Tag Archives: Bethesda

A gaming shift

I am watching on how Google and Apple are starting their stream service. I don’t expect to sign up (no way will I get to Apple), but there is also another side to it all and I am not sure whether we realise this.

I might be outspoken not into Apple Arcade, yet this is largely because I am an android man. I still have my very first iPad, the anonymous one, without camera’s and such and it has done its job for over 8 years. Yes, I have games on it and foremost, the one game I still play is Blockheads, even after all these years. Like Minecraft it is fun escapism playing whilst my mind works out puzzles in the background. On the iPad 1 I also still play Sudoku and a few other games, on Android my life limits me to a few games, Gems of War being the most outspoken one.

The use of problem would be the wrong word, there is no problem, and the limitation that these systems show is the stage of real gaming. The bulk of people might be happy with Candy King, or some equivalent, the bulk might like Pokémon Go, yet is it gaming or connected mini games?

The question is more important than you might think; the question becomes what is real gaming to you? For a lot it is FIFA, NFL, NBA and NHL games and that is fine, for me it will be RPG’s. I consider Minecraft to be a game that I really love playing, yet true gaming is more and we forget the elements that we loved when we go for the short term. The Nintendo Switch makes games truly mobile, yet until I played some of the streaming games to confirm this, they might be the only one that still embraces real gaming on the go. You see, it only hits you when you see (or see again) the cut scene movies of games like God of War 4 and Horizon Zero Dawn to realise the massive journey you took to get to the end. You do not comprehend the journey until you have been on it, and Guerrilla games made more than an effort, it created an origin story so titanic in size and so overwhelming in completeness that you wonder who could ever equal it. The Horizon Zero Dawn (HZD) movie journey is well over 5 hours and that is merely the cut scene and stories that are part of a hundred hours of gameplay. I reckon it can be done sooner, but you might lose out on seeing just how amazing that world was. Santa Monica Studio did the same with God of War 4, it was a story well done and when you get to the end and see the twist [no spoiler given], and you end of merely sitting back in amazement giving yourself a loud ‘What the fuck?‘ Excelling games do that, Bethesda games do not give us that to the degree the previous two did and they still make excellent games. There is a balance in place in high level gaming, there is a balance, yet it seems to be like a seesaw, what one side gets the other loses. We might have all kinds of issues with like of Ubisoft, yet their graphics and stories have always been really good. Yet it is the other side where they lost largely on gameplay. The earlier mentioned two had both right, both gameplay and story, making the seesaw a much larger version than the one Ubisoft, EA and Rockstar Games have.

Don’t think this is a negative thing; we do not always want RPG games. Even now, lacking storyline, I would not be able to resist playing MediEvil again as it comes to PS4, that game was the reason I bought the PSP when it launched in 2005, I loved the game on the first PlayStation and thoroughly enjoyed it again on the PSP. It is the rewarding feeling of gaming you get making you want to play it again, if that did not exist, we would not have 8 versions of Mario Kart, yet they are not the only one offering that game. I still miss the challenge and fun that Wacky Races on the Dreamcast gave us 19 years ago. In equal measure from that same year there was Fur Fighters, also on Dreamcast (the PS2 version was a disaster). So there is more than a storyline in play, the satisfaction of gaming goes in several directions. It is the challenge of gaming that has a few packages, for RPG story is the overwhelming one, yet without challenging gameplay the game falls flat. In shooters and platform games it is more than the challenge, the shooters offer it most often through multiplayer. For Honor is an excellent example, it is below par on single player due to the lack and often repetitive mission gameplay in single player mode, yet the multiplayer mode is an amazing almost unparalleled experience.

This is where we stand in gaming and I fear that both google and Apple will fall short of that. Even as Apple Arcade comes out in 8 days, it seems that the list of 100 games will remain hidden for those same 8 days, yet there is also the challenge, I do believe we will find games we love, but when you consider the Australian price of $8 a month, would you pay that every month just to keep one game you care for? The games are said not to be sold individually and the 100 games might sound nice, yet what happens in month 3? There lies the issue for both Apple and Google, to entice a population not to play games, but to become gamers and I wonder if they can pull it off beyond year 1, that applies to both Apple and Google. Part of it was exactly what I predicted a long time ago two years ago and Beneath a Steel Sky (a 1994 original) was good gaming and with the reduced resources needed, the game would work well on any mobile or system. My issue is not with newly released golden oldies, it is the ability to embrace those playing games and turn them into actual gamers, they are not the same goal and both Google and Apple will have to rely on the growing number of actual gamers to do better than merely survive. Even as we see that Ghost Recon: Breakpoint comes to Google Stadia, so there are larger games coming to cloud based streaming and here we get the initial issue. So far I personally have had at least one hiccup a day on Netflix, even as it was merely a second it was not an issue, yet in gaming it is a much larger issue, it becomes almost literally the death of you. How will you react then? I believe that congestion is going to be a much larger issue until 5G is truly deployed to the largest extent. One could argue that overall at present the Microsoft Game Pass is too good value for the price and at that point is becomes the break on the acceleration for streaming games.
So what is the issue?

I believe that we face a larger lag soon enough, I believe that there is a danger that the increase of high end RPG gaming will take a hit, as people embrace Google and Apple, the development of games will be towards gaming that includes both new systems; and there is where I see the negative impact. Yes, the two earlier mentioned game makers will still make their games, but a whole range of other developers will try to find a solution that includes all systems and I feel that there is a danger to the development of excelling RPG games; it will decrease and that makes me sad.

Still, the streaming world does have its own challenges and that is where we see the benefit, whenever a challenge is met and surpassed games benefit and that is the trade-off that works on our behalf, there us a whole range of games that were originals and most are now forgotten, yet streaming games could bring them back. 7 cities of gold, Sentinel returns, Fur Fighters, Wacky Races, Shadow man, System Shock 2, Millennium 2.2 and this list goes on for a while. Games that will never be forgotten and could also lead to new game innovation. Even later games like MGS4, guns of the patriot showed innovation at the very end of the PS3 life cycle. People like Richard Garriott who innovated RPG gaming via the Ultima series. People like Peter Molyneux who started with Magic Carpet and Dungeon keeper a new age of gaming, they inspired some of the game makers that followed; the past is full of game makers who inspired others. Yet, this is not the end; these games could also inspire the next phase of gaming. I believe that through limitations we see the creation of new options. If there is one lesson learned from the CBM64, then that would be the one. We embrace gaming because we get to a place we did not think would be possible, Ubisoft showed that when they created Assassins Creed 2, we embraced the first one to some degree because of originality, the second one because we never believed it possible. I believe that this is the part we forgot about when Xbox360 went to Xbox One and PS3 when to PS4. Even now as PS5 and Xbox Two are coming, we still see merely a larger version of what was. It is games like Cyberpunk 2077 that will show what would be possible, in the same way that MGS4, guns of the patriot did on PS3.

With Streaming we will see new hurdles and we will meet innovative game designers that will get past that boundary showing us something we never saw coming, that is the stage the true gamer embraces, it goes beyond we thought we could and that is also why we look with eager eyes to Santa Monica Studio who surpassed itself three times over with every God of War release, the same we hope to see with Guerrilla games and a new Eloy story (the ending game ample consideration there), yet in the end we do not merely want to see more, we want to see more and something entirely new. In that regard CD Projekt RED delivered beyond amazing in Witcher 3 and is as far as we can tell, surpassing excellence again with Cyberpunk 2077. These few makers all delivered 90%+ games, games for true gamers.

