Tag Archives: Electronic Arts

Create history with history

It is a stage I have been pondering about. To get there, I need to tell you how I got there, I do believe it matters. I wrote articles of the Afreet in the past. I was introduced to them in a game called Archon 2 by Electronic arts (30 years ago). Archon was a sort of battle chess. Consider chess, but you do not ‘conquer’ the piece when you hit it. It starts a battle between the two and the victor is left standing. So like chess pieces each one has abilities, not to move, but to fight (the higher the chess piece, the stronger his or her ability to fight). The additional part is that black pieces are stronger on black squares, white pieces are stronger on white squares and the board also has a collection of squares that rotate colour from dark to light and in the other direction in several stages. As such standing still there is a dangerous undertaking. The Ifrit, or afreet is like a whirlwind and quite powerful, its opposition is the thunderbird. That was my introduction to the Afreet. Over time I learned more, but that is the start. So when we see time travel stories we tend to go to places, yet what happens when time comes to us? What happens when time becomes a defence mechanism? What happens when the Afreet go back to defend the sands they love, defend the places that threw them out, but in this case as they return they fight for the people? It is merely one part of the setting. 

An Afreet has been part in several series, usually as a temporary antagonist. Yet what happens when the world is dying to a much larger degree, because of our stupidity and the Greek gods come back to defend what they believe is the world of their making? In that setting what happens when the gods of the dead unite in a struggle? Hel (Nordic), Hades (Greek), Afreet (Arabic), Yama (Hindu), Shinigami (Japan) and Mictlantecuhtli (Aztec) they unite because the people are killing the earth, which will then no longer feed them the souls that sustain them. In this they start via the Afreet to start larger wars and to push for population control. 

As the push into one direction we see the battlegrounds move from the Middle East and India to Western Europe and America. The movie shows us the evil and the bad that people do under the excuse ‘the devil made me do it’ (thanks to Tom Ellis for reminding me), yet what happens when there really was some form of devil (afreet) pushing people?

A series that shows the horrors of death, direct, blunt and overwhelming. A stage that has inspiration from some of the horror movies and series, but it is overwhelmed by the interaction of horror and war movies, which apart from Jacob’s Ladder has never happened, and a more brutal version is a little overdue. And it goes beyond of what we see, what happens when it re-inspires faith in people? Are these gods of the dead the safety valve for the other gods?

It is just a thought, but I cannot remember where different ideologies interact to a much larger degree and that in itself makes for a new level of TV history, does it not?

Just a thought, have a nice weekend, optionally one not involving death. And before you think it is an outrageous idea, consider India has 22,000,000 covid cases, another 4200 died in the last 24 hours and over 3 million in total have died of this disease and Australia is opening the borders with India over some bleeding heart stage. So the people (and media) making Prime Minister Scott Morrison a pariah for taking the tougher decisions. As such when the Indian variant runs blatantly through  Australia as per June 2021, feel free to sue those bleeding heart media people. Catering to shareholders and stakeholders by relying on flames and avoiding the harsh realities of choices that Narendra Modi of India refused to make should come with a price-tag, should it not? So whilst he decides to spend $1.8 billion on parliament renovation (not essential oxygen needs), we see the larger inactions, and I have written about it for days, the media avoided it all, but the media is all about happy family pictures and how it is such a sad discriminatory setting. Make sure that your court case includes the reporters and media that relied on flames whilst avoiding a lot of data, because as per June it could be the death of your child, brother, sister, partner or parent. 

So as many rely on the blame game, I merely came up with a new TV series (the creative part in my DNA) and there is every chance that Covid will have a definite presence, with 3,279,018 deaths, how could it not be?

So all hail to the gods of death and try not to choke on your tea or coffee this weekend. 

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The brain race

I am not sure how familiar you are with the ‘race brain’, yet mine went nuts two hours ago. It was a set of circumstances, the first was Dragon Quest Builders 2, I restarted the game only to fall over on the second island (again). As I learned to ‘follow’ the orders nearly precisely I got a bit further, but I was thwarted by the game makers who got overconfident and that is where the wheels came off the car, or was it the train went of the rails? It is almost a crossing between a close question and an open question. If you confine yourself to closed questions, you tend to miss the desired direction, and when you confide in the response of open questions you go in EVERY direction, except the right one. It is a shame really, because the game (island 1) was heaps fun, you are in a stage where the second island seems fun but frustration sets in too quickly and you go nowhere, a game that relies on fun and delivers, at least the first 2 hours, after that it goes nowhere. But that set my brain in motion, or better stated it went into overdrive. As I was relaxing I looked at the new Hogwart Legacy trailer for PS5, within seconds my mind was devising all kinds of trails to make the game ‘better’, and I could not stop it. 

A game that I have not seen yet, I have not played yet and I am already trying to improve on it, 

In one part with an adaption (or DLC) that gives a setting that a group of four one in each house are linked, an idea that has links to an old WW2 movie, but the stage never left me and now it delivered something different. It seems a silly way to waste time, but my brain would not stop. My mind went on towards the stupidity of EA and their sport games. You see, I do not agree with some voices, Their packs are not gambling and I, for the life of me cannot understand why EA is not on the offensive. 

To understand this, you need to see the stage devised by Julius Caesar, I believe it was in De Bello Gallico, he stated that a soldier is in attack, in defence or awaiting response and each links to the other, as such the attack can move to defence or anticipation, defence can move to anticipation or take the offence and so on, as all three states are covered the soldier that can move between the three without pause and move from any stance to attack, that will be the winner. EA seems to be unaware of this option and seems to be between defence and anticipation only. It is a choice but it will be the stage that always and forever leads to losing. I came up with an idea to take the offence in this. Of course as all marketing costs, it might not be cheap but it beats getting slapped around by those giving voice to idiots spending $12K on packs for a $55 game, that is more than ludicrous and the media is eating it up, something they can flame and no one is asking the questions that matter, not even the legal department of EA, or at least they do it in a way no one can hear.

Even the Times gave us 3 days ago ‘YouTube stars ‘lure Fifa gamers into gambling’’ (at https://www.thetimes.co.uk/article/youtube-stars-lure-fifa-gamers-into-gambling-dwk8tcx3g), a stage that beckons response but it seems that EA remains largely silent. So as we get “The company behind the Fifa football video game has been accused of using “exploitative” marketing techniques to lure children into gambling”, so where is the response and the campaign by EA? I wonder where they are? You see, loot boxes are not gambling.

Why?
To call it gambling you need to consider that you lose your money, this would only happen if you buy a loot pack and the only thing you get one card stating ‘Thank you!, but that is not the case. In my case (NHL19), I get a free pack every 8 hours, then each pack has also coins and a token, there are each month 3 packs that can be gotten with these tokens and they are three good packs. Beyond that you get non trade-able cards and the coins can be used to buy or bid for items in the auction part. When you hit a milestone (some small achievement, you also get options for packs and in some cases a specific player.

