Tag Archives: Mass Effect

Replay the past in the present

We all do that, we sometimes think we can and sometimes we hope it will be an option. I am on this horse because I am slightly too angry with UK Common Law, and I need to cool down, so I hope that THAT article will come next. To cool off, I did something I had not planned, I installed Skyrim on the PS5, in part because I saw a tweet regarding Skyrim that I can get it to do 60 fps on the PS5, part because I am still one achievement short (slay the legendary dragon), in the last two attempts there was too much grinding going on and I am still playing it on the PS4 as well. Yet for some reason I had forgotten how satisfying the first 10 levels were. The limits, the setting of joining groups, and the setting of having no place. I had forgotten just how perfect Skyrim is. Yes, I know, I have seen the crying people on ALL the bugs, but to be honest, I have had very little issues. Yes, there are a few glitches, but that comes with the setting of a game this big. Oh, and over 9 years we see that there are 17 patches (including the last one for PS5, I am guessing), a game that is 9 years old (released 11.11.11) and still it holds a sway over us (at me at the very least). A good game is really hard to find and Bethesda outdid themselves here. I had designed Elder Scrolls VII: Restoration, and I had hoped it would equal Skyrim, of course my ego feels that I would be surpassing it, but if I only equal it, the game would be a massive success. This is seen in two ways, in the first, write yourself a list of games that you still love to play (beginning to end), and I reckon that this list has less than a dozen titles, If the game must be older than 3 years, the list will be less than half of what you had and in 9 out of 10 cases Skyrim will be on there.

The future options
In light of the news that has been out there, 2021 will be a great gaming year. This is part of what is already out there and part because Bioware has announced a remastered trilogy of Mass Effect on PS5 and that Microsoft contraption. There is off course the first game, yet it is the second one that takes the cake, until recent seen as one of the best tactical RPG’s ever created, the people (read: gamers) have been eagerly awaiting that title. There are all kinds of rumours as to the reason, but in the end it does not matter, millions want to replay that trilogy and on nextgen is a setting that no one wants to miss. Even as I set the premise last year n an idea to relaunch ME4 (together with ME5) to give a larger credibility to the titles, we see that no matter how good that could be, it might never be as great as ME1 through ME3. I get that, the story was breathtaking no game could ever equal that in that era and even now games are struggling to equal those three titles. Bioware and Bethesda set the markers to near perfection and that I what gamers crave, that near perfection feeling, Ubisoft seemingly never understood that. 

Yet no matter who we embrace and what title we go for, we go for the entertainment and in that setting I looked again at the station of the open RPG I created (as a response to Microsoft buying Bethesda) for developers to freely use for Sony exclusive games. It was my way to make the Microsoft $7,500,000,000 to be a lot more expensive than they bargained for. In this I made a few more modifications, or perhaps a better description would be ‘a conceptual path to allow for more’ in this the idea to have 1-2 additions to be played on mobiles, free games that enhances the first one. In Fable we saw Pubgames, yet what happens when we create mobile games (android and iOS), that allows players to do some of the menial tasks in the game, whilst you are on route to work/school, during lunch, or just when you are out enjoying the sun. 

Work
The work app is one where the rejuvenated hero works a job (depending on what job he scored), over 30 minutes you tire the hero and he sleeps it off whilst you work/learn, and at the end of that time you come home, start the game and the hero has gained credits and coins.

Education
Whilst our hero works he learns and gains experience (not as much as in the game), but he could learn and achieve an extra skill point, in addition to that, whilst the hero learns, there will optionally be a stage where new and more equipment becomes available.

As we have thee money to go out and explore, we see that the game gets a larger push towards the gamer, to see more, learn more and do more. Yes, we acknowledge that there was a great stage to play Fable 2 and own the pub BEFORE you entered the tower, yet what happens when your years of absence made you lose the pub and its income? The setting is a mere reflection (I am not negative towards Fable), we need to see that there is a whole range of options and in this I moved as far away from the Bethesda s possible, not because the games were bad, no the opposite, they were really good, so creating something different was essential and when you look at all the D&D games, it is surprising how alike some are. If another franchise gets to stand up, it needs to be different from other games, it needs to set a different stage and it needs to have larger options, in this large is reflecting on the application of other solutions giving you more options to enjoy exploring, and do things. 

In this, I merely thought of a part of my consideration (Elder Scrolls VII) and I came up with another bevel to implore and to exploit. A setting that TES4 and TES5 didn’t have to the degree I considered and as such, I can add this to my game as it was never there, and that is not all, even as we see the larger stage of new opportunities, we need to weigh, just like in every game, will it be an addition, or merely a fab that goes nowhere? It is an important question to ask ourselves, because we always think that our idea is perfect, but that is not a given and even as I create something new, it will not be for every gamer, it will be for the RPG lover, that is who I cater for, and I will say right now, if you do not care for RPG games you might not like this game and even if you like RPG games, you might not like this either. I cater to a group of people and I will be happy when that group is larger than expected, but unlike Ubisoft, I keep realism in the visors, those who cater to all will never cater to anybody, I still believe that and so far I have not been proven wrong.

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The path overlooked

Yes, we all overlook paths, options of choice, you, me, we all do it. It has nothing to do with intent. Most of the time we forgot that the option was there. Yet this time around it becomes an essential part, you see 2021 will offer a larger stage, a stage where Microsoft has an advantage (Bethesda, Bioware, EA), they might be in denial and some will make carefully phrased denials or reconsiderations with last November “PS5 will still get Bethesda games — but they’ll be ‘first or better’ on Xbox”, now, the first part is fine, Microsoft paid $7,500,000,000 for that privilege, it is the ‘or better’ part that I have a problem with, as such I set out and designed (conceptual design) of a new RPG to be used freely by Sony in previous blogs, but that is not enough. There is every indication that Mass Effect might not make it to PS5 either and that too is fair, it is a Microsoft stage and I worry, because Mass Effect remastered will contain Mass Effect 2, which is pretty much one of the best games in history, anyone denying that is nuts. So I need to have to be creative and set the stage for Sony too. Now, Sony has its own stage of exclusives and they are way good, but to set the stage that an independent software house can freely use for a PS5 exclusive is not the worst idea, I am a writer, not a game programmer. Intelligence and business intelligence yes, games no, I am a simple guy (to some extent). 

