Tag Archives: Bethesda

The house of RPG

Yup, the news only just hit the walls of the internet and a new stage is already underway. This is not about slamming Bethesda, they made a decision and I reckon that 7 billion plus is a nice looking bandaid, but now the house is falling over, because the stage of gaming is set into another realm. Do you think that Sony will like the age of dependancy of Microsoft? So as Bethesda becomes a Microsoft institution, Sony will have to look in other directions. Yes there are good RPG’s out there. There is the Witcher and Cyberpunk is about to arrive, yet the stage is largely untapped and now we see that there is a larger need for an exclusive option for Sony. Lucky for them there might be an option. Richard Garriott created the Ultima series in the early 80’s, yet it was in 1985 that Ultima IV: Quest of the avatar was born. It would take RPG’s to new heights, heights that would not be equalled for well over a decade. Now consider a first person RPG (like Skyrim) with its own rules, its own places, and a storyline that can surpass most RPG games out there. On a map that would be close to 6,000% larger than Skyrim. The map of Britannia (Ultima 1-9) was almost completely designed by the time Ultima 4 was there and the game only got better. The stage would add new dimensions to RPG gaming, something that could be done again in a 1st person setting. It would add new directions in gaming from the original setting, something that had not been done for some time. And then there is the story. Even now I see new stages in shrines and stones that the original never allowed for. There is the stage to combine Ultima 4 and 5 in a much larger setting in sequence in one game. It implies a gaming size that surpasses most RPG’s in hours and way the game is played. The Ultima series set a larger stage with the use of ships and that could remain, so there would be more in the game and more challenges. The largest is to stay original to the Ultima formula and not be swayed towards more of the same. A game that becomes a journey, a journey that we have not seen before and in this Bethesda opened the door by becoming part of Microsoft. I hope that they will remain on the Sony systems, but there is every indication that Microsoft will take a time advantage and use Bethesda games to push people towards their console. That move makes sense because there are plenty of Elder Scrolls and Fallout fans, but that also means that Sony now has the task to protect its core gamers by offering an exclusive brand of their own and that is where we see the value of Richard Garriott optionally go through the roof. I believe that for Richard Microsoft buying Bethesda might seem like the opportunity of a lifetime. No matter how Bethesda phrases it, they are quoted to have stated “all future Bethesda games will release on both Xbox and PC, but their appearance on other consoles will be determined on a “game by game basis”” this is what I would call a dicey setting for Sony, but not all is lost, they could look towards what was and redesign it to the new. Ultima is one of the most likely franchises and the stage is much larger than you think. Microsoft has paid over $7 billion for Bethesda (actually they bought Zenimax Media, the parent of Bethesda), it is a clever move, but if Sony counters it with new RPG, that price might be a little sour, especially if the RPG marketshare brittles away from Bethesda. Microsoft ends up in a stage where the overpaid for a brand that is well worth it, but as Sony counters what was not set to value, the value of Zenimax media will take a bit of a dive. So not only is there an alternative, my mind has already seen the optional design for an adjusted RPG game that would be every bit as satisfying as the original, more so when you consider that the original was never first person, but in my mind I added a stage that the Elder Scrolls never possessed. It is not merely good news for Richard Garriott, it would also be great news for Iolo, Jaana, Julia, Dupre, Geoffrey, Mariah, Katrina and Shamino. They can dust off the weapons they hung up in 1992. And the world would optionally see them back into action as early as 2022 if Sony gets a deal with Richard Garriott sober rather than later, because Microsoft was sly in getting the deal, but was it a clever move? I am not so sure about that. If we are to believe some market research results, only one in three opted for Microsoft, the rest went the way of Sony. I had issues with the results as it was against two systems and Nintendo was left outside the choice, I believe that the Microsoft numbers are not that great to begin with, but that is pure speculation from my side. Will I be proven correctly? 

I actually do not know, but the Bethesda move has set a level of shock on me, that is true enough, yet I have made up my mind, I will not get the Xbox, and if that leaves me without future fallout and elder scrolls games, so be it, yet it took me no more than an hour to set an optional new stage of Ultima, so there is always an option, there will always be RPG, the question becomes will Bethesda be part of that? I actually do not know, there is too much unknown at present.

 

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Retracing steps

That is the mood I am in, I am retracing certain steps from the last 12 hour. You see, I came up with a new idea for a movie, but I get so many of them, now I am in that state of mind on what I was thinking of. You see, it matters, because even as one thought does not, it tends to move in a direction that my mind was ignoring, and with that, the train of thought was creating a station that could matter a great deal. I know I was in the mindset of quests in TES-VII, then I was remembering the path of Hades, the path of the dead (I was in a stage of setting missions for the storyline of the Necromancers, and it is good to remember the classics (Hades is as classic as it gets), so my mind wavered. It wavered for a moment to the movie ‘How it Ends’ (because of the fires in the US. And then I remembered something, what if the world is saved, not for people, but for all the others? What happens when the path of Hades is a disease so devastating that it deletes 98.7% of all people at present?

This entire world remains with a mere 101,000,000 on the entire planet. I remember an idea for a DNA based disease. You see DNA is used to create proteins, they  are required for a person to function, but what happens when a specific DNA is created, almost shaped like a ‘Y’, the letter can be seen as 3 parts (see image), the included, the excluded and the  method of transformation. It does not matter which colour is what, it was the idea that counts. With a world now at 110 million, nature could repair itself, we have lost many animals, but those who remain would have a setting to survive and this time around, mankind is not as trusted as much and nature will be much harsher to overcome, of course but that is if we can brave the elements, the couch potatoes won’t get to much of a chance. Yet that is the setting we will talk about another time, for now, the idea of a setting of survival, this wouldn’t be a survival story, we have seen plenty of those, it will be about the setting stage of spreading a disease like that, that is why it is a DNA disease, the people become the carriers and the rats setting the plague on their fellow human beings. 

Each person becomes a carrier, every community a lighthouse of more and new sick people. And when the disease surpasses certain percentages, we see governments fold, we see the greed driven run in panic and we see the caring in a stage when there is nothing more to care for and no one left to care for. So why Hades? Hades was the fist born of Cronos, he is not as high regard as Zeus or Poseidon, but in all this Hades as god of the underworld has more options, all those who die serve him, in the end we all end up serving Hades, no exceptions. Also according to myth, he was the most displeased with mankind, so he gets to end most of us. 

And in this, what if Olympian DNA is part of the disease, if the method of transformation is Olympian, the gods and Demi gods are automatically immune. Yet that would not be enough, the stage is not merely what they could do, but the stage that they arrived here gives more rise to the place where their ship now is (in the Peru-Chile Trench) at roughly 7,600 metres depth. So when we consider the first hurdle, it is not Hades giving us the DNA finger, it will be Hades convincing Poseidon to allow it to happen, which gives us the stage of vengeance of what man did to the oceans and Poseidon was on board, in this Zeus is made useless as Poseidon and Hades united in their disappointment of mankind. There is more, but that is where I got in about an hour, the (optional) mini series would be about how we flaunted and spitted on what we have and when nature is in a stage where it does not care where we end, we see a consumer driven population that cannot fend for itself. It would result in a slightly less optimistic view on the world in 10 parts of about an hour. 

