Tag Archives: Diablo

Just to be clear

Yes, that is essential. I am about to throw caution to the wind and do something (optionally extremely stupid) that has never been done before. Yet that is for tomorrow (or the day after). For now we focus on Microsoft. I did not plan this, yet with the article (at https://www.reuters.com/markets/deals/uk-watchdog-further-probe-microsofts-687-billion-activision-deal-2022-09-01/) we get ‘Microsoft’s $69 bln Activision deal could harm competition, UK says’ I keep my voice in the middle in this. You see I always applauded exclusives, in any system. It made Nintendo the behemoth it is today and Sony has had its successes as well, as did Microsoft with its Master sergeant in Halo. All systems had this and even as I hated Microsoft buying Bethesda, it was a brilliant tactical ploy. I did counter it by giving away RPG IP to all Amazon Luna and Sony Playstation developers, but it is a valid ploy. Yet Microsoft keeps on buying companies. It is their funeral. Yet the UK only reacts to Activision? So when I see “Microsoft Corp’s $69 billion acquisition of “Call of Duty” maker Activision Blizzard could harm competition in gaming consoles, subscription services and cloud gaming, and it needs to be investigated in depth” this might be fair enough, but it seems that there is a larger issue here and it is not with Microsoft, I have more questions regarding certain ‘investigators’. Now, as stated before, I am no Microsoft fan for a few reasons and those who have read my articles know what I am about. But here is something more and I was happy that some people had (again) not done their homework. This is seen with ““We want people to have more access to games, not less,” Microsoft President and Vice Chair Brad Smith said. “Sony, as the industry leader, says it is worried about ‘Call of Duty’, but we’ve said we are committed to making the same game available on the same day on both Xbox and PlayStation,” he said.” I am hereby calling Brad Smith a LIAR! You see with the purchase of Bethesda they have clearly stated that the new Elder Scrolls is now an Xbox exclusive. As such we see Brad Smith as the liar and Sony gamers as the victim. But there is another side. Microsoft has been pushing its cloud gaming, and that is the path they will take, to host Microsoft cloud games on other systems, so that they can honestly claim that they service all systems, as long as it goes via their cloud capturing data (a speculation, I admit).

And the cloud solution is seen with “the deal would not be anti-competitive if competitors were given access to Microsoft games, as Microsoft has pledged” It is the ‘access to Microsoft games’ part that is the stage and interestingly enough there is no ‘release on other systems’ part. It is a larger capture and I get it, it is decently brilliant. As such I gave the others a new RPG game, parts of the stage, parts of the story (to get them started) and within a week another nice surprise that will cost Microsoft dearly (if all goes well) and on September 30th several parts become public domain, and only the clever sleuths will be able to find it. A new way to push the industry in a new direction. It is a crazy step and it took me months of pondering, but as I was given the afternoon off, I went to a local internet cafe and activated the timer. It is the start of one hell of a ride that might not go anywhere, but it will make the headlines and show the shortcomings of a few tech players (including Microsoft), yet the article bothers me. You see I believe in exclusivity, as such the quote “Microsoft needs to give a greater deal on assurances and put down in writing certain specifics around exclusivity” bothers me. What specifics? An exclusive game is an exclusive game. That is the case for Nintendo, Sony and as such also Microsoft. They are allowed exclusive games and if they buy Activision for 69 billion, they got the company and the exclusives are theirs. I might not like it, but that is the game, I countered by handing a totally new and unique RPG game to Amazon Luna and Sony Playstation free of charge. That was my choice, and over time I do believe the stupidity of Microsoft will be the death of them (I will be happy to help out though). 

And over time we will see shifts, the streamers will make sure of that, but that is the day after tomorrow. For now we focus on today and tomorrow. And here the Competition and Markets Authority (CMA) might be an optional enemy. You see, Mario has been a Nintendo exclusive for a long time, for decades but the CMA did nothing there. So what gives now? They did not act on the buy of Bethesda, so what gives now? They are all focussing on “Call of Duty”, there is no mention of Diablo, a franchise no less important. And I get it, they have a case. Microsoft got greedy and now there is an issue. Yet I still feel bothered, because this stage opens the end of exclusives and that is a problem. It is a problem because the games will end up being as good as the weakest system and that is not acceptable. Am I overreacting? Perhaps a little, but there will always be differences in games. And these differences will make a game better on either system A or B, and that is fine. But when a system MUST be there for both one system will lose out more and they will have a game that is less than optimal and that is a larger problem. Gaming must always be at the edge of technology and that makes gaming great. As such not all games will work on all systems. Some games will be better in one location, some will be better in the other place. Exclusives are more than a game on one system. They are the games that uses that system to the maximum of what is possible. It is one reason why we love our exclusives. So I cannot tell if the CMA has a point but from a pure gaming point of view they are on a slippery slope as I personally see it.

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As I slice and dice

Yes, if you are a Microsoft lover and you thought the previous article named ‘In the beginning’ (at https://lawlordtobe.com/2022/01/21/in-the-beginning/) was all there is you are in bad luck. I needed time to get the next part in chime. You see, the antagonists are important, but so it the way we deal with them. Weapons matter (in all kinds of occasions) as such I wanted a new setting, not some Diablo copy and it helps setting up the gaming IP, the more unique an IP is, the easier it is to get a nice exclusive IP for Amazon and Sony. 

So in this setting I wanted a whole new direction. A direction that we seemingly forgot about. In the first setting we start with a dagger. The dagger can be imbued (needs to be) to be a more efficient weapon against a major demon class, and as we upgrade it from level one all the way to level 4, the weapon will get a whole lot more powerful. Yet there are also gradients here. I wanted to set the first level to 5 demons, so 5 demons will have to shed something, or we cut it out of them and in level 2 we need more, there is an idea to get 5-25-30-55. I also wanted to reward tenacity, so if you go in one stretch, the cost would be a little higher, but you can go from 5 in level one to 35 to level 4 and skip levels 2 and 3. It is but a simple thought and it ups the gameplay too. 

You make money by selling items and I wanted to avoid to a larger degree chests (not completely), so the kills will give you items that you can sell and in that premise the alchemists will be more important. So this is the first demon class. What about the second demon class?

In this I thought that upgrading a level 4 dagger to a level 0 Dirk might be an idea. 

As such we get the balance of Dagger – Dirk – Short-sword, and after that we need a second weapon. 

I am still considering versions of a morning star, a roman Pilum and a few other weapons, yet in the end, you will have 2-3 weapons, so there are two parts, you need two weapons and you need to think strategically, which Diablo took from the equation (it never really had any clear strategy). As such we have a new environment, we have different enemies and we have the need for different skills. I personally believed that support skills were where it was at. Healing, tracking and vision skills are the path to nice powers that aid in the challenge to finish the game. More important, as each level (area) is better cleared, the towns will open up more stores and more options. 

There is a secondary need to set the stage in a few more ways, in one part as I hate linearity, in the second part if we have more challenges the game would end up getting a much wider acceptance. I want to create a game that honours Diablo, not copy it. Diablo was a game I loved forever ever since the first one came out in 1997, there was Diablo 2 and Diablo 3 broke the mould, so I want to honour it, not copy it. We honour what we love, and I am merely making sure that Microsoft learns the hard way what a total of 68,000,000,000 can cost them. Especially when independent designers use my ideas for free mind you, and only when it is for Sony and Amazon Luna releases. Even if little old me can make sure that Microsoft realise that there is a larger station outside Microsoft, it would have been worth it. Like I stated in the previous article, Microsoft can only win if there is a dartboard and I fail to hit 180 points 470 times, only then would they optionally win, and I have a few more ideas coming. So take notice of this new approach to weapons and I will also give an alternative consideration to armour. In the first there is the idea that leather and pelts make for much stronger protection, in the second I would want to set the stage that imbued metal in the armour would hurt them, but that comes at a price as it would only protect against one major class and two minor classes attached to the major class (see previous article), you see we cannot make it too easy and as you might want to get all protective at the first class, the larger station is that you can never protect against all (a military certainty discussed by Julius Caesar at length). And we must respect the classics, should we not?

