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Bashing the Sky

Like many other people, I have been really looking forward to No Man’s Sky. Like many others I was blown away what the E3 of 2014 brought. Like many, I kept my eye on a daily base on when the game would be released and when the IGN August special started, like many I felt that the game was almost upon us. This was just my interpretation and perception. So as no release date was known, I joined some to feel a little uncertain, a little worried because it was bad business practice. When something this wanted is out there, you might not be able to keep anyone in the loop, but to leave everyone in the dark is not good practice, which I voiced to Sean Murray as well. Now, I do not agree with some that ‘release dates need to be known immediately‘, yet the approach of Quarter, or even the initial news that a 2015 release was unlikely would have been fine. In the end I want a really good game and I am willing to wait, I feel that many gamers are on my side here, we do not mind waiting, we just want to know (in the roughest way) when a game is coming. I would have been very accepting long ago that if a Q2 2016 was given, it would have set my mind at ease. Even though not many are like that, the true gamer is.

As we waited we saw that even the Christian sites were luring people to their places with innuendo articles on the release date of this game, does that not beat all? A Christian site relying on a video game for web traffic, that part remains hilarious for a long time to come.

Yet there are a few more sides we must consider. The hype Sean caused as he went from show to show might seem good, but in the end it is a dangerous escalation because the negative cloud of the internet is now hitting them as well as us gamers. It hits you and me! First off there is Forbes, it is the article form Paul Tassi (at http://www.forbes.com/sites/insertcoin/2015/10/28/will-no-mans-sky-end-up-being-the-next-spore/), which is a problem. The quotes that bother me are: “the footage shown is literally exactly like everything we’ve seen from the game since December 2013” and “And after all this time, I still don’t really understand how this game will play, and despite a slew of media appearances, the creators haven’t been able to explain that properly“. Now, important is that he is not lying. I think that the game is founded on a base to grow, but it is early days. Even as the planets are now adhering to a mathematical foundation, there are many other elements to consider. Yes, we have seen it all but is that not the point? What we see is supposed to wet the apatite, not give away the game in full.

So it is likely that the game will have a much larger evolving part to play in exploration, in economy, in growth and in evolution. Let’s not forget that reaching the centre of the universe is no small feat. I am trying to do that right now in Elite Dangerous (to get the achievement), a game where I currently cannot land on any planet surface and it is still a massive trip to undertake. Still in this No Mans Sky shows itself to be a high resolution version of Minecraft so there is no given that we are set to no less than building our own domicile on a planet of choice. If these planets are life sized then any planet could take a lifetime (which amounts to 7 weeks in Minecraft time). So this game is already showing more gaming promise than the last two Tombraider games, (including the upcoming title Rise of the Graved Robber) and considering that the second is merely more of the same. So Rise of the Tombraider could be ‘More repetition of something you finished in 10 hours the last time around‘, which is not a marketable title, but a realistic one. So when we see in Forbes the message “the game is starting to wear out its welcome“, we have to consider the source here. The same firm that stated the title “Credit Default Swaps Are Good for You” is now judging games? So for Americans, how did Credit Default Swaps play out? Perhaps we need to take another look at the media here. Going on innuendo and instead of dropping the subject on getting hammered again and again on a deadline, in there Sean Murray might have been wrong to enable the ‘media beast’ to the smallest extent by going all out in visibility, but it was a choice and it was his to make. The true gamer will wait for the final product when it is ready.

So as we now see many press releases on spouting negativity whilst inserting ‘If this latest rumour is true‘ we should realise that none of this can be trusted. Especially, as they rely on the emotional end “Look up at the stars and despair in the comments section below“, which is just an invitation for the ranting masses, but where is the truth?

In my view, I do not care, Hello Games have given an estimated release of June 2016 and that is fine with me. This month there is Fallout 4 and I still have my empire growing in Elite Dangerous, after all that there will be space for No Mans Sky in 2016 too. Part of me hopes that there will be a playable beta that can allow us to explore one system in solo mode. It might give good feedback to the people at Hello Games too, which is something they might consider for next year February/March. Such a step will give a threshold to some to see the game. And let’s not forget that this still gives credibility to the rumour that No Mans Sky will be a Sony Morpheus launch title. If so than the gamers could be in for a massive treat! Does this debunk value for a game that is in development or does that show that No Mans Sky is truly a new generation of gaming?

