Tag Archives: Bethesda

The next gamer plus

We can speculate in all direction, but I believe that the next big thing is Transference. It will be on several fields and when it comes to gaming, it is perhaps the clearest field of all. Many players want to take their game with them, many players want a larger exposure to the games that they care about. Especially in RPG gaming.

Bethesda

Bethesda might be the clearest example of all, they decided to do something nice and gave away a free game called Fallout Shelter. Now consider that you could export a maximum of three vaults to Fallout 4, as soon as a minimum degree is reached, you could do a one-time export of that vault. This now becomes a much more revealing part of a game you just spend 30-70 hours of gaming on, but in addition to that, depending on the level of the rooms, that vault is exported to a 3D version where you can walk around. Now, we can understand that the connection might require a purchasable DLC (which is fine by me, but consider that you get three new vaults (three new personal spaces) in the commonwealth, who would not want that?

The upcoming Elder Scrolls: Blades, might offer a similar path when the new Elder Scrolls 6 is released. All that time, all the effort and you get to transport a set of weapons and armour to the big game, how awesome would that be?

It would optionally add to the gaming experience and fun. For example (going back to Fallout shelter), level 1 rooms will be 25-50% operational, level 2 51%-75% and level 3 rooms 76%-90%, so you might have to clean out that vault, make repairs and set the stage to make it operational. That could be an easy 10 hours per vault more.

The concept of transference is not new, yet the interactions of mobile and console gaming will grow, 5G is making it happen, dedication to a franchise makes it essential and the fact that any good mobile game would optionally being in a DLC (or via season pass) gives more and more value to the franchise we enjoy.

Ubisoft

Ubisoft dropped the ball initially around the Unity release, yet what bummed me out was that the mobile game looked spiffy and appealing, it looked like a real winner. The fact that this fell through in a disastrous way was quite the shame, even as the previous Facebook attempt with Brotherhood was actually really good.

There are games that could have added so much. Titles like Horizon Zero Dawn, The Division would have added more depth and more joy to the game. Now, this is not a solution or option to all games, yet for the most, the RPG games could benefit greatly. This push is more and more to likely to happen, especially as Google and Apple are entering the gaming arena. Also unknown games like Watchdogs 3 would prosper in bigger ways. There will of course be the interactive person who will complain that it could have been added as a mini game. This is of course a fair call and there is nothing stopping the makers to add these games on both sides, yet we should consider the smoothness of adding transference to games, especially when the games are online games.

It can go in several directions, consider a game like System shock that is being relaunched within the next year. What could you get when the mobile part is about hacking into consoles on the mobile giving you optional rewards that you can pick up when you log back into the game? Another example could be World War Z, a game that has no mobile game, but a mobile tag with the option that passing people could blindly exchange weapons, more so, the receiver will always get a +1 version of the game transmitted to them, that too is the power of an app; weapons and armour of equal levels are exchanged and they get a +1 version of the given item, it will push interaction close to tenfold overnight.

All options to keep the gamers interested, most of it free and in some cases a real dealmaker to upgrade to that DLC, or merely buy it on the spot. The more I think on it, the more sense it makes. It will also be interesting for Nintendo to make that jump. They had done so to some extent, yet the swapping of your Pokémon collection (from any Pokemon game) via the mobile? And the versatility of that approach just keeps on growing, so as we consider all the cursing we have seen over the last weeks regarding Anthem, was there no one at EA that gave the entire stage a much larger setting giving players all kind of options on the go.

The nice part on all this is that it does not merely give reason for interaction with others. The option will also give more gamers the consideration to buy that game, which is a win-win for maker and gamer. I believe that we will see a growth of this in 2020-2021, even as most are now already considering this to some extent (or optionally considering not doing that) there is the most likely stage that the makers want to offer 5G gaming as fast as possible and adding new options will draw gamers in.

It is becoming a numbers game and those with social media and online links will merely offer more for the same amount which is always a good idea to get the success rate of a game up in the beginning, on launch day traction for a title is everything and I predict that not unlike Fable 2 with ‘Pub Games‘ on early release is a path that will find a renewed interest for all the people gaming involved, especially as it could help create visibility and awareness for the game maker, as well as a much larger exposure. So I do hope that anticipated games like Fable 4 will consider renewing that path.

It is also a consideration on the amount that Mass Effect Andromeda missed, when we consider the options that the Mass Effect 3 data pad gave us, moreover, the additional opportunities (with no more than 4G) could have given the makers of that game a lot more to their gamers, I had forgotten about the app initially and of the 72 missed opportunities (OK, that was an exaggeration, I only saw 67 opportunities), we see a sad part on what was, yet we can rejoice on what the next several years bring, especially as 5G and tag technology will raise the bar for everyone, not merely in gaming.

The next gaming generation could be one where we get the partial unification of single players in a multiplayer environment, the one part that every single player has been looking forward to for well over 6 years at present.

So when you see these ‘hot air’ articles on the fourth industrial revolution, consider what RFID, beacons, sensors, and drones could also facilitate for. Pokémon go opened the door, yet in the next 2 years we could see a whole range of new applications of technology that could spell more interactions and additional awareness on a global scale. For close to 95% of the people, their most important device is their mobile, for consoles and games to properly connect to that device adding options for gameplay and awareness makes perfect sense.

 

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The TV as a weapon

There is an old saying and there are alternatives to it. In Australia we say:

Q: Do you know the difference between ABC and Channel 7?
A: ABC shows you how bad things are in the world, Channel 7 shows you how screwed up your TV life is.

In the Netherlands it used to be NOS versus SBS6, and every nation has its own version. So what happens, when we see the millions of smart TV’s and Apple enters the race opposing Netflix? The New Daily gives the quote: “Spielberg who appeared live, touted the revival of his Amazing Stories anthology, while Reese Witherspoon, Jennifer Aniston, and Steve Carrell then took the stage to discuss another Apple original, The Morning Show” with the added: “a range of new streaming entertainment services, as well as financial products, at a star-studded event Tuesday morning“. the message was apparently clearly brought and when we get to see: “Apple is expected to spend US$2 billion this year on original content to challenge established steaming players Netflix, Hulu, Amazon and the forthcoming Disney+ service“, we need to realise that Apple has an optional goldmine in the making. In addition we see: “Hot on the heels of the Google game streaming service, Stadia, Apple launched Apple Arcade in a bid to grab a slice of the multi-billion dollar gaming market“, which will be fun to watch as Apple has shown a keen interest in negating the need of gamers (which is not all their fault in all honesty), will they figure it out this time? At least with the established Android gaming platform size, Google does have a huge advantage for now. OK, apple does have a gaming community on IOS and I was not short selling that (yes, I was). Yet the overall view I have seen in the past gives a better light of gaming to gamers on the android, than the Apple (a mere personal view on the matter).

So here we are watching two streams being created. First is the Netflix drain by Apple and as soon as they realise that 2 billion is a mere stack of money, to get the TV series that get the people to sign up, even besides Netflix will requires series that surpass The Chilling Adventures of Sabrina, The Haunting of Hill House, Bird Box and a few other gems, Netflix has the writers, will Apple have them? We all know that Game of Thrones will enter their final season, so there are plenty of needy watchers to pick up after that conclusion, yet if Apple does not have the IP, they are not going anywhere. Even with the added Spielberg Amazing Stories anthology, which was actually quite decent when it was initially released on VHS, they will still have quite the task at hand. More important, even if they have all the ducks in a row, they will still having to deal with the market shares of Hulu, Stan, Amazon and the forthcoming Disney + service as well (and a few local others). Do they have the IP when that goes online? I can see half a dozen series that could be hits, and I am not the only one. Plenty of dedicated story tellers will have a list. Yet, does the Apple executive (whomever Tim Cook handed this hot potato to), does that person have a clue? The difference between a good presentation and an actual good idea comes with a gap that can fit the Grand Canyon and many Apple executives are a little lost when they face that gap.

It goes further, having a great idea is not enough and most visionaries have that in mind. to see that part we need to reflect on: “Apple, which became the world’s first trillion-dollar company in August last year, had been dropping cryptic hints about the launch event for weeks, sending the internet rumour-mill into overdrive“, yet since then Apple lost well over 20% of its value and the next few ‘slam bam’ misers will dent that even further. The next part is interesting as it impacts gaming and TV.

