Tag Archives: gaming

The power of push

Yup, push is by far the greatest power in levelling the playing field. So when I heard that Bethesda had joined the Microsoft farm. From a tactical point of view, it was a brilliant move, the research a few weeks ago showed that merely 1 in three would select a Microsoft system, 1 in 3 is set to 3 in 9, but now there is every chance that the purchase might give Microsoft a shift towards 4-5 in 9, this is an important shift. We might see that it is a shift that cannot be avoided, but I see it as the opportunity to add to the power of Sony. You see, every RPG game is the same, there is land and there is a story, but what happens when we change that? What happens when the map is not defined by the story? What happens when we set it in two different dimensions? So what happens when the story has a localisation part? What if the map is wherever we need it to be, and we add the story on top? What if we can add the story to the map wherever it is? There is off course the need to transfer the map of the world into a playable map (which is not initially possible), yet the segregation of the two is a first step in a much larger frame, a frame that RPG games have not considered in the past. Yet it is only one of two parts, the second part is the revitalisation of the maps we play on. Yet what happens when the actions of a first game transfer to the second game? I am not talking about merely a change to an area because of actions (Fable), but the stage where the castle we add in the first game will be there in the second game as an existing location. At present, games are designed retroactively to avoid issues (Harry Potter), yet what options come alive when we embrace them? I thought in the direction before, but not to this degree. So consider the stage in a land, as we play the first game we offer quests we offer choices and so forth, but what happens that even beyond what we see in Mass Effect, the impact is not merely people, what happens, when we add and destroy locations, so the second game has the added/removed parts? We have seen shadows of this in games, but not to this extent, it is a larger stage of the accountability of the player. We accept that some will choose to only add locations, but in all this we forget that any RPG can have two sides, so what happens to the power core of any land, when there is no destruction? Bethesda did that quite nicely to leave us the options to save or destroy Megaton, but the is merely a fraction of what is possible, in that game the trade routes and the surrounding locations were not impacting by a shifted economy. So what happens when (in Fallout 4) the vaults become power villages? Each with an economy? That was in the back of my mind as I was looking at the Ultima setting, but that game is not alone. Yet there is no good example, because it has never been done to this degree before and it opens up all kinds of new settings and options in RPG gaming. 

In all this we need to thank Bethesda, no matter what reasons they had (the number 7,500,000,000) is a pretty nice reason, the station is now a larger setting, all kinds of needs to see a larger RPG change and even as Microsoft has the lead with its (as some say) 23 first person studio’s, it was a guy like me on a sofa who came up with the idea that no one ever brought to a game, not to this degree and that is where 23 studio’s came up short and Sony has the option to make a change to gaming, a larger change and that is what they have always done, I wonder how they will do it this time. I hope that we get to teach Microsoft another lesson, they have already been inclined to the fact that not listening to their gamers comes at a cost (only 1 out of 3 decided to buy the next Xbox), but there is every chance they get to learn that money does not solve everything, if you do not have the grasp of those who can create, you have nothing.

The power of push tends to hand a lending hand, but this time not to Microsoft.

 

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The house of RPG

Yup, the news only just hit the walls of the internet and a new stage is already underway. This is not about slamming Bethesda, they made a decision and I reckon that 7 billion plus is a nice looking bandaid, but now the house is falling over, because the stage of gaming is set into another realm. Do you think that Sony will like the age of dependancy of Microsoft? So as Bethesda becomes a Microsoft institution, Sony will have to look in other directions. Yes there are good RPG’s out there. There is the Witcher and Cyberpunk is about to arrive, yet the stage is largely untapped and now we see that there is a larger need for an exclusive option for Sony. Lucky for them there might be an option. Richard Garriott created the Ultima series in the early 80’s, yet it was in 1985 that Ultima IV: Quest of the avatar was born. It would take RPG’s to new heights, heights that would not be equalled for well over a decade. Now consider a first person RPG (like Skyrim) with its own rules, its own places, and a storyline that can surpass most RPG games out there. On a map that would be close to 6,000% larger than Skyrim. The map of Britannia (Ultima 1-9) was almost completely designed by the time Ultima 4 was there and the game only got better. The stage would add new dimensions to RPG gaming, something that could be done again in a 1st person setting. It would add new directions in gaming from the original setting, something that had not been done for some time. And then there is the story. Even now I see new stages in shrines and stones that the original never allowed for. There is the stage to combine Ultima 4 and 5 in a much larger setting in sequence in one game. It implies a gaming size that surpasses most RPG’s in hours and way the game is played. The Ultima series set a larger stage with the use of ships and that could remain, so there would be more in the game and more challenges. The largest is to stay original to the Ultima formula and not be swayed towards more of the same. A game that becomes a journey, a journey that we have not seen before and in this Bethesda opened the door by becoming part of Microsoft. I hope that they will remain on the Sony systems, but there is every indication that Microsoft will take a time advantage and use Bethesda games to push people towards their console. That move makes sense because there are plenty of Elder Scrolls and Fallout fans, but that also means that Sony now has the task to protect its core gamers by offering an exclusive brand of their own and that is where we see the value of Richard Garriott optionally go through the roof. I believe that for Richard Microsoft buying Bethesda might seem like the opportunity of a lifetime. No matter how Bethesda phrases it, they are quoted to have stated “all future Bethesda games will release on both Xbox and PC, but their appearance on other consoles will be determined on a “game by game basis”” this is what I would call a dicey setting for Sony, but not all is lost, they could look towards what was and redesign it to the new. Ultima is one of the most likely franchises and the stage is much larger than you think. Microsoft has paid over $7 billion for Bethesda (actually they bought Zenimax Media, the parent of Bethesda), it is a clever move, but if Sony counters it with new RPG, that price might be a little sour, especially if the RPG marketshare brittles away from Bethesda. Microsoft ends up in a stage where the overpaid for a brand that is well worth it, but as Sony counters what was not set to value, the value of Zenimax media will take a bit of a dive. So not only is there an alternative, my mind has already seen the optional design for an adjusted RPG game that would be every bit as satisfying as the original, more so when you consider that the original was never first person, but in my mind I added a stage that the Elder Scrolls never possessed. It is not merely good news for Richard Garriott, it would also be great news for Iolo, Jaana, Julia, Dupre, Geoffrey, Mariah, Katrina and Shamino. They can dust off the weapons they hung up in 1992. And the world would optionally see them back into action as early as 2022 if Sony gets a deal with Richard Garriott sober rather than later, because Microsoft was sly in getting the deal, but was it a clever move? I am not so sure about that. If we are to believe some market research results, only one in three opted for Microsoft, the rest went the way of Sony. I had issues with the results as it was against two systems and Nintendo was left outside the choice, I believe that the Microsoft numbers are not that great to begin with, but that is pure speculation from my side. Will I be proven correctly? 

