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Taught by the past

There will always be one TV channel that remains in my heart. It does not matter how they go, what series they have and whether they stop existing. They had one thing right, the one thing above it all was their slogan ‘the story is everything‘, it still reverberates in my heart, and for years (when I had cable) they proved that they understood their own premise. The story was indeed everything and they stood by it. It should be the cornerstone in entertainment, but it is not (for some). Some have a setting that is nowhere near there. It does not matter how they go that journey, how they pass the time in their product, they forgot that one truth that makes all the difference.

This takes us to Eidos. I had a good connection there for the longest time, so when I got an early copy in the summer of 1996 to take a look at some game called Tomb Raider I had no idea what I was in for. I loved it, apart from the part that the hero was a woman, the game was new, it was different and we all wanted more, that would be delivered a little over a year alter and for the most we were all hooked, not merely because of Lara, little Lara, but the setting from the first to the second became a much larger leap. Even as the story for both was not the greatest, the levels, the design and the challenges made up for that. Over time we saw that the story become much more important and as we went through the stages, on PlayStation, PC, PlayStation 2, Dreamcast, PlayStation 3, PlayStation 4 and Xbox One the story evolved and it became to some degree a real story. In all this there was an evolution (to some degree). Now we are confronted with ‘Tomb Raider – makes Lara Croft look boring‘. The Guardian gives us (at https://www.theguardian.com/games/2018/sep/10/shadow-of-the-tomb-raider-review-lara-croft) “This game revels in its own beauty, but the plot collapses under the slightest scrutiny“, now first the important part. I did not play it myself, but I saw a large amount of videos. First the bad part, a few games back. When the definitive version on PS4 was launched, I became very upset. Not only was the game shallow, too easy (on hard) and way too small. It became the first game I ever returned to the shop. I had finished the game in hard mode under 10 hours. It was perhaps one of the most upsetting acts I ever did, mainly because my gaming experience with Lara Croft over 4 systems had been so good. When we look deeper into that game we see something that was perfectly placed on an island, the setting could have propelled in many direction and the graphics were amazing, even now I look back (in my mind) to that level when you arrive near the ocean and you see that large tugboat in the sea, I need to acknowledge that graphically it was an amazing feat, so when we see the setting where we could have had at least 20 hours of additional play, but the makers overlooked or ignored that opportunity. In a gaming sidestep, I realised the same with Assassins Creed Rogue, the remastered edition. What could have been nice story to side missions ended up being merely the setting of running to a marker and press the dig button or simply violently resolve it. All opportunities missed (in that case) by Ubisoft. So back to Lara, after that disappointing episode, I decided to give the second game a miss, something I partially regret now, because the third game (for hat I saw was a pretty amazing result). The graphics were still really good, yet the story is, as I saw it better and they took effort with the stealth part. A much better game overall (comparing to the first relaunched PS4 game). I liked Lucy O’Brien’s review in IGN giving us the parts that count (at https://www.youtube.com/watch?v=tdEfROL2Wx8). If there is one part that I personally do not like is the use of ‘scripted moments‘. I get it that it essentially needs to be there (especially in the introduction), but in the end, the best game does not require scripted events, or requires them to be minimised to the biggest possible degree. Even as the stories are better, we need to address the Guardian verdict. We see the first quote “Shadow of the Tomb Raider nails the former, with sumptuous South American locations to climb, dive and rappel around, ranging from ancient Inca cities and missionary crypts to modern-day Peruvian jungles and towns. But it does Lara a disservice, turning her into a deadly mud-camouflaged jungle warrior without much interesting to say, pushed along by a plot that’s more concerned with prophecies and supernatural artefacts than with its main character“, so was that not always the case? I personally like the entire stealth upgrade, but is that just me? It might be, I was merely in that setting of trying to figure parts out. Yet I saw too many references towards Uncharted and Far Cry 5, which makes sense and it is not a bad thing, yet when we look back at what was and what should be, going through the other titles is not what I hoped for. Still Tomb Raider for all I saw remains Tomb Raider, so why did the Guardian give me that jump?

