Tag Archives: Sid Meier

When the old is new again

Finally the news is there; on December 3rd people from the later generation can finally see what the first PlayStation was like. You might think that there is no value in that, especially as the machine is there just before Christmas for $159. What is remarkable is the amount of games I had hoped to see and we will only get 20 games. But not to fret, the 20 games include Final Fantasy VII (not my favourite game), Metal Gear Solid, Oddworld: Abe’s Odyssey, Rayman, Resident Evil Director’s Cut, Syphon Filter and Tekken 3. Each of these titles would have been worthy of the full price, so to get them all is so worth it, every penny of it. There are other titles, but this is the cream of the crop and even as I was never an FFVII fan, it is for that generation the pinnacle of Final Fantasy, a claim made by many.

Some will state that the very first GTA is also a classic, for me it is merely to see how far the game evolved over 5 cycles. It goes further, even as there has been rustling in the weeds, there is still no official confirmation for the N-64 mini; you might think that this would push Nintendo across and even as we have seen certain patents to optionally revamped N-64 hardware, there is still no official confirmation.

For me it is more than merely a sentimental journey. It should be the momentum to open the eyes of any optional game designer on how far games had gotten three cycles ago. In this stage that we were merely stopped by resources and in the end we get to see that the lack of resources made the game designers a lot more creative in adapting technology to the max. Even as I irritatingly got confronted last night with the Far Cry failure and taking into account “Far Cry 5 is a game that takes excess as ethos, yet, in pursuing that goal of more-more-more, stretches itself so thin as to offer up nothing at all” (source: Vice), we need to contemplate when is more actually less in the end? In my case it is the stage of adding more and more in Far Cry 4 that got to me (trying to get a few more achievements by replaying the game). It is my personal believe that Ubisoft should give both devices to the game developers and see if they learn something from it. The demonic precision and challenge that is known as Oddworld: Abe’s Odyssey is perhaps the most visible one. As puzzles go, I have never met anyone who without cheating and hacking got all 100. And even as I do not oppose people seeking the internet solutions, I have never met anyone who got all 100 in one play through; it might not even be possible. To get this on a system with 2 MB RAM and 1 MB VRAM, with a disc that stores 650MB that is the lesson right there. Now we do not want a copy of that game, but the ability to give something that is still revered 21 years later, that does count. I don’t expect Ubisoft, or many others to ever pull it off, yet does not also show our growing common lack of creativity?

Personally I thought Tenchu Z, not the greatest game, was still an awesome stealth game to play. The Xbox360 gave us a cool version of a 1998 game. Even as the score was a mere 56%, the fact that no one took that to the next level is a surprise. Even as the game had issues, it also had clear promise and direction towards a much better game. There are several reviews that have given since that Tenchu Z was underrated and I support that. It reflects back to the PS mini as we see (for all valid reasons) that Soul Edge and the Tombraider games might be missing, we do see an amazing classic Resident Evil Director’s Cut, that whilst the remake of Resident Evil 2 is about to launch, showing us what a dedicated fan can do when he gets his hands on a true classic. No matter how we view this, the first two set the bar high enough making it impossible to equal for several years and that took some doing. The remake is not merely a remaster; it gives new light to hardware what it can achieve when it is kicked to a higher level. Its application of torches (what the original did not do) as well as the challenge of limitation and choice pretty much made me shit my pants and for a video game to achieve that takes effort and dedication.

The danger is that someone merely makes a new version. I did not mind that, especially in the case of Loderunner (CBM64), or The Sentinel that when it got converted to PC, with music by John Carpenter himself, I was delighted to still feel the buzz of playing that game. Yet is it not time to add 20 years of games evolution and max out games that can be taken to the next stage? Even as we eagerly await the remake of System Shock (and hopefully System shock 2), we need to see that the older systems do have gems that still await their turn in getting a polishing and technological upgrades. I believe that Seven Cities of Gold (Amiga) could have all kinds of educational insights, not unlike the original SimCity did. The same could be said for Richard Garriott and a trilogy of his achievements (Ultima 3, 4 and 5), Ultima (6) and Ultima 7+7b in the third part. The power of one island with all games over time, a place 9 times the size of Skyrim with 6 main stories and close to a hundred side stories, it could optionally equal AC Odyssey in time to complete. We are already seeing an upcoming version of the Bards Tale, so the idea is not that novel, yet I see that the main players are still not looking into that direction, which is a shame. When a reviewer from PC Gamers gives you: “Three hours into the beta of The Bard’s Tale 4, I realized how late I’d stayed up puzzling my way through the labyrinth beneath a wizard’s castle“, you should be able to consider that these remasters and remakes are a clear golden path to good gaming and we all want good gaming. I personally believe that whilst we admire all the things Bethesda has done, I believe that it was The Witcher 3 that truly gave the RPG bar a nudge into a much higher direction and those who played it want a lot more than we had in the past. I believe that this is driving the players (and perhaps their desire to get Cyberpunk 2077 as soon as possible). I loved every moment of Bethesda RPG gaming and still do (after playing those games for well over 5000 hours), yet it missed a part (unintentionally), even as Bethesda was all about you shaping your character and the world around you, Project Red gave us Geralt of Rivia to play and the person that he is a pure blend of light and dark that we found overwhelmingly addictive. Project Red got the jackpot with that character and pretty much all the gamers want more of him, or perhaps better stated a taste of someone else like him.

So how can we evolve gaming? I do not believe it is better hardware; it never was about the hardware. When you consider the GameCube, it had 24MB RAM, 16MB of DRAM a 1.5GB RAM optical disc (30% of a DVD) and even today finding something that equals Metroid Prime (one and two) is pretty impossible. It is about the quality game and we need a new generation of game developers to open that gaming superhighway, and this is where the PS mini can open doors. You see Creativity is within a person, you can polish it, you can teach that person skills to tap into that creativity, yet when that person cannot tap into creativity, the best thing we can hope for is a new version of a spreadsheet program.

Limitations drives creativity, but it needs to be within that person. Here again we need to go to Ubisoft, because the game ‘With Honor‘ shows that Jason Vandenberghe has creativity and loads of it. It was not my game because I prefer to play alone, I am not a multiplayer gamer, and With Honor was all about multiplayer, which is fair enough. It might not have been the game for me, but I was pretty amazed with the game. We can Monday morning quarterback that game all we like, yet in the end it was a well-made game. Here too I believe that the 80% score was underrated (by close to 12%), and that is whilst I am no fan of multiplayer games.