And true gamers like junkies need their 90%+ games to stay alive (to coin a phrase), it does not make other games unwanted, it does not make a game like the crew bad (well it does make it below par), yet it does make us wonder how far that game could have been taken, or perhaps what would be possible when it was upgraded to the max, or perhaps what happens when a 97% game like GTA5 is no longer merely is based in the fictional state of San Andreas, but has the ability to cover the entire USA, how many thousands if not millions more gamers would it attract? Streaming might make that possible, and as such streaming will be here to stay when it becomes a serious piece of work, yet in that when we see the wrongful (not incorrect) quote in the Guardian “Arcade, which was demonstrated during the unveiling of Apple’s latest iPhones on Tuesday, is an attempt to turn the mobile gaming industry on its head and add an extensive new revenue stream to the company’s books” (at https://www.theguardian.com/technology/2019/sep/10/apple-arcade-launch-netflix-for-games-will-cost-499-a-month) there is a danger that a lot of people forget what streaming could offer, the question becomes to what degree are either Apple and Google aware that this playground for true gamers is equally open for them to dig into?

In a lot of places we see: “Bethesda Softworks is providing a gaggle of titles for Stadia’s launch later this year: “DOOM 2016,” “Rage 2,” “The Elder Scrolls Online,” and “Wolfenstein: Youngblood.”” which is merely a new place to play games already released, yet the corner of what was not done has not been turned yet and I hope that we will see more than merely more of the same, streaming could potentially open a market and give a game that PC’s and consoles cannot offer. Yet until those are actually released, we will have to wait to see just how rewarding that platform actually is, we will know the initial in a week, but it is the second wave that decides on just how successful these platforms will be, it is where the consoles cannot go, that is when streaming services will prove their worth and their place in the gaming community.

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an Intellectual Property example, Part 1

There have been some messages regarding my claim to IP, fair enough! So let’s take a look at a few parts (it’s not all in one part) on creating IP. First off, this is no longer my IP, I gave it to Bethesda, yet as a creator I still get to work with it, especially as I never received any acknowledgement. That is fine; I do not blame them, as they are always busy. Anyway, I created this after the initial Skyrim release on 11/11/11, it came to me after I had completed the game twice, this was created late 2012 and it took me less than 2 hours to think through and several hours to type it all (around 10,000 words). I will spread it over two blogs and it not all the IP I sent to them will be there, but it will have a fair bit.

Introduction

It was a nice evening; the sun was starting to set on a farm that was on the border with Valenwood, half way between Verkant Hills and Ein Meirvale. The boy looked out over the garden, he saw that the crops needed a little more watering, yet there was no rain in sight. His parents would be away for another two days and he knew that he was supposed to water the garden. He got up from his chair to walk to the well and started to lower the bucket and fill the bucket, as he felt the weight of the water added to the bucket as it sank he started to turn the lever to get the bucket back, it took a minute when the bucket was back at the top. He grasped the bucket to put it on the ledge and suddenly his foot gave way a little, still holding the bucket he lost his balance and down he went, straight into the well, as he hit the water the cold water revived him and then he hit something hard and he lost conscience.

When the boy woke the first thing he realised was that it was not dark, the light that went down the well showed the water, but in the well he saw that the well was a lot larger. There was a walkway around the well, more important, some of the stones in the wall were luminescent, lighting up the room ever so slightly. He looked around and saw 4 doors. He relaxed for a moment and tried to get his bearings. As he walked in the shallow part of the well he looked up and was able to se the top of one tree, he realised that the tree was to the north, so the four doors each was in one direction. He decided to explore and saw that only one of the 4 doors did not have a lock, he entered. The room was relatively small with a table with a lock in the table; on the table was a book, and there was a piece of metal. He opened the book and saw the text. The book was about locks and it explained that he was looking at an iron lock pick. it told him that the lock pick could be used to open simple locks, as the lock was made from the same metal the pick would only damage to the smallest degree if he did something wrong and not be hurt if he did things right. He looked around and saw hat thee were much more light giving stones in this room, he could see decent details. The room was filled with symbols that he did not recognise, and there was the lock. The book showed several locks and made reference to steel, Dwemer metal, orsinium steel, Elven silver steel and Oblivion picks, more important on how some picks can only be used on some locks with the exception of magical locks that required arcane glass picks. He tried to apply the knowledge and on the second attempt and the lock it opened and he heard a sound, he looked on the floor and there was a steel pick on the floor. He looked around and saw nothing else. He left to return back to the well. He looked up and there was a lot less light coming down now. He looked at the room and noticed that as he stayed close to the wall that the room was more visible. He looked around and inspected the 3 doors, all showing the same lock. He opened the second door on the first attempt, it opened, yet he saw that the iron pick showed marks, he pocketed the iron pick and kept the steel pick ready. In the next room was merely a chest, a locked one and the steel pick had no issue opening it. in the chest was an outfit, the outfit was meant for a woman, so he left it, what was interesting were the bright green colours and the weave was really pretty, he had never seen a dress this pretty, not on his mum or one anyone, so rethought his action and pocketed the dress for his mum. There was also a chain, a necklace. He pocketed that one as well. The next room was the same, but now the outfit was for a man, It looked really nice and it also looked brand new, which was odd as they lived on the farm with their grandparents, they never had anything like this before. There was also a small knife which was not iron or steel, it was more orange and really sharp, he attached the knife to his belt and left the room. The last door was the same but the room was different. It was more like a long corridor. He walked through the room whilst observing it, at the end was a trapdoor. The trapdoor had a text “you will fall twice your height and you cannot return, it is the only exit“, he considered a few seconds and decided to take that fall, waiting two days in a place without food was not a nice idea. He landed on stones and the fall was not hard as he knew what had been coming. In this room there were all kind of weapons, there were swords, maces, axes and bows. There were quivers with arrows and on the table was a small box and there was a note, the box only had a ring and when he touched the ring he felt weird, he felt more, and more important he sensed a level of confidence. He read the note.

Honoured reader,

This is the ring of Mana, the ring still has magical properties even as magic has seemingly waned for the longest time. I remember my life in the Imperial city where magic was common, yet over time as I grew older the magi all lost their powers, magic fell away. I was a mere merchant, yet I was never treated wrongly by those with magic. I once held in pawn this ring who was owned by an altmer named Faelian. There was a rumour that he died, but the ticket is still out, and the ticket if paid the total of 150 coins must be honoured. He was once a nice man falling on hard times. I remain a man of honour. The ring instils a person with magic, now that there is no magic left and the fact that this ring still works makes it very powerful and very expensive. Do what you please; if you are here in this room, it is yours.

I took the ring and the moment I put it on I suddenly noticed a book, it was weird as I did not remember the book to be there. I read the book and as I read it I felt my hand growing warm, I did as the book instructed and from my hand came a long flame, it merely hit the wall but I was amazed, I was able to send flames flying. I looked around and as I noticed the door, I also noticed that there was a plank locking the door in place. I removed the plank and entered the next door, it was no longer a room, it seemed to be a grotto and there was very little light, there were torches by the door. I grabbed a few and moved on. I remembered how to sneak, but I did not know whether I was doing it correctly. I moved on slowly. There was the odd rat down here, they were a lot larger, but the sword was really good at dispersing them. I could see decent with a torch, but it gave away my position. I walked on slowly trying to use my ears as much as possible. It took an hour, the grotto was winding yet always in one direction. I came to the end with no option, yet in the corner of the end wall was a hole. I looked down and saw nothing; I dropped a torch and saw that it was almost the same distance as the initial drop. I listened and dropped down the hole. This was larger, but still going in a direction. It was close to 5 minutes down the new grotto when I heard talking. There was light up front and I dropped my torch losing the flames. It was hard to see anything, but I moved forward. As the voices grew louder I started to make things out. There was a tent with two men, one was wearing a uniform. They were talking about proceeds. There were coins on the table and a dead woman on the floor. They were stripping her of all her goods. The men were laughing and separating valuables. a few coins and a jewel went on the table, the rest was discarded. Then the men separated, they were bad man, one walked to the entrance of the grotto, the other one went into the tent, he was lying down, going to sleep. I sneaked slowly making sure not to make any sound. I also went to the entrance slowly, I had switched to the bow, it felt comfortable and I kept an arrow ready. I moved slowly and then I head the man at the entrance say “You were right there was someone else. Kill him!” I suddenly heard commotion in the tent as the man got up fast. I released the arrow and the man looked really surprised as the arrow went into his skull, I turned around to deal with the other man and he had already thrown an axe. I missed me but made short work of my bow. As he was closing in fast I acted in instinct, raised my hand and let flames rip, he screamed in agony as he was set ablaze. When he was dead I looted what I could and as I inspected the tent, I saw and opened the book the Firmament.

