Tag Archives: RPG

An idea for someone else

That happens, I am a true believer of IP and its real owner. There is no leeching involved. I am hereby going the idea to JK Rowling, ho could optionally hand it to Avalanche software, the makers of Hogwarts Legacy and the sequel.

I was watching some YouTube with fanfares and it suddenly appeared to me that we know very little About the original founders. We like to believe that Gryffindor is good and Slytherin is evil, but that would be too bleak a setting, its like saying all bad people are truly evil. Ghengis Kahn, Benito Mussolini, Donald Trump. The setting seen now is not the setting as it was a thousand years ago. And as this is all Wizarding world this becomes the ownership of JK Rowling.

Anyone who knows me knows that I like RPG and that I really like replayability. In this the origin of the houses one to mind. You get to go to the places where Helga Hufflepuff, Godric Gryffindor, Rowena Ravenclaw and Salazar Slytherin originated. You get to see all four lands and do missions in them but only the house student gets to do that one mission where you could own and restore the houses, with an optional secret passage from Hogwarts to your place (and it gives the room of requirements a moments rest). So any house can do missions there (optionally within these four towns) and learn spells and make friend, but only the hour student can embark on the one mission that will grant them the original house of a founder and they all require reparo (and perhaps a few new spells) to get the place in a spit spot place (Mary Poppins made me say that). There is also the settings that these places have mixed muggle and wizarding people The idea that there is a lot more to offensive spells and therefor other spells need to be created. Like an are disillusion spell, that gives a ‘nasty’ dislike to the place as muggles. And there is a drive (in me) to let these houses look a little like the houses at Hogwarts, so Hufflepuff will be a burrow, Ravenclaw will be a tower and Slytherin will be an underground house (optionally by a lake) and Goodrich place will be in Godric Hollow, optionally Harry’s place of birth with a few extra basements. Because I do not know how far HL2 is, I can’t write missions on them and only on the parts I wrote here. But there is a setting where we could see the interaction with muggles and that could confuse a few things. So I am a little in the air on that. But the wizarding people will come with missions, lost items optional overrunning spiders and a fair bit of Inferni. There is the chance of Trolls and perhaps a new kind of troll depending on where you are. There is a side where we could save as many Centaurs as we can and destroy the ash winders. But there is also a time limit, so that you have to rush to save the Centaurs and the more you safe, the greater your fame becomes. There is also the setting that not all trolls are bad and that frost trolls and frost giants might be worthy of saving (but that is merely a first thought), so as each land has its own dealings, these are dealings that you take back to school, optionally in your sixth or seventh year (not sure where HL2 is) it makes things less complex by adding Hogwarts and the surrounding areas, and this offers the makers to propagate the save game they had in the first HL, making this a continuation and optionally a reason to play HL again.

There might a reason for Avalanche to launch both games together on the Switch 2, but that is up to them. What does matter is that I gave form to these ideas (optionally being completely rejected by JK Rowling) but that is her right, it is her IP. I am merely spitting a few ideas and hopefully they land in willing ears and optionally not fits what Avalanche Software had in mind.

So have a great day all and soon I have to start Hogwarts Legacy for the fourth house (Gryffindor) as I saw that place in the 8 movies, as such I wanted to see the other places first.

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What went wrong?

That is the hidden question in all this. You see, I have had my suspicions in several directions. It is the outcome of Business people getting in bed with art, art is a different stroke, it adheres to different parameters and whilst these people are gracing several directions in gaming, they forget that art is the compelling setting. There is no business in that. It comes from excellence in art that makes games great and Bethesda was on the right side, but then Microsoft bought it and it seemingly went down the basement after that. So whilst we see all kinds of excuses on lag times and latencies. Why are they there? Gamers bought the big systems Nintendo Switch 2, PlayStation 5 and whatever Microsoft has. These systems are there to deal with the user requirements and it has worked since the the Playstation 2. So why? Because someone stated that we all want to game together? Well, for some people this is true and there is greatness in team play (when the cheaters are away) but the new generation is taught that cheating is fine because they all do it and that is where the game goes amok.

So as we happily gamed away in whatever Bethesda and Bioware and Santa Monica Studios brought us, someone thought it was a good idea to listen to Business applicants.

So in my previous example (yesterday) I played on the Bethesda Elder Scrolls idea. Why? Simple, they have created a lore bigger than most can conceive but there is a similar setting for their Fallout setting and there is lore for the God of war series (which is based on history) so when we look at the fitter games one more adds the setting, it is Guerrilla games. Their Horizon series has the ability to match a ‘new’ storyline in greatness and it is set to ‘our’ future so there are options. But the need for more gaming or better said greater gaming is essential.

Today I was considering the old expression bread and circuses (from Juvenal 55AD) the modern day world used this setting to ‘divert’ the population into some stage of sleepiness. We we’re all awake, but we accepted the bread and circuses setting because a lot of us do not really have a choice. But the game of life changed. Bread is no longer free, it costs and now it is costing more. We have the circuses on one side (in the United States it is called politics), we have Television (whilst the cost of receiving the entertainment is rising) and we have our actual gaming and that is the exclusion of all things. And we are willing to pay the $100 for a game like that and in case of Skyrim it had probably been the best investment ever. I bought several copies (PS3, PS4, Xbox360) and with over 3000 hours it was well worth the setting. But this might change as hardware is reaching new heights. So we might lose a lot on the PS6 and the Switch 2 (optionally the Switch 3) but we have to consider this and as such the RPG style gaming brings the best entertainment for its value and as I see it, the artsy people need to be in charge and the business people need to wire their lips solidly shut. Because what comes requires the focus of people who want a great experience and the Elder Scrolls has the most lore, but they are not alone. I am not sure about why ‘EA Is Closing BioWare and Canceling the Next Mass Effect’ I have suspicions, but there are shoddy speculations at best. Still, somewhere last year I created a new setting for ME5 and I took an approach (likely) no one even considered. I combined ME5 by adding ME4 and ‘repairing’ all I thought was wrong with it (there was a lot) but the idea was great and as such it had to survive. But I am aware that some people state “it’s impractical as a commercial blueprint” but there is where I differ, gaming is art, it has no commercial value. As an example I want to offer Edvard Munch the scream, it is now valued at $120 million.

