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Evolving a game

That is the matter, it is part of any game if it was designed properly and I have to tell you that Hogwarts Legacy is a lot better than most reviewers see. There are a few good reviewers (except the one in Wired) and as I am not at 50% of the game at 30 hours of play with one character, I have to admit that this game has so much more than anyone realised. I do accept that like all RPG games there is a little too much fetch this, fetch that and go here, go there. But the way it is done, whilst giving you a choice of HOW you approach this game is brilliant. Avalanche software outdid themselves. But it is not about the now. My mind evolved this game into what is next. You see when you have a strong foundation and that is the golden bullet in any game. You see, we can consider what is next, some of the stories are just that good and even if it is not all about Hogwarts, you do get a larger setting to consider. 

To see this I need to take you to another game. A game masterminded by Richard Garriott. He created Sosaria and he mapped it, more important the map was basically the same in Ultima 3, Ultima 4, Ultima 5, Ultima 6 and Ultima 7. The graphics were upgraded and Ultima 7 was as perfect a game as any RPG every released. It is one of the few times I gave a game a review of 100%. 

But that never left my mind and it is time for Hogwarts to consider the next step. You see it will be soon when some want a DLC and that is fine, but what happens when they release the next version, something of bolster Hogwarts legacy? For example Hogwarts learnings? The map perhaps a little larger but with a part of France now added with the Académie de Magie Beauxbâtons? As the main character you become an Auror and how you get there is how you played the first game. With added places like London and Paris (these are always played at night), and a new story as an Auror. As this game is around 20 years AFTER Hogwarts Legacy and long before the Potters became a thing, or the events that started the Chamber of secrets. Different environments, different creatures and different challenges. If they can produce a capturing storyline they have a setting that could be big in 2024/2025. And the way the people embrace this game, it has every chance to do so again, especially if the second run is 4 times the size of this one. We forgot about evolution at times, it happens, because most of us see games as they used to be, a once off event. But games evolve and the gamer that embraces a franchise evolves too. And perhaps it is not France, but wherever Durmstrang is, or its American equivalent. There are a few options and perhaps Portkey games embraces these options, or perhaps they will not, but they have the option and they have it as they made heads turn. I am still a realist, so far I have found half a dozen glitches, only one annoying and I crashed once, but that is it and for a game of this size that is quite the achievement. Especially compared to a game playing in France filled with dozens upon dozens of bugs (not glitches) as such these makers did an amazing job. I cannot wait until I get more done in the game. I stopped because I remember the impact of non-stop gaming and I did 8 hours today. Tomorrow I can do more, so far this is the best investment in gaming I have made in at least two years and I do not regret buying the other games. But that is excellence for you. 

Have a great day and remember to embrace the games you really love, no matter what game it is.

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Media bullshit

Yes, that is what it is and I have had enough of some of them. As I personally see it, it is not voicing opinions, it is catering to bullies. All the anti UK messages when the UK wanted out, the irresponsible acts by the media on haunting Crown Prince Mohammed bin Salman al Saud without evidence, yes without evidence and now we see more irresponsible acts, but the acts is growing to more and more media and they are all whoring for digital dollars, that is the extent of their existence. Flaming to get more dollars and we are all in this mess because we are allowing for this. 

The anger has been with me for a while, but it took new proportions when I saw 

So Wired is now a bully? Well fuck them too. You see when I see “The story is rooted in anti-Semitic tropes. The gameplay feels dated. The graphics feel like they’re a couple generations behind. All the characters are one-dimensional. It doesn’t stay true to the established lore. Every character feels like an off-brand version of the characters we know and love. There’s no sense of place. No magic, no heart” I see nothing less than the validation that Jaina Grey should be seen as nothing more than a piece of garbage. Like others she makes zero mention of Avalanche software, she makes no mention of what they achieved, she merely uses Wired as a channel for Rowling hate, like any bully she lost the right of life, it is that simple. Fell free to disagree, because that is YOUR right. Agree or disagree these are the choices. Some will do neither, that is fair. Either they do not care (valid enough), or they honestly do not know where they stand (also very valid). We do not need to have some feeling of knowledge, the world is too big for that. This is bad news for the digital dollar prostitutes, but that is life. I think this is also the first time I think I have anti-transgender feelings. If they want to rely on bullies, their rights of life are made forfeit. It is not nice, but that is how it is. I truly deeply hate traitors and bullies.

