Tag Archives: Electronic Arts

Look back in yearning

This happens and weirdly enough it hit me a few hours ago. You see a few days ago I started to replay Hogwarts Legacy again (third time). I started as Ravenclaw (I like blue), then Hufflepuff and now Slytherin. You see, Gryffindor is the least interesting house as Harry-the-Snape-sycophant-Potter has been showing us that house for 8 movies, so that place is last. And my view remains, yet there is some doubling up as you replay the game, but the game is a true work of love the houses and their common rooms show that part. There is not one better house, but there is a house for every HP fan and it is a great game. I truly hope that DLC’s or an additional game is not far away (like somewhere in 2024). I do not car about the haters and their views of JK Rowling. I never heard what she said, I do not care what her believes are. We all have believes and some opposes ours directly. That will always happen and dumping a perfectly good piece of IP (one she did not create) is just insane. 

Yet that point also woke up part of me that I missed. You see, I am not much of a racing fan. I enjoy a race, I enjoy some realism and I have enjoyed an F1 game in the past, but it is all ‘too realistic’ and I am not racer. I loved Ridge racer on my PSP, yet one title always stood out. 

It was Need for Speed Underground by Electronic Arts I loved even more. I loved it because it was more like arcade (Outrun example) racing games. Need for speed had a few additional sides that gave it the flair I enjoyed and when we look at the games nowadays, it is all about ‘realism’. Don’t get me wrong, Grand Turismo and Forza are amazing games and they have their own following. But these two lack an arcade setting (for lack of a better term). As such we forgot about Need for Speed and that is a shame. I didn’t like what they produced afterwards, it was too much about short term adrenaline rushes. But that game took my feelings back to 1982, Pole Position on the Commodore 64 which got an 85% score. 

In addition there was 1990 when we were given Lotus Esprit Turbo Challenge by Gremlin graphics (85% rating). Yes, graphically there are much better graphics now, but these two games brought fun. They brought fun to racing and the games we see today are drained too much of fun and all about the implied rush and short term adrenaline events. Forza, Gran Turismo and  the Crew should take a hard look at themselves and not about outspoken claims (whilst ignoring tens of thousands of others). 

I believe that these developers are wasting a marketshare and this is about to become a time when marketshare should not ever be wasted. Yes, I see all the Twitter feeds on games that were released 25-35 years ago. Almost like influencers trying to get create waves at the behest of marketing departments. I do get that and I (for the most) do not care, but actual gems are left out there to rot in the sun. We are now in a stage where a lot of us have forgotten a game like Boulder Dash, a game that brought addiction to millions. The 1984 game got an 80% rating with “A very special Game with ugly Graphic. Boulder Dash is one of THE classics of the C64.” The interesting part is that graphics were set to 40%, implying that today it could become a 90% game. It was already a 90% game on playability. As such the streamers of today could have an interesting game that takes little bandwidth. You see, when streamers become of age and internet congestion becomes the larger problem (expect that in 2026) these games and games like this will drive gaming forward. It is about the fun and that is the part that too many developers are in denial of. I reckon Ubisoft has the biggest problem with that aspect of fun. In case of Ubisoft, I still believe the original stage I saw. ‘When you create a game to appease everyone, you end up with a game that pleases no one’. It was true in 2014 and it is even more true in 2024. As such these thoughts blended together missing out on arcade style racing. I wonder if these developers are seeing that part of the equation, because as I see it now we have the Amazon Luna developers and they can connect to the Tencent technologies handheld with their software opposing Chinese developers who are on the ball and could soon create a lot more ‘remastered’ IP and they could get away with it. You see players like Electronic Arts let the CBM64 and CBM Amiga IP expire and now the stage evolves for these new indie developers. If they can create a game that is distinct enough, they could create new IP and at that point all the wannabe Microsoft developers are set out in the cold (and not just them). As I see it, as I see what Tencent Technologies is up to, it will soon be another field where the US is fishing behind the net and when these developers are relying on their advertisement incomes, they are merely one step from becoming redundant and I reckon that Apple and Google will be on the same boat. Not merely because of what they proclaim, but it is what HarmonyOS (4.0.0.113 by Huawei) is setting the stage for and the moment that Tencent Technologies opens the door to that option it will not merely gain access to one market, it will gain access to three markets and when the others forget about the fun those others will get their goose cooked. If you think I am kidding, consider the advertisement (at https://www.youtube.com/watch?v=MvkMp0JuyPQ) when yo think this through and not hide behind the ‘sexy’ label, we see that Nintendo was right all along and Nintendo figured this out 16 years ago. Preppy and fun was the story and they delivered. In the meantime Microsoft lost a truckload of market share and Nintendo gained on Sony by miles. I like the ad as it is set against the PS3 and I had both (and loved both systems). Now we see that nearly all systems have forgotten about the fun part and a new market for indie developers opens up. With the streaming systems they can create for more than one in one go and now the others will have created a new competitor, merely because they adhered to marketing and business intelligence. The problems is that they are all opposed by a knife with three sides. That knife is awareness, perception and reality, the problem they face is that they are adhering to the wrong voices and forgot about the true fun side of a game (not everyone mind you), so all those developers forgot about one marketshare that is growing fast and is about to become a lot bigger and it is yet another reason why one brand is losing more and more marketshare. All because some of them disregarded the impact of fun and now Google and Apple are about to make that part even worse. So as the older gamers look back in yearning, the new gamers see what they are missing out on and they are about to wise up. At that point who will be in the top three? Sony will be, Nintendo will be and place three? That remains to be seen, but we now have another market where Microsoft ends up in 5th place, which is way behind the pole position they once coveted, once a long time ago. 