To get a great product you need at the very least (before marketing gets to have a go):

  1. A script, a story that will compel the reader to go on. Loading it with sex and graphics will only hold a small percentage for some time. A great example of a near perfect script was I Claudius by Robert Graves.
  2. A cast that works well together, each good actors, but together they become ambrosia, wine and nitro-glycerine, all at the same time. Again I Claudius became the golden standard. With Derek Jacobi, George Baker, Siân Phillips, Brian Blessed, James Faulkner, John Hurt, Patrick Steward, Ian Ogilvy, John Castle, and John Rhys-Davies we got something unheard of. They were already good actors, yet together they created greatness, they are now globally celebrities, but in 1976 that was not a given, they were iron rods and the director shaped them into high tempered steel increasing their mark close to tenfold.
  3. The director. Not merely the man implying 3, 2, 1, action! No, he is the person that becomes the visual visionary and Herbert Wise delivered. The evidence is seen in his work. As a director he has 91 marks on his career rod and when we look at it all, it is all decent work, insightful work, yet I Claudius is a 180 cm person walking in Indonesia (where the average height is 152cm), it stood out tall above all others. So, even as we accept that I Claudius could not have been done without the cast, it equally required the right director to make it work.
  4. The Producer (in this case the BBC), who had to put up the dough with a need of blind faith and no idea how much they were going to lose. These four required to be completely in sync and they were as such I Claudius is still seen as the best BBC drama ever produced, even now, 43 years later we see that new TV series merely hope to equal this achievement, thinking that it can be surpassed is mere folly (yet optionally not impossible).

This is the setting that Apple is trying to get into and throwing 2 billion at it thinking that it will be easy by presenting a few famous people is as reliable as getting rich by spending what you have on blow and hookers. It looks pretty, yet it is an absolute non-winner 100% of the time. Finding the right people will be the task for Apple and as they are all competing for the same pig through increasing the value of good scriptwriters, yet they too are starting to look critical at the offers, because they lose value with every failure and often enough, they do not get to blame the director of the production company, they get to be the scapegoat. So they will require their optional bosses to set an income and levels of freedom and commitment to a much higher degree.

As for gaming

Gaming has a similar setting. It will be about getting the gamers on board and that requires a great product, in an age where Apple has been all about marketed iteration, they are vying for innovation? In a market they do not seem to really comprehend? I am slightly puzzled.

There the director is the project director; the cast are the graphic designers and the scripters and coders. The art and stage might have similar issues, but finding these parts to intertwine and interconnect is where good coders are required. Then there is the learning curve of the game. And it gets to be worse fast when it becomes a product relying on micro transactions. Ubisoft, Bethesda too never quite worked it out and the first screw up will diminish the value of the event overnight. Apple will have to steer clear of micro transactions in the first year by a certainty of 100% and in the subsequent 2-3 years for 90%. Can they afford that game? Their essential path will be the RPG games that call the horn of attendance for gamers on a global scale, if not, than this becomes a long term project that will not end up becoming a winner. In that they have additional competition form makers like Nintendo, their Switch is still gaining momentum and the games I have seen lined up for that system shows that Nintendo is taking this momentum extremely serious. I wonder if Apple has thought this through beyond their return on investment expectations from executives who rely in spreadsheets and lack essential data skills other than identifying their ROI and bonus column. Once that goes south Apple will take a few hits in short succession and they will be painful. If it goes wrong (I am not stating or indication that this is the case), they could face the hits where their total value is a mere 50% of what it was on September 16th 2018.

Yes, Apple could rise high with streaming on TV and consoles, but in the end they require the golden eggs to get there and I am not convinced that they have what it takes to get there. For the most it is an art, I have been involved in gaming since 1984 and I still miss elements in all it. It is both science and an art, the moment you separate the two is the moment you lose. That has been an essential given for close to two decades. Ubisoft got it wrong more than once, Bethesda took massive hits with miscalculations and they are dedicated experts in that field, I doubt Apple has seen that shortfall at present.

To illustrate that we need to look at a game called the Division 2, an Ubisoft product. Important fact, it is seen as a really good game, better than the first version and steps forward, at times leaps forward, some reviewers have stated that is sets a new bar of online gaming and that is awesome to learn. Now add the two headlines: ‘Ubisoft Patches Annoying ‘The Division 2’ Skills Bug‘, as well as ‘The Division 2 PC players report a 100% CPU usage issue, Ubisoft is investigating‘, on games this size this will always happen and the fact that it is looked at and fixed this early is really good, so this is not about pulling Division 2 down. This is what happens on games this big depending on online elements, which is besides server down times. A consequence of online gaming and in this Apple is as I expect it not ready to see gaming to the higher levels it needs to see it.

If they see these two elements as a method to use the TV as a weapon, a data weapon for additional wealth, we see a company that is about to get hit really hard. That is in the foundation of it all. I believe that they are making the same mistake that Microsoft made. Microsoft is talking a good talk, yet the people all over the world are seeing the impact, the most powerful console in the world is being surpassed by the weakest of the three. Their setting of always online, their bullying tactics, their essential inability to listen to gamers (or ignoring what they are being told) is what is dragging down Microsoft and Apple will experience that lesson in a very hard way soon enough if they walk that same silly line.

Just like Microsoft, we see a company that more likely than not does not comprehend gamers and will falter because of corporate ROI needs soon enough. They see the two as connected to grow better, but these are two separate entities (TV and Gaming) representing 6 dimensions that can go in any direction, when these executives learn that lesson the hard way and they are looking what to do next, I will offer Tim Cook my last $99 for the company (Apple, a fruit of the loom division).

Could I be massively wrong?

Absolutely, yet the Apple marketing need of the hype and their viral needs seem to be on my side, as the gaming industry as a whole tends to be as gossipy as any old tea lady, so word would have circulated into my inner core of contacts much earlier, as such I think that Apple is not ready, nowhere near ready, personally I do hope to be proven wrong. I would love to see more contenders in the gaming world, more choice, more innovation and better games is the consequence from that war, and I do love playing good games.

I will keep you all posted on what happens next.

 

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A Congressional Country Club Neighbour

There is a problem when you are the neighbour of the Congressional Country Club. It is not on the CCC mind you, they did nothing wrong. No, it is all about their neighbour Bethesda. Yes, you guessed it; the slamming of software developer Bethesda is just escalating and escalating. The latest one (at https://www.youtube.com/watch?v=yJ-kIlMPoYY) gives a rise too blunders on many levels, all made by Bethesda. The tweets are off the wall; Bethesda is in actual problems at this point.

I believe that in part the mockery is deserved, apart from the fact that Fallout 76 was an error, or published way too early, the clarity of failure on how the entire mess was dealt with, the lack of communication, shallow party lines and bad response to an even worse situation is what is strangling Bethesda, and to some degree, deserved or not. It is unfair.

Until Fallout 76 the bulk worshipped Bethesda, consider that a game like Skyrim, released on 11.11.11 is still played today, that requires true vision. Many (like me) became fans of Bethesda as ES: Oblivion was released. There is another view (at https://www.youtube.com/watch?v=2kRRYgf54oM) that takes itr into another direction. I believe that he is wrong, but I get the point of view. You see, what we call puzzles are basically locking systems in the game. That locking system was staged in those days and these places were filled with soldiers in those days, so the ‘puzzles’ were actually merely locks for those without keys. It is not a hard core puzzle and should not be seen as such. Yet the same person also makes a point with the Fallout 4 references in RPG, the gutting of the Special perks part. He has a point, there was regression, making it too much like an action game with RPG elements. Was it a mistake? It never bothered me whilst playing Fallout 4 over and over again, but that is just me, the story itself did not suffer to the larger degree, if that was the case, my reaction might have been different.

He makes a good point, New Vegas is actually superior in a few ways and that is a shame, even as we loved the ability to make our place more specific, we lost in other ways and that was a shame. When I decided to design ESVI: Restoration, I added from Oblivion, added to Skyrim and made two additional sidesteps, that is progress; that is game evolution.

So there was additional challenge, new options and additional lines to complete. More important, I realised that not everything is in your hands, so I added a side quest where you can influence, but not control it all, that is a part of life. That question will move like a red line through the entire game and in some cases that project will not be completed by the end of the game, time had become a factor as well, an element often ignored in RPG. In my view, you can influence time in the project, yet the end is almost predetermined as you find the elements.

So how is that better?

The fact that there are several choices and you can only commit to one, is the part that matters, it makes for replayability. Also, the end result will influence the economy in play and more important, ass certain choices were obtained/found the place will also open up another set of NPC’s in the game giving another feel and optionally other quests and optionally another achievement. That is merely one place.

I set the stage for 23 side quests that are not the same, require a choice to be made (to some extent) and in addition, would optionally change the favour you get in return, that is something that had not been done before. Although based on previous games, the entire main storyline is set in the past, in the past you played before (to some degree) making the entire line of ES games a historical part of what had happened, optionally what you had played before, that is a side we have not seen before (as far as I know).

What else could there be?

Well, that was my initial thought when I started Restoration and what if we get to choose? What if it is not as shallow as the legion versus the storm cloaks? What if the choice is a fundamental one? What if we select progress of now versus the return to the old age? That is an RPG, it is your choice, it is something given to us in the very beginning of Oblivion.
This is exactly why I considered what I did and I believe that it has the merit of giving the gamers optionally over a hundred hours of gameplay, more than that, they can replay and get a partially different game out of it all, something a lot more than merely manic versus mania; more than Elf versus Imperial. What if we take this to a new level and realise that the light cannot exist without the dark. When we accept that there are no clean solutions and that we have to live with choices and see the impact around us, that is when vanilla RPG transforms into something we seemingly have not seen before (implied as I never played all the games that there are).

