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The gaming E-War is here

The console operators are seeing the light. Even as it comes with some speculation from the writers (me included), we need to try and take a few things towards proper proportions. It is a sign of certain events and Microsoft is dropping the ball again. The CNet news (at https://www.cnet.com/news/xbox-big-fun-deals-e3-week-starts-june-7/) gives us “Microsoft’s big E3 sale on Xbox consoles, games starts June 7“, where we see “Save 50 percent or more on season passes, expansions and DLC and other add-ons“, which sounds good, yet in opposition, some claim that as Microsoft has nothing really new to report (more correctly, much too little to report), they want to maximise sales now hoping to prevent people to move away from the Xbox. I do not completely agree. Even as the setting of no new games is not completely incorrect, the most expected new games tend to not get out in the first month after the E3 (they rarely do), so Microsoft trying to use the E3 to cash in on revenue is perfectly sound and business minded. Out with the old and in with the new as some might say. Yet, Microsoft has been dropping the ball again and again and as more and more people are experiencing the blatant stupidity on the way Microsoft deals with achievements and now we see that these scores are too often unstable (I witnessed this myself), we see that there is a flaw in the system and it is growing, in addition, I found a flaw in several games where achievements were never recognised, implying that the flaw is a lot larger and had been going on for more than just a month or so. The one massive hit that the Xbox360 created is now being nullified, because greed made Microsoft set what I refer to ‘the harassment policy’ of ‘always online‘, this is now backfiring, because it potentially drives people to the PlayStation, who fixed that approach 1-2 years ago (some might prefer the Nintendo Switch). Nintendo needs to fix their one year calendar issue fast before it starts biting them (if they have fixed it, you have my apologies).

Sony is not sitting still either as Cnet reports (at https://www.cnet.com/news/sony-isnt-waiting-for-e3-2018-will-reveal-3-playstation-games-early/), with the quote “Starting Wednesday, June 6, the company will spoil one announcement each and every day for five days in a row. Sony is being tight-lipped about the details, but those announcements will include [censored]“. Yet getting back to Microsoft, they do need and should get recognition for “Up to 75% off select games including Monster Hunter: World, Sea of Thieves and PlayerUnknown’s Battlegrounds“. I admit that a game like monster hunter is an acquired taste, yet 75% off from a 95% rated game like Monster Hunter is just amazing and that game alone is worth buying the Xbox One X for. I only saw the PlayStation edition, yet the impression was as jaw dropping as seeing the 4K edition of AC Origin, so not seriously considering that game at 75% discount is just folly.

The issue is mainly what Microsoft is aiming for (and optionally not telling the gamers). They never made any secret of their desire for the cloud, I have nothing against the cloud, yet when I play games in single player mode, there is no real reason for the cloud (there really is not). So when I see that Microsoft bought GitHub for a little less than 10 billion, we should seriously consider that this is affecting the Xbox One in the future, there is no way around it. Even as we see the Financial Times and the quotes of optional consideration “Microsoft is a developer-first company, and by joining forces with GitHub we strengthen our commitment to developer freedom, openness and innovation,” a claim from CEO Satya Nadella. He can make all the claims he like, yet when we consider that this is a setting of constant updates, upgrades and revisions, we see the possible setting where a gamer faces the hardship that the Oracles DBM’s faced between versions 5 and 7. A possible nearly daily setting of checking libraries, updates and implementations to installed games. Yes, that is the real deal a gamer wants when he/she gets home! (Reminder: the previous part was highly speculative)

As we get presentations from the marketeers, those who brought us ‘the most powerful console on the market‘, they are likely to bring slogans in the future like ‘games that are many times larger than the media can currently hold‘, or perhaps ‘games with the option of bringing additions down the track without charge‘, or my favourite ‘games growing on every level, including smarter enemies‘. All this requires updates and upgrades, yet the basic flaw on the Xbox needing extra drives, extra hardware and power points, whilst increasing the amount of downloads with every month such a system is running is not what we signed up for, because at that point getting a gaming PC is probably the better solution. A business setting aimed at people who wanted to have fun. This is exactly the setting that puts the AU$450 PS4, AU$525 and AU$450 Nintendo Switch on the front of the mind of every gamer soon enough.

