Tag Archives: Ubisoft

Lifting the veil

Keith Stuart (the Guardian) gave the first reliable light less than 8 hours ago when he treats us to: ‘PlayStation 5: Sony gives the first details of its next generation console‘. We see a lot of digital techno babble (for the non-technical readers), what is important in first light is a positive and a negative. The positive is seen with “a custom graphics processor based on the forthcoming AMD Navi family, which will be capable of real-time ray tracing“, implying that the new PS5 is only inches behind today’s top graphics cards and on part what the PC could maximise in 2020, that is indeed a graphical leap that has not been seen before. Then we see “an eight-core CPU based on the third generation of AMD’s Ryzen processors“. This is good in a number of ways but let’s not blindly focus on the 8 cores. In the end gaming is about good games. What does seem to be implied is that Ubisoft has a unique option at present, it could get ahead of the crowd with a massive leap if they do their homework and if they focus on the result and not listen to whatever idiot is the voice of the shareholders and/or marketing, because that will end them right quick.

They have the option for a truly new Watchdog and optionally a few more of their franchises, but only if they focus, the next AAA rated at 65% could end them if they lose focus; the fans have become weary of Ubisoft and what they market and subsequently not produce. A similar stage is there for Bethesda, even as they have a lot more credibility. They have the products, but they need to have a much better QA team. They will not survive a second Fallout 76 that much is showing to be the gospel of gaming. When we see the specs of the PS5 we cannot even imagine what FromSoftware will be able to pull off, but we cannot wait to see. There are more players, especially with the implied God of War 5, even if they merely get an equal to god of War 4, people will sleep in front of gaming shops to get the game at first light, and so far we know that these makers always surpassed the previous versions, so we cannot wait.

Yet this gets us to the other place, the one negative one. You see, we might hype behind “a solid state drive“, yet the ugly truth is that space is expensive in solid state mode. Even as the current price of $975 for a 4TB drive is a lot and that price will be 30% down in 2020, the truth remains that 2TB will not cut it and we do hope that Sony is not stupid enough to follow the short-sighted path that Microsoft is on, they are now merely console number three and optionally before 2021 a number 4 out of 5. We get that we might start at 1-2TB, yet as long as the space is there to upgrade to 4TB the fans will be OK with it, selling that item short is the most dangerous path one could be on and 3mm makes all the difference. Even as Microsoft Marketing is trying to launch hypes around Xbox Two, they have already lost the faith of so many gamers that the stage now is set to them trying to repair damage in the first year of console release; this is totally difference form both Nintendo and Sony who are now steaming ahead at full throttle. Even as we get the Sci-Fi versions of what the Xbox Two might be, too many people are no longer willing to trust Microsoft at present and that is hurting them at the starting bell for a lot more than they are willing to admit to. I only they had actually listened to the gamers, we are not willing to trust them with their words: ‘We listened to gamer and this is what we came up with‘, they will bully always online, they will bully their Microsoft Azure needs. This is the consequence of doing what shareholders tell you and disregard the customer, it is a failed model and I have seen the fallout of that for well over two decades in the field.

So whilst others need to worry about the market share they lose against Nintendo and Google Stadia (optionally against Apple too), Sony has decided on the path that gamers desire and with one optional flaw they are on track to surpass themselves. It gets to be even larger if initial social media plans come to fruition, yet there is no evidence that this is in any way happening. what is interesting is that the winning path of Sony is pushed to a much higher level whilst Microsoft is still clinging to “Securely store player data, dynamically scale your gaming experiences to more than 50 regions, and save money as your game grows with Azure” and even as some give us: “Google may have stolen the show at this year’s Game Developer Conference with its Stadia cloud gaming reveal, but Microsoft is hard at work on its own service, xCloud, that it’s already testing now. At a GDC developer session yesterday, Microsoft representatives from the xCloud team gave us a little more detail into how games designed for Xbox consoles will translate over to mobile devices, where players might be used to either a Bluetooth controller or on-screen touch controls“, some need to see a reality, not only are they outgunned against Google (Stadia), the fact that the fact that I do not accept any Xbox game to be played on a mere 6” mobile, we now see that the entire concept of ‘gaming’ is seemingly slightly alien to Microsoft. This is all about stored player data; this is about data and facilitating for the capture of it.

Do you really think that I could ever enjoy Forza Horizons IV on a 6″ screen? That game is the reason why people buy a 75″ 4K TV in the first place. So not only is Microsoft failing its gamers, their own marketing department is failing both. Don’t get me wrong, there are plenty of games that play nicely on a Mobile, some games can be played at any place and screen (Fallout Shelter, Gems of War), but the premise to make it all go to a mobile display is almost insulting to the people who went all out and created Forza Horizons IV for the big 4K screens.

This matters!

This matters as it shows the people that both Sony and Nintendo have been on the right track all along, the Nintendo sales figures show that, the head start of Sony shows it and now the top two will vie for their audience and even as Sony is ahead, it cannot relax one moment, Nintendo is too good at what they do and it is what the gamers want, Sony knows that too.

for now we see the PS5 for what it is, an optional beauty to replace our PS4 with, the fact that it is still a year away (optionally 17 months) is not something we are sorry about. The PS4 gives loads of entertainment to all its users and is highly likely to do so until the PS4 hands over the baton to the PS5, that is how it works and even then the PS4 will keep gamers happy for the longest of times, just like the Nintendo GameCube did whilst people were buying the Nintendo Wii in force. For that too is gaming, it is like our favourite pair of shoes or wallet, we hang onto it a little longer than we should, we grew attached to the device that brought so much joy, something Nintendo accepted and Sony forgot just a little too easy.

 

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The next gamer plus

We can speculate in all direction, but I believe that the next big thing is Transference. It will be on several fields and when it comes to gaming, it is perhaps the clearest field of all. Many players want to take their game with them, many players want a larger exposure to the games that they care about. Especially in RPG gaming.

Bethesda

Bethesda might be the clearest example of all, they decided to do something nice and gave away a free game called Fallout Shelter. Now consider that you could export a maximum of three vaults to Fallout 4, as soon as a minimum degree is reached, you could do a one-time export of that vault. This now becomes a much more revealing part of a game you just spend 30-70 hours of gaming on, but in addition to that, depending on the level of the rooms, that vault is exported to a 3D version where you can walk around. Now, we can understand that the connection might require a purchasable DLC (which is fine by me, but consider that you get three new vaults (three new personal spaces) in the commonwealth, who would not want that?

The upcoming Elder Scrolls: Blades, might offer a similar path when the new Elder Scrolls 6 is released. All that time, all the effort and you get to transport a set of weapons and armour to the big game, how awesome would that be?

It would optionally add to the gaming experience and fun. For example (going back to Fallout shelter), level 1 rooms will be 25-50% operational, level 2 51%-75% and level 3 rooms 76%-90%, so you might have to clean out that vault, make repairs and set the stage to make it operational. That could be an easy 10 hours per vault more.

The concept of transference is not new, yet the interactions of mobile and console gaming will grow, 5G is making it happen, dedication to a franchise makes it essential and the fact that any good mobile game would optionally being in a DLC (or via season pass) gives more and more value to the franchise we enjoy.

Ubisoft

Ubisoft dropped the ball initially around the Unity release, yet what bummed me out was that the mobile game looked spiffy and appealing, it looked like a real winner. The fact that this fell through in a disastrous way was quite the shame, even as the previous Facebook attempt with Brotherhood was actually really good.

There are games that could have added so much. Titles like Horizon Zero Dawn, The Division would have added more depth and more joy to the game. Now, this is not a solution or option to all games, yet for the most, the RPG games could benefit greatly. This push is more and more to likely to happen, especially as Google and Apple are entering the gaming arena. Also unknown games like Watchdogs 3 would prosper in bigger ways. There will of course be the interactive person who will complain that it could have been added as a mini game. This is of course a fair call and there is nothing stopping the makers to add these games on both sides, yet we should consider the smoothness of adding transference to games, especially when the games are online games.

It can go in several directions, consider a game like System shock that is being relaunched within the next year. What could you get when the mobile part is about hacking into consoles on the mobile giving you optional rewards that you can pick up when you log back into the game? Another example could be World War Z, a game that has no mobile game, but a mobile tag with the option that passing people could blindly exchange weapons, more so, the receiver will always get a +1 version of the game transmitted to them, that too is the power of an app; weapons and armour of equal levels are exchanged and they get a +1 version of the given item, it will push interaction close to tenfold overnight.

