We have this at times, we go back in time to remember the party we were at, the party we gave. There is a reason for it. It can be sentiment, lust, desire, achievement there are hundreds of reasons why a party remains in memory forever. A party is for most the easiest to see, and there is a second reason. It is a setting where the crowd remembers you, the crowd was part of it, you either distinguished yourself, or you were distinguished by others. It is the crowd that is an essential element in all this. It is part of the multiplayer appeal, or at least that is what I believe is the case. I play single for myself, for my own needs, for my need for joy. I am not a racer of routes, not a shortcut maker of cleverness. I walked through Oblivion and Skyrim for hours, enjoying the perfection that Bethesda created. I see solution after solution that is all about feigned perfection. It is about showing a crowd how perfect you are, but is that a truth? A reality? To present ones self as clever is not a presentation, it is deception. That is the side that I going wrong in too many games. Whilst I focussed on giving the gamer a good time, others are setting the dressing to pretend the gamer is much better than he or she actually is. I have been brooding on this, you see it is the game Elden Ring that brings the real gamers to the surface. I am a real gamer, but I was never that great in action games, I learned that the hard way in Bloodborne and Dark Souls 3. I still have these games. They are beautiful, but for me not something I can hope to conquer. I feel no shame, I have my own speciality and I have achieved plenty of game completions over the 40 years I have truly enjoyed gaming. From the VIC20, the CBM64, the Atari ST, the CBM Amiga, N64, CD32, SEGA Megadrive, Playstation, Xbox, SEGA Dreamcast, the PS2, Gamecube, Xbox 360, Wii, PS3, PS4, Xbox One, Nintendo Switch and the PS5. I have seen and enjoyed gaming to the largest extent, but when the Xbox360 came things changed. This is not the fault of Microsoft, in this they are innocent. There was a push for achievements and to get them any way possible and I was the same. I wanted (for the most) all the achievements, I was not an online gamer, so I missed out on several achievements. I think it is what ‘saved’ me and even the Sony group has that issue. You are not a gamer until you get the platinum achievement. There is something wrong with that notion. It is like a new dimension of workforce adhering to the Wall Street stage of ‘Greed is good’, it is not, it really is not. I think the stage of Nintendo Switch to do away with achievements was wise, a lot more wise than most of us realise. Ask yourself the question, are you driven by achievements or to have fun? Do you enjoy walking in the world you play in? These questions have been bugging me for some time now. The Bethesda games brought it to the surface and to some degree the Ubisoft games too. Guerrilla pushed it into overdrive with the Horizon games. It matters, it really does because the wrong setting here could break streaming games. In the games I designed for streaming I think about rewards, not achievements. The Luna keys were part of that. Silver keys to the game you get them in and gold keys to unlock something in 5 games that you have at that point. Rewards are more satisfying, rewards are a token of achievement, a point where we all will get, but not having it on every profile matters. It stops the wannabe’s, it heralds those who are and it gives to those who attempt and overcome. We want to be the gamer that has it all, but why? You see there is so much to gain from replayability, there is so much to get when some options are only there for the arcane, for the shadow dancers, for the brawlers and it is possible we will not become all of those to the degree of perfection, but the inner feeling of what we get done is overwhelming and I believe that achievements undermine that. Now, this is nothing against Microsoft (I slapped them often enough), Microsoft brought achievements and it is a great idea, but game makers and others seem to have subverted the concept, that is how I see it and it took me a while to see the Nintendo Switch step as the great step it was. Yet I understand that achievements are important to some, so how to embrace the idea and make it better? The keys are part of an optional solution, but only in part. So to look at the party of what was is also a way to see the side of what might be. I have no idea if I will solve it, it might be up to someone else to do that, but it needs to be done. We need to go back to the old days to when gaming was pure it was about the gamer getting to places, not others judging the gamer on how he got there, how fast and in what way. We lost something there and we need to find it again. The streaming stage will push gaming further, but it will also push weaknesses and corruption of the gaming mind further. Gaming is about checks and balances and we seemingly ignored the balancing act. I have done that as well and now my mind is making up the consideration and the tally of balances missed. How it will fare? I cannot tell at present.
