Tag Archives: Google Stadia

It’s been that long

I got alerted to a milestone yesterday on YouTube, you see, last week was the 25th anniversary of System Shock, one of my most beloved games from the past. I still remember the two moments that set the milestones for this game. The first was the PC Format by Future plc. About a month before the release, PC format included the entire first level of the game (medical level). So you got about an hour of gameplay into that game, a month later the game arrived and of course, I had to have that game on day one! I did and that started a tour of around a week getting through the game. Someone was nice enough to stream the game (at https://www.youtube.com/watch?v=4IzNzVAxk8E) the stream starts at 10:00. Even now, hearing the intro music still gives me the good shivers. For a game to do that is so rare, it is to some degree scary. I am still awaiting the remastered edition by NightDive Studios. It will be launched a little later than planned (2020) but on all the consoles, so I might get that happy feeling again on all my consoles.

This is the foundation of better than great gaming, the story, the emersion and the control. The game offered all three to a great degree. That part is also important as System Shock 2, a game that came 5 years later had almost all the same controls, the first game was the founding father of RPG games, and control was close to that perfect. Graphics did upgrade by a lot, yet the shock (for me) in this game that the game only sold 170,000 copies, not much for a game this perfect, as such I do hope that the remaster will hand out the multimillion copy achievement sold. When we look at PC Gamer we see: “System Shock smokes. It is the most fully immersive game world I have ever experienced“, as well as “no matter what kind of game you’re looking for, you’ll find something in System Shock to delight you“. Finishing with “unquestionably raises computer gaming to a new level” (at https://web.archive.org/web/20000309153138/http://www.pcgamer.com/reviews/1024.html), I gave the game a similar review and gave it a 95% score when I reviewed it.

From that moment on, I reviewed RPG games using System Shock as the minimum bar, as you might imagine not many games got to that level. It was also the first game where ‘leaning around corners‘ became an option in shooting games. As far as you see the stream and listening to the makers of the game, you get the part how this game became a trendsetter of excellence, even if they do not mention it, it was a labour of love and passion gets to be the deciding driver in any game towards excellence.

Depending on your age, consider the game that you would play again after 10, 20 and 25 years. What titles come to mind? In my view Elite Dangerous (after 35 years), Ultima 4 (after 35 years), System Shock (after 25 years), Ultima 7 (after 25 years), System Shock 2 (after 20 years), and the list goes on, but it is not a long list, games that are dipped in excellence are rare to say the least. Yet I am a gamer, a game junkie and like all other gamers I remain hopeful that another developer gets it right to the largest degree, Ubisoft did that with Assassins Creed 2 (and Brotherhood) then stuffed up to a much larger degree until Assassins Creed Origins was released. That is why the scrutiny of 93%+ games is so essential. Most gamers will take a turn in other direction if it gives them excellence, yet when they leave their comfort zone in gaming, excellence is the only marker that they will accept to make them do so. Games like Mass Effect 2, The Witcher 3, Grand Theft Auto V, Horizon Zero Dawn, all games that relied on near perfection; it is a stage that is seldom reached. And in all this the FX Slogan was key (for me it is) ‘The story is everything‘. Horizon Zero Dawn is perhaps the strongest example. In the beginning I enjoyed the game, yet it was the storyline after the proving that set the stage for me to continue and learn more and more. The origin story of Elisabeth Sobeck and Aloy is absolutely marvellous. Yes, I have seen the rants against the game, rants like ‘Giving up Horizon Zero Dawn‘ (at https://www.youtube.com/watch?v=Qv_1DzGf_1s). His response ‘I just don’t find it interesting anymore‘. Yes, I do not agree, but it is his view, and his view is valid to him, just when we see this he is still not completing: ‘The War – Chief’s trail‘. Yet the best story parts were still coming up and the game takes it time getting into the story, it is important to show this, because you might have a different love for games, I love stealth games, games with an essential need for stealth, not everyone loves this, I get that. You have to realise that, I might not be the voice for you; I might have other loves in gaming. I was never a lover of GTA5, I admire it for its excellence, but it is not my game, it is however for millions of other gamers.

In this view it is important to find more voices until you find the reviewer that aligns with your fulfilment in gaming. It is easy to find good reviews and for many games a lot will have the same view, but in the 90%+ range you need to find the one voice that is on your level of gaming. It is easy to merely see that The Last of Us was a great game, pretty much everyone will agree, yet Dark Souls 3 and Bloodborne? I loved both games; I never got to complete them. With Bloodborne I actually stopped (after a dozen attempts), I still have the game as it shows excellence on many levels and the engine is sublime, but it is also an excellent example for ratings. I would give it 91%, yet others will give it 93%-95% and now we have the review issue. Are their reviews better? They might be, they might be better at playing this game, more important, they might highlight things I missed, because I was not great at this game. Graphics and engines are easy, the subtle parts defining Bloodborne (as well as Dark Souls 3) is another matter. And now you come into the mix thinking it was merely an 85% game as you did not like the game (which is fair enough), finding the right reviewer is important, more important, the one that aligns with your game play and this is where a game like System Shock differs. The game remained playable for a much larger audience. Now we accept that the gaming bar was not as high in 1994 as it is in 2014, yet playability had remained similar over 25 years, it is my view that Bloodborne is a great game, yet, to me, it is not as playable. That small distinction is important when you seek out buying a full priced game that totally rocks your world.

To me the story is a deciding factor, whilst play style is the most important second. That part is visible to many who remember Metroid Prime on GameCube; I still love that game as well. I never got beyond 98% completion, and I would love to play it again getting to 100%, that is because the game is extremely playable with a play style that is set to comfort. We might sneer at the graphic level (compared to the Xbox and Playstation2 in those days), yet Metroid Prime still delivered as an equal and better to anything the other two could offer. That part validates the 97% rating it received. Yet, if it is not your game, would you still regard it as high?

The question is important as System Shock did make that cut, even by those not loving the game style, they were all impressed with the game, it set a new bar of quality, Metroid Prime and Horizon Zero Dawn both did that as well.

And it is there where we see the stage for streaming games, for Apple Arcade, Google Stadia and thee we see the links. Apple Arcade shows smooth gaming, but not hi-res gaming. That is not an issue if you consider Metroid Prime, the lowest resolution of the three consoles delivered the best gaming experience of all. You can see this (at https://www.youtube.com/watch?v=q73cHEAwKVw), I found the top 10 interesting, but not overwhelming, of course the number one is like some Zelda clone, with decent graphics, but not great graphics. There are 100 games announced yet there too I wonder if people are willing to pay $5 a month, $60 a year to do this, You can argue if you can find even 3 games you really like, then the money is well spent. So it is a decent idea, the issue I have with the stage is that the solution will be years two and later. However, in a family setting the game changes massively, the cost is per family (up to 5 players) as such $1 per person per month is just too good to pass up.
More important is the fact that the games look amazing on the iPad, so there is that to consider. My larger personal issue is long term. For me it is $8 month (Australia), as such in Australia it gets down to $100 a year. It has good games and the important dig is: no ads, unlimited access to 100+ new games rolling out later this year, as well as download for off-line playing are the catchers that will make people try this. Consider the initial $100 for the entire year, seems a lot, but playing 100 games for the price of one is still a game changer. I am assuming that you can only play for as long as you are a member, but we get the same on consoles, so that should not be the issue.

The arrival of Apple Arcade and Google Stadia is still important, but not for the reason you think. System Shock was important as the game was a true innovator in gaming. These new streaming services are set on a stage where the amounts of gamers imply the revenue for the makers. Even as marketing get you in the beginning, the bulk of gamers will push for games that are TRULY innovative and I have learned and seen that true innovation pushes the envelope of games in general. System Shock, Command and Conquer, Metal Gear Solid, Wolfenstein 3D, Gran Turismo, Warcraft 3, Minecraft, Tombraider, Diablo, Zelda – Ocarina of Time, Goldeneye, Super Mario 64, Half-Life, Doom. These are on a short list of the most innovative games in history and the most important part is that most of them started on systems lacking resources. Systems like the first PlayStation, the Nintendo 64 and the PC-Pentium One. Most mobiles and tablets now surpass what was possible even in those maxed out years. As such, innovation was always about imagination and I love the idea of streaming services as it pushes the need for innovation. I go back to System Shock one and two, yet some might remember Molyneux’s titanic achievement Black and White, a god video game. A game where you influence actions and not control all actions, when you realise that innovation is creation linked to imagination, we start considering the lack of resources required, not the max of resources. In this games and gamers are about finding the right note, the right chord that makes your heart sing. System Shock still does that to me 25 years later (OK, Elite Dangerous does it as well after 35 years).

I still play Blockheads by Dave Frampton after 6 years on my very first iPad, it is basically the only reason I still use my very first iPad for anything else but reading (until I get a new one). I got the game to deal with my Minecraft addiction when I was not at home and I never regretted getting it (oh, and I found the tablet edition of Minecraft not that playable), even today (last night actually) I still play Blockheads.

