Tag Archives: Ghost Recon Breakpoint

The news was there, but was it?

It seems that Ubisoft made some noise in the last 12 hours and that has come across as ‘Fixing it news’, the news will not let up around it today, so it is only fair that I take a look at it. Polygon brings us the latest one hour ago stating: “the developer announced a long-term plan to fix the game’s biggest issues. Those updates include previously announced features, like the addition of AI teammates, plus an overhaul of the game’s survival elements that will deliver a “more radical and immersive version of Ghost Recon Breakpoint.”” I see this translated into “there is a long-term plan to fix the game’s biggest issues. like the addition of AI teammates, plus an overhaul of the game’s survival elements that will deliver a “more radical version of Ghost Recon Breakpoint.”” It means that Breakpoint will become Breakpoint minus one. A fun response was “One of the key elements of our vision for Ghost Recon is to immerse our fans in a gritty and authentic military experience,” so please tell me, how do we level soldiers to 150 in the war theatre? How does a sniper rifle learn to ‘negate armour‘? Or perhaps the funniest part in this, is the response ‘authentic military experience‘ whilst weapons are set to levels? For example, I noticed the TAC 50 to have .338 ammo, the actual Mac Millan TAC50 has an effective firing range of 1,800 meters and at 11.8 Kg it is a heavy fucker, I prefer most .338 as they weigh less, also ammunition will become a weight issue, so there better be a nice setting for me to use the TAC50, yes it has a .50 bullet, but consider the 17 KG (Weapon +2 additional clips) it will be a drag on your mobility, Oh and the version in the game has a suppressor (they be bulky too). So in all this the response ‘authentic military experience‘ is just too perky to ignore.

And that is only the sniper rifles looked at. If we weigh the entire matter on available weapons, it becomes a rather hectic issue. Then there are the extract a person mission, who is firing at you, which could make sense, but how to disable the person. Watching a YouTube where shooting a person in the leg does not hinder (yes I said ‘does not’) his mobility. So what about ‘authentic military experience‘ in that case? I saw people getting hit in the chest and they kept on walking, even with a vest that is not as authentic as ‘authentic military experience‘ is likely to give you.

We get a few more items to look at when we look at venture beat (at https://venturebeat.com/2019/10/28/ghost-recon-breakpoint-prepares-to-recover-from-rough-launch/), there we get to see “The publisher released a post today detailing Breakpoint’s future. This includes fixing the game’s bugs, post-release content, and fixing the in-game economy.” Its the ‘in-game economy‘ that is the larger smirk (I guess), a soldier has no economy, a soldier has value. Now this is a game, and I get that, so we need to allow for a larger field of view. So what gives? Acquired Weapons sales? Consider having to drag weapons for sales, and perhaps I am looking at it all wrong, perhaps your value goes up by the damage you post to enemies. The bugs? Well they need addressing and I saw a few whoppers in the game, but I am distancing myself from that as I am unaware with the versions some were playing on, it could be beta materials, yet the fact that idle standing ignored the walls of a building is not a good thing, also slamming your weapon in to a wall tends to be rather stupid on a few levels.

If I had to grasp the futility of Ubisoft, then it would be that in the first they were not ready, some of the things I saw should have been alpha or beta fixed, some of the issues should not be appearing at all, the entire weapon caliber I noticed whilst the video made no mention of it at all, could be wiped away, yet if it alters perception due to ammo needed and the carrying weight of additional ammo is also incorrect, it is a larger issue, all this seemed to have been part of the fight because of Activisions Call of Duty: Modern Warfare, So the blundered twice, once in regards to a game that is poorly placed against someone who was better and better prepared, it is not the only time Ubisoft made this mistake, but I feel certain that because of the costs involved it is unlikely to be repeated. No one can waste millions like this and not get to get their hearts handed to them, fair is fair.

 

 

 

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A gaming shift

I am watching on how Google and Apple are starting their stream service. I don’t expect to sign up (no way will I get to Apple), but there is also another side to it all and I am not sure whether we realise this.