The elemental flaw that the system holds is becoming an issue for some and when (or if) they decide to push to the cloud to that extent the issues I give will only grow. Now, I will state that in a multiplayer environment, a GitHub setting has the potential to be ground breaking and my making fun with the slogans I gave in Orange, could be the true devastating settings that will form an entirely new domain in multiplayer gaming. Yet we are not there yet and we will not be there yet for some time to come. Even as Ubisoft is getting better and they did truly push the edge with AC Origin, you only have to think back to The Division, the outages and connection issues. The moment that this hits your console for single player that is the moment when you learned the lesson too late. In similar view we can state that the lessons that we learned with Ubisoft Unity, what I call clearly bad testing and perhaps a marketing push to get the game out too early ‘to satisfy shareholders‘, whilst gamers paid AU$99 for a game needing a ‘mere’ patch, which was stated in the media in 2014 as: “The fourth patch for Assassin’s Creed: Unity arrived yesterday as a sizable 6.7 GB download. At least, that’s the case for non-Xbox One players; some players using the Microsoft console are facing 40 GB downloads for the patch“. Think of that nightmare hitting your console in the future, and with the cloud the issues actually becomes more dangerous as patches were not properly synched and tested. That was the fourth, and that was before 4K gaming became the 4K option on consoles, which would have made the Unity download a speculated 80GB, over 10% of the available space of an empty Xbox One. Now, you must consider that such patches would be enormous on the PS4 pro as well, that whilst Microsoft could have prevented 40% of the issues of the issues we are faced well over a year ago, now consider how you want your gamer life to be. Do you still feel happy at present?

Oh, and Sony is not out of the woods either, even as some are really happy with the PS4Pro, it must be clearly stated that there are enough issues with frame rates on several games, all requiring their own patch, which is not a great setting for Sony to face. Even as the new games are more than likely up to scrap and previously released games like Witcher 3 are still getting patches and upgrades, the fact that God of war had issues was not a great start; the game looked amazing on either system. Still, when it comes to fun, it seems that Nintendo has the jump on both Sony and Microsoft. The Splatoon 2 weapons update (lots more weapons) is just one of the setting that will entice the Nintendo fans not put away their copy of Splatoon 2 any day soon. In addition, Amazon implied that Fallout 76 will be coming to the Nintendo switch, which is a new setting for both Sony and Microsoft. For those imagining that this is a non-issue because of the graphics need to play Metroid Prime on a GameCube and watch it being twice the value that Halo one and two gave on an Xbox (with their much higher resolution graphics). The mistaking belief that high-res graphics are the solution to everything clearly has never seen how innovative gaming on a Nintendo outperforms ‘cool looking images‘ every single time. Now that Bethesda is seeing the light, we could be in for a new age of Vault-Tec exploration, but that is merely my speculated view. That being said, the moment we see Metroid Prime 1 and 2, as well as Pikmin and Mario Sunshine on Switch that will be the day that both my Xbox One and Ps4 will be gathering dust for weeks. These games are that much more fun. I just do hope that it will not overlap with the release of some PS4 games I have been waiting for (like Spiderman), because that in equal measure implies that I need to forgo on hours of essentially needed sleep. Mother Nature tends to be a bitch when it boils down to natural needed solutions (I personally do not belief in a red bull life to play games).

So as we are in the last 4 days before the E3 begins, we are more and more confronted with speculations and anticipation. Cnet was good enough to focus on released facts, which is awesome at present. Yet we are all awaiting the news. That being said, the leaks this year has been a lot larger and revealed information has been on overload too. It might be the first sign that the E3 events could be winding down. There had been noise on the grapevine a few weeks ago, yet I was not certain how reliable that information was. The leaks and pre-release information does imply that E3 is no longer the great secret basket to wait for as it was in previous years. We will know soon, so keep on gaming and no matter which console your heart belongs to, make sure you have fun gaming!

 

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That sinking console feeling

I stated it in the past, I was even going to be cautious on the numbers, yet the banging buck that the Nintendo Switch is bringing, is now completely bringing down the house. Last November, numbers were given out by certain sources (not Microsoft) that the total Xbox One sales had surpassed the 31 million mark. It had taken well over 3 years to get to that number, yet Nintendo has now clearly surpassed the 14 million mark in less than a year and the sales numbers are still rising, rising a lot faster than even Nintendo expected, the forecast now is that in two months the 17 million mark will be reached, meaning that in a little over 1 year the 50% mark against Microsoft is reached. Even a Microsoft marketing is still hiding behind ‘the most powerful console‘, other publications, especially in the UK are now getting on the bandwagon I proclaimed six months before the very first Xbox One was released and the technical flaw is only getting worse, especially with the space that 4K games need. This is not a David versus Goliath, this is now becoming a fight between one that is trying to be the coolest (and apparently the most powerful one) against one that is about having the most fun. So when you consider the price your ego is trying to cost you, what would you do?