We might think that innovation fades, as it would over time, but I personally learned that innovation creates a captive audience regardless of time, it is a personal observation and you might not agree, but I also believe that this is the stepping stone for both Apple Arcade and Google Stadia. Consider the re-released consoles. CBM64 mini that gives us: Boulder Dash, Paradroid, Jumpman, Temple of Apshai Trilogy, Uridium, Impossible Mission (1+2), Winter Games and Summer Games II all games that could be upgraded and give a new audience the games they love to play. The CBM 64 brought so much innovation in games with only 64KB available; these games became the foundation for better games as systems upgraded (Atari ST and CBM Amiga). In this Nintendo with their 64 was pushing the envelope even further, Super Mario 64 is just one title, Goldeneye (named after the bond movie) set the bar so high that it was still the most desired game a decade later, even as the Wii relaunched the game, it ended up being inferior to the original, that is the level of excellence we lost out on and in this resources are not the issue, these are games that could easily be streamed and offer gaming perfection.

The list goes on and it would take too long, yet when we consider sources like My Abandonware and other sources (like Amiga Emulators) we see optional chests containing hundreds of titles that are ready to be remade and a lot of it has no IP protection, as such the best programmers can take the great vision and turn it into a cash maker through streaming. I reckon that is what both Google Stadia and Apple Arcade are hoping for, I am uncertain to see a winner at present, but the games that make it will be the deciding factor and even as the games on Apple are not great, they are still off to a good start, I myself hope that the historic database will inspire game makers, and this is a field where both genders can excel, you merely need to remember the name Danielle Bunten Berry (M.U.L.E. and Seven Cities of Gold) to realise that creativity was key, not gender. As such I do hope that we see both genders remain active, even as Danielle Bunten Berry left us in 1998, her games could stay around for much longer, that is the other part of innovation, it has no expiration date; it is almost timeless. If you doubt that, consider her games as well as those by Roberta Williams (King’s quest series). That is actually another part of gaming, there the playing field for genders is almost level as creativity not ego decides on the quality of the game.

As such it might have been that long, but in the end, the timeline was not long enough, I am willing to get into streaming to some degree (Assassins Creed Odyssey might get lag issues) but there are hundreds of games that will never have that issue and the list of games that will hit the spot is a lot larger than anyone ever considered, especially when a good idea (or a great idea) gets upgraded with innovations that were not available when a certain game came out.

Consider the game Command and conquer, optionally a game like Battle for Middle Earth, or even Dungeon Keeper 2. We have gone through those games and finished all the maps; now consider the issues you face when the maps are created procedural, would your strategy still hold up? That question impacts all three games. Often the strategy was in the map design, take that away and the challenge changes by a lot. I believe that ‘It has been that long‘ is a premise that does not really exist in gaming, I truly believe that System Shock will capture the hearts of new gamers, I believe that upgrading innovation that was will give life to other games, even games that were in the 80%-90% and upgrade them by an optional 15%, and be honest, what game maker would not love to be linked to making a 90%+ game? At present Ubisoft is seemingly proud of their 70% games (so are a few other makers mind you), so we can see the essential need of excellence in gaming, the question is who will bring it and with two new players (gaming providers) entering that field, answering those question becomes a lot more important as we (gamers in general) have had our fill of mediocre games.

Even now we see that as we still yearn for Elder Scrolls: Oblivion as well as Skyrim; I stated to Richard Garriott (the man behind the Ultima series) a while go, if we could get the Oblivion/Skyrim engine and create Sosaria to life, we would have a winner that could entice millions of gamers. Skyrim with over 30 million sold is clear evidence of that and the tales of Sosaria were founded on great story-lines and compelling interaction of personal choices and philosophical concepts. The entire Ultima line (story 4 and later) are all about eh seven virtues (Honesty, Justice, Honour, Sacrifice, Compassion, Spirituality and Humility), it would be the foundation of 6 games, each one surpassing the previous one and to see the evolution from isometric to first person would be the game changer for anyone who loved that story-line, in addition, the Elder Scrolls never did concepts to that degree, which is not their flaw, but it could be the strength of any new Ultima IP.

It is in that part where I see System Shock one and two, it was near perfect and it is still ready for a whole new generation of players. Especially when you consider that the original System Shock on floppy (yes there was a floppy version) was a mere 15Mb, and Metroid Prime on GameCube was less than 1.5Gb, whilst Goldeneye was a mere 64Mb, so as you can see size was never the deciding factor.

I believe that 2020 will be an interesting year for games and gamers. I believe that those relying on ridiculous large games and high resource requiring games (like a Core i9-9980XE) will find that their size issue gets thumbed by true playability and innovation setting the stage for much better games after that. Innovation remains a game changer for games and I wonder how much change we get to see in 2021-2022.

 

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A gaming shift

I am watching on how Google and Apple are starting their stream service. I don’t expect to sign up (no way will I get to Apple), but there is also another side to it all and I am not sure whether we realise this.

I might be outspoken not into Apple Arcade, yet this is largely because I am an android man. I still have my very first iPad, the anonymous one, without camera’s and such and it has done its job for over 8 years. Yes, I have games on it and foremost, the one game I still play is Blockheads, even after all these years. Like Minecraft it is fun escapism playing whilst my mind works out puzzles in the background. On the iPad 1 I also still play Sudoku and a few other games, on Android my life limits me to a few games, Gems of War being the most outspoken one.

The use of problem would be the wrong word, there is no problem, and the limitation that these systems show is the stage of real gaming. The bulk of people might be happy with Candy King, or some equivalent, the bulk might like Pokémon Go, yet is it gaming or connected mini games?

The question is more important than you might think; the question becomes what is real gaming to you? For a lot it is FIFA, NFL, NBA and NHL games and that is fine, for me it will be RPG’s. I consider Minecraft to be a game that I really love playing, yet true gaming is more and we forget the elements that we loved when we go for the short term. The Nintendo Switch makes games truly mobile, yet until I played some of the streaming games to confirm this, they might be the only one that still embraces real gaming on the go. You see, it only hits you when you see (or see again) the cut scene movies of games like God of War 4 and Horizon Zero Dawn to realise the massive journey you took to get to the end. You do not comprehend the journey until you have been on it, and Guerrilla games made more than an effort, it created an origin story so titanic in size and so overwhelming in completeness that you wonder who could ever equal it. The Horizon Zero Dawn (HZD) movie journey is well over 5 hours and that is merely the cut scene and stories that are part of a hundred hours of gameplay. I reckon it can be done sooner, but you might lose out on seeing just how amazing that world was. Santa Monica Studio did the same with God of War 4, it was a story well done and when you get to the end and see the twist [no spoiler given], and you end of merely sitting back in amazement giving yourself a loud ‘What the fuck?‘ Excelling games do that, Bethesda games do not give us that to the degree the previous two did and they still make excellent games. There is a balance in place in high level gaming, there is a balance, yet it seems to be like a seesaw, what one side gets the other loses. We might have all kinds of issues with like of Ubisoft, yet their graphics and stories have always been really good. Yet it is the other side where they lost largely on gameplay. The earlier mentioned two had both right, both gameplay and story, making the seesaw a much larger version than the one Ubisoft, EA and Rockstar Games have.

Don’t think this is a negative thing; we do not always want RPG games. Even now, lacking storyline, I would not be able to resist playing MediEvil again as it comes to PS4, that game was the reason I bought the PSP when it launched in 2005, I loved the game on the first PlayStation and thoroughly enjoyed it again on the PSP. It is the rewarding feeling of gaming you get making you want to play it again, if that did not exist, we would not have 8 versions of Mario Kart, yet they are not the only one offering that game. I still miss the challenge and fun that Wacky Races on the Dreamcast gave us 19 years ago. In equal measure from that same year there was Fur Fighters, also on Dreamcast (the PS2 version was a disaster). So there is more than a storyline in play, the satisfaction of gaming goes in several directions. It is the challenge of gaming that has a few packages, for RPG story is the overwhelming one, yet without challenging gameplay the game falls flat. In shooters and platform games it is more than the challenge, the shooters offer it most often through multiplayer. For Honor is an excellent example, it is below par on single player due to the lack and often repetitive mission gameplay in single player mode, yet the multiplayer mode is an amazing almost unparalleled experience.

This is where we stand in gaming and I fear that both google and Apple will fall short of that. Even as Apple Arcade comes out in 8 days, it seems that the list of 100 games will remain hidden for those same 8 days, yet there is also the challenge, I do believe we will find games we love, but when you consider the Australian price of $8 a month, would you pay that every month just to keep one game you care for? The games are said not to be sold individually and the 100 games might sound nice, yet what happens in month 3? There lies the issue for both Apple and Google, to entice a population not to play games, but to become gamers and I wonder if they can pull it off beyond year 1, that applies to both Apple and Google. Part of it was exactly what I predicted a long time ago two years ago and Beneath a Steel Sky (a 1994 original) was good gaming and with the reduced resources needed, the game would work well on any mobile or system. My issue is not with newly released golden oldies, it is the ability to embrace those playing games and turn them into actual gamers, they are not the same goal and both Google and Apple will have to rely on the growing number of actual gamers to do better than merely survive. Even as we see that Ghost Recon: Breakpoint comes to Google Stadia, so there are larger games coming to cloud based streaming and here we get the initial issue. So far I personally have had at least one hiccup a day on Netflix, even as it was merely a second it was not an issue, yet in gaming it is a much larger issue, it becomes almost literally the death of you. How will you react then? I believe that congestion is going to be a much larger issue until 5G is truly deployed to the largest extent. One could argue that overall at present the Microsoft Game Pass is too good value for the price and at that point is becomes the break on the acceleration for streaming games.
So what is the issue?

