It all started a few hours ago, I decided not to write about the Canadian catholics, because I am too angry, some Bishop Bittman in Nelson asking for patience, we see (source: CBC) “Bittman says those buried in the unmarked graves may also include staff members of the schools”, yes, unmarked graves holding hundreds of unregistered teachers. Their families are all about dumping their carcasses in unmarked graves. Then we see “It’s coming out quite clear now tuberculosis, for example, was rampant around that time, and we know that there was overcrowding in the school”, yes, hundreds of unmarked graves, no notification to officials, as such catholic schools are not just murderous, they are stupid as well? I am in awe of Grand Chief Stewart Phillip, I personally would have scalped the whole lot of them years ago. But this is not about me, and it is not about Canada. As I was venting the rage within me I decided to browse YouTube and I cam across something I had seen before. It is a comparison of space ships from movies, games and TV series. I had seen it before but I looked again and two thoughts (optionally three) became the foundation. The first was seeing the Citadel (Mass Effect series). I was strengthened that my thoughts are still seemingly correct, EA screwed up Mass Effect Andromeda to the largest degree, and I am not sure if they can fix it, moreover the original trilogy is seemingly proving me right. So as the ships and stations pass by two places peak interest, the O4 (Halo), which might have some real life application when you consider the structural advantage that a circle has and the second one is Elysium, the station from the movie with an irradiated Matt Damon. Now consider that we find a station with a 25 mile diameter? Now some shoot them up, but a station with issues, dilemma’s and faults, abandoned for no one knows what reason and you arrive there. A station 1:1 in size and built to size, as such it will only work on a streaming system (for now). Stranded in a segment, trying to make sense of it all and not in some weird fabric way, no a station with systems, with computers with things to fix and as you go through that station you find records, books, recordings and you need to figure out what is what, a game that takes a year to complete, perhaps even longer. Do you have what it takes when it is not about the kill rate? What can be done when you get one robot fixed, then another and more. As you go through the systems, the station and the parts you can access, what more can you find? What more will you be able to do?
A game that I not a game, but it winks at places like the original SimCity, the original programs and we create a place where you work things out and learn. Would you like to learn about the foundations of hydroponics or actually use that knowledge to get a space station running again? And let’s face it, it had never been done before, that is well over half the fun of this and setting your record on your profile will fill you with a massive jolt of ego pleasure, when those around you are behind you, that is where the fun and pride take shape, a drive to be the better scientist, to be the better engineer and the greatest story collector. This is (for now) a streaming solution, to update millions of copies as things needs to improve is not a situation a console and its gamer want to endure, consider Ubisoft and Unity, if 14GB pisses you off, consider what 150GB will do and streaming has the server that keeps it all, the players will notice almost nothing. I wonder who will take a gander into the unknown first, Amazon or Netflix (Google is not developing in-house).
There is a side in me that yearns for all the old games, the games that emphasised on fun. Don’t get me wrong I love some of the games that are new Ratchet and Clank, Aragami, Sniper Ghost warrior, AC Origins, God of War and there are several others. Yet there are moments that I am driven towards the old games. Portal (the interactive novel), Millennium 2.2, Mass Effect, Masters of Orion and lately I have been thinking back to the game Ascendancy, a game 25 years old, yet it was an amazing forward thinking game in those days and I wonder why it was never released as a remaster, or even to some degree overhauled for today’s systems. If Cloud gaming is the wave, then these players need all the fun games that they can get and so far it seems awfully quiet. In part this is to be understood, as I stated in the past, until there is a proper 5G in place Cloud gaming is optionally nice to have, but without 5G it will not go anywhere fast, if even at all. Yet to get a library of good games, you need to start now to have a decent calibre of offers when it matters. And it is important to cover the foundations, in this (with no attack on that player) to rely on Ubisoft to cover your bets is massively stupid. No matter how good the coming games are, when the next game is as glitched and as buggy as AC Valhalla, you endanger your hardware. The ages of CBM-64, Atari ST and CBM Amiga have created some of the most amazing gaming journeys, a lot of it is no longer protected IP and using that foundation to create gams will be a great start in having a larger library, moreover, these games have some limitations, and even when upgraded, they might not take that much on the download. The difference between two streamers, one with Ubisoft and one with Ubisoft and half a dozen original and optionally exclusive games will give us that the one with the exclusive games will win, when the hardware is too close together, the one with the large exclusive (providing the are good) wins. We saw this in PlayStation 2 versus Xbox, Playstation 3 versus Xbox360 and PlayStation 4 versus Xbox One and that list goes on, Playstation won every time and only in the Xbox 360 age did Microsoft catch up to a decent degree, only to lose it again in the Xbox One age. In streaming Google Stadia, Amazon Luna and Netflix it will be the games that decide on the winner, giving Google at present a distinct disadvantage over Amazon Luna. Netflix is one boasting its arrival, yet nothing is known, so they are an unknown for now.
