It seems that Ubisoft made some noise in the last 12 hours and that has come across as ‘Fixing it news’, the news will not let up around it today, so it is only fair that I take a look at it. Polygon brings us the latest one hour ago stating: “the developer announced a long-term plan to fix the game’s biggest issues. Those updates include previously announced features, like the addition of AI teammates, plus an overhaul of the game’s survival elements that will deliver a “more radical and immersive version of Ghost Recon Breakpoint.”” I see this translated into “there is a long-term plan to fix the game’s biggest issues. like the addition of AI teammates, plus an overhaul of the game’s survival elements that will deliver a “more radical version of Ghost Recon Breakpoint.”” It means that Breakpoint will become Breakpoint minus one. A fun response was “One of the key elements of our vision for Ghost Recon is to immerse our fans in a gritty and authentic military experience,” so please tell me, how do we level soldiers to 150 in the war theatre? How does a sniper rifle learn to ‘negate armour‘? Or perhaps the funniest part in this, is the response ‘authentic military experience‘ whilst weapons are set to levels? For example, I noticed the TAC 50 to have .338 ammo, the actual Mac Millan TAC50 has an effective firing range of 1,800 meters and at 11.8 Kg it is a heavy fucker, I prefer most .338 as they weigh less, also ammunition will become a weight issue, so there better be a nice setting for me to use the TAC50, yes it has a .50 bullet, but consider the 17 KG (Weapon +2 additional clips) it will be a drag on your mobility, Oh and the version in the game has a suppressor (they be bulky too). So in all this the response ‘authentic military experience‘ is just too perky to ignore.
And that is only the sniper rifles looked at. If we weigh the entire matter on available weapons, it becomes a rather hectic issue. Then there are the extract a person mission, who is firing at you, which could make sense, but how to disable the person. Watching a YouTube where shooting a person in the leg does not hinder (yes I said ‘does not’) his mobility. So what about ‘authentic military experience‘ in that case? I saw people getting hit in the chest and they kept on walking, even with a vest that is not as authentic as ‘authentic military experience‘ is likely to give you.
We get a few more items to look at when we look at venture beat (at https://venturebeat.com/2019/10/28/ghost-recon-breakpoint-prepares-to-recover-from-rough-launch/), there we get to see “The publisher released a post today detailing Breakpoint’s future. This includes fixing the game’s bugs, post-release content, and fixing the in-game economy.” Its the ‘in-game economy‘ that is the larger smirk (I guess), a soldier has no economy, a soldier has value. Now this is a game, and I get that, so we need to allow for a larger field of view. So what gives? Acquired Weapons sales? Consider having to drag weapons for sales, and perhaps I am looking at it all wrong, perhaps your value goes up by the damage you post to enemies. The bugs? Well they need addressing and I saw a few whoppers in the game, but I am distancing myself from that as I am unaware with the versions some were playing on, it could be beta materials, yet the fact that idle standing ignored the walls of a building is not a good thing, also slamming your weapon in to a wall tends to be rather stupid on a few levels.
If I had to grasp the futility of Ubisoft, then it would be that in the first they were not ready, some of the things I saw should have been alpha or beta fixed, some of the issues should not be appearing at all, the entire weapon caliber I noticed whilst the video made no mention of it at all, could be wiped away, yet if it alters perception due to ammo needed and the carrying weight of additional ammo is also incorrect, it is a larger issue, all this seemed to have been part of the fight because of Activisions Call of Duty: Modern Warfare, So the blundered twice, once in regards to a game that is poorly placed against someone who was better and better prepared, it is not the only time Ubisoft made this mistake, but I feel certain that because of the costs involved it is unlikely to be repeated. No one can waste millions like this and not get to get their hearts handed to them, fair is fair.