So here is the idea of weapons and a little about armour. I will try to come back soon and give you the larger setting of the environment and how levels are set, you can figure out how to program it, I will not do all your work, but the ideas might help set the station, so good Luck and may the one using this find and gain great fortune (and piss of Microsoft in the process).

Enjoy the day!

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In the beginning

It is not a new line, it has been used so many times, but it is a decent start to any story. As I was contemplating yesterday’s story and yesterday’s actions, my mind wandered al over the field. You see creating a hero is easy, you look in the mirror and you have a (delusional) hero. You see, it is the antagonists that shape the story. Would Hercules be anyone if his deed was stopping bullies in a bar? Would the bowie knife existed if it was tasted on vagrants? Nope, we need antagonists!

So I wanted to create something new, yet there are only so many antagonists you can create, gaming has existed for decades, people have used nearly all the antagonists that myth, folklore and history allows for. So we need a new setting of a story. And then it hit me, what if (a setting I personally believe in) the enemy is all around us, we start in a place with one enemy, but from there, then what? That is the only weakness that Diablo has, the story is set to some degree and then we see that our powers are created because we know what comes. So what happens when we take that away?

So consider the pentagram above (a coincidence, honestly), We see the 5 points (A-E) when you start a new game, Demon class A is the first one you meet, you will gain powers from killing that demon, but there is no way telling what class it is, it might be vampire, it might be a ghoul, Incubi, Ifrit, there are too many to name, but that makes the setting fun. As you kill more of that kind your power in point A rises, so at some point you will encounter a new demon. Killing the first one is a challenge, but like Demon A you gain the ability to kill it easier. Now the hard part, the small points are not assigned, If demon A is coded blue, and the second demon is Red, then whoever you meet is assigned purple will be easier to kill, but you will have a max of 50% advantage (can’t make it too easy) and every game the wheel changes, every game will be a new challenge, you can (to some degree) consider the main points, but the minor points cannot be determined until you face them. A setting that (as far as I know) Blizzard never considered and now I have come up with a new challenge. And every game will have up to 8 main types, so against 3 of them you will have to fight for your life. to a smaller degree with minor classes too. And with up to 25 main classes and 30 minor classes, there will be new and unique playthroughs for some tyme to come (spicy enough for you).

This is merely the antagonists. There is more, towns will need to be created and they all have a smith (weapons) an attacked armour maker, and inn (food and drink). And as we see these elements evolve we get a better handle on who and what to kill. A setting that has been done before but not to this degree. So Microsoft spend billions on goods, and I countered the first move (free for Sony and Amazon developers). So consider how angry gamers will become and create your own fortune, let’s show Microsoft not to mess with gamers through their sanctimonious BS. So there is a lot more to do, but consider that we have a larger population dedicated to keep the quality of gaming high.

Enjoy the weekend!

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Supporting Sony and Amazon

There is a time when it is not about the dough (aka money), there is a time when it is about the principle of protecting the game and the gamer. And when it is supported by a civic duty to kick Microsoft in the mouth (for civic duty and personal pleasure) the money issue does not add up to much. You see, we can toss and turn over. Few coins now, but when gaming is slaughtered by Microsoft, what does that add up to in the end? 

So in support of what I wrote yesterday in ‘At it again’ I have decided that all gaming idea’s on my site are now free to use for both Sony and Amazon. I do hope that they will give me a bonus if the 50,000,000 consoles for Amazon becomes a reality, but that is not out of bounds is it? So I already created the foundation of an entirely new RPG (as I wrote earlier), so now I need to come up with an idea for something to counter Blizzard. I reckon that the Activision problem will solve itself soon enough.

This is seen in a few articles like ‘CoD Vanguard players expose ‘pay to win’ Double Barrel Blueprint after nerfs’, as well as ‘Call of Duty Acknowledges Problems With Warzone and Vanguard’, a setting that shows that with “The publisher released a statement on the official Call of Duty Twitter account, acknowledging the struggles these games have had, and its intention to move things in the right direction. Activision plans to fix as many of these issues as quickly as it can”, this indicates that the troubles brewing are not resolved, more important, they have been going on for some time and that tends to be disastrous. Even as game makers ‘hide’ behind ‘best selling in the US’ we see another flavour of “most powerful console”, which was done away easily enough by Nintendo and its “weakest of all consoles” to bash it, surpass it in sales in almost half the time. Now with Microsoft buying software houses for a total of $37,000,000,000 (most of it for Blizzard and Activision), we are introduced to “The bigger worry is that Sony is no match against its far-larger rival as gamers look beyond consoles” (source: Reuters), yet but the statement is not correctly given, is it? With “as gamers look beyond consoles”, we see the article catering to Microsoft and its advertisement budget, but the truth is that gamers always look beyond consoles, they look for the best gaming experience and so far Microsoft has disappointed too much and too often, as did Ubisoft, as did a few others. Looking beyond consoles makes sense, there is a case for both the Google Stadia and Amazon Luna, but Google does not develop games. As such the Amazon Luna has the better advantage and handing them (as well as Sony) free access to my IP works for me as a gamer and works for gamers in total. And I have always been protective of gamers. Not to mention that there is a surprisingly satisfying feeling if my RPG idea gains traction, when Microsoft Paid $7,500,000,000 for Bethesda, only to see that Sony and Amazon can bring a new competitive RPG at a fraction of the cost, not to mention the undisclosed option for Amazon to sell an additional 50,000,000 (or more) consoles on an idea Microsoft never saw coming in the first place. The idea to surpass Microsoft left, right and centre on their shortsightedness is massively satisfying and as I am considering now a Diablo like game where the stage is a combined Gauntlet like game, as well as a first person action slice and dice game, we see (in the earliest stage) that they got an additional lemon at $27,000,000,000. A stage that makes me laugh. Microsoft has the ‘lets throw money against the shortcomings we have’ and I countered it by handing over IP to Sony and Amazon that is new, fresh and optionally grows to be the equal of what they paid for at top dollar. It might not make me rich (never a priority to me), but I can fall asleep with the biggest grin knowing I pulled the carpet from under the feet of one of the biggest software companies on the planet. 

So when we look at “Microsoft will be looking to gradually lure PlayStation gamers to its own console with new content down the line.” We see subterfuge. And I feel 98.3245% certain (roughly) that my creativity can trump their subterfuge. So when we see the two parts namely “the huge bet on Activision signals the company is serious about building a virtual world beyond a console or device”, as well as “Sony is doubling down on games exclusive to PlayStation. It may have the air of a David and Goliath match-up, but Microsoft looks to be on a whole other level.” We see the courtesan move towards advertisement. Consoles have for the longest time aimed for exclusives, the Sony exclusives have proven to be exquisite masterpieces again and again. You see, THEY might tell you that gamers want “a virtual world beyond a console or device”, yet it is not gaming, it is a world of cheats, cheating and hacks and in that world there is a larger benefit for the maker to set the ‘pay to win’ environment by selling weapons and other micro transactions to fill the war-chest of its board of directors. At some point (sooner than anyone expects) the gamer will have had enough and dump these games. With the Sony games, with gaming on a console, the only cheat you get is on yourself.  But that part will not make the media, will it? Gamers will too often feel the need to chill and play the story, enjoy the world they are in, a setting that the Microsoft games will not offer. They will make lofty promises like “Activision has announced the worst punishment yet. In short, if you’re caught cheating in Call of Duty: Vanguard, you can be banned from every CoD game in the franchise.” A statement made in
November 2021. This in response to “Numerous players reported running into blatant cheaters on Vanguard on the very first day of the release.” And no one is asking the question why cheating was made so easy, so easy that it was ready on the first day of release. But I cannot find any media asking that part, and then the response ‘you can be banned’, not ‘you will be banned’, a subtle but unmistakingly difference that they are considering action, not promising that action will be taken and when the gamers get a few more of those issues, they will walk away. A good spending of 27 billion. So whilst we cannot deny that there will be a desire for virtual world combat, until you deal with the cheaters that world will be as appealing as a tax form. In this with the cheater active from day one, it seems to me that a lot more fixing is required. Darn and I was having so much fun surpassing Microsoft with creativity, all whilst common sense might defeat them before that. Because in the end it will be common sense. The common sense that gamers want to have fun, they want to exchange blows on an honest field so that s gamers they feel enabled and the last time I checked in a game filed with cheaters no one feels enabled, merely insulted and attacked on a false premise. 