So as we consider Ascendancy, a game I enjoyed for years, the stage has one weakness, the AI in the game was overly bad and that requires an upgrade, but that is the only large part, and even then the game scored 90%+ on several formats, A score Ubisoft had not seen since Tom Clancy’s Splinter Cell Chaos Theory (2005), Which is not entirely fair, Metacritic gave AC Origins a score of 81, I myself thought it was worth somewhere between 88%-93%. And as I replay the game, my score remains. The game has one flaw, or perhaps a wrong choice, but that is all and my view is not important. The fact that there is a massive limit to really good games is why the streamers need to open their search and they need to make sure that they have a decent library of games. Both Nintendo and Sony showed that it was essential one is number one and the other one surpassed the most powerful system in the world with the weakest system around. I believe that the evidence is clearly out there. As such games like Ascendancy can grow a larger base, especially if the game makers take care in what was and what could be. So far I have seen that option (or opportunity) with half a dozen games, a few movies and a TV series (self made), but in all this, the staggering push for ‘new and cheap IP’ by the makers, all whilst one corner away, there is a pile of good IP, all ready to be chiseled up into fabulous remasters and that is before you realise that a lot of these games come from an age before the gamers of today were born. Now, I do not know if there is IP on the following two titles, but the Dreamcast also gave us two titles that were just too much fun and great looking, they can even stand up to todays games on PSX4 and Xbox One.
The titles were Wacky Races and Fur Fighters. By the way, the PSX2 version of Fur Fighters is a joke, but the Dreamcast version was amazing, why it was forgotten we might never know but that stage could reinvent itself with cloud gaming. With 4 players in that arena, the one with the great games, great exclusive games mind you will take the cake and they will win that race, and when you consider that being number one in that race will grab you more players and more visibility from the moment you are that number one, that is how you win a race, wacky or not. So I will look and see what Amazon, Google and Netflix are up to (I am already disregarding Microsoft, as they seemingly have an Azure preference of taste), there is no way to tell how this ends, but in this the Verge gave us a few months ago ‘Google is shutting down its in-house Stadia game development studios’, which is a choice, but it is one that could serve both Amazon and Netflix to a degree that could bank them pole position. Time will tell.
I got a few messages on the previous article named ‘Perception is merely the start’, several readers had a hard time comprehending this, and off course it is my fault. Well, OK, I will accept that, yet I also assumed a few people being ahead of me in a few regards, so the fact I had to explain this was a little weird, but OK, fair enough. It seems that those in several industries were in the dark of a few items there, so here goes.
Perception The perception circles are a stage where we go from what we perceive to what is unknown, in middle is what we are aware off. Some put that in a different order, yet perception is the larger circle. We perceive and within what we perceive (complete awareness), there is hat we are merely aware off (partial awareness) and the inner circle is what we do not know. People expect it is the other way round, but this is from niche to speciality. For example, we perceive a firearm, we are partially aware of the calibre, we are partially aware of ammunition, spare parts and cleaning kits of a firearm, yet the parts and specific spare parts of firearm is unknown to us. The same is applicable to games. We are aware of a type of game, we are partially aware of objects, scripting, optionally programming, yet we are in the dark of programming itself. And this repeats itself when we look at the larger approach of cloud gaming and optional other tools of gaming (like Google Glasses). We see the elements, but we do not see how they interact, not precisely.
Assessment Then at some point I mention “In a simple form it is about Awareness, Perception, Recognition, Identification, Assessment and Proper response.” In the second graph, we see how identification and assessment goes, now we see that it does not go from the outside inwards, it goes from the unknown to the perceived. This might seem weird, but the brain goes the other direction, we auto label what we know until we are left with the unknown, but the assessment setting goes the other way, the brain merely discards all the steps according to what is known, that is the first issues we see in AI, I left it to linguistic sides, but the AI has a larger problem to identify, because it never learned to learn. Our brains got that from creation (and childhood), we learned to learn and that is our benefit, yet AI (what sales people call AI) relies on deeper learning and AI, when it crosses the unknown it is lost (until the programmer adds options as wide as possible), there is the larger setting where games fail. So we need to set a larger data pool and when we add additional signals we get a level of immersion, it is a data overload and the brain now takes over, it will use what it comprehends and relates to, we enter the game on a deeper level and it seemingly overtakes our sense of reality, because we are vested in THAT game, as the brain has less time for what is around it, we seemingly forget about it until we are yanked out of the game. An example is to see ourselves as a horse in traffic, we are aware of traffic as we have a wide perception, but now )as a horse) we are given blinkers. Their function is to limit vision “a piece of horse tack that prevent the horse seeing to the rear and, in some cases, to the side”, we can get that same effect with other means (like the Google Glasses), as the brain gets more info, it drops what is not relevant, as such the real world falls away. Now, it is important to realise that my model is imprecise (or incomplete). In the assessment stage there are levels of verification that we do automatically. Consider that you are walking and you see a sign stating a time (3:30), yet when you are closing in, you suddenly realise that it was 3:38, the brain verified what it saw again and again until there was clarity, we forget about these automated processes and that is where AI also fails, when it has the data, it is assumed to be correct and on point of what we require, yet when we grapple back the ‘Yo mama’ expression, the AI cannot tell when it is about your mother, a formal declaration of defeat, or a joke. It never comprehended what was real, the programmer never taught the AI and there are waves of missing data pointers. The part we are often given is linked to deeper learning and there we see a lot of good (really a lot). In this Saga Brigs wrote “You can’t search for something you’ve already found, can you? In the case of deeper learning, it appears we’ve been doing just that: aiming in the dark at a concept that’s right under our noses” and that is the problem, an actual AI has the wisdom as a situation approaches, our brain does that, it has that ability, the computer does not. As such it leaves a lot blank (optionally a lot to be desired), yet our brains pick up on a lot of that, hence my anger at Ubisoft and their embrace of mediocrity. Yet as I see it, if we give the brain MORE to deal with, like an HUD in Google Glasses, or something similar, that game changes, the blanks (as our brains see it) fall away, we get a lot more and the brain is now fully engaged, the effect, or immediate effect becomes that the game is seemingly a lot more immersive. So what we perceive increases by factor N, as such the game becomes (seemingly) a lot more rewarding to the player.
