Tag Archives: Yves Guillemot

Those cordially invited

That is a setting that is not merely an evolving one, it sort of fits several stages and it all revolves around the choices that some make. As such when the Gaming Bafta’s were on, there were two considerations. The first one was how well did Sony do, the second one is how bad Microsoft is doing. I will get to the logic a little later. Sony sort of won a few times. There was God of War who was a winner, of course the music by Bear McCreary won and Christopher Judge as the voice of Kratos won. It won 6 awards in the Gaming Bafta’s and had 15 nominations, including EE game of the year, best game went to Vampire Survivors by Luca Galante. Horizon Forbidden West by Guerrilla games, a Sony exclusive won best technical achievement. One out of 5 nominations. This maters as these two games are gaming achievements of the highest order. God of War is given a 94% score, HFW an 88% score (I personally believe it should have been a 92%). Microsoft and their acquired houses had 4 nominations and zero wins. OK, I will grant that Bethesda had bad luck having to go up against one of the Final Fantasy kids, but still as I see it, no bang for seven and a half billion spend on purchases? Perhaps next year. The big titles were not here and I was missing Hogwarts Legacy, but they might have missed the cut off point. As such Microsoft has additional issues next year and that is before the storm hits. You see, the E3 was cancelled. It does not matter what the reason is, they cancelled it for some of the players having their own spin presentation, where they can intentionally not invite those critical of them. It makes sense and it is a valid and acceptable choice to make (even as I am spinning this in personal ways too). You see, I do not know the individual reasons and that means I merely do not know. But the hardships that Bethesda presently has, the lack of releases by Microsoft houses and whatever Ubisoft has to remain absent, they might all be perfectly valid in Business Intelligence, but gamers will spin this. One source gave us in January “Ubisoft’s Project Q has now been reportedly cancelled. The PvP battle arena game was announced less than a year ago in April 2022. They’ve already delayed Skull and Bones six times now and the recent comments by CEO Yves Guillemot haven’t helped.” Another source gave us that Assassin’s Creed Mirage and The Crew: Project Orlando will not come before Q1 2024, implying that they miss the summer haul and the Christmas revenue haul (including thanksgiving), two massive revenue moment. As such it makes sense to give E3 a miss, yet I personally would have spun this into ‘We will get a better result when we take more time’ even though one game has had 6 setbacks. They basically face a lose lose proposition. In all this I set the groundworks for new IP and that actually matters this time. You see there is an element missing at present. That element is Tencent. They are giving a miss for now, but they are pouring buckets of gold into their Unreal engine 5 design teams, this implies that they could grow big next year, they could pull the carpet from under Microsoft legs. 

I did not give Tencent the consideration I could have, mainly because Amazon is a better fit, but in the setting that they are in. I am sitting on a totally new form of gaming on one hand (a small exaggeration), on the other hand the other IP in phase one could represent five billion and a lot more after that. Tencent could be the direction to grow my setting and even as I prefer Amazon as a first choice, one needs to go where the gold is (a small personal greedy direction). And as long as Microsoft is rejected as a contender, I am happy, even if Tencent ends with the IP. It still is important for me to assist in sending Microsoft to some revenue graveyard by December 2026. You think I am serious, and I am, but there is a hidden egg in the graveyard part. 

If Microsoft had focused on quality instead of spin (which they in part might be) there could have ben a little hope, yet at present when we see the Xbox Series X and after two years we still see review (source: Tom’s guide) “Few next-gen launch games” a setting you can accept in year one, but not after two years, you see how Microsoft is desperate and now I add Project: Graveyard against that setting, without Microsoft being able to attend that game? It is nice to hand Microsoft the wooden spoon in 2024, especially when they could have spend a little over $100 billion by then (Mojang, Bethesda and Blizzard) and that is before the other IP is launched (if it is sold) and before the list of Sony releases get to be even larger. Ubisoft is important for Microsoft and their consoles as they were their biggest drive, no matter how we think of some games, Ubisoft has had moment of true greatness and one additional title could safe Microsoft. So when we set the larger stage and we see the gaming Bafta’s and the E3 cancellation, the larger stage of Microsoft is as I personally see it diminishing. And the stage is worsening in other ways too, but I will write about that should Microsoft acquire Blizzard, because that is expected, but not set in stone at present.

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Ubituary

With not too much sadness and some feeling of achievement it is my joy to announce that Yves Guillemot, former CEO of Ubisoft was murdered on the night of Friday 15th of October, he was allegedly murdered by Antón Castillo dictator of Yara. Insiders claimed that the bug of his wealth vaporising on a daily basis enraged him beyond believe. Insiders investigating this (and the pandora papers) stated that Yves went missing in cloud environments linked to server with processor id CFC1E8CA-1DBB-1DCA5E8-60F8E99BD225, the people at the data centre deny that Yves Guillemot ever visited their firm and they also made claim that this processor number in unknown to them, investigative journalists were unable to track 37 of the 153 data servers, the investigation is seemingly ongoing.

So some will clam that I have no sense of humour, or at least a very sick one. You see, at least I am creative, we want to think that Ubisoft is creative, but from my point of view it is the ability to stack a game with bugs and glitches. When we look around we see SVG giving us ‘THIS FAR CRY 6 BUG HAS PLAYERS LOSING THEIR MINDS’, Sportskeeda comes with ‘How to fix the Maine 15f/158 error code in Far Cry 6’ and they also give us “While many bugs are found in Far Cry 6 itself, Maine 15f/158 seems to be linked to external account sources. So far, there has been no word from Ubisoft about what exactly the Maine 15f/158 error code is or what may be causing it” and the list goes on, yet I would like to add the Washington Post who gives us ‘A glitchfest that’s too big to wrangle’ with mention of “Yara, as a simulation of an island, falls squarely in the uncanny valley. Your enjoyment of the gameplay is likely to hinge on how much this bothers you. My first few hours with the game, as I acquainted myself with the brain-dead virtual denizens of Yara, felt awful. I watched AI drivers, honking, run over their fellow Yarans in the streets. In one mission, all of my opponents marched, single file, past me out of the military base I was sent to infiltrate, leaving it ripe for (an anticlimactic) plundering” the people report glitch after glitch, bug after bug and when a game is somewhere between $79 and $149 (there are a few versions) we need to consider why a company is allowed to release a game that is so broken? The problem is that there are more and more. All whilst some game makers set the stage of a non-disclosure agreement for too close to release. All whilst we see that some games are too big to review and so far the amount of bugs set the stage that consumers should be allowed to get full refunds up to 10 days after purchase. Whilst one sources gives us in May ‘‘Far Cry 6’ dev confirms game will not have “Cyberpunk-style issues”’, most can now confirm that the matter is a lot worse, plenty of gamers would love mere Cyberpunk style issues and it is all over the net and also a larger stage on YouTube. Seeking ‘Far Cry 6 bugs’ and ‘Far Cry 6 glitches’ shows how far Ubisoft has fallen of the beaten track. As far as I can tell, since 29 October 2020 when Watchdogs: Legion was released, we see that it was the only real decent release. I played it, and yes it had a few bugs and glitches, but nothing damaging, the fun for that game did not diminish. 

But Ubisoft did not learn its lesson. AC Valhalla, Ghost Recon Breakpoint, the Division 2, all flaws games, too flawed as I personally see it and now Far Cry 6 adds to that list of bungles. So is the state of a Ubituary (pun intended) so far out of bounds?

I know that when I buy an open world game that there will be issues, the bigger the game, the larger the chance of that happening. Yet in all this Ubisoft is seemingly releasing games that should not even be regarded as Beta versions, they are that flawed and as I see it, they are getting away with it and that is even worse. So whilst we get the crying Chihuahua gang (ACCC) with claims like ‘Current powers no match for Google’ (you can see that in two directions) we see Ubisoft clearing the masts of BS as the ACCC is overlooking the larger stage and Ubisoft should be held to a larger mirror, they claim to be an AAA+ developer, then they better prove it, because at present there are plenty of indie developers who show better quality products.

P.S. I apologise for not being able to add colours, I will do that later when WordPress stops fucking up!

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A company for an apple & egg

This is the setting I find myself in today, I have been harsh on Ubisoft for several reasons and after Watchdogs: Legion, I thought they had learned their lesson, but no, they never learn and I reckoned 1-2 weeks ago in my blog that if Yves Guillemot would run off with 10 cents on the dollar he would be lucky, the negative setting of AC Valhalla is however adding up and up and up. Its reliance on questionable reviews, NDA’s until day 1 of the game and a misrepresented setting of ‘early release’ is adding fuel to the fire that I see Ubisoft degrade it value to a mere 250 million company, for a firm that used to be valued at 2,000,000,000 a mere two years ago, this is quite a leap and not a positive one, even as Elon Musk is set to twice that, all whilst his value will soon rocket to 1,200,000,000,000 soon enough, Ubisoft goes in the other direction, it goes from bad to worse if we connect ‘Ubisoft’s newest game in Japan censored’ (at https://www.mccourier.com/ubisofts-newest-game-in-japan-censored/) a week ago. There we see “Ubisoft responded, stating that removing blood stains was essential for the game to be validated by CERO (Computer Entertainment Rating Organization), which is responsible for classifying video games. However, CERO declines all responsibility for this choice and confirms that it has not been consulted by Ubisoft”, I am not judging here, but it seems that either CERO or Ubisoft is misdirecting the gamers and if it is Ubisoft, that is a really bad move, in light of squandered options, especially in light of ‘early release’ all whilst the bugs and glitches are adding up, Ubisoft missed its target by miles. Even as some claim that “Cloud saves have also been renamed to Manual Save Cloud to differentiate them from standard offline saves. A notification has been added as well for when cloud saves fail to be pulled from the server”, whether fixed or not, it is again shoddy testing by Ubisoft, will they never learn? A save game is the gospel and bible of the long term player, not properly testing that is an issue , and when we go from a level 0 issue to the several levels of glitches, one so hilarious (unless you are the player), where a Drakar (a Viking boat) is flying and put flying in a video of dragons, that is the stage Ubisoft find itself in, they have regressed towards the level of joke and it will hurt Google as well, its stadia is depending slightly too heavily on Ubisoft games with its new Google Stadia, in that stage with not enough alternatives it could find itself in all kinds of hurt, giving the Apple Arcadia a massive advantage over Google, something they will not be happy about.

