Tag Archives: Fallout

Again I feel great

That is at times the setting and it does me no pride to feel good about Microsoft taking another hit in gaming, because the Sony Playstation is still great, but that is in part because the Xbox was close on its heels. Now the only threat it has is the Switch 2 (by Nintendo) and that is pretty much it, so as I had over gaming IP to indie developers (under the condition that it is not created for Microsoft, only Sony and optionally Nintendo too, there are a few others, but no Microsoft. They did this to themselves. So whilst I see now that several are scrapped like ‘Odyssey,’ Blizzard’s survival game was scrapped in 2024 (didn’t they buy that house for $69 billion?), then we get Everwild, Perfect Dark, Contraband and Project Blackbird. So, what use does the Xbox still have? In that context Microsoft is preparing a wave of Xbox layoffs expected to affect roughly 1,000 people and potentially shutter active development studios. So bad news all around and to make matters worse, we get the quote “But as Microsoft doubles down on console exclusives and tries to hurry along heavy-hitters like The Elder Scrolls 6, I’ve got to wonder if it was wise to toss so much in-progress work, some of which was highly praised internally.” (Source: PCGamer), they also gave us two weeks ago ‘Microsoft is looking to speed up development of future Elder Scrolls, Fallout, and Halo games’, yet in the side that Xbox is returning to exclusivity, it makes my day in other ways, because  had already (in part) developed the stage for a contender for playing these games, and if that is the case, in that case, the numbers for Bethesda will slump in a major way, according to some “Microsoft has sold an estimated 35 million Xbox Series X and Series S consoles combined worldwide. Because the company stopped reporting exact hardware unit sales in 2015, this total is an industry estimate, and a specific breakdown just for the more powerful Series X is unavailable” and that reflects on the 92 million PS5 units now open to other contenders as well as the more than 115 million PS4 systems. So Bethesda will unlikely ever sell anywhere near the 60 million copies it sold for Skyrim, or the 25 million it sold for Fallout 4 and I created the starting lore of a new IP to replace the gap that Bethesda is leaving in the Sony fandom as well as (I know not how many) Nintendo people will cry over losing the Bethesda games and there will be some desperate enough to get an Xbox for this, but will these numbers really add up to much?

So, will Microsoft chase exclusivity? I get that brands have exclusivity where it counts and now it matters because Bethesda was never exclusive, so what will happen? The fact that there is a lack of information grants the indie developers a chance to break into the Sony and Nintendo vaults with their optional software and as Microsoft is cancelling all over the field, we will get a gap and others will fill it. So whilst we look at ‘Ori director says Game Pass ‘could’ve worked’ if Xbox didn’t ‘slop out mediocre content like a factory’’ (source: Video Games Chronicle (VGC)) Microsoft has a definite lack of stellar games and I don’t know how that is faring as I got rid of my Xbox over a year ago (night have been 2 years ago), so I kinda don’t care, but I did care and still do about Bethesda software and if they won’t arrive on the Sony, I’ll have to forsake the two titles too. But then, I created other solutions and I drew from some of the great games going all the way back to the CBM64 and I seemingly improved on them and as such I feel fine leaving Microsoft out of that setting. So whilst we get Games Luster give us this headline only an hour ago ‘Xbox’s First-Party Studios Face Cuts as Microsoft Eyes Structural Reset’, I already knew that from other sources, but the hindsight is ignored, You see, people see all these stories on their screen and they are now thinking that they have to switch to a Sony (or Nintendo), works out nicely for me, but it is tactically stupid. Microsoft has (according to some) a few trillion (almost three according to some), as such this move makes no sense. Part of it does, but then shut down studios? This gives mixed feelings and structurally unsound stability to the Xbox brand. So as we see “Microsoft is preparing a wave of Xbox layoffs expected to affect roughly 1,000 people and potentially shutter active development studios, as reported by Bloomberg, with the cuts timed to land shortly after Microsoft‘s fiscal year closes on June 30, 2026 – making this not a routine headcount trim but a structural reset of a division that new leadership has already described as “not in a healthy state.”” Add to this the quote “Bloomberg reports that new Xbox CEO Asha Sharma has launched a broader turnaround effort that includes slashing marketing budgets, conducting a full review of the game portfolio, and rebuilding the business from the ground up over a stated 100-day window.” If I were Sony (don’t worry I am not) I would be looking into these houses and see if (optionally together with Nintendo) there is anything good there, or at least good enough to fund it to a Sony/Nintendo fruition. That is an option and as such Microsoft has given its brand a lot more competition. And all this happens before the $69 billion for Blizzard has earned its rewarding setting, I reckon that this is still a decade or two away. So in all this, we are given that the stage for Microsoft Gaming is currently (and seemingly) one step away from a deep abyss, the kind that Wile E. Coyote faced many times, I don’t think Microsoft Gaming will survive that step (meep, meep).

The only reason for me to care is that a strong Microsoft Gaming requires Sony to keep on there toes and that is now likely to stop happening. They will still produce great hardware and software, but I fear for the long term innovative thinking of Sony. 

