Tag Archives: RPG

Is there plus plus?

An idea escaped me today. I might have had it before, but it stood in my brain rather still. You see I am playing Skyrim for the (fifth or seventh time) I played is when it was released on 11.11.11 and a few times then. This time was because o wanted to see if it was so much better in 4K (I only recently got a 4K TV) and I am having a ball, but there is a lot that is merely passing the time. I played it too often, as such I know what is coming. But wouldn’t it be great to ave a surprise in this case? As such I was thinking that if you do it again and you deal with Alain Dufont but you also need to deal with the quest by the elderly alchemist Frida. If you have also done the mission that Bothela from the Hags cure give you, you could get a letter from an additional mission (somewhere, somehow) which will be a mission you have never done before. (Like getting 5 Briar Hearts) you could add at least 9 missions to them and optionally a few more. The idea will make you consider every mission you have done and whilst replaying the game, you will get a few more missions. Don’t worry Skyrim had plenty of mission, there is a chance I have never seen a mission (I doubt it, but never mid the chance) and in a game this large the surprise of ‘I never had this mission before’ is a very welcome change of pass. Such missions are also possible in Horizons and I reckon they should be added through the side missions. Consider even one RPG, the idea comes like a merit giving extra in any game. There could be an extra to these missions (for any city you have a house) which would given you an optional bauble (a cosmetic extra) for your place, like extra tapestry (Markath) or a painting (Solitude), the extras that you could receive are numerous. And I am merely giving Skyrim as an example. The same thing could apply for a Fallout game or an Assassins Creed game. It opens up the benefit of replaying that game and it is important to make is as a NewGame++ option. Because as I see it, there was nothing wrong with the original games, thesis merely a little boost into getting the heart pumping towards that game. It could be that Kesh the Clean (Peryite) could given you an extra mission if you became a champion of Peryite and did one additional mission if you had given a gold coin to Lucia in Whiterunb. The possibilities are numerous but that extra will give the player a few small surprises in a game that they didn’t see coming and that is part of the charm or Skyrim (or any other RPG game). 

So as it is now time to emulate a sawmill, I take my leave from you all. Have a great day and enjoy the world we still have for now as President Trump is demanding the EU releases its diesel reserves. I reckon that things in the United States are getting worse quickly, so while Al Jazeera gives us “The European Union “fully rejects” a US demand to release emergency diesel stocks as the fuel’s price soars in the United States and elsewhere amid the war with Iran.” I reckon that the end is nigh in the United States. I always saw this coming, but the bully tactic to someone’s reserves is a new one. I reckon that things are about to get really bad. So time for adjustments to a game to give people something to look forward to. So whilst some are giving us “It comes as US President Donald Trump says he may ask European countries to release diesel reserves as he considers banning US exports of the fuel” I reckon it is time for the Commonwealth (particular Canada) give the EU a larger advantage and watch the United States turn from the inside out. So lets see how much oil Australia could send the EU (the United Kingdom too) It might not be much, not sire how much LNG and oil Australia drills for, but I am all for seeing that way from the United States (if they got any) it is the only response that bully tactics invoke on me. 

Have a great day all.

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Perchance to dream 

At times I dream (yes, it happens) and whilst I was in the middle of a dream, the premise changed. I don’t know why or how. But it remember this dream, where it changed to was known to me. I had the dream several times in earl 90s. It was based on the 1987 Dungeon master by Faster Than Light games. It is now and has been forever the game dungeon master games were sized to. It is still in the forefront of my mind, but there are irregularities, the dream suddenly changed, but my memory of that part is gone, it happens and I am not sure I a the one to tell you, because the knowledge is likely forbidden. It might be because I was accessing a part of knowledge I was not allowed to access. But I am just speculating. What does matter is that I was accessing my past on games I had played and it is not a sealed matter. I saw Dungeon Master, but from there I went to SunDog and I think one other stop until I faced the game ShadowCaster, then I remembered the weakness in that game. It was cool and neat, but the setting was incomplete, it merely looked Cool. But the setting of a good game is an inert weighting, a sense of balance. There is only one superman, but even he was balanced out through weaknesses of his pwn planet (Kryptonite) and then he had a weakness in magic. (Perhaps the makers saw that as a presumptive weakness as they didn’t understand the magical world. 

So Shadowcaster was a partial good game, it was clear in some and weak in others. There is a ploy to wreak havoc as Grost (the last form you get) and when your health becomes too low, you changed into Maorin and heal a lot faster. But that setting is not a great one. The idea was to get the different forms in a SunDog type of game though something that might sone kind of a Ben10 watch or some pendant. But the setting is limited at first, I am leaning towards the pendant as some ‘device’ is an easy way out and this pendant comes with a pentagram and that pentagram has 5 points. The idea is that that the pentagram could be top or inverted, giving us a good and an evil side. Also the game has an inner side to the pentagram, as such there are 2 times 5 characters, I am still working on the good versus evil side of it, but I reckon that it will be order versus chaos, evil versus good is so 50s. 