And when we see “Visual bugs relating to Eivor’s cloak have been addressed, while player and NPC animation problems have also been improved. Audio, lighting, and texture clipping issues could also crop up, which Ubisoft said it’s addressed. For PC players, shadow resolution set to high will now work as intended”, we see a possible return to the age of AC: Unity. Is that what Ubisoft has regressed to? 

A stage of failure after failure, improper testing, hype creation, boasts and non-delivery. Each of them a massive hurt by themselves, combined they are the nails in the coffin of the cadaver once known as Ubisoft. And they had created an optional safe harbour with Watchdogs: Legion, what a day a software company can make. 

I am not happy, I am actually a little sad, from a decent company, they moved unto legendary, only to squander it away with massive failures, so as I see “a successful start for Ubisoft, but it hasn’t been without its problems. Users across all systems have reported problems with corrupted saves, performance issues, and other in-game glitches”, I see the hand of Ubisoft marketing, a set stage that could only fail over time and now that they think they got a reprieve, I am here with the personal view that it has ended for Ubisoft, all whilst the owners of PC and consoles they are all looking forward to a 45GB patch, I had to download a 50GB patch for Miles Morales, but at least it came with a second complete game (I had the Ultimate edition). So how many games and patches will it take for rural players (which add up to millions) to use up all their bandwidth? We all seem to focus on the cities with unlimited downloads, but consider that Rural France, Rural Germany, non metropolitan UK, Rural Australia, a stage with tens of millions of players, they will feel the brunt, merely because Ubisoft refuses to learn its lesson? How is that for value of software? And this was merely the day one patch, for the latest, optionally fixing your save games you will need to download 4GB more.

Yes that was the early release of AC Valhalla and as I see it a CEO that cannot contain its marketing needs, a sad situation for any firm and those around them are hurting, merely because (as it seems) hypes seemingly creates the need of Ubisoft, not excellence, and when did we applaud mediocrity on that? So whilst McCourier gives us “In light of what CERO said, Ubisoft seems to have underestimated the tolerance of the Japanese authorities. Ubisoft has also apologised to Japanese players, and a corrective patch should address this issue in the coming days or weeks”, gamers will see another patch and optionally more glitches coming their way, I wonder how much more a gamer needs to download before they realise that Ubisoft is done for?

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Changing the headline

It started (for me) around 6 hours ago when Emma Boyle at Techradar gave us ‘Ubisoft is aiming to create more unique games with an editorial shake up‘, which sounds nice, yet the initial problem for Ubisoft will be to make proper games, an initial essential requirement. As I see it, Ubioft lost their edge and now they are using PR and marketing to make it into ‘Ubisoft is aiming to create more unique games with an editorial shake up‘ (at https://www.techradar.com/au/news/ubisoft-is-aiming-to-create-more-unique-games-with-an-editorial-shake-up), proper games are made not merely by innovative designers and thinkers, but it requires a team of methological thinkers to properly test the game, they need a few wild cards to make sure that ‘stupid choices’ are optionally caught. We are now all about the results of The Division 2 and Ghost Recon Breakpoint, yet the fuming disasters of Assassins Creed Unity are still not forgotten. All whilst Far Cry 4 was more of the same (not a flaw and not the worst idea), yet the short sighted impact of Ubisoft needs to be seen where the bungle of a title is best prevented, at the very top (Yves Guillemot). I have had my issues with Yves Guillemot, yet he does have a proper business instinct and that is something that Ubisoft needs as well. The eyes are now all on Watchdogs: Legion which is approaching release and the idea, concept and work on it is pretty amazing. It takes Watchdogs in another dimension, one that we have not seen before (as far as I know) and it could make way for an entirely new Cyberpunk line. Yet the story is merely one part, it is the release and the initial feel that matters and to be honest, with previous blunders, I would feel more relaxed if they delay it to fix things BEFOREHAND, than give us some lame excuse afterwards, because that is marketing for you, get the money first. 

Consider the fact that I was able to initially ‘design’ a new Watch Dogs 3 (playing in Okinawa) in less than 8 hours, setting the initial stage for close to 50-100 hours of gameplay and with the setting of optionally 4 storylines, all set in hypermodern (slightly futuristic) Japan. Each of the storylines was different and a separate play through of the city with other approach options. Taking lessons from past successes and failures to give the people a new experience. And I got there by ignoring the storyline and setting a free roam stage where you could fall into choices. 

Yet Polygon gives on the 17th (at https://www.polygon.com/2020/1/17/21071083/ubisoft-editorial-team-changes-paris-serge-hascoet-yves-guillemot) ‘With all its games looking the same, Ubisoft shakes up its editorial team‘, there we see the words of CEO Yves Guillemot “blamed on a lack of differentiation in consumers’ minds“, it is actually simpler than that, when you try to build game that pleases all, you end up with a product that pleases none, as I see it, it is really that simple. And as I personally see it, the quote: “Ubisoft chief creative officer Serge Hascoet will remain in charge of Ubisoft’s editorial group, but that he will be given more subordinates and they will be given more autonomy, so that he is able lead from a broader perspective rather than directing individual projects himself” sounds nice, but will it work out that way? It is merely internal marketing of another kind (I am not laying blame on Serge Hascoet). Ubisoft is in a difficult place and this preemptive setting is merely good for the stage if Watch Dogs: Legion misses out too much, if this goes sideways (which I will not initially expect), the value of Ubisoft will diminish 30%-60%, which would scare the shareholders to no degree.

That this is all marketing (to some point) is seen with: “Guillemot said Breakpoint had “been strongly rejected by a significant portion of the community” and that it “did not come in with enough differentiation factors, which prevented the game’s intrinsic qualities from standing out.”“, how about the fact that it was littered with bugs? There is a reason why people are happy to wait 12-20 weeks and pick up the game for 75% less, bugs are a main reason. The lack of quality has driven the massive day one release buy to a soft interesting week 5 or later buy. You can only remain with a setting of special editions with optional additions when you do something about the quality, and that had remained absent. As such I hope that the Watch Dogs: Legion delay is also so that it can be properly tested. I also oppose to some degree the statement “the company needed to leave more time between the launches of its live service games so that they aren’t cannibalizing one another’s interest and audience“, yet too many games at the same time is an issue, but it is not merely about Ubisoft, the game designers ALL want to capture the audience, even as they all know that the consumer in this day and age can only afford one new game, the stage is still set to getting them all. So as we then get into comparing Breakpoint against Call of Duty: Modern Warfare, we saw how Activision kicked the hell and nearly all life out of Breakpoint, that danger would have been a lot less if it had been properly tested. Activision also took a stand, as we take notice of “Modern Warfare’s single-player campaign focuses on realism and feature tactically-based moral choices whereupon the player is evaluated and assigned a score at the end of each level” (source: GamesRadar). Making of forcing a choice is not debilitating, bad testing is, that simple truth hit Breakpoint at least twice over, and as such if became the failure it is (as I personally see it). In all this, the power of better testing will enable ALL games from Ubisoft and making sure that the release date is not what marketing it makes out to be, but when development states that it is ready is a second part in all this. They forget that in the end it is the gamer who wants it and as CD Projekt Red has proven twice over, it comes when it is ready, and as I see it their 93% rating proves them right, which opposes 57% from Breakpoint and it sets a different precedent, it makes the gamers wonder if Ubisoft is still a AAA developer, a question they never really asked before, as I see it Watch Dogs: Legion will push that question to a larger degree in a much larger population making the 60% loss more and more direct, in this I am trying to remain an optimist, the losses could be larger.

The clear message becomes, that Ubisoft better get it right with Watchdogs, if that fails several franchises could be up for grabs for very little, because that is also the curse of shareholders, they will sell, as long as they break even in the deal and for now, that is not the case.

I for one would be a little sad, Ubisoft is a French company, to see a non American (or Japanese) company be this successful was an interesting side, it opened others to the idea that good games did not need come from either two countries (CD Projekt Red also proved that) in all, France has too much on the anvil and they could win and remain or lose a lot, it is not a great place to be, but the two elements I gave out could limit losses to some degree and there is no fault or damage to shift a release date, that is just junk others thrown into the mix. 

And it is not over for Ubisoft, as we see how top title after top title is making an impact on Nintendo Switch, there is a lot from Ubisoft that does have a massive following and they could again. Consider FarCry III on Switch, and even as some are already on Switch, they were not the greatest Assassins Creed games (I still do not regard Assassins Creed IV an AC game). More important, as we see Witcher III on Nintendo, where is AC Origins? It was a masterpiece, could that not be transferred? It is easy to look at transfers, but it is also the cheapest way to repair a software house (and it optionally gives low cost and high yield revenue). In addition the setting where a games might take up to 100 hours, yet the main story take no more than 20 hours, making it an unbalanced equation. Set that against a speed run on Witcher 3, which is not my favourite game mode by the way, taking a player no less than 25 hours. As such we should take notice that there is an optional shortfal in some Ubisoft games (not in AC Origins, or AC Odyssey though), as such there is a lot more that Ubisoft can do, especially in Watch Dogs: Legion and as I personally see it, they better do that BEFORE the game is released, not as some lame DLC excuse (free or not). All this is coming to roost at Ubisoft even before that new Microsoft contraption and the Sony PS5 are released. It shows just how much Ubisoft needs to get fixed and not in a marketing way. They actually remained in the game longer than I anticipated, but as far as I (and others) can tell, they are running out of options, so whether we see an obituary of Ubisoft in the coming year, or a revitalisation is up to the big chair, the quality of games is not something they can short change the gamer on again, they have done that too often (as I personally see it) and the entire “but we fixed it” will not hold water, not this time, there are too many competitors at present.