I might be outspoken not into Apple Arcade, yet this is largely because I am an android man. I still have my very first iPad, the anonymous one, without camera’s and such and it has done its job for over 8 years. Yes, I have games on it and foremost, the one game I still play is Blockheads, even after all these years. Like Minecraft it is fun escapism playing whilst my mind works out puzzles in the background. On the iPad 1 I also still play Sudoku and a few other games, on Android my life limits me to a few games, Gems of War being the most outspoken one.

The use of problem would be the wrong word, there is no problem, and the limitation that these systems show is the stage of real gaming. The bulk of people might be happy with Candy King, or some equivalent, the bulk might like Pokémon Go, yet is it gaming or connected mini games?

The question is more important than you might think; the question becomes what is real gaming to you? For a lot it is FIFA, NFL, NBA and NHL games and that is fine, for me it will be RPG’s. I consider Minecraft to be a game that I really love playing, yet true gaming is more and we forget the elements that we loved when we go for the short term. The Nintendo Switch makes games truly mobile, yet until I played some of the streaming games to confirm this, they might be the only one that still embraces real gaming on the go. You see, it only hits you when you see (or see again) the cut scene movies of games like God of War 4 and Horizon Zero Dawn to realise the massive journey you took to get to the end. You do not comprehend the journey until you have been on it, and Guerrilla games made more than an effort, it created an origin story so titanic in size and so overwhelming in completeness that you wonder who could ever equal it. The Horizon Zero Dawn (HZD) movie journey is well over 5 hours and that is merely the cut scene and stories that are part of a hundred hours of gameplay. I reckon it can be done sooner, but you might lose out on seeing just how amazing that world was. Santa Monica Studio did the same with God of War 4, it was a story well done and when you get to the end and see the twist [no spoiler given], and you end of merely sitting back in amazement giving yourself a loud ‘What the fuck?‘ Excelling games do that, Bethesda games do not give us that to the degree the previous two did and they still make excellent games. There is a balance in place in high level gaming, there is a balance, yet it seems to be like a seesaw, what one side gets the other loses. We might have all kinds of issues with like of Ubisoft, yet their graphics and stories have always been really good. Yet it is the other side where they lost largely on gameplay. The earlier mentioned two had both right, both gameplay and story, making the seesaw a much larger version than the one Ubisoft, EA and Rockstar Games have.

Don’t think this is a negative thing; we do not always want RPG games. Even now, lacking storyline, I would not be able to resist playing MediEvil again as it comes to PS4, that game was the reason I bought the PSP when it launched in 2005, I loved the game on the first PlayStation and thoroughly enjoyed it again on the PSP. It is the rewarding feeling of gaming you get making you want to play it again, if that did not exist, we would not have 8 versions of Mario Kart, yet they are not the only one offering that game. I still miss the challenge and fun that Wacky Races on the Dreamcast gave us 19 years ago. In equal measure from that same year there was Fur Fighters, also on Dreamcast (the PS2 version was a disaster). So there is more than a storyline in play, the satisfaction of gaming goes in several directions. It is the challenge of gaming that has a few packages, for RPG story is the overwhelming one, yet without challenging gameplay the game falls flat. In shooters and platform games it is more than the challenge, the shooters offer it most often through multiplayer. For Honor is an excellent example, it is below par on single player due to the lack and often repetitive mission gameplay in single player mode, yet the multiplayer mode is an amazing almost unparalleled experience.

This is where we stand in gaming and I fear that both google and Apple will fall short of that. Even as Apple Arcade comes out in 8 days, it seems that the list of 100 games will remain hidden for those same 8 days, yet there is also the challenge, I do believe we will find games we love, but when you consider the Australian price of $8 a month, would you pay that every month just to keep one game you care for? The games are said not to be sold individually and the 100 games might sound nice, yet what happens in month 3? There lies the issue for both Apple and Google, to entice a population not to play games, but to become gamers and I wonder if they can pull it off beyond year 1, that applies to both Apple and Google. Part of it was exactly what I predicted a long time ago two years ago and Beneath a Steel Sky (a 1994 original) was good gaming and with the reduced resources needed, the game would work well on any mobile or system. My issue is not with newly released golden oldies, it is the ability to embrace those playing games and turn them into actual gamers, they are not the same goal and both Google and Apple will have to rely on the growing number of actual gamers to do better than merely survive. Even as we see that Ghost Recon: Breakpoint comes to Google Stadia, so there are larger games coming to cloud based streaming and here we get the initial issue. So far I personally have had at least one hiccup a day on Netflix, even as it was merely a second it was not an issue, yet in gaming it is a much larger issue, it becomes almost literally the death of you. How will you react then? I believe that congestion is going to be a much larger issue until 5G is truly deployed to the largest extent. One could argue that overall at present the Microsoft Game Pass is too good value for the price and at that point is becomes the break on the acceleration for streaming games.
So what is the issue?

