Category Archives: Gaming

All eyes on Nintendo

We have 9 weeks left, 9 weeks until we are hopefully blown away by the 2018 E3 presentations. This year the stakes are very high. You see, the number one place in not up for grabs, it is there for Sony, there is no chance for anyone to catch up and the next 15 months will give Sony the boost of a lifetime, optionally the strongest boost in its existence. The games are just that impressive. The only worry is, will they all be on time and how long until the next one is released. That last question is actually more important than you’d imagine, and not for the reason you might think.

You see Microsoft fumbled, they dropped the ball and whilst too many are listening to their marketing ‘the Xbox One X is the most powerful gaming console ever made‘ these many are now seeing the negative sides, the flaws. Some are handed how components are held together by thermal paste (I cannot verify that validity), some state that bricking and hardware failures are too often heard (another thing I never heard myself). My issue remains that the entire design was flawed all the way back to the beginning of the Xbox One. Microsoft had the opportunity to fix their gigantic screw up with the release of the Xbox One X, but their ego got the better of them and it is about to cost them even more, more than they ever realised. It is not about the PlayStation, that ship has sailed and it is now almost half an ocean ahead of Microsoft. The setup for the upcoming releases of Sony PlayStation games is more than stellar; it is close to the best setting of amazing games since the release of the PS4 console itself. The only worry is will they all be on time? There are always the hazardous moments that gamers call ‘delays’.

This all matters as Microsoft is about to qualify for a very special award. One that would make Satya Narayana Nadella, Phil Spencer and Bill Gates proud (I guess). You see, Microsoft is about to qualify for the Wooden Spoon award, the award for being dead last. That is not a joke. We are closing in on the moment where the Nintendo Switch will surpass the Xbox One sales. In just over a year the Nintendo Switch got 50% of the total number of sales that the Xbox One had in its total lifetime. What I predicted last year is going to happen, it is still unlikely that it will happen in 2018, but in 2019 the goose of Microsoft will get cooked in the most entertaining way. Fun filled Nintendo does with glamour and joy what the Marketing department of Microsoft was unable deliver, an actual product that brought joy. And now the previous line ‘The only worry is, will they all be on time‘ becomes very much an issue. You see, more and more PlayStation players are moving into the line to get a Nintendo Switch on the side. And it actually works, because these two are in very different gaming lanes and whilst some always thought that having the Xbox One and the PS4 together was a good idea, the bungles of Microsoft is making these people reconsider and they will switch for a Nintendo Switch. I see it as a very good choice; Microsoft has been too stupid for far too long a time.

It is weird because even as Microsoft bungled their E3 in 2016, they actually hit the ball out of the ballpark in 2017. There was a glimmer of hope for Microsoft at that point. I was not convinced, even though I thought that the 2017 show was the best they had given in a very long time, the Xbox One flaws were too clear on the surface and they ignored it in the Xbox One X. So as we await what will happen in 9 weeks, we will realise that if Nintendo does another great show, the date of Nintendo overtaking Microsoft will move slowly and steadily towards the beginning of 2019 and perhaps even towards December 31st 2018, this year the thanksgiving and Christmas season will make all the difference, it will set the stage for the optional new number two console, the Nintendo Switch.

I have no doubt that Nintendo will take that spot, it is merely the fact that, at present, it will not happen before January 2019. That could still change if the Nintendo Show is stealing it this year at the E3 2018 whilst the Microsoft show drops the ball like it did in 2016 and 2017. There is supporting evidence. You see, when I read “While announcing its E3 2018 press conference date and change of venue, Microsoft has promised that the company’s E3 presence will be greater than ever before“, I personally did not see it as the spectacular option to make a change for the better. You see “This year the show will be held in the Microsoft Theater, a separate venue located across the street from the Los Angeles Convention Center” is the indication that once seen together, in the same place as the Nintendo and Sony, the people get to see that Microsoft is losing, losing faster and becomes increasingly less impressive.

That is the war and that is the stage where Microsoft marketing has no chance of staying afloat. Digital Trends gives us the final part with “As Microsoft becomes the latest major player to ditch the E3 mold, it will be interesting to see if other studios follow suit in the years to come. Microsoft will still be present at the convention center with a Mixer booth that will hold play and streaming sessions throughout E3“, you see if you have something truly spectacular, you want the others to stand next to you, fading away as you sparkly shine bright. I remember the ECTS in London (the UK version of the E3 in the 90’s) the year that SEGA had its Dreamcast on show, Sony was not a happy player that year. Microsoft is about to have the same issues and bailed ahead of that inescapable downturn. The E3 booth is as I see it merely for show and presence. The audience at large are all hoping and expecting to see The Last of Us: Part II, not merely a small demo, but a playable part and that is the first of several games that will blow Microsoft out of the water, they have nothing to counter with, they did this to themselves. Yet in all this the Nintendo games are still a little bit of a question mark. Some have been announced, most will be there, but in all, most are hoping to see the Pokémon Switch part as the rumours have been all and about. Others are still wondering if Metroid 4 will capture the awesomeness of the first two and some (including me) are hoping that the first two will make it to the Switch too. Some are all on the Skyrim Switch horse and those are equally ‘demanding’ that fallout will make the jump too. I am not convinced, you see, when you played this on XB1 and/or PS4, you know you will lose partly some of the power of the game, it just does not completely hold on the Switch, that is not bad for the switch, because the game was never designed as such, but those who play the whole part do not want to settle for something that is partial. Yet, that seems to be merely me and most are all on the Bethesda Switch horse, which is a growing community pushing the date of overtaking much closer to December 2018.

In this the 2018 E3 might be one of the most important E3’s that the NextGen consoles have ever faced. Even as Sony is in a happy all rosy setting at present, for Microsoft it will be a day where not one but two swords of Damocles are looming over the heads of these executives. One sword is linked to the failure of the Microsoft show; the second one is linked to the success of the Nintendo show. The most powerful console of the world is about to get bashed twice, once by their own ego, the second bashing will come through the actions of a smashing plumber named Mario, in this specific case in the shape of Super Smash Bros, the enduring agony of Microsoft will not be fixed in the short term, if they had only actually listened to gamers beforehand, their predicament wouldn’t have been anywhere near this bad.

So as we are now swamped by news on all levels on how “Microsoft’s E3 2018 plans will give the Xbox One a chance to shine away from the show floor”, with one source giving us “With the larger venue, Microsoft will be able to host more fans and partners at its press event than ever. Of course, it will all be for naught if Microsoft doesn’t have anything to show off, but the company knows that it is on shaky ground”. The source (@JacobSiegal) is right of course, but the fact remains that when it comes to exclusives at present, Microsoft is clearly a Far Cry behind Sony. Oh, no! Far Cry 5 is there for PS4 too, so there is that loss for them. Yet the pun was intentional. There is a clear visible case that the only reason that Microsoft remained in the game for so long at this speed was due to the unrelenting support from Ubisoft, without them there would be no Xbox One, or the One X at all. Ubisoft set the post high enough for that so called ‘most powerful system’ to be around at all. Even now, we see that as the Ubisoft listing is showing that their games are for both systems, they will also be releasing Switch titles. It is there that the Switch will gain even more momentum, whilst their dedication (Ubisoft) to all consoles give rise to the fact that the slowdown of Xbox One X consoles will remain minimised. So it is in that part that we will see that implied huge display from Microsoft in that place across the street from the E3 will be really heavy on Ubisoft presence, and in all honesty, plenty of Xbox gamers will love that, especially when they are treated to playable multi player parts of the Division 2 (speculation from my side). That is essential as we now see that several exclusive titles for the PS4 will never make it to the XB1x. It will be the other way round for some titles as well, but weirdly enough, none of those titles score anywhere near the excellence of the PS4 games. It seems that the most powerful system in the world gets to lag in more than one area, that whilst Switch is bringing their own remastered titles, like the Spyro trilogy (several sources), what is shown is pretty much amazing in quality, so it is there that my one warning to Sony is given, they were already worried that Nintendo was taking off in stellar ways, Sony will show another worry, not that Nintendo will catch up with them, but that software sales of Nintendo will make a huge leap, whilst the overall sales of PS4 games are extremely excellent, its top increase will merely lag by an optional 1%-2% as many consumers might buy one less game on the PS4 and will change that one title less bought for two Nintendo Switch titles instead, which would make perfect sense in several ways.

We will know a lot more (read: we can predict a few things better) in 9 weeks; I just can’t wait to voice the words ‘I told you so!‘ to Satya Narayana Nadella (apparently the CEO of Microsoft).

 

Advertisements

Leave a comment

Filed under Gaming, Media

The Commanding Conquest

The NY Times gave us a view, some are laughing, some are looking forward, some are grasping at the past, but you and me? What will we do? What are our thoughts?