But again it is a setting born from the amalgamation of good games, optionally making a great game. And I realise that these good games were working with the limitations that we knew were in place but as I realise that really great games were made by Peter Molyneux and Sid Meier and they were able to create great games with only 64KB, should we not be able to emulate that greatness when you get 1000% of what they have? (Just asking), so as we travel to these ‘distant’ places and and the essence of these characters and add them to the pendant and the setting has two entrances a start of the order story and an entrance to the chaos game. But these settings are fluidic at best, but it sets you on your quest. Perhaps it is that you relish order because chaos is just to chaotic (or better stated, you do not relish the creative and free lifestyle that chaos driven people rely on) and it could be trivial like that. Perhaps you see that order versus chaos is a better fitting considering films like Star Wars and a host of other games and movies. As such there is a larger setting to all this and the setting for order versus chaos can take up lots of settings and this os part of the journey and as you consider that you are uniting vies, the storyline in this will be largely RPG based and as well united these stories over the 10 worlds we educate the gamer on the essential need for order to progress, but in all these worlds there is a need for chaos as well, the views might be opposite, but it anything is learned from the setting of Babylon 5, the setting is that we tend to be a combination of both as such there is not one good side and one evil side, even though it is partially seen, but the settings of good versus evil  and whilst some ‘attribute’ this to fundamental philosophical and religious dichotomy between selfless compassion and destructive selfishness, the setting of this also defeats the purpose as selfishness tends to be limiting, as does compassion. Ask any nurse on the weakness of compassion and they will grudgingly agree that in some cases it is essential to act selfishness. Star Trek (the original series) gave us that setting in a fight between good Kirk and evil Kirk. It was inspired on was inspired by Dr Jekyll and Mr Hyde, Robert Louis Stevenson’s character who is struggling with his evil alter ego. The series gave us a little better setting where we have traits that are good and evil and we need to combine those. As such I feel that order versus chaos might be a better fit to the game. 

This is a setting where we have to unite these views in 10 worlds and we set the stage to these sides on different sides of the planets we are visiting. Basically we get 2 versions of the planet of any planet and we get the whole range of planets that are involved. Optionally we get other planets that are involved where we get no character but they still ave RPG levels that require resolving and there is the rub that some characters are required before missions can get done, so there is that implication coming your way as some levels cannot be resolved before you get into the water (dropping a cat in water is not always a great idea), I had the scratches to prove it (they healed over the years) but that is the premise of what I would hope would make a great game. 

Have a great day this day

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We need George Michael

That is the setting, I went out and dreamt up a game last night (it is now 06:07) and it is a tropical 10 degrees Celsius now (apparently I woke up with a sense of humour). So what happened? Well, it is partially based on Peter Molyneux’s Black and White, but only casually so. The game looks at something called Faith, you gotta have it and that gives away the title. The ‘land’ has villages. And these believers (or heathens) are in two camps. The believers of Hecate and the ‘others’ follow Sekhmet (I got your back auntie). But things are not as cut and dry as it looks. You see, you are bound by your follower, as such, it matters who the priest is (or Shaman if they follow Sekhmet). As such you need to pour your energy in the right people. Because your power defrays and it only refreshes when the village becomes dedicated to you, so you need to be cautious how you spend your energy. It is a whirlwind of supporting your own flock and harming the other flock. But harming the other flock does little for you, it merely stops the other from gaining their powers. 

After the introduction and the basics a third is introduced. The people that introduce whoring and gam bling. Yes you got it, the Christians. They tend to remove faith from both camps and settle in both lands. So as we see the influence of evangelists, the power of dedication that the price of your path and the shaman of the other team, we can see the interactions that come with it. But the game has a more mellow state and a longer running time per level. I wanted to take away the parts that made Black and White great (because it was a great game) and settle towards the interactions that these two settings have. And later the disruptions that the Christians brought, because they are that in this game, pure and simple disruptions.

Still the idea settled in my brain and whilst some parts might look a lot like Black and White, the execution does not. You do not set the entire village into ‘chanting’ around a wonder, or devoted to a giant turtle. It is basically getting the right person to advocate your power, which is harder, because you could have put your ‘trust’ in a snake oil salesperson, hurting yourself in the process a lot faster. There are still a few sides that my brain has to work out, but the setting was there right from the start. And as your village grows and takes turns, the priest of that town will settle into giving insights into another person who will settle an apothecary, or a doctor who will settle the village and making it healthy. As such it is not a negative setting, as healing is separated from superstition, the village becomes a lot healthier and they set the positivity of faith. So the dedicated mind is also a force of good, not the setting to take away mythology to create atheists. 

There are still a few sides to work out, but I think that this game might have a few upsides. The nice part is that it is not a call of duty action setting, but in all this I wanted it to be an educational tool, because as I see it, that side of education is often neglected. As some say “Mythology offers deep psychological and emotional positivity by providing a proper framework that foster resilience, a sense of belonging, and personal meaning” and I want that part to be set into the game, the psychological setting was too often ignored, but how to set this? As I see it, places like the herbalist (apothecary) sort these parts in motion (as well as resilience). Well will you look at that, another game finds itself uncovered. So as Microsoft announced it intent on limiting its 15 hour limit on cloud gaming and in September they announced 14 games and all but two could be played in the cloud. What a way to fight gaming education and I reckon that above those 15 hours it will cost the gamer plenty of drachmas. And my setting would need no additional funds (above the purchase of a game). So whilst we might entertain the ‘validity’ of their actions, I merely came up with more ways to keep the gaming community entertained and in that I claim the sold ground towards gaming pleasure. And they give the ‘nice’ setting of “As for what’s leaving, 11 games have been confirmed to depart in early September”, so what if there s one game in these 11 that you have revered for the longest time? Because if they were not that interesting, it was merely storage, so I am guessing that the impact is larger. Considering that some say that storage is $0.08 per GB, not that much of an impact, so I am guessing that the impact is a lot larger, but that is me, speculating. 

So at this point I end the article, perhaps there is another part coming, perhaps not, the idea is out in the open perhaps an indie developer sees the inkling of options that I am seeing and they will go with it. 

Have a great day today, for me its time to find my local dealer for coffee as my blood is depleted of caffeine at present.

