Category Archives: Gaming

Just a thought

I just rewatched the Harry Potter series (as one does) and I suddenly thought of a few parts which might be useful for HL2 (Hogwarts Legacy) or HL3. The setting is given that I love replaying a game, especially RPG games and for the most it will be up to Avalanche Software to do or to consider this. The first one was a great hit and there is no reason to change too much of the setup which the people loved. But there needs to be additional ties to a game, not there was anything wrong with the first one, but there is always space to add to what you had and that is where my reengineering skills will assist me. 

The first premise is how to start a person in year six? Then I suddenly realised that there are a few thoughts and this is where I considered that the new student is an exchange student. If the student is male he comes from Durmstrang, if the student is female she comes from Beauxbatons Academy. They also come for a few different reasons, but they are exchange students, so there is ample reason to set the new game in similar (but not completely) similar settings. The map will be the same, although some things will be different and other challenges will come to you. The added stages are Durmstrang and the area around it, as well as Beauxbatons Academy and the area around that place. These sides I leave to Avalanche software. Whilst watching the last HP movie. I got the idea that one of the two schools will face a massive damage setting (the school where you are from) and you get a lot of use from the reparo spell and it can be upgraded to stronger versions, but there is more (there always is) the settings of repairs are bound by your skills as you learn them at Hogwarts. That gave me the idea to have skills intertwined. Reparo can become stronger when you learn Levioso, as such staircases become easily fixable. Better fixing of walls as you learn Accio, Depulso and Flipendo. The stage for an open game remains, but better fixing of things becomes essential to get to parts of the school. And perhaps Avalanche has more (or perhaps even better) ideas. 

Then the setting of the dark spells never felt quite right, because they were unforgivable, But what if we have an option to become a dark wizard or a light wizard? Only dark wizards can do the unforgivable spells, the light wizards have increased shields. It was just a thought. I already voiced the idea for a jobs in an article I wrote called ‘It starts with options’ (at https://lawlordtobe.com/2022/11/27/it-starts-with-options/) and a few more after that you get to start work (of a sort) and there is another setting, the house you are in decides a few options for you. I also set some parts in ‘In dubio’ (at https://lawlordtobe.com/2025/03/26/in-dubio/) but the idea was considered. So as the 4 houses have some the same and one unique, optionally with an additional setting for Witches and Wizards, we get a much larger replay setting. You can’t select certain matters when the first game start, but in a subsequent game you get to override the house you are selected in, so to make it all more playable for the returning gamer. 

There are much more options open, but this is a start and the idea that unique spells are obtainable in either Durmstrang or Beauxbatons Academy is also an option, but the larger setting is that Witches are never allowed in Durmstrang and Wizards can not get into Beauxbatons Academy. Sometimes limitations are a benefit, not a hindrance. And as far as I remember, some limitations were last seen in NeverWinter Nights, so that pleases me too. 

And there is as always the idea to get the people to create their own homestead. There are places you can revive or places that you can obtain, and with that we get largely a much bigger setting. Even with the Hogwarts area map. They should be the same map, but other settings will be added and perhaps a few more additions in enemies and traps might be considered. But I leave that to Avalanche software. Anyway these ideas (consider IP) I freely hand over to Avalanche software. Perhaps they can use it, perhaps not. But there is always the chance that these thoughts will be valued and it might open a few other additions to a game. I am not trying to tell them what to do, their first attempt was quite good, excellent even. But my brain will mull over anything it sees and that is what my brain does. So have a great day, time to watch the Jedi order be destroyed (3rd movie).

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Press X to race

There was an article in LinkedIn and it reminded me of an idea that I spouted on my blog. It took a moment, but I wrote it on February 16h 2022, it was called ‘Gift for the militant wench’ (at https://lawlordtobe.com/2022/02/16/gift-for-militant-wench/). So whilst I was looking at the image with the text “Wow! You can now simulate real world places by grounding Genie 3 generations with Street View imagery. Google sitting on the mother lode of real world data, and is starting to put it to work!” Nice for some to wake up, but I got there 4 years ago. And the blog is the evidence. In a setting where I wrote. “So in my sleep I was racing through the street, there were paths, obstacles and my mind was making sense of it all (which took a few seconds) and I was seeing the brilliance of that Nintendo kart game that can take place in your home. A good idea, but I gave it steroids and turned it into something serious. You see, there are the F1 people, who love the F1, want to race on their tracks, want to be an F1 driver and this is not for them, There are good products and they are happy there. No, this is for the people who want to race in the real world.” I got there 4 years ago, that is how asleep some developers are. I still think that the non-serious setting of real world and a Mario kart (or wacky races) works the best. For the serious racer there is Gran Turismo or Forza and as I see it, these are decent products. Racing them to overtake is not that eventful. But Wacky Races is down and out, Mario Kart is for Nintendo devices, as such there is a gap for Sony and they could release it on Nintendo as well. A market that I saw over 4 years ago and someone could have opened that door, but as you see alas, and now we see on LinkedIn that is is an awesome option. So whilst we see “Can’t wait till this grounding ability extends to fused aerial + ground imagery for a large area of interest. One helluva interactive canvas for humans and machines alike.” I was there over 208 weeks ago. As I see it, someone is asleep in a few places. A setting that could invigorate a new Franchise like Wacky Races, there is another setting, and that is perhaps a little niche. If the graphics are real, you could have a fun addition based on the Brigades du Tigre (1912), organized by French Prime Minister Georges Clemencea, and they race is on the tracks of the Tour de France. A wink at Ubisoft (as they lost enough revenue), but the idea that it isn’t speed, but the Renault Type EK might be fun ride to, optionally you could unlock the 1930 Talbot M67 11 six, or the 1932 Citroën C4 G Torpédo night be a fun addition. We all seek speed, whilst the fun of driving shouldn’t be ignored and as such there are plenty of other ideas. And the main machine (not the mean machine) would be where it becomes a setting of speed with kart traffic, or more graphical perfection with the slower older kin that the Ford model T offers. As I said, these were merely ideas that sprouted from the original and that is to let people race in their neighborhood and that will have a larger appeal, especially with the younger racers among us. Still to see that others see the option 4 years later gives me my validation, I wonder when they will see that they themselves denied themselves billions of dollars in revenue. 