Their first-person shooter is up against Activision (80%), their RPGs are up against Guerrilla Games  (90%) and CD Projekt Red (92%), and several other games are up against Santa Monica Studio (94%). It goes on and Ubisoft needs to see that they are not alone and that others are winning the gamer share that Ubisoft once had, it is the direct result of sub-standard delivery on quality all that whilst we see that there is no other group that is so into gossip like gamers, mistakes like this become the setting of failure within hours of day one sales and there is a larger group no longer running out on day one, they are largely becoming week 2 buyers (at best)  when it comes to Ubisoft games, as I personally see it, when a gamer gets to spend their cash once on a new game twice a year, that new game better be really good. 

That is the setting that Ubisoft faces and marketing will not save them this time. As to what the new headline should be, I leave that up to the reviewers who took over from me, I looked at games for 13 years, I gave a view of games to two generations and even as I still love games, it had become time (in 2000) for others to take over, yet I never stopped looking at games with a critical eye (yet enjoying them became my number one priority). No matter what story you see published, Guillemot must be realising that his time is over, I will admit that even as For Honor was never my cup of tea, it was unique and amazing as a title, even as it was a multiplayer title, Ubisoft outdid themselves that time around. I recognise that there are plenty of games that are not my cuppa tea, yet that does not stop me from admiring excellence, for Honor delivered, and they are not alone. 

As I stated, changing the headline would give us the real issue and I think the headline should be ‘If we had only given more time to testing out product‘, it might end up being a lousy obituary, but the truth tends to be that, lousy and hard hitting. In the end, we will need to wait until later (after Q2) 2020 to see where Ubisoft is going and what the optional gamer will buy from that point onwards. Yet this is all happening whilst some of the others are solely focussed on getting their one games out. So no matter how we personally see it, Ubisoft is in a vice and they basically put themselves there, considering that AC Origins was a 2017 release. When you get articles on ‘Here are the best (worst) <insert title> bugs‘, you have an actual problem and with 2 years of bugged titles, something should have been done a long time ago, especially as I personally see it that this issue has been around since 2012 to an increasing degree (I will abstain from the ‘to a larger degree’) expression. I understand that NO GAME is absent of bugs, Ubisoft merely has too many of them and for the most they are all over the web and YouTube, so it is not merely my view, as per illustration have a look at the funny parts (at https://www.youtube.com/watch?v=ykcA3yKPolY), it is merely the tip of the iceberg and we all know what happened to the Titanic when they wanted their drinks on the rocks.

 

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Can you figure it out?

Let’s play a game, let’s play the game called ‘Can you Figure it out?‘ In this case a very numbers worthy game has been called to attention twice before, so let’s have a look especially with Black Friday coming up (in about 4 weeks). Let’s play it shall we?

Breakpoint, normal PS4 edition is $37.88

Breakpoint, Steelbox Gold edition XB1 $95.68

Breakpoint, Gold edition PS4 $59.56

Breakpoint, normal edition XB1 $62.77

Breakpoint, XB1 digital code $59.99

 

Can you figure out the 5 prices? And they all come from the same vendor, Amazon! This is a game that had the enormous flaws, the design weaknesses and the discussion issues, Having two bare prices would have been enough, one for XB1, one for PS4, although they too should have been driven across the fold, and what is that about a code for downloading? Why is it priced differently? OK, that latter part is fair enough I think, yet it shows just how unremarkable the Microsoft download is. A game that should be 100% prices until the end of the year no longer is and it will be getting worse up to Black Friday, now 4 weeks away.

I expect Breakpoint to go down a few notches in price, the initial price setting has become that much of a debate, with Ubisoft it has become a buyers’ market, they decided not to learn. Then there are the lightning errors, to see through the window of a bunker has a better light differential, then to just be outside. There are a few more that I noticed, but there could be an alternative approach to events, so I keep my cool.

However, one of the posters on YouTube gave an interesting view (for PC) that he had to lower the resolution to 1080p to deal with the performance of the game, so this game might not be actually playable (on any decent resolution) on anything but a PS Pro, or a Xbox X version (mere speculation by yours truly).

And still, beyond all the facades, beyond all the versions and mapping issues, this as well as the later far cry versions are as close as a playable version of Midwinter as this is going to be. Yes, for some that title is a revelation, but it is what it amounts too, a version that is as close to as the original in a version that is as crazy as possible. Yet in all its shape and all its flaws it is what the player is willing to pay for it, that is the game that Ubisoft invited, that is what ‘failed to complete‘ enticed. An AI that is esteeming below what an AI should offer, and that is merely in game vision, apart from that the colliding parts of one person against simple events like a barricade, or a wall.

In the end, the game that should have been a whopping 75%-90% was merely a 56% by metacritic; PC Gamer (probably because of the resolution issue) gave it a mere 40%, that is the consequence of not properly testing a game before release, if the entire Call of Duty path is part of their decision, the entire matter becomes a larger hoax. And that is not even the largest issue, the larger issue is that we stopped anticipating a 85%-95% game from Ubisoft, so any Ubisoft game will have a lower expectation, from the lower starts of -10% to a maximum of -15% away from the 100% of a near perfect game should be regarded as. That is what they are now fighting for, with Watchdogs: Legion being a game with a rating no more than 70%-85%, the revenue that it should promise will abstain, people will wait for the 50% discount, that is what Ubisoft will be fighting. The eternal fight against average, in case of Ubisoft it will be most likely a rage against average and avarice. For a lot of ‘fans’ it is a rather large problem, I was looking forward to Legion, so the anticipation of that game being within certain levels (an 80%+ game) is rather important and I am considering that Ubisoft will try to make it a game that is over 75%, the problem is that to understand this slide of quality is to expect us to figure out what Yves Guillemot will do.

No matter what their decision will be, it will be out of our hands and in the hands of a reacting population of gamers that have had enough and that is the part that is still willing to consider Ubisoft and do not go directly to Activision’s Call of Duty.

From this point until the end of the year will be intense for Ubisoft, but they did this to themselves, no one can tell us any different on that.

 

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When the old is new again

Finally the news is there; on December 3rd people from the later generation can finally see what the first PlayStation was like. You might think that there is no value in that, especially as the machine is there just before Christmas for $159. What is remarkable is the amount of games I had hoped to see and we will only get 20 games. But not to fret, the 20 games include Final Fantasy VII (not my favourite game), Metal Gear Solid, Oddworld: Abe’s Odyssey, Rayman, Resident Evil Director’s Cut, Syphon Filter and Tekken 3. Each of these titles would have been worthy of the full price, so to get them all is so worth it, every penny of it. There are other titles, but this is the cream of the crop and even as I was never an FFVII fan, it is for that generation the pinnacle of Final Fantasy, a claim made by many.

Some will state that the very first GTA is also a classic, for me it is merely to see how far the game evolved over 5 cycles. It goes further, even as there has been rustling in the weeds, there is still no official confirmation for the N-64 mini; you might think that this would push Nintendo across and even as we have seen certain patents to optionally revamped N-64 hardware, there is still no official confirmation.

For me it is more than merely a sentimental journey. It should be the momentum to open the eyes of any optional game designer on how far games had gotten three cycles ago. In this stage that we were merely stopped by resources and in the end we get to see that the lack of resources made the game designers a lot more creative in adapting technology to the max. Even as I irritatingly got confronted last night with the Far Cry failure and taking into account “Far Cry 5 is a game that takes excess as ethos, yet, in pursuing that goal of more-more-more, stretches itself so thin as to offer up nothing at all” (source: Vice), we need to contemplate when is more actually less in the end? In my case it is the stage of adding more and more in Far Cry 4 that got to me (trying to get a few more achievements by replaying the game). It is my personal believe that Ubisoft should give both devices to the game developers and see if they learn something from it. The demonic precision and challenge that is known as Oddworld: Abe’s Odyssey is perhaps the most visible one. As puzzles go, I have never met anyone who without cheating and hacking got all 100. And even as I do not oppose people seeking the internet solutions, I have never met anyone who got all 100 in one play through; it might not even be possible. To get this on a system with 2 MB RAM and 1 MB VRAM, with a disc that stores 650MB that is the lesson right there. Now we do not want a copy of that game, but the ability to give something that is still revered 21 years later, that does count. I don’t expect Ubisoft, or many others to ever pull it off, yet does not also show our growing common lack of creativity?

Personally I thought Tenchu Z, not the greatest game, was still an awesome stealth game to play. The Xbox360 gave us a cool version of a 1998 game. Even as the score was a mere 56%, the fact that no one took that to the next level is a surprise. Even as the game had issues, it also had clear promise and direction towards a much better game. There are several reviews that have given since that Tenchu Z was underrated and I support that. It reflects back to the PS mini as we see (for all valid reasons) that Soul Edge and the Tombraider games might be missing, we do see an amazing classic Resident Evil Director’s Cut, that whilst the remake of Resident Evil 2 is about to launch, showing us what a dedicated fan can do when he gets his hands on a true classic. No matter how we view this, the first two set the bar high enough making it impossible to equal for several years and that took some doing. The remake is not merely a remaster; it gives new light to hardware what it can achieve when it is kicked to a higher level. Its application of torches (what the original did not do) as well as the challenge of limitation and choice pretty much made me shit my pants and for a video game to achieve that takes effort and dedication.

