Tag Archives: Sony

The Gimmick

Every game needs to have one and during the night I contemplated how much more important it is to have one when you are replaying a game. This was all set in motion when I was replaying an RPG (which one does not matter), as such to enjoy replayability the game is either massive or (I will say AND) it needs a gimmick. Not something that the game has, but a gimmick it can hand to you to make it yours. You see, we all have these recollections whilst playing a game and we sometimes make notes. Yet what happens when the game is intelligent enough to make YOU a notebook whilst in the game? Your journey is set to paper every time you play that game again? Not just text, but drawn illustrations of what YOU saw in the game? One drawing that is added with every day of playing and that text can be saved to a USB in PDF form? Literally no RPG game has this and you can print it at home, n a much better printer in the office or at university or something like that. The font will be some version of Dancing script, Caveat or Pacifico and that too changes every time you replay the game, with make and female versions, small changes that make it unique. As such you and your neighbour would get two very different versions of their notebook. A story that is a journal and is added to the game as you play with you deciding how social you want to be with that journey. No game has it and if Microsoft  or one of its houses copy this idea, you will see what a losers they are (internal LOL added). 

My main thought is why no one considered this. It isn’t a hard thought to have and I feel certain I am not the first to think it, but no one added this to their game (not in all the RPG games I ever played). So is this a fluke and the idea is bad? Consider all the notes you make on games you play. Now you have a journal that keeps track on your progress, and in the game I designed here (title: Generations) that step makes more sense. The added evolution your as a gamer face in the game would benefit even more. As such the next generation (in the game) would start book 2 and you create a chronicle. Even more when we add mapping to the equation. No matter how you see it, one gimmick is nice but not enough. So where is gimmick number two? Well, I have to sleep on that one, but if my mind can evolve one gimmick, it can do so again and as I evolve this game and leave it for designers and programmers to make a new unique RPG for Sony Playstation/Amazon Luna/Logitech G Cloud and optionally Nintendo Switch. Microsoft will then have a new problem. It also supports my setting with Microsoft getting the Wooden spoon for being dead last. Even though I though it would finish behind the Google Stadia, now we have Tencent in the mix and that could spell more disaster for Microsoft. There is nothing like a console and a game pass (which is a good product) to be left on the road as the others have no need for it. For that you need GOOD exclusive games and over the last few years Microsoft didn’t add any and Redfall is apparently seen by a lot (I never played it) as wasted hard-drive space, which would equally apply to cloud space.

I just had another idea, but more about that hopefully tomorrow. I need to mull a few things over for that. You see, I wrote about part of it (at https://lawlordtobe.com/2022/02/25/the-stage-of-commerce/) when I wrote ‘The stage of commerce’, but what happens when we have a select group of NPC that we can evolve? We could apply it to all, but the game would become too messy. What if some NPC’s become cogs in the commerce machine? What happens when we enable them to be more by OUR actions? Not just a shop having more cash, but some NPC’s that become more powerful as we enable them to get education or skills? We would enable a larger dynamic in the game. How? That is the part I am mulling over at present. Schooling and buying business (or upgrading it) is merely one side and I think more could be done. Yet the how is in my mind at present. I feel pretty proud. I added several sides to RPG gaming that do not exist at present, as such the new developer could really come to the game with a massive bat to wield. A good stage to be in I believe, but that is what every innovator believes, the believe that self will prevail, I am in that regard no exception. We all have a similar stage to see this.

Enjoy the day (it is almost the middle of the week).

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The balancing scales

This story comes from two different directions, not too different, but there is no real link between the two (it will make sense, I promise). I (and millions with me) saw the Sony Showcase 2023. To be honest, I was a little disappointed. I do not think that this is on Sony, it is on me and to illustrate that, I will have to make a few sidesteps. In the first, you all know how I loathe Microsoft, they did this themselves (and their customer care with them) but we need to acknowledge and accept that Sony is now better because of Microsoft not in spite off. Sony grew to new heights as they were at each others throats. As they were battling for supremacy the gamers in both camps got a much better console and we all rejoiced. The issue (as I personally see it) is that the same needs to happen to games, driving games and gaming to new heights.  This is one and for me the most important reason to hope that Starfield, a Microsoft exclusive will become a 90%+ game. It will up the ante for Sony (and optionally Amazon Luna too). The show started with Fairgame$ a multi gamer experience which (even if it was not) smelled a lot like Ubisoft, all smooth, all overwhelming, but the real deal? We will have to wait and see. Helldivers 2 was very Starship Troopers, Phantom Blade 0 looked like an upgraded Sekiro and Towers of Aghasba had a Zelda feel to it. The games were nice, they were very turbo. They had their good moments too, or at least moments I lived for and I am not stating that all games need to be set to me, but when you saw that Telescope looking like the telescope from Alien (more futuristic), what did you think? Then we get some foam game that was clearly based upon Nintendo Splatoon, a turbo edition. This happens and I am happy for the PS5 people who get to have a go at this game, but all this is iteration and gaming, real good gaming gets offered innovation, we need that to evolve gaming and that is one of the reasons why I hope that Starfield is the game every gamers waits for. I had my moments, I loved Spiderman 2, I saw the new parts and they looked good, they really do, but is it innovation? I feel uncertain, there were more games. I can’t wait to get my hands on Alan Wake 2, it seems to be a winner, but seems is the operative word, it is gameplay we need and we saw little of that (apart from Spiderman 2). Yet the story behind this is that we need actual innovation in gaming on every console and this time around Microsoft seemingly gets to have first dibs on that, but we will know for sure in September. 