So I do not disagree with Reuters on “Microsoft looks to be on a whole other level”, especially when that is set to the stage that the Microsoft level is an inferior one. Now, you are free to disagree, but consider if you go into a virtual world and there are a dozen cheaters waiting for you, how much fun will you have as a gamer? Not that much I reckon.

Enjoy the day! I am going to mull the new Diablo station a little more, the idea is taking form, but I do know it will not be easy to offer a Diablo alternative, that franchise is a really solid one. 

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The stage moves on

Yes, today I got the news I was happy about. There was of course the news on Diablo IV coming. But the one bit of news I did not know about hit me about 56.3 minutes ago (roughly). Diablo 2 will be coming to us in a remastered version, as such is there something like too much Diablo? And even as it makes me happy, it shows that some are in a larger stage to resurrect the great old games in a new jacket. I have been stating this for almost a year, and now as Diablo 2, Mass Effect 1, 2 and 3 are coming, the good old days of gaming is coming back. There are always reservations, in the stage where we live Mass Effect for years, we will be faced with a game where we go through the motions, yet there are hundred of thousand of gamers who missed out on that and for them I am happy. This stage is not the same for Diablo 2, yes the story is clear but the game was a lot more than the story and that will still satisfy. Even as some wasted time on a relaunch of Bullfrog games, the good games could still be coming. There is Nightdive Studios who is working on System Shock and there are a few others that will bring good gaming back to systems and consoles. It is all the stage and with the $138 billion projected for gaming this year alone. Everyone wants a slice of that pie and some will not care how they get it. 

Even as we all applaud the effort and the choices, we are still in a holding pattern on the games that will redefine gaming on the next generation of consoles. Some are hoping that Ratchet and Clank will bring it this June, most are eagerly awaiting Horizon Forbidden West to bring the goods.  Others are expecting that God of war, who redefined what the PS4 could achieve will see a similar setting when God of War: Ragnarok hits the PS5. A few (like me) hope that Gotham Knights will bring the cheese to the mouse, we are all victims of our own needs and Batman is my obsession, it has been since I was a little fellow staring at Adam West and Burt Ward, it took a while for my mind to grasp special effects, but that was life in innocence, or as some members of the Dark Brotherhood would state ‘it’s life’s greatest illusion’, we can offer no choice, the door was right. And as we accept that illusion we look towards the games that are still to come. 

I am not going to add links to all these great teasers, trailers and spoilers, because in my mind they tend to be all spoilers. Whenever it is a video that does not come from the actual makers, I tend to avoid it, merely for the dangers of seeing or hearing too much. Just like someone stating that in God of War: Ragnarok you will have to find armour 42 made by the smith Anthonius Stark (don’t worry, I made that up myself right now), we all have our ideas on teasers and real parts, even as I hope that Bethesda will add two achievements to their new Elder Scrolls game it will not be a teaser or spoiler towards the actual game. The first one is ‘You stole someone’s sweat-roll’ the other one is ‘He took an arrow to his knee’, those who played Skyrim will know what that is about and optionally giggle for a moment. 

There are dozens of examples and most gamers have their own thoughts on the passing of time whilst gaming. For me it is creation, it is what made me design The Elder Scrolls VII: Restoration (was 6, now 7). I did this in 2013, almost a year after finishing the game on Xbox 360 and PS3. We all have our ways of dealing with time and it seems that stories and creation are mine. So as I look and re-evaluate the stage of almost 5 seasons of Keno Diastima, I need to consider if 5 seasons are optional 3 seasons, a season with more bang for the buck, that is of-course one path. I am still considering on rewriting ‘How to assassinate a politician’, we all need hobbies, don’t we?

It also keeps my mind of my 5G IP, which is now in a wait state, a setting that is not good for the nerves, let me tell you, as such recreating the works I do have is not the worst way to pass the time. Some might consider that the stage is moving on, I merely consider that the stage was never standing still and you either keep up or you are part of those left behind, no matter whether the stage is one you devised yourself or one that others placed in front of you. As such some will point at DARPA with their disruptioneering division. I say hire a politician, they are experts in “have the potential to disrupt current understanding and/or approaches”, their input have had drastic influence in the stage for both the Lockheed Martin F-35 Lightning II as well as the USS Zumwalt, and I say (oversimplifying the problem whenever I can) disruptioneering achieved.

The stage moves on, but it is us that defines the stage, not others, others only define the stage when they invite us to it and we are willing to be the tool (read: participant) of the stage we want to be on for either money, fame, continuity or passing the time.

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It’s been that long

I got alerted to a milestone yesterday on YouTube, you see, last week was the 25th anniversary of System Shock, one of my most beloved games from the past. I still remember the two moments that set the milestones for this game. The first was the PC Format by Future plc. About a month before the release, PC format included the entire first level of the game (medical level). So you got about an hour of gameplay into that game, a month later the game arrived and of course, I had to have that game on day one! I did and that started a tour of around a week getting through the game. Someone was nice enough to stream the game (at https://www.youtube.com/watch?v=4IzNzVAxk8E) the stream starts at 10:00. Even now, hearing the intro music still gives me the good shivers. For a game to do that is so rare, it is to some degree scary. I am still awaiting the remastered edition by NightDive Studios. It will be launched a little later than planned (2020) but on all the consoles, so I might get that happy feeling again on all my consoles.

This is the foundation of better than great gaming, the story, the emersion and the control. The game offered all three to a great degree. That part is also important as System Shock 2, a game that came 5 years later had almost all the same controls, the first game was the founding father of RPG games, and control was close to that perfect. Graphics did upgrade by a lot, yet the shock (for me) in this game that the game only sold 170,000 copies, not much for a game this perfect, as such I do hope that the remaster will hand out the multimillion copy achievement sold. When we look at PC Gamer we see: “System Shock smokes. It is the most fully immersive game world I have ever experienced“, as well as “no matter what kind of game you’re looking for, you’ll find something in System Shock to delight you“. Finishing with “unquestionably raises computer gaming to a new level” (at https://web.archive.org/web/20000309153138/http://www.pcgamer.com/reviews/1024.html), I gave the game a similar review and gave it a 95% score when I reviewed it.

From that moment on, I reviewed RPG games using System Shock as the minimum bar, as you might imagine not many games got to that level. It was also the first game where ‘leaning around corners‘ became an option in shooting games. As far as you see the stream and listening to the makers of the game, you get the part how this game became a trendsetter of excellence, even if they do not mention it, it was a labour of love and passion gets to be the deciding driver in any game towards excellence.