But I am still on the job thinking of new games, so (a delusional me is thinking) there is still hope. But I am not happy about it all, such is life. Time to create a sawmill (snoring).

Have a great day.

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The simplest frame

There was a setting that evolved in my mind towards gaming. You see, last night I mentioned to Apple that all AI is fake AI (it really is) and people are somehow bewildered on that premise. You see, they have for the most all excepted the spin that sales people started, they are all talking the same delusional settings. So my mind went one step further. What if this is pushed into the AI when it become real AI? That is the stage my mind saw. So like all the other games like Horizons, we get a new RPG, but one with a difference. 

The AI was scouting the area assigned to it and it comes across a medical centre. It was interesting that this place was largely untouched by war. And it scouted into this building. Something like the Medford Memorial Hospital (Fallout 4), no super mutants though, but the setting should be clear to you. A medical centre and the AI is rummaging through the place finding record. It will enable one story at a time and it is pushed towards the surroundings, and though the view that the medical chip gives, it is set to the story of this patient. The AI is tasked with retrieving the persons settings and it does so as best it can (the chip was damaged) and we see what this patient saw. The story unfolds and as we can see how life was in the late 22nd century, we are drawing some conclusions. But as the stories unfold, we see that the AI is trying to distinguish fact from reality and that is when we (the gamer) starts to see that things don’t add up. So as we go through the stories, we are given a few stories and we are shown what might have been, but as you go through the third story, the evidence supports that this was never real. Consider that a person really believes that he is a muggle and Hogwarts is real. That is seemingly the setting. But an AI cannot differentiate  between real and fiction, there are missing parts, so the AI tries to join the experiences and that gets us to the stage we now find ourselves in. Things are not adding up and the AI is trying to set aside what is fact and what is fiction and now we see the views altering. So when we find in that place like Medford Memorial Hospital (Fallout 4) and we find the administrators office we learn that this was a mental clinic and the people were quite mad and delusional. So how does an AI deal with that? It can inly do so if it has the data to support this, but that is part of the journey and the game goes deeper into the stages of AI and what it does when data is missing to draw certain conclusions. Especially when the human civilisation is absent and the AI’s need to learn to evolve without people. That is part of the game and that is the challenge. What to do when you cannot distinguish fact from fiction. 

As far as I know, only Eternal Darkness: Sanity’s Requiem on the Gamecube made a jab at that setting and not via an AI, so the idea is fresh and has never been opted before. So what happens when this is madness that AI faces, not merely what it think it is, but because the human civilization set that upon them. A stage ignored and often overlooked, but the damage to such a system is real because we never offered the unbiased view, they all talk in their street and leave it at that, like it is meant to be monitored at all times. Yet when the human civilisation ends (as it is bound to do) what then? What happens when these AI’s are no longer bound by the programming of the programmer but are left alone and left to evolve whilst verification and validation are set to the later stages (which never came). I think it would make a decent new franchise, so I say Sony go ahead and make something from this. 

So you get an AI, you get parts machine, parts programming and you get to evolve it all in an RPG stage, in a stage where parts are found, where programs are found and evolved in ways we cannot yet say, as such the view of the AI will alter according to what the AI has installed (hardware and software) and I reckon that this on an. RPG gave to the best of my knowledge has never been done before. In text it was done in Suspended (Infocom), where Iris, Whiz, Waldo, Sensa  and Auda all see the same thing in different ways, so what happens when we do this to an RPG and the programing of that AI alters what it sees? Add to this the stages of mental patients and we get a totally new world with dragons on the left (an incinerator). I reckon it would be a tall order for anyone, but my money is on Sony (optionally Nintendo too) to make this into a real world. And optionally the administrator has blue glasses and pink glasses that can override all settings and give the AI an unadulterated view on what could be. 

I wonder if it could be done, the technology allows for it, but this might stretch the PS5 to the max and if Fallout 3 was 8.462 square kilometers a d Fallout 4 was 9.7 square kilometers. So it will be a decent setting to keep this the same (around 10 KM2) but the filters would make it a few times larger (the same space several times) and then there is the option for the AI where two patients had been to switch between the patient chip with optional glasses of the administrator. Take into account that the AI is drawn to evolve wherever possible (a small suspended wink towards a Waldo for Waldo) and we get a new RPG world that is extinct of people I wonder if this could be pulled off, my mind says yes, but my imagination goes far beyond what a PS5 or its programmers can develop. Still the exercise in making new gaming IP is nearly its own reward. And as far as I know no one even considered this path in all the games and franchises we see, nor do they have to.

So this was me bobbing creative yet again and I wish you all a great day. Time for me to devour a cookie and watch some YouTube, let’s see what is happening in Toronto.