And what happens when this is translated to an entire new level of Fallout later on? My ideas are new and partially unique, but the evolution I have in mind is not something that is unheard of. the question becomes is Bethesda (or any other serious RPG developer) willing to take the gamer into a different direction, adding to the need of a lot more graphics and a lot more changes, but that will in the end entice people to replay a game like that again and again. Skyrim opened many eyes, I am merely offering the part where a place like that becomes your universe and you can actually tinker it through gameplay into something more, it has been seen before, but it is really really rare as it requires the software maker to be truly committed to a product for the long term and those in charge now are all about the full time hit, as fast as possible and make it the next profit treasure. Ubisoft showed us that in Assassins Creed, the Division (version 2 more so), Far Cry and Watchdogs. I need to start with the clarity that this is never about the graphics; the graphics from Ubisoft are close to sublime on all these games they really worked it out. The long term part is missed (especially in the Division) as this is about non-stop action. Now, that part seems natural, but it is not. When you have been in a warzone you will get it. You see, it is about stamina. Not fictive but actual stamina. We might think that this does not apply, but it does. It is so much clearer in Division 2, as we see the game to be a much better game, we see the failure on how a person does what they do with 30 Kg of backpack and weapons and do the stuff they do. Stamina should have intervened to some degree; in addition it was ignored as a reward. When you play more, your character will have a better level of stamina, have you ever run for your life holding onto a 7.62mm FN MAG? I have and trust me it is intense, when stamina leaves you for the moment. Things become a little blurry, motor skills diminish a little and you really need 5 seconds to get a hold of yourself. Now, this is a game and I get that, but it is the ignored element, which is a shame. We see Stamina in Skyrim and there it makes sense, yet Skyrim missed a little as well, not intentionally and perhaps not even noticeable and it does not matter to the degree it might, but the internal blocks have not been addressed in any RPG game as far as I can tell, which is a shame. It does not make the Division (1 and 2) a bad game, not at all. I am not a great fan of online gaming and plenty are, yet there is a side of me that looks at the game and whilst there is nothing to say about the first division (we all have to start somewhere) we see that the second one needs to be a step forward and that is clearly the case. It is a large leap forward, anyone telling you different is merely insincere on it all (not lying, merely not seeing it all correctly) Now, there I might be wrong, even as i am not much of an online player, others are and they hold a much larger candle towards the quality of such a game. They will look at other elements. I merely noticed that Stamina is a missed opportunity in the Division both one and two), but in the end it is merely one element of plenty of elements that might be improved on. Stamina is the most visible one as it equally impacts Assassins Creed, Far Cry and Watchdogs. Consider, when was the last time when you had to climb up a tower with gear, let alone the pyramids?

We see to leap forwards in many areas except debilitation (like Stamina). So what happens when you do need to get from place to place and also rest at spots to regain stamina? We played Fallout 4 and Skyrim, yet how many took time to sleep and eat? What if that becomes the foundation in the game for the character? What if we see that the Khajiit needs sugar and meat at least once a day? What if the High Elf needs little food, but will require fresh clean water every day? What more can we get out of the game when we focus beyond the story and make sure that our time in the elements are properly addressed? I believe that plenty of games will end up with an added level of game play and satisfaction when the elements become actual elements to take heed of. Fallout New Vegas had so much of the added elements in its game that the consideration that Fallout 4 was a step back is not that big a leap and that is such a shame.

It is a shame because future games will be measured in different ways, the growing demand for survival games is showing us that path and RPG’s need to catch up fast, or better stated Bethesda needs to up their game in several ways. They do not have the luxury they had in January 2012 (after the first Skyrim wave). They now need not merely a good game, they need a landslide rating to get the people aboard and enthusiastic again, they dropped the ball that often in the last year alone. If they do not, we will see the RPG community moving to other shores and perhaps that is what Obsidian Entertainment will deliver with the Outer Limits. Time will tell, and the gamer has time to go from game to game, Bethesda no longer has that benefit, they squandered too much of it internally, and externally towards their fans, the gamers and their marketing will need to learn that merchandising is not a solution, it is not a stop gap. Every piece of merchandising is another piece of evidence to hold Bethesda as a company up to scrutiny, did they not realise that?

 

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Battle of the giants

The Guardian has released a list of the best games of the year. As a Sony lover, I expected to see god of War and it is there, we also see Microsoft’s Forza Horizon 4, which ought to be there too. I was never a racing fan and still that game blew me away, so there!

We also see games that never were my fancy; Monster Hunter World is not a game I tried as I was disappointed with the grinding that the 3DS version gave. I admit that the graphics on the new consoles looked amazing, yet i felt no need to try. Ni No Kuni 2 is not a surprise and the absence of Bethesda is no surprise. I am quite frankly amazed on how many times Bethesda dropped the ball in this quarter alone. I have no idea what got them hit with the stupid stick this many times. Red Dead Redemption 2 is there too and my only surprise is the remastered Shadow of the Colossus. I actually did not expect it to show up, as I saw Dark Souls Remastered. If we look at those two, they deserve to be there, and even as it hits the mark, they do have the benefit of having a long time to be the original, when we look today, it is much harder to find an original game, as such these two might be regarded as having an unfair advantage.

I also missed titles that should have been there. first there is Spiderman, it is not merely the best Spiderman ever made, it is graphically perfect, it has the clear feel of a Peter Parker adventure and it is true to a Marvel world, as such I expected it to be there, right next to God of war, two games that made Sony to be the Huge success it became in 2018. The Xbox One misses out due to exclusivity, and I am in conflict with myself over Assassin’s Creed Odyssey not being picked, there are reasons it should be there and optional reasons for it not making the cut, yet I feel the balance scale is still on the side of it being there. I believe that in this case the DLC is added reason for it making the grade this time around as well (the cultural DLC of life in Egypt last year was a stroke of genius, you walk through it seeing just how much as a gamer you missed out on, making the replay 150% more satisfying). As a PlayStation lover (an important distinction), I need to side with Keza MacDonald on this one. Her statement: “This game is a beautiful experience. As driving games go, it’s the best I’ve ever played“, in the end, God of War blew me away as well, it was such a rush to see a game propel to the size it did, yet in the end, there is every chance that Forza Horizon 4 might end up being the best game of the year, it will be a title well deserved. In all my opposition to what Microsoft calls ‘good business‘ and their view of gamers, this one they got right, well done Microsoft!

If gaming is perception and presentation, just to call the attention, we need to stop and take another look at Bethesda. Even as the media titles have been ‘protective’ like ‘Bethesda Accidentally Leaked Personal Data of ‘Fallout 76’ Customers Looking for Help‘, as well as ‘Bethesda’s attempt to fix a Fallout 76 blunder leaks angry shoppers’ PID‘, we need to be mindful, accidental or not. Personal data is out there, possible due to an overreaction by Bethesda. Many consider Fallout 76 to be a failure; I am slightly less pessimistic calling it ‘work in progress’. That is the nature of the beast, when you tackle the online gaming, things go pear shaped, not merely because of the dangers of online resources, the mere consideration that 4 eager gamers can ask more of a system than 23,665 programmers can correct for, it is a mere truth of the online stage. And it was my personal feeling that after Tamriel in an online stage, Bethesda would have learned enough to get it much better from day one, they did not!

So it is unlikely that Bethesda is going home with any prices and awards this year (however, there is still Legends, and optionally blades).

Why look at this?

Games are not merely games, when a person buys a game; he or she pays for both an experience, as well as a stage of engagement. It is hard (read: impossible) to merely see AC Odyssey, without going back all the way to Masyaf and the very first Assassins Creed (if you played it as early as then), this is why AC2 and AC brotherhood are still seen as the path of perfection that AC Unity devastated. I got this Ubisoft punishment device (see image), just so I could explain it to the skull of Yves Guillemot as graphically as possible (nyuk, nyuk, nyuk).

We have had plenty of reasons to get mad at Ubisoft for a whole range of reasons and now we see a growing group of people angered with Bethesda. I say one optional flop does not make a raging crowd, yet the views, visions and YouTube’s out there say different. As for perception, this game (at https://www.youtube.com/watch?v=PWwyhymcDxI) was one of the first 5 games I ever bought (3rd or 4th), I still think fondly of this game, even after 34 years. I got the Broderbund title as it got the IBM joystick award (in those days there was no proper game reviewing). It was an instant success. When you get emerged in a game, your world changes, and you tend to focus on fun and challenge. This is not unique for me; this is for anyone who loves games. Now we can hardly perceive this, yet I still remember the challenge that level 5 was initially. For many, their first console, the first game they truly got involved in, that title they will carry in their hearts for the longest of times, they will judge other games by that game. For many it will be on all systems, others will judge it per system (which is fairer anyway). So the new gamers will hold a light to any new game, comparing it to FHIV, AC Odyssey, Super Mario Odyssey, and Red Dead Redemption 2. That is the nature of the beast and when we find the developer lacking, they will get slapped around by these gamers (poor poor Yves Guillemot). Yet when a developer gets it right, when they deliver beyond the over marketed title (like AC Origin) they also get the benefit of powerful acknowledgement (as they are entitled to that too). For me (in the Mario universe) it started with Super Mario 64, and until we got Super Mario Sunshine, it had the crown, even later as we saw Wii and WiiU, Super Mario Sunshine still ruled and now we see the optional crown going to Super Mario Odyssey (I only played the demo so far).

