Tag Archives: Mass Effect

One more nugget

It started this morning. My mind was all over the place, it is the last day of the year, so it is allowed to wander (I am such an enabling person) and whilst it was wandering, it started to shape an idea. It is about making merchandise more functional. Now the first idea was for Bethesda, but they are Microsoft now, so they lose out. 

It was their Bobblehead trophy display that got me thinking. You see, gamers love their merchandise and some is neat. Yet most of it, nearly all of it has no real function. Now, this is fine. Yet what happens when the bow of Aloy does get function. It has hidden spaces for memory cards, it optionally even has a USB dive. The outer part can be exchanged so that you could always get a bigger drive. It could also hold a power bank, and the same could be the case for the  spear. Now the fan has a functional device and there is no one who needs storage and a power bank more than a gamer?

The combinations are endless. And it does not matter where you play. The HALO helmet, the spear from Aloy, the axe from Kratos, all devices that are cherished and will be cherished a lot more when it comes with something functional. I was happy when I got my pip boy with Fallout 4 and it was a great start, but consider some of the other games. Minecraft, Pokemon, Mario Kart and the list goes on and it is not merely me. Talk to any given fam and he (or she) will come with the line “Do you know what would be cool?” And some of them will be truly cool. And it is not limited to simple devices. Some limited items no longer function, but that is not a given. The chainsaw I had with the gamecube edition of Resident Evil. What if there was a power bank with Bluetooth that could connect and make it work on a remaster or a new console? The device is generic, but could be more. To see this, in one time I had a N7 vault for my Xbox360. Now, this doesn’t hold up nowadays, the Xbox dimensions changed, but what if the vault was empty but connected? The same for the Master Sergeant helmet. What if they have additional options. The fans will go nuts and they will be happy for a very long time. Now I gave a few shallow examples and they are not the ‘real’ deal, but they could lead to the real deal. In a previous article I mentioned two items that when inserted into a ‘real’ wizarding wand could become a controller. The two elements are generic, so they can be moved from ‘toy’ to limited collectors item. Some stuff is playful, but from the playful to the shear appealing items for many gamers is sea of choices. And the merchandise makers have been about the short term appeal and left it there, but the stage could be a lot larger. The connected items could become a lot more. Who has not seen the Diamond Minecraft sword in toy and game stores? So what happens when we connect one element to it and suddenly your diamond sword becomes +2 stronger and lasts 20% longer? The location devices could be used. A larger stage for more use and making the game enticing, the gamer happy and all matters of options in-between. The bow of Aloy was merely the key to open a much larger door, the merchandise door has been largely ignored on many levels and why? Even now, today as I saw some of these items in shops. I see the larger stage ignored, the missed stage of interaction. Now, I will be the first one to admit that this is not always possible, but what about the Mario Kart that is also a night light? Basically a battery, lights and wires were missing, three parts and suddenly people pay $10-$20 more and some eagerly so.  The larger part is not that people pay that amount extra, it comes with the stage that thousands (if not hundreds of thousands) of gamers will get it as well because it was cool and the last three games sold well over 120 million items, so how many would want a kart that is a USB charged night light, optionally more? A whole niche with gaming connections spanning EVERY console out there and nothing to connect it at present, or at least massively too little of it. I remember my first figurine. A ninja, it held a sword which doubled as a letter opener (and that thing was bloody sharp) now consider the Assassins Creed figurines, or the Witcher or bloodborne figurines?

The Ninja was 1980 something, now we get the person who wants bloodborne and if that knife is also a letter opener, so much the better. And the nice part is not that it is everywhere. It is the figurine and optionally the collector can buy the knife as well. We need not have it everywhere, but some will want it. The market is flexible and no one is looking into this direction, or perhaps they are rejecting it. So what about the Sonic batarang? I was playing Arkham again last night. Why not have that batarang. As an actual bluetooth device, or even have the bluetooth as an optional expansion, we can look in so many directions and too many aren’t doing that. Now, lets be clear, these are not all great ideas, but they open a train of thought and that thought is ‘What else could we have?’ I had return to Arkham on day one and it came with a batarang, it looked nice, but was a bit of a let down. But it could have been so much more. So why wasn’t it? Some f the game developers have created the coolest games and the coolest items in game and they racked hundreds of millions of fans. So these are already in your corner, why not see what more you can do to make their gaming experience so much cooler? It was not that big a leap and they aren’t making it, why not? What stopped them? And another matter, not all items can contribute in the game, but like the bow with the storage and power bank, its use goes a lot wider than the game and it could contribute for a long time, optionally for years to come. It is the kind of marketing a maker hopes for and almost never gets. I wonder why.

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That nagging feeling

It all started in 2021, July 12th to be exact. I was writing ‘New and reinforced’ (at https://lawlordtobe.com/2021/07/12/new-and-reinforced/) and another thought occurred to me. This had the options of an interesting stealth game. Consider the Citadel in Mass Effect, the time is when the Citadel becomes a hub (Mass Effect 3), the bodies are piling up and in that setting we have a stealth game. Consider an engineer, he is creating stealth armour for the Shepard and other spectres at that moment the attacks start. As he was working in a special R&D lab on the station, the humans decided to go off books and create a space in the citadel with no visibility at all. That is the start of the game. Visually it looks very much like the Mass Effect series, but here there are no firefights, a firefight is not something this engineer is equipped for and he is not much of a shot, a mere energy pistol that can deal with rodents and not much more. But stealth, that he can do and he is invisible to the camera’s and scanners, the armour works. 