I believe that we face a larger lag soon enough, I believe that there is a danger that the increase of high end RPG gaming will take a hit, as people embrace Google and Apple, the development of games will be towards gaming that includes both new systems; and there is where I see the negative impact. Yes, the two earlier mentioned game makers will still make their games, but a whole range of other developers will try to find a solution that includes all systems and I feel that there is a danger to the development of excelling RPG games; it will decrease and that makes me sad.

Still, the streaming world does have its own challenges and that is where we see the benefit, whenever a challenge is met and surpassed games benefit and that is the trade-off that works on our behalf, there us a whole range of games that were originals and most are now forgotten, yet streaming games could bring them back. 7 cities of gold, Sentinel returns, Fur Fighters, Wacky Races, Shadow man, System Shock 2, Millennium 2.2 and this list goes on for a while. Games that will never be forgotten and could also lead to new game innovation. Even later games like MGS4, guns of the patriot showed innovation at the very end of the PS3 life cycle. People like Richard Garriott who innovated RPG gaming via the Ultima series. People like Peter Molyneux who started with Magic Carpet and Dungeon keeper a new age of gaming, they inspired some of the game makers that followed; the past is full of game makers who inspired others. Yet, this is not the end; these games could also inspire the next phase of gaming. I believe that through limitations we see the creation of new options. If there is one lesson learned from the CBM64, then that would be the one. We embrace gaming because we get to a place we did not think would be possible, Ubisoft showed that when they created Assassins Creed 2, we embraced the first one to some degree because of originality, the second one because we never believed it possible. I believe that this is the part we forgot about when Xbox360 went to Xbox One and PS3 when to PS4. Even now as PS5 and Xbox Two are coming, we still see merely a larger version of what was. It is games like Cyberpunk 2077 that will show what would be possible, in the same way that MGS4, guns of the patriot did on PS3.

With Streaming we will see new hurdles and we will meet innovative game designers that will get past that boundary showing us something we never saw coming, that is the stage the true gamer embraces, it goes beyond we thought we could and that is also why we look with eager eyes to Santa Monica Studio who surpassed itself three times over with every God of War release, the same we hope to see with Guerrilla games and a new Eloy story (the ending game ample consideration there), yet in the end we do not merely want to see more, we want to see more and something entirely new. In that regard CD Projekt RED delivered beyond amazing in Witcher 3 and is as far as we can tell, surpassing excellence again with Cyberpunk 2077. These few makers all delivered 90%+ games, games for true gamers.

And true gamers like junkies need their 90%+ games to stay alive (to coin a phrase), it does not make other games unwanted, it does not make a game like the crew bad (well it does make it below par), yet it does make us wonder how far that game could have been taken, or perhaps what would be possible when it was upgraded to the max, or perhaps what happens when a 97% game like GTA5 is no longer merely is based in the fictional state of San Andreas, but has the ability to cover the entire USA, how many thousands if not millions more gamers would it attract? Streaming might make that possible, and as such streaming will be here to stay when it becomes a serious piece of work, yet in that when we see the wrongful (not incorrect) quote in the Guardian “Arcade, which was demonstrated during the unveiling of Apple’s latest iPhones on Tuesday, is an attempt to turn the mobile gaming industry on its head and add an extensive new revenue stream to the company’s books” (at https://www.theguardian.com/technology/2019/sep/10/apple-arcade-launch-netflix-for-games-will-cost-499-a-month) there is a danger that a lot of people forget what streaming could offer, the question becomes to what degree are either Apple and Google aware that this playground for true gamers is equally open for them to dig into?

In a lot of places we see: “Bethesda Softworks is providing a gaggle of titles for Stadia’s launch later this year: “DOOM 2016,” “Rage 2,” “The Elder Scrolls Online,” and “Wolfenstein: Youngblood.”” which is merely a new place to play games already released, yet the corner of what was not done has not been turned yet and I hope that we will see more than merely more of the same, streaming could potentially open a market and give a game that PC’s and consoles cannot offer. Yet until those are actually released, we will have to wait to see just how rewarding that platform actually is, we will know the initial in a week, but it is the second wave that decides on just how successful these platforms will be, it is where the consoles cannot go, that is when streaming services will prove their worth and their place in the gaming community.

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A night with Clio and Alecto

It started 2 days ago, I have been wondering about the news (no actual new news, just the rehash) and what to write about. I heard snippets all over the place on ‘more of the same‘ and ‘lack of originality‘, yet until yesterday (around 03:30) I had no idea what to consider when the article (at https://www.inverse.com/article/58121-google-stadia-launch-games-6-aaa-titles-to-get-in-november) hid behind ‘6 Huge Google Stadia Launch Games That Will Make You Rethink Consoles‘ to invoke interest in the Google Stadia.

It was the sight of 6 titles that had been available for some time that made me wonder if some people at Google had any idea what they are doing, so I decided now to counter it.

When we look at these games, we see a first person need, no one denies this, yet if the power is applied, we can go so much further. For example, we might see the RPG giant System Shock in a new light (it is being remade). We might look at the Citadel (Mass Effect Series) and consider it is too big (or the death star for that matter), but the situation is nice and contained. What if we set up a large space station, fill it with crew, not spawning them at certain stages, but a station with the amount of people that would ordinary fill a space station. Now the Death Star has been rumoured to contain a crew of 265,675, as well as 52,276 gunners, 607,360 troops, 30,984 storm troopers, 42,782 ship support staff, and 180,216 pilots and support crew, so too large. Yet is the idea too far-fetched? What if we scoop back to Citadel Station (System Shock version) and we have to contain a situation with 5300 people? Now the numbers start making sense. The game has difficulty settings impacting available ammunition, health food and so on and in addition, we can set the scenario to Contagion (zombie apocalypse), Competitor (sabotage), Patent run (thief) and Entity removal (assassin), each with their own issues, challenges and options. The ability to blend in, to not be seen, to steal stuff and more important to remain hidden whilst you optionally kill (or incapacitate) a specific target. Yet the station is different, the crew is completely managed by the system and in some cases it has to be done within a time frame (any except the zombie apocalypse). The option to do it alone, do it together and the fact that this location can be reused gives it all a larger replayability value on a long term premise.

To some extent System Shock had many parts, yet the original had floors and the enemy would not pass that boundary. What if that is not a constraint? What happens when a place that big becomes its complete environment? Like the station on IO in the movie Outland (excellent role by Sean Connery). What if we had a station where the ‘AI’ error of waves of people do not panic (like in AC Unity, repeated to some extent in Syndicate), what if a proper hidden body does not set off alarms immediatly, but what if a missed shift does alert security to seek for the person, a station requiring ID badges becomes a new challenge.

How is this original?

Because the template might have been used to give rise to the environment, it can be any space station. Games like Destiny, Doom, are all about trigger point, all about spawn points and all about flag points. Yet what happens when it is already all there, how do we get through the game when we set off alarms, when we alert security by giving rise to an alarm. I think that this is the part that Hitman 2 really got right. Some will raise concern, but a lot of NPC should not notice, and that is at the centre of a much larger interaction. What if we consider that the stages of Hitman 2 are too confined (not for the story they had mind you), what if an entire city is the premise; do you think that every cop known everyone? They react to the badge, the uniform (medic), the identity (clearance) beyond that they often do not. So to set the ‘futuristic’ stage, millions of gaming fans have voiced the desire to actually walk around the Death Star, On Babylon 5, on the Enterprise, on Citadel Station and so on, yet no one pushed to make it happen to the degree possible, even Mass Effect Andromeda dropped to ball to the greatest extent there, an original game that allowed for (non IP secured locations) to be addressed. Locations to be originally designed, all with the option of giving a run, a challenge and optionally a group of friends united to stop an infection ramping through thousands. We now have the technology (we have had it for 5+ years) and yet they all rehash IP that has been done before. We even see YouTube on the 32 games that are coming, yet rehashing is not a solution, yes they do have some new titles, yet all IP that is already out there, or titles that will also come to other formats. It is interesting, yet we have seen since the very first PlayStation and Nintendo 64 that their true growth was through unique IP, I wonder when Google will figure that part out. We accept that sometimes doing something over is easier and I accept that, yet when we see that these designers ignore dozens of great titles that are on My Abandonware and evolve these titles into a new stage and challenge that will captivate its Google Stadia audience is interesting to say the least. Even now some of these original creators are looking at bringing life to what was an excellent game and turn it into a new great game. I wonder why Google might have thought that this was a path that was not googley enough for them to walk on.