So where were the anti-semitic tropes? This is about a wizard boy (or girl) facing a goblin extremist who gets ‘assistance’ from a dark wizard named Victor Rookwood. In this we also meet our share of ‘friendly’ goblins and we see early on in the game, any goblin not on his side is an enemy, which seems to connect to the Taliban and Al Qaeda (and many others), as such where is the anti-semitic side?

The graphics are great, they might not be completely next generation, but they are valid and more important, they bring the atmosphere to the level it needs to be. The game gives us magic and the game gives us character. I am not entirely opposing the one dimension character mention. You see like the US around 1800, the US had John Adams and they were killing native Americans, but perhaps the writer identifies with them. They killed 56 million indigenous people over about 100 years in South, Central and North America. Isn’t that the one dimensional people you mean? Americans murdering native American landowners? Wasn’t it all good for progress? 

In the end, what I stated remains. We all have our own opinions on gaming and certain titles, but to attack Avalanche because you hate Rowling is the act of a bully and bullies have no right to life as I personally see it. The editor of Wired better clean up this mess and be bloody quick about it. So how about that Gideon Lichfield, you ready to do your job yet?

Oh and for my view? I have had a better feeling playing this game the last 20-40 hours than I have had for almost a year. Other games like God of war: Ragnarok might be graphically superior, the music sounds better and they were fun too, yet this game was a lot more fun to play. The fun of gaming, who remembers that? Avalanche delivered the goods, it is time for the media to stop sucking (whatever) and do their jobs. I get that not everyone will love the game, but reviewers need to remain neutral and someone giving this game a 10% rating lost the plot a long time ago.

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When the pool is too deep

Twi days ago I wrote Brain switch, it was me on a joyride through my brain as I was reengineering  IP over and over and it went faster and faster. I got a handle on it by playing Hogwart Legacy. You see gaming is more than an escape for me. It is a passion that allows me to take my mind away from things and that is at times a good thing. It allowed my subconscious to work on Engonos, the story of the grandson of Hades. Weirdly enough I was inspired by Neil Gaiman’s Sandman. Or better stated, he gave me the idea to take a trip to the right. In part I was already doing s in another way, but I suddenly realised that I could enhance one character to get a lot more out of the whole. It is in part a little bit of a drag. You see, I can go memento on that character to keep the story in line and not give away too much, but that too has its advantages and drawbacks. The advantage is that two characters are drawn into the story, one makes sense already, the other one does not on the surface of things, but in Olympian lore it does. As such I tend towards that part of the solution, even though one of them already has a larger role to play and I set that in motion. Now that these roles are staged and partially set, I need to build the background stories for all involved. As such the memento approach, the other one is a historic jump, it seems cleaner, but it opens up too much mesh. A combination has benefits, but at that point I need to be cautious how I approach the matter and I need to script some elements, but that is not a problem. One lesson I learned a long time ago, when a problem is too big, chip it into smaller manageable pieces. That was all good and fine, but that suddenly gave me a few more ideas towards some RPG designs I was entertaining, to be made freely available for exclusive Amazon Luna materials.

I get that this does not make sense, but the reason is simple. Microsoft made valid steps in gaming, we might not like them, but they did what any corporation did, set yourself apart. Yet they did so by buying Bethesda and making parts exclusive to the Xbox. This is a valid, but unappealing approach. This setting changed when Avalanche launched Hogwarts legacy and they set the bar way higher than Skyrim ever was, making it a problem for Microsoft. You see if Starfield and Elder Scrolls 6 are on par with Hogwart Legacy, Microsoft loses a lot more than they bargained for. Now if I can add to that pain by giving Amazon Luna developers a sight to more software that is close to on par with Microsoft (not an easy task) they will feel even more pain and that is what I had been after. I expected this to be a lot harder, but Avalanche gave me a trump card, they surpassed Bethesda (what they had up to now), this is not unexpected because Skyrim is 11 years old. Yet it makes my work a little easier. The RPG has storylines, it has a balanced economic system and it has evolution, I only need to set a new stage that has a new kind of nemesis system. Not some copy of Shadow of Mordor, but something new, something we haven’t seen before. I want to counter grinding to some extent. I have one side which is a much larger map, the other side is a new kind of adversarial system and I want to add to that. But it needs to enhance what is, not replace what could be. This is hard to explain for now, but it is in the works, in the meantime, those thoughts are helping me to give larger rise to Engonos, which was what I had in mind all along. Cogs within cogs, not the most elegant of explanations, but it will do for now.