All options to keep the gamers interested, most of it free and in some cases a real dealmaker to upgrade to that DLC, or merely buy it on the spot. The more I think on it, the more sense it makes. It will also be interesting for Nintendo to make that jump. They had done so to some extent, yet the swapping of your Pokémon collection (from any Pokemon game) via the mobile? And the versatility of that approach just keeps on growing, so as we consider all the cursing we have seen over the last weeks regarding Anthem, was there no one at EA that gave the entire stage a much larger setting giving players all kind of options on the go.

The nice part on all this is that it does not merely give reason for interaction with others. The option will also give more gamers the consideration to buy that game, which is a win-win for maker and gamer. I believe that we will see a growth of this in 2020-2021, even as most are now already considering this to some extent (or optionally considering not doing that) there is the most likely stage that the makers want to offer 5G gaming as fast as possible and adding new options will draw gamers in.

It is becoming a numbers game and those with social media and online links will merely offer more for the same amount which is always a good idea to get the success rate of a game up in the beginning, on launch day traction for a title is everything and I predict that not unlike Fable 2 with ‘Pub Games‘ on early release is a path that will find a renewed interest for all the people gaming involved, especially as it could help create visibility and awareness for the game maker, as well as a much larger exposure. So I do hope that anticipated games like Fable 4 will consider renewing that path.

It is also a consideration on the amount that Mass Effect Andromeda missed, when we consider the options that the Mass Effect 3 data pad gave us, moreover, the additional opportunities (with no more than 4G) could have given the makers of that game a lot more to their gamers, I had forgotten about the app initially and of the 72 missed opportunities (OK, that was an exaggeration, I only saw 67 opportunities), we see a sad part on what was, yet we can rejoice on what the next several years bring, especially as 5G and tag technology will raise the bar for everyone, not merely in gaming.

The next gaming generation could be one where we get the partial unification of single players in a multiplayer environment, the one part that every single player has been looking forward to for well over 6 years at present.

So when you see these ‘hot air’ articles on the fourth industrial revolution, consider what RFID, beacons, sensors, and drones could also facilitate for. Pokémon go opened the door, yet in the next 2 years we could see a whole range of new applications of technology that could spell more interactions and additional awareness on a global scale. For close to 95% of the people, their most important device is their mobile, for consoles and games to properly connect to that device adding options for gameplay and awareness makes perfect sense.

 

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The TV as a weapon

There is an old saying and there are alternatives to it. In Australia we say:

Q: Do you know the difference between ABC and Channel 7?
A: ABC shows you how bad things are in the world, Channel 7 shows you how screwed up your TV life is.

In the Netherlands it used to be NOS versus SBS6, and every nation has its own version. So what happens, when we see the millions of smart TV’s and Apple enters the race opposing Netflix? The New Daily gives the quote: “Spielberg who appeared live, touted the revival of his Amazing Stories anthology, while Reese Witherspoon, Jennifer Aniston, and Steve Carrell then took the stage to discuss another Apple original, The Morning Show” with the added: “a range of new streaming entertainment services, as well as financial products, at a star-studded event Tuesday morning“. the message was apparently clearly brought and when we get to see: “Apple is expected to spend US$2 billion this year on original content to challenge established steaming players Netflix, Hulu, Amazon and the forthcoming Disney+ service“, we need to realise that Apple has an optional goldmine in the making. In addition we see: “Hot on the heels of the Google game streaming service, Stadia, Apple launched Apple Arcade in a bid to grab a slice of the multi-billion dollar gaming market“, which will be fun to watch as Apple has shown a keen interest in negating the need of gamers (which is not all their fault in all honesty), will they figure it out this time? At least with the established Android gaming platform size, Google does have a huge advantage for now. OK, apple does have a gaming community on IOS and I was not short selling that (yes, I was). Yet the overall view I have seen in the past gives a better light of gaming to gamers on the android, than the Apple (a mere personal view on the matter).

So here we are watching two streams being created. First is the Netflix drain by Apple and as soon as they realise that 2 billion is a mere stack of money, to get the TV series that get the people to sign up, even besides Netflix will requires series that surpass The Chilling Adventures of Sabrina, The Haunting of Hill House, Bird Box and a few other gems, Netflix has the writers, will Apple have them? We all know that Game of Thrones will enter their final season, so there are plenty of needy watchers to pick up after that conclusion, yet if Apple does not have the IP, they are not going anywhere. Even with the added Spielberg Amazing Stories anthology, which was actually quite decent when it was initially released on VHS, they will still have quite the task at hand. More important, even if they have all the ducks in a row, they will still having to deal with the market shares of Hulu, Stan, Amazon and the forthcoming Disney + service as well (and a few local others). Do they have the IP when that goes online? I can see half a dozen series that could be hits, and I am not the only one. Plenty of dedicated story tellers will have a list. Yet, does the Apple executive (whomever Tim Cook handed this hot potato to), does that person have a clue? The difference between a good presentation and an actual good idea comes with a gap that can fit the Grand Canyon and many Apple executives are a little lost when they face that gap.

It goes further, having a great idea is not enough and most visionaries have that in mind. to see that part we need to reflect on: “Apple, which became the world’s first trillion-dollar company in August last year, had been dropping cryptic hints about the launch event for weeks, sending the internet rumour-mill into overdrive“, yet since then Apple lost well over 20% of its value and the next few ‘slam bam’ misers will dent that even further. The next part is interesting as it impacts gaming and TV.

To get a great product you need at the very least (before marketing gets to have a go):

  1. A script, a story that will compel the reader to go on. Loading it with sex and graphics will only hold a small percentage for some time. A great example of a near perfect script was I Claudius by Robert Graves.
  2. A cast that works well together, each good actors, but together they become ambrosia, wine and nitro-glycerine, all at the same time. Again I Claudius became the golden standard. With Derek Jacobi, George Baker, Siân Phillips, Brian Blessed, James Faulkner, John Hurt, Patrick Steward, Ian Ogilvy, John Castle, and John Rhys-Davies we got something unheard of. They were already good actors, yet together they created greatness, they are now globally celebrities, but in 1976 that was not a given, they were iron rods and the director shaped them into high tempered steel increasing their mark close to tenfold.
  3. The director. Not merely the man implying 3, 2, 1, action! No, he is the person that becomes the visual visionary and Herbert Wise delivered. The evidence is seen in his work. As a director he has 91 marks on his career rod and when we look at it all, it is all decent work, insightful work, yet I Claudius is a 180 cm person walking in Indonesia (where the average height is 152cm), it stood out tall above all others. So, even as we accept that I Claudius could not have been done without the cast, it equally required the right director to make it work.
  4. The Producer (in this case the BBC), who had to put up the dough with a need of blind faith and no idea how much they were going to lose. These four required to be completely in sync and they were as such I Claudius is still seen as the best BBC drama ever produced, even now, 43 years later we see that new TV series merely hope to equal this achievement, thinking that it can be surpassed is mere folly (yet optionally not impossible).

This is the setting that Apple is trying to get into and throwing 2 billion at it thinking that it will be easy by presenting a few famous people is as reliable as getting rich by spending what you have on blow and hookers. It looks pretty, yet it is an absolute non-winner 100% of the time. Finding the right people will be the task for Apple and as they are all competing for the same pig through increasing the value of good scriptwriters, yet they too are starting to look critical at the offers, because they lose value with every failure and often enough, they do not get to blame the director of the production company, they get to be the scapegoat. So they will require their optional bosses to set an income and levels of freedom and commitment to a much higher degree.

As for gaming

Gaming has a similar setting. It will be about getting the gamers on board and that requires a great product, in an age where Apple has been all about marketed iteration, they are vying for innovation? In a market they do not seem to really comprehend? I am slightly puzzled.