Validation This now gets us to a model you will have seen in all kinds of versions before, it is validation and verification. Yet in this setting we see Verification (A), where we control what we see and we either confirm what we see or we let the brain think it is doing so (through a second display like the Google Glasses), as it does this it involves a larger stage to immersion, yet this alone will not do this, the other side it gives us Validation (B), it is a bird? (Superman), is it an enemy? (AC Origin), and that list goes on. On the other side it is where we are, where we go and the consideration that we are on the right track, in the middle is the neat stuff. It is the system, the deeper learning, or perhaps a better stage is the data we are given, yet there is an upside and a downside. The upside that if there is data, it will always be correct. Yet our brains have always been in a stage of checks and balances and if the test and the data is always 100% correct, the brain becomes less and less convinced and the model fails in a game. Checks and balances are missing too often and that is where it goes wrong, so if we give the brain more to do it takes longer for it to catch on, the immersion os more and more complete. And these three models are always active and always relating to one another in some form, so as the brain is given the specific item of some table, it shuts down in disbelieve, nature is never perfect and that is where the game goes wrong, the brain was no longer convinced. That is the setting where cloud gaming could become the next thing. We had the provide stage, we knew nothing (Atari 2600), we moved towards seek where we learned what was out there (Atari ST), we entered connect to what we were playing (Playstation 2+3) and now we enter the imprint stage where the game imprints its brand on our needs and desires (Playstation 4+5, Cloud) and this is where the cloud becomes (optionally) more.
All this was part of yesterday and the developers and IP people should have been on this page long before I put it out here today, so that is where we are now and that is where gaming can go in 2022-2023, will it? It depends on the stage of immersion they are banking on, I reckon that consoles will take longer because of the model of software, but cloud gaming (like Amazon and possibly Netflix) can go further, it will be about a lot more than merely the graphics and the story, I wonder if they are ready for that.
This starts with a dream, I have done this before, but in this case the dream is not the real issue, it merely pointed me at the issue. In the dream I was in a weird firefight, I was shooting at something that looks like an Amsterdam canalboat, yet I was not in Amsterdam, the feeling I got is that this was in Germany, or perhaps Switzerland, I am not sure where it was, the boats were chasing me. They were chasing me over what seemed to be train bridges, a weird looking aqua-duct, and for the most I felt exhilarated, that was until I blew up the canal boat chasing me, at that point exhilaration changed into dread, a dee level of dread and I felt lost. It was at this point where I woke up, the dream made no sense.
So as we close that part, we get to the next part and the first part will make sense later on. Consider what some claim is AI and what really is AI. The AI as Alan Turing saw it. In this I refer to the periodic table of AI, it shows how complex and evolved AI needs to be. In a simple form it is about Awareness, Perception, Recognition, Identification, Assessment and Proper response. This is merely the syntax reception, and the proper response. The right reaction to terms like ‘Yo Mama’, ‘Show me the money’, ‘X marks the spot’ and the setting goes on, the stage where the AI goes haywire as it never understood what was given to it. You see todays IT solutions that are laughingly called AI, are pure responding to the data and programming THEY HAVE. This is nothing new but as I was pondering this, suddenly the dream made sense, it was not about killing (perhaps a little) it was about the sudden feel of dread and how to apply it to gaming.
If gaming needs to evolve, we need to consider another stage, an evolved stage where the player gets a lot more information. You see, the gamer (person) is like an advanced computer, so we need to create the sting of dread. We have numbed ourselves to the screen (display), but what if there was a second screen? What if we add something like Google Glasses to the equation? I set that in motion in the stage that could one day be Far Cry 7, but the application is a lot wider. What happens when the glasses are not a camera, but an HUD that reacts to the screen, what we see on the screen becomes the input for the glasses to be the HUD and basically we are already in the clear for that, one might state that stream games are better equiped for this than the consoles and PC’s are.
What if immersion is not merely the story, what if it becomes a larger stage of next generation games? When we find another way to add Image Identification, Data analytics, and add Knowledge Refinement and drive that through the Google glasses, we add a dimension to the game, it gives a larger stage towards immersion, the brain becomes much larger vested in the game and the game feels more real towards the player (however if it does not work it goes bad big time). When we game, we always know that we are gaming, because the brain can differentiate between the screen and what is around it, when we deprive it of that, the game becomes (optionally) a lot more immersive and therefor a lot more real to us.
This is where cloud gaming might become the next step in gaming. If we can offer more immersion, the brain will see the game as the only place we are and that takes some doing, yet in all this, there might be a side effect. Not that it is a bad one, but when we cannot tell the difference the stage of balance becomes unhinged and I actually do not know what happens at that point, I reckon a psychiatrist might be the person the game developer needs to talk to.
Yup, could not sleep and it is 03:00. So what happens? My mind thinks up a new game, actually I came up with two games. One came to me via Ryan Reynolds (bloody bastard). I was watching his Gaelic Wrexham advertisement and things started to click, it is a game that is based on two games, two existing games mind you.