I believe that Ubisoft is sitting on a hundred million dollars of underestimated or neglected potential and even as we accept that making games costs a lot of money, sitting on a chest worthy of funding a dozen games, a chest that is collecting dust seems like such a waste. Consider that Far Cry 5 81% could have easily added 10%, how much sales was lost because of that? In this I add parts of a list called ‘14 Ubisoft Video Games – Ranked From Worst to Best‘ and see what could have been done better.

Assassin’s Creed: Unity. There is no avoiding that title, the QA, the testing and the AI bugs were a joke. This game should not have been released before proper testing would have been done, but we have been here a few dozen times, so let’s move on.

Zombi (PS4 Edition). A game that was actually better on the WiiU, can we get any clearer, a decent idea was not properly set forward making it a joke. This went beyond testing, I can only speculate that it was never properly programmed and the original had loads of potential, for the limitations of the WiiU, the makers actually got a whole lot further, even as the random spawning had a few knockbacks of their own the end result on the PS4 was pretty much completely unacceptable.

Watch Dogs. I had this as a day one order (with the PS4 launch), so I was miffed. It went further in the game with programmed settings and a few other quirks (a lot of them) the game fell short in many ways (that is even beside the delay that outstretched any pregnancy), yet the concept was pretty good, I made the AC1 comparison that as an original it had potential and just like AC2, the game would make or break. Watchdogs two was weird in some way, but it was so much better, the second game made the franchise, so that was good. The first game had a good story, we all could relate to it, yet some parts were too awkward and it never got fixed or improved.

The Division. Again a multiplayer game, which was not my thing, yet the story line, was immersive and people around me really went for the game. So as we passed a few quirks and bugs (blocking the door being the most visible one), we see a game that in its first premiere has loads of potential, potential brought to light, yet these flaws were not deadly and that too is important to recognise. the two parts that Forbes gives us is “As excited as I am that The Division has matchmaking for every single activity, for daily missions, it’s a complete and utter disaster“, as well as “I mean it is literally bugged to all hell where you are lucky if you can even start a game, much less finish one”. They are both indicatory of larger failings and beta playtesting to a much larger extent might have shown the weakness, yet the biggest issue in these games will be hackers and cheaters. I do not mind that they are around, but when I get fleeced for everything I have, it becomes annoying really fast. Still it is a franchise with optional forward momentum, that too much be recognised.

Far Cry 3. We need to look at this, as it is quintessential the best Far Cry ever, the main adversary Vaas Montenegro (brilliantly voiced by Michael Mando) is amazing, the graphics are good, the stealth is stellar and the challenges are equally from out of this world. Chasing all these objects are well overboard (not in a good way) and the stage of cell towers and outposts are pretty amazing. the ballistics are a problem as I have never seen any tiger walk away from a .50 headshot let alone 2, but if that is as bad as it gets we have a winner here and that is exactly what it was, a winner. From this it was downhill, 4, Primal and 5 are nowhere the third puppy (neither were one and two for that matter) and even as 5 is a step forward in many directions, the game in the end was not a better end product. This ended as Vice gave us: “Far Cry 5 is a game that takes excess as ethos, yet, in pursuing that goal of more-more-more, stretches itself so thin as to offer up nothing at all” and they are right.

Assassin’s Creed II. The game that should be regarded as the franchise starter of the AC range is brilliant, even as there are a few issues; the game was so far forward from AC1 that we eagerly forgot about the flaws we saw. The game in every respect shows that it is the fortune maker for Yves Guillemot and his two baby brothers (Michael and Gerard). Even as AC Brotherhood was more of the same, it was still forward momentum in a few ways. These two games were the start of an addiction but also the end of the original push forward, in the end what came after was more of the same with too little forward momentum, It actually reflects TombRaider, which after the second one was trying to be too clever and ‘deceptive’ with twists, yet we never got something really new, just more and that would not change until the definitive version was released.

In the end we could also look at Splinter Cell and how that went not forward, but more and if you love stealth, you will love more, yet in blacklist the ball was dropped by too far and that is what hampered Ubisoft. This is seen when you consider that the ratings went from 94%, to 89%, to 85% and 84%. I would have thought that after the second rating alarms would have been raised, they might have been, but they did not work. It is this path that needs to be reflective in all this, because if we consider Watchdogs 3, Whatever AC comes next, the Division 2, Far Cry 6 and Hopefully another Splinter Cell, Ubisoft needs to consider on how to make the games actually better, not merely bigger, or give us more of the same. the story will be everything, yet the playability with have a massive weight on the vision handed to the players that is where a few dozen million Euros are hidden and Ubisoft might lose out on that; the amount of missed money represents well over 50 of my life time earnings, so I think that some of the people behind the players need to take a serious look on how to secure said optionally lost funds. I see it in another direction, if my mind can construct a virtual foundation of (an imaginative) Elder Scrolls VII within eight hours, how many opportunities did some designers lose by not truly investigate the projects they were working on? I might have been in games since 1984, but I know I am not the best, I have met the best (Peter Molyneux, Richard Garriott and Sid Meier) and I know they surpass me by a lot, yet I have the drop on some developers today and that saddens me. They should be running loops around me without breaking a sweat.

The gaming world is ready for new unique games and new franchises, even as some of the older games might point the way, we see that finding a new game, and actual new original game is a hard thing to do, it can only be done by a dreamer, a dreamer that others will listen too, an artist to give view to the dream, a programmer to set the stage and a writer to translate the dreams into stories, even as the writer and the dreamer are likely the same person, the place where the two acts are done is likely to be different and until that part is recognised, the making of any new 90%+ franchise will remain out of reach for all developers like Ubisoft. If you doubt that part, merely look at the history of a game called Lemmings. I tested it initially and I remember on how Psygnosis got to the game in the first place, so when you think that all good games are a calculated results of proper investigation, think again. A game released in 1991, whilst we still see today: “The best Amiga game of all time (2011)“, you better believe that artsy has everything to do with it. This is quite literally the shit that gamers live for, how else can you explain the desire after decades for a game like System Shock (or the remake of FFVII for that matter)?