It is too soon to tell and I am willing to wait to see if Hello Games goes that direction, which is more than we can say for Forbes, Push, Kotaku and several others ‘reviewers’. Although Kotaku had an interesting quote “So I’m going to play Spore now, years after the hype has dissipated and the game has been all but forgotten. I’ve installed it on my Windows PC. I will be back to tell you if it’s any good. And what if, separated by a decade from expectations that no game could possibly fulfil, it is?” Which gives me the ammunition I needed. You see, if you were controlled by ‘hype’ you should not have gone into the games reviewing business. the part ‘I will be back to tell you if it’s any good’ gives me the indication that this writer never did his job, now if he is trying to be funny than the joke is on him, because writing towards the hype is the most stupid of all actions, hype is merely an unrealistic perception of what might be, it would be his job to give the goods, what can the player expect when they buy this game. To give a fair and balanced review is in the interest of the producer and the gamer.

I believe that No Mans Sky can be the product we are still waiting for and I will let Hello Games get on with it. My advice to you is to ignore the news on this game as much as you can you get until May 2016, because it will be tainted with emotions and it does not show what we are in for, so basically our times will be wasted, time that can be spend on many other games (especially getting your Diablo Dream team in Hardcore mode). Other games that were there before No Mans Sky and games that will be released after No Mans Sky. The true gamer will play many games and he/she will desire only a few, in my case will No Mans Sky be placed in a slot of ‘play regularly forever’ next to Minecraft, Fallout and Diablo 3? I cannot tell yet, but I truly hope to learn that when the game gets released, it will set the bar of games really high, because I the game makers need a reset of values, a value line both EA and Ubisoft have relied on remaining under for a little too long. I do not rely on hype and I do not wish to create it; I merely await its arrival and hope for the experience to be truly awesome. What if that is not the case? Does that matter? In that case there will be something else to play, which is the reality of the life of a gamer, so let’s leave Hello Games (as well as Sean Murray) alone and let them finish the game for us. If the delay bothers you than consider that a Billion plus company like Ubisoft needed 9 months and in the end was unable to deliver the Watchdogs we deserved, so let’s see if Sean and his keyboard minions can put Ubisoft to shame, which might up the level of games for all gamers around.

Have a great weekend and never stop gaming!

 

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A lesson learned late

We all have this, we stump our heads into a wall, some in ignorance, some through stubbornness, ideologically and the last group through determination. I am one of these four. As I bring the bad news first, I need to talk about myself. I got an extension on a test which might not be a massive one in points, but I am in a state where every point counts! Hoping to save up to 15 points on a test 44 pages long. My little big horn is a ‘Memorandum of Detailed Opinion‘. I still have 30 hours of work actual to go and I had to restart as I was turning my ‘Other Applicable Revocation Issues’ into a mesh of Titanic distraught and the deep dark feeling when you are at the top of a truly high building (like the Hancock building) and you see the street 100 flights down, that one step through the glass looks suddenly so appealing, such dread! I feel a little better, especially as I started fresh again, things are slowly adding up, connections are now coming to life. the smallest issue I had initially was a part in section 40 of the Patents Act 1990disclose the best method known to the applicant of performing the invention‘, this and a personal believe that my professor was intertwining ‘best method’ with the mathematical approach to describing Cantonese had an impact too. Yet those feelings were all between my own ears. You see, this is the first subject ever in history, where I got confronted with the limitation of my thinking. This has never happened before! We all face the music that we do not get something, but in most cases someone explains, someone aides or you find a supporting document that helps you. We all have that. No, I mean that feeling you get when your life depends on the next conversation and the one part you were not told is that everyone speaks Aramaic, that level of non-comprehension!