There the director is the project director; the cast are the graphic designers and the scripters and coders. The art and stage might have similar issues, but finding these parts to intertwine and interconnect is where good coders are required. Then there is the learning curve of the game. And it gets to be worse fast when it becomes a product relying on micro transactions. Ubisoft, Bethesda too never quite worked it out and the first screw up will diminish the value of the event overnight. Apple will have to steer clear of micro transactions in the first year by a certainty of 100% and in the subsequent 2-3 years for 90%. Can they afford that game? Their essential path will be the RPG games that call the horn of attendance for gamers on a global scale, if not, than this becomes a long term project that will not end up becoming a winner. In that they have additional competition form makers like Nintendo, their Switch is still gaining momentum and the games I have seen lined up for that system shows that Nintendo is taking this momentum extremely serious. I wonder if Apple has thought this through beyond their return on investment expectations from executives who rely in spreadsheets and lack essential data skills other than identifying their ROI and bonus column. Once that goes south Apple will take a few hits in short succession and they will be painful. If it goes wrong (I am not stating or indication that this is the case), they could face the hits where their total value is a mere 50% of what it was on September 16th 2018.

Yes, Apple could rise high with streaming on TV and consoles, but in the end they require the golden eggs to get there and I am not convinced that they have what it takes to get there. For the most it is an art, I have been involved in gaming since 1984 and I still miss elements in all it. It is both science and an art, the moment you separate the two is the moment you lose. That has been an essential given for close to two decades. Ubisoft got it wrong more than once, Bethesda took massive hits with miscalculations and they are dedicated experts in that field, I doubt Apple has seen that shortfall at present.

To illustrate that we need to look at a game called the Division 2, an Ubisoft product. Important fact, it is seen as a really good game, better than the first version and steps forward, at times leaps forward, some reviewers have stated that is sets a new bar of online gaming and that is awesome to learn. Now add the two headlines: ‘Ubisoft Patches Annoying ‘The Division 2’ Skills Bug‘, as well as ‘The Division 2 PC players report a 100% CPU usage issue, Ubisoft is investigating‘, on games this size this will always happen and the fact that it is looked at and fixed this early is really good, so this is not about pulling Division 2 down. This is what happens on games this big depending on online elements, which is besides server down times. A consequence of online gaming and in this Apple is as I expect it not ready to see gaming to the higher levels it needs to see it.

If they see these two elements as a method to use the TV as a weapon, a data weapon for additional wealth, we see a company that is about to get hit really hard. That is in the foundation of it all. I believe that they are making the same mistake that Microsoft made. Microsoft is talking a good talk, yet the people all over the world are seeing the impact, the most powerful console in the world is being surpassed by the weakest of the three. Their setting of always online, their bullying tactics, their essential inability to listen to gamers (or ignoring what they are being told) is what is dragging down Microsoft and Apple will experience that lesson in a very hard way soon enough if they walk that same silly line.

Just like Microsoft, we see a company that more likely than not does not comprehend gamers and will falter because of corporate ROI needs soon enough. They see the two as connected to grow better, but these are two separate entities (TV and Gaming) representing 6 dimensions that can go in any direction, when these executives learn that lesson the hard way and they are looking what to do next, I will offer Tim Cook my last $99 for the company (Apple, a fruit of the loom division).

Could I be massively wrong?

Absolutely, yet the Apple marketing need of the hype and their viral needs seem to be on my side, as the gaming industry as a whole tends to be as gossipy as any old tea lady, so word would have circulated into my inner core of contacts much earlier, as such I think that Apple is not ready, nowhere near ready, personally I do hope to be proven wrong. I would love to see more contenders in the gaming world, more choice, more innovation and better games is the consequence from that war, and I do love playing good games.

I will keep you all posted on what happens next.

 

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Game of failures

This is for those who love games. Games are important, it has always been important even as plenty of people do not realise it. Getting your kids into gaming at an early age is increasingly important. Our lives revolve around interfaces; interactivity of systems, so lowering that threshold to children as soon as possible is important, very important. Those parents who think that they will get it school are out of their minds. To get any child to be aware of how a tablet is used, to how a mouse is used and a controller is close to everything. Yet this path only works when the software is up to scrap and whilst this was easily the case for Putt-Putt, the games nowadays that go beyond merely being an educational support idea is far from perfect, in some cases they are disastrous.

Some kids get to tap their parent’s smartphone and that is fine. This is not a new issue; it goes back to the early 90’s where Humongous Entertainment created amongst others, the Putt-Putt series, an interactive game that worked like a picture book story and as the player learned to click on the environment, it started to be more and more interactive. I thought it was the greatest idea in 1992 when I tested the game. I already saw at that point that lowering the threshold for the next generation was going to be a big thing and this game delivered. Even as that side did not survive, it had set a seed in motion and created learnware, a way for people to get engaged into the use of computers at an early age, an age that went beyond the Atari 800 and Atari ST. It was a game available on PC and allowed people to fear the mouse less and become inquisitive in a natural way. I got the game via Electronic Arts in the UK if I remember correctly. It hit me how wrong the company has gone. Well, that is not entirely fair, the larger missed stages are not by Electronic Arts, yet their link to Bioware taints them the same way, no matter how removed they are from the equation. As Forbes states: ‘Five Extremely Basic Things ‘Anthem’ Gets Wrong And Needs To Fix‘, not merely an elemental flaw, a much larger massive flaw from beginning to wherever the player ends. Forbes gives us “even if BioWare manages to patch all the technical issues out of the game, what ails Anthem goes deeper, and fixes will require some pretty core reworks of entire systems that are currently in the game“, this is what you get when marketing decides on the products and proper game testing is either ignored or never properly done. I particularly liked the introduction by Paul Tassi: “While I am Mr. Anthem-Is-Not-That Bad-Actually, trying to push back against a flood of negative reviews to let at least some people know that they may enjoy the game if they’re a fan of the genre, I am also not blind to a number of very, very obvious problems with Anthem“. For me it goes back to a more basic part. Bioware has been sitting on IP worth close to a half a billion dollars and squandered it to the largest degree. Even if there is a repair to the Mass Effect universe, if they are not ready to dish out $50-$100 million and take a very new direction, ne not seen before in gaming, they will be in hot water getting boiled alive. It is not merely the ‘hope’ on Anthem getting repaired; you cannot hold the audience with E3 presentations for almost 2 years and make colossal mistakes to this degree. Bethesda is similarly not in a good place, yet they have been changing direction 180 degrees trying to get fixed in their first massive failure (Fallout 76 for those in the dark). In case of Bethesda, it is their first tits up event, so they have time to get it fixed and they got the rudest wake up call. For Bioware it is not the first time, with the Andromeda failure, they have a lot less to go with and that whilst Anthem was supposed to be trying to budge in on the Fortnite hype (and similar games), as such we can come to the conclusion that Anthem is in much deeper waters, and there is no safe swimming there.

Forbes gives us a lot more, with ‘Viewing and Equipping Loot Is Absurd‘ is the indication that no proper game testing was done, or if it was done, it was not scrutinised towards the minimum levels it needed to be, the essential 6 steps that were discussed (at https://www.forbes.com/sites/insertcoin/2019/02/24/five-extremely-basic-things-anthem-gets-wrong-and-needs-to-fix/#3f7327ce63a5) shows just how wrong it was implemented and handled. This makes for a clearly shown wrongly tested game. And when we get back to Mass Effect 3 and their loot boxes, we know that it could be done better and there was a much better example at hand. Forbes goes one better and shows the Ubisoft method (the Division) a two year old game where loot deployment is well done and take 8 seconds against the 12 minutes loss you face now (as was stated by the reviewer), how could you ever achieve in captivating and maintaining a proper audience?

With the comment: “there is no way to see your overall stats anywhere. Not basic stuff like health and shield, which are added up between components with no total shown” I am on the fence. In a real shooter (Bagdad 2003, Beirut 1983, Kandahar 2011, or Aleppo 2015) you are alive, wounded or dead (preferably not dead). When you get shot you do not get to check your health or shield status. The Kevlar either held and you felt like a mule kicked you hard, or there is red all over the place. Yet, this is a game and a choice was made not to give it. I am not sure whether the gamer accepts this, but it was a choice made and we have to accept it. We all have come a long way from the Wolfenstein 3D health indicator. Paul gives us a lot more, from the free play, to crafting to the revive issues. The game is seemingly flawed in too many ways, in a day and age where getting it right from the beginning is almost everything, when we consider that the first teaser was in June 2017 and we see these levels of shortcomings, we need to realise that the larger players have lost the plot somehow. Is it management, project management or merely marketing that cannot get the time lines straight? No matter what the reason is, between the need to grow knowledge in a global gaming dimension as well as the revenue driven side of gaming, it goes beyond what we know now, it is all about how to evolve a system that is as mature as it gets. Perhaps the curse for Bioware is that Mass Effect three was close to perfect. You don’t get to mess with perfection ever; they learned that the hard way twice already. And as we see an exploding amount of videos on YouTube on loot grinding and chest locations after a mere weekend of availability, we see that there is a lot more to fix on this game, from my point of view, a game that is still such an alpha should not have been released, not ever.