Consider Draughts (Checkers on a chess board) and Chess, but both playing on the same board at the same time (hence a digital game would be essential). Chess remains the same, all the pieces move in the same way, no difference. It is the draught game that alters. Consider you are playing checkers, you hit an opponents piece. There is a difference now, the move remains the same, but if a chess piece of the SAME colour as the checker piece, then the piece is NOT removed. It opens up a new way of strategic thinking. In opposition, it forces you to place your chess pieces in a different stratagem. Do you support your draught pieces or forfeit the location? I wonder if the game could be playable in that way and when you ‘king’ a checkers piece, the setting becomes more complex and in that fact, hitting pieces that are protected might set you up for the fall, you might end up losing your ‘king’ a lot faster.
The second game is based also on an existing game. The original was a game on the CBM-64, it was called something like kinetic puzzles. It was a puzzle of a videoclip. So the image of the puzzle would always be in motion, as such the puzzle was more challenging. I liked that game and until today I had pretty much forgotten about it. Yet my mind wanted something more and now we go off the deep end.
As I was contemplating stories (some time ago) I came up with a quantum puzzle, the stage was a little bit like an episode of Fringe. We see a room and a person appears out of synch in a room moving irregular all over the place, like slices of a videoclip. Yet if you analyse the images, you will see a different timeline, something that shows (read: indicates) what the sequence of the motion is and when we see the image in time and side by side the image shows the image, or the person to represent a location, now if we see that same person in that location, the things we see will seem to make sense, the are all connected in some way (the way is the final part of the puzzle). Yet there is the crunch, we would need Google Maps to be able to translate the initial number (like a 14 digit map reference) to represent a location, any location in the world and that gives us the puzzle challenge, to set a puzzle not to a 2D image, but a 3D location and that place becomes the actual puzzle. I am still working on a few angles, but that I what my mind came up with. New ways to invoke a different way of viewing things. We forgot to take the stage and change the stage of application and distribution giving us a new way to solve things. I see it as an essential step in the evolution of our minds, if we do not, we are lost, we need to push forward and offer more to our brain, it can do so much more and if we get tuck in the setting of reinventing the wheel, we remain mere wheel dealers. I think it is time to tell the box that it has become too much of a limitation.
It reminds me of a thought I had, or was told hen I was young (like half a century ago). The shadow one one dimension is the representation of the previous dimension. So the shadow of a 2D object is a line, the shadow of a 3D object is a 2D object and so on, so in that light, how do we see the shadow of a 5D object? Perhaps that view is too limiting to use but it we are to reflect pace as a shadow, what will we get? Computers can give us that represented image and as such we can use them to evolve our mind. I know it is far reaching, and perhaps it is over reaching as well, yet I believe that if we overreach we might be able to see what is just beyond our reach. Am I nuts? Perhaps I am, but the creative mind seeks an outlet, through gaming, through books, through art, through stories and in that instant we might touch on something we were not able to touch before. If reengineering is merely the setting to redesign something, it is not always to adapt to wider application, sometimes it is to start a new direction of what was never contemplated before. In my mind what does a game, a nuclear meltdown and a movie have in common? They are merely all the contemplation of stories, the question becomes, which of these stories can become a reality? More important, should they become a reality? It was Spielberg in Jurassic Park who gave us the question of whether we can versus whether we should attempt something. In the business world the only limitation is profit, cash is king, money is all. Yet we seemingly forget that we should or should not might not be a question of profit, but a setting of ethics. In that same setting I reused an image of a report yesterday that states that 50% of all pollution comes from 147 facilities in the world, the EU reported on it and the media remains seemingly blind. Some blame the rich and their jets, yet I did not find any newspaper or media piece that takes a long hard look at these 147 facilities, why is that? Is it too much about profit? It links because if we can learn to think differently, in different path and multiple stages, perhaps something could be done about these 147 facilities, it is merely a thought.
If IBM completes its quantum computer to a degree we need it to be, we will need practical applications in quantum settings and at present there is a workforce of ZERO that can get us there, as such we need a next generation that thinks differently thinks on different levels and what I stated in the 80’s now applies. Gaming gets us there, it took some 30 yeas to get to that level of thinking. If we do not prepare the next generation, the ones that do will end up ruling all others. If you doubt that consider the 5G stage where America is blindly accusing and not providing evidence, they are losing the race and they are scared. So what happens when Asia and Europe rule the Quantum computing realm? As I see it the US and its Trumpism is setting itself up for a rather large fall and if he gets enough votes the economy will change, it will change by a lot and in that, should the 5G and Quantum computing fall outside of the US workforce, it will be game over for them. So they better learn that new shapes of games need to be taught to the next generation it is all we might have left. And yes, this sounds negative, but wonder for yourself if more of the same will solve whatever you see is wrong around you, or does it require a different form of thinking?
Yup, it is about the desert, well in some form. To be honest, I never had it, I saw pictures, I saw people making it (YouTube), but I never ate it. And for today that is OK. You see, it is not really about food. It all started this morning when I saw ‘PS5 isn’t good value compared to Xbox Series X, and I’m sick of it’, that is his view, I believe it to be a bit of a hatchet job, but that is usually the case with opinion pieces. There are also ‘anti-Xbox articles’ and that is fine by me. In the end the systems are closely matching, yet for me the actions by Microsoft over the last 8 years have been an indication that the Xbox console is lost to me. No matter what promises they make, as I personally see it, they betrayed the gamers, all in favour of more and more Azure pressure. It is a personal choice and you need to realise that, I personally demoted Microsoft, but it remains personal. Even as they are now starting the Xcloud and other services, I do not want any of them on my systems, but it is mostly personal (partly instinctive). I will not tell you to not do it, you must select what you think is best for you.
