Tag Archives: Xbox

Sources of negativity

We are all binomial in origin, we like yes/no, we dislike yes/no, we hate yes/no and we love yes/no, yet most of us hide this in long winded excuses of reasoning, we all do that (including me). I partially hate Microsoft for what they did, for how they destroyed something that was pretty fabulous, I am upset with Ubisoft or how they squandered excellent IP and hid into the woodworks and made a quick buck, destroying the IP they created in the meantime. And as such as I was looking online for a few more tidbits as we approach the demise of Xbox, I came across a few items that puzzled me. 

I love Bethesda, I do not love all their products, which is fine. I am no lover of Rage, but others are, and that is fine. On the other hand I love Fallout, but was never a fan of Fallout 76 and that is fine too. I prefer my games not online and single player. Still, I accept that this is a pathBethesda went on, we all have growing curves and there is a collection of people (a large one) who do like Fallout 76. Perhaps the evolution of Fallout 76 will turn into Fallout 176, Fallout 276 and whatever comes and I will like it at some point, but the barricade that is out there is not one that Bethesda created. In another story we see the interaction, ‘Call of Duty: Warzone console players are turning off crossplay to escape PC cheaters’ it is merely one reason why I hate online play, I do not really hate it because I loved online Mass Effect 3, I was addicted to it, but the world has enough cheaters, when I game I want to get away from that and play on a level playing field, as such I focus on single player only, and in that my taste goes wide. 

As time went by I must have invested tens of thousands of dollars in console gaming, I agree when people say that it is wasted money, but that was my choice, I had a good job, my last ‘true’ vacation was in 1998, so when I get home I need escapism and puzzles, or challenges all at the same time and the consoles provide. It got me to the first issue on consoles, the pricing YouTubes are a little redundant and obsolete when you realise the origin.

When I look back, I started with the VIC-20, then the CBM64 ($1349) with disk drive. Overtime I evolved my systems. CBM Amiga ($700), Atari ST ($700) and there was the PC to use (I’ll get to that soon). As a gamer and reviewer I had made some waves, as such the Sega Dreamcast was free (christmas present from Sega), the Sony Playstation (I forgot what I paid for it, but it was less than the N4) The Nintendo 64 ($699) and after that I pushed towards the Sony PSX-II ($899). It was followed by the Nintendo Gamecube, a machine I loved. After that there was a small lull, I got the Xbox at the end of its lifetime for free with my mobile and it brought a few highpoints. We are now getting close to the time where everything changed. I was happy with my Xbox, the controller was a little bulky, but I have large hands, so it was a blessing in disguise. I played several of the games and Time Splitters 3 was an awesome trip, so good that I got it completed to 98% in hard mode. Then Microsoft upped the game, the Xbox360 came and I truly loved it, it was close to perfect in many ways, the 20GB drive was a little small, but you could upgrade it to a 120GB and within a year I did. Gaming life was close to perfect. I mentioned Time Splitters and it matters, there was the clear claim of backward compatibility and I fell for it, yet soon thereafter I learned the hard way that it was not and I never got Time Splitters 3 to 100%, the first annoyance was created. In all honesty, it is close to one defect in its life cycle. I too received the red rings of death and Microsoft replaced it, as such I was 3 weeks without my 360, but that was not an issue, the replacement was faster, the resolution was clearly better and gaming was at an all time high. Microsoft was a clear player in all this. The next step was the PSX3, Sony had always been great but I was not drawn to the third version, I was actually still enjoying the PSX2 (as well as the GameCube). So it was a nice relief when I bought a new TV and the PSX3 was part of this as a bonus, to be honest, I was not drawn to the PSX3, I did love the games I played on it, but overall, until Metal Gear Solid IV, games of the patriot arrived, I was not madly gaming it. As such, when it did the shift was starting to happen. 

Before that time the Xbox360 had 70% of my time, the GameCube 20% and 10% was for the PSX3. MGSIV was the first game to attack that pattern. Sony would give us more games on that system that impacted the consoles.As Sony got more adapt in exclusive games, the PSX3 would consume time: God of War 3, Infamous(1 and 2), Ratchet and Clank, Beyond two Souls, Gran Turismo and the end there was the Last of Us, Sony was reacquiring the timeline. Even as I had Oblivion and Mass Effect 3 on my Xbox, the timeline had shifted to 40% X360, 40% PSX3 and 20% Gamecube. Sony was back through great games, just like it did before and Xbox was not to blame. In all this I did not mention PC Gaming and that was on purpose, from 1989 onwards my PC was for gaming and I had more often than not the best of the best. A soundblaster card? I had it and when the first games came needing the better processor I had that system. Unreal Tournament, Black an White, System Shock(1 and 2), Wing Commander (1,2,3), Red Alert, Populous, Ultima, the list goes on, it was when Thief came that I ‘woke up’, I had a really good Diamond card yet Thief forced me to upgrade to the Diamond Viper 2 (no regrets) and the realisation set in (around 2003). Gaming is about the graphics card, sound, storage and the processor and at that point a graphics card was $600, the soundcard $500, and storage came as is. As such a console was a lot cheaper and my need for gaming was fulfilled. Only two years later a high end graphics card was $999 and as such console gaming was becoming increasingly cheap.

This all matters, when we are confronted with the pricing of the Xbox One X and the PS5, we forget that what came before was a lot more expensie and offers less, it was also the time that we started to realise that we need increasingly more space, the Xbox360 and the PSX3 already taught us that, as such the faults in the Xbox were more than merely stupid. Sony solved it by letting people selecting a larger drive and replacing the old drive, Microsoft had not caught on and would not catch on for the entire life cycle of the Xbox One, it is only now that they are seeing the light and their other flaws (always online) are showing that they are no longer to be the trustworthy system and trust is everything here. 

So when I see this tyrade of options and systems and whether I (and many other gamers) are willing to pay only $500 or are willing to pay $550, I wonder if these people realise that they are continuing a consumer base that goes into pillions and they have spent a massive amount of money. Microsoft is also making the mistake to hunt towards the most powerful systems whilst good games is where it is at, so where are the great games?  This is where Ubisoft comes into the mix, exclusive or not they went from great game maker to mediocre game maker and you merely have to look at the exclusive sony titles to realise that. Whilst the creation of titles gave them 90+% games, we now see that 80%+ is the best they can muster and for the most pushed deadlines and marketing promises that cannot be kept are the cause. The lack of proper testing is another matter where they failed and it impacts the choices of consoles we have, because whether we want to accept it or now, Ubisoft is a big deal in console gaming and as they fail, the exclusives are where it is at and there Sony wins, it is a landslide win. To get the greatest games we need Microsoft and Ubisoft to get back to the top or we need someone to replace them, it is that simple.

Players like Bethesda, Capcom and others help, yet the more the merrier (in the high end gaming cycle) and we are all starved for good games and the consoles are a driving force.