There is a nice symmetry here, we denied the Greek gods, the Italians overrun them and now the Greek gods get to overrun all of us, it merely a matter of perspective, and the DNA virus? I forgot where I left the Genome Compiler, you see, the idea was set not on the station of merely DNA, but the setting of what happens when we add two new elements to the stream, we see the two elements as merely a stage, but what happens when the two new ones interact with the four known ones and connect? That is why I came up with the ‘Y’ shape and no DNA has any defence against the two parts it never met before, in this the stage where a mere 1.013171122% gets to have an actual immune response, and when you consider COVID-19 where only 4% is deadly, it should be enough to pretty much scare you to death, if not that, then consider the city of New York, with a mere 109,187 left alive, it will be a case where those left alive will ponder the setting of ‘the deafening silence’ not for a moment, but in EVERYTHING you do, it should be an unnerving experience for all. 

Anyway, I was merely playing with ideas and as I create new settings, I also set new idea’s for whatever is in front of me, in this case it is a mission for the Necromancer guild, a station where we see an optional new challenge for those in need in Cyrodiil, in this case a temple that needs to get erected, in this case, either the Niben Bay or the Panther River, I haven’t decided yet. But I am decently sure that I will set a very different altar near Anvil, a set stage that allows for much more entertainment, especially if you need to get there from Elden Root, ahh, so much to do, so little hard drive space. Life remains full of challenges (for those still around in a year or so), fate is a fickle thing, so let’s be marry and enjoy an Irish Stew, optionally with a red ale.

Retracing my steps was a little more entertaining then I thought, but I will accept that 7,683,000,000 might disagree with me, so go complain to Hades, or Ralph Fiennes, or Cheyenne Jackson, or James Woods, or whatever he calls himself now. I am happily a non caring person at present (because I am hungry). 

Have fun!

 

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Light of creativity

In creativity we normally see a theme, or perhaps better phrased, some (like me)( are thematically driven, it might change per project, but in me there is a drive to think thematically, it is how I set the the stages of Elder Scrolls VII: Restoration, Watchdogs 4: Refugee,  and Far Cry 7: Timing

In this I have spoken about the Elder Scrolls and Watchdogs before, but not too much about Far Cry, in this game the stage is a little bit different. The game has two sides, a day side and a night side, yet that is not really made clear in the beginning, The game is stages in Japan on the Island of Amakusa, the man is in the city as it is today, yet when he falls asleep he becomes the boy or Girl named Sage. For the kid its 1945, for the adult its 2010, and the stage is different, the man learns skills that the boy has when he falls asleep, the kid finds things and places (and avoid US troops) the difference is that this is a game without guns, the US troops have them, but the boy/girl cannot fire them. The man learns to be better and more apt with knifes, and it helps the other one, but is only deadly to animals. The story starts in 2010, the man is evicted, he lost his job in the meltdown, he is making it on his own and when he gets to an abandoned house, he finds an engraved phalange, and as he holds it, he falls asleep. 

At that point it becomes morning 1945 and the boy takes over. 

It is the foundation of the game, in this we see the entire island twice, once as the boy in the midst  of an American occupation, with lose combats against the Imperial army, we see the game starting in one stage in July 1st 1945 and July 1st 2010 in the other stage. The idea of having two stories that intertwine is interesting, the 2010 story sets the stage of what knowledge is gained in 1945. This stage is depending on stealth, that is often not important in 2010, as we try to gain the treasures and rare items to pay the debt, as that unfolds, we see two stories unfold as well as two needs to be scored in a single night, and as the stage unfolds more and more we get to see a WW2 story from a Japanese side, yet the Americans are not shown too evil, but they are scary to a 11 year old child. 

That is merely the beginning of the setting and it took no more than two hours to come up with it. So when we see “a small team at Visceral also worked on a pirate game code named Jamaica. That game wound up being canceled when Ubisoft announced the pirate-themed Assassin’s Creed: Black Flag, and EA wound up with a bigger a bigger priority for its “genre” studio: a Star Wars game”, a quote a mere three days old, yet I was able to (semi)create three games in a week, so where is their creativity? I came up with the setting of the game Evolution which was came from an Idea I had when I was playing the game Mercenary on the CBM64 and was based in Amsterdam, The centre of Amsterdam was completely mapped and I came up with a map change which I got from the documentary Zero Hour, as I see it, the lack of creativity from some of these large software houses baffle me, it really does.

Well, its fine as I see it, I came up with 6 games (completely) original in its foundation, as such the entire stage of ‘being canceled when Ubisoft announced the pirate-themed Assassin’s Creed: Black Flag’ passed me by completely. And in that regard, we see that even their version is not that original, Sid Meier set that stage with Pirates, as such I wonder what they will create next, and beyond that, which of them will actually make it to the consoles, because that is another setting.

As we see all over the place ‘Apple clashes with Microsoft, Google, and Facebook over cloud gaming’ no one is asking the question, who will hand us original games? In this the setting that only Sony and Nintendo remains is not the weirdest idea. So as the others are fighting on how to gain the largest slice of pie in the GaaS game, some will focus on originality and make the largest gains. 

So what games will you play and which system will focus on original games? Is that not important too? 

 

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The Ai setting

Yes, we have all seen and optionally commented on the blunder that was Mass Effect Andromeda, yet consider that we could undo the damage? Even now as the rumour mill goes on about a remastered Mass Effect. I personally wonder what power Apple or Google consoles gained if they owned the Mass Effect IP (or Bioware). Consider a new console with one of the most revered IP’s in gaming history. This is not some ‘what if’, well actually it is, but consider tens of millions of fans now in a stage where they are confronted with one of these systems holding onto the console so that they can play this game. It is not unheard of, we have all been in that stage before and consoles used to get ahead with this level of creativity in their exclusives list.

So as I (re)designed the Mass Effect concept I did the one thing that had not been done before in gaming EVER. Mass Effect 5 is not merely the fifth game, it would be games 4 and 5 together, yes some things will be the same, but the stage is larger and also has a lot of changes. In the first, the Nexus playing area is at least 10 times larger, and the stage is a combinations of additional and new gaming settings. Of course each of the sister ships of the Hyperion would need to be found, Habitat 7 does not change, it is the introduction to the story and to playing the game. Yet the planets of 4 (Elaaden, Havarl, Aya, Eos and Voeld) would also be there and they would be larger, each with additional missions and additional tasks (making replaying acceptable and challenging). In addition to this  the other parts are mostly there, except for the memories, they can only be on the hyperion (how they could be on planets never visited before is just weird). As I see it, every planet has stages 1. Arrival stage, 2. Post Remnant Vault activation, 3. Phase one of repairs and adjustments 4. Phase 2 of repairs 5. Phase 2 of adjustments

It sets a stage where the planets need to be revisited and in that light each of these planets gets a second area to land and to set up another base, so as one base is scientific in nature, the second one is military in nature. Apart from the Kett presence, the second base will be a lot more about flora and fauna. There will be some Kett, but not to the first area levels, and in addition to that, the player will need to set the stage of building the cars and factories so that they support the nexus best. It will be around choices made, but it will depend on the player. For example in the 4 planets staged (Aya is off-limits), Food will be staged on every planet, yet the return on one is 100%, yet the others will give you 70%-80%, so the need to make the choice is essential, but you have no real choice in location, making the stage of food different, for example Eos is the first planet you reach, yet to give the player choices, we get a different setting, a such finding the right places to grow food and mine for minerals becomes a little bit of a challenge, however we can level the playing field by setting the percentage stage to random (70,80,100 or 110), add to this the nexus and the stage where waking up the right people becomes important, as well as reenergising the nexus so that labs can open up as energy becomes available is a larger stage. 