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Wands, Witches and Wizards

To get to the good stuff, that yummie chocolaty centre we need to make a small detour and it matters.

Prelude
I have been a huge Skyrim fan. I bought the game on 11/11/11 and to the best of my knowledge it is pretty much the best RPG ever seen. I played it on Xbox360, Playstation 3, then the Legendary edition on PS4 and Xbox One and the Anniversary version on PS5. The game is close to perfect. This matters because it took someone 11 years to get there and surpass it. Avalanche got there and had room to spare. They upped the bar for quality gaming by a lot. 

Start
The previous part is important. This is not a Harry Potter game, it is an open world RPG with a wizarding world theme and they did one hell of a job. As stated it plays a century before the boy who lived came into the picture and what was done is as close to perfect as I have ever seen it. I am not fussed about the 1-2 second delays with some of exit parts of Hogwarts, it is a lot better then anything else and this matters. So far I played 10 hours and I got 4% done. This game is huge, the castle is huge and you will get lost there, but there are options (censoring spoilers). The world outside of Hogwarts is huge, optionally larger than Skyrim, but it is not a comparison, Hogwarts is so large it will strike you in many ways. I started as a Ravenclaw student (I like blue), but I already know that I will play the game three more times to see everything, Gryffindor most likely last. What does matter is that you will recognise parts and classrooms as you saw them in the movies, but that feeling of discovery does not wane and it merely improves and gets larger as you see more and more. Weirdly enough I lost my life three times and got to redo the fight. The game is invigorating and it leaves you with a sense of accomplishment as you progress. The game has puzzles, some are simple, some are devilishly evil and never boring. This game is for anyone who loves RPG and even more for those who love the (Harry Potter) wizarding world. 

You will see things, you will seek things and you will wonder and try to figure things out. The game is truly a step forward and I was speechless more than once. The important thing to realise is that I did not play it in 4K, I do not own a 4K TV and even then the game overwhelms. So, I reckon that once I have one of those puppies, this game will overwhelm even more. 

No matter how you slice it Avalanche software created something we all hope for and we never got it. Well, this time around this player (Avalanche) delivered. Avalanche created a new level gameplay so close to perfection, you are in for a treat. Any hater of this game is as I personally see it simple and stupid. People who dislike RPG’s might not go for this, but I urge them to try (if possible), If you disliked the Harry Potter movies, this game as an RPG is still fulfilling in several ways. This is definitely one of those must buy titles. But I do get that those who dislike RPG and Harry Potter will not go for it, but that should not make them haters, merely a gamer with other interests. 

Consequence
There is a consequence and it is for Bethesda and Microsoft. You see Avalanche has raised the bar after 11 years. Skyrim was the game everyone compared to and that is now no longer the case. It makes sense because it took 11 years to improve on it and Avalanche does pull that off. Yet for Bethesda and Microsoft it becomes a new issue. Starfield (which looks AWESOME) and whatever Elder Scrolls title comes next needs to be a lot better then this and that is a massively tall order. You cannot put them next to one another, but there will be comparisons and if these two RPG games fall flat next to Hogwarts Legacy their goose is pretty much cooked. I did not know what to expect but a game this good is a little overwhelming and possibly the other two titles will be better, but I have to say, it will be a herculean task for Bethesda. Avalanche the next generation of RPG that is never to be underestimated. 

Hogwarts Legacy is not merely a Harry Potter game, it is an open world RPG that will knock your socks off, that latter part I did not see coming. Well done Avalanche! And I would not be surprised if WB will turn this game into a TV series, the storyline is that good as are the locations (many we never saw in the movies). I reckon it will be a few months that WB will turn this 200 hour game (estimated) in a series with several seasons, but that is sheer speculation from my side.

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Slice stab and bake

In continuation of yesterday, another go at that new game. The new game IP is basically free for anyone making this game an exclusive Amazon Luna game. I am all for Sony, but Sony does not need my help, they are doing just fine, as does Nintendo by the way. But we need to show Microsoft as the losers that they are and also make sure that they realise that is it perfectly legal and fair to buy franchises, but then so is my approach to give free creativity to their opponents making sure that every billion they spend will be twice as expensive than they realised and when my RPG ideas (and a few other idea) become reality they will lose even more gamers than they bargained for, making the Sony-Microsoft race go from 2:1 into 3:1 and all others get to have a 2:1. So that Microsoft becomes the new wooden spoon owner in the console game, a price they thoroughly deserve. 