One can only hope, have a great day.

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A snag in the process

That is how I see it, Ubisoft is in trouble and even after I basically handed them a key worth billions and they merely had to adjust what they already had in a new product, but here (at https://www.gamerbraves.com/ubisoft-and-the-fall-from-grace-how-one-of-gamings-biggest-names-lost-its-way/) we see ‘Ubisoft and the Fall From Grace: How One of Gaming’s Biggest Names Lost Its Way’ and I believe that the fall started when someone at Ubisoft gave us “an Assassin’s Creed every year”, which refers to Ubisoft’s famous and polarizing “annualized” release strategy. For nearly a decade, the franchise pumped out a massive new mainline title almost every single calendar year, and it might sound nice, but the bugs were not so nice and the stage was seen from AC Unity onwards and the bugs were the worst and a lot of them were not fixed as such the consumers did not trust the AC brand any longer. Unity (2014) started it all and it did not get better. I personally believe that AC Origin has one flaw (not a bug) but the game was really good, the setting was near perfect and it was a decent stealth game, they then copied it in AC Odysee and they made a good game a lot worse. After that the bugs in Valhalla were one would say hilarious, others would dump the game. But the biggest mistake was to ignore the one rule I live by “When you try to appease everyone, you merely please no one” and we got to see this again and again. Then we get to the weird setting, as I see it AC Shadows is magnificent, the Japanese style is great and there is a rather large setting, the one flaw is the boss games, still veering away from the AC setting and we are given “Market analysis firms estimate the base game generated upwards of $180 million to $200 million in gross revenue, with up to 4 million copies reportedly sold across the PS5, Xbox, and Steam.” All whilst some sources give us that up to 38 million copies were made from AC Origins from 2017 onwards. I believe that AC Shadows got a raw deal, but it is not up to us. It was up to Ubisoft to create a safe atmosphere for gamers and that was not done, as such the Ubisoft empire was dropped like a bad habit and by trying to “appease everyone, you merely please no one” and that is seen again and again. Even now the world is holding its breath for AC Hexe, there is no clear release date (as far as I know), but the larger audience is waiting for the release and the review before they will bite. And leaks (through reddit) with lines like “Assassin’s Creed Hexe got leaked and it’s fu**** incredible” people have bumped their nose into bad materials a little too often. So when we see “To understand how far Ubisoft has fallen, you first have to appreciate how high it once stood. At its peak, the scale was staggering. Assassin’s Creed alone has sold over 230 million units across the franchise and accumulated 155 million unique players. Far Cry has sold over 60 million copies, while Just Dance has moved over 80 million units and attracted over 120 million players. Rainbow Six Siege, launched in 2015 as a tactical shooter that many initially wrote off, quietly became one of the most played games in the world, with over 85 million registered users at its peak.” Then we get the ‘numbers’ giving us “Ubisoft just recently published its full financial results for fiscal year 2026, covering the 12 months ending March 31, 2026, and the numbers are stark. Revenue came in at €1.4 billion, down 21.8% compared to the previous year. Net bookings fell 17.4% year-over-year to €1.5 billion. Digital net bookings dropped 16% to €1.33 billion. The final quarter of the fiscal year, covering January to March 2026, was the worst of it: revenue collapsed 47.3% in those three months alone, while net bookings fell 54% to €415 million. Operating losses widened from €196.5 million the prior year to €1.3 billion, a figure that reflects the full cost of the company’s restructuring, including write-downs tied to seven cancelled projects and six delayed games.” We then get “Star Wars Outlaws was supposed to be a statement. Released in August 2024 with a massive development budget and a lengthy, widespread marketing campaign behind it, the open-world Star Wars adventure was exactly the kind of high-profile, licensed blockbuster Ubisoft needed to deliver. Instead, it seriously struggled for sales. Players pointed to uninspired gameplay and technical problems at launch, and the reviews reflected that disappointment. Following its release, Ubisoft’s revenue in the first half of fiscal year 2025 fell nearly 20% compared to the same period the year before.” So why these reminders? I believe that Ubisoft spread itself too much, too many projects, too many people and we see seven cancelations? That is the other side of appeasement, it comes through a lack of focus and as we saw going forward from AC Unity, there was plenty of focus lost. Then we get the delays, six of them? What were those costs? As I see it, Ubisoft spread itself too thin (or perhaps better stated over too many projects) and there is a cost for that, take that towards appeasing too many people and the losses start making sense. And I am not stepping on the legal problems they had, perhaps that is the price of not educating your staff, I have no idea, but we then see “One of the more painful stories to come out of this period involves Prince of Persia: The Lost Crown. The game received positive reviews from critics but failed to meet the sales expectations of Ubisoft, leading to the development team being disbanded and a planned sequel being scrapped.” It is the second stage of a problem. You see, who were those critics? And how were these sales expectations set? I am a simple man a game is either good or it is not. And there is then the setting if it is a game I like playing or not. I was never a GTA5 fan, I see its excellence, but it is not for me and that is not on the maker, it is merely on me. The simple setting that most forget is that a game is made for a type of player. So whilst we see “Ubisoft reported a €159 million loss for fiscal year 2024-2025, with a 20.5% drop in net bookings. Poor performances from other titles offset the strong sales from Assassin’s Creed Shadows.” I personally see that Ubisoft spread itself too thin, but I could be wrong, I merely see this and saw a few more articles and that is the conclusion I am making. Perhaps the inner circle of Ubisoft needs a reset, an overhaul. The gaming audience changed and the true gamers do not care too much for system oriented influencers, no matter how good they are. If I like a game there is every chance I will replay it, I played AC Origin twice completely and I loved every moment of it. I might not be a standard gamer, but I replay what I really like. The games of Bethesda for example and some go the Ubisoft games. But I am not one of those ‘quick play for the achievements and then sell the game for another game’ Perhaps there is a misalignment between Ubisoft and me and what we think gamers are. But still I believe that one rule “When you try to appease everyone, you merely please no one” and there is the setting that I am a fan of “Those who use a formula to get a decent game, will never produce a great game” I believe this to be true and that clashes directly with the stage of creating a franchise game every year. I might be wrong, but it is what I believe and the results of Ubisoft are proving my version to be likely right. But then the article gives us a gem “Forgetting What Players Actually Want” and that is the larger setting I have been pouring over. And with “Its market capitalization has fallen by approximately 85% since January 2021. Dozens of studios have been closed or downsized, hundreds of developers have lost their jobs, and several long-awaited projects have been quietly killed off.” as I see it, both rules I live by seems to have been lost on Ubisoft and as I see it, it costed them 85% of their business. This is not a small thing, this means that management requires a massive overhaul, because 85% loss means that it is a lot more then the employees, management failed to a large degree. Is there an easy option? I think that Ubisoft needs to reinvent themselves and try to safe their products one at a time. How? I have no idea, I am a designer of IP and a re-engineer. I am not management, we are different life forms.