Most elements that can be compartimentalised in the game could set a growing stage we can adjust to, it also sets Mass Effect to a much larger stage, one worthy of a successor to the first three. For the fifths game we should look deeper into the Kett, we see them as the great evil, but what happens when that is not the case? What happens when their existence is part of a crucible? We need another 4 planets, in this, we should try to set a larger stage and a different stage. So what happens when one planet is aquatic? What happens when one place is like a gas giant (not unlike Cloud city in the Empire strikes back)? A stage where we interact in other ways, as such 2 remain, one should be toxic in origin the other one I leave open (someone might have had an idea), with the stage in that regard, the larger stage to revisit meridian and a stage where we apply a new stage, a stage of resources shared and politics gained. There are a lot of options that a game like Mass Effect allows for and in this we haven’t even looked at the stage where the nexus is attacked and a fight in the corridors, not just that, the damage is ‘real’ and debilitating depending on where the station is damaged, so repairs need to be made (to some degree) before the station is back on track. All these options overlooked in the initial game, the nexus was supposed to equal Citadel, but was less than 10% its size in gameplay. That has to change, and the game is in a much larger setting if the new approach is taken, a game that revisits feelings on a game published and becomes better and stronger because of it. As such no matter where it ends up initially (Google Stadia or Apple console) they would have the setting to add a few million fans right off the bat, when we see the initial hype for Andromeda, that stage can easily be surpassed if the result is properly tested. I wonder if Electronic Arts ever considered that their product could end up deciding who the third most sold console could end up being, the stage is that certain at present, and of course, there is no reason why it should not be on other consoles, yet the financial power that a timed delay for other consoles is could fund a massive part of the development cost and that is when the larger profits comes in (for Electronic Arts), especially if a game like Mass Effect Andromeda sets the gaming bar to a much higher level. We have seen long term gaming in several ways, yet until Bethesda released the Elder Scrolls Online, long term RPG was a little in a corner, now you are given the light where they are no longer alone in this, it sets a different stage for Google and Apple, one they could only have hoped for and it is within their reach to set this stage to their system.

 

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Rad 451

Yup, creativity bone got active again. It is a thought I had before and in light of the PS5 coming and the time of a new Fallout (Fallout 5), I decided to think things through. I loved Fallout 3 and 4. I never played Fallout 76, for the mere reason that I am not in multiplayer games. And in all this the idea floated to add to what Fallout 4 brought and in this I started. The first thing I did as consider Fallout shelter, what if the players can transfer the three vaults to the game? Your own vault, they can all become places to live (once they are cleared out) and the game will set a stage based on the amount of rooms and on the locations used. There is a form of randomisation in this, but consider the situation where you the player have created a vault and it can become your new home. In addition I thought of a way for Bethesda to gain a few millions by making one change to the game, but that is for another time. So there I was thinking on the additional vault(s). So up to three vaults can be added (as Fallout Shelter has three vault options), and the stage is set to add it in another way as well. Each vault becomes a larger storyline in several ways to gain a larger stage. The new game is set around Seattle, from the Atlantic, the Olympic National park, Raymond, Centralia, Mineral, all the way north to Bellingham. It will be some area to explore. As such, one vault will be around Forks, the second around Blyn and the third will be around Yelm, these three will be additional to the Vaults in play and the stage that is set will aid to more exploration and a larger stage of exploration. The story in this game will be around restarting a new city, so the build option is required. In Fallout 4, it was limited to about 20, now it will be up to 100 for a city and three need to be created, beyond that there will be chapters on growth and chapters on each of the actions required. Filling it in will take time (this took me two hours). When we set that stage we have to evolve short and long distance weapons, we get a form of experience, each experience can be set to holo-discs and be used to create a stage of experience. Yet the holo-discs are rare, really rare. So we need to find those as well as holo-readers (one for each town). The challenge is to make it non-repetitive. In this game there will be 5 by 5 sectors, there must be a ring of non towns around the town selected, so that there is ample distance, in addition, the towns each will have one speciality (greens, fishing, hunting, building, tinkering, vehicles, armouring or X (currently unknown). The second part is that certain items will be class E (Exclusives), they will be placed in selected locations, but the 70 places will get 50 items seeded (so 25 remain empty) and they will be shuffled every new game, so there is a new situation, running after a guide or solution is a thing of the past. The idea of the 25 empty locations is to keep the pressure on and to allow expansions (or DLC’s) to add a few items over time. Then there is the situation of the Shelter locations will stage 5-15 additional spaces. 

There will be 10 main stories, one for each of the shelters, three for the villages created and there will be in addition a railroad, a synth, a story of a Brotherhood of steel equivalent, and a Mariner story. Apart from the 10 main stories, I was considering adding several stories founded and connected to the native American tribes that were part of that region. So there are 10 main stories and 5-10 connected stories and after that smaller sub-quests that players could be connected to. 

The idea is to set the stage where we get a adventure that is well over twice the amount that Fallout 4 allowed for. 

In all this, there is a need for me to address the small issue I had with number 4. The workbenches  made sense and were accepted, but what I saw from Fallout76, having a mobile one that we can place wherever. As such we get the second part, not just the mobile part, but to get a piece that like the holo-disc is really rare. It gives the game another dimension. As the title implies through innuendo, there was a thing in Fallout 3, There was the need to find the ‘pre-War books‘, here we will add 100 titles (out of 300) to a loot class, so 100 books will be set in locations, even as there are 200 locations, first 100 from 300 will be set, and they will be spread over 200 locations. Just a thought.

There is more to come, yet in an age of iterative gaming that gives us more of the same (certain Ubisoft titles), I have now given the readers 5 games (over the past stories) with highly innovative parts in gaming, so what is keeping makers like Ubisoft giving its gamers true innovative gaming?