Tag Archives: Amazon Luna
We all see them, we all use them and we all think we use the same ones. Yet when we take a look at ‘Games as a Service (GaaS) Market to See Huge Growth by 2028 | Netflix, Microsoft, Sony’ (at https://www.digitaljournal.com/pr/games-as-a-service-gaas-market-to-see-huge-growth-by-2028-netflix-microsoft-sony) we see a decent story and it all seems to fit, yet when we see the list “The study includes market share analysis and profiles of players such as Blizzard Entertainment, RIOT, Netflix, Microsoft, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts & Ubisoft” with the optional ‘attached sample PDF’ did you think you were getting the goods, or did you think you were catered to with “If you are a Games as a Service (GaaS) manufacturer” and at every turn you are seeing the mention of ‘digital journal’. So what gives? Well in the first instance this Games as a Service ploy is that, a ploy (for now) and it sets the largest upheave long before 2028. The largest settings will come to blow in 2024/2025. And the entire station of market share sets a longer approach. You see, there is still no way to see where Netflix is going at present. Their ‘stated’ indications are nice, but when you also hear sounds like “Research firm Ampere isn’t convinced that subscription services like Game Pass are taking over gaming.” We need to realise we are hearing merely one voice, and I get it, but it is the setting of what some call ‘dog eat dog’ that matters. Microsoft, Ubisoft, Netflix and EA will head for a fight, a fight for population and subscribers. Some have advantages, some have potential overzealous fans and some have merely hope. The issue is that these players will fight EACH OTHER for market share. And yes some of the mentioned players are all Microsoft, but that does not make Microsoft the larger player, it makes for a splintered one and in the end they all fight for ones self. Sony and Tencent have their own worries. They are both a lot stronger, but there is a station that polarisation will happen by 2025 and these two will have the numbers and the share. The second issue is not merely the setting here.
Consider the following names Games as a Service, Games as a System, Software as a Service, Systems as a Service, and all this before we consider Function as a Service (FaaS), Container as a Service (CaaS), and Platform as a Service (PaaS) and it is more than some ‘hyped’ and quick mention of names towards a category. The larger stage becomes when the players start mixing the terms to get the audience to ‘flip’ in space to be part of such a community. It sounds nice, but it is not, it merely makes the water muddy. Tencent and Sony are not part of this because they have a setup, they have the setup, the hardware and the population, more important they are not in each others way. You see Ubisoft is on its way out, that much has been visible for almost two years. When Ubisoft did not deliver on quality they were going for their GamePass approach and they are coming up short, now that they are all over Google Stadia, Amazon Luna and the consoles they are merely running a steeplechase of patch after patch and they are coming up short per game and per system and it is taking it toll. To get ahead of the game they need near flawless games. Three at the least and they need them before 2023 and that is not in the cards, so they are merely one bad release away from death. EA has its own following and it is a decent following, but their games have issues, larger issues, not deadly ones, but serious ones. The problems for EA is to manage service levels to a higher standard and they seem to come up short (for now), their largest issue is clear communication and to FOCUS on games, one at a time to make them all better, more stable and less ‘issue prone’ that part is hard but doable. If their board does not fold under pressure from the other dogs they could be in a good place by 2024. By that time EA and Microsoft will be contemplating what to do with Ubisoft, because it is too far behind. At that same time Tencent and Sony will have the advantage and neither will have a clue where Nintendo will be, because if Games as a Service becomes a thing, Nintendo will be the quiet one gathering population with a strong system. Microsoft might want to trivialise them away but the rest will not. They lack the larger station that Sony and Tencent has, but Nintendo is creeping up on them and this article has no mention of Nintendo, do they? Yet by 2025 Nintendo will be a powerhouse and Netflix is nowhere near ready to take on the large three players. Microsoft is about buying whatever is out there, but from the 90’s onwards that approach has been devastating on all who attempted it. Yes, it makes for headlines but it lacks results and that is what we have been seeing for a little too long with Microsoft. It cannot maintain its posture in the current setting and when it starts its GamePass as collateral for population, we are more than likely get to see the downturn of it all and it does reflect my position of ‘dog eat dog’.