I believe that we face a larger lag soon enough, I believe that there is a danger that the increase of high end RPG gaming will take a hit, as people embrace Google and Apple, the development of games will be towards gaming that includes both new systems; and there is where I see the negative impact. Yes, the two earlier mentioned game makers will still make their games, but a whole range of other developers will try to find a solution that includes all systems and I feel that there is a danger to the development of excelling RPG games; it will decrease and that makes me sad.

Still, the streaming world does have its own challenges and that is where we see the benefit, whenever a challenge is met and surpassed games benefit and that is the trade-off that works on our behalf, there us a whole range of games that were originals and most are now forgotten, yet streaming games could bring them back. 7 cities of gold, Sentinel returns, Fur Fighters, Wacky Races, Shadow man, System Shock 2, Millennium 2.2 and this list goes on for a while. Games that will never be forgotten and could also lead to new game innovation. Even later games like MGS4, guns of the patriot showed innovation at the very end of the PS3 life cycle. People like Richard Garriott who innovated RPG gaming via the Ultima series. People like Peter Molyneux who started with Magic Carpet and Dungeon keeper a new age of gaming, they inspired some of the game makers that followed; the past is full of game makers who inspired others. Yet, this is not the end; these games could also inspire the next phase of gaming. I believe that through limitations we see the creation of new options. If there is one lesson learned from the CBM64, then that would be the one. We embrace gaming because we get to a place we did not think would be possible, Ubisoft showed that when they created Assassins Creed 2, we embraced the first one to some degree because of originality, the second one because we never believed it possible. I believe that this is the part we forgot about when Xbox360 went to Xbox One and PS3 when to PS4. Even now as PS5 and Xbox Two are coming, we still see merely a larger version of what was. It is games like Cyberpunk 2077 that will show what would be possible, in the same way that MGS4, guns of the patriot did on PS3.

With Streaming we will see new hurdles and we will meet innovative game designers that will get past that boundary showing us something we never saw coming, that is the stage the true gamer embraces, it goes beyond we thought we could and that is also why we look with eager eyes to Santa Monica Studio who surpassed itself three times over with every God of War release, the same we hope to see with Guerrilla games and a new Eloy story (the ending game ample consideration there), yet in the end we do not merely want to see more, we want to see more and something entirely new. In that regard CD Projekt RED delivered beyond amazing in Witcher 3 and is as far as we can tell, surpassing excellence again with Cyberpunk 2077. These few makers all delivered 90%+ games, games for true gamers.

And true gamers like junkies need their 90%+ games to stay alive (to coin a phrase), it does not make other games unwanted, it does not make a game like the crew bad (well it does make it below par), yet it does make us wonder how far that game could have been taken, or perhaps what would be possible when it was upgraded to the max, or perhaps what happens when a 97% game like GTA5 is no longer merely is based in the fictional state of San Andreas, but has the ability to cover the entire USA, how many thousands if not millions more gamers would it attract? Streaming might make that possible, and as such streaming will be here to stay when it becomes a serious piece of work, yet in that when we see the wrongful (not incorrect) quote in the Guardian “Arcade, which was demonstrated during the unveiling of Apple’s latest iPhones on Tuesday, is an attempt to turn the mobile gaming industry on its head and add an extensive new revenue stream to the company’s books” (at https://www.theguardian.com/technology/2019/sep/10/apple-arcade-launch-netflix-for-games-will-cost-499-a-month) there is a danger that a lot of people forget what streaming could offer, the question becomes to what degree are either Apple and Google aware that this playground for true gamers is equally open for them to dig into?