If there is one part that must be told, than it would be the part that I never saw coming. For that we need to look at the Xbox360. I never knew the game, so I got caught off guard. I initially did not buy it as I was playing Bioshock 2 and awaiting both Fable 3 and New Vegas. So when I heard the score, I got curious. One gave it 90% the other 83%, this piqued my curiosity and it was not disappointed. They say that 97% liked this game and that should have been the rating. Mikael Kasurinen, Sam Lake, Mikko Rautalahti and Petri Järvilehto surpassed themselves and many game designers with Alan Wake. The game was everything we hope for and more, the setting of a mere danger by being in the dark was a direct original approach to our primal fear (even in games) and Alan Wake did use that to the max. It was an amazing stage of open world and level challenge all into one and your life does depend on the power of a battery here, so there was that to get worried about. Alan Wake also shown that the creative dreamer will always have the advantage over the stage of calculated new versions of a franchise. Even as Alan Wake might have that fear to deal with, the original was more challenging than many other developers were able to give us and Microsoft Studios actually created an instant classic on launch day, something not many game developers have ever achieved.

I never saw it coming, so I do not hold all the wisdoms, I will not even make such a claim even as the article might imply it. The fact that a game like Alan Wake could surprise me to such a degree is also the reason why I am still a gamer, just like a junkie hoping for its next fix of amazement. The nice thing here is that it is a lot cheaper than either Heroin or Cocaine, so there is that benefit for any gamer too.

We seem to chase the old to get a new version because of that feeling of amazement, which is good in one way (especially the owners of the IP), yet the lack of true new IP is also a worry for the gamers and getting the right developers and creating the right programmers is not about giving them all the resources, but to teach them how to overcome shortcomings in current architecture. It is not the programmes that maximises a system we need, it is the one who gets it done on a 75% system that is the one we need to get. Merely because that game will be lean, it will be mean and it will still transgress the borders that a seasoned programmer did not consider. to be able not to merely to make a stronger game, but to set a proper stage where replaying that game is just as rewarding as playing it the first time, that is the classic of tomorrow going home with a 95%+ rating and taking home the coffers of gold. This is what all the game developers need and some are in the process of getting there; it would be a shame if players like Ubisoft and EA games miss out because they were not willing, or able to go that distance.

And as a gamer as well as a dreamer, consider the game when you add AI in the mix, not the AI of the enemy, but the AI that you as the gamer get to shape. In this we need to consider an oldie like Sundog, Frozen Legacy by FTL Games (the maker of the legendary Dungeon Master and Oids). Now consider that the game starts with only you, but as you shape the AI, you can hand your navigation skills to an android and grow your crew. The game will only be as good as you are. As you grow the positions on the ship upgrade the ship and get a larger one. You will need to get more knowledge and only when you have one placement over a certain percentage an android can take over. You have to be the navigator, helmsman, the tactician and the engineer. You need to master one role after another, downloading your skill enhancements into the android and growing a crew, not programmed intelligence, but your game interactions that are transferred to the android. What game thought of that? Actually Epyx had a game called Chip Bits, yet I don’t think it ever made the light of day.

If such an addition is added to a game like Elite Dangerous when you upgrade from a 31 meter Eagle fighter to an 88 meter Python (see Image), how many hundreds of hours of gameplay would that get you? Elite Dangerous now has 30 playable ships and you have the option of ‘merely’ flying the ship, yet what extra will you get when you are adding functions and you have to repair the ship under combat conditions? A side that Sundog had to the minimum degree and with 1MB RAM the Atari ST did not get far, yet it gave us more than some games currently do, is that not weird either?

There have been so many games between 1984 (CBM-64) and 2005 (Xbox360), a timeline filled with gems, many of these gems could be the foundation of jewelry that is multifaceted, colourful and challenging in so many ways. Many of these are not merely remasters; they could be the foundation of new and optionally uniquely new IP.

In this, the CEO of Ubisoft might have stated it the best when he said: “There will be one more console generation and then after that, we will be streaming, all of us“, that might be true, so getting to new IP now makes perfect sense, in many ways. to do that in the streaming age is a dangerous move for a few reasons, mainly because the streaming power will not be with the gaming side of things, it will be with the telecom providers and there have been more than just a few indicators that this will start in the most rocky of ways, especially outside of metropolitan areas. I have had this issue a few times to a smaller degree, yet as we consider that this is 2 weeks old “Optus say it is congestion but can’t explain how you can get 100 mbs and then the next minute you have a dropout. They appear to be doing nothing as they can’t say how long it will take to fix or what they are doing to address the issue. Have been a customer for over 25 years but the last 6 months the service has been substandard“, I believe that this goes (a lot) further than just one provider, congestion is increasing all over the global field and until some telecom providers (multiple providers) get their house in order and up their game, streaming games will become more and more hazardous over time, it will take years to get this environment a lot better and 5G is not making it any easier. So the next generation of consoles is the best time to maximise IP, because the IP after that will end up not having as much value as the blame game between telecom providers and game developers are likely to flare and they will flare up all over the planet (or is that this planet).

It goes beyond mere gaming. You see The Network Congestion 2030 project, launched in 2009 (for airports), was designed as a two phased approach towards solving congestion issues, yet when we see that approach in the Netherlands we see “Unlike the Telecommunications Act, the Regulation furthermore allows Internet Service Providers to take reasonable traffic management measures, e.g. to avoid imminent network congestion. Such measures must be transparent, non-discriminatory and proportionate, and may not be based on commercial considerations. The Telecommunications Acts allows Internet Service Providers to intervene in the Internet data flows only if a data accumulation must be controlled. A frequent criticism of the Regulation is that it is difficult to monitor traffic management measures aimed at avoiding imminent congestion, which may give rise to abuse. An example in the Netherlands related to network congestion is the ACM’s decision of 2013 to put an end to its investigation of the restriction of free Internet in trains by T-Mobile. ACM concluded that the blocking of certain internet services by T-Mobile was permissible to prevent “traffic jams” on the network“, with the mention of ‘may not be based on commercial considerations‘ we see the optional impact on gamers, because these systems have not been tested with millions of gamers streaming, in European terms even tens of millions. Netflix had a dramatic growth (after this entire issue started) and as gamers do the same added to that same construction devoid of much larger expansions the impact will be there and it will be there very visible; throttling streams will make them collapse and that is where we see that down the track the impact on gamers will be much larger and they are for now, not even considered.

So as the old becomes new, we see new challenges and other obstacles that are now not in the hands of non-gamers, but they will be the moment that streaming congestion becomes the daily reality of every gamer.