This is where we enter the final parts of the character.

Where we are

Welcome to Elder Scrolls Restoration, in this game you get the option to make change to Tamriel. The world has changed, several generations after magic left us, even more after the age of the returned dragons we are in a world where almost all are equal. The magi are not above us, the imperial city is no longer ruled by the mages guild. There is apparently still magic in Valenwood, but non magic people do not venture there, the rumours are just too awful. We were all given equality by Stendarr, Stendarr be praised, we can all become merchants, artisans and artists. The guards of Stendarr keep the street clean, the brethren of Stendarr kept the people healthy, the give medicine and they feed the poor who cannot care for themselves. It is a lovely world and we can do whatever we want to do.

It is here where you take your first steps and the first option where you can decide what to do next. You just have to go home and get some sleep and tell your parents in the morning.

Unless there is breaking news that is really important, part two tomorrow, where you learn more about how things started.

 

 

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Premise towards boredom

Yesterday’s article in the Guardian by Alex Hern is a bit of a wakeup call. When I re-read the article I start to agree with him more and more. As a gamer, RPG’s have been my life. This started in the old days with the Ultima series by Richard Garriott on CBM-64. The first full game experience was the third installment. On the CBM-64, the quality was a little less then you see now, but the entire experience was amazing. This game made me addicted to RPG’s for life and Ultima 4 made matters worse for me. I was lucky; some RPG’s will never have the amazing depth that the Ultima series offered, not for at least a decade.

Yet Alex asks the important question: ‘are role-playing games getting too predictable?‘ When I sat down I did exactly that, try to avoid predictability. In my version of TESVI I was at all times considering replayability. As such the creation required sidesteps, not to be reflectively repetitive, but to set the stage of 100 missions at least twice over, so you did not play two versions of a mission, but two very different missions. It allowed for the market value of a game to remain high, whilst at the same time give other players something to think about. I had been there. I must have played Oblivion 3-4 times all the way through the end. Yet at heart it remained repetitive, so my design was the thwart that nuisance. Skyrim was a little the same in many ways, and Skyrim even as it outperformed Oblivion by a large amount had a few issues, some slightly terminal, but with a game that large it is almost unavoidable (I did say almost). So if we open The Elder Scrolls to number 6 a lot more was required, and as I set the model in play (not the one Bethesda is releasing) I remained dedicated to what Bethesda will offer, because so far they have not disappointed me (this is NOT about Fallout 76). So as we see the push towards the outer Worlds, we are given: “In this world, where mega corporations are starting to take over alien planets, you can act like a hero, an opportunistic mercenary, or a total idiot. The writing is sharp, snappy and funny, the world exciting and vibrant, and there’s a classic New Vegas interplay between factions of characters, any of whom the player can help or hinder“, I am not questioning, not judging, and not placing a verdict. I await the final result that is open for review and purchase. The writer (at https://www.theguardian.com/games/2019/aug/20/from-cyberpunk-2077-to-the-outer-worlds-are-role-playing-games-getting-too-predictable) is giving us a lot more. So when the article ends with: “But their genre needs its Breath of the Wild moment: an outsider to toss out the conventions, and build something beautiful from what is left. Surely choosing between shooting, stealthing or sweet talking can’t be the only options that the next generation of virtual worlds have to offer“, I find myself agreeing with him to the part that games (at times) need more. Yet is that in part the limitation of an RPG? What if we take another look at the Ultima range? Ultima 7, the Black Gate is one of the few games that EVER received a 100% rating from me (on PC). In that time (1992) that game surpassed anything else, and others never came close to what The Black Gate offered. So when we see the part ‘shooting, stealthing or sweet talking‘, we need to consider alternatives. There was the option of getting a job (so not shooting and killing), stealing (stealthily not working), and Retail industry (not sweet talking). In part we saw the retail on Skyrim by selling (just like in Oblivion), in Fable 2 and 3 we see the option of doing jobs and gaining money that way, even buying the place and getting the revenue, so we have seen it (almost) all. Yet what happens, when the world is truly a lot larger? What happens when your impact is seen as one of thousands creating commerce and in that way create price fluctuations? What if the game needs to be set to the larger premise? To get one part right, and through the linked limitations create a new system of balances to get the whole environment correct? Make the game impact seen through the changes that not just you create. As a member of the thieves guild you can never be a companion, or with the fighter guild or the Mages guild. So what happens when we take a much larger bite out of the apple of gaming and actually set the apple to be an actual much larger play of impact? The apple of knowledge (Eden), the golden apple (Olympus) and the apple of immortality (Asgard), set the stage where you can merely choose one of them, creating a tripod where one leg is rigid and the other two vary to create some form of balance.

What if one choice demolishes the others and through that path offer 300% more? There is still the challenge of making all missions decently unique and challenging, and if you realise that the Skyrim guide is over 1100 pages, we are facing a serious clambake, not a mere picnic. It was the largest stage setting, so whatever I considered to be the design of TESVI, needed to be able to surpass that, and I mean by no less than 20%.

Now, this does not mean that boredom will not set in, the biggest issue with any RPG is the danger of grinding, and preventing that is a first. Most games have become decently adept in minimising that risk, yet it is not zero, even my version would not have zero grinding, so the need to remain long term appealing is essential. The game does not stop there. Now that the gamers soon get Google and Apple with streaming gaming, the game changes even more and finding original content in any RPG game is the essential search for every gaming junk (I am proudly part of that family), so basically the ante is upped by a fair bit. It becomes even more impressing as I look to more challenge and the Skyrim guide has 350 quests, which implies that in my book, I will need close to 800 missions to keep head of the curve and in all this, anyone getting the range of 800 quests is less interactive in what we see and the mountain of work we look up to. It also requires very different IP to continue on a higher level of gaming.
The second level of grinding is often the places where things are found. In many situations we needed to get to the same places (shouts) and we needed to find essential hardware, however if the word wall did not contain Kyne’s Peace, but a random shout? In addition, what happens when you influence the entire game by making another choice as to where the Fighters Guild, the Thieves Guild, the Dark Brotherhood and the clan of Minimarco is placed (Necromancers), more important when you shape the game as you play and the impact is seen on a larger scale. A stage where the trade route from Skingrad, via Arenthia, to Riverhold, Orcrest, Rimmen and Bravil takes another step as the Fighters guild is placed in Riverhold and not in Rimmen, these are all choices that shape a world you live in. Consider the real (non-virtual) world if not Brussels, but Paris had become the centre of the EU, it would massively impact Belgium economy negatively and France’s economy positively, the direct aftermath is that living in Paris would be almost impossible, cause and effect in play. That same setting might be applied to gaming. Where the aggregation of the lowest and highest 1,000 gamers sets the parameters of your RPG game. a game not set in stone, but in motion as 2,000 players are not set to the average, but on the outliers of the high and the low players, a game that is shaped by all as the economic footprint changes. Yet to prevent deal seekers, we make time a much more definite in any RPG game.