And these are the players vying for the attention of the gamers, all whilst they cannot decide who is the better provider or what gamers actually want and there too the big three (Sony, Tencent and Nintendo) will have the advantage. The problem I see is that a lot of this will be decided long before 2028 and in all this Amazon is not mentioned either. They too have a stake and could become on of the big four leaving Microsoft in fifth place at best and that is if everything goes their way, which so far has not be the case. And whilst most of them are hiding behind abbreviations the big four (Tencent, Sony, Nintendo and Amazon) will grow its population and cater to the one element that was central in all this, the gamer, not the process.
That is my issue with this article, that was my issue with some of the players. They stopped catering to the GAMER and started to cater to the image of SELF. I will let you make up your mind. There is time, this does not need to polarise in any one brain for at least a year. The largest game in all this are the players and the game they play, not the games they produce that too is an advantage the big three have over the other players at present.
We all do this, we take a direction, we choose a heading and most of us do it for emotional and sentimental reasons. I am no different. Yes, I still enjoy every moment in Horizons: Forbidden West. I hope I will enjoy Hogwarts Legacy well over half that much (more is always good). I try to have a realistic mind and the movie of Hogwarts Legacy blew me away, as it did most of us. Yet, some of us also hope for other IP to be made into games. Some go nuts for Marvel or DC games. Some of us love the Lego games. Yet I wonder what is possible if someone takes a gander and grabs a series like the Magicians, Babylon 5 or Battlestar Galactica into a game. Hogwarts and the writings of JK Rowling shows that there is massive appeal in the arcane. As such the writings of Lev Grossman could make for one hell of a game. Babylon 5 always had its own following and 5 seasons as well as a few movies opens the doors to a larger game. And there is a benefit to a space station. The same could be said for the Galactica, but I wonder what happens when we try to set a much larger station by opening the gameplay on a dozen worlds. A game that covers Icarus, Picon, Caprica, Gemenon, Tauron, Leonis, Virgon, Libran, Scorpia, Sagittaron, Aerilon, Aquaria and Canceron. A game that is too big for consoles, but not for streamers. All options that are forsaken, overlooked or just too big to contemplate. That last reason is a decent one. It is one hell of a challenge to get one world done right, to get 12 done good would be folly and I recognise that. A state of gaming we sometimes overlook. Just like the hungry man whose eyes are bigger than his stomach. In the latter case we waste some money on food we never had and that is OK, when you make a game and you make THAT much of an oversight bankruptcies start, so the game needs to be played careful and cautious. I get that, but if we always play it safe a game like The Darkness on Xbox360 would never have been a reality. A game that scored 82% (better than some Ubisoft games). There are other games with that setting and they were good games. Some would state not great games and I could go along with that. There are other games that scored not as much and were great games to play. So I am at time cautious on looking too hard at some rating. A game is what captures us, and for different people it is a different game. It was different with the approach for 50,000,000 consoles, which is weirdly enough based on small numbers, because it has never been done before. And if one program can lead there, what else are designers not looking at? I made the mistake of listening to the wrong people when I had my idea for Facebook 4 years before Facebook. Now, my version was not as slick, not as good looking and limiting, but I was ahead by 4 years. I will never do that again. I will go my own way and for now I have 5G IP in directions no one considered, optionally with extensions in several directions. A lot of them based on seeing the plans of Neom (Saudi Arabia). I came up with the IP for streaming consoles in a direction NO ONE considered. And it is ready for development. And the game is not even close to over. Only a few days ago it gave pressure to another IP, an IP no one seems to be considering and I reckon it could amount to billions, but it will not be overnight. A simple thought brought it to the top and in that same light I want to be positive on the IP of a TV series, a mini series and a movie, but they are not the real moneymakers, they are there for my ego (I think). And that is for some the rub. They are all about the profit, optionally the Adobe solutions that will bring Microsoft to their knees, but I believe that the small gains of TV ideas are no less than the other much larger amounts. The creator believes in his creations, not the value it represents. It is a path the creator walks and he (or she) hopes to see all the sideways that are connected to it, or the hope that new sideways are opened because of one IP. I believe that this happened in one case, but not in all cases. And there are other considerations. In my case Ego is one situation. I considered the evolution of the Amazon Luna, giving it all kinds of side uses, for the mere reason that Sony left them on the side and I want to be there to pick it up before Microsoft does. I want to make sure that they are seen as copycats, a former titan that is now merely a follower, not a leader, no matter what their marketing department advertises, but you saw that, did you not? ‘The most powerful console in the world’ is a considered statement of fact, but the fact that it was surpassed by the weakest console of them all is regularly overlooked. A stage that we ignore because some want us to overlook it and through that we overlook a lot more. But I do not mind, as I am alone on a path gives light to other options and it take one (not Microsoft) to take that jump and see their portfolio of revenue grow and when that does, the rest will sell itself. And when that happens my ego will be happy and shouting with glee showing all what Microsoft left in the dust and that was before the previous article where I saw more parts and places that Microsoft left lying on the floor, all ready for Adobe to pick up and make a move on what should now be considered a mediocre solution no one needs anymore and as people seek deep within ones self, they will understand that ‘They are the only advanced solution’ is no longer good enough and when that changes Microsoft loses the field on a 4th tier. They lost gaming to Nintendo and Sony, they never achieved anything in Tablets (Apple), they are a browsers joke (Google) and they will lose even more to Meta and they are about to be surpassed in streaming consoles by Amazon who also surpassed them on Cloud computing (Amazon AWS) and that is when their office solution passes over to Adobe, they will be the loser of the decade and I cannot wait to see those articles make headlines way too late. Microsoft took a direction to a cull de sac in a place no one wants to be all whilst others copied their failings.