This links to the second part of it. I am replaying AC Origins and now I got to the curse of the pharaoh which is graphically a new height. Yet here my mind wandered, I had played it before and I cherished it. I took a sidestep to Valerian and Laureline (in Dutch: Ravian), I grew up with that comic as well with the Trigan Empire and things started to blend, started to mingle. So what if this game is not an assassins game and you cannot climb, hide or anything. Almost like Everybody’s Gone to the Rapture, but now with a much larger stealth part, no killing. The idea floated in my mind when I saw the Star Trek Voyager episode Displaced in season 3. So what happens when we get to the two worlds Aaru and Aten. So when we get there we know nothing, we get to live lives, we get to walk around and we get to missions, but not in the usual ways. We need to be part of, or hear conversations to open this story and both worlds will have a dozen story lines. No Sekmet scorpions or Cobra’s. You think it is boring, but this is not a game for everyone, it is one where the story is everything and Ubisoft has shown that it can create good stories.  

This interacts when we doe in one world, we wake up in the other and vice vera, so you need to die at times (it is a hassle, but so is life). As such we get to learn that this is a prison and we need to learn why we are prisoners (a little The Status Civilization by Robert Sheckley where we get to see versions of stagnation and conformity) and for this the ancient civilisations were great. Life was simple and the mind is much easier observed and classified when it does the simple things. Yet how to set this in gaming? Ubisoft had its device, but what happens when the world is the device? What happens when the wold is not part of the mind, but the mind has to adhere to that world? No matter how complex we are, the mind controls is and as such we are shown new iterations and that could lead to innovations. But in this the story is everything.

We can speculate and ejaculate all over innovation, yet unless we are holding it in our hands (sorry, no pun intended) we have no idea what innovation looks like, the mind will not fill in the blanks, our wills do and that is why Google and Amazon missed out (at least twice already) So how do we get about to find the next innovator in gaming? Well we can dump all the BI people stating they have no clue and rely on the artsy people to dream the new game. Perhaps one with tech savvy skills, because art only gets us so far, tech does the rest, not Business Intelligence. 

This is my view and there will be people telling me I am wrong here. I will let you decide. For now, I want the new iteration of System Shock. Mainly because how the initial game made me feel, just like Mass Effect 1 ten years later. I miss that feeling to some degree, which I personally believe is the reason that some remaster are great reminders.

Enjoy the day.

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Fair is the way

To start this off, I am a Sony guy. I have loved my PlayStation one through five and that is it. I am done with Xbox, Microsoft blew its own death march and that is that for me. Still, I do believe in fairness, Microsoft will have its own glorious days, it has had them in the past and it will have them in the future. As such its exclusive massive failure called Redfall does not help it much. Yet this is also another matter, as such when I saw ‘I regret to inform you that the Starfield review discourse has already begun’ I was somewhat offended. You see, no matter what it is a title and it does not matter who brought it, or that it is an Xbox exclusive. It should be judged fairly. 

So as I read “Speaking on the XboxEra podcast over the weekend, leaker Nick Baker suggested that “it doesn’t matter if Starfield is great – I’m already convinced that no-one wants to give Starfield high review scores.” Baker’s thesis is that ‘low’ scores ranging from 7-8.5 out of 10 would be handed down to spin up a news cycle about Xbox’s continued difficulties over recent years.” I got angry. I do not believe that real reviewers (I was one from 1986 through to 1999) would do that. There are two kinds of reviewers. The real reviewers like Eurogamer, and a few like them and there are sycophants internet wannabe influencers who think that dissing one side will bring the other side to them. The real reviewers like Eurogamer and IGN will give you the real deal, others will not. As for the other part I read “But Baker isn’t the only one already focusing on Starfield and its eventual review scores. A recent Forbes article suggests that the Metacritic scores attached to the rest of Bethesda’s catalogue (skirting awkwardly around Fallout 76’s 55%) are more than enough evidence that Starfield is on track for a similar appraisal.” I had to pause, did this  Nick Baker have a case? I for one do not know. I saw the trailer and it blew me away. I was happy for Xbox gamers as they seemingly had a winner for their system. And lets face it Xbox needs a win, especially if it is an exclusive. I haven’t seen anything since, but mostly I wasn’t looking. Why stare at a game you will never play? And the other side is that the game is not finished. It isn’t due until September, September 6th is slightly more precise. So there is well over 3 months to go, and if that date is correct the gold master will be announced in about 8 weeks. As such, how can any clear review be out there? No one gets to see a real version before the gold master as such there should not now, not be any review with a meta score. The trailer is not a reason for any review, but if there was, the trailer I saw makes this a 90% game. I had not felt these gaming butterflies since the Mass Effect 1 trailer and that was in 2006, they had another trailer for the sequel which was in March 2009 and it blew our socks off, moreover Mass Effect 2 is still up to this date one of the best tactical shooters in history, it was THAT good. 

As such I am willing to wait until the real Starfield rears its exclusive head and I will be seeing an actual gameplay on YouTube knowing I will never buy it as I will never get an Xbox, still there are over 18 million Xbox gamers around the world, and why should they not have an amazing gaming journey? I know it is merely half of the PS5 population, but that is a marketing problem for Bethesda, they need not market where they are not. What they need worry about is getting a fair shake and they are entitled to a fair shake, no matter what orchestra they blow from. I believe that above all other things.

Have a great day.

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The perception of others

This is a case, this is often a case and in this case. I am one of the others. You see the ‘news’ is no longer that, it is often filtered information. Information that is accepted by shareholders, stake holders and advertisers, as such the people are seen and treated more often than not as a distant fourth. This setting came to the forefront when I saw ‘G7 takes stand against China’s “economic coercion”’ (at https://www.bbc.co.uk/news/world-asia-65662720) where we are given “And in not one but two statements, the leaders of the world’s richest democracies made clear to Beijing their stance on divisive issues such as the Indo-Pacific and Taiwan. But the most important part of their message centred on what they called “economic coercion””  Now here we need to pause. These people do not lie (at least I hope they do not), but lets take a look at the evidence. The first is the ‘world’s richest democracies’, these nations are

1. Canada, debt around $ 2,100,000,000,000
2. France, debt around € 3,000,000,000,000
3. Germany, debt around € 2,600,000,000,000
4. Italy, debt around $ 3,000,000,000,000
5. Japan, debt around $ 9,300,000,000,000
6. UK, debt around £ 2,500,000,000,000
7. USA, debt around $ 32,500,000,000,000