In the past I have had good cause and plenty of reasons to have a go at Ubisoft, yet in comparison there are plenty of indicators that they are getting it right. The Division 2 is a much better version that the original, it is not really a new brand or a new game; it is a much better game. Even as it is too early to tell, there are some voices (who had early access) and they are comparing the division 2 after the first game to the Assassins Creed 2 compared to that first game. If that is true, if that holds up than those who embraced the division are in for one hell of a ride, crushing Bioware further still. In a world where we are driven to choice as our budgets limits us, the problems that Anthem created for themselves is one that they might not survive, to get this much opposition to a game three days after release is a really bad thing, those who bought the game might run back return the console games (not an option for PC games) and put that money towards the Division 2 and wait three weeks to start a proper multi player shooter.

When it comes to this generation gamers, we are faced with a failing generation as they are confronted with decision makers who clearly have not had the best track record in game design, that is proven with the mere sight of so much failure on any day one edition.

If I had to make a judgement, my personal response would be a simple one: ‘Looks like this could be a nice game, call me again if you ever get to a workable beta version‘, a game that is optionally a year too early, unfinished and unbalanced in a world where there are half a dozen better made alternatives. Bioware strikes out a second time, will they be around to make that mistake again next time?

My version is upheld and given strength when we see the ‘Anthem Day One Update Patch Notes‘ (source Gamespot) which is massive and filled with issues that should not have been allowed to be around past an alpha version. It gets to be worse for the console owners. The information in the open is that the day one patch too that is around 7GB on consoles. So you buy the game and still you need to patch 7GB from the start, I expect at least half a dozen more patches in the near future and if they are core patches, the download size is likely to be higher. Forbes gives us more than mere patch information in the several articles that Paul Tassi wrote. Last week he gave us: “In addition to the sizable day one patch, BioWare has moved swiftly to hotfix two other issues right now. The first being killing a chest exploit that was allowing players to easily farm endgame gear“, it is merely proof (as I personally see it) that this game is still pre beta stage giving us a lot more issues to ask questions on and for the most, I do not see that such a critical look is being taken by many reviewers. I have had no issue going for the throat of Yves Guillemot (apparently still CEO of Ubisoft) in regards to the AC blunders; do you think I was going to pull my punches on Bioware after the Mess Effect Andromeda bungled to that degree? Bioware needs to sit down and take a hard look at where they are at and what they think they can do next, because squandering IP to the degree that they are doing is not a good sign and it will affect EA just as badly, because that is the impact of a game with this many issue relying on micro transactions. Their best action at present is to hand out the $39.99 pack for free to all those who registered in the first 7 days, and I would double the amount of shards given in that pack, because when we start seeing the dozens of copies of the console editions of Anthem in the preowned game section that will be the first sign that Anthem will become a dead product, death in 60 days, it could be the worst result a multi-player shooter has ever faced, and it is not all on them, in this case the increasingly higher regarded and higher review scores of Division 2 will be part of that death stroke.

Anthem for a failing gaming experience‘, it is quite the epitaph to put on the tombstone of any game.

 

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A Congressional Country Club Neighbour

There is a problem when you are the neighbour of the Congressional Country Club. It is not on the CCC mind you, they did nothing wrong. No, it is all about their neighbour Bethesda. Yes, you guessed it; the slamming of software developer Bethesda is just escalating and escalating. The latest one (at https://www.youtube.com/watch?v=yJ-kIlMPoYY) gives a rise too blunders on many levels, all made by Bethesda. The tweets are off the wall; Bethesda is in actual problems at this point.

I believe that in part the mockery is deserved, apart from the fact that Fallout 76 was an error, or published way too early, the clarity of failure on how the entire mess was dealt with, the lack of communication, shallow party lines and bad response to an even worse situation is what is strangling Bethesda, and to some degree, deserved or not. It is unfair.

Until Fallout 76 the bulk worshipped Bethesda, consider that a game like Skyrim, released on 11.11.11 is still played today, that requires true vision. Many (like me) became fans of Bethesda as ES: Oblivion was released. There is another view (at https://www.youtube.com/watch?v=2kRRYgf54oM) that takes itr into another direction. I believe that he is wrong, but I get the point of view. You see, what we call puzzles are basically locking systems in the game. That locking system was staged in those days and these places were filled with soldiers in those days, so the ‘puzzles’ were actually merely locks for those without keys. It is not a hard core puzzle and should not be seen as such. Yet the same person also makes a point with the Fallout 4 references in RPG, the gutting of the Special perks part. He has a point, there was regression, making it too much like an action game with RPG elements. Was it a mistake? It never bothered me whilst playing Fallout 4 over and over again, but that is just me, the story itself did not suffer to the larger degree, if that was the case, my reaction might have been different.

He makes a good point, New Vegas is actually superior in a few ways and that is a shame, even as we loved the ability to make our place more specific, we lost in other ways and that was a shame. When I decided to design ESVI: Restoration, I added from Oblivion, added to Skyrim and made two additional sidesteps, that is progress; that is game evolution.

So there was additional challenge, new options and additional lines to complete. More important, I realised that not everything is in your hands, so I added a side quest where you can influence, but not control it all, that is a part of life. That question will move like a red line through the entire game and in some cases that project will not be completed by the end of the game, time had become a factor as well, an element often ignored in RPG. In my view, you can influence time in the project, yet the end is almost predetermined as you find the elements.

So how is that better?

The fact that there are several choices and you can only commit to one, is the part that matters, it makes for replayability. Also, the end result will influence the economy in play and more important, ass certain choices were obtained/found the place will also open up another set of NPC’s in the game giving another feel and optionally other quests and optionally another achievement. That is merely one place.

I set the stage for 23 side quests that are not the same, require a choice to be made (to some extent) and in addition, would optionally change the favour you get in return, that is something that had not been done before. Although based on previous games, the entire main storyline is set in the past, in the past you played before (to some degree) making the entire line of ES games a historical part of what had happened, optionally what you had played before, that is a side we have not seen before (as far as I know).

What else could there be?

Well, that was my initial thought when I started Restoration and what if we get to choose? What if it is not as shallow as the legion versus the storm cloaks? What if the choice is a fundamental one? What if we select progress of now versus the return to the old age? That is an RPG, it is your choice, it is something given to us in the very beginning of Oblivion.
This is exactly why I considered what I did and I believe that it has the merit of giving the gamers optionally over a hundred hours of gameplay, more than that, they can replay and get a partially different game out of it all, something a lot more than merely manic versus mania; more than Elf versus Imperial. What if we take this to a new level and realise that the light cannot exist without the dark. When we accept that there are no clean solutions and that we have to live with choices and see the impact around us, that is when vanilla RPG transforms into something we seemingly have not seen before (implied as I never played all the games that there are).