When it comes to Xcloud, I feel that I am leaning towards Amazon Luna if I get into that field. The Luna was close to the Google Stadia, almost there but not quite. Considering that Google should have won it as a tech giant implies that Amazon is more hungry and more willing to make the leap, it gives them an edge and in all this, I want something giving me games no other system will, exclusivity matters. I am not certain if the Luna can deliver, but their setting is looking good.
The fact that we saw ‘Amazon Games opens new Montreal studio, developing a multiplayer game with Rainbow Six Siege veterans’ implies that Amazon has skin in the game, and as such, if my IP (as published earlier) is either PS5, and/or Luna, see it as public domain. The setting for good gaming is what we need and Microsoft (in my personal view) has betrayed that approach. It was their right to make choices, but they come with consequences. So why is there a baked Alaskan in play? Consider the method “The entire dessert is then placed in an extremely hot oven for a brief time, long enough to firm and caramelise the meringue but not long enough to begin melting the ice cream”, it is a way to use the crust to hide what is inside and it can only done once, yet via Microsoft we get ‘As Microsoft pushes partner transformation, a state of ‘channel inertia’ is emerging’, ‘Microsoft’s Surface Laptop 4 Is Nearly Perfect’ and ‘Microsoft’s Visual Studio 2022 is moving to 64-bit’, all different titles, all different sources, but there is a link, lets see if you pick up on it. There is also “Microsoft officials also said they are planning to refresh Visual Studio for Mac by moving it to the native macOS UI”, perhaps you are already catching on. One more hint. It is ‘The FBI removed hacker backdoors from vulnerable Microsoft Exchange servers. Not everyone likes the idea’ there are two parts here.
A court order allowed the FBI to enter networks of businesses to remove web shells used by cyber attackers exploiting Exchange vulnerabilities. But what does this mean for the future of cybersecurity? It is one view, I am not against it, but I get that some are. This has nothing to do with the FBI, it has everything to do with Microsoft dropping the ball.
Microsoft is seemingly everywhere, with connections way past their computers, Xcloud gives them more and there is too much questions on what Microsoft is capturing, when I asked why they needed to upload 5GB their help-desk stated that this was with my ISP, how stupid is that? I will not allow them on any device, no matter what game will become unavailable to me.
You see, it is not today, or tomorrow, it is what happens a week after that, when we see the exchange issue, the idea of a DDOS version that can use Xcloud is not that farfetched, a DDOS setting using any console it can connect to is a nightmare that should keep several Cyber divisions awake for a long time to come and when we see how Exchange was ‘bitched’ that thought is not the weirdest one to have, with any connection through Xcloud and Azure, the data options are the wettest dreams of organised crime, whilst data facilitators will seek access in whatever way they can and it connects to your systems, your data and could optionally impact your consoles and games. If we get (as published earlier) the setting of ransomware, considering the millions of gamers who have built up a lifetime of achievements, gear and wealth in a dozen games. How long until someone gets a hold of that? Microsoft is spreading itself too thin on too many systems, channels and operating systems. I believe it to be the much larger danger down the track. Yes that is a personal feeling and it is riddled with speculation, but when we see the transgressions over the last 6 months, is the thought that far fetched?
At the middle of this is their marketing. ‘Partners should ‘ride the wave’’, ‘Nearly Perfect’ and a lot more, all to make sure that Microsoft is on the high rise and in the light of diminished negativity, which is the job of marketing, with over 285,000,000 hits on Microsoft (as per today), and 329,000 (Microsoft+scandal), 14,500,000 (Microsoft+problem) we see an overly positive view, which might not be wrong, but that imbalance is making me massively uncomfortable. Especially when we consider “Some Windows 10 users are encountering serious problems following the release of the recent “KB5001330” update, with some reports even coming in that the update itself can’t be installed on some machines”, now these things happen, anyone making other claims is flat-out lying, there is no way that things go perfect, things happen. However, in a stage where Microsoft is so widespread that one hitch could mean all kinds of transgressions, the setting becomes a problem. When we see that and consider “Socure to Provide Identity Verification for Microsoft Azure Active Directory Verifiable Credentials”, we see more and more third party solutions becoming part of the equation. Now, there is nothing wrong with that, but speculatively consider that any danger is double of the previous danger per party involved, as such we see 1%, 2%, 4%, 8%, 16%. The fifth (third party) connection sets the danger to almost one in five, and now consider that we see a stage of overlaps of PC, MAC (iOS), Surface, Azure, Xcloud, Android, we are now optionally in the 32% group, almost one in three where things can go wrong and organised crime wants in, I hope that you realise that a group like HAFNIUM will have no issues selling their solution to the highest bidder, as such, are you sure you want to connect all these systems?
I accept the work that any marketing division does, but the setting of keeping the users for too long in the dark can have massive consequences down the line and that is where Microsoft has become (my personally speculation) a clear and present danger to gaming (among other parts), that is beside the fact that they are in it for the data, but that too is my personal assumption on the matter. Oh, and I remained conservative, when the error becomes exponential, the setting goes towards 1%+4%+9%+16%, there we see the 4th link making a lager negative impact then any before, I see that, but I personally do not believe that the situation will become quite that bad, but it could be.