So when we see this, when we realise that best game of the year is also smitten with what they made before, we see a difference, another measurement. So in that light, I do hope that the rumours of Samus Aran and her trilogy for Nintendo Switch will be true. So far in 14 years no one ever surpassed the fun and challenge value that Metroid Prime delivered and I loved Metroid Prime 2: Echoes to that same degree. So to get that on Switch will up the ante for any game developer. The fun, the challenge and getting to the conclusion of the challenge is everything to the gamer, Nintendo has forever understood that part of gaming to a much better degree than any other developer (Bethesda had a good grasp of comprehending people on the past).

So when we see that the reality is that we will optionally be able to replay those titles via the Nintendo Switch Virtual Console, we see that Nintendo has a long term future as well, as these titles can capture the older hearts, as well as new players giving them a lot more bang for the buck. Nintendo rules these waves, we see this with the latest addition Super Smash Bros (at https://www.youtube.com/watch?v=tWo9wfsnj7M). It is Super Smash Bros that gives the main dish as a desert. When we realise that the impression of fun is not merely looking good, it is about getting it right, it is in this view that looking perfect will always lose against getting it right.

It is that distinction is also important when you look towards the best game of 2018, even as a PlayStation fan (a bias that is forever important), we see that Spiderman PS4 got it right, Forza Horizon 4 merely got it right better. So Microsoft on a game type that I am not really a fan of; justly wins with a title by getting it right the best. Even as God of War was perfect, exceeded everything they made before, we might compare it to why Super Smash Bros got 94%, yet in the end, the game that blew us away more will take the cake and candles in all of this. FHIV might never be in my collection as the One versus One X is just to distinct here (for now), yet the fact that whenever I see FHIV, I get the desire to race, as a non-racer, that impression is extremely distinct; it is why my vote went that way. To capture the heart of a player that has another game style is an achievement that we all seem to forget. Just like Super Smash Bros has the ability to get all kinds of people to pick up the game and play against as many people as possible, we see the impact of excellence in gaming through fun and the joy of getting there. Nintendo mastered that ability a long time ago and whenever we see any other game getting there, we rejoice.

Far Cry Primal got close and then dropped the ball by being ‘predetermined’. Far Cry 5 never got there by offering everything and becoming nothing at all, the God of War got there through the people who knew the originals, giving us a new track, another path in almost perfect graphics and with a rating of 94% they did excel, set that against the 92% of Forza Horizon 4 and in my state of mind, there would be no contest, game over for Microsoft Studios, yet that was not the case, challenge and fun, they merely got it slightly better. Even as we see that they got Best Racing Game and Xbox Game of the Year (which was not really that much of a challenge this time around), they are still on track to get Ultimate Game of the Year, Best Sports/Racing Game and Best Audio Design, it is my personal opinion that they would optionally lose the third one and anyone who has heard the soundtrack of God of War is likely to agree with me. As I see it, Forza Horizon 4 gets to be the Ultimate Game of the Year; at least that is how I personally would vote.

The annual award is a battle of giants, some excelled for a long time, some excelled in every way and some merely competed to some extent. What is important in not merely who wins, and who gets nominated, we see that the winners will impact what we see in upcoming 2020 games and that is important to realise.

As we will anticipate on the coming of the Trilogy on Switch, some might wonder why. It is not merely the FPS part, it is open (to some extent), it is a challenge and it is an adventure, even in 2002 when it was released, even with the more ‘advanced’ graphics that the Xbox and the PlayStation 2 had, they could not touch Metroid Prime and its 97% rating. That small disc, holding a mere part of a DVD blew away all competition and with Metroid Prime 2: Echoes at 92% it did so again, and those who loved gaming want to get that feeling again. That is the impact that fun coated in challenge, or is that challenge coated in fun? Whichever way it is presented it creates gamers and it creates desire within a gamer. The ultimate game of the year can impact that future of where we will look next, what we will try next, even if it is not our cup of tea. When it hits the mark we will all order a pot of it, not merely a cup. That is one part that the game makers understand, and they are eager to get into the sweet spot of gamers there.

Should you think that gamers are selfish, think again! Digital trends reported less than 2 weeks ago: “Grandma Shirley — had left expressing her doubts at living to see The Elder Scrolls VI, a petition was created on Change.org to have her immortalized in the game“, gamers care to this extent, especially when they share a connection to a game, so I think that Bethesda needs to be truly stupid to not consider this, and to be honest Bethesda has been overly considerate in the past, not for personal gain or marketing, their actions regarding Erik West (Eric the Slayer), and there are more examples. Bethesda has forever been trying and aiming to get it right and to a larger extent, they have, so I was puzzled on how they got Fallout 76 so wrong. I merely cover it with ‘a work in progress‘, which in light of the approach is probably as correct as it gets (for now).

Gaming is for me not some state, or an escape. It is a world you become a part of, not replacing reality, but having it on the side. Making it part of the 24 hours a day you have, not replacing the 24 hours you should live in. Some choose sports, some choose a passion (or passion itself) and some hike, trail and be out in the open. Gamers do the gaming thing and when developers get that mindset right, the games will propel in excellence, it is a lesson Nintendo learned early on and they are still able to surprise us. In this Bethesda and Nintendo are optionally more alike. They both got it wrong (WiiU/Fallout76), yet as Nintendo Switch is now the golden mark of excellence, we might get the same from Bethesda (with whichever titles comes next) and that too is gaming, when the challenge is met and we get that satisfying feeling of a new challenge and we look forward to every second that comes next. That ‘Oh Yeah!‘ moment (at https://www.youtube.com/watch?v=JB8BLMMVFLg) when you see that they are got it right. Gaming has had plenty of these, which is why developers are getting additional chances. Witcher 3, Mass Effect 2, Diablo 3, Skyrim, Metroid Prime, GTA5, the Last of Us, Golden Eye, Metal Gear Solid 4: Guns of the Patriots. The list goes on and will remain growing after tomorrow, because any developer that flops now (Far Cry) will optionally be able to hit it out of the park at a later stage (Far Cry 3) and that is gaming too, to be there and live through the successes, even after a massive failure (AC Unity anyone?)

Gamers can afford to wait as there are plenty of players offering the next golden egg, or is that the next golden eye? And with results like God of War, Forza Horizon 4, Ni no Kuni 2, and Subnautica I personally believe that the future of gaming is in good hands. No matter who gets to be called the ultimate game of 2018. There has been 45 years between Pong (1972) and The Legend of Zelda: Breath of the Wild (2017), it was never about who had the best graphics (Minecraft 2011 is evidence of that), any category can win, any style can win (Rock Band 3 2010) and it opens us optionally to playful directions we might never have considered on day one of that game (Limbo 2010).

Personally I love the yearly gaming awards for reasons mentioned earlier, but for the most, for me it is about to consider a game that stood out in one way and merely missed out on that game initially having something to look forward to, which in my clearest case was Far Cry 3, the previous versions were not up to standard and therefor I never considered it, which gave me in the end more joy than I bargained for, exceeding expectations can end up being that rewarding.

It will be Monday morning in 60 hours, so try to take a moment and play a game this weekend, even if it is for merely an hour and it is something as simple (and highly addictive) as Minecraft.