Enjoy the day.

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Unions

The thought took me by surprise. I had been playing Minecraft that day and the dream took me in a different direction, the merging of games. Now in the case of Minecraft this might merely be a DLC, or added to the game, but the stage opens up new directions in gaming.

To give you the rundown, I need to take you on a small trip. In my days of the Atari ST, the game ‘The Sentinel’ was released and I was happy, a remake was made in the late 90’s and it was awesome on PC, the music was fantastic and the game left an even deeper impression. The game is about a sentinel, it cleans the world, it rotates and nothing will survive in its gaze. It seems simple, but the 3D landscape is tricky and there are 1000 levels (if I remember correctly). So to win you need to get to the highest point and devour the Sentinel. The game is simple, but addictive and the PC edition even more so. But what happens when we take the Sentinel and make it massive, it cannot be devoured. Yet if you can get close to it, you could ‘attack’ it and get glowing bricks from it. The glowing bricks give the player powers. Blue will drop never ending water when active, red drops lava and so on. Yellow becomes a sun beacon. The Sentinel however changes the landscape it sees, and as such destroys your house, reduces it to rubble (with all the stuff still there. A rare event that changes the speed of the game and creates chaos. But that is merely one side, so what happens when we have BOTH games? We have thought of it and it does not always apply, but what happens when we have games from the same maker? For example AC Origin and AC Valhalla? They have implemented the cosmetic parts in later games, but what if we can push it both ways and more than just cosmetic? So Horizon Zero Dawn AND Horizon forbidden West? The games can be played separately, but what if we could unite these games? Add even more terrain? That is (optionally) the power of streaming games, streaming games will make this possible. 

It is a continuation of an idea I had in the past (and wrote about it). The original EA CBM64 game ‘Murder on the Zinderneuf’ now with a Bioshock look. Fully 3D, yet that is merely the start. For the Amazon Luna, the idea came for Luna keys, gold and silver. So when you play the game you could find a chess set, when found the option opens up to unlock THAT chess set in the game chess. It makes for a new setting of long term gaming. In addition, the idea came that could open up other games and other makeover of games. Like the game Clue, Harry Potter themes (if that was open to offer) and so on. In that same stage Assassins Creed 2 could offer a renaissance Italian chess set and so on. Not every game will offer this, but with every iteration that does we add value to gaming, we add interest in people who like to play chess to play other games. When you play the new version of ‘Murder on the Zinderneuf’ a game like monopoly would suddenly get an additional playable token (the Hindenburg) and it is that interaction that gamers will become hungry for and they will play more, enjoy more and experiment more. The power of streaming games is not unlocked for the simple reason that the game owners are merely looking to ‘copy’ their game on a new platform, to get more names, more players but no one is looking in creating better players, more fun and more joy. It is seemingly past them.

It is a stage that needs to be looked at now, because the new makers of systems are looking in that direction and there is no price for second place. As I see it The Tencent Streaming solution is merely a year away. The current owners squandered billions, lost the middle east and now Tencent is about to offer new options, new terrains and they will offer it to millions more. So how much of the playfield will Amazon surrender? Google left the gaming sphere and Microsoft remains useless (which they will spin in a direction like blaming Sony), but the truth is that these three players left well over 6 billion a year on the field and that field is now increasing and is slowly moving towards Tencent. Yes another fine mess they left the gamers.  The only player, who had their own niche is Apple and I have no idea what they are up to, they play their cards close to their chest. But they could be the new winner in the 11th hour. I cannot tell, too much speculation on that direction.