Reuters gave light (again) to an article that I wrote earlier, 2 days ago (at https://lawlordtobe.com/2021/03/30/an-almost-funny-thing/) I wrote ‘An almost funny thing’, I got it from the BBC and I feel certain that some official people were already already on the ball, being a mere 2 years late. I reckon that some figured out that the growing cash flow these people ended up with will count against certain players, if not a lot more. Some people might have gotten additional considerations with “In the OSI model, we see layers 3-7 (layer 8 is the user). So as some have seen the issues from Cisco, Microsoft and optionally Zoom, we see a link of issues from layer 3 through to layer 7 ALL setting a dangerous stage. Individually there is no real blame and their lawyers will happily confirm that, but when we see security flaw upon security flaw, there is a larger stage of danger and we need to take notice” and that is the tip of the iceberg. So when Reuters gives us ‘Ransomware tops U.S. cyber priorities, Homeland secretary says’ this morning, we might not get the entire field in view and that is not on Reuters. And as Alejandro Mayorkas gives us “ransomware was “a particularly egregious type of malicious cyber activity” and listed it as the first of several top priorities that his department would tackle in the online sphere” we are not getting the entire story and we are happily giving the Department of Homeland Security that as they have other consideration as well. Yet I personally believe (speculatively) that some programmers working in specific places got handed libraries to make more, but also got a setting where they created software that opened a backdoor, so that all parties have an excuse and any investigation will end up going nowhere. You see there are plenty of real option givers that start as ‘Top 9 Python Frameworks For Game Development’, and that is where it starts. Consider the following scenario: as some developers become better they seemingly need shortcuts and would you believe it, some knows someone on the darkweb and they will hand the developer an option, two actually, one is free, the other one is $19.99, but is ‘presented’ as a lot more secure and it has documentation, that is all that they need and as the library is linked, the trap is set. The game maker does the right thing and enhances his program with either version (both have the flaw), and now, with a passive backdoor is passive (gaming is required), it passes through a whole range of systems and as the game is offered free with ‘in-app purchases’ the people behind the screens suddenly have 100K+ stations for all kinds of use. So whilst some are trivialising “No one really knows the size of the dark web, but most estimates put it at around 5% of the total internet. Again, not all the dark web is used for illicit purposes despite its ominous-sounding name”, we see, ohh not all is illicit, but consider that this software would be in the open internet if it was all on the up and up. The indie developer (many companies of one) has that ‘special feeling’ as he was introduced and others were not, but they all were and some were offered similar links in the end all linking to the same package, and that is the game, so when we we see greed driven idiots like Epic games (and a few others) setting the stage to avoid the Google and Apple store, we will see a much larger shift, one that gives free reign to criminal minded people to infect a massive amount of systems. So when you think that players like DHS is ready for these assaults, the people will soon learn the hard way that they were not and from there it will go from bad to worse.
And this is not about Epic games, even as some will herald “Cesium will be available for free for all creators on the Unreal Engine Marketplace. It’s an open-source plugin for the engine that unlocks global 3D data and geospatial technology. This means that games that use it will be able to discover in real time the location of a player in a given 3D space, using accurate real-world 3D content captured from cameras, sensors, drones, and smart machines” (source: venture beat), we think it is all for the good of us, and it is not, it is good for the pockets of Epic Games, but what happens when other elements get a hold of the saved data linked to geospatial technology? What happens, when foundational advantages that were (for the most) in the hands of players like CIA and GCHQ; what happens when cyber criminals get THAT level of precise data and THOSE cluster data groups? Did you think of that? So whilst some laugh away “games that use it will be able to discover in real time the location of a player in a given 3D space, using accurate real-world 3D content captured from cameras, sensors, drones, and smart machines”, the data will go a lot further, it will optionally end up not merely showing those systems, but the locations of all systems they link to as well. It is a hidden version of what I called the ‘Hop+1’ intrusion malware (thought up by yours truly) that made much of the CIA counter software close to useless, someone took that idea and made a corporate version with some version of a backdoor, in that stage the internet will end up being as dangerous as walking the dog (not the ‘M’ word), in a minefield. Letting the dog have a shit will be the last thing you did that day for a very long time to come.
As such, some might applaud the DHS (they actually did nothing wrong) as we see “a DHS official said the reference was to underground forums that help cybercriminals franchise out their malicious campaigns.” Yet under these situations, finding blame is close to impossible and the mistrusting developers end up helping cyber criminals in the process, and that is if there is ever any prosecutable connection found. 4 stages not directly linked will make prosecution close to impossible. So how is that for size? And whilst we take notice of “He said the agency would “quarterback” the U.S. government’s digital defences and serve as a “trusted interlocutor” between business executives and public servants” we see that their heart is in the right place, but the people they are hunting are heartless, devious, better funded and technologically more up to speed. It is a race many politically governmental intelligence organisations cannot win, not now, and optionally not ever. What a fine mess some corporations got us into.
As we sit in the teahouse we wait for the visitor to come. There is a cup of tea in front of me and I take a careful casual sip, there is also a tea kettle in front of me. The house is empty, it is still early, the villagers will not come for a few hours, as such I am relaxed. I look at the room with merely an old man in the front, the caretaker of this establishment. As I take another sip I see the man relaxedly walk towards me. Hello [questor] he states. I look up at him and noticed him smile. It is getting late, you should try and sleep and his voice slows down even more, I want to react, but I cannot and my eyes close and everything starts to turn.