So the need of being able to be creative and set the stage for a 75% resource solution would at that point become crystal clear at the moment the situation emerges. Merely a new iteration of complications to solve in addition of all the other corrections needed. At that point to have a much better QA will be essential for the IP holder not to go bust almost overnight. You merely have to consider the Division launch day crash and the idea that this could happen once a month at the very least in that new setting. It will be something that is not the fault of Ubisoft, not the fault of the designers, it will merely be the impact of congestion and the telecom provider will mention that they are sorry, but it is out of their hands and they cannot explain to you why it happened.

Oh and this issue is as stated a global one, in the end you cannot blame the game makers when the issue is that your gaming evening depends on something like the Comcast outage map. When you see: “Comcast/Xfinity is reporting a widespread outage in the south suburbs” and you miss out on the season challenges of whichever game you are playing because of: “An aerial pole in Harvey was reportedly struck, damaging 288 cables, according to Comcast officials. The outage is expected to last until approximately 3:30 pm” and you can forget about gaming that day, that is when you get the first moment of irritation with streaming. In single play you can still get your gaming on, games like Elite Dangerous fall away that day and starting Fortnite becomes a foregone illusion. When all games become a streaming experience you might in the end only end up having Minecraft in offline mode available, a great game, yet when it is the only game it is more likely than not the evening you never banked on, or hoped for.

 

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The sting of history

There was an interesting article on the BBC (at http://www.bbc.com/news/business-43656378) a few days ago. I missed it initially as I tend to not dig too deep into the BBC past the breaking news points at times. Yet there it was, staring at me and I thought it was rather funny. You see ‘Google should not be in business of war, say employees‘, which is fair enough. Apart from the issue of them not being too great at waging war and roughing it out, it makes perfect sense to stay away from war. Yet is that possible? You see, the quote is funny when you see ‘No military projects‘, whilst we are all aware that the internet itself is an invention of DARPA, who came up with it as a solution that addressed “A network of such [computers], connected to one another by wide-band communication lines [which provided] the functions of present-day libraries together with anticipated advances in information storage and retrieval and [other] symbiotic functions“, which let to ARPANET and became the Internet. So now that the cat is out of the bag, we can continue. The objection they give is fair enough. When you are an engineer who is destined to create a world where everyone communicates to one another, the last thing you want to see is “Project Maven involves using artificial intelligence to improve the precision of military drone strikes“. I am not sure if Google could achieve it, but the goal is clear and so is the objection. The BBC article show merely one side, when we go to the source itself (at https://www.defense.gov/News/Article/Article/1254719/project-maven-to-deploy-computer-algorithms-to-war-zone-by-years-end/), in this I saw the words from Marine Corps Colonel Drew Cukor: “Cukor described an algorithm as about 75 lines of Python code “placed inside a larger software-hardware container.” He said the immediate focus is 38 classes of objects that represent the kinds of things the department needs to detect, especially in the fight against the Islamic State of Iraq and Syria“. You see, I think he has been talking to the wrong people. Perhaps you remember the project SETI screensaver. “In May 1999 the University of California launched SETI@Home. SETI stands for the” Search for Extraterrestrial Intelligence,” Originally thought that it could at best recruit only a thousand or so participants, more than a million people actually signed up on the day and in the process overwhelmed the meager desktop PC that was set aside for this project“, I remember it because I was one of them. It is in that trend that “SETI@Home was built around the idea that people with personal computers who often leave them to do something else and then just let the screensaver run are actually wasting good computing resources. This was a good thing, as these ‘idle’ moments can actually be used to process the large amount of data that SETI collects from the galaxy” (source: Manilla Times), they were right. The design was brilliant and simple and it worked better than even the SETI people thought it would, but here we now see the application, where any android (OK, IOS too) device created after 2016 is pretty much a supercomputer at rest. You see, Drew Cukor is trying to look where he needs to look, it is a ‘flaw’ he has as well as the bulk of all the military. You see, when you look for a target that is 1 in 10,000, so he needs to hit the 0.01% mark. This is his choice and that is what he needs to do, I am merely stating that by figuring out where NOT to look, I am upping his chances. If I can set the premise of illuminating 7,500 false potential in a few seconds, his job went from a 0.01% chance to 0.04%, making his work 25 times easier and optionally faster. Perhaps the change could eliminate 8,500 or even 9,000 flags. Now we are talking the chances and the time frame we need. You see, it is the memo of Bob Work that does remain an issue. I disagree with “As numerous studies have made clear, the department of defense must integrate artificial intelligence and machine learning more effectively across operations to maintain advantages over increasingly capable adversaries and competitors,“. The clear distinction is that those people tend to not rely on a smartphone, they rely on a simple Nokia 2100 burner phone and as such, there will be a complete absence of data, or will there be? As I see it, to tackle that, you need to be able to engage is what might be regarded as a ‘Snippet War‘, a war based on (a lot of) ‘small pieces of data or brief extracts‘. It is in one part cell tower connection patterns, it is in one part tracking IMEI (International Mobile Equipment Identity) codes and a part of sim switching. It is a jumble of patterns and normally getting anything done will be insane. Now what happens when we connect 100 supercomputers to one cell tower and mine all available tags? What happens when we can disseminate these packages and let all those supercomputers do the job? Merely 100 smart phones or even 1,000 smart phones per cell tower. At that point the war changes, because now we have an optional setting where on the spot data is offered in real time. Some might call it ‘the wet dream’ of Marine Corps Col. Drew Cukor and he was not ever aware that he was allowed to adult dream to that degree on the job, was he?

Even as these people are throwing AI around like it is Steven Spielberg’s chance to make a Kubrick movie, in the end it is a new scale and new level of machine learning, a combination of clustered flags and decentralised processing on a level that is not linked to any synchronicity. Part of this solution is not in the future, it was in the past. For that we need to read the original papers by Paul Baran in the early 60’s. I think we pushed forward to fast (a likely involuntary reaction). His concept of packet switching was not taken far enough, because the issues of then are nowhere near the issues of now. Consider raw data as a package and the transmission itself set the foundation of the data path that is to be created. So basically the package becomes the data entry point of raw data and the mobile phone processes this data on the fly, resetting the data parameters on the fly, giving instant rise to what is unlikely to be a threat and optionally what is), a setting where 90% could be parsed by the time it gets to the mining point. The interesting side is that the container for processing this could be set in the memory of most mobile phones without installing stuff as it is merely processing parsed data, not a nice, but essentially an optional solution to get a few hundred thousand mobiles to do in mere minutes what takes a day by most data centres, they merely receive the first level processed data, now it is a lot more interesting, as thousands are near a cell tower, that data keeps on being processed on the fly by supercomputers at rest all over the place.