The lab is below the human embassy it is slightly larger than a room with 5 bedrooms, 3 of them are work related one is a power hub. It is in that setting that he has to find food, make recordings and set up stealth camera’s. In a setting where husks are collecting bodies, where cleaning systems work 24:7, he needs to find places for the camera’s. He has to record what is going on. And unlike the first game, the Embassy section is completely mapped, every room, all views and every item. The player has to download logs, has to avoid and deactivate security systems, even though he seems invisible, he learns that the suit has issues and the points can be gotten to improve the suit, make stealth weapons and collect information. The game expands into other areas later in the game. Larger, not bigger, wider and more challenges. The idea for that setting was that EA could expand on the storylines on the citadel, expand on the races and expand on the locations. The second reason was that there is a lack of good stealth games. After Thief we only got Styx and Aragami, both excellent games. There are other games that have stealth elements, but games driven by stealth are rare on the market and as such this made sense. The idea to have a streaming stealth game was also rewarding in other ways. It would be a first and after the bummer that Andromeda was, taking it into a side street (not a replacement) might make the gamers, the obsessive Mass Effect gamers happy. And consider how large the citadel is, there is plenty of challenges to bring about, especially when you need to make a second and a third location. Consider the problems, or the challenge to create a new space under the noses of those who want to kill you and when we add a little science to it, it could be all kinds of fun. A game based on avoidance and trapping the other party. It could be a blockbuster for EA (they own the Mass Effect IP), just a thought. And consider how many games they released. It is not that they have shown a whole lot of creativity, have they?

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The rock on the road

This is not entirely new. I wrote about it in ‘The Ai setting’ (at https://lawlordtobe.com/2020/08/16/the-ai-setting/), it was back in 2020. Yet I did not put everything there. Merely the outline. You see, the people need to realise two things. The first is that even as the Amazon Luna and the Google Stadia are seen as consoles. They are not. It is a new stage of gaming, it is a new dimension of gaming and they are fitted for very different games. To give a comparison, consider Horizon: Forbidden West. An excellent game, a near perfect game. Now consider that the Stadia and the Luna would allow that game, but with the ENTIRE continental United States as a map, boggles the mind, does it not? That map still needs to be filled, so it would be an achievement of well beyond titanic proportions. That is the stage we are about to see. That is the fear Microsoft has, because it cannot comply with that level of gaming, it goes beyond what they and the companies they buy are capable of. Did you think I was kidding that I have a setting that allows for 50,000,000 more consoles to be bought? But it is not about that, it is about EA and the Mass Effect stage. I Vought it, just like many more. The music was overwhelming, the stage was well beyond nice and after that the disappointment set it. It was a decent enough story, but consider the screen below. It is the first view we get of the Nexus and consider ‘all’ what you saw, that does it? 

Mass Effect™: Andromeda_20220507124243

There was a whole dimension of gaming overlooked. A whole range of gaming ignored and stepped away from. What could have been one for the ages became mediocre. What could have been a 90%+ game ended up being a mediocre 71% rating. 

The New stage
From the image we get three new stages. fabricators, initiators, launchers and replicators. The fabricators make elementals (like titanium and steel sheets and pipes). The initiators create more advanced materials like wiring, solar panels and a few other things. The replicators create industrial and scientific materials for equipment. They all need materials to work and the launchers create robots that facilitate. Three levels. Level one drones can do the simple stuff, the second level drones have also acquired the wiring and panelling stage and the third level can command level 2 and one drones in groups of 10 or 25. Now consider that image again. Miles to overcome. So whilst you have missions, that part almost flies itself, as you find more materials more can grow and the nexus will enable a lot more. 

A stage that was out in the open and it was neglected. It also gives a larger stage of what equipment and what scientific information becomes available, it was all wiped under the carpet.

Now we see the worlds Eos and Voeld, places where materials can be found (and in other places too) but by adding two unique materials (like Quartz on Voeld) we see a staggered increase, we see a much larger game unfold.

How to get there
I still believe that relaunching Mass Effect Andromeda with the added stuff, with the altered stuff and with the new stuff is the way to go. There is a lot of good in MEA, and a lot more could be added. Not finding the memories, they are a joke (and a waste of time) yet having them on the Nexus makes sense. How are we in a stage where copying games, doing the same thing makes us better? The streaming consoles are about getting farther, about going the distance plus and then we can have a lot more oft he same. It is not a flaw in your PS5, it is not a flaw in whatever console you chose, it is because Streamers can go further, it is a new generation because that is what they were made for, to set a new stage and when full 5G comes out over the next few years you could be seeing this, but only if Google and Amazon take the baton and push harder, because they can. So when you see a rock on the road, will you trivialise it, will you ignore it or will you see that you missed something?

And it is time you realise this. 

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Trust, who you gonna trust?

Trust is something that is always out there. Some give it, some give it a little too freely. This is not to be confused with loose women, they merely do not care who to trust, they want a good time and 99.9963% of the hetero sexual men out there agree with me (and loose women too). 

Yet, in gaming trust is a dangerous thing. To see this we need to take a gander. In the first to the setting of Microtransactions. I am not against Microtransactions, it is merely an addition to the game and it is not free. Some are $5, some are $50 (and some a hell of a lot more). I believe that a fool (or a dedicated fan) will spend what they can afford and sometimes a little more. It is hard to keep the dedicated fans and the fools apart, but that is a very subjective view. 

Some wanted to go out and get the $5 for swords in Assassins Creed on day one, because these people start the game with a 5/5/5 sword (if you played the game, it will make sense). To the credit of Ubisoft, they CLEARLY stated that this is an item that could be earned in the game, and it was. Just not in act1, scene 1 of the game. There are a few other settings too, but Ubisoft clearly stated that with any item bought, that if it was obtainable in the game, they would let us know. Well done Ubisoft (I kicked them often enough, the good sides should be shown too).