Within a month I had all 30 arena’s, all NHL home and away jerseys and in three months I also had all the NHL goalie masks and a ton of other stuff, I never spend a dollar on this. One site tells me that FIFA21 does not offer this, I am not sure about NFL21, so why not? It would solve all issues for EA. You see, people are staring blindly on the alleged gambling, but the stage of gambling is never truly properly investigated. You see when we gamble we see two options. The first is ‘play games of chance for money, but that stage has the unwritten law that you can lose and this never happens, you always get cards, common, uncommon and one rare card. The second version of gamble is ‘take risky action in the hope of a desired result’, that part too is not met, because the desired result is always the same, one rare card, several uncommon cards and the rest are all common cards. This stage is not the one we consider because the outcome is always the same. What most people forget is that in FIFA 21 (allegedly) we see “30 official leagues, over 700 clubs, and over 17,000 players”, if that is correct, there is every chance that there are 2,000 rare players, which means that any rare card has a 0.05% chance of coming out, so if you want Messi, Beckham or Ronaldo you need to get really really lucky and lets face it, every club in the world wants these three players. But that part is close to never considered, and when we go back to the adult idiot spending $12,000 on packs, that person need to get his credit score adjusted to -15000. Is there an issue? Perhaps there is and I think that EA made a few blunders on several levels, but that does not make it gambling, and as we never see anyone receiving a pack with only a thank you card, the stage of gambling is, as I personally see it never reached. 

So how did I get there? 
Well my brain will not stop thinking things through in creative ways and it is reason for another case of insomnia. I watched the trailer of the Unholy (which looks awesome) and immediately my brain went towards a remake of Stigmata (a Rupert Wainwright gem), why? I have no clue, when my brain is in this mode it needs to run its course, which is keeping me awake pondering N+1 issues all whilst N was the maximum I could contemplate. So at present I am typing this whilst I am trying to calm down my brain by listening to the Mikado (Gilbert and Sullivan). 

The creative brain can be a curse, not an unholy one, but a curse none the less. So whilst we see what is next my brain (overzealously) adapted Hogwarts legacy before seeing the final product, I considered a new version of Stigmata, I am still contemplating a backdrop for ‘How to assassinate a politician’, which at present is set in the Hague and Amsterdam in the Netherlands and Riyadh in Saudi Arabia. Then there is the idea I had regarding ‘Keno Diastima’, here I believe they should nearly all be new actors, no famous people there, I will not say to much because the cliffhangers 2-3 and 3-4 will be brutal, which is how it should be. 

An idea came to mind on a prequel to ‘Soylent Green’ with Chris Hemsworth in the lead (almost 2 years ago), yet here I fear that the story is just not good enough, the setting is great but I feel that it would end up being some cult movie and not a real breaking movie, a stage that precedes near perfection is also a dangerous step to make and it could backfire in a horrible way, which is why my mind remains the great dangers. I considered the idea before (2019-2020), but I never figured out the part that matter, no matter how good the prequel is, the stage needs to go beyond something nice, and Richard Fleischer did set the stage in a phenomenal way. One can say it is like buying a raincoat to warn against the rain that has been going on for weeks, the flood will drown you long before the usage of a raincoat is validated. There are other idea’s and I wrote about them before, so I want to avoid repetition, but the stage will soon come that Hollywood will look in other directions for new idea’s. Outside of the Marvel and DC range and there have been so many really good idea’s, I merely wonder why that path was not traversed before by Hollywood, Bollywood or Nollywood. And as my brain is seemingly slowing down, I end today’s article and will try to get some sleep (one can dream, can one not?)

Consider the two sidelines that are hidden between the lines and contemplate why it was done, because there might be madness in my methods, but there is also methodology in my insanity, it is merely what we aim for and whether we realise what we were aiming for in the first place.

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Alternative income

It seems that I hate Bethesda, I do not, I am not happy that they are part of Microsoft now, but that was their right. It is Microsoft I do not trust. So as I was playing (yet again) Fallout Shelter, we need to see how close to perfect that game is and it is a free game. The optionally dropped the ball on two issues, maybe three if they played their cards right, but that was their choice, gamer ended up with a near perfect version of gaming and that is what we all wanted (even though I would have paid $5-$15 for the game). Yet the game is not new, it is innovative adjusted, the origins of this setting goes back to Dungeon Keeper (1997), we tend to forget these little details. And when I say ‘innovate’ Bethesda truly did that to the game and their game rocks. 

It did however made me consider the stage and how it could be adapted. There was a Westworld edition, I had only heard about it, I never played it. The game was too much of a copy. Yet the setting of Dungeon keeper is one I tend to circle back to. It is the origin of that game that drives my thoughts. There is no advantage setting this to a larger Bethesda stage, Bethesda already owns it, but perhaps there are options in the Ultima stage (Richard Garriott), there could be a drive  through Battlestar Galactica, Babylon 5, there are plenty of options, but it is the drive of creation, with a little grasp of pragmatism (perhaps 1-3 optional micro transactions) that would make it work. The first thing is not the game, it is understanding the drive of the gamer, from that point we can move on to see what optional franchise has the larger cluster. We can chose any game, but if it has only 20 fans, the drive to a population large enough to make it work is one that we have to surpass and greed driven people always want revenue now (not me though). There are the protected franchises (Star Trek, Star Wars, Lord of the Rings) that had its own barriers. There are less known franchises (Ultima) that has dedicated protectors, so we can align ourselves with a protector, or find IP that is no longer protected (which tends to take time). I stated it before and will do so again, on the Amiga Millennium 2.2 had close to all we need, so how to make that a success? To do that you need to understand the mechanics of the game. We can work with clocks, the free game only allows a clock speed of 4 and 5 skip days per day, when you buy anything, even once you get the option of clock speed 8 and that can be avoided by a one time payment of $4 giving you direct access to 16 times the speed and unlimited skips, considering that it takes up 235 days to fly to Uranus (I had to allow for that pun), we see a game that could show us optional revenue. Then there is the stage of the arcade, change your mobile into an arcade machine, play the old games for $0.99 and it will keep a track of up to 3 games, for $4 you can add 10 slots and every month another game is released, another of the classic games that can be played, the amounts of fathers that spend a fortune in quarters can now play their favourite game (optionally) for a mere $0.99, how is that not a guaranteed drive? And the nice part is that dozens of these games were never IP protected, it was not an issue in those days. 

There is a whole world out there ready for the visionary programmer to dig into, covid be damned. 

