonder if that book ‘The Joy of Missing Out: The Art of Self-Restraint in an Age of Excess‘ by professor Svend Brinkmann takes into consideration the timing of maximising one’s budget, and as it goes on sale in March 2019, at a time when there might still be book sales going on, so we can find out then.

I am curious, merely because the list of people getting to live a life of excess is actually dwindling down. Even as incomes are not the worst, some groceries (especially meat) went up by 12% last month, and when you consider that budgets are tight, 12% has an actual impact on people, especially in places like meat & milk, items most of us need on a daily basis.

Budgeting is becoming an art for many families and for them Black Friday is becoming an opportunity to put a dent in what is needed versus available funds, nothing to miss out on. So if we see the Charities Aid Foundation using next Black Friday to give a ramp towards Giving Tuesday, I would happily hand over those extra coins if I am able to participate in the Black Friday deal, we will see what happens on Black Friday 2019.

This is merely my view on the matter, feel free to oppose it.

 

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We test da game

It is time to talk about Bethesda. It is having a rough week and not wrongfully so. Yet the application of exposure is something we do need to talk about. We see headlines like ‘Publishers like Bethesda Should Accompany Sony in Skipping E3 2019’; it is time to do a little more than merely disagree. Another review, the one from Eurogamer made a real effort to keep it clean and academically and that should be appreciated. With: “Bethesda’s attempt at Fallout multiplayer is, like so many of the series’ vaults, a failed experiment.” Those who played the Fallout games will know that this is a jab at Vaultec and that is fine. You see, the short and sweet of it is that we can look at Bethesda and think Nintendo; we can consider that Vault 76 is the Bethesda version of the WiiU and guess what? Out of those ashes the Nintendo Switch was born and it is a massive success, as such Bethesda can do the same, get a similar solution. Now, that does not stop the immediate, and it might not be immediately fixed, is that so bad? The fact is that Bethesda has never been a real ‘more of the same‘ company and we have applauded them for it and this time, we get to wait a little longer. Guess what, Ubisoft made us wait 9 months for Watchdogs (2012/2013) and the end result was still flimsy, Bethesda can outdo that achievement (effortlessly) whilst sleeping. Even as we see articles like ‘9 Ways Bethesda Can Fix Fallout 76‘, we see the impact of some people that have an axe to grind, merely because their expectations were smashed and that is fine. You should have seen me rant in the direction of France (specifically Yves Guillemot for screwing up the AC Franchise to the extent that they had done), we all have axes to grind and it comes with the field of gaming, emotions will run high. It is all linked to the complex mind and the necessity to play. We value that downtime like the hall passes we get on powernaps in the office on Monday morning, isn’t that what the Monday morning is for? When I looked at the list of 9 (at WhatCulture) there were parts we can optionally agree with and some we might not. You see, fast travel is a nice way to exploit glitches and the soul of Vault 76 might be the survival of you, as such the option “There’s not really any reason for the game to charge for fast travel, so it’s simply an unnecessary annoyance. It can be easily patched out of the game without upsetting its balance, and so it should be done” might be rejected, and focus on another stage. I very much felt like agreeing to ‘Add an Offline Mode‘, as this has been the core of everyone, to play offline, or online in solo, singular and lonely mode, optionally merely with the additional path to invite friends.

There I would go with ‘United we Stand, Lonely we Quest‘. I have friends (merely a few mind you) and I got unnerved way too much as they got into my line of fire. You see a marksman needs a clear field and when you get in my way you will get a bullet in the back of your head to remind the others not to get in my fucking way (I apologise for my applied use of French here). In a stage where an opponent needs to cross the 800-400 meter range so he/she can effectively open fire on me, my friends better not screw up my stats, I fought hard to have a decent accuracy rating, so one idiot getting in my way in whichever way is not my choice of acceptance, and people catch on quick, they kept out of my way and whichever enemy got too close was made permanently redundant (and they went down with satisfying graphics) . This is why I never cared for the Olympics, I absolutely love that the winner is heralded, yet why are the others allowed to live? (Sorry, I do have a weird sense of humour)

So back to that list as the previous part was linked to this. You see, I disagree with: “With the inclusion of an offline mode, though, Bethesda could also add in accessibility options for players to toggle the punishment factor of the survival elements“, I disagree here, if Vault 76 is about survival, having an impact and penalty is important, it also prepares you to not run into situations as most gung-ho players tend to do, survival is something else, it is cautious and tends to be slow. There is no greater sense of achievement as wiping out all life in a village and until the last person remains alive, these NPC’s had no idea what he was up against, which is a little wink at the Oblivion ‘Whodunit?‘ mission. In his list of 9 I failed to see a true link for greatness. There are valid points in there and some should be considered fast. Yet the bigger picture I miss is not what I saw, it is what I missed. In my view (apart from the bug fixing) which will take time and Bethesda is on it, I want to give a few points of my own.