Yet, I also feel stronger today, because the light suddenly came on and I am starting to put it together. I took longer than I expected and if I had not been confronted with bad news last week that stress would not have stopped me from completing my assignment. Getting told you need to find another apartment tends to do that to a person whilst his exam just started. So as I finished my notes for tonight, prepping to get loads done tomorrow, I had to write this. You see, this intersects with something I read yesterday on my mobile, I believe.

That part was about Xbox boss Phil Spencer. Microsoft has always been about ideology and ignorance, so to call this part ideological ignorance is not too big a leap. Spencer stated that he was not interested in beating Sony, he was interested in gaining customers, as many as possible. In my view, his predecessors ‘messed’ it all up. I reckon not intentionally. In my view Microsoft was convinced that the TPP would have been in effect now and the steps initially made towards the XB1 would have been massively exploitative, with the law allowing them to destroy certain markets (the preowned game market for one). This all took a step back towards a streaming enterprise that did not quite make it off the floor. The 2013 promise of a 300,000 servers for gamers in one cloud. The quote is in light of the backwards compatibility claim a little hilarious: “Microsoft’s Don Mattrick stated “If you’re backwards compatible, you’re really backwards”” (at https://lawlordtobe.com/2013/05/24/spin-dryers-by-microsoft/). Even then I claimed how stupid the 500 GB thought was. Sony made the same mistake, but with the Sony version a person can update when he/she is ready, the XB1 does not allow for that. In that same article I chewed on some of the presented facts: “Their on-line system is now getting grown from the initial 15,000 servers now that Xbox 360 uses, to 300,000 servers from the moment the next Xbox is launched. It is a 2,000% growth in data collection and over 200,000% storage capacity. If foundations of business are set to return-on-investment, then ask yourself why a gaming system requires that level of growth“, a question that was never answered, but with the TPP, the streaming and the data requirements, it was about the gamer, it was how he/she could best be exploited. That was the view that my mind saw and so far I have been proven correct in almost every way. The next quote supports all this “In all honesty Microsoft Marketing did state that there will be pre-owned possibilities, yet they have not officially stated how this EXACTLY will play out, so we await clarity by Microsoft“, consider that part, if the TPP would have been in effect that part would have costed gamers dearly, so in all this, we can speculate that Don Mattrick was no more than the bearer of bad news and his career took a massive tumble. Now we get Phil Spencer and how this is about gamers. A 2 year stretch that now demands a 145 degree course adjustment. The weird thing is that if the decision makers realised their audience in the era of Xbox and Xbox 360, they should have known what gamers wanted, and adjusting that with their own view of exploitation is a misplaced view to say the least.

So as I see myself ignorant and determined, I also see Microsoft as ideologically ignorant. Ideological in their pursuit of maximising profit any way they can and ignorant to consider that gamers would take this lying down. Microsoft now set at less than 40% of what Sony has, losing the market share the 360 had grown, how stupid is that? The big issue is still that Mettrick and Spencer leave the feeling of being no more than puppets on a string, jumping to the needs of the decision makers behind the screens of Microsoft. Their strings to be cut at a moment’s notice. It is the second failing compared to Sony. Yet, in all this I must admit that Sony is likely to work in similar ways, but in a much better setting as their focus has been the gamer for 4 iterations of their console. That does account for something.

I feel that I learned my lesson late, hopefully not too late and the next two weeks will be about work 24%, study 48% and the rest is about trying to get sleep, food and an apartment. I feel strengthened as my eyes open towards the issues I could not solve for almost 10 days. I also feel better as Microsoft seems oblivious towards the gain they lost whilst they should have known better, in that respect Gamespot (who was source to most of the Microsoft information) should also have known better and as they seem to hide behind the PS4 vs XB1 console war, they have done too little regarding the investigation on the business decisions that did hurt a contending console and forced it towards a gloomier place. We can all admit that backwards compatibility will gain them momentum, yet in the end it will be about good games and yes, Microsoft has done a decent job, but with the lost field, decent will not hack it.