And when we see that some older games are almost forgotten (Paradroid, Boulder Dash, Spy vs Spy,  Joust, and not to forget Theme Hospital), we tend to think as what is old is useless, but there are real diamonds there. I still believe that a proper set Magic Carpet could do really well on consoles (no micro transactions), optionally mobiles could people forget their destinations when they get sucked into Populous, as such I wonder why the people at Electronic Arts are not awake. Another larger player used to be Epyx, and I cannot fathom why a game like Chip-bits, never was rereleased when the systems grew up, there are other players like Laser Squad, that might have gotten right what a legendary game like X-Com missed when they relaunched. And when the Rock (Dwayne Johnson) relaunched the game as a movie, no one considered that Arcade classic was fun to play and relaunching it might have been an option? I am not sure if there were IP’s in place and who owned it, but it seems that the owners did not move on the IP, as such I merely wonder why. 

As for the number one question you all have, why am I not doing it? The answer is simple. I am not a programmer and I am ready with my IP, but those with the $$$ (or £££) haven’t reacted yet, but that does not stop my mind of remaining creative and if it is a win for the gamers, it is a win for all of us. Life at times is that simple. I know my strengths, I also know my weaknesses and limitations, the latter two you tend to avoid for obvious reasons. Well, it is time to fee the inner person with a shepherds pie, I am feeling peckish!

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The Ai setting

Yes, we have all seen and optionally commented on the blunder that was Mass Effect Andromeda, yet consider that we could undo the damage? Even now as the rumour mill goes on about a remastered Mass Effect. I personally wonder what power Apple or Google consoles gained if they owned the Mass Effect IP (or Bioware). Consider a new console with one of the most revered IP’s in gaming history. This is not some ‘what if’, well actually it is, but consider tens of millions of fans now in a stage where they are confronted with one of these systems holding onto the console so that they can play this game. It is not unheard of, we have all been in that stage before and consoles used to get ahead with this level of creativity in their exclusives list.

So as I (re)designed the Mass Effect concept I did the one thing that had not been done before in gaming EVER. Mass Effect 5 is not merely the fifth game, it would be games 4 and 5 together, yes some things will be the same, but the stage is larger and also has a lot of changes. In the first, the Nexus playing area is at least 10 times larger, and the stage is a combinations of additional and new gaming settings. Of course each of the sister ships of the Hyperion would need to be found, Habitat 7 does not change, it is the introduction to the story and to playing the game. Yet the planets of 4 (Elaaden, Havarl, Aya, Eos and Voeld) would also be there and they would be larger, each with additional missions and additional tasks (making replaying acceptable and challenging). In addition to this  the other parts are mostly there, except for the memories, they can only be on the hyperion (how they could be on planets never visited before is just weird). As I see it, every planet has stages 1. Arrival stage, 2. Post Remnant Vault activation, 3. Phase one of repairs and adjustments 4. Phase 2 of repairs 5. Phase 2 of adjustments

It sets a stage where the planets need to be revisited and in that light each of these planets gets a second area to land and to set up another base, so as one base is scientific in nature, the second one is military in nature. Apart from the Kett presence, the second base will be a lot more about flora and fauna. There will be some Kett, but not to the first area levels, and in addition to that, the player will need to set the stage of building the cars and factories so that they support the nexus best. It will be around choices made, but it will depend on the player. For example in the 4 planets staged (Aya is off-limits), Food will be staged on every planet, yet the return on one is 100%, yet the others will give you 70%-80%, so the need to make the choice is essential, but you have no real choice in location, making the stage of food different, for example Eos is the first planet you reach, yet to give the player choices, we get a different setting, a such finding the right places to grow food and mine for minerals becomes a little bit of a challenge, however we can level the playing field by setting the percentage stage to random (70,80,100 or 110), add to this the nexus and the stage where waking up the right people becomes important, as well as reenergising the nexus so that labs can open up as energy becomes available is a larger stage. 

Most elements that can be compartimentalised in the game could set a growing stage we can adjust to, it also sets Mass Effect to a much larger stage, one worthy of a successor to the first three. For the fifths game we should look deeper into the Kett, we see them as the great evil, but what happens when that is not the case? What happens when their existence is part of a crucible? We need another 4 planets, in this, we should try to set a larger stage and a different stage. So what happens when one planet is aquatic? What happens when one place is like a gas giant (not unlike Cloud city in the Empire strikes back)? A stage where we interact in other ways, as such 2 remain, one should be toxic in origin the other one I leave open (someone might have had an idea), with the stage in that regard, the larger stage to revisit meridian and a stage where we apply a new stage, a stage of resources shared and politics gained. There are a lot of options that a game like Mass Effect allows for and in this we haven’t even looked at the stage where the nexus is attacked and a fight in the corridors, not just that, the damage is ‘real’ and debilitating depending on where the station is damaged, so repairs need to be made (to some degree) before the station is back on track. All these options overlooked in the initial game, the nexus was supposed to equal Citadel, but was less than 10% its size in gameplay. That has to change, and the game is in a much larger setting if the new approach is taken, a game that revisits feelings on a game published and becomes better and stronger because of it. As such no matter where it ends up initially (Google Stadia or Apple console) they would have the setting to add a few million fans right off the bat, when we see the initial hype for Andromeda, that stage can easily be surpassed if the result is properly tested. I wonder if Electronic Arts ever considered that their product could end up deciding who the third most sold console could end up being, the stage is that certain at present, and of course, there is no reason why it should not be on other consoles, yet the financial power that a timed delay for other consoles is could fund a massive part of the development cost and that is when the larger profits comes in (for Electronic Arts), especially if a game like Mass Effect Andromeda sets the gaming bar to a much higher level. We have seen long term gaming in several ways, yet until Bethesda released the Elder Scrolls Online, long term RPG was a little in a corner, now you are given the light where they are no longer alone in this, it sets a different stage for Google and Apple, one they could only have hoped for and it is within their reach to set this stage to their system.