Depending on your age, consider the game that you would play again after 10, 20 and 25 years. What titles come to mind? In my view Elite Dangerous (after 35 years), Ultima 4 (after 35 years), System Shock (after 25 years), Ultima 7 (after 25 years), System Shock 2 (after 20 years), and the list goes on, but it is not a long list, games that are dipped in excellence are rare to say the least. Yet I am a gamer, a game junkie and like all other gamers I remain hopeful that another developer gets it right to the largest degree, Ubisoft did that with Assassins Creed 2 (and Brotherhood) then stuffed up to a much larger degree until Assassins Creed Origins was released. That is why the scrutiny of 93%+ games is so essential. Most gamers will take a turn in other direction if it gives them excellence, yet when they leave their comfort zone in gaming, excellence is the only marker that they will accept to make them do so. Games like Mass Effect 2, The Witcher 3, Grand Theft Auto V, Horizon Zero Dawn, all games that relied on near perfection; it is a stage that is seldom reached. And in all this the FX Slogan was key (for me it is) ‘The story is everything‘. Horizon Zero Dawn is perhaps the strongest example. In the beginning I enjoyed the game, yet it was the storyline after the proving that set the stage for me to continue and learn more and more. The origin story of Elisabeth Sobeck and Aloy is absolutely marvellous. Yes, I have seen the rants against the game, rants like ‘Giving up Horizon Zero Dawn‘ (at https://www.youtube.com/watch?v=Qv_1DzGf_1s). His response ‘I just don’t find it interesting anymore‘. Yes, I do not agree, but it is his view, and his view is valid to him, just when we see this he is still not completing: ‘The War – Chief’s trail‘. Yet the best story parts were still coming up and the game takes it time getting into the story, it is important to show this, because you might have a different love for games, I love stealth games, games with an essential need for stealth, not everyone loves this, I get that. You have to realise that, I might not be the voice for you; I might have other loves in gaming. I was never a lover of GTA5, I admire it for its excellence, but it is not my game, it is however for millions of other gamers.

In this view it is important to find more voices until you find the reviewer that aligns with your fulfilment in gaming. It is easy to find good reviews and for many games a lot will have the same view, but in the 90%+ range you need to find the one voice that is on your level of gaming. It is easy to merely see that The Last of Us was a great game, pretty much everyone will agree, yet Dark Souls 3 and Bloodborne? I loved both games; I never got to complete them. With Bloodborne I actually stopped (after a dozen attempts), I still have the game as it shows excellence on many levels and the engine is sublime, but it is also an excellent example for ratings. I would give it 91%, yet others will give it 93%-95% and now we have the review issue. Are their reviews better? They might be, they might be better at playing this game, more important, they might highlight things I missed, because I was not great at this game. Graphics and engines are easy, the subtle parts defining Bloodborne (as well as Dark Souls 3) is another matter. And now you come into the mix thinking it was merely an 85% game as you did not like the game (which is fair enough), finding the right reviewer is important, more important, the one that aligns with your game play and this is where a game like System Shock differs. The game remained playable for a much larger audience. Now we accept that the gaming bar was not as high in 1994 as it is in 2014, yet playability had remained similar over 25 years, it is my view that Bloodborne is a great game, yet, to me, it is not as playable. That small distinction is important when you seek out buying a full priced game that totally rocks your world.

To me the story is a deciding factor, whilst play style is the most important second. That part is visible to many who remember Metroid Prime on GameCube; I still love that game as well. I never got beyond 98% completion, and I would love to play it again getting to 100%, that is because the game is extremely playable with a play style that is set to comfort. We might sneer at the graphic level (compared to the Xbox and Playstation2 in those days), yet Metroid Prime still delivered as an equal and better to anything the other two could offer. That part validates the 97% rating it received. Yet, if it is not your game, would you still regard it as high?

The question is important as System Shock did make that cut, even by those not loving the game style, they were all impressed with the game, it set a new bar of quality, Metroid Prime and Horizon Zero Dawn both did that as well.

And it is there where we see the stage for streaming games, for Apple Arcade, Google Stadia and thee we see the links. Apple Arcade shows smooth gaming, but not hi-res gaming. That is not an issue if you consider Metroid Prime, the lowest resolution of the three consoles delivered the best gaming experience of all. You can see this (at https://www.youtube.com/watch?v=q73cHEAwKVw), I found the top 10 interesting, but not overwhelming, of course the number one is like some Zelda clone, with decent graphics, but not great graphics. There are 100 games announced yet there too I wonder if people are willing to pay $5 a month, $60 a year to do this, You can argue if you can find even 3 games you really like, then the money is well spent. So it is a decent idea, the issue I have with the stage is that the solution will be years two and later. However, in a family setting the game changes massively, the cost is per family (up to 5 players) as such $1 per person per month is just too good to pass up.
More important is the fact that the games look amazing on the iPad, so there is that to consider. My larger personal issue is long term. For me it is $8 month (Australia), as such in Australia it gets down to $100 a year. It has good games and the important dig is: no ads, unlimited access to 100+ new games rolling out later this year, as well as download for off-line playing are the catchers that will make people try this. Consider the initial $100 for the entire year, seems a lot, but playing 100 games for the price of one is still a game changer. I am assuming that you can only play for as long as you are a member, but we get the same on consoles, so that should not be the issue.

The arrival of Apple Arcade and Google Stadia is still important, but not for the reason you think. System Shock was important as the game was a true innovator in gaming. These new streaming services are set on a stage where the amounts of gamers imply the revenue for the makers. Even as marketing get you in the beginning, the bulk of gamers will push for games that are TRULY innovative and I have learned and seen that true innovation pushes the envelope of games in general. System Shock, Command and Conquer, Metal Gear Solid, Wolfenstein 3D, Gran Turismo, Warcraft 3, Minecraft, Tombraider, Diablo, Zelda – Ocarina of Time, Goldeneye, Super Mario 64, Half-Life, Doom. These are on a short list of the most innovative games in history and the most important part is that most of them started on systems lacking resources. Systems like the first PlayStation, the Nintendo 64 and the PC-Pentium One. Most mobiles and tablets now surpass what was possible even in those maxed out years. As such, innovation was always about imagination and I love the idea of streaming services as it pushes the need for innovation. I go back to System Shock one and two, yet some might remember Molyneux’s titanic achievement Black and White, a god video game. A game where you influence actions and not control all actions, when you realise that innovation is creation linked to imagination, we start considering the lack of resources required, not the max of resources. In this games and gamers are about finding the right note, the right chord that makes your heart sing. System Shock still does that to me 25 years later (OK, Elite Dangerous does it as well after 35 years).

I still play Blockheads by Dave Frampton after 6 years on my very first iPad, it is basically the only reason I still use my very first iPad for anything else but reading (until I get a new one). I got the game to deal with my Minecraft addiction when I was not at home and I never regretted getting it (oh, and I found the tablet edition of Minecraft not that playable), even today (last night actually) I still play Blockheads.

We might think that innovation fades, as it would over time, but I personally learned that innovation creates a captive audience regardless of time, it is a personal observation and you might not agree, but I also believe that this is the stepping stone for both Apple Arcade and Google Stadia. Consider the re-released consoles. CBM64 mini that gives us: Boulder Dash, Paradroid, Jumpman, Temple of Apshai Trilogy, Uridium, Impossible Mission (1+2), Winter Games and Summer Games II all games that could be upgraded and give a new audience the games they love to play. The CBM 64 brought so much innovation in games with only 64KB available; these games became the foundation for better games as systems upgraded (Atari ST and CBM Amiga). In this Nintendo with their 64 was pushing the envelope even further, Super Mario 64 is just one title, Goldeneye (named after the bond movie) set the bar so high that it was still the most desired game a decade later, even as the Wii relaunched the game, it ended up being inferior to the original, that is the level of excellence we lost out on and in this resources are not the issue, these are games that could easily be streamed and offer gaming perfection.