But the union of games is a natural concept in streaming games and look at how many offered that stage, the simple answer is none. And when Tencent does offer it, they basically become winner by default. It was so easy to actually listen to gamers (something Microsoft has never done). Sony and Nintendo were not streaming solutions and they have THEIR market. The others (Apple excepted) did this to themselves. Consider what you read here and consider what you see in gaming and then see how natural the ideas actually are.

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Scuttle the ship

A thought occurred to me a moment ago. You see, we are so in a stage of what to do next, what to do in reaction and it came to me. We already have all the ammunition we need. You see to show players like Epic Games on how it is done, by actually doing hat WAS done and redoing it in a few ways. To take commercial sails away is by offering an alternative and here the Streamers (Amazon Luna) can set a new stage. Because it is not a free service we can ensure that loot boxes become free. Take a page from the Mass Effect 3 multiplayer mode. That part was the best multiplayer experience that I have ever seen, the best experience that I ever faced and the free loot boxes were part of that. OK, not completely ‘free’, it required effort. Yet effort is what a player brings to the stage. Consider any game, any shooter. Now add battle stages to it that are based on parts of the game. Now set a stage of 4 players versus a clever NPC part and slug it out. In the end, the ones standing get the credits and these credits go towards a loot box. In ME3 I had to play 2-4 games to get enough points for a Platinum box, and these rewards were awesome. All elements that we have now. Weapons, armour, support item, cosmetic items and with enough of that you can get a whole generation of people to the new game. Lets be clear, I do not hate Epic (I do think they were overly stupid) but we need to do something about the loot boxes and this is one way to counter them. Have a game where you can earn them without EVER spending a penny. And it will not be an easy fight, but the start is that you can get people to another solution where they do not pay and that is the start of more. Once the stage changes Epic either alters their approach or they become obsolete (that will take some time). But a player like Amazon has the option to make change happen. And this is not the new idea, I feel certain that Tencent is doing similar stuff, but their plan is brilliant (and insidious), they play the long game because they can afford to, the cherry on top of the cake is too rewarding for them and we need to see a counter move whilst we still have options. There is no talking with Epic Games, they are too far gone into the rabbit den of greed, but we can counter with new games, with altered games all with the same setup, Loot boxes for those showing effort. When effort becomes the currency the other solutions start to fade every so slightly before fading entirely. This is not a short solution and it will not come quickly, but it is a solution that has merit, because gamers are all about the showing of effort and gaining achievement that way. It is merely an idea, but I think it could work and when we start the stage of crossover loot boxes, the games will change the premise even further. Just a thought! Now Amazon needs to consider what games they will set to this stage and the first chip from the armour of greed that Epic games wields becomes a reality. 

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The games we desire

We desire games, we all do. In Star Trek we were once told “the more complex the mind, the more essential the need to play” (Star Trek, season 1, episode 15). I always embraced that. Gaming was my large escape and I have enjoyed it for decades. Yet the foundation of gaming changed after the Playstation 2 came (and all other systems). Gaming became big business, people with business degrees got involved and soon it went from art to business needs. Gaming suffered and it has suffered for quite some years now. Micro transactions is merely part of it. The larger stage was that art was taken out of the equation. This is why games like Elden Ring, God of War, Horizon Forbidden West are such successes. They embraced art and artsy sides to a much larger degree. This is the reason why places like Ubisoft went from great to below mediocre. There are the games that will always have appeal because of secondary reasons. Sport games being a clear first example.