I never accepted the loot-box stage. You see, for it to be gambling you need to lose it all, without anything to show for it. And tell me have you ever opened a loot-box and got the following ultra rare card?

No, you did not. So loot-boxes are not gambling. Neither are microtransactions, and it needs saying. Stop complaining. Buy it, do not buy it, just stop bitching about it. Now, some games are clearly upfront about it. The Hogwarts Legacy makers have stated that the game will not have any microtransactions. A good choice! There are others who are not that ‘elevated’ I have heard and seen some news on Gran Turismo 7 and there is some mess out there on microtransactions. I am not judging at present as I know too little, today is not about it, but it is linked. 

You see, to consider that we need to take a look at Reuters. I wrote about this setting in a different way, but they cover what I wrote. So (at https://www.reuters.com/technology/crypto-gaming-collide-high-risk-play-to-earn-economies-2022-04-08/) we see ‘Crypto and gaming collide in high-risk ‘play-to-earn’ economies’ and there we see “The 28-year-old from Bangkok was playing Axie Infinity, one of a new breed of blockchain-based online games, dubbed “play-to-earn”, which blend entertainment with financial speculation. These games can make for lucrative businesses amid the hype around NFTs and virtual worlds, attracting millions of players plus billions of dollars from investors who see the games as a way to introduce more people to cryptocurrency.” This is nice, such a sweet way to set the stage to playing youngsters (age 28) and the lucrative stage of investors. But when you take a gander to what I wrote on March 15th in ‘When is a slot machine not one?’ (at https://lawlordtobe.com/2022/03/15/when-is-a-slot-machine-not-one/) where I set the premise “The bottom of the slot machine fitted a credit card, some kind of crypto card. The slot machine also fitted USB-C sticks. The slot machine was a laundromat for crypto currency. And let’s face it, in todays world, who raises an eye on seeing a slot machine? I think my ‘associates’ had stolen a decent amount of crypto currency, which they laundered through the slot machines.” A stage where the slot machine becomes a cryptocurrency laundromat and the nice part is that it is also a slot machine and when the padlock is removed, it is merely a slot machine. The padlock was the second key of the chain to launder. You did figure that out, do you not? And even as I created some optional billion dollar IP (for Amazon) there is a much larger stage, because the current stage requires the oligarchs to launder whatever they can and there are solutions, some are not out in the open, but give it time. That need will surely come and my option is one that comes with the gamble option, launder the money or take a chance in gaining up to 75% in cryptocurrency by gambling. It will get the eyes of too many soon enough. 

My idea is clean, but some will subvert it, like some subverted the clean Mass Effect loot-boxes whilst they tried to fill their pockets. How long until someone figures out the 5G part that is NOT out in the open, until someone figures out its secondary stage? And all this is before the Hybrid era, the era that Meta will open up for EVERYONE. I wonder who will try to fill their pockets and how many will try to figure out something I put here months ago. I have time, I can wait, two of the events are now on 4Chan, so whomever breaks the codes has a clear path to a lot of revenue. I’d rather leave it out in the open for free than give it to some idiot at Microsoft. And if Google and Amazon do not want it? Then freeware it becomes. The person who is willing to destroy a thing, controls that thing. Ron Hubbard wrote that in the 70’s, the greed driven never understood it, for them it was always a  stage for compromise and negotiation. Lets all have some of it. Not me, I would rather see them squirm as a vagrant in agony than give in to the weak minded iterative spreadsheet users of this century. Let them return to the dust they came from.

So who you gonna trust? Trust and believe in yourself and only that. It is the stage that leaves wannabe friends outside. True friends will accept that and that is the difference.

P.S. I just finished my 2301st article, cool!

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The Dutch lead the way

If someone told me 5 years ago that the Dutch would become a new leader in open world gaming, I would have told them to stop using drugs and could I please have some of whatever they were taking and I would be proven wrong and I am. The software maker Guerrilla Software, the makers of the Horizon series did something way unique, not only did they set a new record, the have now 2.3rd (if there will be a third part) to actually surpass Mass Effect in storytelling. A scenario that was unheard of 5 years ago. There was no doubt, there was no doubt that part one was exquisite on many levels, but at present, as I approach the level with three snakes, the point of the first repel I feel that there is a larger station, a story that could become legendary and a Dutch software maker did this. Yes, I saw a few glitches, I saw 1-2 bugs, I also saw 1 error and as Eloy is now visible in the red grass (intentional or not) is beside the point. This game is roaring an introduction that is unheard of and it is merely the intro to something we can only guess on. And (to vex Microsoft) it is only for Sony PlayStation gamers! 

The game plays like we are getting in our most comfortable shoes. We see the things we loved, the controls we remember and the game has the feel of a world we understood and on the PS 5 it is so gorgeous, water the blight, it is amazing and there are dozens of hours head of me, optionally up to 100 (speculation) hours of amazement and gaming. The posters revealed San Francisco (what is left of it), those large red towers were a bit of a giveaway and some of the trailers showed that we have so much more to see. But the part that get me the most is that the intro part gives us what was and a larger story (supplementing) on what became through time. A station largely ignorant of the player, making us watch whilst we game through a story that goes into a direction we do not know where. In part because I would not give spoilers, but to the largest part because I am merely at the first repel point (it makes sense when you get there). The horizon story is breathtaking and I feel certain that NO ONE had a clue what we were in for when the first trailers were given to us in 2015 I believe. We knew that we were seeing something special but how special is only coming clear in the beginning of part 2. 