That is the view I am having when I see ‘A Glimpse of a Crown Prince’s Dream? Saudi Arabia Invades Iran in CGI‘ (at https://www.nytimes.com/2018/03/20/world/middleeast/saudi-arabia-iran-invasion-video.html). The video shown is not new, the article revealed that the movie was uploaded last December and has had 1.2 million views. That’s around 400,000 a month. We see the application of CGI and Command & Conquer intro movie style towards the games that Iran has been playing. So as we see “In scene after scene, he orders a succession of superior weapons systems to pulverize the enemy“, we see a setting, one that is changing. It is what I would optionally call the sabre rattling by Crown Prince Mohammed bin Salman, who according some of the sources is stated to be behind this all. I cannot tell, I do not know. But it is clear that Iran is also realising that everyone is looking at them now and none of the voices are telling Saudi Arabia to stop. Those voices will come too late and at that point, with the EU not willing to give an inch towards Iran, Iran will stand alone. Even Russia who has been their trade buddy for the longest of times is backing off a little, as they would endanger the foothold that they are growing in the Middle East via Syria. In addition, if there is a side, than Israel will never choose it will be the side of Iran, that ship has sailed and was burned down the moment it left the harbour of Jaffa.

One view given was “a Princeton professor who recently published a column explaining the challenges Prince Mohammed faces in the kingdom, suggested in an email that the Iranians themselves might have made the cartoon “to make the Saudis look silly”“, it is certainly one view, but when we consider Command & Conquer, is it as simple as Saudi Arabia v Iran, or is there a third player in town? The view that former CIA employee Bruce Riedel has differs as well. He of course has just published a new book based on 3 decades of experience and his view is “This represents how he sees himself, or what he would like to be, It suggests that at least some part of Mohammed bin Salman lives in a fantasy world, and if he really believes these things then we are on a course that could be extremely destructive“. It is not a view that I could state was incorrect due to lack of data, but if the Crown Prince has set this all in motion, is it in the end anything else than a creative presentation? Lets not forget, if we plough through the presentations of historical CIA, most of their directors would have ended up in prison, as would some members of congress and at least two former Presidents of the United States. So the view given here is not one that seems to be the pressure here. I actually like a later view in the article in the NY Times where we see “Other scholars suggested that one of the prince’s courtiers might have commissioned the video to flatter him“, that is one part that appeals, it would even be better if it was made by the courtiers son who has the dream of becoming the coolest game designer in Saudi Arabia, which is not a bad dream to pursue to begin with.

No matter who or what it is regarded to be. When we consider it from the distance, it is merely a presentation, one that took effort. My view on the third player is shown (in my humble opinion) by “The video was released almost simultaneously in Arabic and English, with subtitles in Farsi, Hebrew, Mandarin, Russian, Turkish and other languages, so its animators probably also had the help of a team of linguists“, you see no matter how they feel about Israel, Saudi Arabia would have been unlikely to have taken the effort, even when relying on Google Translate and even as we know that Israel will never be a friend of Iran, it is my personal view that Saudi Arabia would not have taken the effort to get the ‘Hebrew’ edition out there, giving rise to the third party. I would need to see the full list of subtitle editions, to learn how precise my prediction is, but I think that the players adding the Hebrew edition shot themselves in the foot.

Yet it does also give light to “Prince Mohammed is a long-time fan of animation and video games. His personal foundation set up a venture, Manga Productions, to produce Japanese-style animation about Saudi Arabia and its culture“. Did you know this? Many have been curious about Saudi Culture; many wonder just how warped the press had made certain settings of Saudi Culture. Now I know that it is not the culture, with all the options that Western Europe had, but that is their history, learning more about it will only make things better for both sides. So when we see “Japanese animation productions major Toei Animation is teaming up with Saudi Arabia’s Manga Productions to produce animation titles and films to be released in both countries. The new tie-up was unveiled Nov. 16. Manga Productions, which is affiliated with Saudi Crown Prince Mohammed bin Salman’s MiSK Foundation, focuses on producing animations and developing video games with creative and positive content targeting different local and international social groups. Bukhari Isam, CEO of Manga Productions, said that his company will do pre-production or prepare designing content to be produced in Japan. The productions will be internationally targeted”. Most forms of information that is linked to Japanese excellence tend to be very well received on a global scale. So in all this we would need to realise that the media has been keeping information from us all. Now, there is no way that everyone will suddenly become a ‘Saudi’s best buddy’, but the setting that we see almost no exposure to this and that in the age of learning and comprehension that is one view that we are filtered from is equally dangerous. There is no other way to see it other than that the Muslim way of life has a global impact on nearly all, even if it is often not visible. Is it so bad to learn more on something that has no Christian foundation? Are we so afraid for the switching of atheists and agnostics to state: “This sounds like a much better way“, is the often hidden setting that Christians filter what must not be seen that has been a hindrance for decades! Should you oppose that (which is perfectly fine), than take a look at Spotlight, a 2015 movie on an unfrocked priest accused of molesting more than 80 boys. This was based on the 2001 event where editor Marty Baron of The Boston Globe assigns a team of journalists to investigate allegations against John Geoghan, the fore mentioned unfrocked priest. The article became proof of the cover-up of sexual abuse within the Roman Catholic Church. An issue that still impacts people today. Less than a day ago we see ‘Cardinal George Pell could face fresh charges after new witness statement emerges‘. This is merely one of many issues that had been pushed to the hidden shadows of society. These events are still being shown to be an issue 15 years after the initial article got out, so we can state that there has never ever been an events where filtering based on religion gave us wisdom, the media is only finding this out because it ups the circulation of their papers. There is a hard lesson to be learned there.

So, as we take a look at the Crown Prince, and the video game intro movie? Perhaps we will learn the truth of whoever was really behind it and what the purpose was. Perhaps it will be as simple as a member of the Saudi royal family telling Iran that they need to stop playing their games, because some mind games tend to become realities with fatalities and in this a video game is merely the presentation of artistic design. We all need to realise that only in a videogame foundation can a 1.68m tall model wearing nothing but cargo pants and a tank top take out dozens properly clothed mercenaries armed to the teeth with a bow, a knife and an ice axe, because that is where our minds in video games tend to end. So will the intro movie become a reason for war? I very much doubt it, whilst we are looking at these events, most are now forgetting that both Iran and Turkey are isolating themselves more and more, Iran for fuelling the events in Yemen and Turkey for the actions in pretty much all the Kurdish regions. In the end they can merely depend on one another, which would be a clear ending to whatever economy they thought they had. As Iran is dealing with 25% youth unemployment and Turkey with 24.1%, they both have other immediate needs. So in the end, even as the Command and Conquer, Saudi edition looked cool, a mere presentation of how opening trade and growing other economic options is a solution to youth unemployment, it seems that both Iran and Turkey are far far away from learning that lesson for now.

So as we end with two more parts from the NY Times. The first being: “The video appears to show an accurate reflection of the vast Saudi arsenal, with two exceptions. The tanks labelled in the video as Abrams M1s, the most advanced American model, look more like the outdated Patton M60s. And Saudi Arabia does not have the ships needed to transport them to Iran, said Douglas Barrie, a senior fellow at the International Institute for Strategic Studies in London“, which might be perfectly fine, so when we see the second part we see: ““The Saudis have a very limited amphibious capability,” Mr. Barrie said. “They do not have the platforms for a large-scale amphibious operation.”“, we might all agree, but these high paid people have taken the time to analyse a video game intro, so as the optional third player makes another movie, will they look at it again? When it comes in a box with image below, will we hear from these people about the substandard weapons that the French are using? #JustSaying

 

 

 

 

Leave a comment

Filed under Gaming, Media, Military, Politics, Religion

That one place

There is a place where everyone is the same, where it does not matter what your convictions are, what your gender is or how you swing your love life. That is the one thing I always believed, I remain faithful to the notion that games and gaming is the one place where it does not matter what you are, who you are and how you are, as long as you are fine that is. I grew up with games, I reviewed and tested games for well over a decade and played them for additional decades beyond that. I was already a gamer when the term did not even exist.