Have a great day, my weekend almost started and my Saturday is a mere 148 minutes away.

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An ignored setting

There was a thought pushing itself into my brain, it came to me (weirdly enough) whilst I was rewatching the first Harry Potter movie. You know, that one where Daniel Radcliffe is still young and innocent. So whilst I was watching the movie, I was combining a few things together. First a Nightmare on Elm street (the one in Toronto) and then the idea went to the Hellraiser series. So, I was combining the original works of Myst (the game) and my mind was combining the cube from Hellraiser where the lament configuration is merely one of the options and each will open portals into other dimensions of hell. The idea that the graphics of the cenobites will get more than a few into Myst, there was nothing wrong with Myst, but the creators could create new worlds in a much higher resolution and the setting of horror set puzzles are pretty rare in the gaming world, as such it could gain a rather large following. Considering the appeal that Lovecraft satire have on the world as a whole and the connections to horror that the Clive Barker stories have had on people since the 80’s the game is destined for a decent level of success. So whilst we seek new IP, there is nothing stopping old IP to rear its head and give the audience a place to stay and have shivering fun. Now as we combine the works of Clive Barker, the Hellraiser comics and movies, we have enough materials to make a sizable game and considering the materials that Lovecraft gave, which requires some Cenobite rewriting (to avoid plagiarism) we get a large enough materials to fill a game with several missions and a decent amount of puzzles. Taken in account the other setting I proposed on relaunching the 7th Guest in the last month, I have done my duty to protect the power of gaming. Anyway, it is always nice to create non-military IP even if it is for the UAE and Saudi Arabia at zero revenue for me. The creation to protect these countries  (against Iran) and whatever is trying to hurt them, I believe that a soul needs the creation of peaceful IP to grants the soul peace of mind and the blissful setting to remain creative (it is not a saying, I merely belief this myself). So whilst there is a stage that we need to consider that there is more to gaming, I believe that it gives the player the stage to consider other paths of the mind and puzzles tend to open the thinking of the player, especially if it is not the usual way that person thinks. So whilst others have made their way into valid and valuable creative IP, as examples I would like to raise Subnautica, Skyrim, Elite Dangerous and a few others. I would like to contribute as well. And this is my contribution to it all.