The list goes on and it would take too long, yet when we consider sources like My Abandonware and other sources (like Amiga Emulators) we see optional chests containing hundreds of titles that are ready to be remade and a lot of it has no IP protection, as such the best programmers can take the great vision and turn it into a cash maker through streaming. I reckon that is what both Google Stadia and Apple Arcade are hoping for, I am uncertain to see a winner at present, but the games that make it will be the deciding factor and even as the games on Apple are not great, they are still off to a good start, I myself hope that the historic database will inspire game makers, and this is a field where both genders can excel, you merely need to remember the name Danielle Bunten Berry (M.U.L.E. and Seven Cities of Gold) to realise that creativity was key, not gender. As such I do hope that we see both genders remain active, even as Danielle Bunten Berry left us in 1998, her games could stay around for much longer, that is the other part of innovation, it has no expiration date; it is almost timeless. If you doubt that, consider her games as well as those by Roberta Williams (King’s quest series). That is actually another part of gaming, there the playing field for genders is almost level as creativity not ego decides on the quality of the game.

As such it might have been that long, but in the end, the timeline was not long enough, I am willing to get into streaming to some degree (Assassins Creed Odyssey might get lag issues) but there are hundreds of games that will never have that issue and the list of games that will hit the spot is a lot larger than anyone ever considered, especially when a good idea (or a great idea) gets upgraded with innovations that were not available when a certain game came out.

Consider the game Command and conquer, optionally a game like Battle for Middle Earth, or even Dungeon Keeper 2. We have gone through those games and finished all the maps; now consider the issues you face when the maps are created procedural, would your strategy still hold up? That question impacts all three games. Often the strategy was in the map design, take that away and the challenge changes by a lot. I believe that ‘It has been that long‘ is a premise that does not really exist in gaming, I truly believe that System Shock will capture the hearts of new gamers, I believe that upgrading innovation that was will give life to other games, even games that were in the 80%-90% and upgrade them by an optional 15%, and be honest, what game maker would not love to be linked to making a 90%+ game? At present Ubisoft is seemingly proud of their 70% games (so are a few other makers mind you), so we can see the essential need of excellence in gaming, the question is who will bring it and with two new players (gaming providers) entering that field, answering those question becomes a lot more important as we (gamers in general) have had our fill of mediocre games.

Even now we see that as we still yearn for Elder Scrolls: Oblivion as well as Skyrim; I stated to Richard Garriott (the man behind the Ultima series) a while go, if we could get the Oblivion/Skyrim engine and create Sosaria to life, we would have a winner that could entice millions of gamers. Skyrim with over 30 million sold is clear evidence of that and the tales of Sosaria were founded on great story-lines and compelling interaction of personal choices and philosophical concepts. The entire Ultima line (story 4 and later) are all about eh seven virtues (Honesty, Justice, Honour, Sacrifice, Compassion, Spirituality and Humility), it would be the foundation of 6 games, each one surpassing the previous one and to see the evolution from isometric to first person would be the game changer for anyone who loved that story-line, in addition, the Elder Scrolls never did concepts to that degree, which is not their flaw, but it could be the strength of any new Ultima IP.

It is in that part where I see System Shock one and two, it was near perfect and it is still ready for a whole new generation of players. Especially when you consider that the original System Shock on floppy (yes there was a floppy version) was a mere 15Mb, and Metroid Prime on GameCube was less than 1.5Gb, whilst Goldeneye was a mere 64Mb, so as you can see size was never the deciding factor.

I believe that 2020 will be an interesting year for games and gamers. I believe that those relying on ridiculous large games and high resource requiring games (like a Core i9-9980XE) will find that their size issue gets thumbed by true playability and innovation setting the stage for much better games after that. Innovation remains a game changer for games and I wonder how much change we get to see in 2021-2022.

 

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Bashing the Sky

Like many other people, I have been really looking forward to No Man’s Sky. Like many others I was blown away what the E3 of 2014 brought. Like many, I kept my eye on a daily base on when the game would be released and when the IGN August special started, like many I felt that the game was almost upon us. This was just my interpretation and perception. So as no release date was known, I joined some to feel a little uncertain, a little worried because it was bad business practice. When something this wanted is out there, you might not be able to keep anyone in the loop, but to leave everyone in the dark is not good practice, which I voiced to Sean Murray as well. Now, I do not agree with some that ‘release dates need to be known immediately‘, yet the approach of Quarter, or even the initial news that a 2015 release was unlikely would have been fine. In the end I want a really good game and I am willing to wait, I feel that many gamers are on my side here, we do not mind waiting, we just want to know (in the roughest way) when a game is coming. I would have been very accepting long ago that if a Q2 2016 was given, it would have set my mind at ease. Even though not many are like that, the true gamer is.

As we waited we saw that even the Christian sites were luring people to their places with innuendo articles on the release date of this game, does that not beat all? A Christian site relying on a video game for web traffic, that part remains hilarious for a long time to come.

Yet there are a few more sides we must consider. The hype Sean caused as he went from show to show might seem good, but in the end it is a dangerous escalation because the negative cloud of the internet is now hitting them as well as us gamers. It hits you and me! First off there is Forbes, it is the article form Paul Tassi (at http://www.forbes.com/sites/insertcoin/2015/10/28/will-no-mans-sky-end-up-being-the-next-spore/), which is a problem. The quotes that bother me are: “the footage shown is literally exactly like everything we’ve seen from the game since December 2013” and “And after all this time, I still don’t really understand how this game will play, and despite a slew of media appearances, the creators haven’t been able to explain that properly“. Now, important is that he is not lying. I think that the game is founded on a base to grow, but it is early days. Even as the planets are now adhering to a mathematical foundation, there are many other elements to consider. Yes, we have seen it all but is that not the point? What we see is supposed to wet the apatite, not give away the game in full.

So it is likely that the game will have a much larger evolving part to play in exploration, in economy, in growth and in evolution. Let’s not forget that reaching the centre of the universe is no small feat. I am trying to do that right now in Elite Dangerous (to get the achievement), a game where I currently cannot land on any planet surface and it is still a massive trip to undertake. Still in this No Mans Sky shows itself to be a high resolution version of Minecraft so there is no given that we are set to no less than building our own domicile on a planet of choice. If these planets are life sized then any planet could take a lifetime (which amounts to 7 weeks in Minecraft time). So this game is already showing more gaming promise than the last two Tombraider games, (including the upcoming title Rise of the Graved Robber) and considering that the second is merely more of the same. So Rise of the Tombraider could be ‘More repetition of something you finished in 10 hours the last time around‘, which is not a marketable title, but a realistic one. So when we see in Forbes the message “the game is starting to wear out its welcome“, we have to consider the source here. The same firm that stated the title “Credit Default Swaps Are Good for You” is now judging games? So for Americans, how did Credit Default Swaps play out? Perhaps we need to take another look at the media here. Going on innuendo and instead of dropping the subject on getting hammered again and again on a deadline, in there Sean Murray might have been wrong to enable the ‘media beast’ to the smallest extent by going all out in visibility, but it was a choice and it was his to make. The true gamer will wait for the final product when it is ready.

So as we now see many press releases on spouting negativity whilst inserting ‘If this latest rumour is true‘ we should realise that none of this can be trusted. Especially, as they rely on the emotional end “Look up at the stars and despair in the comments section below“, which is just an invitation for the ranting masses, but where is the truth?