 

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Project One Fiver

We all have the setting in our heads, we have an idea and we partially roll with it. It is there where we get the problem, some see problems, some do not. I am the one in category two, yet I also have flaws and they show themselves rather quickly. I am the entire opposite of those, I am one who quits as the challenge is gone. It is a basic law, it is stupid, but in 1989 there was a different stage, the BS artists were in charge, I was new, I knew nothing, but I had my 

Nantucket clipper compiler and a book on how to program and within weeks I was ahead of a lot of people.  I was asking container programs, admin programs and I loved it. But it came with an inner flaw. Someone in the cinema world asked me for a solution, I was not thinking like a consultant, because I was self trained, I rejected the offer, not because it was hard, but because it was easy. I had in my mind set the stage and developed the solution in an hour, I saw what was needed and my mind set the stage in minutes. The shows, the cinema’s the date’s, it was the simplest application of Clipper and dBase 3, as such I saw the premise that I was doing all the work and getting almost nothing for it, because people would state that it was too easy, and in those days the rent was due. I leaned a lot over time and I went in a different direction, but the ability to see solutions remained in me. 

So as I am watching the Battlestar Galactica series (again) an idea came to mind, what if the premise of the RPG is changed? What if the game is not one game, but 15? All linked into one massive game, into one large game that is in part driven by the parameters of other gamers? Not just that, but your achievements will be an added parameter for them? Over time your stage will be the overbearing one, but you are not one voice, you are one of a choir and over time you are the choir. As far as I can tell, that has never been done before and even as my idea grasps some idea’s from others, the stage of philosophical drives, the stage of a limited stage is not new. Other games programmed around it, I am considering it to be part of the game. And over that stage we see the ability where we intersect in a much larger stage. Yes, it sounds confusing, me talking about stages, about parameters and about requirements, yet games are like that and we fill in the blanks in stages, the stage of where we play, the stage of where a character is and we have the ability to set a much larger field of play in a  game that could set a new record in gaming in the next console war. 

A stage that has several planets, a stage that is set where we have a formula that creates 15 planets, and you have no idea where you are. This is not for the weak of mind, or those walking around in Minecraft, this is Elder Scrolls Oblivion on a scale that is 15 planets big and we do not set out to gain a flag or to kill a monster, we set out to create a dynasty and that is never a clear sailing premise. I see the solutions that other greats did before this, There was the Ultima series an RPG by Richard Garriott that is something that still drives me and why it was never refurbished in a new coat with new graphics still puzzles me. But they were not alone, there were others, to some perhaps forgotten, but with gems in its coding. Hopefully we will see a remade System Shock soon, yet it was not alone. Whist Ubisoft is all about triggers and respawning enemies, the stage is out there for a different kind of RPG, I believe that the PS5 will open up more options and different sets of games. The problems is not the game, the issue will become where is the IP, who owns it and how can it be staged in different ways. We see series like Westworld and we wonder how it can become a game. There was someone with the Westworld Shelter approach, I never saw it, I would have liked to have seen it, but it was removed before I could see it. This is not a random phrase, the question becomes that in the age we face, sources are limited, so how can we make a game enjoyable, repayable and original without it becoming a mesh of Minecraft and Animal Crossing? Whilst Ubisoft showed us how not to do it, w still need to do it and we need to do it right. It needs a hand that looks outside of what coders look at. We need to consider the creation of a strategy guide before there is a game, so that we can ensure the long term existence of the created game. And to be there for the long term you need to look with different eyes, to see in a different scope. I saw the option of scope when I created the foundation for Elder Scrolls VIII: Restoration, I saw the option of views when I considered Watch Dogs IV: Refugee, it also gave me the idea to set different dimensionalities (there was was an example in System Shock), yet the combining of elements is a much larger stage and it is a different stage. It is not like we go to the theatre, it is the entire block around the building that houses the theatre as well. That is the stage we work from, because when the surroundings are there, that is when we give size to the stage in that theatre. It has always been that way, yet in the past the computers could not deal with that stage, computers are finally catching on and even as the remade Pirates (Sid Meier) was betrayed into a diminished stage and labeled Assassins Creed: Black Flag, does not mean that it was so, we had no reason to give up on a time honoured classic, yet that stage was burned before it flourished. I wonder what we can get done when that is ignored in a future project, what happens, when we have a planet making program like we see in No Mans Sky and we prepare 15 codes, 15 places with enhanced detailing, 15 stages where the plant is the stage, where we are a person in a much larger field and we get to set up the stage of history, I reckon that it has never been done before, not to this degree and not to this reference of options, a stage much larger than ever before and to the degree where we at the end of 200-600 hours want to play it again, so far only Bethesda and CD Project Red have come anywhere near that stage, there is off course GTA5, no one denies that, so out of 2300 game developers, only 3 only got that near, would it not be the right challenge to be one of 10 ever to get that near? It is not a hard question to answer. 

I’ll let you simmer on the question and the questions that will be in your mind at this time.

 

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Multiple rulers

We have a ruler at times. A ruler so we can see whether the size measures up to the setting we held ourselves to, and a size to what we hold others. We are all like that, and sometimes we use more than one, it is almost like we set a standard metrical and then another one to get the inch setting. There is one stage we avoid; not on purpose, but the stage we set because we did not think of it. That is the stage that I found myself in this weekend. Anyone who has a Playstation 4 (or better) has either been playing the Last of us part 2, or has been contemplating playing it. There might be the smallest group that did not (and that is fair) but that group is really really small. It started in 2013, a (small) player named naughty dog, famous for Crash Bandicoot and a few other titles, had an idea and made that game, that game was titled The last of us, we might not have realised it at the time but gaming history was written that very moment. They made the game that heralded the end of the Playstation 3 on a high. The game was graphically, musically and technically at the very top of gaming, do not take my word for it, the game got over 200 game of the year awards, which is a record by itself, so when it was remastered for the Playstation 4, I did not hesitate to get it, now there is the second part and what I have seen so far is blowing my mind (again). It als gave me the idea to come up with the two ruler rule. So far the only three passing that standard are Naughty Dog, CD Project Red and Bethesda. This does not mean that others are not good, some are great. Yet to fit this measurement you need to be better than the best. I believe that those makers could have turned their game into a movie and it would be as groundbreaking and as appreciated as the game. As I see it CD Project Red did that by getting the Netflix the Witcher made. OK, they cheated by getting Superman to play the lead, but still they got it done and it is every bit as amazing as the game was. Excellence is transcendental (or so I believe) and I feel certain that the Last of US (both 1 and 2) would make amazing movies/mini series. I played part 2 to some extent and then I remembered (I thought back to the first one) and I decided to play it again. Even now, 7 years later, the first game is as overwhelming as any new game is, yes, the second one surpasseds the first one by a fair bit, but both of them leave most others in their wake, the games are that good. This is not bad for the others, there will always be rocksteady, there will always be rockstar and they will endear the gamers in their own way, there is no doubt about it, yet when we see the bullet point memo people at EA and Ubisoft, they are done for. The few franchises they hide behind will not help them, even now, their games at 70%-80% reduced rate are a debatable buy and that is not a good place to be in. When a two billion company like Ubisoft gets passed over by what some regards as small studios, we need to realise that gaming has been on the fringe of technology since the 80’s. Some people decided to give the thought that gaming too is iteration (like every year an Assassins Creed game), some exploited other means, some good and some bad, and before some think that Ubisoft is all bad, they did bring us Assassins Creed 2 (and brotherhood), Far Cry 3, AC Origins, Watchdog 2, The Division and a few others, when we look past the iteration, we see that they make good games, if only they were properly tested and vetted before release, it is the largest flaw that Ubisoft brings us today. And it is getting noticed more and more as we take notice of games like The Witcher and The Last of Us. Wecan add games like Elite Dangerous and Subnautica and the remastered edition of System Shock (hopefully 2020), we see that the original ideas are still there and they are wiping the floor with the iterative wannabe’s. You see the stage is changing and gamers are not completely aware.

