I got here a few hours ago. The setting starts with a rerun of Heroes season 1. I hadn’t seen it for a while, as such rewatching it was a good idea. Whilst watching it a few cogs started to turn. And for clarity this is all free for Sony and Amazon Luna developers (lets screw over Microsoft one more time). You see, in the beginning of the PS4 there was Infamous Second Son.
I gave that good leaning towards average. Now, this needs explanation. The first is the start of the game which is amazing, the story is from beginning to end really good and Seattle was a great idea. The graphics were good leaning towards great, so why the score? There were a few issues.
In the first the game is massively linear, you don’t realise it, but it takes steam out of a game that could have been great. In the second the linearity is numbing after a while. The third is the second part here you acquire the neon power is so powerful that you will rely on it until the end of the game. It was an awesome power, but the linearity of the game will allow you to maximise that power from the start. The side missions (the red and blue tasks) are in one area and it is the same repetition on every island. They didn’t take 3 (or 6) tasks on every area, no one per area. And the last part is the concrete power is never explored, it is merely there and when you get it, you have enough points to maximise it right of the bat and you never get to explore with that power new options in the city. It all makes or a bland end result. To add insult to injury, I did the Expert version in one go, something I normally never get to do, making it too easy overall.

This nagged me when I was watching Heroes, the cogs starting to turn and this is what I came up with.
Infamous: Teams
Let the title not confuse you, it is a one player game, but I decided to take a twist in another direction, fuelling replay option again and again. In this version you control 6 people, but one at a time. We can set powers later and we could take a grasp at powers later, this is about the idea. You play one at the time and you only get to select the gender of the first character. There are three man and three women. The first one you select gender, but the system will assign one of the three to you in the first part. You learn the skill and you enhance the skill, but here is the kicker. There are a dozen places where you enter a place, or enter a location and you see on the screen something happen that involves a super powered being/mutant and that is the moment you switch to that next person. There is one setting, if you start with one gender, the next person will be the other gender (story related) and that drives us to to settings. The stories are separate but to some degree created by the system, as such we could play new games for a while and the story is unlikely the same story. The second is good and evil. You get a choice to once select that in the first character. The good will hug, or connect the heads, evil will push their fingers into the skull of the other and syphon the power killing the person. My version of Petrelli versus Sylar. It is then that the game changes. You create a sort of copy of THEIR powers whilst it also enhances YOUR powers. The good will deprive the powers leaving the person a normal, whilst the evil part kills the other making you more wanted. In case of the good there is a second setting, there is not always a choice, as such in one case a car (or elevator) pushes them together, on another case she gives him a passionate hug pushing her powers into him and so on and the nice part is that we can design a dozen ways and you will get different events per game. Linearity and expected thresholds are now avoided, something most games do not have. The idea is that as a team both get more powerful, as such there is no gain immediately grabbing the power of the other one. If we relate this to Second son, we would enhance smoke with video, not merely have two powers. In the beginning smoke will become faster and more powerful, yet after the merge with video, there would a static smoke and EMP smoke, but now in a setting with 6 new powers and that is when the mix becomes interesting. When power one becomes a second tier, the third power will be different again. Now you have a whole new range of issues and it will affect how you play the game. The video power allowed for invisibility, but in the game you seldom used it. I want to change that and with these 6 new powers It is the challenge to find a balance of stealth and full on clobbering (sorry thing). I have not decided on a location, but I feel driven to make it Amsterdam (I made at least one other game Amsterdam too). Because Amsterdam has its canals, there is a water element through the city (freeze, fish take your pick).
With the power mix above I show how it works to some degree, the second adds green (blue and yellow) but the third is orange making brown (orange and green). This gives a new setting, you see the third influences the second and adds power, but in that random setting the game when a new game is played could play out a lot different. Especially when we add mental or passive powers. No game (as far as I can tell) has ever done this before. And whilst Amsterdam had my first preference, the location is not set in stone, I merely wanted a place that was not used before giving the international players a new place to explore.
The story of Second Son was pretty good, but we will need a new story, we actually need 6 new stories and that is the rub too, one of the 6 is the main character, but the others have their stories and they mix. A new challenge not seen before to this degree. And this is the 4th game I put online, whilst Microsoft spending billions currently has nothing to show for it, actually they do. According to Forbes, Redfall is in the top 15 worst reviewed games. So how many billions did they spend on that company? Evil laughter starts now and I will put more ideas here, good times for Amazon Luna and Sony, not that much for Microsoft, but that is how the cookie crumbles.
Enjoy the day.