Tag Archives: Skyrim

To emphasize ‘flawed’

There are all kinds of issues playing. Murdoch who admits that they benefitted from hacked emails (so what else is new), the call for the leadership of the Tories or even more annoying the battering ram of North Korean rants and counter rants and the nauseating gossip train of the Las Vegas shooter. All of that is worth a few dozen words, yet in my mind, in light of yesterday’s view of IP and gaming IP, I think it is clear that a few more words need to be spend on the category, but now on a different field.

IP is at the heart of the matter, but now we will look at another side. For those who have had a view of games and gaming, many will remember the awesome trilogy called Mass Effect. Those who went through the growth of the Xbox 360 brand will have been aware of the Mass effect trilogy, there is no way escaping it. The first one gave us something new and exciting. When we consider the Elder Scrolls and the Fallout games, we were clearly introduced to a competitor in this field and Mass Effect delivered something new, 2007 became an almost magical year. Then something new happened, in 2010 we saw the sequel, a sequel that is still regarded as one of the best RPG games that the Xbox 360 ever received. I will skip the final part in all this. So in this history, you might understand that the expectations were so high (perhaps too high) for Mass Effect Andromeda. The people at Bioware had 5 years to get it right and they failed. The game was flawed on several levels and even as we need to accept that it is not a bad game, the utter quality of Mass Effect 2 was not equalled, not by a long shot. I am not alone, many reviewers saw the game as one that does not equal the initial trilogy and even now, the interest of a remastered original trilogy is desired a lot more than Andromeda is. I finally played the game, I was unwilling to pay the full amount after being shown the most basic of glitches and issues, but when offered as a new (not pre-owned) game for $25, I gave it a go. So as I have finished the game in a week, I concur, the game is flawed on several levels. I am not going into the animation and graphic glitches, too many did this. The game from the beginning shows a flawed approach to several sides. Now, it is shown in the initial level, a level which I usually ignore as it tends to be an intro level as to train the gamer how to play the game. So after the intro movie (which is actually quite brilliant) we get to go to the first place. Here we see the impact of flaws. So after 650 years in travel we get to a planet and whatever they have we can use to reload our own weapons. We see a new opposing player and that is fine, yet the battle strategy, the weapons, the resources show us a flaw from the very core onwards. Ammunition is the clearest part, but it goes beyond that. The Nexus, the entire evolution that we play through, we can go two ways here. Either the game should have been a lot bigger with a lot more to do to grow us into the nexus and locations, or live with the assumption jumps that were made, jumps that were wrong on a few levels (as I personally see it). Now, we need to accept that things like this happen in action games and shooters, because the focus of such a game is different. Yet in RPG you can’t get away with it. The plot does not thicken, but the elements get to be a lot more questionable. The Salarian ark and the Turian ark are just on the surface of that. When we get confronted with those elements in the story we see the flaws grow. Patched stories for the sake of whatever they thought it was going to be. So when we see (from Wiki) “Mass Effect: Andromeda required a team of over 200 developers and, according to Aaryn Flynn, was given a total budget of C$100 million, which included marketing and research costs.” we get the first realisation on the bungled level of a game. My initial personal design (concept) of the sequel to Skyrim took less than an hour to construct in my mind and an additional 4-5 hours to type. So I got to be in a much better place from the get go. Now, do not take my word for it, because you never should. So instead I am going to introduce you to a group of 20 people, not having anywhere near such a budget. The team is Unknown Worlds Entertainment and their take on RPG with Subnautica is one of the best, one of the most refreshing (all that water helps) and amazing trips I have had in my lifetime of gaming. I hope that this game makes it to the PS4 and if it is still available on Xbox live in early release do it because it will be the best $30 you are likely to spend this year. The comparison is important because even in its non-final stage Mass Effect does not get close to what Subnautica has already delivered. OK, granted that if shooting is your need in Mass Effect, Subnautica might not be for you, but overall Subnautica kicks Mass Effects ass on several fronts. Three programmers outshine the dozens that Mass Effect had and that is just embarrassing. If you want to learn more take a look at IGP (the Indie Game Promoter) who (at https://www.youtube.com/user/TheIndieGamePromoter) has all kinds of videos. So take a look at https://www.youtube.com/watch?v=KgyCiWXPZzE&index=76&list=PLVxH6E2fftrfbnmjYAXXiCJJwleb-HZvB for a first view of the game which gives a view almost two years before the final release. You want to skip to 1:45 and skip to the start of the game. The game is very much the truest view of RPG as they can get. So the intro is not as flash as Andromeda is, but that is the only time Mass Effect wins. Now, as stated, this is not a shooter, so be aware of that. The part that should amaze you is that this game is more about survival and the basic survivalist edge is often ignored by many RPG’s.

So as I am giving you a parallel on the skips of Mass Effect and also ‘story lining‘ of Mass Effect, we need to dig a little further. Now in their defence at times we cannot prevent that in the case of Mass Effect, but consider that after a trip for over 600 years, we get to aid certain players (Salarians) ‘just’ in the nick of time. This is an issue on a few levels.

Also even as we accept that many bought it soon and the game had sales close to three quarter of a billion, which is a financial success, it comes at the realisation that the game scores 72% which at the budget given is a massive flaw, yet here I will admit that the shooting side of the game is as some stated it: “The core shooting mechanics feel stronger here than anywhere else in the series“, which was made by Scott Butterworth of Gamespot and he is right, this part they did do very well and it is likely the one reason why the game remained the financial success it has turned out to be.

Yet the QA was far below par, the delivery was wrong and in the end I personally profited by getting a decent game for $25, a mere 6 months after release. So consider how this game could have gotten closer to the $1 billion mark by getting things right? An additional twice the investment by thinking things through and properly testing it from the start, and not even requiring to think too intelligent; the basic story line debated on the flaws that they needed to avoid from after the intro level onwards. Consider that the ‘Salarian Ark’ event became a basic shooting mission, whilst it optionally represented dozens of hours of additional gameplay on several levels. So apart from the timing as a ‘just in the nick of times‘ mission that is underused and oversold, we see that the other Arks become mere wasted moments in the game. In a place that has so many shortages, leaving behind an ark that has thousands of tonnes of resources seems weird, even if it does not have any lives left. It is not as the Nexus had an abundance of resources, did it? So there we see more, just after a setting that had a revolt, shortages and deviant issues, we see every time the Tempest comes and go’s (too often because of other flaws) we see that the docking level shows an environment that equals the embassy level of the citadel itself, all missed options and opportunities. There we see the option of an additional 10% score if it was done and properly tested. So now we get from 72% to 82%. Then there is the premise that this is a game with only 5 worlds to fix?

There could have been a few more, and more important, changing the way the vaults were accessed on at least one world might have made the game a little less obvious (to some extent). So here we have another 5% in the making, making the game approaching a 90% game, which is a given need when you waste 5 years and a hundred million. Subnautica, when you like that part of RPG gaming is giving you at 25% of the full price of the Mass Effect game. A game that was already awesome when I decided to get it and whilst playing the early release, the game added at least 4 more expansions to the main game and they are now part of the main game. In one part Mass Effect wins. The graphics, there is no denying that the graphics of Mass Effect were really good, but we might see that an additional 80 staff members (and 90 million more) should guarantee that part. All this and as we know that RPG’s are set over time, so we can accept that growing the impact over time as we play might have given a few more options and a few more changes to the way that the game was played, giving the gamer a better game (and optionally a much larger game).