As such I started to work and after half a dozen ideas (that looked too much like something that existed already), and after I had set the stage of a completely redesigned Murder on the Zinderneuf (optionally now with a different title) and a completely new approach to Seven Cities of Gold, I found the setting I forgot about (all whilst I also made an approach towards Fallout Shelter, yet not the same game, but now set on a space station called Babylon 5) I found the solution in this in an approach taking a coin from the TV series Smallville. Yet this is not a game about Superman, Superboy or Tom Welling. Consider a city, I would say Any city and perhaps that is apt, you see there will be 4 towns, the size of Lancaster, PA. In these towns (you get one randomly assigned at the start of the game). We have a town with 12,000-18,000 NPC’s, we will also have events that impact the town (not unlike the TV series Haven), but not the same, anyhow, you start as a boy (or girl) as a sophomore and you will have abilities and there you can make a directional choice. But here the complication starts, the powers you have have limitations, they drain after use and take almost a full day to recharge, yet as you use a power, you make the power stronger and as such it can be used faster (up to 3 times a day) and as you use one power new options will evolve. 

SO you need to be wise in its use and also consider the option of being clever and find another solution. This will not make it easy, but that is the challenge, get to the end of high school and win all challenges. We have seen a partial setting in Buffy, Angel and Smallville, but no one considered to make a game out of it. 

So why will it work?
I believe it will work as the game maker needs to evolve the NPC part of the game way beyond Ubisoft ever achieved to do so. You need to keep track of up to 18,000 people and their family, if one person will not make it, it will affect at least a dozen people and as you fail to save people, there is a chance that the police will start to investigate you as an optional criminal. 

It sets a new stage where you need to plan your steps ahead, it is no longer fly by the seat of your pants, it becomes fly by wire and you are the Boeing 737, as far as I can tell, it has never been done before and if the makers pulls it off, it is the setting for an almost legendary achievement. And let’s face it, these series have had its settings of antagonists, in this we get the setting that we make some of these antagonists heroes. Some of them have been unfortunately in that regard.  A nice example is Sandman (Spiderman), Alicia Baker (Smallville), Amy Madison (Buffy), Sylar (Heroes), the list goes on and on and no one considered to set this approach of abilities in another frame and not merely there, there are a few more settings. 

Why this path?
Well, we can have another run through the story games like there are so many, but games like Spiderman (PS4, PS5) are successful, not merely because they are perfect, but because they offer choice, we get to go into the game in whatever direction we want to take it. We know that at times we need to follow the main story, but the large stage of freedom is why these games are so adored and replayed. We never considered to take that stage and evolve it. Yet we must also see the path of originality, which is why I merely gave examples. I saw ‘inFAMOUS Second Son’ as an average game, not because of the start, the start is pretty fantastic, a smoke ability? The issue becomes that the game based in Seattle becomes linear way too soon, so as you mark of all the missions per district, as you clean up each segment, you end up with enough power-points to immediately upgrade whatever power you unlock, the stage of choice is great, but always per district and always linear, that is why it is not a great game, but a good game, and the concrete power at the end is not used to the larger stage. Laser power is too powerful. All stages of near hits, but still an original game. A 90%+ game that ended being a mere 80% game, such a shame, such a waste. In my mind I am setting  stage that avoids that, and a stage where the town becomes the sandbox and the NPC’s are the triggers that starts missions (optionally puzzle inclined), and as I do this, I am wondering what happens when we remaster Soul Reaver to a new stage, enlarged, interacted and also take away the weakness the first one had (repetitive and a little shallow). Sony has great IP, I wonder who was sitting and considering what they hd only to fall into the same trap Microsoft is in (it needs to be new, it needs to be cool), and all that time, Sony has access to IP 20 years old that was regarded as an original game. It needs work, no one denies that, but it is something Microsoft does not have, as such we need to consider it, because the more exclusive games, the less chance Microsoft has and we need to acknowledge that the Bethesda deal gives them an advantage, not enough, but why give them that much leeway in the first place?

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A,B,C,…..D?

We all have ways to promote the thinking pattern within ourselves, we all have our way to get about it, I am no exception. Yet, today is a weird day, I am overwhelmed with a thought and a sensation from the 60s. I was a wee young lad (a little piss ant is more like it), I was never a saint, especially when I was young. And in all this we all had our own ways to deal with ourselves, again, I am not exception. 

The sensation that bugs me today is something that has been in the back of my mind for a while. It is like a nuisance that keeps on bugging me and I do not exactly know why. It is a drink, in the Netherlands it was for a small time (in the 60s) decently wanted. The bottle was long and slim, with a light blue lid, it contained some form of a tangerine drink. That drink has been on my mind for a while now, and I miss it, but until recently it’s been nagging me and I do not know why. I looked up a few things and I noticed that there is no decent tangerine liquor. The drink I used to have was a lemonade, basically tangerine juice, settled with a third ingredient like water, still water. So why was it on my mind so strongly?

I had been considering a lot more from that era, mostly TV series, it was all before the house of Pong set up its shrine (a manhunter New York joke). And then it hit me, it was 1968, the Dutch TV series ‘De Fabeltjeskrant’ created by Leen Valkenier started, the UK got it later titled ‘The Daily Fable’, the setting had connections to the fables of Jean de La Fontaine, Aesop, and others. No matter how simple it was then, it was close to unequalled until it ended in 1989 after well over 1600 episodes, a gem too many had forgotten about, The adventures narrated by Mr Owl, with Miss Stork, 

Mr. Cunningham the Fox, Mr. Crow, Boris the Wolf, Bert and Fred Beaver, Zippy the Hare,Shelly the Tortoise, Miss Ant, Gerald the Pigeon, Milord the Horse, Harold the, George the Guinea Pig in the British version, Mumbles the Mole, Myra the Hamster, Greta the Cow, and Zaza the Zebra. There were more characters, but I stopped watching when I grew a little older, yet consider the simple fact that this series ran for over 1600 episodes and consider all the old tales as well as the tales of Grimm and others, what a treasure trove it could be, even today, we are all looking at the hi-tech series, but there is a reason that Tim Burton struck gold with the Nightmare before Christmas, stop motion animation is still an art that can move all the senses we have and we forgot about that tiny detail. We seemingly forgot about the situation where what was is still good, but how to embrace it? The fair part is that children do not mind, they embrace the story, the interactions, the inclusion, it is the inclusion that tends to take the cake, but it is merely one of a few factors and to be around for 22 years, that matters, that shows that you have a winner. So can it be relaunched? That is the question we need to face. E can remaster it, it can be remade, but in the same way? It is like the original Mass Effect, these gems are close to timeless, in 15 years when we have the Playstation 6 and the Zbox (or XboxX), a game like Mass Effect will still have a value that equals its weight in gold, so TV series too will have their moment and the IP and its owner sees a new life where none was expected. It is the showing of a real visionary, a game like Mass Effect (the original trilogy) is truly one of those. 