We see the created hypes and we see how Microsoft is hiding behind the marketing cry ‘the most powerful system in the world’, yet they got defeated by the weakest system of them all (Nintendo Switch) and as Microsoft hides behind the hype screen we are all missing the larger point. As 4K gaming hits the front yard of many gamers this holiday season, they tend to forget that the games will be twice the size and so will the patches. In this situation consider that in places like Greece and Turkey a Ubisoft patch will take up to a day (estimated), a day per game downloading a patch. The UK, Ireland, Germany, Belgium, Italy and a few others have better connections, yet in these places in Rural areas their internet is not great, so the long term view of the approach that they are currently holding is that they will not be in a great place. Yes, France, Spain and Scandinavia the connection is well above decent, yet is that the same in rural areas? In France it is not and I just set the pulse point on millions of gamers who will be in an extremely agitated state soon enough, yet not if Ubisoft continues as it currently is. And we need to review that too. A game might seem amazing, yet in the 4K life, patches will be increasingly larger and larger. So what do you think will happen when a patch is not 38 GB, but 70 GB? How long until gamers lose their shit over this, because the second time it happens might already be enough for the gamer to demand a refund, and with some places having the 7 day purchase option in place, that cooldown will be enough to end the lifespan of places like Ubisoft, Electronic Arts and Activision. Yes, I get it, others will be in a similar place, but consider keeping a list of all your games and all the patches that come through, who will win the patch race agitation list? 

Yes, we get it Bethesda will also be in a bad place, yet RPG games like Skyrim are too great and will always have patches coming their way, yet overall when I look back at the games like Oblivion, Skyrim, Fallout 3, Fallout 4 the amount of patches have not been overwhelming. As I see it one breakpoint patch has had more to download then the sum of nearly all Bethesda games, that is the station we see, yet we forget that the station we face is nothing more than a small way station, the stations we are about to hit are proper terminals with larger needs. We need to measure what was and what will be to a much larger extent and use two rulers, the size of the game and the size of the patches, whilst we tally the number of patches. Breakpoint was regarded by gamers as the most disappointing game of 2019, 38GB of patches later and it is still up for debate, as I see it, they no longer have any freedom of movement, gaming will change but not in their direction, the games will need to be better and their infrastructure is not ready, the patch notes give a clear indication of that. So yes, we will see a console war, but we will see a lot more than that. Santa Monica Studios, Naughty Dog and a few others are ready and they make Playstation games. The people at Microsoft are not ready for the issues that sme games bring and their Azure cloud is useless at this stage, it is about innovative gaming, the iterative clowns have no place being here. We are about to see a console war and Microsoft could soon end up in 4th position, so when we consider the big three, who else will surpass them? Their marketing hype of the most powerful console for sale, and they forgot that they still needed good games to stay in that place, with less than half a dozen exclusive games, the pickings are slim for Microsoft, to see that you needed an additional ruler, a different stage of measuring. Just like the measurement of power, there are two ways of measuring it, all whilst the elements for both formulas were readily available, too many players were looking at one formula and forgot about the other one, and that is what the limelight will show at the end of the year and when that limelight shows bright, we will see that some players are done for, one ruler would not have shown it, they all focussed on the revenue and they forgot that revenue is hindered by the resistance that patches bring, these players forgot or basically ignored the danger of large patches and now that they are 26 weeks away from a new standard these players will panic, they will panic more and more and let marketing do the fight of the public arena all whilst it will merely stop activities for a few days and some patches required months. Now, we accept that both Sony and Microsoft have that house of Pox looming, but as I see it, Sony has more alternatives and in this fight, the one with alternatives is the most likely to win. In all this there is strength to any marketing endeavour, but its flaws are there too and once your board of directors start to earnestly believe the stories they tell, they have already painted themselves into a corner. 

 

 

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Parallels

I started playing a new video game. Well, it is not new, I have played it 7 times (I think), I played it on the Xbox 360, the PS3,the Xbox One and the PS4. The game was released on 11/11/11 and it is called Skyrim. I have loved this game since its release and it all started with the predecessor Oblivion. So how does a game become this amazing? There is a parallel with the series I Claudius made in the 70’s. You see there are two distinct differences, this game is great, not great through marketing (Microsoft never learned that lesson). In I Claudius its greatness came from 4 elements. 

  1. The Script
  2. The Cast
  3. The Director
  4. The Environment

I believe that games have a similar side to it, and we can see the difference between a good game and a great game. Even as there is no real cast in Skyrim, the makers have to define the characters, on TV they are played but the impact is similar. It is the environment that has the greater pull, whilst it was Roman times for Claudius, the medieval era that the Elder Scrolls exhibit have a similar pull on people.

It drove me to make the first design for TES: Restoration, yet in all this, I do recognise that another Skyrim was not going to make it, gamers are innovative driven not iterative and we have seen this going back to Tomb Raider 2 (1997) and even before that. 

The first question becomes ‘How can we continue a franchise and remain innovative?’, the second one is ‘How can gaming be pushed towards future greatness?’ In the first case we need to investigate, the second one is for the visionaries. The first question is important because what was released between Assassin Creed 2 and Assassins Creed Origin was less and less and almost destroyed the franchise, it is nice that Ubisoft remains in denial and after that makes a ‘Looking towards the future comment’, yet the issue is much more important than you think. 

Great gaming does not happen overnight and places like CD Project Red are really rare. A lot of game designers tend to be one trick ponies when it comes to great games and so far they pulled it off more than once, as did Bethesda as did a few others. Yet the ones that do are a minority and in the light of console wars investigating what is possible matters, good gaming is good for all, the era where Microsoft and Sony keeping each other one their toes driving gaming is almost a thing of the past and we need to see better games to resolve that issue. It does not matter how it goes, but at present only Sony and Nintendo remain great, Microsoft a lot less so and as such it will impact great gaming for Sony players down the line. 