  1. A built site needs a much bigger budget; in addition, the cost of defences should be down by at least 50%. Optionally build sites should be expanded on, so when the building budget is full, optionally expand it (for a price, or expansion mission add what would be up to 3 satellite mobile builders (one for each time a maximum budget had been reached), giving you the option to gain well over 100% of space, to optionally create an actual outpost, or perhaps link to a building, an official or community building, so that you can build something lasting. Not sure if that would be possible (software architecturally speaking), yet consider Fallout 3, who had not considered making the US Capitol their own personal space? Perhaps it is too large an example, yet that impact, like a subway station might be an awesome idea to build your own ‘town’. That was my hope when I was introduced to the intro of Vault 76, we understand why another vault is not an option, yet a failed vault (one that was not ready in time) is still an idea. Whether that idea is added as a DLC will not matter. It can even become a quest line in the game.
  2. Quests, there is (seemingly mind you) a lot missing here, as I mainly gathered from loads of reviews. My immediate idea was to add quests like ‘the Greenhouse effect‘. A mission that sets a stage where we need food to survive, aiding an NPC in setting up a greenhouse, growing vegetables and setting the stage to sell groceries to other settlers (a wink to fallout 4 Greygardens), not merely getting the entire structure up, but creating robots so that the work can be long term and automated.
    A similar quest could be created for clean water ‘the shape of aqua‘, and should not be repetitive in shape and challenges like the previously mentioned one. With these two in place, the game can give perks for outposts created. Another part for general goods stores ‘Crazy Goods‘ (a Crazy People wink). The trick is to make the challenges very different and testing, giving not merely a stage of improvement, but one with different sided challenges. It is one thing I partially missed in the past, there is a sneak preference in me, yet having a mission that is dependent on a technical skill, and perhaps one on heavy weapons/explosives and one on sneak gives a new view to how we ourselves, play that game, it is merely a thought. And it important to see that this is merely partial criticism on all this, I have not played the full game, not played to any large extent (merely a few hours at a friend’s place, as he has 4K and I do not). Even as it all looks impressive and even as it is buggy, it is still new, as well as in a new direction and that is what I love about Bethesda. I was never a rage fan, I never went beyond the first ‘the Evil within‘, yet they never stopped surprising me and they are willing to take leaps. They prove that their games are not for everyone and that is fine, the ones that do like their games tend to be extremely committed, you merely have to look at the Rage population for that part of the equation.
  1. Diversify! There are too many ‘password for terminal‘ moments in all this (I was given awareness of this, I have not tested this part). I get it that this is the operational stage of the Fallout series, yet the alternative to download terminals so that your Pip-boy can hack it (over time) gives us the need to find empty Holotapes and perhaps add the write capability to the Pip-boy (for the downloaded terminal), was that considered? How come that we cling to the ‘caps’ part, if this is the beginning, is there not a real needs for goods? Making the water, food and goods part more important and optionally also making those missions more rewarding? Then there is the option of ‘RandomWare‘. Spawn unique pieces in solo mode whenever a new game is created. So you cannot run to a place, you have to genuinely find it. For example a power armour helmet with sneak abilities (converting that item to sneak perks card perhaps), or a level 4 Rifleman card (+25% damage). This could be done for different sets and in different ways giving much more challenge and reward to the game. For example, adding 2 special parts for every S.P.E.C.I.A.L. skill might give the people true incentive to find every location and if those 14 parts are scattered randomly over 200 locations, the cheat guides will take a step back requiring people to become better players, it is merely a thought to consider. Consider that you have a game where you need to get lucky. That feeling that you get with Diablo 3, when after finishing the game 10 times, you still get a legendary item you never had before, in a trait that really gives you an edge; it is a real Adrenalin rush when that happens.

These are merely three elements that could add heaps to the challenge, prestige and rewarding sensation that is currently temporary lacking in Vault 76. I use the word temporary as I have complete faith that in the end Bethesda will come through for its players, so far it has never failed them and that must be said too. With about 5000 hours in the Elder Scrolls (not online) and Fallout, I feel that I know what I am talking about, besides the part where I have been connected to games going all the way back to 1982 (CBM Vic-20).

