Tag Archives: Sony

The price of identity

We all have needs, we all have identities. It is important to us, as it is for many others. No one debates or disagrees with it. Yet what to do when identity hinders us? When we see the Washington Post (at https://www.washingtonpost.com/world/national-security/former-nsa-deputy-is-mattiss-leading-choice-to-head-the-spy-service-if-it-splits-from-cyber-command/2018/10/05/1be8d7a8-c73d-11e8-b2b5-79270f9cce17_story.html) giving us ‘Former NSA deputy is Mattis’s leading choice to head the spy service if it splits from Cyber Command‘, we need to consider the impact of identity, corporate identity, governmental identity, military identity, projected and presented identity. They are not the same and can vary to a much larger degree. When someone is part of what used to be referred to ‘No Such Agency‘. We will get the impact of identity; we all know that and many faced it too. Look at any friend or co-worker you have ever known and ask him/her about the impact of a merger and they will tell you, there are changes. Some are subtly, some are not noticed, yet others are, usually in infrastructure and the way things were done. Now the change tends to be for the good in the long run but that is not a given.

So what gives?

It is my personal observation and a highly speculative one at that. Yet I believe that the Washington Post giving us: “The current head of both organizations, Gen. Paul Nakasone, has urged Mattis to keep the NSA and U.S. Cyber Command under one leader on the grounds that the nine-year-old military organization is not ready to stand on its own, these people said. In recent weeks, Mattis was close to a decision to separate the leadership arrangement, but Nakasone’s counsel has caused him to reconsider, according to two U.S. officials. The officials spoke on the condition of anonymity to discuss sensitive internal deliberations“, is not entirely accurate. I believe that ‘military organization is not ready to stand on its own‘ is not the setting that matter. I believe that Stratfor who gives us ‘A New, More Aggressive U.S. Cybersecurity Policy Complements Traditional Methods‘ is very much at the heart of that. I believe that the general is not ready or perhaps unwilling to set the offensive and aggressive part in motion. Now, this is no bad reflection on the general, let that be a first. He is well decorated, he has seen the field in many ways and he has done a fair share of field events. He has earned his rank. I merely wonder that a man who has seemingly played a defence and protection game is the man for the offense. I think that this is a football moment, and as a non-football expert (and a 49ers fan) I would compare the General to DeMarcus Lawrence from the Dallas Cowboys against what the US seems to demand is a Derrick Henry (Tennessee Titans), or even a Tom Brady (New England Patriots), roles that are not really moveable. Even as a Quarterback might become a really good Derick Henry that Quarterback will never become a DeMarcus Lawrence. The defence and offense game is that far apart. This is where Chris Inglis comes in. He is an analyst (at heart), he is used to counter offensive strategies and introduce strategies of his own (effective one’s mind you). I believe that this is the game that is in the open at present and these two will need to find a way to make it work. Not merely because it is good for the needed strategy, but because the segregation of the two elements might hurt U.S. Cyber Command in a few ways, not merely funding, but the elements that U.S. Cyber Command currently have access to will partially fall away and getting two infrastructures like the NSA is unyielding, unaffordable and in the end will introduce flaws and dangers on both sides of the isle making the setting (as I personally see it) a non-option right of the bat. Stratfor gives us a few other items.

One of them is “A best-case scenario for a U.S. cyberattack would be disabling computer systems and networks being used against U.S. interests to prevent an attack from happening or to disrupt an attack that is in progress“. The problem there is that some of the opponents are getting to be really good at what they do and a few of them are not state driven, not by any state changing the dynamics of the solution. Even as I discussed the hop+1 strategy almost three years ago, settings like that require an expert layer one knowledge and the players cannot both have these experts changing the needs of the infrastructure overnight.

The second consideration is: “Perhaps the main challenge to U.S. engagement in tit-for-tat cyberattacks is that the United States is by far the biggest target for such attacks“. That might be true but that goes beyond mere true enemies, it includes a truckload of students wanting to finger the man (or is that giving them the bird)? Do they really want to waste resources to those people whilst the US has actual enemies in the world?

The larger issue is seen with: “Discussing the strategy, national security adviser John Bolton hinted that the administration had already taken steps to bolster offensive efforts in recent weeks, warning that the United States is no longer just playing defense when it comes to cybersecurity. But despite the Trump administration’s more hawkish tone regarding cybersecurity, it will continue mainly to rely on traditional measures such as the legal process, regulations and cooperation with the private sector when it comes to cybersecurity” It is here when we get the consideration of the resources required. The defence, offense and legal sides of it all becomes a real mess if the two split up giving the chance that targets and issues walk away on technicalities. How does that help?

The strategy s even more profound when we consider “Clandestine, discreet attacks are certainly already key elements of U.S. cyber tactics. There have likely been more examples of U.S.-launched attacks that have not come to light, perhaps because they were never recognized as cyberattacks. While the less known about U.S. cyber capabilities, the more effective they will be when deployed, this by definition limits the deterrence value of U.S. cyber capabilities“, at this point is the setting of ‘discreet’ that comes into play. With the two separated they will get into each other’s fare waters and more important give accidental light to the discreet part of the operation, there will be no avoiding it, only the most delusional person would think that it does not get out when more than one player is involved, because that will always introduce a third item being the intermediary, the cold war taught many players that part of the equation. And that is even before we get to the statement: “recent cases like the September indictment of North Korean cyber operatives, which displayed heavy FBI reliance on private security firms such as Mandiant and Alphabet to collect technical evidence and carry out investigations“, now we see the folly as Mandiant and Alphabet are mentioned, the entire matter grows further as soon as Constellis becomes part of the equation. That is beside the point of realising (highly speculative on my side) that neither three Mandiant, Alphabet and Constellis have the required safe servers in place to prevent names, places and facts from going out into the open. I might not be able to get in, but there are dozens who will get in and that voids the security of the matter to a much larger degree. For arguments sake I will leave Booz Allan Hamilton out of that equation, they have been snowed on long enough.

And even as we see the instance of legal preference, the US must realise that any attack from state or non-state parties in China or Russia has close to 0% of being successful (outside of the exposure part), the entire matter in case of the OPCW in the Netherlands is one. An attack was thwarted, yet was it THE attack? The guardian article (at https://www.theguardian.com/world/2018/oct/04/visual-guide-how-dutch-intelligence-thwarted-a-russian-hacking-operation) reads nice, and we see all these facts and from my point of view, things do not add up. You see, I would have used the car that we see mentioned “In the boot of their car was uncovered an arsenal of specialist electronic Wi-Fi hacking equipment” as a fire and forget consumable, use it as an access point, segregating the hacker from the accessing unit. When you have (as they stated) “cash: €20,000 and $20,000” getting a second car far enough to access yet not be directly linked is seemingly easy enough. Then there is the setting of the photo at Amsterdam’s Schiphol airport. I am not debating the issue of the photo, it seems genuine enough. In this operation they did not fly to Germany and took the train, or take a car and cross at Oldenzaal, Emerich, or even via Belgium and enter via Antwerp, or Eindhoven. It almost read like they wanted to get noticed. They know that Amsterdam Airport is high tech and nothing escapes their camera eyes. To me (a paranoid me) it comes across as ‘Where did they not want us to look‘. A mere sleight of hand deception, and again the entire GRU mention. A phone outside of that building and they had the taxi receipt? No one merely driving them to the airport in Russia or even them taking a bus from any hotel in Moscow. No a taxi receipt of all things, is anyone buying that? So in this it is not the Dutch, it is the Russian side that makes no sense at all.

How did I get there?

This is the initial setting of offense and defence. The proper application of strategy in all this matters, because we seem to undervalue and underestimate the need of either in all this. Because we get to push a button anywhere and anytime we seem to underestimate on what is recorded, what is collected and what can we verify. That entire mistake is how any offensive strategy can optionally become folly from the moment the instigation of ‘press any key‘ to start gets us. Proper offensive is not about doing what needs to be done, it is about being able to prove who did what. Perhaps Sony remembers that part as they were given that it was North Korea did something, whilst their computers were not even close to PC gaming ready, the mere processor, which was about 25% (at best) of a 1994 Silicon Graphics Indigo system is not the system that gives you what you need to hack the night away. The tools are equally as important as the access and ability to negate identity. When you see that part, the entire hop+1 intrusion path makes a lot more sense.

This now gets us to the end of the Washington Post, where we were treated to: ““As the build of the cyber mission force wraps up, we’re quickly shifting gears from force generation to sustainable readiness,” Nakasone said in a statement in May. “We must ensure we have the platforms, capabilities and authorities ready and available” to carry out successful cyber-offensives. Some former senior intelligence and defense officials oppose separating the “dual-hat” leadership arrangement, including former NSA Director Keith Alexander, former Director of National Intelligence Mike McConnell and former Defense Secretary Robert Gates. This week, former CIA Director David Petraeus, a retired Army general, said during a Washington Post cyber summit that he’d keep the dual-hat arrangement “for the time being.”” It is not merely the ‘we have the platforms, capabilities and authorities ready and available‘, you see, when we get to capabilities we see the need of offensive players and even as Cyber command might be aces in their field, the offensive game differs to some degree and even as we see that they are way above the student levels, we get back to the Football equivalent you see the application of defence and offense. It is not DeMarcus Lawrence versus Derrick Henry, the question becomes can DeMarcus Lawrence be a Derrick Henry that is good enough, that is the battle within. The mere realisation that if you fail this when the offensive is broken into a train wreck that makes the limelight in every paper, that is the game that is the dilemma that Gen. Paul Nakasone faces as I personally see it.

And when we see Stratfor with the one little gem we did not consider, the mere proposed fact that North Korea has a mere 9,000 IP Addresses, do you really think that they could have done this all, or are we in a setting where someone had the ability to act on BGP hijacking and was able to mask it to the level it needed to be masked at, because that was the offensive play that needed to be considered and there was no way that the evidence had been uncovered to that degree with a backdoor could be removed with a simple reset of routers.