Now, there is no way they get close to the Sony numbers any day soon, but the long term view for the Switch is that this console could potentially equal the total sales over time. This is becoming more and more realistic as the list of PS4 players who want a Switch on the side, that group is actually growing rapidly, and it as massively surpassed the group of people who had a PS2 and any kind of Nintendo on the side. So even as there is no threat for the PS4/PS4pro, there is now a clear indication on where Sony would need to grow its software arsenal, mainly because from the past as it was, Nintendo is re-establishing itself as the family fun system that the GameCube and Wii used to be, in this Nintendo is getting more attention from parents at present, a dilemma that Sony would want to fix fast and with quality fun based games.

There is an additional jump, with some of the more power pounding games like the original Dark Souls, Skyrim and their unique label with a new Pokémon RPG, there will be less and less reasons not to get the Switch, or optionally a Nintendo Switch on the side. I saw the winner it would be when the Switch was presented in the world premiere, but even I am amazed at the rush to sales it became. I knew that Microsoft would take a rating loss, but that the Switch console is now optionally closing in on the current total sales of PS4 over time is something that I did not see coming, of course the fun part will also be on how Microsoft moves into third place on the console market around 2019, at that point I wonder what excuse they will use. Perhaps they will blame the Azure Cloud resources, let’s face it, the Xbox One is uploading Gigabytes of console data to it, whilst Microsoft support stated that this issue is with our internet provider. So as we can see that it will take Nintendo a while to get there, the vibe is that they will actually pull that off. If they add and re-master Metroid Prime 1, 2 and 3, this closing gap is almost a certainty, because over time none of the consoles ever got a game franchise like that produced. As Nintendo is now starting to embrace remastered games and is also looking into the PS2 range, whilst the makers are potentially upgrading those games, other developers will see options and larger fortunes by remastering some of those golden oldies (Dark Souls is already announced). I will go one step further, if Nintendo gets their fingers on some of the Dreamcast titles, for example Soulcalibur and Fur Fighters (which has always been a personal favourite, but not the PS2 edition, that one was mucho yuck), they could increase their market share and increase it faster. So there are over 600 games on the Dreamcast and over 1800 PS2 games. So, if only some of the 95%+ games are remastered, the Switch owners could end up with a decent amount of games from the ‘totally addictive‘ and ‘blowing my game mind on fun‘ category and that is before the older PC game makers consider what an opportunity the Switch is for them as well. Not to mention all the IOS and Android developers, who would be able to add a large chunk of players. They could also gain speed by offering the cross platform choice like Minecraft did. So Owners of one platform could buy the new platform version for a mere $4. I updated from PS3 to Xbox One and Xb360 to PS4, for $8 instead of $24, that is a real saving!

With the Switch, Nintendo did not just break the mould in gaming, it could potentially replace it with a titanic sized golden statue named ‘opportunity‘, because the events as given now don’t just show just how Microsoft missed the calling, it in equal measure could potentially show that Sony needs to up its game high to not fall victim to closing gap of gaming fun aimed populous, a fight that we have not seen before. The first PlayStation became well established before Nintendo could grow to a better placement, now that people are realising that it is about the quality of the game. Even as I found it hilarious that the Switch supports up to 2TB, whilst the ‘most’ powerful console with 4K gaming cannot get past 1TB. How you like your Xbox One X console now? We clearly see that Nintendo is laying down the gauntlet for both Sony and Microsoft, we can see that in numbers Microsoft is pretty much done for, but the fact that that little Mario will in the future get closer to what Sony has (closer not catch up) is something the markers could not have foreseen.

So where is the evidence?

