Tag Archives: Paradroid

Setting any stage 

I have been thinking of where to put my cerebral hardware. I am not one of those FIFA world cup fans and I get that some are, so whilst the world is looking at where their balls are, I am bound towards the IP I create over the last few days. You see, the other option is to look towards Presidents Trump’s stupidity and I have seen quit enough of that. So whilst he is pissing of what little allies he has, the story about Italian PM Giorgia Meloni is going in completely wrong with the Italian people. So another ally lost to the rough sea of accountability. I understand the setting If I was ‘to beg’ Saudi Mohammed bin Salman Al Saud for a selfie, but even then, the chances are that he might allow for this selfie because it might be another fan. So consider that the Italian PM does not even have that for President Trump, he wasted a massive amount of publicity on what would be his setting whilst it was rejected by the global community right off the bat. So whilst I am watching these Riddikulus (pronounced ri-di-KULL-lis) events, I am casting my boggart banishing charm (just in case these creatures can inhabit the internet). Because at present the truth is a lot weirder than fiction can be and that just now opened up a lore setting for the new gam  had not considered before. 

So as I prefer the design of new IP over the idiotic stage of political non-reality reality. I am drawing a new setting of the nano tech. There is still several stages to work out, but the setting is that I ‘find’ a nano tech station, merely one and from here we see that the balancing act becomes amount versus strength, the introduction gives us that part, a ‘tutoring’ setting of the base station.

The nanotech requires energy, so breeding into a lot is not a good idea, because it decreases over time to back to the beginning of one. So you need a balancing act. The station needs enlarging and it requires additions to power cores, drone management and memory. You get the first two in stage one, the basic station, but over time you will find options to enlarge this. The power cores gives you additional power to create more drones, the memory will enhance their memory management and capturing data and share that data towards all the drones you have and the drone management will hand you more powerful drones. So whilst I still like the Paradroid setting, the first stage gets you the ability to to capture Janitorial, Servant and messenger drones. But beyond that you need more powerful drones. 

The setting enables that when you get the number of drones. By enlarging the chipset, the memory is enlarged, the and by getting the power cores enlarged you will manage more drones. And there needs to be a balancing act, you can go ‘the other way’ but you will find that many low level drones do not give you the added umpf you require, but I want the game to enable you because a gamed which allows you to fail will also allow you to enjoy the benefits of evolving your own game. 

So whilst I was seeking out the drone settings, I came across a stage where a few of the achievements came up. The first was the Inspiration achievement, shots of found games (like Paradroid, Hacker and a few others that shows where the ideas originated. I think that it is good that we recognise where our thoughts came from, optionally also the views on a CBM64 and an Atari 800 to recognise where our games all originated. Then I got (because of the lore stage) the idea to the achievement ‘Anorak the All-Knowing’ which gives you the lore settings and you need to find 25 backstories (there will be a lot more) but finding them all might not be possible. 

So whilst I was wondering on how this happened. The republican party helped out with that setting, as Measles is going rampant in the United States (with the CDC has reported over 2,100 confirmed cases and 30 active outbreaks across more than 40 jurisdictions), so what happens when this goes really bad? And whilst you are in a ‘safe’ space, resources are dwindling down and you find the first nanotechnology station. So whilst we advance to more drones and the core 4 (which will allow for autonomous data capturing) when it crossed with memory 3, which allows all data to be auto collected, because the game other whiles becomes too dreary. The drones will upgrade to views where all doors and ports that are open come green-lit. This enabled another path, places with drone ports can only allow Janitorial, Servant and messenger drones. The next ‘phase’ requires Maintenance, Crew and Sentinel drones to use the front door, so will all other drinks, but they are the next stage is for Battle, Security and Command drones but they are deeper into the setting of government and official places. So whilst we have something going, there is the larger need for a game to be repayable and when you get the override of a Command done, you find the option to get to another city or base and it opens up several other options. So from a simple building (like the northeast Bronx, Co-op City, Bronx is the largest housing cooperative in the world Co-op City, the world’s largest housing cooperative in the Bronx. And this is a great start, because it is not some flashy setting, it allows for a whole’s lot of original lore and the I what we are after, so when we get to this setting, for those who love the game, the Command drone could open up a stage that opens up the New Century Global Center (Chengdu), where we get a a staggering 1.76 million square meters. That’s just for starters, the idea to get a government building like the Pentagon mapped out is nice, but too flashy. To get some level of a conspiracy theory in place, we need to look at other places, like (for example) the Karl-Marx-Hof in Vienna, Austria. Stretching over 1,100 meters long, this historical social housing project was built in the late 1920s and originally housed more than 5,000 residents. There is always the chance that it houses a few survivors and gives us the larger setting for more exploration and optionally a larger stage to get a surviver setting in place. The last few things are top of mind thinking, but lets face it, we have seen enough conspiracy yanks to last us a lifetime, so we look in the direction of Europe as one example, optionally the idea of mapping out the Line (NEOM) is a nice setting and it might not have ben completed at present, or in the story, but a location that big, allows for a lot of directions to get us in. And my mind is still forever voyaging into gaming solutions (a nice pun even if I say so myself) and I am not done yet, but with the other two parts (see over the last week) the game comes across nicely and considering that Microsoft hasn’t produced a original IP game for quite some time, my work is standing out nicely. So you all have a great day and who knows we get another Trump story like to one NPR gave us 15 hours ago ‘Italy’s Meloni, once Trump’s closest ally in Europe, says he made up a story about her’, I cannot vouch either way, because I was not there, but the crumbles are all on the floor, time for me to call for a 123 disposal droid and get rid of the crumbles. It’s only nice that someone cleans the stage we all fin ourselves in and call for the 629 sentinel droid to get rid of irregularities. N’est-ce pas?