As the measure evolves over time, other players become part of the low and the lower high end. A game now in flux, no longer rigid and confined. Add to that that they all might have issues on some of the resurrection choices and we get an entirely new path towards gaming. Boredom can only start to set in when the game is fixed, so we start by setting change to the game itself. A second choice is to add a management part, not just overall, but a specific super large quest, where you cannot complete the quest, but you provide the options for the quest. I can no longer sneak in like William Tell grasping apples, now we create a workforce working the field and still we are involved to maximise what is possible. Yes, we need virtual worlds that have more and differences to offer, but the best option is allowing evolution in ways that we cannot set, we might be able to influence them towards 6%, impacting but not overwhelming. That too allows for a game to be enjoyed again and again. That is the kind of RPG all RPG players want and yet up to now, no one delivered that option, it is surprising and perhaps it will be the cornerstone of any RPG, the amount that cannot be predicted, for all those coming from the very bottom of the maze and interesting challenge to face.

For now we await The Outer Worlds and Cyberpunk 2077 to make it into the family of RPG fanatics, yet we too await the next Elder Scrolls, and who know, perhaps my idea makes it into The Elder Scrolls VII, as a gamer I can only hope to be given the chance to change the game for thousands of RPG lovers in a new never seen before direction. Even as I accept that this is almost not possible and I would settle for a ‘novel’ place in new original gaming, we need to see that it all has been done before, well, it almost all has been done before. Yet so far, the idea’s I had have not popped up anywhere, so I am sitting pretty for now.

I actually do not care whether someone else finds them and implements them; it means new and original gaming, the ultimate rush for an RPG gamer, preferably additions done to a game that the gamer loves. So Alex Hern is correct and the first step in avoiding all this is to make sure that we take a non Ubisoft approach to gaming, I have faith that Bethesda can do that, they might have missed the ball with Fallout 76, but still, they took it in a direction that had not been done before. Let’s not forget that before Nintendo gave us the Switch, we were given the WiiU. Everyone gets to have a bad day and when we realise that Bethesda have given us winners from 2002 onwards, over a dozen clear winners in 16 years, the existence of one less popular title (Fallout 76) with so many winners is not an issue at all, in Bethesda we trust, the rest can take a number and await their turn with the global RPG population.

 

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The shows on E3 (part two)

It was time for Microsoft to give us the goods and they started really well. The Outer Worlds (by the makers of Fallout New Vegas), Minecraft Dungeons, Blair witch, and a few others giving the intro towards 60 games, 14 by Microsoft Studio (implying 14 exclusives) and 30 gamepass titles. Then we got to see a new side to Cyberpunk 2077 and it looked amazing. That part ended with Johnny Silverhand, who looked a lot like Keanu Reeves, at that point Keanu Reeves walks on the stage and the roof came down, the crowd went insane and rightfully so. Eurogamer took a moment to highlight that (at https://www.youtube.com/watch?v=W2qAUP1m_vE), see event two for that part, it is so worth it. We get to see that the flight Simulator is coming to Xbox One, which is pretty cool and a whole range of other news. At this point I rated the show at 97%, it was that good. There was plenty of stuff I did not really care for (like Gears 5), but there are plenty of fans of that franchise and it seems that they are upping the bar on that game so gears fans will go nuts soon enough. This is when they screw it up at the end on going towards Project Scarlett. As we hear ‘It is all about choices’, yet are there? The Verge also noticed something I picked up on, but I thought it was just me. the Verge gives us ‘Microsoft’s new Project Scarlett console is now a key part of xCloud‘ (at https://www.theverge.com/2019/6/10/18659448/microsoft-xcloud-game-streaming-e3-2019) and we get that, yet they also give us: “If Microsoft sticks with its Xbox One S hardware for xCloud, then it won’t be able to immediately compete with Stadia’s promise of 4K gaming at 60 fps. There are still far too many games that only run on an Xbox One S at 30 fps, and the console won’t even support most AAA games at native 4K.” I believe that Microsoft has the same premise to face as Google Stadia, but Google is playing the long game and they know what they are in for, something Microsoft did not grasp in time (or too often for that matter) and they are keeping quiet as a previous president loudly boasted ‘always online‘ and nearly sunk the entire Xbox One before it had been released. For me the giggle came when I got told ‘up to 120 fps‘, ‘8K capability‘, ‘the combination of SSD and Solid State Drive are really what is giving you a totally new experience‘ was the one that did it for me, was this not properly vetted, were these actors or engineers? The presentation just went down to 80% and that is where it stayed at, silly move Microsoft!

There was no reprise of two step in models (the low and high end as stated a year earlier and all these catchphrases are given by different people, so you can more likely than not forget about 8K and 120 fps, all hype giving comments but totally wasted on the people who want clarity beforehand. It is true that there is still a full year, but the Microsoft method of trying to create hype has backfired too often and now I hope it will do so again. Even as the console is not coming until holiday 2020, giving clear information on storage and several other parts would have been nice at this point. I personally believe that this will be a total push to XCloud and streaming your games, there will be some storage for older games and the fact that optical drive is there implies that there is still physical storage, as direct to cloud installation seems meaningless and it would be too cumbersome, but that is what it feels like, when I am clearly proven wrong I will give you all the goods. for now, the realisation that 5G becomes essential and the congestion issues that many will face between 2020 and 2022 will be a sight to watch, just you wait.

Bethesda

Bethesda was a solid 80% from beginning to end. there is more for the games with Fallout 76 (year two) added options, as well as a battle royale mode and additions to rage 2 we got the largest part, there will be two Wolfenstein games, but we knew that last year. The big parts were that the Wolfenstein games are coming to Switch too, which was nice as well as the fact that the mobile Game Blades was coming to Switch and just like Fallout shelter it was going to be free. The part that I like the most is that there is an option for micro transactions, yet I have never had to spend a dime on Fallout shelter to enjoy it, if Blades continues that, it will be an amazing ride. New is Ghostwire Tokyo which looks pretty good, but it was an intro movie only. Some new Commander Keen, Deathloop which is coming from Arkane, as well as a new streaming technology called Orion, optionally making bandwidth a lesser issue, and Doom Eternal was given a first light. Finally we got a little more Elder Scrolls Online, now with Elsweyr and that wrapped it up. I would have liked more actual gameplay which was missing too much as I personally see it and that is why Bethesda only gets 80% this time around, still a solid presentation.

Ubisoft

We start off with the Assassins Creed Symphony. A decent start for the mere reason that the music of Assassins Creed has been pretty amazing from the second game onward and never stopped being inspiring and extremely amazing. Watchdogs Legion kicks off with actual gameplay and a display of Permadeath in action, so there is that. Plenty of sarcasm and a super granny (retired assassin) that makes any bull look like a calf with snow peas instead of actual balls. Stealth looked decent and that was the Ubisoft intro to the presentation, which gives me the consideration that Ubisoft has gone serious on Watchdogs and it is seemingly taking Legion to a higher place than Watchdogs two was.

After that the presentation starts and Mythic Quest is first, and that presentation needs to be seen to be believed (at https://www.youtube.com/watch?v=_9mRj_tzNH4) starting at 25:10. After that more Rainbow Six, Adventure in Time, Ghost Recon Breakpoint, at which point Jon Bernthal walked in (the Walking dead, Punisher) and gives us his intro to the game. He did well; he is a charismatic presence as he gives the talk on the game and challenged the gamers to take him on. At this point we had not seen a lot of games, but the intro’s, the views (legion) and new reveals on AI with solo play we see that the focal points were stronger. Then we get elite squad, a mobile game, and more of Just Dance (10 years), with a funny video. Just Dance 2020 is coming to all systems, after which For Honor took over and gave us a new addition named Shadows of the Hitokiri, and another Rainbow six option coming, this one called quarantine and the Division 2, Kenly college, and in the fall episode two, the pentagon (a big building in Washington DC with 5 sides), with a second raid which have 8 player action. More games and at the end a new game called Gods and Monsters.