In my view, I do not care, Hello Games have given an estimated release of June 2016 and that is fine with me. This month there is Fallout 4 and I still have my empire growing in Elite Dangerous, after all that there will be space for No Mans Sky in 2016 too. Part of me hopes that there will be a playable beta that can allow us to explore one system in solo mode. It might give good feedback to the people at Hello Games too, which is something they might consider for next year February/March. Such a step will give a threshold to some to see the game. And let’s not forget that this still gives credibility to the rumour that No Mans Sky will be a Sony Morpheus launch title. If so than the gamers could be in for a massive treat! Does this debunk value for a game that is in development or does that show that No Mans Sky is truly a new generation of gaming?

It is too soon to tell and I am willing to wait to see if Hello Games goes that direction, which is more than we can say for Forbes, Push, Kotaku and several others ‘reviewers’. Although Kotaku had an interesting quote “So I’m going to play Spore now, years after the hype has dissipated and the game has been all but forgotten. I’ve installed it on my Windows PC. I will be back to tell you if it’s any good. And what if, separated by a decade from expectations that no game could possibly fulfil, it is?” Which gives me the ammunition I needed. You see, if you were controlled by ‘hype’ you should not have gone into the games reviewing business. the part ‘I will be back to tell you if it’s any good’ gives me the indication that this writer never did his job, now if he is trying to be funny than the joke is on him, because writing towards the hype is the most stupid of all actions, hype is merely an unrealistic perception of what might be, it would be his job to give the goods, what can the player expect when they buy this game. To give a fair and balanced review is in the interest of the producer and the gamer.

I believe that No Mans Sky can be the product we are still waiting for and I will let Hello Games get on with it. My advice to you is to ignore the news on this game as much as you can you get until May 2016, because it will be tainted with emotions and it does not show what we are in for, so basically our times will be wasted, time that can be spend on many other games (especially getting your Diablo Dream team in Hardcore mode). Other games that were there before No Mans Sky and games that will be released after No Mans Sky. The true gamer will play many games and he/she will desire only a few, in my case will No Mans Sky be placed in a slot of ‘play regularly forever’ next to Minecraft, Fallout and Diablo 3? I cannot tell yet, but I truly hope to learn that when the game gets released, it will set the bar of games really high, because I the game makers need a reset of values, a value line both EA and Ubisoft have relied on remaining under for a little too long. I do not rely on hype and I do not wish to create it; I merely await its arrival and hope for the experience to be truly awesome. What if that is not the case? Does that matter? In that case there will be something else to play, which is the reality of the life of a gamer, so let’s leave Hello Games (as well as Sean Murray) alone and let them finish the game for us. If the delay bothers you than consider that a Billion plus company like Ubisoft needed 9 months and in the end was unable to deliver the Watchdogs we deserved, so let’s see if Sean and his keyboard minions can put Ubisoft to shame, which might up the level of games for all gamers around.

Have a great weekend and never stop gaming!

 

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A lesson learned late

We all have this, we stump our heads into a wall, some in ignorance, some through stubbornness, ideologically and the last group through determination. I am one of these four. As I bring the bad news first, I need to talk about myself. I got an extension on a test which might not be a massive one in points, but I am in a state where every point counts! Hoping to save up to 15 points on a test 44 pages long. My little big horn is a ‘Memorandum of Detailed Opinion‘. I still have 30 hours of work actual to go and I had to restart as I was turning my ‘Other Applicable Revocation Issues’ into a mesh of Titanic distraught and the deep dark feeling when you are at the top of a truly high building (like the Hancock building) and you see the street 100 flights down, that one step through the glass looks suddenly so appealing, such dread! I feel a little better, especially as I started fresh again, things are slowly adding up, connections are now coming to life. the smallest issue I had initially was a part in section 40 of the Patents Act 1990disclose the best method known to the applicant of performing the invention‘, this and a personal believe that my professor was intertwining ‘best method’ with the mathematical approach to describing Cantonese had an impact too. Yet those feelings were all between my own ears. You see, this is the first subject ever in history, where I got confronted with the limitation of my thinking. This has never happened before! We all face the music that we do not get something, but in most cases someone explains, someone aides or you find a supporting document that helps you. We all have that. No, I mean that feeling you get when your life depends on the next conversation and the one part you were not told is that everyone speaks Aramaic, that level of non-comprehension!

Yet, I also feel stronger today, because the light suddenly came on and I am starting to put it together. I took longer than I expected and if I had not been confronted with bad news last week that stress would not have stopped me from completing my assignment. Getting told you need to find another apartment tends to do that to a person whilst his exam just started. So as I finished my notes for tonight, prepping to get loads done tomorrow, I had to write this. You see, this intersects with something I read yesterday on my mobile, I believe.

That part was about Xbox boss Phil Spencer. Microsoft has always been about ideology and ignorance, so to call this part ideological ignorance is not too big a leap. Spencer stated that he was not interested in beating Sony, he was interested in gaining customers, as many as possible. In my view, his predecessors ‘messed’ it all up. I reckon not intentionally. In my view Microsoft was convinced that the TPP would have been in effect now and the steps initially made towards the XB1 would have been massively exploitative, with the law allowing them to destroy certain markets (the preowned game market for one). This all took a step back towards a streaming enterprise that did not quite make it off the floor. The 2013 promise of a 300,000 servers for gamers in one cloud. The quote is in light of the backwards compatibility claim a little hilarious: “Microsoft’s Don Mattrick stated “If you’re backwards compatible, you’re really backwards”” (at https://lawlordtobe.com/2013/05/24/spin-dryers-by-microsoft/). Even then I claimed how stupid the 500 GB thought was. Sony made the same mistake, but with the Sony version a person can update when he/she is ready, the XB1 does not allow for that. In that same article I chewed on some of the presented facts: “Their on-line system is now getting grown from the initial 15,000 servers now that Xbox 360 uses, to 300,000 servers from the moment the next Xbox is launched. It is a 2,000% growth in data collection and over 200,000% storage capacity. If foundations of business are set to return-on-investment, then ask yourself why a gaming system requires that level of growth“, a question that was never answered, but with the TPP, the streaming and the data requirements, it was about the gamer, it was how he/she could best be exploited. That was the view that my mind saw and so far I have been proven correct in almost every way. The next quote supports all this “In all honesty Microsoft Marketing did state that there will be pre-owned possibilities, yet they have not officially stated how this EXACTLY will play out, so we await clarity by Microsoft“, consider that part, if the TPP would have been in effect that part would have costed gamers dearly, so in all this, we can speculate that Don Mattrick was no more than the bearer of bad news and his career took a massive tumble. Now we get Phil Spencer and how this is about gamers. A 2 year stretch that now demands a 145 degree course adjustment. The weird thing is that if the decision makers realised their audience in the era of Xbox and Xbox 360, they should have known what gamers wanted, and adjusting that with their own view of exploitation is a misplaced view to say the least.

So as I see myself ignorant and determined, I also see Microsoft as ideologically ignorant. Ideological in their pursuit of maximising profit any way they can and ignorant to consider that gamers would take this lying down. Microsoft now set at less than 40% of what Sony has, losing the market share the 360 had grown, how stupid is that? The big issue is still that Mettrick and Spencer leave the feeling of being no more than puppets on a string, jumping to the needs of the decision makers behind the screens of Microsoft. Their strings to be cut at a moment’s notice. It is the second failing compared to Sony. Yet, in all this I must admit that Sony is likely to work in similar ways, but in a much better setting as their focus has been the gamer for 4 iterations of their console. That does account for something.

I feel that I learned my lesson late, hopefully not too late and the next two weeks will be about work 24%, study 48% and the rest is about trying to get sleep, food and an apartment. I feel strengthened as my eyes open towards the issues I could not solve for almost 10 days. I also feel better as Microsoft seems oblivious towards the gain they lost whilst they should have known better, in that respect Gamespot (who was source to most of the Microsoft information) should also have known better and as they seem to hide behind the PS4 vs XB1 console war, they have done too little regarding the investigation on the business decisions that did hurt a contending console and forced it towards a gloomier place. We can all admit that backwards compatibility will gain them momentum, yet in the end it will be about good games and yes, Microsoft has done a decent job, but with the lost field, decent will not hack it.