So whilst my mind focussed on a tangerine smell and a faint taste of what was, the reason was lingering in the back of my mind and the Daily Fable is not the only thing from those days. Netflix is investing a little over $17 billion in this year alone, but on how much actual IP? What if a fraction could get them several series that could give them a much larger offering of series? As the workflow comes back (after another lockdown), we see that there is a need for materials that will be there for the younger and the not so young viewers. 

It is about series, games, streaming and non streaming. It is all directed via IP, but it is not the only option, there is a whole league of games that lost their IP protection years ago, the same for TV series and the clever mind is one that looks in the past and find the troves most forgot about.  A setting we need to take another look at. So consider on what Netflix is spending and then add the billions that DisneyPlus is spending and see what some can get at a mere farthing per pound, a setting too enticing to ignore, but the will be the name of the game soon enough. 

It links to an old joke, what is the difference between a bookkeeper and an accountant? A zookeeper has a $10 note and hands you 10 $1 coins, an accountant squeezes the $10 note until it gives up 11 $1 coins. We can laugh at the or realise that the Netflix has an optional $1,700,000,000 around, all because not the right accountant took a look at the $10 notes. We can laugh at the joke, or we can consider that there are parts none of them looked at, why is that? Or better stated, where are the gemstones? You already saw one, let me give you one more, it was a Swedish series called ‘Den vita stenen’, a series based on a 1965 award winning book. In a collection of nations, a mere 2 options and that is before you realise that France, Germany, Norway, Estonia, Netherlands, Belgium and Spain. They all have the gemstones no-one noticed or they forgot the impact they had focussing on a local market tends to have that impact and the time goes short, soon more than one will catch on and when they get it done it will be too late for them.

Such is life, as such, did you get to point D? If so, is it a square, a rectangle, a trapezium or a parallelogram? All options and none are the same.

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The edge of IP

Yup, another bout of insomnia, another idea in the IP range. I state this casually and carefully, because even if the stage is altered, there might be a setting where it in not entirely my IP. In the first I came up with a new Mass Effect Andromeda, I wrote about it previously and to make the story fit, the game would contain a remastered and rewritten part one (the bad version we saw in 2017), a lot would be used, but the game would be different, even if the planets are not. That was only part one, the stage of part two is in three parts, the Nexus, the missing ships and 5 additional planets. Also we would revisit the planets that were cleaned up with a lot of additional materials. Yet my mind kept on racing. It was the Prothean Vigil VI who gives us “They used the conduit to gain access, but the conduit is only a prototype. The portal only links in one direction, so they were trapped on the station. I do not know what became of them there, it is unlikely they found any food or water, they suffered a slow grim death”, the game is 13 years old, and I have lashed out to Microsoft on a number of occasions, but this one, this one they got right, and the second game was even better the the first one, optionally one of the best RPG games EVER produced. 

So what happens when a group of people makes it to the Citadel, about 2 millennia after the reapers. The station cold dark and we get to see the restart of the station, the keepers are setting the parameters for races to come, yet what happens when teams Humans, Salarians, Drell, Turians, and Protheans make it to the Citadel? Not the original station as shown in the game, but the station in its complete complexity. Each race starts in the original building that was meant for them, as they could dock there, but after that, it becomes a chase, a challenge, of puzzles and wit to survive, to create the stations energy settings, the interactions that are required and not to mention as you play one race, all the others become NPC’s, with the option of a previous completed race to use your achievement as a template to equal. Something like that has as far as I can see never been done before and to that extent wasn’t even possible until the PS5 (and its Microsoft equivalent) were released. Not to mention there is every chance that the Google Stadia might keep up, so that is three, all whilst it would be possible to link a friend and set his milestones as one for one of the NPC’s. 

You might wonder why that and not a new station, a new environment. Yes, that is true, but to create all the races and all the settings takes a lot more and these races have been clearly established, also there is a danger that we might inadvertently copy parts of another Citadel station (System Shock), as such I wanted to get head of the curve (as I am not getting any sleep)

It would still be a large undertaking, The idea was bugging me when I was redesigning MEA and MEA2 in one package, the setting of the size of the station was never that clearly represented, also the cryogenic unlocks made little sense, there was too little pro and con options. A setting where we see the plusses on one sided and we weigh that, all whilst the minus side was largely ignored. So as I went out to create a new version in my mind, I kept on looking at the larger stage, the larger needs and it kept on kicking me back to Citadel station, especially the parts we saw in ME1 and ME2, I thought it was time to kick it in another direction and this is what I came up with in a mere 2-3 hours. 

Consider the screenshot, it is part of the citadel, 5 arms, one arm holding dozens upon dozens of skyscrapers, each building (or at least several of them) explorable, yet there is also the danger of that needle and haystack expression, there needs to be a clear directive on what is required, what are we seeking for, and not all are in the same arm, so paths are needed, airlocks, and larger cargo spaces so we can travel between the arms, yet the keepers (now under clear Reaper control) must also be avoided and changes need to be done whilst they are not looking. All whilst ever building is getting cleaned and sanitised by worker drones. 

It becomes a much larger setting and it might be one that the explorers under us (Dora too) might like to get a handle on. And let’s not forget, there are 5 teams, optionally some with advanced knowledge. All this and the Andromeda challenge too? What a luxury! I would love to make it a Sony exclusive, but Microsoft already has the beat on the IP, so if there is exclusivity, it might be Xbox (something I really would not like).

Well, it is 2:14 now, I have no idea what I will come up with next, but I got roughly 4 hours until the sun comes up and I forgot my Maui Jim glasses. 

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Exit stage right

Yup, I am back. In the first there is the Swiss issue I discussed earlier today, as set the free movement ending is not reached, 68% rejected that part. So in this the larger stage were (as I personally saw it) the fear mongering side, but that is merely my view on one part. The election was on a few items and the Swiss have spoken, they rejected the ending free movement part and I am fine with it, yet I do feel that the term of all those benefits, I wonder if we ever get to see a list on that. But no matter what it was up to the Swiss and they rejected the notion.