So as I have enlightened you on some of the flawed parts, there is now the link to the previous article to set. The longevity of a game as well as the IP is the sellable part of any developed game and in that part Subnautica is all about original IP and they got the IP to grow value, loads of value. Even as we see that Mass Effect is to some extent more of the same, they did grow their IP range, but only to a fraction of Subnautica. This now gets us to the setting that is the link. In the digital age the value of the service purchased is the money we invest in the product we thought we bought. You see, as gaming progresses, we see a dependency and as such we no longer buy the property, but we lease it in some ways and rent it in other ways. The gaming industry has no choice but to set the multiplayer sides into a renting foundation (buying with an open point or termination), whilst the single playing part (the missions) will be leased for the term of the console. Now consider the satisfaction you get from leasing a game that is rated at 72%. Are you willing to go on paying the amounts we see? At this point I have now shown you the essential need to properly test a game before release. You see, it is shown in the quote that several sources gave. With: “Following Mass Effect: Andromeda’s poor critical reception and lacklustre sales, BioWare put the Mass Effect series “on ice”“. So even as we saw some sources state a sales numbers surpassing $500 million whilst there was $100 million invested, so either the numbers given were wrong, or we see the impact of greed as others walk away from a $400 million milk cow. In that part, what were the true costs and why would any company walk away from a possible $100-$250 million in season pass revenue. This part and the issues had shown from several sources that the detrimental financial health of IP and IP value is shown to be at least to a larger part to be due to the flawed quality of proper testing. Ubisoft has been though it (Assassins Creed Unity) and as we see Bioware and Electronic Arts walking away from half a billion dollars, we need to consider beyond games and the value of a gamer, we need to see that the impact of IP is not set in stone and the quality of the product (or service) is at the foundation of what we think we purchase and what we expect to receive. In this there is the clear evidence of the flawed product that is Mass Effect Andromeda and the weird part is that I saw the flaw in the first hour of the game. This now sets the premise of the wrong players (read: business parties) that were in charge within Bioware and Electronic Arts. It is my personal believe that their marketing division has either too large a vote and they looked at the wrong sides of the game. This in a setting of a 100 million invested, how weird is that?

So now we get the treasure that the Cullens, Patent and Trade Mark Attorneys give us on their web site. With “Whether buying or selling a business one of the most overlooked aspects of the transaction is the intellectual property of the business. Proper identification, scrutiny and valuation of intellectual property will have benefits for both the purchaser and vendor“. It is the issue that is really the bread and butter of growing game developers. In this the word business can mean either that or it can be set to ‘product’ or ‘service’ and the realisation of this quote which is not new, shows just how flawed (or sloppy) Mass Effect Andromeda turned out to be. Now, we look at the bad sides here, but the game has loads of good sides too. Yet it missed the boat by at least 20% (72%, instead of 92%) and I lighted up 15% in the easiest of ways. The last part we see when we dig into the world of the game testers. Now I can relate here, because I reviewed and tested games for the better part of a decade. My knowledge and skills showed me the parts I illuminated and I truly believe that there are better testers than me, so that implies that none of them work for either Electronic Arts or Bioware which is statistically near impossible, so that means that the large investment was made on a flawed infrastructure, or at least that is as I personally see it. You see, the old joke (from when I was young) has been that it takes 90% of the time to fix the last 10% of a project. At some point highly educated graduates were hired in places where the foundation of art is the core of the business and they introduced the setting of ‘linearity’ of art based projects. So that a project is done at 10% a month and the last two months of the year were for testing, which is not how it works and not how it will ever work. Now, I simplified the idea for illustration, so it is not an exact given, but the clarity of flaws that Mass Effect Andromeda shows on day one of release gives the validity of my view and shows just how breached the concept of design linearity is (perhaps you remember the Ubisoft statement of ‘every year a new Assassins Creed game’). As such, I believe that the game lost out on massive revenues.

Now consider the two headlines:

Bringing Mass Effect to a new galaxy isn’t quite the shot in the arm the series needed” or “Blown away in another universe 640 years later“. The first is IGN and the second one is one I came up with, if they had done a proper job. So would you buy the game if you read ‘isn’t quite the shot‘? Gamespot had “After the first few hours of Mass Effect: Andromeda, I was discouraged“, whilst Forbes gave us “I don’t think anyone will claim it outclasses the original trilogy, outside of maybe the very first game“, so a new game merely on par with a game released a decade ago. This is the setting of a flawed product and the fact that this was not seen in the beta stage of the game is questionable. So in an age of digital rights that are moving more and more from the permanent availability into a stage of temporary usage, where we no longer get to own the product, yet merely lease (read: rent) a product also requires others to realise that the game of gaming is shifting, and these players can only continue if they ‘up the quality’ of the product or service they make available. This shows in one way just how amazing a game like Skyrim is proving to be, the fact that the game still embraces gamers 6 years later whilst Electronic Arts loses the bulk of value of a product within 26 weeks. That is the evidence that shows that flaws are becoming a much larger issue for all in these fields and it shows that the players like Ubisoft, Electronic Arts and others as well, need to take a harsh look at what they offer and not merely listen to their own marketeers as the value of what they bring forth is now shifting whilst a product is in development, which is the third nail in the coffin for Electronic Arts as it took 5 years to get to a very much less than perfect place they ended up. I believe that the flawed setting can be improved upon, yet the people at Bioware better realise that the stakes are raised and they are raised by a lot, in that we need to ask whether they can match the needs of a shifted market.

I cannot answer for them, and like Nintendo Electronic Arts and Bioware are not out of the game. You see, even as Nintendo bungled the WiiU, they hit back with the Nintendo Switch, which is becoming a game changer in gaming. I believe that both Electronic Arts and Bioware can do the same, the question is whether they will, time (read: the next release) will tell. Should that fail, they could always move forward by charging their fans an additional $10 for a steel box of a game. Oh wait, they are already doing that with FIFA18, ahhh how the world turns!

 

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Merely my view

Yesterday, the Guardian confronted me with the writing of Ben Parfitt, his article ‘Server crashes, 40GB patches and DLC: gaming’s biggest irritations explained‘, drew my attention. It was the ‘biggest irritation‘ part that got to me and even though it is a very nice article to read and any gamer should read it (at https://www.theguardian.com/technology/2017/jul/04/server-crashes-patches-dlc-video-game-irritations-explained), there were a few issues on it from my point of view. Still, there is a lot and much of it is very valid. So why would I object? Well, there are a few points and it is time to take a look at it.

The article starts with Downloadable content and that is an interesting side to games. The quote “So why do so many full price games now offer mini-payments? The obvious answer is that it works: downloadable content (DLC) is hugely popular” is one that needs a little more light. The writer does that by giving us part of the goods and in addition he separates it from part 2, the season passes. Basically they are connected. A season pass offers a range of DLC’s and the DLC is a single item (often). There are good games and there are some less good. In this I see Bethesda as really good and they are not alone, whilst we see Ubisoft in the Assassins Creed range, not as bad but as different. In the Assassins Creed you can buy additional items, additional game currency for a few dollars. This is a personal choice and Ubisoft is clearly warning the buyer that they are buying something that they can unlock later in the game up front. This is a good thing, so basically these are items that you can buy to give you an edge early in the game, like a sword that it twice as powerful from anything you can get in the beginning, in game currency that lets you upgrade long before you could normally afford it. This is a personal choice and there is nothing against it, thousands of gamers want an edge, so be it. This is not to be confused from other options they offer in their Ubiclub, which is actual pretty cool stuff to unlock. The really great ones, like we see in Bethesda are DLC’s that offer entire new regions to play with additional new items, monsters and goals These additions can be massive, they are also offered as season passes on day one, the nice part is that the season pass amounts to a 50% discount, which is really nice. Fallout 4 and Witcher 3 have taken that concept to an entire new level last year; they are the two players that have set the stage for many players to get a season pass on day one. Just realise that this could constitute to a download with a size up to 20Gb, which is pretty much the size of an entire game. Some DLC’s (example: Blood and Wine) are getting close to a game added to the game.

Some offer that it should merely be added to the game on day one. I offer in opposition that getting 40% more gaming for $30 is certainly worth it, these additions were never part of the base game. In some cases it was not worth the dollars, (example: nipple DLC), yet that is a personal choice, the nice part is that you do not need to get these DLC’s. Another one worth mentioning is Arkham Knight. They were offering all kinds of different DLC’s with different shops, for the most all of them were Skins. Several month later (I think around 6 months later), these skins all became available as free downloadable extra’s. So we see that some might object to DLC’s or Season passes, yet in the end, not much of the opposition is in my personal view regarded as valid opposition.

Day one patches, those are the ones we truly hate at times. The quote given “Jason Kingsley, the head of UK developer Rebellion, points out that the protracted submission process for console games means day one patches are often inescapable“, is one I cannot agree with. The entire day one patch has been in well over 80% of the cases due to bad QA. Graphic glitches, wrong controls, mission parameter freezes. In case of No Man’s Sky it was a mere 5MB, which is nearly nothing, when we see a 14GB day one patch, that is where we all get truly irritated.

Still, day one patches will happen. Skyrim and Oblivion might be the most visible ones, yet here, when we see that the Skyrim strategy book is 1120 pages. At that point we will see needed patches, which are just a reality for any game that is so big, and again, when we see Assassins Creed Unity, we see merely the flaw of a developer, one that could have been largely prevented.