I always believed that games had, in those days two distinct powers. One was to entertain the person playing; the other was to lower the threshold of using computers, I ended up being correct on both counts. I started my gaming life in 1982, almost 36 years ago. I started with a Commodore VIC-20, after that a Commodore 64 and after that I was off to the races. So, the VIC-20, CBM-64, Atari 2600, CD-32, Atari ST, Amiga 500, PC, MAC, Nintendo-64, Sega Megadrive, Sega Dreamcast, PlayStation 1, 2, 3, and 4, Xbox, Xbox360 and Xbox One. I had them all and played them all. I saw games evolve from blocks; I played Pong and many arcade games. I always hoped that the women would not keep on considering it ‘an act too nerdy’ and behold, in the beginning of the second millennia I saw more and more women taking up gaming to some extent. I always thought that gaming was a true equaliser and to some extent it became one, so I was a little upset to see ‘eSports analyst receives death threats after thanking men on women’s day‘ (at https://www.theguardian.com/sport/2018/mar/09/soembie-soe-gschwind-penski-overwatch-league), there she is on the article smiling and announcing the Blizzard event, looking like an overwatch player. Soe Gschwind-Penski was not the pesky Peski adversarial player that was up against people, she was hosting the event as the excellent eSports commentator she is regarded to be. So, the lady born in the land of Cheese and Chocolate gave the tweet: “It’s #InternationalWomensDay I’d like to give a special shoutout to all the men in our lives who have supported us, gave us a voice when we had none, fought for our cause and treated us the way we all ought to treat each other…like a fellow human being – no race, no gender.” as @Soembie she gave us all a nice tweet, all positive in every direction giving a voice to an international day. So for the utter life of me, I cannot comprehend the fact that people hand out responses that lead to: ““Ive gotten death threats and hundreds of hate messages the past 20 minutes because I thanked men for treating me as their equal, on a day which is all about womens struggle for equality,” Gschwind-Penski posted. “Hate, because I am grateful for the men in our lives who fight alongside us for our rights.”“, from my point of view that could not have been done by anyone who is an actual real gamer. I see it as actions from people pretending to be ‘gamers’; pretending to know anything at all. Like those people claiming that they finished ‘Dead Space in Impossible mode in two hours‘, or something as ridiculous like that. They tend to use cheats and god mode codes or alterations so that they can run through a game not getting hurt by anything, they are not and never will be players. I never had any regard or respect for them. So am I a great gamer? Nope! I am a good gamer and I like to enjoy games, so I will never run through an RPG. What is the purpose of running through Skyrim, or Fallout 4 and missing on the magnificent views the game offers? I even admire the fact that Fallout 4 can be played as a pacifist. I never did that, but the fact that it is there is just awesome, it makes for a gamer to be an actual gamer (cause for a golden Achievement; Hint, hint). I am not one for multiple shooting games. I used to like it, but Unreal Tournament spoiled that for me. All people hopping like kangaroos through the game, it was just too weird for me. Still, there is plenty of awesomeness in going down the throat of Diablo 3 with three other players. A game I loved since the very first Diablo and my team of 7 hardcore mode level 70 characters are decent evidence of that.

So in that setting the entire abuse of Soe Gschwind-Penski makes no sense at all. Even when we see: “The two-year-old OWL did make headlines last month when South Korean teenager Kim Se-yeon signed with the Shanghai Dragons to become the league’s first female player. But high-profile eSports competitions remain a male-dominated space: Gschwind-Penski is the only female member of OWL’s full-time commentary team.

You see, for the most finding female gamers, serious gamers are still a rare thing. So even as there might be a case in regards to the fact that ‘Gschwind-Penski is the only female member of OWL’s full-time commentary team‘, we must equally realise that for the longest time, even today that a high estimate from my speculative view is that the women in gaming are set to a mere 10% at best (I apologise if I am wrong). So we are happy that people like Soe Gschwind-Penski, Aoife Wilson (@AoifeLockhart) from Eurogamer, Stephanie Claire Bendixsen (aka Hex), and Anita Sarkeesian. The list is way too short and we can point fingers at the reasons, but in the end I am not certain if there is an actual real culprit. If there is one than I might blame the makers of these review sites and channels as the culprit for not hiring more women, or is that actually the non-capability of finding more women?

You see, I started gaming in the age when nearly all women remained in enthusiastic denial of games for well over a decade. I know that because in those days woman in gaming was extremely rare. Roberta Williams was one of the very few. Jane Jensen would not appear until a decade later and the writing she did on EcoQuest and Police Quest 3 put her on the map (both excellent games). Yet the last two were two of a very small group of game designers, not game critics or reviewers (or hosts). Yet, I still believe that women are as welcome in the gaming industry and the gaming world as much as anyone else. Anyone who does not agree with that view is of course allowed to disagree, but he is not an actual gamer plain and simple!

You see, it truly does not matter what you are or who you are in gaming. It is merely the setting that you can hold your own in that virtual team, once you do you are in it for life! There are several women that I have met who can hold their own in Mass Effect 3 multiplayer on platinum level. That is all it requires and even as the settings change per game, they are all about being able to hold your own and strengthen the multiplayer (MP) team. So in all this I have absolutely no clue why anyone would give death threats to any female gamer and I feel certain that this was not dome by any real gamer, at best a wannabe, and optionally merely a game hater and we have no real use for each of these two groups.

It is my view that it needs to be dealt with. It is in that regard that I remember an article (and found it) which was from 2014. The Guardian gave us (at https://www.theguardian.com/culture/australia-culture-blog/2014/nov/28/alanah-pearce-tells-on-her-internet-trolls-to-their-mothers) , so when we read the tweet “Sometimes young boys on Facebook send me rape threats, so I’ve started telling their mothers“, most actual gamers would be laughing out loud and when we read the results “more than 11,000 users had retweeted her comment, and more than 20,000 had favourited it, eight hours after Pearce made her original post” game reviewer Alanah Pearce struck gold! Actually, in my view it does not really matter how young or old the person is, when it comes to the threats that Soe Gschwind-Penski was exposed to, it should be standard practise to tell on them to their mommy’s. For them to be exposed as the utter disappointment they show themselves to be to others might not be a bad thing. The wannabe’s will stop pretending to be gamers and hide in a corner, the rest will get a quick moral adjustment they desperately needed.

In my view gaming is for all and everyone. It does not matter what your gender, religion orientation or conviction is. The world of gaming is about the gaming world you enter, whether that is in the depths of a cathedral in Diablo, the house in Overwatch, the landing site on Mass Effect 3, or the power chamber in Unreal Tournament. You only have to hold your own. If you cannot do that, choose a lower level and get there, or get better. It is the one part that every player can do and that is why gaming will remain a world of inclusion, it is the only place where your inclusion only relies on you doing your part which is awesome in nearly everyone’s view. And the nicest part is that if you are not ready today, you can practice, get better and return, gender was never an issue.

Yet, there is still a long way to go, not because of gamers or gender, the fact that the President of the United States is still a few cans short of a six pack and that evidence is shown in light of “Donald Trump will host executives from the video game industry at the White House on Thursday, resurrecting a debate over the link between violent video games and gun-related deaths in the aftermath of the Parkland high school shooting“, so how long until women (and some men) will turn away from Overwatch out of fear for being seen as an aspiring psychopath?

Do you think I am kidding?

The foundation of all this is values and inherent choices. The choice an abuser makes is seen in two settings. Psychology Today gives us the 5 types of abuse:

– Emotional (killing pet, playing mind games)
– Verbal (calling names)
– Technological (GPS system /Face book sabotage)
– Sexual (forcing sex while sleep or based on the bible)
– Physical (killing, punching, choking)

The issue is seen in the first two, emotional, and then verbal after that we get the physical one. Yet in gaming this is all in a virtual setting and the gamer knows this. So they know that the person they fight with is a virtual person, and in games like Half-Life counter-strike we know that the opposing person is a virtual one too. The issue is that every psychopath might be a gamer to some extent, but that person will not be able to tell the virtual world and the real world apart. They merely want to hurt people, to actually abuse them, a gamer never does. It was that same article that gave me something that I did not know. Did you know that an actual abuser ‘Holds very rigid gender roles‘? So basically these threatening people might be actual abusers and reporting them becomes a duty for every gamer, not merely every women threatened. This person, usually a male regards himself as ‘King of the Castle’, it is her duty to cater (and service) him. As I am not like that, I had no idea, but that becomes a worry and Trump is not making it easier. If anything he is currently catering to abusers and psychopaths. This could be a comforting notion if the entire issue was not that worrying, but it actually is.

Then we get the worrying part, worrying because it is a dangerous step. As we see ‘Treatment for this population‘, we get to see “Group Therapy is important because it allows the batterer to be confronted by his peers on his behavior. I’ve facilitated groups with 16 men in the room at times it would become very confrontational but it was important for the men to be held accountable for their behavior by other men and group facilitators so this might translate into “making them a group of inclusion, allow and accept them in our midst and calling them openly out on every transgression they make“. I for one am happy to shun abusers and never letting them in our midst, but I recognise that I would make matters worse, in my defence, I feel more compelled to protect my fellow gamer, whether he is a man or a woman, because quality gamers are rare and I feel that their protection is more important than curing a non-gamer in the gaming world. This is merely my personal view.

In the end I would call to my fellow gamers to call out those who attack gamers like Soe Gschwind-Penski because our population of true gamers is not that large when we compare 2-3 million on a total of 8 billion. I would love for that number to double the next few years, so as we grow we will hopefully see more women join our ranks.