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What is the premise

That is the setting I am grasping at. It is not some conspiracy theory and it in not linked to anything ‘realistic’. You see, I am grasping at the setting of games. The amalgamation of combining games into making an entirely new game. The innovation that the old systems (CBM64, Atari ST and CBM Amiga) had were great and in the light of limitations in that setting we see that some games went to the stretch of their limitations in those days, but now we can combine these games without getting anywhere near the limitations they had then and that is where we can capture the imagination of the gamers today. Not copy, not steal, not obscure, but the setting that is new and innovative in gaming. And I have tried this a few times to set the path to new and updated gaming. New lore, upgraded graphics and upgraded sounds. A new path in the setting of what we knew into what we could possibly expect. So, where is this going?

As such I was considering combining Millennium 2.2 and elements of Privateer and Sundog that would become the first game (keeping the details away from you at present). Then we get Midwinter, the early game of games and combine that with Commando, but not in level setting, but in a complete island setting. Just two games set to a multitude of games and like the setting of Commando/Desperados it would is likely the next setting of gaming. You see, we can all wreck our brains for the next ‘great’ idea, but wouldn’t it be easier to use what is already out there several generations ago and make it into a larger setting with more gaming and this is the new wave of gaming as I expect it to become. In the age where everyone is wrecking their brain on what could become the next thing, we could also take a shortcut and create the setting of a totally new IP and totally awesome game. I sound to have doubts at present. Because I am certain of myself, but not on the stage of others. They decide what is great and while I do believe in Stealth and RPG games, these games are different, I would like them, but it is not my favourite forte (which at times is the stage we are in to make the best that is possible), but the setting is out there and when I wrote this, others might get the same idea and they will use their favourite games to create new IP and they are welcome to the idea and they could create great games, because the old games that made the mark were great in their own ways and combined they could be phenomenal and guarantee 1-2 years of great gaming. I myself have a third idea, but it is still in development in my brain and the first part is a game I loved on the CBM Amiga (pretty sure it existed on the Atari ST as well). As such the game is Archipelago. It was fun to play, but limiting because the CBM Amiga only had 256KB (a lot in those days), but when you combine that game with elements of a viral game setting, it becomes a totally new challenge, one that could find a lot of engaging gaming fans. But consider that players like Microsoft took forever to create mediocre games. I came up with a simple idea and that could be the moment that great games are created. I got there by myself, I never had to buy myself a place on that table. It was a simple setting of true innovators against these corporate wannabe’s. A setting that I saw from a mile away and they bought their settings, but I will admit that they create the Flight Simulator and what I bought in 1985 for the CBM64, was turned in something phenomenal by 2020. Fair is fair and honour where honour is due, Microsoft created a massive game there, and when they bought Minecraft they created something after that, it was upgraded in innovative ways. But as I see it, these are merely two games and Microsoft spend close to 100 million on their purchases, I spend a total of $0 and created three optional great games. And developing the next iteration of games and create an innovative new game is an alternative to creating from the mind from the start, an easier way and in no way less innovative. As such I am making the innovative claim against that gaming wannabe Microsoft. And whilst they buy for too much, I get to do it for free, which is the true test if innovation.

But that might be merely my premise. So whilst I have plenty of examples (and not merely in gaming) I feel that my ideas and insights will pass the test of time. I feel that to be a truth, but it is speculative at best. So, where do you (as a gamer) stand? Are there 1-3 game you have an uncanny love for? What happens when you combine these games? Could you make a new game? Because that is where the next iteration of gaming is bound to be and it leads (as I personally see it) to innovation. But that is just me.

Have a great day.

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Escape

It happens, it wasn’t me, it was an idea I had and I forgot to make a note of it, and now it escaped me. It gave me a few settings towards old dreams I had. I had an idea towards a 2D game, but the people are part of that game. It had to be done over water, the water shaped the levels and the water is the buffer to stop you from breaking bones when you fall. There are a lot of missing parts and it might make a movie, because there were too many missing parts, but the idea was there. These thoughts matter, it gave me an edge over several IP’s I created and it also gave me the military IPs I gave to the UAE and Saudi Arabia. These IPs were (as I personally considered) were options to consider in all of that (and I lack a credit card with billions) so I found simpler settings that took care of Iranian assets without spending billions and as such I thought it would be great to hand these ideas to the UAE and Saudi Arabia, free of charge and the setting that someone took care of Iran without bleeding either the UAE or Saudi Arabia for personal profit. At times enemies of life need to be dealt with and that is merely how I roll. So as I went over this some of the thoughts came back. It would definitely be for a movie, but the settings are still hazy. A few ideas are too outlandish because of the settings. But they also paved the way for a few new ideas. You see, I’ve been rewatching movies and it left me with ideas. The idea was based on a British idea it was called ‘Some mothers do ‘ave ’em’ it had Michael Crawford in it, who would get a larger global following with Condorman (which had a part filmed in Monaco) but these thoughts became the food for other ideas. You see, we are all ‘smitten’ with DC and Marvel (I have nothing against either) but in all this movies like Condorman and True Lies were a breath of fresh air. I still think that True Lies would have made an excellent coin flip from the James Bond series and I thought it would make decent new franchise. 