The danger is that someone merely makes a new version. I did not mind that, especially in the case of Loderunner (CBM64), or The Sentinel that when it got converted to PC, with music by John Carpenter himself, I was delighted to still feel the buzz of playing that game. Yet is it not time to add 20 years of games evolution and max out games that can be taken to the next stage? Even as we eagerly await the remake of System Shock (and hopefully System shock 2), we need to see that the older systems do have gems that still await their turn in getting a polishing and technological upgrades. I believe that Seven Cities of Gold (Amiga) could have all kinds of educational insights, not unlike the original SimCity did. The same could be said for Richard Garriott and a trilogy of his achievements (Ultima 3, 4 and 5), Ultima (6) and Ultima 7+7b in the third part. The power of one island with all games over time, a place 9 times the size of Skyrim with 6 main stories and close to a hundred side stories, it could optionally equal AC Odyssey in time to complete. We are already seeing an upcoming version of the Bards Tale, so the idea is not that novel, yet I see that the main players are still not looking into that direction, which is a shame. When a reviewer from PC Gamers gives you: “Three hours into the beta of The Bard’s Tale 4, I realized how late I’d stayed up puzzling my way through the labyrinth beneath a wizard’s castle“, you should be able to consider that these remasters and remakes are a clear golden path to good gaming and we all want good gaming. I personally believe that whilst we admire all the things Bethesda has done, I believe that it was The Witcher 3 that truly gave the RPG bar a nudge into a much higher direction and those who played it want a lot more than we had in the past. I believe that this is driving the players (and perhaps their desire to get Cyberpunk 2077 as soon as possible). I loved every moment of Bethesda RPG gaming and still do (after playing those games for well over 5000 hours), yet it missed a part (unintentionally), even as Bethesda was all about you shaping your character and the world around you, Project Red gave us Geralt of Rivia to play and the person that he is a pure blend of light and dark that we found overwhelmingly addictive. Project Red got the jackpot with that character and pretty much all the gamers want more of him, or perhaps better stated a taste of someone else like him.

So how can we evolve gaming? I do not believe it is better hardware; it never was about the hardware. When you consider the GameCube, it had 24MB RAM, 16MB of DRAM a 1.5GB RAM optical disc (30% of a DVD) and even today finding something that equals Metroid Prime (one and two) is pretty impossible. It is about the quality game and we need a new generation of game developers to open that gaming superhighway, and this is where the PS mini can open doors. You see Creativity is within a person, you can polish it, you can teach that person skills to tap into that creativity, yet when that person cannot tap into creativity, the best thing we can hope for is a new version of a spreadsheet program.

Limitations drives creativity, but it needs to be within that person. Here again we need to go to Ubisoft, because the game ‘With Honor‘ shows that Jason Vandenberghe has creativity and loads of it. It was not my game because I prefer to play alone, I am not a multiplayer gamer, and With Honor was all about multiplayer, which is fair enough. It might not have been the game for me, but I was pretty amazed with the game. We can Monday morning quarterback that game all we like, yet in the end it was a well-made game. Here too I believe that the 80% score was underrated (by close to 12%), and that is whilst I am no fan of multiplayer games.

I believe that Ubisoft is sitting on a hundred million dollars of underestimated or neglected potential and even as we accept that making games costs a lot of money, sitting on a chest worthy of funding a dozen games, a chest that is collecting dust seems like such a waste. Consider that Far Cry 5 81% could have easily added 10%, how much sales was lost because of that? In this I add parts of a list called ‘14 Ubisoft Video Games – Ranked From Worst to Best‘ and see what could have been done better.

Assassin’s Creed: Unity. There is no avoiding that title, the QA, the testing and the AI bugs were a joke. This game should not have been released before proper testing would have been done, but we have been here a few dozen times, so let’s move on.

Zombi (PS4 Edition). A game that was actually better on the WiiU, can we get any clearer, a decent idea was not properly set forward making it a joke. This went beyond testing, I can only speculate that it was never properly programmed and the original had loads of potential, for the limitations of the WiiU, the makers actually got a whole lot further, even as the random spawning had a few knockbacks of their own the end result on the PS4 was pretty much completely unacceptable.

Watch Dogs. I had this as a day one order (with the PS4 launch), so I was miffed. It went further in the game with programmed settings and a few other quirks (a lot of them) the game fell short in many ways (that is even beside the delay that outstretched any pregnancy), yet the concept was pretty good, I made the AC1 comparison that as an original it had potential and just like AC2, the game would make or break. Watchdogs two was weird in some way, but it was so much better, the second game made the franchise, so that was good. The first game had a good story, we all could relate to it, yet some parts were too awkward and it never got fixed or improved.

The Division. Again a multiplayer game, which was not my thing, yet the story line, was immersive and people around me really went for the game. So as we passed a few quirks and bugs (blocking the door being the most visible one), we see a game that in its first premiere has loads of potential, potential brought to light, yet these flaws were not deadly and that too is important to recognise. the two parts that Forbes gives us is “As excited as I am that The Division has matchmaking for every single activity, for daily missions, it’s a complete and utter disaster“, as well as “I mean it is literally bugged to all hell where you are lucky if you can even start a game, much less finish one”. They are both indicatory of larger failings and beta playtesting to a much larger extent might have shown the weakness, yet the biggest issue in these games will be hackers and cheaters. I do not mind that they are around, but when I get fleeced for everything I have, it becomes annoying really fast. Still it is a franchise with optional forward momentum, that too much be recognised.

Far Cry 3. We need to look at this, as it is quintessential the best Far Cry ever, the main adversary Vaas Montenegro (brilliantly voiced by Michael Mando) is amazing, the graphics are good, the stealth is stellar and the challenges are equally from out of this world. Chasing all these objects are well overboard (not in a good way) and the stage of cell towers and outposts are pretty amazing. the ballistics are a problem as I have never seen any tiger walk away from a .50 headshot let alone 2, but if that is as bad as it gets we have a winner here and that is exactly what it was, a winner. From this it was downhill, 4, Primal and 5 are nowhere the third puppy (neither were one and two for that matter) and even as 5 is a step forward in many directions, the game in the end was not a better end product. This ended as Vice gave us: “Far Cry 5 is a game that takes excess as ethos, yet, in pursuing that goal of more-more-more, stretches itself so thin as to offer up nothing at all” and they are right.

Assassin’s Creed II. The game that should be regarded as the franchise starter of the AC range is brilliant, even as there are a few issues; the game was so far forward from AC1 that we eagerly forgot about the flaws we saw. The game in every respect shows that it is the fortune maker for Yves Guillemot and his two baby brothers (Michael and Gerard). Even as AC Brotherhood was more of the same, it was still forward momentum in a few ways. These two games were the start of an addiction but also the end of the original push forward, in the end what came after was more of the same with too little forward momentum, It actually reflects TombRaider, which after the second one was trying to be too clever and ‘deceptive’ with twists, yet we never got something really new, just more and that would not change until the definitive version was released.

In the end we could also look at Splinter Cell and how that went not forward, but more and if you love stealth, you will love more, yet in blacklist the ball was dropped by too far and that is what hampered Ubisoft. This is seen when you consider that the ratings went from 94%, to 89%, to 85% and 84%. I would have thought that after the second rating alarms would have been raised, they might have been, but they did not work. It is this path that needs to be reflective in all this, because if we consider Watchdogs 3, Whatever AC comes next, the Division 2, Far Cry 6 and Hopefully another Splinter Cell, Ubisoft needs to consider on how to make the games actually better, not merely bigger, or give us more of the same. the story will be everything, yet the playability with have a massive weight on the vision handed to the players that is where a few dozen million Euros are hidden and Ubisoft might lose out on that; the amount of missed money represents well over 50 of my life time earnings, so I think that some of the people behind the players need to take a serious look on how to secure said optionally lost funds. I see it in another direction, if my mind can construct a virtual foundation of (an imaginative) Elder Scrolls VII within eight hours, how many opportunities did some designers lose by not truly investigate the projects they were working on? I might have been in games since 1984, but I know I am not the best, I have met the best (Peter Molyneux, Richard Garriott and Sid Meier) and I know they surpass me by a lot, yet I have the drop on some developers today and that saddens me. They should be running loops around me without breaking a sweat.

The gaming world is ready for new unique games and new franchises, even as some of the older games might point the way, we see that finding a new game, and actual new original game is a hard thing to do, it can only be done by a dreamer, a dreamer that others will listen too, an artist to give view to the dream, a programmer to set the stage and a writer to translate the dreams into stories, even as the writer and the dreamer are likely the same person, the place where the two acts are done is likely to be different and until that part is recognised, the making of any new 90%+ franchise will remain out of reach for all developers like Ubisoft. If you doubt that part, merely look at the history of a game called Lemmings. I tested it initially and I remember on how Psygnosis got to the game in the first place, so when you think that all good games are a calculated results of proper investigation, think again. A game released in 1991, whilst we still see today: “The best Amiga game of all time (2011)“, you better believe that artsy has everything to do with it. This is quite literally the shit that gamers live for, how else can you explain the desire after decades for a game like System Shock (or the remake of FFVII for that matter)?

If there is one part that must be told, than it would be the part that I never saw coming. For that we need to look at the Xbox360. I never knew the game, so I got caught off guard. I initially did not buy it as I was playing Bioshock 2 and awaiting both Fable 3 and New Vegas. So when I heard the score, I got curious. One gave it 90% the other 83%, this piqued my curiosity and it was not disappointed. They say that 97% liked this game and that should have been the rating. Mikael Kasurinen, Sam Lake, Mikko Rautalahti and Petri Järvilehto surpassed themselves and many game designers with Alan Wake. The game was everything we hope for and more, the setting of a mere danger by being in the dark was a direct original approach to our primal fear (even in games) and Alan Wake did use that to the max. It was an amazing stage of open world and level challenge all into one and your life does depend on the power of a battery here, so there was that to get worried about. Alan Wake also shown that the creative dreamer will always have the advantage over the stage of calculated new versions of a franchise. Even as Alan Wake might have that fear to deal with, the original was more challenging than many other developers were able to give us and Microsoft Studios actually created an instant classic on launch day, something not many game developers have ever achieved.

I never saw it coming, so I do not hold all the wisdoms, I will not even make such a claim even as the article might imply it. The fact that a game like Alan Wake could surprise me to such a degree is also the reason why I am still a gamer, just like a junkie hoping for its next fix of amazement. The nice thing here is that it is a lot cheaper than either Heroin or Cocaine, so there is that benefit for any gamer too.