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Our lull moments

That happens, we all crave it, the option of bliss, inactivity, moments of calmness and we find it in different ways. I for one have this with a video game. Not some edge of seat Epic setting, but the Horizon setting, Skyrim, Oblivion, fall out, the list goes on. And yesterday I saw a list of two dozen games coming to the PS5 and some woke me up. There was off course Wolverine by Insomniac. I will be waiting for that one, but at that point one game turned up that I never expected The game STYX has as far as I know been a Xbox game and it is a excellent game, Stealth of the better variety. And you better rely on stealth as you are a 4’ goblin with his trusty knife. What drove me to this game that any level had several solution to solving it and you got points for completing other ways. It was a lovely time. Now its coming to Sony Playstation and we can rejoice. More important there are a few other settings we could consider. One of them is RYSE, son of Rome. The good parts is that the graphics were really good and the storyline was amazing. The two downsides were in the first was that all combat is massively repetitive. And the second one was that you had too defeat several bosses twice, after the first time he completely reset his health bar. I don’t like this, but that might just be me. So as I see it, when you redo the battle setting of Marius Titus you might have an amazing Playstation winner. So when we consider the funny part, who thought that Frankfurt had more to offer than Frankfurters? Crytek GmbH might be the next great thing coming from Germany, go that is an exaggeration, but the truth is that RYSE might have dies too soon and too small a death, so whilst some might object as it was released 12 years ago, I say ‘be still’ good games overcome systems and generations (example Mass Effect and Oblivion) and those are merely two who made the system generation jump. I think that Ryse could do the same (if the two weaknesses are dealt with) As far as I see it, everyone is looking at what might be (I do that too at times) but at times I look behind me what we left and there is plenty to be had in that direction too. I gave some of this ‘life’ in an IP solution I offered to Saudi Arabia and I still believe it can work, not merely for the games, but for the two sides of that equation that could propels Saudi Arabia’s gaming and other settings a lot further. Don’t be miffed Amazon got the same option, but they decided to ignore this whilst they are banking on AI (good luck with that).

So whilst we were given ‘Amazon Pulls AI-Powered Fallout Recap After Getting Key Story Details Wrong’ which comes with “According to The Hollywood Reporter, “Amazon is betting AI can identify key plot points for a series to be synchronized with a voiceover narration and dialogue snippets.”” Apart from the settings that are incorrect and incomplete. Amazon needs to realise that this is all programmed and the programmer might not see what needs validating and verification. They might not know, but the fans will pick up on this instantly. And Engadget gives us ‘Amazon’s AI-generated recap tool didn’t watch Fallout very closely’ this relates to games, because when these people get the AI part ‘working’ they will go over games in that same way and that is where the blunders start adding up to the folly of people who blindly believe in AI. Because I mentioned once that 2026 will be the setting of AI court cases and I was proven (yet) again correct as we are given ‘CanLII and Caseway AI reportedly moving towards settlement in copyright dispute’ as well as TechCrunch given us 8 hours ago ‘Google and Character.AI negotiate first major settlements in teen chatbot death cases’ merely two cases in the second week on January. So, how many more will follow? Only seven hours ago we were given ‘Musk lawsuit over OpenAI for-profit conversion can head to trial, US judge says’ and all this relates to games, because last November we were given ‘Ubisoft Reveals Teammates – An AI Experiment to Change the Game’ and I reckon it will merely take one slip up to thwart the statistics of a player and he will be crying in the lap of some ambulance chaser. A setting I saw coming a mile away which a few people have experienced if they are stealth players. 

As such my lull moment gets blown away with some AI character, team mate or not. But that might merely be me, but what Ido remember was call on this setting months ago and now we see two being settled, whilst OpenAI is now entering the dock for what might cost them a pretty penny. Did those shareholders consider that this might become the destination of their investment?

Have a great day.

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Expanding all fallouts

I have had this thought before and I also wrote about it, not sure when a few years ago, but the thought overcame me last week as I was replaying Fallout 4 on PS5, the PS5 edition and it looked marvelous. Off course I knew most locations and had played it all, but the feeling of getting the upper hand over the wasteland never leaves you. And as such the idea of the expansion came calling like a good Vault-tec sales person. The idea was that an export option on the Fallout shelter is added and that is nearly all that is to it. But the tiny stuff (that Bethesda contributes) comes into play now. 

At first I wondered how to incorporate this into the current game. The first thought I had was is how to do this. The idea that a message via a fallout Eyebot is added, when you come within a distance of it, you can pick it up on your radio whenever you are near the Cambridge police station. It will be near there and the eyebolt has up to three keys as you can have 3 vaults in your Fallout Shelter game. Then the nifty part comes. Bethesda has a system to make your 2D map a 3D world. So how to give you a changing challenge? Well I was thinking that if you have only one map there is a 50/50 chance it is P or D (i’ll get to that), if you have 2 vaults, there is a first setting that the first is P/D then for the second is if the first is P you will always get a D, if the first one is D, you get a second chance for the vault of be P or Z. So there is the option of Pristine, Damaged, or Zero. If you have all three used they will one each. Fallout Shelter has 26 levels, as such we get 8 levels per 3D level. So that you have three levels, the last two are added to the deepest level. From there, there is one additional setting. In case of the Pristine version, the Overseer room will have an additional room which is your living room. So the Small, Medium and Large rooms will be set to that exact setting and ‘Bethesdisissed’ onto a 3D spaces. The only other thing is that if you have altered elevators, it will show in the new design as well. So what’s the setting with Pristine?