#FourtyNinersRule

 

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Warring consoles

There are a few wars to look at, but the setting for the consoles is one that is shifty as hell. I have been outspoken against a certain brand whose name starts with ‘M‘ and ends with ‘icrosoft‘ for a few reasons, but that is not what it is about. It starts with the Sato. A writer for Siliconera giving us the sales of consoles for last week. The systems that matter for the week of 10th to the 16th of September in this are Nintendo Switch that sold 38,738 consoles, down from 43,513 last week. The PS4 12,057 down from 12,281 last week, the Xbox One 58, up from 19 last week, the PS4 pro 4,959 down from 7,442 and the Xbox One X 159 up from 30 last week (Japanese sales numbers). So we can go with the fact that Microsoft is the only one on the rise. We can go with the optional truth that Microsoft consoles (plural) merely represent 0.5% of the Nintendo Switch sales. I did not even consider News Nintendo DS systems in all this, the number would become laughingly small (and blow away whenever you open a window), if it has not done that already. Microsoft Xbox One systems are a mere 3% of the PlayStation 4 systems and that is not a good thing either (for Microsoft that is). Yet we must also acknowledge that Nintendo is a force of nature at present. You see, at present the Nintendo Switch might merely be at 45% of all the PS4 systems sold (normal and Pro), the fact that they did this in under 2 years is an amazing achievement and there is no stopping Nintendo. I expect that they will break additional records at both Thanksgiving and Christmas this year (as well as the Saint Nicholas festivities in one or two places).

It goes even further when we see the Nintendo games exploding on the screens when it comes to the revenue. This year alone, the revenue for Nintendo went up by a cool 100% to a net value of almost 10 billion dollars, that is a massive achievement in gaming and their growth is still enduring. With online play being free and Fortnite still on the rise and with 30 titles still arriving before the end of the year. It seems to me that Nintendo figured something out and Microsoft is paying a high price for the wisdom gained (Sony gets hurt too but much less).

So whilst Xbox UK is still hiding behind what I would clearly define as ‘deceptive conduct’, they might think that it is ‘innovative thinking’ we are merely confronted with a once growing game maker that is now becoming obsolete in its thinking.

So why deceptive conduct?

You see, the people were confronted with a tweet a mere three days ago. The tweet: “Play 500+ Classic Xbox & Xbox 360 titles on your Xbox One today… totally for free“, yet when we read down the tweets, we see the hitch. We see: “If you already own them – no need to buy again! Just download or put the disc in, and away you go“, news that is 2 years old and we are still confronted with a digital department that just does not get it. They did not tell us “We have upgraded our backwards compatibility program to 500+ games“, no that would be too honest. No we get: “Play 500+ Classic Xbox & Xbox 360 titles on your Xbox One today… totally for free“, it is not merely deceptive conduct, it is what I would personally call an open blatant lie. You see: “totally for free” would have been the setting if pre-owning the game was not a requirement, so some purchase was required, giving the setting one that is a an outright lie, as I personally see it.

Getting back to the sales I mentioned earlier, we need to realise that this is not global. The numbers come from merely a Japanese source, sales in Japan. Yet the setting is still clear (to some degree), Nintendo is here to stay and it is growing its influence on a global scale and when we see the mere achievement of 58 Xbox One systems over a week in a nation that is around 130 million people, whilst some sources give us that 50% of them are into gaming. We do not have a comprehensive data file that gives us a more complete picture. Yet we see that there are around 700 million online gamers, which is well over 40% of the online population, when you consider that, we see that the numbers and the setting is massively important. Venturebeat gave us in the past that spend per person is Japan (#1) with $120 per person, the US (#3) with $62 the UK and Australia in 4th and 5th, whilst they are on equal footing with $62 and $55 per person. So at that point do you still think that all this misrepresented loot box mess is merely about gambling? So when we were given: ‘Australian Senate inquiry extended after study calls loot boxes ‘psychologically akin to gambling’‘ merely three days ago as well as both “The Australian Senate inquiry into micro-transactions is taking into consideration a large-scale study that claims “loot boxes” are psychologically akin to gambling“, as well as “The paper is the result of a paid online survey among 7422 gamers. Curiously, over 6000 responses to the survey were discarded because the answers were either not serious or incomplete“, which is interesting because I never saw that link in any place and I have been a gamer since 1984, long before the word ‘gamer’ was cool. The article is actually good and gives us one part that I can stand behind: “recommends adjustments to the current game classification system advising “parental advisories for games that feature loot boxes” as well as “a descriptor outlining that the game itself features gambling content”“. I would be willing to take it one step further. I would demand that there are two additional parts. The first is that there needs to a clear path where we can earn loot boxes for free (not unlike the Mass Effect 3 setting), in addition we need to see a clear sticker on the front of the box stating that ‘no loot boxes are required to play or complete the game‘ Several games have clearly stated that in the past, yet adding this on the front of the cover is not the worst idea.

I still disagree that it is gambling, yet having a clear mention that loot boxes are set to chance and optionally the chances of getting a certain rarity is not the worst idea either. And in all this, the console war is now setting to a much larger stage, even as they all (partially correctly) point their finger at EA Games. Ubisoft has unlockable content (at a price as well, yet they ALWAYS clearly stated ‘this item can be unlocked through regular gameplay‘ as well. So it is not immoral that they offer it as an initial unlock for $5, it merely shows us that that person is not really a gamer, merely a player.

In this there is more to Ubisoft; it is clearly seen in their Assassins Creed games. Going back to Assassins Creed 2, they had the Ubiclub. You can buy things there. Unlocking premiums and extra’s (skins, backgrounds, outfits and weapons), to buy them you play the games and when you get to a stage, like completing a set of conditions, making it to a certain point in the game you get points, these points re kept in you profile and you can unlock them for any Ubisoft game you have, giving you more and more by merely playing. It opens up the need to complete, the drive to achieve and the option to get cool things. Here I clearly state: ‘Well done Ubisoft!‘ and this is still an ongoing stage with badges and cool stuff with every additional game that they release. So as I state that loot boxes are not gambling, I am for the most not against the setting: ‘Study urges games with Loot Boxes to be Restricted to Players old enough to Gamble‘, which is not the same. The question is not merely on how to check it; the issue will soon be that abuse is harder to check. Even if they cannot be merely bought online, even when the loot box cash needs to be bought in the store, we will see the irresponsible act of the parent giving in to ‘junior’ buying more and more loot boxes. It is important to raise the issue as more and more consoles are confronted with games that depend on loot boxes, and that is not nearly the beginning. We see part of this in Eurogamer (at https://www.eurogamer.net/articles/2018-07-23-fifa-player-uses-gdpr-to-find-out-everything-ea-has-on-him-realises-hes-spent-over-usd10-000-in-two-years-on-ultimate-team), when we are given “Michael was sent a data dump by EA via two PDF files each over 100 pages long. This amounted to a huge number of files, which include engagement data, FIFA 18 stats, device information and more than 10 audio files (these are recordings of his calls to EA support). It also included details of every player Michael bought and sold over the past two years in FUT“, so beyond the setting of “EA also provided data relating to how much real world money (in dollars) Michael had spent on FIFA Points, and he told Eurogamer he was “gobsmacked” to discover he’d spent over $10,000 in just two years“. Apart from the fact that you are losing your screws, the mere fact that you are not aware wasting cash to such a degree is one part, yet in this, the part that everyone ignores is “30 days later, Michael was sent a data dump by EA via two PDF files each over 100 pages long. This amounted to a huge number of files, which include engagement data“. I never played FIFA, yet when Microsoft remained in denial that 5 GB in 10 days was uploaded without my consent or knowledge into the Azure cloud, they merely pointed at the internet provider and stated that this is their responsibility (whilst I had not played any multiplayer games), and now we see what EA collects, in all this, the collected data is not an issue in any of this?

And the console wars are not done, not by a close margin. This goes beyond which system is popular, with system has loot boxes. This is about data and with all these systems being online and optionally ending up collecting personal data, there is a larger for not merely gamers and players. It is about classifying people and the setting of how bankable have we become? We saw this a few months ago with ‘Esports streamers and gamers are among the most bankable influencers, pitching to a new generation of consumers that don’t track traditional‘, it is about finding money people, those who propel the brand and when we realise that we seem to have a few additional problems and the fact that no attention is given to that part in the equation is equally a problem.

 