And I am so close to the victory I dreamt of, I can almost taste it, whether I get my IP sold or not, I will be around to see Microsoft fall to such a degree that the media can no longer ignore what has been in front of them for years. And when the people catch on the mess will be complete.
Another dream, but this time it I different. I had part of this dream before. It did not make sense then and it does not now. Now is even more confusing. The stage is two fold. First the now, because I fear it will leave my mind quickly. I am not sure if it is for. Story, a script, a game or just isolation. I am at the transfer of Dutch KLM. The KLM desk is for a different plane, much larger. There is a PX store. I show a regimental image. I want that shield. I mention that a friend was there. The PX store shows me some wannabe self centred piece of crap. He states to me that the commander of that battalion was a traitor and as such he refuses to give me the shield. OK, I respond, I will talk to the press and ask for clarifications. The man signals another. That man tells me to come with him, with his hand menacing in the jacket. I was holding orange peels from an Orange I just ate. I squeeze them and the peels spray. I merely say ‘Biological!’ And I am gunned down.
The event is trivial. I suddenly remember the boarding area, almost like a rocket launch from another dream. I pretended to be diplomatic staff. The plane seemed weirdly large. I have been on 747-400, this seemed a lot larger. In the previous flight it was from somewhere in Asia to South America. This I do not know. But the plane stuck. The boarding area stuck. The story seems to matter, there seems to be levels of arrogance, levels of over the top elevation in the boarding areas and it was all linked to Dutch KLM planes. Even now I am starting to remember other elements of the previous dream. The walls were like glass when I looked at them with glasses. They were from some metal. The plane was almost like a Hindenburg on steroids. The plane was like a small town. Like the shop area on a passenger liner. Rooms with chairs, two wide, by the windows, overlooking where we flew. In the Asian part it was overlooking beautiful green forests, mountains and a lot of oceans. It all seemed so peaceful. There are remembrance moments of ‘Murder on the Zinderneuf’ a who dunnit game based on a zeppelin. I wrote about that in ‘Shadows are Us’ (and a few other places), in this setting I wrote about a change to gaming (at https://lawlordtobe.com/2021/05/31/shadows-are-us/) which I wrote about n May 2021. This is not entirely the same. My mind is wondering if a return to the days of the zeppelin is too wrong a concept. The idea was abandoned during the marshmallow clambake of May 6, 1937, when the Hindenburg burned down. But that was in the era of Hydrogen, later we got Helium, but the need for speed overshadowed everything. Now, in a stage when we can ALWAYS be connected, we can work everywhere. Is speed really essential? We can all understand that we need presence in places at times. But how we get there is another matter. With the era of 3d printing, light weight shops and a more essential setting of what matters during flights, Consider the image below and the way the materials were made.
Now we can have twice the strength at only half the weight making a zeppelin much more effective. The top of the zeppelin could have large solar cell panels fuelling batteries and the propellors pushing the zeppelin forward. Did anyone reconsider what a Zeppelin could achieve, especially with todays abilities? Even now Titanium is heavier than aluminium, yet you need a lot less Titanium to get the same strength as Aluminium. The stage is all over and the need for a reduced carbon print (or was that a bacon foot print) is out there. So why do we not look at the old ides and how we can offer a renewed idea for getting to places. It is just an idea and it was in parts fuelled by a game as well as its optional newly launched version on Amazon Luna, but I am genuinely surprised that no one has taken up the baton, why is that? I am no airplane designer, so why is this path abandoned?