So I end this article with a personal message to Phil Spencer. Phil, I am not blaming you (which would be unfair), I am not having a go at you (which would be too easy), yet I will do your job for you this one instance. There is a game coming, it is nowhere near ready at present, but it is getting there. It is for PC and it has the option of becoming every bit as addictive as Minecraft currently is. So another masterpiece by an indie developer! The game is called Heat Signature as it shows massive promise. This game could propel the XB1 even further. The quirkiness and the connected options for multiplayer could be next thing people desire. The single player part is showing real promise. So instead of waiting and having to shell out another 2 billion for a game Microsoft didn’t create, so how about getting in front of a repetitive timeline for a change?

Heat Signature (heatsig.com) is able to be uniquely placed next to Elite Dangerous, Eve Online, Star Citizen and No Mans Sky. It can exist next to all of them and will be as entertaining to all those who play the other mentioned titles. I suggest that you keep your eye on @HeatSig (Twitter address) and feel free not heeding my word (I have only been wrong 4 times in the last 30 years when it comes to gaming), so I am due another failure. Yet the stats go hugely my way and as such I predict that Heat Signature, a Tom Francis production which was, as I remember it a Johnny Chiodini discovery evolve into a true contender for being the next big thing (as an indie developer title).

In all this, am I too ideological when it comes to gaming? That is a fair question and I must ask this from myself if I want to remain connected to a field I have been involved in since 1983. I believe so and games like Fallout 4 show my view to be a good one. In equal part Elite Dangerous shows that true passion for a game can last decades (something Blizzard also proved with the Diablo series) and in all this Ubisoft squandered it and Microsoft rejected their view only to get bitten on their sitting area really hard. The future belongs to the believers, because faith has always been the most pure and natural driving force. It got me my law degree it got me to the final stage of my MIP and it can get anyone to their place of achievement. Greed is never an achievement! Will Microsoft learn from their mistakes? That remains dubious because the puppeteers behind the screens remain an unknown. I do believe that illuminating them could shed light on the problem and truly propel the world of gamers forward as the onslaught of counterproductive acts end up getting terminated with extreme prejudice. EA has 7 months left to learn their lesson and not fall into the traps with Mass Effect Andromeda, traps that Ubisoft seems to be unable to avoid. Still, if they are unable to do that, John Oliver will be able to have a little fun here too.

 

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Redo from start?

I have been considering the games that are, that are soon to come and those we wish to see again. I feel that I am not unique, I am one of many who feels the same way many gamers feel. It all started with a simple pre-order notice I saw at JB-Hifi. The order was not for Mass Effect 4, but for Mass Effect, which seemed a little odd. Soon I found a few less reliable mentions of a possible upcoming re-release of Mass Effect 1, 2 and 3 for Nextgen (Xbox One and PS4). I got excited, because overall the Mass Effect series are nothing short of a marvellous achievement. Consider that Mass Effect is one of the earliest Xbox360 releases, it still hold a storyline that was amazing to play. Yes, we will replay and we will know certain key parts, but that is still not an issue for those who love Mass Effect.

The revamped version of the last of us seemed to have instilled a desire for games on Nextgen that should make developers happy. Is that because the lack of good games or is that because the new games are leaving us cold? I think it is a little bit of both. As studios tried to play the ‘marketing game’ they are now learning harshly that playing that game on gamers is a sure way to see your product get smashed. The outrage that Assassins Creed Unity brought is only one of the elements. I will go one step further, a relaunch with upgrades to the story of Assassins Creed 1, 2 and brotherhood would very likely be more successful than the next Assassins Creed. This for the simple reason that the makers seem to have lost their way (the fact that Unity is regarded by many as the worst Nextgen release does not help any).

Even a relaunch of System Shock (1+2) is likely to draw in a much larger crowd than the likely disappointments new PS4 RPG’s are going to bring. The added issues is not just the game, the problem is for the most the marketing division for these developers; a decent example is the Division by Ubisoft. My issue is that so far the game might look good and could even become great, but in their approach to feed the hungry hordes of journalists and to remain ‘visible’, the people at E3 2014 got to see something that is now not coming until 2016, even the Q1 part here is currently under debate, so as the gamer is promised a game that is now 19 months from its initial ‘presentation’ the people are wondering whether to trust the game because of the mental link we all make between presentation and delivery. It leaves many of us with the thought ‘how many bugs do they need to fix‘? Now, that thought might not be the correct one, but when 10,000+ people think it, some outspoken nitwit will scream it on YouTube, which results in many players moving away from what could be a good game. An example here is Elder Scrolls online, which is a marketing disaster, yet when we see the review from ChaosD1 (at https://www.youtube.com/watch?t=2082&v=csY7RYF4rKQ), which is excellent and might change the minds of those who walked away from Elder Scrolls Online.

We the players now want to move to games we know, we trust and believe in, which gives added weight to relaunched games. Let’s not forget that Borderlands, The Last of Us and God of War 3 were excellent games. There is however another form of relaunch, one that is not actually a relaunch, but a new evolution of the game. Elite, the legendary game from the BBC Micro B, might have made its fame on the CBM64, it is the upcoming console version which left some parts intact that is now the talk of many towns and even more gamer communities. It shows a new air and an approach to a ‘sandbox’ world many are eager to get onto. As Elite upped the game by mapping the galaxy, with the added wink to legendary science fiction moments, which they did by adding Vulcan and the Leonard Nimoy Space Station as well as Pratchett’s Disc Starport. It is still many years away (as he is in good health), but the moment will come when we will get a place like Badger’s station or the President Lampkin’s station of justice as Mark Sheppard joins the legendary ranks in Elite: Dangerous. You might wonder what does it matter, but it does! You see, as the gamer identifies with moments of his own ‘reality’, the things he/she is passionate about! The game becomes more fun and we will see that people connect more to a game. The danger is that when the threshold lowers and too many ‘legends’ are added, it could drive down the sentiment overall, but the sentiment remains! This will not hinder the upcoming No Man’s sky and both titles will very likely appeal to many players. In that same air we should see the upcoming Shadow of the Beast. What was a scrolling game with slashing on the Amiga/Atari ST, is showing itself to be a Nextgen blood dripping slice and dice extravaganza. This is a new group where the makers can relaunch their original idea and many gamers will love them. So, as the ‘new’ games don’t hack it, the gamers will get treated to a game that did and will do so again. The benefit here is that game makers will need to up their game by a lot to get out there. In the end the gamer wins no matter what! (Don’t you just love that?)

So they will pray at the ‘shrine of Pong‘ to replay System Shock, which does not hinder others either. When we consider Paradroid, or even some games for a chosen crowd like Sierra Entertainment’s games called Manhunter New York and Manhunter 2: San Francisco. They were well above average games then and could now get vamped into truly awesome games tomorrow. Perhaps we will actually live to see the conclusion of part 3 in London. It will be up to Activision to decide and as I see it, it just takes one visionary view within Activision to unlock that revenue! That same feeling is there for the Ultima series. Even though game 10 was an experience released too soon, the idea of an ‘Elder scrolls World’ that is Britannia could be massive. The fact that a developed ‘world’ is scanned and transferred to a first person environment complete with quests, side quests and upgraded storyline could give way to a new generation of gamers, let’s not forget that those who played the original are now regarded to be in the ‘old’ section (yes, that includes me), whilst the young section will experience something completely original in a new jacket. A world where you get Ultima 4, 5 and 6 in one game on the same world with the challenges to master is not only new and novel, pulling it off would raise the bar of gaming considerably. Something all gamers desire!