I give the presentation 86%; I would have added 4%-5% if there would have been more actual gameplay shown. Still the first part showing us Legion was pretty overwhelming and it took that wow through most of the presentation.

Square Enix

They start with the Final Fantasy VII remake, I remember playing that puppy on the PlayStation, I was never a big fan, yet I was overwhelmed on those days on the depth of the story and the intuitive side of the game play. The part here iis that we are casually introduced that this game will be on 2 Blu-ray discs gives rise to the fact on just how huge this game will be. Here we get to see active and tactical play and just how evolved this game is. This might just call over all the players who never got into the game originally (me included). After that Life is Strange two makes an appearance and a new Chrystal chronicles, a game I loved on the GameCube, now on mobile phones, so there is the option to relive a few lovely moments. Some Octopath Traveler, a dash of the last Remnant remake which is available now for Nintendo Switch, a look at Dragon Quest builders 2, a PS4 game that seems to combine RPG co-op with elements of Minecraft, making it an interesting and optionally an addictive one straight off the bat. As the game is seemingly in game footage, we get to enjoy more playtime than expected. Then we get Luminary on Switch aka Dragon Quest XI; after which Square Enix focusses on indie developers. There were more intros and videos coming, Shadow bringers (FFXIV) and an extended intro to Dying Light 2, now with the launch date of spring 2020. It is clear that the entire Final Fantasy universe will get a lot more games on consoles soon enough.

Ending the presentation with the announcement of FFVIII remastered coming, we see that this year will be nearly all about the Final Fantasy universe and the remastering of the IP they had, and on all platforms, and as such the Switch is gaining even more momentum. Then the crowd goes wild, Marvel Avengers makes its entry showing us a little of what is to come, the game will have additional element over years (at no additional cost), the ‘no loot boxes ever’ statement made people go wild. The game will release in May 2020. Like Ubisoft it would have been nice to get a little more actual gameplay, yet overall the presentation rocked and it gets a solid 91% making it the best presentation of the show at present, now only Nintendo remains and that is for tomorrow.

 

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Electronic Entertainment Expo 2019

After last year there were issues, several on all fronts, and as Sony announced not to attend, we see the larger question, is there a need for E3? From my personal point of view, Microsoft will not be trustworthy (after their choices between the Xbox 360 and now), making it a Nintendo & Indie show, now, I am all for that and it could be awesome, but that is no longer an actual E3. Also, we will see the front carried by a few titles, yet they did so too last year and the blip verts show many images of what we saw last year too.

So as I use GamesRadar (at https://www.youtube.com/watch?v=xNCFmrkqQuY) as a handhold, let’s take a look at what we could optionally consider not watching in person there.

  1. Cyberpunk 2077. Yes, we saw a lot, we saw a lot before and for the most, we have blind trust in CD Project Red, they gave us the goods from the very start ‘You’ll see it when it is ready’ and with the Witcher III as evidence, we have all the confidence that it will be a smash winner when it is finished, the problem is that everyone is speculating or giving ‘I know a guy and it comes at …….‘, but the truth is CD Project RED has not giving a final date, if there is one, it will most likely be given at the E3 2019.
  2. Gears of War 5, it seems to be more of the same, it was never my cup of tea and as such, I hope people will love it, I truly do, but I see it as too much of the same, just like the next HALO which has number 3 and even as 4 player part might be nice, yet after Anthem, and every version connected to it (exception of Fortnite and Overwatch) I have seen enough to last me a lifetime, so the orchestra part was definitely overkill
  3. Another Star Wars game? Likely an absolute must for every Star Wars fan, I am not judging here, merely awaiting to see real game play.
  4. Session, a skateboarding game. It comes from Microsoft, so we will have to await the actual game footage and YouTube video to see what the actuality of that game is, personally I am kind of over all the Microsoft marketing, and we will likely see more on Crackdown 3, the game that was announced in 2014, coming in 2016, and has had delay after delay and is still not out. A game that is years too late, supposed to be AAA and gets a mere 57% from Metacritic, I think it was PC Gamer that gave us “It’s an OK game that could’ve been exciting a decade ago“, so as we were given presentation after presentation on the of Cloudgine for cloud computing support, we see the entire part blown out of the water. This now interacts with my article ‘At the end of a journey‘ (at https://lawlordtobe.com/2019/04/14/at-the-end-of-a-journey/) where we see the issue of Tim Stuart, Microsoft CFO giving us: “Xbox CFO on Google Stadia: “Cloud Won’t Match Local Experience”“, yes we said that for decades, making Crackdown 3 a joke at the very least and the years of delay a questionable side in what Microsoft regards as game design.

There are a few more games, some definitely interesting of checking out and a few to race for to the release date shop. Bethesda will be present with another Doom, for the lovers of that type of game a decent must. Ubisoft will try to wet the appetite with more ‘Beyond good and evil 2‘ yet there is no indication that there will be anything playable and GamesRadar as well as a few others have been whispering NextGen, so this might be a PS5 and whatever Microsoft puts on the market with an expected optional ‘always online‘ push by badly facilitating, and lets not forget the massive amount of space reserved for advertisement on your Xbox screen.

Nintendo will be killing the show, the next Pokémon is already making waves at present, so the impact will only increase, and that is merely the beginning, there will be an animal crossing, an exclusive Marvel Ultimate Alliance for Nintendo Switch, which must anger all the other consoles, as the previous two had quite the impact on gaming. And no matter how others slice it, the Nintendo Store with Switch version of CBM-64 golden games is only increasing the desire to own a Nintendo Switch, the idea to replay the Epyx great ‘Impossible Mission’ is just too fantastic to ignore.

We will get another call to Dying Light 2, yet at present no actual reliable release date as well as third installments of Luigi’s mansion and Borderland, both a reason to watch, both have a following and both have creatively emphasized on fun. There are more and more titles that are looking good (also on the Xbox), the makers of Fallout New Vegas and now part of Microsoft will be bringing the Outer Worlds. For those who remember Fallout New Vegas, consider an RPG, a lot larger, with more options, more challenges and more choices, there is zero chance that this game is not on the wish list of anyone who loves RPG’s, which is fair enough, Microsoft can’t get everything wrong. For Ubisoft it will be an important moment, Watchdogs 3 is on the list and according to rumours it will now be based in London. It is important because the first game became a massive letdown, yet Watchdogs repaired it to a decent degree in number two, not in the least because of the cast of Ruffin Prentiss who did an amazing job. So for Ubisoft the stakes are nothing short of monumental, they cannot afford to mess this one up. As I personally see it the Quality department better have their marbles in a row on this one. Ubisoft will have more if some of the leaks are to be believed. So their show, as well as the Bethesda one are the shows to be in the top ones both seasoned with the anticipation from viewers and gaming fanatics alike.

Gaming is more and more true mainstream, but it is also splintering gamers to a larger degree, in part we can blame people like Fortnite. It is not really their fault, they made genuine innovations, and more and more people nowadays expect that the system is no longer an issue when you are playing with your friends, which is actually no longer a given. With newbies Apple and Google, the interaction of games across platforms becomes a larger issue and no longer a given. Yet the audience is pushing and setting for a stage that remains debatable. Is it fair to expect PC’s and next generation consoles to group play?

The option that Microsoft consoles will interact with PC’s is to be expected, but is that stage equal for PS5 other solutions (Mac systems)? I am not claiming a yes or no, merely asking the question. If anything happens in the 5G stage, it will be that those interactions will find a larger footing, whether it will happen gets a TBA (to be announced) flag for now.