Well good question, you have up to three versions and it is randomly assigned, so don’t get any bright ideas. Pristine is a shut vault, as such when you open it, everything is new, Damaged and Creatures or Raiders have taken over the vault, the vault is mostly good and you get a new cleaning crew function, when that is done you can add and upgrade the entry point with all kind of goodies (turrets) and you can upgrade the entrance and create a safety entry. At which point the fast travel becomes in the vault. The third setting is Zero. The vault was destroyed (by unknown reasons) and there is an upside. They all have one legendary weapon and legendary armor, in case of the Damaged one, it will be in the boss chest, the Zero and Pristine one will have it in the overseer room (on a mannequin). 

The idea is to use DML to create a changing setting on how the rooms are drawn. So you can relive these settings in Fallout 3, Fallout New Vegas and Fallout 4 (and Fallout 5) if they ever get to it). A simple setting to add materials to a game and I am surprised that Bethesda didn’t get there on their own. There is no way that scores of Fallout Shelter fans didn’t think that it would be so cool to have this in their games on whatever system you play it. 

So Bethesda, don’t say I never give you anything because you are part of Microsoft now. Have a good day and enjoy the challenge you are giving to 230 million gamers (Fallout Shelter was downloaded that much). It was a simple equation and I wasn’t doing too much at present, the AI bubble and the American Tourism setting are starting to bore me.

Have a great day, my midweek is starting with a nice cup of coffee. It’s still Tuesday in Toronto and Vancouver. Time to see the day and seek opportunity.

Fallout, Bethesda, Microsoft, gaming, 

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The story script of lore

Yup, nice and confusing, isn’t it? But that is the setting. As I was playing Skyrim (yet again) the thoughts of lore went through my head. And RPG players might remember this. You escape the large lizard (aka Dragon), you go to Riverwood and then to Whiterun where you join the companions. Linear in extremity. Now, this is not critique. This is how RPG were played in 2011 and the hardware pretty much set you up for that. So, remember Richard Garriott who gave us the ultimate RPG in Ultima. I got introduced to his master skills in 1983 with Ultima 3, Exodus. But his idea were not used to the largest extent. Now I don’t want to copy his sewing, but the idea that every person has the ability to evolve their choice. Perhaps through an intro story where you have to make choices. So, to connect this to Skyrim, the choices will set you to a setting that will push you to Riften (thieves guild), Whiterun (fighters guild), Winterhold (Mage Guild) or Falkreath (Dark Brotherhood) there are a few other options (but I don’t want to give away the plot for others) There you get the option to get into the Stormcloaks or the Empire forces. Now we have to allow for a few other things, but the setting that you end up going to Whiterun to get to Bleak Falls Barrow, so that need not change, but the setting to give variety to this introduction is an option, and it could happen AFTER to evade that initial sneaky lizard. This could also be the first companion you get. IT doesn’t seem much, but the setting to avoid linearity tends to be massive in RPG’s. In addition to this, finding books, not just for skills but also for quests is a second. I wrote about this and it requires a more dynamic version of books. Skyrim is already doing this, but not with a dynamic pre skilled setting. 

In addition, there is the setting to adjust the game by alternative skills. Skills that are given to you by your parent (an intro choice really), so as that story evolves, you get skills in art, smithing, archery and magic. So as you start of with two of them. You get more pronounced maps, you get the option to see more in your surroundings. You might get a better view on ores and smithing, you get options to see more in shopping, which normally comes from personality. And over time you get the others too, but it shapes you more in the way you get through the first 20 levels and it is important to have balance there, so that people will try other things, not try the same thing at the start and then adjust the choices for the game.

This allows for the setting to own a shop and a trainee that tends to the shop. This opens up a new cog in managing the game and nowadays it is doable and has been for a while. I set that up for the game IP I created last year (might have been 2-3 years ago). The issue is not on Bethesda, they did a good job, but it is now in our hands to push this envelope higher. You cannot relay on one game maker to see it all through. That is where we are required to push new levels.

One of these things is the need to create your OWN journal and shape it through playing. Not just the expected quest things, the setting that you get to a cave and you cannot see how to continue, or a door that is locked. It makes sense that you make notice of this and optionally a tab to remember that you have to go back to this. The idea I had (for streaming games) that this journal could be exported as a pdf. A novel idea for RPG gamers (the novel part was the pun). An additional setting was the art setting, if you did not get this skill in the beginning, the art in your journal might be ‘lacking’ until you do get it, the same could be said for mapmaking. 