In a lot of places we see: “Bethesda Softworks is providing a gaggle of titles for Stadia’s launch later this year: “DOOM 2016,” “Rage 2,” “The Elder Scrolls Online,” and “Wolfenstein: Youngblood.”” which is merely a new place to play games already released, yet the corner of what was not done has not been turned yet and I hope that we will see more than merely more of the same, streaming could potentially open a market and give a game that PC’s and consoles cannot offer. Yet until those are actually released, we will have to wait to see just how rewarding that platform actually is, we will know the initial in a week, but it is the second wave that decides on just how successful these platforms will be, it is where the consoles cannot go, that is when streaming services will prove their worth and their place in the gaming community.

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The shows on E3 (part two)

It was time for Microsoft to give us the goods and they started really well. The Outer Worlds (by the makers of Fallout New Vegas), Minecraft Dungeons, Blair witch, and a few others giving the intro towards 60 games, 14 by Microsoft Studio (implying 14 exclusives) and 30 gamepass titles. Then we got to see a new side to Cyberpunk 2077 and it looked amazing. That part ended with Johnny Silverhand, who looked a lot like Keanu Reeves, at that point Keanu Reeves walks on the stage and the roof came down, the crowd went insane and rightfully so. Eurogamer took a moment to highlight that (at https://www.youtube.com/watch?v=W2qAUP1m_vE), see event two for that part, it is so worth it. We get to see that the flight Simulator is coming to Xbox One, which is pretty cool and a whole range of other news. At this point I rated the show at 97%, it was that good. There was plenty of stuff I did not really care for (like Gears 5), but there are plenty of fans of that franchise and it seems that they are upping the bar on that game so gears fans will go nuts soon enough. This is when they screw it up at the end on going towards Project Scarlett. As we hear ‘It is all about choices’, yet are there? The Verge also noticed something I picked up on, but I thought it was just me. the Verge gives us ‘Microsoft’s new Project Scarlett console is now a key part of xCloud‘ (at https://www.theverge.com/2019/6/10/18659448/microsoft-xcloud-game-streaming-e3-2019) and we get that, yet they also give us: “If Microsoft sticks with its Xbox One S hardware for xCloud, then it won’t be able to immediately compete with Stadia’s promise of 4K gaming at 60 fps. There are still far too many games that only run on an Xbox One S at 30 fps, and the console won’t even support most AAA games at native 4K.” I believe that Microsoft has the same premise to face as Google Stadia, but Google is playing the long game and they know what they are in for, something Microsoft did not grasp in time (or too often for that matter) and they are keeping quiet as a previous president loudly boasted ‘always online‘ and nearly sunk the entire Xbox One before it had been released. For me the giggle came when I got told ‘up to 120 fps‘, ‘8K capability‘, ‘the combination of SSD and Solid State Drive are really what is giving you a totally new experience‘ was the one that did it for me, was this not properly vetted, were these actors or engineers? The presentation just went down to 80% and that is where it stayed at, silly move Microsoft!

There was no reprise of two step in models (the low and high end as stated a year earlier and all these catchphrases are given by different people, so you can more likely than not forget about 8K and 120 fps, all hype giving comments but totally wasted on the people who want clarity beforehand. It is true that there is still a full year, but the Microsoft method of trying to create hype has backfired too often and now I hope it will do so again. Even as the console is not coming until holiday 2020, giving clear information on storage and several other parts would have been nice at this point. I personally believe that this will be a total push to XCloud and streaming your games, there will be some storage for older games and the fact that optical drive is there implies that there is still physical storage, as direct to cloud installation seems meaningless and it would be too cumbersome, but that is what it feels like, when I am clearly proven wrong I will give you all the goods. for now, the realisation that 5G becomes essential and the congestion issues that many will face between 2020 and 2022 will be a sight to watch, just you wait.