I actually do not know, but the Bethesda move has set a level of shock on me, that is true enough, yet I have made up my mind, I will not get the Xbox, and if that leaves me without future fallout and elder scrolls games, so be it, yet it took me no more than an hour to set an optional new stage of Ultima, so there is always an option, there will always be RPG, the question becomes will Bethesda be part of that? I actually do not know, there is too much unknown at present.

 

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The set stage

It started a week ago, not directly, but the thought was born at that point, it was the realisation that the stage is set to the player, the stage is empty, especially we set the stage as we are playing an RPG game, it is perhaps the largest issue that a game can have. The danger of repetition. To get there we need to return to 1985. I was a happy chappy. I had my CBM-64 and the whole world was in front of me. That year two games came to my attention, well, not completely, the first game I had already seen as a friend had a BBC Micro B. Yet getting the games was an issue, but there it was on a Friday I was made aware that a shop in Breda (90 minutes by train) had both games. It was odd as I was living in Rotterdam, but there it was a dealer in Breda had both Ultima-3 and Elite, both for the CBM-64 and I was off to the races (the train) and a little less than 2 hours later I was in Breda having bought 1 copy of each game. My love for these two games continues to this day. Of course Elite is now Elite Dangerous (and a few thousand times bigger) and Ultima no longer exists, but the stage is there. Yet as I remember my days in Elder Scrolls Oblivion, we tend to set course for the most beneficial route, but what happens when that is not an option? In case of Ultima, what happens when 3,4,5, and 6 are played, but in this, what happens when we influence the development of the game for others? Ultima is an excellent example as the map remained close to the same in 4,5,6, and 7. But those who have played Oblivion, perhaps you remember the Rockmilk Cave north of Leyawin. Because there are two fighting parties, you get to have the drop n those who survive and get a lot more loot, early in the game that matters, and it is close to a city, so it is a ka-ching moment. But what happens, when everyone does that? We get away with it the first time, but what happens when the people in that cave become a lot more adapt? What happens when the second time around the people are suddenly 1 or 2 levels higher and that happens in EVERY subsequent visit? This takes me back to Ultima 5, near Empath Abbey there is a good source of Spider Silk, so what happens when everyone does that? What happens when we suddenly have to ACTUALLY explore to find what we need? I have been thinking of a first person approach (an Oblivion approach) to the Ultima games. You see, that game had everything from the get go and it would take plenty of designers 10 years to get close there, so what happens when we get the stage like Oblivion, but with the entire land of Britannia mapped? The 4th game would b a great start, but even as we start, we set our mark on the land. As such roads will develop different. We will end up having much better roads between Britain and Paws. There was some form of an economy in Ultima 7, but that can evolve from the 4th game onward. This sets for a very different game, as such when we start Ultima 5, we are set in a land that evolved from OUR actions in Ultima 4, not just that, as markers of thousands of players are aggregated, the map might evolve differently, We could see that New Magincia and Buccaneers Den would be much larger cities the the places we had (and reset) from 4 up to 7. It is a set shape of RPG that we have not seen before, and that makes it exciting. Even as I was (initially) designing Elder Scrolls VII: Restoration, I had something similar in mind. Not merely a stage for a quest, but a stage where we set in motion the action, but beyond managing resources, we get to have no say in the matter. 

It is  stage that is enabled and disabled by us. We tend to forget about the latter part, but it is an equally important stage, because it sets for a different stage of replaying a game. Consider Oblivion and Skyrim, what happens when we set the new Dark Brotherhood? What if we choose not to place the new sanctuary not in Dawnstar? What if there had been an option to place it near Whiterun? The choice is then set for re-playability, which was a focal point for me in TES7: Restoration. 

In addition, I had set more than one red line in the design, a red line the follows markers as you play the game, but markers that cannot be influenced after voices are made. Basically, you get to sleep in the bed you make, you do not get to design the bed. Makers of RPG’s have been so involved in getting everything there that we drown in options, but at times, the gamer can merely inhabit the stage, he/she does not design the stage, it is the cornerstone of something we want to replay and when you consider that Skyrim is still going strong since 11.11.11, what do you think happens when we take away some f the training wheels and give the player the fun of playing and the consequence of choice? It is something that had been lacking in RPG’s for the longest time. I set that in motion in my design, but in the end, it is what the owners of the IP decide to do. 

It was the only issue I had with Skyrim, the grinding to get to the legendary dragon, and I know there are part I missed (not many), yet it gets me back to the avoidance of grinding. What if levels are not the only way of measuring? Why if the player class needs to have at least 1,2 or 3 skills at 100? The thief might have bow, lockpick and sneak at 100, but what would the Mage have? What  would the fighter or assassin have? We forgot to set the stage to a larger field, I cannot tell whether that was intentional or not, I reckon that the PS4 already had the power to take care of these matters, but that is me. What if every skill will give the player an ability at 100? Not skill point driven, but automatically, it could be something trivial. For Sneak it might be pussyfoot for 60 seconds, for the Bow it might be the arrow dagger, for Restoration it might be paralyse soul, for illusion it might be daylight, and so on. We seemingly have forgotten that there are any rods to a solution, but some of the makers (due to no fault of their own) have made most missions a linear stage and we have to evolve from that. Limitations is one way to do that. When you were playing Oblivion (or Skyrim), how many benefits did you get by going to White River Watch on the second play (Skyrim) as soon as possible or Crumbling Mine (Oblivion)? We can up the NPC level on subsequent plays, but what can we gain by limiting what. Person COULD find at the first few levels? What happens when we set a randomiser to some loot not on whether it is there, but where it is? In Skyrim some books are always in the same place, what if that changes? Consider that we have 4 levels of loot, what if those levels (when it is not a quest item) are 4 mixed piles? As such, we could run to the Milkrun Cave, but what we get there would not be a guarantee, in addition, some loot can only be found ONCE! As such certain loot will not be there to spike our personal coffers, just a thought. 

In this day and age, we are not merely on one system, as such we should see what benefits the games could get, it is my personal belief that this is not done enough. I get it, makers like Ubisoft (merely an example) like to be on ALL systems, but what if we set another premise? What if we use the power of Sony and for example Google Stadia to the max what that system can give? Will the gamer not end up with a much better experience? If you doubt that, consider Metroid Prime 1 and 2 on GameCube, a game that is still mostly unsurpassed on Xbox One and PS4 11 years later, an entire generation later, the is the premise we need to return to a field that is maximised, not equalised by the lowest system around. 

Just my point of view, have a great weekend.