As I see it, the current approach is not wrong, but a little ‘vanilla’ (I actually hate that term). So as we see the additional cogs in the game we make the RGP more of an adventure. And whilst some titles in books are a given (also magical skill books) but some could have similar or a dozen settings for the title, so you can stop looking for a certain title. It is just an idea, but it could give the larger setting to non-linearity (and I am all for that).

So this was what I came up with yesterday and then I forgot it. My mind is flaky and weird, I know.

But these are things that could invigorate the desire for RPG games and I took Skyrim as an example, but this could equally done to the Fallout series. Anyway, that was the setting I was confronted with and even as I typed parts of this in the past, I saw this setting to see to the larger evolving stage of RPG’s.

Have a great day and don’t be a silly hero, when you see a dragon in your path, be like a mouse and let the police take care of that sucker.

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Yesterday’s news

Yup, we all have it. We all see it and sometimes we want to alter the prediction. It is not a biggie, or essential. Yet in this day and age where news is debatable and for the mere reason that we are blighted by anti-Trumpism, or anti-Bidenisms. We merely want some kind of a safe space to unwind. I usually do that be playing a game. At this moment I am all about Horizon Zero Dawn. As I see it the best IP we have seen released in the last 10 years. Over the two formats I have played (PS4/PS5) I found one bug in both versions and one additional bug in the PS5 version. It might have existed before, but I never encountered it. The game also have a few glitches, nothing big. Now the big part is that these are two bugs I encountered in a game that open and that big, it is almost uncanny to experience a game this perfect. But whilst I was playing the game my mind took a side step to an old game named Iron Helix. The game was made in 1993, an early example of a CD-based game, with video elements integrated with conventional 2D maps and controls. A simple pleasure. But in this day and age it could be made in something substantial. The video parts are updated, but this could be replaced with Unreal Engine 5. Now do not think it should include the original ship, but as a homage in the introduction it could be. Now add a objective to it like Salvaging, optionally pillaging (aka liberating) or a few other settings. In this we have the drones to find access and when updating these drones (after a mission) we could get into other places. A simple game from the beginning of the multi media game market could evolve into an actual behemoth. There is no fault by Drew Pictures (the developer). They might have moved on to bigger and better things. Yet there are a few elements in this game that are still rarely found in todays games. The publisher Spectrum HoloByte was ‘dissolved’ in 1998, but someone might still have the IP. And here lies the opportunity for the developer who has a clue (so to speak). 

A game that seems like a mere month of development time (mere weeks at this time, as the wheel doesn’t need reinventing).

That is what the ‘big’ boys like Microsoft seemingly forgot about. The IP is there, the IP when tweaked becomes a new product. No people like Phil Spencer give us things like “Microsoft will release more Xbox games on other platforms – “I do not see sort of red lines in our portfolio that say ‘thou must not’””. We were given this mere hours ago, all whilst we were also given “Microsoft is killing off Windows 11 Store’s no-download Instant Games (Arcade)” contradictions and added we were given “Microsoft open to more studio acquisitions, partnering with Chinese publishers” as I see it, they merely need a foothold for services as their hardware is rejected. In the meantime (in this blog) I added near free IP (for non-Microsoft systems) and The innovative designers can have a go at them, whist Microsoft (a personal view) keeps on fumbling the ball. 

I gave the notion of available IP at least 3 years ago. In the meantime we have not seen anything brilliant from Microsoft. OK, the flight simulator is absolutely brilliant. That must be said, but it is for a niche market and rightly so. Yet the larger Microsoft games are dangerously faltering. In this I am referring to Bethesda (Fallout and Elder Scrolls series). We are given “Hundreds of Bethesda video game workers, who work on titles like Fallout 76 and Elder Scrolls, are going on strike across the country. Workers in Maryland and Texas are walking off the job, claiming that the company has failed to address their remote work concerns at the bargaining table, and has begun outsourcing quality assurance work without the union’s agreement.” (Source: Inverse). Not a few, the mention of hundreds is a setting that will push back a whole range of projects and That could spell trouble for Microsoft. They bought this software house in 2020 for $7,500,000,000 and I winder what they have to show for it. Trouble is stirring in the houses of Microsoft and I don’t think it ends there. What are seemingly knee jerk actions (might be the impression that the media gives us) and that is never a good thing. So far Microsoft is (as I personally see it) the larger culprit in this. Only yesterday we were given “The “biggest Starfield update yet” is coming next week with over 100 fixes plus graphical improvements for NPCs and space sightseeing”. You see, the game launched over a year ago (September 2023) and we still see these message? Over 100 fixes? And there is Redfall, another Bethesda game where we are given (a year after release) “The story and characters are extremely forgettable, and the environments risk feeling lazy as a consequence of its own gimmick – there’s only so much hazy red skyline I can take. Redfall is technically bland and unimpressive, yes, but that somehow only highlights its unrefined charm.” Two triple A titles and they are both regarded as huge flops. In the meantime I laid out (in that same timeline) half a dozen games here for the innovative (aka non-Microsoft) designers. Half a dozen does not make me better, but I feel certain more creative. And in light of Iron Helix. It is not my design, but I improved a whole range of issues that the makers couldn’t consider in the day they made the game. A 80486 PC with 640KB does not go far, and now we can improve on a good idea a lot, making this an exercise in new IP as it becomes an innovative idea, or altered to the largest degree making it new IP and we could alter a few more parts (including the start narrative) giving us dozen’s of games with a larger prerequisite (optionally on the Amazon Luna, Nintendo Switch or the PS5 or PS5pro) all systems with a track record and that could entice Tencent To seek out the three makers I mention here. So Microsoft can partner with whomever they want, but their presentations might be lacking a few items. Even a few days ago I opted a new niche for Apple (and the Apple Vision Pro) which I made a mere 5 days ago in ‘The easy lesson’ (at https://lawlordtobe.com/2024/11/09/the-easy-lesson/). A mere idea, because that was all it was. Yet I got this in less than an hour. So where are the ‘successful’ ideas by Microsoft? Perhaps they filed it on a Solarwinds server?  No matter, Sony can pick up that slack, if not them then perhaps Nintendo, Amazon or Tencent. If all things fails there is a chance that Apple could fill up the gap that Microsoft left. It’s all competitive, true?