Dinner with Clio

There had been noise around Netflix, several sources, including the article (at https://www.barrons.com/articles/netflix-stock-has-new-worries-including-disney-and-the-loss-of-friends-51563582983) give us a view on optional issues. The article gives us: “For its second quarter, Netflix added 2.8 million net new international subscribers and lost 126,000 U.S. users, versus Wall Street expectations for 352,000 domestic additions and 4.8 million international adds“, some might state that Netflix was not on the ball; personally I believe that Wall Street was setting the stage where the insiders could profit from the backlash of “The company’s shares fell 10% on Thursday, a day after the results. They fell another 3% on Friday“, it is a personal believe, but when we see that the difference between company and Wall Street is a difference of 2.2 million subscribers, a difference of almost 50%, it implies that Wall Street remains unfamiliar with realism. In light of the growing group of streaming services (Disney, Stan, and so on) gives additional rise to the delusional view of Wall Street, especially when you consider that Disney has Marvel in its corner. Yet with the spending spree of Netflix that is set to a $15 billion budget is also a concern. Even as Netflix studios are a one-time expense, the growth needs to come from new IP and mastering innovation in stories, it is the one part that Google and Netflix have in common. I can’t comprehend that they are not considering cooperation in that regard. There is overlap, but one that could be overcome, especially if they need to push Google Stadia to a much stronger position with Microsoft and Apple biting at their heels. They have to set a stage where they can overcome that optional weakness.

As such I decided to give a little diner party, Clio and Melpomene were in attendance, Clio came with a plus one. Not only did they confirm my view of Wall Street, they gave me another example, one I did not know, a story that never made it to print ever.

There is no time, there is no date, it was late summer and in the cool breeze of night, 4800 years before Jesus of Nazareth would be born Hades met with Apollo in a temple at Gortyn. There was no reason, or none that anyone remembers. They merely crossed paths to exchange words. It was after the talk when Hades walked towards the waters at Lentas that he sensed something, he sensed the end of a life and anguish, anguish to a degree that was rare and he moved in a blink to that source. He found a young woman; she looked at him, in pain and anticipation, but not in fear. It took Hades back for a second, this young woman showed more strength and dignity than the thousands of soldiers he received from the battlefields. He gave strength to her to heal by smearing the smallest amount of ambrosia over her lips, her wounds dissipated slowly to show true beauty, her name was Anemone, she was no one special, merely the daughter of a fisherman, brutally raped and left for death. Hades picked her up and took her to a shelter. It was during that night he bedded her and she gave herself to Hades. In that shelter she felt truly happy for months, and it was not until the second week of May that she gave birth, it was not something that she would survive, to give birth to the child of an Olympian was taxing enough the power of death that was there was too strong and it claimed her. Yet Hades knew that would happen, this was now all planned. The baby was named Elissa and Hades set forth his first part, he left her in the care of Tisiphone, Megaera and Alecto. The furies would raise her until she was ready. Over the next years 7-10 Elissa grew fast and became stronger and stronger. The realm of the Furies gave her a never ending supply of cannon fodder. Yet the furies were well versed in all matters and she was not merely of steel, Alecto taught her how to be anyone, to take shape, and how to reshape form. Form was a weapon that could attack the senses, the ability to temper anger to any degree and drive her opponents utterly insane. Tisiphone took Elissa under her wing to teach her about the act of murder, to see in other ways, the ability to charm any snake instantly and make it do her bidding. Elissa learned that cutting a small lock of her hair and cast it could turn it into a snake, to merely draw some poison from it, or let the snake scout for her. She could see through its eyes and she could see the heat of people without the use of a snake, in the deepest night she could see all around her and they could never hide their warmth from her. Her reflexes honed to new heights she was able to strike in the blink of an eye, her daggers thin and short would ensure death to all requiring the veil of Hades to fall over their eyes. Finally she ended with Megaera and there thing changed, as she taught Elissa the power of envy, to see the true worth and value Megaera did something Hades never expected. You see there is an unwritten link between the Furies and the Muses, it is that link that Magaera relied on in the past to see what is true from false and there the game changed. The furies always remember the services rendered and it was at that point that Terpsichore taught Elissa the art of dance and with that skill new levels of balance and creativity were taught to Elissa, Erato taught her poetry of the heart, so that she could always see the true love from the false one, feelings from deceit, as well as truth from planned falsehood, finally there was Thalia who taught her comedy, because Magaera had seen how the jester, the funny person was often overlooked by others, by serious people driven to greed, Elissa looked deeper into poetry and learned that comedy is not merely a relaxant, it was also an interesting weapon. As the lessons ended Elissa had levels of balance never seen in any person that was not Olympian, and it was at that point that Alecto fed Elissa her dinner which put her to sleep and started the dream of what her mother faced that fateful night near Lentas and they unleashed Elissa on the world.

What exactly happened that night will never be known, yet the 4 old men that ravaged her mother were found feasting on the flesh of their sons, who had grown up to be as despicable as their fathers were. In the morning the villagers found the four elderly feasting on a broth containing the bodyparts of their sons; skulls, ligaments were visible in the cauldron, the men old, grey and turned utterly insane chanting slowly and fearful “ένα ακόμα δάγκωμα για συγχώρεση“, Elissa had completed her training and was unleashed on the world, the furies regarded her as ready for a plan of their own.

In a blazing sun

It was deep summer; the sun was relentlessly beating the streets and people. A woman was walking the streets of Heraklion; she ignored the weather and casually looked at market stalls. The street was filled with tourists and she got plenty of smiling looks, it bothered her not, over the centuries she had gotten used to it. She had not seen Heraklion for decades, so she took it all in, she was on an errant to take out a murderer, she was still every much the girl the furies trained, slowly walking towards her goal, it was a building on Evaggelistrias and as she observed the building from a distance, looking at where she needed to be, she looked back at watching the poor boy beaten to death only 2 days before, the police had no clue, but she was not the police, she looked at the building and she saw her target, the two man relaxing, smiling, laughing and drinking beer, they felt good about themselves. She waited patiently until 18:30, most people were starting their meal and she slowly and quietly walked into the building. there was no movement, no sense of anyone and she walked up to their front door, she dropped a lock of hair and quietly entered the house and moved swiftly into the house, the two men were in the kitchen fetching beer and slicing meat, she walked past them as their backs were turned so that the balcony was not a place they could flee from she knocked on the wall and as the men walked with surprise into the living room she merely stared them in the eyes, as her eyes turned deep black, they went pale and white, they over overcome by fear so intense that they dropped their beers, and rant out the door only to see the large snake on the steps, they screamed and ran up, they kept running in fear feeling the hunt of danger behind them hissing loudly, they ran onto the roof running past the water tanks until there was no roof left, they never stopped running, not even as they fell to the grass field on Anogion and the last they felt was the anguish and pain of broken bones blood leaving their bodies and the sound of hissing snakes until darkness set it. Elissa picked up the snake and softly placing the snake in her bag, she would release the snake outside the city limits, her work was done.

That was merely the beginning!

It took me 30 minutes to come up with this idea, another 30 minutes to look into ancient Greece (and a few maps) and 30 minutes to write this, so when we see the implied lack of originality, I am not sure what that was coming from. Creativity is all around us, and it only needs to right spark to set the stage to something fresh. I believe it to be just around the corner and Netflix has an advantage, Disney will not consider certain paths, they rely on families and fairy floss sugary sweetness, it is partially the weakness that Achilles showed (see Brad Pitt in Troy). I believe that the people want something darker. It might have started with an unknown British director named Ridley Scott when he made Alien in 1979; it was that feeling that I had when watching that movie and that same feeling I felt came to me again when I saw Brightburn. It might seem a little shallow, it is not overly epic, but that same feeling is what David Yarovesky left in me, he got the jackpot and if Marvel does not see that and use it (for example in Moon Knight), they will miss out soon enough, Netflix has an advantage because of the limitation that Disney keeps and even if they go via Fox, the delays they call for give Netflix an edge, they merely need to find the right spark to entice watchers, Google faces the same setting, imitation might be the path to flattery, but in this game originality and creativity are much more powerful partners, Even now decades later we still listen to Queen, watch Firefly (or Star Trek) and we watch Top Gun, again and again. Originality and creativity did that, not imitation.

So find your muse and get creative

 

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A sucker is born every minute

It is a nice expression; it is one that those who live by the rules of ‘opportunity knocks‘ rely on. In slow times you need the occasional sucker to infuse the grounded capital with lose change and they are all for it. Then there is the expression of ‘there is a hustle Smurf nearby’, where the experienced player creates a new account to amass gear from inexperienced players and newbies.