Then there is the corona issue (not the beer), as per now we have 33 million infected and one million are dead. I believe that this number is actually higher, but I cannot prove it, the top three are USA, India and Brazil. In this I partially reject it because I believe that Indian infected is most likely a lot higher and those who died are cremated rather fast, so even as the numbers are too low, I cannot say that there is intent here, consider that in India the alleged personal need for ignorance is high, a nation where the Mumbai region alone has 55 million people, so 6 million over all India and only 95,000 deaths does not add up. When we apply the global mortality rate, the death count in India is close to 50% too low, a nation where population pressure is through the roof. I get it, not every person gets tested, there are not enough test packages to get even close to the testings required, there is no blame, no one is at fault, but we need to realise the setting and in a lot more places than India, the setting does not add up. 

And in the third setting, we see that there is every indication that President Trump will be exiting the stage on the right side. There is an overwhelming amount of push on places like Twitter where we see the Rock, George Takei, Billy Baldwin, David Cross and numerous others are giving their voice to Joe Biden, there is even a growing amount of Republicans on that list (including me) and the stage that President Trump has set is for the bulk of all the people no longer acceptable. I reckon that if the voting amount is raised from 55% to 65% it will be over for President Trump. As far as I can tell, at no time in history have Americans united against an elected president ever before. These events are making the anti Vietnam and anti Lyndon B. Johnson events fade. Even as Joe Biden has presently a 10% lead, it is a dangerous setting. Some people will fall asleep and will not bother voting, but the is the danger that got President Trump into the Oval Office in the first place. I would hazard a guess that if only 65% votes, one could argue that the USA does not deserve saving, not t this stage. The active people seem to realise that and their voice is simple “please vote”, they do not say who to vote for, they seem to think that this will be enough to get them to vote and hopefully not for President Trump. People like Dwayne Johnson are more eloquent in this, they name the people they endorse and give additional information. Still, I am to some extent in awe, I have never seen such a level of unison coming from America since WW2 (the Hitler is bad group) and perhaps it is important to pause at this notion. Yes, I remember my last piece, yet that was not about being pro-Trump. That was about the law and the constitution, little pesky things all kind of people want to avoid, I do not. 

What else is on the table? 

Well, games would be my guess and even as we are all still reeling from the Bethesda, now Microsoft decision, PC Gamer gives us a past overview (at https://www.pcgamer.com/au/what-happened-to-12-of-gamings-biggest-studios-after-they-were-sold/). I understand what they bring and I do not oppose it, but what stands out is that Bethesda is bought for more than the amount spend on 12 other acquisitions (not all Microsoft), there we see the the purchase of Mojang by Microsoft implies that all is not lost for Sony, yet this close to release of a new console makes it a question mark at best. In this there is also the thought that EA has options for Mass Effect and even the original trilogy, yet that is for another time. For the most the countdown clocks are running for Cyberpunk 2077 and the PS5/Xbox series X. November 19th 2020 for Cyberpunk and the consoles will come at November 12th (PS5) and November 10th (Xbox). The mayhem starts in 43 days 6 hours and 34.2 minutes.

 

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Jealousy

We all have it and I am no exception. Yes, I am keeping the IP I have to myself (for now), and I have been involved in video games since 1985, so when I see ‘EA Executives Blocked From Receiving “Exorbitant” Awards’ (source: Kotaku) all whilst we see “Earlier this week, investors shot down EA’s proposed payment plans for their executives” in the same frame when I proposed a version of Mass Effect that would undo the damage the previous one did and give the players a 400% boost in exploratory gameplay is set on a slippery slope. When a group of people getting millions of bonuses for making junk why would I bother helping them? (slightly miffed me), yet when we see the list of games coming out, we see a drove of remastered games (now also coming to Nintendo Switch), with a huge spoonful of sport games, which was always their core business, yet there is now a hole, even as we accept that there is a border to Sims, there is an edge to the Medal of Honour and there is a life expectancy of Dead Space, EA had good games and that is merely in the near past. Especially now in the Google Stadia stage, they seemingly forget Populous, Populous 2, Seven cities of gold. Yes, we get it these are old games, but so are a large group of remastered games. EA has a large opportunity, Google needs fuel for its stadia, EA has a whole range of games that likes players and with Ubisoft the way it is now, EA has the advantage. We might see the temporary influx of a gem like Battle Chess and we all see it, yet it became a game that was (for a while) liked and optionally loved by a whole range of people with zero interest in chess gaming. So what happens when the tutor part of Battle Chess increases a lot more, what happens when a whole new generation of players can get into chess, optionally with the added play online, set groups of players and so on. A categorical side of Elo, the chess rating. There is still the option to add Battle Chess 2, yet the question becomes how many people warm up Chinese chess (different pieces, different moves). When we accept that we are willing to engage into the side of puzzles that need solving, chess puzzles are there for all and in the stage that Google Stadia finds itself in, there is a larger need to get the gaming fuel going and the fuel they are all forgetting about is the fuel that is out in the open. And it is not about the identical port, but it is about what more the games could offer and these games have plenty to offer, all whilst the IP is still in the hands of EA (most of them anyway). EA has a massive advantage. Even as there is a lot of anti-EA people, the quality of games was never below the par line, not like the par line Ubisoft waves anyway. There is also the stage to grow, a game like Shadow Caster was not the great game it could have been then, but the stage now could lead to a lot more gaming and dare I say it a higher quality level of gaming? And they are not alone, Ian Bird created a game called Millennium 2.2 31 years ago. A game that I still remember playing on the CBM Amiga, The CBM Amiga had to deal with 512KB of RAM and a disc holding 880KB of storage, Any system can surpass that now, so we could see a setting where this game could be restitched at the tailor giving us a new style of clothing, in new colours with more versatility. That is the stage that I feel the most on with Severn Cities of Gold. Ubisoft makes us chase in game loot boxes, yet the origin of this comes from discovering things and Seven Cities of gold delivered. Nowadays it does not hold up to our needs, but what happens when we set the stage to a much higher level, yet the original idea was sound. Yes, I know, we hear all these people with ‘I can do this much better’, but where are they? Where is their product? 

I am not claiming to do any better, but I see what is and what can be and they are merely mulling it over with their ‘improved product’ and not showing anything. It is a shame because there is a stage where Google Stadia can surpass Microsoft and I have a vested interest in showing them how wrong their approach was, treason to gamers is a stage I take very seriously and I am driven to see them fall, if only to show them the error of their delusional stage of self preservation. OK, I admit that this is a little over the top, but to see them having to swallow their words ‘We have the most powerful system in the world’, letting them surpass themselves by the weakest system (Nintendo Switch) and optionally set the stage of the Google Stadia surpassing them as well is a nice notch on my 6 shooter. The fuel for gamers is games and adding a whole range of games that entice, reward game time and let them feel the joy of gaming is rewarding to me. 