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Upping the game

Today started with a nice revelation, Microsoft has taken the sales offensive. Even as we were treated to ”Bethesda’s online action role-playing game “Fallout 76” won’t be available on Valve’s Steam platform during beta or when it launches on November“, the story changes when we look at the PC games in the Microsoft store we see: “Pre-order to get access to the Fallout 76 B.E.T.A.“, so it seems that Microsoft is setting the bar really high, in addition for that part the game is equally available on launch day for those who have the Microsoft Game Pass. The Game Pass is $11 a month solution (in Australia); you get no option to buy the pass for a year (as far as I could tell), which is a drag, and you better have the download options (not to mention the storage) before you commit to it, but there is no denying that it is a deal that is way too good to be true. Microsoft even offers a 14 day free trial, which implies that the games are only available to play as long as you are a member (this is speculation!), not unlike the PS Plus setting. The pass has XB1 and Xb360 backward compatible games and it is a HUGE list. It includes a list of the upcoming top games to be released this year makes the Game Pass an essential choice. The Pass at roughly $130 for a year) will include well over $600 of AAA+ top games, yet to be released in 2018. So apart from the download hassle the pass represents hundreds of dollars of saving in this year alone. I personally believe that they messed up some of the visibility and marketing, but that was their choice. The smaller issue is the backward thinking cap of the US, for people outside of the US (Australia for example) games (when bought outright) are roughly 28% more expensive (and that is after I corrected for the exchange rate). There are also ‘shadows’ here. I do not believe it to be, but there are. For example one source gave me “These eleven Xbox Game Pass games are “leaving soon”“, I cannot tell whether they will also be removed if you have added them to your library (so check this when you decide), the second shadow needs to be mentioned as the quote was: “Personally, paying for the Xbox Game Pass program and Xbox Live Gold is quite a monthly cost“, which is ABSOLUTELY BOGUS! The Xbox Live is a service subscription to play multiplayer, so if the Game Pass title has that, then yes, you will need Xbox Live as you always would have needed it. For the simple player part it is not needed, just as the setting is today. In addition ‘quite a monthly cost‘, is silly to say the least, even on a budget, the setting is that you have Xbox live $80 and Game Pass $130, gives us full and complete access to $12,000 worth of games for $210 a year, anyone debating whether that is expensive needs to get their heads examined. Now, there is no way that you will like all games that would be silly. Yet the setting now allows for you to try games at $0 that you would never have bought in the first place, a setting where you can grow the games dimension that you are in. I believe that to be a really great setting. The part not mentioned is of course the downloading time and subscription fees of the internet, even as those prices have been going down, or better stated giving you more download at the same price, it is a cost you need to consider, yet at the setting where you get access to $12,000 in games, which represents more than I have ever bought in a lifetime across the PS3, PS4, Xbox 360 and Xbox One together is an astounding part you must remember. If only Microsoft had thought that hard drive issue through in 2012, things would be even better for them. I still see that as the one Achilles heel in all this, yet with the rumoured new Console (Project Scarlett) announced for 2020, we do know that Game Pass is a long term setting of gaming for Microsoft and whatever sets the console will be optimised for the billions that Game Pass will bring in. In all this we might ramble too early on the storage issue, but it is an issue Microsoft knowingly and willingly ignored and in all this ‘the most powerful console in the world‘ is impacted through it. In addition, I have had the longest issue with Microsoft marketing (for various reasons, so as Microsoft states in Windows Central: “Xbox Scarlett hardware will ‘set the benchmark’“, I tend to get nervous, you see, they have no idea (well some idea) on how gaming evolves, yet in the end, we will not know what will be available by 2022, so at that point any console will be merely on par, 14 months after it is bought. I moved to console gaming as the update for a PC in 2002 went overboard. Processor and graphic card showed that you would need $2500-$3000 to be up to date for high end gaming and that got you roughly 24 months at best. So gaming with the additional $200 a month, as well as updating drivers, patching and whatever else needed made me move more and more towards consoles and the Xbox 360 delivered perfectly for almost 8 years (at $700), so the cost of living was set to the games bought not to the additional cost of upgrading the hardware to play games. An awesome setting, Yes there was the one off for the hard drive (from 20 to 120 gigabyte, at $119 at that time), but it was well spend. In the end I bought 2 Xbox 360’s, the second one was essential as I got another red rings of death 75 hours before the release of Fallout New Vegas, so I went: “Eff That!” and got the one with the 250 GB drive and it still works, so apart from a high blood pressure event once, the Xbox 360 was a golden choice for any gamer. I also had the PS3, which had the option to upgrade the drive as the PS4 had, so in all this the entire hard drive issue was out there for 12 years, ignoring that part (as well as always online bullying) angers me, because there was never any need, for none of it.

Why does it matter?

It is a level of orchestration, pushing people into a direction before they are ready (and perhaps they never will be). In this Cambridge Analytica is a larger hurdle then anyone imagined and the gamers are sketchy under the most stable conditions. Hackers, phishers, cheaters and trolls are always around the corner and it is best seen when you investigate ‘League of Legends’, I never played the game, but the amount of messages giving way that the victims of bullying and trolls are worse off than the perpetrators is why there should be an online ‘off’ switch. It is essential because the resources needed are allegedly not used correctly (debatable if that would have been possible), and the systems do not have the settings to protect players. The option to just play offline for a while is perhaps the only pressure valve that works (not on all games though), so when we look at MailGuard and we get it in regards to Office 365 (just one day old): “The cunning thing about this phishing scam is that once the victim has entered their username and password, the fake login page redirects them to a genuine Microsoft website, so they think that nothing is amiss. Meanwhile, the criminals have collected their login credentials and are able to steal their online identity for all kinds of nefarious purposes, like fraud, invoice falsification and malware spamming“, Microsoft needs to realise that they have a larger issue and they cannot fix it (basically no one can). Well it is possible, some of the kids involved have been identified, and by shooting them in the back of the head and leaving a message with the parents to start taking notice of what their kids are doing you get change, although some might find it a bit extreme (an issue that is probably a setting for the eyes of the beholder).

Why the extreme example?

The issue is not merely being online, the issue is that too much is online and even if we wanted to apply Common Cyber Sense all the time, there will be a hiatus and when it comes, it will be at the wrong moment in the wrong place. At present the actual success rate on finding and convicting cyber criminals is less than 2%, it is even less when we realise that not everything gets reported. It is in that atmosphere that game streaming is about to be set to a much larger extent. A setting that is based on mere authentication and not on non-repudiation (uncertain how achievable that is at present). You show me a company that guarantees you 100% safety and I will introduce you to someone who is lying to you. As the gaming industry is a $100 billion plus market, the issue was forever that gaming was low impact (for the most), people had more often than not a physical copy, there were more and more parts that one had to overcome, so for cyber criminals it was not an interesting market. Yet with the upcoming changes to the gaming environment it changes, all is online, all is set on central servers and that is when BlackMailWare and RansomWare will become a much more lucrative business for those targeting gamers. Even when you think it does not happen, what happens when your online account gets scrambled, your passwords changed from the outside and for a mere 0.01 bitcoin you can get it back. Systems like that are already used, some will consider that paying $88 is preferable to waiting and losing scores, statistics and access to files with the logs of hundreds of hours of playing a game. When you see the time some invested on games like Diablo 3, Skyrim, Fallout 4 and now upcoming Fallout 76 you get the optional setting where ransom might be successful. And the setting of ‘always online’ makes the threat to console gamers a lot more realistic. You merely have to google the issues on League of Legends and World of Warcraft to see the impact and it is much larger than some think it is. You think it is simple and an adult thing to live with, yet when Microsoft has to explain that danger 250,000 times to the non-technological mother and father of a 16 year old playing and suddenly losing all access, perhaps being permabanned in the process as well, at that point the game changes quickly.

Having a decent non-repudiation solution in place might limit the damage to a larger extent, but that system does not exist for gamers, mere authentication and even when upgrading the issue is not the 100 that do, it is the 15,000,000 who haven’t. this is part of the setting that Microsoft faces and it is facing it on a daily basis with Microsoft 365, where the users are (for the most) adults, so when we get to the console it becomes a different setting. This is why the console evolution is a little more treacherous. When the gamer has the option to remain offline (when needed) he/she has options, when forced online they fall away. Sony got hacked a few times (at least twice), with millions of accounts and the details in the open, the damage was larger than some expected and I reckon that most avoided damage was because the overwhelming amount of gamers had physical copies of the game. So offline gaming was never impacted, merely the multiplayers losing a few days of access.

Now, with Game Pass that would not be an issue and the optional overall damage of $210 (two subscriptions) are easily tended to, in the worst case scenario you pay for it twice and a few weeks later it is either refunded, or you are all paid up for +1 year.

Now, let’s change the setting that the Business insider gave us one month ago. With ‘A desperate hacker tried selling US military files for $150 — only to find no one wanted them‘ (at https://www.businessinsider.com.au/hacker-us-military-drone-files-for-sale-2018-7), this seems hilarious, until you consider the following facts, the first one is “The hacker, who is believed to reside in a poverty-stricken country in South America, said his internet connection was slow and that because his bandwidth was limited, he did not download all the files prior to finding a willing buyer“, so it is in a low yield place, the second one is “The hacker also tapped into live footage of surveillance cameras at the US-Mexico border and NASA bases, and an MQ-1 Predator flying over the Gulf of Mexico“, we still have a sense of humour, live camera watching! Yay! Now we add “the vulnerable computers were taken offline, which inadvertently cut off the hacker’s access to the files“, OK, it happens, sometimes a computer has a missed security patch. Now we add ‘a maintenance manual for the MQ-9A Reaper drone, a list of airmen assigned to a Reaper drone unit, manuals on how to suppress improvised explosive devices‘, is seems harmless, right? Yet when you consider that this was a professional setting where the person had access to “documents belonging to a US Air Force service member stationed at the Creech Air Force Base in Nevada, and documents belonging to another service member believed to be in the US Army“, we see the setting where Military security was circumvented, from a close to powerless place into Military hardware. so when we are confronted with “enough knowledge to realise the potential of a very simple vulnerability and use it consistently“, we see the first part, the second part was given with “The Netgear router vulnerability, which dates back to 2016, allowed hackers to access private files remotely if a user’s password is outdated. Despite several firmware updates and countless news articles on the subject, thousands of routers remain vulnerable“, this is a setting involving adults (one would hope), they cannot get their heads right and you are submitting teenagers and gamers (in a non-professional setting) to those exploitations. Microsoft can market all it can, and to some extent they can fix some parts, but the ‘always online‘ will still be out there and that is where the damage gets to the people.

The prosecution fail rate makes it cool and interesting to go after gamers and the many hours of having to download games will at some point present an opening for hackers, that market is growing and it will hit gamers, there is close to 0% avoiding that.

The question becomes, how ready will Microsoft be? How much resources will be impacted on their customer care and customer service when it hits? The Xbox 360 gave them the red rings of death issue (which went it happened to me was fixed awesomely, it merely took 3-4 weeks), which is acceptable as a new console was shipped to me. The setting when it is in cyberspace, the game changes as a million accounts could be affected. Some hackers will be creative and resort to a low corruption setting (like the dBase virus), some will merely download and wipe, the fact is that even if it is resolved, it will take time to resolve and that is where gamers lose patience really really fast. My setting to buy another console to fix it is one example (I had the funds when it happened), yet what happens when you are in the middle of a Diablo 3 season, which is time restrained and someone ransoms your access? In current setting the damage is partially avoidable; the new Scarlett setting leaves the partial part up for debate. In addition, as the number of people resorting to that path increases, the interest to mess with that part becomes a lot more interesting to Cyber criminals.