Have a great day all, I feel happy and creative this day, almost time for a nice plate of pasta, Giorgia Meloni put me up to that. (In truth pasta was planned, so I might just blame her for this too)

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Out of the pink

Yup, that’s me, not out of the blue, so I had to think of another colour. Out of the Teal was too close to blue, so it defeated the purpose, then there was red, but it was too aggressive. So, out of the pink it became. My thoughts tend to be all over the place and I was thinking of the old Activision game Hacker. So, consider that it was based to what we thought it was thinkable in the 80’s (with only 38KB memory). This is not a setting we need to consider today, the average mobile has 10 times the memory we used to land on the moon, as such we have some degrees of freedom. The issue becomes when we consider a multitude of games like Hacker and Paradroid. Not to copy, but the settings there is one that can lead to all kinds of new IP and these games are lost and mostly forgotten. So consider that we have an AI setting (an Actual True AI) so we get that to play with, but the sinister setting is not that it is all it is cracked up to be, because the people were gone decades ago and now we get to resolve what there is. So in comes an unknown entity (largely unknown) and it can resolve the settings it sees with tech more advanced that we have seen over the coming century. So the game starts as an observation game, but the video links are giving us clues. From there, we get to the industrial stage. These systems can replicate, but they need fuel. So its first function is search for fuels it can use to replicate. At this the link to Paradroid comes into play. We get to ‘infest’ the visible droids we see and they can set us towards new areas. And from there we get to new places and see new things. I partially write bout this before (somewhere last year) and set it to an Earth-Mars setting, but with disclosure day upon us, we can take a much further aim to what we are looking for. More importantly, this could be a near infinite game. I don’t believe in infinite, but near infinite is a much nicer way to tell the audience, this is a game that could fuel you for a long time. So if the goal is conquest, we can always see the edge of what we can do and see, but if the goal is data, that setting becomes near limitless. Consider the ‘aliens’ in AI, if this is what we envision, what would be the edge of what they would see? 

There was something serene about that view by Steven Spielberg. I am still curious how Stanley Kubrick would have set that pace (because it was a little too sweet for his view on matters) but that is my interpretation of what I know of Stanley Kubrick and that gave me the setting on the creation of lore in the stores that this game could stage. You see, there is no real AI, but there is the setting of DML/LLM and lore can be spun around those two stages. You see, we can go about it again and again, but when you get a repetitive story, the fun dwindles down to a small trickle. So to counter that, we need to create a intelligence that uses the internet (in part) to set the stages for millions off gamers and hen we get a stage where we have the profile of dozens of writers (from Charles Dickens, Jane Austen, Charlotte Brontë, Edgar Allen Poe, George Eliot, Homer (not Simpson), Sophocles, Euripides, Aristophanes, Plato, Herodotus, Miguel de Cervantes, Harry Mulisch and it is not based on one writer, as we get elements of romance and intrigue intertwined the result is a mix of Jane Austen/Charlotte Brontë whilst the intrigue part is set to George Eliot/Herodotus and these aren’t mere settings, the intelligence is vast and diverse, as it needs to be, so the connections are towards a gaming mainframe that passes along the lore towards the stage of play. This would be a monumental undertaking and it is not a given that it is simple. But this level of diversity has never ever been achieved and that is where the larger benefit is. A stage where we see a multitiered Producer-Consumer Model that has s fas as I considered it never been achieved in gaming before, so this will take a level of understanding that is unique and could become the game changer and it makes sense as it is not merely a ‘single setting’ this could be the evolving door towards RPG lore creation. The writers are known, but the materials it creates are a diverse amount of layers that were never part of these writers. It becomes a whole new field of IP and even as AI doesn’t exist, DML and LLM do and they do all the heavy lifting. It could also diversify the engines that are currently in existence. So we see Steven Spielberg and Stanley Kubrick, but what happens when we replace the stage from Steven Spielberg and replace his settings with Graham Greene? What do you think that does to the lore of the story, when AI gets a distinct ‘The Third Man’ touch to the story? This is what we aim to go for, where we get to the story, what happens when the elements become interchangeable? Don’t think that I cam sup with this and it is simple. This might be the next stage in gaming and it becomes a much larger setting towards the exploitation of gaming lore. And exploitation is about right, because we might be harvesting writers style, but this setting ha never been done and that is the solemn goal of any designer, to be the one making a difference and as far as I can tell, this has never been tried or even succeeded before in gaming. But that is what makes the next idea exciting. Not merely because it is new, but because this approach towards dynamic lore has never been achieved and perhaps there was a reason for that in the past, but we have a lot more space than the CBM-64 about 64,000,000 times more and that is merely for the storyline to be created and when that works we can focus one the long term approach of making an actual never-ending story, the insert of the sacrificial Artax becomes optional. But that is my sick sense of humor and I am still privy of making Sir Hiss (Terry-Thomas) becoming the rope that saves Artax, but that is my sneaky sense of humor. 

So you all have a great day and consider the hints I have in this story, so where does this make waves? It’s up to you to see where this is possible.