So let the developer who creates this game be smitten by the IP of Myst (perhaps even the Myst creators themselves) and see what the gamers can gain by playing that game. I get that it is all in the mind, but when you consider that games tend to be all based on some shooting game with flaccid stories, the idea to gain creativity and originality from an original game created in 1993 over a quarter of a century ago and create something unique and new and combining that with original storylines that others have not set into some combined IP is a little disappointing. But here I am trying to balance the scales once more. 

So you all have a great day and feel free to create some original IP yourself as well. Perhaps next I will find another IP that will serve the defence of the UAE, as I already created enough IP for them to take out their harbours, railways and roads and also now (after the attacks on Barakah) I gave them my idea (and IP) to take out their nuclear reactors. I tend to have a vindictive mindset and I does not give way (I still have a healthy hatred of Samsung, even after 40 years) But after the created IP, I feel rather happy with myself, even after I also created the new 7th Guest setting. But that is for another day, for now the creators of Myst should consider that 1993 had 40-60 self pronounced gamers, in 2026 we are at 3.5 to 3.6 billion, it is almost 100 fold, as such there is a much larger audience and at best, there is a setting of 100 times what games in 1993 would make and that is what game makers seems to overlook. These original games are allegedly the stuff of legends. And even if we do not consider them great, with added graphics they could reset the moulds they were originally based on and that is just the start. Games like Millennium 2.2, Chrono Quest, and several others were what they seemed, original concepts and original games tend to be mind blowing in the very least, as such I saw this stage evolve years ago and as I see it, some are getting on that page now. It was the stage that could have propelled streaming solutions, as such the stage now belongs to Nintendo (Switch2) and Sony (PlayStation 5 and 6) I let these so called captains of industry decide on where they want to go with that, but the stage is there for all to see. 

Have a great day.

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Right out of the left field

I had a mind blast a few hours ago and I don’t know what got me to this. Well I kinda do, but I was not giving it much thought. So as I was enjoying a few moments (a moment is an hour) on YouTube, I saw a video about the Epic Universe, which until President Trump decided to go the way of the Dodo, it was my ultimate intent to spend a vacation in Epic Universe, but as things are, there is no way I am going there in the next decade (optionally the rest of my life). Now my mind is set to the theme park world of Yas Island in Abu Dhabi. So as I saw the YouTube video I suddenly had an idea. This is not something I can do, but after all the idiocy settings of HR people relying on AI settings. It struck to me that these people could use a ‘simulator’ several settings from stores to amusement parks. 

So consider that HR is set to a skill level as it tends to be, but how do you hire? What triggers are you considering? That is the stage of the simulator. You are given a pool of people and the DML/LLM of that system creates the letters, the person goes through them and selects their top 5 or top 10. Then the interview and from there you get 2-3 that go through the final round. Just like your average job setting. So, as you go through the settings of HR, the simulator gives you a rank, but more importantly it shows HR what staff needs additional training. So this would be an actual simulator to improve the HR setting of a company. 

And believe me, I have seen my shares of flaky scammers (so, not HR), HR that flatly deny you, and those who seem to believe that a new starter requires 5-10 years of expertise. There are all kinds of HR and as I see it, when the AI bubble bursts, whomever will be unable to hire the right people, will go under in that AI bubble and they will not be heard of again. The setting is that the truth of the matter is that any firm will need the right people. Who that is tends to be up to HR, but how to get them seems to be unclear. As such my mind came up with the simulator setting. Based on a pool of people with DML/LLM letters so to get a mingle of types as the simulator expands into construction, retail, consultancy we will see a while range of options and there is no immediate release. To add the styles and settings will take time, but consider that the United States has approximately 36.2 million businesses and the European Union has approximately 33.5 million active enterprises across its business economy. That is a pool of almost 70 million potential customers, the retail sector is still a lot less, but it is a start and when the simulator gets the power it needs to get, the simulator gets the finance and attention to grow into something serious. So, it was just an idea and if a dedicated IT HR programmer is out there, this idea is for you. I am not getting involved in a work I have seemingly no clue about.

Anyway, that was the idea I had today, I reckon that it could use the setting of localization down the road, especially with over a billion people in India, but as I see it, the USA and EU are a decent first bet. Have a great day.