As I said Ubisoft has Watchdogs 3 nearly on ready is a large issue, on the plus side, if they pull it off, the value of the Watchdogs Franchise will skyrocket, mainly because the second in San Francisco was a large step forward from the first. The idea of London is appealing to many in other ways, the American population that needs to adjust to driving on the left lane is going to set the stage of many hilarious moments and the open world of London could be breathtaking. They gave us a great experience in San Francisco, so I expect nothing less than spectacular. It also implies that my idea for Watchdogs 3 could be an optional Watchdogs 4, so let’s just hope that game 3 knocks it out of the park. The only larger question will be Bethesda, they have confirmed that there will be no Elder Scrolls 6 or Starfield, which is nice to know, but Bethesda has a lot more IP so there is likely to be plenty to watch, and to be honest after all the slicing and dicing of Fallout 76, they need a win, a big win would be better.

In all this we see more of the same, the IP has stagnated to some degree, Minecraft (2009), Skyrim (2011), Grand Theft Auto V (2013), Elite Dangerous (2014), Witcher III (2015), No Mans Sky (2016), Fortnite (2017), all great moments of IP. I now distinguish between IP and a great game; they often go hand in hand, but not always. I believe that sandbox games, RPG games and tactical games will overlap more and more and will for the growing population of new gamers to be more and more important as well. We saw what could have been possible to some degree in Ghost Recon Wildlands, but not to the degree that could have been achieved. I believe that this is the IP that Google Stadia can build on.

Say What?

To see this, we need to look at the two stages of gaming. For the most, the games have a combined approach (the image is an analogy), so there are parts in the game that are used and in the core of the game, accessed when it is applicable. Yet another way is to take the Covert Action (an old Microprose game) approach, but now a next generation version. In this version in any sandbox, as we add a new element, the world would actually become bigger, or there would be more to do in that same world.

It was the foundation when I started the design of a game called: ‘Equilibrium, nature versus the machine‘. The biggest elements were finding a large enough play field (in my case Amsterdam), and set the stage where replayability would be more fun, so the stage required a very different approach, so that people could not chase from one point to the other to get a quickest time finale. In addition, I needed to set a stage where it would not merely be some kind of a ‘seek’ game (which is too much of a given when you finish the game more than once). In addition, there is the eye candy bit, so making sure it looks appealing and not repetitive was equally a challenge. For the most Amsterdam filled that bill. Yet, as I was contemplating the foundations for Elder Scrolls 7 and Watchdogs 4 I knew that they all had their hang-ups (not in a bad way), in every case it was what the player (in my case me) relied on, I wanted to change that concept, and in all honesty after hundreds of hours of Diablo 3 it felt an essential first to solve.

No man’s sky gave me additional idea’s. We look at it as some kind of failure, but the game is an achievement in many ways. If we accept that the worlds were set to a formula, what happens if we change this world into a formula and let the NoManSky IP recreate that world again and again? Then I considered what could one day be another Watchdog game, in this I wanted to push the envelope in another way. Hence I considered the stage where Kyoto was completely set to the game map, and I mean EVERY street. The game would now be large enough to keep a person busy for hundreds of hours and in the gender setting the game would have 4 versions two for each gender and each gender could get through the game as a criminal or a non-criminal, so the city had a light and a dark side. The interesting part about Japan is the lack of guns (and super strict gun laws) forcing stealth and forcing unarmed combat. As the monkey fist was a brilliant choice in the second Watchdogs, there was the option to keep it in, but also to make other weapons, weapons not to bleed, but to knock out. The nice part is that Japan has about 4 centuries of weapons in their history, so plenty of options. Technology (read: applied technology) is also more advanced (in many cases), so letting the game revolve not merely on the smartphone, but also Google glasses and the fact that in the hard setting there will be no English, gives light to a much bigger challenge. Having to rely on you wearing Google glasses (in the game that is) to read signs and to read instructions in the game to get your local language was appealing for a few reasons. It makes the game a much larger part of you. Adding weather and time constraints adds to the challenge and excitement. We forgot that the ‘you’ in your character was neglected more and more is also a consideration, having to eat and sleep on a regular basis could translate into a larger experience.

Finally the part where the elements come to shine; as we look at the coloured balls, we can see that mixing blue and red would create purple and between blue and dark yellow we would get a moss green. Now consider replacing the colour for a level, in normal mode hacking is one version, yet when we tweak that it is not pressing a button, we could replace the button with code segments that need to be found (and chosen), drastically increasing the challenge of the game, so what is a joy and still a challenge as well as an achievement on normal could be a mind boggling experience on hard and higher. So the smartphone could be upgraded, other versions of the (in game) app, also gives more options and buying an up scaled phone (more expensive) would give the player more destinations where he/she could strike it rich. Yet giving merely more and more is not enticing either, the added plus needs to be balanced with the drag in the negative.

It is what I envisioned in a new Elder Scrolls, adding the old limits. For example a person could not be fighter guild and mercenary (Blackwood company), a Mages Guild member could not be a member of the Thieves Guild and so on, so that at the most 3 guilds could be joined and until one guild had been completed some guilds could not be started. In this setting the game becomes more fulfilling, even in replay, as you start the second game with the Mages guild or the guild of Necromancy would impact your character to a much larger degree. To keep it appealing the setting of what used to be called the red wire challenge, a challenge that is not part of any main quest and happens over the entire stage of the game, so I came up with another challenge, to get there you needed masons, as well as special books (to be found) you could influence the look of the outcome with an Elvish, a Dwemer, the Imperial and the Ayleid version, all having distinct different looks and as the books are to be found in a different locations in every game, the hunt could be on for quite a while. With the introduction of new elements, reverting to an applied extra from Oblivion, So in the game there would be the option for Strength, Intelligence, Willpower, Agility, Speed, Endurance, Personality and Luck to be increased in other ways. Mining would result in additional strength, trading gives additional Personality, and Luck would grow with trade deals, finding mythic loot and so on, so even as the Skyrim approach of Illusion, Conjuration, Restoration, Alteration, Enchanting, Smithing and so on remains, with certain levels of Smithing and/or Mining surpassed the player would also gain additional strength, which gives added value to the carry and stamina numbers, whilst sickness and wounds have a much stronger negative impact. So a stealth master remains with attributes in the same area, any stealth master would have much higher agility giving the player an additional bonus. In addition, the stage of the game as I considered it had additional choices making for a much higher desire to replay the game in other ways and options. And as I went through it, it was the idea of changing the map in another way, As Oblivion was stated to be 40 KM2, Skyrim was stated to be 37 KM2 (this is clearly a: I thought it was bigger moment) ESVII (Restoration) would be no less than 780 KM2, adding to the game in a massive way, yet that also gave the stage where the current approach to a game map would no longer work (assumption on my side), so another approach would be essential. Optionally a two disc solution where the first disc is the install and map disc, the second one would be the actual game disc, yet in that stage the game would require a reserved space of no less than 150 GB (very loose estimate), as such the game would require other checks and balances as well. Whether it ever happens or not does not matter, the entire part is important in another way. When we consider the images I gave where the play world grows with the added segments, that approach would work very well for Google Stadia, so it opens up a new area we have almost never seen before, true open source gaming, a collective of gamers that could add to the game (with permission from the maker) not unlike some kind of a creation club, but in the foundation (the small balls), as a new enhancement is accepted by the game owner, we see that the entire gaming map and experience would grow as well, so over time, we get a largely enhanced game. Consider the merging of Elite Dangerous and No Man’s Sky, so not only do you play Elite Dangerous and travel from planet to planet, each planet could end up having an algorithm that allows to planetary exploration on every planet for the size of the planet, it would make it a game that takes a lifetime to play even in part. Yet what happens when someone created the module to add your own space station in an unexplored location? Consider the option for the gamer to have their own small station, grow it so that the station itself becomes an economic mark on the game as a larger whole. The nice part is that Google Stadia is in a much better position to bring that reality in gaming in the short term, so as the elements of IP are created and offered, we see the optional short term reality that Google Stadia could take sandbox gaming to an entirely new level and that would create the interest of millions of casual and recreational gamers overnight. That is not all, the stated lack of latency and the larger balance (implied) between latency and quality (much higher quality with less latency) only rises the level of opportunity for the Google players in the immediate future. I am not certain how active Google will be at the next E3, yet I believe that every eye will be on what Google can deliver, at that point the game changes for players on a global scale, so when I stated “we do hope that Sony is not stupid enough to follow the short-sighted path that Microsoft is on, they are now merely console number three and optionally before 2021 number 4 out of 5“, in ‘Lifting the Veil‘ (at https://lawlordtobe.com/2019/04/17/lifting-the-veil/) I did know what I was talking about and I knew what could optionally happen. Microsoft forgot what the power of true dreamers was (and optionally clueless on what they can still do), that is why Google could be the number 3 choice for a global gaming community soon thereafter, how far they rise depends on how innovative they continue to be, they are up against two titans that actively shaped the world of gaming for well over 5 console generations. So when these new technologies come, we will see a much more driven need for these players to be the best innovator in gaming, at that point it does not matter who leads, the gamer wins and that is just fine by me.