In the speculative part of me, I do hope there is a deeper setting to Sylens (Lance Reddick), apart from the cast of Fringe (Scarecrow) being upset, I believe that there is a lot more to the setting of Sylens (but that could just be me), It seems that the story can go a whole lot further, but that too is a combination of speculation and wishful thinking. What is true is that I am at the mere start of the game and it is impressive beyond believe, to be honest, it has been a whilst since I was that impressed. It is the combination of Story, gameplay, character and anticipation/thrills. You see, the corners, the triggers we have seen in past games have presented anticipation and even as we think we know what we get into the first repel will dazzle and optionally surprise us (I actually do not know yet). 

And this is brought to us all by a Dutch game maker. It would be folly to think that all great games come from America/Japan, but to see another game maker surpass thresholds like the story of Mass Effect trilogy and new levels of gaming that America seems unable to deliver is something no one would have expected and as other games come, some need to realise that the old standards no longer apply. The old masters have to some degree now been surpassed. It would always happen, but I never expected to be around to see that and it should be a harsh lesson for players like Microsoft and Ubisoft. There levels will only maintain with the upcoming new titles, so whatever they think they have, they better test it and if it does not break the 83% marker it will bring them down, not sustain them. We have arrived at that point and their influencers and marketing will not aid them, not when these new levels of excellence are brought to the gamers. It was a lesson they were always going to have to learn, but I reckon that they hoped that there would be time until 2023/2024. As I see it, 2022 will be the first moment these makers will get the crap kicked out of them. And it was a Guerrilla army of makers (360 of them housed in Amsterdam) that would treat them to the first kick.

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Historic detours

We all do them, I do them a lot. On any course from A to B, I tend to take detours every day. For one, I walk a lot and I like the scenery to change, it might not make much sense if you are the avid automobile fan, yet when you walk it makes a lot of sense. It can be that one route has a cinema and I want to see what is coming. That thought makes less sense nowadays, but in the past there were windows with photo’s of movies coming and movies playing. Then thee are the detours the mind makes. Those tend to make a lot less sense, even to the wielder of that brain. The Brain wants to let you know something and it tells you in its own way. Through the dream state when you are asleep, through a day dream or even through a small jump away from what you were thinking. We all have them, we pay attention (at times), we will it away or we ignore, we tend to take different strides with any mind jump. 

This happened to me today when I was doing something meaninglessly simple, mind-numbing and the brain just took over. I was at a school, not sure which one, or where. The kids spoke English, but I did not connect to the location and I have no kids, so I am at a loss on that part. The kids were eating food and a I saw a ‘pretend it is Mexican day’ sign. The sign was troublesome in a few ways but that does not matter. It was then that I noticed the food. I thought they were all enjoying enchiladas. The rolled or is that wrapped food in a thick tortilla, it was then that I took notice of the smell, the sweetness, the stuffing and then things started to make sense. The kids all had rolled up pancakes, rolled like a tortilla and the stuffing was not that of an enchilada. It was filled with fruits. Then I saw others with some kind of chili, but it was I think cranberry mash with berries, bananas and stuff, the enchiladas had some kind of jam, dried fruits, tangerine parts and I think apricot slices. They were all having fruit dishes all shaped and imaged after Mexican food, the sign made more sense now. And it makes sense, the detours allowed me to design the 5G solution I created, this is not the same, but set to a similar premise. The mind can fill voids, but it can also label and identify things it is aware of. So what if kids see the same shape as a bowl of chili, as a enchilada yet not the same. What if the apple served can no longer hold the attention it once had? What if the premise needs change? It is not unheard of, it is not even that weird. The detour can serve as a journey marker and that is how we get to the actual stirrer of the trouble I saw. 

Two headlines needs to be shown. Once gives us ‘Amazon is ‘nearing a deal’ with EA to produce a Mass Effect show’, the second one is ‘Ex-Bioware Writer Explains His Concerns About a Mass Effect or Dragon Age TV Series’. They matter, but not the way you think. There is one clear truth that I never steered clear of. The Mass Effect series (1-3) is one of the 10 best stories to ever grace the ENTIRE video game industry. In 2007 they started something that had not ever been shown before and the universe of gamers took notice. It was a few years later that we were treated to a sequel which was nothing less than one of the best games that would ever launch on a console. Yes, Mass Effect was big and even as there were rumblings on episode three, I never joined them, the story as a whole was amazing and that story can still compete with almost anything today. They screwed it up with Andromeda, but the original was and will remain a legendary achievement. 

Soon on console and TV

So whilst I do not know if there will be concerns, if there will be issues, if there will be larger ‘fears’. Consider the first game, when we go beyond the game, the setting that we forget is that the Citadel is well over 4 times the size of Manhattan, optionally a bit bigger and that implies that there are 3-4 seasons ready to be made. 

Consider Doctor Michel, getting extorted, running supplies to a merchant in the Lower Wards in order to avoid a “secret” of hers getting out. A 5 minute mission, easily converted to a full episode, or as a sideline in larger storylines over two episodes. Now consider that the first game alone has over 60 side quests, all optional stories in their own rights. We might not care about some of them, but the truth is we were never given to goods so that we would care and that matters. Just consider that we remember the stars of a show, yet how many can give us the sidekicks in Buffy? The sidekicks in Bones? The sidekicks in Battlestar Galactics? Dexter? Now consider that Spike (from Buffy) was supposed to get killed off in the beginning. Yet he stayed around for 7 seasons. The writers had something to work with and they were handed time to show value in a character. That could happen to Mass Effect as well. The benefit (for Amazon) is that they get handed something with a proper foundation, a story that can go places. And in this we see a larger stage evolving, the games are starting to set the need for TV and movies. We knew about movies, we all saw Jolie (aka Mrs Smith) in Tombraider, but the stage is now altering, games are making a larger headway into TV and the solver screen. I wonder if this is to the well of creativity drying up, or is it that games bring optional a million plus fans to the TV screen and that startup is interesting to producers. I am not sure what the answer is, because I never really considered that setting before. Yet if that is true, then the settings for Bethesda will alter a lot over the next few years. And that too matters for gamers, because the franchise that grows tends to evolve and gamers love a game that truly evolves (not iterates like Ubisoft). In this there is no telling what Ubisoft can do with their AC franchise. 