Let’s hope that this gaming force is driven to the max at the highest peaks for years to come by as many players as possible, for in that setting the gamer truly wins, no matter who tops the bill.

 

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Marketing fools

We are at the moment getting drowned in YouTube videos on who will win the next console wars. Or the most a lot of videos are a marketing approach from both sides mind you. Even as the bungles and stupidities by Microsoft makes me go towards the PS5 alone, there are however a few exceptions, they do exist. The first is theGamer who gives us a few clear parts. 

Like the BS approach we saw Microsoft had brought in the previous approach, the given fact is that the Xbox does have more teraflops, yet what does it mean? Faster is not essentially better and speed is limited to the slowest part and in the case of Microsoft that seems to be the drive. Sony has optimised gaming to such an extent, that Spiderman will play on the PS5 in 0.8 seconds (against 8 seconds on PS4). They are bringing cartridge speed to the console and that is a huge advantage. To be honest, there is something you both need to know, BOTH consoles will have the option to an internal SSD expansion, so it seems that Microsoft is repairing one of their more stupid decisions, they only needed 8 years to learn this. 

Sony showed recently how their SSD works in speed and it seems that it is able to process well to close to 100% more data uncompressed and over 25% more data compressed, it seems that teraflops really don’t matter too much when your system is that much slower. Yes the initial drive on the Xbox is larger, but both can expand and so far I have seen a 3TB option for the PS5, as such there is no issue on storage, yet there is a larger issue on the setting on drive speed and that implies that the Xbox is already lagging at the start of the race. The second movie I watched was about the Decline of Xbox by the Act Man. I felt like him, mainly because I loved my Xbox 360, I only got the PS3 as it came as a free extra with my new Sony TV. Microsoft had that much advantage and they squandered it in one E3 meeting. After that the Xbox Flaws started showing up and it made me resent my Xbox. I actually only got it for 2 games, Subnautica and Elite Dangerous. The second one is a game that I have loved since the early version on the CBM 64 and what I saw on the Xbox was overwhelming. Here is a console that could have been the number one, yet they lost it on senior managers that see greed not games, revenue not fun and it showed in that disastrous E3 meeting where we heard ‘always online’, and ‘no lending games’. Greed enticements that would destroy a console from the very beginning. There is the harassment side to marketed pushes and bullying people to be online and it did not go well for Microsoft from that point onwards. The video has a lot more, including a few things I never knew, and it might not matter but they were nice to know things.

Now,as we are 6 months away from the next line of consoles, we see that Sony is taking the gaming lead again and Microsoft seems to hide behind their teraflops. Yes they have more, but consider that in the big three they are in third position, their most powerful console is behind the weakest console of them all (Nintendo Switch), which gives you an idea that those in charge are not ready to take the price home. Now to be fair Spencer is a massive upgrade, yet Microsoft had him fight the good fight with one hand behind his back for almost three years. They lost cool, they lost exclusive titles and a marketing team that had to do a 180 degree on physical games and cloud gaming twice. Yet that group has a unique view on spin.

Although some critique in that video is a little harsh, it is not that wrong, and there are still flaws that are very unlikely to be fixed at present, as such Sony is not just off to the races, it is close to be the only consideration for the upcoming console purchase, within two consoles the positions are beyond reversed and Microsoft did it to themselves.

As Microsoft keeps on focusing on power, more and more gamers are watching what they are actually getting for it, as such, I believe that Microsoft will make another mistake before the launch, we will see ‘demo’ options for 8K gaming, and how great it is. Yes, it will be good, optionally even great and if there was an 8K AC Origin, I would play it again, yet the one little part missing in all this is the fact that is the small fact that an 8K TV starts at $7000, that is a decent one, some are $10K and more, with the B&O version being mentioned at €13,500, which is almost $20,000. As such most 8K TV’s, will be in the immediate future unaffordable to 90% of the gamers. 

So how happy am I?

I am not, you see Microsoft had pushed Sony to its limits in their Xbo360 era, I doubt if the PS4 would be that much better if Microsoft was not breathing in their neck. Now that this setting is gone, there is every indication that the jump from PS5 to PS6 will be a lot less appealing. Competition drives good hardware for gaming and that is what we are about to lose. 

Even as we see that a lot of the damage at that disastrous E3 was repaired by
Phil Spencer, he still has a lot of work to do and the current approach of what we see marketed in the form of Gigaflops and ‘high dynamic cool’ games, all whilst we see a larger base of changes that make the claim pointless and it ends being a mere race of Microsoft fighting not to be overtaken by Nintendo even further. At present their option to surpass Sony is close to ludicrous. 

Their system and OS needs an overhaul, and if I am correct, Sony will have the option to launch their (highly speculated) internal social media named GameBook, if that happens and Microsoft cannot counter it (apart from marketed pushes to your page), there will be no second round, it could mean the end of Microsoft as a gaming platform, apart from what Google and Apple brings to the next year. There is a chance that they will nibble on the market share cadaver that Microsoft brings and that leaves Sony as the big winner, which is also a little bad. As both machines were true competitors, they upped the game and both delivered cool gaming experience, now that push falls away, there is every indication that Sony will remain at the lonesome top making their need to remain on the edge of gaming also a lot less likely, so I do hope that Microsoft ups their game, right quick.

 

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Gaming towards isolation?

We have so much to look forward to, especially now as Sony has revealed much on their PS5 (at https://www.theguardian.com/games/2020/mar/19/playstation-5-specifications-revealed-but-design-is-still-a-mystery), the first thing I checked for was storage, and there we see “the PS5’s 825GB model is promising faster throughput, with 5.5GB/s as opposed to 2.4GB/s on Microsoft’s machine. PS5 will also offer an expansion slot so that users are able to plug in a secondary SSD“, and it also gives us the Microsoft part “the Xbox Series X will include a larger capacity drive at 1tb“, as such I wonder if the Xbox will allow an additional internal drive? They still have not learned anything, the 1TB drive was not sufficient on the oldest Xbox One and with two generations the storage requirements merely increased with 4K, but the Microsoft executives have the idea that their consumers will accept what THEY consider wisdom, well as I personally see it, they do not.

And I get it, 1TB is enough to start with, but at the end of the first year we need more. Now, let’s be clear, I do not know if that internal drive can be upgraded like the others, We did not have that information on the PS4 until the first week of the PS4, so the Sony situation might actually be better, but even then, in this situation a secondary internal drive might fit the bill. And optionally we can select the Samsung 860 QVO 2TB 2.5″ SATA III SSD for $325, which gives us the additional 2tb that gets us a comfortable 3tb in total. The nice part here is that we do not need to do it on day one and for a while enjoy the PS5 as is. Don’t get me wrong I never regretted the 2TB drive in week one, but there is a benefit to this setup, and Microsoft in 8 years has not learned this lesson (or refused to learn it). 