 

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We test da game

It is time to talk about Bethesda. It is having a rough week and not wrongfully so. Yet the application of exposure is something we do need to talk about. We see headlines like ‘Publishers like Bethesda Should Accompany Sony in Skipping E3 2019’; it is time to do a little more than merely disagree. Another review, the one from Eurogamer made a real effort to keep it clean and academically and that should be appreciated. With: “Bethesda’s attempt at Fallout multiplayer is, like so many of the series’ vaults, a failed experiment.” Those who played the Fallout games will know that this is a jab at Vaultec and that is fine. You see, the short and sweet of it is that we can look at Bethesda and think Nintendo; we can consider that Vault 76 is the Bethesda version of the WiiU and guess what? Out of those ashes the Nintendo Switch was born and it is a massive success, as such Bethesda can do the same, get a similar solution. Now, that does not stop the immediate, and it might not be immediately fixed, is that so bad? The fact is that Bethesda has never been a real ‘more of the same‘ company and we have applauded them for it and this time, we get to wait a little longer. Guess what, Ubisoft made us wait 9 months for Watchdogs (2012/2013) and the end result was still flimsy, Bethesda can outdo that achievement (effortlessly) whilst sleeping. Even as we see articles like ‘9 Ways Bethesda Can Fix Fallout 76‘, we see the impact of some people that have an axe to grind, merely because their expectations were smashed and that is fine. You should have seen me rant in the direction of France (specifically Yves Guillemot for screwing up the AC Franchise to the extent that they had done), we all have axes to grind and it comes with the field of gaming, emotions will run high. It is all linked to the complex mind and the necessity to play. We value that downtime like the hall passes we get on powernaps in the office on Monday morning, isn’t that what the Monday morning is for? When I looked at the list of 9 (at WhatCulture) there were parts we can optionally agree with and some we might not. You see, fast travel is a nice way to exploit glitches and the soul of Vault 76 might be the survival of you, as such the option “There’s not really any reason for the game to charge for fast travel, so it’s simply an unnecessary annoyance. It can be easily patched out of the game without upsetting its balance, and so it should be done” might be rejected, and focus on another stage. I very much felt like agreeing to ‘Add an Offline Mode‘, as this has been the core of everyone, to play offline, or online in solo, singular and lonely mode, optionally merely with the additional path to invite friends.

There I would go with ‘United we Stand, Lonely we Quest‘. I have friends (merely a few mind you) and I got unnerved way too much as they got into my line of fire. You see a marksman needs a clear field and when you get in my way you will get a bullet in the back of your head to remind the others not to get in my fucking way (I apologise for my applied use of French here). In a stage where an opponent needs to cross the 800-400 meter range so he/she can effectively open fire on me, my friends better not screw up my stats, I fought hard to have a decent accuracy rating, so one idiot getting in my way in whichever way is not my choice of acceptance, and people catch on quick, they kept out of my way and whichever enemy got too close was made permanently redundant (and they went down with satisfying graphics) . This is why I never cared for the Olympics, I absolutely love that the winner is heralded, yet why are the others allowed to live? (Sorry, I do have a weird sense of humour)

So back to that list as the previous part was linked to this. You see, I disagree with: “With the inclusion of an offline mode, though, Bethesda could also add in accessibility options for players to toggle the punishment factor of the survival elements“, I disagree here, if Vault 76 is about survival, having an impact and penalty is important, it also prepares you to not run into situations as most gung-ho players tend to do, survival is something else, it is cautious and tends to be slow. There is no greater sense of achievement as wiping out all life in a village and until the last person remains alive, these NPC’s had no idea what he was up against, which is a little wink at the Oblivion ‘Whodunit?‘ mission. In his list of 9 I failed to see a true link for greatness. There are valid points in there and some should be considered fast. Yet the bigger picture I miss is not what I saw, it is what I missed. In my view (apart from the bug fixing) which will take time and Bethesda is on it, I want to give a few points of my own.

  1. A built site needs a much bigger budget; in addition, the cost of defences should be down by at least 50%. Optionally build sites should be expanded on, so when the building budget is full, optionally expand it (for a price, or expansion mission add what would be up to 3 satellite mobile builders (one for each time a maximum budget had been reached), giving you the option to gain well over 100% of space, to optionally create an actual outpost, or perhaps link to a building, an official or community building, so that you can build something lasting. Not sure if that would be possible (software architecturally speaking), yet consider Fallout 3, who had not considered making the US Capitol their own personal space? Perhaps it is too large an example, yet that impact, like a subway station might be an awesome idea to build your own ‘town’. That was my hope when I was introduced to the intro of Vault 76, we understand why another vault is not an option, yet a failed vault (one that was not ready in time) is still an idea. Whether that idea is added as a DLC will not matter. It can even become a quest line in the game.
  2. Quests, there is (seemingly mind you) a lot missing here, as I mainly gathered from loads of reviews. My immediate idea was to add quests like ‘the Greenhouse effect‘. A mission that sets a stage where we need food to survive, aiding an NPC in setting up a greenhouse, growing vegetables and setting the stage to sell groceries to other settlers (a wink to fallout 4 Greygardens), not merely getting the entire structure up, but creating robots so that the work can be long term and automated.
    A similar quest could be created for clean water ‘the shape of aqua‘, and should not be repetitive in shape and challenges like the previously mentioned one. With these two in place, the game can give perks for outposts created. Another part for general goods stores ‘Crazy Goods‘ (a Crazy People wink). The trick is to make the challenges very different and testing, giving not merely a stage of improvement, but one with different sided challenges. It is one thing I partially missed in the past, there is a sneak preference in me, yet having a mission that is dependent on a technical skill, and perhaps one on heavy weapons/explosives and one on sneak gives a new view to how we ourselves, play that game, it is merely a thought. And it important to see that this is merely partial criticism on all this, I have not played the full game, not played to any large extent (merely a few hours at a friend’s place, as he has 4K and I do not). Even as it all looks impressive and even as it is buggy, it is still new, as well as in a new direction and that is what I love about Bethesda. I was never a rage fan, I never went beyond the first ‘the Evil within‘, yet they never stopped surprising me and they are willing to take leaps. They prove that their games are not for everyone and that is fine, the ones that do like their games tend to be extremely committed, you merely have to look at the Rage population for that part of the equation.
  1. Diversify! There are too many ‘password for terminal‘ moments in all this (I was given awareness of this, I have not tested this part). I get it that this is the operational stage of the Fallout series, yet the alternative to download terminals so that your Pip-boy can hack it (over time) gives us the need to find empty Holotapes and perhaps add the write capability to the Pip-boy (for the downloaded terminal), was that considered? How come that we cling to the ‘caps’ part, if this is the beginning, is there not a real needs for goods? Making the water, food and goods part more important and optionally also making those missions more rewarding? Then there is the option of ‘RandomWare‘. Spawn unique pieces in solo mode whenever a new game is created. So you cannot run to a place, you have to genuinely find it. For example a power armour helmet with sneak abilities (converting that item to sneak perks card perhaps), or a level 4 Rifleman card (+25% damage). This could be done for different sets and in different ways giving much more challenge and reward to the game. For example, adding 2 special parts for every S.P.E.C.I.A.L. skill might give the people true incentive to find every location and if those 14 parts are scattered randomly over 200 locations, the cheat guides will take a step back requiring people to become better players, it is merely a thought to consider. Consider that you have a game where you need to get lucky. That feeling that you get with Diablo 3, when after finishing the game 10 times, you still get a legendary item you never had before, in a trait that really gives you an edge; it is a real Adrenalin rush when that happens.

These are merely three elements that could add heaps to the challenge, prestige and rewarding sensation that is currently temporary lacking in Vault 76. I use the word temporary as I have complete faith that in the end Bethesda will come through for its players, so far it has never failed them and that must be said too. With about 5000 hours in the Elder Scrolls (not online) and Fallout, I feel that I know what I am talking about, besides the part where I have been connected to games going all the way back to 1982 (CBM Vic-20).

Is there more? Yes, there is always more but is that not the main concern with every Monday morning quarterback? So far Bethesda has not disappointed me and they will get past this, or perhaps not and the next gem we truly end up desiring is the one that comes after. It is always a side we have to accept, merely because games and gaming is not science, it is an art and art will always be personal, we either embrace it, or we do not. Yet in the end, like junkies we hope that the next Rembrandt is another Nightwatch, yet the next one might be merely ‘An Old Woman Reading‘, which is still a Rembrandt mind you. So when you realise that both him and me are both from the ‘van Rijn’ family branch, yet did that branch matter? It absolutely does not and I am not related to him at all, we are two separate trees completely (implying it at times, especially in New York was heaps fun, seeing the shock in the other person alone is worth the entertaining act), giving us another form of artistic entertainment.

When we realise that art is the foundation of any game you should start to realise how insane the Ubisoft claim ‘another Assassins Creed game every year‘ was. As I stated in a different blog before, it took me no more than 8 hours to create the foundation of Elder Scrolls 6 (not the one being made now), yet it is not merely the story, it is the art, the graphics (a part Ubisoft has truly mastered in all their AC games). It is the science of ‘AI’ so that the NPC’s are acting natural in the game and that part is still not perfect (in any game), there are so many parts and they all need to interact (making the Ubisoft claim much worse), because it all takes time and time will never ever bargain. It will never state that it will decrease itself in speed by 10%, it is the one constant we all face (until we die that is), making game testing crucial to success and taking into consideration that a game is finished whenever that is (the perfect CD Project Red) response to its fans. We can design and conceptionally spring the game in moments, yet it still needs to be done in the end and the visionary programmer will be worth gold at that point, yet the interactions with other parts of the game makers (graphics and sound) are still part of it all and that requires time. Bethesda’s approach to use golden oldies songs (in the fallout series) was a master move, we all (most of us at least) want those soundtracks with those old songs and they also give life to the consideration of classics, two home runs for the price of one. All parts that can be used to add to the game even more. The question becomes how to give proper positive impact to the gamer? It is a question no one can honestly state, not even the best marketeer. We can merely hope that the impact is appreciated, perhaps even loved by the gamer exposed to it. So far Bethesda has done really well and even as I was not playing them from the beginning (I started in 2001), I have so far never really been disappointed. Is that because I await the game, or perhaps I refuse to adhere to my own expectations? The second one is extremely dangerous. The moment that you start to live by your own expectations you will miss out, as I did ignoring Far Cry 3 for too long. It is an important moment even as I have raised my fist against Ubisoft for the longest of times, they got that one really right (4 and 5 a lot less so). If there is one impact for Bethesda is that they will face (deservingly) the issue that their launch day following will decline, yet I believe that they will overcome and any really great game will restore faith in the brand. Ubisoft faced that upbeat when we were introduced to AC Origin (still a true gem).