Is there more? Yes, there is always more but is that not the main concern with every Monday morning quarterback? So far Bethesda has not disappointed me and they will get past this, or perhaps not and the next gem we truly end up desiring is the one that comes after. It is always a side we have to accept, merely because games and gaming is not science, it is an art and art will always be personal, we either embrace it, or we do not. Yet in the end, like junkies we hope that the next Rembrandt is another Nightwatch, yet the next one might be merely ‘An Old Woman Reading‘, which is still a Rembrandt mind you. So when you realise that both him and me are both from the ‘van Rijn’ family branch, yet did that branch matter? It absolutely does not and I am not related to him at all, we are two separate trees completely (implying it at times, especially in New York was heaps fun, seeing the shock in the other person alone is worth the entertaining act), giving us another form of artistic entertainment.

When we realise that art is the foundation of any game you should start to realise how insane the Ubisoft claim ‘another Assassins Creed game every year‘ was. As I stated in a different blog before, it took me no more than 8 hours to create the foundation of Elder Scrolls 6 (not the one being made now), yet it is not merely the story, it is the art, the graphics (a part Ubisoft has truly mastered in all their AC games). It is the science of ‘AI’ so that the NPC’s are acting natural in the game and that part is still not perfect (in any game), there are so many parts and they all need to interact (making the Ubisoft claim much worse), because it all takes time and time will never ever bargain. It will never state that it will decrease itself in speed by 10%, it is the one constant we all face (until we die that is), making game testing crucial to success and taking into consideration that a game is finished whenever that is (the perfect CD Project Red) response to its fans. We can design and conceptionally spring the game in moments, yet it still needs to be done in the end and the visionary programmer will be worth gold at that point, yet the interactions with other parts of the game makers (graphics and sound) are still part of it all and that requires time. Bethesda’s approach to use golden oldies songs (in the fallout series) was a master move, we all (most of us at least) want those soundtracks with those old songs and they also give life to the consideration of classics, two home runs for the price of one. All parts that can be used to add to the game even more. The question becomes how to give proper positive impact to the gamer? It is a question no one can honestly state, not even the best marketeer. We can merely hope that the impact is appreciated, perhaps even loved by the gamer exposed to it. So far Bethesda has done really well and even as I was not playing them from the beginning (I started in 2001), I have so far never really been disappointed. Is that because I await the game, or perhaps I refuse to adhere to my own expectations? The second one is extremely dangerous. The moment that you start to live by your own expectations you will miss out, as I did ignoring Far Cry 3 for too long. It is an important moment even as I have raised my fist against Ubisoft for the longest of times, they got that one really right (4 and 5 a lot less so). If there is one impact for Bethesda is that they will face (deservingly) the issue that their launch day following will decline, yet I believe that they will overcome and any really great game will restore faith in the brand. Ubisoft faced that upbeat when we were introduced to AC Origin (still a true gem).

EA could face that same upbeat if they remaster (still a big if) the Mass Effect trilogy, they would have an option to fix the Andromeda parts if they are willing to go all out, but in the end, will they find the cash? It is important to look at this now; you see, most gamers cling to the old successes and so far plenty of people have seen the positive impact of a remaster, so the noise for the Mass Effect series is increasing again (and again, and again). Yet, is that enough? There is an option to set the stage for a fifth Mass Effect game, if the makers can learn to ignore the shouts for early release (aka muzzle their entire marketing division) and focus on quality, if the errors (seen in the first hour) are addressed and looked at as a challenge to make a better product, we see and we get to live through a new challenge that is a true new Mass Effect, but it implies that EA Games needs to be willing to put it all on the table and so far, they have not shown to be testicularly ready (aka they lack the balls), so why mention it? I am a gamer like all the other gamers and Mass Effect 2 is still one of the most perfect games I ever played; like everyone else I do want more of that and it is within EA to find that solution (there are millions of gamers wanting that) implying that if they get it right, it will come with millions of copies sold. Consider that Andromeda might not get that, yet link it with Mass Effect Hegemony (fictive future title) it becomes another matter altogether, especially if they are willing to change the focal point. I merely have to point at movies like: The Day the Earth Stood Still, Escape from the Planet of the Apes, Conquest of the Planet of the Apes, Earth 2, where the humans are basically not the good guys to create a stage that is invigorating, creates moral ambiguity and gives consideration to other venues. A game like that would be a game changer, especially in the Mass Effect range. That same path should be considered with Bethesda. What happens if we up the game, what happens when there are real setback to the choice of becoming Railroad, Brotherhood of Steel or Institute minded? Just like we saw in New Vegas, where a direction impair another one, when direction offers options as well as impairment, we see a need to replay the gamer and that replay is actually just as exciting, providing that the missions are different and new, not merely a palate of sense (replace goods with slaves), it is a path less trodden because of the effort needed, yet the impact also implies that the game is valued up to 200% more that way.