Yet in all this, I wonder what we will be treated to next. I am not siding with the worry population, I will see and judge when it hits the TV or big screen. I have seen enough on both sides to worry up front, and we all saw our fill of ‘failed’ series. Yet plenty of those ended up being true gems (Dollhouse 2009, Firefly 2002, Rome 2005, Star Trek 1966) and it is interesting that Star Trek ended up with 9 spin offs and 10 movies. So taking the word of the critics is debatable from the start. 

I hope that Mass Effect will get the proper audience and get the right stage for people to care about a good story, because the story is everything, especially in TV. 

So why this detour?
You see, what we see and what we perceive is not the same. What we see is what we are offered to see and what we perceive tends to be based on the presentation of others and the ‘critics’ as well as ‘critics’ who have other venues to promote are the fake news bringers, especially in this day and age. Some of these ‘critics’ know that people have one purse, they can only spend money ONCE, so they are getting more and more careful on what they spend money on and Amazon Prime knows that (its a Netflix issue), so they need to get the larger population on board sooner, and some ‘critics’ have friends at Netflix and other places too, so they are eager to promote one and push down the other for whatever reason they hand us and they have a larger digital market to push their view, their need and the need of their friends. That is the stakeholder game and it is hitting TV series as well, yet only now will the push be more pronounced then ever before. But that is merely my view on the matter. 

Will Mass Effect succeed? I cannot tell, I will not give my answer one way or the other, but take notice. It comes from one of the truly great stories in gaming and that matters. I reckon we will see something real in 2023-2024. 

Have a great Sunday.

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Time slice or lemon tart

That is indeed the question, but the question is not that important at present. It all started with a weird dream. In this dream I was in Montreal (Canada), now let’s be clear. I have no connection to the city, and apart from the fact that they have a good hockey team, I know next to nothing on the place, I know it is in French speaking Canada, but that is all. So in this dream I saw someone, it might be a reflective me, it could be anyone. They saved a hawk, or falcon from their balcony. The animal was shivering and clearly afraid, the person put on an oven mitt and offered his hand. The bird jumped on the hand with the mitt and carefully the bird was taken in the house. He placed the bird on top of a chair and got the bird rare roast beef (it seemingly really liked the rare roast beef) and gave it a bowl of water mixed with a lot of sugar. The bird was no longer seemingly afraid, but it was nervous. The person was looking at the clouds and wondered. He then moved what was drinkable and eatable into the bathroom, the bathroom and this is important was one of the innermost rooms in the house, no windows and no direct outer wall. He also placed a chair and a small table (it was a large bathroom), moved the goods into the bathroom and walked around the house pushing the heaters up everywhere, yet not to the highest setting, setting 4 was used on knobs with a 6 setting, I think that mattered somehow. Then he carefully moved the bird, now aptly named Horus with the mitt again and took the chair as well. He then got into the kitchen, took several items and moved to the bathroom where he set the radiator to high. 

Then it started to happen, Montreal was hit with a cold snap, it was only October, or November, but the cold-snap happened and well over 50% of the people in Montreal froze to death. 

Now, none of this is a mystery. I saw the Day after tomorrow, I played AC Origins, so all the elements (all except Montreal) fell into place, no real mystery or divine intervention.

Then I remembered every time I played a new game of Minecraft. Did you play it? The first day is important, because you need to create a safe location before the sun goes down. That part is important because too many RPG games are a service where it is at your convenience. Whenever you get around to it, and Bethesda has used that setting since I started playing it in Oblivion, in that same setting Fallout 3 onwards has the same stage. Yet what happens when that is not an option? When a house is on fire, it does not help to hand the bucket to the owner of the burning house when you get to level 13. He (of she) needs it now, or really soon. This is a stage we forgot about, the time slice. There are two issues.

  1. Do you have the minimum skills to cater to a time driven need?
  2. Should such a stage be set and always be achievable?

These two setting are important, there are gain two stages we must contemplate. In the first we cannot always be there, that is a mere fact of life and programming around that element is often folly. The second is that if we have a proper RPG, we have houses (guilds), but what if your first guild is not a mage or a tinkerer? So early in the game you see a setting where you can only watch, be that famous Monday morning quarterback and watch others do the job. Then we get to the important part, we need to set these parts to some level of randomisation that instigated when you START the new game. Not when you get there. So we see the need to have 20-40 missions with a decent rewards, but we need to be partially lucky, so that the internet cheater miss out as well. That is setting a larger story, especially when success unlocks a larger side quest. And the second part in all this, it enables and fortifies the replay of a game. So in the dream we can see that Horus was the trigger, but what happens when you never noticed that bird? Would you be ready? Would you make it to any shelter? And most important, without resources you will go hungry, thirsty and optionally will continue with decreased stamina and health (a day without food makes a person weak, try it for yourself if you doubt me).

So is the approach of having time sliced missions a hit or a lemon? I cannot answer that, I think it could be great if you program this properly and it will take proper programming to get it done. Programmers could ask Anunnaki (god of fate), but there is a chance that you will not receive any help from that direction. It will be a challenge on several levels, but should you pull it off you will be the one adding a new dimension to RPG gaming, a dimension that has been lacking for close to a decade, before that systems were just not strong enough.