There were two parts in that. The first was: “Shadow of the Tomb Raider’s series of amazing places is held together by a plot that collapses under the slightest scrutiny. The narrative is an incoherent mess that goes well beyond the usual action movie/video game suspension of disbelief” and “when Lara shows up in an undisturbed native settlement filled with people who have somehow avoided the outside world for hundreds of years, is she instantly welcomed into their midst and put to work resolving their disputes? How does she communicate fluently with them? At first, Shadow of the Tomb Raider’s narrative inconsistencies are ignorable, but with every new convenient riddle or magical artefact, pointless revelation or paper-thin character, my tolerance for nonsense wore thinner“. Now, I need to tell you that I do not always agree with the assessment of the reviewer Keza MacDonald, yet that level of disagreement is more about our preference for gaming. Keza is a good reviewer, hence her view matters to me, and I have absolutely no issue accepting her view on the Tomb Raider game. I like her two issues as I saw a similar setting as an optional solution towards Watch Dogs 3. Just like I designed what might optionally become Elder Scrolls VII (6 is being made now). My setting for my version of a new Elder scrolls would have been three times the size of Skyrim with optional story lines worth 150-200 hours of gameplay. In addition, if possible I could pull it off with Watch Dogs 3 as well. This is where the FX part comes in, the story is indeed everything!

So if I can add 100% to the first PS4 Tomb Raider, which merely took me an hour or so to come up with, why can some designers not do a much better job? In case of the new Tomb Raider, we see the optional shortage, but we also see that all the Far Cry games (3 and later) gave us similar parts and so did Far Cry Primal, and the less said on the story failings of Assassins Creed (except for Origin and optionally Odyssee) the better.

The setting is extremely important, as the current Shadow of the Tomb Raider could have been 90% instead of the 81% that Metacritic gives it now, and if we translate that to the three stars Keza rating, it would translate to an optional 70% at best. This gets us back to the story is everything, when we see that this translates to an optional 15%-25% more, ignoring that element is just too weird. It is to some extent the one element that Games and movies have in common. So if we translate that to the now, we see that the right story makes the larger impact. Merely see Dev Patel in Hotel Mumbai, rated by IMDB at 93% to see how the right story makes for the impact. This translates to games as well, the better the story, the better the game. It is visible on nearly every level. Yet, that is not the only part in Tomb Raider and We see the goods on the negative side of the game as Keza gives it to us with: “Salvaged outfits for Lara offer meaningless bonuses (“gain more experience for assault kills”), crafting materials are so plentiful that they are not an exciting reward, and new skills or weapons are seldom used. Oddly, items such as lockpicks that open up new treasure-hunting possibilities are sold by merchants, not earned through exploration. It is very weird that so much of this optional content is incorporated so badly“, as well as “The places Lara visits and the things that she does, especially when she doesn’t have a gun in her hands, are beautiful and entertaining. But it lacks a coherent plot or creative vision to hold it all together, and the opportunity to make an interesting character out of Lara Croft is squandered“, that does grasp the heart in a not so good way and it matters a parts could have been dealt with in a better story setting and parts would never have been better. That negative part is exactly the impact that Ubisoft missed with AC Rogue. There we run for Viking swords, crosses on the map, opening bars with thugs, merely points to run to, yet the ‘rescuing’ of a bar from thugs could have been the start of a side quest line and in all this, much more could have been reached, when one leads to the other, instead of running over the island, from chest to chest, glitch to glitch and sometimes doing a Prince of Persia for some pirate shanty, meaningless actions that could have been a dimension all by itself in the game, all options lost and even as both franchises have amazing graphics, we see that this alone does not hold a game. I wonder how many developers are revisiting the current setting of their game that is in development, because if they are not then it does not matter to anyone how many games are being released between now and December 2019. If they do not up the ante for their own game, they will merely release something that is good, not great and it sits on the shelf until the game retail store has a large sale and the game is up for grabs at 50% or less, or people merely wait for one of the producers to add it to the ‘for free’ subscription monthly download bonus, what a waste! Merely because the simplest of all lessons was ignored by too many; It all starts with a good story, not with ‘Lara needs to look cool (or different) in the jungle, how can we do that?‘, or ‘Where is the next Assassins Creed story? When have we not yet been?

 

That is the part given to us in complete contrast when we realise that with the end of God of War we were treated to: [CENSORED TEXT REDACTING SPOILERS]. When I saw that unfold on my screen, my jaw dropped on the floor. It was not merely some twist, it was the setting for at least two more games in a way I never saw coming and I do remember my Nordic mythology. It was brilliant, indeed the story was everything and Santa Monica Studio’s treated us to the perfect meal (listening to Bear McCreary was an added desert that is just too surreal).