Well, most of it has been reported by the Guardian, IGN and a few other gaming sites, some of the numbers are from Statistica and VZCharts. It is my personal view that gaming is about fun (challenging fun at times), it is not about 4K gaming, although we all agree that the identical game on 4K and Switch will look better on the 4K system, there is no denying it. Yet that is where Microsoft marketing is hiding, and whilst we can all agree that Assassins Creed Origin in 4K is an amazing feat, which it is without any reservations, the issue that the Xbox One will support in 1TB around a dozen games in total before it runs out of space, there are already articles out where gamers ran out after 14 games. Considering that Forza, Gears of War 4 and Halo 5 are around 100Gb, whilst several other AAA games are somewhere between 70 and 85 GB, I am surprised they got to 14. The utter stupidity of saving on a drive twice the size for a mere $15 is shown in the most gruesome way. If only Microsoft had done what Sony does and let the gamers upgrade the drive themselves, this issue would be close to non-existing, but now it is and it is happening whilst Nintendo is moving in, and it is moving in with the optional storage that is twice their size, it gives the gamer and the consumer confidence in that brand, something Microsoft should have realised a long time ago. I foresaw this and wrote about it (at https://lawlordtobe.com/2013/05/24/spin-dryers-by-microsoft/) almost 5 years ago, that was long before there was a 4K option, the issue was already clear at that point. That point alone gives clear evidence that Microsoft does not really care about its gamers, merely about their revenue and their Azure cloud, that alone should anger people and that is why Nintendo is catching up so much faster than anticipated (this is a personal assumption). You see, you might have the most powerful console in the world, but when its management team ignores its user base, that contraption will end up on the side of the road like an Ford Edsel, catching dust, rust and leaving the gamer without trust.

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After the E3

I tend to not take Kotaku as a source (not for any negative reason), yet they have been hammering the nail on the head, even as they did not say it.  Their part ‘the losers’ starts with an image of the Xbox with the text ‘I witnessed the most powerful console ever‘, yes, hiding behind a technical detail whilst there is no proper space to store it is always a bad idea and I was happy to call the Microsoft presence literally a ‘waste of space‘ in my previous E3 article, so far I stand by it. Consider that the most powerful console has only 50% of storage space compared to a MacBook pro, which cannot do that level of gaming. Consider (taken Seagate 2.5″ drives as an example). The shift from 1TB to 2TB is $30, the shift from 2TB to 3TB is an additional $60. I do acknowledge that the 3TB drive is 8mm thicker, yet the dimensions of the 1TB and 2TB are identical, so twice the size for a mere $30 more, this is what makes the Xbox a joke. Sony might do the same, yet with Sony, you get the run on how to change it and there are good guides to show how to replace the hard drive. Plenty of gamers shelled out the additional $120 to get the space, with Microsoft it is not an option.

Now for the hardware, the Switch showed what fun was like and it has the games and more coming to keep us all happy. Both Sony and Microsoft failed us a little there. Now Sony was more about games, which is good and they just released the PS4pro, so this is not an issue, whilst the way they did it shows long term commitment, which is what gamers like. Now we see a changing market with any PS4 next to a Nintendo switch and it is a good day for gaming. Another visible event is that some of the better Xbox One exclusives are now making their way to Sony, so whilst the Sony exclusives grow, the Xbox exclusives list is starting to shrink. In addition, although not confirmed, the consoles Sony vs Microsoft was at 2:1 in 2015, some sources now give this a 6:1 setting. The PS4 has gone through the roof, with sales now surpassing 60 million consoles, meaning that they have surpassed the PS3 and could surpass the PS2 sales by 2018. I think it is a stretch, but part of me hopes so. Part of me can go towards Steve Ballmer with an ‘I told you so‘ state of mind. The weird think is that neither Mattrick nor Ballmer are stupid, they are decently intelligent and the conclusions I got to did not take a rocket scientist, which beckons who is drawing their marching orders and why are they on some track to force people to push data towards the Azure cloud? Why endanger your console market in this way?

By the way, pretty much NONE of the E3 attending press took a decent look at that, even the Guardian avoided the storage issue, which is a question for another day.

The only questionable part in it was the Bethesda Creation club. I think that it is not just about making money. The developer gets a share (as I understood it), so those with really good mods could stand to make $1-2 per quality mod. Now, I am not much of a mod fan, but there are a few really good ones and I would not begrudge the maker those $2 if need be. It would in addition up the ante for mod creators to become even better, which is not a bad thing. Finally, in some respects, a game like Fallout 3 (PC) went from awesome to beyond legendary, just because of some mods. Now, it might not be for all and that is fair enough, yet if your perception of a 90% game becomes a 98% game through the additional $2-$4 because of 1-2 mods, is that such a bad thing? It is up to the gamer to decide that, but I believe that there is some validity in the option. The validity is for them to come with it and for us to embrace those professional mods, or to ignore them. It should not impact the foundation (the original game) you bought.