When it comes to pre-orders I have mixed feelings. I think that when it is offered later on for free there should be no objections, when it is part of the Season Pass later it becomes a little debatable. The quote “why should I pay for a game before I know if it will be any good?” is not the best argument given, because the opposition states, those believing in us up front get a little extra. The quote “There are good pre-orders and there are bad pre-orders” is one I agree with, there is the additional issue that some pre order extras are limited to a certain shop, which is not a great feeling when you get the game somewhere else. It becomes all about how will others get that extra? When it is, let’s say 2 months later, there should be no issue.

The last item is the one I object to the most, Server Crashes. I get it, it is annoying and in some situations it sours the milk of happy gaming a little. Yet there is only so much QA a maker can do and there is no decent way to truly test for a few hundred thousand players. In addition, Microsoft and Sony have other setups in this matter, which implies that any multiplayer game will have a little rough patch in the first month. As a gamer you will just have to live with that. GTA5 has a huge start up issue, but guess what; after that one was solved soon thereafter millions of gamers had a happy game time for years to come. Many are still happily playing that part for two years now, so these gamers all got bang for their buck.

The article gives us a light of what bothers us to some extent, I get that. The questions become:

  • How valid is your annoyance
  • Was it solved?

There will never be a complete satisfaction with some DLC options, yet did it really spoil the fun your game offered?

We see another side from Forbes (at https://www.forbes.com/sites/erikkain/2017/07/01/its-time-for-bioware-to-come-clean-about-the-future-of-mass-effect-andromeda-dlc), the issue has been around the rumours of optional DLC’s for Mass Effect Andromeda. The quote “BioWare has never gone into detail about DLC plans and didn’t offer a Season Pass for Andromeda. That’s unusual in the gaming industry these days, but in keeping with the previous three Mass Effect games, which had plenty of DLC but no Season Passes” as well as “BioWare needs to come clean about the company’s DLC plans. The sooner, the better! Leaks, rumours and anonymous sources only muddy the waters. I want to hear it from the horse’s mouth, whether or not it’s good or bad news. Not just a statement about Sinclair Networks, but a clear statement about whether or not the game will receive any story DLC.” Here we have two sides. One, why should Bioware come clean on unsubstantiated rumours? It could be that Bioware does not want to set the stage until it has investigated certain options. As some see the latest Mass Effect, it is stated to be one of the largest disappointments of 2017. Apart from the glitches and other small issues, it is rated far below what was expected from a product that had five years to get it right. With the issues like ‘substandard combat’ and ‘poor mission design’ is not what the people expected from the makers from the initial brilliant trilogy. So these people are hoping that they would feel better with some additional DLC packages. Not a realistic option, but the feeling is fair enough. So is that a fair part? From the point of view of the disappointed gamer it might be valid, yet the makers sell the game on the ‘as is’ package and that is valid from a business point of view.

The core of the issue for any player remains, they might love or hate it, yet as I see it, if the core was satisfying and worth the $$$, why object to a DLC that costs a few $$$ more? You could get it or not, it should not impact your view on the original game. We can agree that Fallout and Witcher brought a massive value with the DLC’s and there too are issues, especially with the Fallout one (you can no longer play the game offline), which is a devaluating part to the base game, but that is the only issue here. By large there will be players that add value and those who do not add value, the latter one will feel it by selling less DLC’s, so it is up to them to consider the choices.

Yet with only a minimal amount of exceptions, the DLC’s seem to have been worth it. Although that is as I personally see it set to the tone of the fans to the game in question. From my point of view, if I have not played the game, or if I did not particularly like the game, I tend to stay away from getting or commenting negatively on any DLC (the Nipple DLC excluded from that).

If one thing is certain than from my point of view it would be that there is validity in the existence of pretty much all DLC’s, it is however up to the publisher to set a fair stage when these DLC’s are set to outlets or DLC’s set to limited editions. We don’t begrudge those people to get a time advantage, yet the bulk of players who like a certain franchise will pretty much lose it when such DLC’s are not available to them at a later stage (for free or for very little). Part of me would like to look at the value that we get from Season Passes, yet would that be fair? We can all see how the two mentioned earlier are value without the shadow of a doubt. So if we consider other titles, are they less value? It is extremely subjective and personal. In the end when we love the game we play we will always want more or additional ways to play the game. What we can be thankful for is that the positive DLC’s are there in abundant; the bad ones are actually decently rare, or better stated have become decently rare. It is an evolving platform that has changed in an overwhelming positive way, a fact that we as gaming fans can be thankful for. It is merely my view on the matter.

 

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E3, a first view

The E3 is in full swing for a few more days, yet let’s take an early look at it all. The first interest was of course the Bethesda show. Now, some have video blogged that it was ‘disgusting’. I do not agree! Mind you Bethesda was not strong with actual NEW stuff, but the VR edition of Fallout 4 and Doom is certainly a nice call. We saw more Skyrim, (Switch), we got to see Legend (the card game) and we got to see ‘Wolfenstein 2’ and ‘the Evil Within 2’ and more. That was not all but it was good to see all this. I agree that the show did not blow our minds to the degree it did last year, but Bethesda is delivering, I even saw some great stuff when we consider going to Morrowind online. Most of these trailers seem to be intro movies and not a lot of actual play time, but we will see more as we go to the actual Bethesdaland part of E3. Next is one that did rock da house. Yes, am talking about Ubisoft. I remain sceptic and distant when it comes to Assassins Creed, but we will get more on that later. What was stunning is the part I pounded on in 2015, yes two years ago (at https://lawlordtobe.com/2015/09/11/wakey-wakey/), I wrote in my article titled ‘Wakey, Wakey‘ “The weird part is that Ubisoft sat on a treasure, Black Flag could have been the pirate RPG Sid Meier could not make because technology stopped him and marketing relied on the AC brand to propel something that was close to utterly perfect“, now we see the announcement of ‘Skull and Bones‘ which is pretty much what I wrote about 2 years ago. However, this is not set near the founding beaches of Spicy Rum, it is in the heart of the Dutch West Indian Company, the ‘VOC’ The Indian Ocean and the beaches of Indonesia. An area where the ‘trade in spices’ was regarded as dealing in green gold; the seas that the Japanese Silk ships required to pass towards the ‘civilisation’ of Europe. As treacherous as the Caribbean’s and just as lucrative. The graphics and intro looked awesome and the game itself, for what we saw was impressive. The game offers 5v5 options as well as solo play and could be the Pirates game that Sid Meier fans have been waiting decades for. Yet that was merely small fry. Yes, small fry is literally the word. The stage started with what could be a new beginning for tactical games. The Switch game Mario + Rabbids Kingdom Battle will be bringing down the house. This is one of these titles that is the reason why people by a certain console. Ubisoft is delivering this time around and it could make the Switch the most popular console this upcoming Thanksgiving, St. Nicholas Day and Christmas. Even as some titles are not showing until early 2018, Ubisoft did set a quality stake of mind this year and it might be the hard needed boost they desperately required. In this Microsoft decided not to disappoint us by disappointing us almost completely. Their proclaimed ‘world’s most powerful console’ is anything except professional. The fact that they still have not learned that a 1TB drive does not bring home the bacon, and therefor pushing people to get additional EXTERNAL drives is just a near laughable bump in the world of storage. It sets the stage for the name Microsoft, which is now in danger of being a brand for micro (read: small) and soft (read: weak) gamers. So as we see the quote “Under the hood, Microsoft One X has 6 teraflops of graphical processing performance, which is 1.8 teraflops more than that of Sony’s PS4 Pro. The console uses a custom GPU that’s claimed to be more powerful than that of the Xbox One and PS4 Pro” from various sources, we see basically a lack to save what you need, so you are shifting software back and forth soon thereafter. Consider a console that is proclaimed more powerful than all others, which runs out of storage within 15 games. Is that worth the $500+ price tag? This leads me to the question on my consideration ‘what a waste of space their stand was’, it is harsh, but when you decide to not do your job in regards to the gamer in us, being soft is no longer an option. From that, the good news is that the iconic games (as I personally call them) that are out on Xbox One, and also were on the early access title list are coming to PS4 before the end of this year, so there is all manner of happy thoughts of dumping my eggbox console which could soon be regarded as a ‘has been’ before it got some actual strength, So yes, the Xbox one is less a failure than the WiiU, but not by much. Should you doubt this (always valid), consider that the Xbox One X is launched with 42 4K games, so consider that 50% of that should be maxing out the hard drive, do you still think you got a good deal? In comparison my 2TB PS4 is currently at 67% filled, none of it 4K, none of it the super high res that 4K could offer I do have a fair amount of games on it. Still, consider the games of the last year NBA (41GB), Forza5 (32GB) and Battlefield4 (33GB), 3 games using well over 10% of your total drive. Consider the AC-Unit patch (yes, patch), which was a 38GB, still feel good? Now consider that Microsoft seems to reserve 138GB on the Xbox One, I am assuming that it will be even more on the One X, but that is not a given, so the system and 3 games, that makes up for 25% of the entire storage system. Now, do you get the idea on how stupid Microsoft is regarding storage? There are games that do not require that much space, but with 4K gaming, storage will go fast, much faster than you think and that is something PC gamers have seen in the past, yet they can add drives and upgrade drives easily. An additional $110 gets you 2TB more, something consoles do not allow for. Oh, and if you like high end shooting games, space will go pretty fast.