There might be reasons that mediocre me had not considered, I am willing to accept that, but the dream was weird and it came twice around. Even now the first dream comes back in waves even as the second one faded away.
So is Helium a solution, or merely an element of whatever and no one gives a fig? I honestly do not know, but I do really like the idea of a steampunk version of the Zinderneuf, I really do.
Yes, for me that was the setting. In the previous articles (several) I set the boundaries for a new RPG game, freeware for all Amazon Luna and Sony developers (just to piss off Microsoft). And if we are going to take a chunk of the marketshare of Bethesda, we need to offer more and we need to offer different. In this I set the player as merely one of many people. Making sure that the world does not revolve around him (or her). So the towns need an economy, It needs a stage to grow and it needs to be in a trend that causes the need for replayability. I always believed in replayability. It is lovely that we all have a house in EVERY town, but reality is not like that. So even if we are going into that stage, I needed to set a larger premise towards WHAT the stage was. The tavern sets productivity in villages and towns. So does the Blacksmith and so does the general store, bookshop, butcher and grocer. Yet in this we see internal economy, the parts that feed the town (Butcher, baker, grocer, tavern) there are the shops that feed an external economy (Blacksmith) and there are the shops that feed both (herbalist, general store) and there is the luxury shop (bookshop). So as these shops are doing better, they could upgrade, they could grow the town. The external shops call in adventurers and more money into a town. And if a town grows to lets state 3 stars, the infrastructure upgrades (lights, guards) This cannot be merely tables that ‘satisfy’ the needs of the game. Each town gets his stage of cogs, one gear feeding another and that need is there. You cannot get a dynamic town in place merely letting the adventurer set the speed of growth. There also needs a risk setting. For example if you fed the tavern too much, and it gets to 5 stars, whilst the town is a 3 star place, the tavern gets sold, and you get to start anew there. Luxury shops (bookshop, tailor) are there when the town reaches its 4th star. This upgrade the overall look of the town, wealthier people come into town and that calls more adventurers and more charlatan’s. To set this all in cogs is nearly impossible, but such an attempt is required to create a dynamic playing world. Consider Bethesda’s Oblivion (2006), we see Chorrel, Cheydenhal, Bravil and Skingrad. They all stay the same, but what happens when you set the game where we see Chorrel doing better and Cheydenhal recedes towards another Bravil? To set such a gaming stage was not possible in 2006, but now with streaming servers and the PS5, that setting becomes achievable. And when you return to a town after weeks, it might look very different. And that is what we are trying to aim for, because the $200,000,000,000 gaming revenue (expected 2023 numbers) does not go to those doing the same again and again. It goes to the people who offers what others do not, or cannot. I do hope that Horizons: Forbidden West showed you that much (as did Elden ring). To give the world a new a really new creation will be rewarding beyond expectations. So here you go and you are welcome. Oh and none of this links to my optional additional stage of selling 50,000,000 Amazon Luna consoles, so there is that too (it sucks to be Microsoft in 2022).
I have always been a firm believer of the quote ‘Via ad sapientiam scientiam requirit’, which translates to ‘The way to wisdom requires knowledge’. It is something I have close to forever embraced. We can go into all directions on WHAT wisdom is but I have accepted that it is slightly different for every person. Yet without knowledge you will never find that place. Even blindly poking a map with a needle will never get you there. This is merely the stage of nearly everywhere. Whilst people are focussing on what it happening between Russia and the Ukraine, whilst people are wondering if they are next (Bulgarians). I know that I know nothing on what is happening now, so it seemed wise to occupy my brain in different ways. And weirdly enough, I came up with new IP, military IP. My mind designed a new weapon system to incapacitate submarines. I have no idea if it works, but the setting is always nice to use in a story, a game or a movie. Where? I cannot tell, not yet. But the mind goes where it wants, sometime to places we desire and sometimes to places we cannot fathom. And for some reason, my mind went to the deep blue see, thanks for that granduncle! And I came up with a new submarine disabler. Now for the functionality I am all up in arms. I have several ideas on a few matters, but the targeting part is still a mystery (as I am not up to speed with submarines and torpedo’s) but I grasp the basics. The thingamajig (sonar) connects to the target and when distance becomes zero the whatchamacallit goes boom. But what happens when we decide not to go boom? And that is where my mind went and that is where the kraken torpedo becomes the reality of whatever story (or script) follows.