And what happens when this is translated to an entire new level of Fallout later on? My ideas are new and partially unique, but the evolution I have in mind is not something that is unheard of. the question becomes is Bethesda (or any other serious RPG developer) willing to take the gamer into a different direction, adding to the need of a lot more graphics and a lot more changes, but that will in the end entice people to replay a game like that again and again. Skyrim opened many eyes, I am merely offering the part where a place like that becomes your universe and you can actually tinker it through gameplay into something more, it has been seen before, but it is really really rare as it requires the software maker to be truly committed to a product for the long term and those in charge now are all about the full time hit, as fast as possible and make it the next profit treasure. Ubisoft showed us that in Assassins Creed, the Division (version 2 more so), Far Cry and Watchdogs. I need to start with the clarity that this is never about the graphics; the graphics from Ubisoft are close to sublime on all these games they really worked it out. The long term part is missed (especially in the Division) as this is about non-stop action. Now, that part seems natural, but it is not. When you have been in a warzone you will get it. You see, it is about stamina. Not fictive but actual stamina. We might think that this does not apply, but it does. It is so much clearer in Division 2, as we see the game to be a much better game, we see the failure on how a person does what they do with 30 Kg of backpack and weapons and do the stuff they do. Stamina should have intervened to some degree; in addition it was ignored as a reward. When you play more, your character will have a better level of stamina, have you ever run for your life holding onto a 7.62mm FN MAG? I have and trust me it is intense, when stamina leaves you for the moment. Things become a little blurry, motor skills diminish a little and you really need 5 seconds to get a hold of yourself. Now, this is a game and I get that, but it is the ignored element, which is a shame. We see Stamina in Skyrim and there it makes sense, yet Skyrim missed a little as well, not intentionally and perhaps not even noticeable and it does not matter to the degree it might, but the internal blocks have not been addressed in any RPG game as far as I can tell, which is a shame. It does not make the Division (1 and 2) a bad game, not at all. I am not a great fan of online gaming and plenty are, yet there is a side of me that looks at the game and whilst there is nothing to say about the first division (we all have to start somewhere) we see that the second one needs to be a step forward and that is clearly the case. It is a large leap forward, anyone telling you different is merely insincere on it all (not lying, merely not seeing it all correctly) Now, there I might be wrong, even as i am not much of an online player, others are and they hold a much larger candle towards the quality of such a game. They will look at other elements. I merely noticed that Stamina is a missed opportunity in the Division both one and two), but in the end it is merely one element of plenty of elements that might be improved on. Stamina is the most visible one as it equally impacts Assassins Creed, Far Cry and Watchdogs. Consider, when was the last time when you had to climb up a tower with gear, let alone the pyramids?

We see to leap forwards in many areas except debilitation (like Stamina). So what happens when you do need to get from place to place and also rest at spots to regain stamina? We played Fallout 4 and Skyrim, yet how many took time to sleep and eat? What if that becomes the foundation in the game for the character? What if we see that the Khajiit needs sugar and meat at least once a day? What if the High Elf needs little food, but will require fresh clean water every day? What more can we get out of the game when we focus beyond the story and make sure that our time in the elements are properly addressed? I believe that plenty of games will end up with an added level of game play and satisfaction when the elements become actual elements to take heed of. Fallout New Vegas had so much of the added elements in its game that the consideration that Fallout 4 was a step back is not that big a leap and that is such a shame.

It is a shame because future games will be measured in different ways, the growing demand for survival games is showing us that path and RPG’s need to catch up fast, or better stated Bethesda needs to up their game in several ways. They do not have the luxury they had in January 2012 (after the first Skyrim wave). They now need not merely a good game, they need a landslide rating to get the people aboard and enthusiastic again, they dropped the ball that often in the last year alone. If they do not, we will see the RPG community moving to other shores and perhaps that is what Obsidian Entertainment will deliver with the Outer Limits. Time will tell, and the gamer has time to go from game to game, Bethesda no longer has that benefit, they squandered too much of it internally, and externally towards their fans, the gamers and their marketing will need to learn that merchandising is not a solution, it is not a stop gap. Every piece of merchandising is another piece of evidence to hold Bethesda as a company up to scrutiny, did they not realise that?

 

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That Lion cliché

Do you remember the time when art was about art? Perhaps you remember the studio that had the lion in their logo? I think that the very same lion was also very active in an old TV series called Daktari (1966, CBS). They had on their logo ‘Ars Gratia Artis‘, although some refer to it as: Arse for the sake of the artists, which is not the same thing.

It means art for art’s sake and that ideology came under assault by the Business Insider through Netflix last year (2 days ago), or did it? The article (at https://amp.businessinsider.com/netflix-bird-box-sparks-debate-over-data-in-hollywood-2018-12) gives a very different light on Hollywood. We initially get: “Netflix said its original movie “Bird Box,” starring Sandra Bullock, was viewed by 45 million accounts in its first seven days on the streaming service, a record for the company“, which is a good achievement, considering that there are 137 million subscribers, we get the setting that 30% watched it, something that should be regarded as a huge success. Yet Business Insider does not think so, it goes on with the quote: “Though Netflix revealed the huge number, it didn’t give specifics. How many of those 45 million watched the movie from beginning to end? What were the demographics of the viewers? Those are the types of stats that movie studios and TV networks release about their content“. Here we have a larger issue; those in the cinema, with rare exceptions will sit out the movie in the cinema, in the digital world we get to consider a new stage: how many watch it completely? Just like Google ads on YouTube where the first 5 seconds is ‘free’, or better stated might not be a viewer, and after 5 seconds the person can skip, so that is not a viewer either, these metrics now count towards the greater need to understand the Netflix viewer, because those who start the movie are optionally not actual viewers, so setting the purchase stage towards those metrics will be the downfall of Netflix soon enough, yet in all this, the viewer, including me, we are all new to the Netflix, Stan and other parts, so we get to switch products, like we switch channels and as such, finding what we like is going to be important to Netflix et al. Also, multiple watching might imply that, or another person at the house was watching, or perhaps I merely nodded off after 24.3 minutes only to realise that a comfy chair and warm weather implies that watching is a lot more challenging? In all this metrics, especially top line metrics with demographics will be increasingly important to all these digital providers. Even as we see: “That 45 million number has not been verified by a third-party measurement company in the way TV ratings and box-office results generally are“, we do not realise that for the most, cinemas have an utter lack of these metrics (other than amount of tickets sold, tickets per purchase and date of purchase), so even as Digital channels have more granularity (a lot more), we can debate and even question these metrics on a few levels. I once heard that a friend has his father drop by every weekend to use his Netflix account and keep up on TV series whilst the sunshine lad was at the beach entertaining his tan and swimming ability, so when he got home, he shared a meal with dad and they talk and watched a little more Netflix. So that implies that for that day the metrics are no longer matching the demographics, merely the member graphics, which again is not the same, not even close.

So when we look back at bird box, we see the interesting quote: “she believes that the latest Netflix news is nothing but a publicity stunt and that Netflix’s lack of transparency about data hurts filmmakers“, which is when the wheels leave the carriage in every direction. If movies are about art, why would data transparency be important? How is a vision or art an indication of data requirement? I get the statement, I get the implied stage where the TV industry is now mimicking Ubisoft when they started claiming another Assassins Creed every year. The implied part is forgotten as soon as you read it, but the danger is there. Those makers who rely on data to form the next hit will never ever get one. You see, the lesson that Ubisoft has been learning the hard way is that a game that appeals to everyone is a game that appeals to no one. The sales figures show that flaw, the ratings of games that at $50 million should have been 90% or better get nowhere beyond the 65%-85%, so basically a products that gets a little more than break even, it is a business model that theoretically works, but it will never produce any diamonds. The 78%-81% for Far Cry 5 is a direct indicator of that, some gave it as little as a 60% rating, a total change from the 90% that AC Origin deserved and that supports my thoughts there.

Yet in TV and movies on digital format we see another shift, we see the lack of materials making the makers a little desperate for choices. Even as we see Bird Box as a massive win, we see that choices are now coming at a much steeper investment curve, making the game a lot more dangerous, and it is pushing these analysts towards the metrics of watchers and optional watchers giving them a dangerous step towards anticipated interest versus real interest. Netflix is the most visible player here, but they are not alone. Stan, Foxtel, Canal Plus and a few others will face their own demons. Disney is the safest player for now as they have the best established brand on any medium, yet over time they too need to face the choices of data use available.

For me this data war is important in other ways too, as we see Bird Box and a title like the Blair Witch project in one box of choices, we see the link of mass media towards creating an inflated hype, yet when we look in another direction we realise that gems like Chilling Adventures of Sabrina would lose their footing into getting a place in creating and release. Sabrina is as I personally see it the true approach to ‘Ars Gratia Artis‘, the moment that data takes over, things will fall apart. It is not the data itself, it is the fact that in the first the data is mostly non-confirmed (member versus actual viewer), anticipated issues on re-watching versus actual reason of re-watching and that list goes on, the inability to properly vet data for a whole league of reasons will diminish the playfield and the Ubisoft stage takes over from the actual artistic stage, it could optionally kill a series like Sabrina overnight and will kill a whole range of other series in the same way in their first seasons too. There is other evidence too, the series Lucifer that got canned in one place, got taken up by Netflix and the fans win, in this case Netflix wins too and they deserve to win, but we need to realise that Lucifer is not unlike Star Trek, a series that initially got canned because the executives did not comprehend their fans (the watchers). We can add Firefly, Dollhouse and several other series to that list. I believe that Dollhouse was going towards the place that Westworld is moving on to and that is great, the stories are still accepted and they evolve for the viewing acceptance and appreciation levels and rightfully so, yet how many TV series were lost to us for the same reason? You see, I believe that the wrong approach to data and the non-comprehension (or wrongful use in dashboards) will make this a much larger issue soon enough, and guess what?