We are all protective on what we desire and love, especially the games we embrace, it is natural to do so, yet we must be willing to be honestly critical when it does not meet our realistic expectations. As long as our expectations were realistic we will be able to do that, as such I feel no reason to joining the AOC (Active Oxhorn Critics). Here we see (via Reddit) “Seems like people hate the game despite it being good or not“, as the operative part is: “Oxhorn gets hate for actually liking Fallout 76“, it does not matter whether the expectations of Oxhorn were really low, or that he is like me, in Bethesda he trusts, all others pay cash up front. His dime, his choice. People are entitled to that part, plain and simple.

Faith is strange and fickle that way. I believe that the entire setting of the stage is not the one or the other, it is the appreciation of art, especially art that remains in transit and is still being upgraded, when the final product is a good one. We got the value for our bucks. Even if that is not the case, the price of art is what we are willing to pay for it. I have always been willing to pay $20 for any Rembrandt, yet that is the limit of my budget for an oil painting. Others pay $1200 for a pre-released No Man’s Sky, it is merely what we are willing to shell out at that moment and it is up to us to learn that we accept the choices we make. So even as some feel really bad of getting a launch day copy of Vault 76, we merely need to learn to look at the right sources informing us on what is and what is likely to be. Granted that this is difficult when a game is as large as Bethesda, or Project Red RPG’s, yet in this the success versus fail rate with these two players is so far massively in favour of the ‘I trust my maker‘ that we tend to go with the launch day part.

We win some, we lose some.

So get over it, especially as Bethesda is openly and loudly committed to fix the product, which in the end is still the biggest part we need to accept and I did mention the result after 9 months of waiting for Watchdogs 1, did I not? So let’s give them time to do the Sir Fixalot routine and await the upgraded result.

 

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The beat goes on

Perhaps you remember the stage. It was around the time that Sony started giving the audience both God of War 4 and Spiderman, breaking all kinds of records in the process. It is gaming at a new level and both groups of players (and many who play both games) have been satisfied well beyond amazement. Now we see that Microsoft is trying to bring the pain to Sony and they are doing it the right way (and only 5 years too late).

With the acquisition of Obsidian (Fallout New Vegas) and InXile (Wasteland 1+2) we see that they are starting to wake up, yet will it be enough? Having exclusive RPG games is the right way to go about it. You see, dedicated RPG fans tend to be long term fans. If you get the game right, there will be no chance that these players will switch consoles or PC Gaming platform. Bethesda proved that point and it gets to be better, there are people (including me) who have the game on all their consoles. There is value in doing that, but it tends to be reserved to the dedicated few and if you are not that person and you merely like it on one system, that is good too.

But it is not all roses and honey in this arranged marriage. Former Obsidian Owner Chris Avellone gave us (via Screenrant) “Chris Avellone didn’t hold back after discovering that Microsoft had just acquired Obsidian Entertainment in a blockbuster deal, beseeching the powerful tech company to gut the leadership that still worked there” that might be the case, it might not. I do not know. Yet what is a given is that the value of such a company is its IP, plain and simple and no matter how amazing Fallout New Vegas was for the Xbox360, that is still Bethesda IP, so is the Elder Scrolls. If they cannot match my ability to create the foundation of new IP within 168 hours, what value, or perhaps what costs is Microsoft looking forward to and will it even have a chance? Let’s take a leap in another direction. In 2017 Guerrilla Games released Horizon Zero Dawn, a game that when looked in depth has an amazing story behind it. It’s a little Matrix perhaps, but the intention towards greatness was there and with reviews ranging from 89%-95% shows that they had the good stuff, the right stuff and the parts that Ubisoft keeps missing out on. Now they are in not merely in the right pace, they are literally sitting on the next goldmine. How it will turn out? No way to tell. I am not in their in-crowd, but the potential is there. Can Obsidian bring that level of pain to their competitors in this field, because that will be the need? I know a lot less about InXile, yet so far they have been largely dependent on the Bards Tale and Wasteland franchise and that could be enough if they take it to new levels, because that is what the players look for. For me the Bards Tale looked awesome as I had not touched the Bards Tale Franchise since the CBM-64. I never really got into that game. Not every game is everyone’s cup of tea and that is not a bad thing; only Ubisoft has been delusional enough to think that they can make a game for everyone and they keep on making games that pleases no one (OK that was a bit of an exaggeration).