In the end, I know that I am a goof, I am creative and I can weave a tale like no one in my mind at the speed of the Deep Blue Super Mainframe, but overall, I cannot fathom why the game makers are not better at this, I never got that, because until lately I never thought I was on their level, yet recently I was shown (confirmed by a few sources) that I am on their level and even higher, but I am not a programmer. So when I see the lack of a storyline, I merely get sad, when opportunities are missed I get frustrated and when too much scripted issues show up, I tend to get angry. I do get the fact that some part requires scripted events. A certain boss fight, the introduction to one is the setting that cannot remains unscripted, yet at times it is too scripted deflating the tense moments it had been built to and the first PS4 Lara Croft had that flaw too much (as well as the shortness of the game).

So how can they do it better? Well this is seen in several clips in Shadow of the Tomb Raider and you might have missed them. Consider an optional reality, a reality we missed in the Far Cry, Assassins Creed and other games. You pick them off one at a time, I get that part. What I do not get is that when you are on a patrol and You are in a team, when one falls away their nerves are up (like in the Arkham games), yet in the earlier games, often enough they relax and go to their old ‘relaxed’ setting. In reality, my nerves would be in the stratosphere, so there will be no lapse and even as you can get the drop on others, only the first one is ‘free’, the others need to be close to perfect or all hell breaks loose. That part was never learned correctly, not in one decade of stealth gaming, weird is it not? OK, Far Cry did get that part right (to some degree). And even as the setting evolves over an act, a larger level or a chapter in the storyline, we see that some opponents are harder, yet the overall setting no longer gets to be more complex, which is also weird. It seems to me that only Far Cry 3 got that part better the most other games and here too Lara had her lesson to learn, or better stated her opponents. So even as we see her take out the enemy, in most cases when other vanished nerves did not get that much bothered, a missed opportunity.

Even if this is the optional end of Lara Croft, we see that there was a lot more to be had and it was missed. Will that lesson not be learned? The story is everything, but how to set the story properly in the frame of it all. That part will remain a challenge and solving it, or finding some level of a better solution will aid the game makers as well as the player, a win-win for all. In this, the loss is already there, but not setting the in-game bar higher, we see what looks really well is merely a 70% game, yet with the insight that should have been there, it could have been a 90% game which makes me sad. Yet I do acknowledge is that this game is a good game, everything shows that there is positive growth in several places and in many ways (especially the underwater parts, they were awesome), yet I feel that it is steps short of being a great game, whilst it could have been a great game. It is hard to put my finger on it without playing the game through until the end, but all reviews do support my view, the story could have been better making it overall better, and this game is not the only one that had that ‘flaw’.

So, as we agree that the past is a good tutor we see that partially the past is used to make this game better, that is good, some of the levels and the natural view that these levels seem to give is always good and this game got to be better at it and that matters too. In the end, on everything I faced, I regard this to be a 80%-85% game, whilst I feel that the setting and upgrade of the game would have made it a 90% game at least, and they should have done better than I would have been able to be and that makes me sad, especially as it might be the end of the Tomb Raider games for now. It will not ever be the death of the Franchise; it is in comparison very much a better game than that first relaunched game and several other Lara titles, which is a good thing. In my personal views, after seeing the play parts, seeing the reviews and watching the cut scenes, I get to the end conclusion that this is not the game to buy on day one, especially with Spiderman PS4 available, yet on special, Christmas sales and at discount sales? Yes! At that point it will definitely be my game of choice.

What a difference a stronger story makes.

I wonder if the makers will catch up to that part down the line, because higher ratings turns that, down the track to buy outright and in the end, that is still the name of the game in gaming, and not merely gaming. There is in my view every indication that the entire Chris Pine mess (OK, mess is a perhaps too strong a word), is not entirely about the money (what some sources indicated), I believe that the story is part of that too. Do you think that some starts would have given any ‘eff’ (censored) on money if they had the chance of becoming a main player in The Usual Suspects, or Silence of the Lambs? You have got to be kidding!