So, we are not as Drew states ‘in an AI arms race‘, we are merely in a race to be clever on how we process data and we need to be clever on how to get these things done a lot faster. The fact that the foundation of that solution is 50 years old and still counts as an optional way in getting things done merely shows the brilliance of those who came before us. You see, that is where the military forgot the lessons of limitations. As we shun the old games like the CBM 64, and applaud the now of Ubisoft. We forget that Ubisoft shows to be graphically brilliant, having the resources of 4K camera’s, whilst those on the CBM-64 (Like Sid Meier) were actually brilliant for getting a workable interface that looked decent as they had the mere resources that were 0.000076293% of the resources that Ubisoft gets to work with me now. I am not here to attack Ubisoft, they are working with the resources available, I am addressing the utter brilliance of people like Sid Meier, David Braben, Richard Garriott, Peter Molyneux and a few others for being able to do what they did with the little they had. It is that simplicity and the added SETI@Home where we see the solutions that separates the children from the clever Machine learning programmers. It is not about “an algorithm of about 75 lines of Python code “placed inside a larger software-hardware container.”“, it is about where to set the slicer and how to do it whilst no one is able to say it is happening whilst remaining reliable in what it reports. It is not about a room or a shopping mall with 150 servers walking around the place, it is about the desktop no one notices who is able to keep tabs on those servers merely to keep the shops safe that is the part that matters. The need for brilliance is shown again in limitations when we realise why SETI@Home was designed. It opposes in directness the quote “The colonel described the technology available commercially, the state-of-the-art in computer vision, as “frankly … stunning,” thanks to work in the area by researchers and engineers at Stanford University, the University of California-Berkeley, Carnegie Mellon University and Massachusetts Institute of Technology, and a $36 billion investment last year across commercial industry“, the people at SETI had to get clever fast because they did not get access to $36 billion. How many of these players would have remained around if it was 0.36 billion, or even 0.036 billion? Not too many I reckon, the entire ‘the technology available commercially‘ would instantly fall away the moment the optional payoff remains null, void and unavailable. $36 billion investment implies that those ‘philanthropists’ are expecting a $360 billion payout at some point, call me a sceptic, but that is how I expect those people to roll.

The final ‘mistake’ that Marine Corps Col. Drew Cukor makes is one that he cannot be blamed for. He forgot that computers should again be taught to rough it out, just like the old computers did. The mistake I am referring to is not an actual mistake, it is more accurately the view, the missed perception he unintentionally has. The quote I am referring to is “Before deploying algorithms to combat zones, Cukor said, “you’ve got to have your data ready and you’ve got to prepare and you need the computational infrastructure for training.”“. He is not stating anything incorrect or illogical, he is merely wrong. You see, we need to realise the old days, the days of the mainframe. I got treated in the early 80’s to an ‘event’. You see a ‘box’ was delivered. It was the size of an A3 flatbed scanner, it had the weight of a small office safe (rather weighty that fucker was) and it looked like a print board on a metal box with a starter engine on top. It was pricey like a middle class car. It was a 100Mb Winchester Drive. Yes, 100Mb, the mere size of 4 iPhone X photographs. In those days data was super expensive, so the users and designers had to be really clever about data. This time is needed again, not because we have no storage, we have loads of it. We have to get clever again because there is too much data and we have to filter through too much of it, we need to get better fast because 5G is less than 2 years away and we will drown by that time in all that raw untested data, we need to reset our views and comprehend how the old ways of data worked and prevent Exabyte’s of junk per hour slowing us down, we need to redefine how tags can be used to set different markers, different levels of records. The old ways of hierarchical data was too cumbersome, but it was fast. The same is seen with BTree data (a really antiquated database approach), instantly passing through 50% data in every iteration. In this machine learning could be the key and the next person that comes up with that data solution would surpass the wealth of Mark Zuckerberg pretty much overnight. Data systems need to stop being ‘static’, it needs to be a fluidic and dynamic system, that evolves as data is added. Not because it is cleverer, but because of the amounts of data we need to get through is growing near exponentially per hour. It is there that we see that Google has a very good reason to be involved, not because of the song ‘Here come the drones‘, but because this level of data evolution is pushed upon nearly all and getting in the thick of things is when one remains the top dog and Google is very much about being top dog in that race, as it is servicing the ‘needs’ of billions and as such their own data centres will require loads of evolution, the old ways are getting closer and closer to becoming obsolete, Google needs to be ahead before that happens, and of course when that happens IBM will give a clear memo that they have been on top of it for years whilst trying to figure out how to best present the delays they are currently facing.
 

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Wakey, Wakey

Finally someone in the Guardian tech section seemed to have gotten a clue, the title ‘Video games have a diversity problem that runs deeper than race or gender‘ (at http://www.theguardian.com/technology/2015/sep/10/video-games-diversity-problem-runs-deeper-than-race-gender)makes an attempt to scratch a surface that many gamers knew and until recently I was nearly the only one trying to break it to the audience. So happy hurray hurray to “a games industry insider with years of experience in a variety of studios. They wish to remain anonymous“, a singular person hiding in plurality! The quote “I don’t really care if you put a female avatar into Assassins Creed” is interesting, but also extremely wrong. Not for political correctness reasons, in that regard I can be even more politically incorrect than an ecstasy head shagging a crack prostitute in the main chambers of the House of Lords. No, this is all about innovative gaming, a female character could change the field and the quote is part of the problem as I will illustrate soon.

It is the quote “The problem of marginalisation in games development isn’t just about women, or people from different religious or ethnic backgrounds, it’s about entire genres. Marginalisation is happening in the very fabric of the design process, and this is just as damaging to the health of the industry and its ability to hold our attention” that gives a pause, because I have stated part of this for well over 2 years. You see, when Ubisoft started to claim the release of an Assassins Creed every year, which I still see as the beginning of the end for Ubisoft. They show a nice face, their books might seem nice, yet overall they have been lucky with over 50% now based on the digital channel. Yet, there is also cause for concern, first the Division is delayed again until 2016 (Q1), which if it is truly a good game will still rake in loads of capital, yet consider on how AC Unity was close to a flop, in my view the ‘sales numbers’ seem high because Unity came free with nearly every Xbox One shipped. It is one way to get the sales numbers up, but will it give contribution (you know revenue minus costs)? Now AC Syndicate and so far the game is another iteration with another location, with Prince of Persia styled chase scenes, repetitive missions and triggered events. This is part of the problem. Yet, Ubisoft must also be praised, you see, the game ‘For Honor’ is part of the stable that can revive gaming. Gamers wants something new, they want change and For Honor seems to be all that, new, smooth and challenging (as far as I could see).