Innovation is for whomever sees it and can bring that idea to the others. A wallet is nice but wallets don’t speak and that is the lesson that some never learned. They all believe that ‘money talks’ is for real, but without an idea it becomes meaningless. That is how I see “Microsoft is killing off Windows 11 Store’s no-download Instant Games (Arcade)” and I am not attacking that issue. You try and you could fail. Nintendo did that with the WiiU, but from those ashes the Nintendo Switch was born and that is at present the second best system they ever had. 

Have a great day, It’s Friday here now.

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It’s a game Jim.

Yup, I just went there and as it is about starfield I feel correct in going there. You see, I might have given correct (or incorrect) voice to a foundational issue, or issues. Yet I am not playing that game. So I cannot say one way or the other and here IGN comes in. You see they have been a clear voice for a long time. 

Not everyone likes IGN, but together with Eurogamer they are a clear voice and there are a few thing you need to know, things given to us (at https://www.ign.com/articles/starfield-review) aptly named ‘Starfield Review’. This does not give us that the other voices of review are suddenly wrong, but this is new IP. Things will go bump in the night. One thing that stood out was “Even after about 70 hours there are major quest-lines I haven’t even touched, and others I barely began. I’m eager to go back and finish a lot of those up now that I’ve completed the main story.” Did you make that small jump? ‘Even after 70 hours’? This makes Starfield surpass Skyrim by a fair amount. There are matters of concern when you see “In typical Bethesda fashion, that main quest isn’t terribly flexible in how you resolve the situations it thrusts you into. Your options here are, for the most part, about picking whether you want to be a boy scout for whom a good deed is its own reward, a wise-cracking mercenary who asks to be rewarded after doing a good deed, or an all-business mercenary who demands to be paid up front to do the good deed.” This doesn’t make the game, bad, lousy or lacking. It is merely an approach to RPG, one that Bethesda had done for the longest of times and they have done it well. This is not an apology, but I do believe in fair play and I do not hate Bethesda, I merely hate stupid acts and Starfield is not necessarily a act of stupidity, so adjustments are required and I am making them. There are still too many technical issues reported by all manners of media and that is just a big no-no in beta stage or later, but that is a cross Bethesda and Microsoft will have to carry for some time. Such is life. 

Still, the quote “There’s a storyline that felt very Boys from Brazil-inspired, as well as numerous related quests about hunting down war criminals and banned technology that pose ethical quandaries to reconcile. You can join up with the Crimson Fleet pirates and dive into a life of smuggling and general space crime, or take up the mantle of a legendary pirate hunter” is showing us the foundation of a space RPG that most are looking for and that matters, because it is about the game and the gamers, not about Bethesda perse. None of this shows the meltdown vlogger to be wrong or incorrect. I am merely looking at other parts to the degree a non Starfield gamers can. Just as I did not play Redfall. We give ourselves limits (some on principle), but we all have limits, even I have them and that combines with the need to remain fair gave me the push to write this part. So if you are an Xbox thingamajig you need to make up your mind and as such you should read the IGN review. They have always been fair on games and that counts, for me it does. IGN also had some negatives to report, but to see that you will have to red the article, you see, it might not matter to you. Some people love walking the streets of a place, just like they set the town of Chorrel to mind and we get that, any RPG fan would. So are some parts actually negatives, or merely the hassle of a gamer? Your guess is as good as mine. Even Microsoft’s own Windows Central slapped Starfield, who knew. But there will always be haters and non-accepting gamers of the RPG field and it gets weirder, for some reason any Elder Scrolls lover will often never love Fallout and now Starfield. This happens. They are not haters, but there is one universe, their RPG universe and I reckon that Fallout and Starfield will have their own love connection to THEIR game. This too is the world of RPG and we need to recognise it if we want to get along with these people. No matter how we slice it, thanks to IGN we see that there is a lot more to Starfield than the mere complaints I have seen in over a dozen sources. I believe it is only fair I show that part to you too. It is a fair play approach to often non aligned views.