So as we are deciding where to go, the E3 is showing us that gaming happiness is a PS4 with the Nintendo Switch next to it. Yes, this is n consoles, not PC! There is one clarity, which is me, as a deadly critic of Ubisoft is claiming now, from what ‘For Honor’ last year and ‘Skull and Bones’ showed this year, there is a need for high end PC gaming, yet the price tag is not small, but if you got the $$$, ‘Skull and Bones’ will show you why a high end PC was worth the trip. When it comes to Electronic Arts, my view is mixed. If you love Battlefield and Battlefront, you are in for a good time. Those who are not into that game category are losing out somewhat. We can churn this in a variety of spins, especially when we consider the not achieved hype that Mass Effect Andromeda got. I reckon it is a year where EA needs to figure out where it could fit and fix what was not right. Apart from that EA will launch its collection of sport games, so I reckon that the large run on the shops to get FIFA18 is not far off.

One would think that Sony rocked us all with what they had to offer, yet that is not really the case. Those who love ‘Shadow of the Colossus’ will be happy to see that a Next generation remake is on the horizon and here to we got a chunk full of VR and DLC. Last year’s new IP was shown again and no release date in sight, more spectacular God of War, now showing early 2018, so there is that to look forward to. Some other titles from last year were not shown and no release date, so will see that when it is ready.

At present the only part missing is the Nintendo presentation, yet they showed part during the Ubishow and what they showed looked amazing. I reckon that they have a few more gems, which just ups the need for the 3DS and the Switch, which is already a growing factor for all those loving a game or two.

I have to say that E3 2017 had more than one awesome surprise and those who had to really score decided to stay their hand and keep others in the uncertain dark. From that I have to admit that at present Ubisoft seems to be the winner of the 2017 show.

 

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the next game stage

There is a new game coming. Keith Stuart writes about it and is taking loads of space for it. The title ‘Far Cry 5’s violent civil unrest is a much-needed reality check for games‘ (at https://www.theguardian.com/technology/2017/jun/02/far-cry-5-games-civil-unrest-trump-us-reality-ubisoft). Now, you know hat I have issues with Ubisoft. My issue with Far Cry is even more out there. Let’s start with my introduction to the game. I started it once on the Xbox 360, that version was my introduction to the game. In the past I have only ever returned 2 titles, Far Cry was returned the next morning. I did not like it. I thought it to be a bad game. Now, this is not the end or the killer here. We will always have a game that seemed interesting but ended up not being the game we signed up for. So I ignored Far Cry 2 completely and initially Far Cry 3 as well.

I had heard good things regarding the third game, yet we don’t all like the same games, so as such I have no issue with Far Cry. Next thing I get to (several months later) is that my PSN plus allows me a free download of Far Cry 3, so as I had heard good things, I downloaded it and had a go. Boy oh boy, what an excellent game that was. It starts great with the intro and Vaas is just one of the greatest lowlife badass villains in gaming history and the game stays on a decent high note, which is rare for an open game like that. Yes, there are issues, there is repetition (to some degree), yet the part that a game took a 300% improvement over the first game is stunningly rare. So I was on board! Yet, as we got to Far Cry 4, Ubisoft was facing a lot of issues. I believe that they started in 2013. You see, Black Flag was a good game, yet as I see it it was not an Assassins Creed game. Someone dropped the ball here in a massive way. You see, Black Flag could have been the pirate game that Sid Meier could never make because technology stopped him. The game is excellent in so many ways, but it was not an AC game (my personal view). It had a few other issues, but lets not squander time on those details. Ubisoft with the large issues of Watchdogs was already on the ropes, that is when we got AC Unity (a failure in so many ways, graphical glitches not being the biggest one), Far Cry 4 arrived and The Division was delayed (and would receive more delays until 2016). So Far Cry was already under the gun. It was more about explosions, too much repetition, running back to the outpost you just freed. The game had its fair share of issues. The biggest one was that it was basically a new crazy person and pretty much getting the same thing done. This last part does not need to be a bad thing, yet it was not great either. Like the previous game, the graphics were great, the AI was still shoddy (not the worst part of it all). I found that there were too much scripted issues. Wave after wave after wave of attacks, their AI not being great lessening the joy of the game. yet some parts were brilliant too. the dream missions to the temples were really awesome as it added a little more to it all.

So as I saw the choice for Far Cry 5, I saw another path, not necessarily a bad one, but a different one. The quote “I began to get the sense that America was ready for a Far Cry,” said producer Dan Hay during a recent press event is a fair one, it could be anywhere, so why not the US? The next quote gives us “The group gathers under the edict ‘Freedom, Faith and Firearms’ which is so close to the language of pro-gun religious right firebrands it cannot be coincidence. Furthermore, during the press event, the 2016 armed takeover of a federal building by a civilian militia in Oregon was even name-checked as an influence, tightening the game’s connections with the modern US, with civil unrest and unease, and with the intricate connections between religion, politics and gun control“, which should increase the interest in the game. I remember Bethesda Fallout 3, I was hooked, because I have been to that area, yes it was in 1998 and it was recognising the train station and how alike it was, just added a bit to it all. It is like watching a movie (3 in my case) as the shoots were in the places you have been in (one in my street), it just adds a little tingle on your spinal cord when you see it. This would be the same if an open world arena is placed in an area you know and recognise. When it includes events that actually happen, the suspense of the game goes up, so good for Ubisoft here. Yet now we see Keith going into the wrong direction with “The politics of Trump’s US and Brexit Britain are fascinating cauldrons of fear, uncertainty and division“, which is not false, but he does not mention that ‘cauldrons of uncertainty‘ are created by the media as it prefers too often to leave the people in the shadows instead of clearly exposing certain elements. Yet he hits the nail on the head with “Fear and truth make great, compelling art and the idea of a game steeped in the complex politics of the modern US is hugely enticing“, that is shown as the desire of Cyberpunk 2077 just keeps growing. In addition, the option to drown in ‘fear and truth‘ is not enough, as I see it, the gamer wants to influence both become the decider. In that we need not just more of it, we would like something truly new (or reengineered). Consider the chances that Far Cry 5 will have hunting not just for food, but to increase your backpack? Why not just for food? Why not the need to find scrap and other materials to upgrade the backpack, or the pouch, or whatever? Montana is not a small place. So are they looking at that part? Perhaps they are, it is to soon to tell, yet what if your success is not just to prove yourself to one native American? What if a better chance would depend on getting connections to the Blackfoot, the Cheyenne and Crow? Perhaps this is done, we will know when the game arrives. Keith writes that Ubisoft is ‘already taking steps away from broader controversies‘, which is actually a shame, because it is in the limelight of possibilities where true legendary games are shaped. In addition, we see “And by framing the group as a crazed sect, rather than a plausible conservative right-wing operation, the game distorts any sense of true representation.” Now, this is a shame, because keeping that as close to the reality could be a really good thing. Do not forget that some of these conservative groups are only made crazy by the media. Some prefer to be left alone, they get along with their neighbours, but most important, there is growing evidence that they are not always the bad guys. If we just look at the EPA violations in Montana, and how they were settled, some for less then $400K whilst the cleaning of the water is often no longer a possibility. So skating closer to the reality and options and opportunities could make Far Cry a true legendary game, yet will they go there? I doubt it, we will have to see. I like the very end where we see: “Whatever happens with Far Cry 5 it is at least a tacit admission of something important. We can’t, with a straight face, claim that video games are the storytelling medium of the 21st century, unless we’re telling stories about our real lives, our real fears and the very real monsters around us“, which is actually a really good path to consider. So as we have looked at covert spies (Splinter Cell), at the option to survive in the wild against crazy evil people (Far Cry) and as we have protected the good by cutting throats (Assassins Creed), so what happens when we take certain TV series to an entirely new level? What if we had Washington DC mapped in detail and we re-release ‘Covert Action’, but now we use the latest in digital options, in surveillance where you would have to break into places of ill repute (the North Korean Embassy for example) and truly hunt for intelligence by hacking and gathering intel? To become an actual data broker. Now some is not done on those locations, some happen in server rooms, in cars, in apartments. However, the idea to take Watchdogs and Splinter Cell to a new level, one that is based on an actual flowing political situation? Could that be done to the degree that gamers would like to go. Yet in this game, we apply legal issues as well, so murders are a problem, evidence is an issue, more important, visibility of any kind would stop you to take missions on. You see, the setting in a game is one, but it is set on a storyline, because that is the part that gets us through the game. We can accept that scripted issues happen, especially in the intro of the game, yet we tend to find interference of scripting a lot less fun in the game. In Far Cry 3 with Vaas, it was resolved pretty brilliantly, yet it would always happen there at that point. So what happens when the game has a path that is altered by parameters? What if the shift from Acta to Actb suddenly shifts?