In this I merely remembered the settings I came up with in Mass Effect Andromeda 2, Base of the pillar. And yes, I will admit that I had some overlapping ideas that I had for Elder Scrolls VII: Restoration, but I think that a good foundation (as long a the story is completely different) is not a bad thing. I saw the massive mass driven mistake that Andromeda was and there was a setting to fix it and regain credibility, but in that setting ME Andromeda would pack the second game with the first game, and even as a lot was the same, it was added with an enormous amount of changes and different storytelling. One needs to be faithful to the original trilogy. 

Yet all these settings cannot be more of the same, there needs to be a level of evolution. Yes there are plenty of gamers that do not mind more of the same, but they will soon realise that they are stuck in the past and that is as I personally see it never a good thing. And is success a guarantee? No, it is not. I do not offer guarantees, I merely dabble in ideas that can make the next generation of gaming special and enticing.We all might come up with a Nintendo WiiU, and that is fine, but it is not that system, it resulted in the Nintendo Switch and the few who are able to make THAT leap will make it big and that ups the level of gaming for everyone, that I the setting that players like Amazon Luna and Google Stadia (they a little less) get to look t and there is the larger station of play, a setting we have not seen before, not a game that exists everywhere. This is not about exclusivity, but about a totally new level and dimension of play, I think too many are forgetting that we need to push that part and not enough of us are making that leap. 

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New and reinforced

It all started a few hours ago, I decided not to write about the Canadian catholics, because I am too angry, some Bishop Bittman in Nelson asking for patience, we see (source: CBC) “Bittman says those buried in the unmarked graves may also include staff members of the schools”, yes, unmarked graves holding hundreds of unregistered teachers. Their families are all about dumping their carcasses in unmarked graves. Then we see “It’s coming out quite clear now tuberculosis, for example, was rampant around that time, and we know that there was overcrowding in the school”, yes, hundreds of unmarked graves, no notification to officials, as such catholic schools are not just murderous, they are stupid as well? I am in awe of Grand Chief Stewart Phillip, I personally would have scalped the whole lot of them years ago. But this is not about me, and it is not about Canada. As I was venting the rage within me I decided to browse YouTube and I cam across something I had seen before. It is a comparison of space ships from movies, games and TV series. I had seen it before but I looked again and two thoughts (optionally three) became the foundation. The first was seeing the Citadel (Mass Effect series). I was strengthened that my thoughts are still seemingly correct, EA screwed up Mass Effect Andromeda to the largest degree, and I am not sure if they can fix it, moreover the original trilogy is seemingly proving me right. So as the ships and stations pass by two places peak interest, the O4 (Halo), which might have some real life application when you consider the structural advantage that a circle has and the second one is Elysium, the station from the movie with an irradiated Matt Damon. Now consider that we find a station with a 25 mile diameter? Now some shoot them up, but a station with issues, dilemma’s and faults, abandoned for no one knows what reason and you arrive there. A station 1:1 in size and built to size, as such it will only work on a streaming system (for now). Stranded in a segment, trying to make sense of it all and not in some weird fabric way, no a station with systems, with computers with things to fix and as you go through that station you find records, books, recordings and you need to figure out what is what, a game that takes a year to complete, perhaps even longer. Do you have what it takes when it is not about the kill rate? What can be done when you get one robot fixed, then another and more. As you go through the systems, the station and the parts you can access, what more can you find? What more will you be able to do?

A game that I not a game, but it winks at places like the original SimCity, the original programs and we create a place where you work things out and learn. Would you like to learn about the foundations of hydroponics or actually use that knowledge to get a space station running again? And let’s face it, it had never been done before, that is well over half the fun of this and setting your record on your profile will fill you with a massive jolt of ego pleasure, when those around you are behind you, that is where the fun and pride take shape, a drive to be the better scientist, to be the better engineer and the greatest story collector. This is (for now) a streaming solution, to update millions of copies as things needs to improve is not a situation a console and its gamer want to endure, consider Ubisoft and Unity, if 14GB pisses you off, consider what 150GB will do and streaming has the server that keeps it all, the players will notice almost nothing. I wonder who will take a gander into the unknown first, Amazon or Netflix (Google is not developing in-house).

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Vindictive eagerness

So is a person eager to be vindictive, or does that person seek vindication through eagerness, they are not the same but at times we cannot tell the difference within ourselves. Yes, there are a lot of people who are angry because Bethesda games are not coming to Sony Playstation, it is the consequence of Microsoft paying $8,500,000,000 for Bethesda and all that is around it. I get it and even though we find it a dick move, if I owned Bethesda I would have done the same. Strategically speaking it was a pretty brilliant move. So as we took notice of quotes like “Bethesda’s SVP of global marketing and communications Pete Hines offered an apology to PS5 owners, claiming that he understands the frustration, but there’s also very little that he can do about the situation. At the end of the day, it seems that the exclusivity is just part of game publisher politics!” And the man is right, it is the trump card of a system, we feel stricken because millions of gamers embraced Bethesda on their console and that got me thinking even more. I had already handed out free IP to any Sony exclusive game, but what if I add Amazon Luna to that list? You see, the idea came when I saw “Microsoft outlined the future of the Xbox platform. It was a quick focus on how we’ll be playing games rather than what we’ll be playing. Part of this new design strategy was outlined in a Q&A with Xbox head Phil Spencer and Microsoft CEO Satya Nadella” in the PC Magazine that was headed by ‘Microsoft Expands Xbox Cloud Gaming, But Streaming Won’t Replace Consoles’ and PC Magazine is right, but if we give IP to Amazon Luna (Google Stadia made a few wrong decisions), which was seen 3 days ago with ‘Ubisoft keeps Google’s ship afloat as exclusives dominate the show’, yes, if Google wants to embrace gaming mediocrity it is their choice, and even as they see it as a valid one, I do not think that relying on Ubisoft will help them that much, as I personally see it Ubisoft dropped the ball too often and has become slightly too unreliable. So it seems that the Number three spot after Nintendo might in the near future become Amazon Luna. Microsoft will remain around in gaming ranking, but it will be 4th, or 5th (more likely) position. So as I have a bit of free time, I will try to make the $8,500,000,000 invoice to seem like it was a $28,500,000,000 one, and by handing out free IP to Sony and Amazon exclusive games is one way of doing it and as I am creating novel and never seen before gaming IP, Microsoft will have to counter and that is the funny part of a vendor that buys ideas, they more usually than not are utterly incapable of creating their own (Nyuk, nyuk, nyuk). 