You might think that gaming is not interesting, yet it is the most interesting part in all this, merely because gaming has remained on the edges of technology for the longest of times. Its push is also a push for hardware. It is my personal belief that the new I9 processor (an Intel fabrication) would not exist without gamers. Mark Seconi (Intel) gave us in Forbes last month “Gaming has traditionally been the more lightly-threaded of applications your PC will face, but over the last couple of years we’ve seen games and gaming engines become more threaded. Nonetheless, they do still remain lightly-threaded, but we also recognize that a lot of the gaming community also do content creation to some extent. That’s both casual creation or something more demanding and a lot of those applications are beginning to use more and more threads“, you merely have to consider how this skill could propel blockchain software solutions over time and we see that partially at Digital trends with two quotes. The first one “Rather than compete directly with either the Threadripper 1900X or the Ryzen 7 1800X, the Core i9-9900K promises the best of both worlds. It has a base clock speed of 3.6GHz, matching the Ryzen 7, but boosts up to an audacious 5GHz Turbo frequency. Not even the 2nd-gen Threadripper has cracked that milestone. Its core count might be far behind, but the Core i9-9900K can hit higher per-core clock speeds at default settings“, as well as “the Core i9 is the clear winner in every benchmark and test we could put it through. Against the previous generation Core i7-8700K, the Core i9 matched its single-core performance, but flexed its eight-core muscles by upping its multi-core score by around 25 percent. That’s the kind of improvement two extra cores provides“, something that is 25% more powerful than anything else. This implies that your data mining scripts can clear up more data, aggregate as well as set the stage for more predictive analytics in a single day, well over 25% more because the solid state drive fixed a lot before, the processor had become the bottleneck and that is now changing. Consider another paraphrased quote: “It takes millennia to break the cryptographic algorithm. This cannot be done faster because of the computational limits we have (now that takes 25% faster). Quantum computers in the future might be the answer, yet we merely upgrade the algorithm. Satoshi Nakamoto, the bitcoin creator added cryptography in his system to help people authorise bitcoin transactions from their wallets“, yet it is not the hacking, it is the creation of all this that also takes time and if it is about speed, creating the cryptographic 25% faster will be everything in banking and FinTech solutions for decades to come, that is where the i9 will find itself get embraced by banks at the speed of light, and that is even before we see new solutions that will allow people to now create live video-edited streams on the air. A system that optionally censors ‘live news action’ within 7 seconds, from the battlefield straight to the TV recipient, a stage that allows almost instant filtering. Places like CBS, Fox News, SBS, BBC and many others will fly to the shops getting that solution taking away time constraints. When you consider ‘There are nine factors associated with newsworthiness: generally recognized significance, possible future impact, conflict, human interest, proximity, the number of people affected, timeliness, exceptional quality, and shock value‘, now consider that this so called ‘gaming chip’ optionally removes the time constraint for the creation of 3-4 of them, do you still think it is merely about gaming?

Is this about gaming?

It still is to some degree; it is about pushing corporate creativity, this is not merely set in a more expensive computer, it is seen in the creation of material and the creation of a video game is one of the most visible digital creation fields there is.

We can all admire the creativity of an advertisement, the clever use of innuendo and graphics. Yet this is all staged in a time frame. What happens when we remove that element? What happens when we see (as this is happening at this very moment) that data mining is done on the fly, the need of ‘on to go’ editing for dashboards and presentations are set to zero time? Don’t laugh because this is happening at this very moment all over the world. The systems are fast enough to no longer be the bottleneck. Now we see the need of a new kind of data miner. One that can see through data and who can creatively look at other ways to present the lack of 2.75% growth, or perhaps a long term impact that has to be explained to the shareholders in an acceptable way. It is a new age in Data Visualization, where the story is everything and now we see the intersection with gaming development. Adjusting the storyline of the dashboard is becoming the mainstream player here. Don’t take my word for that, Forbes gave us two weeks ago: “Any great story means visualization and detail. It takes the small additions of those details to build a picture in someone’s mind to truly make the story complete. The same goes for analytics and data“, it is a new style of adherence. a person needs to be able to focus the listener and create attachment of the shareholders to a cause, a trust and a commitment to that corporation, in this creativity is become everything and that is directly seen in the ability to create any Role Playing Game.

It is digital theater in a new way, the hardware is now ready to do it on the fly, but with the wrong presenter that view collapses as soon as it is presented and the gap between projection of data, capture of results and presentation to the shareholders is now diminishing and we see that solutions like Tableau are ready for that, if they can only find the right people to get the data from Point A to PowerPoint presentation. The corporations still have their marketeers to tell the story, yet the shareholders will no longer accept the delay of the presentation pushing a new need to a group of people that we have not seen before.