Yes, they are really rich (in debt). To give a little consideration “As of April 2023 it costs $460 billion to maintain the debt, which is 13% of the total federal spending” for the US, their interest is $460,000,000,000 to pay for the interest and 13% of the entire budget is to pay for the interest. So all this talk about debt ceilings is close to null and void. Not unlike a Ponzi scheme the US government is taking out new loans to pay for the INTEREST of old loans. When did that ever go good? But that is not what this is about. The next stage is about ‘economic coercion’ something America and others have done for decades. Economic coercion is a political tool that the US pushed all over the middle east, and now that Saudi Arabia and other are pulling their contract with the US and giving options to China it is coercion? I mentioned it a few days ago (at https://lawlordtobe.com/2023/05/19/the-stupidity-of-some/) in ‘The stupidity of some’, I made mention of some elements then and several other articles before that. One should not bite the hands that feeds you and I reckon that is why other players were invited to this party as well (no matter what they say). The US is broke and needs others to do some of the heavy lifting. This is OK, or at least that is why allies stick together, but the bulk is deeply in debt with Canada and Australia in a much better position. Germany had industrial revenues so it is not that bad off either. But this is not bout that, it becomes clear when we see “Now, they worry they are being held hostage. In recent years, Beijing has been unafraid to slap trade sanctions on countries that have displeased them. This includes South Korea, when Seoul installed a US missile defence system, and Australia during a recent period of chilly relations.” They worry? So are they being held hostage, or are they not. Lets be clear all these players have engaged with some form of economic coercion in the past, it is a valid political tool, but now that the shoe is on the other foot, the US is worried. It is losing its grip on the Middle East and as Saudi Arabia is uniting its nations and leagues with the added Syria, Egypt and now optionally Iran as well, the stage changes for the west in the Middle East. China has been invited there now and that worries all players of team G7. You see with them losing 5%-10% revenue to China due to all kinds of reasons they are now scared that someone (the big banks like the Rothschilds) will cancel THEIR credit card and that has them scared silly. I would be to, I really would. This is just a few reasons why I tried to sell my IP to Saudi Arabia and Kingdom Holdings (optionally the UAE too). Amazon and Google were asleep and not caring (perhaps they didn’t like my IP) and Microsoft is not invited to that party and optionally Tencent Technologies is.

You see, the stage, several stages are turning to China as an option. Does China have any less debt? I cannot tell, but they are drilling into new business like nothing we see and that has the G7 scared. 

So when we get to “They called for “de-risking”- a policy that Ms von der Leyen, who is attending the summit, has championed. This is a more moderate version of the US’ idea of “decoupling” from China, where they would talk tougher in diplomacy, diversify trade sources, and protect trade and technology.” We see the larger stage, the ‘west’ will diversify trade sources, so that new and emerging economies can only do business with them if they do not do business with China. Almost like Sony did with retailers in 1998/1999. Those who were showing the SEGA Dreamcast would not be getting the PS2. It scared a lot of retailers because PS2 was a winning system and it did. The same was done much earlier with VHS pushing out Betamax (which was superior). A tool used again and again. Yet the larger stage is not these emerging economies, they are a factor, it is what will Saudi Arabia and the UAE do, they are now aligning the next decade and they were the big spenders all over the place and that setting is now heading for China (not sure if it is a done deal) and in this Egypt is important. With them championing Huawei and their G5, Egypt aligns with Saudi Arabia and a lot of commerce and Egypt then becomes a 5G beachhead all over the mediterranean and Africa. This will benefit China a lot. And as we get to “The US is already doing this with its ban on exports of chips and chip technology to China, which Japan and the Netherlands have joined. The G7 is making clear such efforts would not only continue, but ramp up, despite Beijing’s protestations.” This is the stage that is evolving and it is a dangerous move to make. I get why it is done. In the first I am not stating that China is innocent, I am stating that they all used these tools and the debts are drowning their actions. The danger is that if there are any innovative people in China, they will come with an alternative. I have no idea what, but I recall a nice example. The US created a specific ballpoint pen that could be used in space, they spend millions on that solution somehow and Russia? They used a pencil. We saw the Huawei block by Google and now Huawei is rocking the Harmony OS which is available in 77 languages. It is different from both Google and Apple, so what happens when Harmony becomes the tool of choice in the Middle East? You can ban and block, but the danger is that someone finds another way just like Toshiba in Russia decades ago and there was no alternative, as such Toshiba grew and grew with an entire market where they had no competition. Will it happen again? I am certain of it, when one resource closes people look for another resource, it is a natural continuation. Only really stupid people think that no one can get around them and I wonder what will come next. As such I have issues and the BBC did nothing wrong here, they reported, they used quotes and they adhered to something (not sure what). I am showing you that what is said is not merely dangerous it is deceptive. It these are the richest democratic economies, why is there a 50 trillion dollar debt (actually it is decently higher at present). A debt of 50,000 billion and no one is asking questions. I get it (to some degree) Russia is now a problem, the Ukraine is dealing with it, but it can only do so much. It needs support and I agree they do need it and I believe they deserve all the help we can give them, yet across the waters there is no one dealing with the actual debt, they are merely prolonging a complete collapse that will have too many deep in debt for decades. Retirement plans will collapse, health care will collapse and we will all blame someone, but no one is looking at how we all let this happen and now those with the option will look towards the Middle East (including me), a lot are looking at China as an option and a global brain drain will be the consequence. All settings that the G7 will have to consider, because they all have a lot to lose.

Enjoy the start of Monday up to 12 hours (for some) from now. 

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The BS advertiser

Yup that was what links this. A game called something like the last outpost, it is a zombie apocalypse game and some moron in a beanie tells us that this is what the game looks like, all whilst the game looks nothing like this. The game is a linear game with massive limitations, a game trying to tell a story, all whilst the gamer wants what the advertisement shows and so far I have only seen three games do this and not drown us in advertisements regarding more BS games. This is how Apple and Android are getting rich whilst sleeping. The funny money paradox.