So as I was pondering a few ideas I suddenly realised that cloud gaming comes with another benefit, games can take new directions in a much larger field. It is like handing an artist who grew its art through drawing on A4 pieces of paper, an A1 sheet. In the beginning, he might think of how much bigger his art is, then he will see that he can place 15 additional pieces of art on one sheet, yet when you combine the two thoughts, you get a very different stage and that is where cloud gaming can take you.

I created in the past a game IP (situated in Amsterdam post apocalyptic) that had a wink towards Mercenary (a very old Atari ST game), but what if we change the premise, what if the sandbox is not merely one we create, but what if we can move from sandbox to sandbox? So what if we create the algorithm that can give us Europe around 400BC, 500AD and 2700AD and 3500AD? The same for a sandbox in China, India, South America and America? Not the people, but the lay of the land. So you end up with 20 sandboxes and the gamer can try and master them all. As we set the stage to a larger frame of mind (and a larger sandbox) we now can use that same sandbox in a few stages and in several games. So far none have offered that option, because it was not part of their setting, but they never considered the advantage of a much larger piece of paper, yes you can use it for larger art, but how many considered the ability to change that one piece of A1 and turn that into 16 pieces of A4? 

Yet that was merely the land, so what next? Well that is where it takes a shine to other fields and for that I need t remind people of something called Zoids, but with caution. I never saw the manga, I only saw the toys in a shop, but it was presented to me in a different fashion, two pieces make a larger third piece and even though I thought it was novel and nice for the kids, I never gave it much thought after that, but the idea stuck in the back of my mind somewhere. So what happens when the gamer is such a Zoid and by exploration the gamer can find and salvage more and more parts evolving over time and adding abilities, requirements and staging a much larger area. There was seemingly (never seen by me) something called ‘Zoids Saga DS’, it had the right idea, but like so many other things it was seemingly a really nice idea, but it was ultimately limited by gaming and that was 25 years ago, in this stage something like the Amazon Luna or the Sony PS5 can turn that idea into something serious and as we detach area from gaming premise we can add game after game in the same sandbox, the gamer can select which sandbox he plays this on, like an adaptive RPG, the stage will no longer be depending or limited on where you are, but what you become. Gaming as far as I could tell never took that sideway towards a larger highway, so as  we are dumped in what would become Madrid, Paris or Oslo, the adaption takes a different turn and we will not have seen that part before, cloud gaming allows for that and if we can bitchslap Microsoft marketing around on what they present to be innovation compared to actual innovation we might wake up whole scores of gamers as well. In this there is an old saying: “The analyst will show you what the best direction is, the politician makes you look forward to the invoice that follows”, yet the business world has more and more adapted from actual analysts to storytellers and now they have a problem, the politician adjusted to the storyteller, yet as I offer materials and foundations to others, the storyteller can adjust for what they have, not what others get. They can merely watch it happen and that puts the politician that the company relies on in a precarious situation.

Now this is no indication that all is bad for Microsoft, they will have home-runs and they will have plenty of good days, and they are entitled to those too, yet within the next year Microsoft and their  Azure work desk will add limitations and they will set the need for gamer data and as gamers will realise that always online means something different for Microsoft as it does for a cloud game, people will catch on, they are to some degree merely a revenue asset and that is where Sony, Nintendo and Amazon can shine and win. They always treated the gamer as a gamer and they gained the revenue, Microsoft and Ubisoft saw the gamer as a revenue piggybank and as I personally see it approached them as such, the moment the larger group of gamers catch on these two will take a dive and that is why my view of Google Stadia relying on Ubisoft gets hurt in the process. As I see it, should Amazon Luna embrace the qualities of Sony and Nintendo, they will end up in third position of the gamers list, with Google and Microsoft trying to catch up. I wonder if that is what Microsoft aimed for the whole time, spend $8,500,000,000 to end up in fifth position. I do not know, I am merely speculating and created a few ideas in the process. So as I left an (intentional) gap in the thoughts I offered, have you figured out what I am seeing all whilst Google Stadia and Microsoft Xcloud rely on Ubisoft+ titles? When Ubisoft+ becomes a separate vendor, something we have seen in streaming more than once, what will become of Microsoft, Google and its gamers? Amazon Luna has an advantage and over the next year it could evolve into an impressive amount of forward momentum, a stage that could degrade Microsoft in 4th position, so the maker of the strongest console in the world is basically a year away from moving from 3rd position to 4th position in gaming. I wonder if they consider that part when they handed over $8,500,000,000. I would not be surprised if they offer PS5 gamers Xcloud and Microsoft software on PS5 in some near future. I doubt Sony gamers will trust Microsoft, but you never know. 

