Tag Archives: Riverwood

Where idea’s die

I have been tossing and turning on an idea. I am not sure whether it is a good idea, whether it can be adapted to anything, but for some reason the idea would not let go. Almost like the first time I considered the Augmented Reality approach. The idea is related to that. It is a new approach to visibility in jewellery, and if the Mobile can be adjusted this could bring a much larger stage than we see now. Yet I only see the approach for rings and bracelets. There are a few more, but that is open for interpretation and that is where doubt creeps in. A ‘What if’ approach. And the doubt creeps in and makes an appearance. Doubt, it is the place where ideas die. 

And make no mistake, I have doubts just like any other idea man, I believe a decent amount of doubt is good, it makes you redo what you have and test it for yourself but that too comes at a price and my mind is no different than anyone else’s. So, what to do?

Now, I am decently certain that mobiles cannot do what I have in mind, but should that stop the idea? I merely need to find the one maker (Google or Tesla) to add that functionality and a new market is created and I do believe that this market could grow by a lot. And as my mind was filling in blanks and create additional opportunities doubt stepped in and wrecked the train of thought. Yet I feel that pushing on will create the idea stronger and more adapt, but at every step doubt comes in and rears its ugly head. I am ready for doubt and self doubt, it merely makes the idea and my conviction stronger. It was Atropos who stated again and again “μέχρι εκεί θα πάτε” (that is as far as you will go) every time she cut the wire, and at some point he will cut my thread too. Will there be enough time? I hope so, there are plenty of ideas coming forward, and there is a certain satisfaction that my IP bundle keeps on growing (even if it goes nowhere at present). But that is OK, I feel that Tencent is waiting for their steps, I believe that they are making steps to grow League of legends and I believe that the Patent for their console is merely a first step. They might have stopped their game streaming, but the hardware is still there. I think they are awaiting a signal, no idea what signal it is, but it will upset the American streaming player to no end (Amazon Luna, Google Stadia, Netflix, Apple) and whatever Microsoft has. And they are all looking in the same places and that is where my $500M a month idea goes to town, no one is looking in that place and I should consider adding a new player to that field. Yet I feel certain that they will see if it can be done via Tencent (not a given, merely a hunch). And yes there is some doubt, but the larger doubts were crushed when I saw the Unreal Engine 5 presentation of Riverwood. I had the same feeling in 1992 after all the GIF files when I saw the first JPG files. Those who are that old forgot about that moment, didn’t you? And it also gave me the idea that could get the streamers over 50 million subscriptions. Doubt faded and it will for the other idea too. We fight to prevent the ideas to die, but a good amount of doubt keeps the idea strong and that is the stage where I am now, I merely need to convince someone high up in the Tesla Pi department that there is a place where other phones are not looking, or they decided to dump the idea and I believe that there is a market and when it takes off the others will fight to catch up, but they will lose a year, so how to push for the idea that will make that idea fly? And jewellers are the first step. 46,776 Jewellery Stores businesses in the US as of 2022, EU jewellery industry includes some 27,850 companies and whilst we crunch those numbers and we see that there is a little decline in that market we need to realise that those around have their own doubts, they also fight for survival. It might not hinder the larger players like LVMH who declined 17%, Rajesh Exports grew and processes 35% of all the gold produced worldwide, Chanel, Chow Tai Fook, Cartier, Signet, Tiffany and a few more. These larger players might not need that new idea but do you think they stay behind when the idea takes off? They are in it for the numbers and some might have merely declined only 0.41%, but that is enough to set up all the lights and markers, my doubt is not doing well when I see the opportunity as it is and when I saw the Line presentation. A place with 9 million people all in a stage where presentation and representation is key and there my idea will find a voice box. One building with a population that equals London and is larger than Sydney or New York. Yes, my doubt is fading and it is merely one of at least 3 ideas that could find its way there. There is a place where Ideas die, but I feel that I can void that place a little while longer, especially with the Kingdom of Saudi Arabia making these kinds of turns and when it starts there the other places can follow or fade. You see, a place like Monaco gets 159,000 tourists and it has as one source stated a mere 128 jewellery stores. So my idea is doing just fine and the idea works 24:7. But I need not worry doubt will come again and test the ideas I have, for now I can see that Andy Jassy and Sundar Pichai have no idea what they are missing out on and it is only half a billion a month, optionally a lot more. So Tencent has options as do two other new players.

