Tag Archives: Far Cry 6

Ubituary

With not too much sadness and some feeling of achievement it is my joy to announce that Yves Guillemot, former CEO of Ubisoft was murdered on the night of Friday 15th of October, he was allegedly murdered by Antón Castillo dictator of Yara. Insiders claimed that the bug of his wealth vaporising on a daily basis enraged him beyond believe. Insiders investigating this (and the pandora papers) stated that Yves went missing in cloud environments linked to server with processor id CFC1E8CA-1DBB-1DCA5E8-60F8E99BD225, the people at the data centre deny that Yves Guillemot ever visited their firm and they also made claim that this processor number in unknown to them, investigative journalists were unable to track 37 of the 153 data servers, the investigation is seemingly ongoing.

So some will clam that I have no sense of humour, or at least a very sick one. You see, at least I am creative, we want to think that Ubisoft is creative, but from my point of view it is the ability to stack a game with bugs and glitches. When we look around we see SVG giving us ‘THIS FAR CRY 6 BUG HAS PLAYERS LOSING THEIR MINDS’, Sportskeeda comes with ‘How to fix the Maine 15f/158 error code in Far Cry 6’ and they also give us “While many bugs are found in Far Cry 6 itself, Maine 15f/158 seems to be linked to external account sources. So far, there has been no word from Ubisoft about what exactly the Maine 15f/158 error code is or what may be causing it” and the list goes on, yet I would like to add the Washington Post who gives us ‘A glitchfest that’s too big to wrangle’ with mention of “Yara, as a simulation of an island, falls squarely in the uncanny valley. Your enjoyment of the gameplay is likely to hinge on how much this bothers you. My first few hours with the game, as I acquainted myself with the brain-dead virtual denizens of Yara, felt awful. I watched AI drivers, honking, run over their fellow Yarans in the streets. In one mission, all of my opponents marched, single file, past me out of the military base I was sent to infiltrate, leaving it ripe for (an anticlimactic) plundering” the people report glitch after glitch, bug after bug and when a game is somewhere between $79 and $149 (there are a few versions) we need to consider why a company is allowed to release a game that is so broken? The problem is that there are more and more. All whilst some game makers set the stage of a non-disclosure agreement for too close to release. All whilst we see that some games are too big to review and so far the amount of bugs set the stage that consumers should be allowed to get full refunds up to 10 days after purchase. Whilst one sources gives us in May ‘‘Far Cry 6’ dev confirms game will not have “Cyberpunk-style issues”’, most can now confirm that the matter is a lot worse, plenty of gamers would love mere Cyberpunk style issues and it is all over the net and also a larger stage on YouTube. Seeking ‘Far Cry 6 bugs’ and ‘Far Cry 6 glitches’ shows how far Ubisoft has fallen of the beaten track. As far as I can tell, since 29 October 2020 when Watchdogs: Legion was released, we see that it was the only real decent release. I played it, and yes it had a few bugs and glitches, but nothing damaging, the fun for that game did not diminish. 

But Ubisoft did not learn its lesson. AC Valhalla, Ghost Recon Breakpoint, the Division 2, all flaws games, too flawed as I personally see it and now Far Cry 6 adds to that list of bungles. So is the state of a Ubituary (pun intended) so far out of bounds?

I know that when I buy an open world game that there will be issues, the bigger the game, the larger the chance of that happening. Yet in all this Ubisoft is seemingly releasing games that should not even be regarded as Beta versions, they are that flawed and as I see it, they are getting away with it and that is even worse. So whilst we get the crying Chihuahua gang (ACCC) with claims like ‘Current powers no match for Google’ (you can see that in two directions) we see Ubisoft clearing the masts of BS as the ACCC is overlooking the larger stage and Ubisoft should be held to a larger mirror, they claim to be an AAA+ developer, then they better prove it, because at present there are plenty of indie developers who show better quality products.

P.S. I apologise for not being able to add colours, I will do that later when WordPress stops fucking up!

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Standing by my point of view

I have looked at games for almost 30 years, and so far in the mode of gaming I have been in, I tend to stand by my position. It has nothing to do with stubborn, or with some kind of elevated sense of correctness. Time has proven me right again and again. Even now as SuckerPunch is regarded as the gospel of gaming  (these things happen), I tend to see how things fair and so far I agree with the many voices, but this too made me realise that there is another path. To see this, we need to go back to 2014, a new Infamous was launched. Now, I still stand by my original view, is was above average, but it had failed to be great, even as all the elements were there. Two massive elements influenced it. The game was almost tediously linear and after the final fight you do not get to use the concrete powers to the degree I had expected. These two parts make the game good, but not great and that was a shame. Yet that is not the issue, I reinstalled it today to play it again for a few hours, even as I had completed it 100%, and in almost record time well over a third of the game had been done. This is not due to memory, I had forgotten most of it, it was due to linearity, but that was not the surprise, I know I had updated the game on day 2 or 3 and now another update was there. Over 6 years the game had seemingly seen 7 updates (It installed 1.0.7), the final update and the only one I had to install was less than 4 GB, for a PS4 game that is decent, and here we see the first issue, Ubisoft sets games to dozens of GB’s per game per update and this game from the early days does a mere fraction of this. I personally see this as proper testing was done at Sucker Punch, and Ghost of Tsushima shows this again (and again and again). A good developer will always win and innovation in gaming (a thing Sucker Punch has shown a few times) will always beat iteratively thinking Ubisoft. 