So here I was suddenly asleep and I see a weird setting, the roof of a building is like a bar, the proprietor is a serious shady character of seemingly Scottish origins. When I go down a floor I see some makeshift hospital, the weather was foul, so I did not see a whole much and there was a massive absence of electricity. The only thing I saw was a tag giving me FLIT. 

It was then that I woke up. Something rustled, but the setting wasn’t clear. Then I remembered that I thought in this direction before. For the same reason why I always loved Fallout Shelter (the BS game is relying on a huge Fallout vault door to get his visibility) and the other game I always loved were Dungeon Keeper one and two. Dungeon Keeper One came from Molyneux’s better days and two came from one. And that gave me the initial idea, but I thought too small.  Then my mind remembered that the US has four places named Italy. One in Florida, one in South Carolina, one in New York and one in Texas. So this was about Italy, FL. So what if we set the stage not t houses, but to buildings. Just like in Dungeon Keeper they all need a source of food (Kitchen) and a place to sleep (Hospital), but unlike in dungeon keeper, we cannot make rooms bigger, we need to work with the rooms we have. A hospital will have destined sleeping places, but a mall will not, we might find a smaller place with beds, making us rustle for more beds in the building. But in we need to make it safer (traps) and we need to defend (guard posts) and as we start a game we will have these two places (sleep and food) to build, but they open up to other rooms (alway in similar ways), but it is up to you how you fill in the location and stay alive. And as the game progresses there are more adversaries and more nights to survive. But you have most of the day to set up your traps. The downside is that food is an essential thing and as you have smaller or larger kitchens you have more dishes and more food. In the one pot kitchen you either have more recipes (which you need to find, together with resources), and as you have a larger kitchen you have more pots, as such people have choices (and 5% more energy), the one pot kitchen will leave you with 5% less every night, unless you have two days with different recipes. A large pot will also give you 50 food (like soup), but a stew will only give you 35 food. Yet the kitchen calls in people (who are all hungry), and here is where the game evolves. Some are guards and they defend the building. The engineer creates traps, like trapdoors that can only close for safe passage (or not) when there is a guard present. You need a plumber for heat and an electricians for power. So you need to protect these two as they are more rare to get and as the game progresses in the first level we get waitresses, tinkerers (creates weapons), scroungers (finding resources for weapons and traps) and so on. 

Yes, it feels a lot like a revamped Dungeon Keeper, but if we set aside a little brainpower, it can be enough different to create a new wave of gamers. Consider that this game is 24 (or 26) years old and there are literally tens of thousands still thinking of this game. There is a reason that this was a 90% plus game. Good games last a long time and in this age of instant and temporary satisfaction, we see people hurdling their idea towards the funny money paradox to get income, but they all forget that a good game needs only itself and there we have a setting where the new games could outlast a few items, although with the imminent collapse of the US (debt ceiling driven) it could alter right quick. This was why I was seeking the middle east solution for some of my IP. Better be wealthy in Dubai than bankrupt in New York and some might see that future soon enough. But the setting of gaming was always my number one. And in this case there is an entire culture of unexplored gaming options (and the billion consumers attached to it). 

This was only to wake you up and feel free to use this idea on Sony, Nintendo and Amazon Luna only. I do have standards and Microsoft has none, as such they are not a consideration. So whilst you wonder on why I was driven to move against that BS advertiser? He proclaims in his beanie that this game is how you see it and it is not, more importantly I saw a direction he is bragging about within an hour. Within in hour I surpassed his feeble attempt to surpass what he thinks we see towards what we could be seeing. 

Enjoy the day.

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New IP on the fly

I got here a few hours ago. The setting starts with a rerun of Heroes season 1. I hadn’t seen it for a while, as such rewatching it was a good idea. Whilst watching it a few cogs started to turn. And for clarity this is all free for Sony and Amazon Luna developers (lets screw over Microsoft one more time). You see, in the beginning of the PS4 there was Infamous Second Son. 

I gave that good leaning towards average. Now, this needs explanation. The first is the start of the game which is amazing, the story is from beginning to end really good and Seattle was a great idea. The graphics were good leaning towards great, so why the score? There were a few issues. 

In the first the game is massively linear, you don’t realise it, but it takes steam out of a game that could have been great. In the second the linearity is numbing after a while. The third is the second part here you acquire the neon power is so powerful that you will rely on it until the end of the game. It was an awesome power, but the linearity of the game will allow you to maximise that power from the start. The side missions (the red and blue tasks) are in one area and it is the same repetition on every island. They didn’t take 3 (or 6) tasks on every area, no one per area. And the last part is the concrete power is never explored, it is merely there and when you get it, you have enough points to maximise it right of the bat and you never get to explore with that power new options in the city. It all makes or a bland end result. To add insult to injury, I did the Expert version in one go, something I normally never get to do, making it too easy overall. 

This nagged me when I was watching Heroes, the cogs starting to turn and this is what I came up with.