When we look back to the days of Bullfrog, there was almost no game we did not desire, art was the driving force and it drove our needs deliciously and amazingly. Consider Populous, Flood, Populous 2, Magic Carpet (1 + 2), Dungeon Keeper and some (including me) still worship those times, those games. EA went and created some exploitation version of Dungeon Keeper. Yet they could repair the damage, and they are running out of time. They will need those who played the original to give rise to the next generation. They now require credibility. And it is not the weirdest idea. Six games that represents millions in revenue. Some can be re engineered, yet the larger setting will come from re engineering driving evolution of the game. This reminds me of another good Ubisoft game (they had a few). It was Conquest: Frontier Wars, the review gave it (for the most) 78%-88%. I would set it to around 85%, a game that makes the gamer want more. And there was another side, you could set up a battle game with two other Computer players and you had some options. What was important, you could spend hours in a new galaxy again and again, with two other races, each with intelligence settings. Now what if that concept is remade and also remade in games like a remastered Magic Carpet, Dungeon Keeper and Populous. Three games that were initially less than 1MB and could optionally keep gamers busy for years. That could spark a new wave of gamers and that is what the streaming services need, fresh blood and returning blood. And the need to play will draw them in. You still need decent games, and I just handed them 6 of them. Well, handing is a stretch, EA has the rights as far as I can tell, but consider that Yesterday I handed the option for 50 million gamers and consider that many games never get anything near that amount. I reckon that my solution with the additional games is a step into the direction of the number I predicted. That solution still needs the first phase, but without the second and third phase it will never grow to the degree required or is that desired? And there we have it, a stage we grow and a stage we create by looking backwards. The six games I mention are most likely IP protected, yet The Commodore Amiga had 2198 games, The Atari ST had a little over 1000 games, close to 10,000 games, If we rate from the highest and look at 10% we get to 219+100+1000 we end with 1319 games and that is if we merely look at the highest 10%. Now some will have protection, but not all will and there is the solution for streaming systems. Upgrade what was and get more people feeling the joy of gaming, not the challenge of some flawed Assassin’s Creed Valhalla game. Even now we get ‘The final Assassin’s Creed Valhalla update has launched a week early’, the fact that it is for some systems 13GB does not lead to questions, the fact that the game was released on November 10th 2020 is a much larger issue. It is over 2 years old and still requiring patches. It is one of the reasons that streaming systems will win over time. But a system that has good games will endure a lot longer and the games from the old systems remain superior to many of the games released today, not all, but a lot of them. It sets the need for more play, and Streaming systems will deliver there. 

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That nagging feeling

It all started in 2021, July 12th to be exact. I was writing ‘New and reinforced’ (at https://lawlordtobe.com/2021/07/12/new-and-reinforced/) and another thought occurred to me. This had the options of an interesting stealth game. Consider the Citadel in Mass Effect, the time is when the Citadel becomes a hub (Mass Effect 3), the bodies are piling up and in that setting we have a stealth game. Consider an engineer, he is creating stealth armour for the Shepard and other spectres at that moment the attacks start. As he was working in a special R&D lab on the station, the humans decided to go off books and create a space in the citadel with no visibility at all. That is the start of the game. Visually it looks very much like the Mass Effect series, but here there are no firefights, a firefight is not something this engineer is equipped for and he is not much of a shot, a mere energy pistol that can deal with rodents and not much more. But stealth, that he can do and he is invisible to the camera’s and scanners, the armour works. 

The lab is below the human embassy it is slightly larger than a room with 5 bedrooms, 3 of them are work related one is a power hub. It is in that setting that he has to find food, make recordings and set up stealth camera’s. In a setting where husks are collecting bodies, where cleaning systems work 24:7, he needs to find places for the camera’s. He has to record what is going on. And unlike the first game, the Embassy section is completely mapped, every room, all views and every item. The player has to download logs, has to avoid and deactivate security systems, even though he seems invisible, he learns that the suit has issues and the points can be gotten to improve the suit, make stealth weapons and collect information. The game expands into other areas later in the game. Larger, not bigger, wider and more challenges. The idea for that setting was that EA could expand on the storylines on the citadel, expand on the races and expand on the locations. The second reason was that there is a lack of good stealth games. After Thief we only got Styx and Aragami, both excellent games. There are other games that have stealth elements, but games driven by stealth are rare on the market and as such this made sense. The idea to have a streaming stealth game was also rewarding in other ways. It would be a first and after the bummer that Andromeda was, taking it into a side street (not a replacement) might make the gamers, the obsessive Mass Effect gamers happy. And consider how large the citadel is, there is plenty of challenges to bring about, especially when you need to make a second and a third location. Consider the problems, or the challenge to create a new space under the noses of those who want to kill you and when we add a little science to it, it could be all kinds of fun. A game based on avoidance and trapping the other party. It could be a blockbuster for EA (they own the Mass Effect IP), just a thought. And consider how many games they released. It is not that they have shown a whole lot of creativity, have they?