In this we need to look at the other side too, the Australian Criminal Intelligence Commission (ACIC) gives us “cybercrime is costing the Australian economy up to $1 billion annually in direct costs alone“, when we look global, we see Experian with the quote: “Ransomware attacks, data breaches, theft of intellectual property, sales of counterfeit goods and other illicit activities are generating at least $1.5 trillion in annual revenue“, so globally, when gamers are added to that list of victims, how high will that priority be? Do you think that they get prime time consideration, or will the party line become ‘the best and easiest thing to do is to just start again‘, I was told that by Microsoft when my Xbox one profile got somehow damaged in the first year. Now try the setting with access, invested cash and time and tenfold the amount of open targets. From my personal point of view, when there is an Office 365 impacting against the Xbox Red accounts wiped, how many resources will Microsoft have? I am certain that the business customers get first dibs on whatever they need. Now this last part does not count against Microsoft, it is merely the lesser of two high cost evils, it is reality.

Even as Microsoft is showing that it is upping the game on gaming and consoles, it is also upping to optional damage and hardship to gamers. I say optional, because in the first, we have no idea what that red box will be doing, we have no idea what the settings are for near future gaming (in 16 months) and we do not know how certain changes will actually impact the gaming sphere, but Sony has shown us that the dangers are real.

In the end, we see that Microsoft is upping the game when it comes to gaming, there is no denying it, yet how the future will pan out and whether Microsoft has truly upped the game for gamers is still to be determined. That is not a negative thing, because any expectation for the future is merely speculation, yet the dangers to their gamers will increase by a lot and that part remains the question mark in all this. Some could have been prevented by a lot, but Microsoft is clearly steering into a settings where adherence to ‘always online‘ is the setting they demand, one way or the other. Even if the prison has golden bars, it remains a prison and that part needs to be clear. The fact that gamers do not get the choice in the matter is what matters, not only from the cyber threat side. Congestion is a growing concern on a global scale. Even as Bill Morrow, Chief Executive of NBN Co. was idiotic enough to initially blame gamers for the congestion, the truth is that against 4K Netflix and YouTube, gamers are not even a blip on that radar, yet congestion is a present and growing issue, so there is a problem there too. The system is already under pressure and globally 200 million gamers when a large slice of that pie is set to the streaming and virtual copies of games only come into play, congestion will rear its ugly head and those gamers become more than a mere blip. Consider that Bethesda shipped 12 million units to retailers within the first 24 hours of Fallout 4, and consider that a large chunk of these people will immediately download the game on launch day of Fallout 76. so optionally up to 12 million people all downloading a game that is also stated to be 4K, so we are looking to around 100 GB download, that is merely one game title, it will be in a time when there is plenty to download and even now, as we accept that most are physical copies, the truth is that gaming in that way will add to the congestion in a really big way. Most providers are not ready and it will impact the gamers, Netflix users and Stan (the list goes on for a long time) are merely part of all this traffic. I named Bethesda and they are merely one of many players in all this. Microsoft, Ubisoft, Bethesda, and Electronic Arts; all people pushing (or getting pushed) towards the virtual release only side of things down the track.

Why does this matter now?

One of the big events QuakeCon 2018 starts tomorrow and that will also be the place where more specific information will be given by the actual makers on more than one title by the way. It will be important on how games are moving forward. It is not merely Fallout 76 (one of the biggest titles anticipated) that is in the upper limits of gaming on PC, Xbox One and PlayStation; it would potentially give the direction of where they are going with the Elder Scrolls VI. Merely two Bethesda games that literally has millions of followers, so there is an essential need to take notice of Bethesda for several reasons. This reverts back to Microsoft, because Bethesda games have a huge following on all platforms. It also means that in that setting (set against the rumour that Fallout 76 is online multiplayer only, yet you can play the game alone) any congestion will topple game joy completely. We know that there is enough experience with Elder Scrolls Online, so it is not the setting that Bethesda is going in blind in any of this, but at the same time the gaming dimension is changing at the same time, so that change is impacting in more than one way; that is the push that Microsoft is going for, which is all fine, yet at that that point we will be faced with more outside interference factors and congestion is a real factor, one that players will be confronted with to a much larger degree in the near future.

If Microsoft gets that all right, then it will be picking up momentum in a scary way and at that point the question will be, can Sony match this? I personally love that part, if we see a setting where Sony and Microsoft push each other to new heights is great because in all this, the gamer ALWAYS wins! And over time this push is a realistic one, yet in some places we will optionally see a time where the providers cannot match what the consumers need and that is a new setting for many gamers. In the past we merely accepted what was available, in the new setting you get to play based on what you pay for and that is something we have not been confronted with. Anyone thinking that this will not happen; think again! It might be the selling point for people to switch providers, but there will be a clear setting of borders, borders that set what you can do and that is where we see the overall cost go up, yet to what extent is a clear unknown for now.

 

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The state of the gaming union

We see that there is a lot to rejoice about, yet there is in equal measure the need to take a moment, to stand still and realise that we have come to the crossroads. Some might realise that crossroads aren’t merely places where you take decisions, it is also a place where an 18-wheeler drives over you and that driver will not even notice the minimalized bump in the road that you at that point represent.

For Nintendo the initial ‘bad news’ moment is seen (at https://gamingbolt.com/jefferies-analyst-believes-switch-sales-will-see-a-slowdown-this-year), where we get: “even Jefferies’ Atul Goyal, widely considered to be the most optimistic of all analysts when it comes to Nintendo’s prospects on the market, has slashed his price target for the company by more than 10 percent, attributing his depressed outlook on a concern that Nintendo’s sales for the Switch in 2018 may not meet expectations“, which is an interesting way to put the setting, where we see that in two years, even with diminished sales, it implies that in March 2019, 38 million Nintendo Switch consoles are to be sold. Reconsider the number; by March 2019 Nintendo will crush the total lifetime sales of the Xbox One. So when I hear the utter BS approach on the ‘not the metrics of success‘, I wonder if they actually had an overwhelming presence, if they would be in the same stack of those in denial.

So as Variety gives us (at https://variety.com/2018/gaming/news/xbox-one-sales-1202796674/) the quote “Microsoft reiterated that it still doesn’t share the number of Xbox One sold, but this time explained why, noting that it’s using a different “key metric for success.” “We are continuing to look at engagement as our key metric for success and are no longer reporting on total console sales,” a spokesperson told Variety“, which is nice in a pigs eye. You see it is only 25 years ago when we were drowned in facts like: “The number of licensed users of Windows now totals more than 25 million, making Windows the most popular graphical operating system in the world“. That was nice, we agree that they did some good in those days, or should I say that this does not the reflection of a winner when they are left to announce that ‘the most powerful console in the world‘, is about to become the worst selling one. The fact that they always thought themselves so much better than Nintendo, with what some insiders hinted at was technologically not as powerful (that was a statement on the Nintendo GameCube against the first Xbox). Now that this so called overpowered console is merely number three is what I expected they were heading, the moment the world presentation of the Nintendo Switch was on everyone’s YouTube screen.

Now that the realisation is here (well almost) on their retinas, now they change the metrics. Its fair enough, they are allowed to do this. It is how you present a failure, one that could have been prevented 5 years ago. Now that the second tier of opposition could move against Microsoft, they need to realise that implied settings are up. With the need for new directions, we see that Microsoft now goes into other directions on marketing a new setting. Wired gives us this (at https://www.wired.co.uk/article/xbox-scarlett-game-streaming-xbox-two), with “However, the Project Scarlett rumour suggests that rather than its tried and tested business model of releasing a high-powered console to sit under your TV, the potential successor to the Xbox One will instead be a bespoke unit to stream games from the cloud” we see an optional path that could optionally backfire even more. You see, the shift that is speculated on with: “The prevailing rumour, spotted by Thurrott, is that Microsoft will release both a traditional console for high-end enthusiasts – likely building on the powerful Xbox One X, released in 2017 – as well as a cheaper model that will be streaming-only“, so how long until we see congestion on a new system, whilst the previous developed system is just too shallow? That and the overbearing marketing that every console shows are in equal measure showing to be aggravating to too many gamers at present. So when we see “Although Game Pass titles are downloaded to your local console, it could show Microsoft is developing a server structure to support streaming games to players in future. The Xbox Game Pass payment model would also be easily transferrable to a hypothetical ‘Xbox Cloud’ subscription for owners of the proposed streaming box“, we do see a solution that works from the Microsoft point of view, yet as games get bigger, and when we consider the recent blunder by intellectually challenged Bill Morrow of NBN when we were treated to “Morrow “didn’t ‘blame’ online gamers for congestion on the fixed wireless network”, because the real culprit is “concurrency” (that is, too many users hitting the network at once with bandwidth-hungry applications. Like video streaming. Or gaming), “in addition to higher-than-expected take-up and consumption”“, so he rephrased him blaming the gamers, yet with ‘Like video streaming. Or gaming‘, that whilst the clear evidence was that this was clearly the wrong statement to make. Two replies give us “Online gaming requires hardly any bandwidth ~10+ megabytes per hour. A 720p video file requires ~ 500+ megabytes per hour. One user watching a YouTube video occupies the same bandwidth as ~50 video gamers. The NBN chief might not be suitably qualified for this role.” So as non-qualified as Bill Morrow is expected to be, the second part is “The NBN is unable to cope with current demands, so projected increase in demands points to a crippled system in the near future. Billions wasted and potential destroyed“, this now reflects back on part of the speculated Xbox Johansson, nay Scarlett. You see, when those on a small budget are forced to stream, apart from the internet connection that they might no longer be able to afford, gives us that the Australian NBN congestion is pressured by an expected few millions of Scarlett users. Yup! That should solve it and even as we see an increasing amount of congestion articles pop their heads up; we see Microsoft moving into a cloud set streaming solution. So instead of fixing the flaws they had, they merely push their heads in the sand and give us another path to frustration. So as Network World gives us: “As enterprises accelerate their move to cloud, including the growing trend toward cloud office suites, such as Office 365 and Google Suite, where users expect LAN-like performance, challenges are mounting. According to Microsoft, Office 365 is growing at 43 percent, and as of the end of 2017 was boasting 120 million active users. A 2017 survey by TechValidate noted that despite increasing both firewall and network bandwidth capacity, nearly 70 percent of companies experienced weekly network-related performance issues after deploying Office 365. Gartner’s 2018 Strategic Roadmap for Networking, released earlier this year, noted that nearly all enterprises will need to look beyond MPLS and at re-architecting the WAN to optimize for cloud“, Microsoft is now ready to push as many gamers as possible in the setting where minimum packet settings are stretched to the age of 8-bit gaming. Yes, that was always going to be a good idea. Oh, and if you think that this is harsh, consider those providers taking the cheap way out initially in offering 5G like services on their 4G systems. Yes, these are different systems, yet the WAN is still used to push data across and now add 10 million players all downloading the speculated size of an 85 GB 4K game, so how long until that starts backfiring?