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About that game

I am an RPG minded (lost cause), just started Skyrim again for the umpteenth time. I played that game on XBox360, PS3, XBox one, PS4, PS5. I never regretted any hour in that game and it must have been over 3000 hours now. This time I noticed a few things. Like a sword and shield floating 25 meters in the air before I got to level 3. So there are glitches in the game, whether it is from continuous gaming or whatever reason it was, but there is no anger, no frustration. This is 2010 technology and it has held up for 16 years. In gaming that pretty much amounts to an eternity. 

But it is not about the Elder scrolls or Bethesda. It is about gaming requires an update, or more games and at present I do not trust Microsoft to have the need of the gamers in mind, themselves, their investors and their bottom line. The gamer is at best a 5th priority. And I saw this  evolve with Subnautica 2 allegedly only coming on Xbox and Windows. The first one was quite excellent and original, as such Sony (Nintendo too) will need additional RPG challenges and there is a need to go beyond Bethesda. They are now part of Microsoft. It is legit and all very valid. Microsoft was able and did the ‘better’ thing for them, not for gaming and not for gamers. 

But I draw the line at ‘replicating’ the same idea. It is plagiarism. I voiced an idea about 10 years ago. If Sony makes a deal with Richard Garriott and acquire his Ultimate IP. That in a 3D setting could become a great franchise that could be the fiercest competitor for Bethesda and the Ultimate fanbase is a decade older than the one Bethesda has and as I see it, there are millions of gaming fans that would love to walk in 3D through Sosaria and live its lore. There is a need to adjust some of the gameplay to make this a fist person game, but that is manageable. What is important that between 1981 and 2003 Richard created a massive amount of lore and now that could get a second life, through the eyes of Mondain and as such there is a larger consideration to weigh. How to create an IP that would support Sony and Nintendo. They are not alike and I would be happy to get it on my Sony, but I feel for the Nintendo users, they need something too. Perhaps Richard will have his own thoughts on that. 

The second setting is Subnautica, there is no copying that. It is original and they deserve the laurels that come with it, it is alas one the wrong system. So I started to mull things over. When it comes to water, the only IP that is set n water is Bioshock. So what if 2K changes the storyline and the challenges, but largely follows the graphics (to some extent) and the views on the matter. Take away the ADAM and you have the beginning of a new RPG and as the Bioshock games are almost 20 years old there is a valid case of reusing that setting is a stage that 2K should consider. On the other hand, setting this in space and you get too close to System Shock and that shouldn’t happen. So we get a third option (I was steering towards this from the start) a new RPG that is Arabic driven. I would accept that, but how to set the lore? The idea is to map out Hegra and AlUla map the entire region and set the 1001 Arabian nights stories as a backdrop. Find all the stories and the characters in these stories. A game with an educational character as an RPG. When was this done before. I am certain that it has been done. I can’t be the first to consider this. 

And AlUla has an approximate 60K population, so there is enough options for NPC collaboration. But how to make it realistic and entertaining? Well, the idea is that as you start the conversation with the proper NPC, you get to switch and become one of characters in the story and then the store plays out, you play out the story and as this is done 1001 times, there is a chance that this game comes in parts, the main part and over time the DLC’s add the other stories. I reckon that would be first and this setting could be release on Sony (Playstation) and Nintendo (Switch2). It is an option and I wonder how this will reverberate in the Arabic countries. A game that brings to life all 1001 Arabian Night stories. I wonder who could pull it off, I don’t want to offer it to the usual suspects and as this largely concerns Saudi Arabia and as they have this gaming setting, perhaps they can give the world this RPG game. And that is how it is done. A brainstorm with a population of one. I reckon that this is where I slowly turn gaga (nyuk, nyuk, nyuk).

And this solution could be applied to both systems, but with the Nintendo, you might have a smaller view of the world you are in. And in the end it will be about that game, that game the opens up a whole range of new games, ideas and copies. It happens and perhaps now it will happen for Saudi Arabia and the progression of Arabian lore. Have a great day.

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Reprising a good idea

An idea just struck me (Ouch). I was remembering an old game and it wasn’t through graphics. They were the words ‘shy gypsy slyly shyly tryst by my crypt’ and ‘two sticks and two stones, the rest is just icing’, they are still in my brain after 33 years. The game the 7th guest had an impact. And the puzzle with that many ‘Y’ included was impossible for me (as an original Dutchman) to solve. I wasn’t angry, I was delighted and there were a several more puzzles, but the idea formed into my mind. 

What happens when you upgrade these video streams to 1080p? The graphics can be transferred to 4K almost too easily. The idea of a sequel where after a few puzzles you get the option to recap the original game completely and now there is the option to give a sepia view (for the recap) or go into the game completely in 1080p. The original preserved as it was a game changer in 1993 and now we get a new story with attachments to the original and the world has almost thousands of puzzles, so what stops the owner of that IP (originally Virgin Interactive Entertainment/Broderbund) to do this? I have no idea where the IP lies, with them or with Electronic Arts. And if the IP is no longer protected, buying the original 7th Guest might be a cheap option to get a totally new IP rolling. It could be a new gaming consortium, it could be an indie developer or another path could be open. 