Even as I still stand by the view I had, the game was still as enjoyable as the first time I finished it. That is the power of a decent game and this game if not hindered by the two flaws might have remained on the legendary games list. Still, this does not stop Sucker Punch from creating a decent game, an innovative game and this is the issue, no matter how I see this game, I recognised it as innovative gaming, when I revisit this old game, I see just how powerful innovative thinking is in gaming. And whilst we consider just how correct I am, Google Search is filled with all the game magazines that are trying to use Sucker Punch as much as possible, Forbes even states ‘‘Ghost Of Tsushima’ Is The Game Of The Generation’ and it is hard to disagree. They also give the additional text “I am more glad than I expected to be to have a game like Ghost of Tsushima. Rather than giving us innovation, Sucker Punch has given us care and craft with the things we already know. It is a comforting thing to have, here in a moment when my country is still grappling with its failure to contain coronavirus and when the future seems less predictable than it ever has before.” In this I am not sure if I completely agree, I personally see this game as innovative, as such I partially disagree with ‘Rather than giving us innovation’, yet when we look at the separate elements, Forbes might have a case, it is the ‘Sucker Punch has given us care’ that is true, but proper testing tends to get us there (often enough), no matter how we see it, we see that compared to a player like Ubisoft it is a mere dwarf, a dwarf that creates titans, so whilst the news is full of all the things going wrong at Ubisoft, I have stated (for some time), that they have bigger issues, and perhaps these events we see hit the news now is a consequence of stress and taking it out internally. And even as we see the news on all kinds of statements and promises, we see that Ubisoft has a rather large problem, one that Sucker Punch never had, or fixed well over a decade ago, properly testing games. That is the heart of the matter and they do know how to do that. No matter how I see Black Flag, it was near perfect and so was Origins. So as such, I cannot fathom why they cannot hold the rudder right, Sucker Punch shows how it can be done and they have done so for a very long time. 

These two players need to be shown for the mere reason that one player relies on hypes and marketing, all whilst the other does not and gives us great games. So whilst I am getting a little weary of messages like ‘Ubisoft teases us with…’, I would rather see that they cleaned their company from top to bottom, because no matter what we see on certain people, the failings there go to the very top. It angers me, not because of whatever, the fact that they had good games and they wasted 2-3 franchises is a real drag, all whilst the products show that there is graphical talent and the music as applied is close to legend. As a gamer, does that not upset you? And even as I remain cautious on Far Cry 6, does it not sound like something we played before? Now, this is speculative so do not treat this like gospel, but what the internet gives us is apparently nothing more that Far Cry 4/5 in a Far Cry 3 setting. I hope that I am completely wrong, but Ubisoft does not have the greatest track record when it comes to innovation, all whilst my idea on WatchDogs 4 is a setting that is completely innovative and I wonder if all that innovation would fit into a new console (I just do not know) but is that not the foundation of gaming, to be on the edge what is possible and see if it can be done? MGSIV in the beginning of the PS3 and the Last of Us at the very end show me to be correct, In that same view Black Flag in the beginning of the PS4 is in that same foundation, so why are these franchises developed too short for their own good? 

Even now, games like Breakpoint might ‘sell’ high end graphics, but it lacked joy, joy that a GameCube game (Metroid Prime) had in abundance. Even now 8.5 years later, I can still find joy in Skyrim (originally released 11.11.11), apart from AC Origins, what Ubisoft game released since 2017 has that (I am personally not considering Rainbow Six as that is not my kind of game). When you see how short that list is and how many games Ubisoft released, we see the flaw of iterative game releases. And this is not merely Ubisoft, how many think fondly back to the Mass Effect Andromeda, after the release? All issues that proper testing could have avoided and it took less than one day to come up with Mass Effect based IP that surpassed Andromeda, it is that flawed and we need to get angry, because a life of good gaming depends on it, for all of us. 

Even as we need not worry on Sony and Nintendo, a Microsoft pushing boundaries would keep Sony innovative, that too is a given, when there is no competitor the remaining players tend to relax, history has shown that part a few times, so I prefer that Microsoft wakes up fast, but reality is not in my favour, as such here is every chance that after the PS5, the PS6 might not be as advanced as we hope (unless Nintendo really changes the game). 

If we look at the past, many have heard of Melinoe and the nightmares she brings, but who remembers Makaria? When we consider Makaria and according to the scrolls of Nikolaos of Damascus her meeting Ares, what was the result? When we see all these greek god based games, we tend to see the big three and the direct dependants, but what of some of the others? With the exception of series like Xena (PS1 game) all based on Lucy Lawless and her formed fanbase of life under greek god reign, nowadays we see covers of ancient greek books, but we forgot to pick them up and read them. Yet the foundation of RPG and sandbox games is larger than that and I see a lack of grasping the unexpected by many developers. 

And this is not some console war, a game war can be fought on many fronts, as such the setting of google Stadia versus Apple Arcade is not over, not by a long shot and these systems have limitations, it matters, because the days of the CBM64, a system with 38Kb of RAM, a 64Kb system showed an entire generation how cool gaming could be, 10-17 million units sold and 99% bought it for the games, no matter what excuse, like ‘I want to learn to program’ they gave (I was one of them). Innovation comes with limitation, and that is where true treasures are found. I feel certain that browsing through the Amiga 500 list, I will find at least half a dozen that will make it and become successes on a system like the Google Stadia, in this, even Ubisoft has a few titles, neglected titles that would be a good match to the iPad, a system at times forgotten for the games it can play and if it does it there, it will be wanted on the Google Stadia and the Apple version. Even later than that, anyone who remembers the Microprose titles would instantly try them on these systems in a new jacket, games born from limitations and they could be upgraded to fit a whole new generation (and please the previous generation as well). 

I stand by my point of view and as I see Ubisoft buckle and Sucker Punch become one of the most revered software groups, I see the options of games and how they can be on several systems between now and 2023. Time has proven me correct a few times now, I wonder when some developers wake up, as I see it, they have little time left.

 

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