It was a mere $83,700 in 1900. That is the effect of art and not everyone likes it. I wouldn’t pay anywhere near that for the scream. But the icons of Gaia, that is worth something to me. I even saw in my mind note blocks of Aether, Apollo, Artemis, Demeter, Eleuthia, Hades, Hephaestus, Minerva and Poseidon, note blocks with the logo on every page, optionally their embroidering of these icons. I am a gamer, that is what I value and I reckon many gamers (in the millions) see this in the game they play.  It was what the business people never got, they merely got where the money was, or where they think the money was. But there is the crunch, a good game can survive on its own. Oblivion proved that with the remaster and I had no problems buying that for the PS5. That game was the reason I bought the Xbox360 in the first place. So there is one ‘response’ I have an issue with “Quantity alone doesn’t guarantee success. Padded or repetitive content often feels worse than a tighter experience. Older engines eventually hit technical limits (performance, tools, stability). Not every game is easy to expand, and endless post-launch support isn’t free or infinite. Player expectations also matter—some people prefer finishing a game and moving on.” I agree that repetitive content is not a solution, as such I came up with the creation of New Kvatch and the size difference was to ensure it would all fit. The sections that might be the same is the overwhelming settings that most places are there, but in this setting (a few centuries after Skyrim) we have a new stage. We have a new industrial age and it is run by the great great grand daughter of Jeanne Frasoric. Which will ensure new lore amounts as well as inverting the items you used to collect. The destroyed shrines need to be rebuilt and items have to be retrieved, you will also need to find someone to head the shrine. And the challenge becomes how and where. With the exception of Azura, which will always be in Skyrim. Some will be out in the open, some will be underground. And it is up to the player to decide, yet we might agree that Nocturne is not a place that we want out in the open. And as we face 5 (or 6) locations, depending on where we are with Morrowind. The gamers can explore, can replay old missions and whilst chapters might be ‘relocated’ except the Mages council which will always be in Cyrodiill we get a totally new concept of gaming, and in all this we have a a new way of gaming and replayability will be a new setting, so there is as I see it, no such thing as ‘repetition’ this is up to the player and they might set the game in new and interesting ways. A way that was always the main intent of any RPG video game and as such the big makers will get the big dollars, considering that Skyrim has 65 million copies sold, there is every indication that many will consider this title and after the setting of too many business types hiding behind lag times and latency of the hardware, someone might wake up and consider the setting that this is a one player game. But they are not alone, Guerrilla games might also make consideration (after Horizon 3) to make a ‘global’ challenge and there is still the Mass Effect setting and Fallout is not out of the picture either.

We have many directions gaming could be taken into and I love my RPG gaming, but I do recognize that there are many GTA5/GTA6 fans. As such they could create something that people can enjoy for a decade, the fact that it was created in 2013 makes that clear.

So I cannot tell you where to go next. You need to trust the game makers you pour your heart in, that is the best advice I can give you. So, have a great day and enjoy gaming, or get not gaming if possible.

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The claim of game time

We all see it, we all endure it and in some cases the game makers think that 100 hours is forever, then they add a few tidbits and they think they are saved, which is nice, but in this dat on internet ad almost instant fame through Tik Tube and Youtok these maker get a nasty surprise. Now I don’t want to do this, but the same goes for plenty of RPG games. When I play an RPG I look around in places and admire the views they bring, but I realise that not everyone is like that ad one of the first ‘adjustments’ were made by me in early 2014. My mind loved Oblivion and I thought that adding Skyrim to this might be an excellent way to make 400 hours into 2000 hours. But the mind didn’t stop there so as I ‘designed’ this new setting we got Elsweijr and Valenwood to the mix. In my mind there was a unbalanced settings there (I don’t want to call it a civil war, as this is a setting for Skyrim) But this setting gave me a few ideas into Creating New Kvatch. Not a simple mission, because a city is the work of a lifetime and this was done through labour force, so as you create solutions to missions you were rewarded with a few slaves (call them unpaid labor),which gives you the burden of creating housing, produce local hands (for farming) and the need to upstage it all, this stage he’d three stages and you had to find books. You could find the common books on building a  town (brick and iron), or you could find rare books on Dwemer metallurgy (which gives you the Dwemer doors) and you could find advanced books on Whitestone mining. So, you might find a book von moonstone mining and from there the moonstone doors were created and you could find Daedric books, as such there were paths, but there was a catch, you get ONE option, so whilst there is a need to find the books, the choice selected is matching your selection and there is no cheating here. These books are rare to find and you could be playing for 300 hours finding one of the rare books. But the town that was created would make you a council member and whilst you complete missions that give you more and more slaves (volunteer miners) and you need to advance some of them to be overseers or even chief smiths because these are the people that get you the doors. And there is the need for more and directed more. A simple setting that you get by finding quarries and there are a few in the land. And these quarries will get you the stones you need to complete the towns, so whilst Stone might be readily available, White stone that gets you an Ayleid look are not early achieved. So while you are ‘involved by getting the doors and entrance created, the rest is automatically done and when you have an pretty workforce the city comes alive in a few years. It will have all the niceties of smiths, grocers, herbalists and whilst you do not need to do anything for that, they only stay if the city has a clear chance. Now consider Cyrodiill 9 times the size, Skyrim roughly the same size and there would be Valenwood and Skyrim and now we get  the other side. You get one dark brother hood, one fighters guild, one mages guild (which would always be in cyrodiill) and one thieves guild. So consider that some say that Skyrim is about 37 square kilometer, Cyrodiill is about 450 square kilometer and now we add Valenwood and Elsweijr masking them an adjusted 200 square kilometer. Now consider the setting of an RPG with 700 square kilometer challenge and that will keep people busy for years. Because that is the setting we need to realise. Funds are drying up and people can only afford 1-3 games a year. Wouldn’t you want to do everything to make YOUR game the one they chose? And the time of creating viral content on YouTube is almost over. And you can remain in denial all you want (especially if you see yourself as the content creator) but as I see it, RPG’s have a decent chance in all this and we start seeing people with writers block, they need a stage where they can shine and whilst there is a winning team (Bethesda made a massive hit with Skyrim and whilst it was created for the PS3 and Xbox360, it kept people happy for over two generations, which is quite the achievement and now they face the amazing Horizon games and both of them are making quite the splash, so consider that you could try to make something that surpasses it all, or you could set a new frontier and the idea of combining Oblivion, Skyrim and the Valenwood and Elsweijr (optionally after the next installment is added) that is one gaming side that will find a massive appeal in the elder scrolls fans. And as I see it time is running out, because whatever Horizon 3 brings will decide the taste of gamers for some time. And whilst we see all these fake AI’s telling us that 2026 is the biggest year in gaming so far with 5%-6% YoY growth, it is mere speculations, and they are decent speculations, but no one saw the oil setting and that price, or the impact of Bitcoin miners, hardware us getting more expensive data s getting more expensive and that comes before the prices of food and drink and that will cost. Wallop in the next two years. Things will not remain the same and you either get ahead of the curve or you fall behind. Bethesda has the setting that they have the IP to make it work and whilst there would be some redesign, there is a chance that they could pull it off and make millions of gamers happy at the same time, because whatever they do could impact all Skyrim and all Oblivion players and that is one hell of an audience. But the truth is that they are no longer alone in this field and consider the question If you could only afford one game in the next 2 months, would that be Elder Scrolls VII, or Horizon III? And how will that impact your gaming and that is before the Harry Potter fans come out and go nuts over Hogwarts legacy 2? Yes some will be able to afford them all, but that group is shrinking fast, much faster than these so called analysts are seeing and whilst they are staking up the reasons for the why, the real deal is that funds are depleting and that is a hard pill to swallow.