And the stage of setting loose on the gaming world of amazing games is just icing on the cake. In this EA is a good start, they had excellent games, no denying that and a package deal there would be a larger win for Google. I believe that the games that enticed the previous generation can still entice the current generation when we upgrade and adjust the game to what we expect in today’s environment. Let’s not forget that most games were created in a pre controller age, as such the quality of game play will go up a lot, and I believe that this stage is one that Google Stadia as well as Apple Arcade would want to pursue. They cannot beat Nintendo or Sony, but they can catch up with marketing driven Microsoft and optionally surpass them, I would see it as a personal achievement. A setting where bullet point driven executives are shown the door by the gamers they set up to milk. So I admit, there is some jealousy when my evangelical approach to gaming is not rewarded and the inferior approach to gaming is, on the other had, they delivered a product and I do not deny it, I merely wonder why some products (the non-sport games) aren’t better, yet I also recognise that the umpteen versions of Sims allow for jewels like Unravel to make it, one hand washes the other and we let slide the disappointment that was Mass Effect 4, especially as there is a stage where the mistake can be undone. All whilst those who love the Sims get another influx of juice, Jedi juice is you like.

We can channel our jealousy, we can ignore our jealousy or we can deny it, it is up to you to decide on your view, your choice and perhaps your drive. I will leave it with you, and to give a little shot to your drive, gaming revenue represented $120 billion in 2019, if you want a slice of that, get to work.

 

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The Ai setting

Yes, we have all seen and optionally commented on the blunder that was Mass Effect Andromeda, yet consider that we could undo the damage? Even now as the rumour mill goes on about a remastered Mass Effect. I personally wonder what power Apple or Google consoles gained if they owned the Mass Effect IP (or Bioware). Consider a new console with one of the most revered IP’s in gaming history. This is not some ‘what if’, well actually it is, but consider tens of millions of fans now in a stage where they are confronted with one of these systems holding onto the console so that they can play this game. It is not unheard of, we have all been in that stage before and consoles used to get ahead with this level of creativity in their exclusives list.

So as I (re)designed the Mass Effect concept I did the one thing that had not been done before in gaming EVER. Mass Effect 5 is not merely the fifth game, it would be games 4 and 5 together, yes some things will be the same, but the stage is larger and also has a lot of changes. In the first, the Nexus playing area is at least 10 times larger, and the stage is a combinations of additional and new gaming settings. Of course each of the sister ships of the Hyperion would need to be found, Habitat 7 does not change, it is the introduction to the story and to playing the game. Yet the planets of 4 (Elaaden, Havarl, Aya, Eos and Voeld) would also be there and they would be larger, each with additional missions and additional tasks (making replaying acceptable and challenging). In addition to this  the other parts are mostly there, except for the memories, they can only be on the hyperion (how they could be on planets never visited before is just weird). As I see it, every planet has stages 1. Arrival stage, 2. Post Remnant Vault activation, 3. Phase one of repairs and adjustments 4. Phase 2 of repairs 5. Phase 2 of adjustments

It sets a stage where the planets need to be revisited and in that light each of these planets gets a second area to land and to set up another base, so as one base is scientific in nature, the second one is military in nature. Apart from the Kett presence, the second base will be a lot more about flora and fauna. There will be some Kett, but not to the first area levels, and in addition to that, the player will need to set the stage of building the cars and factories so that they support the nexus best. It will be around choices made, but it will depend on the player. For example in the 4 planets staged (Aya is off-limits), Food will be staged on every planet, yet the return on one is 100%, yet the others will give you 70%-80%, so the need to make the choice is essential, but you have no real choice in location, making the stage of food different, for example Eos is the first planet you reach, yet to give the player choices, we get a different setting, a such finding the right places to grow food and mine for minerals becomes a little bit of a challenge, however we can level the playing field by setting the percentage stage to random (70,80,100 or 110), add to this the nexus and the stage where waking up the right people becomes important, as well as reenergising the nexus so that labs can open up as energy becomes available is a larger stage. 

Most elements that can be compartimentalised in the game could set a growing stage we can adjust to, it also sets Mass Effect to a much larger stage, one worthy of a successor to the first three. For the fifths game we should look deeper into the Kett, we see them as the great evil, but what happens when that is not the case? What happens when their existence is part of a crucible? We need another 4 planets, in this, we should try to set a larger stage and a different stage. So what happens when one planet is aquatic? What happens when one place is like a gas giant (not unlike Cloud city in the Empire strikes back)? A stage where we interact in other ways, as such 2 remain, one should be toxic in origin the other one I leave open (someone might have had an idea), with the stage in that regard, the larger stage to revisit meridian and a stage where we apply a new stage, a stage of resources shared and politics gained. There are a lot of options that a game like Mass Effect allows for and in this we haven’t even looked at the stage where the nexus is attacked and a fight in the corridors, not just that, the damage is ‘real’ and debilitating depending on where the station is damaged, so repairs need to be made (to some degree) before the station is back on track. All these options overlooked in the initial game, the nexus was supposed to equal Citadel, but was less than 10% its size in gameplay. That has to change, and the game is in a much larger setting if the new approach is taken, a game that revisits feelings on a game published and becomes better and stronger because of it. As such no matter where it ends up initially (Google Stadia or Apple console) they would have the setting to add a few million fans right off the bat, when we see the initial hype for Andromeda, that stage can easily be surpassed if the result is properly tested. I wonder if Electronic Arts ever considered that their product could end up deciding who the third most sold console could end up being, the stage is that certain at present, and of course, there is no reason why it should not be on other consoles, yet the financial power that a timed delay for other consoles is could fund a massive part of the development cost and that is when the larger profits comes in (for Electronic Arts), especially if a game like Mass Effect Andromeda sets the gaming bar to a much higher level. We have seen long term gaming in several ways, yet until Bethesda released the Elder Scrolls Online, long term RPG was a little in a corner, now you are given the light where they are no longer alone in this, it sets a different stage for Google and Apple, one they could only have hoped for and it is within their reach to set this stage to their system.