You see people are all about destroying and I went in the other direction, the same as the weapon I designed in ‘The impact of insanity’, an article I wrote on January 20th 2019 (at https://lawlordtobe.com/2019/01/20/the-impact-of-insanity/) where I designed a stealth weapon that could disable the Iranian navy. If the big boys will not deal with them, I will. So I handed the idea to the Kingdom of Saudi Arabia (KSA) and I left it to them to decide. It is after all their direct enemy and to some degree their problem. I also came up with the idea to melt down their nuclear reactor (see other articles) and that idea came to me via a snow-globe, so my brain is as wacky as it gets. I prefer IP in IT, gaming or entertainment yet I do not have a choice in the matter. My brain goes where it wants and I reckon that if it meets up with any of 5 certain ladies it will go in a very different direction again, which could lead to really hot IP, LOL.
The setting of what might be is to be treasured yet it almost never goes into expected directions. It might just be me, but there is every chance that the makers of the Aloy series saw where their track would lead them. We can see now (3 hours ago) all the bickering, the BS accusations and small stages. For example someone gives us “The game doesn’t have any game-breaking issues, but it does have some that are vexing players. For example, everyone hates Aloy’s hair.” Yet the problem is the use of ‘everyone’, and that cannot be, because I have not found any part that I hate and after 20 hours of actual playing I am somewhere between 15%-20%. Watching the environment is overwhelming and it is the SECOND TIME EVER that I used photo mode. The first time was Assassins Creed Origins. For the most I do not care about photo mode, it is nice and some like it yet not everyone cares. I do not, it is an extra and this time I cared. I merely took one snap to show just how perfect the game looks and when you can do that at an active point in the game, that makes the game amazing. And ever as Metacritic is at a mere 88% (Xbox players will be haters) I feel certain that it will get to the 90%-95% where it deserves to be. Now, I cannot tell if the people of guerrilla adhere to ‘Via ad sapientiam scientiam requirit’ but I am curious to find out. At some point someone dreamt up Aloy, someone dreamt up the robotics that wielded Zero Dawn and now what we see now. A true new gaming IP was created and for me that matters, because the game has shown me so much innovation in one game it is game changing and that matters, because innovation will always matter. Innovation is the game changer of ANY industry and we all got there through knowledge. It is a much longer debate to see if there is a relationship between innovation and wisdom (example Facebook) because wisdom is grown and it allows us to create a safe road, a silk road or a fast road, it is the application of wisdom that matters and it is not always a guaranteed given. We are all slaves to our thoughts, we are all driven to the creative mind. We can overanalyse, we can do so much, but can we understand it? I want to because just like nearly any other gamer I would like to come up with the golden idea for a game changing game. I think I have one that sells 50,000,000 Amazon Luna’s (Google does not design software for Stadia) but it is what it is. Beyond that I made several game IP freeware for Sony and Amazon developers. My mind will not stop designing and that is fine (but it makes me lose sleep).
We can speculate on what might be, but I believe it to be a waste of time. I merely write down the IP (not all in this blog) and move on, it is the best I can do and whatever will be will be, what might be is a road to nowhere. So there is a 4th road, so am I at some crossroad?
I simply cannot tell at present.
It has been a while since I wrote about gaming IP, and I am not sure if it is really IP, but it is something the Sony and Luna developers might like. Even as I haven’t written about making games since January 25th when I wrote ‘daemonis more’ (at https://lawlordtobe.com/2022/01/25/daemonis-more/), an idea came to mind. I was watching ‘First we feast’ in this case the episode with Tom Holland and an idea came to me. You see, food has been in gaming for the longest of time, but we never set the bar of necessity there. Yes, most of us made at least one setting of Elsweyr Fondue (I always play a Khajiit), but it was not until Monster Hunter when I saw that there was a massive upside to having a meal before fighting. We forgot the sustenance setting and even as that is a mere copy, I thought it would be an idea if we add to that.