My biggest issue with Ubisoft remains that success is not a formula, yes a formula does tend to diminish the chance of failure, in equal measure a true success becomes utterly unobtainable too. Add to that unrepaired glitches and a QA department that adheres to marketing regulations and a disaster is close to an assurance. I have stated it in the past on more than one occasion. The article states “Mainstream big-budget video games have been shifting towards a mechanical singularity for years, and it’s really time to ask if that’s something that might be keeping people away too“. It is not a wonder that independent developers are now starting to be the big thing in gaming. If we ignore a release date we get Hello Games, by Sean Murray with ‘No Man’s Sky’. What is interesting here is that even the gospel papers are using ‘hints at release dates’ to pull in the viewers to their site. This must be a first in gaming history too! The old games still have the pull of two generations of gamers, David Braben is proving that with Elite Dangerous. More people are flocking towards the games that offer more than a mere 10 hour trip, a game that offers more than just the chases, the views and a fake open world. Metal Gear Solid 5 is in that case unique, Fallout 4 is unique, and none of those game franchises come on an annual base. The weird part is that Ubisoft sat on a treasure, Black Flag could have been the pirate RPG Sid Meier could not make because technology stopped him and marketing relied on the AC brand to proper something that was close to utterly perfect. They got lucky because Black Flag become the only decent game on launch night of the PS4. I reckon that is pretty much the only reason why it became the success is should not have been destined to be.

Linked to all this is the quote “The thing is, the recent excitement around Capcom’s decision to release a remastered version of series favourite Resident Evil 2 suggests there’s still a large audience for the original recipe“, this is absolutely true. The second one was an amazing piece of work and gamers remember that, which means that the IP can be reapplied to the new consoles. Re-applicable IP is worth a fortune, because any established IP of quality is more than a mere lottery ticket, it is the grail to a 9 figure revenue ready to be a pool of sustenance. This is why I believe that games like Ultima 4,5,6,7, System Shock (1+2) are not dead, they only await the right team to fix it up for the system of today (or tomorrow) ready to feed 50 million hungry gamers. That’s just 2 out of a dozen of IP’s ready to service a community that has a hunger that will not go away. Even as we speak, new games are coming, yet the approach that Tomb Raider took, no matter how nice it looks, it shows perfect graphics at 10% of the gaming time the first game brought. It doesn’t matter whether this was a lack of budget or vision. Gamers are offered less and less, which means that the old IP shows 5 times the gaming the new games are doing.

This is all proven in addition with the quote “Nintendo’s recent Wii U multiplayer “shooter” Splatoon provides a pretty good example of how thinking outside of the box – mechanically as well aesthetically – can turn a “core” genre on its head and make it speak to people who enjoy a slightly different way of playing games“. I think it goes beyond that. This game is worth buying a WiiU for. An original game has always had that effect. PS One with Tekken (Tomb Raider can almost a year later and truly brought sales numbers to a high), PS2 with Ridge racer V, Dreamcast with Soul Calibur, GameCube with Star Wars Rogue Squadron II: Rogue Leader, the list goes on and in that regard PS4 and XB1 both disappointed. Yet overall the next gen consoles are now showing less exceptional games and the future is not super bright. Yes there are really good releases but the number of them are not great, in that regard we see a new wave, consider that many (including me) are currently more interested in the remake of the 3 Mass Effect games for NextGen systems than in Mass Effect Andromeda. That is brought through disappointing NextGen releases and sloppy QA. So far Phantom Pain is one of the few true NextGen releases that are turning public opinion about by being truly exceptional, another title in that regard is Witcher 3.

The appeal for the massive joy that playing these old masters brings cannot be ignored, yet that also brings the problem that the title gave, namely ‘Video games have a diversity problem‘, it does and until true NextGen originality comes knocking (more than 3 titles) this feeling remains. Yet, good games are coming, the E3 showed that, but gamers do not know when and the Ubisoft problem is not going away at present. The quote “A new generation of successful indie developers is currently moving into the mid-sized AA space that so many more experimental companies occupied throughout the 1990s – and they’re hiring” is the most uplifting one, because that brings more likely than not a new wave of originality (we hope) and that will get the gamers on board.

I believe that 2017 is what will make or break the current consoles, yes the PS4 is doing extremely well, yet both systems have a massive market share and as the great titles are brought that field will move in either direction (PS4 vs XB1). That struggle will keep gaming alive and as more gamers have both systems they will win no matter where the game ends up, but the winner will be decided by the best games, Microsoft learned that with the 360 and ignored that with the XB1 as the powers that be decided on some ‘family entertainment system’ a choice that nearly bankrupted the Microsoft console division. In all this one part must not be ignored. It is ‘diversity’ and the owner of that part will bring the winning ticket to a console, for a long time Sean Murray held it with his upcoming game, yet as the flawed choice of keeping people in the dark on release date grows, so will the interest in the game dwindle to anti-climactic proportions, which is a shame. What Sean forgot was that gamers do not mind waiting, as long as they get some insight as for how long. We will wait until Q1 2016, but we want to know about the delay (and for roughly how long) so that we can buy something else to play. Sean forgot about that part, the fallout will come and as fallout 4 is released people will no longer wait and just move towards another game that gives them long term pleasure. I truly hope that we get to play No Man’s Sky because I believe this to be the one new game that will give me long term pleasure, the one side AAA game marketeers just do not grasp. It was never about the price, it is about the fact that 10 hours of gaming is not gaming, it nothing more than a narrated short story we can do without.

One part the article did not illuminate.

 

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Confirmation!