In the end Nintendo did what it always does, it did something different, which is why I did not care about the WiiU and the failure I personally see it to be, from those ashes came the Switch and it rocks, going to the edge can get you big failures and massive hits, and the Switch could become their greatest hit yet, good for Nintendo! Yet, in fairness, there are media that really do not agree with me and that is fine. International Business Times was all but creating a shrine in the honour of the Xbox One X. The BBC is on my team when it comes to the Nintendo. They raised the issue that mattered for Nintendo; can the 100M units of Wii be equalled? I believe so! Now the Wii was backward compatible with the GameCube, which was my reason for getting it on day one, beyond that the Wii was a nice machine, yet it lacked a decent array of games. They let me down a little there. The Switch is already surpassing the game titles in the first year, compared to Wii 3 years, so they have that in the bag. Nintendo has in equal measure a few new IP options which can really make the Switch a phenomenal success. So from those points of view, the option of surpassing the 100M consoles seems like an easy mark. Even if the economy does not take a turn for the better, choosing between a Switch at $450 without 4K beats the Xbox One X at $500 with 4K gaming by close to 300%. So by the end of 2018 the console offset ‘Sony:Nintendo:Microsoft’ could end up being ‘13:9:2’. This would show Microsoft on how they truly bet on the wrong marketing horses. So I admit, it is a speculative prediction, yet the sales numbers are not that far off and my expected Nintendo growth is not unrealistic. Now, in the off season, the Switch is adding roughly a million users per month. I expect that the European summer, the upcoming games and upcoming festivity days could set it to a total of 10 million by the end of the year. If the economy kicks off a little stronger, it could go to 12 million, which means that in one year the Switch will equal the total Xbox One systems in the field. As more games come to switch, the added active users will fuel growth even stronger. Good games and word of mouth tends to do that, don’t take my word for it, and just look at the PS2 and PS4.

Yet, what more can we expect with the E3 behind us? Both the critics and people gave Super Mario Odyssey best of show, which fuels growth even more and it won by a substantial margin. Assassins Creed Origin did not win on any console or PC, they all had a different winner which was nice to see. Super Mario Odyssey also became best platformer, which is not really that big a surprise and again There was no win for Assassins Creed, which when we consider the stages of completion of the different games not too bad a negative. Again Nintendo got the best title for Strategy game. In this case ‘Mario + Rabbids Kingdom Battle‘, so as the laurels are handed to Nintendo in several ways. IGN wasn’t the only one with a voice, Gamesradar saw another part my way, they to just announced Ubisoft as the winner of 2017. It was a fair call and two brand new IP’s definitely boosts the score for Ubisoft. Gamesradar also shows one element the others did not, the lack of Indie developers. In regards to the PlayStation and the fact that this month Elite Dangerous will make it to PS4 is actually a big thing, it is one of the three top space games and now on PS4. The second is the remastered RPG original System Shock. Nightdrive Studios has enhanced a true original and so far has been able to capture the original suspense that System Shock brought us. The third one is unconfirmed from sources not that reliable, yet if true, Unknown Worlds with their open world RPG Subnautica will make waves. I reckon that the last two might bring additional hype to the Switch if they ever adapt those two for Switch. Games radar concurs; Nintendo is a winner, Xbox a loser. It is a harsh world for Microsoft and they might want to seriously consider in 2017 what their intent truly is, but as stated now the 4K and ‘strongest console ever‘ marketing gets them some media, yet in the end they poisoned their own customer base.

I think in the end it was a great E3, partially because Ubisoft and Nintendo amazed me with actual new stuff, which is what gets any gamer to the station ;-). I feel less negative about Bethesda than some of the ‘professional’ critics. Not sure why so negative as Bethesda delivered plenty, just some of their focus is VR, which might make them the legendary winner next year. In addition their new power puncher Prey was released a month before the E3, so there is that to consider. Finally there are more DLC’s coming for those games many love, so overall, we should not be too grumpy towards Bethesda.

So as the dust settles, we now get to wait another year for the next presentation of marketed hype by all the players. I for one will be very interested to see my own projection of Nintendo upcoming future. They have 5 optional new IP’s at their back and call and if they get 3 up and running, the run for Switch will grow more than even I predict which would be nice too. In the end, I am happy that the Nintendo message ‘it is about fun‘ that got through stronger than the need for 4K, which gives hope for gamers all over the world. For me personally, the moment it is a financial option, the Switch come in, perhaps a trade for my Xbox? I do hope that Nintendo will give us Pikmin, and Metroid Prime one and two, because those are the games I miss, and I will happily buy them again for the Switch, good gaming is just that, more good!