We seem to chase the old to get a new version because of that feeling of amazement, which is good in one way (especially the owners of the IP), yet the lack of true new IP is also a worry for the gamers and getting the right developers and creating the right programmers is not about giving them all the resources, but to teach them how to overcome shortcomings in current architecture. It is not the programmes that maximises a system we need, it is the one who gets it done on a 75% system that is the one we need to get. Merely because that game will be lean, it will be mean and it will still transgress the borders that a seasoned programmer did not consider. to be able not to merely to make a stronger game, but to set a proper stage where replaying that game is just as rewarding as playing it the first time, that is the classic of tomorrow going home with a 95%+ rating and taking home the coffers of gold. This is what all the game developers need and some are in the process of getting there; it would be a shame if players like Ubisoft and EA games miss out because they were not willing, or able to go that distance.

And as a gamer as well as a dreamer, consider the game when you add AI in the mix, not the AI of the enemy, but the AI that you as the gamer get to shape. In this we need to consider an oldie like Sundog, Frozen Legacy by FTL Games (the maker of the legendary Dungeon Master and Oids). Now consider that the game starts with only you, but as you shape the AI, you can hand your navigation skills to an android and grow your crew. The game will only be as good as you are. As you grow the positions on the ship upgrade the ship and get a larger one. You will need to get more knowledge and only when you have one placement over a certain percentage an android can take over. You have to be the navigator, helmsman, the tactician and the engineer. You need to master one role after another, downloading your skill enhancements into the android and growing a crew, not programmed intelligence, but your game interactions that are transferred to the android. What game thought of that? Actually Epyx had a game called Chip Bits, yet I don’t think it ever made the light of day.

If such an addition is added to a game like Elite Dangerous when you upgrade from a 31 meter Eagle fighter to an 88 meter Python (see Image), how many hundreds of hours of gameplay would that get you? Elite Dangerous now has 30 playable ships and you have the option of ‘merely’ flying the ship, yet what extra will you get when you are adding functions and you have to repair the ship under combat conditions? A side that Sundog had to the minimum degree and with 1MB RAM the Atari ST did not get far, yet it gave us more than some games currently do, is that not weird either?

There have been so many games between 1984 (CBM-64) and 2005 (Xbox360), a timeline filled with gems, many of these gems could be the foundation of jewelry that is multifaceted, colourful and challenging in so many ways. Many of these are not merely remasters; they could be the foundation of new and optionally uniquely new IP.

In this, the CEO of Ubisoft might have stated it the best when he said: “There will be one more console generation and then after that, we will be streaming, all of us“, that might be true, so getting to new IP now makes perfect sense, in many ways. to do that in the streaming age is a dangerous move for a few reasons, mainly because the streaming power will not be with the gaming side of things, it will be with the telecom providers and there have been more than just a few indicators that this will start in the most rocky of ways, especially outside of metropolitan areas. I have had this issue a few times to a smaller degree, yet as we consider that this is 2 weeks old “Optus say it is congestion but can’t explain how you can get 100 mbs and then the next minute you have a dropout. They appear to be doing nothing as they can’t say how long it will take to fix or what they are doing to address the issue. Have been a customer for over 25 years but the last 6 months the service has been substandard“, I believe that this goes (a lot) further than just one provider, congestion is increasing all over the global field and until some telecom providers (multiple providers) get their house in order and up their game, streaming games will become more and more hazardous over time, it will take years to get this environment a lot better and 5G is not making it any easier. So the next generation of consoles is the best time to maximise IP, because the IP after that will end up not having as much value as the blame game between telecom providers and game developers are likely to flare and they will flare up all over the planet (or is that this planet).

It goes beyond mere gaming. You see The Network Congestion 2030 project, launched in 2009 (for airports), was designed as a two phased approach towards solving congestion issues, yet when we see that approach in the Netherlands we see “Unlike the Telecommunications Act, the Regulation furthermore allows Internet Service Providers to take reasonable traffic management measures, e.g. to avoid imminent network congestion. Such measures must be transparent, non-discriminatory and proportionate, and may not be based on commercial considerations. The Telecommunications Acts allows Internet Service Providers to intervene in the Internet data flows only if a data accumulation must be controlled. A frequent criticism of the Regulation is that it is difficult to monitor traffic management measures aimed at avoiding imminent congestion, which may give rise to abuse. An example in the Netherlands related to network congestion is the ACM’s decision of 2013 to put an end to its investigation of the restriction of free Internet in trains by T-Mobile. ACM concluded that the blocking of certain internet services by T-Mobile was permissible to prevent “traffic jams” on the network“, with the mention of ‘may not be based on commercial considerations‘ we see the optional impact on gamers, because these systems have not been tested with millions of gamers streaming, in European terms even tens of millions. Netflix had a dramatic growth (after this entire issue started) and as gamers do the same added to that same construction devoid of much larger expansions the impact will be there and it will be there very visible; throttling streams will make them collapse and that is where we see that down the track the impact on gamers will be much larger and they are for now, not even considered.

So as the old becomes new, we see new challenges and other obstacles that are now not in the hands of non-gamers, but they will be the moment that streaming congestion becomes the daily reality of every gamer.

So the need of being able to be creative and set the stage for a 75% resource solution would at that point become crystal clear at the moment the situation emerges. Merely a new iteration of complications to solve in addition of all the other corrections needed. At that point to have a much better QA will be essential for the IP holder not to go bust almost overnight. You merely have to consider the Division launch day crash and the idea that this could happen once a month at the very least in that new setting. It will be something that is not the fault of Ubisoft, not the fault of the designers, it will merely be the impact of congestion and the telecom provider will mention that they are sorry, but it is out of their hands and they cannot explain to you why it happened.

Oh and this issue is as stated a global one, in the end you cannot blame the game makers when the issue is that your gaming evening depends on something like the Comcast outage map. When you see: “Comcast/Xfinity is reporting a widespread outage in the south suburbs” and you miss out on the season challenges of whichever game you are playing because of: “An aerial pole in Harvey was reportedly struck, damaging 288 cables, according to Comcast officials. The outage is expected to last until approximately 3:30 pm” and you can forget about gaming that day, that is when you get the first moment of irritation with streaming. In single play you can still get your gaming on, games like Elite Dangerous fall away that day and starting Fortnite becomes a foregone illusion. When all games become a streaming experience you might in the end only end up having Minecraft in offline mode available, a great game, yet when it is the only game it is more likely than not the evening you never banked on, or hoped for.

 

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Tubing it along

There is news, news that has been about a few weeks and I have kept an iLook on it. In one part it is as techofreak as it gets, so I should be on board the moment it launches, it is so versatile that it has no other option than to change lives on a global scale, yet there is the issue that it is so new that it is a little scary. That is the reality of all new technology; consider the first 10,000 Facebook accounts, the first 100,000 internet users. It all starts in a small geeky way and this will be no difference. It had more presence in the Saudi Arabia Vision 2030, so that is why I took another look. You see, the entire matter is not merely where it is, but it is how the technology is adapted, that is the first part in all this. To set this in the proper light, we need to take a step back. In the UK they have the HS2. So when we see the BBC (at http://www.bbc.com/news/uk-16473296), we see “The initial plan is for a new railway line between London and the West Midlands carrying 400m-long (1,300ft) trains with as many as 1,100 seats per train. They would operate at speeds of up to 250mph – faster than any current operating speed in Europe – and would run as often as 14 times per hour in each direction“, so when we consider London – Birmingham we see ‘1 h 25 min’, as their fast option at present, which at 117 miles, makes the HS2 a 45 minute saving, so how many billions is that going to cost? Now consider that each one technical glitch will cut the 45 minutes. Now, I am all for progress, now when we go by two numbers we see “a projected cost of £56 billion, up from the initial cost of £32.7 billion in 2010“, we see that 8 years ago, they had it wrong by close to 100%, so we see a waste of £56 billion plain and simple. The UK could fix its schools for that amount of money and overall, there is absolutely no reason to go that distance, it is just too short. Now we get to the next stage of travel.

Welcome to Hyperloop!

Now as we see this in the Saudi Arabian setting it changes, you see when we look (at https://www.tahawultech.com/news/virgin-hyperloop-one-unveils-vision-2030-pod/) we see ‘Traveling from Riyadh to Jeddah would take 76 minutes (currently over 10 hours) utilising the land bridge for both passenger and freight movement, positioning KSA as the gateway to 3 continents‘ as well as ‘Traveling from Riyadh to Abu Dhabi would take 48 minutes (currently over 8.5 hours)‘, so here we see a clear forward momentum. Not merely 45 minutes gain, but gains that take away 90% of the travel time, now we are talking improvements! I never quite understood the HS movement, not in the UK (where there is some benefit) and even less in the Netherlands where the improvements are as shallow as it gets, all this ‘good for the economy‘ whilst I think it greased the careers of certain people, and in the end nothing for the citizens, and the less stated on the Dutch government joke called Fyra at a mere €11 billion loss, it is not a lot if you say the amount fast!

So even as we are burning ourselves all over Europe on high speed trains Hyperloop technology is different, you go by tube (as literally as it gets) and within that tube you have the option to truly accelerate, the nice setting that this will reflect on cargo and passengers alike, so it is also versatile. So when we read “The hyperloop-enabled transportation sector in the Kingdom of Saudi Arabia will stimulate economic growth and diversification of Saudi industries, according to Virgin Hyperloop One. It will also nurture the manufacturing and innovation sectors, and spur job growth in support of the country’s Vision 2030 plan increasing the GDP 1-2 percent across the Kingdom“, we are not seeing the whole picture. You see it is almost a lot bigger than that. The currently planned £380 billion mega city Neom would be an optional first as well, so Riyadh would be linked to Neom, which now is set to connect Egypt and Jordan, it also opens the doors almost directly to Sharm-El-Sheik as well as the Israeli city of Eilat, all golden opportunities which allows Saudi Arabia to grow the economy in Riyadh on a much larger foundation than ever before. In all this Cargo and passengers are set to near exponential growth, especially in the short term. So we have near direct connections between Bahrain, Egypt, Israel, Jordan, Oman, Qatar and Saudi Arabia in the centre of all this. It will not take long for these nations to grow all kinds of alliances and commerce will flourish like nothing we have seen before and Virgin, with its Hyperloop One is in the centre of this growth. Even as Europe is trying to get something similar rolling, we see that France is alas out of cash for such an endeavour (at present) ‘Hyperloop gives cash-strapped French cities hope‘ (at https://www.thenational.ae/business/economy/hyperloop-gives-cash-strapped-french-cities-hope-1.726967), it is a stretch, but it makes a lot of sense for France to get involved in all this, in their setting Hyperloop makes sense, especially regarding cargo (cheese and wine settings anyone). So when I see “TransPod’s technology is based on magnetic propulsion and electrified tracks, moving pods through a vacuum tunnel designed to reduce friction. As with most Hyperloop projects, the bulk of the estimated costs are for deploying infrastructure. Co-founder Sebastien Gendron estimates his company needs €20 million (Dh88.1m) in financing to complete the Limoges project at the current stage, and says he’ll raise half of that from private investors“, in all this, I am surprised that no one there called Ubisoft (more specifically Christian Guillemot, Claude Guillemot, Gérard Guillemot, Michel Guillemot or Yves Guillemot), they have the cash and more important, to be the founders of something this futuristic that will be moving through France with the Ubisoft symbol would be worth its weight of a train in gold I’d imagine.