For example, that the Dead Space path has two additional elements, one is time (the longer it takes, the less time you get for the asteroids, or the more subsystem you repair, additional paths or rooms become available later on. We see that story driven games are confining, yet open world games lack direction at times. So as we do every mission in Skyrim or Oblivion we tackle the game in one go, but if we are another race or gender, or even the actual time? What if that decides our missions and paths? I see it as a way to ignite a larger value for replayability. Paths that have been ignored for the longest time in gaming. Although Dishonored gave us additional options to get somewhere based on our powers, that is exactly one of those reasons why Dishonored is a ladder higher than most other games. In such ways Ubisoft dropped the ball in several games. Primal could have given us more if certain considerations were made. It seems more and more that it is not entirely with the makers. It seemed to me (I could be wrong) that Ubisoft Marketing thinks it knows its gamers and from that limited view ‘decisions’ are made that seems to be more and more about the stakeholders, and not the need to get a 95%+ game. They have settled for less, whilst the impression is clear that within the timeframe other considerations could have increased the value and the need for the game. Again, that is just my personal view. So as we see other games coming this year, we will more likely than not see the failing of certain other choices, which is a real shame, because we were truly baffled by Assassins Creed 2 and Far Cry 3. Games that took the edge of gaming, and stretched it making the world of gaming truly larger. So they do have the ability to do that. Yet whether they still have it remains to be seen, time will tell us that. yet the fact that Watchdogs, Far Cry 4 and AC Syndicate are nowhere near the reviews of AC 2 and Far Cry 3 are gives us the clear need to not stay on the same path. In addition, the least stated on Mafia 3 regarding this, the better for all involved. We can agree and accept that some winners face hardship as a flaw was introduced, that happens (Microsoft Vista for example), yet from that we got the winner Windows 7, some Ubisoft titles could end up on the same high path. They only need one person with vision to make it happen.

I have to conclude that Ubisoft due to their number of titles was chosen, yet I think we can agree that other makers have made similar mistakes (Mass Effect Andromeda anyone?) For me it is almost a crusade, not against Ubisoft, but for the next Assassins Creed to give us the buzz that the second and brotherhood gave us. If it is done before, it can be done again! The Ubisoft graphics department proved that by setting a new level of graphical excellence with Black Flag.

Let’s all hope for the best!