 

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Redo from start?

I have been considering the games that are, that are soon to come and those we wish to see again. I feel that I am not unique, I am one of many who feels the same way many gamers feel. It all started with a simple pre-order notice I saw at JB-Hifi. The order was not for Mass Effect 4, but for Mass Effect, which seemed a little odd. Soon I found a few less reliable mentions of a possible upcoming re-release of Mass Effect 1, 2 and 3 for Nextgen (Xbox One and PS4). I got excited, because overall the Mass Effect series are nothing short of a marvellous achievement. Consider that Mass Effect is one of the earliest Xbox360 releases, it still hold a storyline that was amazing to play. Yes, we will replay and we will know certain key parts, but that is still not an issue for those who love Mass Effect.

The revamped version of the last of us seemed to have instilled a desire for games on Nextgen that should make developers happy. Is that because the lack of good games or is that because the new games are leaving us cold? I think it is a little bit of both. As studios tried to play the ‘marketing game’ they are now learning harshly that playing that game on gamers is a sure way to see your product get smashed. The outrage that Assassins Creed Unity brought is only one of the elements. I will go one step further, a relaunch with upgrades to the story of Assassins Creed 1, 2 and brotherhood would very likely be more successful than the next Assassins Creed. This for the simple reason that the makers seem to have lost their way (the fact that Unity is regarded by many as the worst Nextgen release does not help any).

Even a relaunch of System Shock (1+2) is likely to draw in a much larger crowd than the likely disappointments new PS4 RPG’s are going to bring. The added issues is not just the game, the problem is for the most the marketing division for these developers; a decent example is the Division by Ubisoft. My issue is that so far the game might look good and could even become great, but in their approach to feed the hungry hordes of journalists and to remain ‘visible’, the people at E3 2014 got to see something that is now not coming until 2016, even the Q1 part here is currently under debate, so as the gamer is promised a game that is now 19 months from its initial ‘presentation’ the people are wondering whether to trust the game because of the mental link we all make between presentation and delivery. It leaves many of us with the thought ‘how many bugs do they need to fix‘? Now, that thought might not be the correct one, but when 10,000+ people think it, some outspoken nitwit will scream it on YouTube, which results in many players moving away from what could be a good game. An example here is Elder Scrolls online, which is a marketing disaster, yet when we see the review from ChaosD1 (at https://www.youtube.com/watch?t=2082&v=csY7RYF4rKQ), which is excellent and might change the minds of those who walked away from Elder Scrolls Online.

We the players now want to move to games we know, we trust and believe in, which gives added weight to relaunched games. Let’s not forget that Borderlands, The Last of Us and God of War 3 were excellent games. There is however another form of relaunch, one that is not actually a relaunch, but a new evolution of the game. Elite, the legendary game from the BBC Micro B, might have made its fame on the CBM64, it is the upcoming console version which left some parts intact that is now the talk of many towns and even more gamer communities. It shows a new air and an approach to a ‘sandbox’ world many are eager to get onto. As Elite upped the game by mapping the galaxy, with the added wink to legendary science fiction moments, which they did by adding Vulcan and the Leonard Nimoy Space Station as well as Pratchett’s Disc Starport. It is still many years away (as he is in good health), but the moment will come when we will get a place like Badger’s station or the President Lampkin’s station of justice as Mark Sheppard joins the legendary ranks in Elite: Dangerous. You might wonder what does it matter, but it does! You see, as the gamer identifies with moments of his own ‘reality’, the things he/she is passionate about! The game becomes more fun and we will see that people connect more to a game. The danger is that when the threshold lowers and too many ‘legends’ are added, it could drive down the sentiment overall, but the sentiment remains! This will not hinder the upcoming No Man’s sky and both titles will very likely appeal to many players. In that same air we should see the upcoming Shadow of the Beast. What was a scrolling game with slashing on the Amiga/Atari ST, is showing itself to be a Nextgen blood dripping slice and dice extravaganza. This is a new group where the makers can relaunch their original idea and many gamers will love them. So, as the ‘new’ games don’t hack it, the gamers will get treated to a game that did and will do so again. The benefit here is that game makers will need to up their game by a lot to get out there. In the end the gamer wins no matter what! (Don’t you just love that?)