In opposition

There is however a part I need to mention. I never agreed with it, but it is a view we must not ignore. In 2013 (at https://www.newstatesman.com/if-you-love-games-you-are-not-a-gamer), in the New Statesman there was a piece. In its origin the New Statesman is a British political and cultural magazine published in London. Founded as a weekly review of politics and literature on 12 April 1913, so a magazine from before WW1, gave us “The idea of the ‘gaming community’ needs to die“, it is one view. You see, as gamers we segregate ourselves, I am happy to do just that because I am proud to be a gamer, I always have been. One quote applies to the origin of the gamers (in the 80’s). With: “gamers are depicted as the contemporary nerd group, a mildly downtrodden crowd, shunned by the jocks and achievers. Gamers are the losers who spend their days in darkened bedrooms furiously tapping on controllers or keyboards in a solitary pursuit that sits close to masturbation in the mind“, in the old days that was certainly true as the image presented of gamers as others saw them. Yet is that true now? Now the gaming industry is a $100+ billion a year. Now we see that people group and identify with the worlds of Skyrim, post-apocalyptic USA and as other groups are formed around successful games like GTA5, Far Cry, League of Legends and Overwatch that image is not only no longer true, it is in opposition of all those developers called by the need of $$$ (and their developing powers). So when we see “Within the next century ‘gamers’ will be a term that encompasses every gay and transgender person, every girl and woman, every politician in the cabinet, everyone with a title in the House of Lords, every teacher, nurse, banker, social worker, dustman and paedophile“, which is an unsettling truth. It is unsettling because even as we all want our fellow gamers to be merely gamers regardless of gender, we cannot (and perhaps should not) see what they are in real life. So it is not impossible that the serial killer hides in GTA5 multiplayer, killing whatever he/she can until the call for real blood is needed. So my view is in opposition of President Trump, he is stating that every rectangle is a square, whilst I identify that every square is a rectangle, as well as proving him wrong at the same time. It is not the same but there is a foundation and a foundation where a person can hide in anonymity. I belief it is a good thing, but it could be abused by those who have in ‘the core of the matter’ no business being there. In that part the Statesman does not make the case but the call for the cancellation of any community is not overtly evil. It is a non-invalid view, especially when we see “the urge to form groups with like-minded people is a universal one. But when that collective power is turned against those on the margins of the group“, so even as we are gamers, and we unite and think alike, but when that makes us a target, is the call valid to endanger some of us? I believe that when we unite we are more than ready for those attacking us, even if we merely start protecting our fellow gamers by calling the mommy and daddy of their attackers, no matter what age they have.

In the end I hope that people like Soe Gschwind-Penski realise that every real gamer is happy that she is around and that we have no qualms about her presence, even if she, in addition, defeats us in the most humiliating way. It merely ups the ante for us to get better, and that is in the core of multiplayer gaming, a drive to improve, a fellow gamer that makes any of us a better gamer, how great is such a life?

Live it to find out!

 

Leave a comment

Filed under Gaming, Law, Media, Politics

The red lights of death

It has been one year, one year since the doors opened to the consumers to become the owner of the Nintendo Switch. Nintendo has been a true gaming company that has focussed on gaming since the beginning of time. Even as we loved their journey and whilst we globally disliked the WiiU; that what followed is a machine that has been embraced by pretty much every gamer young and old. The numbers are giving a picture, one that is not yet complete, yet Nintendo has had one year, Sony and Microsoft have both had 6 years and the numbers are actually quite scary. The analytical site Statistica (at https://www.statista.com/statistics/687059/nintendo-switch-unit-sales-worldwide/) gives us that after a year, the Switch has now surpassed 14 million consoles sold, in one year it is close to 45% of the Xbox One lifetime sales over 6 years, and the Nintendo is still rising its sales numbers. Another source (VGChartz, at http://www.vgchartz.com/article/272742/ps4-vs-xbox-one-vs-switch-global-lifetime-salesjanuary-2018/) gives us more, the monthly numbers are that Nintendo has close to 225% of what Microsoft is doing and it is getting close to nipping the Sony sales numbers at the heels. Even as the PlayStation 4 is now set to 75 million gamers, the achievement of Nintendo is noticed. It is noticed to the extent that in the market share, the PlayStation 4 managed to achieve 48 percent. The Nintendo Switch accounted for 37 percent of the consoles sold, and the Xbox One 15 percent. So even as the total numbers are not yet equalled, Nintendo has defeated the Microsoft market share by well over 2:1, I predicted that Nintendo would surpass the total sales numbers, but the fact that the Microsoft share numbers would be outdone 2:1 in just one year is a little more positive than even I imagined.

So if the Xbox360 users might remember the red lights of death, we can now say that for Microsoft as a gaming provider, they too are now facing the red lights of death, because at present Microsoft will be surpassed by Nintendo well before December 2019, even Sony who is still ahead by 400K systems per month is feeling some pressure growing. As I stated in the past, Microsoft can pretend whatever they want to in the business world, gamers demand results and excellence and in that regard, both the Xbox One and Xbox One X have faltered the gamer at large. Did they actually think that hiding behind ‘the most powerful console‘ would help them? That system can store no more than at most 50% of a Nintendo Switch? Who were they kidding?

Forbes had a go at Microsoft on more than one occasion and their views are not good, even as they ‘hide’ it with ‘rough’ time, with “Sony is coming out swinging next year with games like Spider-Man, God of War, The Last of Us Part 2, Death Stranding, Days Gone and more. Exclusives remain Sony’s most important advantage over Microsoft, and the company’s 2018 line-up is one of its strongest yet” we see the first part, the second part was given by Forbes a month later with “I can’t really get into specifics because Microsoft no longer shares sales information on Xbox One consoles, but common estimates put it at about half of what the PS4 has sold, maybe around 30-35 million units. The Xbox One is not a failure, I don’t think anyone but Sony die-hards would say that, as we are miles past something like the scant 13 million sales of the Wii U, but it is clear that if we had to pick an odd man out in this current climate, it’s Microsoft“. Forbes is partially right. I see it in two parts; the first one is that the Xbox offers merely 80% of what the Xbox360 offered, which is a really bad thing. What is more important is that Microsoft refused to listen to the gamers and when they pretend that they did, they still harassed gamers to do what Microsoft wanted against the express desire of the gamer, so how long was that EVER going to work? Some took the $150 loss and traded in for the PS4Pro, others (like me) left to old Xbox to gather dust and played and enjoyed their PS4 and some their Switch on the side too. One console they could not keep up with, the other has surpassed them in market share and will within the next year also surpass their total console sales.

In this the only losers will be the independent game designers who will now have to see if Sony and Nintendo offer a better deal. Two of the most amazing ones have been Astroneer and Subnautica. Astroneer would be a great Switch addition and Subnautica might make it, If they can get this playable on Switch too, it is a long shot, but it would be a unique experience to say the least. And that also triggers another part. As independent designers are now looking if their game can be ported, Microsoft will be losing out in all three fields, meaning that the red lights of death for Microsoft in gaming would soon be heralded. That is the consequence of not listening to gamers and selling short what gamers need. You see, all that Microsoft Azure pep talk sounds nice, but there they have rough competition, to bank in that direction whilst short selling a $125 billion market was perhaps one of the most stupid acts that Microsoft could have tried, they tried and they are getting fried!

Even now, as we saw only a week ago (at https://www.windowscentral.com/new-xbox-one-preview-build-spring-update), on how there are improvements, we see “As with any pre-release update, expect bugs – a lot of them. Current known issues include black screens, update errors and various issues across the Xbox One experience. These will soon clear up in forthcoming builds, though caution should be taken, especially when installing on your daily driver“, so apart from non-stop updates, the fact that the largest console is 1TB, how much space will be wasted in that regard? In that side there is one issue that both Sony and Microsoft share, or is it? With ‘Fortnite’s new 60fps mode is the real deal‘ (at http://www.eurogamer.net/articles/digitalfoundry-2018-fortnites-new-patch-really-does-deliver-60fps), where we see “Now, we’ve seen a range of ‘performance’ modes in the past that target 60fps on Sony and Microsoft’s enhanced consoles, but generally, they fail to deliver. The good news here is that Epic’s work is the real deal – and it’s by no means exclusive to the more powerful consoles, with owners of the standard models getting an equally impressive boost“, so both PS4pro and Xbox One X have issues and as the most powerful system cannot deliver at present as implied by multiple parties, the issue remains why that was not properly addressed before launch? That is still a dangerous subject as several games (example Forza: Horizon) do promise to deliver 60fps, so there is still an issue there. Still as the Switch is showing more and more games that get a much larger appreciation than other consoles tend to have for titles give even more rise to the Switch, which Nintendo will see as a handsome extra to the setting as given at present.