 

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Let’s call a spade a spade

It is an old expression, lets call a spade a spade, the pot calling the kettle black and so forth. It is (when I grew up) the expressions that refer to let’s call it what it is, let’s label it directly, let’s not beat around the bush. So when the BBC gives us ‘Loot boxes: I blew my university savings gaming on Fifa’ (at https://www.bbc.com/news/business-53337020), we see the story of an idiot, an idiot named Jonathan Peniket, who basically is voicing whatever excuse he has for the simple reason that he is (as I personally see it) indeed an idiot. So when we see “Better players give you an advantage, and there is a virtual currency and market where these cards are traded. You can buy packs containing a random selection of cards. The idea that it was gambling seemed ridiculous to me at the time. I understood that the chances of ‘packing’ my favourite players were low. I spent the money, opened my packs, got lucky a couple of times, and tried to be positive, despite being left feeling slightly underwhelmed. ‘If I could just spend another £15…’, I thought. Four years followed of spending more and more money on player packs – each time seeking that buzz that would only occasionally come.” We see here the driven and almost educated response of a crack whore trying to get someone else to pay for her addiction, a little bitch looking for the 3600 cards and a person who wants the 1200 cards in month one. I know it sounds ominous and even offensive, but that is life. So when he was a teenager, like two years before his first card (at 17), he got inflicted with the Pokemon vibe (gotta have them all), that empty feeling was transferred to FIFA and when we see “How one teenager spent nearly £3,000” we see a person who is too stupid for his own good. The game is a mere £55, so how stupid do you need to be to spend 60 times that amount? The BBC writers Felicity Hannah and Jane Andrews are quick to dismiss in a short term the truth of the matter behind “They say Fifa Ultimate Team can be played without spending any money and that purchases are entirely optional”, it is a truth, I play NHL, I get 3 packs a day, free of charge, the packs add up that in a month you can save up pack points to get to specula bronze packs, two silver packs and two gold packs. In addition, every pack comes with virtual money to buy other cards online (bid for them), in the second months, I had all 30 arena’s, close to all home and away jerseys for all the NHL teams and most of the goalie masks. After 6 months, I had close to 800 hockey players, a few legendary, and several really rare cards, the game also unlocks upgraded players as you play more and reach milestones (game achievements) you unlock even more players and upgraded legendary players. I cannot answer for FIFA, but it seems that this approach has been mimicked over all the EA sport games, as such I have all that and NEVER paid a cent, showing you just how stupid this boy Jonathan Peniket really is, but the BBC writers are happy to convey “I accept responsibility for what happened. The decisions I made to spend that money were made by me”, yet the little tough guy was eager to state that he “was addicted to the buzz of chance when I bought packs” and “I was spending £30 at a time, then £40, then £50. By the time my card began to block my transactions, I was throwing £80 into the game four or five times a night”, so that the statement “video game packs and loot boxes [a general term for in-game purchases involving chance] are a form of gambling”, yes you can go that way, but when a junk is taking drugs, he isn’t really medicating is he, so what he states it is is merely a form to avoid as much guilt for his stupidity as possible. Loot boxes are not now, not ever gambling, so until we see one of these packs give us the 15 cards all stating ‘Thank You’ it can never be gambling. You get cards, there is always one rare in EVERY PACK, and you can always try to trade it. Consider that there are 3600 cards, 1200 are rare, meaning that you have a 1/1200 chance of getting Neymar, Mbappe, van Dijk, De Bruyne, Lewandowski, Ronaldo or Messi. That is the simplest top-line stage and people with the intelligence of porridge (Jonathan Peniket) decided to spend £3,000 and optionally still hasn’t learned that lesson.

In all honesty, I am no fan of Electronic Arts, they made a few errors on several levels and the loot box stage is optionally too exploited, yet it is not gambling. I remain firm on that part. The fact that some are too stupid to be allowed near a Credit Card does not mean that it becomes the fault of Electronic Arts, and if someone state that Electronic Arts needs to do more to temper per person spending that I would not disagree, but it doesn’t make loot boxes gambling. Only when there is a chance that you lose all, that there is no reward at all, then it becomes gambling. 

Gambling to most is “the wagering of money or something of value on an event with an uncertain outcome, with the primary intent of winning money or material goods.” Yet the operative part in gambling is ‘uncertain outcome’, here the outcome is always the same: 1 Rare, 3 Uncommon and the rest are common cards. And when you realise just how big FIFA is, you need to realise from the start that you can never have them all. In most CCG games the games are at best 400-500 cards (without expansions). FIFA has over 6000 players, as such, your ultimate team will always be limited, you need to make the best of this and lets not forget “Better players give you an advantage”, that is true, but only in the field where both gamers are equal and with a person like Jonathan Peniket that is not a given, it is extremely doubtful. You see if he was a true gamer, then he would get the UEFA cup with West Ham United F.C. (if that was his local team) wouldn’t he? In all this posturing we forgot about the gamer involved, didn’t we? Now, I’ll be honest regarding FIFA, I (pretty much) suck at it, I do not like Soccer too much and that is fine, others love it and that is fine too. I loved the 98 edition on the N64, I played FIFA to some extent on an earlier version on the Playstation (the first one) and it was OK, yet I am not into Soccer, NHL is my game and there I see great things, I love the games, I play my dekes (and fail at times too) and I get beat a lot by kids in the US, Canada and Sweden as they live for hockey. I can live with that, they play it 6 hours a day as such, I expect to get beaten and no matter who is in my ultimate team, I am not going to win. It is simple math and the math shows the truth. I still love the game as I am a hockey man, the NHL game grew and over 18 years I have had my share of it. I loved the original version that came with my PS2, I loved NHL03 on Gamecube and so on, I still love my PS4 version of NHL19. I never had to spend $1 on any pack, so I am not complaining (not much for the Ultimate league anyway).

I have a nice collection of cards and I am happy to report that I got all the NHL jerseys and all the arena’s. Yes there is more to the game and I never stopped enjoying the game, I reckon that the same applies to those loving FIFA and apart from the few who cannot fathom limits, everyone is seemingly happy, oh and the fact that Felicity Hannah and Jane Andrews never gave you a list of all the packs you can get for free on a daily basis is also something you need to take notice of, they are all about headlining ‘EA’s response’ and the ramblings of a shopaholic junkie are equally issues that need to be seen. So as we see the article end with “Fifa was approached for comment, but has not yet responded.” We see the little nags that they reflect to be. What was that, a remark towards laying blame on FIFA for allowing for this? The fact that there is concern on what constitutes gambling should be seen as a first, all whilst there is absolutely no guarantee that under Covid-19, there is no way of telling who at FIFA are aware of this. It is seemingly an issue yet The worlds of Electronic Arts “the well-being of players is paramount – and all their games, including Fifa, have the ability to use parental controls provided by gaming platforms to cap or prohibit spend” are underplayed, so we see here that there was a option to ‘cap or prohibit spend’ and when we realise that this was a mere approach to give a vocal stage to someone who should be given lessened consideration as a junkie is setting the stage? Gimme a break!

In the end, yes EA could have optionally done a little more, but how long until we forget the initial setting that the consumer needs to accept responsibility for their actions and stop nagging like a little brat? He was there spending money on pack after pack and that was on him, not on EA. The part of the act was mentioned, yet focussed on the amounts, not the stupidity of the person spending. 

This is merely my view and you are (of course) welcome to disagree. 