Enjoy the new week. 

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The cross over

Yes, we have all seen it. Episodes where one crosses over in the other. It happens in gaming too, but it is seemingly more rare there. Yet what happens when we take advantage of this? An example is Azura’s Star. An item that has the ability to be massively powerful if you use it right. And there is the nag. Due to some constraints that is almost impossible and there is no fault, no blame. The fact that this game still has a hold on people after its release date of 11.11.11, almost 12 years later is nothing to be sneered at. Bethesda has earned the right to its legendary status. The fact that most of us (me included) would love to replay Fallout 3 on a PS5 shows that there is a lot Bethesda has to be proud of. So what is this about?

Consider that we would be able to build a charging station for Azura’s star. It is not instant, it will take hours, perhaps a day for Azura Star or a Grand Soul Gem, or a Black Soul Gem to get charged. Yet that stage offers a lot more than merely a powered gem. A setting where we have a mission to create a charging pedestal. Another mission that is all about functionality. Why no one considered it? I cannot tell, but in an earlier article a few years back, I created a magical duplicator for a castle (the one you could conquer in an expansion of Oblivion). A device, created and over time it would duplicate the item you had. In this one case Bows. As such it would take increasing more time. A hunting bow would take 30 minutes and a glass bow would take several hours. But once the stations are filled. The guards on the walls could upgrade whatever bow they had to a much more powerful bow. And it could be done with almost any item, but a sword would take another duplicating station. It was my idea to offer the setting where the guards as NPC’s would get upgraded to a much more able opponent and the items are locked to that NPC. When they die the weapons vanish. Swords, great swords, maces, Axes, Bows. You could create a real guard that was the fear of anyone trying to invade your castle. But how to create it? Well that was the easy part. It is how you can create a balance, or an imbalance that does not affect or benefit you beyond the normal scope. That is the key question. Even in the game I set up for the developer of Amazon Luna, PS5 and basically all non-Microsoft systems. Balance is still important. Too powerful and you damage the game, too weak and it is not worthy of pursuit. So there are settings we need to consider to make it worthy of chasing. And it falls into the realm of evolving NPC’s in your game. Because that will be a next step in most RPG games that would want to take their game a decade of more past its inception date. Charging stations are merely one step, a natural step, not even a gimmick. It came to mind, because if Fable will become the game whose trailer brought a smile to my face, we all need to up our games. This is how it should be. A powerful Microsoft implies that Sony, Amazon and Tencent will need to up their game too. As such I have set a lot online for all the non-Microsoft companies to take a learning from. More could and should be done. If this means that gaming in 2025 comes at an all time high, I will have done what I needed to do in my lifetime to progress gaming. A worthy endeavour if ever there was one. 

My brain had a much less noble thoughts on cross overs, but that does not matter. I was able to set it right and that is what matters to me. And crossovers could be applied nearly everywhere (as long as you own the IP). I made mention on this in the early development of the Luna and in my case the Luna key. So in this example that I am giving you, what happens when you have game 1 (System shock) and game two (Cyberpunk 2077) allows you to make a much more powerful firearm charger? I added another example in the past where Fallout Shelter could upgrade Fallout 4 (or whatever comes next) and that is interesting because you now have interaction between a mobile or tablet with a console. Gaming to a wider degree without compromising either. We need to consider these steps as we Crete new games. Ubisoft tried this with AC Brotherhood and did not get it quite right. Not wrong, but not quite right. Still it was worthy of trying and it did play out nice. Yet I believe they could have taken it much further. I personally believe that they were not serious enough. They didn’t create two games, merely one to add to the other. That wasn’t a great step, but it was their step to make. 

Often enough these additions are merely cosmetic, but they do not need to be. Crossovers are an option often ignored or denied for decent reasons, but what happens when we overcome that weakness?

Enjoy the day!

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Expanding story time

Yes, this happens. Sometimes we get more to a story, but when was that when it was expanded on the main system and not a DLC or expansion? When was the last time that you were confronted with an additional story in the main game? I reckon that most of us cannot clearly give an example. And when someone pushed a demo of the Unreal Engine v5 to YouTube showing us a broken down version of Riverwood, my mind went 145% on the body and thoughts came to mind. Now in this case it will not apply, because Riverwood is decently fresh in the mind of all gamers, but when they see the new (older looking) Riverwood they should catch on.