The original puzzles could spark part of the new sequel. I had a partial idea in the past as a game like 7th Guest could be a streaming game, as such now the Tencent handheld might be the next option. What matters is that all these ‘wannabe’ innovators and they set aside original ideas and this took me less then an hour to consider. It could be set to the summer cottage (or beach dwelling) to Henry Stauf (the original protagonist) and this mansion is also full of puzzles and solving them gives us the next stage in whatever setting we see and these puzzles form a totally new storyline (which is for the designer to figure out). That sequel would lead to even more puzzles through the stories of Brian Dutton, Hamilton Temple, Julia Heine and Martine Burden. All DLC’s that can be added and they will add a whole new range of puzzles, first through the storyline and as you complete puzzles and get past the storyline, they unlock these puzzles and alterations of that in the main screen as the separate option is revealed. There is no denying that people are partially obsessed wit puzzles and they might not like all puzzles, but there is enough to entice the biggest puzzle fan. All unlicked through game and that sets up a whole new IP for the designer. Consider the Sudoku or Nonogram. Once the puzzle is completed that part of the designer comes online and you can have thousands of puzzles in that style. All out in the open, but never combined in one game, In one challenge that boggles the puzzler in all of us. 

So why didn’t the other ‘gaming greats’ consider this? It is not innovative enough? The best ideas are not in front of you, they are behind you and that setting gave me the idea I am typing now. I leave it up to the makers of actual games to make something new and enticing and the 7th Guest gave us that in the style of a game (by those times ‘hi res gaming’) we know better now and even as the graphics are surpassed the idea never was and it is out for anyone now to capture the minds of all. I still advice to own the 7th Guest to design past that but there you have it, a novel idea. Not new but novel enough to capture the minds of thousands of gamers, because when you are on a bus or a train, you can look out the window the entire 40 minutes, or solve a puzzle and get those grey cells exercised. I think the second option has a lot more appeal and consider that this could also be added to your desires of a Sony playstation portable, Tencent Handheld or a Nintendo Switch 2. It is up to you to decide but as I see it, this game could entertain all three systems. 

So where are the others? Where are their innovative ideas for a new gaming world? I am merely asking. Have a great day and entertain the idea of gaming the evening away on the couch, or on the bus/tram/metro/train to work and home. 

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Out of my mind

Yup, this happens. We sometimes lose it and after a few days without sleep. My mind went bah bah too (a black sheep reference) and as such I was driven between the Ubisoft setting (and Article in UK Metro), the options that Saudi Arabia has in entertainment, the NEOM setting and a few more things. As such lets start at the beginning. 

UK Metro is giving us (at https://metro.co.uk/2026/04/30/assassins-creed-doesnt-need-remakes-needs-a-complete-overhaul-28169243/) where we are given ‘Assassin’s Creed doesn’t need remakes, it needs a complete overhaul’, I have had a few thoughts on that in the past, especially when anger hits me as you approach your first fort and tornado’s swirl around that fortress (until you destroyed its canons), it gave me the rudest most violent thoughts (I’ll spare you the details). You see, I know it is a game and not a very realistic one. My largest issue is that it is not really an Assassins Creed game, it could have been a legendary upgrade from Sid Meier’s Pirates, it never went there. And beside the excellent graphics there was a lot more, but there were annoying parts too (like running like the Prince of Persia after shanties), it was the setting that I gave the phrase ‘If you want to appease everyone, you’ll end up pleasing no one’ it came to blows there and more afterwards. Then we get “The original Assassin’s Creed failed to live up to this promise. It was highly repetitive and pretty shoddy despite its visual splendour, while the sci-fi Animus twist largely got in the way of the 12th century hijinks. The series, however, executed on its original promise with Assassin’s Creed 2, which replicated the Italian Renaissance period with a dynamite (and still series’ best) protagonist in Ezio, who led its two sequels Brotherhood and Revelations.” I disagree, there is truth in all that, but Assassins Creed delivered originality and a stellar script. Running around in Accra and Jerusalem was a boyhood dream come true. Yes, there was repetition, it was originally release on the PS3 20 years ago. A system with 512MB memory with a 20GB hard drive. There were still limitations in those days, but the game gave as good as we can expect from any system in those days and AC2 surpassed it beautifully. So whilst I created the setting for new updates in usage for the Ubisoft titles, Metro also gives us “Assassin’s Creed games aren’t known for their bold narratives, but maybe a radical, unexpected shift in setting could spark some creative verve. Go more contemporary with a Second World War spy slant, or lean into the sci-fi premise and shoot forwards in time instead. Fundamentally, surprise people with something fresh beyond the swords and sandals.” A setting I disagree with, don’t get me wrong. They are partially right with that view, but there were only three greats in RPG like story telling. There was Bethesda (something about scrolls), there was Bioware with Dragons and Mass Effect and there was Ubisoft. In those days these made the hits and the lines. As far as I know there was nothing like Assassins Creed and I never got all the flags (at least three attempts were made playing from start to stop) and I never regretted any hours I played that game. Could more be done? Perhaps, but then I would have to do this. I don’t hod anything against the makers of the first three games. They delivered. 