As to how to fix this, I have no idea. Yet the thought does propel me forward and I Claudius is still a prime example of what makes a product great. The fact that it can stand against any drama produced almost 50 years later is proof of that, yet in that regard looking at the elements help us. The two elements that are the strong drivers here are the Script (the game story) and the environment. In that regard Bethesda is sitting pretty for now. Evenas there is no finality towards Hammerfell (2021), the signs are good and as I personally see it, it would also benefit my idea of TES: Restoration. It doesn’t change the premise, it merely makes it larger and the new consoles are ready for that, the fact that PC’s need to reserve 150GB for the new flight simulator confirms that and gamers do not care about that space, they will do a lot more to their budget to get the best out of games. Thousands of Elite Dangerous fans are evidence of that, they beat flight simulators fans almost two to one on hardware. Andforthese fans storage is an important element (another thing Microsoft never learned in 8 years). And the setting is not PS5 against Microsoft, it is old, stale and Microsoft lost. It is getting The Apple and Google Solution to par off beyond Nintendo. It is not an easy trip but it can be done and a few good games is all that is needed. Not games already released (Diablo 3 and Skyrim), but actual new IP that the others do not have, that makes any new great game 5 times the challenge for the existing consoles. And it can be done, in all this I refuse to discard Apple, when it comes to TV Shows, they are showing to give Netflix a run for their money, and if they can do it on TV, they can do it on gaming too. 

It is a wild west of digital format and both Google and Apple are on equal footing for now, yet the stage in 2022 is not known and cannot be set until the IP comes out for comparison. So all the junkies that are hardware driven will learn a very interesting lesson, the lesson that it was never about the hardware. The CBM64 people saw it, the PS1 and N64 people lived it and no one seems to catch on. It has always been about great games and as we see copies of great amiga games arrive on Android the decision makers are starting to wake up, yet they lost dozens of opportune IP that is now in the hands of those making a few dollars from microtransactions. It is the loss that we have seen over a year and the larger players are apparently not catching on, so where do the gamers stand?

Well, that remains to be seen. I Claudius was almost never a reality and so far has never been remade. The chance of equalling I Claudius is rare to say the least and surpassing it will be almost impossible. It is the impact of a near perfect TV series and games have had that same impact. On TV we saw other series making it good, even great and games can do that too. Will we see it? I have no idea, but if I can come up with 4 golden idea’s in a year there is no way that there is no one else doing that same thing. My biggest issue is that it is unlikely to be Ubisoft, it is more and more likely that several indie developers are sitting on that great idea and finding them by the right people is what counts towards the next console battle. As I personally (and speculatively) see it, someone (high up) at Microsoft will open their mouth making a needed jump to their precious Azure solution, making the game a no go, as such I am more and more curious on what Apple and Google pull off. They might have what it takes to become a member of the big 4, the question at this point will be, does Microsoft have what it takes to remain one of the big four in 2023. The game is open for a lot of players, yet will they have the software to make it count?

 

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Sources of negativity

We are all binomial in origin, we like yes/no, we dislike yes/no, we hate yes/no and we love yes/no, yet most of us hide this in long winded excuses of reasoning, we all do that (including me). I partially hate Microsoft for what they did, for how they destroyed something that was pretty fabulous, I am upset with Ubisoft or how they squandered excellent IP and hid into the woodworks and made a quick buck, destroying the IP they created in the meantime. And as such as I was looking online for a few more tidbits as we approach the demise of Xbox, I came across a few items that puzzled me. 

I love Bethesda, I do not love all their products, which is fine. I am no lover of Rage, but others are, and that is fine. On the other hand I love Fallout, but was never a fan of Fallout 76 and that is fine too. I prefer my games not online and single player. Still, I accept that this is a pathBethesda went on, we all have growing curves and there is a collection of people (a large one) who do like Fallout 76. Perhaps the evolution of Fallout 76 will turn into Fallout 176, Fallout 276 and whatever comes and I will like it at some point, but the barricade that is out there is not one that Bethesda created. In another story we see the interaction, ‘Call of Duty: Warzone console players are turning off crossplay to escape PC cheaters’ it is merely one reason why I hate online play, I do not really hate it because I loved online Mass Effect 3, I was addicted to it, but the world has enough cheaters, when I game I want to get away from that and play on a level playing field, as such I focus on single player only, and in that my taste goes wide. 

As time went by I must have invested tens of thousands of dollars in console gaming, I agree when people say that it is wasted money, but that was my choice, I had a good job, my last ‘true’ vacation was in 1998, so when I get home I need escapism and puzzles, or challenges all at the same time and the consoles provide. It got me to the first issue on consoles, the pricing YouTubes are a little redundant and obsolete when you realise the origin.

When I look back, I started with the VIC-20, then the CBM64 ($1349) with disk drive. Overtime I evolved my systems. CBM Amiga ($700), Atari ST ($700) and there was the PC to use (I’ll get to that soon). As a gamer and reviewer I had made some waves, as such the Sega Dreamcast was free (christmas present from Sega), the Sony Playstation (I forgot what I paid for it, but it was less than the N4) The Nintendo 64 ($699) and after that I pushed towards the Sony PSX-II ($899). It was followed by the Nintendo Gamecube, a machine I loved. After that there was a small lull, I got the Xbox at the end of its lifetime for free with my mobile and it brought a few highpoints. We are now getting close to the time where everything changed. I was happy with my Xbox, the controller was a little bulky, but I have large hands, so it was a blessing in disguise. I played several of the games and Time Splitters 3 was an awesome trip, so good that I got it completed to 98% in hard mode. Then Microsoft upped the game, the Xbox360 came and I truly loved it, it was close to perfect in many ways, the 20GB drive was a little small, but you could upgrade it to a 120GB and within a year I did. Gaming life was close to perfect. I mentioned Time Splitters and it matters, there was the clear claim of backward compatibility and I fell for it, yet soon thereafter I learned the hard way that it was not and I never got Time Splitters 3 to 100%, the first annoyance was created. In all honesty, it is close to one defect in its life cycle. I too received the red rings of death and Microsoft replaced it, as such I was 3 weeks without my 360, but that was not an issue, the replacement was faster, the resolution was clearly better and gaming was at an all time high. Microsoft was a clear player in all this. The next step was the PSX3, Sony had always been great but I was not drawn to the third version, I was actually still enjoying the PSX2 (as well as the GameCube). So it was a nice relief when I bought a new TV and the PSX3 was part of this as a bonus, to be honest, I was not drawn to the PSX3, I did love the games I played on it, but overall, until Metal Gear Solid IV, games of the patriot arrived, I was not madly gaming it. As such, when it did the shift was starting to happen. 

Before that time the Xbox360 had 70% of my time, the GameCube 20% and 10% was for the PSX3. MGSIV was the first game to attack that pattern. Sony would give us more games on that system that impacted the consoles.As Sony got more adapt in exclusive games, the PSX3 would consume time: God of War 3, Infamous(1 and 2), Ratchet and Clank, Beyond two Souls, Gran Turismo and the end there was the Last of Us, Sony was reacquiring the timeline. Even as I had Oblivion and Mass Effect 3 on my Xbox, the timeline had shifted to 40% X360, 40% PSX3 and 20% Gamecube. Sony was back through great games, just like it did before and Xbox was not to blame. In all this I did not mention PC Gaming and that was on purpose, from 1989 onwards my PC was for gaming and I had more often than not the best of the best. A soundblaster card? I had it and when the first games came needing the better processor I had that system. Unreal Tournament, Black an White, System Shock(1 and 2), Wing Commander (1,2,3), Red Alert, Populous, Ultima, the list goes on, it was when Thief came that I ‘woke up’, I had a really good Diamond card yet Thief forced me to upgrade to the Diamond Viper 2 (no regrets) and the realisation set in (around 2003). Gaming is about the graphics card, sound, storage and the processor and at that point a graphics card was $600, the soundcard $500, and storage came as is. As such a console was a lot cheaper and my need for gaming was fulfilled. Only two years later a high end graphics card was $999 and as such console gaming was becoming increasingly cheap.