Infamous: Teams
Let the title not confuse you, it is a one player game, but I decided to take a twist in another direction, fuelling replay option again and again. In this version you control 6 people, but one at a time. We can set powers later and we could take a grasp at powers later, this is about the idea. You play one at the time and you only get to select the gender of the first character. There are three man and three women. The first one you select gender, but the system will assign one of the three to you in the first part. You learn the skill and you enhance the skill, but here is the kicker. There are a dozen places where you enter a place, or enter a location and you see on the screen something happen that involves a super powered being/mutant and that is the moment you switch to that next person. There is one setting, if you start with one gender, the next person will be the other gender (story related) and that drives us to to settings. The stories are separate but to some degree created by the system, as such we could play new games for a while and the story is unlikely the same story. The second is good and evil. You get a choice to once select that in the first character. The good will hug, or connect the heads, evil will push their fingers into the skull of the other and syphon the power killing the person. My version of Petrelli versus Sylar. It is then that the game changes. You create a sort of copy of THEIR powers whilst it also enhances YOUR powers. The good will deprive the powers leaving the person a normal, whilst the evil part kills the other making you more wanted. In case of the good there is a second setting, there is not always a choice, as such in one case a car (or elevator) pushes them together, on another case she gives him a passionate hug pushing her powers into him and so on and the nice part is that we can design a dozen ways and you will get different events per game. Linearity and expected thresholds are now avoided, something most games do not have. The idea is that as a team both get more powerful, as such there is no gain immediately grabbing the power of the other one. If we relate this to Second son, we would enhance smoke with video, not merely have two powers. In the beginning smoke will become faster and more powerful, yet after the merge with video, there would a static smoke and EMP smoke, but now in a setting with 6 new powers and that is when the mix becomes interesting. When power one becomes a second tier, the third power will be different again. Now you have a whole new range of issues and it will affect how you play the game. The video power allowed for invisibility, but in the game you seldom used it. I want to change that and with these 6 new powers It is the challenge to find a balance of stealth and full on clobbering (sorry thing). I have not decided on a location, but I feel driven to make it Amsterdam (I made at least one other game Amsterdam too). Because Amsterdam has its canals, there is a water element through the city (freeze, fish take your pick). 

With the power mix above I show how it works to some degree, the second adds green (blue and yellow) but the third is orange making brown (orange and green). This gives a new setting, you see the third influences the second and adds power, but in that random setting the game when a new game is played could play out a lot different. Especially when we add mental or passive powers. No game (as far as I can tell) has ever done this before. And whilst Amsterdam had my first preference, the location is not set in stone, I merely wanted a place that was not used before giving the international players a new place to explore.

The story of Second Son was pretty good, but we will need a new story, we actually need 6 new stories and that is the rub too, one of the 6 is the main character, but the others have their stories and they mix. A new challenge not seen before to this degree. And this is the 4th game I put online, whilst Microsoft spending billions currently has nothing to show for it, actually they do. According to Forbes, Redfall is in the top 15 worst reviewed games. So how many billions did they spend on that company? Evil laughter starts now and I will put more ideas here, good times for Amazon Luna and Sony, not that much for Microsoft, but that is how the cookie crumbles. 

Enjoy the day.

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Indecisive and on the fence

I was on the fence for part of the day. You see, I saw (by chance) a review of a game names Redfall and it was bad, like burning down your house whilst making French fries is a good day, it was THAT bad. Initially I ignored it, because haters will be haters. I hate Microsoft, but I go by evidence, not merely my gut feeling or my emotions. So a little later I got to be curious, you see the game was supposed to be released a day ago and I dumped my Xbox One and it is an exclusive, so I couldn’t tell. As such I looked a few reviews and they were all reviews of a really bad game. It now nagged at me and Forbes (at https://www.forbes.com/sites/paultassi/2023/05/03/redfalls-failure-is-microsofts-failure/) completed the cycle. There we see ‘Redfall’s Failure Is Microsoft’s Failure’ with “Redfall reviews are in, and they are terrible. What could have and should have been another hit from Arkane, maker of the excellent Dishonored, Prey and Deathloop, is instead what may be the worst AAA release in recent memory” and it does not end there. We also get “two hours in, I understand the poor reviews and do not understand the handful of good ones. This is a deeply, strangely bad game, so much so that I truly don’t understand how it was released at all in this state” and that is the start of a collapsing firm forced to focus outside of their comfort zone and the fun part (for me) is that it was acquired by Microsoft for billions. So we are on track to make that wannabe company collapse by December 2026. I added my IP for developers exclusively for Sony and Amazon could help, but the larger stage is that Microsoft is more and more becoming its own worst enemy. Yet, I do not rely on that alone. Handing some of my IP to Tencent Technologies will help. Sony is making them sweat but I cannot rely on Amazon with its Luna, as such Tencent technologies is required to make streaming technologies a failure for Microsoft too. So whilst we mull “we are left with now-goofy-sounding tweets from Phil Spencer announcing last year’s delay, saying that they will release these “great games when they are ready.” Redfall was not ready. And given what’s here, I’m not sure it ever was going to be.” I personally feel they were not, but they did something else, something worse. It was tactically sounds, it really was, but they upset the gaming community. They took away the little freedom gamers had and now we are all driven to make Microsoft fail, whether it is via Amazon, or we will engage with new players like Tencent Technology and add to the spice of Sony, but Microsoft will pay and now it becomes even better, they now have a massive failure for a mere $7,000,000,000 not a bad deal (well for Phil Spencer it is) and that is not the end of the bad news. As Tencent accepts my idea they will create an almost overnight growth towards a $5 billion a year market and they will surpass the Microsoft setting with 50 million subscriptions in the first phase, how far it will go, I honestly cannot tell, but when the dust settles we will enter 2026 with Microsoft dead last in the console war and in the streaming war and that was merely the beginning. They lost the tablets war already, they will lose ‘their’ edge war and ChapGPT will not aid them, a loser on nearly every front. That is what happens when you piss of gamers. To be honest I never had any inkling of interest in doing what I do now, but Microsoft made me in their own warped way and Bethesda because of it will lose too. They will soon have contenders in fields they were never contested before and this failure (Redfall) will hurt them more than they realise.

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Slapping a giant

Yup, that’s me, but not in the way that we saw in comic books. This is real. I set up the setting for Microsoft to lose out a few times. And with Amazon staying asleep at the wheel, the option is now with Tencent technologies in one direction, but there are a few more directions to consider. So now it is time to take care of Bethesda, or hat was Bethesda, it is now Microsoft. I saw the claims that it might come to PS5, it might not, yet the reality is that this is stalling technique. It is not the first time that Microsoft did this. They made similar settings in the 90’s. As such some developers out there will have the option to grow in amazing ways. You see, it is time to create two new games. The first is already on my blog. Search for “lawlordtobe + RPG” and you will get most of it immediately. There is one condition, the simple fact that the game will be made for PS5 and Amazon Luna only, optionally later on Tencent, but that is still some time away. You see Microsoft paid 23 billion for Bethesda, as such making them bleed is a nice present for messing with gamers. 