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Just for fun

It is 07:14 and I just woke up. My mind came up with a nice idea which is now freely given to Electronic Arts. You see, I am a hockey fan, always have been. I do not care for the other games, but that does not mean that they couldn’t have it. In my dream there was a small altercation between the Shaq and me (nothing violent), I merely accused him of looking down on me, as I would. It then occurred to me that these sport games all have one oversight, a flaw if you like it. When was the last time you had a homie face off? A tournament in NHL, NFL, NBA, FIFA or another sport? A tournament that has a 4-12 player game. So the game gives a grid, you enter the names and you (or them) select which team they represent and you have an evening of friends opposing friends. The grid an be saved and exported and at the end of the evening/afternoon you have one trophy winner and the list of scores to show the victor who ruled that evening. 

EA could even still add it as a patch in all these games and create traction in every game they have. I am merely surprised they never did this before (as far as I know). As such, Electronic Arts get cracking and give the people what they optionally desire. 

And with all the house tournaments with games like pool, ping pong and a few other games, I am surprised we never saw anything like this before, 2K never added it to their games either, as far as I can tell and is that not essential in group plays? I am merely surprised that it does not seem to be there yet.

Enjoy Sunday, my weekend ends in less than 24 hours, yours?

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The old debate

The BBC is hitting us with another version of a debate that has been going on for a while. The article (at https://www.bbc.co.uk/news/technology-61594815) gives us ‘Report blasts “manipulative” video game loot boxes’, first off, they are not lying to you, this is not misrepresentation. In this, I do not completely agree with the point of view of some. The article gives us “The contents of the virtual boxes are only revealed through either game play or by making a payment. While some contain useful tools or desirable extras which improve the experience, others are worthless.” These facts are true. There are two sides here. In the first, why allow for payment? It is the right of a person to buy something, we set ourselves up for that one. Yet in all this, the people who paid 12,000 euro for boxes. No one is debating the utter stupidity of these people. No one is debating that as an adult YOU are responsible for your actions. But the press was all about those poor poor junkies, weren’t they? The other issue is “others are worthless”, what makes the card worthless? It is a direct question. What makes a card worthless? In the NHL game, there are functional cards (stadiums and players), there are cosmetic cards (outfits) and there are support cards, so what makes a card worthless? Then we get “The report authors, the Norwegian Consumer Council (NCC), say gamers are being “manipulated” into spending large sums of money on the chests.” I have an issue with that. Which games were they? How was there manipulation? The NHL game gave card packs on milestones, and there were a lot of milestones. In addition, you got three free packs a day, and if you connected to the game (logged in) often enough, you got enough markers (there is one in EVERY pack) to exchange those markers for an expanded pack, giving you 12 or even 20 cards. The packs also had a betting coin card. One per pack and these funds allowed you to bid for other cards. Within 3 months I had all the stadiums, all the NHL jerseys and hockey masks, as well as over 100 players. I NEVER spend a cent, this was all free. So please tell me “How was I manipulated into spending large sums of money?” There are always the stupid people who want it all on day one, is that the fault of the game maker? Is it THEIR responsibility for the stupidity of others? The next part of my disagreement is seen in “Critics say the boxes are a form of gambling because players cannot see what they have actually bought until after they have paid to open the contents”. In this it is important to see WHY I disagree. You see in CCG games like Magic, Star Trek, Star Wars, The lord of the rings and more we see that a pack has one rare (optionally one super rare), 2-3 uncommon cards and the rest are common. This is a set formula. So if a game set has 50 rare cards, you would be buying at the very least 50 packs. The optional rest is gotten through swapping with other players at events and at tournaments. It is NOT gambling because one element is missing. The element of gambling is that you lose everything, so until there is a pack where you get all blank cards stating “Thank You!”, it is NOT gambling. You always get a set equation, you always get something. It makes it not gambling. 

In this I oppose the setting of “Finn Myrstad, director of digital policy at the NCC, said: “The sale and presentation of loot boxes often involve exploiting consumers through predatory mechanisms, fostering addiction, targeting vulnerable consumer groups and more.”” Yet there is a sparkly of truth here too and I do not deny it. Players like Electronic Arts played the exploitative element too much in FIFA, it backfired. There is exploitation, especially when the complete pack contains 10,000 players. However I disagree with the ‘predatory mechanism’ part. There is a whole range of predators on YouTube with there ‘card reveal’ channel, there “Do this to get something for free” and that is never a good thing, but these groups did not separate the exploiters from the makers, did they? Lets be clear the makers are not freshly white innocent. Only the people from Mass Effect 3 who introduced these loot-boxes in their multi player element, they were phenomenal and massively innocent. Others used that stage to make big money. 