 

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Jealousy

We all have it and I am no exception. Yes, I am keeping the IP I have to myself (for now), and I have been involved in video games since 1985, so when I see ‘EA Executives Blocked From Receiving “Exorbitant” Awards’ (source: Kotaku) all whilst we see “Earlier this week, investors shot down EA’s proposed payment plans for their executives” in the same frame when I proposed a version of Mass Effect that would undo the damage the previous one did and give the players a 400% boost in exploratory gameplay is set on a slippery slope. When a group of people getting millions of bonuses for making junk why would I bother helping them? (slightly miffed me), yet when we see the list of games coming out, we see a drove of remastered games (now also coming to Nintendo Switch), with a huge spoonful of sport games, which was always their core business, yet there is now a hole, even as we accept that there is a border to Sims, there is an edge to the Medal of Honour and there is a life expectancy of Dead Space, EA had good games and that is merely in the near past. Especially now in the Google Stadia stage, they seemingly forget Populous, Populous 2, Seven cities of gold. Yes, we get it these are old games, but so are a large group of remastered games. EA has a large opportunity, Google needs fuel for its stadia, EA has a whole range of games that likes players and with Ubisoft the way it is now, EA has the advantage. We might see the temporary influx of a gem like Battle Chess and we all see it, yet it became a game that was (for a while) liked and optionally loved by a whole range of people with zero interest in chess gaming. So what happens when the tutor part of Battle Chess increases a lot more, what happens when a whole new generation of players can get into chess, optionally with the added play online, set groups of players and so on. A categorical side of Elo, the chess rating. There is still the option to add Battle Chess 2, yet the question becomes how many people warm up Chinese chess (different pieces, different moves). When we accept that we are willing to engage into the side of puzzles that need solving, chess puzzles are there for all and in the stage that Google Stadia finds itself in, there is a larger need to get the gaming fuel going and the fuel they are all forgetting about is the fuel that is out in the open. And it is not about the identical port, but it is about what more the games could offer and these games have plenty to offer, all whilst the IP is still in the hands of EA (most of them anyway). EA has a massive advantage. Even as there is a lot of anti-EA people, the quality of games was never below the par line, not like the par line Ubisoft waves anyway. There is also the stage to grow, a game like Shadow Caster was not the great game it could have been then, but the stage now could lead to a lot more gaming and dare I say it a higher quality level of gaming? And they are not alone, Ian Bird created a game called Millennium 2.2 31 years ago. A game that I still remember playing on the CBM Amiga, The CBM Amiga had to deal with 512KB of RAM and a disc holding 880KB of storage, Any system can surpass that now, so we could see a setting where this game could be restitched at the tailor giving us a new style of clothing, in new colours with more versatility. That is the stage that I feel the most on with Severn Cities of Gold. Ubisoft makes us chase in game loot boxes, yet the origin of this comes from discovering things and Seven Cities of gold delivered. Nowadays it does not hold up to our needs, but what happens when we set the stage to a much higher level, yet the original idea was sound. Yes, I know, we hear all these people with ‘I can do this much better’, but where are they? Where is their product? 

I am not claiming to do any better, but I see what is and what can be and they are merely mulling it over with their ‘improved product’ and not showing anything. It is a shame because there is a stage where Google Stadia can surpass Microsoft and I have a vested interest in showing them how wrong their approach was, treason to gamers is a stage I take very seriously and I am driven to see them fall, if only to show them the error of their delusional stage of self preservation. OK, I admit that this is a little over the top, but to see them having to swallow their words ‘We have the most powerful system in the world’, letting them surpass themselves by the weakest system (Nintendo Switch) and optionally set the stage of the Google Stadia surpassing them as well is a nice notch on my 6 shooter. The fuel for gamers is games and adding a whole range of games that entice, reward game time and let them feel the joy of gaming is rewarding to me. 

And the stage of setting loose on the gaming world of amazing games is just icing on the cake. In this EA is a good start, they had excellent games, no denying that and a package deal there would be a larger win for Google. I believe that the games that enticed the previous generation can still entice the current generation when we upgrade and adjust the game to what we expect in today’s environment. Let’s not forget that most games were created in a pre controller age, as such the quality of game play will go up a lot, and I believe that this stage is one that Google Stadia as well as Apple Arcade would want to pursue. They cannot beat Nintendo or Sony, but they can catch up with marketing driven Microsoft and optionally surpass them, I would see it as a personal achievement. A setting where bullet point driven executives are shown the door by the gamers they set up to milk. So I admit, there is some jealousy when my evangelical approach to gaming is not rewarded and the inferior approach to gaming is, on the other had, they delivered a product and I do not deny it, I merely wonder why some products (the non-sport games) aren’t better, yet I also recognise that the umpteen versions of Sims allow for jewels like Unravel to make it, one hand washes the other and we let slide the disappointment that was Mass Effect 4, especially as there is a stage where the mistake can be undone. All whilst those who love the Sims get another influx of juice, Jedi juice is you like.

We can channel our jealousy, we can ignore our jealousy or we can deny it, it is up to you to decide on your view, your choice and perhaps your drive. I will leave it with you, and to give a little shot to your drive, gaming revenue represented $120 billion in 2019, if you want a slice of that, get to work.

 

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Irritation or agitation?

So is it a state of feeling annoyed, or a state of nervous excitement? Sometimes the difference is so small we feel uncertain what we are. I got into this state time today, shortly after one another, which beckons the thought what is up? The first one was whilst one Netflix, it is not the fault of Netflix. I was browsing and I decided to watch ‘The Rain’. I got into the series for a whole 20 minutes and then after the annoyance, switched it off. It was not the cast, the cast performed as they should have. The idea of a killer rain is fine, but the father rushes home and gets into a traffic mess, but no worries, they can run towards to underground bunker in time (in the middle of nowhere mind you), then we get the kids, annoying, and for some reason they do not grasp the panic, so they are full of questions (whilst dad it driving way too dangerously), then when in the bunker someone bonks the door and of course the kids want to open the door. I got so annoyed with these two that I thought that killing them would be the best thing for all concerned. Just a simple bullet through the back of the head, switch them off like a light. 

It got me thinking, what if that was the stage for a new reality show ‘Honey, I murdered the kids’? What if that is a stage where we see four families and we test the premise of their acceptance levels? OK, it is a screwed up show, but this has become a screwed up world as well. It was merely a mind boggle. The second time was playing Jedi: Fallen order. I stayed away from this game, in the first I like Star Wars, but I am not huge fan, saw all the movies and so on, but it is not the greatest need, so when I was able to get the game second had for a mere $10, I was game to try it. The game had positive things, negative things, but the graphics are actually amazing, the three levels I played had two interesting ones. I like the creation of short cuts, the graphics are great, the story is great, but when I got to the level with ice slides and a few other slides (and ropes) the fun dwindled own a little too fast. Respawning, again and again, slipping over ice slide edges, it was too much like a Prince of Persia game. Yet it does look really good and $10 is a steal for a game this good looking (even at twice the price). There was more, the second world gives shortcuts, so that you can return and take the easy way, it was well made, or perhaps better stated, the levels were well designed, there are a few sides in the game that I questioned (like parts that can only be premium parts), but I gained a few other items soon enough, so it was merely a little matter. Health and Jedi power does not renew over time. Yet the two negative feelings (TV and game) happened within an hour and it made me wonder, what does it take to drive creativity into a dark hole? 