So yesterday I gave the foundation of Tall. A new game for streamers (in this case Amazon Luna), and in my mind I had three player choices, so lets look at that part.

Slice, dice and slam
The fighter is the first natural choice. A man (or woman) with a sharp sword to filet the goblin population. It is a melee player, which gives it a distinct disadvantage. To its merit is that sharp sword so that one hit kills 1 or more Goblins, but goblins have bows, so that shield is some protection. The fighter is decently fast, but with a raised shied it is 20% slower. The main streets has corners, so there are more benefits but that is it. Over the run of the game, the dwarves will hand this fighter a much better shield, or it will upgrade its current shield. More shields over the course of the game give more protection, at reduced movement speed. In addition, the dwarves have different support over time, they create barricades into the smaller streets, so that the goblins cannot run away, or at least have less options to run away. And there will be medical dwarves, healing the fighter, but these dwarves have no protection, so you need to get to them before the goblins do.

Stabby, Stabby, pierce, pierce
The archer is a ranged player. It can pierce from a distance and that has benefits, but there is a downside, the first thing to go is the goblin bow, so as that breaks that goblin will run and return later with a new bow. Then we get the stages. 75%, 50%, 25% and dead. So 5 arrows will be required to kill one goblin. As the archer progresses, it will get better arrows and what was first 5 arrows will end being 2-3 arrows. The archer is much harder to hit by Goblins, so there is a natural protection, as the archer is elvish (he or she), there is slow regeneration and food regenerates a lot more. The dwarves will create stronger arrows and more arrows to keep the archer in a killing spree. Its upgrade will also include larger quivers as well as a better bow, furthermore I want to give it one more weakness like stamina, if not the archer becomes too powerful early and overall the game will be too easy. If over the game stamina increases, the game is better balanced.

Bake Goblin, burn
In the final person we have a he or she magic user. With a fire staff the goblins get to learn respect for the flames. Like the archer the bow goes first, but flames are less then arrows, but multiple hits will increase the burn factor, so 3 hits will be like 5 arrows, but over time and if the goblin is ‘safe’ before he dies, it will come back. The flames have some area effect, as such the goblin next to the one you hit will take 25%-50% damage depending on the distance. The fire staff can be upgraded in two ways, the staff and the gemstone. Over time the staff will also give lightning, which will slow down the goblin be a fair bit. The flames are hotter so that in the end 2 hits ends the goblin, the wizard also has the chance to upgrade the clothes, to be better arrow resilient. In the end there is a few more things we can do like the hat being a shield, but that is how I initially see it, the dwarves here throw mana potions in the track of the wizard, but they can be hit by goblins, so you need to get to them fast. 

The roads are a different setting and there too I have some ideas, but my mind goes back to the 1914 painting by Mondrian (as a map). It is an idea, but we need to look at a smaller setting like this in earlier levels and some streets are only walkable by Dwarves and Goblins. The game challenge comes from limiting options, not leaving them open.

So in a day I got two parts done, so why does it take Microsoft forever to get anything done?

Just a thought to ponder

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In opposition, meet tall

I saw the message, or lets just say it is directed BS from Microsoft. The quote (see below) called out Sony.

They claim that Sony is keeping them small. I say ‘BS’, they kept themselves small through stupidity. They were once a contender with the Xbox360 and it was a good system, but the board of directors at MS were short sighted, they set out a path of limitations, because they were just gamers. They set hurdle after hurdle to get more revenue and now they end up with a system that is defeated by Sony PS5 by selling well over 2:1 against the Xbox series X. This is not merely about console technology. I personally believe that the Sony system is superior, but I do believe that the margin is not that great. They lost too much with the Xbox One because they were stupid, very stupid. In addition to that the lack of exclusive games did even more damage. And of course there is the lack of credibility due to stupidity outspoken by Don Mattrick on June 12th 2013 “we have a product for people who can’t get online, it’s called Xbox 360”. There it shows that Microsoft did not understand gamers, it did not comprehend its market and threw it all away on that setting. A real competitor was washed as a has been from that moment on. And the board of Micro$oft did not learn, they kept pushing Azure, they kept on going blunder after blunder and now whilst they are trying to adjust by buying the important software houses, they will lose even more. Lets be clear, it is not wrong to do this. Everyone has done it to some degree and they started this stretch in a good way by buying Mojang. They did however miss the target by buying revenue through the acquisition of Bethesda and now Blizzard, even if the last one is contended. They kept themselves small. They will have good days (Starfield) and they will have a few really good launches, but the people have already shied away from Microsoft and that will take a lot more and the insult in accusing Sony angered me. So I am now making a new stage. I made a few before and I handed that IP as Freeware to Sony and Amazon.