It comes down to the status on how something is seen. Some Investopedia page passed in front of me this morning and woke me up instantly. It linked to Barron’s (at https://www.barrons.com/articles/microsoft-stock-videogame-streaming-cloud-xbox-xcloud-51560373000) where we see: ‘Buy Microsoft Stock Because of Its Videogame Opportunity, Analyst Says‘, the entire setting is like a rewrite of the Divine Comedy, as Inferno is all that Microsoft seemingly delivers on a whole (as I personally see it). They went from an innovative system (Xbox 360) to a flawed concept and in the three iterations we see basic shortcomings that have never been fixed over the space of 6 years.

The beginning is already fun to work with: “Microsoft stock will rally because of its strong position in the videogame industry, according to Evercore ISI” No! It does not have a strong position, Microsoft degraded from 2nd to third position, and they could end up fighting over 4th position. The strongest console of the world got surpassed by the weakest one; the Nintendo Switch system surpassed them as they truly comprehend gaming and gamers. They got there in 2 years; it took Microsoft almost 7 years to get to this stage and ending up decently below 50% of the share that Sony has with its PlayStation. Microsoft games survives through marketing and bad decisions, with the optional good decision every once in a while.

The Microsoft stage of pushing for online, whilst basic shortcomings are frustrating gamers more and more, so when we see: “Ultimately, we believe gaming can become the next major narrative as it relates to Microsoft’s long-term growth opportunity” my response is: ‘Not Really, whilst the exclusive range of games is not impressive, the shared stream (Xbox and PS4) are often shown to be PS4 gems, whilst Microsoft is merely nice (with Assassins Creed Origins being a clear exception). The PS exclusive range is still growing and whilst the larger part of Microsoft IP is done through buying software houses, it has been in history the first step towards a more complete level of failing. There are examples all over the world for over 20 years.

Then the final part: “Materne is also optimistic over Microsoft’s cloud gaming offerings, where gamers can stream gameplay over the internet. Its XCloud service is slated for release this fall“, this is not a given. Microsoft decided to stay very quiet on the entire xCloud during its E3 and in addition, it is a soon a more direct competitor to Google Stadia. With the basic failings that Microsoft has shown to have, the audience is willing to take a look at Google Stadia, new brands have that effect, and it will gnaw directly on the Microsoft slice of the gaming cake. Apple is another contender, but there are still questions on that front for now. In short Microsoft got surpassed by Nintendo Switch, it is at less than 50% of the Sony PlayStation stage and it has disappointed gamers too often in their need for online dependency, a side that gamers do not like to relate to at all. There are enough indication that the next project (Project Scarlett) is more likely than not to hold onto the flaws of Xbox One, Xbox One S and Xbox One X. Its mixed media on mentions given in E3 2018, whilst giving less or no clarity on E3 2019, loaded with one liners that are implied to be connected but are regarded to be seen as separate statements show the flaw of Microsoft to a much larger extent. So as we see that ‘Microsoft is the Netflix of gaming‘, whilst not realising that there is more to that, we might go with the quote: “Xbox Game Pass is described as the ‘“Netflix of video games” and lets Xbox and PC users play a range of Xbox One and Xbox 360 games for $9.99 per month. xCloud will essentially be an upgraded version of this pass, and will work on more platforms, so it will likely cost more than $10” (Source: Inverse)

This entire setting only works well if there is enough bandwidth, in this stage the chance of congestion grows close to exponential as there will be no solid large 5G in many places until 2022, This means that it will be select in the US, Europe and outside these two. So as such the market slice will collapse overnight, Google Stadia will have a similar issue. Yet whilst Microsoft is about the marketing Hype and WOW factor, Google has been playing a more cautious long term game; it will pay off for them. All whilst the solid information that is essential was not given at E3 merely hinted at. It implies that Microsoft has not figured out how to best maximise on the revenue (read: an implied stage to exploit gamers). That in itself is the recipe for disaster. It is like the silent ‘always online‘ push that was tried in 2012 and pushed an angry mob straight towards the Sony solution. I personally believe that Microsoft has not learned its lesson yet and will give more disappointment soon enough. that whilst the bulk of the frustration could have been avoided in more than one place and never was, that alone convinces me that Microsoft might be an option, but it will be a risky one, one that is flawed and dangerous to boot, but then some investors like the rough stuff.

Now we get to the part that Investopedia has (at https://www.investopedia.com/microsoft-s-strategy-to-become-the-netflix-for-games-4691138): “One of the things Microsoft has going for them, unlike say Amazon, Verizon and Google, is a popular gaming console and a host of already super popular games, such as the entire series of “Halo” games. At the recent E3 video-game conference in Los Angeles, the company unveiled 60 new blockbuster games for both its console and PC, including “Gears 5,” “Batman: Arkham Knight,” “Cyberpunk 2077,” and “Star Wars Jedi: Fallen Order.”” Now consider that this list of 4 only has one exclusive and for the most 50% of that list has nearly everyone desiring it on PS4 and optionally PS5 as well. The fact that ‘Batman: Arkham Knight‘ is a 2015 game giving rise to some people not doing their homework #JustSaying.

It is true Gears and Halo are Microsoft exclusives and they do have a large following, no one denies this, yet two titles don’t make for a victory (they also have the Excellent Forza IP which was oddly missing in that list).

Yet overall the entire matter of being surpassed by the weakest console is a much larger issue. The matter of change is upon them and their play is to not do this implies that there is a larger online need and the people a shivering back from that stage. They feel a little more powerless. Even as xCloud is all online, the push to completely be there will backfire, if only to be able to game when the internet congests, a part that too many have not considered to the degree it needs to be considered.

Until 5G and 5G speeds are commonplace, the gamer will be confronted with ISP’s that will react towards congestion through bandwidth throttling, when that happens, you do not want to be in a multiplayer game like Fortnite losing your connection, any promise that this will not happen is bogus from the very start. It is still a tool used, even within the last 24 hours we see throttling in combination with ISP’s all over the world, because it is a tool they need to minimise congestion. The moment throttling hits, the game is quite literally over for these players. So how often does this need to happen for people to trade in their xCloud (and optional Google Stadia) solution?

When that crystalizes in front of you, what will the losses be? I believe that there is a clear future for this kind of gaming, no one denies that, yet until there is a much stronger 5G presence, I am not sure how it will actually properly work (outside of a staged test phase). And for now that stage is for the larger global gaming population 2-3 years away.

 

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Games and more

Yes, the E3 is upon us, it is now mere hours away and anyone who is into gaming will be hyped to see what comes. It might be about their franchise, it might be about a maker, or it will be a little more generic. No matter how we slice it the next 4 days will be about that is likely to come, what will be hyped and let’s not forget the giveaways, free DLC codes and optionally the speculated hardware.

What makes the headline?

It is important to see the headline in this, and the headline is Google Stadia. We see several sources giving us information, yet the direct impact is there and it is less positive than one might gather. Let’s look at two quotes, first there is Techradar giving us: “A world in which all you ever have to do to start gaming is open up your browser, select a game and start playing – no lengthy download required. This could soon become a reality if Google’s cloud gaming service, Stadia, delivers on its promises – you’ll be able to go from opening a Chrome tab to playing a 4K, 60fps game, in five seconds, no installation required“, this seems awesome, yet I have been around long enough in this business to notice that when someone states ‘look left’ I also ‘look right’. So when I look to the right, I see PC Gamer giving us ‘Stadia 4K streaming will use up 1TB of data in 65 hours‘ and that is not a good thing. Now, we all accept that gaming takes power and resources, yet 4K gaming in a setting where in some countries that could set you back $1,000 per month is not something you want to consider. Here in Australia (no Google Stadia coming here for now), a person pays (when it is not unlimited) $10 per GB, so that adds up really fast in a non-unlimited contract stage, yet with unlimited there has been noise that above a certain usage the download speed gets throttled, so there could optionally be that risk to consider.

Before we start crying, there is the additional info given with “That works out to around 15.75GB per hour of 4K streaming, 9GB per hour of 1080p, or 4.5GB per hour at 720p“, when you have a 1TB contract, which is a lot, you get 65 hours, 110 hours, or 227 hours of gaming. So options 2 and three should be fine, it is a reality to face that 4K gaming is not immediately available for usage for all, and that is beside the setting whether you have a 4K TV or not.

Gizmodo

Gizmodo was a lot less positive (at https://www.gizmodo.com.au/2019/06/is-stadia-already-screwed/), and when we see: “We have an updated guidance here,” he said. “You actually need 10 Mbps to stream at least 720p, but actually, it could be higher depending on specific details of the kind of network situation or your game. And then to comfortably stream 4K—the best experience—we recommend 35Mbps.” It takes out all the wireless 4G players, they can pretty much forget about it and even in the lowest mode there will be issues, even if you are with a major Australian player like Optus, it is the direct impact of bandwidth and it is likely to remain an issue in the foreseeable future, yet only until you get 5G, at that point speed is no longer an issue, total usage might remain, but that is depending on the providers and no one has any clear information at present which makes sense for now.