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When a cigar is anything but

That is the expression as I see it. It is based on the freud premise of ‘Sometimes a cigar is just a cigar’ And it fits the setting. You see, on August 31st I wrote ‘The wave of brains’ (at https://lawlordtobe.com/2025/08/31/the-wave-of-brains/)

I set up a new RPG game, a new gaming IP and in a non-related issue I accidentally clicked on the ‘Grok’ button, which gave me a new setting on me. Now I did it intentionally and it gave me a few items, it also gave me an idea I did not have before. The idea came from my school days (my merchant navy school days) and it came to me that the idea could have multiple applications. 

So as I was ‘given’:

And there was more, but this gave me a few ideas. In the late 70’s there was something called RADAR scan transmissions. It used a RADAR to send communications around, I never saw it myself but I heard of it. Now consider that some use display software to use it in another way. Like the setting of images that are used (through personalised filters) to create art. That setting can be used in two ways, to rely on the art to help you find stuff, or the camera and filters to see other places. For instance scanning a picture might give you location data, images could given you personal references. That might be used in higher skill levels to make the game more challenging. For example the image of a droid hight give you the Droid Identification Number (DIN) is a unique 17-character code used to identify a specific droid, similar to a droid’s fingerprint. These are some of the settings that can be used to find other places and other (not in THAT dome) places. Certain cameras now have identifiers and some of that can be embedded in images. It allows for scanners to identify elements and we can use that to gain access to some places in a dome not considered before. 

These are some of the ideas that bring a stronger presence of gaming IP and when the IP is powerful enough, you get a new following and a stronger franchise. A stronger franchise was not my idea as a game needs to have an end and going on and on is not my way, but a stringer presence for any IP is always welcome and I found that setting as I was researching the Grok output. I had actually not anticipated that idea. Whatever will I think of next? 

Yet the setting of a larger technology presence was always my plan as I see that when too much of the SciFi becomes Fi, Fiction leads to fantasy and I am not against it, but I feel the need to adhere to a larger input of science and as my grandfather used to say, there is no place for science in Tartarus. Grandpapa was probably right. There is also a need for weapons, but not essentially personal weapons. The need to set traps might make a better droid killer than anything I could think of, but how to do that? Well, there are a few settings and only needed for security and military droids, the rest is basically harmless. The benefit of that, is that you will need to play strict rules with the stuff you find. And as the astronaut (played by you) might be a dunes in this regard, the need to create books or instruction discs that can be put into a viewer so that you gain these skills. For that I have a setting of multiple helmets (sprayed all over the game), some are mental and other helmets are suit connected systems string the knowledge to your body. In context (speculatively) Microsoft took years to launch a reboot of Fable (which was an awesome game) I wrote in months the setting of an entirely new RPG, so there. And should you doubt this (that would be a fair call), I have done this 4 times already. So where it there non existing AI now? 

So as they invaded the sanctity of my gaming life, I gave my gaming IP to everyone else, so where are their billons now? Whilst they aren’t getting it done, all the others will get a head start to gain momentum. That is how I roll (I am a vindictive bastard at times).

So back to the game. As I see other avenues to thwart detection, I am also setting the idea to make you viral into the security offices to set your ID to a ‘allowed and safe’ setting. The other systems will allow you to go outside the dome to repair and connect solar panels and as Mars gets a mere 44%, more panels are needed. In the later stages you will have to repair a fusion reactor (with a little snag or two). Oh, that reminds me, there will be a setting for survivors (a salute to System Shock), but that will take a little more time.

All this and more are now settling in my brain and as the ride between the domes gets to be repaired, I just thought of a new setting for the third dome, there is no absence of energy, but a massive abundance of energy which gave that dome its own problems and as such so will you. But that will be for another day and that is all for today ( the new day just started 11 minutes ago), so have a great day and I will snore and think of new gaming IP if possible.

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The wave of brains

This is a setting that might be, in gaming. You see I promised you something new and I found it. A game unlike any game we have seen and in part one we get to see life on mars, life as Elon Musk envisions it. The story starts (with a wink towards Bethesda) with you as an astronaut, you are in a prison, or a detainment centre to be more precise. You found your way here and it is the start of another RPG. Yes, but one with a difference (that’s what we all say). In this setting we have a completely self reliant system and that is what saved you. You don’t know to much about this as you have a serious blunt on your head, as such you remember nothing. The systems are self reliant, the systems provide nourishment, oxygen and water. But nothing more. So the first thing you need to do is to get out of here. As you become more reliant on the systems you see where things go and how they work. As such the first two hours you are learning the systems and looking more and more apt in getting things to work. Then you get to the first setting, the droid reactivating system. That gives you a few options and one works the janitor droids and one maintenance droid (a wink to the game Paradroid). As this continues you will see that one path needs to be cleared of junk (the janitor droids). As they progress you can review other systems and get them to up and running. But you will learn that there isn’t enough power to do this. And as the monitor systems has thousands of records, you get to see the settings when things were working. And as you get around, you find bodies with identity tags and as you have a universal tag, you get to become all of these people. This will give you access to their mail and conferences. As you become more agile you get to access other places and when the maintenance droid gets to the first tower, we get power to this dome and as it gets power, oxygen, sustenance and water becomes available. As well as a much larger place to explore. Now that we have access to the first dome we get to explore and we see the first settings of the damage caused. The place is deserted, thousands of corpses and no explanation. Then we get to a security station and we see the larger setting. A space ship crashed into one of the domes, that made the air escape and cause the brownout of the fusion reactor. As such we need to create a larger energy dump and the solar panels will take its time to do so. 