So back to Saudi Arabia, the one part I do disagree with is ‘in support of the country’s Vision 2030 plan increasing the GDP 1-2 percent across the Kingdom‘, you see, once the line is in place, it will spur the economy in more ways, beyond tourism and beyond cargo, for close to double that prediction. A system that far ahead will also spur infrastructures growth as the rest of the world will be lagging behind, especially where engineering is concerned. They all claim they have ‘the technology‘ yet at present there is a lot more reliability that under these settings it will only be running in the KSA in a more serious setting in the foreseeable future and that is where the advantage grows, in addition, when the travel times are shifted to those degrees, emergency surgeries, medical disasters when Hyperloop technologies transfers and adjusts in more than one perk, we will see both the King Faisal Specialist Hospital and Research Centres in Riyadh and Jeddah grow abilities to attain options because they are now less than 2 hours apart. That transfers to all manner of services, when they are no longer separated by time to that degree, it will drive a lot more than the ones we see at present. and let’s not forget, this is merely the first degree of Hyperloop, as the engineers figure out a lot more than is currently possible, the growth will blossom further, and as we see forward momentum on this scale, we understand that there are risks, you when the gain is not 45 minutes, but 90% travel time is reduced the picture shifts a lot further on a larger scale. Even as we were introduced to ‘tube’ transport in Logan’s Run in 1976, we never imagined that it would be an actual solution, not until now do we see that there are places where it is more than a solution, it is the drive to move forward on nearly every field.

So even as I accept that we are not there yet and there are all kinds of issues down the line, movement is now a given, and even a some used the London underground map and added some Hyperloop fun to it, the setting is not that impossible on some part of those tracks. It is a part where all technology can move forward, we merely have to adapt parts of it. Consider that change as new venues of technology open will up, and there is serious cash to be made for all the players in this field, you merely have to find the niche where your solution fits.

That is where Vision 2030 is now becoming a driving force, not merely because there is $500 billion to be found, but because those who do get their working solution in place, for those there is a lot more to be made over time, Saudi Arabia is merely the pilot, it is the global setting where profit becomes a very serious opportunity, it will drive the now nearly born new Nouveau Riche generation to a very new level with amounts the previous generation never ever dreamed of.

When you sit down and consider the map, we do not merely see Africa, Asia, and the Middle East, we see that Saudi Arabia has the opportunity become the axial for those three continents, an option we never would considered as realistic when Vision 2030 launched 10 years ago, now that picture is shifting and with the growing technologies as Saudi Arabia is embracing these new opportunities we see a shifting picture, even as oil might be funding this, the reliance on it is fading a lot faster than we thought possible, not merely through Hyperloop, but through the changes all the technologies enable one another with and that also gives new directions, because it is no longer about volatility  (as Saudi Arabia was accused of by others in a previous blog), it is about stability and the enabled stability that these solutions bring.

For in the end making money will always win over waging war, that has been proven for the longest of times.

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Slamming the Game makers

There are many games that get released, there have been titans that we still yearn for and even as several games are upcoming or just now released, there is no denying that the gaming community at large have been anticipating the arrival of Mass Effect. YouTube is getting swamped by groups of people, some are utter idiots, trying to get traction in viewers, so the least said about them the better, some have outspoken opinions on the game, which is fair enough and some of those videos are actually decently insightful and some give us a view, but they do not give the game away. One of these very good reviewers is JV2017gameplay. In that regard, the video (at https://www.youtube.com/watch?v=XGdGEqYYJjA), gives us a backdrop on the game in relation to the original trilogy. The video is well worth viewing. Seeing this before the game is launched is a very good idea, yet not essential. We get to see some of what we will see in the game, yet we are told explicitly, the video holds no spoilers, which is really good, because I like my surprises to come from the game, not from someone’s video. I have to admit that there were two issues in the story shown, but there could be a very good explanation. This movie and one other (at https://www.youtube.com/watch?v=l7hs5cu43Ck), which is about exploration show one element in absolute clarity. That is the fact that Mass Effect Andromeda is clearly arriving 5 years after the previous game for a very good reason. This game shows to be a massive leap forward from the last two games. There is a level of familiarity when we see the interfaces, so those whomever played it before is likely to get a quick handle on the game play. Two videos that show us that Bioware has taken the game to a new level, one that seems to be trumping the sum of both Mass Effect 2 and 3.

I am not going too much on the videos, you will just have to watch them, which is a good idea if you are serious about getting this game. What is important to me is that this game is one of the earlier games that is upgraded so that you could enjoy the maximum that either the PS4pro of Xbox 1s has to offer. So if you have the right TV, you would be able to enjoy this game in 4K resolution, which is great. My issue (in the positive) is that Bioware shows us, not unlike Bethesda did in recent past, that good games do not get released on an annual bases. I truly hope that Yves Guillemot learns his lesson from this. A second lesson that I hope he will learn, is that a game that has all the elements of different games, will not add up to be an excellent game at all.

Now, some will see this as my slamming Yves Guillemot, yet I disagree, although, if Yves proclaims to not agree with this assessment, he might not be 100% incorrect #JustSaying. It is my view on the creation of mediocrity. Yet, are all bad reviews correct? Here I feel that more than one person has not been fair against all things Ubisoft, which needs to be stated as well. You see I do disagree with the vision that James Marvin gives us on how adaptations of movies from films seem to consistently flop, this with the reference to the Assassin’s Creed film. What constitutes a flop? You see with a Production Budget: $125 million, a movie making $238,396,337 is in my view a success. I give $125 and I get back $238 that is 90% profit! With banks giving you 5% if you are lucky, that result constitutes a good day’s work. I will say that I did not consider this a great movie, yet it is not a bad one either. Anyone who saw the remake of Point break 2015 will happily agree with me. The AC movie had a good cast, the cinematography is actually a little overwhelming at times, but the filming shows to be slightly too chaotic and too many jumps to Michael Fassbender in virtual device mode, which is pretty much it. As it was a financial success blaming Justin Kurzel is equally unfounded, but here is part of the issue, it is the vision that was given. I think that the error was to some extent as stated earlier, not the greatest visions, making it less a success than it might have been.

This now reflects back to Mass Effect, because the game has one thing as it went from game 3 to game 4, it shows vision, the eternal platinum trump card that makes a game an instant classic and the 90%+ success rating that really good games get.

What should overwhelm you are the ‘upgrades’ that Mass Effect offers. Looking through windows showing the actual space where you are, which is a little overwhelming. Like the AC series, the voices have been taken well care of with Clancy Brown is the voice of ‘your’ father, an actor that the younger player will recognise as Mr Krabs (a SpongeBob square pants production). Others might recognise him from Cowboys and Aliens and the classic sergeant Zim from Starship Troopers. You, as the player will be voiced by either the stunning model Fryda Wolff, who weirdly enough has not seen too much camera on TV or the big screen (hinting towards Michael Fassbender here for his next production), but has been active in games like Civilisation, Final Fantasy 13, Call of Duty, Fallout 4, XCom 2 and the Technomancer, and if you are playing the male character by Tom Taylorson who is actually new to this level of work. Natalie Dormer (Game of Thrones, the Tudors), Gary Carr (Downton Abbey) and several others. Oh, and to be fair, Assassins Creed 2 had no lack of actors and actresses either. They gave us Kristen Bell (Veronica Mars), Alex Ivanovici (X-men, Mirror Mirror), Lita Tresierra, who sadly passed away (the Factory), Carlos Ferro (Dominic, Gears of Wars series). So this is what both sides took pride and effort in and there has never been anything but the highest praise for both game makers. Also it is the graphical side that was never a flaw, you only need to look at Assassins Creed Black Flag (which has other issues), to see what the Ubisoft graphical department can do when they set their mind to it, they really got the sense of the Caribbean right, it almost felt like I was actually there in that time, or so I would believe it to look like.

Getting back to Mass Effect 4, the entire game as shown so far seems to be nothing less than Mass Effect 2 on steroids. The exploration, the graphics and large land masses, the fact that a map has several fast travel points give rise to the facts that the planets are a fair bit larger than ever before. This will be the game for anyone who loved the original trilogy, anyone who has a need to shoot things and for those with a reverence to role playing games. Now, as this game is not out yet for another 7.61 days (roughly) we have no idea on the amount of hours of game play that this game brings, the actual amount of planets you can land on and explore and so on. In addition, the Mass Effect series, like some others have always lend their design for additions (DLC’s) and season passes, so I wonder if more would come. I cannot state whether this would come with the overwhelming value that the Fallout 4 season pass gave us, but we can hope, can we not?