 

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It’s not a problem

When was the last time you had the idea of ‘What if this is not a game, what if this is real?’, that is the stage that I faced this morning. Now, I have never made a secret of the fact that I have given views against the (a personal observation) stupidity of Ubisoft. Yet this morning, I had the idea that puts Ubisoft in the forefront of technology in real life. A stage where they could add billions to the value that they have. This advantage can be seen in Watchdogs 1 and is a lot more visible in Watchdogs 2. Can you guess what it is?

What happens when the head up display is visible when you are on route? What if you add Google glasses, or a google eye screen to the Apple Watch and an iPhone? You get a personal tracker and navigation system. So what happens when the arrow system in Watchdogs is reflected on the road via a google glass? It would enable you to find your way faster, especially when you are new to a location and add to this the option of enhanced tracking that 5G offers, we see that the IP that Ubisoft has already is entering an entirely new frame, a global frame where we can navigate in other ways too. I wonder if Ubisoft has considered what they have. Even as there are flaws in the game, the device will offer a much larger stage, and of course a stage to fix what is currently slightly below par. I wonder if game makers have considered the benefit of what their game offers (unless it is Kid of Rock), I do not think that the unicycle has a large benefit, but tracking and projection technology goes a long way, especially in light of where we need to be and for what we seek. It is not connected to my IP, but I can see the joint benefits that they have and there is a much larger stage in the viewpoint of the people who might need this, those who are elderly, bad in manoeuvring and limited in the freedoms of movements that they have. It is not an adaptation of a few thousand people, it will be the adaptation for millions of citizens, all consumers of a much larger need and Ubisoft might be able to provide there.

I personally do not think that they had considered the approach to this, games are there to mimic life and to give alternative options, not set the stage of project what the consumers need and there Ubisoft might be the first to set the way. It is fine if Electronic Arts wants to follow, but we already have Soccer players, Football players and Basketball players. Still, a few companies might want to reconsider the IP they have and how it might be applied to the 5G realm. And this is where it hurts, you see Huawei is close to ready for what is needed, Ericsson and Nokia are close to 3 years away from setting that stage. A union of smart mobility, smart wearables, and Domotics and the two non Huawei players have not made a dent in those approaches, their software is lacking and as I see it opportunities for Huawei and optionally Ubisoft as well. 

Good business is where you find it and the creative mind will always find alternatives based on less than perfect events. It was not about the perfection, it was about application.\

So in the end, whatever market Ubisoft loses, the IP they have can be set in a who range of optional new ways, even in ways that they had not yet considered. 

 

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Multiple rulers

We have a ruler at times. A ruler so we can see whether the size measures up to the setting we held ourselves to, and a size to what we hold others. We are all like that, and sometimes we use more than one, it is almost like we set a standard metrical and then another one to get the inch setting. There is one stage we avoid; not on purpose, but the stage we set because we did not think of it. That is the stage that I found myself in this weekend. Anyone who has a Playstation 4 (or better) has either been playing the Last of us part 2, or has been contemplating playing it. There might be the smallest group that did not (and that is fair) but that group is really really small. It started in 2013, a (small) player named naughty dog, famous for Crash Bandicoot and a few other titles, had an idea and made that game, that game was titled The last of us, we might not have realised it at the time but gaming history was written that very moment. They made the game that heralded the end of the Playstation 3 on a high. The game was graphically, musically and technically at the very top of gaming, do not take my word for it, the game got over 200 game of the year awards, which is a record by itself, so when it was remastered for the Playstation 4, I did not hesitate to get it, now there is the second part and what I have seen so far is blowing my mind (again). It als gave me the idea to come up with the two ruler rule. So far the only three passing that standard are Naughty Dog, CD Project Red and Bethesda. This does not mean that others are not good, some are great. Yet to fit this measurement you need to be better than the best. I believe that those makers could have turned their game into a movie and it would be as groundbreaking and as appreciated as the game. As I see it CD Project Red did that by getting the Netflix the Witcher made. OK, they cheated by getting Superman to play the lead, but still they got it done and it is every bit as amazing as the game was. Excellence is transcendental (or so I believe) and I feel certain that the Last of US (both 1 and 2) would make amazing movies/mini series. I played part 2 to some extent and then I remembered (I thought back to the first one) and I decided to play it again. Even now, 7 years later, the first game is as overwhelming as any new game is, yes, the second one surpasseds the first one by a fair bit, but both of them leave most others in their wake, the games are that good. This is not bad for the others, there will always be rocksteady, there will always be rockstar and they will endear the gamers in their own way, there is no doubt about it, yet when we see the bullet point memo people at EA and Ubisoft, they are done for. The few franchises they hide behind will not help them, even now, their games at 70%-80% reduced rate are a debatable buy and that is not a good place to be in. When a two billion company like Ubisoft gets passed over by what some regards as small studios, we need to realise that gaming has been on the fringe of technology since the 80’s. Some people decided to give the thought that gaming too is iteration (like every year an Assassins Creed game), some exploited other means, some good and some bad, and before some think that Ubisoft is all bad, they did bring us Assassins Creed 2 (and brotherhood), Far Cry 3, AC Origins, Watchdog 2, The Division and a few others, when we look past the iteration, we see that they make good games, if only they were properly tested and vetted before release, it is the largest flaw that Ubisoft brings us today. And it is getting noticed more and more as we take notice of games like The Witcher and The Last of Us. Wecan add games like Elite Dangerous and Subnautica and the remastered edition of System Shock (hopefully 2020), we see that the original ideas are still there and they are wiping the floor with the iterative wannabe’s. You see the stage is changing and gamers are not completely aware.

We see the created hypes and we see how Microsoft is hiding behind the marketing cry ‘the most powerful system in the world’, yet they got defeated by the weakest system of them all (Nintendo Switch) and as Microsoft hides behind the hype screen we are all missing the larger point. As 4K gaming hits the front yard of many gamers this holiday season, they tend to forget that the games will be twice the size and so will the patches. In this situation consider that in places like Greece and Turkey a Ubisoft patch will take up to a day (estimated), a day per game downloading a patch. The UK, Ireland, Germany, Belgium, Italy and a few others have better connections, yet in these places in Rural areas their internet is not great, so the long term view of the approach that they are currently holding is that they will not be in a great place. Yes, France, Spain and Scandinavia the connection is well above decent, yet is that the same in rural areas? In France it is not and I just set the pulse point on millions of gamers who will be in an extremely agitated state soon enough, yet not if Ubisoft continues as it currently is. And we need to review that too. A game might seem amazing, yet in the 4K life, patches will be increasingly larger and larger. So what do you think will happen when a patch is not 38 GB, but 70 GB? How long until gamers lose their shit over this, because the second time it happens might already be enough for the gamer to demand a refund, and with some places having the 7 day purchase option in place, that cooldown will be enough to end the lifespan of places like Ubisoft, Electronic Arts and Activision. Yes, I get it, others will be in a similar place, but consider keeping a list of all your games and all the patches that come through, who will win the patch race agitation list? 