EA could face that same upbeat if they remaster (still a big if) the Mass Effect trilogy, they would have an option to fix the Andromeda parts if they are willing to go all out, but in the end, will they find the cash? It is important to look at this now; you see, most gamers cling to the old successes and so far plenty of people have seen the positive impact of a remaster, so the noise for the Mass Effect series is increasing again (and again, and again). Yet, is that enough? There is an option to set the stage for a fifth Mass Effect game, if the makers can learn to ignore the shouts for early release (aka muzzle their entire marketing division) and focus on quality, if the errors (seen in the first hour) are addressed and looked at as a challenge to make a better product, we see and we get to live through a new challenge that is a true new Mass Effect, but it implies that EA Games needs to be willing to put it all on the table and so far, they have not shown to be testicularly ready (aka they lack the balls), so why mention it? I am a gamer like all the other gamers and Mass Effect 2 is still one of the most perfect games I ever played; like everyone else I do want more of that and it is within EA to find that solution (there are millions of gamers wanting that) implying that if they get it right, it will come with millions of copies sold. Consider that Andromeda might not get that, yet link it with Mass Effect Hegemony (fictive future title) it becomes another matter altogether, especially if they are willing to change the focal point. I merely have to point at movies like: The Day the Earth Stood Still, Escape from the Planet of the Apes, Conquest of the Planet of the Apes, Earth 2, where the humans are basically not the good guys to create a stage that is invigorating, creates moral ambiguity and gives consideration to other venues. A game like that would be a game changer, especially in the Mass Effect range. That same path should be considered with Bethesda. What happens if we up the game, what happens when there are real setback to the choice of becoming Railroad, Brotherhood of Steel or Institute minded? Just like we saw in New Vegas, where a direction impair another one, when direction offers options as well as impairment, we see a need to replay the gamer and that replay is actually just as exciting, providing that the missions are different and new, not merely a palate of sense (replace goods with slaves), it is a path less trodden because of the effort needed, yet the impact also implies that the game is valued up to 200% more that way.

We are all protective on what we desire and love, especially the games we embrace, it is natural to do so, yet we must be willing to be honestly critical when it does not meet our realistic expectations. As long as our expectations were realistic we will be able to do that, as such I feel no reason to joining the AOC (Active Oxhorn Critics). Here we see (via Reddit) “Seems like people hate the game despite it being good or not“, as the operative part is: “Oxhorn gets hate for actually liking Fallout 76“, it does not matter whether the expectations of Oxhorn were really low, or that he is like me, in Bethesda he trusts, all others pay cash up front. His dime, his choice. People are entitled to that part, plain and simple.

Faith is strange and fickle that way. I believe that the entire setting of the stage is not the one or the other, it is the appreciation of art, especially art that remains in transit and is still being upgraded, when the final product is a good one. We got the value for our bucks. Even if that is not the case, the price of art is what we are willing to pay for it. I have always been willing to pay $20 for any Rembrandt, yet that is the limit of my budget for an oil painting. Others pay $1200 for a pre-released No Man’s Sky, it is merely what we are willing to shell out at that moment and it is up to us to learn that we accept the choices we make. So even as some feel really bad of getting a launch day copy of Vault 76, we merely need to learn to look at the right sources informing us on what is and what is likely to be. Granted that this is difficult when a game is as large as Bethesda, or Project Red RPG’s, yet in this the success versus fail rate with these two players is so far massively in favour of the ‘I trust my maker‘ that we tend to go with the launch day part.

We win some, we lose some.

So get over it, especially as Bethesda is openly and loudly committed to fix the product, which in the end is still the biggest part we need to accept and I did mention the result after 9 months of waiting for Watchdogs 1, did I not? So let’s give them time to do the Sir Fixalot routine and await the upgraded result.

 

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The beat goes on

Perhaps you remember the stage. It was around the time that Sony started giving the audience both God of War 4 and Spiderman, breaking all kinds of records in the process. It is gaming at a new level and both groups of players (and many who play both games) have been satisfied well beyond amazement. Now we see that Microsoft is trying to bring the pain to Sony and they are doing it the right way (and only 5 years too late).

With the acquisition of Obsidian (Fallout New Vegas) and InXile (Wasteland 1+2) we see that they are starting to wake up, yet will it be enough? Having exclusive RPG games is the right way to go about it. You see, dedicated RPG fans tend to be long term fans. If you get the game right, there will be no chance that these players will switch consoles or PC Gaming platform. Bethesda proved that point and it gets to be better, there are people (including me) who have the game on all their consoles. There is value in doing that, but it tends to be reserved to the dedicated few and if you are not that person and you merely like it on one system, that is good too.

But it is not all roses and honey in this arranged marriage. Former Obsidian Owner Chris Avellone gave us (via Screenrant) “Chris Avellone didn’t hold back after discovering that Microsoft had just acquired Obsidian Entertainment in a blockbuster deal, beseeching the powerful tech company to gut the leadership that still worked there” that might be the case, it might not. I do not know. Yet what is a given is that the value of such a company is its IP, plain and simple and no matter how amazing Fallout New Vegas was for the Xbox360, that is still Bethesda IP, so is the Elder Scrolls. If they cannot match my ability to create the foundation of new IP within 168 hours, what value, or perhaps what costs is Microsoft looking forward to and will it even have a chance? Let’s take a leap in another direction. In 2017 Guerrilla Games released Horizon Zero Dawn, a game that when looked in depth has an amazing story behind it. It’s a little Matrix perhaps, but the intention towards greatness was there and with reviews ranging from 89%-95% shows that they had the good stuff, the right stuff and the parts that Ubisoft keeps missing out on. Now they are in not merely in the right pace, they are literally sitting on the next goldmine. How it will turn out? No way to tell. I am not in their in-crowd, but the potential is there. Can Obsidian bring that level of pain to their competitors in this field, because that will be the need? I know a lot less about InXile, yet so far they have been largely dependent on the Bards Tale and Wasteland franchise and that could be enough if they take it to new levels, because that is what the players look for. For me the Bards Tale looked awesome as I had not touched the Bards Tale Franchise since the CBM-64. I never really got into that game. Not every game is everyone’s cup of tea and that is not a bad thing; only Ubisoft has been delusional enough to think that they can make a game for everyone and they keep on making games that pleases no one (OK that was a bit of an exaggeration).

You might think that gaming is not interesting, yet it is the most interesting part in all this, merely because gaming has remained on the edges of technology for the longest of times. Its push is also a push for hardware. It is my personal belief that the new I9 processor (an Intel fabrication) would not exist without gamers. Mark Seconi (Intel) gave us in Forbes last month “Gaming has traditionally been the more lightly-threaded of applications your PC will face, but over the last couple of years we’ve seen games and gaming engines become more threaded. Nonetheless, they do still remain lightly-threaded, but we also recognize that a lot of the gaming community also do content creation to some extent. That’s both casual creation or something more demanding and a lot of those applications are beginning to use more and more threads“, you merely have to consider how this skill could propel blockchain software solutions over time and we see that partially at Digital trends with two quotes. The first one “Rather than compete directly with either the Threadripper 1900X or the Ryzen 7 1800X, the Core i9-9900K promises the best of both worlds. It has a base clock speed of 3.6GHz, matching the Ryzen 7, but boosts up to an audacious 5GHz Turbo frequency. Not even the 2nd-gen Threadripper has cracked that milestone. Its core count might be far behind, but the Core i9-9900K can hit higher per-core clock speeds at default settings“, as well as “the Core i9 is the clear winner in every benchmark and test we could put it through. Against the previous generation Core i7-8700K, the Core i9 matched its single-core performance, but flexed its eight-core muscles by upping its multi-core score by around 25 percent. That’s the kind of improvement two extra cores provides“, something that is 25% more powerful than anything else. This implies that your data mining scripts can clear up more data, aggregate as well as set the stage for more predictive analytics in a single day, well over 25% more because the solid state drive fixed a lot before, the processor had become the bottleneck and that is now changing. Consider another paraphrased quote: “It takes millennia to break the cryptographic algorithm. This cannot be done faster because of the computational limits we have (now that takes 25% faster). Quantum computers in the future might be the answer, yet we merely upgrade the algorithm. Satoshi Nakamoto, the bitcoin creator added cryptography in his system to help people authorise bitcoin transactions from their wallets“, yet it is not the hacking, it is the creation of all this that also takes time and if it is about speed, creating the cryptographic 25% faster will be everything in banking and FinTech solutions for decades to come, that is where the i9 will find itself get embraced by banks at the speed of light, and that is even before we see new solutions that will allow people to now create live video-edited streams on the air. A system that optionally censors ‘live news action’ within 7 seconds, from the battlefield straight to the TV recipient, a stage that allows almost instant filtering. Places like CBS, Fox News, SBS, BBC and many others will fly to the shops getting that solution taking away time constraints. When you consider ‘There are nine factors associated with newsworthiness: generally recognized significance, possible future impact, conflict, human interest, proximity, the number of people affected, timeliness, exceptional quality, and shock value‘, now consider that this so called ‘gaming chip’ optionally removes the time constraint for the creation of 3-4 of them, do you still think it is merely about gaming?