As we create the energy to do so, we need to inspect the oxygen and water supply points. As such we get a larger setting, because there is a few days of water left, this also hinders the sustenance creation. But it we get the water back online, it will all be ok. It is an idea that I am having and this will relate to the larger setting of the space ship, which apparently came from earth. As such there is more to this story and for now it is about creating the challenge of getting this into the Science part of sci-fi (we tend to forget about that) and as this is set it becomes about the sanity of 3 domes supporting up to 10,000 people. As I was shown the first dome, we need to set the next stage and in this where did I get to?

Anyway this game goes into a larger setting when the spaceship (which comes from earth) has a much larger issue and that is the lore that needs to be created. A setting that comes with bad news (isn’t there always) but this will be about after the bad news and that is part of the storyline. The ship is an ark of sorts (they are all dead) and that becomes the next stage if this all and what happens when the droids are the hazard? So security and battle droids are next but that is on the next installment. Anyway so for my mind created three domes with a optional population of 5,000. And the requires a little more consideration. We might be in the detainment centre, but that is linked to the retail and civilian dome. As such we have a start. I reckon that I can build from that. It is much more entertaining whilst America is losing India as an ally and trade partner. I reckon that President Modi has had enough of their 50% tariff. So when Wall mart loses all these Chinese and Indian articles that they can flog of cheap they are bound to American articles that no one can afford and China? They gain over a billion customers to Chinese goods. Yes, this was a good idea, wasn’t it? So whilst we fight over who is whose customer China gains a billion of them and now (as I see it) America need Bangladesh to avoid Walmart with its 2.1 million employees from going flat (that will one hell of a unemployment bash coming) So whilst the US government will rely on the Microsoft cloud accounts to spike up their IP engines. The larger issue will be the it will also end Microsoft and their 280,000 employees soon enough. Thank god I kept my cloud setting encrypted and out of the hands of Microsoft. So whilst America will be facing more and more hardship, we will see the larger setting that America sunk their own fleet (which makes for an awesome video game). And that was before BRICS became a world power. Now we get a new stage, as I personally see it America is beyond broke. And I know that a nation cannot be broke, but what do you call it when a nation cannot fulfill its debts? And the interest on $37.31 trillion is nothing to be sneered at, that implies that America will need to hand over 1.67 trillion in interest every year. I warned for that years ago, this was going to happen and now that the moment is there. Others go “It is more complex than that” Really? Interest is due, so where will you get the money from? Why do you think that some funds are setting their momentum now in Bitcoin? They know this is about to happen. As such we see President Trump making complements that Canada would be great as a 51st state. All he wants are the resources and Prime Minister Carney sees through him in an instant. And that is keeping Canada safe for now. Who when we look at this in a gaming setting, we see that earth is heading for a massive war between America and the nation who are not broke. As such there will be a fight over Canada and Greenland. But America misjudged their opponents and Canada has the Commonwealth and Greenland has the EU (as Denmark is in the EU). So this will be far from over and whilst people might be looking at the trivial news. I see this as good a place as any to inform the people, through a video game. 10,000 corpses holding onto information that is todays news. And as we adjust the focal point to what the news is telling the people we get a new iteration of what is real and what is lullaby news. 

I actually never considered this before but gaming could inform millions of people on what actually is. Did anyone else figure this out?

Have a great day. For me the next step is catering the news and setting it up as a lore creator. Whilst everyone is focusing on AI (which does not exist) I use the NIP (near Intelligent Parsing) systems to flake over the news, the public available news (no one wants the news according to Rupert Murdoch). And that is the second tier in this story. All brought to you by that old geezer no one cares about (mainly me). 

Have a great day.

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The version of a word

There is a word, it connects to the BBC article (at https://www.bbc.com/news/articles/czeg2p3wjy1o) where we are treated to ‘Why so many games are failing right now – and why others are breakout hits’ the word in this is ‘game’ the definition is “an activity that one engages in for amusement or fun”. The problem is that most ‘game designers’ have no clue on games. The bulk of these ‘designers’ are setting the bar ridiculously low. Their version is to create some version that reflects a game and lace it with advertisements. You see 100K ‘customers’ implies that the designer gets 100K times a few cents. So that implies 100,000 times $0.04-$0.07 gives us $4000-$7000 per advertisement and take that 3 times then whomever downloads the game has handed their achievement towards the $7000. The world (Google, Apple et al) likes this, because they get their larger share of the cash, but that doesn’t make a game, it doesn’t even resemble a game. And mobiles and tablets are overgrown with that trash. In the years that I have seen these junk providers I have perhaps seen a dozen games at best and they are still around, the rest is easily forgotten. So the article gives us “There’s also evidence people have been spending less money on new games, choosing to stick with long-running online games like Fortnite or yearly franchises including Call of Duty and EA Sports FC. Despite that, more games than ever are getting released.” As such we see Fortnite, Call of Duty and EA sports. I like merely one of them, but these are all games. We don’t all like the same thing and as such the designers of an actual game get into a much larger predicament. 