This will not be contained to the Hollywood world, the shift of data and dashboards will push into every realm that uses data soon thereafter. You might not think it now, but you all are part of this, it will affect you all soon enough. 5G is not merely a mobile platform, it is a data platform and we will personally see, feel and experience the impact of data. That impact is not theoretical, it is an actual impact. At Cornell University we saw the creation of a paper in March 2018 called ‘Load Balancing for 5G Ultra-Dense Networks using Device-to-Device Communications‘ by Hongliang Zhang, Lingyang Song, Ying Jun Zhang that gives us that to some degree directly. When we consider: “data traffic can be effectively offloaded from a congested small cell to other underutilized small cells by D2D communications. The problem is naturally formulated as a joint resource allocation and D2D routing problem that maximizes the system sum-rate. To efficiently solve the problem, we decouple the problem into a resource allocation subproblem and a D2D routing subproblem. The two subproblems are solved iteratively as a monotonic optimization problem and a complementary geometric programming problem, respectively. Simulation results show that the data sum-rate in the neighbouring small cells increases 20% on average by offloading the data traffic in the congested small cell to the neighbouring small cell base stations

Say What?

I am geting there the long way round, stick with me, it will soon make sense, as such, let’s look at this from another angle so that it makes a little more sense. Here I use a quote “We also know that the capacity (density) of current macrocellular 4G networks will continue to increase in the foreseeable future since there’s still spectrum available around the world that could be used or reused for mobile broadband“, this is a given, actually more than a given as both Cisco and Alcatel passed through the average barrier by 100%, as well over half a dozen carriers are on the average expectation, the other two crushed it by almost 100%, and that was 4G, the game changes in 5G (yes this is still about art).

Now consider that we are not set in metrics, my viewing pleasure never was, even as early as the late 70’s; that means that the metrics never fitted me and more importantly these metrics are failing a larger population to a much larger degree and it will increasingly fail those relying on them, no matter how good the story sounds. This part is important in a few ways. You see, from my point of view (always debatable whether it is correct), we see the flawed Ubisoft formula and consider that the choice fits 80% of all, this might be seen as a good thing. Yet in art the change is slow learned and even as with a video game the initial payment is done, we see a much larger stack of players going towards pre-owned games (for financial reasons). Now consider that in the Netflix et al world, it is not set into a $99 purchase, it is a $15 per month and everyone bailing after a few months will increase the financial dangers for players like Netflix (and others) as they have amassed a multi-billion dollar debt, whilst the people can leave at any time; even as leaving in the first year (or after the first free month) is not likely, especially at $15 a month, that same given part is not guaranteed after year one, so getting the right series up and running is a lot more important. Now that Netflix is no longer the one option and now that Disney Plus is gaining a global insertion, having the right data is increasingly important, we do get that, yet the Netflix data is lot more debatable than some think and this is where the problem starts. There are several indicators that the data is not that great or that complete. Unless Netflix is gathering data incorrectly (read: ethically immoral), which is not a given and there is no indication that this is happening, we have the direct issue with valid data versus non validated data and there is a much larger hiatus in play.

And now we get to the producer Rebecca Green, now we get to look at the part that is important. (apart from her ludicrous believe that Netflix data needs to be more transparent), we need to look at: “My goal is to create original content for wide audiences, but how do I cater to an audience if I do not know what they are turning in to watch?” she said. “‘It Follows’ has been on Netflix for two years, and I have no idea how many people have viewed the film. ‘I’ll See You in My Dreams’ has been on Amazon Prime for two years as well, and I have no idea how many people have viewed the film on that platform. Why share the stats for one film but not the others, aside from wanting to create buzz?“, right next to “Netflix needs to be more transparent about the performance of its titles so that people can better contextualize the data and to help more of these types of movies get made. I Personally believe that an adaptation from Forest Gump is needed: “Stupid is as Ubisoft does!“.

She is implying that she is out to make sure that she will not create a failure, and as such, she is unlikely to ever help create a true blockbuster. That is how I personally see it and so far my view has been supported with the results by Ubisoft several times over, so I feel decently confident on my view. She needs the right dreamers, the ones that dream the new stuff, not data driven, but vision driven. I dreamt the sequel to Mass Effect Andromeda two nights ago and it is still unsettling me today, I hope I never dream in that direction again, this does not imply a success, but it could potentially show to be a blockbuster to a lot of people, enough to take the Nexus for another spin if the investors are willing to take a (likely huge) risk. It is not merely the risk, the state that if they go all in that they are looking at optional sales of 6-8 million copies. That would be the stage where the game gets to approach the billion dollar mark and I am trying to remain conservative there. You see, it is not about the game, it is about offering something not done in gaming ever before, especially in console gaming. So there is the space to truly shift the field onto another track, a high speed track, but to get vested in that, it will cost the makers to get the right software engineers hat can give view to vision and that is a much larger call than some might think. I did a similar exercise with Elder Scrolls VI (not the one that is being made). It was not about a new story, it was about where can we push the story to and more important, how can we instill additional value, for me that has always been the ability to replay a game, not merely watch an interactive story with a few variables. What if we could evolve the game not merely in size, but in the ability to give a game 100+ hours of challenge and fun? In my mind, I gave that setting a whirl with Elder Scrolls VI: Resurrection by changing the nature of the challenge and by adding the openness of the game. Oblivion had done a terrific job initially, but I learned that in the 4th play through that I went for the anticipated goals too fast, I wanted a change that gave the challenge , but removed grinding to a larger degree (removing grinding 100% in an RPG is pretty much impossible). It is done not by adding more repetitive challenges, but by limiting options. You see, in my view a person cannot join all guilds, they can be members of some (until completed), so mages will auto decline Necromancers, thieves will reject assassins and fighters will not allow for thieves or assassins to enter the guild, so you can do all, but not all at the same time giving an additional layer to the gameplay, because at a later stage one guild will be a lot more challenging than before. Having a long term quest, one that goes on over time, even as you are working other challenges is also a path to set the stage and a third one is seen in choice. In my view The shrines were no more, the [main quest challenge] had undone something and we get to choose whether we fix that, and also having to decide what goes where, or continue on the path Tamriel was on, in that stage I have set 5 main quest lines in a different path, optionally giving a severe different view to how Tamriel continues as a nation, whether the initial main quest is resolved one way or another, that is the shape of close to 50-100 hours of additional playtime, will people like that? What happens when you really give the option of choice a new dimension?

I do not think that those bragging on how they cleared Skyrim in 2 hours will like it, but I am not making it for those few, I thought up ES-Resurrection for those who loved travelling in Skyrim (and beyond), those who create additional content and loved the time they had in Skyrim, the true RPG players that want to see it all. That same situation exists on any RPG (read: Mass Effect) and those value art and the creation of art by software engineers and graphical artists, gamers will bend over backwards buying such a game the very moment it arrives.

This is the same for movies and TV series, You merely have to watch fans going nuts on social media regarding Chilling Adventures of Sabrina to see my point proven; in addition, we saw a mere 3 weeks ago: “‘Firefly’ Fans Are Upset That Trending Hashtag Isn’t About the Show Being Revived“, when we see such impacts, we know that something is missed and some of these metrics will merely increase the amount missed by series makers (read: initial funders) and producers (read: investors). In this it is important to see the view of Robert Bianco (USA Today) with: “that Joss Whedon’s most devoted fans will debate and embrace, and a mass audience just won’t get“, that view is fair enough and the makers invest in the series, so as we see that there was a drop of 50% in viewers, it made sense to them not continue, yet a lot of the story was lost in the end. Could this have been prevented if data drove the choices of writing? I do not believe that to be the case, if anything, when we look at the Netflix setting, data would have made it worse; the series might have fallen over quicker. That is the setting for Rebecca Green (as I personally saw it). She might adhere to data transparency, yet there we see the most likely failure to be a choice made on non-validated data making matters worse, shying actual fans away because of adherence to the masses, which in my personal view makes matters worse, not better. Consider that 5 series with an 80% score, what are the chances that overlapping groups of people that end up no liking 2+ series released? How many members will that cost them in the months 13 and onward? In a stage where they invest $8 billion, how many losses will that ensue?