So as an adventurer, you get the option to buy recipes, you can find and buy books with forgotten recipes and more important you can offer them to the local tavern where you live. So we can set a new set of elements to flourish a town. There are all kinds of side quests you can gain there. More important, we can set like the impact of a bard (which I discussed earlier) the impact of food. In the beginning there is one main meal, but as the tavern progresses which it does as the town progresses, it can do more and in each stage the recipe is either replaced or added as more recipes are only for a larger tavern, a larger tavern with a cook and as that escalates the town flourishes in other ways too. You see, you can be the centre of the universe, but that is not how the universe works (it only works for me this way, LOL), it is directed by all kinds of cogs and as we are able to grow cogs, replace cogs we see a much more interesting place, a place that grows different almost every time we play it, which adds to RPG games in no small way. So if writings become increasingly more important we will see that only the larger towns will have a bookshop and that also iterates a new set of options.
This is now possible because streaming and the PS5 are now of such size that we can add to the complexity of an RPG (and even more, but that is at present for Amazon eyes only).
We can add to all businesses in all kinds of ways, but the clever part is not doing it, but setting the stage where it can grow and it can maze YOU the gamer into a setting where the game becomes at times a surprise. Think back to Elder Scrolls Oblivion, consider Chorrel, it was always the same (as were other places), but what happens when the change is not something you control, what if tomorrow you go into your RPG town and suddenly a store is upgraded and another store is added? In a game you are the antagonist, but what is the wonder of the game when at times you are merely the spectator? Not a cut scene, but the evolving nature of the town through the game and the game play you in part brought? It makes for a new (and very old) version of RPG gaming and that is where you will find the gamers. In a place where they never expected to be, where they are a force to be reckoned with, but not the stage master. We see some of the elements in the latest RPG games like Horizon2: Forbidden West, but it can go further and over the next 5 years it will, it will be a new standard of gaming because the PS5 allows for it and streaming consoles like the Google Stadia and the Amazon Luna allows for it. That is where optionally gaming will go and the first one with a real original and captivating game will get a nice slice of a cake that is expected to grow to $25 billion by then, should you doubt me, that is fair, but consider the people going nuts and tweeting all over the place on HFW on nearly all social media channels, originality accounts for that and Guerrilla delivered. Yet in this world there is space for more than one player and as Bethesda sold itself to Microsoft the market for close to 120 million PS4 players and 15 million ps5 players is now wide open. They said that the next elder scrolls is not coming to Sony, fair enough, but will happily become competitors, for several software houses the idea of servicing up to 135,000,000 gamers is appealing. I do not know what the streamers do in numbers, but Amazon (if they accept my terms) will grow by well over 50,000,000 consoles. So there is a market and whoever becomes the most innovative game designer will laugh all the way to the bank, every day for the rest of their live they go to the bank. And Microsoft? Who cares, they made their bed, now see how it pans out for them.
This comes one sleep away from the game Horizon’s forbidden west (PS5), the sequel from Horizon Zero Dawn. It was a great game, a great journey and as I see it, this game put the Dutch firm Guerrilla Games on the map as a top tier developer. The game was new, original and the story was close to amazing. The first game was a good journey into awesome IP and of course the people who got hooked on the first game want to jump into game two (that includes me). Yet it also reminded me of others, what had been. You see, I remember a game called Steep, as
I was getting into winter sports, this game had appeal, which fell to zero almost at the point of arrival. You see beyond the claims is the engine, and the engine was made for people who like ‘turbo’, so there is no stage where someone just enjoys training downhill, it has to accelerate (all the time) and the game shows this, the moment you go down, the acceleration is off the wall, and in real live it never is like that. In the end one (of several) views were “Simply put, Steep is average at best” and that is a shame because that 71% game could have been an easy 85% if the makers did the numbers and especially did not charge another $20 for extra game modes. You see it matters and Horizon Zero Dawn gave us the whole enchilada and that was quite the trip. Now, comparing these two games to each other is like comparing coconuts and pineapples. So I am not comparing games, I am comparing effort and as I personally see it Guerrilla Games has it, Ubisoft does not, or had it and lost it is perhaps more precise. But there is another side too. It has been my experience that too many YouTubers are trying to appeal to the software houses too much. There are of course the ranters, but they will always be there. That being said watching a review and then a ranter tends to show a few settings you might not have considered. And in the end it is about finding the right game, especially as a budget is getting more and more towards one game every other month at best. It is at that point that Microsoft shows its Game Pass and the deal you have. But consider this one view gave us “Yet, currently totally free with Xbox Game Pass, Steep is still worth a quick backflip or two. Find out all there is to know about one of Ubisoft’s worst” and hidden there it shows the problem. A pass that allows us to be happy with a 70% game, why is that? The game pass needs to show us that you can play 12 90% games in 2022, but that is not really the case is it? We want to play Ratchet and Clank, Ghosts of Tsushima, Horizon Zero Dawn, Horizon Forbidden west and 8 others, but the Game Pass cannot give us that, can it? Although, it will give you the flight simulator and that is truly a 90% game.