I have met the greats Richard Garriott, Sid Meier and Peter Molyneux (and a few more). They have a different mindset and that shows. They created games that are close to timeless. Even now I could get my thrills from Ultimate 3-8, Alpha Centauri, Civilisation, Dungeon Keeper, Magic Carpet. These games let us enjoy actual gaming and they would still entice gamers today. That makes for a real game designer. There are more designers of course. As I personally see it game designer made Horizon Zero Dawn a game of near perfection. There are of course more designers. Yet as I see it, we are given “That’s not only affected premium releases – smaller studios, whose games tend to be more affordable, have also struggled to find an audience.

It’s often difficult to pinpoint why, but quality isn’t a guarantee of success.” In response I give you Hello Games, a smaller studio that game is all “No Man’s Sky”, they gave it to us in 2016 and is till debated, played and loved 8 years later. I do agree that quality is no guarantee of success. There have been these games going back to 1985. We had games like The Sentinel, Paradroid, Eye of the Beholder, Tower of Babel. The list goes on. Some become success, some do not. There is another cog in that wheel. In those days the press illuminated games that THEY liked, the game population was small. Now everyone calls themselves a gamer and that is where the plot thickens. It becomes about the advertisements and the fountain of replication. For example there are dozens of match 3 games and they all advertise. And as they all advertise to the same people the advertisers see their money bags fill up. That is not gaming. So now we get to another setting. We see it “As well as battling for player’s attention, new games are increasingly battling for their time. According to analytics firm Newzoo, annual series such as Call of Duty and online titles such as Fortnite took up 92% of gaming time, with just 8% remaining for new releases.” I have doubts about this data. I for one have never touched Fortnite and I know a few more people who did that. There will be an offset of course, like the platform in use. Tablet, Mobile, Consoles and PC/MAC. The final part I needed to look at is ““Factors like a strong IP, strong marketing campaign, community fostering, and timing can help, but the fact is that there is luck involved,” he says. Right place, right time is a big part of gaming’s surprise successes. “But gameplay matters, and innovation, so great games often stand out and find their market.”” I can agree in part with this. IP is essential, and in that setting the Horizon games stand out. A new IP is essential and Guerrilla has the goods. Still the IP was not enough. The first game gives us a storyline that is quite literally out of this world. And these two are essential to a success. Graphics snd sounds count, but without the first two graphics and sound don’t stand a chance. We can debate IP, but without it dozens will copy what you have or they will copy it as well. That sets your pool to a much smaller population. And as statistics go, consider that “14,000 games have been published on the platform this year, with 2024 already overtaking 2023’s tally” do you know what it takes to produce 14,000 games? It comes down to 39 games each day. Take the timeline and you get something unsustainable. A setting that Advertisers love, but do the gamers? And when you consider the number of games. It seems to me that the bulk of designers are set to appease advertisement funds. The red currency that dwindles on the gullibility of gamers and the BBC seemingly overlooked that small fact. They know statistics? They know the top-line of involved data? So why didn’t they see this? I know because I have been involved with games and gaming since 1985 and I have seen several iterations of gaming whilst taking the advertiser out of the loop. It is time for a better dimension of gaming and the BBC story merely confirms what I have known for several years. And in all this the BBC has been unaware of what they missed from the very beginning.

Have a lovely day.

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Foundations

We seem to forget about foundations. You see we all have the essential need to play. And some like replaying the same games. We see what the Amazon Luna offers and we have seen these games before on EVERY other console. Not all mind you, but the Ubisoft games, Resident Evil and several others. Now there are plenty of people who want to play them again and there is nothing wrong with that, but these are all games that are driven to achievements. It is like every gamer is getting ready for Gaming Olympics. Now for some this is fine, I reckon that not all are like that. I am not a Chess player, but the streamers are uniquely qualified for games like Chess, Checkers, Backgammon and many more. Streaming offers the ability for those at home to engage in play with either the NPC system, or another player. Both Stadia and Luna have the ability to set that right. I am still in the mindset that either would do well with games like Millennium 2.2 and Paradroid. Games that allows for a single person just to have fun. Even now, as I am contemplating these games, whilst watching the very first Rambo movie. I hadn’t seen it for close to 2 decades. A time when Sylvester Stallone was actually young and innocent. And we can consider he was actually young and innocent once, or he would never have been able to play Corporal Weaver in Antz (LOL). I see the same kind of games, the same kind of challenges, but games that allow for the simple pleasure of play, which games are like that? I think that Skyrim was one of the last games that allowed for that. Oh, and there is Lumines. I am not closed minded, there are too many games with a time ticker, a pressure point and that is fine. Yet sometimes we merely want to play and forget about time. The two games I mentioned fill that bill for me, and I reckon that they would fill the bill for many others. A game that could use an upgrade in graphics and in play style. The asteroid bug would be fixed, the game would be more appealing in todays environment, I would add layers so that you cannot jump SolaGen power options.

The game has a few other sides. Optional need for additional life support settings. In the old version where there was only 256Kb Ram and the game fitted a 700Kb diskette. Now we can do so much more. As such there are plenty of additional sides to the game that allow for a much more interesting stage of playtime, you merely need to stretch your imagination the smallest of amounts.

Another setting is Paradroid, the CBM64 version was too basic, too little resources, the Amiga version was a lot more challenging and a lot more rewarding and could offer even more with todays equipment, the IP is out there and it is open (as far as I know) and that is merely two of a whole truckload of gaming pleasure. Playtime needs to be treated seriously or those stating that they are there for the gamers are merely there for their own ego as I personally see it. A setting that is open to both Amazon Luna and Google Stadia and whomever creates this game could even consider the mobile stage. And all this could escalate to serious settings when you add several of the Microprose titles. A dozen titles optionally ready for anyone to implement a remaster and a reengineered version. 