So they will pray at the ‘shrine of Pong‘ to replay System Shock, which does not hinder others either. When we consider Paradroid, or even some games for a chosen crowd like Sierra Entertainment’s games called Manhunter New York and Manhunter 2: San Francisco. They were well above average games then and could now get vamped into truly awesome games tomorrow. Perhaps we will actually live to see the conclusion of part 3 in London. It will be up to Activision to decide and as I see it, it just takes one visionary view within Activision to unlock that revenue! That same feeling is there for the Ultima series. Even though game 10 was an experience released too soon, the idea of an ‘Elder scrolls World’ that is Britannia could be massive. The fact that a developed ‘world’ is scanned and transferred to a first person environment complete with quests, side quests and upgraded storyline could give way to a new generation of gamers, let’s not forget that those who played the original are now regarded to be in the ‘old’ section (yes, that includes me), whilst the young section will experience something completely original in a new jacket. A world where you get Ultima 4, 5 and 6 in one game on the same world with the challenges to master is not only new and novel, pulling it off would raise the bar of gaming considerably. Something all gamers desire!

We became complacent in gaming as we played the Assassins Creed series, which for the most was just ‘more’ (specifically 2, Brotherhood and Revelations). Shadow of the Beast and Elite: Dangerous are now showing that ‘more’ can be an entire new range in evolution, a part many gamers (and developers) have not truly contemplated. As those behind the developers, learn to look behind them on what was and what can be great again, we learn, actually as I see it, it is the gamer taught the developer that games can be recycled.

Yet, we must also consider that it is not about the open world part, a trap I myself tend to fall into. The immersing part of being trapped in a house and surviving it, or as some will call it Alien: Isolation is basically redoing what was great and leaving the player with a replayable challenge. Which is the holy grail of gaming! I believe that more could be coming. I still regard Metroid Prime and Metroid Prime 2 (GameCube games) as one of the most amazing games Nintendo ever released, they did on 3” DVD what many developers could not achieve on a 4.7” Blu-ray, which is truly amazing.

On the other side we see the failures, the hype that was Watchdogs is regarded by some as a failure and a joke. I do not completely agree, but overall the game is not the titan it was heralded to be, but it could be the introduction to a second game that is really awesome (Assassins Creed 1 + 2 are evidence of that), I am just willing to see the glass half full in the case of Watchdogs and I am willing to give Ubisoft a little slack in this game, especially as they do not deserve any slack for butchering the Assassins Creed series (yes, I am slightly obsessed with that). On that same line I tend to set Thief! It was not great, but decent, I do not regret getting the game when I did.

What will come next? Well, that is the question, so as many stare at the horizon for Fallout 4 and Mass Effect 4, we should not hesitate to look behind us to see new (and hopefully improved versions) of Tenchu and Mega-lo-Mania. In my view as all the developers are focussing on multi-player and micro transactions, they forget that the bulk of ALL gamers need moments of escapism, where they need not weigh anything, but focus on just having fun. This is why Minecraft is so bloody addictive. Diablo again shows levels of fulfilment. It is basically why people on Facebook keep a game like Zombie Slayer around. It has no mental need (minimal) it has decent graphics (images) and it shows progress. I will take it one step further, especially as I am not that much of a zombie fan. It is in my view one of the reasons why some of these games will always survive, when we add Pokémon to the mix we see that part even further. It is only because of the technological flaw that Sapphire and Ruby could no longer be played, yet now, with the 3DS editions, we see the power of that formula. Those who played before still love what can be played again, so as some stare forward to the horizon of new games due to technology, do not forget about the treasures behind us. Now some do not feel that ‘vigour’ when they play Colonization, a Sid Meier masterpiece, because it is board like and turn based, but what happens when the mastery of Colonization gets blended with the freedom of play that Seven Cities of Gold on the CBM-64 brought? Evolution, re-playability and challenge all in one go! I would really be curious to see such a result. I believe that within 95% of all gamers is a casual gamer that just wants to have fun, which is why Diablo and Minecraft will survive forever, we will do the multi thing in Mass Effect 3 for periods of time (best multi player experience EVER!), yet we will always return to the games that mentally satisfy, the part that scripted games cannot deliver, a niche market with long term gaming fun many developers seem to ignore.

Let the games begin!

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