It is already nightfall when I wake, the man is still in front of me, but I am somewhere else. He is asking me to relax, take a sip of this, it will waken you up more quickly, he takes a sip first and hands me the drink, it is cold goat-milk. He nods “I am the pottery master. You will learn a lot here. You were invited by a person who requires anonymity for now, yet I must train you. I accepted this, you will accept too, there is a lot to learn and it will take time” This is the intro to the first artisan quest line. The quest of the potter. Pottery is a lot more important in this RPG. Some clays will strengthen toxic properties over time, others will dull them, knowing which pot does what matters, some will inhabit the inner part of a wooden pot, others are flasks, but the ceramics matter. Toxic, healing properties van flourish in one kind and be lessened in another. Some ceramics can withstand heat others cannot; some are great to keep reagents in, others are not and there are rules for liquid and solid ingredients, you will learn them all. In nearly all cases your accuracy will improve and that is a direct result from the skills I will teach you.
In this game and many others range fighters require accuracy (dexterity) and some arcane skills require that element to be higher, potter covers them all and it also allows you to make fire bombs, stink bombs, sleep bomb and much more. It is a natural progression and as you master this part you will be more apt in many departments. This part will rely on some of the historical ceramic sides we see. Celadon, Tang blue and white, Murano flasks, we will discuss and make them all, it will sharpen your skills and they need a lot of sharpening, let us begin.
This is merely the introduction of the first part, a stage that drives the next two artisan quest lines and you will have to make a choice, that makes the game enticing to play again and again and in the end you will leave your comfort zones a little more and you will desire RPG games even more, because the discomfort zone overcome makes for a much more fulfilling form of RPG, it is not what you are good at, it is where you become good that is where the challenge is faced, some RPG makers forgot about that and I want to rectify it. Consider all the RPG games you have seen, where was pottery a factor? We see alchemy and cooking, but we forgot that the cooking pot is also a factor and generalising that part got them a generic boost, but I am trying to fond a way to get a boost over the whole line. As pottery, masonry are added, we can tweak forging in another direction, one window closes and another one opens and when the player needs to climb out of one window, he might overlook the fact that the door was too generic a choice and now that player is in charge to set the stage of gaming, we can adapt the game to quite a different stage, one with short term benefits and long term costs, because not all choices are a plus, some have quite a nice collection of negatives, it is the total of the game offered that makes us a winner at the end of all those choices. and lets not forget, it is all to make a new and better PS5 RPG game, the others can fend for themselves.
We all have these moments where we contemplate things, you me, we all do. When I am in that stage I tend to play a game to clear my mind, let my subconscious work out what I cannot voice, most of us have a mechanic of sorts to work through this, and I am not different. As I was considering a game, I returned to Dragon-quest builder, on Switch, the second game. I never finished it, mainly because some of the quirks got to me. Let me be clear, I was talking about quirks, not bugs or glitches, although we can argue on glitches. I got the demo which gave us much of the first world and it enticed me, it was fun to play and the word fun os overbearingly important. A bad game is a bad game, a fun game is for the most never ever a bad game. It might not be a great game, some are optionally not good games either, but fun works out the kinks in your armour every single time, so now that I have worked through the kinks, I am going back to the game. You see, I have issues to work through, issues on the RPG my mind devised (and put online in these articles), yet I need to make sure it is about the game, there is no hatred towards Bethesda, lets be clear if you have a program (or a few) what would you do if you were offered eight point five billion? I would do the same. I have a natural disgust towards Microsoft, but that is on different grounds.
So as I was playing Dragon-quest Builders, my mind worked out a few more settings in the RPG. The stage where you either build a house, or buy a house, a house is for most our most powerful possession, so let’s make it a house of power, a house of family and where you set it has benefits, no matter where you set it. Consider that Bethesda’s Oblivion, in your game you could own a house in Anvil, Bravil, Bruma, Cheydinhal, Chorrel, Imperial City docks, Leyawin and Skingrad. So how many friends do you have who have 8 houses? But what happens when the house becomes a stage of power? Not merely houses that have more or less (and therefor more affordable) power, but different kinds of power. To coin a phrase, in Greek terms, what if the house in Leyawin is blessed by Hades, as such a necromancer would have bigger abilities over time and more powerful as he is in his house more often, as such the child born there would have increasing benefits. But in this RPG there is no Hades, but the idea still sticks, and it was not done before, so enjoy adding that part in your Playstation exclusive RPG.
Yet it does not end there, houses is one part in ones life, the setting is what is added and it is important to be unique, or at least not as much as a copy of true originals as some others are. The houses are just the beginning, as we get into the game, the house itself will optionally be the giver of quests, which does not mean that all houses should be owned, you can at each time only own one and the quests will not come until the next generation is there (born in the house). There is also the stage where one third is some form of copy, so if there are 7 houses (random number), the 21 quests will be there, but 7 will optionally be a revisitation. It allows for replayability of a game, giving it a much larger stage to play, in all the game requires at least one replay as we have three generation and 5 arcane houses, and 5 mundane houses (still working on that), as such you cannot play them all in one play-through, as such there is the evolution of towns over three generations, so the game will be much larger, I had some sort of version in my initial view of Elder Scrolls VII: Restoration, but as they are now Microsoft, I can incorporate the few dozen ideas I had there to fit this RPG, so you have a lot more coming your way.