Yes, we get it Bethesda will also be in a bad place, yet RPG games like Skyrim are too great and will always have patches coming their way, yet overall when I look back at the games like Oblivion, Skyrim, Fallout 3, Fallout 4 the amount of patches have not been overwhelming. As I see it one breakpoint patch has had more to download then the sum of nearly all Bethesda games, that is the station we see, yet we forget that the station we face is nothing more than a small way station, the stations we are about to hit are proper terminals with larger needs. We need to measure what was and what will be to a much larger extent and use two rulers, the size of the game and the size of the patches, whilst we tally the number of patches. Breakpoint was regarded by gamers as the most disappointing game of 2019, 38GB of patches later and it is still up for debate, as I see it, they no longer have any freedom of movement, gaming will change but not in their direction, the games will need to be better and their infrastructure is not ready, the patch notes give a clear indication of that. So yes, we will see a console war, but we will see a lot more than that. Santa Monica Studios, Naughty Dog and a few others are ready and they make Playstation games. The people at Microsoft are not ready for the issues that sme games bring and their Azure cloud is useless at this stage, it is about innovative gaming, the iterative clowns have no place being here. We are about to see a console war and Microsoft could soon end up in 4th position, so when we consider the big three, who else will surpass them? Their marketing hype of the most powerful console for sale, and they forgot that they still needed good games to stay in that place, with less than half a dozen exclusive games, the pickings are slim for Microsoft, to see that you needed an additional ruler, a different stage of measuring. Just like the measurement of power, there are two ways of measuring it, all whilst the elements for both formulas were readily available, too many players were looking at one formula and forgot about the other one, and that is what the limelight will show at the end of the year and when that limelight shows bright, we will see that some players are done for, one ruler would not have shown it, they all focussed on the revenue and they forgot that revenue is hindered by the resistance that patches bring, these players forgot or basically ignored the danger of large patches and now that they are 26 weeks away from a new standard these players will panic, they will panic more and more and let marketing do the fight of the public arena all whilst it will merely stop activities for a few days and some patches required months. Now, we accept that both Sony and Microsoft have that house of Pox looming, but as I see it, Sony has more alternatives and in this fight, the one with alternatives is the most likely to win. In all this there is strength to any marketing endeavour, but its flaws are there too and once your board of directors start to earnestly believe the stories they tell, they have already painted themselves into a corner. 

 

 

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The shows on E3 (part one)

Jedi Fallen order, which looked pretty amazing, I saw several parts, a few questions did rise, but as this is merely a pre alpha part, I will wait until there is a final version. It did what it had to do, amazed gamers and as such Fallen Order succeeded 100%. A little additional caption is that the droid is the cutest Star Wars droid ever.

There was more Battlefield 5, FIFA and Madden 20 and Sims 4. Basically more of the same and for the fans of that type of game, that is good. With FIFA it came across as a lot of bla bla consistency bla bla technical improvement on one on one with keeper bla bla bla. OK, I am not a FIFA fan (no soccer fan either), what I took from the game that the claimed in game capture did look better than previous versions of FIFA. Graphically all these games looked top notch, there is no denying that.

Madden_Cover_SocialI will not touch it further was my initial setting; however that was before the Madden 20 presentation was given. There we see a lot more than just good graphics.

Abilities, X-Zone, The fact that a signature is linked to one quarterback is not just a game changer, it makes for choices to stage the gameplay you want and then you still need to be good enough to make that play. It will raise the game and to get such a surprise after 20 years of Madden is pretty impressive. So, ever as EA did not have a lot to offer, what they offered was up there.

Still, when we look at the overall part EA did not overwhelm, and with one actual new game (Fallen Order), it seems that there is not a lot to look forward to, in my case the absence of NHL20 is a little lame, but that is the nature of the game. With a presentation set around 6 titles where 4 are merely expansions or annual renewals gives us not a lot to work with. The presentation was too much of a ‘Yo Bro!‘ gig, which is a choice. Overall I will give that presentation a solid 70%.

Next will be Microsoft and after that Bethesda so this article will be updated on Tuesday.

 

 

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Comprehension amok

We get it, some games are flawed, and some games go for the image of coolness and fail. We heard it well over 12,324 times, through articles and YouTube videos. Anthem, a game that is not bad is a failure. Some have a deeper idea, was this due to EA, or to Bioware? The issue is that the makers were no beginners. Bioware, the people behind the Mass Effect series, Dragon Age and a few more had a great track record. Even now, Mass Effect 2 is still one of the very best games to make it to any console ever, which is some achievement, and it remains a factor, even today.

Some give the decent feedback ‘a cool looking game that is not bad, but it is not getting us where we want to be‘. I can get along with it. Then I got a hold of a slide which is more important than you might ever realise. Another quote that matters is: ‘Anthem is an example of EA’s monetisation plans in action‘, we now have two settings that can easily make a game go from acceptable to really really bad. This matters when it is not merely a game you buy, but when it becomes Gaming As A Service. The issue is not how much you pump into it; it is how right you need to get it the first time over. They dropped one optional solution to it (not part of this conversation) and focussed on the artificially created Hype called Anthem.

I had seen issues with Destiny, so I was giving this game a wide birth until the game had proven itself and within 24 hours, the massive amount of complaints starting to hit the internet in close to every way possible. I was actually decently amazed how neutral and how considerate some reviewers were. the AngryJoeShow was its usual self, but for mere entertainment watching it is still the first step to consider, I do to see where haters come from, and he does not disappoint (a https://www.youtube.com/watch?v=8AJsKyh0x7w). When we see the statement (supported by evidence of sorts) that the loading of the game took longer than the actual gameplay, we see just how far Bioware had fallen of the wagon, or was that EA? Angry Joe gives a list that does not screw around. This does not merely indicate that there is a core issue, there are other parts linked to the core that give strong indication that EA failed on too many levels, optionally Bioware also failed on several levels, yet in all this we need to take a look at a screenshot.

When you make a game where jet packs are central in the gameplay, the makers need to consider that some people think outside of the box. So when we are in a cave and we see a large opening, large enough to fly through, so when you try and you get slapped back for no good reason, we see the first larger failing, the tactical side that was not thought through. Levels made on cosmetic states where the state of consideration should only ever have been tactical, so either remove the good looking hole giving you ambient feelings of lighting, or make sure we can use it as an escape cover. The second screenshot was early art work I was able to find. Now, I do not know whether that is in the game, but it seems to me that it is a clear sign of copyright violation and an optionally downright stage of plagiarism.