So you have a great day and consider the question that will be on the front of your mind soon enough. GTA6, Elder Scrolls VII, Fallout 5, Hogwarts legacy 2 or Horizon 3 and you could only afford one, which one would you pick? I wonder if that is what Sony saw when they decided to abolish physical games? I actually don’t know but there is more behind their reasoning.

Time for my brekkie.

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Is there plus plus?

An idea escaped me today. I might have had it before, but it stood in my brain rather still. You see I am playing Skyrim for the (fifth or seventh time) I played is when it was released on 11.11.11 and a few times then. This time was because o wanted to see if it was so much better in 4K (I only recently got a 4K TV) and I am having a ball, but there is a lot that is merely passing the time. I played it too often, as such I know what is coming. But wouldn’t it be great to ave a surprise in this case? As such I was thinking that if you do it again and you deal with Alain Dufont but you also need to deal with the quest by the elderly alchemist Frida. If you have also done the mission that Bothela from the Hags cure give you, you could get a letter from an additional mission (somewhere, somehow) which will be a mission you have never done before. (Like getting 5 Briar Hearts) you could add at least 9 missions to them and optionally a few more. The idea will make you consider every mission you have done and whilst replaying the game, you will get a few more missions. Don’t worry Skyrim had plenty of mission, there is a chance I have never seen a mission (I doubt it, but never mid the chance) and in a game this large the surprise of ‘I never had this mission before’ is a very welcome change of pass. Such missions are also possible in Horizons and I reckon they should be added through the side missions. Consider even one RPG, the idea comes like a merit giving extra in any game. There could be an extra to these missions (for any city you have a house) which would given you an optional bauble (a cosmetic extra) for your place, like extra tapestry (Markath) or a painting (Solitude), the extras that you could receive are numerous. And I am merely giving Skyrim as an example. The same thing could apply for a Fallout game or an Assassins Creed game. It opens up the benefit of replaying that game and it is important to make is as a NewGame++ option. Because as I see it, there was nothing wrong with the original games, thesis merely a little boost into getting the heart pumping towards that game. It could be that Kesh the Clean (Peryite) could given you an extra mission if you became a champion of Peryite and did one additional mission if you had given a gold coin to Lucia in Whiterunb. The possibilities are numerous but that extra will give the player a few small surprises in a game that they didn’t see coming and that is part of the charm or Skyrim (or any other RPG game). 

So as it is now time to emulate a sawmill, I take my leave from you all. Have a great day and enjoy the world we still have for now as President Trump is demanding the EU releases its diesel reserves. I reckon that things in the United States are getting worse quickly, so while Al Jazeera gives us “The European Union “fully rejects” a US demand to release emergency diesel stocks as the fuel’s price soars in the United States and elsewhere amid the war with Iran.” I reckon that the end is nigh in the United States. I always saw this coming, but the bully tactic to someone’s reserves is a new one. I reckon that things are about to get really bad. So time for adjustments to a game to give people something to look forward to. So whilst some are giving us “It comes as US President Donald Trump says he may ask European countries to release diesel reserves as he considers banning US exports of the fuel” I reckon it is time for the Commonwealth (particular Canada) give the EU a larger advantage and watch the United States turn from the inside out. So lets see how much oil Australia could send the EU (the United Kingdom too) It might not be much, not sire how much LNG and oil Australia drills for, but I am all for seeing that way from the United States (if they got any) it is the only response that bully tactics invoke on me. 

Have a great day all.