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Expanding story time

Yes, this happens. Sometimes we get more to a story, but when was that when it was expanded on the main system and not a DLC or expansion? When was the last time that you were confronted with an additional story in the main game? I reckon that most of us cannot clearly give an example. And when someone pushed a demo of the Unreal Engine v5 to YouTube showing us a broken down version of Riverwood, my mind went 145% on the body and thoughts came to mind. Now in this case it will not apply, because Riverwood is decently fresh in the mind of all gamers, but when they see the new (older looking) Riverwood they should catch on.

What happens when we add a few villages, not unlike Riverwood, off the beaten track, off the caught setting and all storylines by themselves. A setting that some might recognise in Spinalonga Island on Crete. It had its own story, but remains a ghost town even now. So what happens when we find the story, evolve the story in the now, solve the story, the riddles and the curse (or other reason for abandonment) and when we find refugees, traders and other people we could direct them to the empty village. Riverwood had a trader, a smith and an inn. There is no stopping us from adding shops, and it would fit the equation towards building the local economy as well. As I wrote earlier. Too many RPG’s are depending on US to build the economy. Yet what happens when the NPC’s are in a secondary stage that they too become drivers of an economy? What happens when traders build economies, adventurers do, mercenaries do and as such, some places will grow even larger, grow more and grow distinctive. In this we can set markers like you need to have certain ranks in the main quest, and side quests as well as levels of fame before your word is accepted, but at that stage your influence grows too. We need to realise that in RPG games we are NOT the machine, we are a mere cog that fuels the machine, but we are one in many cogs and that has never taken a larger stand in RPG games and that has been overlooked for too long. I do understand that some might state that this was not possible until the PS4pro. I believe that this is not merely that case. Game makers are too often in an iterative mode, we get more of the same (Far Cry, Assassins Creed), there are leaps forward (Fallout and Elder Scrolls), yet I believe that more could be done and I also believe that the PS5 now shows that more is possible. And it will not take long for the streamers to show that they are capable of more. And until these players consider that the main quest is nothing more than an outspoken side quest we will not see the leaps forward that RPG’s are capable of. The fact that I came up with TESVII: Restoration and the fact that I am still finding new ways to grease the system into other directions, directions that TESVI:unknown place might not even touch on is speculative, but not entirely impossible. A stage where we see that RPG makers are for a lot about more of the same (not their fault) is a little troublesome and When I wrote about a new RPG, a generation one that I summarised in ‘Recap to the intro’ (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) which I wrote last September and even now I am still gaining more ideas that could grow that IP to larger stations is interesting to say the least. The side quests are merely one setting. Growing a virtual economy is another one, but it all sets the station where we have an RPG game where there are two stations. The station of you the player and you the influencer, both important, yet influencer we can become through skills, through power and through achievement and they all interact to some degree, and it is those influencer sides that give a much larger unknown to the game and how it shapes. We need to do it in that way, so that the system is free to evolve, if we merely have two settings with a clean and a deprived location (A Fable II event) we lose the plot, we will not see the impact of flourishing villages.

I believe that this is the expansive side of gaming, it fuels replayability and optionally dampens grinding. The last part is not a given or a real event, but could be the impact of influencers, it is merely a thought. So when did you see your last creativity on the sliding scale of something you haven’t figured out yet? A station that keeps me busy, why? I can tell you that I can, but for some reason I feel more comfortable with the thought “Because I have to”, and I am not sure why at present.

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