So I end this article with a personal message to Phil Spencer. Phil, I am not blaming you (which would be unfair), I am not having a go at you (which would be too easy), yet I will do your job for you this one instance. There is a game coming, it is nowhere near ready at present, but it is getting there. It is for PC and it has the option of becoming every bit as addictive as Minecraft currently is. So another masterpiece by an indie developer! The game is called Heat Signature as it shows massive promise. This game could propel the XB1 even further. The quirkiness and the connected options for multiplayer could be next thing people desire. The single player part is showing real promise. So instead of waiting and having to shell out another 2 billion for a game Microsoft didn’t create, so how about getting in front of a repetitive timeline for a change?

Heat Signature (heatsig.com) is able to be uniquely placed next to Elite Dangerous, Eve Online, Star Citizen and No Mans Sky. It can exist next to all of them and will be as entertaining to all those who play the other mentioned titles. I suggest that you keep your eye on @HeatSig (Twitter address) and feel free not heeding my word (I have only been wrong 4 times in the last 30 years when it comes to gaming), so I am due another failure. Yet the stats go hugely my way and as such I predict that Heat Signature, a Tom Francis production which was, as I remember it a Johnny Chiodini discovery evolve into a true contender for being the next big thing (as an indie developer title).

In all this, am I too ideological when it comes to gaming? That is a fair question and I must ask this from myself if I want to remain connected to a field I have been involved in since 1983. I believe so and games like Fallout 4 show my view to be a good one. In equal part Elite Dangerous shows that true passion for a game can last decades (something Blizzard also proved with the Diablo series) and in all this Ubisoft squandered it and Microsoft rejected their view only to get bitten on their sitting area really hard. The future belongs to the believers, because faith has always been the most pure and natural driving force. It got me my law degree it got me to the final stage of my MIP and it can get anyone to their place of achievement. Greed is never an achievement! Will Microsoft learn from their mistakes? That remains dubious because the puppeteers behind the screens remain an unknown. I do believe that illuminating them could shed light on the problem and truly propel the world of gamers forward as the onslaught of counterproductive acts end up getting terminated with extreme prejudice. EA has 7 months left to learn their lesson and not fall into the traps with Mass Effect Andromeda, traps that Ubisoft seems to be unable to avoid. Still, if they are unable to do that, John Oliver will be able to have a little fun here too.

 

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Redo from start?

I have been considering the games that are, that are soon to come and those we wish to see again. I feel that I am not unique, I am one of many who feels the same way many gamers feel. It all started with a simple pre-order notice I saw at JB-Hifi. The order was not for Mass Effect 4, but for Mass Effect, which seemed a little odd. Soon I found a few less reliable mentions of a possible upcoming re-release of Mass Effect 1, 2 and 3 for Nextgen (Xbox One and PS4). I got excited, because overall the Mass Effect series are nothing short of a marvellous achievement. Consider that Mass Effect is one of the earliest Xbox360 releases, it still hold a storyline that was amazing to play. Yes, we will replay and we will know certain key parts, but that is still not an issue for those who love Mass Effect.

The revamped version of the last of us seemed to have instilled a desire for games on Nextgen that should make developers happy. Is that because the lack of good games or is that because the new games are leaving us cold? I think it is a little bit of both. As studios tried to play the ‘marketing game’ they are now learning harshly that playing that game on gamers is a sure way to see your product get smashed. The outrage that Assassins Creed Unity brought is only one of the elements. I will go one step further, a relaunch with upgrades to the story of Assassins Creed 1, 2 and brotherhood would very likely be more successful than the next Assassins Creed. This for the simple reason that the makers seem to have lost their way (the fact that Unity is regarded by many as the worst Nextgen release does not help any).