In all this (a very personal view) when we stop adhering to art for the sake of art, we see the path of data driven art and it will be nothing more than mere marketing of brand, viewers created through awareness, a dangerous setting in any form of art, video games have proven that; how long do you think it will take for people to switch away from 45 minute branding shows? How quickly will we switch to another provider? I believe that this stage will be reached sooner than we think. We might still adore and worship Game of Thrones, yet what will happen in season 8? Will it keep us on the edge? I am not handing the same values to GoT as we have had 7 seasons of GoT already, and a following will continue the story for now; more important at what point will see that there is a stage for season 10? Even if season 8 flops, there will be a drive to end the story lines at this point handing the need for a season 9 at the beginning of season 8, yet for new series that premise does not exist, so how can a series survive when it becomes data driven in a stage where the quality of data is debatable to a much larger degree at the very least.

This is not in the same range as the TV series were, it seems that the new digital series are effectively marketing driven and that might depend on data, but in all that, how many people would have given the Chilling Adventures of Sabrina a proper vetting in the initial hours? As the choice of streaming digital TV companies’ increases the timespan given to vet series changes as well. That is where my reference of that 4G paper comes into play. The stage of “Using higher modulations is a proven, reliable, and well-understood method to increase capacity in a given communication channel, but it has clear limits“, you see for people it is not bandwidth, it is time, yet the equation is basically the same, we have a finite 24 hours, minus 6-8 hours of sleep, minus time for food, hygiene, travel and work. Time is an absolute here and many forget that part; it is equally an issue in gaming. That part is even more so an issue as the digital age is trying to get attention from gamers (and vice versa) in the same way, more than you think. Marketing, TV marketeers and investors are trying to create hype’s anyway that they can and it gives an additional increase, but the personal impact is spread all over the board, so these people are trying to get towards data driven solutions forgetting about art to the larger degree and in that way losing an audience to a much larger degree than they could fathom. that is hard to prove in any direction, yet I feel that (when we translate this to movies), my part is proven by Joe Morgenstern in the Wall Street Journal with: “Spider-Man: Into the Spider-Verse; It’s as if everyone had set out to make the best Spider-Man movie ever, which is exactly what they’ve done“, the mere stage of a movie, an animated movie that is showing to be a comic book that has been close to truly been brought to life, I personally hope that Stan Lee had been able to see the final result whilst he was still alive (he might have done that), the fact that his visionary view on comic books took on a life of its own, data would never have gotten us there, it required art to get there, the fact that Channel 18 gave the people: “This may be the first Spider-Man feature to qualify as a great New York movie, drawn from the life of the city rather than outdated stereotypes“, I personally believe that this was achieved with art, not through data, or data as a mere assistant, not a driver.

We might think of the MGM lion as a cliché, but their slogan is still a driving force in entertainment and arts, it will most likely survive the data farmers for at least two generation, it is only when AI evolves through insight leading to wisdom that we will see a 90% appreciation level through data on arts, I doubt I will live that long, but part of me hopes to see that day where the quantum computer is asked what the state of the cloud is and it answers with an image of a Cumulus or a Cirrostratus with a defined point of arrival. It is my personal believe that people like producer Rebecca Green will always have a place in Hollywood, yet they will never become the Whedon’s, the Howard’s or the Russo’s, they got there by artistic vision, yet that too remains the issue of debate, how will the producers and directors see eye to eye on art versus data? It is something we will see a lot more in 2019, as it will drive the digital providers, as well as their content makers to a much larger degree than ever before.

 

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Battle of the giants

The Guardian has released a list of the best games of the year. As a Sony lover, I expected to see god of War and it is there, we also see Microsoft’s Forza Horizon 4, which ought to be there too. I was never a racing fan and still that game blew me away, so there!

We also see games that never were my fancy; Monster Hunter World is not a game I tried as I was disappointed with the grinding that the 3DS version gave. I admit that the graphics on the new consoles looked amazing, yet i felt no need to try. Ni No Kuni 2 is not a surprise and the absence of Bethesda is no surprise. I am quite frankly amazed on how many times Bethesda dropped the ball in this quarter alone. I have no idea what got them hit with the stupid stick this many times. Red Dead Redemption 2 is there too and my only surprise is the remastered Shadow of the Colossus. I actually did not expect it to show up, as I saw Dark Souls Remastered. If we look at those two, they deserve to be there, and even as it hits the mark, they do have the benefit of having a long time to be the original, when we look today, it is much harder to find an original game, as such these two might be regarded as having an unfair advantage.

I also missed titles that should have been there. first there is Spiderman, it is not merely the best Spiderman ever made, it is graphically perfect, it has the clear feel of a Peter Parker adventure and it is true to a Marvel world, as such I expected it to be there, right next to God of war, two games that made Sony to be the Huge success it became in 2018. The Xbox One misses out due to exclusivity, and I am in conflict with myself over Assassin’s Creed Odyssey not being picked, there are reasons it should be there and optional reasons for it not making the cut, yet I feel the balance scale is still on the side of it being there. I believe that in this case the DLC is added reason for it making the grade this time around as well (the cultural DLC of life in Egypt last year was a stroke of genius, you walk through it seeing just how much as a gamer you missed out on, making the replay 150% more satisfying). As a PlayStation lover (an important distinction), I need to side with Keza MacDonald on this one. Her statement: “This game is a beautiful experience. As driving games go, it’s the best I’ve ever played“, in the end, God of War blew me away as well, it was such a rush to see a game propel to the size it did, yet in the end, there is every chance that Forza Horizon 4 might end up being the best game of the year, it will be a title well deserved. In all my opposition to what Microsoft calls ‘good business‘ and their view of gamers, this one they got right, well done Microsoft!

If gaming is perception and presentation, just to call the attention, we need to stop and take another look at Bethesda. Even as the media titles have been ‘protective’ like ‘Bethesda Accidentally Leaked Personal Data of ‘Fallout 76’ Customers Looking for Help‘, as well as ‘Bethesda’s attempt to fix a Fallout 76 blunder leaks angry shoppers’ PID‘, we need to be mindful, accidental or not. Personal data is out there, possible due to an overreaction by Bethesda. Many consider Fallout 76 to be a failure; I am slightly less pessimistic calling it ‘work in progress’. That is the nature of the beast, when you tackle the online gaming, things go pear shaped, not merely because of the dangers of online resources, the mere consideration that 4 eager gamers can ask more of a system than 23,665 programmers can correct for, it is a mere truth of the online stage. And it was my personal feeling that after Tamriel in an online stage, Bethesda would have learned enough to get it much better from day one, they did not!

So it is unlikely that Bethesda is going home with any prices and awards this year (however, there is still Legends, and optionally blades).

Why look at this?

Games are not merely games, when a person buys a game; he or she pays for both an experience, as well as a stage of engagement. It is hard (read: impossible) to merely see AC Odyssey, without going back all the way to Masyaf and the very first Assassins Creed (if you played it as early as then), this is why AC2 and AC brotherhood are still seen as the path of perfection that AC Unity devastated. I got this Ubisoft punishment device (see image), just so I could explain it to the skull of Yves Guillemot as graphically as possible (nyuk, nyuk, nyuk).