Yes, you want some decent remuneration. When you are a lead player in MI-Fallout, costing $178M to make, whilst the return at present is $726,386,554, one would hope that their income is slightly better than $73,559 for their part. If you are an extra, then you need to shut up, when you carry the family name Cruise, Cavill, or Pegg the amount should be larger (I have no idea what they are making, and I personally do not care either). Yet if the story would have been a legendary one, would you care? That is the part that matters in the long run, because over time, we will forget the MI titles, however we will forever remember titles like Ghandi and The Usual Suspects and that can drive a career (especially in the beginning as well). Star Trek showed in the Movie Star Trek Beyond that it did not consider that part too strong (even as I enjoyed watching it, and it had fresh looks), it did fall short of Star Trek Into Darkness and that was a shame. I have no illusions, getting to the Wrath of Khan levels is not to be expected, yet the relaunch in 2009 did pull it off (based on Rotten Tomatoes), so in that it had options and started to fall flat after that, I believe that this is also part of the decision for some actors to feel worried, Star Trek (2009) opened door, yet I personally believe that Beyond started to close doors, even with Idris Elba upping the ante by a decent amount, also in my personal view largely the reason it got an 85% rating and not an 80% rating. So when the actor is the pillar and not the story, we see a much larger flaw in all this and even as I do have idea’s to fix it, they will need a specific person to fix that for them over two movies (as I see it) and get the rating back to 94%, the number that the 2009 movie pulled off. The question is can they afford him and more important, are they willing to stick their necks out? In my personal view they have the option of doubling the 2009 box office revenue twice over and with two movies the overall cost goes down as well making it even more appealing, but in the end, their saviour will not be special effects or merely a good cast, it will be the story, it will be everything. Are people like JJ Abrams and Damon Lindelof willing to make that $250M splurge? In the end it remains an actual risk whether that $250M becomes $1.3B (hopefully better), and it the one factor is the one writer who can pull it off. It has never been done in any Sci-Fi ever, making it not merely novel, if it does work, will it be the game changer that brings 1,635% of cost (Jurassic Park), or an Iron Man 2 giving a mere 312%? Yet, what if we consider that it is like Gravity, ‘only’ 716%, yet regarded as the 4# best Science fiction movies of all time, would you still not do it?

How strong is the story in all that? I personally remain with the faith that the story will forever be everything, yet when it is all about the box office and $1 billion versus $600 million, what path would you take? In this games and movies are more alike than not; making it a fascinating setting, but also a very personal, and set on one’s own perspective. It is the ultimate objective versus subjective view and I am not sure what the best path is for either game or movie, making the setting for a movie of gaming score harder, not correct or incorrect, merely harder.

 

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All eyes on Nintendo

We have 9 weeks left, 9 weeks until we are hopefully blown away by the 2018 E3 presentations. This year the stakes are very high. You see, the number one place in not up for grabs, it is there for Sony, there is no chance for anyone to catch up and the next 15 months will give Sony the boost of a lifetime, optionally the strongest boost in its existence. The games are just that impressive. The only worry is, will they all be on time and how long until the next one is released. That last question is actually more important than you’d imagine, and not for the reason you might think.

You see Microsoft fumbled, they dropped the ball and whilst too many are listening to their marketing ‘the Xbox One X is the most powerful gaming console ever made‘ these many are now seeing the negative sides, the flaws. Some are handed how components are held together by thermal paste (I cannot verify that validity), some state that bricking and hardware failures are too often heard (another thing I never heard myself). My issue remains that the entire design was flawed all the way back to the beginning of the Xbox One. Microsoft had the opportunity to fix their gigantic screw up with the release of the Xbox One X, but their ego got the better of them and it is about to cost them even more, more than they ever realised. It is not about the PlayStation, that ship has sailed and it is now almost half an ocean ahead of Microsoft. The setup for the upcoming releases of Sony PlayStation games is more than stellar; it is close to the best setting of amazing games since the release of the PS4 console itself. The only worry is will they all be on time? There are always the hazardous moments that gamers call ‘delays’.

This all matters as Microsoft is about to qualify for a very special award. One that would make Satya Narayana Nadella, Phil Spencer and Bill Gates proud (I guess). You see, Microsoft is about to qualify for the Wooden Spoon award, the award for being dead last. That is not a joke. We are closing in on the moment where the Nintendo Switch will surpass the Xbox One sales. In just over a year the Nintendo Switch got 50% of the total number of sales that the Xbox One had in its total lifetime. What I predicted last year is going to happen, it is still unlikely that it will happen in 2018, but in 2019 the goose of Microsoft will get cooked in the most entertaining way. Fun filled Nintendo does with glamour and joy what the Marketing department of Microsoft was unable deliver, an actual product that brought joy. And now the previous line ‘The only worry is, will they all be on time‘ becomes very much an issue. You see, more and more PlayStation players are moving into the line to get a Nintendo Switch on the side. And it actually works, because these two are in very different gaming lanes and whilst some always thought that having the Xbox One and the PS4 together was a good idea, the bungles of Microsoft is making these people reconsider and they will switch for a Nintendo Switch. I see it as a very good choice; Microsoft has been too stupid for far too long a time.