 

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The next gamer plus

We can speculate in all direction, but I believe that the next big thing is Transference. It will be on several fields and when it comes to gaming, it is perhaps the clearest field of all. Many players want to take their game with them, many players want a larger exposure to the games that they care about. Especially in RPG gaming.

Bethesda

Bethesda might be the clearest example of all, they decided to do something nice and gave away a free game called Fallout Shelter. Now consider that you could export a maximum of three vaults to Fallout 4, as soon as a minimum degree is reached, you could do a one-time export of that vault. This now becomes a much more revealing part of a game you just spend 30-70 hours of gaming on, but in addition to that, depending on the level of the rooms, that vault is exported to a 3D version where you can walk around. Now, we can understand that the connection might require a purchasable DLC (which is fine by me, but consider that you get three new vaults (three new personal spaces) in the commonwealth, who would not want that?

The upcoming Elder Scrolls: Blades, might offer a similar path when the new Elder Scrolls 6 is released. All that time, all the effort and you get to transport a set of weapons and armour to the big game, how awesome would that be?

It would optionally add to the gaming experience and fun. For example (going back to Fallout shelter), level 1 rooms will be 25-50% operational, level 2 51%-75% and level 3 rooms 76%-90%, so you might have to clean out that vault, make repairs and set the stage to make it operational. That could be an easy 10 hours per vault more.

The concept of transference is not new, yet the interactions of mobile and console gaming will grow, 5G is making it happen, dedication to a franchise makes it essential and the fact that any good mobile game would optionally being in a DLC (or via season pass) gives more and more value to the franchise we enjoy.

Ubisoft

Ubisoft dropped the ball initially around the Unity release, yet what bummed me out was that the mobile game looked spiffy and appealing, it looked like a real winner. The fact that this fell through in a disastrous way was quite the shame, even as the previous Facebook attempt with Brotherhood was actually really good.

There are games that could have added so much. Titles like Horizon Zero Dawn, The Division would have added more depth and more joy to the game. Now, this is not a solution or option to all games, yet for the most, the RPG games could benefit greatly. This push is more and more to likely to happen, especially as Google and Apple are entering the gaming arena. Also unknown games like Watchdogs 3 would prosper in bigger ways. There will of course be the interactive person who will complain that it could have been added as a mini game. This is of course a fair call and there is nothing stopping the makers to add these games on both sides, yet we should consider the smoothness of adding transference to games, especially when the games are online games.

It can go in several directions, consider a game like System shock that is being relaunched within the next year. What could you get when the mobile part is about hacking into consoles on the mobile giving you optional rewards that you can pick up when you log back into the game? Another example could be World War Z, a game that has no mobile game, but a mobile tag with the option that passing people could blindly exchange weapons, more so, the receiver will always get a +1 version of the game transmitted to them, that too is the power of an app; weapons and armour of equal levels are exchanged and they get a +1 version of the given item, it will push interaction close to tenfold overnight.

All options to keep the gamers interested, most of it free and in some cases a real dealmaker to upgrade to that DLC, or merely buy it on the spot. The more I think on it, the more sense it makes. It will also be interesting for Nintendo to make that jump. They had done so to some extent, yet the swapping of your Pokémon collection (from any Pokemon game) via the mobile? And the versatility of that approach just keeps on growing, so as we consider all the cursing we have seen over the last weeks regarding Anthem, was there no one at EA that gave the entire stage a much larger setting giving players all kind of options on the go.

The nice part on all this is that it does not merely give reason for interaction with others. The option will also give more gamers the consideration to buy that game, which is a win-win for maker and gamer. I believe that we will see a growth of this in 2020-2021, even as most are now already considering this to some extent (or optionally considering not doing that) there is the most likely stage that the makers want to offer 5G gaming as fast as possible and adding new options will draw gamers in.

It is becoming a numbers game and those with social media and online links will merely offer more for the same amount which is always a good idea to get the success rate of a game up in the beginning, on launch day traction for a title is everything and I predict that not unlike Fable 2 with ‘Pub Games‘ on early release is a path that will find a renewed interest for all the people gaming involved, especially as it could help create visibility and awareness for the game maker, as well as a much larger exposure. So I do hope that anticipated games like Fable 4 will consider renewing that path.

It is also a consideration on the amount that Mass Effect Andromeda missed, when we consider the options that the Mass Effect 3 data pad gave us, moreover, the additional opportunities (with no more than 4G) could have given the makers of that game a lot more to their gamers, I had forgotten about the app initially and of the 72 missed opportunities (OK, that was an exaggeration, I only saw 67 opportunities), we see a sad part on what was, yet we can rejoice on what the next several years bring, especially as 5G and tag technology will raise the bar for everyone, not merely in gaming.

The next gaming generation could be one where we get the partial unification of single players in a multiplayer environment, the one part that every single player has been looking forward to for well over 6 years at present.

So when you see these ‘hot air’ articles on the fourth industrial revolution, consider what RFID, beacons, sensors, and drones could also facilitate for. Pokémon go opened the door, yet in the next 2 years we could see a whole range of new applications of technology that could spell more interactions and additional awareness on a global scale. For close to 95% of the people, their most important device is their mobile, for consoles and games to properly connect to that device adding options for gameplay and awareness makes perfect sense.

 

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The TV as a weapon

There is an old saying and there are alternatives to it. In Australia we say:

Q: Do you know the difference between ABC and Channel 7?
A: ABC shows you how bad things are in the world, Channel 7 shows you how screwed up your TV life is.

In the Netherlands it used to be NOS versus SBS6, and every nation has its own version. So what happens, when we see the millions of smart TV’s and Apple enters the race opposing Netflix? The New Daily gives the quote: “Spielberg who appeared live, touted the revival of his Amazing Stories anthology, while Reese Witherspoon, Jennifer Aniston, and Steve Carrell then took the stage to discuss another Apple original, The Morning Show” with the added: “a range of new streaming entertainment services, as well as financial products, at a star-studded event Tuesday morning“. the message was apparently clearly brought and when we get to see: “Apple is expected to spend US$2 billion this year on original content to challenge established steaming players Netflix, Hulu, Amazon and the forthcoming Disney+ service“, we need to realise that Apple has an optional goldmine in the making. In addition we see: “Hot on the heels of the Google game streaming service, Stadia, Apple launched Apple Arcade in a bid to grab a slice of the multi-billion dollar gaming market“, which will be fun to watch as Apple has shown a keen interest in negating the need of gamers (which is not all their fault in all honesty), will they figure it out this time? At least with the established Android gaming platform size, Google does have a huge advantage for now. OK, apple does have a gaming community on IOS and I was not short selling that (yes, I was). Yet the overall view I have seen in the past gives a better light of gaming to gamers on the android, than the Apple (a mere personal view on the matter).