That is the question underneath the pressure within, you see even as we were treated to ‘DARPA plans 4 year open source 5G program to address US security fears’ 5 months ago, and we get “OPS-5G aims to lead to the development of a portable standards-compliant network stack for 5G mobile that is open source and secure by design. The “long-term objective is a US-friendly ecosystem” featuring a trillion networked devices, a broad agency announcement for the four-year project states”, which is fine, and even as it takes 4 years (so it will be ready after the 5G war has raged), they see that it might not be that useful. I am not stating that it is, I am speculating that it is. I came up with a new IP for 5G+, it works in 5G and whether it starts 5G+ or 6G is not for me to say. I tinkered the idea from something I remembered in the early 70’s and I wondered what happens when we change the approach to mobile telephony. There was a 3, a 5 and a 7 phase solution and it required a new approach to central routing, but if it works the privacy and safety on 5G will include up to 6 times more secure and there would be no way to unscramble it, except at the source. And that is where the two fields intersect, a signal can do many things, but I think they never tried the new approach before, so in that form any old fashioned system will be outdated from the start and the new systems can wield the old systems as well. I wonder if DARPA had thought if that little tinkering approach? There is no connection to the other IP I have, but there is a way how they both prosper from the initial stages of a multiple phased connection, the question becomes “When is a router not a router” and that is the path towards more new idea’s, some a little dark, but not all and still creativity wins, even when it is giving into darker ideas. And in all this, is irritation, or agitation the fuel for creativity in a darker view? Perhaps both are, I cannot tell at present, but as I have come up (so far) with new ideas for a new Far Cry, a new Watchdogs, a new Infamous and a new Elder Scrolls, and 2-3 5G IP’s, I do personally believe that my mind is set to a decent creative mode, and frightfully fast. I wonder what I will think of next.

 

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Decision time

I had to make a decision, we all do. For the longest of times, basically since 1983 when I got into gaming, I mostly played as many systems as I was able to buy. First the VIC-20, then the CBM-64 and from there the tracks started. PSX, N64, Megadrive, Dreamcast, Gamecube, PSX2, Xbox360, PSX3, PSX4, Xbox One, Switch and soon the PSX5. I have decided to drop the Xbox as an acceptable system, I am not taking in the hype, I am dropping my Xbox One system with 20+ games. Microsoft has left too much gaming betrayal on the road as I personally see it. 

I will admit that there is another reason, my life of 18 hours a day is over, I now need more than 4 hours of sleep a night, a system has to go and Microsoft lost the toss. Too much overhyping go games (not entirely their fault). To be honest, I got the Xbox One for two reasons. The first was Elite Dangerous and the second one is Subnautica, both are now (and have been for a while) Sony games as well. The disappointing Xbox release list and the stage where both the Last of Us 2 and Ghost of Tsushima are so far above whatever the Xbox offered that the choice was simple. 

Let’s look at the station as it now is, over 6 years Microsoft refused to give in to the old station where we do not need to be online. Former boss of Microsoft stated once “We have a system for offline players, it is called Xbox360”, yet and we noticed it, as games showed issues, I have missed out on well over half a dozen achievements. In addition to the offline part, for some reason (as I showed in a previous blog), the Xbox started to upload, it uploaded well over 50% of my monthly allowance whilst I was not playing multiplayer games or online games. Microsoft help-desk said that this was between me and my internet provider. Really? The Xbox uploads without my consent and it was their fault? The entire Azure push and that is almost halfway through my issues with a console that takes the freedom of gaming and makes it a path of data collection. Then we see the headline ‘Microsoft’s xCloud Will Officially Launch in September as Part of Xbox Game Pass Ultimate’, there is nothing wrong with the state or the choices, yet it does not show us the amount of patches this gives and the amount of data you require. Even as my link is not great 60GB in one month dented my data usage, I also see that a lot of places in Europe will see more and more congestion, and less data width (especially rural places). When that pressure gives way in too high a setting, how long until the internet providers start chasing gamers? It was within 4 weeks of the Covid-19 when congestion made YouTube and Netflix lower resolution play, no more 4K movies and streaming was reduced. As the American BS war on Huawei (and China) continues, we will see reduced systems faster and more often. So what will happen to those 4K and 8K games? If it does not come in physical format, how much more congestion will we face? As such it is important to make a stand with other gamers and make a choice, I decided to drop the Microsoft console. It was a choice that happened on several factors, several choices were available and the station that is PSX has shown more promise and have left me with less disappointment over the time that I had a Playstation (1995-2020) than the Xbox One (2015-2020),  in that stage, I am clear in my voice when I see the entire stage, it is clear to me that the most powerful console in the world has no business focussing on directing gamers in a direction we need to go, especially when it gets surpassed by the weakest console currently on sale. 

A stage where we will soon see more weak promises and powerful hype creations, I personally see the stage changing by Microsoft Business needs that has less ad less to do with the joy of gaming and more with other needs. I will admit that I might be wrong, but I feel strongly to go in the direction I believe in and as I personally see it, a Microsoft Console is not that way. Over time I might replace it with a Google Stadia, so as we see the stage entering 2021, I might miss out on a game or two, yet at present Ghost of Tsushima has blown me away, The Last of Us 2 blew me away and I expect that Cyberpunk 2077 will blow me away. That will keep me settled until Q2 2021, when the upgrade to Elite Dangerous (4K) comes through (there is a lot of noise but not an official yes or no), I will be set for the largest part. I am not continuing to rely on Ubisoft as its flaws angered me enough to uninstall those games and I feel certain that the disappointments from that address have more negative news to come for gamers on any console. 

2020 has changed a lot for us and I do believe that Microsoft will hide behind hypes soon enough and give half baked information that can be bend in a few directions, yet the clear station where the games of the Nintendo Switch are more fun and more addictive than anything the MS Console can give us is a larger stage, a stage where we wonder why this system? And whilst Kotaku (at https://www.kotaku.com.au/2020/07/xbox-series-x-exclusives-phil-spencer/) gives us ‘Exclusives Are ‘Completely Counter To What Gaming Is About,’ Xbox’s Phil Spencer Says’ we see the real flaw. An exclusive game maximises what is possible and Sony has them, whilst Microsoft gave them up. If it was on multiple systems, games like God of War, Last of Us, Last of Us 2, Spiderman, and Ghost of Tsushima would not be the breathtaking results they are now. And the list is a lot larger, which also implies that some are merely on par, not beyond. Microsoft is largely lacking such a list, which is different from the Xbox360, The elder Scrolls Oblivion, Fable 2, Fable 3, and a list that goes on a long while, Microsoft threw a system advantage that put them on par with the Playstation 3 and let some bureaucrat set the long term goals into the Microsoft greed well and ignoring the population they were serving (the gamers). So now we see the not entirely unexpected ‘completely counter to what is gaming about’, yes, counter to what THEY are about. Gaming is to set the boundaries of gaming forward, to give us the wow factor that Microsoft has largely ignored. Sony never forgot that lesson, not since the first Playstation. 