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Perchance to dream 

At times I dream (yes, it happens) and whilst I was in the middle of a dream, the premise changed. I don’t know why or how. But it remember this dream, where it changed to was known to me. I had the dream several times in earl 90s. It was based on the 1987 Dungeon master by Faster Than Light games. It is now and has been forever the game dungeon master games were sized to. It is still in the forefront of my mind, but there are irregularities, the dream suddenly changed, but my memory of that part is gone, it happens and I am not sure I a the one to tell you, because the knowledge is likely forbidden. It might be because I was accessing a part of knowledge I was not allowed to access. But I am just speculating. What does matter is that I was accessing my past on games I had played and it is not a sealed matter. I saw Dungeon Master, but from there I went to SunDog and I think one other stop until I faced the game ShadowCaster, then I remembered the weakness in that game. It was cool and neat, but the setting was incomplete, it merely looked Cool. But the setting of a good game is an inert weighting, a sense of balance. There is only one superman, but even he was balanced out through weaknesses of his pwn planet (Kryptonite) and then he had a weakness in magic. (Perhaps the makers saw that as a presumptive weakness as they didn’t understand the magical world. 

So Shadowcaster was a partial good game, it was clear in some and weak in others. There is a ploy to wreak havoc as Grost (the last form you get) and when your health becomes too low, you changed into Maorin and heal a lot faster. But that setting is not a great one. The idea was to get the different forms in a SunDog type of game though something that might sone kind of a Ben10 watch or some pendant. But the setting is limited at first, I am leaning towards the pendant as some ‘device’ is an easy way out and this pendant comes with a pentagram and that pentagram has 5 points. The idea is that that the pentagram could be top or inverted, giving us a good and an evil side. Also the game has an inner side to the pentagram, as such there are 2 times 5 characters, I am still working on the good versus evil side of it, but I reckon that it will be order versus chaos, evil versus good is so 50s. 

But again it is a setting born from the amalgamation of good games, optionally making a great game. And I realise that these good games were working with the limitations that we knew were in place but as I realise that really great games were made by Peter Molyneux and Sid Meier and they were able to create great games with only 64KB, should we not be able to emulate that greatness when you get 1000% of what they have? (Just asking), so as we travel to these ‘distant’ places and and the essence of these characters and add them to the pendant and the setting has two entrances a start of the order story and an entrance to the chaos game. But these settings are fluidic at best, but it sets you on your quest. Perhaps it is that you relish order because chaos is just to chaotic (or better stated, you do not relish the creative and free lifestyle that chaos driven people rely on) and it could be trivial like that. Perhaps you see that order versus chaos is a better fitting considering films like Star Wars and a host of other games and movies. As such there is a larger setting to all this and the setting for order versus chaos can take up lots of settings and this os part of the journey and as you consider that you are uniting vies, the storyline in this will be largely RPG based and as well united these stories over the 10 worlds we educate the gamer on the essential need for order to progress, but in all these worlds there is a need for chaos as well, the views might be opposite, but it anything is learned from the setting of Babylon 5, the setting is that we tend to be a combination of both as such there is not one good side and one evil side, even though it is partially seen, but the settings of good versus evil  and whilst some ‘attribute’ this to fundamental philosophical and religious dichotomy between selfless compassion and destructive selfishness, the setting of this also defeats the purpose as selfishness tends to be limiting, as does compassion. Ask any nurse on the weakness of compassion and they will grudgingly agree that in some cases it is essential to act selfishness. Star Trek (the original series) gave us that setting in a fight between good Kirk and evil Kirk. It was inspired on was inspired by Dr Jekyll and Mr Hyde, Robert Louis Stevenson’s character who is struggling with his evil alter ego. The series gave us a little better setting where we have traits that are good and evil and we need to combine those. As such I feel that order versus chaos might be a better fit to the game. 

This is a setting where we have to unite these views in 10 worlds and we set the stage to these sides on different sides of the planets we are visiting. Basically we get 2 versions of the planet of any planet and we get the whole range of planets that are involved. Optionally we get other planets that are involved where we get no character but they still ave RPG levels that require resolving and there is the rub that some characters are required before missions can get done, so there is that implication coming your way as some levels cannot be resolved before you get into the water (dropping a cat in water is not always a great idea), I had the scratches to prove it (they healed over the years) but that is the premise of what I would hope would make a great game. 

Have a great day this day

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We need George Michael

That is the setting, I went out and dreamt up a game last night (it is now 06:07) and it is a tropical 10 degrees Celsius now (apparently I woke up with a sense of humour). So what happened? Well, it is partially based on Peter Molyneux’s Black and White, but only casually so. The game looks at something called Faith, you gotta have it and that gives away the title. The ‘land’ has villages. And these believers (or heathens) are in two camps. The believers of Hecate and the ‘others’ follow Sekhmet (I got your back auntie). But things are not as cut and dry as it looks. You see, you are bound by your follower, as such, it matters who the priest is (or Shaman if they follow Sekhmet). As such you need to pour your energy in the right people. Because your power defrays and it only refreshes when the village becomes dedicated to you, so you need to be cautious how you spend your energy. It is a whirlwind of supporting your own flock and harming the other flock. But harming the other flock does little for you, it merely stops the other from gaining their powers. 

After the introduction and the basics a third is introduced. The people that introduce whoring and gam bling. Yes you got it, the Christians. They tend to remove faith from both camps and settle in both lands. So as we see the influence of evangelists, the power of dedication that the price of your path and the shaman of the other team, we can see the interactions that come with it. But the game has a more mellow state and a longer running time per level. I wanted to take away the parts that made Black and White great (because it was a great game) and settle towards the interactions that these two settings have. And later the disruptions that the Christians brought, because they are that in this game, pure and simple disruptions.