 

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Reflections

These are the days where a lot of people reflect on choices made and I am not any different. I was at the foundation of gaming, when gaming was young, when people thought that this was the sport of nerds and I did not care. I reviewed games for 13 years and I never regretted it. I was there when Commodore release the CBM64 and the Amiga 500. Sony released the PlayStation, I was there when Nintendo released the N64 and the GameCube. I had the Sony PlayStation 2 on day one, I saw with amazement when the SEGA Dreamcast was released. I saw an amazing range of games and systems, even now I think back to how great gaming was in those days. Even now we see how some makers misrepresent their games on how unique their game is whilst in the end it is merely another version of Candy Crush or Bejewelled. The hide behind quick animations and we see some Zombie game and the list goes on, they all need to make a game that is quick so that it is downloaded, their name depends on the amount of downloads, the sheep that play games follow the games that have a lot of downloads, yet they miss the larger stage. A game is something larger, it keeps you interested, it offers a larger stage and there is no denying that Microsoft Game Pass might actually entice people who call themselves gamers will actually end up playing actual games. Yet there is a danger there too. I personally believe that Microsoft is in it for the soft money, the micro transactions and it makes sense, micro transactions represents billions a year in revenue, and there mobile systems are the biggest source of micro transactions and that too is a reason why Microsoft wants Apple access. 

It is time that this stage changes and if there is one stage we want to protect then it is the gaming stage, that stage gives direct access to the younger players. Even as these ‘critics’ proclaim loot boxes are ‘gambling’, there is no status on games like Candy Crush and all others designed to drive gamers to spend money, the addiction of achievement. Yet we see a lot less on that part do we? I remember playing the very first Lemmings, from the first hour I saw just how addictive it was, I still have great memories on Magic Carpet, I saw amazing games from Mirrorsoft, Microprose, Psygnosis, Rare, Westwood, Bullfrog and too many others to mention. Even then the creativity outranked corporate types and the gamer won. That field has changed!

Even today, I remember playing games like Millennium 2.2, Lemmings, Covert Action, Ultima 3, 4, 5, Eye of the Beholder, and that was long before PC’s started to take gaming serious. One title I am leaving for last, In 1987 FTL (Faster than Light) created Dungeon Master, it changed the way people looked at RPG games. It was only surpassed by Dungeon Keeper because Dungeon Master paved the way and created the love of the RPG game, Dungeon Master became the best selling game of all time for the Atari ST, others would follow and Dungeon Keeper would push the love of RPG to even greater heights, in the end 700,000 copies would be sold and it is there where we see what we can gain, in those days 700,000 copies were sold, in this day it would be 10 to 50 times as much. And we overlook the playability of those games now, yes we see the hypes created (and the games EA screws up), yet they also had there share of successes and underestimations. Who remembers ShadowCaster and Black Crypt? Upgraded they would make interesting games and in that same setting EA has close to half a dozen games that could raise the setting for Google Stadia. So what happens when we tinker Magic Carpet to become larger and multiplayer? And that is only the tip of the iceberg, Microprose has even more titles and that is all before we look at the near future and see what else we can do to set a larger stage of games that people either cast aside or ignored in the first place. An excellent example of that is Microprose’s 1990 release of Knights of the Sky. I loved the game and many others did as well, but the larger group seemingly forgot about this game, a game that could be upgraded and work on a whole range of systems, including Google and Apple systems. We need to take another look at these games, games produced in the era spanning from 1985-2005 gives us close to 100 titles spread over half a dozen systems and we forgot about them. Why is that?

I get it, some people moved on, they moved on to other things and that is fine, but there is an entire generation of people that is limited in its view of games and it is limited to match three shapes. That is not really gaming and we need to make sure that this does not happen. For a system like the Google Stadia, it is the difference from being in the game and setting a goal towards being the 4th system in gaming, from there the sky is the limit. There are enough games, the question becomes where do they (or Apple) want to go, offering a system or committing to a system. It is a small but distinctive difference, one is seemingly going that way (it doesn’t matter who), yet it opens up a larger stage. A stage where people can optionally now play a larger and repaired Mass Effect Andromeda, a game that is game 1 and game 2 together. A stage that Google Stadia and Apple allows for and that is good, perhaps the others will catch on, but that is not a given and perhaps not even required. Hardwire gives options, but when did all systems need to offer everything? I believe that Nintendo and Sony can work side by side, I feel certain that either Google or Apple will be the third system, there is a chance that people will select EITHER the Google or the Apple system, but I cannot be certain of that at present. And it does not matter, like Android and iOS, people will make a choice giving Google an edge but at present not a given victory, time will make determination, yet in time and over time we need to revisit the old games, the fact that we see more and more remasters is because the old jewels remain jewels, some of them merely need to get dusted, others need polish, but they remain jewels and the sooner some see that, the better their hardware will fare. 

 

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What if they redid it?

I got lucky last week. I stumbled upon Cash converters with a Mass Effect Andromeda (for Xbox One) for $2, even as I had the PS4 edition, replaying it for $2 was just too nice to pass up. There was another reason to not get it for any more than that. I was hugely disappointed with the game. The makers were holding a huge pastry in front of us, only to offer a mere outdated carrot in the end. Still, the graphics were nice, the game remains flawed on several levels and the goals are for the most too linear.

It was at that moment that my mind redesigned the game again (I did that exercise after I finished the PS4 edition). And I wondered about the one question that needed answering. What if I created Mass Effect Andromeda 2 (MEA2), whilst upgrading the first game from a 72% game to a 91% game or better, would you replay it?

In this stage the game would be 3 discs with the first game (mostly), the second disc would be the Nexus and the third disc would be the second game called Mass Effect Andromeda: Debellatio.

First off, the first game would end up being twice the size, the entire memory segments part would be on the Hyperion alone, the Hyperion would be roughly 20 times the current version, whilst the playable part of the Nexus is 10 times larger and the view makes it 200 times the size. The missions of the first game would remain (there would be more of them) and the story would be amped up to give a larger storyline to the Kett, the scourge as well as the Angara. The question is: Would you seriously consider playing it again?

I believe that this could work. The game would be massive on the consoles (200GB), yet the stage created would give close to 200 hours of gameplay. The original touched on great topics and then let them simmer, which was a waste on a few levels. Still, there is really good material to work with and if the maps are enlarged by well over 50% it becomes more of an exploration. We could also fix the flaws in the first version by making the second tier (after the vault is restarted) a lot more challenging and rewarding. The mining part required upgrades, so that there is a direct link in building the nexus and completing it linking it to the resources found and mined. These are all elements that add to the game and add requirements to the need of exploration.

Lastly, the arks, all 4 (with an optional 5th) will be found by the end of the second game, making it part of the main storyline and not some DLC. Consider these elements and ask yourself, would you buy a game at $160 that offers all that? I believe it would, especially when the multiplayer part is upgraded to a Mass Effect 3 level. It could be a new wave of multiplayer hungry admirers, it will of course come with the guarantee that I get to cut off the head of any EA executive that messes with that concept or forces the buying of loot boxes, the Mass Effect 3 formula was utterly perfect, so let’s not ever mess with that again.