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The completed list

It happens, we had a list and we completed it. It is nothing dramatic, earth shaking or revealing, it merely is, but it feels like we completed something larger than it is. For me that happened about three hours ago whilst I was contemplating upgraded gaming IP. There was a tank game that I had on the very first iPad, I conquered the game, completed most of it and at some point, I could no longer update that iPad, so I deleted that game (something I regretted more than once), anyway, on my new iPad Air, I got another game with the same basic approach, so I was happy, it was the only game, or app that was missing, now I have an iPad, like the first one, all the apps, all what I need and it makes me happy, it is nothing major, but like any completed list, you somehow feel like you really made an impact, I am no exception there. 

As such, my mind wandered into the upgraded Millennium 2.2, a game I originally had on the Amiga, I got the game somewhere on abandonware (I forgot where I left it), but I think that this game can be remade on Apple, instead of charging people, the game is initially for free, for $3 you can upgrade the game, as such, your plants on the moons work 20% more efficient, the miners will get 20% more and 2 additional resources can be found there. No ads, and all flyable units will be 20% faster. As such, the game can be played and those who love it will buy the upgrade, those who do not can complete the game in a slower fashion and watch a few ads. I also considered what more the gamer could receive, you see, the Amiga had no more than 7% of the power and available options that a modern laptop or even a tablet can have and as such, I think that the makers should consider upgrades. In the first, the solar generator part was way too shallow, in light of that, we should consider adding a part to that. Not merely a generator, but any part of the station (research, resources, life support and production, they all need their own generator, with a smaller addition to power the base as a whole. Research also needs an AI part, and of course that will only work with a more powerful generator, the stage of how much power there is for the AI decides on how much extra he can do, a small sub-game with two sides (not original mind you), one is based on the RAM game from Paradroid.

You get to choose the side, but there is no opposition, as you have more power, you get more bits, the more you unlock, the more efficient the AI becomes, then there is the second setting there the AI has to unlock any new section, not unlike the phone tap in Covert Action, Yet this part is depending on how good you unlocked the first part, a lousy generator means less options and less choices, as such, you have to create a new net every time you update, but you only update when a new segment becomes available.

And you do this for every station you create, but if you are creating a base on a moon near Saturn, you need a much more powerful generator to get anywhere near the basic power levels that the moon requires. OK, not all new and original, but one segment requires miners to go to the asteroid belt, there we can add originality by actually scanning asteroids and when we have done this for the first miner, we can lock the elements in and it will seek for those settings in every subsequent flight (to avoid dreariness), from that point onward a lot will stay the same (the original scored 90%), I wanted to add things as the game can be done in 20 hours, I wanted to add to that so that people will enjoy it much longer, but it remained a game that they can pick up when travelling and have a nice time whilst travelling. The original game sets us on the moon, as does the remake, but the original did not use the moon as a lore creator, there were probes for scanning, but I want to add to that (and if you unlock the full AI set), where we use the actual moon locations, to find debris that will allow more research. For example, the Hasselblad lenses on every moon lander are quite the achievement, they are still on the moon, yet these lenses will allow for upgraded scanners on probes, and over time will allow for more advanced scanning of locations. When we consider what the Americans, Russian and Chinese left n the moon, there is a lot more we can do, we can add to the original version, there defence was limited to a Launch Fighter, or to Activate Laser, when a rover is found we can have a Mobile Laser and when we get three rovers (one Russian, one American and one Chinese) we get Automated mobile laser, which is twice as efficient. We could even consider adding the Israeli Beresheet, should we find it, the laser becomes more powerful. So many options, not enough places to look. 

We can add so much more, without hurting or changing the original game. I had the same approach when I looked at a remastered Murder on the Zinderneuf, that is if EA no longer has a claim to that IP, and the less said on Seven cities of gold, the better, all optional stages for millions in micro transactions, without spoiling the fun for those who cannot afford that, if Igor Bukhman and his baby brother Dmitry Bukhman are any indication, I am looking at at close to half a dozen titles, each with the optional setting of 5-10 million, and in that it is not the silly sales notion of ‘what if’, it is the stage of ‘would you also like to’, the second stage might not seem like much, but when a person gets the option the choice to spend $3, it is all that is needed and a million times over that will start to amount to serious cash.

Will this be a new list? Not sure, I am focussed on my 5G IP, that does not mean I will look away from any new challenging puzzle that show the people that gaming can be fun and it is not founded on pay per challenge, it is the one part that Mass Effect 3 really got right. We forgot about that title, did we not? And even as we look at what other games can contribute, the setting of Covert Action, the stages of Paradroid and a leap towards 7 cities of gold are all stages (providing that the IP is available) that people overlooked, I cannot fathom why and that is before you consider that Ubisoft is also sitting on a few million that they seemingly forgot about.

We all have lists to complete, I merely wonder why some decide to leave theirs in some drawer collecting dust. Enjoy the weekend, and if you hear the US Secret Service knocking on your door, don’t forget that most of the US Administration has been hacked, they might not know where they are. oh… didn’t Activision have something on that?