The article ends with “But the same year Fortnite-maker, Epic Games, decided to let players in its hit video game see what was inside its llama loot boxes before deciding whether to buy them.” And their case agains Apple gained traction. I believe that the Epic Games people are the lest innocent, and their setting will have long term repercussions, it is only a matter of time. The one element not seen was given to us by Android: Netrunner. They gave us a different setting making it fair all around, the expansions were all the same price and always had the same cards, so there was only one pack to buy (once a month). It allowed for a smoother and fair game stage. In addition, the CCG world has something called factory sets. They were slightly different (like a silver border) but that was the only difference. A factory set contained ALL the cards of a game. The game was instantly fully playable, but they do tend to come later. So EA had the option to release a factory set half way through the season, but they did not, did they? Is it on EA? That would be a fair question, and I do not know the answer, merely my feeling in this. Is there a larger exploitation? Yes, but not all of it is on the makers. YouTubers were all over their FIFA cards and the more bang the better their bucks and the numbers of their followers, but we do not see that here either.

The BBC (as well as Tom Gerken) never lie to you, yet I have issues with the article as I have issues with the setting of it. The players HAVE a responsibility and some are pushing it on EA (and others) and the media aided them, which is not fair either. All this is merely my point of view, so feel free to disagree.

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The rock on the road

This is not entirely new. I wrote about it in ‘The Ai setting’ (at https://lawlordtobe.com/2020/08/16/the-ai-setting/), it was back in 2020. Yet I did not put everything there. Merely the outline. You see, the people need to realise two things. The first is that even as the Amazon Luna and the Google Stadia are seen as consoles. They are not. It is a new stage of gaming, it is a new dimension of gaming and they are fitted for very different games. To give a comparison, consider Horizon: Forbidden West. An excellent game, a near perfect game. Now consider that the Stadia and the Luna would allow that game, but with the ENTIRE continental United States as a map, boggles the mind, does it not? That map still needs to be filled, so it would be an achievement of well beyond titanic proportions. That is the stage we are about to see. That is the fear Microsoft has, because it cannot comply with that level of gaming, it goes beyond what they and the companies they buy are capable of. Did you think I was kidding that I have a setting that allows for 50,000,000 more consoles to be bought? But it is not about that, it is about EA and the Mass Effect stage. I Vought it, just like many more. The music was overwhelming, the stage was well beyond nice and after that the disappointment set it. It was a decent enough story, but consider the screen below. It is the first view we get of the Nexus and consider ‘all’ what you saw, that does it? 

Mass Effect™: Andromeda_20220507124243

There was a whole dimension of gaming overlooked. A whole range of gaming ignored and stepped away from. What could have been one for the ages became mediocre. What could have been a 90%+ game ended up being a mediocre 71% rating. 

The New stage
From the image we get three new stages. fabricators, initiators, launchers and replicators. The fabricators make elementals (like titanium and steel sheets and pipes). The initiators create more advanced materials like wiring, solar panels and a few other things. The replicators create industrial and scientific materials for equipment. They all need materials to work and the launchers create robots that facilitate. Three levels. Level one drones can do the simple stuff, the second level drones have also acquired the wiring and panelling stage and the third level can command level 2 and one drones in groups of 10 or 25. Now consider that image again. Miles to overcome. So whilst you have missions, that part almost flies itself, as you find more materials more can grow and the nexus will enable a lot more. 

A stage that was out in the open and it was neglected. It also gives a larger stage of what equipment and what scientific information becomes available, it was all wiped under the carpet.

Now we see the worlds Eos and Voeld, places where materials can be found (and in other places too) but by adding two unique materials (like Quartz on Voeld) we see a staggered increase, we see a much larger game unfold.

How to get there
I still believe that relaunching Mass Effect Andromeda with the added stuff, with the altered stuff and with the new stuff is the way to go. There is a lot of good in MEA, and a lot more could be added. Not finding the memories, they are a joke (and a waste of time) yet having them on the Nexus makes sense. How are we in a stage where copying games, doing the same thing makes us better? The streaming consoles are about getting farther, about going the distance plus and then we can have a lot more oft he same. It is not a flaw in your PS5, it is not a flaw in whatever console you chose, it is because Streamers can go further, it is a new generation because that is what they were made for, to set a new stage and when full 5G comes out over the next few years you could be seeing this, but only if Google and Amazon take the baton and push harder, because they can. So when you see a rock on the road, will you trivialise it, will you ignore it or will you see that you missed something?

And it is time you realise this. 