Is this about gaming?

It still is to some degree; it is about pushing corporate creativity, this is not merely set in a more expensive computer, it is seen in the creation of material and the creation of a video game is one of the most visible digital creation fields there is.

We can all admire the creativity of an advertisement, the clever use of innuendo and graphics. Yet this is all staged in a time frame. What happens when we remove that element? What happens when we see (as this is happening at this very moment) that data mining is done on the fly, the need of ‘on to go’ editing for dashboards and presentations are set to zero time? Don’t laugh because this is happening at this very moment all over the world. The systems are fast enough to no longer be the bottleneck. Now we see the need of a new kind of data miner. One that can see through data and who can creatively look at other ways to present the lack of 2.75% growth, or perhaps a long term impact that has to be explained to the shareholders in an acceptable way. It is a new age in Data Visualization, where the story is everything and now we see the intersection with gaming development. Adjusting the storyline of the dashboard is becoming the mainstream player here. Don’t take my word for that, Forbes gave us two weeks ago: “Any great story means visualization and detail. It takes the small additions of those details to build a picture in someone’s mind to truly make the story complete. The same goes for analytics and data“, it is a new style of adherence. a person needs to be able to focus the listener and create attachment of the shareholders to a cause, a trust and a commitment to that corporation, in this creativity is become everything and that is directly seen in the ability to create any Role Playing Game.

It is digital theater in a new way, the hardware is now ready to do it on the fly, but with the wrong presenter that view collapses as soon as it is presented and the gap between projection of data, capture of results and presentation to the shareholders is now diminishing and we see that solutions like Tableau are ready for that, if they can only find the right people to get the data from Point A to PowerPoint presentation. The corporations still have their marketeers to tell the story, yet the shareholders will no longer accept the delay of the presentation pushing a new need to a group of people that we have not seen before.

Uniting Business Intelligence and Gaming

In the first stage we see (a random choice) presentation (at https://www.youtube.com/watch?v=LntX_5qA_Aw), this two minute presentation gives what BI was, frozen moments in time presented on the screen to a group of people. Now we go to the extreme other end, it comes from a game called Counterstrike. It is 90 seconds and shows how the display dashboard is adjusted (at https://www.youtube.com/watch?v=JQO8dR8NHM4). In the second stage we need to unite the views, the issue is that no one is ready at present. A company named Profitsword is making waves in the right direction, yet they have not arrived at this destination yet (at https://www.youtube.com/watch?v=UhE6RMZYF3M), it is merely on theme and it is the themes that drive the solutions. Should you doubt me, ask yourself, have you ever gone to a car site and configured a car to your liking even though you will never be able to afford the wheel caps? Jaguar, Dodge, Maserati and there are plenty more. You see, it is actually quite simple. A thematic approach gives us identity and the identity of a company translates into value, interaction gives engagement and these two elements are becoming more crucial in keeping the shareholders (and the general audience) interest. The question is problem is how to avoid a mere ‘sprinkle’ of interest and keep it business oriented. The gaming industry had that solved close to a decade ago, people ignored it too long and those in the trenches of that world are now reaping the benefits. The game has 11 million players, in May 450,000 people were actively playing the game. In a business of 100 billion, those numbers matter and the fact that this game has been around for 18 years is even more amazing. We are halfway in the month and this morning 178,000 gamers were playing that game. These numbers matter, because if engagement and interaction is everything in this field, how long until BI graphics require a lot more than we currently see?

What happens when Hawaiian Tropics changes the game and this poster is not merely advertisement, but the Shark, and the swimmer in the water becomes elements of profit, loss, ability and availability shown in its own way? What happens, when the presentation is not merely graphics, but the water itself shown brand visibility against others? That is not a fab, that is the direction that we are going in and people will stop, they will take additional looks at that presentation and when they can choose elements like placement, and product type to see how the brand shows up against others, how much better in protection, where to get it, where the best deal is and we are there now 5G will allows that to be done on the fly, to see the ads, interact and the people will engage, and as has been shown for a few years now, engagement is quality marketing. It is not views on Facebook, it is not a display advertisement, it is the engagement with the presented product that draws people in, every single time and the quality programmers for that solution have been doing it in gaming for over a decade. As I started, the beat goes on, but the tune is shifting as are the beats per minute in that showstopper. The push for engagement will be everything over the next 5 years and that will be seen even more clearly in the boardroom and shareholder presentations. Having the ability to mainstream such levels of interaction is going to be the next gold rush and at present the amount of players on that level is disturbingly low. The moment they catch up too late we will see all these golden fires that promise a lot, yet in the end you merely see a file with scorched data results.

Whatever we will see, it is not an easy path and there will not be too many good players, ready to go that distance, yet those who do will corner that market for close to the next generation. That path is actually a different one and the golden programmers will be needed, but not high on this corporate ladder. that place will be limited to the with the creative vision to see what needs to be programmed and those programmers who see the image and comprehend how to program that will end up being the people with a job and career until their retirement.

It has been a long time from the models we had to the model where creativity was the slowest element in the digital framework, however we are there now and knowing how to deal with it will be the crux. Or to frame it in another view, the time for the cold accountant is over in the Annual stockholders meeting, now it is not merely that knowledge, it is the one who finds the novelist that gives the correct engaging story that weaves it all together in a way all shareholders can relate to, that will be the golden placement to have.

This now gets us back to Microsoft. No matter what software house they buy, yes they will always have a Minecraft audience need, yet the bulk of all the gamers require a new a most original IP to get them through the next season of gaming. Guerrilla Wars figured it out and gave the people Horizon Zero Dawn. A new IP, now Microsoft needs to do the same with two houses that have relied on the same IP for an awful long time; are they ready for what comes next? Microsoft Studios has the right stage when the connected with Bioware and unleashed Mass Effect on the people in 2007, it seems to be a lesson they have forgotten too easily, so I hope that they catch on quick as this is a stage where you are merely allowed to get it wrong only once. Mass Effect Andromeda taught them this lesson the hard way, a C$100 million dollars development failure that merely gave them a 71% rating (in gaming rating translates directly to revenue), Guerrilla Wars needed a mere 50% to get a much better result, creativity and the story were everything, pretty much quite literally and we will see that same push in Business Intelligence. Data Visualisation is getting us there, whether we want it or not. When we realise to all the ways we can engage with an audience, we will learn that a few buttons will not do the trick, it will be about the backdrop, the interaction and the choice of what we see. It is a path gaming has been on since 1993. You cannot ignore 25 years of technology evolution that would actually be really stupid.

 

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Crime as a business model

Have you considered that yet? Have you considered that turning towards the criminal side of revenue (and additional spiking profits) you could gain a bundle? That question came to mind when I saw ‘Apple and Samsung fined for deliberately slowing down phones‘. The guardian (at https://www.theguardian.com/technology/2018/oct/24/apple-samsung-fined-for-slowing-down-phones) gives us: “Apple and Samsung are being fined €10m and €5m respectively in Italy for the “planned obsolescence” of their smartphones“, So when we see that Apple got a €10m for their application of creative endeavours. Now consider that Apple makes about €450 per iPhone, or €625 after all the tax write-offs and other offsets that they can legally employ. So in all, to break even Apple required the sale of 16,000 phones just to break even on that fine. Now look at the numbers from Statista (at https://www.statista.com/statistics/804398/us-iphone-sales-by-model/). There we see that the latest three models model 8, model 8 plus and model X represented over 60% of their sales share up to December 2017 and 54% up to June 2018. Now consider that this represents 41.03, 46.68, 77.32 and 52.22 million units. So the stage is close to 60% of 88 million units (almost 53 million units), as well as 54% of 129.5 million units giving us almost 70 million units. So there we have it. The stage where the means to sell 123 million iPhones through what the court is seen as deceptive conduct gets a fine that amounts to 16,000 units. A fine received that represents a mere 0.013% of their cost of doing business. How much of a joke does it need to be before we see proper legal reprimanding large corporations? The governments will not properly tax them; the legal institutions will not properly fine them. The fact that the people do not to a much larger degree realise that crime is the only way to pay your bills is basically beyond me. And this is not even including the latest model iPhone which is a lot more expensive (the cost of making one is likely to be equally expensive though). That whilst Samsung and Apple are seen as the only two bad guys seems not entirely correct. Because if Samsung (an Android phone) has it, I feel certain that other Android phones might have a similar setting in play (speculated, not proven or documented), so it is not merely Apple with its IOS. Yet the stage of Apple is now not how they got rich, we see that their unscrupulous practices is an optional the reason why they are the richest company on the planet, and governments are letting them get away with it. When a criminal is allowed to keep 99.987% of their ill-gotten gains, why not merely become a criminal? I myself send my resume to the GRU (a Russian punitive monitoring government corporation relying on creative solutions), for the mere reason that if I can do a better job than Igor Valentinovich Korobov, why not? Not sure if they are allowing an Australian to run their military intelligence operations, but hey! If Apple can think outside of the ethical box, than so can I.