So a rewrite of the entire Assassins creed is possible, but where? Consider that the Playstation and Switch2 are there, so is the PC and whatever console Microsoft has. An entire overhaul would have been possible on streaming systems, but that is wet stuff under the bridge (I believe they call this water). The next part of the disagreed issues is given with “Assassin’s Creed is one of the biggest franchises in gaming, and was once a creative force in the realm of third person action games, but Ubisoft has allowed it to coast into an outdated and predictable mould. It’s about time it stopped dredging up the past, and gave players an exciting, rejuvenated reason to be excited about its future.” I agree with this, but there is some disagreement. Especially the ‘outdated and predictable mould’ yes they are outdated, but they were good, there is a reason heart beat faster at the sight of the Ezio collection, there is genuine love for AC Shadows and that is not outdated. And as the predictability, there is a partial agreement, but I want Stealth games, I want that rush of  sneaking up on a person (in a game mind you) from behind and use a karambit to give him a necktie red colouring scheme (those who know, know). 

An overhaul might be called for to get rid off the prince of Persia parts. I don’t mind the shanties, which makes for a lovely pirate lore, but they should go about it different. Including buying them from entertainers, buying musical instruments in general stores and a few other places (like in a commanders room in a fortress). All options and the difference of the attempts gives us the diversification. As I have been replaying Black Flag the last few days (I only opened 70% of the achievements), there is a need to get more of them, although I do not think I will get them all. 

So I agree with the overhaul, but not because of the ‘outdated and predictable mould’, I believe that if Ubisoft slams (and deletes) the setting of ‘If you want to appease everyone, you’ll end up pleasing no one’ because that was the undoing of that franchise. On the other side. I already handed Ubisoft 2 directions, one with the language approach as over 3 billion people are learning languages and the next one is the creation of immersive storylines, making it a collection of books and that can be done with a whole range of locations in Assassins Creed and Watchdogs, although 1 and 2 are in the United States and they haven’t spoken English in decades, so there is that. I placed in my blog the Idea for a Watchdogs 4 which I placed in Kyoto, it was essential to do it there and have a hard mode which would stumble the gamer in Japanese, but there would be glasses, like smart glasses and I did that somewhere in 2018/2019.

But for Assassins Creed, there are a few other settings, but the bulk is OK as far as I can tell, going all the way back to the first Assassins Creed, which was in 1191 (sorry, a Dr. Who joke). The part that was stellar was the storyline, the entire assassins/templar setting was never given to a gamer before, no one ever had the ‘audacity’ to give us the combination of reality with storyline before (as far as I know), so when we look at an overhaul we tend to agree, because the game has taken such a large setting over the last 20 years that everyone agrees with one of more games. I reckon except the ‘Ezio’ games, they are close to perfect it had a 90%, a 87% and a 82%. Revelations made the mistake of too much Prince of Persia, but I could live with that. The only part I disagree on was Brotherhood, the stealth was more demanding and better and whilst some ‘complain’ the tasks were much more on par and defining, I haven’t touched this game close to a decade, so I might pick it up again.

So there is much to agree to and even more to disagree to. Even my stuff is subjective and I get that it might rub people the wrong way, this is simply as gaming is highly personal and we all have our own cloud of gaming in mind, I get that. So am I against the article in Metro or in favour? That’s hard to say, they touch on issues that are real, but it goes against 20 years of programming and the fact that we all play according to our desire in play, so overall I am is disagreement on the article, but it touches on a few very real settings that we all agree with and with a franchise this big that is to be expected, one last part is that I haven’t played AC Shadows for a while and I haven’t finished it as I never beat Joken Hokkyo, after a dozen times I just gave up. That happens too. I am not always in the best headspace for some moments in time. The open fight at the end was too taking and not very Assassins Creed.

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Reselling is the art

Is it? Or is the art of reselling the game? And they might sound the same, but they are not exactly the same. Confused? That is not the goal, but it comes with the territory. To get this setting, I have to take you back to last September when I gave you (at https://lawlordtobe.com/2025/09/09/one-thought-of-many/) ‘One thought of many’ I gave that seeing at least twice more, but that might be one of the first times. You see, I was replaying Black Flag and it got me thinking and for some reason I was thinking of some corny advertisement of a romantic novella setting. I never read them, but in the Netherlands they were famous.