But the ideas I had and some I wrote in other blogs might set not a new movie or TV series, but a new game and one with a difference. So an RPG that is not build around a story hero, but around your real person. A setting where you can imagine what you would like, but now the story reflects around the person you are. And considering that we had Altar Ego in 1986 (Activision) consider that this was done on a mere 64KB, we have a lot more now and consider that you can play the introduction as you like, or you can hand it the truth and let the introduction shape the game. As far as I know, this has never been done before. So the introduction does two things. Teach you the game and it figures you out. I reckon you need a few psychologists for that, but that shouldn’t be a problem. And it goes form both genders, so it isn’t some macho game and in this we see the story line evolve. And here the reference of Condorman and True lies holds up. It is shaped through your interaction with the game. And this RPG game might be a little apocalyptic but I would want it to be close to what we are now. And this connects to ‘Some mothers do ‘ave ‘em’ because Frank Spencer had a vivid imagination and that gets you into these RPG scenarios, but fueled to your psyche. There is still a story line to consider and the game requires one, but the setting is that you have where you get through several stories, so that the game is fueling the game for you is as I see it totally new, but there will be ‘issues’ and I haven’t worked them all out yet, but as I see it, it is not a game that is on my list of working out. So I will hand this to whomever gets the idea to work and that is how indie gaming is prolonged and as there is now an active hatred towards Sony and the disclose settings it is referring to ‘PlayStation fans are fed up with Sony’ with “PlayStation fans are fed up with Sony’s cold communication, lack of disc support, and poor handling of online services and fan events.” And it is my feeling that this is false. It feels more like Microsoft sycophants having a go at Sony. I believe that this is a mistake because no-one is considering rural gamers and they are left in the cold, millions of them but the entire discloses setting is not until January 2028, so we have plenty of time for Sony to reconsider its setting and as I will have a few more games by then, I have plenty and when the need comes high, I still have my Switch and that one is not going without physical media any day soon. So I feel that there is enough time for Sony to correct itself, I have an alternative direction and I can leave enough games to indie developers, so that the only direction for Microsoft and its well deserved wooden spoon is still on the table of happenstances. We all have our weapons and mine is creativity and there is plenty of that weapon systems, games, storylines, scripts for movie and TV. As such I can share whatever I feel like and that is the setting Microsoft overlooked. They are so used to buy whatever they like, that they forgot to fuel creativity and that is now their weak point. So whilst we see the opinion of some as “Xbox is struggling in the traditional console market due to an over-reliance on the Game Pass subscription model, poor hardware sales compared to competitors, and a strategic pivot toward releasing first-party games on rival platforms” and I reckoned that if I flood the market with ideas for indie developers, they will face a setting that others get for free for what they had to pay in excess of $100 billion (Activision/Bethesda), and considering that this anchor is weighting them down and costing them over $5 billion a year. I have room for creativity to hand the indie developers a few nuggets that they can exploit for all the gamers. And the pay off is brilliant, they can copy my work, but as I promoted it online, they cannot lock down any IP based on my work, so they either go into freeware or others can gain, because I am not stopping the indie developers because they are doing fine. As such I have created a new wall of creativity that is bringing down Microsoft. I feel fine doing that. And if they want to buy my IP? Well I am a business man at heart and I have given plenty to the others and Microsoft can buy all my IP for $6,000,000,000 post taxation (we all have retirement dreams). And all these settings are a mere figment of creativity. And lets face it the script of a simple person taking a ride where big tech pays billions (our version of the $6,000,000 man) as I see it, Lee Majors would be proud and was that not every boys dream between 1973 and 1978? I merely increased it by factor 1000 as 6 million doesn’t go far and even one of my IP gets them 6 billion annual and that place has a truckload of IP. 

That’s how I roll, whatever others did to me, I am now getting back close to a million fold. In the end creativity is important, but it all comes down to the numbers and I am talking generically, not dollars (I do like a fat bank account, but it will never define me, I hate greed). 

So whilst I am giving a lot more here that most can see, there is a hidden gem in this story too, the option is for you to find it, because I do like puzzles. So in all this have a great day and see what you can do fighting your own demons. And that takes me to one of the brilliant writings of Steven Moffat. In the episode Demons Run, he gives us at the end a poem:

The setting is simple, you figure out that is was about a demon run, but the quote is brilliant and when the term run is considered to have multiple meanings, and even the stage that it was about a good man going to war. So when you see Anorak the All-Knowing, don’t forget to say hi.

Have a great day today.

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There was more

You see, yesterday I came up with a new lore system and it kept my from the real setting of the game, because there was a lot more. The first part was that there was a reason why I felt affinity to Paradroid and Hacker. The idea was that there were two mainlines (I had not chosen yet) the first was that this was a recon setting for aliens, the second was that survivors of this world were working from a separate setting (I fancied that one a little more) and the only way is to interact by invading technology and drones with a nano virus but it needs to be a lot more structured than just invade a server or a combination of systems, But the idea is that these nano bots can only invade systems in combined efforts (like a server and a drone in unison) from there we get to see a larger setting and from one system we can combine systems to invade a CCTV setting, but CCTV settings are often shielded, so you need a path towards that setting. So I has not worked it all out, but there was an evolving setting connected to all this. So whilst we get that any CCTV system has connected systems, we need to combine a larger connected systems to connect to larger and bigger connections, so there needs to be somehow an evolving setting like Hacker, where we connect to a drone and CCTV systems, but how to do that and keep an interesting game? That is the question I was bending over, but not in the way Paradroid did it (it had its own charm) and I didn’t want to plagiarize that. From that setting I merely had the idea that several autonomous systems could be infected, but that is the extend the game had ‘traction’ and I didn’t want it to be too much of a stalking approach, other than the need to find out what had happened to the people of that place (like a viral attack, or simply a air-conditioning defect) So whilst I was focussing on elements of the game, I was designing the game in real time, because that is how my mind works and the setting is that different devices had its own versions of Lore, so they are all stories, often not connected and it gives the overwhelming feeling of data. That is bound to happen in all these settings, so how to focus that? I gave the lore setting a go and from there the lore was bound to all kinds of things and I had to create a decent amount to overwhelm the senses (and the game) with lore that might seem bound to have a connection. So there I was in what some would seem a steady stream of data, but what is relevant? You cannot have a ‘data game’ with no responses and all relevant data, that is not how it tends to work, but I was trying to figure out how to get to the good stuff and an overload of data tends to be the setting in many cases. So whilst we ‘infect’ drones and systems, we need connect elements and find a way to connect to a system, the best option is to infect a drone and see where the connection tends to go, so we get two locations already and the evolving nano system has limits in the beginning, so it needs several of both for the nano system to evolve into a stronger system, it needs to develop, just like a real nano system does. But autonomous nano tech is not ‘up for grabs’ and as such I had to evolve the ideas in my brain on how to evolve these settings. 