So in how much death danger is Microsoft?

That is the whole picture and until the 12th-14th June 2018, when the E3 will explode in our faces there will be no way to tell. The Microsoft marketing engine will continue to boast and boost what it can, but the E3 will be the first true test where Microsoft is and if they have any serious intentions to listen to the gamers and please their needs to the minimum, which is at present essential for their survival, Sony learned that lesson in 2017 and their adjusted views are back on the positive side for the most (they had less issues to deal with), in addition, the new exclusive game line-up that Sony has for this year is much stronger than before, so they are likely to rule the show. Although, there is no saying what Bethesda hits us with and they are on all systems, so Microsoft will have a benefit there. I also predict that they will be more and more dependent on Ubisoft stealing the show (whilst including the Xbox One X as much as possible) , more than ever before, so there will be information coming from several sides in all this and that should not be ignored.

The one thing that is at present almost a given, that is that the tickets to the Nintendo E3 show might be the hottest tickets in town because whatever they bat out of the park is also the size of the market share that Microsoft could lose to Nintendo, a side they never had to fear before. The game of gaming changed and Microsoft missed at least two exits from that road to nowhere. The E3 which is of course still rumours for the most as it is 12 weeks away is still an issue as it also rumoured to include a new Pokémon, Kirby, Yoshi and Metroid Prime 4 on Switch, whilst the Xbox One has 3 titles at present (no exclusives rumoured or announced) but does include the long awaited Cyberpunk 2077 by the makers that gave us Witcher 3, so there is that to desire. Bethesda had a teaser with references to Elder scrolls, Fallout and Doom, so there is more behind that whilst Sony might be stealing the show in regards to exclusives and it includes a conformed The Last of Us Part II, so there is enough to see that the Xbox might need to be placed in the ICU sooner than thought. Yet, in that last part, it will be at least another 5-7 weeks until there is a stronger confirmed list of games and gamers. The one part that is missing for now is the list of indie developers, because they can actually change the landscape by a lot, so I wonder what we will see. what is now clear and what is being shown by data, by the evidence out in the field is that Microsoft has lost the benefits they had and unless there is a massive overhaul and a large course adjustment by the Microsoft board of directors it is not impossible that the E3 2019 is one that will happen without Microsoft, or with them not getting noticed at all. I wonder which they think will be worse, but hey, they have ‘the most powerful console’, so this speculation might just be me with no chance of this becoming a reality, or will it?

 

Leave a comment

Filed under Gaming, IT, Media

A flawed generation?

I was browsing the Guardian, more important the movie section. Then a thought came forth. It made me grab back to a Ted presentation, one of the most moving ones from 2006. Sir Ken Robinson treated us to comedy whilst underlining one of the most important issues, or so it should have been, watch it at https://www.ted.com/talks/ken_robinson_says_schools_kill_creativity, it will be the best 17 minutes of your week, so how did I get here?

So, I was browsing articles, some I have already read like (at https://www.theguardian.com/film/2018/feb/05/the-cloverfield-paradox-review) ‘Netflix sequel is a monstrous mess‘. The few quotes that sprung out were: “disparate elements carelessly smashed together“, “most of them largely nonsensical“, and “the underseen ‘Life’ managed to combine thrills and ingenuity“. Yet this is not the only article. The second one is one that I had not looked at before (at https://www.theguardian.com/film/filmblog/2018/feb/05/black-panther-fought-off-a-toxic-ghostbusters-online-campaign-rotten-tomatoes), you see, I have mixed feelings on this movie. The trailer was awesome and I would love to see it, yet unlike the other ‘super heroes’, this is one comic I never read. Not intentionally mind you, you see whilst growing up in The Netherlands, the 70’s gave me some comics, but not all, so some franchises never made it across the Atlantic river. I did see the Black Panther as there was a guest appearance in like ‘Fantastic Four’, but that was pretty much it (besides Captain America Civil War). The other heroes are not a mystery and I had seen at least a few comics from each of them. So my mixed feelings are about not being able to relate it to the comics, so some of the background will be unknown to me. That’s all on that. The article became a larger issue when I saw “this attack was aimed at the most high-profile movie ever to feature a predominantly black cast felt racist” as well as “In an era when culture wars are predominantly fought on social media, this sort of down-voting can seem like an effective guerrilla tactic. Clicking on an angry red face or selecting zero stars is even easier than adding your name to an online petition“. It does not make sense to me to have hatred of a product you are utterly unfamiliar with; it counters art and creativity in almost every way as I personally see it. It goes on with the third article (at https://www.theguardian.com/film/filmblog/2018/feb/13/venom-trailer-tom-hardy-sony-spider-man), where you can read: “In recent years we’ve seen examples of movies that have triumphed at the box office almost entirely on the basis of snazzy advance publicity“, as well as: “fans were more interested in finding out what the new big screen version of Venom looks like than charting the next stage in Hardy’s career-long mission to channel the most eccentric human beings on the planet. And, on that count, they were left profoundly disappointed“. It was at that point that I remembered the Ted Talk with Sir Ken Robinson, the presentation that is still funny and legend after almost 12 years. What is more important that it is actually more to the point as an issue nowadays? When he states “Art, we get educated out of it!” he made a stronger point than even he might have envisioned. I think that this time was recently in the past and many of us have gone to a negative point past that. This could be considered on both side of the isle. The ‘haters‘ who seem to use whatever option they have to be toxic against whatever they want to be against using automated channels to ‘voice‘ it, or to merely spout their discriminatory bias. Yet on the other side, we see flaws too, with “Sony, of course, is facing a very different problem, in that its previous big screen incarnation of Venom was not beloved at all” we actually don’t get to see it, it is merely a reflection of a ‘failed’ movie, yet when you consider that they made $890,871,626 whilst the production costs were set at $258 million, I wonder what they are bitching about, because they took home a nice clean half a billion plus. So what gives? I think that Netflix, HBO and others are making the same mistake I accused Ubisoft of in the last few years. By relying on some business model with forecasting, a model set ‘to not get a failure‘ we are treated to the near impossibility of seeing an actual mind-blowing movie. If you are unwilling to move that could be a failure, you will in addition also miss out on making an exceptional win. It is like the line between genius and insanity, it is a very thin line and walking it is the only way to get something truly exceptional.

This is also seen in another way, most will not agree, or even be aware, but Ridley Scott is the person ending up making one of the most awesome and most amazing Crusader movies ever made. Kingdom of Heaven is seen as an utter failure to some, but the movie costing $130M still brought in a little over $211M worldwide. That’s still $80M in the pocket, I would instantly sign up for that. So as we see that ‘forecasting models‘ are becoming more and more the daily bacon of our lives, we are not moving towards better profits, we are moving away from exceptional achievements. There was a second reason to mention Kingdom of Heaven, you see, just like the Abyss, the trailers were actually bad, I consider them no reason to watch the movie, but the end result was in both cases spectacular. The dangers of marketing jives and kneejerk reactions to incomplete data, is that the studios seem to be overreacting. If it is not a positive Hype, it will not be a success. We see that danger to Venom, which would be somewhat of a risky choice no matter how you slice it, but in equal measure, the danger could to a much smaller extent also apply to Aquaman. It is a lot smaller, because Jason Momoa rocked it in Justice League, so he has created momentum. Another example will be seen when places like Netflix will grow the comic book Universe and add other characters, like for example Moon Knight, or more apt, as the New Mutants arrives in 2019, will the makers be willing to make Illyana Rasputin (aka Magik) dark enough? That is the question that the viewers/fans face. Even as the moviemakers are now direct enough (John Wick) and sexual tensioned enough (Spartacus, Game of Thrones) to take a leap to the edgy side, but when we see the absence of the edgy sides, was that truly the vision of the maker, or is that the forecasting model on how the prediction on what I regard to be unrealistic data to be setting the stage?

I cannot prove either part in this, but I am hopeful that outdated concepts are moving away further and further (John Wick is a nice example), but is it enough? You see, the more primal anything is, the more it links to our emotions and creativity (I personally believe that they tend to go hand in hand).

When it comes to the superheroes we tend to look at the legend Stan Lee and why not, he showed that creativity drives popularity and profit. The man has been around since 1922 and he was part of the creation of Spider-Man, the Hulk, Doctor Strange, the Fantastic Four, Daredevil, Black Panther, the X-Men, Ant-Man, Iron Man and Thor, representing well over $8 billion in movie revenue. So the larger bulk is all on him. Yet, I also want to see how this creativity is seen by the new makers like David Wohl, Marc Silvestri and Garth Ennis who created the Darkness. Can the dark view of Jackie Estacado, be created in the really dark way? As a videogame it was well received and ended up being an interesting setting, yet how would that work for the big screen? The problem is that the setting is now no more about the art (mainly), it is about the profit. Stan Lee had the benefit that the art stage was powerful enough and proven to be strong enough that most ‘forecasting models’ would remain obsolete, yet that path would be much less considered for anything new and unproven. We have seen How Azrael and Knightfall Batman were well received as comic books, but Azrael and the order of St Dumas, as a movie, or Netflix series, would it even survive if the character and acts were not dark enough? Will the ‘fan’ still embrace it when the forecasting models push the makers into making it into some Disney angora woolen soft product version, would it then instantly flop? I personally hope so!