Even a relaunch of System Shock (1+2) is likely to draw in a much larger crowd than the likely disappointments new PS4 RPG’s are going to bring. The added issues is not just the game, the problem is for the most the marketing division for these developers; a decent example is the Division by Ubisoft. My issue is that so far the game might look good and could even become great, but in their approach to feed the hungry hordes of journalists and to remain ‘visible’, the people at E3 2014 got to see something that is now not coming until 2016, even the Q1 part here is currently under debate, so as the gamer is promised a game that is now 19 months from its initial ‘presentation’ the people are wondering whether to trust the game because of the mental link we all make between presentation and delivery. It leaves many of us with the thought ‘how many bugs do they need to fix‘? Now, that thought might not be the correct one, but when 10,000+ people think it, some outspoken nitwit will scream it on YouTube, which results in many players moving away from what could be a good game. An example here is Elder Scrolls online, which is a marketing disaster, yet when we see the review from ChaosD1 (at https://www.youtube.com/watch?t=2082&v=csY7RYF4rKQ), which is excellent and might change the minds of those who walked away from Elder Scrolls Online.

We the players now want to move to games we know, we trust and believe in, which gives added weight to relaunched games. Let’s not forget that Borderlands, The Last of Us and God of War 3 were excellent games. There is however another form of relaunch, one that is not actually a relaunch, but a new evolution of the game. Elite, the legendary game from the BBC Micro B, might have made its fame on the CBM64, it is the upcoming console version which left some parts intact that is now the talk of many towns and even more gamer communities. It shows a new air and an approach to a ‘sandbox’ world many are eager to get onto. As Elite upped the game by mapping the galaxy, with the added wink to legendary science fiction moments, which they did by adding Vulcan and the Leonard Nimoy Space Station as well as Pratchett’s Disc Starport. It is still many years away (as he is in good health), but the moment will come when we will get a place like Badger’s station or the President Lampkin’s station of justice as Mark Sheppard joins the legendary ranks in Elite: Dangerous. You might wonder what does it matter, but it does! You see, as the gamer identifies with moments of his own ‘reality’, the things he/she is passionate about! The game becomes more fun and we will see that people connect more to a game. The danger is that when the threshold lowers and too many ‘legends’ are added, it could drive down the sentiment overall, but the sentiment remains! This will not hinder the upcoming No Man’s sky and both titles will very likely appeal to many players. In that same air we should see the upcoming Shadow of the Beast. What was a scrolling game with slashing on the Amiga/Atari ST, is showing itself to be a Nextgen blood dripping slice and dice extravaganza. This is a new group where the makers can relaunch their original idea and many gamers will love them. So, as the ‘new’ games don’t hack it, the gamers will get treated to a game that did and will do so again. The benefit here is that game makers will need to up their game by a lot to get out there. In the end the gamer wins no matter what! (Don’t you just love that?)

So they will pray at the ‘shrine of Pong‘ to replay System Shock, which does not hinder others either. When we consider Paradroid, or even some games for a chosen crowd like Sierra Entertainment’s games called Manhunter New York and Manhunter 2: San Francisco. They were well above average games then and could now get vamped into truly awesome games tomorrow. Perhaps we will actually live to see the conclusion of part 3 in London. It will be up to Activision to decide and as I see it, it just takes one visionary view within Activision to unlock that revenue! That same feeling is there for the Ultima series. Even though game 10 was an experience released too soon, the idea of an ‘Elder scrolls World’ that is Britannia could be massive. The fact that a developed ‘world’ is scanned and transferred to a first person environment complete with quests, side quests and upgraded storyline could give way to a new generation of gamers, let’s not forget that those who played the original are now regarded to be in the ‘old’ section (yes, that includes me), whilst the young section will experience something completely original in a new jacket. A world where you get Ultima 4, 5 and 6 in one game on the same world with the challenges to master is not only new and novel, pulling it off would raise the bar of gaming considerably. Something all gamers desire!

We became complacent in gaming as we played the Assassins Creed series, which for the most was just ‘more’ (specifically 2, Brotherhood and Revelations). Shadow of the Beast and Elite: Dangerous are now showing that ‘more’ can be an entire new range in evolution, a part many gamers (and developers) have not truly contemplated. As those behind the developers, learn to look behind them on what was and what can be great again, we learn, actually as I see it, it is the gamer taught the developer that games can be recycled.