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Alternative income

It seems that I hate Bethesda, I do not, I am not happy that they are part of Microsoft now, but that was their right. It is Microsoft I do not trust. So as I was playing (yet again) Fallout Shelter, we need to see how close to perfect that game is and it is a free game. The optionally dropped the ball on two issues, maybe three if they played their cards right, but that was their choice, gamer ended up with a near perfect version of gaming and that is what we all wanted (even though I would have paid $5-$15 for the game). Yet the game is not new, it is innovative adjusted, the origins of this setting goes back to Dungeon Keeper (1997), we tend to forget these little details. And when I say ‘innovate’ Bethesda truly did that to the game and their game rocks. 

It did however made me consider the stage and how it could be adapted. There was a Westworld edition, I had only heard about it, I never played it. The game was too much of a copy. Yet the setting of Dungeon keeper is one I tend to circle back to. It is the origin of that game that drives my thoughts. There is no advantage setting this to a larger Bethesda stage, Bethesda already owns it, but perhaps there are options in the Ultima stage (Richard Garriott), there could be a drive  through Battlestar Galactica, Babylon 5, there are plenty of options, but it is the drive of creation, with a little grasp of pragmatism (perhaps 1-3 optional micro transactions) that would make it work. The first thing is not the game, it is understanding the drive of the gamer, from that point we can move on to see what optional franchise has the larger cluster. We can chose any game, but if it has only 20 fans, the drive to a population large enough to make it work is one that we have to surpass and greed driven people always want revenue now (not me though). There are the protected franchises (Star Trek, Star Wars, Lord of the Rings) that had its own barriers. There are less known franchises (Ultima) that has dedicated protectors, so we can align ourselves with a protector, or find IP that is no longer protected (which tends to take time). I stated it before and will do so again, on the Amiga Millennium 2.2 had close to all we need, so how to make that a success? To do that you need to understand the mechanics of the game. We can work with clocks, the free game only allows a clock speed of 4 and 5 skip days per day, when you buy anything, even once you get the option of clock speed 8 and that can be avoided by a one time payment of $4 giving you direct access to 16 times the speed and unlimited skips, considering that it takes up 235 days to fly to Uranus (I had to allow for that pun), we see a game that could show us optional revenue. Then there is the stage of the arcade, change your mobile into an arcade machine, play the old games for $0.99 and it will keep a track of up to 3 games, for $4 you can add 10 slots and every month another game is released, another of the classic games that can be played, the amounts of fathers that spend a fortune in quarters can now play their favourite game (optionally) for a mere $0.99, how is that not a guaranteed drive? And the nice part is that dozens of these games were never IP protected, it was not an issue in those days. 

There is a whole world out there ready for the visionary programmer to dig into, covid be damned. 

And when we see that some older games are almost forgotten (Paradroid, Boulder Dash, Spy vs Spy,  Joust, and not to forget Theme Hospital), we tend to think as what is old is useless, but there are real diamonds there. I still believe that a proper set Magic Carpet could do really well on consoles (no micro transactions), optionally mobiles could people forget their destinations when they get sucked into Populous, as such I wonder why the people at Electronic Arts are not awake. Another larger player used to be Epyx, and I cannot fathom why a game like Chip-bits, never was rereleased when the systems grew up, there are other players like Laser Squad, that might have gotten right what a legendary game like X-Com missed when they relaunched. And when the Rock (Dwayne Johnson) relaunched the game as a movie, no one considered that Arcade classic was fun to play and relaunching it might have been an option? I am not sure if there were IP’s in place and who owned it, but it seems that the owners did not move on the IP, as such I merely wonder why. 

As for the number one question you all have, why am I not doing it? The answer is simple. I am not a programmer and I am ready with my IP, but those with the $$$ (or £££) haven’t reacted yet, but that does not stop my mind of remaining creative and if it is a win for the gamers, it is a win for all of us. Life at times is that simple. I know my strengths, I also know my weaknesses and limitations, the latter two you tend to avoid for obvious reasons. Well, it is time to fee the inner person with a shepherds pie, I am feeling peckish!

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The console stage

I made a claim last week and I forgot to follow up (my bad), and here it is. I was watching on the games out there in the past and games that might have a lovely return. First is the Sentinel. It caught my eye on the Atari ST in 1987, I played it them and I got the remake in my fingers on the PC in 1998, complete with the addictive music by the one and only John Carpenter. I believe that this game would be a nice asset on the Google Stadia (or Sony/Nintendo console), it is a game that you can play, put down and play again when you feel like it. Each of the systems can outdo the PC 1998 graphics without impeding on playability. I believe that the Ultima RPG games, but now with a Elder Scrolls first person look would be another game that could rise to fame (again), the important part is that games 4,5,6,7a and 7b would be one great game, a station that evolves as you play and they set a much larger stage that has not been achieved EVER. As such each of these systems could bank on a million fans almost overnight when properly transferred. And that is only the top of the chart, the state we see when we take the games that were not entirely at the top of the charts (like Paradroid) and we tweak those, we get a whole new range of games that would be out there for a renewed chance of more and more gamers. Another setting is seen in Mega-Lo-Mania, the game was good, not great, but it is set on too limiting a setting. It should be improved on, especially as RAM and hard drive are no longer an issue. The same could be said for forgotten Ubisoft gem Conquest: Frontier Wars, there are a few tweaks suggestions, but for the most, the skirmish part is all that is needed to give thousands of gamers fun for many many hours, and it could be ready for Google Stadia, Nintendo Switch et al quite quickly. I reckon that the Nintendo is especially interesting as it has no real space management games of that magnitude and it allows people to play by themselves and online against one another. Two stages that are easily achieved, Ubisoft does have the knowledge to run out to those fields (and they can use any win possible). In that same stage, who could forget 1989 addictive game Archipelagos, made by Astral Software? I reckon that in its original shape it is slightly too dull and too shallow, but the stage was good and when we consider other games from that era and we can spice things up a bit, the stage changes it from better than average to really good. It is not really a fair setting, because the original was better than ‘better than average’, but it was a game designed on a system lacking resources and as such improvements and additions are an option, yet there is a stage where we see that the 80’s and 90’s gave great creativity on the lacking stage of hardware, and as such we see that there is a whole range of games that can be revived on these systems. 