I reckon that every nation has these in their local language, optionally they are translated, but that is a fact I have no idea on. What does matter that this series has appeal with over 2.5 billion female readers. There are also these novella’s for the male, optionally they are pirate, spy, Jetsetter stories. What matter is that there is now a 5 billion target area. And Ubisoft ha the inner track on this. So as I was playing Black Flag and walking through Havana and Nassau the idea hit me. So when you take away the assassin setting and you keep the places the same, and it would be limited to a location (like Havana/Nassau) and optionally other locations in other games and you can only walk in these places and optionally through a Apple Vision Pro/MetaQuest and you don’t read the story, you play and live the story. I reckon that you can have 5 stories per location and optionally the eagle vision shows the people you need to talk to and progress through the story. You could make more of it, but at first we have the storyline and the way to proceed and that is the story. The story is the live played on the places you normally read about. The next step in novella’s and Ubisoft already has the locations. Consider Jerusalem, Florence, Venice, Forli, Rome, Boston, New York City, Havana, Nassau, Kingston, Paris, Versailles, Alexandria, Memphis, Heraklion, Bagdad, Kyoto, Osaka and several more. This needs no creation, Ubisoft already made the locations, made the art. Now you only need the engine to be altered to let the story flow and you can have 5-9 stories per location and even there, there are short cuts. They merely need to use one location to see if it has the appeal. My voice goes towards Rome with stories for the masses regardless of gender. And with DML and a small investment in these novels you can make  several of them, all unique and perhaps with a creation system and it is all additional revenue for Ubisoft. It becomes what matters in a new direction, not what it was meant for, but what else can be done with this and I reckon with the MetaQuest, it becomes a lot more engaging, the nice side is that there is a massive lack of innovation for these devices, so Ubisoft could enjoy a much larger share of that attention. As everything is due to evolution, why not how we read stories? An engaged form of literature, brought to your eyesight. And when in Rome, you could always consider The Golden Ass (Metamorphoses) by Apuleius. From modern, to classic and educational. This is the age of reinventing the idea that already is and Ubisoft has a tremendous advantage here.

Just my idea on how to go next. And whilst Ubisoft get another version of the same in a new coat with a new audience, they might consider even other paths. Paths I never thought of. So this was the third setting that started messing with my mind two days ago. I have not completed that journey and made you aware. 

Have a great day. Still three hours to go until I wish myself a good morning.

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Perhaps pirate plow?

That is the stage we see and we can go in any direction you want. I am not being mean or negative, because I have not played Black Flag Resynced and that should be the operative setting if you want to judge it. I have the original and I got it on day 1. So when I saw the ‘reviews’ stating that it is the most ‘successful’ AC game ever released, I went “wait a minute” there are a few facts that are ‘overlooked’. I got the PS4 on opening night and I got 2 games. The first one I returned the day after. It was the worst game I ever played. It was Killzone. It wasn’t my choice in gaming, but the choices on day one were exceedingly limited. When you looked down at your feet, they dance the jig, there were a few other issues, but it was not the game of choice. So a few weeks later AC Black Flag came out, so I used the cash to get that game. I reckon that is why Black Flag did so well, it was out in the first month and it was good, we can argue how good, but it was more than a head above all others games, so it had an excellent timing schedule. That benefit is no longer here. That does not mean that it will be a bad game, good games usually end up well. 

I had a few issues with the original (like music sheet chasing) and a few other settings. You see, I never regarded it ask AC game, a good game, not an AC game. But overall what I just saw is that the graphics are definitely improved, if it was originally 80%, it is now a definite 95% and that is just the graphics. There is not much more to say. I reserve my feelings towards changes made. I see that part as mostly ‘presented views’ on the parts that might not have been seen as great. I have the issue that there is too much fighting. A real AC game is taking out the enemy before they are aware you are there. But that is just me. 

So, will I try the new game? It depends on how the play throughs are shown. How stealthy is it? That matters to me, perhaps for others too. Then there are the settings of the new missions, the ‘altered’ views and the improvements to the Jackdaw. I get that a 100% transfer his unlikely to work, no matter how the graphics are. But the original game had promise, so it has the inner working for it to be a really great game and after 13 years there are all kinds of people who never played that game. So if you want to plow pirates, there is enough to make the cake delicious.

So whilst IGN gives us “Much remains to be seen of how well these new additions will be integrated into Black Flag’s original content, and how the game’s existing missions may have been tweaked, too. After years of leaks, though, we now at least have a better idea what to expect — and that July 9 release date on the horizon, which is now just three months’ away.” I personally have two issues. I personally believe that these so called ‘leaks’ are tempting data collectors on how to get a game more for ‘everyone’ and I have always believed that when you try to appease everyone, you will please no one and that is a setting I fully believe. As such there is a problem within Ubisoft. Either they have no security on their games, or they are testing the waters (for years) by feeding some people the parts and this puts the game at the test. But consider the rule I set as the most important one “when you try to appease everyone, you will please no one”, so when you see the ‘improvement’ to parkour running, what are they setting? How is that a AC game? It could be, but I merely wonder. As for the best game, we see the publications that AC black flag is the most popular one, personally I like AC Origins the most, closely followed by AC Brotherhood and AC2. Of course others might have another view and that is fine. We will see in the second week of July how the game is accepted and how others see this game. 

Will the game hit home? I am curious to see what comes from this. No matter how it is seen, I wish Ubisoft the best of success, because luck is not a factor here. 

Have a great day

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