For some reason the stage reminded me of Alien 1979 and Aliens 1986, but then I might be wrong. If that is set as early concept art, it should have been a huge wake up call for both Bioware and EA, right there is where people had to consider the danger they were walking into.

Yet, for me this is not about those failings, for me there is another side, there are actually two sides. We see that with the GAAS image. The two elements that were there above all others were Player Centric and Lifetime value. Al the indications shown by so many people give us that these two were not merely ignored, they were not comprehended by the people trying to sell the idea, and they added catchwords to sell the money maker, without comprehending the impact it had, that is how I see it.

Player Centric comes from Customer centric. Yet there we see in one place: “Customer centric is a way of doing business with your customer in a way that provides a positive customer experience before and after the sale in order to drive repeat business, customer loyalty and profits. But, a customer-centric company is more than a company that offers good service. A place like Amazon is a prime examples of brands that are customer centric and have spent years creating a culture around the customer and their needs“, and when we consider that part, we see that Anthem would not have passed the Alpha stage at present before August 2019, that alone means that of the 6 elements, one is a 80% failure, making the game 17% less effective right of the bat. The additional testing and reconnaissance of the game in real live server environment would have shown 4 essential elements to be too far below par. The load screens, the loot, the tactical setting of the map(s) and the story-lines, storytelling as well as the interactive parts (those three all count towards the story dimension).

Here we see the failing of the presented Player Centric part. This also impacts the second element, namely ‘Lifetime Value’. The moment the player centric parts were hit, ‘Litetime Value’ was equally hit, but to a much larger extent. It is clear that proper testing would have ousted many of the elements, as such it stands to reason that either the makers BE-A (my optimistic version of this merger) never cared, or did not properly do the essential testing and fixing. All what I have seen (console versions only) indicates that it could have become a nice game when it gets to the beta stage; the game is nowhere near that ready. The graphics look good, but good graphics on a failed core is still a failed game.

Say What?

that is where the issue starts, a game that does not look bad and has potential is in the GAAS (Gaming As A Service) still a failed project when it does not meet certain expectations and Anthem fails a few of them. Even as I was never a fan of this genre, I see issues that I should never have noticed and those are really badly managed issues.

Still we should acknowledge that it is a failed, but not a bad game, which also implies that what went wrong, could optionally be fixed, yet when we get to the loot part, we see just how far the model failed. The loot is mentioned by several to be massively repetitive, in the stage of this game where the weapons are shown we see too much repetition making the loot way too bland, so when we look at this part against ‘High User Engagement‘, over a period of 6 years, we see that the third part fails too, at least when we consider player expectation. In all this when we see that other elements can only be bought, we see the drive towards Recurring Revenue Business, a side that will not be successful as three elements have already failed for too much. At that point the game has gone from 83% to a mere 41% effective as a GAAS experiment, a stage that could have been avoided to a much larger extent if it had only been tested better, stronger and with more diligence.

They did get the graphics right, and it looks cool, but there again we see that a real GAAS solution is so much more and the fact that one of their alleged slides show the failures to this degree, we see that gamers should be upset. A game like this could not be sold in any other way than an open BETA, optionally an open BETA that is for those who have pre-ordered (and pre-paid the game) offering these people unique gear and weapons, for their effort, that might have worked, giving them additional options would have made things even better and it would all have been in support of ‘Recurring Revenue Business‘, as well as ‘Multi-Platform Business‘, gamers love that shit. To be regarded as official beta testers upping the game to such an extent? Gamers would buy the game for the mere notion (as long as it comes with actual unique gear).

So as we see this game and the game maker we see that comprehension went amok on a few levels, in this I would point the finger at EA (for the most) yet the stage of whomever let this game slip towards the ‘approved for release’ that person should never ever be allowed anywhere near the gaming industry ever.

In the end I wonder if they have seen the Single Player GAAS opportunity that Mass Effect Andromeda would enable for. That is if they ever get a visionary to call the shots on that part of the equation, because if they fix up that game, they could have the stage of ‘High User Engagement‘ that surpasses 110%, which would be a legendary achievement to say the least.

If there is one accomplishment that does stand out beyond the graphics then it is the person who decided that hiring Sarah Schachner was a good idea. She created two pieces, AC: Origin and Anthem both soundtracks that make you wonder if they were even made by the same person and she hits the ball straight out of Fenway Park, twice in a row mind you. Two soundtracks that were utterly amazing, yes, the Music of Anthem does exceed all human expectations (merely my view, but I stand by it); as such I expect to see more great work from her in the future. If EA and Bioware can get the rest right, they might have a chance to survive this expensive overpriced, wrongly focussed ordeal called Anthem.

The EA shareholders would definitely be appreciative of that notion.

 

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Game of failures

This is for those who love games. Games are important, it has always been important even as plenty of people do not realise it. Getting your kids into gaming at an early age is increasingly important. Our lives revolve around interfaces; interactivity of systems, so lowering that threshold to children as soon as possible is important, very important. Those parents who think that they will get it school are out of their minds. To get any child to be aware of how a tablet is used, to how a mouse is used and a controller is close to everything. Yet this path only works when the software is up to scrap and whilst this was easily the case for Putt-Putt, the games nowadays that go beyond merely being an educational support idea is far from perfect, in some cases they are disastrous.