This all matters, when we are confronted with the pricing of the Xbox One X and the PS5, we forget that what came before was a lot more expensie and offers less, it was also the time that we started to realise that we need increasingly more space, the Xbox360 and the PSX3 already taught us that, as such the faults in the Xbox were more than merely stupid. Sony solved it by letting people selecting a larger drive and replacing the old drive, Microsoft had not caught on and would not catch on for the entire life cycle of the Xbox One, it is only now that they are seeing the light and their other flaws (always online) are showing that they are no longer to be the trustworthy system and trust is everything here. 

So when I see this tyrade of options and systems and whether I (and many other gamers) are willing to pay only $500 or are willing to pay $550, I wonder if these people realise that they are continuing a consumer base that goes into pillions and they have spent a massive amount of money. Microsoft is also making the mistake to hunt towards the most powerful systems whilst good games is where it is at, so where are the great games?  This is where Ubisoft comes into the mix, exclusive or not they went from great game maker to mediocre game maker and you merely have to look at the exclusive sony titles to realise that. Whilst the creation of titles gave them 90+% games, we now see that 80%+ is the best they can muster and for the most pushed deadlines and marketing promises that cannot be kept are the cause. The lack of proper testing is another matter where they failed and it impacts the choices of consoles we have, because whether we want to accept it or now, Ubisoft is a big deal in console gaming and as they fail, the exclusives are where it is at and there Sony wins, it is a landslide win. To get the greatest games we need Microsoft and Ubisoft to get back to the top or we need someone to replace them, it is that simple.

Players like Bethesda, Capcom and others help, yet the more the merrier (in the high end gaming cycle) and we are all starved for good games and the consoles are a driving force.

Let’s hope that this gaming force is driven to the max at the highest peaks for years to come by as many players as possible, for in that setting the gamer truly wins, no matter who tops the bill.

 

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WYSIWYG?

What you see is what you get, that has been around since the old PC XT (or AT) tried its hands on desktop publishing. The phrase continued and spread in other paths, and we all accepted the term. Yet the term evolved and the fakeness of the term used later was ignored. As such the evolved WYSIWHY has come to be: What You See Is What Hyped You.

We see it in all matters of events. How the media gives rise to ‘Fed cuts rates by half a percentage point to combat coronavirus slowdown‘ (source:CNBC), even as there were less than 300 cases in a nation with 325,000,000 people, no such consideration was ever given with Swine flu or HIV. It was merely an administration what wanted to avoid the use of ‘recession’, now we see ‘Recession fears grow as Wall Street investors brace for a wild week for stocks‘ (source: Washington Post), even as we accept “after coronavirus fears caused the biggest weekly decline for U.S. stocks since the financial crisis“, the idea that a case of the flu, with a present 109,975 cases is just insane and most people are just buying the cake shovelled towards us. Consider that China has 73% of the cases and 19.3% of the cases are spread over Italy, South Korea and Iran. So how can these 4 nations impact the world economy to THAT extent? Lets not forget that the global fatality is still around 3.4%, all whilst the cases in Germany, Sweden, Belgium, Norway, Singapore, Austria, and Canada are without fatalities (at present), as such the overreaction is large and WYSIWHY is as I personally see it the stage.

Yet this is not about that, even as the beer virus (Corona) is staged to you in ‘E3 2020 is on a knife-edge right now – and it could end the gaming show for good‘ by Techradar (at https://www.techradar.com/news/e3-2020-is-on-a-knife-edge-right-now-and-it-could-end-the-gaming-show-for-good), there are a few important parts here and it is time to call the spades that they are not diamonds (or hearts for that matter). 

As I personally see it, there is a larger rift between Sony and Microsoft and it is coming to blows soon enough. Sony wants to be slightly cheaper than the Microsoft product, all whilst the Microsoft presentations are hiding the simple fact that they DO NOT want to reveal the storage space on their contraption. Look at all the presentations over the last year, it is all about hype creation, all whilst storage is a massive part of a console, no matter how you play, you need storage and for almost a year Microsoft steered away from it in any way they could and for them the E3 is coming too soon to feel comfortable. More importantly, in 2013 they had this ‘always online‘ part and it nearly destroyed the Xbox as a product, now they are afraid to come out and play as the kids would say, they are all into hype creation, whilst essential issues like price and storage are averted. I give them a pass on price this early, not on storage, because if the systems is this ready, the storage is known, even if there are multiple options. 

Microsoft desperately needs WYSIWHY and the people in gaming have had enough of that stage. The Techradar article mentions Microsoft once, a player that distinct in the E3 history, to see it only once, implies (for me at least) that this is about avoidance. Sony has had a great run and it has the benefit of a huge PS population, it is ahead by a lot. To be honest, if the PS5 is $100 more expensive than the Microsoft version, I will still go for the Sony option, as I personally see and feel it, there was too much treason by Microsoft towards me, too much harassment towards online and too much bricks on the road for the offline players (not to mention all the advertisements on my XBox One home page), intentional limitations is as much of an harassment than anything else and Microsoft is out of options with me.

There are a few options, especially as the E3 trade show is a moneymaker, merely delaying it would already be a clear alternative, no the talk is ‘cancellation’ and it does not sit well with me (so far ESA has clearly denied any cancellation of the E3). Yes, even as the corona cases are blatantly out of proportions (the shouting that is), we see no foul in delaying the E3 event, cooler heads prevail and I see that the E3 might have to be delayed, yet for how much, that is the question, also, as the E3 is getting closer to the end of the year, the PS5 and the Microsoft alternative could actually be presented to players, as such I see that there is a lot more going on. Nintendo has a hard time ahead, but the Switch is so switched on that it will stay standing in the upcoming Sony vs Microsoft battle, but Microsoft does not want that, you see with the Nintendo Switch surpassing Microsoft on lifetime sales the stage is not pretty for Microsoft, they were willing to grudgingly be in second place, but to get to a trade show where the weakest processor sells better then the most powerful one, especially as pricing is seemingly not the issue is too unsettling for Microsoft, until they can hype some kind of a win over the other two, they want to avoid the E3 completely, yet the E3 is more than these three, the game makers (Bethesda, Ubisoft, Square Enix, Sega and others) are also a factor, they are the people also enticing the audience and even as we see good things, we see that Ubisoft is in terrible danger. First we get “The Division 2 is still having a few issues, despite the release of a new update. The issue appears to be affecting Xbox One owners, who are unable to login because their characters are locked.” (source: the Express), then there were a load of issues with Breakpoint, Digital Trends gave us yesterday “Ubisoft will try to save Ghost Recon Breakpoint with huge overhaul, new modes” this is on what some would call ‘an old system’, and it seems that they are nowhere near ready to go to the new systems, whatever presentation they bring with get nitpicked by thousands and Ubisoft might not ready for that as I personally see it because they could not properly test games (as the released evidence shows or muzzle their marketing department until it was safe for them to create hypes).