Uniting Business Intelligence and Gaming

In the first stage we see (a random choice) presentation (at https://www.youtube.com/watch?v=LntX_5qA_Aw), this two minute presentation gives what BI was, frozen moments in time presented on the screen to a group of people. Now we go to the extreme other end, it comes from a game called Counterstrike. It is 90 seconds and shows how the display dashboard is adjusted (at https://www.youtube.com/watch?v=JQO8dR8NHM4). In the second stage we need to unite the views, the issue is that no one is ready at present. A company named Profitsword is making waves in the right direction, yet they have not arrived at this destination yet (at https://www.youtube.com/watch?v=UhE6RMZYF3M), it is merely on theme and it is the themes that drive the solutions. Should you doubt me, ask yourself, have you ever gone to a car site and configured a car to your liking even though you will never be able to afford the wheel caps? Jaguar, Dodge, Maserati and there are plenty more. You see, it is actually quite simple. A thematic approach gives us identity and the identity of a company translates into value, interaction gives engagement and these two elements are becoming more crucial in keeping the shareholders (and the general audience) interest. The question is problem is how to avoid a mere ‘sprinkle’ of interest and keep it business oriented. The gaming industry had that solved close to a decade ago, people ignored it too long and those in the trenches of that world are now reaping the benefits. The game has 11 million players, in May 450,000 people were actively playing the game. In a business of 100 billion, those numbers matter and the fact that this game has been around for 18 years is even more amazing. We are halfway in the month and this morning 178,000 gamers were playing that game. These numbers matter, because if engagement and interaction is everything in this field, how long until BI graphics require a lot more than we currently see?

What happens when Hawaiian Tropics changes the game and this poster is not merely advertisement, but the Shark, and the swimmer in the water becomes elements of profit, loss, ability and availability shown in its own way? What happens, when the presentation is not merely graphics, but the water itself shown brand visibility against others? That is not a fab, that is the direction that we are going in and people will stop, they will take additional looks at that presentation and when they can choose elements like placement, and product type to see how the brand shows up against others, how much better in protection, where to get it, where the best deal is and we are there now 5G will allows that to be done on the fly, to see the ads, interact and the people will engage, and as has been shown for a few years now, engagement is quality marketing. It is not views on Facebook, it is not a display advertisement, it is the engagement with the presented product that draws people in, every single time and the quality programmers for that solution have been doing it in gaming for over a decade. As I started, the beat goes on, but the tune is shifting as are the beats per minute in that showstopper. The push for engagement will be everything over the next 5 years and that will be seen even more clearly in the boardroom and shareholder presentations. Having the ability to mainstream such levels of interaction is going to be the next gold rush and at present the amount of players on that level is disturbingly low. The moment they catch up too late we will see all these golden fires that promise a lot, yet in the end you merely see a file with scorched data results.

Whatever we will see, it is not an easy path and there will not be too many good players, ready to go that distance, yet those who do will corner that market for close to the next generation. That path is actually a different one and the golden programmers will be needed, but not high on this corporate ladder. that place will be limited to the with the creative vision to see what needs to be programmed and those programmers who see the image and comprehend how to program that will end up being the people with a job and career until their retirement.

It has been a long time from the models we had to the model where creativity was the slowest element in the digital framework, however we are there now and knowing how to deal with it will be the crux. Or to frame it in another view, the time for the cold accountant is over in the Annual stockholders meeting, now it is not merely that knowledge, it is the one who finds the novelist that gives the correct engaging story that weaves it all together in a way all shareholders can relate to, that will be the golden placement to have.

This now gets us back to Microsoft. No matter what software house they buy, yes they will always have a Minecraft audience need, yet the bulk of all the gamers require a new a most original IP to get them through the next season of gaming. Guerrilla Wars figured it out and gave the people Horizon Zero Dawn. A new IP, now Microsoft needs to do the same with two houses that have relied on the same IP for an awful long time; are they ready for what comes next? Microsoft Studios has the right stage when the connected with Bioware and unleashed Mass Effect on the people in 2007, it seems to be a lesson they have forgotten too easily, so I hope that they catch on quick as this is a stage where you are merely allowed to get it wrong only once. Mass Effect Andromeda taught them this lesson the hard way, a C$100 million dollars development failure that merely gave them a 71% rating (in gaming rating translates directly to revenue), Guerrilla Wars needed a mere 50% to get a much better result, creativity and the story were everything, pretty much quite literally and we will see that same push in Business Intelligence. Data Visualisation is getting us there, whether we want it or not. When we realise to all the ways we can engage with an audience, we will learn that a few buttons will not do the trick, it will be about the backdrop, the interaction and the choice of what we see. It is a path gaming has been on since 1993. You cannot ignore 25 years of technology evolution that would actually be really stupid.