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Passion of the player

I have been in a state where I decided to have a second go at some of the games I have had for some time and to get a few of the achievements added to my profile. Because of the Microsoft issues outstanding, my Xbox One is switched off, even if it has one of the most treasured games in my history of gaming. There is something wrong in the Xbox Universe and the press is happy to ignore it, because they want the Microsoft Surface Pro advertisement revenue (or at least that is what I personally think it is). Yet, not to fret, the game I love is coming to PS4, so soon (I hope), I can rejoice and feel alive again. Last week I started to replay Arkham Knight on my PS4. I had not played it for some time and there were several achievements I never got. I got them now (not all yet) and I still think that Arkham Knight is one of the best, near perfect games made for the longest of times. There is only one mission (the ACP mission), where the maker of that mission should consider lobotimisation. Yet that is the only mission that is just too dumb for words. The game gives us a batman world that the batman lover will embrace. The game is just too awesome in too many ways. In addition, I had installed the DLC’s yet I had forgotten to check them, so as I restarted the game, I had 4 additional Arkham episodes to play. What a feeling of bliss that brought. The game has all kinds of issues to some, yet in all of this, I loved pretty much every moment of this game (except the ACP bungle). The feeling a truly good game brings is often overwhelming, which is why I tend to get really testy when some (read: Ubisoft) drop the ball and deprive their games of a legendary status when it was (as I personally see it) within their grasp. I actually stayed away from Wildlands, so that is not a title to consider for bad or for good. Yet I have seen too often how some parts could have made a difference with just a little more effort. Yet, you need to realise that this is what I personally see as ‘a little more effort’, yet after being into reviewing games since 1987, I have a good handle on how certain things could have been better. So when I state that Arkham Knight is near perfect, I am not trying to sway your eyes. Like any game it tends to go a little over the top at times, but the Batman feeling and even the Joker and Scarecrow (masterly voiced by John Noble) gives us a setting that will be hard to overcome. Yet, is that not part of the game, to surpass others? In this I get back to the silent release of Shadow of Mordor, which I initially ignored because it seemed to be some Lord of the Rings title. I have never been happier to have been proven wrong. I saw one small movie on YouTube and I ran to the city in record time. Shadow of Mordor is one of those ‘must have’ games if stealth is what you like. The game is balanced and gives options for the rowdy slasher and the silent throat cutter alike. The entire nemesis system gives the game a flair that is pretty unique and the fact that it is all in Mordor just adds to it all. The game is quite excellent, so as we move towards a bigger sequel called ‘Middle-earth: Shadow of War’ many players will move into the ‘ranger shivers’ stage as they want that feeling of bliss gaming. Where Ryse and Watchdogs fall short, these games deliver. That is the name of the game and Ubisoft has fallen short (read: not flopped) a few times too often. Ryse is also an important title to mention. You see, I did not go for it, mainly because of the ‘button press action sequences’ in the game. I loathe them. The graphics were good, yet there was a repetitive side to the game that was unsettling. The second wind rounds and a few other items that just take the joy away. Yet Ryse is important in another way. This I learned when I decided to watch the YouTube storyline. I was just curious on how bad the game was and that title was soon lost, because Ryse has one of the best storylines I had seen for some time, equal to Arkham Knight, the story lines we see, Ryse has a storyline that is more and captivating, the entire Damocles story is almost an epic Greek story, one that the God of War trilogy would have been proud to have. It is one element in a game that does not satisfy which makes me wonder, could a more visionary maker have taken Ryse and make it a legendary title for the history of the console? I personally believe that the answer is Yes, which is now also an issue, because with the upcoming and less trusted Scorpio and the PS4 pro are going to be reliant on very good titles. You see, the console that wins will be the one that brings the better games. Even as the balance has games like Diablo 3 on both, perhaps Diablo 4 at some point, it is the unique games that make for the push towards a console. I believe that outside titles like Death Stranding will push systems and we cannot wait for the impact of that experience. We seem to latch onto some games like God of War (4) and hope to see the same feeling that the first three gave us, yet the Scorpio will have tis own game list and some of those fans (like HALO linked games) are just as fanatical towards their passion. In this I have to mention that one of these underrated games, on the Xbox was Styx. Those who got it for free on Live: Gold should get the sequel, like the previous game it offers challenge and is again larger then the prequel. I, for one love stealth games and Styx delivers in a few ways that few do. Still there are more games and more options. It is just where you seek your entertainment. When it was introduced, my first thought was not ‘Awesome!’, it was, ‘Why didn’t I think of that?’ (that is apart from me not owning the IP that is), I am referring to Pokken Tournament. Think of a Tekken game and now replace them with Pokémon’s! Can you imagine, the population that is all Pokémon Go! and now gets to battle brawl, crush and batter your opponent using Pokémon’s?  It gets even better if you consider what could be achieved with a setting like that. Apart from the previous Pokémon Colosseum (GameCube), the idea to have an RPG where you have to actually fight in the game. Not just tactical, but in a more arcade setting? The fact that your grass type Pokémon has additional benefits on a grassy knoll is just awesome. That game could keep you busy for months on any next generation console. All this in ways we have never played or even considered playing Pokémon before. As we see the arrival of remaked games this year (System Shock and Elite Dangerous PS4), gamers are recognising certain older games that brought more joy than some ‘open world’ games today claim they bring. I still keep my Wii, because I would love to replay Metroid Prime (1 and 2) again some day. When you feel that deep about a game, you know that the game is well above certain levels. Consider those who loved the Ultima series of Richard Garriott, consider playing that game on a Skyrim engine. To explore Sosaria, a true open world with missions to find, but overall the game is to just live and grow the character you created, exploring based on a ‘central mission’ but one that grows and brings more and more travels and challenges over time. It is in that light I initially made a design that I named Elder Scrolls 6: Restoration. the light of artistic creation (in my case a story and storylines) is one we need to embrace. We all have our own way of growing our artistic side. If you consider this to be not true, then look up ‘GTA5 Story DLC’, the demand for this mentioned product is off the scales and that makes perfect sense for those who love GTA5. The need for more and new challenges is within us all and addressing that is what gives some games the extra desire. Diablo 3 and Shadow of Mordor have their own engine giving us new and different opponents. It is that variety of bosses and treasures that makes us go back to the game that offers it. I was playing Diablo 3 (still) a few weeks ago, only to get a legendary item I had never had before, giving that character (my Witchdoctor) a mojo and dagger that makes short work of opponents, even on Torment 4, which is a decent challenge in the best of days and a nightmare on others. I now finished a portal in 4 minutes on that level, a speed I have never even been close to even before. Those are the moments a gamer lives for, Blizzard and Bethesda have figured that out for some time and they have so far not stopped delivering to the gamers need. In that CD Project Red is another player who with Witcher 3 reached the acclaimed ‘legend’ status of game creators, in that, do you think that there is one gamer, who loves that genre of gaming who does not check for ‘Cyberpunk 2077′ on a nearly daily basis? In all this, the reviewer (as I was in the past) I have been careful not to dismiss genre’s I did not like. For example, I do not give a toss about GTA5, it is just not my game, yet I can clearly see the excellence and quality of that game. So even as I am unlikely to give it a 100% score, it doesn’t take a genius to see that it is clearly a 90%+ game. That insight is one I kept with me when I was reviewing games in my days. very few games made it to the 100% bar, in my time less than a dozen games got that score. One game that did get that score was Ultima 7, my favourite System Shock got 95% and System Shock 2 got 92% if I remember correctly. There is however a shift, as games got graphically better, and as PC systems were more and more depending on more expensive cards the way to correctly review a game changed. I accept that and I was no longer reviewing PC games before that happened, I think the last PC review was Thief 3, which required me to upgrade my Diamonds Lab card in 2003 just to play the game. It was an upgrade well worth it, yet the element of graphic cards had already grown in those days. Nowadays the issue is a serious one. when we now see that the main negative point of such a card would be that ’99 percent of gamers can’t afford it’, in this case the GeForce GTX Titan X card, we need to reconsider certain system for games. now, I am going for the very top, so there are definitely alternatives. It is the aftermath that now becomes more and more important. The idea that I have to give a lifeline of a mere 2 years to a card that would at present cost me an arm and a leg is an issue younger gamers need to realise early in the game. the idea that a gamer needs to reserve around $800 a year to keep his graphics card up to date is a little much. Oh and this is the top of the range, there are good cards that require $500 a year, so there is manoeuvring space. Yet, when you are passionate about a certain game. The idea that you cannot play it at 100% of possible, how does that go over? It is for that reason that I stopped chasing PC hardware. I believe that the console delivers good gaming. I accept that PC’s will always bring better results. Yet in consideration of a $600 console versus a $2500 medium gaming PC, versus a $6000 for an upper range gaming PC, what can you, or what are you willing to dish out? That has always been the issue, and I cannot answer for others, yet when we consider the bad luck PC gamers had with Arkham Knight, my view will remain with the consoles. Although, in fairness the GTA5 edition, is supposed to be worth all 60 $100 bills for a top level gaming PC. It is where your passion lies and who delivers the experience to the fullest.

There are still a few games coming in 2017 and many are counting the days for the release date, yet as we see a shift in consoles, the gamers who have moved to console will have to see how they will address their gaming needs. For me with Microsoft, the issue will remain that relying on a 1TB drive, whilst you have already been shown that this is not sufficient, there will be a blowback, especially as Sony has opted to give gamers the freedom to replace the Drive for a larger edition. Crunching on a mere $60 to give the gamer half the storage is just dumb, no matter how you slice it. It is even more silly when you consider their claim “With 6 Teraflops, 326GB/s of Memory Bandwidth and advanced, custom silicon, the Scorpio Engine is the most powerful console gaming processor ever created“, and now consider that the system would be able to crunch the entire drive in 3 seconds, what are they playing at? Now, in honesty, Sony offers the same drive size, but allows players to place a larger drive. More interesting, I can just move my PS4 drive in a new PS4 pro and start playing almost immediately (OS requires update I reckon), 100% more storage, an option Microsoft does not allow for. Now, again in honesty, Microsoft did offer the Xbox 1s with a 2TB drive and that is well worth it, so why not get 2TB or even 3TB of the bat? the difference between 2TB and 3TB is less than $50 ($80 from 1 to 3 TB), who would not go that distance to resolve storage issues for the better part of the lifetime of that console? I have done that with the two previous consoles and never regretted it, there was never a storage issue. That is comfort we pay for!

We gamers we have always paid for our passion to be one in comfort, I just do not get it when game makers are ignorant of that part, there is years of data and evidence supporting my view. So to all a good day of gaming, and for those chasing achievements on the games they love, may you get that truly rare achievement today, and if you get ‘The Dark Soul’ achievement in Dark Souls 3, then we all bow to you, oh game master!

 

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Approaching death of Scorpio

Do you remember the day when gamers were all looking forward towards the initial presentation of the Xbox One? Perhaps you do, perhaps not, what became the issue is that the person, who disappeared soon thereafter was talking about mandatory online presence, news of no longer getting second hand games also came to light and the gamers shouted in outrage. The changes Microsoft had to make were not small, the business managers of Microsoft at that point actually got scared and the consequence was that Sony became the undebated ruler of the next generation console.

Sony made a few errors, but they were small and some have been rectified. For the Xbox One it is an entirely different matter. They have gone to some extent from bad to worse and there are decent indicators that Scorpio will continue on that downward spiral.

The article in the Guardian (at https://www.theguardian.com/technology/2017/apr/27/project-scorpio-xbox-chief-microsoft-plans-console) gives some highlights, especially on the speculation of native 4K gaming, yet in other uncertain terms other elements are not addressed.

Since the Xbox 360 the gamers lost the ability to play offline, with the option to keep their achievements. Now there is a cumbersome need to change settings. Sony had the same issue, but has rectified this, although the gamer needs to click two additional times, offline achievements can be viewed. Microsoft has been unwilling to reset to the Xbox 360 options in that regard. More important, the issue seen only a few months ago shows that Microsoft without consent has been uploading massive chunks of data into their Azure cloud. Within one week I lost 50% of my monthly bandwidth allowance ($60 damage). The press has not looked at this at all, the press remains silent on non-consensual uploads and the Microsoft helpdesk plainly blamed my ISP for this (what a load of rubbish). In that frame, my less diplomatic view would be that Microsoft has become a data lady of ill repute.