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Elements of whatever

Another dream, but this time it I different. I had part of this dream before. It did not make sense then and it does not now. Now is even more confusing. The stage is two fold. First the now, because I fear it will leave my mind quickly. I am not sure if it is for. Story, a script, a game or just isolation. I am at the transfer of Dutch KLM. The KLM desk is for a different plane, much larger. There is a PX store. I show a regimental image. I want that shield. I mention that a friend was there. The PX store shows me some wannabe self centred piece of crap. He states to me that the commander of that battalion was a traitor and as such he refuses to give me the shield. OK, I respond, I will talk to the press and ask for clarifications. The man signals another. That man tells me to come with him, with his hand menacing in the jacket. I was holding orange peels from an Orange I just ate. I squeeze them and the peels spray. I merely say ‘Biological!’ And I am gunned down. 

The event is trivial. I suddenly remember the boarding area, almost like a rocket launch from another dream. I pretended to be diplomatic staff. The plane seemed weirdly large. I have been on 747-400, this seemed a lot larger. In the previous flight it was from somewhere in Asia to South America. This I do not know. But the plane stuck. The boarding area stuck. The story seems to matter, there seems to be levels of arrogance, levels of over the top elevation in the boarding areas and it was all linked to Dutch KLM planes. Even now I am starting to remember other elements of the previous dream. The walls were like glass when I looked at them with glasses. They were from some metal. The plane was almost like a Hindenburg on steroids. The plane was like a small town. Like the shop area on a passenger liner. Rooms with chairs, two wide, by the windows, overlooking where we flew. In the Asian part it was overlooking beautiful green forests, mountains and a lot of oceans. It all seemed so peaceful. There are remembrance moments of ‘Murder on the Zinderneuf’ a who dunnit game based on a zeppelin. I wrote about that in ‘Shadows are Us’ (and a few other places), in this setting I wrote about a change to gaming (at https://lawlordtobe.com/2021/05/31/shadows-are-us/) which I wrote about n May 2021. This is not entirely the same. My mind is wondering if a return to the days of the zeppelin is too wrong a concept. The idea was abandoned during the marshmallow clambake of May 6, 1937, when the Hindenburg burned down. But that was in the era of Hydrogen, later we got Helium, but the need for speed overshadowed everything. Now, in a stage when we can ALWAYS be connected, we can work everywhere. Is speed really essential? We can all understand that we need presence in places at times. But how we get there is another matter. With the era of 3d printing, light weight shops and a more essential setting of what matters during flights, Consider the image below and the way the materials were made. 

newspaper clipping (date unknown) Diagram of Hindenburg living quarters.

Now we can have twice the strength at only half the weight making a zeppelin much more effective. The top of the zeppelin could have large solar cell panels fuelling batteries and the propellors pushing the zeppelin forward. Did anyone reconsider what a Zeppelin could achieve, especially with todays abilities? Even now Titanium is heavier than aluminium, yet you need a lot less Titanium to get the same strength as Aluminium. The stage is all over and the need for a reduced carbon print (or was that a bacon foot print) is out there. So why do we not look at the old ides and how we can offer a renewed idea for getting to places. It is just an idea and it was in parts fuelled by a game as well as its optional newly launched version on Amazon Luna, but I am genuinely surprised that no one has taken up the baton, why is that? I am no airplane designer, so why is this path abandoned? 

There might be reasons that mediocre me had not considered, I am willing to accept that, but the dream was weird and it came twice around. Even now the first dream comes back in waves even as the second one faded away. 

So is Helium a solution, or merely an element of whatever and no one gives a fig? I honestly do not know, but I do really like the idea of a steampunk version of the Zinderneuf, I really do.

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With a capital ‘S’

Yes, it happens, we all find tuff and wonder how it was possible to make that mistake? It is called Sloppy, sloppy with a capital ’S’. In this I am referring to Skyrim PS5. Now, lets be clear. This is a free update. Yet this is also the 5th iteration of the same game. In this I am ignoring the Nintendo Switch edition. So there was the Xbox 360, the PS3, the PS4, the Xbox One and now the PS5, I did not get the new Microsoft console as it is soon to get the wooden spoon award (dead last in the race), that is if Amazon accepts my offer which will set them back $25M, but it will give them 50M additional consoles sold and that is a careful cautious estimate, it might get a lot higher in 2023. So after 5 iterations I played it again and in this I tool the stormcloak side. It was fr the mere reason to get Hjerim earlier in the game. I also took the Vampiric side, because I needed those 11 perks achievement. So when the Stormcloak campaign starts and we take Whiterun (as we do), the city marker is removed from the map, as is dragonreach and the personal housecarl of the old Jarl remains in the castle, the music is now set to battle music all the time and that is merely what I found. All these glitches (not really bugs) are here and update 1.001.001 does not solve them. So why is that? The PS4 edition did not have this, as far as I remember. The updates fix something (I reckon) yet issues remain. Now lets be clear, it is a free edition, yet it should be better. I did not buy it because if I spend A$80, it better come with a physical PS5 disc, that is how I roll. 