This time around this IP is exclusive to Amazon Luna and anyone developing for the Amazon Luna can have this IP FOR FREE. The rule is simple, it must be an exclusive Luna title. So Sony is out on this one. Just to show that Sony creativity will prevail and Microsoft, where creativity is at an all time low, they will suffer again and again, especially as they are in the process of spending a total of over $100,000,000,000 whilst the others get it for free, that is the harshest lesson of creativity. The imagination is creates without cost, it is a perpetual engine that Microsoft seemingly never understood in the first place.

Tall
As such I created the idea of Tall. It is an isometric game. The story is that the dwarves are on their last legs, they are overrun by the goblins and they have the dwarves painted in a corner. It is not going good for the brothers of Gimli, but on one faithful day, you (hero you) comes in and helps out the dwarves. And this sets a start in motion, a start where the goblins could be defeated, or at least diminished as they will not be able to overrun the dwarves. The setting is that you have a choice of three heroes A fighter, a wizard or an archer. The idea is that they all have a weakness and a strength. Wizard and archer have the ability of range, the fighter has power and instant kill. But it is not that simple. These three can only be on the main roads of dwarf locations, they are too big for the small streets. As such the goblins can retreat more easily. 

But it goes further then that. On your trip you find gold coffers, different sizes shapes and colours. Some are for you and the dwarves collect it all. And set it on the markers that they are meant to go, some are for repairs, some are for upgrades and some are for you. There are more stations but you need a start. As you pass the first stage you will get a first upgrade (all get the same first upgrade), an armour that bounces 60% of all goblin arrows. After that the challenge increases and the race is on. You will face several cities and there is the need to lower the goblin population, each city has a barrel line. A mine-cart with barrels called barrel-rail that the dwarves use to get around. It needs fixing, the rails need to be cleaned and it needs to be reactivated. As the dwarves can get to areas of the city, the goblins have less chance to escape, as you get more treasures, some will upgrade the Dwarf Defense League (a DDL need if ever there was one). And as they upgrade they can reach more places, more survive and more of that place will become safe. And in the end (after all the towns) an evil wizard called A. Unarms (first name Abbott), an anagram for Saruman comes out and it will be a fight where the dwarves become the better supporting fighter as you cleaned out the previous towns more completely. The first town cannot get 100% clean, but every town is seen as complete when the 80% marker is passed. There is of course more, but this is the start and I created it with my mind in under an hour. Microsoft failed its gamers to THAT degree.

Believe me, do not believe me, it is entirely up to you, but better believe me that Sony never kept Microsoft small, they did that to themselves. 

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One more nugget

It started this morning. My mind was all over the place, it is the last day of the year, so it is allowed to wander (I am such an enabling person) and whilst it was wandering, it started to shape an idea. It is about making merchandise more functional. Now the first idea was for Bethesda, but they are Microsoft now, so they lose out. 

It was their Bobblehead trophy display that got me thinking. You see, gamers love their merchandise and some is neat. Yet most of it, nearly all of it has no real function. Now, this is fine. Yet what happens when the bow of Aloy does get function. It has hidden spaces for memory cards, it optionally even has a USB dive. The outer part can be exchanged so that you could always get a bigger drive. It could also hold a power bank, and the same could be the case for the  spear. Now the fan has a functional device and there is no one who needs storage and a power bank more than a gamer?