We hope for that next 95% or better game and my hopes are with Horizon Forbidden West. 2022 will bring at least 5 more games to PS5 and we all hope for the best, we have good hope on what came before but there will always be a sliver of doubt until the game arrives, it is in our nature and in this I am no different, we have all seen decent games, decent games that could have been 90%+ games if only a little more effort was taken. We want to blame Ubisoft and they are a clear example, but they aren’t the only one. The problem is that the game pass has the ability to make the choice field smaller and soon it will be just Ubisoft for some consoles. It is one of the strongest reasons to see Streaming consoles (Amazon Luna) grow faster and stronger. It will soon be the best path to the games we hope for, we want to embrace Sony and Nintendo, yet the clarity is that it will not be enough, we need a new generation of game makers, the list looks impressive, but these are games that were coming for some time. You see the games you never saw coming (like Ghostwire) are coming less and less, gaming is moving from the wild west into corporate west and that leaves us with dwindling choice, have you not noticed that?
So, In continuation of yesterday I was contemplating how we can offer an in game advantage. And as I was considering this my mind took a step backwards, towards the golden oldies Bela Lugosi, Christopher Lee, Lawrence Ellison (lol), and an idea came to mind. What if some of the attainments of the game was a wink to these golden oldies? For example, when hunting the undead we have the option to find a comic, a book and a dvd? In that case we get
Dracula Comic, Dracula (Bram Stoker), Dracula (Bela Lugosi)
The Walking dead, World War Z (Max Brooks), White Zombie (Bela Lugosi)
Ghoul Tails, Ghoul (Brian Keene), The Ghoul (Bela Lugosi)
In this, if you find the three DVD’s, you get a 10% against ALL undead demons, more important, you get another 10% if you find all 9 elements.
There is more that can be done, for example set a database of 250 elements, so you cannot get them all in one play-through and there some random element, but if you start. New game any of the elements (comic, book, DVD) that has not been used will be used first. I thought it was a nice gesture, we take ourselves too serious and let’s face it a lot of games go back to books or movies, so it makes sene to bow to these greats in the form of a wink. History has its place and should not be forgotten.
There is a part where I am in doubt on the IP, but if possible, if all elements are found in a category, the music will change towards a Lugosi version of undead encounters. You see, the problem is that music tends to become tedious, so adding spice to it, optionally taking a page out of the Fur Fighters approach so that each character has its own instruments towards the same tune will also spice things up. You see this is no longer the world of Forbidden Forest (CBM-64), so adding effort in keeping the masses well entertained is essential for any game. Too many people seem to forget that.
There is even the idea that if you find all the characters in a category (not an option within one play-through) So when we get all the vampires Bela Lugosi, Christopher Lee, Klaus Kinski and Frank Langela, we get to play a New++ game, it is like a NEW+ game, but the opposition is a lot stronger, more important it is not just the undead, the zombies, or ghouls. There are Witches, Warlocks, Priests and a whole range of demonic classes and that is before you get to the Ifrit and Jinn. All challenges to be met, all ways to deliver to an embossed game that satisfy a lot longer than some other games do. Diablo met that challenge brilliantly and to find a unique alternative is quite the challenge, but it is clear that Microsoft is playing a game, a game with gamers for its greedy needs and as such the playing field on Sony, Amazon Luna and Google Stadia is now wide open and they are all ready to take market share away from Microsoft. Are you ready to make that market share yours?