The RPG game
A lot of it is already on this blog, yet I considered a few more items. One setting is that you could get a lot more out of a new era. Between 1568 and 1748 the Dutch had over a dozen wars which involved Spain, Germany, Portugal, England, Sweden and Austria. It would also involve the Golden age of the Netherlands. People like Rembrandt would show the world what the Dutch were capable of. 

My issue here comes from a setting in the Ezio collection. Ubisoft was great in those days and I just replayed these games learning that they are still massively good. But there are issues, nothing against Ubisoft on those titles. But the setting of Brotherhood gives the stage a much larger setting when you apply those graphics to Dutch settings and adjust it for the 17th and 18th century. When we consider that outfits were merely cosmetic, that could alter. You see someone in German garbs would be massively distrusted, but not in Germany. The same for the Spanish but not the French. Outfits matter and that gave me the idea to have tailors with several layers. Three levels of tailor and you could help these tailors out to gain a level. They could only gain ONE level, as such choices become important. Yet a level two tailor would not talk to you until you are dressed as a level 2 person (and live in that city, or have fame). The same for weapons and in some places you cannot walk with a sword, but you could have a dagger. All things that were assumed in Assassins Creed, but now the systems are powerful enough to deal with it (the Xbox 360 and PS3 could not). It allows for new kinds of stealth. Yet line of sight is important, but so is minimal distance and unless you are correctly attired you get all the attention that you never wanted. Also there was no ‘police’ or protection in every corner. There were a lot more in high society places but that was about it. Still the police was not the worst opponent. Cutthroats were that and now we have an entirely new kind of stealth. When we apply that to an RPG it becomes a challenge, no doubt about that. And when you apply this to cities in the Netherlands it matters. You see, the big places were Utrecht, Deventer, Zwolle, Kampen, Haarlem, Leiden, and Amsterdam. The Hague would not get its city rights until 1800. 

Yet this setting towards an RPG would create a new era of gaming. Like the other settings I mentioned you get to have the first two games with similar mechanics, merely a totally different side towards gaming. The Dutch side is often ignored because of its size, yet they had a war that lasted 80 years, in those days that spanned 5-6 generations, then Napoleon made a mess of things and that setting reflects into a nice setting to RPG gaming with optional stealth settings. 

As we start the game we get an choice of three

The initial option is Killer, Soldier and Thief. Each with strengths, but there are three more. You can grow in both sides, so the thief can also become a Brigand or a robber (they are not the same and as you can grow to lets say 5 degrees in the first choice, you can only grow 3 degrees in the second and third options. It allows for a lot more playability. But a good RPG game will have limitations. For example, the Thief will never be allowed in the Merchant guild, as such he cannot grow shops, but he can steal art and become really wealthy that way. The brigand has opportunity there as a smuggler, the robber does not. It is that interaction of styles that allows for the play style a person prefers, or they can really leave their comfort zone and do the opposite. The thief robber and brigand will have much better stealth options than the other styles, the soldier side will have better weapon skills and the killer will be equal if not better with some weapons and have better stealth than the soldier, but less resistance to attacks. That is merely one side. The Dutch had the golden age and as such they had all kinds of art and in those days it was very cheap (by our standards). As the Bethesda games have their own niche, the time to create a new niche becomes important. From a Bethesda point of view the time is right, no matter what they claim, they have time restrictions and Microsoft is making it harder for them and there is the option for the new developer and when you get it right with Sony, you get a new hardcore fan group with up to 32 million fans, no matter what some Microsoft driven guru states. This game was played before and you will have to stick to your guns. The options are clear. Are you a real developer or a wannabe? These ideas are free for exclusive Sony and Amazon Luna developers. 

I talked about one side and gave you another. Yer when you do the search I stated at the beginning you get a lot more and it all fits together in a few ways. When we connect the points you see so much more and you got it without investing time or money. As I stated before, lets collapse Microsoft before December 2026. Lets show Ubisoft that the claim of every year an Assassins Creed game is a BI setting and not an art setting. Is a game business intelligence of art? I see it as art with added mathematics (at times). Let’s teach some of them a lesson by yanking away their markets and in case of Microsoft, who just (apparently) lost their Blizzard/Activision deal. Lets show them that messing with gamers and yanking away gaming pleasure for $7,500,000,000 comes at a price, one they never counted on. The shareholders meeting of Microsoft could end up being massive fun in 2024/2025.

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Blocked or deserted?

That is where I felt I am. I have been bending over backwards to get season 4 of Kenos Diastima started or moving. In part is was a new cast to set in motion, in part it is the setting to connect throughout the story two very different parts, but I always go back to the foundation. The end of season 3 was an open ending. I reckon it would be the ending people like Terry Gilliam would reflect on with ‘Nice!’ And in his case nice would be a huge compliment. Still, I tried and I am coming up short. So I was retracing my steps. I avoided the first script, because that is locked at present, things need to happen before I continue. The second script is where I got to and stayed at. The script ‘How to assassinate a politician’ was my answer to certain people offending Islam. So I am putting it here, so that someone at Al Saudiya could do something with it. 

Prologue
In Dammam a man and a woman are sitting in front of the TV. It gives them the news and that a Dutch Politician named Geert Wilders is revived a Prophet Mohammad cartoon competition, both are angry and outraged on the insult to Islam and they talk about it for some time. She is the teacher at the Girls First High School in Dammam, whilst he is a teacher at the Boys Education College. It is the net morning that they have decided to hold a writing competition. They both asked if the news was seen and that starts the essay of the day. In English they have to write an essay on how to punish such an insult to Islam and the students are told that they will be competing against the other school and the two best essays go into the finals. The children start writing.

We hear narrations of children’s voices with parts of their essay. 