We have had plenty of reasons to get mad at Ubisoft for a whole range of reasons and now we see a growing group of people angered with Bethesda. I say one optional flop does not make a raging crowd, yet the views, visions and YouTube’s out there say different. As for perception, this game (at https://www.youtube.com/watch?v=PWwyhymcDxI) was one of the first 5 games I ever bought (3rd or 4th), I still think fondly of this game, even after 34 years. I got the Broderbund title as it got the IBM joystick award (in those days there was no proper game reviewing). It was an instant success. When you get emerged in a game, your world changes, and you tend to focus on fun and challenge. This is not unique for me; this is for anyone who loves games. Now we can hardly perceive this, yet I still remember the challenge that level 5 was initially. For many, their first console, the first game they truly got involved in, that title they will carry in their hearts for the longest of times, they will judge other games by that game. For many it will be on all systems, others will judge it per system (which is fairer anyway). So the new gamers will hold a light to any new game, comparing it to FHIV, AC Odyssey, Super Mario Odyssey, and Red Dead Redemption 2. That is the nature of the beast and when we find the developer lacking, they will get slapped around by these gamers (poor poor Yves Guillemot). Yet when a developer gets it right, when they deliver beyond the over marketed title (like AC Origin) they also get the benefit of powerful acknowledgement (as they are entitled to that too). For me (in the Mario universe) it started with Super Mario 64, and until we got Super Mario Sunshine, it had the crown, even later as we saw Wii and WiiU, Super Mario Sunshine still ruled and now we see the optional crown going to Super Mario Odyssey (I only played the demo so far).

So when we see this, when we realise that best game of the year is also smitten with what they made before, we see a difference, another measurement. So in that light, I do hope that the rumours of Samus Aran and her trilogy for Nintendo Switch will be true. So far in 14 years no one ever surpassed the fun and challenge value that Metroid Prime delivered and I loved Metroid Prime 2: Echoes to that same degree. So to get that on Switch will up the ante for any game developer. The fun, the challenge and getting to the conclusion of the challenge is everything to the gamer, Nintendo has forever understood that part of gaming to a much better degree than any other developer (Bethesda had a good grasp of comprehending people on the past).

So when we see that the reality is that we will optionally be able to replay those titles via the Nintendo Switch Virtual Console, we see that Nintendo has a long term future as well, as these titles can capture the older hearts, as well as new players giving them a lot more bang for the buck. Nintendo rules these waves, we see this with the latest addition Super Smash Bros (at https://www.youtube.com/watch?v=tWo9wfsnj7M). It is Super Smash Bros that gives the main dish as a desert. When we realise that the impression of fun is not merely looking good, it is about getting it right, it is in this view that looking perfect will always lose against getting it right.

It is that distinction is also important when you look towards the best game of 2018, even as a PlayStation fan (a bias that is forever important), we see that Spiderman PS4 got it right, Forza Horizon 4 merely got it right better. So Microsoft on a game type that I am not really a fan of; justly wins with a title by getting it right the best. Even as God of War was perfect, exceeded everything they made before, we might compare it to why Super Smash Bros got 94%, yet in the end, the game that blew us away more will take the cake and candles in all of this. FHIV might never be in my collection as the One versus One X is just to distinct here (for now), yet the fact that whenever I see FHIV, I get the desire to race, as a non-racer, that impression is extremely distinct; it is why my vote went that way. To capture the heart of a player that has another game style is an achievement that we all seem to forget. Just like Super Smash Bros has the ability to get all kinds of people to pick up the game and play against as many people as possible, we see the impact of excellence in gaming through fun and the joy of getting there. Nintendo mastered that ability a long time ago and whenever we see any other game getting there, we rejoice.

Far Cry Primal got close and then dropped the ball by being ‘predetermined’. Far Cry 5 never got there by offering everything and becoming nothing at all, the God of War got there through the people who knew the originals, giving us a new track, another path in almost perfect graphics and with a rating of 94% they did excel, set that against the 92% of Forza Horizon 4 and in my state of mind, there would be no contest, game over for Microsoft Studios, yet that was not the case, challenge and fun, they merely got it slightly better. Even as we see that they got Best Racing Game and Xbox Game of the Year (which was not really that much of a challenge this time around), they are still on track to get Ultimate Game of the Year, Best Sports/Racing Game and Best Audio Design, it is my personal opinion that they would optionally lose the third one and anyone who has heard the soundtrack of God of War is likely to agree with me. As I see it, Forza Horizon 4 gets to be the Ultimate Game of the Year; at least that is how I personally would vote.

The annual award is a battle of giants, some excelled for a long time, some excelled in every way and some merely competed to some extent. What is important in not merely who wins, and who gets nominated, we see that the winners will impact what we see in upcoming 2020 games and that is important to realise.

As we will anticipate on the coming of the Trilogy on Switch, some might wonder why. It is not merely the FPS part, it is open (to some extent), it is a challenge and it is an adventure, even in 2002 when it was released, even with the more ‘advanced’ graphics that the Xbox and the PlayStation 2 had, they could not touch Metroid Prime and its 97% rating. That small disc, holding a mere part of a DVD blew away all competition and with Metroid Prime 2: Echoes at 92% it did so again, and those who loved gaming want to get that feeling again. That is the impact that fun coated in challenge, or is that challenge coated in fun? Whichever way it is presented it creates gamers and it creates desire within a gamer. The ultimate game of the year can impact that future of where we will look next, what we will try next, even if it is not our cup of tea. When it hits the mark we will all order a pot of it, not merely a cup. That is one part that the game makers understand, and they are eager to get into the sweet spot of gamers there.

Should you think that gamers are selfish, think again! Digital trends reported less than 2 weeks ago: “Grandma Shirley — had left expressing her doubts at living to see The Elder Scrolls VI, a petition was created on Change.org to have her immortalized in the game“, gamers care to this extent, especially when they share a connection to a game, so I think that Bethesda needs to be truly stupid to not consider this, and to be honest Bethesda has been overly considerate in the past, not for personal gain or marketing, their actions regarding Erik West (Eric the Slayer), and there are more examples. Bethesda has forever been trying and aiming to get it right and to a larger extent, they have, so I was puzzled on how they got Fallout 76 so wrong. I merely cover it with ‘a work in progress‘, which in light of the approach is probably as correct as it gets (for now).

Gaming is for me not some state, or an escape. It is a world you become a part of, not replacing reality, but having it on the side. Making it part of the 24 hours a day you have, not replacing the 24 hours you should live in. Some choose sports, some choose a passion (or passion itself) and some hike, trail and be out in the open. Gamers do the gaming thing and when developers get that mindset right, the games will propel in excellence, it is a lesson Nintendo learned early on and they are still able to surprise us. In this Bethesda and Nintendo are optionally more alike. They both got it wrong (WiiU/Fallout76), yet as Nintendo Switch is now the golden mark of excellence, we might get the same from Bethesda (with whichever titles comes next) and that too is gaming, when the challenge is met and we get that satisfying feeling of a new challenge and we look forward to every second that comes next. That ‘Oh Yeah!‘ moment (at https://www.youtube.com/watch?v=JB8BLMMVFLg) when you see that they are got it right. Gaming has had plenty of these, which is why developers are getting additional chances. Witcher 3, Mass Effect 2, Diablo 3, Skyrim, Metroid Prime, GTA5, the Last of Us, Golden Eye, Metal Gear Solid 4: Guns of the Patriots. The list goes on and will remain growing after tomorrow, because any developer that flops now (Far Cry) will optionally be able to hit it out of the park at a later stage (Far Cry 3) and that is gaming too, to be there and live through the successes, even after a massive failure (AC Unity anyone?)

Gamers can afford to wait as there are plenty of players offering the next golden egg, or is that the next golden eye? And with results like God of War, Forza Horizon 4, Ni no Kuni 2, and Subnautica I personally believe that the future of gaming is in good hands. No matter who gets to be called the ultimate game of 2018. There has been 45 years between Pong (1972) and The Legend of Zelda: Breath of the Wild (2017), it was never about who had the best graphics (Minecraft 2011 is evidence of that), any category can win, any style can win (Rock Band 3 2010) and it opens us optionally to playful directions we might never have considered on day one of that game (Limbo 2010).

Personally I love the yearly gaming awards for reasons mentioned earlier, but for the most, for me it is about to consider a game that stood out in one way and merely missed out on that game initially having something to look forward to, which in my clearest case was Far Cry 3, the previous versions were not up to standard and therefor I never considered it, which gave me in the end more joy than I bargained for, exceeding expectations can end up being that rewarding.

It will be Monday morning in 60 hours, so try to take a moment and play a game this weekend, even if it is for merely an hour and it is something as simple (and highly addictive) as Minecraft.

 

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