As Google learns that lesson, it will see that there is more profit in catering to gamers, than to data facilitators. We will see larger shifts in 2021, but not immediately, the next Xbox will get the limelight as it deserves, yet when the issues start hampering the Xbox and as the people will get to read carefully phrased denials and carefully phrased counters, one by one it will impact the gamers more and as they switch to Nintendo Switch and PlayStation 5, we will see that Microsoft consoles will end up in 4th or 5th position. I doubt that this will happen in 2021, but 2022 yes, that is entirely possible. I predicted the fall behind Switch a year before it happened, but it did happen and I will be right again and at least now I am ahead of the curve and got rid of my system for a fair price, I wonder when others catch on.

 

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Second ride to the other place

Ubisoft has released a non-leaked first view edition and it is only fair that I take a look at it. It does look a little better, yet I still fear that Ubisoft has taken its Assassins Creed franchise and put it in a casket and the grave that is where it is headed. 

In the first, no matter how it is dressed, it is no longer an Assassins Creed game, they had the option of making an optionally powerful new franchise, but Ubisoft clearly waged against it. What we see does look good, the graphical section of Ubisoft always knew what it was doing and they moved on on this trip towards excellence. Yet I see more things, and more options that make sense in one way, and seem overly pushed for in another. The fear that I had that some is a trial to push Far Cry elements into this game is not gone, but it was slightly diminished. Yet there it was, chasing tattoo sheets, just like Black Flag chasing songs, or was it the almanac pages in the third game? More of the same, trying to appease all makes for a stage that pleases none. 

The second part is yet to be proven, merely as I had to download more for Breakpoint, I decided to delete it, the patches are well over 50Gb (in total size), and I started the game late, so I missed a few patches, that is the darkest moment that this game faces. The large comments of the video poster seems to indicate the idea that was left with me. It is an RPG that has a lot towards Witcher 3, there is an attempt towards the older AC games, but I was not satisfied from what I saw. Some parts are familiar and you have done it before, some seem new and surprisingly so. The entire station is upgraded and the lack of tools are perhaps felt, but there are skills that are there now. There are feelings in me, but Ubisoft destroyed the faith to it. It seems to me that there is no questing to the degree of the past, as you need to discover events by exploration, AC Odyssey hinted at the route, but I will await a more complete edition. In shadows of ignorance, I would see this as Witcher IV, the UK travels, and that is how it looks and feels, yet it is not a CD Project Red game, it is not a Gerald of Rivia game, but the sandbox feeling is better done now than it was in AC Odyssey. The game has new parts, or basically vastly altered applied parts. Skills and inventory are the ones that stand out. Weapons and armour are not merely altered, they have been vastly upgraded. Weapons does not merely have a damage part, there is speed and impact as well, so the choice of a weapon will be more towards the gameplay and chasing the right weapon and sticking to it will matter. Armour had elements like weight and evasion, so what looks cool might not be efficient. It is an essential upgrade that matters, so do the skills, there are major and minor upgrades there and it is shown in a new light, as such, the game will have new and improved sights on this, yet this is Ubisoft, so how many patches will it require? There is no way to tell, the game is close to 3 months away from completion, but unlike the leak, this does show me that Valhalla is not an auto fail, Ubisoft might have lost a lot of credibility, there is a decent chance that this game is a game changer not unlike AC Origins was and that was a breath of fresh air, as such Valhalla might be another one, time will tell, yet that would enable Ubisoft gain some essentially required credibility. I hope that they will all it off, I might have been opposing some of their actions, but I do not hate them (hate is useless, always). 

I will advice all to take another look and not rely on the leaked part, there are a few videos out there and most will give a similar view. I personally do not go for those making a ‘my honest opinion’ approach, for the simple reason that a sandbox game is too large, and the game relies on a much broader taste in gaming as such, it applies to more and everyone has their own playing style, in the AC games for me it was stealth, which is why I found AC Odyssey disappointing. I did like the overall adaptability of Valhalla, yet I felt that the stealth part is lacking, which makes it not an AC game, but let’s be fair, when did we consider ANY viking to be a person who understood the concept of stealth? Yet the game looks impressive, there is no denying that. Yet how many patches will it face? A setting that keeps on nagging in the back of my head. 

Time will tell, but I do feel it is important for anyone taking the ‘leak’ as gospel to take another look as the leaked video is definitely selling the game short.

 

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Parallels

I started playing a new video game. Well, it is not new, I have played it 7 times (I think), I played it on the Xbox 360, the PS3,the Xbox One and the PS4. The game was released on 11/11/11 and it is called Skyrim. I have loved this game since its release and it all started with the predecessor Oblivion. So how does a game become this amazing? There is a parallel with the series I Claudius made in the 70’s. You see there are two distinct differences, this game is great, not great through marketing (Microsoft never learned that lesson). In I Claudius its greatness came from 4 elements. 

  1. The Script
  2. The Cast
  3. The Director
  4. The Environment

I believe that games have a similar side to it, and we can see the difference between a good game and a great game. Even as there is no real cast in Skyrim, the makers have to define the characters, on TV they are played but the impact is similar. It is the environment that has the greater pull, whilst it was Roman times for Claudius, the medieval era that the Elder Scrolls exhibit have a similar pull on people.

It drove me to make the first design for TES: Restoration, yet in all this, I do recognise that another Skyrim was not going to make it, gamers are innovative driven not iterative and we have seen this going back to Tomb Raider 2 (1997) and even before that. 

The first question becomes ‘How can we continue a franchise and remain innovative?’, the second one is ‘How can gaming be pushed towards future greatness?’ In the first case we need to investigate, the second one is for the visionaries. The first question is important because what was released between Assassin Creed 2 and Assassins Creed Origin was less and less and almost destroyed the franchise, it is nice that Ubisoft remains in denial and after that makes a ‘Looking towards the future comment’, yet the issue is much more important than you think. 

Great gaming does not happen overnight and places like CD Project Red are really rare. A lot of game designers tend to be one trick ponies when it comes to great games and so far they pulled it off more than once, as did Bethesda as did a few others. Yet the ones that do are a minority and in the light of console wars investigating what is possible matters, good gaming is good for all, the era where Microsoft and Sony keeping each other one their toes driving gaming is almost a thing of the past and we need to see better games to resolve that issue. It does not matter how it goes, but at present only Sony and Nintendo remain great, Microsoft a lot less so and as such it will impact great gaming for Sony players down the line. 