It is weird because even as Microsoft bungled their E3 in 2016, they actually hit the ball out of the ballpark in 2017. There was a glimmer of hope for Microsoft at that point. I was not convinced, even though I thought that the 2017 show was the best they had given in a very long time, the Xbox One flaws were too clear on the surface and they ignored it in the Xbox One X. So as we await what will happen in 9 weeks, we will realise that if Nintendo does another great show, the date of Nintendo overtaking Microsoft will move slowly and steadily towards the beginning of 2019 and perhaps even towards December 31st 2018, this year the thanksgiving and Christmas season will make all the difference, it will set the stage for the optional new number two console, the Nintendo Switch.

I have no doubt that Nintendo will take that spot, it is merely the fact that, at present, it will not happen before January 2019. That could still change if the Nintendo Show is stealing it this year at the E3 2018 whilst the Microsoft show drops the ball like it did in 2016 and 2017. There is supporting evidence. You see, when I read “While announcing its E3 2018 press conference date and change of venue, Microsoft has promised that the company’s E3 presence will be greater than ever before“, I personally did not see it as the spectacular option to make a change for the better. You see “This year the show will be held in the Microsoft Theater, a separate venue located across the street from the Los Angeles Convention Center” is the indication that once seen together, in the same place as the Nintendo and Sony, the people get to see that Microsoft is losing, losing faster and becomes increasingly less impressive.

That is the war and that is the stage where Microsoft marketing has no chance of staying afloat. Digital Trends gives us the final part with “As Microsoft becomes the latest major player to ditch the E3 mold, it will be interesting to see if other studios follow suit in the years to come. Microsoft will still be present at the convention center with a Mixer booth that will hold play and streaming sessions throughout E3“, you see if you have something truly spectacular, you want the others to stand next to you, fading away as you sparkly shine bright. I remember the ECTS in London (the UK version of the E3 in the 90’s) the year that SEGA had its Dreamcast on show, Sony was not a happy player that year. Microsoft is about to have the same issues and bailed ahead of that inescapable downturn. The E3 booth is as I see it merely for show and presence. The audience at large are all hoping and expecting to see The Last of Us: Part II, not merely a small demo, but a playable part and that is the first of several games that will blow Microsoft out of the water, they have nothing to counter with, they did this to themselves. Yet in all this the Nintendo games are still a little bit of a question mark. Some have been announced, most will be there, but in all, most are hoping to see the Pokémon Switch part as the rumours have been all and about. Others are still wondering if Metroid 4 will capture the awesomeness of the first two and some (including me) are hoping that the first two will make it to the Switch too. Some are all on the Skyrim Switch horse and those are equally ‘demanding’ that fallout will make the jump too. I am not convinced, you see, when you played this on XB1 and/or PS4, you know you will lose partly some of the power of the game, it just does not completely hold on the Switch, that is not bad for the switch, because the game was never designed as such, but those who play the whole part do not want to settle for something that is partial. Yet, that seems to be merely me and most are all on the Bethesda Switch horse, which is a growing community pushing the date of overtaking much closer to December 2018.

In this the 2018 E3 might be one of the most important E3’s that the NextGen consoles have ever faced. Even as Sony is in a happy all rosy setting at present, for Microsoft it will be a day where not one but two swords of Damocles are looming over the heads of these executives. One sword is linked to the failure of the Microsoft show; the second one is linked to the success of the Nintendo show. The most powerful console of the world is about to get bashed twice, once by their own ego, the second bashing will come through the actions of a smashing plumber named Mario, in this specific case in the shape of Super Smash Bros, the enduring agony of Microsoft will not be fixed in the short term, if they had only actually listened to gamers beforehand, their predicament wouldn’t have been anywhere near this bad.