The combinations are endless. And it does not matter where you play. The HALO helmet, the spear from Aloy, the axe from Kratos, all devices that are cherished and will be cherished a lot more when it comes with something functional. I was happy when I got my pip boy with Fallout 4 and it was a great start, but consider some of the other games. Minecraft, Pokemon, Mario Kart and the list goes on and it is not merely me. Talk to any given fam and he (or she) will come with the line “Do you know what would be cool?” And some of them will be truly cool. And it is not limited to simple devices. Some limited items no longer function, but that is not a given. The chainsaw I had with the gamecube edition of Resident Evil. What if there was a power bank with Bluetooth that could connect and make it work on a remaster or a new console? The device is generic, but could be more. To see this, in one time I had a N7 vault for my Xbox360. Now, this doesn’t hold up nowadays, the Xbox dimensions changed, but what if the vault was empty but connected? The same for the Master Sergeant helmet. What if they have additional options. The fans will go nuts and they will be happy for a very long time. Now I gave a few shallow examples and they are not the ‘real’ deal, but they could lead to the real deal. In a previous article I mentioned two items that when inserted into a ‘real’ wizarding wand could become a controller. The two elements are generic, so they can be moved from ‘toy’ to limited collectors item. Some stuff is playful, but from the playful to the shear appealing items for many gamers is sea of choices. And the merchandise makers have been about the short term appeal and left it there, but the stage could be a lot larger. The connected items could become a lot more. Who has not seen the Diamond Minecraft sword in toy and game stores? So what happens when we connect one element to it and suddenly your diamond sword becomes +2 stronger and lasts 20% longer? The location devices could be used. A larger stage for more use and making the game enticing, the gamer happy and all matters of options in-between. The bow of Aloy was merely the key to open a much larger door, the merchandise door has been largely ignored on many levels and why? Even now, today as I saw some of these items in shops. I see the larger stage ignored, the missed stage of interaction. Now, I will be the first one to admit that this is not always possible, but what about the Mario Kart that is also a night light? Basically a battery, lights and wires were missing, three parts and suddenly people pay $10-$20 more and some eagerly so.  The larger part is not that people pay that amount extra, it comes with the stage that thousands (if not hundreds of thousands) of gamers will get it as well because it was cool and the last three games sold well over 120 million items, so how many would want a kart that is a USB charged night light, optionally more? A whole niche with gaming connections spanning EVERY console out there and nothing to connect it at present, or at least massively too little of it. I remember my first figurine. A ninja, it held a sword which doubled as a letter opener (and that thing was bloody sharp) now consider the Assassins Creed figurines, or the Witcher or bloodborne figurines?

The Ninja was 1980 something, now we get the person who wants bloodborne and if that knife is also a letter opener, so much the better. And the nice part is not that it is everywhere. It is the figurine and optionally the collector can buy the knife as well. We need not have it everywhere, but some will want it. The market is flexible and no one is looking into this direction, or perhaps they are rejecting it. So what about the Sonic batarang? I was playing Arkham again last night. Why not have that batarang. As an actual bluetooth device, or even have the bluetooth as an optional expansion, we can look in so many directions and too many aren’t doing that. Now, lets be clear, these are not all great ideas, but they open a train of thought and that thought is ‘What else could we have?’ I had return to Arkham on day one and it came with a batarang, it looked nice, but was a bit of a let down. But it could have been so much more. So why wasn’t it? Some f the game developers have created the coolest games and the coolest items in game and they racked hundreds of millions of fans. So these are already in your corner, why not see what more you can do to make their gaming experience so much cooler? It was not that big a leap and they aren’t making it, why not? What stopped them? And another matter, not all items can contribute in the game, but like the bow with the storage and power bank, its use goes a lot wider than the game and it could contribute for a long time, optionally for years to come. It is the kind of marketing a maker hopes for and almost never gets. I wonder why.

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As stated yesterday

It is in part a reap from ‘Recap to the intro’ (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/), showing you the stories that make up a new RPG, the initial setting was given on September 25th 2021, well the recap was. The stories were earlier, but that article gives you a collection of links, 6 in total that gives you the backstory. Then when you seek “Lawlordtobe + RPG” you will get a lot more, including some stages of commerce. It was the stage that Bethesda set by becoming part of Microsoft, that allowed me to add a few other parts. You see, the stage of an RPG is too often set to one main line. Yet what happens when you open that stage? You see streamers allow for that and it allows for evolution whilst people are playing the game. So in this setting we have the island as is, but when we get past the first two games, the games evolves into a new setting, it is taking NewGame plus to an entirely new dimension. In this we have two settings, the old and the new. The old is the stage where Magic is part of life, in the new, the non-magics decided that magic gives some an advantage that is unfair on those that do not have control of magic. It creates levels of distrust. It is not a copy of Skyrim, there are no fighting parties. Levels of distrust can go a long way before there are actual hostilities. But distrust can give way to imbalances in trade, conversations and abilities. Trainers that will not train the other side, until you change the balance of that seesaw. And that is merely the beginning. 