As to how to fix this, I have no idea. Yet the thought does propel me forward and I Claudius is still a prime example of what makes a product great. The fact that it can stand against any drama produced almost 50 years later is proof of that, yet in that regard looking at the elements help us. The two elements that are the strong drivers here are the Script (the game story) and the environment. In that regard Bethesda is sitting pretty for now. Evenas there is no finality towards Hammerfell (2021), the signs are good and as I personally see it, it would also benefit my idea of TES: Restoration. It doesn’t change the premise, it merely makes it larger and the new consoles are ready for that, the fact that PC’s need to reserve 150GB for the new flight simulator confirms that and gamers do not care about that space, they will do a lot more to their budget to get the best out of games. Thousands of Elite Dangerous fans are evidence of that, they beat flight simulators fans almost two to one on hardware. Andforthese fans storage is an important element (another thing Microsoft never learned in 8 years). And the setting is not PS5 against Microsoft, it is old, stale and Microsoft lost. It is getting The Apple and Google Solution to par off beyond Nintendo. It is not an easy trip but it can be done and a few good games is all that is needed. Not games already released (Diablo 3 and Skyrim), but actual new IP that the others do not have, that makes any new great game 5 times the challenge for the existing consoles. And it can be done, in all this I refuse to discard Apple, when it comes to TV Shows, they are showing to give Netflix a run for their money, and if they can do it on TV, they can do it on gaming too. 

It is a wild west of digital format and both Google and Apple are on equal footing for now, yet the stage in 2022 is not known and cannot be set until the IP comes out for comparison. So all the junkies that are hardware driven will learn a very interesting lesson, the lesson that it was never about the hardware. The CBM64 people saw it, the PS1 and N64 people lived it and no one seems to catch on. It has always been about great games and as we see copies of great amiga games arrive on Android the decision makers are starting to wake up, yet they lost dozens of opportune IP that is now in the hands of those making a few dollars from microtransactions. It is the loss that we have seen over a year and the larger players are apparently not catching on, so where do the gamers stand?

Well, that remains to be seen. I Claudius was almost never a reality and so far has never been remade. The chance of equalling I Claudius is rare to say the least and surpassing it will be almost impossible. It is the impact of a near perfect TV series and games have had that same impact. On TV we saw other series making it good, even great and games can do that too. Will we see it? I have no idea, but if I can come up with 4 golden idea’s in a year there is no way that there is no one else doing that same thing. My biggest issue is that it is unlikely to be Ubisoft, it is more and more likely that several indie developers are sitting on that great idea and finding them by the right people is what counts towards the next console battle. As I personally (and speculatively) see it, someone (high up) at Microsoft will open their mouth making a needed jump to their precious Azure solution, making the game a no go, as such I am more and more curious on what Apple and Google pull off. They might have what it takes to become a member of the big 4, the question at this point will be, does Microsoft have what it takes to remain one of the big four in 2023. The game is open for a lot of players, yet will they have the software to make it count?

 

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Sources of negativity

We are all binomial in origin, we like yes/no, we dislike yes/no, we hate yes/no and we love yes/no, yet most of us hide this in long winded excuses of reasoning, we all do that (including me). I partially hate Microsoft for what they did, for how they destroyed something that was pretty fabulous, I am upset with Ubisoft or how they squandered excellent IP and hid into the woodworks and made a quick buck, destroying the IP they created in the meantime. And as such as I was looking online for a few more tidbits as we approach the demise of Xbox, I came across a few items that puzzled me. 

I love Bethesda, I do not love all their products, which is fine. I am no lover of Rage, but others are, and that is fine. On the other hand I love Fallout, but was never a fan of Fallout 76 and that is fine too. I prefer my games not online and single player. Still, I accept that this is a pathBethesda went on, we all have growing curves and there is a collection of people (a large one) who do like Fallout 76. Perhaps the evolution of Fallout 76 will turn into Fallout 176, Fallout 276 and whatever comes and I will like it at some point, but the barricade that is out there is not one that Bethesda created. In another story we see the interaction, ‘Call of Duty: Warzone console players are turning off crossplay to escape PC cheaters’ it is merely one reason why I hate online play, I do not really hate it because I loved online Mass Effect 3, I was addicted to it, but the world has enough cheaters, when I game I want to get away from that and play on a level playing field, as such I focus on single player only, and in that my taste goes wide. 

As time went by I must have invested tens of thousands of dollars in console gaming, I agree when people say that it is wasted money, but that was my choice, I had a good job, my last ‘true’ vacation was in 1998, so when I get home I need escapism and puzzles, or challenges all at the same time and the consoles provide. It got me to the first issue on consoles, the pricing YouTubes are a little redundant and obsolete when you realise the origin.

When I look back, I started with the VIC-20, then the CBM64 ($1349) with disk drive. Overtime I evolved my systems. CBM Amiga ($700), Atari ST ($700) and there was the PC to use (I’ll get to that soon). As a gamer and reviewer I had made some waves, as such the Sega Dreamcast was free (christmas present from Sega), the Sony Playstation (I forgot what I paid for it, but it was less than the N4) The Nintendo 64 ($699) and after that I pushed towards the Sony PSX-II ($899). It was followed by the Nintendo Gamecube, a machine I loved. After that there was a small lull, I got the Xbox at the end of its lifetime for free with my mobile and it brought a few highpoints. We are now getting close to the time where everything changed. I was happy with my Xbox, the controller was a little bulky, but I have large hands, so it was a blessing in disguise. I played several of the games and Time Splitters 3 was an awesome trip, so good that I got it completed to 98% in hard mode. Then Microsoft upped the game, the Xbox360 came and I truly loved it, it was close to perfect in many ways, the 20GB drive was a little small, but you could upgrade it to a 120GB and within a year I did. Gaming life was close to perfect. I mentioned Time Splitters and it matters, there was the clear claim of backward compatibility and I fell for it, yet soon thereafter I learned the hard way that it was not and I never got Time Splitters 3 to 100%, the first annoyance was created. In all honesty, it is close to one defect in its life cycle. I too received the red rings of death and Microsoft replaced it, as such I was 3 weeks without my 360, but that was not an issue, the replacement was faster, the resolution was clearly better and gaming was at an all time high. Microsoft was a clear player in all this. The next step was the PSX3, Sony had always been great but I was not drawn to the third version, I was actually still enjoying the PSX2 (as well as the GameCube). So it was a nice relief when I bought a new TV and the PSX3 was part of this as a bonus, to be honest, I was not drawn to the PSX3, I did love the games I played on it, but overall, until Metal Gear Solid IV, games of the patriot arrived, I was not madly gaming it. As such, when it did the shift was starting to happen. 