Consider a game with 5 main quest lines and dozens of side-quests. A station of consideration and in that river, we must make choices, if we listen to marketing we get the vile ‘This should be enough’ and ‘what if we copy that idea, it is easier to replicate’, and that is not false, but that is why the top 10 of best Ubisoft games are 1994 or older, that is 26 years ago. Personally that list is fine, but I would have places AC Origins in there at some point. Ghost Recon Breakpoint had 52%, Ghost Recon Wildlands 69%, games that should have been 85% plus games didn’t make it, why is that? A game that tries to appeal to all, will in fact please none. A lesson that Ubisoft never learned. And that is where I am not going, as such I am relying on a different course, to envision a different RPG that pleases all RPG lovers and if some want to take a leap there they are welcome. Yet some will not like it, they rely on racing games, FIFA and other games and they are welcome there, I wish them the best fun they can handle, and some are totally nuts about FIFA, I am more of an NHL player myself. We all have fantasies and mine is to be an NHL goalie (as sports go). So as I am taking a view on the mundane quests, the economic stage of the island, I want to set a larger stage of bartering, we al needs stuff and let’s face it, cola caps make for lousy food, so how to go about it? We can return to the age of Rome and get paid in salt, but I reckon that in most villages the need for hides and tools will outweigh the need for jewellery (but not always), so as I look into the stage of artisan quest lines I leave you with the thoughts I had. Do not consider out of the box thinking, throw that limitation overboard and make the consideration if my thought had to fit in a box, what shape would that box have?
Yup, that is how I felt this morning. I am still reeling from the dream I had. Everything was OK when I went to bed last night, I was myself, I was working out new directions from the RPG I discussed in the last few articles, to coin a phrase ‘I was happy as a clam’, but then something happened, the dream changed, I was suddenly a co-pilot in an helicopter, nothing wrong with that, it had always been a dream to pilot a helicopter, something that happened after I saw Skippy, a fishbowl with a piece of fence at its tail and it could fly, it was almost magic (well, I was younger than 10, so that made sense). Yet, this was different, I have no idea what kind of helicopter I was in but the chopper was not the issue, my visor was. As we were flying low over canals and greens, I saw that the boats on the water became directional markers, like they were telling us in what direction to fly. If I focussed on a boat I could pick up the radio station and the information it was bringing. Crazy isn’t it?
To make sense, I need to take you back to the 80’s. There was a fab in those days, radio’s had a sort of enhanced METAdata part, so when a song was playing, you saw the band and the title in your display. It is almost like someone took that idea and put it on steroids, I cannot think of another explanation, what is more, I have no idea what my brain was working out. It is like someone figured out to hide more than a FoF (Friend or Foe) message in the radios broadcasting, with some cypher that gave the relevant information to any visor it faced. Yup, quite the ride and it went on for some time in my dream, the arrows had numbers, but the numbers made no sense to me, but to the co-pilot they made a lot of sense. They were following along the path of a canal with several branches, and the arrows were pointing along the canals they were on, several (not all) pointing in some sort of flight guidance setting. And then I woke up.
Yup, quite the ride, I had hoped to get a new chapter on the RPG written, my mind is still working on the 5 arcane quests, yet the other quests are now in another stage, one that is facilitating for the generation part of the game, like a multilevel dungeon with more than one boss, the idea is that the chests are markers in their own right, not merely a container holding loot, they are in part the loot too, consider the RPG games you played. All the times you see a lovely boss chest and you empty it, you go home and you put all that stuff in your kitchen drawer? Did no one wonder why you did not take the chest home? What if you can take any chest home, but you can only carry one chest? The chest becomes a focal point, a focal point that might have another clue, optionally one that only your son or daughter can solve.
It takes gaming to a new chapter, it takes RPG and treasure hunting to another leap of faith and treasure hunting, it seems to be something that Lara Croft might have overlooked, but with my knowledge of the VoC and their need for locked chest, one might consider that some locks (in more than one case, the key too) had their own purpose, a side some tend to forget, but the game doesn’t, the gamer thinks out of the box, some gamers are even wondering what a box is and that is where my thoughts come in handy, so as I am contemplating new ideas in how the chest becomes the clue, how the chest goes from cave container to a lovely piece of furniture in your virtual house, we consider what else can be altered, all things that some RPG makers did not stop to think of. A stage my brain is happy to dwindle on, especially after the weird dream I had, but I digress, you see a ‘Friend or Foe’ is more than that signal, we merely see it as some electronic thingamajig in a plane, but what happens, if we add functionality to it? What if the FoF becomes an individual cypher? I wonder if the boffins at DARPA had taken that thought and put it on a train, sometimes it is the game that gives premise to the larger stage. We know that some caterpillars become butterflies and some become moths, but what if we add the signal to a butterfly to increase its wingspan? It takes me back to secondary school where we were introduced in what would later be ‘radio ecology’, it was around the time that the old Hulk TV series had an episode on metamorphosis, the setting where Bruce Banner set a solution to turn a plague and made the devastating larva prematurely change into a butterfly, yet what happens when we take that premise and not make change, but to make it carry a marker, a marker we can read and the marker adds the counter where we can see when the pest becomes the harmless butterfly.
It was not really a sidestep, what happens when we give added markers to any carrier, smartphone, radio, TV or whatever and we have a way of reading it? Let’s not forget that our devices are only used to a minimal degree, for the rest of the time they can do whatever it pleases. So what happens when we adjust the electronics to do just that? A population of millions, all carrying their numbers, and at times even more, as devices that have a multitude of options, at times it is not about who they work for, at times it can be to give the build in GPS and the ability to set a signal into a multitude of directions. So you might wonder when I take my medication, but when did you ponder the question on what else a mobile phone, a MP3 player or a radio could do? Jut like the chests in an RPG, what if we adjust that premise to facilitate the quest or the storyline? I might have flown about in a virtual helicopter, but I stopped wondering where I was going and contemplated where I could be going, not merely where I should go. A stage in gaming that too many players forgot about.