So whilst I was considering all that, the lore system evolved in my brain and it had many connected benefits and it could benefit the future of larger gaming, because lore tends to be the larger setting for many RPG games and a game about hacking and data has an abundant of that, so while there is a need for the lore, the idea of lore writing itself making the game replay-able has benefits. So does the idea of creating a CCTV mesh of data for an entire city. But that is another mess to consider. What mattered is that I had to figure out how a nanotechnology system could evolve. There is the ‘breeding’ setting where systems provide the resources to breed (like connecting a resource to a router or a dead drone), from there we get more nanotechnology at our disposal but I was still working this out, so when we get more resources we get more nano tech to work with, yet here is also the limitation, although a dead drone could provide thousands of drones, they are stuck un a place, as such we need to connect one to the other and that is part of the puzzle I am working on and how to make this a decent part of any game is the puzzle 

I need to work on, an idea is nice, but how to work this out is the puzzle a designer needs to focus on, because not every idea makes a decent game and that path is riddles with the carcasses of optional great ideas and it still beats the news junk on how newspapers are trying to voice the setting that a ‘great idea for peace’ is not the setting that Trump got played by Iran and how Israel is set towards inaction against people that are trying to destroy Israel and they will not stop, so all that settings are a bit dreary and not worthy of my time, or at least that was how I felt about that yesterday, all whilst we are getting less than an hour ago ‘Trump’s Deal Sidesteps Key Reasons He Went to War With Iran’ (source: Wall Street journal), as such we will see more ‘news’ on the setting that the USA is too broke to be considered a player on the world stage. You see some claim “According to U.S. Treasury financial statements, total federal liabilities have grown to nearly $48 trillion against roughly $6 trillion in assets, leading some economists and commentators to label the government as technically insolvent.” (Source: Yahoo News) Or the fact that “The national debt exceeds $34 trillion, equating to a debt-to-GDP ratio of over 123%” (source: Forbes) and I have been saying this since ‘About America, chapter 11’ Which I published on August 26th 2014, almost twelve years ago (at https://lawlordtobe.com/2014/08/26/about-america-chapter-11/) as such you have all these economic professors who ‘object’ to that setting whilst the setting of the last year are showing me to be the correct party, even though I have no economic degree, I do know data., I have been dabbling in data for decades. As such the game came to my mind and as such the avoidance of the ridiculous war setting was invading my mind for weeks, because at present ‘Trump lashes out at “fools” who oppose Iran deal amid bipartisan criticism’ (source: CBS News) and ‘Senate Republicans raise alarm over Trump’s deal with Iran’ (source: the Hill) as I see it, soon there is no place for the media but to go and delve into the insolvency of the United States, perhaps this president could use the Epstein files to divert the eyes of the media? (evil grin forming on my face), not to mention the musical acting of ‘Republicans slam Trump for caving to Iran in ‘disaster’ of a deal’ (source: Rolling Stone Magazine) an if you consider that the bulk of the media never really liked President Trump, consider what they will publish now. And this is all before Iran sees its way to cry to the courts of international law in The Hague, so there is that still coming and all this could have been foreseen if someone served the power players coffee in the Pentagon, I think it is spelled ‘Covfefe’ (source: President Trump, first presidency) a setting that was clear from the beginning of March, but now that setting will hit the Republicans squarely in the face, as such it might become the most humorous midterms in November 2026 and I reckon that there aren’t too many Republican fans at present. So whilst those up for midterm elections are bound for the unemployment lines, we will see an abundance of mis-categorisations and as such this might be the turning point where the west is seeking a new player that could align with the Commonwealth and the EU and I personally am putting my money on a larger cooperative with Commonwealth, EU and the Arab states, the other option is that the Commonwealth and the EU will align with China. I think the second one is not readily accepted in the EU and parts of the Commonwealth. Still, the cooperative with the Commonwealth, EU and the Arab states could bring prosperity and optional good times for China and whilst the EU is pulling back from Microsoft and the United States hosting of over 4000 data centers. So when do you think well over 10% will be pushed into bad mortgage setting and written off to a rather large degree. All settings that will end an abundance of revenue and set the larger data settings off limits. I have no data to support this, but the crumbles of data are all over the place, the question becomes how connected are these slithers of data? I will let you decide, I have to put some effort in creating a new game, which is much more enjoyable than any political setting. 

So you all have a great day and someone keep an eye on Iran and their connections to Hezbollah and Hamas and when they will ‘miscommunicate’ their intent and it all starts all over again. 

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Out of the pink

Yup, that’s me, not out of the blue, so I had to think of another colour. Out of the Teal was too close to blue, so it defeated the purpose, then there was red, but it was too aggressive. So, out of the pink it became. My thoughts tend to be all over the place and I was thinking of the old Activision game Hacker. So, consider that it was based to what we thought it was thinkable in the 80’s (with only 38KB memory). This is not a setting we need to consider today, the average mobile has 10 times the memory we used to land on the moon, as such we have some degrees of freedom. The issue becomes when we consider a multitude of games like Hacker and Paradroid. Not to copy, but the settings there is one that can lead to all kinds of new IP and these games are lost and mostly forgotten. So consider that we have an AI setting (an Actual True AI) so we get that to play with, but the sinister setting is not that it is all it is cracked up to be, because the people were gone decades ago and now we get to resolve what there is. So in comes an unknown entity (largely unknown) and it can resolve the settings it sees with tech more advanced that we have seen over the coming century. So the game starts as an observation game, but the video links are giving us clues. From there, we get to the industrial stage. These systems can replicate, but they need fuel. So its first function is search for fuels it can use to replicate. At this the link to Paradroid comes into play. We get to ‘infest’ the visible droids we see and they can set us towards new areas. And from there we get to new places and see new things. I partially write bout this before (somewhere last year) and set it to an Earth-Mars setting, but with disclosure day upon us, we can take a much further aim to what we are looking for. More importantly, this could be a near infinite game. I don’t believe in infinite, but near infinite is a much nicer way to tell the audience, this is a game that could fuel you for a long time. So if the goal is conquest, we can always see the edge of what we can do and see, but if the goal is data, that setting becomes near limitless. Consider the ‘aliens’ in AI, if this is what we envision, what would be the edge of what they would see? 