It took a mere hour to consider the steps that could get this game from 71% to 91%, and I get it, there are budgets to consider. The question becomes what does an EA executive see as the difference of a budget toward a 70% game versus the one delivering a 90%+ game? I wonder if they can really set a number to that. Consider that the first version was staged by a budget of C$100 million, which included marketing and research costs, whilst I designed in my mind improvements over a mere cappuccino. There is a benefit of having been a part of gaming since 1985, and I believe that I know what pushes a decent game to a great game. If the EA/BioWare executives make that claim, I wonder why they failed the first time, whilst they had 3 examples in front of them and they owned the IP of it.

Even as Forbes gave us in 2017 ‘EA Is Now Singing Mass Effect Andromeda’s Praises As A Revenue Driver‘, yes it is true, but the bulk of all these were people who had played the previous games and hoped for a glimmer of greatness. And a revenue driver sounds nice, but if it cannot be repeated it becomes lost IP, and who ever won a war by losing its IP?

The important part was that the combat part did not suck, it was a good combat system and that is at the core of the success that was and the greatness it could be. There is also a business case to be made, as Anthem is seen as a failure by more and more, we need to recognise that EA desperately needs a win, one that will allow them to be regarded as an AAA developer. The news ‘BioWare Loses Lead Producers for Both Dragon Age 4 and Anthem‘ that got out two weeks ago supports the placement that Bioware (EA as well) are no longer the high end developers they used to be. It is about business and profit at the expense of gaming, a disastrous formula well beyond twice over. I would go as far as stating that until these two players do not learn that lesson, they have lost their ability as an actual game maker.

The fact that there are options for both EA and Bioware is merely a stroke of luck on their part, hugely due to the previous designers who did do an excellent job, even now, one generation later Mass Effect 2 is still seen as one of the best games ever to grace the Xbox 360, moreover, the Xbox One has only produced games that equalled it, optionally with the exception of Assassins Creed Origin, a game that did break all the records.

And even now when we realise that a few months ago we got ‘EA ‘learned a lot’ from Anthem but doesn’t apologize‘ gives us the larger stage, we don’t need their apology, we need them to make an actual game (if they still can, and sport games do not count).

Yet the premise remains, what if the first MEA is added to the second and upgraded, would you pay for it, and would you play it? I personally believe it to be the case, especially when you realise the amount of times the first two games were played to be a nice and a naughty Shepard, optionally 4 times if you wanted to do it all for the ‘he’ as well as the ‘she’ version of the game. The groundwork was decent, but too largely unfinished and the amount of stages where the game failed on a few levels was just mind boggling, Mass Effect 3 had a few of these issues, but not as much, and they were less irritating I might add.

Why?

All gamers (including me) we yearn for the high of really good gaming and we want that feeling again and again. It is not just the sound of the achievement; the feeling of getting to the end of the game; and not to forget the entire journey to get to the end. We will go through great lengths to get that feeling again and again, hence the power of the Franchise, even after 5 partial failures, AC Origin made up for that and for the most we feel really happy that we got to that point. Ubisoft has seen this personally, EA might say that they learned, but it is still unlikely that they actually did. For the most EA became a pool of business graduates and there is nothing against that group, yet the business is gaming and not spreadsheets. You might want to keep it for your numbers, yet profit is no valid KPI of joy, the KPI of joy is excellence, it always was joy, Elder Scrolls, Ultima, Fallout, Dark Souls, Witcher, and God of War, not to forget the latest new RPG franchise Horizon Zero Dawn. They all know that excellence is what keeps you in profit, EA (optionally Bioware) forgot about that part and now they are bleeding, the amount of damage cannot be seen, it can only be seen in how they survive and whilst they think that profit and margins are the most important, these two players will miss the ball again and again. This is such a shame because before 2016 the Mass Effect franchise was a great achievement, the question becomes are the makers ready to fight for greatness?

Gamers care for that and even as we realise that others are vying for our attention and our allegiance, they now see that the time of options like Anthem is transient at best, the fact that gamers are willing to pay full price for a well-made remaster of the original three, even now after 10 years is the part that matters. You either rely on old games for a little while or you up the ante. It is at Ubisoft where we see that optionally become reality, even now, as far as we can tell, they went all out on Watchdogs 3: Legion and so far all the response is raving, and the fan club of those wanting to play it in the first hour is still growing non-stop, even after its initial view several months ago. Watchdogs had a speckled past, but they upped their game in the second game and it seems that now, in the third game they up it all in a very different and very novel way, the path a gamer did not see coming, the most enticing drug of all, the surprise path, EA and Bioware should learn from that.

It is important to learn and important to up the game because serious games do that and they are up against a larger community of games, games that will include Cyberpunk 2077, God of War 5, an optional Horizon Zero Dawn 2, Watchdogs 3, all games that have (seemingly) upped gaming and both EA and Bioware will be up against it. If they are to be considered an AAA developer they have to equal and surpass that opposition, a lesson that business graduates often did not learn, it might mirror the US stupidity in the Middle East, it is based on the American standard of ‘Money talks, Bullshit walks‘ it is there that the middle east policy failure shows it for what it is. It is the same in gaming, you need to flaunt it, but to do that, you have got to have it, there is no other way and business graduates are too often of the path: ‘Fake it till you make it‘, it merely keeps you afloat in an ocean of gamers, all well versed swimmers mind you.

I have seen excellence in gaming since 1984, I can recognise it almost instantly and it is not linked to micro transactions. I saw the excellence of Elite on a CBM64 in 1985, is still lives today as Elite Dangerous, 30 years later it creates a large following of over 4 million gamers, not a bad result. There were more games and there are even games that are successes and I missed them, I cannot be everywhere. Yet I have never failed to spot good games and I have seen the path to improve bad games several times. I believe that the Mass Effect Andromeda franchise could be resurrected as a great game; I wonder how far Bioware and EA are willing to go to make that happen.

 

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Comprehension amok

We get it, some games are flawed, and some games go for the image of coolness and fail. We heard it well over 12,324 times, through articles and YouTube videos. Anthem, a game that is not bad is a failure. Some have a deeper idea, was this due to EA, or to Bioware? The issue is that the makers were no beginners. Bioware, the people behind the Mass Effect series, Dragon Age and a few more had a great track record. Even now, Mass Effect 2 is still one of the very best games to make it to any console ever, which is some achievement, and it remains a factor, even today.