There is an additional win, this time for Microsoft: “Microsoft has confirmed the machine will be able to play games from each previous generation of the machine, while Sony is only currently talking about backwards compatibility with PS4 titles“, it’s a fair win, yet at present I cannot remember when I even considered playing a PS3 game in the last 36 months, all whilst the games I love will be playable on the PS5 (Skyrim, Last of Us, God of War, Elite Dangerous), and now that I will be able to replay them in 4K mode, I will get a secondary WOW feeling from games I have had for years. 

As such we are in for a little larger christmas list this year around, as the PS5 (I reckon the Microsoft contraption as well) will get the best from a 4K 120Hz TV, as well as some of the 8K TV[‘s (for the rich bastards among you folks), we get to have the nicest digital christmas for a while. In my perception (at present) the Sony X8000G 65″ 4K UHD is a great buy at $1300, and even then I realise that it is not as cheap as some models in the same size offer, in that field players like LG and HiSense offer models for less than $1000. They all have 4HDMI ports, so that is not the achilles heel to worry about, I reckon that there are automated features in Sony I kinda love, when I switch on my Sony Bluray player, the TV also goes on, when I switch on my PS4, the TV reacts as well, all things other brands do not seem to have and that is fine, they are minor points that do not take away from the joy of a TV. I reckon that the one thing we all will need to enjoy the console a lot more this time around is a soundbar, there are plenty of solutions and even as there optionally might be benefit to having the same brand as the TV, there is not one person that can convince me that there is an actual contender to whatever Bang and Olufsen or Bose can bring, I heard the B&O solution this week and it almost literally blew my socks off (I found them 30 minutes later). That would be one hell of a way to hear what the Sony PlayStation 5’s Tempest 3D Audio engine brings to the table. Now, I get it, you can get that part later, or get it when there is a sale going on, yet I reckon that you want it the first time you hear that distinction, because it will be a much larger distinction. Lets face it, you were getting a TV, it has its ups and the sound no matter how great it is with Blu Rays, will not compare what a 3D audio engine brings to the table. Will you essentially need it on day one? Absolutely not, it is actually better to get it later, the WOW factor is pretty awesome, but once you have it, you won’t enjoy sound without it, no matter if it is a bluray or a game, the soundbar brings a lot to the table.

Yet in all this I am aware that we do not all have the coins to get it on day one and in that regard it is now the time to start looking for that 4K TV, or at least saving up for it (a decent 8K TV starts at $9,000), and you need not go for the larger brands, one option was a nameless brand giving a 50″ 4K TV for $450, consider the $79 for additional warranty (an extra 3 years) and you are set for 3-4 years. Then we get the target of our desires (the PS5) and here we see that they are still not giving us a price, but I reckon that $550 gets you there, as such you see a $1100 need by the end of the year. The additional $800 (soundbar and additional drive) is set to a later date giving you a year’s respite and you will end up having upgraded your gaming experience to almost the  highest end. 

In the end we can get all geeky with “CPU: x86-64-AMD Ryzen Zen 2, eight cores, variable frequency, up to 3.5 GHz GPU: AMD Radeon RDNA 2-based graphics engine, variable frequency, up to 2.23 GHz (10.3 Tflops)“, yet in the end, we gamers want to see our socks blow off when we restart Diablo III, God of War IV, Skyrim and a few other titles and wonder how we were ever happy playing it on a standard day one version of the PS4, that too is the adaptation towards new technology. And all that before you see the impact of a PS5 game. We can argue and speculate all we want, but until there is a launch trailer and official release date, I am discarding all the rumours. CD Projekt Red already gave the goods that Cyberpunk 2077 will be a PS4 title, not a PS5 release, it will optionally look better on the PS5, but it will not be designed specific for it as such, the same tale applies to the microsoft version. It is an important distinction as we will see that the best experience on either console will be CD Projekt Red with both Witcher 3 and Cyberpunk 2077, a distinction that sets them apart and ahead of all the other AAA developers. If getting a new console is about the best gameplay you could experience, it needs to include a CD Projekt Red (Witcher 3 or Cyberpunk 2077) game. I am not discounting the joy that Skyrim or Fallout 4 brought, I will want to replay them in 4K mode, but the distinction that the best feelings in gaming will be available on day one if you have any of these games is just a little too awesome for anyone’s good.

In all this we see that others are in their own world of hurt (no need to kick a developer when they are down). If there is one speculation that cannot be ignored, then it is the coming of a Harry Potter RPG to the PS5. An important distinction here is that in all the text none of them are making any ‘exclusive’ noise, as such I reckon that both the Microsoft and the Sony console will get this title, even as all the references only include the PS5 mention, the absence of ‘exclusive’ gives the larger rise that it will be on both platforms.

So whilst we wonder what will be coming to either console, the fact that most of us have the greatest games already on the PS4 and some will be getting the Last of Us part 2 (presently on 29 May 2020), we see an abundance of new WOW feelings as we replay the games we already had (for those who had no PS4 pro). 

For that too is a side of gaming we forget. The idea that we played Skyrim, but did we see it? Try it in 4K and see if you can play the game without finding your lower jaw on the floor, I dare you! The same can be said for Fallout 4. In that same trend, if Witcher 3 blows us away in 4K mode, what will Cyberpunk 2077 do? The boys (girls also) at CD Projekt Red were very distinct in the fact that they want to surpass Witcher 3, as such, whatever more time they need, I will not be offended. I merely hope that William Gibson (writer of Neuromancer) will be there at the launch to see the world he wrote about becomes as close to reality via a console, as he wrote it in 1984, the technology did not exist to blow him away, Sony needed a little longer for that, now that the time is here, I wonder what his thoughts will be on what the in his mind created world became in the hands of CD Projekt Red. 

Even as we are isolating ourselves in gaming, the setting is not that far away, if this Coronavirus (not the beer) is here to stay, alone time with the console will set us free. Lets face it, in this day and age, we see an absurd amount of reflection on something that we cannot avoid. 

OK, I get it, what had an initial mortality rate of 3.2% is now 4.1% as such our survival rate goes allegedly down, yet the amount of people is still well over 95%, so we should not worry, or if we do get a PS5 at the end of the year and celebrate our life in another way. 

Gamers have enjoyed this style of life for decades, are we crying? Nope!

How do we game towards isolation? In fact we do not, when Facebook started groups and gaming groups got involved, we saw an uncanny amount of new connections, this is likely to repeat itself when the PS5 (and Microsoft contraption) comes out. I even speculated on an upgraded version of console dependent social media (on the consoles), yet even as the previous versions were already in that mindset, the makers (both Sony and Microsoft) took too limited a view on it and as such both lost out. It is clear that we want to shout our achievements out at times, we also want to share a lot more, but the station at which both offer that is mindlessly limited to a larger degree. Both systems forgot to think things through and even as Microsoft is ahead of that game, both still think on how THEY can profit visibility, the thought of how the gamer benefits is seen that as they can approach the gamer, the gamer wins, which is the wrong attitude to have. In this they merely had to look towards Google Plus and learn from what was there, they did not. 