The stage of that story can be aligned in several ways and that allows for more game play, more new games and more sides to a story that is shaped by gameplay. A stage we invite the players to shape and that opens a new form of play in RPG’s. A story with multiple sides and different triggers. It has never been done to this degree in gaming before. And now the streamer (Amazon Luna) could be the first. This is not going to be an easy task, but the right developer will get the chance to create a new kind of RPG, one that none have seen before and one that Microsoft could never have thought of. Thats another chunk of $100,000,000,000 going straight to the sewer of lost revenue. A stage Microsoft could not have considered because they lack imagination and I am making this freeware for Amazon Luna developers, so that they can take the wind out of Microsoft even further. That is the price of business. Those who cannot pull their weight, they get left behind and forgotten.

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Why be surprised?

I saw the news yesterday, I saw the news earlier. Yet yesterday we were given ‘Microsoft admits to making future Bethesda titles exclusive to Xbox’ It does not make me happy, but it is as I personally see it, their right. They paid over 7 billion for Bethesda, as such they get assign the dance card of Bethesda. I don’t think it is good business, but it is their choice. You see, in the lat two years I placed gaming IP, with storylines on this blog as freeware for anyone programming games for Sony and Amazon Luna. We can jump high and low, yet I decided to create IP for these two players to offset the Microsoft advantage. I believe that a new RPG IP will not solve it all, but it will take more wind out of the sails of Microsoft and Bethesda. When these RPG’s catch on, the damage for Microsoft increases and those who used my freeware will get a larger chunk of profit, all for free. A win, win, win (not for Microsoft though). 

So when we try to give rise to the titles and consider “The document blacks out the names of the upcoming titles, saying that these are games to be played “primarily alone or in small groups.” If this doesn’t say Starfield and/or The Elder Scrolls 6, we don’t know what does.” I reckon that Microsoft wants to hide the titles, they want to influence the impact of what system to buy. They want to sell more consoles, but Microsoft crashed its own windows all the way back when the Xbox one was here. It never broke the records of Nintendo consoles of the Gameboy Advance, the 3DS, The DS, the the Wii, the Switch and so on and the subsequent systems aren’t doing any better. The latest system has less than half the global sales numbers that the PS5 has. It gets to be worse, the PS4 has sold more than the sum of all Xbox One versions and Microsoft is getting desperate, another field where they no longer have any influence. Bethesda would optionally make a difference. I get that, people bought specific consoles to play a game. It is the reason I got the Xbox360, Oblivion was worth buying the 360 for and it gave me great gaming, a really good system and Microsoft bungled it with the Xbox One, just like they bungle all things else (as I personally see it) and they go on to the Blizzard merge. Another clever ploy, but I can counter it with more freeware for Sony and Amazon Luna. $100 billion in IP bought and the creative minds can counter that with additional settings that will lessen the value of these companies. I left over $6 billion annual on the blog and that is merely the first phase. I created IP for game developers who do not work for Microsoft. Slam after slam after slam. I will bring Microsoft down to their knees and teach them what happens when you mess with gamers. It might be the most expensive lesson they ever got and I am not even close to done yet. Now that I am fired up all the IP that was initially meant for TESVII: Restoration can be poured directly into a new RPG, one that is about creation, choice and restorations. Of course it will need new storylines but I can pull that off too. 

And the new makers never have to pay up to $100,000,000,000. A direct loss for Microsoft, as it should be.