And there is more, but I want to make sure that this is not some bitch against Bethesda who gives away a PS5 edition free of charge (you still need the PS4 disc). I also recognise that the game is so good I never had any second thoughts about the 4 versions I bought, the game has brought 10 years of joy and in gaming time that is more than a lifetime. Yet the design I made of my new RPG as well as the initial TESVI: Restoration was a continuation of the excellence that Bethesda had brought. And there are options of making it TESVII: Restoration, but to be honest it was never with Microsoft at the helm and with them ‘sort of’ announcing that TESVI will not be a PS5 title, the option of Restoration will fall of the map as well. I get it, there was a tactical reason for Microsoft to dish out $8,500,000,000 for Bethesda, but that does not mean that I like it. A brilliant strategy but a flawed one. So should Amazon take the offer I will make it my duty to hand Phil Spencer the Wooden spoon (with golden engraving of ‘Microsoft’), that is what is required. This is not against Phil Spencer. He was given a lousy hand and he is still standing. Giving us that this man could have reached legendary status if the coins did not fall where they did. And consider that their marketing division will have to spin the setting that ‘the most powerful console’ will end up being dead last in a console race. And before Microsoft did what it did, it was never a consideration. I was not mulling over options and hardware opportunities. Anger did that and when I found what I did, I also did not expect to find the option this open. How could no one see it? And even now I am still in awe of the oversight others made. The question for me to me is whether the show of ‘sloppy’ in others had anything to do with it. In a total time that was smaller than a week I came up with TESVI: Restoration, Watchdogs IV, Far Cry VII, Mass Effect 5 and a few more games. Even a new approach to board games on streaming systems. Another week for a film setting, a mini series and a TV series over three seasons. I need to be careful not to blow my own horn but I did this, I found this, I created these elements, so why could they not? 

And the issues is not merely the setting of what is and what could be, the idea that can propel the Amazon Luna has never been done before and that is merely the first wave, the second wave will offer a hell of a lot more and that is when the big bucks come rolling in (minus 10% for me, I hope). And that is all before you realise that the bulk of gamers would really want another Marvel: Ultimate alliance, not version 2 or 3, but version 1. Why? Because it was close to perfection. It brought joy back to gaming. They took the 1985 game Gauntlet and made some serious upgrades and Ultimate alliance was the result and it was awesome. But after that the wrong people got involved. With their ‘what if’ and ‘if only gamers could’, and they never checked with actual gamers and the result was sloppy. The first one I played over and over (I never found all the figurines the first time) and it was awesome to finally find the 5th daredevil figurine (I think it was daredevil). No matter what, the game was awesome and I wonder what would happen if DC takes a shine to Gauntlet, or a Diablo minded game. There are plenty of options for loads of games, yet the setting is up to the designers. I am not a game designer, I am a storyteller and in RPG I have value. I do not feel that I am a great asset towards a new version of Ultimate Alliance. 

So whilst we are criticising Sloppy with a capital ’S’, there is a rather large lack of ‘Standards’, ‘Supremacy’ and ‘Superbness’ all with a capital ’S’, gaming should embrace all those needs as well, not the old discussion of ‘What if we only please 80% at launch date?’ It might sound nice, but that sets the stage of pushing 1 out of 5 to another platform that does not embrace it and so far the Sony exclusives embraced perfection (as close as it is possible), so after three games the other consoles face the risk of having lost three out of 5 gamers. Yet it is a slippery statistical slope, but it is not unrealistic. It is the danger of pleasing 80%. And that is why Microsoft is in danger of getting the wooden spoon (well, my idea is still part of that danger for Microsoft), so it now lies with Amazon (Google does not create games), as such they are absent of the discussion. 

A stage of gaming that required console makers to listen to their gamers, Microsoft blew that stock royally in a few ways, but that is what they signed up for. Angering gamers was the one mistake they could not afford to make. 

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