The winners are announced at the end of the day and both winners will get personal speech training from their teachers, so that they can present the story as good as possible. The winners are Ibrahim and Saad for the boys, for the girls they are Ayasha and Nura.

Story One, Ibrahim
The mans walks through the street of the Netherlands (set in Amsterdam), he sees the people walk, the cars ride and long boats in the canal. He looks at the street signs and the trees, he is not used to trees and he admires them for a moment. He looks like a prince like the prince in Aladdin with a face like a young Sylvester Stallone, with a large moustache. He walks through the street and sees Geert Wilders. He pulls out a machine gun (like in First blood) and he shots the street, the cars and Geert Wilders. Then with his blinking red eye he looks at the street and it states (0 faithful hurt, from Terminator 2). He walks over to the body of Geert Wilders and states, thou shalt not insult islam infidel. He then walks away, and as he walks away his weapon vanishes, as does his outfit, he suddenly no longer looks like Aladdin, now he looks like Ibrahim and Ibrahim walks straight over to a Turkish kebab shop. He orders a kebab whilst he sees policeman running all over the street looking for a man who no longer exists.

Story Two, Ayasha
We see the view from a person’s point of view, we think it is Ayasha, but we cannot tell. The person walks the streets of Amsterdam, we see him turn right into a smaller street and we watch as Geert Wilders walks out of a door. The person walks and wherever he steps we see grass grow, we see flowers erupt and the chirping of birds. We see Geert Wilders take a long look at what approaches him and he falls to his knees in tears. We hear him state “Forgive me” and the light increases and his head explodes. The person is suddenly gone and whilst policemen are blocking the streets, the people see a street covered in grass and flowers and one person with an exploding head, no one can tell who he was.

Story Three, Saad.
This starts somewhere in Egypt. Saad is watching a pyramid and makes calculations. He measures every part of his journey and at some point he starts digging. He digs for hours and then he stops. He has found a crate. He opens a crate and he finds an ancient oil lamp. He cleans it with alcohol and as he cleans it, the writing becomes clear. The text issues a warning. “Here is imprisoned the Afreet Apep, do not break the seal” the boy opens the seal and a serpent comes out, no larger than a worm. ‘What is thou wish’. The boy clever as he was. ‘The man Geert Wilders, an infidel insults our faith, for your freedom you will kill him, you will never harm any islamic person and this freedom is yours’. The serpent nods and whispers ‘As you wish’ and bites the boy. The serpent continues. The poison will make you sick, but it will not kill you, as you heal you will hear the voices of scorpions and snakes, they will never harm you and now you can keep your family equally safe. He snake slithers away. It made a long journey and in The Hague in a house, Geert Wilders takes his coat of and sits on a sofa. As he sits and reads papers he has no clue that he is surrounded by snakes and scorpions. The scream wakes up the neighbours. When the police walks into his apartment they see it overrun by snakes and scorpions and in the middle of a room, unrecognised with poisons is the body of Geert Wilders.

Story Four, Nura
In the softness of the desert, in a well to the north of Dammam is a secret. Its secret was well hidden by clerics. But her grandfather was a cleric, he was killed in Iraq whilst attending a sermon. His death weight heavily on her and she has never forgotten the pain. She carefully walks into the den that was sealed and she chisels away on the wall. She gets into a room that holds a cage with a despicable creature, after centuries he no longer has a real body. The creature is skin a bones. The creature looks at her and she speaks ‘Can you understand me?’ The creature nods. She continues ‘If you go north past the seas you will get to the old christian places. Do you know them? The creature nods again. Under no condition are you ever to come back. What you do there is your business, but one thing you must achieve. The creature looks at her. In this bag and she hold up the bag is water, some bread, some meat, a map and a photograph. That person resides in a place called Wassenaar a part of The Hague. When you get into that country you can do whatever you need to to regain strength, but this person must be taught never to insult islam again. Humble him, make him your slave, it is up to you. Do you accept. The creature nodded. Nura opens the cage and the creature slowly walks out, and grabs clumsily the bag, he has a sip of water and a bite of food. She then hands the creature a parcel of beef, he accepts and walks a few more steps. He notices that it is dark outside, he climbs the wall of the well avoiding the waters and leaves. Nura leaves the place to go to bed and dream of these people insulting the prophet with a terrible fate. In the meantime the ghoul regains strength and by the time he is in Belgium centuries of captivity are undone, he is again the ghoul he one was and he has no issues getting anywhere. When he gets to the address he casually walks in, Geert notices him and asks him what he is doing in his house. Geert merely hears ‘Never insult the prophet’, the Ghoul grabs his hand and bites it clean off. Geert Wilders screams and dis of blood loss. The ghouls seeks out the nearest cemetery and decides to feast on the corpses of the non-believers. He never believed, he was too old, but the delight of rotten flesh was never forgotten and now it lies fresh in his memory.

Story Five
A man walks through the streets of The Hague, he walks slow with a staff. He is Arabic and he hears how he is called Gandalf and sometimes Saruman. The names mean nothing to him. He walks from Mosque An-Nour into the city. Looking at the streets and the people. Whilst walking he knocks over the boombox of a person and when it falls it breaks. The man is all apologetic, the cleaning man shrugs. ‘These things happen, not to worry’ the man curiously bows to the man and apologises again and walks away. It is later when the man returns holding a box, the cleaning man  looks at the box. ‘For the damage I caused’ the man states, he bows and walks away. The cleaning man opens the box, only to see a new Sony boombox. He smiles. It is much better than the one he has and he slowly walks towards his work. The man cleans in a Dutch government building and he cleans the corridors and offices. It is well paid work and he is happy to do it, he can send more money to his family then he thought and that makes him happy. Whilst he is cleaning he notices a man with white hairs and two security people following him. He sees them every day. The man ignores him and goes into the men’s room. The cleaning man is in an office when suddenly his boombox becomes very loud. It takes him a second to come to the cart and he lowers the volume. He shrugs at the security people. ‘New radio’ he states and the security people smile. He continues his route only to hear shouting a few minutes later. 