The fact that Microsoft remains silent on storage is equally a failure. They should have figured out that some gamers have much higher needs and we should agree that this is not for everyone, the option that gamers would want to get a larger hard-drive from day one (even if they have to personally upgrade like it is the case with the PS3/PS4), the fact that Microsoft remains pushy towards clouds and mineable data is a large issue, especially as this constitutes backwater thinking on the part of the developer. Lessons that Microsoft could have seen and learned from Sony 5 years ago, and with 4K gaming, you better believe these patches will continue to grow into several gigabytes per game. In comparison, I have as per this morning 4 patches waiting requiring 29GB storage, do you think that will get less on 4K? You only need to look at a few Ubisoft games (specifically the size of their patches) to realise that the storage requirement will grow faster and faster. A 2TB drive will not satisfy the need of the gamer, let alone a 1TB drive. Microsoft as ben aiming for data control too soon and to stringently, an error that could be the death of Scorpio, in that regard Death on Release date is not that far fetched at present.

In addition, we read that Phil Spencer makes the biggest blooper of all. The quote: “it may be possible for some teams to add extra gameplay content only accessible to Scorpio owners”. So those who recently bought an Xbox One or Xbox One S will face a system renewal within a year. So not only is he resetting gamer needs, he is basically downgrading the current generation console from a gamers point of view, because gamers want 100% of the game they play, not some restriction. In this he gives extra ammunition to Sony, so he might get a nice Christmas hamper from Kaz Hirai himself.

In all this the article is a good read, not just for fans of the Microsoft console, but more or the competitors (read: Sony) for the elements that have not been raised or discussed. The fact that the console OS requires more than half a dozen upgrades and improvement, just to get back to the decent levels of the Xbox 360 is one issue, the idea that we might see a mandatory push to Azure is also a danger that Phil needs to put to rest real quick, because a large group of gamers are not in places where unlimited bandwidth is an option, and that is in the better locations. When Microsoft learns the hard way that 7 US states and chunks of Japan and Europe wont facilitate those data needs, they will need to adjust their scope again and again. This whilst the gamers get to suffer limitations and outages for a console that will be pricey to say the least.

All issues that have been known in advance if those at the top had done their homework. Now, we should realize that the console will not be here for some time to come, but at this point, if the hardware specs are not upgraded (like the laughable 1TB drive), getting enough consoles sold by the end of the year will be a stretch and I reckon that within 4 months the gamers will face limitations they have never experienced before, which will push the console down in sales faster and harder. All elements that could have been avoided 2 years before launch. When we consider that the better games will require 50GB-100GB of data space, the idea that a 1TB drive with an operating system would only have space for 5-8 games could be the most laughable part yet. In that regard, those who love their RPG games (Witcher 3, Fallout, Skyrim) could see a special marketing deal of the Scorpio console with 5 games because that is all the console has space for. I agree that this is me being mean, but Microsoft has been warned by gamers more than once. The fact that we have enough evidence that they will not learn or listen is a mere consideration to drop the Scorpio from your wish list until such time comes that they clearly clean up their act and please their customers, not the need of others business groups to keep certain power users on a monitored online presence. This is how I see it, and this is what you need to consider before you waste too many of your hard earned coins on an announced console that comes with too many limitations even before the system ships on day one.

Oh, and the news (at https://www.theguardian.com/technology/2017/apr/27/xbox-chief-netflix-video-games-episodes-subscription-downloads-phil-spencer),  how much bandwith and storage will that require? Not to mention upgraded Netflix on 4K, that poor 1TB storage system will unlikely make it past the second month. Yes, Scorpio might sound revolutionary, but not for the gamer.

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Slamming the Game makers

There are many games that get released, there have been titans that we still yearn for and even as several games are upcoming or just now released, there is no denying that the gaming community at large have been anticipating the arrival of Mass Effect. YouTube is getting swamped by groups of people, some are utter idiots, trying to get traction in viewers, so the least said about them the better, some have outspoken opinions on the game, which is fair enough and some of those videos are actually decently insightful and some give us a view, but they do not give the game away. One of these very good reviewers is JV2017gameplay. In that regard, the video (at https://www.youtube.com/watch?v=XGdGEqYYJjA), gives us a backdrop on the game in relation to the original trilogy. The video is well worth viewing. Seeing this before the game is launched is a very good idea, yet not essential. We get to see some of what we will see in the game, yet we are told explicitly, the video holds no spoilers, which is really good, because I like my surprises to come from the game, not from someone’s video. I have to admit that there were two issues in the story shown, but there could be a very good explanation. This movie and one other (at https://www.youtube.com/watch?v=l7hs5cu43Ck), which is about exploration show one element in absolute clarity. That is the fact that Mass Effect Andromeda is clearly arriving 5 years after the previous game for a very good reason. This game shows to be a massive leap forward from the last two games. There is a level of familiarity when we see the interfaces, so those whomever played it before is likely to get a quick handle on the game play. Two videos that show us that Bioware has taken the game to a new level, one that seems to be trumping the sum of both Mass Effect 2 and 3.

I am not going too much on the videos, you will just have to watch them, which is a good idea if you are serious about getting this game. What is important to me is that this game is one of the earlier games that is upgraded so that you could enjoy the maximum that either the PS4pro of Xbox 1s has to offer. So if you have the right TV, you would be able to enjoy this game in 4K resolution, which is great. My issue (in the positive) is that Bioware shows us, not unlike Bethesda did in recent past, that good games do not get released on an annual bases. I truly hope that Yves Guillemot learns his lesson from this. A second lesson that I hope he will learn, is that a game that has all the elements of different games, will not add up to be an excellent game at all.

Now, some will see this as my slamming Yves Guillemot, yet I disagree, although, if Yves proclaims to not agree with this assessment, he might not be 100% incorrect #JustSaying. It is my view on the creation of mediocrity. Yet, are all bad reviews correct? Here I feel that more than one person has not been fair against all things Ubisoft, which needs to be stated as well. You see I do disagree with the vision that James Marvin gives us on how adaptations of movies from films seem to consistently flop, this with the reference to the Assassin’s Creed film. What constitutes a flop? You see with a Production Budget: $125 million, a movie making $238,396,337 is in my view a success. I give $125 and I get back $238 that is 90% profit! With banks giving you 5% if you are lucky, that result constitutes a good day’s work. I will say that I did not consider this a great movie, yet it is not a bad one either. Anyone who saw the remake of Point break 2015 will happily agree with me. The AC movie had a good cast, the cinematography is actually a little overwhelming at times, but the filming shows to be slightly too chaotic and too many jumps to Michael Fassbender in virtual device mode, which is pretty much it. As it was a financial success blaming Justin Kurzel is equally unfounded, but here is part of the issue, it is the vision that was given. I think that the error was to some extent as stated earlier, not the greatest visions, making it less a success than it might have been.

This now reflects back to Mass Effect, because the game has one thing as it went from game 3 to game 4, it shows vision, the eternal platinum trump card that makes a game an instant classic and the 90%+ success rating that really good games get.

What should overwhelm you are the ‘upgrades’ that Mass Effect offers. Looking through windows showing the actual space where you are, which is a little overwhelming. Like the AC series, the voices have been taken well care of with Clancy Brown is the voice of ‘your’ father, an actor that the younger player will recognise as Mr Krabs (a SpongeBob square pants production). Others might recognise him from Cowboys and Aliens and the classic sergeant Zim from Starship Troopers. You, as the player will be voiced by either the stunning model Fryda Wolff, who weirdly enough has not seen too much camera on TV or the big screen (hinting towards Michael Fassbender here for his next production), but has been active in games like Civilisation, Final Fantasy 13, Call of Duty, Fallout 4, XCom 2 and the Technomancer, and if you are playing the male character by Tom Taylorson who is actually new to this level of work. Natalie Dormer (Game of Thrones, the Tudors), Gary Carr (Downton Abbey) and several others. Oh, and to be fair, Assassins Creed 2 had no lack of actors and actresses either. They gave us Kristen Bell (Veronica Mars), Alex Ivanovici (X-men, Mirror Mirror), Lita Tresierra, who sadly passed away (the Factory), Carlos Ferro (Dominic, Gears of Wars series). So this is what both sides took pride and effort in and there has never been anything but the highest praise for both game makers. Also it is the graphical side that was never a flaw, you only need to look at Assassins Creed Black Flag (which has other issues), to see what the Ubisoft graphical department can do when they set their mind to it, they really got the sense of the Caribbean right, it almost felt like I was actually there in that time, or so I would believe it to look like.