Still the idea settled in my brain and whilst some parts might look a lot like Black and White, the execution does not. You do not set the entire village into ‘chanting’ around a wonder, or devoted to a giant turtle. It is basically getting the right person to advocate your power, which is harder, because you could have put your ‘trust’ in a snake oil salesperson, hurting yourself in the process a lot faster. There are still a few sides that my brain has to work out, but the setting was there right from the start. And as your village grows and takes turns, the priest of that town will settle into giving insights into another person who will settle an apothecary, or a doctor who will settle the village and making it healthy. As such it is not a negative setting, as healing is separated from superstition, the village becomes a lot healthier and they set the positivity of faith. So the dedicated mind is also a force of good, not the setting to take away mythology to create atheists. 

There are still a few sides to work out, but I think that this game might have a few upsides. The nice part is that it is not a call of duty action setting, but in all this I wanted it to be an educational tool, because as I see it, that side of education is often neglected. As some say “Mythology offers deep psychological and emotional positivity by providing a proper framework that foster resilience, a sense of belonging, and personal meaning” and I want that part to be set into the game, the psychological setting was too often ignored, but how to set this? As I see it, places like the herbalist (apothecary) sort these parts in motion (as well as resilience). Well will you look at that, another game finds itself uncovered. So as Microsoft announced it intent on limiting its 15 hour limit on cloud gaming and in September they announced 14 games and all but two could be played in the cloud. What a way to fight gaming education and I reckon that above those 15 hours it will cost the gamer plenty of drachmas. And my setting would need no additional funds (above the purchase of a game). So whilst we might entertain the ‘validity’ of their actions, I merely came up with more ways to keep the gaming community entertained and in that I claim the sold ground towards gaming pleasure. And they give the ‘nice’ setting of “As for what’s leaving, 11 games have been confirmed to depart in early September”, so what if there s one game in these 11 that you have revered for the longest time? Because if they were not that interesting, it was merely storage, so I am guessing that the impact is larger. Considering that some say that storage is $0.08 per GB, not that much of an impact, so I am guessing that the impact is a lot larger, but that is me, speculating. 

So at this point I end the article, perhaps there is another part coming, perhaps not, the idea is out in the open perhaps an indie developer sees the inkling of options that I am seeing and they will go with it. 

Have a great day today, for me its time to find my local dealer for coffee as my blood is depleted of caffeine at present.

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What is the premise

That is the setting I am grasping at. It is not some conspiracy theory and it in not linked to anything ‘realistic’. You see, I am grasping at the setting of games. The amalgamation of combining games into making an entirely new game. The innovation that the old systems (CBM64, Atari ST and CBM Amiga) had were great and in the light of limitations in that setting we see that some games went to the stretch of their limitations in those days, but now we can combine these games without getting anywhere near the limitations they had then and that is where we can capture the imagination of the gamers today. Not copy, not steal, not obscure, but the setting that is new and innovative in gaming. And I have tried this a few times to set the path to new and updated gaming. New lore, upgraded graphics and upgraded sounds. A new path in the setting of what we knew into what we could possibly expect. So, where is this going?

As such I was considering combining Millennium 2.2 and elements of Privateer and Sundog that would become the first game (keeping the details away from you at present). Then we get Midwinter, the early game of games and combine that with Commando, but not in level setting, but in a complete island setting. Just two games set to a multitude of games and like the setting of Commando/Desperados it would is likely the next setting of gaming. You see, we can all wreck our brains for the next ‘great’ idea, but wouldn’t it be easier to use what is already out there several generations ago and make it into a larger setting with more gaming and this is the new wave of gaming as I expect it to become. In the age where everyone is wrecking their brain on what could become the next thing, we could also take a shortcut and create the setting of a totally new IP and totally awesome game. I sound to have doubts at present. Because I am certain of myself, but not on the stage of others. They decide what is great and while I do believe in Stealth and RPG games, these games are different, I would like them, but it is not my favourite forte (which at times is the stage we are in to make the best that is possible), but the setting is out there and when I wrote this, others might get the same idea and they will use their favourite games to create new IP and they are welcome to the idea and they could create great games, because the old games that made the mark were great in their own ways and combined they could be phenomenal and guarantee 1-2 years of great gaming. I myself have a third idea, but it is still in development in my brain and the first part is a game I loved on the CBM Amiga (pretty sure it existed on the Atari ST as well). As such the game is Archipelago. It was fun to play, but limiting because the CBM Amiga only had 256KB (a lot in those days), but when you combine that game with elements of a viral game setting, it becomes a totally new challenge, one that could find a lot of engaging gaming fans. But consider that players like Microsoft took forever to create mediocre games. I came up with a simple idea and that could be the moment that great games are created. I got there by myself, I never had to buy myself a place on that table. It was a simple setting of true innovators against these corporate wannabe’s. A setting that I saw from a mile away and they bought their settings, but I will admit that they create the Flight Simulator and what I bought in 1985 for the CBM64, was turned in something phenomenal by 2020. Fair is fair and honour where honour is due, Microsoft created a massive game there, and when they bought Minecraft they created something after that, it was upgraded in innovative ways. But as I see it, these are merely two games and Microsoft spend close to 100 million on their purchases, I spend a total of $0 and created three optional great games. And developing the next iteration of games and create an innovative new game is an alternative to creating from the mind from the start, an easier way and in no way less innovative. As such I am making the innovative claim against that gaming wannabe Microsoft. And whilst they buy for too much, I get to do it for free, which is the true test if innovation.

But that might be merely my premise. So whilst I have plenty of examples (and not merely in gaming) I feel that my ideas and insights will pass the test of time. I feel that to be a truth, but it is speculative at best. So, where do you (as a gamer) stand? Are there 1-3 game you have an uncanny love for? What happens when you combine these games? Could you make a new game? Because that is where the next iteration of gaming is bound to be and it leads (as I personally see it) to innovation. But that is just me.

Have a great day.