The Main event

So as we saw some of the franchises evolve for the big screen, there seems to be a tactical and business side, but less of an artsy side to this. It is almost like we can no longer do that proving the point that Sir Ken Robinson made in 2006. As we look at how much coin we can get from a comic book transfer, we see a similar danger that it is merely the reutilisation of something already made, which in this light shows how rare the movie Life is (apart from the fact that Ryan Reynolds can make most movies watchable). Even as it seems to have been down written in reviews, I found it very enjoyable, in addition to that, the work of the other main cast members Jake Gyllenhaal, Rebecca Ferguson and Hiroyuki Sanada was excellent. The issue is not just what is original, but what could make it. To see that distinction, you only need step out of your comfort zone and take a look at the Japanese movie ‘the Audition‘ (there is only the Japanese edition with subtitles), so you can’t be dyslexic for this one, or you need to be fluent in Japanese. That is the nice part of primal sides in any movie. It is the dark and unsettling side. It is easy to get to the primal sides of lust, because sex sells, it tends to do so with the greatest of ease. It is the other side where we are bound through discomfort, where we see exceptional works rise, but these instances are extremely rare which is a shame. In comic book world the fans are hopeful that they will see a good version of the Sandman, but that is still the stuff of ‘questionable future events’. So how can we rely on creativity to bring us an exceptional original movie, that whilst there is growing evidence that creativity is moving out, out of nearly all our lives, how can we move forward? I actually do not know. I have tried my hand at creativity in many ways, but I was never a movie maker, a storyteller (like all others ‘working’ on my first novel, which is currently approaching 60,000 words).

Getting back to where we had it

So how can creativity be reintroduced to the people? Well starting to create something, or better start to create anything is always a first step. We tend to replicate, then emulate and after that create. It is these actions that drive movies, TV series and video games forward. For something to be better than a mix of two (like a Pokémon RPG), we need to see it where we create within ourselves. This is how I found an optional new way to sink an Iranian frigate, how I came up with the concept of the Elder Scrolls: Restoration (ES6) and how I got the idea on two different kinds of RPG, as well as a new solution to resolve the NHS issues in more than one nation. Yet, even as the ideas were seemingly easy to grow and adapt; how to get them into reality? I am not a programmer and equally limited in my drawing skills, hence I rely on storytelling.

We see part of this (at https://www.polygon.com/2018/1/31/16952652/david-brevik-it-lurks-below-announcement), where the maker of Diablo is now building something new. Even as it looks familiar and it has elements of Minecraft (or Blockheads), we see the growth of a new approach, just like I saw with Subnautica which is an awesome result to an entirely new approach on survival RPG. Even as David Brevik revamped the 1985 game Gauntlet, and added more famous characters to create ‘Marvel Heroes’, the span between the arcade machine and Marvel Heroes gave it not just a more fresh approach, it gave it a new dimension as you could grow different super powers/skills making the game very replayable. So, even as I came up with this ‘new’ RPG, I did remember my many hours in the 7 cities of gold game on the Amiga and that shaped some of my ideas. Even as some of these games have been forgotten, the Amiga was a leap forward in those days. It had hundreds of games that were innovative (for a system with a mere 64Kb), so the fact that some of these ideas have not been restarted and evolved is simply beyond me. Now, is that new and creative? That is a point of view, by altering and evolving a game, it becomes a different game, by adding to it, the game does not merely becomes bigger, it becomes more. Now even as some games are remastered and as such remain the great games they were (System Shock for example), yet some games were nice on the original system (example Escape from Hell, Masters of Orion, Battle Chess, Covert Action), nowadays, these games would be too small, too limited and too restrictive, no bang for the buck. This is what has forever fuelled my passion for RPG (and sandbox games), the idea and the actions to do what I want, where I want, and at times when I want. Yet, I also believe that there should be inhibitors, just getting every mission, every option makes even an RPG game grinding. With limitations, we make choices, opening some doors, shutting others. It is that part that makes a game replayable and more important, it gives a much longer lifespan to any game you get.

Yet as I see it, the game makers are getting more and more restrictive, it is either making us do a thousand things on the side (AC: Origin), which is still a good game that I enjoyed, or we get into the grinding mode (Monster Hunter), a part in gaming I really do not like. Even as the graphics are amazing, it is the grinding that gets to me (I played the game on the 3DS). In that regard, the makers aren’t really making it easy for us, with Horizon Zero Dawn being a novel exception. In 2018 a new look on Spiderman is keeping us interested, but the actual ‘new’ additions seems to be limited to Sea of thieves, God of War and Vampyr, these seem to be the only games that are actually new and God of War only makes that cut because it is in an entirely new setting with only the playable character remaining the same, whilst the game play has actually change (a lot) from the previous 3, making it basically a new game. So including Monster Hunter there are 5 new games, the others are pretty much franchises (I left PC games out of the consideration).

In the end

Even as it is most visible with games, there is also an issue with movies nowadays. I love to see something really new, I equally enjoy the DC and Marvel movies, but if we take these and the sequels out of the equation, I am saddened to see it boils down to Red Sparrow, Annihilation, and Ready Player One. The rest seems to be either sequel, remakes or an altered version for something we have seen before. That does not make them bad movies, it is merely not really new, which is the issue here, they come through creativity. Isn’t it sad that the innovative list of truly new works is not growing to the degree it is? Now, we can look beyond borders, yet the reality is in my personal view that we have become less and less creative and we are losing out in several ways. Even if we are not game makers, TV producers or movie makers, as an audience we are equally missing out and we need to find a way to repair that flaw. One of the psychology views is: “Creative individuals are remarkable for their ability to adapt to almost any situation and to make do with whatever is at hand to reach their goals. If I had to express in one word what makes their personalities different from others, its complexity. They show tendencies of thought and action that in most people are segregated“. Even as the shrink focusses on complexity, I do not adhere there, I believe that the creative mind becomes ever better in analysing complexity and simplifying it, and reducing complex matters it into something ‘manageable’. It is an ability every person can have, but I believe that as our creativity levels went down, we lost some of that. The ‘business results driven‘ educational world has done this to us. We see the results more and more around us. We are blindly relying on automation and process instead of common sense. I am not stating that we should not adhere to these elements. I merely believe that once an automation or process failed that it will take a lot longer for people to react and that is not a good thing. Westpac saw such a failure only last week. With: “The meteoric rise of automated credit card applications has been called into question after Westpac was forced to refund a total of $11.3 million to credit card customers. The refunds, which worked out as several thousand dollars per customer, were necessary because the bank’s online assessment process had failed to gather enough information about the customers’ financial situation“, when we consider “Corporate watchdog ASIC said the crux of the problem was that Westpac had relied on automated application processes” and “Westpac admitted that customers’ employment status and income may not have been “directly reconfirmed in the credit card credit limit increase application process”” could be seen as optional evidence that a more creative mind would have seen the flawed complexity and beyond that optionally saved their boss 11 million. That is merely my point of view, but I stand firm on our loss of creativity, it is all around me every day. It gives rise that we have become a flawed generation; we lost more than we bargained for. I reckon that the academics will state that this element was a separate question and they were not instructed to focus on that as they designed the education system of the 70’s and 80’s, we can go on that this flawed system is still in place today giving us the danger of a descending line of our creativity and actual new experiences in the arts, a frightening concept to say the least.

 

Leave a comment

Filed under Gaming, Politics, Science

A sickly gamer?

The Guardian had an interesting article on Monday. It took me a while to get there, because I am intricately familiar with the subject and the issues. The name of the game is gaming, and in the article titled “‘Dangerous gaming’: is the WHO right to class excessive video game play as a health disorder?” has the interesting question.