Now, we understand that Microsoft had to act and over time, the cloud would actually be for some a solution, that whilst we need to store the games somewhere, so what happens when up to 30 million Xbox gamers have to download amounts like that on a weekly foundation? How long until the pricing setting of the internet changes? How long until gamers are pushed into a corner on usage? When those gamers actually need the bandwidth of those watching 4K movies via a YouTube solution? This goes a lot wider than merely Australia and the UK, when we look at current congestion in New York, New Jersey, California and Texas, when those points get a setting that is no longer YouTube to gaming as 50:1, now it shifts to 4:1. How long until systems start to buckle?

Lets all be realistic, we do not know what the Xbox Scarlett is exactly, but the setting that the lifespan of the Xbox One X is to be less than 2 years, that is still a setting that is worrying for anyone who bought the Xbox One X this year. In the end, Wired speaks about the ‘genius step’ and gives us “Those who favour a physical collection, lack sufficient internet speeds, or simply want the bragging rights of having an incredibly powerful console can get the latter, while more casual or progressive – depending on how you view it – players can opt for a streaming device with an ever-evolving backend. With Sony and Nintendo investigating streaming, too, it might not only be Microsoft betting its future on the clouds“, we need to realise that the setting of ‘lack sufficient internet speeds‘, is partial denial. It is the setting of congestion that comes with the setting that gamers are likely to face as everyone is downloading the Netflix and subscription fee software solutions. All this did not require the New Xbox Scarlett; it merely required the Xbox One to have decent storage, something many have thrown into the faces of Microsoft. And there is nothing against the Scarlett, over time (2021-2023) that need would have optionally been clear, but in this stage where bandwidth is a bottleneck in many places, now it is about lousy timing, whilst we see the lack of care towards the gaming community by Microsoft. So even as they are in a stage where they look at ‘different metrics‘, the chances of many more future ‘former Microsoft fans‘ are moving to another platform.

In all this Sony has been on a similar step, we saw that with “Sony has been experimenting with cloud gaming through its PlayStation Now service since 2015, which allows players to stream classic and contemporary PlayStation titles to both PS4 and PC“. We see that there is in part a path here, but the setting that we need to see is ‘classic and contemporary PlayStation titles‘, games that tend to not go beyond 5GB, just like the Xbox 360 Games, and it is a perfect and as Microsoft is re-enabling those games on the Xbox ne, their gamers rejoice, no one denies that, yet try that with AC Origin 4K at 105 GB, or Assassin’s Creed Odyssey 4K 110 GB (speculated). Now stream that to all those users. There are no clear sales numbers for AC Origin (over all systems), but it goes into the millions, AC Origin was able to recapture many lost fans and that is likely to press towards even better sales of AC Odyssey. So when those are all cramping the networks, how long will it take to get it all on the systems and more important, is there even space for that game on non-PC systems?

This is the state of gaming. We are faced with more needs, better connection and more bandwidth. Some of it will be felt no later than the end of the year. The question becomes is it mere folly from some?

Is it folly or foiled folly?

With Microsoft that is hard to say, the steps are not outlined, so we need to take care not to rely on rumours until the official unveiling is done. Even the more reliable places (GamesRadar and Wired) are full of speculation and ‘expectations’, which is a dangerous setting to have. Even I am in a dangerous place, because my speculations are based on several settings, but not on the official word from Microsoft (which has been a lot less reliable lately). I personally believe that the hardware and OS fixes could give the Xbox One X at least 2-3 years, whilst we see the optional maturity of GamePass and other streaming solutions. No one denies that these paths will give options and opportunities, but remain sceptical on the setting that is relying on an infrastructure that is showing fatigue and dangers of buckling in several places, angering Microsoft gamers even more, in a time that Microsoft really cannot afford angering their gaming population.

All this is about to be the second round in the console wars, we have seen the equally speculated setting of the PS5, and there are already the speculated articles on how one is better and more optional in versatility then the other. Yet in all this Microsoft never stopped harassing the users, even after it had to back paddle on ‘always online‘, this is a setting that is still fresh in the mind of players, so there is that issue to consider, in addition, all this comes to light AFTER the Nintendo Switch will have surpassed the Xbox One total sales within 2 years, so there is that stinging pain for Microsoft to consider. In addition, the Nintendo Switch hit Sony equally hard, even as Nintendo cannot surpass total sales of the PS4, the monthly sales has set Sony to the number two spot behind Nintendo, so they too need to up their game. Even as we see that the Sony following is massive, the next generation will not be about total consoles, it will be about software sales and at present Nintendo Switch is breaking all the records.

I also predict that there will be a shift in gaming on another level. As we see the records that Fortnite is breaking, we need to realise that the indie developers are going to be a lot larger next time around. We have seen great work from some of them and even as we will not deny that Ubisoft and Bethesda take the lead, the Gran Turismo of outer space (Elite Dangerous) has now surpassed 2.75 million copies sold, in a multi-billion dollar industry that mile stone gets noticed by everyone. Add to that Subnautica, one of the most original RPG survival games this decade, which is now at the 2 million copies market, all three makers realise that as software sales is king in the next round, the indie developers will take a much more central role in gaming than ever before. I still have high hopes for the slightly delayed remastered masterpiece called System Shock. Nightdive is showing to up the ante by a fair bit and even as some have played the game before (close to 100% of all kick-starters), the setting that we forget is that some titles are even grander then the original was, because the remastered edition gets to enjoy 20 decades of gaming evolution, whilst the gamer was unaware of that shift. The same is seen with the new Resident Evil 2, so when it comes to gaming, some of the amazing works in the past are likely to be even more overwhelming in the new jacket, so as consoles are given new opportunity to create engagement, both Sony and Microsoft have forgotten to adhere to those levels of engagement in almost equal measure. There are other opportunities here, but that lies with some of the visionaries that also heeded the calls I made last week, making me correct in all this one additional time.

Even as the future of gaming might be uncomfortable to some degree for one of the players, it seems clear that overall gaming remains gaining forward momentum, that is, unless some will rely on congestion not to become an issue ever, at that point all bets are off.

Yet, for the Switch, their prospects are actually better than ever before, even as some claim that the targets will fall short by 10%, the selling for games in Japan alone surpassed the 5 million mark this year, which is actually excluding all the sales in the eShop, so they are already making quite the leap forward. In equality, Microsoft with GamePass is seeing large gains there too, giving us the clarity that the gaming future will be about the software sales to a much larger extent than ever before.

 

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Where we are in gaming

So the E3 is almost done. I saw the EA bit, I was blown away by Bethesda where they ended the presentation with 13.2 seconds announcing the Elder Scrolls VI. A mere teaser, but what a teaser, the crowd went insane on the spot (me included). I reckon that it will be a 2019 release and we will hear a lot more after the release of Fallout 76 later this year. When it comes to Fallout 76 it will be a lot bigger than ever before. It allows for single play, friends play and multiplay. That is merely the first part, the second part is that Fallout 76 is announced to be 4 times the size of Fallout 4, so any Bethesda fan expecting to be well rested by Christmas better start buying stocks and options in Red Bull, as they will need it and lots of it.