 

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In the back of my mind

Today is not the same as yesterday. Yes, the same issues are playing still. They will remain an issue for some time to come. Whether we look at Yemen, Iran, Grenfell or the Saudi Consulate at Istanbul, the media has decided to make this a long term event. Some events cannot be resolved easy or quickly, that is merely the stage we find ourselves in and as such I accept that. It was this mindset that was awakened rudely by a thought that I have had for the longest of times. Now, this is pure speculation and perhaps it is all utter BS. I accept that, yet it remains in the back of my mind, it will not delete itself from my thoughts and this morning it woke up again as I read the headline ‘Yes, I ‘cheat’ at video games – it’s half the fun‘.

I respectfully disagree, it just ain’t cricket!

Yet the thought has been there for a while. You see, the latest adult generation is different. It partially grew up with that thought. So as we read the article by Stephanie Munro (at https://www.theguardian.com/commentisfree/2018/oct/19/cheat-video-games-gaming-performance), we get a little more than we bargained for.

The cornerstone here is: ‘some games are worth a bit of cheating‘, we can agree that this is a thought every gamer has had, but I believe it transcends gaming. I believe that game makers have created the shits that audited Tesco (and devaluated it by billions). The people willing to quickly skate around the edges of Market Research to create a story that fits the bill, yet when we dig into the data, when we consider the weighting used, we see another issue. Some of these stories are more often than not, not worth the paper they were printed on. More importantly, the people mentoring these ‘younglings’ making (as a mere example) are achieving linear correlation by plotting two points. Even as they know that straight-line relationships between two variables can be achieved, they sometimes forget to tell them (implying that the newbie should have known) that it takes more than two observations. Yet a mentoring position is not about assumption. Even as reality is not this far-fetched, we see that there is a stage that counts. TU in Norway is one source giving us the most common example of unethical behaviour. It is: ‘Taking shortcuts / shoddy work‘ and it scored 72%, which is huge! I believe that there is a growing group of people relying on making deadlines and the entire issue is found there. It will almost always be on the new kid, getting advice left right and centre and not getting proper mentoring. Even when we see some parts not being violated, in some cases we see extreme examples of weighing data where weight values of well over 25 are achieved, an issue to be sure (when the population was increasingly small and unbalanced).

And here is where the shoe becomes too tight for comfort. You see behind this is the ‘golden rule’: ‘It’s important to realize that what is unethical may not always be illegal‘, it is a dangerous truth as it can at times be both.

Now this reflects back to the gaming article.

The quote: “I wonder whether cheating at video games is really anything to feel bad about. While downloading unverified cheat programs and exposing yourself to malware is not something to encourage, there are wider and greyer areas of game manipulation that deserve consideration“. There it is! The intentional push to consider cheating! We have all taken shortcuts; some are glitches within the game. Some are merely flaws in game design, the other part is exploiting a gaming bug and then there is God mode. God mode goes back to the beginning of gaming. A code that will set damage received to zero, or perhaps usage is now staged to a decrease of nil and the final part where build time and cost are set to zero. These are all stages that give you an immediate upper hand in the game. The codes tend to be there for testing purposes and were in the older days never removed, in some cases they still are not. Yet when we see the application done in Business Intelligence it becomes a different issue altogether, it has impact and it is too dangerous at present.

When we go back to Tesco in 2014, the Guardian gave us two parts. The first was: “what has already come out raises profound questions about how one of Britain’s biggest companies allowed itself to be run questionably – and about the role of its auditor. The making up of the profits figures was not in a report signed off by PwC. That happened in August – three months after PwC had given the supermarket chain’s figures a clean bill of health. Even then, it noted that there was something potentially funny with the numbers, and expressly warned about “the risk of manipulation” – but allowed them to pass anyway“, and the second one was “The audit is a key part of the scaffolding of shareholder capitalism. It is one of the primary ways in which investors, business partners and regulators can tell the true state of the company they are dealing with. If you can’t trust the audited accounts, you can’t really trust anything. This is why the vast bulk of public limited companies – and hospitals and charities – are legally obliged to submit audited accounts. And the vast bulk of those are done by PwC or one of the other Big Four auditing firms“. Now we get back to the gamer side. The bulk of people now becoming CPA have a gaming life. Whether they stay in the console closet is up to them, yet in a healthy life gaming will be part of it. It is a social interaction or perhaps a challenge to be among peers and see if you can Fortnite the hell out of your buddy and Overwatch him/her to death at the same time, nothing wrong with that. Yet we see more and more that the stage of normal gaming no longer suffices and we start relying on glitches and weaknesses, which is not altogether wrong, but when we knowingly have codes that give us 10% more, what then?