So as we are now swamped by news on all levels on how “Microsoft’s E3 2018 plans will give the Xbox One a chance to shine away from the show floor”, with one source giving us “With the larger venue, Microsoft will be able to host more fans and partners at its press event than ever. Of course, it will all be for naught if Microsoft doesn’t have anything to show off, but the company knows that it is on shaky ground”. The source (@JacobSiegal) is right of course, but the fact remains that when it comes to exclusives at present, Microsoft is clearly a Far Cry behind Sony. Oh, no! Far Cry 5 is there for PS4 too, so there is that loss for them. Yet the pun was intentional. There is a clear visible case that the only reason that Microsoft remained in the game for so long at this speed was due to the unrelenting support from Ubisoft, without them there would be no Xbox One, or the One X at all. Ubisoft set the post high enough for that so called ‘most powerful system’ to be around at all. Even now, we see that as the Ubisoft listing is showing that their games are for both systems, they will also be releasing Switch titles. It is there that the Switch will gain even more momentum, whilst their dedication (Ubisoft) to all consoles give rise to the fact that the slowdown of Xbox One X consoles will remain minimised. So it is in that part that we will see that implied huge display from Microsoft in that place across the street from the E3 will be really heavy on Ubisoft presence, and in all honesty, plenty of Xbox gamers will love that, especially when they are treated to playable multi player parts of the Division 2 (speculation from my side). That is essential as we now see that several exclusive titles for the PS4 will never make it to the XB1x. It will be the other way round for some titles as well, but weirdly enough, none of those titles score anywhere near the excellence of the PS4 games. It seems that the most powerful system in the world gets to lag in more than one area, that whilst Switch is bringing their own remastered titles, like the Spyro trilogy (several sources), what is shown is pretty much amazing in quality, so it is there that my one warning to Sony is given, they were already worried that Nintendo was taking off in stellar ways, Sony will show another worry, not that Nintendo will catch up with them, but that software sales of Nintendo will make a huge leap, whilst the overall sales of PS4 games are extremely excellent, its top increase will merely lag by an optional 1%-2% as many consumers might buy one less game on the PS4 and will change that one title less bought for two Nintendo Switch titles instead, which would make perfect sense in several ways.

We will know a lot more (read: we can predict a few things better) in 9 weeks; I just can’t wait to voice the words ‘I told you so!‘ to Satya Narayana Nadella (apparently the CEO of Microsoft).

 

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That sinking console feeling

I stated it in the past, I was even going to be cautious on the numbers, yet the banging buck that the Nintendo Switch is bringing, is now completely bringing down the house. Last November, numbers were given out by certain sources (not Microsoft) that the total Xbox One sales had surpassed the 31 million mark. It had taken well over 3 years to get to that number, yet Nintendo has now clearly surpassed the 14 million mark in less than a year and the sales numbers are still rising, rising a lot faster than even Nintendo expected, the forecast now is that in two months the 17 million mark will be reached, meaning that in a little over 1 year the 50% mark against Microsoft is reached. Even a Microsoft marketing is still hiding behind ‘the most powerful console‘, other publications, especially in the UK are now getting on the bandwagon I proclaimed six months before the very first Xbox One was released and the technical flaw is only getting worse, especially with the space that 4K games need. This is not a David versus Goliath, this is now becoming a fight between one that is trying to be the coolest (and apparently the most powerful one) against one that is about having the most fun. So when you consider the price your ego is trying to cost you, what would you do?

Now, there is no way they get close to the Sony numbers any day soon, but the long term view for the Switch is that this console could potentially equal the total sales over time. This is becoming more and more realistic as the list of PS4 players who want a Switch on the side, that group is actually growing rapidly, and it as massively surpassed the group of people who had a PS2 and any kind of Nintendo on the side. So even as there is no threat for the PS4/PS4pro, there is now a clear indication on where Sony would need to grow its software arsenal, mainly because from the past as it was, Nintendo is re-establishing itself as the family fun system that the GameCube and Wii used to be, in this Nintendo is getting more attention from parents at present, a dilemma that Sony would want to fix fast and with quality fun based games.