I believe that the next gen consoles will have a much larger stage as they embrace ‘true’ social media (not brand and profit driven media), as such we see that both systems have a much larger field to enjoy. I am not stating that any profit driven option is out of bounds, but to have 50% of your homescreen limiting itself to advertisements (Xbox issue) is just stupid, the home screen is where you start your game and see 50% removed for usage is just silly (on more than one level). Yes, the new platforms could ring in a few stages that embrace connections, will they? I honestly do not know and even as the PS3 had the advantage, the PS5 can recreate that advantage and see a much larger boost, in the opposition Microsoft might decide to wake up and do something about it all, will they? 

I do not know, but the lost connections and the stage where it could optionally lead to better revenue is just silly. Yes, I am all for non-profit-driven-players, yet I am not saying that to some degree it should not exist. 

For example, we have social media and we have the PS3 situation of PS Home. Consider that you have your one environment, for example it comes with the next Ubisoft Assassin’s Creed game, for example the Montefiori villa. You get to have one location for yourself (the villa) you can set the main game you are playing and how far you got. in some of them, you get to have a note board where people leave links to their mail and messages, screenshots and you decide who gets to leave those (Google Plus feature). As you chose the location that provider will have a place to advertise new things (and they alone). You get to walk around your place looking at the news and at the interactions you decide on, the previous version never had that. Will it be the Montefiori Villa, a Watchdogs location, the Batcave, a last of us house, or a house in Skyrim, and there is still the community wall where you get a better sense of what is placed there and you can decide. All elements that make for a much larger stage, a stage largely ignored at present, or at times too overwhelming. It requires filtering for some and almost none are there and both players have this issue. And to be honest, I would have thought they would have done a much better job of it (ever since the PS3), both players had the wrong hat on and in the end it makes the wall a ‘whatever!’ experience. 

I believe that the PS5 (and Microsoft equivalent) have a new stage in 2021-2022, as 5G is playing a much larger stage, there will be a larger stage for people to feel comfy in, it applies to gaming as well. Even as we are all in it for the game, the stage where we are comparing and reading about other gamers will become a lot more distinct. Perhaps it is the one field where the Google Stadia could rule in the end. 

I believe that it shows a much larger community that is out there. Some gamers do not want to talk to all their friends, they do not want to read about all the others, but he or she might want to look at something specific and it will differ per game, neither Microsoft or Sony considered that for almost three generations. None of them gave the right focal point on filtering, they merely dumped it all on the player, who ignored it in a hurry.

Forbes gave us 4 days ago “Stadia has been struggling to make waves and capture the interest of harder core players who were willing to pay for Founder’s Editions or the paid tier. But now with everyone stuck indoors, it seems like the right time to introduce the free tier” (at https://www.forbes.com/sites/paultassi/2020/03/16/coronavirus-quarantine-seems-like-the-right-time-for-google-stadia-to-release-its-free-tier/#e60fd00b168f), I believe that the issue goes beyond that. Yes the article reads easier when we see ‘the free tier‘, yet the truth is that this is the stage of cash strapped people, the gamer has another need, to see what they want to see and that is not addressed, by none of the providers, they merely dump a shitload of items and issues, with no filtering, or at most limited filtering.

Even as we are all gamers, we all have distinct needs or interests. I am interested in some of my friends on how far they get, one of them is a Witcher virtuoso, so seeing where he gets at is interesting, some games have nothing to contribute to me and some gamers are seemingly in it to get achievements. i cannot directly see which gamer is in it to enjoy Skyrim and who is in it to run through Skyrim. Filtering of users, friends and game specific items became apparent and it has been that way since the PS3/Xbox360, yet the makers did not really catch up, not in almost 15 years, how peculiar. There is always the option that they did not think it worthy of their attention, but that choice is dwindling down in light of what 5G offer and what the hardware can currently deal with.

It is a stage where we force our bodies into isolation, yet the mind is globally available and that is how it has been with gamers almost 30 years (M.U.L.E.) that is one of the first games that had enough multiplayer sides for people to take a much larger interest and the CBM64 (with an actual 300 bit modem option, no less) took that to another level (in those days). 

We (the people at Sony) seemingly forgot to take that into account and even as the world premiere on the PS3 implied it, it never really came to the degree we all desired, yet this time around, the isolation phase in the Coronavirus might give them pause to think on what gamers need and desire and adjust the system accordingly. The fact that most is software arranged implies that the systems will not be impeded and it could all be finished and better adjusted to when the console launches. I believe that whomever adjusts to that has a much larger audience to cater to when that part is realised. We might (to some degree) be in denial of that, yet I believe that the lockdown and self imposed isolation out there will push these issues to the surface and I believe that it will happen just in time. I reckon that the 2020 Olympics will add to that flavour of realisation as well. No matter whether the Olympics will be delayed for up to a year, or that Wimbledon will push that part to the upper reaches, it is a field where we see growth of a different nature, 5G already has the ability to set things in faster mode, but gamers have not been so lucky and we need to consider this, in the past where it was all PS2, the world consisted of 150,000,000 gamers, now that number has grown to well over 500% and now, as we see that 1,000,000,000 people want to reach out, now we see that the proper addressing on how they can reach out will matter, even as Facebook ignored it for far too long to cater towards advertisers, we see that consoles have a much larger game to play here. 

I merely hope that Sony (and others) take notice when it can still impact them in a positive way, the next two years will show where it ends. Will it end well? I cannot say at present.

 

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What I experience versus how it is seen

That is a fair issue in gaming, we experience gaming in a different set of parameters and that is how is has been like forever, yet I believe that the constraints of this tug of war has met its end. Gaming is now experienced in a whole range of different slots (online gaming, mobile gaming, console gaming, pc gaming) that people are seeking a red line, there are those who were there before and those who are here now and they both what to get a finality in gaming.

It makes sense, but not to all the gamers in the land. I came from the very beginning. The CBM VIC-20 and the Kempston controllers; there had been a gradual increase to all our controllers and until the first console era (Xbox/PSX2/GC) the stage was set, now we get a whole range of controllers, all set to a stage of someone, and the controllers have been used to gain the upper hand. Luckily the difference between Xbox and PS4 is not huge, so overall we keep abreast of any ‘new’ developments. Now we are getting haptic controllers, which will be a new sensation for some, but the issue is that we need to experience gaming in a real news sense and there the plot fumbles and dies.