Yet, we must also consider that it is not about the open world part, a trap I myself tend to fall into. The immersing part of being trapped in a house and surviving it, or as some will call it Alien: Isolation is basically redoing what was great and leaving the player with a replayable challenge. Which is the holy grail of gaming! I believe that more could be coming. I still regard Metroid Prime and Metroid Prime 2 (GameCube games) as one of the most amazing games Nintendo ever released, they did on 3” DVD what many developers could not achieve on a 4.7” Blu-ray, which is truly amazing.

On the other side we see the failures, the hype that was Watchdogs is regarded by some as a failure and a joke. I do not completely agree, but overall the game is not the titan it was heralded to be, but it could be the introduction to a second game that is really awesome (Assassins Creed 1 + 2 are evidence of that), I am just willing to see the glass half full in the case of Watchdogs and I am willing to give Ubisoft a little slack in this game, especially as they do not deserve any slack for butchering the Assassins Creed series (yes, I am slightly obsessed with that). On that same line I tend to set Thief! It was not great, but decent, I do not regret getting the game when I did.

What will come next? Well, that is the question, so as many stare at the horizon for Fallout 4 and Mass Effect 4, we should not hesitate to look behind us to see new (and hopefully improved versions) of Tenchu and Mega-lo-Mania. In my view as all the developers are focussing on multi-player and micro transactions, they forget that the bulk of ALL gamers need moments of escapism, where they need not weigh anything, but focus on just having fun. This is why Minecraft is so bloody addictive. Diablo again shows levels of fulfilment. It is basically why people on Facebook keep a game like Zombie Slayer around. It has no mental need (minimal) it has decent graphics (images) and it shows progress. I will take it one step further, especially as I am not that much of a zombie fan. It is in my view one of the reasons why some of these games will always survive, when we add Pokémon to the mix we see that part even further. It is only because of the technological flaw that Sapphire and Ruby could no longer be played, yet now, with the 3DS editions, we see the power of that formula. Those who played before still love what can be played again, so as some stare forward to the horizon of new games due to technology, do not forget about the treasures behind us. Now some do not feel that ‘vigour’ when they play Colonization, a Sid Meier masterpiece, because it is board like and turn based, but what happens when the mastery of Colonization gets blended with the freedom of play that Seven Cities of Gold on the CBM-64 brought? Evolution, re-playability and challenge all in one go! I would really be curious to see such a result. I believe that within 95% of all gamers is a casual gamer that just wants to have fun, which is why Diablo and Minecraft will survive forever, we will do the multi thing in Mass Effect 3 for periods of time (best multi player experience EVER!), yet we will always return to the games that mentally satisfy, the part that scripted games cannot deliver, a niche market with long term gaming fun many developers seem to ignore.

Let the games begin!

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Evolving our lives!

This article is not for the faint of heart. This is not for the people who think that life is all sunny and joy. So if you are any of these people, then read not on and return when my next story comes online.

You see, in my mental world I am about to pick up an axe, I sneak upon the man who has no idea what is about to happen. I sneak, slowly into the den, the door was open this warm September and he likely hoped for the breeze to cool him down. Suddenly he feel one hot gush of water over his chest, he looks down, it is not water. It is the hot blood gushing from his skull, the blood that rains is his, he cannot shout out, blood is everywhere, he falls on the rug with a ‘thump’, he is no more! I hear the voice from the kitchen ‘what was that dear! Are you alright?‘ I hear the footsteps, she is not walking fast. I move to the left into the shadows, I see her silhouette, she seems to see the blood and that what was left of her husband. I had already placed the hunting knife in my left hand; it slices through her throat in less than a second. She goes down on her knees, looking at me, not having any idea why she is getting hurt. She had died before her head hit the ground.

I get the knife and the axe and roll them in linen. I grab the bottle from the bag and place the knife and the axe within the canvas bag with linen coating. I add ammonia to mask the scent of the blood, in case a police dog gets near. I look at my feet; they are covered in lamb coated overshoes. My overall is thin but sturdy. I take out the billy club. I slowly walk to the staircase; I hear the sounds of gunfire from a video game. I sneak up slowly and see that the door of the room is ajar. A boy sites with his back to me, it is time to put on my ski mask. I slowly sneak in and observe the equipment and I hit him hard to the side of the head and quickly turn the sound up by a lot. Not hard enough to kill him, that is not my goal. He is reeling at the edge of losing consciousness; I slap his face hard with an open hand. The leather glove makes the sound more intense. I pull him up and hit him in the gut with enough strength; he buckles over gasping for air. He looks up in sheer terror. I gag him with duct tape and cuff his wrists at the back, I drag him downstairs.