It is always nice to see confirmation, as the large players have now made their presentation, I see that the battle lines are drawn in my favour, in favour of PlayStation players. Make sure you get this, I am not stating that Xbox lost, or that they have bad games, in the world of games, the ones I prefer to play, Sony delivered! The Last Guardian coming in 2016 is pure poetry by controller, Horizon is taking post-apocalyptic views to a new level and the small demo gives a clear view that we have new levels of gameplay to adhere to. Agent 47 is coming to PS4 and the console is also giving us new versions of the old, classics like Streetfighter, with new and awesome graphics, but the same play line that Streetfighter fans love. I saw a new part of actual gameplay of No Man’s Sky, the vreator (not a typo) was showing it off and getting the limelight he deserved. He is showing a level of exploring never seen before, the more I look at it, the more that I see on how Elite: Dangerous and No Man’s Sky together are the perfect experiences non shooter addicted gamers will likely see this generation.

It is scary, but it is true. Consider the past. Most of those over 30 grew up seeing Steven Spielberg as the one creator of movies. After that we now get on his level Joss Whedon and JJ Abrams (not dismissing any other directors here). In games we had a few more, but over 20 years, the big names have been Peter Molyneux, Sid Meier and Richard Garriott. Now we get Gareth Bourn (No Man’s Sky) and David Braben (Elite: Dangerous). In the ‘old’ days David was the man of one game (one game I loved). Now we see that same game evolved beyond our imagination blowing me away and that is not all, so as we see more exceptional movie makers, we will also see more exceptional game makers. These Virtual Creators (vreators) are raising the bar by a lot, One on Xbox (me growling a little now) and one on Sony. Personally I truly hope that both consoles get to enjoy both games, because no matter which console you decided on, both games are as I see it, an absolute must!

Sony also showed a few games that were out there. Firewatch and Dreams, dreams is completely off the wall. Different and unique, which means it will completely appeal to the artsy gamer. Firewatch is set in Wyoming, pretty much in the middle of nowhere, you’re all alone. A mystery that involves two missing women, so good luck with that challenge. And this is just the top of the games. More clear appeal than Microsoft offered, more pure gameplay we had not seen before and this is before we get more on Metal Gear Solid 5. So both systems have unique offerings, and offerings on both, you the gamer gets to choose what gaming style appeals to you. For me, Sony delivers what I desire (apart from Elite: Dangerous).

Sony did not ignore the younger players. With Disney’s Infinity 3.0 it will be giving the Star Wars universe with a limited 1 month exclusive for PlayStation players. So, parents who want to imbue the passion for Star Wars to their kids, they will have the materials to do just that. Loads of options and exclusives, which will be opened for all others after 30 days, some will remain exclusive until the holidays. At least it is a temporary thing for none Sony players. Looking back at the presentations, it seems to me that we got twice the value from Sony in the same time that Microsoft was ‘hyping’ some of their exclusives.

The best thing is to go to www.IGN.com and look at the Sony presentation yourself, download the movie, watch online of stream it to your tablet offline. Everything Sony showed is telling me that we are in for an excellent year of gaming. I reckon that most of us will have plenty to play until the end of 2016. The show ended with Drake, a smooth introduction movie with a nice twist at the beginning, which shows us that the beginners that brought a ‘Crash Bandicoot’ is still reeling the wow factors of players today, with games like ‘a thieves end’ whilst ‘the Last of Us’ still has not stopped appealing the players. Yet so far, the one part that was never truly answered was the gossip and ‘leaked’ news regarding the Mass Effect trilogy on Nextgen, which seems to be not happening as far as I can tell from the news released, but I did see the question all over IGN, they all accept that for those new on consoles, Mass Effect is an established game that can grab the imagination of new players, whilst fulfilling the desire of the seasoned gaming veteran. So we must wonder how much can we rely on this information as such, if not, then why can you pre-order the game in some online shops (with a clear TBA mention though)?

The E3 is still going on, but for me, the important parts are done. Tomorrow we will see Square Enix and Nintendo. I still have my Wii in a box somewhere, I never got the WiiU and to be honest, I have no intention of getting it. The Wii started strong, was messed up by Nintendo Marketing, as such, Nintendo lost a market share part. Yet, last year they regained a lot of visibility with Splatoon, a game that amazed and impressed, it was released this month. For now, Nintendo has nothing new to offer and what I have (3DS) works really well, yet an upgraded version of a Gameboy advance game alone will not do it. Nintendo has work to do, whilst Sony keeps on amazing. Square Enix is another matter. Deus Ex is the big ticket for me, yet the remastered Final Fantasy VII should not be ignored. So far the news all over the place are stating almost the same. Sony delivered!

So as Sony ended one part of the presentation of Dreams with the music ‘life is but a dream’, I will say: “Thank you Sony!”

 

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Fifth in a trilogy!

Yes, there is a new PlayStation and it stands to reason that Ubi-soft would be there trying to cash in on a relic item. Yes, it is time to use the Assassins Creed brand to pass of some buccaneer’s game.
First, let’s look at the good part. The graphics! There is no doubt that the graphics are of an entirely different level. This game, in that regard stands out, or perhaps better, the PS4 does. They took Abstergo to another field and I must admit that this part works out. So as we get into the game we see the first Island which is the intro; it shows one small flaw which AC always had when you try to manoeuvre a running person. I reckon that this is just what it is and that is fair enough. So, we see the intro where we climb, where we look and synchronise. Yes, it looks like an Assassin’s Creed game. Now we go into that ruddy Prince of Persia approach and we have to run after another person and of course we miss and we synchronize. The first irritation comes. Now we go towards the sneaking which is fair enough and we slaughter. That is the intro! We now know how to proceed.  I have no issue with this part. It is not the worst part in teaching a player the controls of the game.

We swim to the boat and the next stop is Havana!

So here we need to deal with the graphic people of this game. The intro showed that they were good, but here we have evidence that they cheated! I accuse those graphic designers that they traveled back in time, the used their Handycam to film Havana and then they just rendered it. It looks THAT authentic. It must be said, graphically the AC series never disappointed. This is just way beyond that! Walking through the streets is a joy. We now get the repetition of viewpoints, which in truth is the one repetition I do enjoy. We see groups of dancers that we can hire (that is what they seem to call courtesans in Havana in 1715 apparently) and there are others around. We need to save pirates, to get them to become part of the crew and we need to chase shanties like the pages of an almanac. The one idiotic part I truly hate! At least in this game they are much clearer to see. We see the return of the pigeon nests for assassination jobs. We have seen it all before and there is no new part so far. Beyond the graphics this game is to be regarded as redundant! The stupid part (as I see it) is that if Yves Guillemot had thought this trough (always blame the guy at the top), he could have made it into a legendary pirate game! Veering away from the AC logo, whether it was Abstergo founded or not could have made this a truly great start, now it is a faded repetition at best. The unworthy end of what was once a great brand. I get the issues they have since Watchdogs has been delayed, but this could and should have gone a lot better. So, as I moved through several chapters, I see the missions for what they are, utterly repetitive! Apart from the graphics there is nothing to different this from Assassins Creed 3, which was already a letdown of what was once a great brand.