Saruman/Gandalf is standing in a room. Across the street from a governmental toilet. His stick and water flask have been transformed into rifle, the angle was perfect, the flask was high powered air and the scope showed him more accurately what he is aiming for. It is a man with white hair in a toilet. He takes aim and he presses a button that maximises the boombox volume, he can even hear that radio and pulls the trigger. Straight in the head, the politician is dead before he realises what hit him and the man quickly disassembles the rifle, the cane is a cane again and he walks out towards the train station. On route he sees a water dispenser, he is about to fill the bottle. He hears ‘Stop!’ He looks around and a policeman takes the water bottle. The man points at the water fountain. ‘Yuck’ he states and signals a man in the shop behind him. The man hands him a bottle of water. The policeman fills the bottle and hands the water to the man. He nods, the policeman takes the few remaining sips from the water bottle and walks away. The man walks off to the strain station.

Epilogue

In a room with two people we see a window, in the background we see Azadi Tower. The first man speaks ‘Are the Dutch blaming the Saudi’s?’ The second person nods and says ‘Just as we expected’ we might not have a school, but we can act against infidels. Both man smile and drink their coffee

The end

I came up with that story in a little over an hour. I had some delays with the fourth story as it was too similar to the third one. The fifth story evolves between the four stories, with the hit happening after the fourth story is finished. I think it is nice to be creative and it was done as until that moment I never knew that making an image of the prophet was a taboo (or unacceptable). We were never told too much about islam in primary school and what we were told about the Crusades were too much of a lie. Anyway, this was my response. I hope you liked it, Geert Wilders might not, but I kind of don’t care about that part.

Have a lovely day, and let’s see what we can do to Microsoft tomorrow.

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Whilst watching a painting

This is an odd day, even by my standards, but to see that we need to take this chronologically. It all started with an article about 10-12 hours ago. The article (at https://www.theguardian.com/us-news/2023/apr/21/pentagon-leak-modern-spying-ts-si-fvey-signals-intelligence-five-eyes) gives us ‘TS, SI, FVEY: what the Pentagon leak initials tell us about modern spying’. The Guardian article is quite good, there is nothing negative to say, but whilst I was reading it, thoughts came to me. The first came with “Teixeira was one of 1.25 million people able to access top secret material on the US Joint Worldwide Intelligence Communications System, a share repository created in response to 9/11. A former senior British official said he believed it was obvious that now was the time to review the distribution of top secret material.” It took me back several years and the over BS imagery that Huawei was a danger. It was so dangerous that it had to be taken out of the networks. The UK had a decent reason, but merely barely. Now we see that there is causality between showing off gamers and the Pentagon. They do not need to wait for China, US intelligence staff are eager to please (optionally through peer pressure) and they will put it all online. No weakness in Cisco, or backdoor in Huawei equipment was required. It sounds harsh and it needs to be. The next part is “In an era where counter-state threats are taking over, and the danger of leaks greater, it looks like a rethink is needed, the ex-insider said.” That is actually quite deep. Rethinking the intelligence classification system is not an easy task, but one worthy of considering. I reckon the Navy (any Navy) is the hardest part, they are set in their ways and changing that is near impossible, making a 50 year old hooker a virgin is probably easier. 

Anyway, I was contemplating these issues and suddenly an image appeared in my mind. It was a painting of General Lafayette I saw a long time ago and suddenly the cogs started to turn. I remembered certain arcade machines in the 80’s and now my mind redraw the specs and reset the issues to a new kind of arcade. One that might find great interest in places like Universal world in Orlando, and adjusted setting might make it also feasible for Disney-world (also in Orlando), and the idea didn’t stop there. The setting powered by Sony Playstation 5 (multiple) gives a rather different stage and one that I don’t think has been considered before. That being said, if one part works this thing could go in all kinds of directions. You see, if engagement is the power of marketing, what happens when rides become engaging and almost interactive? It is a new and different setting. The nice part is that the Sony Systems are more powerful then required, as such the stage isn’t merely what powers it, but HOW it is powered and I wonder if these two players ever thought in that direction. Now we merely need to fill in the blanks, almost like the pentagon is doing by handing blanks to people who should never have been given security clearance. Still it was the thought that counts and I reckon that even with the absence of Huawei equipment China is delighted with people like Jack Teixeira, I wonder if they will send them a Christmas card this year, just for jollies. 

In part I wonder why the Pentagon doesn’t have a verification system. I read about it once, I forgot where. The systems creates almost identical documents, the punctuation was key here. They figured out the source by having different versions with here and there a different punctuation and with some punctuations missing. As such with only 33 punctuation alterations, you could drill  down on the leak with the second document, consider the amount of punctuations 3-5 pages has, it would be an easy task and with deeper machine learning it could be automated to some degree. No interference and a clear path towards seeking verification. This was not my idea, I read it somewhere and for the life of me, I cannot recall where I read it. 

Still this all led to a new idea in theme park options, it just came to me, thank you very much General Lafayette (he died 189 years ago, so the IP is all mine). 

Still there is another link, the link is one the approach to classification. You see, mot nations have a clear track, the US and the five eyes intelligence group a lot less so. It does not matter how it is done, the issue is resources and staff and that link is not optimised. Tell me in all honesty, why do 1.25 million Americans with top secret clearance have access to all these documents? Why is there not a database where it is stored and people will have to access when needed. But when was there information? Is that not in reports THEY file. There needs to be a more intelligent tag system that allows people with access to seek document that they should be aware of. In all honesty, which documents did Jack Teixeira actually need? It is a serious question because there is part of the solution. Anyway, it is a slippery slope and it is not easy to navigate SIGINT and GEOINT and those are the two I have some knowledge of from 1981 onwards and my exposure was extremely limited. Still it makes for an interesting puzzle and it led me to a new IP options in theme parks and in all honesty I have no idea what to do with it next. I need to figure that out at some point.

Enjoy Sunday.

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