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Escape

It happens, it wasn’t me, it was an idea I had and I forgot to make a note of it, and now it escaped me. It gave me a few settings towards old dreams I had. I had an idea towards a 2D game, but the people are part of that game. It had to be done over water, the water shaped the levels and the water is the buffer to stop you from breaking bones when you fall. There are a lot of missing parts and it might make a movie, because there were too many missing parts, but the idea was there. These thoughts matter, it gave me an edge over several IP’s I created and it also gave me the military IPs I gave to the UAE and Saudi Arabia. These IPs were (as I personally considered) were options to consider in all of that (and I lack a credit card with billions) so I found simpler settings that took care of Iranian assets without spending billions and as such I thought it would be great to hand these ideas to the UAE and Saudi Arabia, free of charge and the setting that someone took care of Iran without bleeding either the UAE or Saudi Arabia for personal profit. At times enemies of life need to be dealt with and that is merely how I roll. So as I went over this some of the thoughts came back. It would definitely be for a movie, but the settings are still hazy. A few ideas are too outlandish because of the settings. But they also paved the way for a few new ideas. You see, I’ve been rewatching movies and it left me with ideas. The idea was based on a British idea it was called ‘Some mothers do ‘ave ’em’ it had Michael Crawford in it, who would get a larger global following with Condorman (which had a part filmed in Monaco) but these thoughts became the food for other ideas. You see, we are all ‘smitten’ with DC and Marvel (I have nothing against either) but in all this movies like Condorman and True Lies were a breath of fresh air. I still think that True Lies would have made an excellent coin flip from the James Bond series and I thought it would make decent new franchise. 

But the ideas I had and some I wrote in other blogs might set not a new movie or TV series, but a new game and one with a difference. So an RPG that is not build around a story hero, but around your real person. A setting where you can imagine what you would like, but now the story reflects around the person you are. And considering that we had Altar Ego in 1986 (Activision) consider that this was done on a mere 64KB, we have a lot more now and consider that you can play the introduction as you like, or you can hand it the truth and let the introduction shape the game. As far as I know, this has never been done before. So the introduction does two things. Teach you the game and it figures you out. I reckon you need a few psychologists for that, but that shouldn’t be a problem. And it goes form both genders, so it isn’t some macho game and in this we see the story line evolve. And here the reference of Condorman and True lies holds up. It is shaped through your interaction with the game. And this RPG game might be a little apocalyptic but I would want it to be close to what we are now. And this connects to ‘Some mothers do ‘ave ‘em’ because Frank Spencer had a vivid imagination and that gets you into these RPG scenarios, but fueled to your psyche. There is still a story line to consider and the game requires one, but the setting is that you have where you get through several stories, so that the game is fueling the game for you is as I see it totally new, but there will be ‘issues’ and I haven’t worked them all out yet, but as I see it, it is not a game that is on my list of working out. So I will hand this to whomever gets the idea to work and that is how indie gaming is prolonged and as there is now an active hatred towards Sony and the disclose settings it is referring to ‘PlayStation fans are fed up with Sony’ with “PlayStation fans are fed up with Sony’s cold communication, lack of disc support, and poor handling of online services and fan events.” And it is my feeling that this is false. It feels more like Microsoft sycophants having a go at Sony. I believe that this is a mistake because no-one is considering rural gamers and they are left in the cold, millions of them but the entire discloses setting is not until January 2028, so we have plenty of time for Sony to reconsider its setting and as I will have a few more games by then, I have plenty and when the need comes high, I still have my Switch and that one is not going without physical media any day soon. So I feel that there is enough time for Sony to correct itself, I have an alternative direction and I can leave enough games to indie developers, so that the only direction for Microsoft and its well deserved wooden spoon is still on the table of happenstances. We all have our weapons and mine is creativity and there is plenty of that weapon systems, games, storylines, scripts for movie and TV. As such I can share whatever I feel like and that is the setting Microsoft overlooked. They are so used to buy whatever they like, that they forgot to fuel creativity and that is now their weak point. So whilst we see the opinion of some as “Xbox is struggling in the traditional console market due to an over-reliance on the Game Pass subscription model, poor hardware sales compared to competitors, and a strategic pivot toward releasing first-party games on rival platforms” and I reckoned that if I flood the market with ideas for indie developers, they will face a setting that others get for free for what they had to pay in excess of $100 billion (Activision/Bethesda), and considering that this anchor is weighting them down and costing them over $5 billion a year. I have room for creativity to hand the indie developers a few nuggets that they can exploit for all the gamers. And the pay off is brilliant, they can copy my work, but as I promoted it online, they cannot lock down any IP based on my work, so they either go into freeware or others can gain, because I am not stopping the indie developers because they are doing fine. As such I have created a new wall of creativity that is bringing down Microsoft. I feel fine doing that. And if they want to buy my IP? Well I am a business man at heart and I have given plenty to the others and Microsoft can buy all my IP for $6,000,000,000 post taxation (we all have retirement dreams). And all these settings are a mere figment of creativity. And lets face it the script of a simple person taking a ride where big tech pays billions (our version of the $6,000,000 man) as I see it, Lee Majors would be proud and was that not every boys dream between 1973 and 1978? I merely increased it by factor 1000 as 6 million doesn’t go far and even one of my IP gets them 6 billion annual and that place has a truckload of IP. 

That’s how I roll, whatever others did to me, I am now getting back close to a million fold. In the end creativity is important, but it all comes down to the numbers and I am talking generically, not dollars (I do like a fat bank account, but it will never define me, I hate greed). 

So whilst I am giving a lot more here that most can see, there is a hidden gem in this story too, the option is for you to find it, because I do like puzzles. So in all this have a great day and see what you can do fighting your own demons. And that takes me to one of the brilliant writings of Steven Moffat. In the episode Demons Run, he gives us at the end a poem:

The setting is simple, you figure out that is was about a demon run, but the quote is brilliant and when the term run is considered to have multiple meanings, and even the stage that it was about a good man going to war. So when you see Anorak the All-Knowing, don’t forget to say hi.

Have a great day today.