I place the cable ties on his thumbs and index fingers as close to the Opponens Pollicis as possible. He looks at the bodies of his parents, he is now truly afraid. I look at him and say “Zoe Quinn and Phil Fish did not care for your harassment!” I put the mask on his face; the nails will slowly but not fatally bite into his face. Last I tighten cable ties as much as possible. Within the hour, amputation will be the only option left to him. His life will never ever be about gaming of harassing again! I walk away with the bag in my hand, not giving the little troll a second look. Within the hour all evidence that I ever existed will be gone, so will I and he will only know fear until his dying day!

This is just a story! This is nothing more than a rant of frustration, dressed in the cloth of a short story, dealing with my frustration like Percy Bysshe Shelley, Stephen King or Virginia Woolf. Although I tend to take the high road, this time it is Slate who has the high moral ground (at http://www.slate.com/articles/technology/bitwise/2014/08/zoe_quinn_harassment_a_letter_to_a_young_male_gamer.html), it is an excellent article by David Auerbach about more than just a gaming scandal. I am all about gaming; I have always been all about gaming. The fact that more and more women are entering this field is filling me with joy. Yes, for now this market is all about the man, but consider that over time, we have seen women leading in artistic fields. We have given our souls to Diablo, Minecraft, Oblivion, Fallout and a league of other games. Would it not be great if we get another wave of amazing games? For now Tombraider has sold itself short. The game is nowhere near the first two which broke the mould of good gaming. We saw the rise and fall of Origin, Rare and several others, all bringing us great games. Now women come and I hope we see a host of amazing games to follow. So when I see such hate and harassment from men (99.4233% sure that the harassers are not women) it just pisses me off. The fact that these people are not hunted into extinction gets to me to some degree. I did not get the hate people showed because Caroline Criado-Perez successfully championed for Jane Austen to be the new figure on the ten pound note. For the same reason I do not get the fact that Zoe Quinn is persecuted either. The idea to bring the awareness of depression is a great idea; I wish I had thought of it. It had several review, our own Tim Biggs of the Sydney Morning Herald wrote “Tim Biggs, writing for the Sydney Morning Herald, also stressed the lack of fun in the game, and went on to say that the game was ‘a testing and, at times, a boring experience to go through.’ However, he praised the game’s execution, and acknowledged its importance as a tool for raising awareness of depression and for helping its sufferers“.

OK, not the greatest review for a game, but who remembers Superman for the Nintendo 64? I still consider it the very worst game I ever beheld for reviewing!

So, why is there such an overwhelming hate for these women. This all was brought to light because someone speaking out for them (Phil Fish). I did not play his game either, but the movies and the views give an interesting and original game play. So, it does not look like anything Ubi-Soft releases, but consider that ‘their’ Prince of Persia released in the 80’s (Broderbund released it) had no great graphics either, now it is a billion dollar company, we all have to start small.

So what about Zoe Quinn?

Well, the accusation is that she slept with a reporter to get a better review, but that is not entirely correct either. She got harassed shortly after the release and before her ‘ex-boyfriend’ made his claims. So what is it about this particular group of losers who feel so threatened about women in the gaming industry? They must be losers, because if they were not, then they would have their own brands of success, but that seems not to be the case. I think that if anonymous is the idealist it claims to be, then they would stand up for these women and publish the names and addresses of all of these bullies, you see, trolling is all fine, as long as we all know who you are, they become liable. It should stop two issues with one group all at once. But are the allegations true? Actually, does that matter? Perhaps a journalist got ‘lucky’, perhaps not. The real question is, is it a good game?