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Waterfall

It started this morning, actually it started last night. I have been working on a new premise in gaming IP. It is the merging of old ideas into a new game. Whilst that Westworld game was pulled as it was a weak copy of Fallout Shelter. I had already maximised that premise, but now no longer on the Westworld theme (they bashed their own window of opportunity). It is the stage where we create a new game (for example) on the foundation of Fallout shelter and Dungeon Keeper to create a new game that is themed to Blade (mere example). You control Blade and if there is no support you will get overrun over time. Yet like in the Dungeon Keeper game when we create certain rooms and rooms of certain sizes we get new troops, troops that support Blade. For example when we get the medical room and it is larger than 3×3 we get a new medic every few minutes. The medic dispenses serum for Blade to keep his humanity, if the Kitchen is large enough, there is enough food for Blade to regenerate faster. Instead of the flat presentation of a flat stage, the presentation of the house is isometric. And as we safe more people, the population of the safe house improves and we have more tinkerers to upgrade the house and more rooms, optionally create basements with even more rooms. Considering that there will be a new Blade movie in 2024, the timing is god enough to start now (hint hint). And this is merely one of several thoughts. Some extend to older (CBM64) games. Some extent to the newer versions (Atari ST/CBM Amiga). We seem to squander in the same directions, but what of the side roads available to all? Many are taking the same road, optionally fuelled by “Most historians consider the sermon preached by Pope Urban II at Clermont-Ferrand in November 1095 to have been the spark that fuelled a wave of military campaigns to wrest the Holy Land from Muslim control”, yet many forget that greed took over, ego took over and short sightedness took over and as such we forget stages like Louis I of Anjou and his inherited claim to the Kingdom of Jerusalem. That part is not important right now, but it shows a larger stage of games that we forgot about and could be changed to fit the premise around 1387. So when we consider the new Blade game and we see what sort of support he ‘had’ we can set a new stage where the support is essential in making Blade successful. Like traits he gains, but these traits will need some sort of support and until we create that setting (like the forts in Magic Carpet, but place such a fortress in Oblivion), we get new games with new tasks and quests. A few years ago I used the premise of Battlehorn Castle and created the setting of a dozen of quests that gives the castle serious teeth. That setting can be applied nearly everywhere and we can use quests to merely give the person more to do, or we can create a pool of support. It was the foundation for Elder Scrolls VII: Restoration (seek the blog elsewhere, around 2018), all settings that can be applied to new games on streaming systems and Google never caught on and optionally Amazon did not take that path seriously as they rely on now mediocre Ubisoft to do the work for them, but as such they are losing out of billions because the market moved on and now it seems that Tencent is catching on and they are not wasting time. 

We can speculate and tinker all we can, but take 3 games Outrun, Pole position and Ultimate racing. Now combine them in an outrun look, with larger pole position blockades (tyres) and make it optional for design through an ultimate racing look. You now have a new piece of IP that combined is different enough to become new IP and many parts will not have IP protection. This took 10 minutes and You have another streaming game, like the dozen or so other titles I placed on my blog. Amazon had the making of 1-2 dozen additional new games and they just aren’t seeing the light. Add to this the new era of safe space and you see why Tencent becomes a danger to all streamers, they are catching on and they are catching on fast. The world does not wait for the big players (Google and Amazon) to catch on. You can trivialise what I wrote about all you want, but Tencent will not care, they are moving ahead and they are now primed to win. You think a wannabe like Microsoft can counter that? They want to leech from Tencent because it is easier and cheaper and just like that 3 out of 7 elements go to China. So when you see ‘Australia needs a long-term strategy to combat IP theft’ (source: ASPI) only part of it is true and it is true to some technologists in China. The larger stage is that the west became flaccid, lazy and content. The content Neanderthal got eaten by a dinosaur in the old days, I thought they had caught on by now, but they did not. 

I placed PD solutions on my blog. A 5G wearable solution is encrypted on 4Chan and becomes fetch able (by clever people only) on December 31st. There is a reason, attached to that are at least 3 solutions which I keep and it will drive IP value up. I am not completely mental (duh!!). Yet the larger stage is not that I am so clever (it could be), but the fact that I got there before Google, before Amazon, before IBM and before Apple (they have a decent excuse). They should have been where I was two years ago and they were not.

That is the setting no one is looking at, the side road ignored. Not what they could have had (well over $20 billion in revenue a year) no, they merely report on contracting economies and as I see it, it is because they hope for one more run with a horse that is regarded as too old and too tired. The new stage is ignored for too long and Tencent is (as I presume, based on certain parts) catching on. So there is another venue of revenue the west is losing to China. Why is that?

The waterfall is not merely lost because the location is not given, it is lost because the source of that water is not comprehended (or located), a loss ten times more dangerous. I always speculated that it was because too many relied on a population that lived by ‘fake it until you make it’. It might be a sales technique, but those fakers also will not know where to look at when it matters and they are all looking at each other whilst I saw the changing landscape and saw where the new business would be growing.

So look where no one else is looking and see what can be made of that terrain. You might find a nugget or two in the process as well.

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Filed under Gaming, IT