There was something serene about that view by Steven Spielberg. I am still curious how Stanley Kubrick would have set that pace (because it was a little too sweet for his view on matters) but that is my interpretation of what I know of Stanley Kubrick and that gave me the setting on the creation of lore in the stores that this game could stage. You see, there is no real AI, but there is the setting of DML/LLM and lore can be spun around those two stages. You see, we can go about it again and again, but when you get a repetitive story, the fun dwindles down to a small trickle. So to counter that, we need to create a intelligence that uses the internet (in part) to set the stages for millions off gamers and hen we get a stage where we have the profile of dozens of writers (from Charles Dickens, Jane Austen, Charlotte Brontë, Edgar Allen Poe, George Eliot, Homer (not Simpson), Sophocles, Euripides, Aristophanes, Plato, Herodotus, Miguel de Cervantes, Harry Mulisch and it is not based on one writer, as we get elements of romance and intrigue intertwined the result is a mix of Jane Austen/Charlotte Brontë whilst the intrigue part is set to George Eliot/Herodotus and these aren’t mere settings, the intelligence is vast and diverse, as it needs to be, so the connections are towards a gaming mainframe that passes along the lore towards the stage of play. This would be a monumental undertaking and it is not a given that it is simple. But this level of diversity has never ever been achieved and that is where the larger benefit is. A stage where we see a multitiered Producer-Consumer Model that has s fas as I considered it never been achieved in gaming before, so this will take a level of understanding that is unique and could become the game changer and it makes sense as it is not merely a ‘single setting’ this could be the evolving door towards RPG lore creation. The writers are known, but the materials it creates are a diverse amount of layers that were never part of these writers. It becomes a whole new field of IP and even as AI doesn’t exist, DML and LLM do and they do all the heavy lifting. It could also diversify the engines that are currently in existence. So we see Steven Spielberg and Stanley Kubrick, but what happens when we replace the stage from Steven Spielberg and replace his settings with Graham Greene? What do you think that does to the lore of the story, when AI gets a distinct ‘The Third Man’ touch to the story? This is what we aim to go for, where we get to the story, what happens when the elements become interchangeable? Don’t think that I cam sup with this and it is simple. This might be the next stage in gaming and it becomes a much larger setting towards the exploitation of gaming lore. And exploitation is about right, because we might be harvesting writers style, but this setting ha never been done and that is the solemn goal of any designer, to be the one making a difference and as far as I can tell, this has never been tried or even succeeded before in gaming. But that is what makes the next idea exciting. Not merely because it is new, but because this approach towards dynamic lore has never been achieved and perhaps there was a reason for that in the past, but we have a lot more space than the CBM-64 about 64,000,000 times more and that is merely for the storyline to be created and when that works we can focus one the long term approach of making an actual never-ending story, the insert of the sacrificial Artax becomes optional. But that is my sick sense of humor and I am still privy of making Sir Hiss (Terry-Thomas) becoming the rope that saves Artax, but that is my sneaky sense of humor. 

So you all have a great day and consider the hints I have in this story, so where does this make waves? It’s up to you to see where this is possible.

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Just a thought

I just rewatched the Harry Potter series (as one does) and I suddenly thought of a few parts which might be useful for HL2 (Hogwarts Legacy) or HL3. The setting is given that I love replaying a game, especially RPG games and for the most it will be up to Avalanche Software to do or to consider this. The first one was a great hit and there is no reason to change too much of the setup which the people loved. But there needs to be additional ties to a game, not there was anything wrong with the first one, but there is always space to add to what you had and that is where my reengineering skills will assist me. 

The first premise is how to start a person in year six? Then I suddenly realised that there are a few thoughts and this is where I considered that the new student is an exchange student. If the student is male he comes from Durmstrang, if the student is female she comes from Beauxbatons Academy. They also come for a few different reasons, but they are exchange students, so there is ample reason to set the new game in similar (but not completely) similar settings. The map will be the same, although some things will be different and other challenges will come to you. The added stages are Durmstrang and the area around it, as well as Beauxbatons Academy and the area around that place. These sides I leave to Avalanche software. Whilst watching the last HP movie. I got the idea that one of the two schools will face a massive damage setting (the school where you are from) and you get a lot of use from the reparo spell and it can be upgraded to stronger versions, but there is more (there always is) the settings of repairs are bound by your skills as you learn them at Hogwarts. That gave me the idea to have skills intertwined. Reparo can become stronger when you learn Levioso, as such staircases become easily fixable. Better fixing of walls as you learn Accio, Depulso and Flipendo. The stage for an open game remains, but better fixing of things becomes essential to get to parts of the school. And perhaps Avalanche has more (or perhaps even better) ideas. 