The writer gives us: “as long as it’s streaming over a broken internet, it’s fucked” at the very end, which is only a truth for today, and even then it is still only a partial truth. Google has been playing the long game for enough time to know that anyone getting 5G will seriously consider Google Stadia, especially Online players in MMO games. It gets to be even better when you consider the Verge who has the list (at https://www.theverge.com/2019/6/6/18655380/google-stadia-games-list-cloud-streaming-service-e3-2019), It includes the newest games as well as other games like DOOM Eternal, Rage 2, The Elder Scrolls Online, Wolfenstein: Youngblood, Final Fantasy XV, Tomb Raider Definitive Edition, Rise of the Tomb Raider, Shadow of the Tomb Raider, NBA 2K, Borderlands 3, Mortal Kombat 11, Assassin’s Creed Odyssey, Just Dance, Tom Clancy’s Ghost Recon Breakpoint, Tom Clancy’s The Division 2, Trials Rising, and The Crew 2. I believe that to be a decent start of any service. There is a little too much uncertainty on pricing; one source gave me $10 per month for a pro license, which is not outlandish when you consider the game list. In addition Google Stadia has started its own game development studio, headed by Jade Raymond. A well-known producer who has earned her marks at both EA and Ubisoft.

In this regard, I believe it might be seen as a rocky start, but not a fatal one, in the long run Google is now set up to remain a force to be reckoned with. I also disagree with the view that Forbes has. Paul Tassi gives us trivialisation like ‘this offers something like Microsoft’s Game Pass the ability to eat Stadia’s lunch‘, which is true, yet Microsoft never fixed their problems, did they? Not in 6 years, and as he gives us: “While Google is indeed starting to develop its own games in-house, it could take years for those to arrive, and there’s absolutely zero guarantee of their quality when they do“, this is true too, yet the failing of quality by Ubisoft has been noted for years, what has he done about it to illustrate that? And when we saw the lack of Microsoft exclusives last year, the mention of ‘their lengthy roster of must-have exclusives‘ should be regarded as work in progress. That few to none part is easily rectified, and even the PS4 had loads of long delays for some of their games and exclusives, with the Ubisoft Watchdogs the delay was long enough to get your wife pregnant and still not being able to play the game until the child was born, so pot and kettle are both utensils of a similar colour in this setting.

Then we get the last overstated statement with: “but with 200 million consoles sold every year and untold number of gaming PCs“, I wonder how he got those numbers, over 6 years Sony sold 93 million consoles, Microsoft is on that same stage at 41 million at best and Nintendo in 2 years got to 34 million, so his math is in the toilet as well, unless he includes the handhelds which is a skewed finding, still there the 200 milllion a year will not be reached, not even close.

I believe that Google is an early starter in a stage where Microsoft hoped to get their Scarlett (whatever they named it in 2018) system, I am not sure it has a real chance, but I have been wrong before, it might work, Google on the other hand still has a lot to learn and optional plenty of promises to break, time will tell where they go, but there is space to succeed, especially when 5G arrives at homes it is then that Google Stadia truly gets an option to earn its laurels, and it is likely to do so.

There is a part that matters, Paul rightfully asks the question: “it’s hard to know how this actually poses a threat to traditional industry staples like Nintendo, Sony and Microsoft“, it does not as such, but Google has the option to grow on the side, the fact that many consoles have online and multiplayer issues (mostly due to the software), we see the setting where this failing falls away (having to download massive patches again and again will not be an issue for the Google Stadia), MS Scarlett might have been the initial option, but Microsoft has issues and they have also been in denial of that to some degree (that is my personal view).

As I stated it will be a rocky start, yet those with a good internet stage and a decent income will have this option there as early adopters. For these people they have no interest in walking into a game shop trying to find a game, Google Stadia, like Netflix lets you browse and try and try and try, until you find something you like. It is optionally the stage where gamers are born and is Google Stadia the worst place to start gaming? For years people started their gaming habit on Facebook and was that such a hi-res 4K solution?

Paul Tassi asks good questions and they are real questions that need answering, but he also overlooks (as a hard-core gamer) on something he forgets. When a person wants to do 4K gaming, he needs a console or a PC, when you see the cost of a good 4K system; you have the risk of cardiac pressure issues. With Console, will you go Sony, or Microsoft? The fact that Google is now option 3, but not set in hardware is a choice, an option, one that was not there before. So what is needed? An internet connection and a TV, yes when you look deeper it is a 2 choice system, now with option 3. He is right, there are issues (for now) and I believe that with the arrival of 5G many issues will resolve itself immediately, yet at that point, will Google be standing as a survivor? I believe that with the right games it will and that too is the setting for the E3, how much more support for Stadia will we see. It seems that Ubisoft is on board and so is Bethesda, yet how many more players will commit to Google Stadia? That is where Google Stadia could win making unique or remastered good games. There are dozens who could become Stadia hits, 3 generations of games that are still regarded by some as excellent games, some are even legendary.

We will just have to see and wait how it all unfolds, there is plenty of space for a new player in this game and it also means that some of the other players will have to up the ante to remain a choice with consumers, which is equally a good idea.

Then there is another reason, for well over a year we have seen the stage: “a higher-end Xbox One X replacement as well as a less-expensive entry-level machine“, yet there is a host of issues especially with Microsoft, can the entry model update to high end? If that is not possible will we see any other impact on gaming? Will Microsoft keep their bully to ‘be online’ issues. Will Microsoft force advertisements on their consoles (like with the Xbox One)?

Microsoft has lost so much credibility (as I personally see it), the fact that the correlation between entry model and Google Stadia is so high that plenty might consider Google over Microsoft and I think that they know this. Another issue is how close Microsoft streaming service ProjectXCloud is next to Google Stadia, all issues that will optionally come head to head in the next 4 days. We can lose time reading on speculations or wait, I decide you need to wait and even better watch the live shows on YouTube.

The biggest issue will be on the last day, Nintendo have amazed nearly all with the Switch and all they have done in these two years, now that the larger games are due this year, it will be a sight to see, at the very end one or two little spoilers. It seems that Sony has gotten themselves in a little spot of hot water. Tom’s Hardware (at https://www.tomsguide.com/us/ps5-120hz-ps4-cross-save,news-30268.html) gives us: ‘120Hz Display Support‘, this is really good news if it was not for the fact that most 4K TV’s, even the ones from Sony do not support this speed yet, so yes the PS5 will be a sight to see, when you  get the TV that supports it. Then there is crossover play, so you can continue your ps4 games on ps5 forth and back (switching between consoles so you do not lose anything like friend lists and game saves, this is really good news, and a nice feature to have when you get the console in 2020. I have my mind set on that and do away my Xbox One completely, the one game I bought it for is on Sony as well now so there is no reason to keep it around any further, especially when it options me to remove Microsoft from all considerations, it is not like they have been considerate.

Even as it is about the games, I do hope to see some hardware as well.

See you all on the flip side, and don’t forget to seek the YouTube streams of the E3, missing out is such a drag.

 

 

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Electronic Entertainment Expo 2019

After last year there were issues, several on all fronts, and as Sony announced not to attend, we see the larger question, is there a need for E3? From my personal point of view, Microsoft will not be trustworthy (after their choices between the Xbox 360 and now), making it a Nintendo & Indie show, now, I am all for that and it could be awesome, but that is no longer an actual E3. Also, we will see the front carried by a few titles, yet they did so too last year and the blip verts show many images of what we saw last year too.

So as I use GamesRadar (at https://www.youtube.com/watch?v=xNCFmrkqQuY) as a handhold, let’s take a look at what we could optionally consider not watching in person there.

  1. Cyberpunk 2077. Yes, we saw a lot, we saw a lot before and for the most, we have blind trust in CD Project Red, they gave us the goods from the very start ‘You’ll see it when it is ready’ and with the Witcher III as evidence, we have all the confidence that it will be a smash winner when it is finished, the problem is that everyone is speculating or giving ‘I know a guy and it comes at …….‘, but the truth is CD Project RED has not giving a final date, if there is one, it will most likely be given at the E3 2019.
  2. Gears of War 5, it seems to be more of the same, it was never my cup of tea and as such, I hope people will love it, I truly do, but I see it as too much of the same, just like the next HALO which has number 3 and even as 4 player part might be nice, yet after Anthem, and every version connected to it (exception of Fortnite and Overwatch) I have seen enough to last me a lifetime, so the orchestra part was definitely overkill
  3. Another Star Wars game? Likely an absolute must for every Star Wars fan, I am not judging here, merely awaiting to see real game play.
  4. Session, a skateboarding game. It comes from Microsoft, so we will have to await the actual game footage and YouTube video to see what the actuality of that game is, personally I am kind of over all the Microsoft marketing, and we will likely see more on Crackdown 3, the game that was announced in 2014, coming in 2016, and has had delay after delay and is still not out. A game that is years too late, supposed to be AAA and gets a mere 57% from Metacritic, I think it was PC Gamer that gave us “It’s an OK game that could’ve been exciting a decade ago“, so as we were given presentation after presentation on the of Cloudgine for cloud computing support, we see the entire part blown out of the water. This now interacts with my article ‘At the end of a journey‘ (at https://lawlordtobe.com/2019/04/14/at-the-end-of-a-journey/) where we see the issue of Tim Stuart, Microsoft CFO giving us: “Xbox CFO on Google Stadia: “Cloud Won’t Match Local Experience”“, yes we said that for decades, making Crackdown 3 a joke at the very least and the years of delay a questionable side in what Microsoft regards as game design.