Bethesda

Bethesda was a solid 80% from beginning to end. there is more for the games with Fallout 76 (year two) added options, as well as a battle royale mode and additions to rage 2 we got the largest part, there will be two Wolfenstein games, but we knew that last year. The big parts were that the Wolfenstein games are coming to Switch too, which was nice as well as the fact that the mobile Game Blades was coming to Switch and just like Fallout shelter it was going to be free. The part that I like the most is that there is an option for micro transactions, yet I have never had to spend a dime on Fallout shelter to enjoy it, if Blades continues that, it will be an amazing ride. New is Ghostwire Tokyo which looks pretty good, but it was an intro movie only. Some new Commander Keen, Deathloop which is coming from Arkane, as well as a new streaming technology called Orion, optionally making bandwidth a lesser issue, and Doom Eternal was given a first light. Finally we got a little more Elder Scrolls Online, now with Elsweyr and that wrapped it up. I would have liked more actual gameplay which was missing too much as I personally see it and that is why Bethesda only gets 80% this time around, still a solid presentation.

Ubisoft

We start off with the Assassins Creed Symphony. A decent start for the mere reason that the music of Assassins Creed has been pretty amazing from the second game onward and never stopped being inspiring and extremely amazing. Watchdogs Legion kicks off with actual gameplay and a display of Permadeath in action, so there is that. Plenty of sarcasm and a super granny (retired assassin) that makes any bull look like a calf with snow peas instead of actual balls. Stealth looked decent and that was the Ubisoft intro to the presentation, which gives me the consideration that Ubisoft has gone serious on Watchdogs and it is seemingly taking Legion to a higher place than Watchdogs two was.

After that the presentation starts and Mythic Quest is first, and that presentation needs to be seen to be believed (at https://www.youtube.com/watch?v=_9mRj_tzNH4) starting at 25:10. After that more Rainbow Six, Adventure in Time, Ghost Recon Breakpoint, at which point Jon Bernthal walked in (the Walking dead, Punisher) and gives us his intro to the game. He did well; he is a charismatic presence as he gives the talk on the game and challenged the gamers to take him on. At this point we had not seen a lot of games, but the intro’s, the views (legion) and new reveals on AI with solo play we see that the focal points were stronger. Then we get elite squad, a mobile game, and more of Just Dance (10 years), with a funny video. Just Dance 2020 is coming to all systems, after which For Honor took over and gave us a new addition named Shadows of the Hitokiri, and another Rainbow six option coming, this one called quarantine and the Division 2, Kenly college, and in the fall episode two, the pentagon (a big building in Washington DC with 5 sides), with a second raid which have 8 player action. More games and at the end a new game called Gods and Monsters.

I give the presentation 86%; I would have added 4%-5% if there would have been more actual gameplay shown. Still the first part showing us Legion was pretty overwhelming and it took that wow through most of the presentation.

Square Enix

They start with the Final Fantasy VII remake, I remember playing that puppy on the PlayStation, I was never a big fan, yet I was overwhelmed on those days on the depth of the story and the intuitive side of the game play. The part here iis that we are casually introduced that this game will be on 2 Blu-ray discs gives rise to the fact on just how huge this game will be. Here we get to see active and tactical play and just how evolved this game is. This might just call over all the players who never got into the game originally (me included). After that Life is Strange two makes an appearance and a new Chrystal chronicles, a game I loved on the GameCube, now on mobile phones, so there is the option to relive a few lovely moments. Some Octopath Traveler, a dash of the last Remnant remake which is available now for Nintendo Switch, a look at Dragon Quest builders 2, a PS4 game that seems to combine RPG co-op with elements of Minecraft, making it an interesting and optionally an addictive one straight off the bat. As the game is seemingly in game footage, we get to enjoy more playtime than expected. Then we get Luminary on Switch aka Dragon Quest XI; after which Square Enix focusses on indie developers. There were more intros and videos coming, Shadow bringers (FFXIV) and an extended intro to Dying Light 2, now with the launch date of spring 2020. It is clear that the entire Final Fantasy universe will get a lot more games on consoles soon enough.

Ending the presentation with the announcement of FFVIII remastered coming, we see that this year will be nearly all about the Final Fantasy universe and the remastering of the IP they had, and on all platforms, and as such the Switch is gaining even more momentum. Then the crowd goes wild, Marvel Avengers makes its entry showing us a little of what is to come, the game will have additional element over years (at no additional cost), the ‘no loot boxes ever’ statement made people go wild. The game will release in May 2020. Like Ubisoft it would have been nice to get a little more actual gameplay, yet overall the presentation rocked and it gets a solid 91% making it the best presentation of the show at present, now only Nintendo remains and that is for tomorrow.

 

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