Now that we are facing 6 iterations of gaming, it becomes more and more essential to embrace a form of gaming, as gaming is going to enhance our lives and how we interact with the systems we play. Let’s take a look at the options:

  1. Forza Horizon
  2. Tombraider
  3. Minecraft

3 games, three very different games and just these three will benefit differently from whatever controller is out there. Forza the car simulator will need haptic for counter steering, but in the end is is still a controller, Tombraider needs haptic for its bow, yet it is still a person going through mazes, and in Minecraft we get to chop and bow enemies. Yet these games can be played on an of the 6 systems, so how can those systems endure next to one another?

It is a setting what we are getting confronted with when we get headlines like ‘Here’s Why PS 5 With Haptic Feedback Tech Will Change Gaming‘, there is no setting that will get the same on a Microsoft Xbox, and it is not expected to be. Even if Microsoft gives it a different name, they will be around and we get an entire market streak that is befuddled and stated towards misrepresenting what people face. To give you already the go ahead, ASUS gives us “Oh, and the haptics are fantastic. The phone has two vibration motors that deliver excellent feedback during gaming and everyday tasks“, so we get haptics with our mobile gaming as well!

Beyond that Microsoft and Sony give the talk like we expect them to, yet in an age that now include Apple, Google, both streaming and dedicated gaming, as well as Nintendo, what should be there, is not. Instead of finding the differences that make gamers play on different systems, we see a push to make the systems all compatible, so that they all can give us Fallout shelter and Gems of War so it can be equaled on all 6 consoles, with no difference.

Why?

In the next games like Cyberpunk, System Shock, we could get the entire division in another way, when we ADD HARDWARE. When we do not the system takes over, but to set the stage in a field where our mobiles become our virtual keeper, or have an upgraded model that has such a feature, that is not in the plans, and it is so directly essential to create a new awareness of hardware and options.

And the past has been facilitating towards these boundaries, yet neither Sony, nor Microsoft has been considering this jump ever. How weird is that?

Console gaming

Console gaming has not met any changes since the beginning, when we consider the games on the PSX2 versus PSX4, Xbox VS Xbox One X we see a range of software but that is it, where has been the upgraded gameplay? Merely games that merely needed more resources? That has been the setting for al video games at present, and that is now the one element that will stop the next wave. Yet we all want the new powerful console, and for the most we will not care if we go from PS4 to PS5 or from Xbox One X to Xbox Two Ultimate. I merely believe that the one increasing game play to set to PS4/Xbox One X to or PS5/Xbox Two AND install a direct setting to the mobile (depending on game) had an advantage.

And it is not new! Going back to the GameCube, those with a GameCube had the option to link both their GameCube and their Gameboy advance with a cable, in certain games the Gameboy became the mini map, and it is interesting that in an age with apps and blue toots this connection has not been explored more. It goes on beyond the game itself, the gaming center has not been evolved and considered in some social media foundation, it is like they all were waiting for Facebook to take the lead in a world where they wanted to be the only player. A gaming center could be the surrounding world were people would look for like-minded fans, we see that in Google YouTube every day, I wonder if the new consoles set the world in gaming experts, gaming explainers and players. This need is essential for the next gaming world, merely for the reason that gaming is a stage of evolution, at present it stopped evolving and that is a bad sign.

We still have a year ahead of ourselves, I wonder if this year will show a new year of gaming, a new beginning of gaming. I hope it will be so and I hope that the larger players will up the ante towards gaming; it is the only way to up the game.

 

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It’s been that long

I got alerted to a milestone yesterday on YouTube, you see, last week was the 25th anniversary of System Shock, one of my most beloved games from the past. I still remember the two moments that set the milestones for this game. The first was the PC Format by Future plc. About a month before the release, PC format included the entire first level of the game (medical level). So you got about an hour of gameplay into that game, a month later the game arrived and of course, I had to have that game on day one! I did and that started a tour of around a week getting through the game. Someone was nice enough to stream the game (at https://www.youtube.com/watch?v=4IzNzVAxk8E) the stream starts at 10:00. Even now, hearing the intro music still gives me the good shivers. For a game to do that is so rare, it is to some degree scary. I am still awaiting the remastered edition by NightDive Studios. It will be launched a little later than planned (2020) but on all the consoles, so I might get that happy feeling again on all my consoles.

This is the foundation of better than great gaming, the story, the emersion and the control. The game offered all three to a great degree. That part is also important as System Shock 2, a game that came 5 years later had almost all the same controls, the first game was the founding father of RPG games, and control was close to that perfect. Graphics did upgrade by a lot, yet the shock (for me) in this game that the game only sold 170,000 copies, not much for a game this perfect, as such I do hope that the remaster will hand out the multimillion copy achievement sold. When we look at PC Gamer we see: “System Shock smokes. It is the most fully immersive game world I have ever experienced“, as well as “no matter what kind of game you’re looking for, you’ll find something in System Shock to delight you“. Finishing with “unquestionably raises computer gaming to a new level” (at https://web.archive.org/web/20000309153138/http://www.pcgamer.com/reviews/1024.html), I gave the game a similar review and gave it a 95% score when I reviewed it.

From that moment on, I reviewed RPG games using System Shock as the minimum bar, as you might imagine not many games got to that level. It was also the first game where ‘leaning around corners‘ became an option in shooting games. As far as you see the stream and listening to the makers of the game, you get the part how this game became a trendsetter of excellence, even if they do not mention it, it was a labour of love and passion gets to be the deciding driver in any game towards excellence.

Depending on your age, consider the game that you would play again after 10, 20 and 25 years. What titles come to mind? In my view Elite Dangerous (after 35 years), Ultima 4 (after 35 years), System Shock (after 25 years), Ultima 7 (after 25 years), System Shock 2 (after 20 years), and the list goes on, but it is not a long list, games that are dipped in excellence are rare to say the least. Yet I am a gamer, a game junkie and like all other gamers I remain hopeful that another developer gets it right to the largest degree, Ubisoft did that with Assassins Creed 2 (and Brotherhood) then stuffed up to a much larger degree until Assassins Creed Origins was released. That is why the scrutiny of 93%+ games is so essential. Most gamers will take a turn in other direction if it gives them excellence, yet when they leave their comfort zone in gaming, excellence is the only marker that they will accept to make them do so. Games like Mass Effect 2, The Witcher 3, Grand Theft Auto V, Horizon Zero Dawn, all games that relied on near perfection; it is a stage that is seldom reached. And in all this the FX Slogan was key (for me it is) ‘The story is everything‘. Horizon Zero Dawn is perhaps the strongest example. In the beginning I enjoyed the game, yet it was the storyline after the proving that set the stage for me to continue and learn more and more. The origin story of Elisabeth Sobeck and Aloy is absolutely marvellous. Yes, I have seen the rants against the game, rants like ‘Giving up Horizon Zero Dawn‘ (at https://www.youtube.com/watch?v=Qv_1DzGf_1s). His response ‘I just don’t find it interesting anymore‘. Yes, I do not agree, but it is his view, and his view is valid to him, just when we see this he is still not completing: ‘The War – Chief’s trail‘. Yet the best story parts were still coming up and the game takes it time getting into the story, it is important to show this, because you might have a different love for games, I love stealth games, games with an essential need for stealth, not everyone loves this, I get that. You have to realise that, I might not be the voice for you; I might have other loves in gaming. I was never a lover of GTA5, I admire it for its excellence, but it is not my game, it is however for millions of other gamers.