There is an additional jump, with some of the more power pounding games like the original Dark Souls, Skyrim and their unique label with a new Pokémon RPG, there will be less and less reasons not to get the Switch, or optionally a Nintendo Switch on the side. I saw the winner it would be when the Switch was presented in the world premiere, but even I am amazed at the rush to sales it became. I knew that Microsoft would take a rating loss, but that the Switch console is now optionally closing in on the current total sales of PS4 over time is something that I did not see coming, of course the fun part will also be on how Microsoft moves into third place on the console market around 2019, at that point I wonder what excuse they will use. Perhaps they will blame the Azure Cloud resources, let’s face it, the Xbox One is uploading Gigabytes of console data to it, whilst Microsoft support stated that this issue is with our internet provider. So as we can see that it will take Nintendo a while to get there, the vibe is that they will actually pull that off. If they add and re-master Metroid Prime 1, 2 and 3, this closing gap is almost a certainty, because over time none of the consoles ever got a game franchise like that produced. As Nintendo is now starting to embrace remastered games and is also looking into the PS2 range, whilst the makers are potentially upgrading those games, other developers will see options and larger fortunes by remastering some of those golden oldies (Dark Souls is already announced). I will go one step further, if Nintendo gets their fingers on some of the Dreamcast titles, for example Soulcalibur and Fur Fighters (which has always been a personal favourite, but not the PS2 edition, that one was mucho yuck), they could increase their market share and increase it faster. So there are over 600 games on the Dreamcast and over 1800 PS2 games. So, if only some of the 95%+ games are remastered, the Switch owners could end up with a decent amount of games from the ‘totally addictive‘ and ‘blowing my game mind on fun‘ category and that is before the older PC game makers consider what an opportunity the Switch is for them as well. Not to mention all the IOS and Android developers, who would be able to add a large chunk of players. They could also gain speed by offering the cross platform choice like Minecraft did. So Owners of one platform could buy the new platform version for a mere $4. I updated from PS3 to Xbox One and Xb360 to PS4, for $8 instead of $24, that is a real saving!

With the Switch, Nintendo did not just break the mould in gaming, it could potentially replace it with a titanic sized golden statue named ‘opportunity‘, because the events as given now don’t just show just how Microsoft missed the calling, it in equal measure could potentially show that Sony needs to up its game high to not fall victim to closing gap of gaming fun aimed populous, a fight that we have not seen before. The first PlayStation became well established before Nintendo could grow to a better placement, now that people are realising that it is about the quality of the game. Even as I found it hilarious that the Switch supports up to 2TB, whilst the ‘most’ powerful console with 4K gaming cannot get past 1TB. How you like your Xbox One X console now? We clearly see that Nintendo is laying down the gauntlet for both Sony and Microsoft, we can see that in numbers Microsoft is pretty much done for, but the fact that that little Mario will in the future get closer to what Sony has (closer not catch up) is something the markers could not have foreseen.

So where is the evidence?

Well, most of it has been reported by the Guardian, IGN and a few other gaming sites, some of the numbers are from Statistica and VZCharts. It is my personal view that gaming is about fun (challenging fun at times), it is not about 4K gaming, although we all agree that the identical game on 4K and Switch will look better on the 4K system, there is no denying it. Yet that is where Microsoft marketing is hiding, and whilst we can all agree that Assassins Creed Origin in 4K is an amazing feat, which it is without any reservations, the issue that the Xbox One will support in 1TB around a dozen games in total before it runs out of space, there are already articles out where gamers ran out after 14 games. Considering that Forza, Gears of War 4 and Halo 5 are around 100Gb, whilst several other AAA games are somewhere between 70 and 85 GB, I am surprised they got to 14. The utter stupidity of saving on a drive twice the size for a mere $15 is shown in the most gruesome way. If only Microsoft had done what Sony does and let the gamers upgrade the drive themselves, this issue would be close to non-existing, but now it is and it is happening whilst Nintendo is moving in, and it is moving in with the optional storage that is twice their size, it gives the gamer and the consumer confidence in that brand, something Microsoft should have realised a long time ago. I foresaw this and wrote about it (at https://lawlordtobe.com/2013/05/24/spin-dryers-by-microsoft/) almost 5 years ago, that was long before there was a 4K option, the issue was already clear at that point. That point alone gives clear evidence that Microsoft does not really care about its gamers, merely about their revenue and their Azure cloud, that alone should anger people and that is why Nintendo is catching up so much faster than anticipated (this is a personal assumption). You see, you might have the most powerful console in the world, but when its management team ignores its user base, that contraption will end up on the side of the road like an Ford Edsel, catching dust, rust and leaving the gamer without trust.

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