So as we accept that we see “Xbox has roared to life at E3 announcing 30 new games for Series X|S”, we think it is a lot, and when we see “it laid out two years of exclusives including Halo Infinite, Forza Horizon 5 and Starfield from Bethesda”, yes over two years, implying 15 a year and more important, the big guns relying on a Bethesda game now need to create a hype that is staged for November 11th 2022. 11 years after Skyrim and it is still 511 days away and a lot can happen in that time, more important, their big guns are presented a year early and we saw that happen when Bioware did that with Mass Effect Andromeda, how exactly did that end?

The old expression: “You never know how the cow catches the hare” (answer: with a fishing rod)

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Replay the past in the present

We all do that, we sometimes think we can and sometimes we hope it will be an option. I am on this horse because I am slightly too angry with UK Common Law, and I need to cool down, so I hope that THAT article will come next. To cool off, I did something I had not planned, I installed Skyrim on the PS5, in part because I saw a tweet regarding Skyrim that I can get it to do 60 fps on the PS5, part because I am still one achievement short (slay the legendary dragon), in the last two attempts there was too much grinding going on and I am still playing it on the PS4 as well. Yet for some reason I had forgotten how satisfying the first 10 levels were. The limits, the setting of joining groups, and the setting of having no place. I had forgotten just how perfect Skyrim is. Yes, I know, I have seen the crying people on ALL the bugs, but to be honest, I have had very little issues. Yes, there are a few glitches, but that comes with the setting of a game this big. Oh, and over 9 years we see that there are 17 patches (including the last one for PS5, I am guessing), a game that is 9 years old (released 11.11.11) and still it holds a sway over us (at me at the very least). A good game is really hard to find and Bethesda outdid themselves here. I had designed Elder Scrolls VII: Restoration, and I had hoped it would equal Skyrim, of course my ego feels that I would be surpassing it, but if I only equal it, the game would be a massive success. This is seen in two ways, in the first, write yourself a list of games that you still love to play (beginning to end), and I reckon that this list has less than a dozen titles, If the game must be older than 3 years, the list will be less than half of what you had and in 9 out of 10 cases Skyrim will be on there.

The future options
In light of the news that has been out there, 2021 will be a great gaming year. This is part of what is already out there and part because Bioware has announced a remastered trilogy of Mass Effect on PS5 and that Microsoft contraption. There is off course the first game, yet it is the second one that takes the cake, until recent seen as one of the best tactical RPG’s ever created, the people (read: gamers) have been eagerly awaiting that title. There are all kinds of rumours as to the reason, but in the end it does not matter, millions want to replay that trilogy and on nextgen is a setting that no one wants to miss. Even as I set the premise last year n an idea to relaunch ME4 (together with ME5) to give a larger credibility to the titles, we see that no matter how good that could be, it might never be as great as ME1 through ME3. I get that, the story was breathtaking no game could ever equal that in that era and even now games are struggling to equal those three titles. Bioware and Bethesda set the markers to near perfection and that I what gamers crave, that near perfection feeling, Ubisoft seemingly never understood that. 

Yet no matter who we embrace and what title we go for, we go for the entertainment and in that setting I looked again at the station of the open RPG I created (as a response to Microsoft buying Bethesda) for developers to freely use for Sony exclusive games. It was my way to make the Microsoft $7,500,000,000 to be a lot more expensive than they bargained for. In this I made a few more modifications, or perhaps a better description would be ‘a conceptual path to allow for more’ in this the idea to have 1-2 additions to be played on mobiles, free games that enhances the first one. In Fable we saw Pubgames, yet what happens when we create mobile games (android and iOS), that allows players to do some of the menial tasks in the game, whilst you are on route to work/school, during lunch, or just when you are out enjoying the sun. 

Work
The work app is one where the rejuvenated hero works a job (depending on what job he scored), over 30 minutes you tire the hero and he sleeps it off whilst you work/learn, and at the end of that time you come home, start the game and the hero has gained credits and coins.

Education
Whilst our hero works he learns and gains experience (not as much as in the game), but he could learn and achieve an extra skill point, in addition to that, whilst the hero learns, there will optionally be a stage where new and more equipment becomes available.

As we have thee money to go out and explore, we see that the game gets a larger push towards the gamer, to see more, learn more and do more. Yes, we acknowledge that there was a great stage to play Fable 2 and own the pub BEFORE you entered the tower, yet what happens when your years of absence made you lose the pub and its income? The setting is a mere reflection (I am not negative towards Fable), we need to see that there is a whole range of options and in this I moved as far away from the Bethesda s possible, not because the games were bad, no the opposite, they were really good, so creating something different was essential and when you look at all the D&D games, it is surprising how alike some are. If another franchise gets to stand up, it needs to be different from other games, it needs to set a different stage and it needs to have larger options, in this large is reflecting on the application of other solutions giving you more options to enjoy exploring, and do things. 

In this, I merely thought of a part of my consideration (Elder Scrolls VII) and I came up with another bevel to implore and to exploit. A setting that TES4 and TES5 didn’t have to the degree I considered and as such, I can add this to my game as it was never there, and that is not all, even as we see the larger stage of new opportunities, we need to weigh, just like in every game, will it be an addition, or merely a fab that goes nowhere? It is an important question to ask ourselves, because we always think that our idea is perfect, but that is not a given and even as I create something new, it will not be for every gamer, it will be for the RPG lover, that is who I cater for, and I will say right now, if you do not care for RPG games you might not like this game and even if you like RPG games, you might not like this either. I cater to a group of people and I will be happy when that group is larger than expected, but unlike Ubisoft, I keep realism in the visors, those who cater to all will never cater to anybody, I still believe that and so far I have not been proven wrong.

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