In this view it is important to find more voices until you find the reviewer that aligns with your fulfilment in gaming. It is easy to find good reviews and for many games a lot will have the same view, but in the 90%+ range you need to find the one voice that is on your level of gaming. It is easy to merely see that The Last of Us was a great game, pretty much everyone will agree, yet Dark Souls 3 and Bloodborne? I loved both games; I never got to complete them. With Bloodborne I actually stopped (after a dozen attempts), I still have the game as it shows excellence on many levels and the engine is sublime, but it is also an excellent example for ratings. I would give it 91%, yet others will give it 93%-95% and now we have the review issue. Are their reviews better? They might be, they might be better at playing this game, more important, they might highlight things I missed, because I was not great at this game. Graphics and engines are easy, the subtle parts defining Bloodborne (as well as Dark Souls 3) is another matter. And now you come into the mix thinking it was merely an 85% game as you did not like the game (which is fair enough), finding the right reviewer is important, more important, the one that aligns with your game play and this is where a game like System Shock differs. The game remained playable for a much larger audience. Now we accept that the gaming bar was not as high in 1994 as it is in 2014, yet playability had remained similar over 25 years, it is my view that Bloodborne is a great game, yet, to me, it is not as playable. That small distinction is important when you seek out buying a full priced game that totally rocks your world.

To me the story is a deciding factor, whilst play style is the most important second. That part is visible to many who remember Metroid Prime on GameCube; I still love that game as well. I never got beyond 98% completion, and I would love to play it again getting to 100%, that is because the game is extremely playable with a play style that is set to comfort. We might sneer at the graphic level (compared to the Xbox and Playstation2 in those days), yet Metroid Prime still delivered as an equal and better to anything the other two could offer. That part validates the 97% rating it received. Yet, if it is not your game, would you still regard it as high?

The question is important as System Shock did make that cut, even by those not loving the game style, they were all impressed with the game, it set a new bar of quality, Metroid Prime and Horizon Zero Dawn both did that as well.

And it is there where we see the stage for streaming games, for Apple Arcade, Google Stadia and thee we see the links. Apple Arcade shows smooth gaming, but not hi-res gaming. That is not an issue if you consider Metroid Prime, the lowest resolution of the three consoles delivered the best gaming experience of all. You can see this (at https://www.youtube.com/watch?v=q73cHEAwKVw), I found the top 10 interesting, but not overwhelming, of course the number one is like some Zelda clone, with decent graphics, but not great graphics. There are 100 games announced yet there too I wonder if people are willing to pay $5 a month, $60 a year to do this, You can argue if you can find even 3 games you really like, then the money is well spent. So it is a decent idea, the issue I have with the stage is that the solution will be years two and later. However, in a family setting the game changes massively, the cost is per family (up to 5 players) as such $1 per person per month is just too good to pass up.
More important is the fact that the games look amazing on the iPad, so there is that to consider. My larger personal issue is long term. For me it is $8 month (Australia), as such in Australia it gets down to $100 a year. It has good games and the important dig is: no ads, unlimited access to 100+ new games rolling out later this year, as well as download for off-line playing are the catchers that will make people try this. Consider the initial $100 for the entire year, seems a lot, but playing 100 games for the price of one is still a game changer. I am assuming that you can only play for as long as you are a member, but we get the same on consoles, so that should not be the issue.

The arrival of Apple Arcade and Google Stadia is still important, but not for the reason you think. System Shock was important as the game was a true innovator in gaming. These new streaming services are set on a stage where the amounts of gamers imply the revenue for the makers. Even as marketing get you in the beginning, the bulk of gamers will push for games that are TRULY innovative and I have learned and seen that true innovation pushes the envelope of games in general. System Shock, Command and Conquer, Metal Gear Solid, Wolfenstein 3D, Gran Turismo, Warcraft 3, Minecraft, Tombraider, Diablo, Zelda – Ocarina of Time, Goldeneye, Super Mario 64, Half-Life, Doom. These are on a short list of the most innovative games in history and the most important part is that most of them started on systems lacking resources. Systems like the first PlayStation, the Nintendo 64 and the PC-Pentium One. Most mobiles and tablets now surpass what was possible even in those maxed out years. As such, innovation was always about imagination and I love the idea of streaming services as it pushes the need for innovation. I go back to System Shock one and two, yet some might remember Molyneux’s titanic achievement Black and White, a god video game. A game where you influence actions and not control all actions, when you realise that innovation is creation linked to imagination, we start considering the lack of resources required, not the max of resources. In this games and gamers are about finding the right note, the right chord that makes your heart sing. System Shock still does that to me 25 years later (OK, Elite Dangerous does it as well after 35 years).

I still play Blockheads by Dave Frampton after 6 years on my very first iPad, it is basically the only reason I still use my very first iPad for anything else but reading (until I get a new one). I got the game to deal with my Minecraft addiction when I was not at home and I never regretted getting it (oh, and I found the tablet edition of Minecraft not that playable), even today (last night actually) I still play Blockheads.

We might think that innovation fades, as it would over time, but I personally learned that innovation creates a captive audience regardless of time, it is a personal observation and you might not agree, but I also believe that this is the stepping stone for both Apple Arcade and Google Stadia. Consider the re-released consoles. CBM64 mini that gives us: Boulder Dash, Paradroid, Jumpman, Temple of Apshai Trilogy, Uridium, Impossible Mission (1+2), Winter Games and Summer Games II all games that could be upgraded and give a new audience the games they love to play. The CBM 64 brought so much innovation in games with only 64KB available; these games became the foundation for better games as systems upgraded (Atari ST and CBM Amiga). In this Nintendo with their 64 was pushing the envelope even further, Super Mario 64 is just one title, Goldeneye (named after the bond movie) set the bar so high that it was still the most desired game a decade later, even as the Wii relaunched the game, it ended up being inferior to the original, that is the level of excellence we lost out on and in this resources are not the issue, these are games that could easily be streamed and offer gaming perfection.