Before that time the Xbox360 had 70% of my time, the GameCube 20% and 10% was for the PSX3. MGSIV was the first game to attack that pattern. Sony would give us more games on that system that impacted the consoles.As Sony got more adapt in exclusive games, the PSX3 would consume time: God of War 3, Infamous(1 and 2), Ratchet and Clank, Beyond two Souls, Gran Turismo and the end there was the Last of Us, Sony was reacquiring the timeline. Even as I had Oblivion and Mass Effect 3 on my Xbox, the timeline had shifted to 40% X360, 40% PSX3 and 20% Gamecube. Sony was back through great games, just like it did before and Xbox was not to blame. In all this I did not mention PC Gaming and that was on purpose, from 1989 onwards my PC was for gaming and I had more often than not the best of the best. A soundblaster card? I had it and when the first games came needing the better processor I had that system. Unreal Tournament, Black an White, System Shock(1 and 2), Wing Commander (1,2,3), Red Alert, Populous, Ultima, the list goes on, it was when Thief came that I ‘woke up’, I had a really good Diamond card yet Thief forced me to upgrade to the Diamond Viper 2 (no regrets) and the realisation set in (around 2003). Gaming is about the graphics card, sound, storage and the processor and at that point a graphics card was $600, the soundcard $500, and storage came as is. As such a console was a lot cheaper and my need for gaming was fulfilled. Only two years later a high end graphics card was $999 and as such console gaming was becoming increasingly cheap.

This all matters, when we are confronted with the pricing of the Xbox One X and the PS5, we forget that what came before was a lot more expensie and offers less, it was also the time that we started to realise that we need increasingly more space, the Xbox360 and the PSX3 already taught us that, as such the faults in the Xbox were more than merely stupid. Sony solved it by letting people selecting a larger drive and replacing the old drive, Microsoft had not caught on and would not catch on for the entire life cycle of the Xbox One, it is only now that they are seeing the light and their other flaws (always online) are showing that they are no longer to be the trustworthy system and trust is everything here. 

So when I see this tyrade of options and systems and whether I (and many other gamers) are willing to pay only $500 or are willing to pay $550, I wonder if these people realise that they are continuing a consumer base that goes into pillions and they have spent a massive amount of money. Microsoft is also making the mistake to hunt towards the most powerful systems whilst good games is where it is at, so where are the great games?  This is where Ubisoft comes into the mix, exclusive or not they went from great game maker to mediocre game maker and you merely have to look at the exclusive sony titles to realise that. Whilst the creation of titles gave them 90+% games, we now see that 80%+ is the best they can muster and for the most pushed deadlines and marketing promises that cannot be kept are the cause. The lack of proper testing is another matter where they failed and it impacts the choices of consoles we have, because whether we want to accept it or now, Ubisoft is a big deal in console gaming and as they fail, the exclusives are where it is at and there Sony wins, it is a landslide win. To get the greatest games we need Microsoft and Ubisoft to get back to the top or we need someone to replace them, it is that simple.

Players like Bethesda, Capcom and others help, yet the more the merrier (in the high end gaming cycle) and we are all starved for good games and the consoles are a driving force.

Let’s hope that this gaming force is driven to the max at the highest peaks for years to come by as many players as possible, for in that setting the gamer truly wins, no matter who tops the bill.

 

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Playstation is Go!

Yes, the console war is off to a nice start. It is important to you (the reader) to know that for whatever reason, I am a Sony guy, hence, take no offense and if you are a dedicated Xbox person (no offense taken) then you might not like this article.

The event started last saturday when I saw this article that was massively Microsoft minded and how the new Xbox would be 30% faster, that person went on by throwing teraflops at us and making all kinds of speculated boasts, fair enough, I merely glanced at it and disregarded it to the largest extent. There will optionally be differences between the two, but the difference will be less than 50% (personal conviction) of what that person claimed. In the end, the PS5 will be a huge step up from the PS4 and a decent step up from the PS4 pro.

CCN (at https://www.ccn.com/sony-ps5-reveal-beats-xbox-series-x-without-trying/) gives us “Sony’s PS5 reveal video gets more views than the Xbox Series X trailer after being criticized for being boring and technical“, yes that was always going to be the case, in the end there are two parts, the technical superiority and the games, the first one we can see and anticipate, the second one we can hope for and in coming towards our hopes and dreams the PlayStation has been a lot more rewarding than its counterpart ever was. The one time the other one stood out was when the date was October 27, 2017 and that was the day that Ubisoft released Assassin’s Creed Origins. Even as a Sony person I have to give voice to the amazement that the Xbox One X brought at that time. Assassin’s Creed Origins blew my socks off, and as a 4K title it was overwhelming. Yet that was pretty much the only time that the Microsoft console truly shined. As the self-proclaimed most powerful processor system it was surpassed by Nintendo, which with the Switch has the least powerful processor of the three, so that is the impact of superior hardware.

As such CCN gives us “The PS5 video has 13.5 million views compared to the 10.6 million views on the Xbox Series X reveal. This suggests that Sony may not have to try very hard to make the PS5 more successful than the Xbox Series X.” My response would be, Sony listens to its gamers, Microsoft only claims to do so and then does what the bottom dollar presented tells them to do, the gamer is not a consideration (proven twice over), that is how I see it (Die hard Microsoft console fans are allowed to disagree).

For me it is a much more interesting field, even as I am considering two IP’s on the matter, I can clearly see that the advantage that Microsoft created with the Xbox 360 has gone. My personal achilles issues is that the entire matter of storage has not now, not ever been properly addressed by Microsoft since the first One was released, that is 8 years ago. In all that time it was about being online, about being able to download, all whilst we see that on a global play there is a bandwidth issue, it is to such a degree that some people see how some players (YouTube and Netflix) decided to limit the video quality so that they won’t congest the internet in Europe in this Corona beer environment. It had grown to such a degree that Brussels decided to talk to Netflix on reducing internet congestion (at https://www.politico.eu/article/brussels-in-talks-with-netflix-about-reducing-internet-congestion/) and the quote “Internal Market Commissioner Thierry Breton today spoke with Netflix CEO Reed Hastings to discuss ways to help reduce internet congestion, a Commission official told POLITICO“, as such a case I saw coming years ago (not on the how it would happen) is seen three days ago in the article, there is congestion and in that environment Microsoft wants to be an ‘Always Online‘ player? As such the Sony solution with their secondary internal drive (SSD) might be a slightly limiting factor, but as it would (speculated) fit the 2tb and 4tb drives from Samsung, the Playstation 5 will have a great situation, and the 2tb SSD version is now $325, which is not required in the initial year (unless the games become really big) I reckon that Microsoft has a lot more to lose, superior processor or not. Even as they come again with their ‘most powerful processor‘ song, the moment the gamer chorus starts with ‘Yet where can we store our shit‘ they will fall silent very quickly, 1TB in 4K/8K gaming will do that. Sony has a similar start but you can add a drive to enhance player needs and 2tb/4tb will do that nicely. I expect that the 2tb drives at the end of the year will be $250-$300, so there is that too.