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There was more

You see, yesterday I came up with a new lore system and it kept my from the real setting of the game, because there was a lot more. The first part was that there was a reason why I felt affinity to Paradroid and Hacker. The idea was that there were two mainlines (I had not chosen yet) the first was that this was a recon setting for aliens, the second was that survivors of this world were working from a separate setting (I fancied that one a little more) and the only way is to interact by invading technology and drones with a nano virus but it needs to be a lot more structured than just invade a server or a combination of systems, But the idea is that these nano bots can only invade systems in combined efforts (like a server and a drone in unison) from there we get to see a larger setting and from one system we can combine systems to invade a CCTV setting, but CCTV settings are often shielded, so you need a path towards that setting. So I has not worked it all out, but there was an evolving setting connected to all this. So whilst we get that any CCTV system has connected systems, we need to combine a larger connected systems to connect to larger and bigger connections, so there needs to be somehow an evolving setting like Hacker, where we connect to a drone and CCTV systems, but how to do that and keep an interesting game? That is the question I was bending over, but not in the way Paradroid did it (it had its own charm) and I didn’t want to plagiarize that. From that setting I merely had the idea that several autonomous systems could be infected, but that is the extend the game had ‘traction’ and I didn’t want it to be too much of a stalking approach, other than the need to find out what had happened to the people of that place (like a viral attack, or simply a air-conditioning defect) So whilst I was focussing on elements of the game, I was designing the game in real time, because that is how my mind works and the setting is that different devices had its own versions of Lore, so they are all stories, often not connected and it gives the overwhelming feeling of data. That is bound to happen in all these settings, so how to focus that? I gave the lore setting a go and from there the lore was bound to all kinds of things and I had to create a decent amount to overwhelm the senses (and the game) with lore that might seem bound to have a connection. So there I was in what some would seem a steady stream of data, but what is relevant? You cannot have a ‘data game’ with no responses and all relevant data, that is not how it tends to work, but I was trying to figure out how to get to the good stuff and an overload of data tends to be the setting in many cases. So whilst we ‘infect’ drones and systems, we need connect elements and find a way to connect to a system, the best option is to infect a drone and see where the connection tends to go, so we get two locations already and the evolving nano system has limits in the beginning, so it needs several of both for the nano system to evolve into a stronger system, it needs to develop, just like a real nano system does. But autonomous nano tech is not ‘up for grabs’ and as such I had to evolve the ideas in my brain on how to evolve these settings. 

So whilst I was considering all that, the lore system evolved in my brain and it had many connected benefits and it could benefit the future of larger gaming, because lore tends to be the larger setting for many RPG games and a game about hacking and data has an abundant of that, so while there is a need for the lore, the idea of lore writing itself making the game replay-able has benefits. So does the idea of creating a CCTV mesh of data for an entire city. But that is another mess to consider. What mattered is that I had to figure out how a nanotechnology system could evolve. There is the ‘breeding’ setting where systems provide the resources to breed (like connecting a resource to a router or a dead drone), from there we get more nanotechnology at our disposal but I was still working this out, so when we get more resources we get more nano tech to work with, yet here is also the limitation, although a dead drone could provide thousands of drones, they are stuck un a place, as such we need to connect one to the other and that is part of the puzzle I am working on and how to make this a decent part of any game is the puzzle 

I need to work on, an idea is nice, but how to work this out is the puzzle a designer needs to focus on, because not every idea makes a decent game and that path is riddles with the carcasses of optional great ideas and it still beats the news junk on how newspapers are trying to voice the setting that a ‘great idea for peace’ is not the setting that Trump got played by Iran and how Israel is set towards inaction against people that are trying to destroy Israel and they will not stop, so all that settings are a bit dreary and not worthy of my time, or at least that was how I felt about that yesterday, all whilst we are getting less than an hour ago ‘Trump’s Deal Sidesteps Key Reasons He Went to War With Iran’ (source: Wall Street journal), as such we will see more ‘news’ on the setting that the USA is too broke to be considered a player on the world stage. You see some claim “According to U.S. Treasury financial statements, total federal liabilities have grown to nearly $48 trillion against roughly $6 trillion in assets, leading some economists and commentators to label the government as technically insolvent.” (Source: Yahoo News) Or the fact that “The national debt exceeds $34 trillion, equating to a debt-to-GDP ratio of over 123%” (source: Forbes) and I have been saying this since ‘About America, chapter 11’ Which I published on August 26th 2014, almost twelve years ago (at https://lawlordtobe.com/2014/08/26/about-america-chapter-11/) as such you have all these economic professors who ‘object’ to that setting whilst the setting of the last year are showing me to be the correct party, even though I have no economic degree, I do know data., I have been dabbling in data for decades. As such the game came to my mind and as such the avoidance of the ridiculous war setting was invading my mind for weeks, because at present ‘Trump lashes out at “fools” who oppose Iran deal amid bipartisan criticism’ (source: CBS News) and ‘Senate Republicans raise alarm over Trump’s deal with Iran’ (source: the Hill) as I see it, soon there is no place for the media but to go and delve into the insolvency of the United States, perhaps this president could use the Epstein files to divert the eyes of the media? (evil grin forming on my face), not to mention the musical acting of ‘Republicans slam Trump for caving to Iran in ‘disaster’ of a deal’ (source: Rolling Stone Magazine) an if you consider that the bulk of the media never really liked President Trump, consider what they will publish now. And this is all before Iran sees its way to cry to the courts of international law in The Hague, so there is that still coming and all this could have been foreseen if someone served the power players coffee in the Pentagon, I think it is spelled ‘Covfefe’ (source: President Trump, first presidency) a setting that was clear from the beginning of March, but now that setting will hit the Republicans squarely in the face, as such it might become the most humorous midterms in November 2026 and I reckon that there aren’t too many Republican fans at present. So whilst those up for midterm elections are bound for the unemployment lines, we will see an abundance of mis-categorisations and as such this might be the turning point where the west is seeking a new player that could align with the Commonwealth and the EU and I personally am putting my money on a larger cooperative with Commonwealth, EU and the Arab states, the other option is that the Commonwealth and the EU will align with China. I think the second one is not readily accepted in the EU and parts of the Commonwealth. Still, the cooperative with the Commonwealth, EU and the Arab states could bring prosperity and optional good times for China and whilst the EU is pulling back from Microsoft and the United States hosting of over 4000 data centers. So when do you think well over 10% will be pushed into bad mortgage setting and written off to a rather large degree. All settings that will end an abundance of revenue and set the larger data settings off limits. I have no data to support this, but the crumbles of data are all over the place, the question becomes how connected are these slithers of data? I will let you decide, I have to put some effort in creating a new game, which is much more enjoyable than any political setting. 