The power of games is at times great to experience, especially when we see a game like Mass Effect Andromeda. True, several good games have been released, but when we focus on the 90%+ ratings, over the last 12 months gives us Nioh, Dark Souls 3, Dishonored 2, Deus Ex: Mankind divided and Overwatch. 5 games over the last 12 months (Witcher 3 GOTY edition is also making the cut, but the original was released in 2015, which is why I omitted it). So as you can see 5 (or 6) great games a year. Now, there will always be games that did not make it to the 90% level, but we still want to play them (sport games), those games are niche games, but consider how many games you play per year and how many of them were in that 90% plus range? Now consider Horizon Zero Dawn from Guerilla games, which is one of the newer players on the block (2000), Sniper: Ghost Warrior 3 (2002), which is CI Games first attempt to produce an AAA game, or Elite: Dangerous, who is now entering the PlayStation 4 field, a game originally made on a BBC Micro B in 1984 (a machine with 32Kb RAM). Last I want to mention Subnautica by Unknown Worlds Entertainment, which is a company that has 20 employees. Its founder Charlie Cleveland shows what vision can bring, in his case an ‘open’ world survival game where you are adrift on an ocean after crashlanding on a water planet. What happens after that is up to you, so as the radio tells you (when you get it fixed) that you can wait 99,999 hours, which amounts to 11.4 years, or make a life for yourself. This starts a very different game which you need to see to believe. I hope that the PlayStation people get to experience it as well, because the game will bring you a hundred hours or more of challenges, entertainment and visual wonder. This is visionary on a new level! There are a few other surprises in this game. You have not lived until you tried to get anywhere in this game in hardcore mode (1 life). In this I would slam both Ubisoft and Electronic Arts. I honestly cannot state whether it is complacency or what I would call an adherence to mediocrity. The two makers who bedazzled us with greatness have been regarded as below par too often for a little too long. This visibility comes out even stronger as we see how great Mass Effect 4 could be (Electronic Arts) and Ubisoft who basically has not produced a 90%+ game since Assassin’s Creed IV: Black Flag (2013). When did spreadsheets overrule the need for excellence? When we all expected that Tom Clancy’s Ghost Recon: Wildlands would give back some confidence in Ubisoft, we see reviews that hardly make 80%, which is a really bad thing for Ubisoft. When I see the review comment ‘Writing is terrible and it’s riddled with bugs, but there’s fun to be had with friends‘, I wonder whether the second part was given there to be soft to make sure that Yves Guillemot would not cry too loud. Yet the truth we also see is “Of all the publishers out there, it’s Ubisoft that has most affectionately embraced the open world” should have been the driving force that could have given Ubisoft a super seller (a slice of Skyrim anyone?), yet the reviews imply that it is not to be. In addition the reviewer (Sam White) shows the lesson I tried to impart on Ubisoft more than once “that is when you realise that Ubisoft has taken collectibles too far“, a lesson they should have learned before Assassins Creed Unity was released.

When smaller places like Unknown Worlds Entertainment and Hello Games surpass you with each less than 25 staff members, you need to seriously wake up. I am actually surprised that Ubisoft Still exists, because to be honest, they should have imploded with no funds left by 2015 (so you see, I can be wrong too!). The question is how such places stay afloat. Marketing only make up for so much, in the end it is the product that matters!

The question is where do gamers go to next? In all this, I too need to keep an open mind. I have a specific desire for games and even as I admire Dark Souls 3, I know I will never actually finish it. I am not that great a slasher. I am all for stealth games, which is why Styx was such an amazing experience and challenge, so as we are about to get its sequel, I too join a group who will accept a lower than 90% game (which shows that there is more than just high ratings). However, we do know that Ubisoft has had its successes in that genre too: Blacklist and Conviction are both 90% games and they delivered (apart from one annoying issue in blacklist) and I cannot wait for a new instalment of that series. Here too we see that when we look deeper that there are lines of games that could result in new 90% versions, not just because the player group is large enough, but because developers like CI Games are showing that there is interest in getting a stealth game that is a serious challenge (Sniper: Ghost Warrior 3). Will this statement remain true if the reviews scores are barely making the 80% grade? I believe so, I believe that quality games will always find a home and I also believe that the proper attention will drive new players, especially if the reviews and scores correctly reflect the quality of the game. This is what I meant again and again when I stated towards Ubisoft: ‘A game that is based on a matrix on how to not make a bad game, will reflect that and not be a bad game. Yet in that same setting it will also never become a truly great game‘, Mafia III, Tom Clancy’s Ghost Recon: Wildlands and Watch Dogs 2 have proven me correct. On the opposition, those who made it (like Witcher 3 and its additions), excellence is more than merely its own reward, it creates a following and it sets a milestone for others to strive for.

In the same way that I see stealth games, I see that ‘open’ world games like the ones Bethesda produces, gives us options and replayable versions unlike most other games, which now give rise to the question why can’t others get there? Oblivion (2006), Fallout 3 (2008), Fallout: New Vegas (2010), Skyrim (2011) and Fallout 4, all of them 90%+ games. With two of them given a 100% score by more than one reviewer; that is what makes them essential games to own (for those not hating RPG games). I think we can agree that there is a fairly sized group of people who are not into RPG’s and that will always be fair enough. In that same view, I am not, and am unlikely to ever become a GTA fan. Yet the RPG group is growing, so I wonder where these two players go. You see, living on Mass Effect alone will not aid EA in its growth, who actually was one of the innovative distributors of one of the pioneers in this field (the Ultima series), so why not seek in those revamps? In that same light Wing Commander and Privateer brought the light of space flight, now they will have to compete, but our love for these games have (for the most) not diminished, so where is the IP on that? Eidos gave us Soul Reaver a game that could be rebranded in something awesome (even though the originals were actually pretty good). Yet, here I go on in the remake directions. What I hope is that these two once great development houses will seek visionaries to give us the next batch of (hopefully new) true visionary game play. If crowd funding took only 9 days to get the minimum requirement to get the relaunch of System Shock started, do you really think that RPG and tactical games are on the way out? No, most gamers are looking towards the thrills we once had and some are looking for that next new original challenge. Perhaps the makers need to start looking into the Comic book dimension. Marvel might be booked solid, but there is a league of comics that might never ever make the light of day outside of its own clique following. Even if we look at what has been tried before, an actual good Buffy video game would draw millions towards the shops. An actual good version would ensure large lines in front of a game retailer. The Darkness, what I considered to be a fine game (not great), but a good reflection of the comic style which I considered to be essential. Series like Witchblade (awesome artwork, yet awful TV series), or perhaps Michael Turner’s Fathom. You see, the ‘non-failure’ spreadsheet of Ubisoft might not allow for a game based on Fathom to be created, yet Subnautica seems to be proving them wrong at present. So as the elements of Fathom with ‘members of a race of aquatic humanoids called the Blue who possess the ability to control water‘ give rise to very interesting settings (as well of the majestic unknown that we call the seven seas). The idea of a game, open world or not (more like large levels) where we need to think in three dimensions when playing calls for quality gaming, if properly executed, we could see an entirely new level of game play one that does require next gen consoles and powerful PC’s. Consider that in 2015, the sales of comic books surpassed $1,000,000,000. Now also consider that the market size of comic books was estimated to be $280-$200 million market in 1998, and even though we have seen a decade of hard times, this market has never stopped growing from 1998 to 2016 (source: http://www.comichron.com). Is it such a leap to not seriously consider that market? And in this case, I am specifically taking DC Comics and Marvel out of the equation.

Visionaries are worth their weight in gold. So if EA and Ubisoft have any, then give them a 6′ stack of comic books and see what they can come up with. I reckon that these two players waste more money on some brainstorm lunch with BI executives, so that expense should be easy to justify. For me? If this results in them each producing at least two 90% plus game within 3 years, we all end up winning. Is that not a beautiful consideration?

 

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When they get it right

For those who have read my articles, you will have seen how I have had a little bit of an issue with Yves Guillemot and his software company, ‘the soft of Ubi’. Now, ever as we will acknowledge that it is not he, but Jason VandenBerghe who deserves the Laurels, it is still the CEO who gave the OK. What looked interesting a year ago when I was initially introduced to it, has moved from ‘interesting’, via ‘need to keep my eyes on this’, via ‘this seems really cool’ to ‘Holy crap, I need to get this’.

This game is also an additional piece of evidence that proves the point I had all along with Ubisoft. If you rely on a business spreadsheet to avoid not having a flop, you will in equal measure never get a real hit. This game has shown in more than one way that it went all out and it left the beaten path months ago. From an expected online only, to an online with single player elements (like Evolve), to a game with full campaigns. Geoff Ellenor shows the intro mission for the knights (at https://www.youtube.com/watch?v=6WzhdaVj8N4), not only is it a female knight (something in reality unheard of), which we have not seen to this degree since Gwendoline Christie has been playing Brienne of Tarth. So not only can you imagine playing this bad ass lady, one must not forget that this is a video game, so we get to have plenty of freedoms. The intro is extremely impressive and very educational. Not only is this a 360 degree combat system that is better than anyone I have ever seen. The simplicity of control makes me wonder how established brands like Soul Calibur and Tekken never considered it. In addition, this game shows that button mashing is not a way to survive this game. The graphics are beyond sublime, I realise that this is likely shown on a system bolstering the highest end graphics card possible, but it shows clearly that we are offered top rank gaming. In addition, the introduction offers a nice twist at the end which you will have to see for yourself. Intro or not, the makers went all out showing a valued and worthy intro to a game that has been promoted to one of the expected top games 2017 will be offering, so even though many titles are unknown and unseen, this game will be the expected contender for best game of the year. That is a verdict I am stating. Those who know me know that I have never been a real fan of these hack, slash and fight games.

How wrong am I?