The list goes on and it would take too long, yet when we consider sources like My Abandonware and other sources (like Amiga Emulators) we see optional chests containing hundreds of titles that are ready to be remade and a lot of it has no IP protection, as such the best programmers can take the great vision and turn it into a cash maker through streaming. I reckon that is what both Google Stadia and Apple Arcade are hoping for, I am uncertain to see a winner at present, but the games that make it will be the deciding factor and even as the games on Apple are not great, they are still off to a good start, I myself hope that the historic database will inspire game makers, and this is a field where both genders can excel, you merely need to remember the name Danielle Bunten Berry (M.U.L.E. and Seven Cities of Gold) to realise that creativity was key, not gender. As such I do hope that we see both genders remain active, even as Danielle Bunten Berry left us in 1998, her games could stay around for much longer, that is the other part of innovation, it has no expiration date; it is almost timeless. If you doubt that, consider her games as well as those by Roberta Williams (King’s quest series). That is actually another part of gaming, there the playing field for genders is almost level as creativity not ego decides on the quality of the game.

As such it might have been that long, but in the end, the timeline was not long enough, I am willing to get into streaming to some degree (Assassins Creed Odyssey might get lag issues) but there are hundreds of games that will never have that issue and the list of games that will hit the spot is a lot larger than anyone ever considered, especially when a good idea (or a great idea) gets upgraded with innovations that were not available when a certain game came out.

Consider the game Command and conquer, optionally a game like Battle for Middle Earth, or even Dungeon Keeper 2. We have gone through those games and finished all the maps; now consider the issues you face when the maps are created procedural, would your strategy still hold up? That question impacts all three games. Often the strategy was in the map design, take that away and the challenge changes by a lot. I believe that ‘It has been that long‘ is a premise that does not really exist in gaming, I truly believe that System Shock will capture the hearts of new gamers, I believe that upgrading innovation that was will give life to other games, even games that were in the 80%-90% and upgrade them by an optional 15%, and be honest, what game maker would not love to be linked to making a 90%+ game? At present Ubisoft is seemingly proud of their 70% games (so are a few other makers mind you), so we can see the essential need of excellence in gaming, the question is who will bring it and with two new players (gaming providers) entering that field, answering those question becomes a lot more important as we (gamers in general) have had our fill of mediocre games.

Even now we see that as we still yearn for Elder Scrolls: Oblivion as well as Skyrim; I stated to Richard Garriott (the man behind the Ultima series) a while go, if we could get the Oblivion/Skyrim engine and create Sosaria to life, we would have a winner that could entice millions of gamers. Skyrim with over 30 million sold is clear evidence of that and the tales of Sosaria were founded on great story-lines and compelling interaction of personal choices and philosophical concepts. The entire Ultima line (story 4 and later) are all about eh seven virtues (Honesty, Justice, Honour, Sacrifice, Compassion, Spirituality and Humility), it would be the foundation of 6 games, each one surpassing the previous one and to see the evolution from isometric to first person would be the game changer for anyone who loved that story-line, in addition, the Elder Scrolls never did concepts to that degree, which is not their flaw, but it could be the strength of any new Ultima IP.

It is in that part where I see System Shock one and two, it was near perfect and it is still ready for a whole new generation of players. Especially when you consider that the original System Shock on floppy (yes there was a floppy version) was a mere 15Mb, and Metroid Prime on GameCube was less than 1.5Gb, whilst Goldeneye was a mere 64Mb, so as you can see size was never the deciding factor.

I believe that 2020 will be an interesting year for games and gamers. I believe that those relying on ridiculous large games and high resource requiring games (like a Core i9-9980XE) will find that their size issue gets thumbed by true playability and innovation setting the stage for much better games after that. Innovation remains a game changer for games and I wonder how much change we get to see in 2021-2022.

 

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From trade war to losses

Huawei remains in the news on an international level. Australia gives us ‘Huawei sheds 100 Australian jobs in the face of 5G ban‘ (ZDNet), ‘Huawei Australia says over half of jobs at threat due to 5G ban‘ (ITnews), and ‘Greece opens up to Huawei’s 5G ambitions‘ (ZDNet). For the most there is some level of balance that is going on. We see messages of reprieve given to the US on Huawei, yet the clear part is that there is no way around Huawei. Just like the 80’s when there was no way around IBM. I still remember those arrogant sales people. Whenever they could not answer a question with any clarity (which was more often than I was ever comfortable with), the response became: ‘Sir, we are IBM‘.

It is not limited to one company, CNN reports (at https://edition.cnn.com/2019/08/23/business/china-tariffs-trade-war/index.html) “The US-China trade war ratcheted up yet again on Friday, with Beijing unveiling a new round of retaliatory tariffs on about $75 billion worth of US goods“, this round will hit “25% for vehicles or 5% on parts, and would take effect on December 15th. The new tariffs will target 5,078 products, including soybeans, coffee, whiskey, seafood and crude oil“, this war was a bad idea for America the moment they started it. Yes, there is an impact on China and there is an impact on Huawei. Yet the world cannot go around Huawei. The non-Chinese players were complacent for well over half a decade and the invoice is due, it is an invoice that a bankrupt America cannot afford at present. Moreover, the stage is now sliding away from the American market more and more. As Europe is seeking Huawei to instigate growth, America grows lag time losing momentum more and more. In Europe the issue is larger because it is not one EU; we are looking at 27 member states. The UK with BT gives us: “The investment bank also noted that the Conservatives have outlined an ambition for the roll out of super-fast fibre broadband across the whole of the UK by 2025 but it is not clear how it will be funded or what the returns will be for BT“, a technology years out of date, too much delays, politicising and now BT, a company that was once regarded as a company at the height of technology (some might remember the 80’s advertisement with Tom Baker, the 4th Doctor Who showing us a piece of fibre optics, transmitting the entire bible in one second), the message of advanced progress was clear. Yet in 2018 we see other messages ‘Why most of the UK doesn’t have True Fibre Optic Broadband‘, the setting is a disappointing one and there is a really nice explanation (at https://www.youtube.com/watch?v=DDp9-tSYpU0). The Dutch have KPN, an advantage here is that they managed to put 30% of the British population on 14% of the UK, so they have less distance issues. So even as Reuters gave us last April “Dutch telecom firm Royal KPN NV said on Friday it would select a Western supplier to build its core 5G mobile“, they will be digging a large hole for themselves. No matter who gets chosen, they all lag to a much larger degree the abilities that Huawei offers and that impact will only increase over time.

To see this we need to take you to a little math equation. An innovative technology gives you 10 years. Huawei has at present two innovations and three iterations lined up, which gives them 26 years (iterations gives one a mere 2 year advantage), which almost aligns as reengineering catches up three years annually. This gives us the number that others need to catch up to Huawei, who could in 2020 be technologically already at 2047. At present none of them have any TRUE innovations. As such the iterators will truly catch up in 2028 whilst that stage will be met in 2020 by Huawei. This is the largest danger for all the other players. In 2028 the 5G market will settle and they are all still catching up whilst Huawei rules the 5G on a global scale.

The math was important, because it also meant that I have until 2023 to sell my IP, at that point iterators will have found part of my IP and they can equal it to me by 2025. The math was everything and the math is not looking good for America or Europe. Those who embrace Huawei to some degree will get a much larger advantage. My IP was about pushing momentum and if that goes as I hope, the others will face a much larger setback, in all this a much larger part of cybersecurity will not work, or will merely delay the commerce. When was the last time you saw commerce seeking safety over revenue?