There was a lot more announced, most importantly the setting of a new free game, called Blades, an elder scrolls version of Fallout shelter, a very different one, Bethesda went one step further where the game is fully playable in portrait and landscape mode, the view on the game made me desire an immediate update to my mobile (which is falling apart anyway). In addition, Fallout Shelter became available at that point for both PS4 and Nintendo Switch. So Bethesda is not sitting still and a lot of it at no cost at all, showing a level of gamer care that we have not seen to this level before. Bethesda blew us away with the upcoming DLC’s, updates and new games. After that it was time for Microsoft. I have had issues with Microsoft and they are still growing, yet the presentation given was really good. Phil Spencer knows his shit and that of many other players in this field. He knows what it is about and as we saw all kinds of ‘world premieres’, it relied to some degree on both Bethesda and Ubisoft to give some of the goods, but that was not all. I stated it before, I am not a racing fan, but Forza 7 blew me away, it was astounding to see, so I was not ready for what happened next. If Forza 7 is set at as a 90%-91% game, the upcoming Forza Horizons 4 is getting us straight to the 100% mark. They really outdid themselves there. It is set in historical England, all of England and if you think that Forza 7 had the goods, seeing seasons and weather set into the driving, seeing every place go through the 4 seasons, you will see something totally unique and there is no doubt that if it holds up on the Xbox One X on 4K and 60fps, you are in for a treat, even a non-racing fan like me can see that this is something totally new. There were also announcements on gaming houses and developers bought as well as some of the indie developers who are showing excellent products. Phil Spencer is making waves; he is not out of the woods as he has to clean up the mess of two predecessors, so he has his work cut out for him. There was also a less nice part. They did in many cases give not any release date, merely ‘pre-order it at the Microsoft store‘. I personally believe that this is the Microsoft path, a path that was dangerous and I accused them for not being in consideration of gamers. There was more. You see, Microsoft is moving to take the shops out of the equation. They were doing it to some extent (poorly I might add), yet now when we consider Gamerpass “Xbox Game Pass launched back in June, and provides access to more than 100 Xbox One and Xbox 360 games for $10.95 per month“, before you think that this is a lot, consider that you get access to 100 games, with the announced NEW games, we got that it will include the next Halo, Gears of War, and Forza on launch day. So that is a massive teaser, yet I am also scared of the intentions of Microsoft. I have seen this before. You see, TechAU gave away the speculated goods with “selling games is no longer an option. With console hard drive storage sizes increasing to 1-2TB, its possible we need to rethink game ownership completely. The big question will be the games available. If they’re all games from 6-12 months ago, it may still be seen as a good opportunity to play a bunch of games you meant to buy, but never got around to it“, if only it was true, because they already dropped the ball twice on that one. You see, I saw a similar play in the late 80’s by The Evergreen Group, they had government backing and undercut the competition for years, after that when the bulk was gone, the prices went back up and they were close to the only player remaining. It seems that Microsoft is on a similar path and when we saw the Faststart part I got a second jolt of worry, with the stating that they used machine learning to see how gamers play. This implies the profiling of all players, so when exactly did you as a gamer agree to that? You see, when this becomes personalised, it is not about the average player, this is about you as the individual player and I personally believe that the push ‘to pre-order at the Microsoft store‘ is not merely marketing, it is about pushing for online only and take the shops out of the equation. It makes sense from a business point of view, yet you end up with the only IP, the ones they allow you to have, for whatever time you end up having it. I never signed up for that, and even if we love the offering they give for now. When the shops can no longer support this theory, what happens then? How will you feel in 5 years when your IP is based on a monthly rental? It is a dangerous part and for now you think it does not matter, but it does, you see the earlier quote ‘With console hard drive storage sizes increasing to 1-2TB‘, yet the Xbox One X is merely 1TB, so there is that already, then we realise that the 1 TB merely gets you 800 GB (OS and other spaces reserved), so now we see that the previous Gears of War was 103.12 GB, implies that with one game installed, you are down to less than 70%, now add Halo 5: Guardians (97.53GB) and Forza 7 (100GB). So, only 3 games and 50% of the total drive space is gone (those mentioned games were the largest ones).

So when I see the mention of space for 12 games, I wonder how correct it is. Now consider the announced games like Fallout 76, the Division 2, Beyond Good and Evil 2 and wonder what will be left. People will wake up much to soon as they have to reorganise their console drives, way too early in 2018. Consider, not just the games, but the patches as well. Now you start seeing the dangers you as a gamer face. The moment that 120 million gamers start working in an online setting (PS4, XB1 and Switch), how long until the telecom bandwidth prices go up? How affordable will gaming remain? For now it looks great, but the bandwidth fountain will be soured, the impact is not short term when it hits, and the impact will be too great to consider for now and the Telco companies have not even considered the dangers, only their option towards optional revenue. There is supporting evidence. In Australia, its fun loving product called NBN had 27,000 complaints last year alone. If the old setting for every complaints 5 people did not bother, we see a much larger issue. With issues like outage and slow data speeds one number (source: ABC) gives us that at present the growth of 160% of complaints ‘equated to 1 per cent of the activated premises‘, how is that to sit in whilst downloading 100 Gb for your Xbox One X, and that is merely Australia. In places like London in full setting congestion will be a normal thing to worry about. So when we see “Julie Waites said her 85-year-old mother Patricia Alexander has been without a working phone at her Redcliffe home, north of Brisbane, since June when the NBN was connected in the area“, which we see 4 months after the event, there is a much larger issue and Microsoft did not consider the global field, an error they made a few times before and that is the setting that gamers face, So when your achievements are gone because for too long there was an internet issue, consider where your hard earned achievements went off to. I am certain that it is not all Microsoft’s fault, but its short sighted actions in the past are now showing to become the drag regarding gaming.

The one part that Microsoft does care about is its connections to places like Bethesda and Ubisoft, who in their presentation show to be much larger players. We get that this is merely beta and engine stuff, but the presentation of the Division 2 rocked, I am not sure how the Crew 2 will do, but it looked awesome, in addition the EA games looked as sweet as sport games can get on the Xbox One, so they have the goods. Phil Spencer is making waves and he is showing changes, but how trusting will this audience remain to be after a mere two incidents where gaming was not possible due to reasons not in the hands of Microsoft? Their support division stated last year that the uploaded data from my console (not by me, were all the responsibility of the internet provider), are you kidding me? Yet the games do look good, there is no denying that, yet their infrastructure might be the Achilles heel that they face in the coming year. There was also time for the upcoming AC game called Odyssey. It is very similar to the look of Origin in looks. Graphically it is stunning. The view also shows that AC is changing; it has a much larger political impact in the story line and the changes you can make. It is a lot more RPG based than ever before, which as an RPG lover is very much appreciated and with the choice of a male or a female player is also a change for good, unlike AC Syndicate the choice will be for the duration of the game, making it a much larger replayable challenge. The demo shows that there definitely are changes, some are likely gamer requests, the rest seems to be a change to make the game more appealing regarding the play style you choose, but that part is speculation from my side. I would want to be cautious, yet they truly took the game to the next level with AC Origin, which makes me give them the benefit of the doubt. The setting that Ubisoft brings is much stronger than last year, so it could end up being a stellar year for Ubisoft. When we get to Sony, I become a little cautious. Yet even as we saw it in the previous presentation, instead of merely presenting titles, having live music on stage, the music from the games was a really nice touch. I do not know about you the gamer, yet I have been more and more connected to the music as the quality of it has been on the rise, so seeing the performances was well appreciated. It might have started as early as ACII and Oblivion, now we see that good music is a much larger requirement in any game. A much darker the Last of Us 2 (if that was even possible) sets the stage for what is to come. Yet, even as we see awesome presentations of what is to come, I have to admit that Microsoft did have a better presentation. Sony is also playing the ‘store’ setting with PlayStation Store for bonus options. The games are overwhelming and those are merely the exclusive titles. When we consider all that Ubisoft and Square Enix bring to the table, it shows to be a great year for all the PlayStation owners. Yet, the overwhelming advantage that they have over Microsoft is not as much as you would think. The question becomes how heavy the overbearing advantage that the Last of Us 2, Ghost of Tsushima and Spiderman have, yet when set opposite Forza Horizon 4, Halo Infinite and Sea of Thieves I wonder if it remains a large advantage. Sony has more to offer yet the overwhelming exclusive benefit is not really there. So when we look at a new Resident Evil, actually a remade version of Resident Evil 2, we remain happy for the ‘unhealthy’ life diminishing gaming treats that are offered; both consoles will be offering gaming goods we all desire. There is no doubt that gaming revenue will go through the roof and it seems that we are in a setting where games are not just on the rise, the predictions are that they will grow the market in nearly every direction, and we still have to hear from Nintendo, you see that one is important for both Microsoft and Sony. There is little doubt that they will surpass the Xbox One in total sales, yet now it becomes the setting where they might be able to pull this off as early as thanksgiving, a setting Microsoft is not ready for, the ‘most powerful console‘ will optionally get surpassed by the weakest one as Microsoft has not kept its AAA game for close to two years. Three simple changes could have prevented that, yet the view and setting of always online, GamerPass and storage destroyed it, the mere consideration of infrastructure was missed by Americans focused on local (US) infrastructure and forgetting that the optional 92.3% of the desired customer base lives outside of the USA. The simplest of considerations missed, how is that as a hilarious setting? Oh and getting back to the Sony presentation, if you thought God of War surpassed your expectations, it seems (from the demo) that Spiderman is likely to equal if not surpass that event, so there is one issue that the others will have to deal with, the PlayStation players (Xbox One players too) will just have to wait and be overwhelmed with the number of excellent games coming their way before Christmas, because for both of them the list seems to be the largest list ever. I am posting this now and perhaps update a few Nintendo settings, as there are several revelations coming. GeekWire gives us in all this “Microsoft’s Xbox One still faces an uphill climb vs. Sony and Nintendo“, yet the article (at https://www.geekwire.com/2018/e3-2018-analysis-microsofts-xbox-one-still-faces-uphill-climb-vs-sony-nintendo/) misses out. You see, even if we are to agree with “Microsoft has effectively made its own console irrelevant, because even with the Windows Anywhere initiative, there’s no particular reason for a dedicated enthusiast to own an “Xbone” if you already have a PC. There are certainly advantages, such as ease of use, simplicity of play, and couch gaming, but the same money you spend on the Xbox could be going to tune up your computer so you can play the same games in a higher resolution“, we see the truth, but a wrong one. You see ‘the same money you spend on the Xbox could be going to tune up your computer“, is not correct. We need to consider “you can find a large number of 3840×2160-resolution displays in the $300 to $500 range“, as well as “For a better 4K experience, look to the $450 GeForce GTX 1070 Ti, $500 GeForce GTX 1080, and $500 Radeon RX Vega 64, though the Radeon card is still suffering from limited availability and inflated prices. These cards still won’t hit a consistent 60 fps at 4K resolution in the most strenuous modern games“, so you are down for a lot more than the price of the Xbox One X and still not get the promised 60fps that the Xbox One X delivers. And that is before you realise that a TV tends to be 4 times the size of a PC display. The biggest issue that has not been resolved is the mere stupidity of 6mm of space, that allows for a 3TB Seagate BarraCuda, it would have diminished most other issues, now merely evolve the operating system requiring people to be online all the time and Microsoft would have created an optional winning situation. It should not impact the need (or desire) for GamerPass and it would change the curve of obstruction by well over 70% overnight, all that when you consider that there is a $65 difference for 300% storage, something that the 4K community needs. Phil Spencer has one hell of a fight coming his way and if he can counter the Microsoft stupidity shown up to now, he could potentially turn the upcoming number three position around in 2019, making Microsoft a contender again at some point, yet if the short-sighted board of Microsoft is not willing to adhere to some views, they will lose a lot more than just the loss of a few hundred millions of console development, they might lose a large customer population forever, because gamers hold a grudge like no other and if it was not merely the cost of the console, the fact that the games they bought might overtake the total amount spend by close to 3:1, and once gone they will never ever return. That is the stage we see now and even as there is a lot of improvement, where it matter no changes were made. So even as we should all acknowledge that Phil Spencer is a large change for the better, Microsoft needs to do more. They have the benefit that Sony gave a good show, yet not as good as Microsoft. Perhaps the live presentations are the E3 part we all desire, the demos and previews were all great on both systems. In that regard Ubisoft and Bethesda both brought their homerun at the E3 and they are well deserved ones. As both deliver to both consoles there were no losses on either side, only wins for both sides, yet that leaves the small devil in my brain considering the question. If Fallout76 is 4 times the size of Fallout 4 which (according to Eurogamer) ‘required 100GB install sizes as a minimum‘ for 4K. So how much more will Fallout 76 need? It is in that light that we need to look with a 1TB drive, something I saw coming 5 years ago. So now, whomever buys a 1TB system will soon (too soon) stop being happy. That is one of the fights Phil Spencer will face soon enough, an issue that could have been prevented 6 years ago. It is so cool to see all these games coming, whilst we see a storage system supporting merely part of what comes and that is before we see the network congestion as a few million people try to update their game and get access to the networking facilities. It was an issue that haunted Ubisoft with the initial Division in 2016. When we saw ‘I’m still at work, had to stay overtime and I’m really salty because I might not even play today because of all this server downtime‘, I merely stated that they could have seen that one coming a mile away. Ubisoft upgraded everything and I do not expect to see this in the Division 2, yet consider that it is not merely one game. Consider every gamer getting issues when they want to access Gears 5 and Halo Infinite on launch day. That is the issue we could see coming and in all honesty, in most cases it will not even be the fault of Microsoft at all. The evidence was seen in Australia merely a week ago when ABC treated us to “NBN Co chief executive Bill Morrow suggested that “gamers predominantly” were to blame for the congestion across the National Broadband Network. He later clarified that he wasn’t blaming gamers for congestion, but reiterated that they are “heavy users”“, that is the reality setting, where Counter-Strike: Global Offensive and Destiny 2, two games are 49% of the average hourly bandwidth usage, now add Fallout 76, Gears 5, the Division 2, EA Access and Microsoft GamerPass. You still think I am kidding? And that is merely Australia, now add London congestion and when we consider some news sources give us: “London, Singapore, Paris and New York taking top spots when we consider internet congestion“, I reckon that Europe has issues to a much larger extent. When we consider in addition that the Deutsche Welle gave us last January “A new report has found that only a small fraction of German users get the internet speeds that providers promise“, as well as “the problem is only getting worse“. That is the setting Microsoft is starting to push for and the gamers will not be enjoying the dangers that this will bring. Certain high level non thinkers at Microsoft are making this happen and now Phil Spencer will be faced with the mess that needs cleaning up. The part that many have been ignoring and it will hit Microsoft a lot harder, especially when it wants to move away from uphill battles, a sign that we cannot ignore and whilst the plan might be valid in 4-6 years, the shortage that the hardware and infrastructure gives at present will not be solved any day soon and that is counting against Microsoft. The impact will hit Nintendo as well, but not nearly as hard. The evidence is out there, yet some analysts seem to have taken it out of the equation. Is that not an interesting view that many ignored?