Well, that is still an option, yet over the course of a year, I have seen what was already really impressive a year ago and over time have seen this evolve into something bigger. Now, I still have to give this some serious gameplay on a console to see how it holds up under the scrutiny of a PS4, yet I am convinced that the elements shown in sound, in graphics and in game play make this an easy 85%. This is not a final verdict, because the game could realistically gain another 10%. This is done through exposure of AI (read NPC interaction) and storyline. You see, the demo does not show how the game will interact with your style of play. The AI of your opponents will be crucial in this game. We can agree that the intro is about learning the interface and controls, yet the game passed that point will be all about the AI and what level of challenge the opponents offer from then on. Not just the bosses, but the soldiers. They did not really show opposition in the intro, yet in the full game after that level, those soldiers need to be a little better than they are in the intro. The challenge and satisfaction, as well as the total hours of gameplay that the campaigns offer. There we find the additional 5% that makes a game no longer great but legendary. In reality, it just needs to be over 90%, for the mere reason that nearly all games over 90% should be regarded great. In my view, the remaining 10% comes from two areas. The one is the game the second is how we react to the game. Our levels of satisfaction with what the game offers. For example Dark Souls 3 shows that achieving victory in that game is near impossible. It gives us tremendous satisfaction when we do get there and frustration when we do not. Now, with the Dark Souls series we know that they are for gamers with an Olympic level of playing, but when I reviewed a game in the past I looked at two elements in a game. The first was the playability and the second one was the replayability. In that view I have had a passion for RPG games. So even as I admire Dark Souls 3 and Bloodborne as graphically and inter active as perfect, the skills required to get to the end of this game is beyond normal which is an issue for the masses so I would see it as a ‘97% with a warning’. The warning is that if you are not an above average gamer, this game would not be for you.

Fair enough!

So back to the main event. For Honor has so far moved boundaries, opinions and expectations towards a likely ‘legendary’ status. So, as I see it those who are ready to slay their opponents, better realise now that this game will be released on Thursday February 14th 2017, so there is a chance it will be on your table untouched for one day (I’ll let you figure out why). I reckon that taxation year 2016 (July 2016 – June 2017) will show us some of the best games we have ever seen, not just the remastering of what were great games. But the addition of actual new and novel games. No Mans Sky, Skyrim, For Honor are definitely there, games like Horizon Zero Dawn, Resident Evil VII, God of War 4 and Final Fantasy XV are extremely likely to make that list. However those we have not seen to the degree we need to see to make any kind of assessment like: the Last Guardian, Scale bound and Call of Cthulhu. No matter how you slice it, there is enough evidence to show at present that we are moving towards a great year of gaming and that For Honor isn’t just on the list, it is moving towards the high end of that list. How high? Well that is also influenced by you the player. You see, some of you will due to passion and preference automatically move Andromeda or Final Fantasy to your number one spot. This is very valid, because it is about your experience. In that same light For Honor will likely move towards your top list too!

This means that Ubisoft got it right for this game and I can’t wait to add it to my collection.

 

 

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The valiant never taste of death but once

An initial thought when I saw the title ‘Assassin’s Creed star Michael Fassbender had ‘never played the game’‘ (at http://www.theguardian.com/film/2015/dec/28/assassins-creed-star-michael-fassbender-never-played-video-game), now, my curiosity was peaked as it should be known to my readers that me and Ubisoft are at odds. i think they demolished what could have remained a legendary brand. Will the movie change that? Not sure, more important, does it matter? A movie fan can enjoy a good game and a gamer can enjoy a good movie. Yet, we must admit that our passion also instils the dangers of our folly when we do not see the result we expected. That danger is a lot more intense when it crosses platforms (Hobbit anyone?)

The article is a little shallow and it alerts us to what comes (which might have been the intent). The quote that got to me was “Michael Fassbender, the star of the highly anticipated film adaptation has admitted never having played it prior to being offered the lead role“, I think that this might not be a bad thing, actors and their roles are about getting ready for them and we can all agree that Michael Fassbender has the stellar experience to excel so this should not be an issue. I did like his response on @Fassbender_Way (Twitter) stating “I don’t need anyone’s permission“, which is not quite right, he needs the permission of Ubisoft, but they asked him, so that is OK, is it not?

The issue with the movie is not the movie, it will be our perception on the transfer. If the movie becomes too much of a Prince of Persia steeplechase then it could falter, if it is too much on ‘massive’ fights (like the intro to Revelation) the same thing could happen, but if it is the dark, the deep and the shady cutthroat version of an assassin getting in and out, it could be a hit. Well, that is my take on it. Is it yours? A game that sold so many millions will spawn millions of views, which is the challenge not for the actor, but for the director to give vision to. In that the second quote comes to view “the actor said he first got to grips with the video game only after being approached by Ubisoft to join the production“, this is fair enough, he cannot remain unaware, but how to prepare best? Playing is one, watching a few play throughs is another (almost an essential secon), he will do what he thinks is best that’s why he gets the big bucks!

Yet this is not about Michael Fassbender, it is about Ubisoft. There is no denying in the wisdom of making a movie which in turn will give loads of cash to Yves Guillemot. A mere statement of fact, my worry is not what is now, but what comes next. As I see it Unity massively damaged the brand and certain sidesteps are equally dangerous. As we see the unfolding of AC Syndicate, we also see that repairing the brand will take more than one game and in this Yves Guillemot himself needs to stay focussed and involved in whatever follows Syndicate because in this many gamers feel that their bucket got prefilled by sources that lost their reliability (like Gamespot). The Verge had this headline ‘Assassin’s Creed Syndicate is everything that’s great and terrible about the series‘ (at http://www.theverge.com/2015/10/23/9602584/assassins-creed-syndicate-review), which gives us the issue. The quotes “there’s so much that grounds the experience; boring missions, overly complicated side activities, and stories that straddle the line between dull and nonsensical“, which was already in play for some time. Now we get “you can commandeer one anytime you need, GTA-style“, which is another side I hate. More of something else. These two quotes do not represent the full article, which is also why I added the link, but it gets to the core of the issue Yves has ignored for too long. When you add too many other sides, when your business model is all about not getting a failure, you in equal measure forget to focus on that what makes a game truly exceptional. Shades of grey will not allow for the blackness of failure and it will in equal measure not allow for the whiteness of utter victory. It is the price of compromise that issue has been around since AC3, involving little Connor with bow and arrow.

the final quote “Unfortunately, the button used to hop in the cart was the same used for picking up his dead body, so instead of getting away safely, a cop shot me while a corpse was draped around my shoulders” was the most fun for me to read, because this glitch (read: interface bug) has been around since AC Brotherhood, Yves has let the brand slide to this extent!

In this we also need to name the man that does highly matter, because the pressure is not on Michael Fassbender, it will be on Justin Kurzel, the director. I am actually curious how he pulls it off. He has loads of things to start with, as stated on several occasions, part of Ubisoft might have failed, but not the graphics department, they delivered above and beyond with every AC game. Black flag is just one of the amazing graphical achievements that even today can be held up as an equal against any game released in 2015 and it will hold up and in most cases surpass many 2015 releases. In equal measure, the soundtracks of all AC games from the AC2 has been above many big screen productions, so Justin has many supporting sides making it all slightly easier for him, yet it will be his vision that matters to the public at large. And I refuse to make any speculation at present, I will await and see the final result.

So where are we?

You see, as stated earlier, AC Syndicate did not undo the massive damage of Unity, and there are other issues within Ubisoft that matters, because as it linked the experience to Uplay, the failing of Uplay as I have experienced it in equal measure drags down the product, the inability of their support to settle issues, link issues between accounts when a player has multiple systems, I cannot get the points of accounts to link, which is frustrating as it does not enable me to unlock certain parts, other parts are not acknowledged which just accelerates issues into the negative. Which is the downside of social media, a part certain player within Ubisoft are eager to ignore 7 days after release date, which does not help gamers and fans of the franchise any either.

So as we renew the view to the title in Shakespeare view of what constitutes the hero, we can see both Michael Fassbender and Justin Kurzel for their willingness to undertake the loaded challenge of the Assassins creed, which might reap great rewards, not just financially if they pull it off, in this I also feel that any failure might not be on their side, it might and up in the lap of Yves Guillemot as the brand waned to the massive degree it did on his watch. It gets us to the question we need to ask ourselves (as gamers mind you), a question both Michael and Justin should ask themselves to within the scope of vision that they are exposed to.

What makes for an assassin?

Is it a person with a sniper scope in 1983, one shot in Kirbat Al-Adas? Is it a knife thrown from an alley, a stab from a bench, a poison dart? Is it slicing your target then taking on 8 guards and a Templar? The game allowed for many ‘solutions’, but in the movies it is about pleasing the mass with an image, it is not interactive, which makes for the challenge Justin and Michael face, in all this the weight of previous decisions allowed by Yves makes for something else. The question is, will it make things better for the movie? It is not a fair question for those making the movies, but it will influence it all. So far, we know that the movie will play in the 15th century in Spain, which means that either that game will follow, or the movie line will become separate. The latter one being a better option in my personal frame of mind. Let’s not forget that the game started with Subject 17, so there are plenty of option for the movies and the bloody mosaic of bodies that we refer to as history allows for plenty of options for a movie based franchise.

As stated, I will await the final version of the movie and I do intent to watch it (as one cannot ignore a Fassbender movie). In all this it is not just about the movie, it is about what will Yves do next that matters, because in my personal view, Ubisoft has been running on borrowed time for a little too long and whatever happens next will impact the gaming industry, not because of a movie, but if we believe Shakespeare that a coward dies a dozen times over, than in my view Yves Guillemot had relied on marketing for too much and at the expense of a brand that could (read: should) have remained at high for a lot longer, so what is the value of a brand that has regained the same flaws for 6 iterations, I wonder why that question had not been asked by a 90% granting Gamespot, they are supposed to be a critical reviewer. Too many around the brand have dropped the ball and left things unspoken and un-investigated. The many delays that Ubisoft has should give way to massive improvements to gameplay, yet overall this was not achieved. At present only For Honor still seems to hold up to the expected hype of scrutiny, which is interesting, one in a dozen? I need to hold off on the final verdict as I feel that fairness needs to take centre seat and a review needs to remain fair, absent from hype. It is harder to do, but essential to give fair verdict to a project dozens of people put their life and faith into, I will not attack them like that, but Yves needs to realise that his billion is slimming down as he has fell short again and again, now the upcoming movie will be part of it. Whether the choice was a good one, is something we will see at the end of 2016.

Let’s all see what happens.

 

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