The fact that the Guardian gives us: ‘Apple warns new credit card users over risks of it touching wallets and pockets‘ (at https://www.theguardian.com/technology/2019/aug/22/apple-card-wallet-pocket-warning) gives a much larger issue. Even as we laugh on: ““Apple Card completely rethinks everything about the credit card. It represents all the things Apple stands for. Like simplicity, transparency, and privacy,” as the company said when the card was launched. Just don’t put it in your pocket.

So when was the last time you went on vacation and you had to take care of all that for a mere Credit Card? What happens when there is damage to the card whilst on a business trip? Oh, and more interesting, what Forbes told us (at https://www.forbes.com/sites/daveywinder/2019/08/10/apples-iphone-faceid-hacked-in-less-than-120-seconds/#1c136a2421bc) with the title ‘Apple’s iPhone FaceID Hacked In Less Than 120 Seconds‘, it is the issue of greed versus Common Cyber Sense and CCS never gets to win, greed dies!

That will show in 5G within the first year and as such there is a lot less taken care of, and it was exactly why I am rubbing my hands, the more desperate they become, the more valued my IP becomes and in the end, my IP pushes commerce and safety in the same IP line. As an android solution I get to thumb my nose against Apple and iOS, it is too iterative to consider. I hope that Google wakes up, so far Huawei might be the only tender and that is just fine by me.

How do these relate?

The pressures that we saw when thatcher decided to stop Fibre, as she saw that BT got an unfair advantage (which is fair enough) too many players try to get part of the cookie for their minimalist services and it directly relates to the US. Their stage of Status Quo as dictated by Wall Street has stopped innovation. The boat that was not rocked was giving Wall Street the managed expected returns they vowed to get. Yet the other side is also a given. We see this as the senior people stayed where they were, stopping innovation too often because they were scared to make the jump, it is the principle that gave Google the growth they had, yet the linked headline (to the smallest degree mind you) ‘Americans Owe $1.6 Trillion In Student Debt – What Will It Take To Solve This Crisis?‘ close to an entire generation was topped to innovate, I grant you that not all are innovators, but the entire innovation cycle was missed. As such highly educated people got menial jobs and went in other directions, a decent amount of them disillusioned. There is a part that gives the concern of affordable higher education, yet there is also the path that those educated and ready were stopped their innovation; each of them stopping 3-7 fellow students to tag along in that innovation path. It is what I call, a non-proven given. It is hard to set a number to this and there are of course other elements (like the economic crash) all set through and connected to the actions of a few on Wall Street, that much we all agree on and whilst that path was set to non-motion, innovation was lost in almost a dozen industries, IT and telecommunication being the most visible ones. Patents are the most visible marker here, but not the only one. That part is making the US scared, not nervous but scared. Over the next 5 years 43 drugs will become generic, the patents expire, 28 of them this year. the world looks at the pharmaceutical patents because of the aging population, yet technology patents expire too and all of those not linked to renewed innovation patents will be collapsing, consider all that was patented from 1985 and 1999, all coming to a close some were just forgotten and not renewed because the technology was surpassed, yet there we forget that original ideas can be reengineered solutions, all up for patenting and that market is well over $100 billion. One consideration is shown (at https://www.dnj.com/story/news/2019/08/22/rutherford-county-jail-hit-lawsuit-over-patent-infringement-stealing-technology-smart-communications/2064500001/) where we get: “Smart Communications accused them infringing upon their patented technology that transformed written mail into an electronic version sent directly to inmates“, I merely wonder how we see that setting when we look at players like Perceptive software, Readsoft and a few other players. Readsoft became part of Lexmark and then Lexmark, the printing and Software Company, agreed Wednesday to be sold to a consortium led by Apex Technology of China and PAG Asia Capital, a private equity firm. Consider the placement of digital transfer, on an international level in the hands of a Chinese consortium. The NY Times took notice (at https://www.nytimes.com/2016/04/21/business/dealbook/lexmark-apex-pag-asia.html), for the most no one else did. They had no grasp of the power that the innovations were that Readsoft had. I worked with the materials; it was next gen software in 2003. Now consider that we think digital almost every moment nowadays, but there are decades of legacy materials out there and not everyone has the budget of the America alphabet group. In 5G that material needs to be digital or it will be lost. All these patents give advantage to the owner and stop others, having to re-engineer their idea again and again, that is direct currency and China has a much larger truckload of them with a later end date, even as Huawei is all innovation, they still need their patents and whatever innovation they launch next, they will need to have the patent in place. It stops all the other making the case that their advantage grows as the others forgot to get a workforce that is innovative in nature (Google is excluded from those losers). The innovator drivers are gaining momentum and over the next three years their advantage gets to grow.

That was always the advantage the innovators have and the iterators are starting to feel the pain. IBM, Microsoft and Apple might market their ‘innovation’ yet marketing it doesn’t make it actual innovation. Perhaps you remember the Verge last March giving us ‘Study confirms AT&T’s fake 5G E network is no faster than Verizon, T-Mobile or Sprint 4G‘, marketing versus reality is often disappointing and the iterative technology firms are finding out the hard way that there is no such thing as marketing the reality of shareholders expectations.

We see that part ibn another field as Microsoft Phil Spencer gets to be quoted: “There’s only one new Xbox coming in 2020: ‘We are not working on a streaming-only console,’ says Xbox chief“, yet the end of the article gives us: “given the iterative nature of game consoles and the history of the business, we wouldn’t be surprised to see new versions of Project Scarlett in the coming years – it just sounds like we’ll only see one in 2020“, that is where Business Insider made the massive flaw one week ago. It is a flaw because if that was actually true the Nintendo Switch would exist, iteration would never have led to the Nintendo Switch, and not only is it beating all the records, it is also reducing the Microsoft Xbox One to the number three console. Projections are that Nintendo Switch will get to 50 million consoles sold before the end of the tax year, a lofty promise, yet that too shows the impact of innovation. In 2 years it equaled what Microsoft calls the most powerful console in the world and it took Microsoft 6 years to get there. Clearly power is not all it is cracked up to be. In addition, for the first time in history Sony is worried about how far Nintendo can get. Nintendo never wavered, they never lost their core groups, they merely added to them.

Innovation does that and innovation will push 5G in the same way, it seems that Huawei with its innovation has support all over the world on the impact of innovation and the funny part is that IBM and Microsoft used to be actually innovative, they merely forgot the sweetness of innovation victory, which is sad really. I gave mention to the Wall Street part in the Status Quo, yet they are not the only ones in that game and those who embraced that game held technology and innovation back to a much larger degree than you realise and that loss of momentum is a much larger issue in this trade war than anyone has considered.

 

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