So here we are watching two streams being created. First is the Netflix drain by Apple and as soon as they realise that 2 billion is a mere stack of money, to get the TV series that get the people to sign up, even besides Netflix will requires series that surpass The Chilling Adventures of Sabrina, The Haunting of Hill House, Bird Box and a few other gems, Netflix has the writers, will Apple have them? We all know that Game of Thrones will enter their final season, so there are plenty of needy watchers to pick up after that conclusion, yet if Apple does not have the IP, they are not going anywhere. Even with the added Spielberg Amazing Stories anthology, which was actually quite decent when it was initially released on VHS, they will still have quite the task at hand. More important, even if they have all the ducks in a row, they will still having to deal with the market shares of Hulu, Stan, Amazon and the forthcoming Disney + service as well (and a few local others). Do they have the IP when that goes online? I can see half a dozen series that could be hits, and I am not the only one. Plenty of dedicated story tellers will have a list. Yet, does the Apple executive (whomever Tim Cook handed this hot potato to), does that person have a clue? The difference between a good presentation and an actual good idea comes with a gap that can fit the Grand Canyon and many Apple executives are a little lost when they face that gap.

It goes further, having a great idea is not enough and most visionaries have that in mind. to see that part we need to reflect on: “Apple, which became the world’s first trillion-dollar company in August last year, had been dropping cryptic hints about the launch event for weeks, sending the internet rumour-mill into overdrive“, yet since then Apple lost well over 20% of its value and the next few ‘slam bam’ misers will dent that even further. The next part is interesting as it impacts gaming and TV.

To get a great product you need at the very least (before marketing gets to have a go):

  1. A script, a story that will compel the reader to go on. Loading it with sex and graphics will only hold a small percentage for some time. A great example of a near perfect script was I Claudius by Robert Graves.
  2. A cast that works well together, each good actors, but together they become ambrosia, wine and nitro-glycerine, all at the same time. Again I Claudius became the golden standard. With Derek Jacobi, George Baker, Siân Phillips, Brian Blessed, James Faulkner, John Hurt, Patrick Steward, Ian Ogilvy, John Castle, and John Rhys-Davies we got something unheard of. They were already good actors, yet together they created greatness, they are now globally celebrities, but in 1976 that was not a given, they were iron rods and the director shaped them into high tempered steel increasing their mark close to tenfold.
  3. The director. Not merely the man implying 3, 2, 1, action! No, he is the person that becomes the visual visionary and Herbert Wise delivered. The evidence is seen in his work. As a director he has 91 marks on his career rod and when we look at it all, it is all decent work, insightful work, yet I Claudius is a 180 cm person walking in Indonesia (where the average height is 152cm), it stood out tall above all others. So, even as we accept that I Claudius could not have been done without the cast, it equally required the right director to make it work.
  4. The Producer (in this case the BBC), who had to put up the dough with a need of blind faith and no idea how much they were going to lose. These four required to be completely in sync and they were as such I Claudius is still seen as the best BBC drama ever produced, even now, 43 years later we see that new TV series merely hope to equal this achievement, thinking that it can be surpassed is mere folly (yet optionally not impossible).

This is the setting that Apple is trying to get into and throwing 2 billion at it thinking that it will be easy by presenting a few famous people is as reliable as getting rich by spending what you have on blow and hookers. It looks pretty, yet it is an absolute non-winner 100% of the time. Finding the right people will be the task for Apple and as they are all competing for the same pig through increasing the value of good scriptwriters, yet they too are starting to look critical at the offers, because they lose value with every failure and often enough, they do not get to blame the director of the production company, they get to be the scapegoat. So they will require their optional bosses to set an income and levels of freedom and commitment to a much higher degree.

As for gaming

Gaming has a similar setting. It will be about getting the gamers on board and that requires a great product, in an age where Apple has been all about marketed iteration, they are vying for innovation? In a market they do not seem to really comprehend? I am slightly puzzled.

There the director is the project director; the cast are the graphic designers and the scripters and coders. The art and stage might have similar issues, but finding these parts to intertwine and interconnect is where good coders are required. Then there is the learning curve of the game. And it gets to be worse fast when it becomes a product relying on micro transactions. Ubisoft, Bethesda too never quite worked it out and the first screw up will diminish the value of the event overnight. Apple will have to steer clear of micro transactions in the first year by a certainty of 100% and in the subsequent 2-3 years for 90%. Can they afford that game? Their essential path will be the RPG games that call the horn of attendance for gamers on a global scale, if not, than this becomes a long term project that will not end up becoming a winner. In that they have additional competition form makers like Nintendo, their Switch is still gaining momentum and the games I have seen lined up for that system shows that Nintendo is taking this momentum extremely serious. I wonder if Apple has thought this through beyond their return on investment expectations from executives who rely in spreadsheets and lack essential data skills other than identifying their ROI and bonus column. Once that goes south Apple will take a few hits in short succession and they will be painful. If it goes wrong (I am not stating or indication that this is the case), they could face the hits where their total value is a mere 50% of what it was on September 16th 2018.

Yes, Apple could rise high with streaming on TV and consoles, but in the end they require the golden eggs to get there and I am not convinced that they have what it takes to get there. For the most it is an art, I have been involved in gaming since 1984 and I still miss elements in all it. It is both science and an art, the moment you separate the two is the moment you lose. That has been an essential given for close to two decades. Ubisoft got it wrong more than once, Bethesda took massive hits with miscalculations and they are dedicated experts in that field, I doubt Apple has seen that shortfall at present.

To illustrate that we need to look at a game called the Division 2, an Ubisoft product. Important fact, it is seen as a really good game, better than the first version and steps forward, at times leaps forward, some reviewers have stated that is sets a new bar of online gaming and that is awesome to learn. Now add the two headlines: ‘Ubisoft Patches Annoying ‘The Division 2’ Skills Bug‘, as well as ‘The Division 2 PC players report a 100% CPU usage issue, Ubisoft is investigating‘, on games this size this will always happen and the fact that it is looked at and fixed this early is really good, so this is not about pulling Division 2 down. This is what happens on games this big depending on online elements, which is besides server down times. A consequence of online gaming and in this Apple is as I expect it not ready to see gaming to the higher levels it needs to see it.

If they see these two elements as a method to use the TV as a weapon, a data weapon for additional wealth, we see a company that is about to get hit really hard. That is in the foundation of it all. I believe that they are making the same mistake that Microsoft made. Microsoft is talking a good talk, yet the people all over the world are seeing the impact, the most powerful console in the world is being surpassed by the weakest of the three. Their setting of always online, their bullying tactics, their essential inability to listen to gamers (or ignoring what they are being told) is what is dragging down Microsoft and Apple will experience that lesson in a very hard way soon enough if they walk that same silly line.

Just like Microsoft, we see a company that more likely than not does not comprehend gamers and will falter because of corporate ROI needs soon enough. They see the two as connected to grow better, but these are two separate entities (TV and Gaming) representing 6 dimensions that can go in any direction, when these executives learn that lesson the hard way and they are looking what to do next, I will offer Tim Cook my last $99 for the company (Apple, a fruit of the loom division).

Could I be massively wrong?

Absolutely, yet the Apple marketing need of the hype and their viral needs seem to be on my side, as the gaming industry as a whole tends to be as gossipy as any old tea lady, so word would have circulated into my inner core of contacts much earlier, as such I think that Apple is not ready, nowhere near ready, personally I do hope to be proven wrong. I would love to see more contenders in the gaming world, more choice, more innovation and better games is the consequence from that war, and I do love playing good games.

I will keep you all posted on what happens next.

 

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