So as we read (at https://www.theguardian.com/games/2018/feb/05/video-gaming-health-disorder-world-health-organisation-addiction), which holds: “included “gaming disorder” in its draft for the next edition of its diagnostic manual, the International Classification of Diseases (ICD-11), which is due for final release this year“, we need to wonder. In the first what constitutes a disease, when is something actually a disorder and more important, is it the first step in getting this label added to The Diagnostic and Statistical Manual of Mental Disorders, version 5, with an update which is supposed to come out at the end of the year. Even in the academic field there is doubt, which Netta Weinstein, a senior lecturer in psychology at Cardiff University voiced with: “I just feel like we don’t know enough yet and we feel we know a lot“. This is merely one voice. This part is important, as we see the following that matters: “the WHO was initially exploring excessive use of the internet, computers, smartphones and similar electronic devices, but determined that the biggest concern was gaming“, in addition we see: “The authors write: “These features clearly have their parallels with substance disorders and recognised behavioural addictions, such as gambling disorder“. They decided to make a dangerous step. As I personally see it, they are comparing apples with oranges, dumping the load into a basket named fruit and walk away. That view is not just supported, by others; Nena Weinstein gives us (paraphrased): “we found very small correlations, if at all, of symptomology with broader life wellbeing. So we actually didn’t find, for example, that symptoms correlated with health directly. It might be that something that we think of as addiction is actually just engagement and enthusiasm“.

That is the part that matters, gaming is about engagement and enthusiasm, now we can agree that some people go overboard. I for one have spent 5000 hours (not all at in one sitting mind you) in the Fallout universe and close to 3000 hours in the Elder Scrolls universe, I just love my RPG’s. The fact that this comprised a total of 5 games makes this the best value for money ever. I have played plenty of other games, and they were fun too. The fact is that the world is changing in several ways, a fact that the researchers are also ignoring. I also like the opposing view given by Prof Mark Griffiths of Nottingham Trent University. With: “The bottom line is problematic gaming. Whether you call it ‘gaming disorder’, whether you call it ‘gaming addiction’, there is a small minority of people out there where gaming has completely taken over their lives“, he has a point there. I have more than once gone so deep and enthusiastic into Minecraft, so when I suddenly realised that I was really hungry and getting tired, I looked up to notice that it was 03:50 in the morning and I remember the sun being up when I started to play. This happens, and it rarely happens, but still it happens. The fact is that the body reminded me and I did not ignore it. I was less positive about his remark: “in extreme cases some people have played themselves to death, though such incidents are extremely rare“, this is a case I remember, some league of Legend player, high on energy drinks playing 23 hours in one stretch. When it happens once, or perhaps less than half a dozen times on a population of 8 billion, it is not a case, it is an extreme outlier. We could in the worst case state that the proprietor had a duty to set a maximum usage of lets state 12 hours per 24 hours. Was that point ever raised?

Weinstein goes on in the debate on why few get addicted. Well, because there are many types of players and there are in equal measure many types of games. We can argue that in my case one style could lead to addiction, but I have a life with other elements too and even as I might spend a large chunk of my weekend on my console, I have lived for the longest time requiring no more than 5 hours of sleep per day, these days are now alas over (hence less gaming), but choosing the fun of a game over wasting money on alcohol in a bar, wasting it on fake smiles in a casino seems that I have taken a healthier life style. The entirely other side is that I even had more time in the kitchen, making my life even better by making myself a nice steak with a salad, a pasta salad or even a nice Bambi-burger or sourdough. I would not go hungry. My only little squandering would be to ignore my Nespresso and go to the Coffee place up the hill (roughly 723.4 metres) and get myself a yummy cappuccino, extra-large of course, sometimes even splash out and have a big breakfast there on Sunday. A walk in the fresh air, sunshine optional and preferred, good food, caffeine for the veins and after that groceries on the way back and the rectangular entertainment from console or Blu-ray, a life of relaxed bliss!

The package could be seen as addictive, gaming is merely one element in all of that. So as people then go with the mention of ‘all that gaming‘, tell me to just watch some TV. So how does that work? Constant badgering from advertising whilst you get hammered by two screwed up reality settings from places like ‘My Kitchen Rules’, or even worse some ‘married at first sight’, so it’s not that the divorce ratings weren’t high enough, we now get some reality TV show where ‘experts’ know what we need, want or desire? How fucked up is the TV nowadays? It is the second part where I oppose her view. With; “at least some elements of modern video games are closer to gambling. The newly popular and increasingly controversial implementation of “loot boxes”, where players pay real money for unpredictable rewards, is increasingly drawing the attention of regulators“, she only has a partial point. As far as I can tell, this was introduced in gaming by the Mass Effect series (I apologise if I am incorrect). You see, that is an option, but the game gives clear warning that you can earn these boxes by playing. Yet some people cannot go that distance. So like Ubisoft who allowed you to unlock all elements of Assassins Creed multiplayer for less than $10, people had no interest to unlock the abilities, they want it all from the start, a level 1 steroid character. So yes, you can buy chests for real money, but the ones I saw have always allowed you to get those chests by playing the game, it merely takes a little longer to get them. The second element that she is not lingering on is what is in such a loot chest. The loot chest is very much like a CCG (Customisable Card Game), each package will cost you around $5 and the 10 cards will give you 1 rage (or legendary), 2-3 uncommon and the rest are common items. So basically after the first 10 packages you only buy them to get the remaining uncommon, rare or even the legendary cards. Loot boxes work in the same way. That origin actually comes from a CCG game called Magic and was introduced by mathematics professor Richard Garfield and introduced to consumers in 1993 by Wizards of the Coast. So, now as it is in video games 25 years later, now they want to regulate it? Oh please, go cry me a river, will you?

Yet Weinstein raises a gem of a point with: “concern about comorbidity (when a person has more than one condition): “We need to know that it is about the gaming itself, or we’re treating something that’s not the actual problem.”“, she poses an excellent issue. You see if we accept that gaming is escapism, knowing what it is escapism from, that becomes the golden question and that is not easily explained.

Prof Mark Griffiths brings another side to the table. With: “I can’t think of a single [case of] addiction where there aren’t any other comorbidities. The addiction is usually symptomatic of other underlying problems. If you’re depressed and therefore you drink heavily, then you treat that with antidepressants“, you see, in that view, if these people escape into gaming, they still might not have a gaming addiction, they merely escape to it and we see the dangers of a wrongful diagnoses. So in the time where the depression is not seen and as these people ‘are cured‘ by gaming less the depression could take over leading to additional harm and even fatality. The problem (as I personally see it) is where is the trigger, the threshold where ‘addiction’ is set at. It is a grey area that cannot be correctly quantified as there are other elements in play. As I see it, it too often relies on what others think is ‘too much’ and that is equally dangerous. The parent who grew up playing outside and as such, junior should be outside, not playing on his console. Do they realise he was playing with school friends in an online 4v4 battle? They are talking to one another on the headsets, so they are still communicating were they not? Our comprehension of several elements is shifting, as a gamer I see the shift, but the people around me do not (want to) comprehend that. It is icky, it is geeky, they do not care.

That part is equally ignored and that is a worry too.

You see social media made the bucket of issues larger, but the level of comprehension beyond using the tool has not increased. That is the danger, usage without knowing what it implies, means or ratifies. Consider the articles like: ‘5 Ways to Generate More Exposure for Your Content Through Social Media‘, to improve your personal PR, or ‘How to Scale Your Social Media Exposure‘, that whilst the people trying to grow followers and to be ‘cool’ have no concept of ‘engagement’ and the use of common sense for that matter whilst exposing themselves to all kinds of risks. Those people will happily sit in any ‘gathering place‘ and remain in negative judgement of a gamer. I remember a nice issue in 1996 in the UK. I was in a bar taking a rest from the ECTS (7 morning presentations on newly released games will do that), so as I was sipping coffee and nodding to someone I knew in the business. He was talking to some girl who was way too good looking for her own good. So when he mentioned he was into gaming, she walked away as he was nerdy. So as she walked away, she had no idea that this was the guy who just made 1.5 million pounds ending with 4 times that much at least over the 3-5 years that followed. You see, even as more and more people are no longer stigmatising ‘gaming’ and ‘gamers’, the issue is that most do it because it is now a $120 billion market and money is money, no matter how you slice it. The actual issue of ‘addiction’ cannot be set for various reasons because it relies on other elements on how you still function when you are not gaming. How you see the world when you are merely shopping for groceries, enjoying a movie, setting in a corner chumping down on ice-cream or engage in conversation with friends. Those are elements that matter and if you can still relate to non-gaming issues with enthusiasm (like how ambulances in Kabul are an excellent way to move C4 from one place to another), we might wonder about the scepticism in all of it, but for the most that person is still OK and unlikely to be a true game addict.

Wasn’t that what mattered?