Some kids get to tap their parent’s smartphone and that is fine. This is not a new issue; it goes back to the early 90’s where Humongous Entertainment created amongst others, the Putt-Putt series, an interactive game that worked like a picture book story and as the player learned to click on the environment, it started to be more and more interactive. I thought it was the greatest idea in 1992 when I tested the game. I already saw at that point that lowering the threshold for the next generation was going to be a big thing and this game delivered. Even as that side did not survive, it had set a seed in motion and created learnware, a way for people to get engaged into the use of computers at an early age, an age that went beyond the Atari 800 and Atari ST. It was a game available on PC and allowed people to fear the mouse less and become inquisitive in a natural way. I got the game via Electronic Arts in the UK if I remember correctly. It hit me how wrong the company has gone. Well, that is not entirely fair, the larger missed stages are not by Electronic Arts, yet their link to Bioware taints them the same way, no matter how removed they are from the equation. As Forbes states: ‘Five Extremely Basic Things ‘Anthem’ Gets Wrong And Needs To Fix‘, not merely an elemental flaw, a much larger massive flaw from beginning to wherever the player ends. Forbes gives us “even if BioWare manages to patch all the technical issues out of the game, what ails Anthem goes deeper, and fixes will require some pretty core reworks of entire systems that are currently in the game“, this is what you get when marketing decides on the products and proper game testing is either ignored or never properly done. I particularly liked the introduction by Paul Tassi: “While I am Mr. Anthem-Is-Not-That Bad-Actually, trying to push back against a flood of negative reviews to let at least some people know that they may enjoy the game if they’re a fan of the genre, I am also not blind to a number of very, very obvious problems with Anthem“. For me it goes back to a more basic part. Bioware has been sitting on IP worth close to a half a billion dollars and squandered it to the largest degree. Even if there is a repair to the Mass Effect universe, if they are not ready to dish out $50-$100 million and take a very new direction, ne not seen before in gaming, they will be in hot water getting boiled alive. It is not merely the ‘hope’ on Anthem getting repaired; you cannot hold the audience with E3 presentations for almost 2 years and make colossal mistakes to this degree. Bethesda is similarly not in a good place, yet they have been changing direction 180 degrees trying to get fixed in their first massive failure (Fallout 76 for those in the dark). In case of Bethesda, it is their first tits up event, so they have time to get it fixed and they got the rudest wake up call. For Bioware it is not the first time, with the Andromeda failure, they have a lot less to go with and that whilst Anthem was supposed to be trying to budge in on the Fortnite hype (and similar games), as such we can come to the conclusion that Anthem is in much deeper waters, and there is no safe swimming there.

Forbes gives us a lot more, with ‘Viewing and Equipping Loot Is Absurd‘ is the indication that no proper game testing was done, or if it was done, it was not scrutinised towards the minimum levels it needed to be, the essential 6 steps that were discussed (at https://www.forbes.com/sites/insertcoin/2019/02/24/five-extremely-basic-things-anthem-gets-wrong-and-needs-to-fix/#3f7327ce63a5) shows just how wrong it was implemented and handled. This makes for a clearly shown wrongly tested game. And when we get back to Mass Effect 3 and their loot boxes, we know that it could be done better and there was a much better example at hand. Forbes goes one better and shows the Ubisoft method (the Division) a two year old game where loot deployment is well done and take 8 seconds against the 12 minutes loss you face now (as was stated by the reviewer), how could you ever achieve in captivating and maintaining a proper audience?

With the comment: “there is no way to see your overall stats anywhere. Not basic stuff like health and shield, which are added up between components with no total shown” I am on the fence. In a real shooter (Bagdad 2003, Beirut 1983, Kandahar 2011, or Aleppo 2015) you are alive, wounded or dead (preferably not dead). When you get shot you do not get to check your health or shield status. The Kevlar either held and you felt like a mule kicked you hard, or there is red all over the place. Yet, this is a game and a choice was made not to give it. I am not sure whether the gamer accepts this, but it was a choice made and we have to accept it. We all have come a long way from the Wolfenstein 3D health indicator. Paul gives us a lot more, from the free play, to crafting to the revive issues. The game is seemingly flawed in too many ways, in a day and age where getting it right from the beginning is almost everything, when we consider that the first teaser was in June 2017 and we see these levels of shortcomings, we need to realise that the larger players have lost the plot somehow. Is it management, project management or merely marketing that cannot get the time lines straight? No matter what the reason is, between the need to grow knowledge in a global gaming dimension as well as the revenue driven side of gaming, it goes beyond what we know now, it is all about how to evolve a system that is as mature as it gets. Perhaps the curse for Bioware is that Mass Effect three was close to perfect. You don’t get to mess with perfection ever; they learned that the hard way twice already. And as we see an exploding amount of videos on YouTube on loot grinding and chest locations after a mere weekend of availability, we see that there is a lot more to fix on this game, from my point of view, a game that is still such an alpha should not have been released, not ever.

In the past I have had good cause and plenty of reasons to have a go at Ubisoft, yet in comparison there are plenty of indicators that they are getting it right. The Division 2 is a much better version that the original, it is not really a new brand or a new game; it is a much better game. Even as it is too early to tell, there are some voices (who had early access) and they are comparing the division 2 after the first game to the Assassins Creed 2 compared to that first game. If that is true, if that holds up than those who embraced the division are in for one hell of a ride, crushing Bioware further still. In a world where we are driven to choice as our budgets limits us, the problems that Anthem created for themselves is one that they might not survive, to get this much opposition to a game three days after release is a really bad thing, those who bought the game might run back return the console games (not an option for PC games) and put that money towards the Division 2 and wait three weeks to start a proper multi player shooter.

When it comes to this generation gamers, we are faced with a failing generation as they are confronted with decision makers who clearly have not had the best track record in game design, that is proven with the mere sight of so much failure on any day one edition.

If I had to make a judgement, my personal response would be a simple one: ‘Looks like this could be a nice game, call me again if you ever get to a workable beta version‘, a game that is optionally a year too early, unfinished and unbalanced in a world where there are half a dozen better made alternatives. Bioware strikes out a second time, will they be around to make that mistake again next time?

My version is upheld and given strength when we see the ‘Anthem Day One Update Patch Notes‘ (source Gamespot) which is massive and filled with issues that should not have been allowed to be around past an alpha version. It gets to be worse for the console owners. The information in the open is that the day one patch too that is around 7GB on consoles. So you buy the game and still you need to patch 7GB from the start, I expect at least half a dozen more patches in the near future and if they are core patches, the download size is likely to be higher. Forbes gives us more than mere patch information in the several articles that Paul Tassi wrote. Last week he gave us: “In addition to the sizable day one patch, BioWare has moved swiftly to hotfix two other issues right now. The first being killing a chest exploit that was allowing players to easily farm endgame gear“, it is merely proof (as I personally see it) that this game is still pre beta stage giving us a lot more issues to ask questions on and for the most, I do not see that such a critical look is being taken by many reviewers. I have had no issue going for the throat of Yves Guillemot (apparently still CEO of Ubisoft) in regards to the AC blunders; do you think I was going to pull my punches on Bioware after the Mess Effect Andromeda bungled to that degree? Bioware needs to sit down and take a hard look at where they are at and what they think they can do next, because squandering IP to the degree that they are doing is not a good sign and it will affect EA just as badly, because that is the impact of a game with this many issue relying on micro transactions. Their best action at present is to hand out the $39.99 pack for free to all those who registered in the first 7 days, and I would double the amount of shards given in that pack, because when we start seeing the dozens of copies of the console editions of Anthem in the preowned game section that will be the first sign that Anthem will become a dead product, death in 60 days, it could be the worst result a multi-player shooter has ever faced, and it is not all on them, in this case the increasingly higher regarded and higher review scores of Division 2 will be part of that death stroke.

Anthem for a failing gaming experience‘, it is quite the epitaph to put on the tombstone of any game.

 

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