Some give the decent feedback ‘a cool looking game that is not bad, but it is not getting us where we want to be‘. I can get along with it. Then I got a hold of a slide which is more important than you might ever realise. Another quote that matters is: ‘Anthem is an example of EA’s monetisation plans in action‘, we now have two settings that can easily make a game go from acceptable to really really bad. This matters when it is not merely a game you buy, but when it becomes Gaming As A Service. The issue is not how much you pump into it; it is how right you need to get it the first time over. They dropped one optional solution to it (not part of this conversation) and focussed on the artificially created Hype called Anthem.

I had seen issues with Destiny, so I was giving this game a wide birth until the game had proven itself and within 24 hours, the massive amount of complaints starting to hit the internet in close to every way possible. I was actually decently amazed how neutral and how considerate some reviewers were. the AngryJoeShow was its usual self, but for mere entertainment watching it is still the first step to consider, I do to see where haters come from, and he does not disappoint (a https://www.youtube.com/watch?v=8AJsKyh0x7w). When we see the statement (supported by evidence of sorts) that the loading of the game took longer than the actual gameplay, we see just how far Bioware had fallen of the wagon, or was that EA? Angry Joe gives a list that does not screw around. This does not merely indicate that there is a core issue, there are other parts linked to the core that give strong indication that EA failed on too many levels, optionally Bioware also failed on several levels, yet in all this we need to take a look at a screenshot.

When you make a game where jet packs are central in the gameplay, the makers need to consider that some people think outside of the box. So when we are in a cave and we see a large opening, large enough to fly through, so when you try and you get slapped back for no good reason, we see the first larger failing, the tactical side that was not thought through. Levels made on cosmetic states where the state of consideration should only ever have been tactical, so either remove the good looking hole giving you ambient feelings of lighting, or make sure we can use it as an escape cover. The second screenshot was early art work I was able to find. Now, I do not know whether that is in the game, but it seems to me that it is a clear sign of copyright violation and an optionally downright stage of plagiarism.

For some reason the stage reminded me of Alien 1979 and Aliens 1986, but then I might be wrong. If that is set as early concept art, it should have been a huge wake up call for both Bioware and EA, right there is where people had to consider the danger they were walking into.

Yet, for me this is not about those failings, for me there is another side, there are actually two sides. We see that with the GAAS image. The two elements that were there above all others were Player Centric and Lifetime value. Al the indications shown by so many people give us that these two were not merely ignored, they were not comprehended by the people trying to sell the idea, and they added catchwords to sell the money maker, without comprehending the impact it had, that is how I see it.

Player Centric comes from Customer centric. Yet there we see in one place: “Customer centric is a way of doing business with your customer in a way that provides a positive customer experience before and after the sale in order to drive repeat business, customer loyalty and profits. But, a customer-centric company is more than a company that offers good service. A place like Amazon is a prime examples of brands that are customer centric and have spent years creating a culture around the customer and their needs“, and when we consider that part, we see that Anthem would not have passed the Alpha stage at present before August 2019, that alone means that of the 6 elements, one is a 80% failure, making the game 17% less effective right of the bat. The additional testing and reconnaissance of the game in real live server environment would have shown 4 essential elements to be too far below par. The load screens, the loot, the tactical setting of the map(s) and the story-lines, storytelling as well as the interactive parts (those three all count towards the story dimension).

Here we see the failing of the presented Player Centric part. This also impacts the second element, namely ‘Lifetime Value’. The moment the player centric parts were hit, ‘Litetime Value’ was equally hit, but to a much larger extent. It is clear that proper testing would have ousted many of the elements, as such it stands to reason that either the makers BE-A (my optimistic version of this merger) never cared, or did not properly do the essential testing and fixing. All what I have seen (console versions only) indicates that it could have become a nice game when it gets to the beta stage; the game is nowhere near that ready. The graphics look good, but good graphics on a failed core is still a failed game.

Say What?

that is where the issue starts, a game that does not look bad and has potential is in the GAAS (Gaming As A Service) still a failed project when it does not meet certain expectations and Anthem fails a few of them. Even as I was never a fan of this genre, I see issues that I should never have noticed and those are really badly managed issues.

Still we should acknowledge that it is a failed, but not a bad game, which also implies that what went wrong, could optionally be fixed, yet when we get to the loot part, we see just how far the model failed. The loot is mentioned by several to be massively repetitive, in the stage of this game where the weapons are shown we see too much repetition making the loot way too bland, so when we look at this part against ‘High User Engagement‘, over a period of 6 years, we see that the third part fails too, at least when we consider player expectation. In all this when we see that other elements can only be bought, we see the drive towards Recurring Revenue Business, a side that will not be successful as three elements have already failed for too much. At that point the game has gone from 83% to a mere 41% effective as a GAAS experiment, a stage that could have been avoided to a much larger extent if it had only been tested better, stronger and with more diligence.

They did get the graphics right, and it looks cool, but there again we see that a real GAAS solution is so much more and the fact that one of their alleged slides show the failures to this degree, we see that gamers should be upset. A game like this could not be sold in any other way than an open BETA, optionally an open BETA that is for those who have pre-ordered (and pre-paid the game) offering these people unique gear and weapons, for their effort, that might have worked, giving them additional options would have made things even better and it would all have been in support of ‘Recurring Revenue Business‘, as well as ‘Multi-Platform Business‘, gamers love that shit. To be regarded as official beta testers upping the game to such an extent? Gamers would buy the game for the mere notion (as long as it comes with actual unique gear).

So as we see this game and the game maker we see that comprehension went amok on a few levels, in this I would point the finger at EA (for the most) yet the stage of whomever let this game slip towards the ‘approved for release’ that person should never ever be allowed anywhere near the gaming industry ever.

In the end I wonder if they have seen the Single Player GAAS opportunity that Mass Effect Andromeda would enable for. That is if they ever get a visionary to call the shots on that part of the equation, because if they fix up that game, they could have the stage of ‘High User Engagement‘ that surpasses 110%, which would be a legendary achievement to say the least.

If there is one accomplishment that does stand out beyond the graphics then it is the person who decided that hiring Sarah Schachner was a good idea. She created two pieces, AC: Origin and Anthem both soundtracks that make you wonder if they were even made by the same person and she hits the ball straight out of Fenway Park, twice in a row mind you. Two soundtracks that were utterly amazing, yes, the Music of Anthem does exceed all human expectations (merely my view, but I stand by it); as such I expect to see more great work from her in the future. If EA and Bioware can get the rest right, they might have a chance to survive this expensive overpriced, wrongly focussed ordeal called Anthem.

The EA shareholders would definitely be appreciative of that notion.

 

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