Then the setting of the dark spells never felt quite right, because they were unforgivable, But what if we have an option to become a dark wizard or a light wizard? Only dark wizards can do the unforgivable spells, the light wizards have increased shields. It was just a thought. I already voiced the idea for a jobs in an article I wrote called ‘It starts with options’ (at https://lawlordtobe.com/2022/11/27/it-starts-with-options/) and a few more after that you get to start work (of a sort) and there is another setting, the house you are in decides a few options for you. I also set some parts in ‘In dubio’ (at https://lawlordtobe.com/2025/03/26/in-dubio/) but the idea was considered. So as the 4 houses have some the same and one unique, optionally with an additional setting for Witches and Wizards, we get a much larger replay setting. You can’t select certain matters when the first game start, but in a subsequent game you get to override the house you are selected in, so to make it all more playable for the returning gamer. 

There are much more options open, but this is a start and the idea that unique spells are obtainable in either Durmstrang or Beauxbatons Academy is also an option, but the larger setting is that Witches are never allowed in Durmstrang and Wizards can not get into Beauxbatons Academy. Sometimes limitations are a benefit, not a hindrance. And as far as I remember, some limitations were last seen in NeverWinter Nights, so that pleases me too. 

And there is as always the idea to get the people to create their own homestead. There are places you can revive or places that you can obtain, and with that we get largely a much bigger setting. Even with the Hogwarts area map. They should be the same map, but other settings will be added and perhaps a few more additions in enemies and traps might be considered. But I leave that to Avalanche software. Anyway these ideas (consider IP) I freely hand over to Avalanche software. Perhaps they can use it, perhaps not. But there is always the chance that these thoughts will be valued and it might open a few other additions to a game. I am not trying to tell them what to do, their first attempt was quite good, excellent even. But my brain will mull over anything it sees and that is what my brain does. So have a great day, time to watch the Jedi order be destroyed (3rd movie).

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About that game

I am an RPG minded (lost cause), just started Skyrim again for the umpteenth time. I played that game on XBox360, PS3, XBox one, PS4, PS5. I never regretted any hour in that game and it must have been over 3000 hours now. This time I noticed a few things. Like a sword and shield floating 25 meters in the air before I got to level 3. So there are glitches in the game, whether it is from continuous gaming or whatever reason it was, but there is no anger, no frustration. This is 2010 technology and it has held up for 16 years. In gaming that pretty much amounts to an eternity. 

But it is not about the Elder scrolls or Bethesda. It is about gaming requires an update, or more games and at present I do not trust Microsoft to have the need of the gamers in mind, themselves, their investors and their bottom line. The gamer is at best a 5th priority. And I saw this  evolve with Subnautica 2 allegedly only coming on Xbox and Windows. The first one was quite excellent and original, as such Sony (Nintendo too) will need additional RPG challenges and there is a need to go beyond Bethesda. They are now part of Microsoft. It is legit and all very valid. Microsoft was able and did the ‘better’ thing for them, not for gaming and not for gamers. 

But I draw the line at ‘replicating’ the same idea. It is plagiarism. I voiced an idea about 10 years ago. If Sony makes a deal with Richard Garriott and acquire his Ultimate IP. That in a 3D setting could become a great franchise that could be the fiercest competitor for Bethesda and the Ultimate fanbase is a decade older than the one Bethesda has and as I see it, there are millions of gaming fans that would love to walk in 3D through Sosaria and live its lore. There is a need to adjust some of the gameplay to make this a fist person game, but that is manageable. What is important that between 1981 and 2003 Richard created a massive amount of lore and now that could get a second life, through the eyes of Mondain and as such there is a larger consideration to weigh. How to create an IP that would support Sony and Nintendo. They are not alike and I would be happy to get it on my Sony, but I feel for the Nintendo users, they need something too. Perhaps Richard will have his own thoughts on that. 

The second setting is Subnautica, there is no copying that. It is original and they deserve the laurels that come with it, it is alas one the wrong system. So I started to mull things over. When it comes to water, the only IP that is set n water is Bioshock. So what if 2K changes the storyline and the challenges, but largely follows the graphics (to some extent) and the views on the matter. Take away the ADAM and you have the beginning of a new RPG and as the Bioshock games are almost 20 years old there is a valid case of reusing that setting is a stage that 2K should consider. On the other hand, setting this in space and you get too close to System Shock and that shouldn’t happen. So we get a third option (I was steering towards this from the start) a new RPG that is Arabic driven. I would accept that, but how to set the lore? The idea is to map out Hegra and AlUla map the entire region and set the 1001 Arabian nights stories as a backdrop. Find all the stories and the characters in these stories. A game with an educational character as an RPG. When was this done before. I am certain that it has been done. I can’t be the first to consider this. 

And AlUla has an approximate 60K population, so there is enough options for NPC collaboration. But how to make it realistic and entertaining? Well, the idea is that as you start the conversation with the proper NPC, you get to switch and become one of characters in the story and then the store plays out, you play out the story and as this is done 1001 times, there is a chance that this game comes in parts, the main part and over time the DLC’s add the other stories. I reckon that would be first and this setting could be release on Sony (Playstation) and Nintendo (Switch2). It is an option and I wonder how this will reverberate in the Arabic countries. A game that brings to life all 1001 Arabian Night stories. I wonder who could pull it off, I don’t want to offer it to the usual suspects and as this largely concerns Saudi Arabia and as they have this gaming setting, perhaps they can give the world this RPG game. And that is how it is done. A brainstorm with a population of one. I reckon that this is where I slowly turn gaga (nyuk, nyuk, nyuk).

And this solution could be applied to both systems, but with the Nintendo, you might have a smaller view of the world you are in. And in the end it will be about that game, that game the opens up a whole range of new games, ideas and copies. It happens and perhaps now it will happen for Saudi Arabia and the progression of Arabian lore. Have a great day.

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Adding the plus sign

It started the day before yesterday. I was looking at an image of a plague doctor, a back leather mask with it’s raven beak. I remember the scent of garlic in the beak, it was a clear image I was seeing. It caught on and my mind decided on the setting of the ‘plus’, not in the Game or New Game, but to set this plus on the NPC characters. OI would go as far as to ALL characters. As I see it, it has never been done before as I see it and there is a side that it could grow the game in its entirety. 