Yes, we all want new IP, but lets not forget that great IP remastered is still a good place to start and a lot of it is up for grabs and for those not up for grabs, the original makers could get a new lease on life and an additional pay check for the IP they know really well, gamers and game makers both seem to forget that part.

A stage that is in motion, and could set the console wars to another stage, the actual and factual stage where it does not matter how powerful your system is, it becomes a setting on who offers the most fun and that part has been forgotten to the largest extent, I wonder why?

For me, I still remember the many hours I rejoiced playing Fur Fighters on the Dreamcast, the PS2 version sucked, but the Dreamcast edition was massive fun and I still wonder why that game never made it to PS3 or XB360, now that most of the games can make it to a wider selection, I wonder if anyone will pick up the treasure trove before it is too late. Or perhaps the original makers will consider the larger stage that is now open to them.

2021 could be a great year for gaming and not just the new IP, golden oldies could be a genuine important stage for all systems willing to step into that mix.

 

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Hoping the best

The earlier piece was merely the introduction, it matters as we all make choices, we all embrace what appeals to us. I have seen this path all the way going back to the VIC-20, and it was a good path. I have seen on system after system how new players made true innovation happen. If we consider the Atari ST/CBM Amiga, it was the ground where Psygnosis made several steps of true innovation in gaming. There was Westwood (Command and Conquer, Red Alert), Bullfrog (Populous, Dungeon Keeper), and there is no escaping the one true original Faster then Light with Dungeon Master.  The list goes on, whether you accept it or not, but the bulk of all new games created have a foundation towards the old originals. Many have forgotten, and many never knew. There is no blame here, we all have our history with games and gaming, some started with Candy Crush, some have been around when games were not cool.

We grew up watching games evolve, when it was limited to the hardware of a system. The foundations of civilization and Elite were set to systems with only 64 Kilobytes, as such you can imagine the creativity that these people needed to employ to get past these hardware limitations and get beyond this. 

As new systems are coming, so is the need for new IP, new ways for software companies to create a cash incentive. Some rely on microtransactions, the option to grind for time and push for additional paid incentives. Yet the treasure trove that is there, the trove that is absent of IP protection is a worthy chest full of new makes. Most have forgotten that and as they try to find a way to appease Sony, Microsoft, Nintendo and optionally Google, they look for what not yet is and forget the amazing benefit to investigate what was. A simple list of titles Millennium 2.2, Paradroid, Seven Cities of gold, Laser Squad, Chipbits and even the Ultima series. All games mostly forgotten by all but the seasoned fans. I would mention System Shock, but that is being remade at present (hopefully being released in 2020).

Games that are not merely ported, but games that can be upgraded in all kinds of ways, the new consoles allow for much more options as they are almost 1,000 times the power and ability that the CBM 64 had. I am not merely talking about a new version of a game, but a game with additional sides and more depth then before. 

Consider the option of a game that could be out in under a year, all upgraded to the max of the new systems. That is the race they now face, that is where the initial coin was. Microsoft (and Sony) are at present in the setting where gaming is backward compatible and I am fine with that. Yet you as a gamer, would you prefer a PS4 or Xbox game, or a PS5/Xbox One X game?

I am not going to Speculate what these two larger players will do, yet I believe that the game makers will have additional options, they merely have to look into the right direction. I personally believe that there is a larger option here and the right developer will find a lucrative business, especially with players like Ubisoft being in the shape it is. Consider No Man’s Sky, in 2015 very few knew of him, there was a trailer out and that was it. Less than 5 years later everyone in gaming knows him, one title did that. People might think of him one way or the other, but he is there and he produced a game everyone remembers, that path is open to any developer who is willing to make a run for the gold.

It is great that some want to create a new level of IP, yet with 1.2 million games out there over time, making and creating something new is becoming increasingly difficult. Yet close to 25% of the games out there are old, forgotten and no protection on that IP as it remained unregistered. There is an awful lot of digital gold in the out and the open getting ignored.

This is the opportunity that the big three have, all three have systems capable of supporting an evolved and upgraded game that would stand up to any game created today. That is before you consider the options that are out in the open. EA made a game in the early 80’s called ‘Murder on the Hindenburg’, now combine it with the 1993 game ‘Iron Helix’ and you have the making of a new game, optionally first person with a zepplin mapped out and the need to find a murderer. As you have a library of NPC people you can replay the game again and again with different outcomes every time. So it would be a whodunnit heaven for anyone that loves the genre. Add to this the option to select the detective you play (and the strengths and weaknesses of them) and the game becomes something more. More evolved, deeper even as we merely are in one large location, yet does it need to be? 

All options from two individual games that became more than the sum of both. It took me 5 minutes to work that out, and I am but one person. So how many new games are there at the heart of being picked up by others?

There is a great time ahead for gamers, but will they face that utopian future? Time will tell.

 

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