Yet, the issue does matter, you see, her ex, who is ‘hiding’ on his blog and accuses her of acts. Hiding the fact that the relationship was a bust and she did not stand still, she created something! Motherboard quotes “he accuses Quinn of sleeping with various prominent figures in the video game industry, including a writer at Kotaku“, so basically she knew a few guys, is that criminal? the information motherboard gave (at http://motherboard.vice.com/blog/zoe-quinn-slut-shaming-the-feminist-conspiracy-and-depression-quest) “Gamers have been complaining about corruption in video game journalism for years now” is not new, look at Gamespot and the massive amount of additional visibility that Ubi-Soft enjoys as a sponsor should raise more than just a few flags. But how far does this corruption go? And it is alleged corruption, the question remains, is it really corruption? I started reviewing games in 1988. I got the games, I wrote the articles and I got paid for the published articles. In addition I got to keep the games. I had to pay for the consoles myself (except for 2) and the chief editor kept the Atari Lynx for himself, an act which was slightly irritating, but not the greatest of issues. I went to the ECTS (the UK edition of the E3) a few times, which I paid for myself and deducted it from my taxes. So where is the corruption? I gave an honest review of the game and sometimes if the game was bad I did not bother writing a review for the simple reason that I only got up to 5 pages per issue, why spend it on a bad game, whilst a good game is so much more fun to review. I also tried to steer away from the ‘big titles’ at times; I did not jump onto Command & Conquer in 1995, like everyone else but choose Wing Commander 4, Tekken 2 and Rayman instead. My ex hated Rayman (the end of level laughter), I never regretted my decision. Everyone wrote about Command & Conquer, I showed them different games. The question still remains, why hate Quinn?

Is it because her ex-boyfriend turned out to be a loser? let’s be clear about this, if he was in a relationship and she did cheat on him, he should be angry and walk away, I do not care, it is her life and her choice and if so he is free to walk away and perhaps be angry for a little while, yet he is the only one with the smallest degree to be angry, the other hundreds have absolutely no valid cause for such trolling and harassing behaviour. Consider that we start trolling all the cheaters, the man too! Spam mail would drop to 0%, there would be no bandwidth left for spam mails, which might be a new novel idea to get rid of spam messages.

This is all so stupid, because in the end, the real gamers want to know if the game is any good. In her case, does it matter? Her game was to bring forward awareness of depression, if that works, what could be better? Even if the game is not the greatest one, it is likely to be a whole lot better than Superman on the Nintendo 64. In the end, I hope groups like Anonymous actually do something to help these victims instead of some political agenda, I wonder how ‘loud’ the troll feels when everyone in the street knows their name and where they live, more even if their mommies and daddies realise what losers they are. It is an interesting form of justice!

To some degree I miss reviewing games, I have seen so many classics be born and evolve. I saw underdogs like Broderbund rise and fall, I’ve seen how new generations love the originality of Loderunner, as much as I did when it got released on the CBM-64 and I saw the giant Elite, move from system to system, only to see the concept evolve into Privateer. Later we see part of the original game on tables and PDA’s, now Elite is back in a state of the art version that is to be released this year, still showing the original logo that was on the box of the CBM-64. Yet, the sandbox part, the travels and another side of the foundations of Elite will be seen in 2015, as we explore the galaxy in ‘No Man’s Sky’, in ways the original designer could never imagine (he only had 48Kb to write the program). As my life is drawing closer to an end, I see that timeless games will continue, bringing joy to a new generation and to generations after that, after I am gone. If the world for us as gamers is to move forward then this cannot be only about the man, women should pick up this torch and bring new options and new levels of gaming. In the end it will be a win-win for all gamers.

When we look at long term playing we have seen the big titles, and we all have other thoughts on what makes the great game, but there is also unison, it seems that the bulk all loves Diablo, even since the original release in 1996, it still keeps us busy. Would it not be great if we see new and more surprising games from female developers? Let’s not forget that one of the most famous developers in the early years for gamers was Roberta Williams, co-founder of Sierra-on-line. The bringer of King’s Quest, as early as 1984, a woman was in our gaming midst and she was as good as any of the male developers, letting these trolls win means that we gamers of all genders are missing out, do not let it come to that!

 

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