There are a few more games, some definitely interesting of checking out and a few to race for to the release date shop. Bethesda will be present with another Doom, for the lovers of that type of game a decent must. Ubisoft will try to wet the appetite with more ‘Beyond good and evil 2‘ yet there is no indication that there will be anything playable and GamesRadar as well as a few others have been whispering NextGen, so this might be a PS5 and whatever Microsoft puts on the market with an expected optional ‘always online‘ push by badly facilitating, and lets not forget the massive amount of space reserved for advertisement on your Xbox screen.

Nintendo will be killing the show, the next Pokémon is already making waves at present, so the impact will only increase, and that is merely the beginning, there will be an animal crossing, an exclusive Marvel Ultimate Alliance for Nintendo Switch, which must anger all the other consoles, as the previous two had quite the impact on gaming. And no matter how others slice it, the Nintendo Store with Switch version of CBM-64 golden games is only increasing the desire to own a Nintendo Switch, the idea to replay the Epyx great ‘Impossible Mission’ is just too fantastic to ignore.

We will get another call to Dying Light 2, yet at present no actual reliable release date as well as third installments of Luigi’s mansion and Borderland, both a reason to watch, both have a following and both have creatively emphasized on fun. There are more and more titles that are looking good (also on the Xbox), the makers of Fallout New Vegas and now part of Microsoft will be bringing the Outer Worlds. For those who remember Fallout New Vegas, consider an RPG, a lot larger, with more options, more challenges and more choices, there is zero chance that this game is not on the wish list of anyone who loves RPG’s, which is fair enough, Microsoft can’t get everything wrong. For Ubisoft it will be an important moment, Watchdogs 3 is on the list and according to rumours it will now be based in London. It is important because the first game became a massive letdown, yet Watchdogs repaired it to a decent degree in number two, not in the least because of the cast of Ruffin Prentiss who did an amazing job. So for Ubisoft the stakes are nothing short of monumental, they cannot afford to mess this one up. As I personally see it the Quality department better have their marbles in a row on this one. Ubisoft will have more if some of the leaks are to be believed. So their show, as well as the Bethesda one are the shows to be in the top ones both seasoned with the anticipation from viewers and gaming fanatics alike.

Gaming is more and more true mainstream, but it is also splintering gamers to a larger degree, in part we can blame people like Fortnite. It is not really their fault, they made genuine innovations, and more and more people nowadays expect that the system is no longer an issue when you are playing with your friends, which is actually no longer a given. With newbies Apple and Google, the interaction of games across platforms becomes a larger issue and no longer a given. Yet the audience is pushing and setting for a stage that remains debatable. Is it fair to expect PC’s and next generation consoles to group play?

The option that Microsoft consoles will interact with PC’s is to be expected, but is that stage equal for PS5 other solutions (Mac systems)? I am not claiming a yes or no, merely asking the question. If anything happens in the 5G stage, it will be that those interactions will find a larger footing, whether it will happen gets a TBA (to be announced) flag for now.

As I said Ubisoft has Watchdogs 3 nearly on ready is a large issue, on the plus side, if they pull it off, the value of the Watchdogs Franchise will skyrocket, mainly because the second in San Francisco was a large step forward from the first. The idea of London is appealing to many in other ways, the American population that needs to adjust to driving on the left lane is going to set the stage of many hilarious moments and the open world of London could be breathtaking. They gave us a great experience in San Francisco, so I expect nothing less than spectacular. It also implies that my idea for Watchdogs 3 could be an optional Watchdogs 4, so let’s just hope that game 3 knocks it out of the park. The only larger question will be Bethesda, they have confirmed that there will be no Elder Scrolls 6 or Starfield, which is nice to know, but Bethesda has a lot more IP so there is likely to be plenty to watch, and to be honest after all the slicing and dicing of Fallout 76, they need a win, a big win would be better.

In all this we see more of the same, the IP has stagnated to some degree, Minecraft (2009), Skyrim (2011), Grand Theft Auto V (2013), Elite Dangerous (2014), Witcher III (2015), No Mans Sky (2016), Fortnite (2017), all great moments of IP. I now distinguish between IP and a great game; they often go hand in hand, but not always. I believe that sandbox games, RPG games and tactical games will overlap more and more and will for the growing population of new gamers to be more and more important as well. We saw what could have been possible to some degree in Ghost Recon Wildlands, but not to the degree that could have been achieved. I believe that this is the IP that Google Stadia can build on.

Say What?

To see this, we need to look at the two stages of gaming. For the most, the games have a combined approach (the image is an analogy), so there are parts in the game that are used and in the core of the game, accessed when it is applicable. Yet another way is to take the Covert Action (an old Microprose game) approach, but now a next generation version. In this version in any sandbox, as we add a new element, the world would actually become bigger, or there would be more to do in that same world.

It was the foundation when I started the design of a game called: ‘Equilibrium, nature versus the machine‘. The biggest elements were finding a large enough play field (in my case Amsterdam), and set the stage where replayability would be more fun, so the stage required a very different approach, so that people could not chase from one point to the other to get a quickest time finale. In addition, I needed to set a stage where it would not merely be some kind of a ‘seek’ game (which is too much of a given when you finish the game more than once). In addition, there is the eye candy bit, so making sure it looks appealing and not repetitive was equally a challenge. For the most Amsterdam filled that bill. Yet, as I was contemplating the foundations for Elder Scrolls 7 and Watchdogs 4 I knew that they all had their hang-ups (not in a bad way), in every case it was what the player (in my case me) relied on, I wanted to change that concept, and in all honesty after hundreds of hours of Diablo 3 it felt an essential first to solve.

No man’s sky gave me additional idea’s. We look at it as some kind of failure, but the game is an achievement in many ways. If we accept that the worlds were set to a formula, what happens if we change this world into a formula and let the NoManSky IP recreate that world again and again? Then I considered what could one day be another Watchdog game, in this I wanted to push the envelope in another way. Hence I considered the stage where Kyoto was completely set to the game map, and I mean EVERY street. The game would now be large enough to keep a person busy for hundreds of hours and in the gender setting the game would have 4 versions two for each gender and each gender could get through the game as a criminal or a non-criminal, so the city had a light and a dark side. The interesting part about Japan is the lack of guns (and super strict gun laws) forcing stealth and forcing unarmed combat. As the monkey fist was a brilliant choice in the second Watchdogs, there was the option to keep it in, but also to make other weapons, weapons not to bleed, but to knock out. The nice part is that Japan has about 4 centuries of weapons in their history, so plenty of options. Technology (read: applied technology) is also more advanced (in many cases), so letting the game revolve not merely on the smartphone, but also Google glasses and the fact that in the hard setting there will be no English, gives light to a much bigger challenge. Having to rely on you wearing Google glasses (in the game that is) to read signs and to read instructions in the game to get your local language was appealing for a few reasons. It makes the game a much larger part of you. Adding weather and time constraints adds to the challenge and excitement. We forgot that the ‘you’ in your character was neglected more and more is also a consideration, having to eat and sleep on a regular basis could translate into a larger experience.

Finally the part where the elements come to shine; as we look at the coloured balls, we can see that mixing blue and red would create purple and between blue and dark yellow we would get a moss green. Now consider replacing the colour for a level, in normal mode hacking is one version, yet when we tweak that it is not pressing a button, we could replace the button with code segments that need to be found (and chosen), drastically increasing the challenge of the game, so what is a joy and still a challenge as well as an achievement on normal could be a mind boggling experience on hard and higher. So the smartphone could be upgraded, other versions of the (in game) app, also gives more options and buying an up scaled phone (more expensive) would give the player more destinations where he/she could strike it rich. Yet giving merely more and more is not enticing either, the added plus needs to be balanced with the drag in the negative.