So you all have a great day and someone keep an eye on Iran and their connections to Hezbollah and Hamas and when they will ‘miscommunicate’ their intent and it all starts all over again. 

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Out of the pink

Yup, that’s me, not out of the blue, so I had to think of another colour. Out of the Teal was too close to blue, so it defeated the purpose, then there was red, but it was too aggressive. So, out of the pink it became. My thoughts tend to be all over the place and I was thinking of the old Activision game Hacker. So, consider that it was based to what we thought it was thinkable in the 80’s (with only 38KB memory). This is not a setting we need to consider today, the average mobile has 10 times the memory we used to land on the moon, as such we have some degrees of freedom. The issue becomes when we consider a multitude of games like Hacker and Paradroid. Not to copy, but the settings there is one that can lead to all kinds of new IP and these games are lost and mostly forgotten. So consider that we have an AI setting (an Actual True AI) so we get that to play with, but the sinister setting is not that it is all it is cracked up to be, because the people were gone decades ago and now we get to resolve what there is. So in comes an unknown entity (largely unknown) and it can resolve the settings it sees with tech more advanced that we have seen over the coming century. So the game starts as an observation game, but the video links are giving us clues. From there, we get to the industrial stage. These systems can replicate, but they need fuel. So its first function is search for fuels it can use to replicate. At this the link to Paradroid comes into play. We get to ‘infest’ the visible droids we see and they can set us towards new areas. And from there we get to new places and see new things. I partially write bout this before (somewhere last year) and set it to an Earth-Mars setting, but with disclosure day upon us, we can take a much further aim to what we are looking for. More importantly, this could be a near infinite game. I don’t believe in infinite, but near infinite is a much nicer way to tell the audience, this is a game that could fuel you for a long time. So if the goal is conquest, we can always see the edge of what we can do and see, but if the goal is data, that setting becomes near limitless. Consider the ‘aliens’ in AI, if this is what we envision, what would be the edge of what they would see? 

There was something serene about that view by Steven Spielberg. I am still curious how Stanley Kubrick would have set that pace (because it was a little too sweet for his view on matters) but that is my interpretation of what I know of Stanley Kubrick and that gave me the setting on the creation of lore in the stores that this game could stage. You see, there is no real AI, but there is the setting of DML/LLM and lore can be spun around those two stages. You see, we can go about it again and again, but when you get a repetitive story, the fun dwindles down to a small trickle. So to counter that, we need to create a intelligence that uses the internet (in part) to set the stages for millions off gamers and hen we get a stage where we have the profile of dozens of writers (from Charles Dickens, Jane Austen, Charlotte Brontë, Edgar Allen Poe, George Eliot, Homer (not Simpson), Sophocles, Euripides, Aristophanes, Plato, Herodotus, Miguel de Cervantes, Harry Mulisch and it is not based on one writer, as we get elements of romance and intrigue intertwined the result is a mix of Jane Austen/Charlotte Brontë whilst the intrigue part is set to George Eliot/Herodotus and these aren’t mere settings, the intelligence is vast and diverse, as it needs to be, so the connections are towards a gaming mainframe that passes along the lore towards the stage of play. This would be a monumental undertaking and it is not a given that it is simple. But this level of diversity has never ever been achieved and that is where the larger benefit is. A stage where we see a multitiered Producer-Consumer Model that has s fas as I considered it never been achieved in gaming before, so this will take a level of understanding that is unique and could become the game changer and it makes sense as it is not merely a ‘single setting’ this could be the evolving door towards RPG lore creation. The writers are known, but the materials it creates are a diverse amount of layers that were never part of these writers. It becomes a whole new field of IP and even as AI doesn’t exist, DML and LLM do and they do all the heavy lifting. It could also diversify the engines that are currently in existence. So we see Steven Spielberg and Stanley Kubrick, but what happens when we replace the stage from Steven Spielberg and replace his settings with Graham Greene? What do you think that does to the lore of the story, when AI gets a distinct ‘The Third Man’ touch to the story? This is what we aim to go for, where we get to the story, what happens when the elements become interchangeable? Don’t think that I cam sup with this and it is simple. This might be the next stage in gaming and it becomes a much larger setting towards the exploitation of gaming lore. And exploitation is about right, because we might be harvesting writers style, but this setting ha never been done and that is the solemn goal of any designer, to be the one making a difference and as far as I can tell, this has never been tried or even succeeded before in gaming. But that is what makes the next idea exciting. Not merely because it is new, but because this approach towards dynamic lore has never been achieved and perhaps there was a reason for that in the past, but we have a lot more space than the CBM-64 about 64,000,000 times more and that is merely for the storyline to be created and when that works we can focus one the long term approach of making an actual never-ending story, the insert of the sacrificial Artax becomes optional. But that is my sick sense of humor and I am still privy of making Sir Hiss (Terry-Thomas) becoming the rope that saves Artax, but that is my sneaky sense of humor. 

So you all have a great day and consider the hints I have in this story, so where does this make waves? It’s up to you to see where this is possible.

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