But this is not about me; this is about a growing amount of corporations looking to stage retail growth. Even as we see that this is going on in many retail segments, The path pushed onto people in places like gaming where at the mere saving of $15 Microsoft gave its players an Xbox One (and Xbox One X) with merely 50% of its capacity. Yes as I calculated it for consumers the difference was $15 to get twice the storage, it was that bad and the media trivialised it for the longest of times. So it is not a surprise that 70% of the life sales cycle of the Microsoft consoles was surpassed by Nintendo with its Switch in 15 months, the most powerful console in the world (and initially its less powerful brother) has been around since June 2014, and in 15 months the bulk of all sales is close to being equalled by the weakest console of the three large players. Yet the issue is not that Microsoft had a bad idea, they have had plenty of those. When a console maker knowingly and willingly undercharges a system, is that not deceptive conduct too? The problem is to prove it. Yet when we realise that a 1TB drive gives you less than 1,000 GB, merely because of the operating system (which makes perfect sense). Some give that reserved space to approximately 140GB leaving you with 860GB. Now consider that games like HALO5 and Gears of War 4 are each 100GB, Forza Horizons 4 is said to be 95GB, that gives us 34% for these three games alone and we are already getting the news that Fallout 76 and Red Dead Redemption 2 will be massive too, as are AC Origin and AC Odyssey. So we are looking at an optional 76% filled hard drive with these 7 games. Seven games to fill the drive. OK, I am the first one to admit that not all games are this big. The Lego games are Tiny in comparison, many other games like the EA sports games are between 38-45GB (normal edition) I did not find reliable information on how much extra the 4K part is, but usually the size doubles. So at this point, when that hits you, can we consider (not agree, merely consider) that Microsoft could optionally have been engaging in deceptive conduct as well? It is all around us and there is too much of it. Also, I am not ignoring Sony in this, they solved it by allowing people to change the hard drive from a 1TB to a 2TB (at their own expense), which is currently $119, so 100% more storage, which initially putting it in would have been a mere $15 difference on consumer levels. Yet the question there is did Microsoft do anything illegal or merely something really stupid? If they had allowed for personal upgrades there would have been a much larger Xbox One wave, I am certain of it. The Sony tray solution could have been equalled by the Xbox One X from Day one, giving the gamers actual value for money. That part will of course be looked at when Xbox One Scarlett comes out, which is still set (according to some sources) to 2020, yet this is not about gaming, or merely the Xbox. There is a group of people that is finally becoming savvy enough to look at what they require to have something worth their time and money. We see a growing group of people knowing what to ask on their new mobile, their new console, their new tablet and their new notebook/netbook.

So how does this relate back to the optionally ‘criminally implied through innuendo‘ business model? This is actually more important than you think. There was an additional reason for all this. You see a shop named JB Hifi (the most visible one in Australia) gives the consumer: “Across town or around the world, the new Surface Pro 6 is your perfectly light, incredibly powerful travel partner — now with the latest 8th Generation Intel® Core™ processor and up to 13.5 hours of all-day battery life.“, they even added the footnote: “Surface Pro 6battery life: Up to 13.5 hours of video playback. Testing conducted by Microsoft in August 2018 using preproduction Intel® Core™ i5, 256GB, 8 GB RAM device. Testing consisted of full battery discharge during video playback. All settings were default except: Wi-Fi was associated with a network and Auto-Brightness disabled. Battery life varies significantly with settings, usage, and other factors“, you see, TechRadar gives us another story: “Microsoft promises up to 13 hours and 30 minutes of local video playback from the new Surface Pro. That’s a lofty claim and one that our test unit failed to live up to. That being said, based on our tests of the previous model’s battery, we no doubt see a noticeable improvement. Test results came in 24% and 32% longer than the previous model at 4 hours and 3 minutes, and 6 hours and 58 minutes, respectively, this is a long way off from the “up to 13.5 hours of all-day battery life“, which is also deceptive (to some degree); you see when we look for ‘all-day battery life‘ ZDNet gives us (relating to the Samsung Note 9: “it seems that what ‘all-day battery’ means is that if you are an average or typical user, then the Note 9 should last you all day without needing a recharge, but a whole bunch of real-world factors can get in the way of that.“, this translates to the Surface Pro that you need to be able to get through the day without needing a recharge when you are an average user, when we see an initial 13.5 hours, we all would agree, yet TechRadar gives us a mere ‘6 hours and 58 minutes‘ (the longest version) which is less than a working day, especially when you are using it on your trip from and to the office (or was that the other way around). Now we get to see the other side of it all and even as the iPads are better, but not by much, it is the marketing usage of ‘all-day battery life‘ that is becoming a much greater issue, in this case (even as I concede that there are several models of the Surface Pro, also there are issues with different models and usage, places like JB Hifi uses that same setting for the Microsoft Surface Pro 6 i7 512GB, and as we acknowledge that the i7 needs more power than the i5, we see that that battery life is optionally misrepresented and it is odd that at this point Microsoft conveniently does not seem to check on how their devices are sold. When we look at The Verge, which gives us: “Thurrott reports that Microsoft CEO Satya Nadella met with Lenovo last year and quizzed the company over how it was responding to Skylake problems. “Lenovo was confused,” claims Thurrott. “No one was having any issues.” It appears Microsoft’s own problems were the result of the company’s unique approach to the Surface Book, with custom firmware and drivers. While other, more experienced, hardware makers were able to respond quickly, Microsoft’s delay impacted reliability“, this is not the end, especially when you consider that the article is a year ago and is a reflection on the ‘Leaked Microsoft memo reveals high Surface Book return rates‘, and whilst this was the Surface Pro 4, a system two generations old, we see that basic stages have not been met with better quality control and a much better information control setting. In addition, the ‘party line‘ response on battery life is as I personally see it a much larger issue that seems to be determined to sell more and hope that the consumers will not bring it back. I believe that there is a failing in the UK and Australia, a fact that is shown in the Daily Mail (at https://www.dailymail.co.uk/sciencetech/article-6233259/Microsoft-unveils-899-Surface-Pro-6-iPad-killer-alongside-new-999-Surface-Laptop-2.html), where we were treated to “The Surface Laptop 2 now gets 14.5 hours of battery life, while the Surface Pro 6 still gets a solid 13.5 hours on a single charge“, a quote that should be enough to get the Daily Mail in hot waters with a whole league of unsatisfied users and if the Daily Mail concedes that they were merely going by Microsoft numbers, it will be Microsoft taking a hot bath of people demanding that level of battery performance. Or it is entirely possible that Microsoft will claim that there was an unfortunate miscommunication between their marketing department and Annie Palmer, the Daily Mail article writer. In the end the setting should be regarded as sales through deceptive conduct and even as these two players are the most visible ones, they are not the only ones. There has been the Apple Error 53 issue, Telstra with their interpretation of ‘unlimited’ and Optus with their interpretation of DCB (Direct Carrier Billing) and the less said about my interactions with Vodaphone (aka Vodafail) the better, all whilst that list of corporations that are graduating summa cum laude on the art of miscommunications keeps on growing too.

A lot of it is only visible after a long time and after the damage is done. We all agree something needs to be done, yet when we realise that the fine is merely 0.013% of what some end up gaining, there is absolutely zero chance that this situation will be rectified within the lifespan of us, or our children, the profit margins are just too large.

for me, my interactions with Apple costed me $5599 in the end, money I did not have to spare and even as I still love my G5 PowerMac and my iPad one, I remain sceptical and cautious of anything new that Apple released after 2006, the price has been too high and I am merely 1 of one billion active Apple users, they have that much to gain by continuing on the path they currently are.

The law is seemingly slightly too flaccid to resolve the situation at present, how sad is that?

 

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