If I go over all of this, then what was unique has evolved into nothingness. My reasoning in this is? Well, when you try to get all kind of groups into one game, you end up pleasing no one at all. This is what I personally think had happened. Instead of pleasing a group, they wanted to please the AC group, the Prince of Persia group and the slice and dice group.

The reason why this angers me is because this could have been a truly great game (and it currently does NOT deserve the 89 rating Gamespot gave it). Consider this could have been a Pirate RPG. The elements are mostly there. This could have been the true Pirate game that Sid Meier wished for (but was stopped from making due to the technology in the 80’s). There is another side to all this. That side is actually Gamespot. I do not always agree with their ratings, but for the most they are within a certain scope. This rating is way overboard. Perhaps the relentless advertising of this game on Gamespot (whenever you refreshed the browser window) had something to do with it. I am not kidding! For weeks Black Flag was the ONLY trailer we got to see. Perhaps their deck was stacked?

It related to all this because the hype for a fake game had to be maintained (for the shareholders).

What could have been the start of a third line of RPG, one that would show Bethesda that they are not alone in the RPG field, turned out to be slightly less than mediocre. Ubi-soft had turned the coward card (IMHO)! This is likely due to an age where the billion dollar company needs to appease the shareholders (who mostly are clueless on games). That wild step, if they had taken it, might have been proof why Ubi-soft had become so big. And it could have been a legendary launch for the PS4. Yet, no! It had to be bland and repetitive. I reckon that Watchdogs might soon be the last big hit if the game actually delivers on the hype that we were shown. Because from what I saw, Ubi needs a big win in a massive way. However, no matter what, the one team that did truly deliver in this game was the graphic team. They are the only reason that this game stands out at all.

There will be another consequence for them. If the game ‘Thief’ does indeed deliver next march, then those who turned to the AC game because they loved Thief, will walk away from the AC ‘brand’. If that happens, what will be the consequence for Assassins Creed as Ubi-soft did not step up to the plate when they were supposed to do? Time will tell!

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Previous Generation towards future Games

At this point it feels important to me to take a look at the lighter side of life. This article is also slightly more intended who remember gaming on systems like the Commodore 64, Atari ST/Amiga and the pre Pentium 1 gaming days. I remember those days well. Simple days! It was all about working the absolute minimum one had to do and the rest of the time was about enjoying the outside life (to some extent) and then to go home and enjoy a video game…..or two. In those days if a boss required you to work overtime, then you went to the chemist at lunchtime and bought him some Valium or Xanax, so he could relax. Good Times!

A few weeks ago I stumbled upon something called D-Fend reloaded, which is a DOS emulation program, with an additional link to a place called ‘My Abandoneware’ at http://www.myabandonware.com

These two places allow you to play the old original games from those early gaming days. The fun part is that I had several of them, yet the advanced options of D-Fend allowed me to slow down the processor to such an extent that those games finally worked again and they worked flawlessly.

Now, for most this is not new, or in some cases they think that these games have nothing to offer.

I beg to differ. The X-Com games and The Ultima series are more than most realise. These games brought a level of original gaming that even today can hardly be surpassed. You see, a good game is not about smooth graphics. It is all about playability. This is without a doubt a lesson we can learn for free so it seems, so this is a number one trip for all readers. The abandoneware site had actually a second option. Each game has a link where the original owner can identify himself, should he object to his game being freely available here. I found one such game, and I bought it for the iPad at the Apple store.

The interesting part is that these games still touch me in some way. These were the original titles and they are part of gaming history. More important, this list of over 4000 games will show you one clear thing. These people were innovators in more than one way. They were able to deliver a game that was able to run on a 640Kb system (yes, I know that most do not even have a memory card that small).

So, consider how the bulk could be transferred to something as ‘simple’ as the Nintendo DS. Add slightly better graphics and several of these titles will soon be more coveted then several high marketed products on the game store shelves today. After 20-25 years that is some achievement.

Of course many of these 4000 games are below par by most standards, but that is the consequence these games have, some were from, or meant for the Commodore 64. It only had 64Kb to work with. It was not until 1990 that this world changed for the personal computer. The main reason was the coming of the SoundBlaster. The SoundBlaster was a soundcard that went to places the Adlib card could not reach (the ruling soundcard in those days). It gave the PC sound abilities that surpassed the initial 16-bit home computers like the Amiga and the Atari ST.

Yes, many will not be swayed as they are so into ‘graphics’, yet these games depended on game play, which is not that far-fetched when you are limited to 640Kb high-end computing powerhouses (as they were then).

Legally this group of games is interesting too. Even though many might not bother or realise this but these games still have copyrights. More important considering the term of copyright, and it currently goes to figure why some of these games are not reset for the new and smaller systems. This is where the one owner option on that games site comes into play. The game that was removed from the system as per request by the original owner was a game called Ascendency. It has a tactical and it has a strategical side to it. I will not go into the game itself, but what is clear is that he made an excellent export to the iPad. Most of the game remained the same. Only small changes were made to get this game to run on my iPad 1. The result is one enjoyable journey into a game thought was lost to me. It works great! Consider that I had no problem dishing over those $7, even though I still have the original PC disk. This version is a happy addition to my collection.

The two big winners here would be Sid Meier and Richard Garriott. Their old games are still as fun and rewarding to play as the moment I got these games in the early 90’s. A dozen games all almost ready to be ported to handhelds and tablets. All ready for a new generation of gamers who will quickly learn that these games filled with game play can easily outlast some high end graphic game we conquer in 20 hours for $99 retail. Comparing new games against transferred game I can see a dozen games, each having 50-100 hours of gaming value at $10 each. That comes down to almost 1000% more game play for the amount of one new game. I say that makes it a win-win for us.

A win one as we get great game play, and win number two as the game industry needs to start thinking long and hard on how their marketing hypes are winning less and less, whilst we the gamer become ever weary on what we are offered and for the amount it is offered for.

Will this stop games like Elder Scrolls 6 or a new God of war? No! Good games will always get our attention.

Their question should be what makes it a good game for us!

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