The larger issues is not merely that, Tom’s guide (at https://www.tomsguide.com/us/ps5-release-date-rumors-specs,news-26954.html) gave us “In his Road to PS5 talk, Cerny gave more details on the SSD again, with the key spec that it could load 2GB of files in 0.27 seconds. That should make for some unnoticeable loading times once game devs get to grips with the new console.” in this consider a Bethesda RPG where the load times in between locations becomes almost zero, the additional joy we get by replaying Fallout 4 and Skyrim, this evolution is one I anticipated, although not the “load 2GB of files in 0.27 seconds“, that is just the icing on the cake. The idea that Elder Scrolls: Restoration (see several other articles) becomes a technical viability opens up a lot of doors for RPG games, in this I wonder what Guerilla games could make of Horizon Zero Dawn 2. It is almost beyond belief and that is before we consider other franchises that offer us more and more. 

You see in the end it is not about Sony or their Playstation, it is about the gamer and gamemaker and it seems that Sony is facilitating to an amazing degree to those two, as I personally see it Microsoft is merely facilitating to those embracing Azure, in lesser degree to the game makers and last to the gamers, it is another setting entirely. Gamers are the first priority, Sony learned that lesson when they launched on 3 December 1994, a first try to debunk Nintendo as the king of gaming, they succeeded. So whilst we are all in folds on how much it is going to cost, consider that the Xbox360 was $699 and we all shelled out because we were going to get an awesome experience. That was proven true by Microsoft and I never regretted buying a second one when the red rings of death came to ring my front door bell (two days before Fallout New Vegas was released).

It seems to me that Microsoft forgot about what gamers need and they seem to listen to those who want gamers to take a certain direction, it is not the same. Still there are options where Sony could improve too, not the gaming side, but the connected social media side where we share what we want to share, that side is up for a tremendous amount of improvements, and when they do this considering that people are not always online (consider rural France and Germany) they might just wipe Microsoft out of existence, they don’t seem to care what happens to those gamers without excellent digital path access. As i Personally see it, it is due to a population of gamers without a global scope on the matter. 

The Sony presentation (at https://www.youtube.com/watch?v=ph8LyNIT9sg) is nice, but as CCN told us a little boring, still boring or not Google told me that it is #20 most trending videos at present, so boring is nice. Yet the presentation is also important as the OS is part of all this and the improvements in social media we will see before 2022, is lacking at present. As I personally see it both have that weakness and just like I was correct in storage, I expect that the social evolution on sharing becomes a much larger issue down the road and it seems that both are not ready for this part, even as it is not part of the console, it will be part of storage and synching (when possible), as such the console needs a pass through need that developers would have to adjust for and that is at present not a given. Even if it is easy, getting this in place BEFORE the console releases gives the makers of games a lot more to be ready for and I believe that it will impact the success of any of the consoles. 

How am I right?

This is much simpler. We have our friends and our social circles, at times we want all our friends to be aware, yet we have gaming friends and a social circle. They are not the same (for the most in Europe and America they are very different), I think that Sony did not consider this, or rejected this even as their PS3 presentation years ago gave sight of their plans. It was in that case a rejected plan that is now on their plate.

I am not talking about some marketing play, I am talking about gamers talking to their other gamers in an actual way, not pushing them messages (what happens too often). In this Google Plus had solved a few of the issues in the very beginning. Having circles solves it. Circles of connections playing the same game, playing a type of game and the individual messages that you can direct. So another game gets some of the messages and if that person is curious he or she can come look at YOUR wall where you see everything. So you basically have several walls, your wall, your shared wall, and circles and a message will be on some or (ill advised) all walls, your friends can select from your wall what they are interested in, and as you gain gaming fame they will optionally want to see more. It makes for a much easier social media, and that is the foundation of the dictionary “applications that enable users to create and share content or to participate in social networking” it is not about pushing content, but sharing content and like in any conversation, when the other party is not interested, they cut off the conversation, that part is often ignored because some players in social media need the traffic and the advertisements to go through, actual social media is about connecting and conversing (via sharing). It is a lesson that Microsoft (for the most) never learned in the last 8 years. Sony did not learn it either, but their solution was not about pushing marketing (to the degree Microsoft did) and as such we were a lot more happy, as well as the fact that we were not required to be online all the time, the system synched when we were (most often when synching achievements).

As this approach is matched with the games, we can select for games where the information goes (all to our wall) but then we can select per game where it goes (those who have the game too), when it is a genre we can also share it with those sharing that interest. So Fallout 5 is initially shared with those who have Fallout 5 and an interest in RPG, these players can then disregard (optionally temporary) Fallout 5 materials or disregard your material. That is a reality too, I have several friends and we shared Mass Effect 3 multiplayer gaming, but only that, as such my achievements in Mass Effect Andromeda was not interesting to them. In this I mentioned ‘optionally temporary‘ as a person starting in a game might not be interested in someone’s achievements who is at 90% (for means of spoilers and optional envy). This too makes for a much nicer experience in social media.

It is the side effect of any facilitating system of news events and achievements.

I believe that the PS5 will have a large base growing much faster if the social media template is set to facilitate to a much larger degree to gamers. Whether it is done or not will not affect the initial need and desire for the PS5, but I feel certain that over time it will be a much larger facilitating and desired part of any console. I also need to emphasize the win that Nintendo had on the switch with the calendar, I am amazed that none of the others see that part. You might not want to share your calendar, but an overview of achievements gained over a week is not something a gamer is not interested in, and the option to keep that calendar for years (an option the Switch does not seem to offer). I believe the option for gamers to open this part (per game) to the developer will be much more interesting to the makers too (as the gamer decides whether to inform others). It allows for an optional  deeper connection between maker and gamer. 

This allows for two elements the first being a direct gauge where the maker can inform (once) the gamer on season passes and DLC options. The second is that we can be aware of updates required on games we have, not blindly updating a game we haven’t touched for weeks (Microsoft actually has a much better system in play here than Sony does).

As we see that the PlayStation is Go! (Thunderbird pun) we see that no matter how great any system is, there will always be space for improvements. Sony however seems to have been listening to its gamers for the longest of times, lets see what the PS5 brings and what the second wave brings. This time around there are benefits and disadvantages for Sony. The last time around the Nintendo Switch was not a factor, this time it is and no matter how strong any system is, gaming is about joy and that is a lesson Nintendo has taken to heart every single time, they did this long before the Nintendo 64 (at $699 in those days) became a reality.

Even as the PS5 players will adjust to “We believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5“, we see that the ‘truth’ of the matter is that the largest Sony base will initially be interested in less than 200 of them, especially if they upgrade from the PS4 and never had a PS4pro. 4K will be the larger reason for that. As such even the makers will benefit from the setting where someone did not buy it initially, their title was good on what was and optionally now will be a great added title (especially with patches in place). 

It is still early days, for the most, I am merely anticipating what is and what we will get, not what might optionally be missing. In that regard the Playstation family has never disappointed us (apart from the day one games on PS4) and it is still 9 months away, as such I believe that there will be a lot more information coming our way soon enough, most of that is most likely around the time this year’s virtual E3 hits us.

 

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