So we are moving forward in gaming, no one denies that, but overall, some cards (like always online) were played much too early and it will cost one player a hell of a lot more than they bargained for.

 

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The gaming E-War is here

The console operators are seeing the light. Even as it comes with some speculation from the writers (me included), we need to try and take a few things towards proper proportions. It is a sign of certain events and Microsoft is dropping the ball again. The CNet news (at https://www.cnet.com/news/xbox-big-fun-deals-e3-week-starts-june-7/) gives us “Microsoft’s big E3 sale on Xbox consoles, games starts June 7“, where we see “Save 50 percent or more on season passes, expansions and DLC and other add-ons“, which sounds good, yet in opposition, some claim that as Microsoft has nothing really new to report (more correctly, much too little to report), they want to maximise sales now hoping to prevent people to move away from the Xbox. I do not completely agree. Even as the setting of no new games is not completely incorrect, the most expected new games tend to not get out in the first month after the E3 (they rarely do), so Microsoft trying to use the E3 to cash in on revenue is perfectly sound and business minded. Out with the old and in with the new as some might say. Yet, Microsoft has been dropping the ball again and again and as more and more people are experiencing the blatant stupidity on the way Microsoft deals with achievements and now we see that these scores are too often unstable (I witnessed this myself), we see that there is a flaw in the system and it is growing, in addition, I found a flaw in several games where achievements were never recognised, implying that the flaw is a lot larger and had been going on for more than just a month or so. The one massive hit that the Xbox360 created is now being nullified, because greed made Microsoft set what I refer to ‘the harassment policy’ of ‘always online‘, this is now backfiring, because it potentially drives people to the PlayStation, who fixed that approach 1-2 years ago (some might prefer the Nintendo Switch). Nintendo needs to fix their one year calendar issue fast before it starts biting them (if they have fixed it, you have my apologies).

Sony is not sitting still either as Cnet reports (at https://www.cnet.com/news/sony-isnt-waiting-for-e3-2018-will-reveal-3-playstation-games-early/), with the quote “Starting Wednesday, June 6, the company will spoil one announcement each and every day for five days in a row. Sony is being tight-lipped about the details, but those announcements will include [censored]“. Yet getting back to Microsoft, they do need and should get recognition for “Up to 75% off select games including Monster Hunter: World, Sea of Thieves and PlayerUnknown’s Battlegrounds“. I admit that a game like monster hunter is an acquired taste, yet 75% off from a 95% rated game like Monster Hunter is just amazing and that game alone is worth buying the Xbox One X for. I only saw the PlayStation edition, yet the impression was as jaw dropping as seeing the 4K edition of AC Origin, so not seriously considering that game at 75% discount is just folly.

The issue is mainly what Microsoft is aiming for (and optionally not telling the gamers). They never made any secret of their desire for the cloud, I have nothing against the cloud, yet when I play games in single player mode, there is no real reason for the cloud (there really is not). So when I see that Microsoft bought GitHub for a little less than 10 billion, we should seriously consider that this is affecting the Xbox One in the future, there is no way around it. Even as we see the Financial Times and the quotes of optional consideration “Microsoft is a developer-first company, and by joining forces with GitHub we strengthen our commitment to developer freedom, openness and innovation,” a claim from CEO Satya Nadella. He can make all the claims he like, yet when we consider that this is a setting of constant updates, upgrades and revisions, we see the possible setting where a gamer faces the hardship that the Oracles DBM’s faced between versions 5 and 7. A possible nearly daily setting of checking libraries, updates and implementations to installed games. Yes, that is the real deal a gamer wants when he/she gets home! (Reminder: the previous part was highly speculative)

As we get presentations from the marketeers, those who brought us ‘the most powerful console on the market‘, they are likely to bring slogans in the future like ‘games that are many times larger than the media can currently hold‘, or perhaps ‘games with the option of bringing additions down the track without charge‘, or my favourite ‘games growing on every level, including smarter enemies‘. All this requires updates and upgrades, yet the basic flaw on the Xbox needing extra drives, extra hardware and power points, whilst increasing the amount of downloads with every month such a system is running is not what we signed up for, because at that point getting a gaming PC is probably the better solution. A business setting aimed at people who wanted to have fun. This is exactly the setting that puts the AU$450 PS4, AU$525 and AU$450 Nintendo Switch on the front of the mind of every gamer soon enough.

The elemental flaw that the system holds is becoming an issue for some and when (or if) they decide to push to the cloud to that extent the issues I give will only grow. Now, I will state that in a multiplayer environment, a GitHub setting has the potential to be ground breaking and my making fun with the slogans I gave in Orange, could be the true devastating settings that will form an entirely new domain in multiplayer gaming. Yet we are not there yet and we will not be there yet for some time to come. Even as Ubisoft is getting better and they did truly push the edge with AC Origin, you only have to think back to The Division, the outages and connection issues. The moment that this hits your console for single player that is the moment when you learned the lesson too late. In similar view we can state that the lessons that we learned with Ubisoft Unity, what I call clearly bad testing and perhaps a marketing push to get the game out too early ‘to satisfy shareholders‘, whilst gamers paid AU$99 for a game needing a ‘mere’ patch, which was stated in the media in 2014 as: “The fourth patch for Assassin’s Creed: Unity arrived yesterday as a sizable 6.7 GB download. At least, that’s the case for non-Xbox One players; some players using the Microsoft console are facing 40 GB downloads for the patch“. Think of that nightmare hitting your console in the future, and with the cloud the issues actually becomes more dangerous as patches were not properly synched and tested. That was the fourth, and that was before 4K gaming became the 4K option on consoles, which would have made the Unity download a speculated 80GB, over 10% of the available space of an empty Xbox One. Now, you must consider that such patches would be enormous on the PS4 pro as well, that whilst Microsoft could have prevented 40% of the issues of the issues we are faced well over a year ago, now consider how you want your gamer life to be. Do you still feel happy at present?

Oh, and Sony is not out of the woods either, even as some are really happy with the PS4Pro, it must be clearly stated that there are enough issues with frame rates on several games, all requiring their own patch, which is not a great setting for Sony to face. Even as the new games are more than likely up to scrap and previously released games like Witcher 3 are still getting patches and upgrades, the fact that God of war had issues was not a great start; the game looked amazing on either system. Still, when it comes to fun, it seems that Nintendo has the jump on both Sony and Microsoft. The Splatoon 2 weapons update (lots more weapons) is just one of the setting that will entice the Nintendo fans not put away their copy of Splatoon 2 any day soon. In addition, Amazon implied that Fallout 76 will be coming to the Nintendo switch, which is a new setting for both Sony and Microsoft. For those imagining that this is a non-issue because of the graphics need to play Metroid Prime on a GameCube and watch it being twice the value that Halo one and two gave on an Xbox (with their much higher resolution graphics). The mistaking belief that high-res graphics are the solution to everything clearly has never seen how innovative gaming on a Nintendo outperforms ‘cool looking images‘ every single time. Now that Bethesda is seeing the light, we could be in for a new age of Vault-Tec exploration, but that is merely my speculated view. That being said, the moment we see Metroid Prime 1 and 2, as well as Pikmin and Mario Sunshine on Switch that will be the day that both my Xbox One and Ps4 will be gathering dust for weeks. These games are that much more fun. I just do hope that it will not overlap with the release of some PS4 games I have been waiting for (like Spiderman), because that in equal measure implies that I need to forgo on hours of essentially needed sleep. Mother Nature tends to be a bitch when it boils down to natural needed solutions (I personally do not belief in a red bull life to play games).