Bethesda’s largest issue was Fallout 76, and that is fair. They gave us two days ago “Just Because It Didn’t Go Well Doesn’t Mean It Was Wrong to Try Something Different“. OK I support that part, trying something new could break the bank, it did with the Nintendo Switch, and there is no shame in trying and failing (Nintendo WiiU anyone?) This is how gaming goes. When you are on the edge of what is possible, doing the same will not get you anywhere, I personally was not up for Fallout 76 (I prefer my games single player), as such Pete Hines is correct and beyond that, until they have something that is really ready on PS5/XBox, they might prefer to remain quiet, I get that. The E3 is too big and it is possible that some makers don’t have anything ready at that point and that is fine, but the fact that no one has anything, that becomes too weird.

If I can design a gaming idea in 8 hours, so can those who are better at it then me, that is merely a simple truth to behold and the cancellation of the E3 does not make sense. Yes it makes sense for Microsoft (for all the expected reasons) and it makes sense for Ubisoft (for all their unfortunate events), yet there is more than these two and there is so much to behold in gaming land that it is sad to see so much depend on the PS5/XBox to falter (whilst some are hiding behind a bottle of Corona).

As Techradar finishes with “given the melting pot of illness, behind-the-scenes disagreements, and online distribution channels threatening its survival. And the status of E3 2020 could be decided any day now. We’ll keep you informed either way” we see that nothing is set in tone, but the flexibility to avoid issues are in play, we get part of that. 

So let’s look at the elements

  1. Illness. Not an issue, the delay could optionally avoid that and give rise to solving another part.
  2. Behind-the-scenes disagreements. OK, we accept that, but that has always been the case, in this stage we see that Microsoft and Ubisoft are in a massive negative swing, so do these two players have THAT much swing on the E3?
  3. Online distribution channels. Not an issue educating and buying a muzzle for your marketing department solves that. What is hyped is an issue, but only to the hyper, online distribution channels have been a larger issue for much longer and the NDA tends to solve several issues, in addition, barring those who break the NDA is also a solution, the fact that they can never get nfo ever again also makes them unemployable, so people tend to take these parts serious. It also implies that the smaller fry gets left out which is not a bad thing, there are plenty of larger players that have (to the best of my knowledge adhered to the NDA states, as such just the muzzling of their marketing department remains, hiring the right people tends to solve that.
  4. New: E3 2020 Creative Directors Resign, OK that is an optional event, there is a larger issue in play and it is not merely the running aways by Creative Directors. There is not enough information to judge the actions of iam8bit, and the actions by Geoff Keighley give rise to a lot more and this has nothing to do with any fear of any case of the flu. 

As we look at the stage of the E3, the amount of questions rising within me is increasing almost exponentially, no matter how certain paths go, anywho has ever planned for an event will tell you that largest contributors walking out past the 90% point is not merely rare, it should be grounds for a large open debate towards what is really going on, in that same trend we see the walking off by Geoff Keighley and the face he presented towards gaming at so many events should also be the foundation of questions.

What you see is not what we are getting and the media is actually part of the problem here, and it is seen in other ways too, as CCN gave us on February 15th (at https://www.ccn.com/this-company-wants-to-save-e3-2020-and-its-inviting-keanu-reeves-for-the-ride/) ‘This Company Wants to Save E3 2020, and It’s Inviting Keanu Reeves for the Ride‘, we can optionally argue that this is the coolest invitation that Keanu Reeves ever got for St. Valentine, the truth is that he is more than a crowd pleaser, as actor, as the actor for the John Wick stories, as the man playing Silverhand in CD Projekt Red ‘Cyberpunk 2077‘ it is one of the better thoughts, yet Limited Run Games (the company behind this action) is largely unknown and so far the media is ignoring all this and I see no refusal or denial from the agent of K. Reeves (as far as I was able to look into this). As CCN (in their article) gives a lot more, we see the stage that makes no sense, The E3 is a lot larger than the mere product makers, there are the entertainers, the software makers and there are multiple event carriers in place, the math doesn’t add up on my side and the media gives too little attention to this (the news media, not the gaming media).

When a global event like E3 is on such a stage, how can the news media remain silent to such a degree? Lets not forget that the event is 3 months away, optionally 5-6, as such there is a much larger stage in play, can you all see that? For the most I steered clear of the  Electronic Software Association (ESA), I am not stating that they are not a factor, but I have no idea what factor they are and what their agenda is in all this, even as we see statements like ‘ESA says E3 2020 still going ahead as planned‘, we cannot say what the finite standing is, they will have to take the Coronavirus as a factor, because there are costs for moving an event like this and as such there is a financial path to consider, I am not denying that in some cases. 

The math doesn’t add up and the stage is too large, whatever is plaguing E3 has a much larger issue that is not reported on and it seems to me (paranoia comfortably setting in) that this might be a case of the media having to deal with people who are either shareholders, stakeholders, or advertisers. Yet this is merely my take on the stage.

Is it true?

Well that remains to be seen, until the end of last month Xbox, Nintendo, Ubisoft and Bethesda were all confirmed (more were), so I have to remain skeptical at the whole ‘cancellation’ hype, yet there are rumours in the weeds that the cancellation drive is growing and two players cancelling at this point implies that the cancellation drive is not non-existent. There are optionally more issues in the field, one is ‘Top Rainbow Six Siege creators call for Ubisoft to prevent harassment and ‘stream sniping’‘ (source: Windows Central) which is nothing against Ubisoft as a company or a product maker, but it is fallout that they have to deal with, as such I also accept “Ubisoft has made strides in tackling cheating and toxicity, top content creators voice concerns over tools to protect broadcasters“, we can argue that there needs to be ample protection against cheaters, yet against bullies it becomes a different matter, what can you allow for to keep the game as open as it is without restraining valid gamers beyond valid measures, it is an optional headache that Ubisoft doesn’t need and more clearly does not deserve. In addition to all this, there are several software houses pulling titles from the NVIDIA’s GeForce NOW service. This will also lead to all kinds of questions, as such we see that this E3 has an enormous amount of questions and this will be the first E3 lacking all kinds of answers, we can expect a whole range of spin answers, but actual answers? I fear the worst at present.

At present there is no cancellation of the E3, yet I believe that if this does happen during the week, whatever factor is given to the Coronavirus will be off by at least 50%, it is in my humble opinion too much about certain people needing it not to happen because of very different factors, the Coronavirus was seemingly no more than a happy coincidence.

 

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