It is what I envisioned in a new Elder Scrolls, adding the old limits. For example a person could not be fighter guild and mercenary (Blackwood company), a Mages Guild member could not be a member of the Thieves Guild and so on, so that at the most 3 guilds could be joined and until one guild had been completed some guilds could not be started. In this setting the game becomes more fulfilling, even in replay, as you start the second game with the Mages guild or the guild of Necromancy would impact your character to a much larger degree. To keep it appealing the setting of what used to be called the red wire challenge, a challenge that is not part of any main quest and happens over the entire stage of the game, so I came up with another challenge, to get there you needed masons, as well as special books (to be found) you could influence the look of the outcome with an Elvish, a Dwemer, the Imperial and the Ayleid version, all having distinct different looks and as the books are to be found in a different locations in every game, the hunt could be on for quite a while. With the introduction of new elements, reverting to an applied extra from Oblivion, So in the game there would be the option for Strength, Intelligence, Willpower, Agility, Speed, Endurance, Personality and Luck to be increased in other ways. Mining would result in additional strength, trading gives additional Personality, and Luck would grow with trade deals, finding mythic loot and so on, so even as the Skyrim approach of Illusion, Conjuration, Restoration, Alteration, Enchanting, Smithing and so on remains, with certain levels of Smithing and/or Mining surpassed the player would also gain additional strength, which gives added value to the carry and stamina numbers, whilst sickness and wounds have a much stronger negative impact. So a stealth master remains with attributes in the same area, any stealth master would have much higher agility giving the player an additional bonus. In addition, the stage of the game as I considered it had additional choices making for a much higher desire to replay the game in other ways and options. And as I went through it, it was the idea of changing the map in another way, As Oblivion was stated to be 40 KM2, Skyrim was stated to be 37 KM2 (this is clearly a: I thought it was bigger moment) ESVII (Restoration) would be no less than 780 KM2, adding to the game in a massive way, yet that also gave the stage where the current approach to a game map would no longer work (assumption on my side), so another approach would be essential. Optionally a two disc solution where the first disc is the install and map disc, the second one would be the actual game disc, yet in that stage the game would require a reserved space of no less than 150 GB (very loose estimate), as such the game would require other checks and balances as well. Whether it ever happens or not does not matter, the entire part is important in another way. When we consider the images I gave where the play world grows with the added segments, that approach would work very well for Google Stadia, so it opens up a new area we have almost never seen before, true open source gaming, a collective of gamers that could add to the game (with permission from the maker) not unlike some kind of a creation club, but in the foundation (the small balls), as a new enhancement is accepted by the game owner, we see that the entire gaming map and experience would grow as well, so over time, we get a largely enhanced game. Consider the merging of Elite Dangerous and No Man’s Sky, so not only do you play Elite Dangerous and travel from planet to planet, each planet could end up having an algorithm that allows to planetary exploration on every planet for the size of the planet, it would make it a game that takes a lifetime to play even in part. Yet what happens when someone created the module to add your own space station in an unexplored location? Consider the option for the gamer to have their own small station, grow it so that the station itself becomes an economic mark on the game as a larger whole. The nice part is that Google Stadia is in a much better position to bring that reality in gaming in the short term, so as the elements of IP are created and offered, we see the optional short term reality that Google Stadia could take sandbox gaming to an entirely new level and that would create the interest of millions of casual and recreational gamers overnight. That is not all, the stated lack of latency and the larger balance (implied) between latency and quality (much higher quality with less latency) only rises the level of opportunity for the Google players in the immediate future. I am not certain how active Google will be at the next E3, yet I believe that every eye will be on what Google can deliver, at that point the game changes for players on a global scale, so when I stated “we do hope that Sony is not stupid enough to follow the short-sighted path that Microsoft is on, they are now merely console number three and optionally before 2021 number 4 out of 5“, in ‘Lifting the Veil‘ (at https://lawlordtobe.com/2019/04/17/lifting-the-veil/) I did know what I was talking about and I knew what could optionally happen. Microsoft forgot what the power of true dreamers was (and optionally clueless on what they can still do), that is why Google could be the number 3 choice for a global gaming community soon thereafter, how far they rise depends on how innovative they continue to be, they are up against two titans that actively shaped the world of gaming for well over 5 console generations. So when these new technologies come, we will see a much more driven need for these players to be the best innovator in gaming, at that point it does not matter who leads, the gamer wins and that is just fine by me.

 

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Lifting the veil

Keith Stuart (the Guardian) gave the first reliable light less than 8 hours ago when he treats us to: ‘PlayStation 5: Sony gives the first details of its next generation console‘. We see a lot of digital techno babble (for the non-technical readers), what is important in first light is a positive and a negative. The positive is seen with “a custom graphics processor based on the forthcoming AMD Navi family, which will be capable of real-time ray tracing“, implying that the new PS5 is only inches behind today’s top graphics cards and on part what the PC could maximise in 2020, that is indeed a graphical leap that has not been seen before. Then we see “an eight-core CPU based on the third generation of AMD’s Ryzen processors“. This is good in a number of ways but let’s not blindly focus on the 8 cores. In the end gaming is about good games. What does seem to be implied is that Ubisoft has a unique option at present, it could get ahead of the crowd with a massive leap if they do their homework and if they focus on the result and not listen to whatever idiot is the voice of the shareholders and/or marketing, because that will end them right quick.

They have the option for a truly new Watchdog and optionally a few more of their franchises, but only if they focus, the next AAA rated at 65% could end them if they lose focus; the fans have become weary of Ubisoft and what they market and subsequently not produce. A similar stage is there for Bethesda, even as they have a lot more credibility. They have the products, but they need to have a much better QA team. They will not survive a second Fallout 76 that much is showing to be the gospel of gaming. When we see the specs of the PS5 we cannot even imagine what FromSoftware will be able to pull off, but we cannot wait to see. There are more players, especially with the implied God of War 5, even if they merely get an equal to god of War 4, people will sleep in front of gaming shops to get the game at first light, and so far we know that these makers always surpassed the previous versions, so we cannot wait.

Yet this gets us to the other place, the one negative one. You see, we might hype behind “a solid state drive“, yet the ugly truth is that space is expensive in solid state mode. Even as the current price of $975 for a 4TB drive is a lot and that price will be 30% down in 2020, the truth remains that 2TB will not cut it and we do hope that Sony is not stupid enough to follow the short-sighted path that Microsoft is on, they are now merely console number three and optionally before 2021 a number 4 out of 5. We get that we might start at 1-2TB, yet as long as the space is there to upgrade to 4TB the fans will be OK with it, selling that item short is the most dangerous path one could be on and 3mm makes all the difference. Even as Microsoft Marketing is trying to launch hypes around Xbox Two, they have already lost the faith of so many gamers that the stage now is set to them trying to repair damage in the first year of console release; this is totally difference form both Nintendo and Sony who are now steaming ahead at full throttle. Even as we get the Sci-Fi versions of what the Xbox Two might be, too many people are no longer willing to trust Microsoft at present and that is hurting them at the starting bell for a lot more than they are willing to admit to. I only they had actually listened to the gamers, we are not willing to trust them with their words: ‘We listened to gamer and this is what we came up with‘, they will bully always online, they will bully their Microsoft Azure needs. This is the consequence of doing what shareholders tell you and disregard the customer, it is a failed model and I have seen the fallout of that for well over two decades in the field.

So whilst others need to worry about the market share they lose against Nintendo and Google Stadia (optionally against Apple too), Sony has decided on the path that gamers desire and with one optional flaw they are on track to surpass themselves. It gets to be even larger if initial social media plans come to fruition, yet there is no evidence that this is in any way happening. what is interesting is that the winning path of Sony is pushed to a much higher level whilst Microsoft is still clinging to “Securely store player data, dynamically scale your gaming experiences to more than 50 regions, and save money as your game grows with Azure” and even as some give us: “Google may have stolen the show at this year’s Game Developer Conference with its Stadia cloud gaming reveal, but Microsoft is hard at work on its own service, xCloud, that it’s already testing now. At a GDC developer session yesterday, Microsoft representatives from the xCloud team gave us a little more detail into how games designed for Xbox consoles will translate over to mobile devices, where players might be used to either a Bluetooth controller or on-screen touch controls“, some need to see a reality, not only are they outgunned against Google (Stadia), the fact that the fact that I do not accept any Xbox game to be played on a mere 6” mobile, we now see that the entire concept of ‘gaming’ is seemingly slightly alien to Microsoft. This is all about stored player data; this is about data and facilitating for the capture of it.

Do you really think that I could ever enjoy Forza Horizons IV on a 6″ screen? That game is the reason why people buy a 75″ 4K TV in the first place. So not only is Microsoft failing its gamers, their own marketing department is failing both. Don’t get me wrong, there are plenty of games that play nicely on a Mobile, some games can be played at any place and screen (Fallout Shelter, Gems of War), but the premise to make it all go to a mobile display is almost insulting to the people who went all out and created Forza Horizons IV for the big 4K screens.

This matters!

This matters as it shows the people that both Sony and Nintendo have been on the right track all along, the Nintendo sales figures show that, the head start of Sony shows it and now the top two will vie for their audience and even as Sony is ahead, it cannot relax one moment, Nintendo is too good at what they do and it is what the gamers want, Sony knows that too.

for now we see the PS5 for what it is, an optional beauty to replace our PS4 with, the fact that it is still a year away (optionally 17 months) is not something we are sorry about. The PS4 gives loads of entertainment to all its users and is highly likely to do so until the PS4 hands over the baton to the PS5, that is how it works and even then the PS4 will keep gamers happy for the longest of times, just like the Nintendo GameCube did whilst people were buying the Nintendo Wii in force. For that too is gaming, it is like our favourite pair of shoes or wallet, we hang onto it a little longer than we should, we grew attached to the device that brought so much joy, something Nintendo accepted and Sony forgot just a little too easy.

 

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