The trigger would be a ‘mundane’ and personalized object. An image, a piece of clothing or a tool and when you grab it you will get the image that you cannot let go of the object, it isn’t evil, but it seemed important. That would be the setting of the ability. To get to that stage you get to sleep. Sleep is the activator. You normally sleep for whatever time you need in a game, now it becomes the start of another part of the game. There you wake up in the body of whatever item you had, if you have more than one item, you will be assigned a random person. As that person you will have mundane tasks. As a farmer you will tend the fields, as a butcher you will tend the meat and carve animals, as a stone mason you will form bricks and so on. The setting is that you get to up the game from that point forward. The farmers as the game is will produce more and better crops, resulting in higher health for you and the NPC. The stonemasons will result in better houses (over time) and better settings of the homestead. These are the mere tread stones of the game. The stage that a better smith will make stronger weapons, more impactful weapons comes with this and more. The fact that an RPG has never set the strength to the NPC’s as a game is oddly ‘discouraged’ as I see it. But better settings is the evolving base of any game and in RPG games it is not ‘heralded’ as a ‘wanting’ prospect. But that is where RPG games need to go, they need to go into new terrain, added terrain and this is one way to get there. We all herald the creation of Horizons and Forbidden West is the current horizon for the RPG game to follow, but there will be more. I have no idea how Guerrilla does it, but they will. They have created two games in perpetuity that are RPG games of awesome quality and even as I didn’t like the end of it, I get that it was done, but what drove me was the fact that the first thing after the finale, I went on finding more. That is the making of a near perfect game. The near perfection of this RPG game gives clear desire to upgrade RPG games, make a more perfect game by setting the stage to new frontiers. It doesn’t matter whether it is Elder Scrolls, Fallout, Red Dead Redemption, Horizons, Mass Effect or Baldurs Gate. They all need an upgrade, although I am the first to admit that the niche that Mass Effect created is near perfect, it merely needs a better story and backdrop. But in all this, they never resorted to upgrade the NPC’s and that is the new frontier. I already added stories in the past to upgrade the game, but to set the stage to upgrade the NPC themselves does not seem to be considered. Why?

It was a natural escalation of any RPG game and this possibility was clearly possible from the stage of the PS4, now we have the PS5pro and the PS6 will be coming at some point, so to get to this point, we need to upgrade games as they stand. When we ignore the perfection of Guerrilla games, we see that the others need serious work. And why not? Bethesda created Skyrim 14 years ago, and for the most it still does the job. A game doing the job after 14 years is almost unheard of. Consider that in 1987 Leisure suit Larry was released by Sierra on line. And it was excellent gaming, but it faded within 5 years, newer versions were created and the storyline faded. It was the way things were, but were is yesterday what comes next is tomorrow and even as Guerrilla and Avalanche Software might rightfully feel safe at present, but there is space for more and whilst there is nothing wrong with these two games, the RPG gamer wants variety and someone will pick this up. Whilst Bioware is seemingly going on the same track, when its storyline disappoints, their stage will be set in an instance, not one they would hope for. We can assume that it is ‘all’ going according to plan, or we can push the boundary of gaming and as such several  evolutionary steps were suggested (by me) in 2024/2025. Now I am getting to the stage of advancing NPC adherence. There are plenty of tracks, but the the one they will use will remain a secret until they are ready to give us the Alpha version of their game. I honestly wonder if Bethesda will make the cut. Don’t get me wrong, I don’t know where they are going and I have the greatest admiration of Skyrim, but where they are going no-one knows (unless you are part of the Bethesda higher echelon).

So all the others, the Indie developers, the newly wannabe’s? Where will they go? Follow in the tracks where the other games are, or will they seek out the new boundaries and create a game that creates a setting of long term playing and in this economy having a game that keeps you happy for over a year is the way to go. I reckon that soon we will see the merchandise cloth us in the setting we desire, I reckon that 2027 will be all about that and as the money becomes more and more stringent of out money, we will need an escape and gaming is a justified escape. That is the setting I see and I also see that gaming will give release to the people. Nintendo does it the way it does (they always do) but the setting of Sony (PC and streaming decks too) will need a game that they can enjoy not for a hundred hours, but for a thousand hours. Development firms don’t want to do this, but they have to. Consider that the price of oil now is $101–$102 per barrel, it was $55 a month ago and it will go down again I reckon, but in the meantime all costs are going up and they will for some time, so take that into consideration when the costs are rising, jobs are fading and costs of living are exceeding what people find comfortable. They need an escape and gaming is one direction that is open to all. Not everyone needs that escape, but the amount of people that need that escape is rising and it is rising fearfully fast. And as we look at the options, we see a mere 100 hour escape, now consider an RPG game that holds a 1000 hour trip. This is the direction I see and there is a much larger population that is ‘demanding’ the escape route of gaming. I reckon that Microsoft had this in mind all along and like the setting set by Don Mattrick with his disastrous statement “Fortunately we have a product for people who aren’t able to get some form of connectivity, it’s called Xbox 360” he called the play too soon and also in the wrong way, now as Microsoft is a fading setting, the others need to be cautious and consider long term playing. Because the setting for 3 100 hours games might seem nice, the setting of that one 1000 game will hold a much larger population and that is the stuff of legends. I reckon that Bethesda is still in the running, but others can joint that setting too and I am kinda hoping they will. The RPG range needs enlargement and that is the drive we need to face and we might want to try other sides on RPG that will be offered and perhaps you will enjoy a change of taste (without forsaking the other games). Yet taking all the elements I wrote about in stride and giving it a face in these RPG games, we will see a new generations of gamers and a new generation of play.

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