Gamers are actually getting pushed into that frame of mind and the industry as a whole loves it as the person willing to take every legal shortcut is a revenue asset, yet is it a long term solution and what happens when the border of legality was a grey area altogether? Consider the impact of Tesco, the most visible case in the last decade. And that is when we get to the 2017 New York Times (3 years after the event). Here we see: “The regulator said that finding did not suggest that any of Tesco’s directors “knew, or could reasonably be expected to have known, that the information in the August trading statement was false or misleading.” It did note, however, that there was knowledge at a sufficiently high level below the board as to the false and misleading nature of the trading statement to constitute market abuse under British law.” That is now the ball game. The two points ‘could reasonably be expected to have known‘, in opposition of ‘there was knowledge at a sufficiently high level below the board as to the false and misleading nature‘. So someone got a massive raise, someone got an overwhelming promotion and no one went to prison. This is what I would call an orchestrated cheat. When we look at PwC and we see: Tyco, Tesco, Taylor Bean & Whitaker, Bank of Tokyo-Mitsubishi and MF Global. All stages that are massive and all stages where in the end it is merely about the fine, the pressure for using ‘cheats’ is increasing and it seems that the gaming industry is banking on this. What is more appealing when an almost impossible task is achieved by someone who should not have been able to make it to level 2?

This is where Stephanie gives us the gem: “In the world of competitive sport, the line between a so-called clean win and one in which the performance of an athlete has been chemically enhanced is blurred – but we leave it up to governing bodies to decide what’s acceptable and what’s not. This leads us into the moral quandary of whether something being legal makes it acceptable“.

It is the moral quandary that is the switch, which is no longer an on and off switch, but a level that goes from 100 to zero. A lever that is pushed again and again a staged setting with online and single player achievements where we learn to do what it takes to get all the achievements, yet to keep a much more high profile stage to make us seemingly clean players.

So when we see a Battlefield example: “John is on the extreme end of a spectrum, because his tactics are so lethal, so outside of what the game’s creators intended, so far beyond what rival players can defend against and, oh yeah, he paid some hackers to have them. John pays to be able to kill your character instantly in Battlefield. He’s surely crossed some line, though it’s anyone’s guess just where that line must be” (source: Kotaku), we see the issue that is the stage on all this. This now directly reflects Apple and their mobile battery game. a conviction with a 10 million euro fine, whilst the payout makes crime a joke. The article (at https://lawlordtobe.com/2018/10/25/crime-as-a-business-model/) where in ‘Crime as a business model‘ we see: “Apple required the sale of 16,000 phones just to break even on that fine“, against “the means to sell 123 million iPhones through what the court is seen as deceptive conduct gets a fine that amounts to 16,000 units. A fine received that represents a mere 0.013% of their cost of doing business” and we see not only the progression of what should be regarded as unethical conduct, governments are actually encouraging it by giving fines that were a joke on a scale that is a mere 1% of what was done here.

So whilst we see: “For some of us, the idea of using a walkthrough is anathema, to others it is a means of bringing us back to a point where we can have fun. I’ll admit that I never completed the Ocarina of Time. It was too hard and I got bored. I’m sorry, Princess Zelda, I abandoned you“, we ignore that Ocarina of time is one of the best designed and most overwhelming puzzle journeys ever seen (I never got to 100%), the exclusivity of getting there is merely brushed on and the cheaters are given a pass. That is actually beyond the point where those with a gaming guide are not really cheaters, they merely walk the journey to get to the 100%. Apart from Ocarina of Time, there is Metroid Prime. A game I worshipped almost forever, I ended up only getting 98%, which is an achievement I was proud of (I never found all the missiles). And I played it a few times, loving that journey again and again. Yet the BI industry is merely hiring those with a 100% score and they had no interest how the player got there and that is actually the sad and worrying part in all this. Wall Street does not care how the revenue was achieved as long as it is and that is a much more dangerous setting in the upcoming future. To get the required numbers some analyst proclaimed no matter what. And when it is revealed in some scandal and the media is all over it, it is the mere ‘could reasonably not have been expected to have known‘ is what keeps the board members out of their well-deserved Rikers Island excursion (3-5 years). This sad evolution is not merely the creation of another Star Chamber, an old reference to a tribunal abolished in 1641, where we saw the king in council exercising criminal jurisdiction. It was inquisitorial, and torture is believed to have been used, with no accountability in any way shape or form. It is an upgraded system, evolved from those settings that allows corporations to do whatever they need to appease Wall Street and other financial centers, to exceed analyst expectations, whilst we see that these findings are increasingly becoming more and more unrealistic because that is what the market needs.

In all this holding these analysts and their formula’s up to scrutiny and accountability in the long run will not happen, making the need for these players to find the people who are willing, not to bend the rules, but to cheat their way across, increasingly more and more important to corporations and as such, the danger is that we get into a world where cheating is not half the fun, it is merely the only way to keep ahead of the curve and avoid being classified as no longer relevant.

When did we sign up for those values in our lives?

 

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