So as we are in the last 4 days before the E3 begins, we are more and more confronted with speculations and anticipation. Cnet was good enough to focus on released facts, which is awesome at present. Yet we are all awaiting the news. That being said, the leaks this year has been a lot larger and revealed information has been on overload too. It might be the first sign that the E3 events could be winding down. There had been noise on the grapevine a few weeks ago, yet I was not certain how reliable that information was. The leaks and pre-release information does imply that E3 is no longer the great secret basket to wait for as it was in previous years. We will know soon, so keep on gaming and no matter which console your heart belongs to, make sure you have fun gaming!

 

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As you are exploited

Today is different, with the E3 a mere week away; it is time for the people to become aware. Now, you will take great offense, especially if you are a drug dealer, a sex slave trader or an employee of Microsoft. You know what, today I do not care, especially if you are part of the third category. The media will not keep you informed of certain matters, so it is time to take the gloves off.

I have had issues with Microfsoft in the past that is no secret. I have clearly stated that they dropped the ball on at least three occassions, yet they have taken it a little further. Soon we might see some patch, or some message that there was a bug and it got fixed, but no company is this incompetent and there have been examples of true incompetancy, especially in politics. Yet this is not about that.

We are a week away from the E3 and all players are leaking hints and innuendo at nearly every corner in town. Gamespot is giving us: “E3 2018 Xbox One Rumors“, Polygon is giving us: “we expect to see Microsoft to use E3 to reveal new features and expand ongoing programs to further bridge the divide between Xbox and Windows PC gaming” and the list goes on. Yet none of them are zooming in on the exploitation of gamers, gamers that are now advertising coin for Microsoft. We see very little of that. It is my personal view that the Xbox One series now offer 30% less than the Xbox360. Whilst Sony is enjoying “PS4 hardware sales in April were more than Xbox One and Switch combined“, as far as we can tell mainly due to the release of God of War, in addition, some sources in give us that for April 2018, The Switch sold 171,000, the Xbox One sold 132,000 giving the raise that the Switch needs to counter Microsoft and surpass their total numbers. In addition, Forbes gave us 4 days ago “nine out of 10 belong to Switch“, the tenth game is a PS4 game. In the entire Amazon Top 10 Microsoft with their Xbox One does not show up at all. And now we get the big bang. The Pokémon Franchise is giving the players a lot more, you see with “What happens when your mobile Pokémon game gets more than 800 million downloads, and then you release two companion titles for Switch that let users sync their progress between both platforms? You’re going to sell a ridiculous amount of hardware.” This is the one thing that Sony cannot counter either. A Pokémon hype that allows those players to go on playing outside of their mobile range, by doing the Switch. Neither party counted on that and move it will impact both, optionally reducing the Microsoft Xbox total sales to number three no later than thanksgiving. A bold move that is about to push Nintendo forward in a way we had not predicted and that is the reality the gamers get to see at the E3. You can read that part all (at https://www.forbes.com/sites/jasonevangelho/2018/05/30/nintendo-switch-games-are-dominating-amazons-best-sellers-list), including a few small facts that I have not mentioned yet. Now we get to the overwhelming part.

How do you like to get exploited by Microsoft? That is the question on my mind yesterday when (not for the first time), I got their marketing machine all over my console.

Now normally I do not care, you can try to ignore it, but when the functionality of a console is severed, you cannot ignore it. So normally I get the direct view of my console desktop, the parts in red are advertisement, Microsoft added that, and the sponsored one is expected to be paid advertisement, so Microsoft is gaining an optional $3 million a day (that is if they charge $0.10 per user). So they optionally gain $3 million by using our desktop without permission (intentional speculation). The issue is that suddenly my games page with pinned games was gone, instead of the functional part I usually have, I got something that is usually not there.

 

I got the third screen, which you can see is useless for 75%, the second screen was gone. Now, any user can tell that I could click on the ‘my games & apps‘, scroll to the game I wanted to play, but that is not what I paid for, was it? I merely wanted to start the game I was playing earlier that week, so the only way to get my pinned games screen to appear was to restart the computer. This is harassment! This is not a bug, this is Microsoft telling me and harassing me to take notice of the Xbox One X and to get Microsoft gold. This is intent! It reflects directly to a piece in the Computer World from 2016. The article (at https://www.computerworld.com/article/3101947/microsoft-windows/more-forced-advertising-creeps-into-windows-10-pro.html) gives us: “When the Anniversary Update rolls out on Aug. 2, Windows 10 Pro users will no longer be able to turn off certain kinds of advertising. That presents a real concern for admins, who will not be able to keep Microsoft from pushing the likes of Candy Crush Soda Saga onto their domain-joined Pro machines. It’s also a frightening concern for anyone who paid for Pro’s GPEdit feature“, and with “Microsoft recently announced it will be able to push live tiles for the likes of Photoshop Express onto any Windows 10 PC, unless it’s an Enterprise or Education version. Starting Aug. 2, you won’t be able to block them”, we now see implied that Microsoft can now push advertisement on children with or without parental control. Is that why you buy a console for your child, or for yourself for that matter, to watch advertisements?

Now, the issue is not merely your child getting exposed to advertisers, the issue is that my second screen was just casually not available until I rebooted the system, that is as screwed up as it gets, I do not believe it to be a bug, I believe it to be the intentional push from Microsoft to “Buy a newer Xbox and get Xbox Gold whilst you are busy!” I did not sign up for any of that. As the system is flawed and architecturally unsound, spending another dollar on it is just too ill advised an action.

And the bad news does not end there for Microsoft. If sources are to be believed, we see “It looks like Epic Games’ battle royale spectacular Fortnite is coming to Nintendo Switch. A leak posted on 4Chan’s video games board Thursday night, which suggested the game would appear at the E3 conference alongside eight other games, came just before more reports emerged Friday that the game would receive a port to the Nintendo hybrid console“, it is not that bad for Sony, yet, the optional leap in revenue and consoles sold is going to be a lot higher than anyone imagined, it will be the first time that Sony needs to up their game by a fair amount. Even as we see that the exclusive games for the PlayStation console is off the wall, the effort of growth by Nintendo is not to be underestimated. This comes in sharp contrast that we see (at https://www.extremetech.com/gaming/269049-even-the-xbox-one-x-cant-stop-microsofts-console-sales-slide). The issue is that Microsoft will not release official consoles sold anymore (not a great surprise), yet, if we are to believe the quote “implies Microsoft’s total Xbox One X shipments were extremely poor in 2017 — around 5 million units, compared with roughly 20 million units for the PS4 Pro“, so that implies that the most powerful console in the world merely appealed to 1 out of 5 people upgrading, or buying a new next generation console. Things are considerably worse than anyone expected, perhaps the advertisement on your console is to pay for the multiplayer server bills (and its electricity) that Microsoft faces every month? (Slight punch below the belt)

Whatever the reasoning of all the ball fumbles that we have seen from 5 months before the first Xbox One was launched, the entire mess is just getting bigger and unless we see true new exclusive games and true innovation coming from Microsoft, it is my personal view that when it comes to gaming, Microsoft is pretty much done for. Even now there are a few issues rising, yet I prefer to wait until the actual news is released as I do not want to kick a game below the belt before verifiable facts are set to the net and media.

Yet when we go back to the issue that truly angered me, I wonder why Microsoft is this stupid. it is almost like they want us the switch away from them. How can a storage weakness remain unattended for 6 years? Sony solved it on day one of the PS3 and that solution was maintained throughout the PS4 and PS4 pro, the additional issue is that the difference was a mere $15, so that should not have been an issue either. If there is one thing that speaks for Microsoft than it is Forza 7, it is exquisite in many ways, and Microsoft should tend to the needs of those fans as much as possible if they do not want to see this group switch to F1 2017 on PS4, or Mario Kart 8 on the Nintendo Switch.

I think for the most, Microsoft brought all the woe onto itself, and they have no reason to break down in tears or complain about the gamers, the fact that Nintendo surpassed the expectations in what fun was and Sony brought us how awesomeness can be surpassed (God of War) is just the beginning in a race that Microsoft has no valid reason to win for any other reason to end up with the wooden spoon. There is now enough evidence and visual proof that my predictions will not be wrong, the E3 has leaked so much information that the setting is now reduced to a mere exercise. Still, there is a side we are missing out on and that is the part that still matters, the indie developers could tilt towards Microsoft a little, yet the damage has been done, with advertisements and lack of gamer care (as I personally see it).

I reckon we all hope that Microsoft gets a homerun at the E3, yet there is now enough evidence that this is not likely the case, especially in light of the astounding results Nintendo gets to show (making Sony more than a little nervous) and the fact that so far, the Sony exclusives are making people buy or upgrade their PS4, is rising, especially as some Spiderman YouTube videos on the PS4 have now surpassed 32 million views, that against God of War having only had 19 million views and crushing all sales predictions. Let’s be fair, one does not guarantee the other, but the interest has not waned over a year, implying that this game will be out of stock for the better part of a month when it is released in September. All options Microsoft missed out on, to some degree. As stated, there is no way that any gamer loving games would not be impacted by Forza 7, it will set a new standard that is hard to equal and time will tell if that will be proven to be true.

Until then Microsoft has so many things to fix and merely a week to prove that they can fix things, because 4 days later, after the E3 the people will decide and for now it does not look good for Microsoft.

 

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