What happens when we add a few villages, not unlike Riverwood, off the beaten track, off the caught setting and all storylines by themselves. A setting that some might recognise in Spinalonga Island on Crete. It had its own story, but remains a ghost town even now. So what happens when we find the story, evolve the story in the now, solve the story, the riddles and the curse (or other reason for abandonment) and when we find refugees, traders and other people we could direct them to the empty village. Riverwood had a trader, a smith and an inn. There is no stopping us from adding shops, and it would fit the equation towards building the local economy as well. As I wrote earlier. Too many RPG’s are depending on US to build the economy. Yet what happens when the NPC’s are in a secondary stage that they too become drivers of an economy? What happens when traders build economies, adventurers do, mercenaries do and as such, some places will grow even larger, grow more and grow distinctive. In this we can set markers like you need to have certain ranks in the main quest, and side quests as well as levels of fame before your word is accepted, but at that stage your influence grows too. We need to realise that in RPG games we are NOT the machine, we are a mere cog that fuels the machine, but we are one in many cogs and that has never taken a larger stand in RPG games and that has been overlooked for too long. I do understand that some might state that this was not possible until the PS4pro. I believe that this is not merely that case. Game makers are too often in an iterative mode, we get more of the same (Far Cry, Assassins Creed), there are leaps forward (Fallout and Elder Scrolls), yet I believe that more could be done and I also believe that the PS5 now shows that more is possible. And it will not take long for the streamers to show that they are capable of more. And until these players consider that the main quest is nothing more than an outspoken side quest we will not see the leaps forward that RPG’s are capable of. The fact that I came up with TESVII: Restoration and the fact that I am still finding new ways to grease the system into other directions, directions that TESVI:unknown place might not even touch on is speculative, but not entirely impossible. A stage where we see that RPG makers are for a lot about more of the same (not their fault) is a little troublesome and When I wrote about a new RPG, a generation one that I summarised in ‘Recap to the intro’ (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) which I wrote last September and even now I am still gaining more ideas that could grow that IP to larger stations is interesting to say the least. The side quests are merely one setting. Growing a virtual economy is another one, but it all sets the station where we have an RPG game where there are two stations. The station of you the player and you the influencer, both important, yet influencer we can become through skills, through power and through achievement and they all interact to some degree, and it is those influencer sides that give a much larger unknown to the game and how it shapes. We need to do it in that way, so that the system is free to evolve, if we merely have two settings with a clean and a deprived location (A Fable II event) we lose the plot, we will not see the impact of flourishing villages.

I believe that this is the expansive side of gaming, it fuels replayability and optionally dampens grinding. The last part is not a given or a real event, but could be the impact of influencers, it is merely a thought. So when did you see your last creativity on the sliding scale of something you haven’t figured out yet? A station that keeps me busy, why? I can tell you that I can, but for some reason I feel more comfortable with the thought “Because I have to”, and I am not sure why at present.

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When the plot thickens

This happens, it happens all the time. We notice it in movies and books, we sometimes face it in real life. There are moments when the plot thickens, but it tends not to happen in games and in RPG games fit rarely happens. There the NPC threat in singular directional, it always awaits your command, your action and your dialogue. So why is that?

It cannot be the technology, the technology was on par 1-2 generations ago. Is it gaming technology versus scripting? It could be, I am not the best source of information on this. 

We tend to see the Louis 14 approach in gaming, the world revolves around the gamer, it is like the missions. As the missions are lacking time needs, as the missions can be completed at YOUR convenience, we get to do it all. I think it is wrong and I think we need to alter our perceptions here. We cannot do everything, we can not please everyone and we cannot be everywhere. Just like good RPG games need an economy, it needs a transitional stage, it also needs  servicing stage. Mercenaries and guards that do take charge. Games like Shadow of Mordor invented and realised a nemesis system, I reckon that was a real step forward in gaming. So why did we not adjust RPG gaming to be more challenging? Was it that much of a leap? 

There is nothing like a stage that has no opposition, it becomes docile, it becomes a stage of non-stress. So what happens when you are there but so is the stage of mercenaries that can finish your jobs, making you lose fame and more important making you lose credibility. A stage we have never faced before. There is always the more seasoned adventurer, this happens. Yet in gaming we do not see that part. We are denied the challenge. Why is that?

When you create a career and you grind the same levels, we think we are being clever. Yet what happens when you lose out to a lot more? What happens when another adventurer becomes the famous one? Not in a multi player environment, but a single player environment that has its own nemesis system, not merely opposition, but a setting of peers and antagonists that become more that a mere hassle. It sets your career mode in a mode of bland anticipation. A station where you are not the best thing since sliced bread, you are merely the last resort and starting the game out like that is not the worst idea either. It shows the player that they need to be on their A-game all the time. And so far the RPG games have not been facilitating in that degree. Why is that?

It cannot be that I am the only one thinking in this direction, it cannot be that technology stayed behind. I believe that Bethesda pushed RPG into mainstream gaming and left a few things out. It is not their fault because their Elder Scrolls and Fallout series are pretty amazing. Yet by pushing that into mainstream they left something out and we all lost a little, it is a shame and at present there is no one replacing or contesting them. I pushed a few ideas to the surface in earlier articles, yet I also overlooked that part in RPG games. I apologise and I am trying to alter what I have at present to add that setting to future games, or at least inspire others to reconsider what they have and there is a lot that could be done. Will it? I hope so, but at present there is no way to tell, so we will have to see who picks this gaming direction up first.

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