You see, it is actually the end of the article that had the truffle that mattered; no pig was going to get that one! With “The significance of the WHO’s decision will depend on your point of view. Griffiths admits it’s “a vindication for three decades of research”. Trade bodies such as Ukie naturally resist suggestions that anything their industry produces could be harmful“, this part could actually become the invalidator to his work. Prof Mark Griffiths of Nottingham Trent University seems to forget a few parts. In all this, I have been connected to games and gaming from before that. Gaming had several triggers over the last 30 years. First there is the arcade machines versus the home consoles (and home computers), there is an issue with any emerging technology and the PlayStation and Nintendo 64 are just over 20 years, before that it was all about home computers and the lasting time of a game was no more than one day of game time with only Loderunner to be a larger exception. Even in PC’s larger computers with larger games would be able to get finished in no more than 50-70 hours, and again there is an exception now, it was Diablo. Longer lasting games did not really get to the surface until multiplayer came out and it was not until the Unreal engine took off that people hid for a lot longer behind their computers (overly generalised). Now we can argue that those collecting games were indeed addicted, but were they? What data was there on them? I reckon that it was not until the sixth generation of consoles came out that we have the foundation for some level of actual addiction. Yet when we got back, we forgot the arcade machines. How much money did you pour into those machines? Was it to complete Donkey Kong? Was it to be in the top mention of Space invaders or Pac-Man? Does that make you addicted to gaming, or merely a person trying to pass time or dealing with OCD? I am not sure if I can give the right answer, but between generations 4 and 8 (1989-2012) the market has been in technological turmoil and that is disregarding the massive technological leaps PC’s had made over those years. I feel uncertain that with so many changes in a market that has not stopped running, how can anyone be correctly seen as addicted? For example, who would not spend their entire weekend finding the secrets that Tombraider brought in the first instalment? Who did not run to the shop (and claimed a sickie) the day that Tombraider 2 was released? Who did not drop their jaw the day Metal Gear Solid 4: Guns of the Patriots started on their PS3? That game can still hold up to the most that the PS4 brings to the table today. One view was: “The game has been considered one of the best games of the seventh generation of console gaming and among the greatest of all time“, a view I very much agree with. When perfection, art, challenge and achievement come to the table, the view we have changes, because exceptional quality keeps us at the screen. Just look at all those 4K nature movies Bing Lee sets on the TV’s they really want to sell, that’s not addiction, that is admiration/amazement. So in that all, I think that there is a case that Prof Mark Griffiths might not make the mark on this ‘addiction’ addition, there are just too many variables. And even if we recognise that an unhealthy devotion to games might be worth investigating, it would be to find the underlying cause to it all as Dr Netta Weinstein justifies. In that she is completely correct, so as we realise that Jo Twist, the UK Interactive Entertainment (Ukie) states the correct part with “We are very concerned about the inconclusive nature of the research and the evidence that WHO is using to base this potential classification on“, she could have (as not seen here) stated the matter a little better than what we got to read.

That is merely $0.04 on the matter (due to the FTSE Crash my $0.02 devaluated whilst writing this).

 

Leave a comment

Filed under Gaming, IT, Media, Science

That sinking console feeling

I stated it in the past, I was even going to be cautious on the numbers, yet the banging buck that the Nintendo Switch is bringing, is now completely bringing down the house. Last November, numbers were given out by certain sources (not Microsoft) that the total Xbox One sales had surpassed the 31 million mark. It had taken well over 3 years to get to that number, yet Nintendo has now clearly surpassed the 14 million mark in less than a year and the sales numbers are still rising, rising a lot faster than even Nintendo expected, the forecast now is that in two months the 17 million mark will be reached, meaning that in a little over 1 year the 50% mark against Microsoft is reached. Even a Microsoft marketing is still hiding behind ‘the most powerful console‘, other publications, especially in the UK are now getting on the bandwagon I proclaimed six months before the very first Xbox One was released and the technical flaw is only getting worse, especially with the space that 4K games need. This is not a David versus Goliath, this is now becoming a fight between one that is trying to be the coolest (and apparently the most powerful one) against one that is about having the most fun. So when you consider the price your ego is trying to cost you, what would you do?

Now, there is no way they get close to the Sony numbers any day soon, but the long term view for the Switch is that this console could potentially equal the total sales over time. This is becoming more and more realistic as the list of PS4 players who want a Switch on the side, that group is actually growing rapidly, and it as massively surpassed the group of people who had a PS2 and any kind of Nintendo on the side. So even as there is no threat for the PS4/PS4pro, there is now a clear indication on where Sony would need to grow its software arsenal, mainly because from the past as it was, Nintendo is re-establishing itself as the family fun system that the GameCube and Wii used to be, in this Nintendo is getting more attention from parents at present, a dilemma that Sony would want to fix fast and with quality fun based games.

There is an additional jump, with some of the more power pounding games like the original Dark Souls, Skyrim and their unique label with a new Pokémon RPG, there will be less and less reasons not to get the Switch, or optionally a Nintendo Switch on the side. I saw the winner it would be when the Switch was presented in the world premiere, but even I am amazed at the rush to sales it became. I knew that Microsoft would take a rating loss, but that the Switch console is now optionally closing in on the current total sales of PS4 over time is something that I did not see coming, of course the fun part will also be on how Microsoft moves into third place on the console market around 2019, at that point I wonder what excuse they will use. Perhaps they will blame the Azure Cloud resources, let’s face it, the Xbox One is uploading Gigabytes of console data to it, whilst Microsoft support stated that this issue is with our internet provider. So as we can see that it will take Nintendo a while to get there, the vibe is that they will actually pull that off. If they add and re-master Metroid Prime 1, 2 and 3, this closing gap is almost a certainty, because over time none of the consoles ever got a game franchise like that produced. As Nintendo is now starting to embrace remastered games and is also looking into the PS2 range, whilst the makers are potentially upgrading those games, other developers will see options and larger fortunes by remastering some of those golden oldies (Dark Souls is already announced). I will go one step further, if Nintendo gets their fingers on some of the Dreamcast titles, for example Soulcalibur and Fur Fighters (which has always been a personal favourite, but not the PS2 edition, that one was mucho yuck), they could increase their market share and increase it faster. So there are over 600 games on the Dreamcast and over 1800 PS2 games. So, if only some of the 95%+ games are remastered, the Switch owners could end up with a decent amount of games from the ‘totally addictive‘ and ‘blowing my game mind on fun‘ category and that is before the older PC game makers consider what an opportunity the Switch is for them as well. Not to mention all the IOS and Android developers, who would be able to add a large chunk of players. They could also gain speed by offering the cross platform choice like Minecraft did. So Owners of one platform could buy the new platform version for a mere $4. I updated from PS3 to Xbox One and Xb360 to PS4, for $8 instead of $24, that is a real saving!

With the Switch, Nintendo did not just break the mould in gaming, it could potentially replace it with a titanic sized golden statue named ‘opportunity‘, because the events as given now don’t just show just how Microsoft missed the calling, it in equal measure could potentially show that Sony needs to up its game high to not fall victim to closing gap of gaming fun aimed populous, a fight that we have not seen before. The first PlayStation became well established before Nintendo could grow to a better placement, now that people are realising that it is about the quality of the game. Even as I found it hilarious that the Switch supports up to 2TB, whilst the ‘most’ powerful console with 4K gaming cannot get past 1TB. How you like your Xbox One X console now? We clearly see that Nintendo is laying down the gauntlet for both Sony and Microsoft, we can see that in numbers Microsoft is pretty much done for, but the fact that that little Mario will in the future get closer to what Sony has (closer not catch up) is something the markers could not have foreseen.

So where is the evidence?

Well, most of it has been reported by the Guardian, IGN and a few other gaming sites, some of the numbers are from Statistica and VZCharts. It is my personal view that gaming is about fun (challenging fun at times), it is not about 4K gaming, although we all agree that the identical game on 4K and Switch will look better on the 4K system, there is no denying it. Yet that is where Microsoft marketing is hiding, and whilst we can all agree that Assassins Creed Origin in 4K is an amazing feat, which it is without any reservations, the issue that the Xbox One will support in 1TB around a dozen games in total before it runs out of space, there are already articles out where gamers ran out after 14 games. Considering that Forza, Gears of War 4 and Halo 5 are around 100Gb, whilst several other AAA games are somewhere between 70 and 85 GB, I am surprised they got to 14. The utter stupidity of saving on a drive twice the size for a mere $15 is shown in the most gruesome way. If only Microsoft had done what Sony does and let the gamers upgrade the drive themselves, this issue would be close to non-existing, but now it is and it is happening whilst Nintendo is moving in, and it is moving in with the optional storage that is twice their size, it gives the gamer and the consumer confidence in that brand, something Microsoft should have realised a long time ago. I foresaw this and wrote about it (at https://lawlordtobe.com/2013/05/24/spin-dryers-by-microsoft/) almost 5 years ago, that was long before there was a 4K option, the issue was already clear at that point. That point alone gives clear evidence that Microsoft does not really care about its gamers, merely about their revenue and their Azure cloud, that alone should anger people and that is why Nintendo is catching up so much faster than anticipated (this is a personal assumption). You see, you might have the most powerful console in the world, but when its management team ignores its user base, that contraption will end up on the side of the road like an Ford Edsel, catching dust, rust and leaving the gamer without trust.

Leave a comment

Filed under Gaming, IT, Media