Getting back to Mass Effect 4, the entire game as shown so far seems to be nothing less than Mass Effect 2 on steroids. The exploration, the graphics and large land masses, the fact that a map has several fast travel points give rise to the facts that the planets are a fair bit larger than ever before. This will be the game for anyone who loved the original trilogy, anyone who has a need to shoot things and for those with a reverence to role playing games. Now, as this game is not out yet for another 7.61 days (roughly) we have no idea on the amount of hours of game play that this game brings, the actual amount of planets you can land on and explore and so on. In addition, the Mass Effect series, like some others have always lend their design for additions (DLC’s) and season passes, so I wonder if more would come. I cannot state whether this would come with the overwhelming value that the Fallout 4 season pass gave us, but we can hope, can we not?

The power of games is at times great to experience, especially when we see a game like Mass Effect Andromeda. True, several good games have been released, but when we focus on the 90%+ ratings, over the last 12 months gives us Nioh, Dark Souls 3, Dishonored 2, Deus Ex: Mankind divided and Overwatch. 5 games over the last 12 months (Witcher 3 GOTY edition is also making the cut, but the original was released in 2015, which is why I omitted it). So as you can see 5 (or 6) great games a year. Now, there will always be games that did not make it to the 90% level, but we still want to play them (sport games), those games are niche games, but consider how many games you play per year and how many of them were in that 90% plus range? Now consider Horizon Zero Dawn from Guerilla games, which is one of the newer players on the block (2000), Sniper: Ghost Warrior 3 (2002), which is CI Games first attempt to produce an AAA game, or Elite: Dangerous, who is now entering the PlayStation 4 field, a game originally made on a BBC Micro B in 1984 (a machine with 32Kb RAM). Last I want to mention Subnautica by Unknown Worlds Entertainment, which is a company that has 20 employees. Its founder Charlie Cleveland shows what vision can bring, in his case an ‘open’ world survival game where you are adrift on an ocean after crashlanding on a water planet. What happens after that is up to you, so as the radio tells you (when you get it fixed) that you can wait 99,999 hours, which amounts to 11.4 years, or make a life for yourself. This starts a very different game which you need to see to believe. I hope that the PlayStation people get to experience it as well, because the game will bring you a hundred hours or more of challenges, entertainment and visual wonder. This is visionary on a new level! There are a few other surprises in this game. You have not lived until you tried to get anywhere in this game in hardcore mode (1 life). In this I would slam both Ubisoft and Electronic Arts. I honestly cannot state whether it is complacency or what I would call an adherence to mediocrity. The two makers who bedazzled us with greatness have been regarded as below par too often for a little too long. This visibility comes out even stronger as we see how great Mass Effect 4 could be (Electronic Arts) and Ubisoft who basically has not produced a 90%+ game since Assassin’s Creed IV: Black Flag (2013). When did spreadsheets overrule the need for excellence? When we all expected that Tom Clancy’s Ghost Recon: Wildlands would give back some confidence in Ubisoft, we see reviews that hardly make 80%, which is a really bad thing for Ubisoft. When I see the review comment ‘Writing is terrible and it’s riddled with bugs, but there’s fun to be had with friends‘, I wonder whether the second part was given there to be soft to make sure that Yves Guillemot would not cry too loud. Yet the truth we also see is “Of all the publishers out there, it’s Ubisoft that has most affectionately embraced the open world” should have been the driving force that could have given Ubisoft a super seller (a slice of Skyrim anyone?), yet the reviews imply that it is not to be. In addition the reviewer (Sam White) shows the lesson I tried to impart on Ubisoft more than once “that is when you realise that Ubisoft has taken collectibles too far“, a lesson they should have learned before Assassins Creed Unity was released.

When smaller places like Unknown Worlds Entertainment and Hello Games surpass you with each less than 25 staff members, you need to seriously wake up. I am actually surprised that Ubisoft Still exists, because to be honest, they should have imploded with no funds left by 2015 (so you see, I can be wrong too!). The question is how such places stay afloat. Marketing only make up for so much, in the end it is the product that matters!

The question is where do gamers go to next? In all this, I too need to keep an open mind. I have a specific desire for games and even as I admire Dark Souls 3, I know I will never actually finish it. I am not that great a slasher. I am all for stealth games, which is why Styx was such an amazing experience and challenge, so as we are about to get its sequel, I too join a group who will accept a lower than 90% game (which shows that there is more than just high ratings). However, we do know that Ubisoft has had its successes in that genre too: Blacklist and Conviction are both 90% games and they delivered (apart from one annoying issue in blacklist) and I cannot wait for a new instalment of that series. Here too we see that when we look deeper that there are lines of games that could result in new 90% versions, not just because the player group is large enough, but because developers like CI Games are showing that there is interest in getting a stealth game that is a serious challenge (Sniper: Ghost Warrior 3). Will this statement remain true if the reviews scores are barely making the 80% grade? I believe so, I believe that quality games will always find a home and I also believe that the proper attention will drive new players, especially if the reviews and scores correctly reflect the quality of the game. This is what I meant again and again when I stated towards Ubisoft: ‘A game that is based on a matrix on how to not make a bad game, will reflect that and not be a bad game. Yet in that same setting it will also never become a truly great game‘, Mafia III, Tom Clancy’s Ghost Recon: Wildlands and Watch Dogs 2 have proven me correct. On the opposition, those who made it (like Witcher 3 and its additions), excellence is more than merely its own reward, it creates a following and it sets a milestone for others to strive for.

In the same way that I see stealth games, I see that ‘open’ world games like the ones Bethesda produces, gives us options and replayable versions unlike most other games, which now give rise to the question why can’t others get there? Oblivion (2006), Fallout 3 (2008), Fallout: New Vegas (2010), Skyrim (2011) and Fallout 4, all of them 90%+ games. With two of them given a 100% score by more than one reviewer; that is what makes them essential games to own (for those not hating RPG games). I think we can agree that there is a fairly sized group of people who are not into RPG’s and that will always be fair enough. In that same view, I am not, and am unlikely to ever become a GTA fan. Yet the RPG group is growing, so I wonder where these two players go. You see, living on Mass Effect alone will not aid EA in its growth, who actually was one of the innovative distributors of one of the pioneers in this field (the Ultima series), so why not seek in those revamps? In that same light Wing Commander and Privateer brought the light of space flight, now they will have to compete, but our love for these games have (for the most) not diminished, so where is the IP on that? Eidos gave us Soul Reaver a game that could be rebranded in something awesome (even though the originals were actually pretty good). Yet, here I go on in the remake directions. What I hope is that these two once great development houses will seek visionaries to give us the next batch of (hopefully new) true visionary game play. If crowd funding took only 9 days to get the minimum requirement to get the relaunch of System Shock started, do you really think that RPG and tactical games are on the way out? No, most gamers are looking towards the thrills we once had and some are looking for that next new original challenge. Perhaps the makers need to start looking into the Comic book dimension. Marvel might be booked solid, but there is a league of comics that might never ever make the light of day outside of its own clique following. Even if we look at what has been tried before, an actual good Buffy video game would draw millions towards the shops. An actual good version would ensure large lines in front of a game retailer. The Darkness, what I considered to be a fine game (not great), but a good reflection of the comic style which I considered to be essential. Series like Witchblade (awesome artwork, yet awful TV series), or perhaps Michael Turner’s Fathom. You see, the ‘non-failure’ spreadsheet of Ubisoft might not allow for a game based on Fathom to be created, yet Subnautica seems to be proving them wrong at present. So as the elements of Fathom with ‘members of a race of aquatic humanoids called the Blue who possess the ability to control water‘ give rise to very interesting settings (as well of the majestic unknown that we call the seven seas). The idea of a game, open world or not (more like large levels) where we need to think in three dimensions when playing calls for quality gaming, if properly executed, we could see an entirely new level of game play one that does require next gen consoles and powerful PC’s. Consider that in 2015, the sales of comic books surpassed $1,000,000,000. Now also consider that the market size of comic books was estimated to be $280-$200 million market in 1998, and even though we have seen a decade of hard times, this market has never stopped growing from 1998 to 2016 (source: http://www.comichron.com). Is it such a leap to not seriously consider that market? And in this case, I am specifically taking DC Comics and Marvel out of the equation.

Visionaries are worth their weight in gold. So if EA and Ubisoft have any, then give them a 6′ stack of comic books and see what they can come up with. I reckon that these two players waste more money on some brainstorm lunch with BI executives, so that expense should be easy to justify. For me? If this results in them each producing at least two 90% plus game within 3 years, we all end up winning. Is that not a beautiful consideration?

 

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