We became complacent in gaming as we played the Assassins Creed series, which for the most was just ‘more’ (specifically 2, Brotherhood and Revelations). Shadow of the Beast and Elite: Dangerous are now showing that ‘more’ can be an entire new range in evolution, a part many gamers (and developers) have not truly contemplated. As those behind the developers, learn to look behind them on what was and what can be great again, we learn, actually as I see it, it is the gamer taught the developer that games can be recycled.

Yet, we must also consider that it is not about the open world part, a trap I myself tend to fall into. The immersing part of being trapped in a house and surviving it, or as some will call it Alien: Isolation is basically redoing what was great and leaving the player with a replayable challenge. Which is the holy grail of gaming! I believe that more could be coming. I still regard Metroid Prime and Metroid Prime 2 (GameCube games) as one of the most amazing games Nintendo ever released, they did on 3” DVD what many developers could not achieve on a 4.7” Blu-ray, which is truly amazing.

On the other side we see the failures, the hype that was Watchdogs is regarded by some as a failure and a joke. I do not completely agree, but overall the game is not the titan it was heralded to be, but it could be the introduction to a second game that is really awesome (Assassins Creed 1 + 2 are evidence of that), I am just willing to see the glass half full in the case of Watchdogs and I am willing to give Ubisoft a little slack in this game, especially as they do not deserve any slack for butchering the Assassins Creed series (yes, I am slightly obsessed with that). On that same line I tend to set Thief! It was not great, but decent, I do not regret getting the game when I did.

What will come next? Well, that is the question, so as many stare at the horizon for Fallout 4 and Mass Effect 4, we should not hesitate to look behind us to see new (and hopefully improved versions) of Tenchu and Mega-lo-Mania. In my view as all the developers are focussing on multi-player and micro transactions, they forget that the bulk of ALL gamers need moments of escapism, where they need not weigh anything, but focus on just having fun. This is why Minecraft is so bloody addictive. Diablo again shows levels of fulfilment. It is basically why people on Facebook keep a game like Zombie Slayer around. It has no mental need (minimal) it has decent graphics (images) and it shows progress. I will take it one step further, especially as I am not that much of a zombie fan. It is in my view one of the reasons why some of these games will always survive, when we add Pokémon to the mix we see that part even further. It is only because of the technological flaw that Sapphire and Ruby could no longer be played, yet now, with the 3DS editions, we see the power of that formula. Those who played before still love what can be played again, so as some stare forward to the horizon of new games due to technology, do not forget about the treasures behind us. Now some do not feel that ‘vigour’ when they play Colonization, a Sid Meier masterpiece, because it is board like and turn based, but what happens when the mastery of Colonization gets blended with the freedom of play that Seven Cities of Gold on the CBM-64 brought? Evolution, re-playability and challenge all in one go! I would really be curious to see such a result. I believe that within 95% of all gamers is a casual gamer that just wants to have fun, which is why Diablo and Minecraft will survive forever, we will do the multi thing in Mass Effect 3 for periods of time (best multi player experience EVER!), yet we will always return to the games that mentally satisfy, the part that scripted games cannot deliver, a niche market with long term gaming fun many developers seem to ignore.

Let the games begin!

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Evolving our lives!

This article is not for the faint of heart. This is not for the people who think that life is all sunny and joy. So if you are any of these people, then read not on and return when my next story comes online.

You see, in my mental world I am about to pick up an axe, I sneak upon the man who has no idea what is about to happen. I sneak, slowly into the den, the door was open this warm September and he likely hoped for the breeze to cool him down. Suddenly he feel one hot gush of water over his chest, he looks down, it is not water. It is the hot blood gushing from his skull, the blood that rains is his, he cannot shout out, blood is everywhere, he falls on the rug with a ‘thump’, he is no more! I hear the voice from the kitchen ‘what was that dear! Are you alright?‘ I hear the footsteps, she is not walking fast. I move to the left into the shadows, I see her silhouette, she seems to see the blood and that what was left of her husband. I had already placed the hunting knife in my left hand; it slices through her throat in less than a second. She goes down on her knees, looking at me, not having any idea why she is getting hurt. She had died before her head hit the ground.

I get the knife and the axe and roll them in linen. I grab the bottle from the bag and place the knife and the axe within the canvas bag with linen coating. I add ammonia to mask the scent of the blood, in case a police dog gets near. I look at my feet; they are covered in lamb coated overshoes. My overall is thin but sturdy. I take out the billy club. I slowly walk to the staircase; I hear the sounds of gunfire from a video game. I sneak up slowly and see that the door of the room is ajar. A boy sites with his back to me, it is time to put on my ski mask. I slowly sneak in and observe the equipment and I hit him hard to the side of the head and quickly turn the sound up by a lot. Not hard enough to kill him, that is not my goal. He is reeling at the edge of losing consciousness; I slap his face hard with an open hand. The leather glove makes the sound more intense. I pull him up and hit him in the gut with enough strength; he buckles over gasping for air. He looks up in sheer terror. I gag him with duct tape and cuff his wrists at the back, I drag him downstairs.

I place the cable ties on his thumbs and index fingers as close to the Opponens Pollicis as possible. He looks at the bodies of his parents, he is now truly afraid. I look at him and say “Zoe Quinn and Phil Fish did not care for your harassment!” I put the mask on his face; the nails will slowly but not fatally bite into his face. Last I tighten cable ties as much as possible. Within the hour, amputation will be the only option left to him. His life will never ever be about gaming of harassing again! I walk away with the bag in my hand, not giving the little troll a second look. Within the hour all evidence that I ever existed will be gone, so will I and he will only know fear until his dying day!

This is just a story! This is nothing more than a rant of frustration, dressed in the cloth of a short story, dealing with my frustration like Percy Bysshe Shelley, Stephen King or Virginia Woolf. Although I tend to take the high road, this time it is Slate who has the high moral ground (at http://www.slate.com/articles/technology/bitwise/2014/08/zoe_quinn_harassment_a_letter_to_a_young_male_gamer.html), it is an excellent article by David Auerbach about more than just a gaming scandal. I am all about gaming; I have always been all about gaming. The fact that more and more women are entering this field is filling me with joy. Yes, for now this market is all about the man, but consider that over time, we have seen women leading in artistic fields. We have given our souls to Diablo, Minecraft, Oblivion, Fallout and a league of other games. Would it not be great if we get another wave of amazing games? For now Tombraider has sold itself short. The game is nowhere near the first two which broke the mould of good gaming. We saw the rise and fall of Origin, Rare and several others, all bringing us great games. Now women come and I hope we see a host of amazing games to follow. So when I see such hate and harassment from men (99.4233% sure that the harassers are not women) it just pisses me off. The fact that these people are not hunted into extinction gets to me to some degree. I did not get the hate people showed because Caroline Criado-Perez successfully championed for Jane Austen to be the new figure on the ten pound note. For the same reason I do not get the fact that Zoe Quinn is persecuted either. The idea to bring the awareness of depression is a great idea; I wish I had thought of it. It had several review, our own Tim Biggs of the Sydney Morning Herald wrote “Tim Biggs, writing for the Sydney Morning Herald, also stressed the lack of fun in the game, and went on to say that the game was ‘a testing and, at times, a boring experience to go through.’ However, he praised the game’s execution, and acknowledged its importance as a tool for raising awareness of depression and for helping its sufferers“.

OK, not the greatest review for a game, but who remembers Superman for the Nintendo 64? I still consider it the very worst game I ever beheld for reviewing!

So, why is there such an overwhelming hate for these women. This all was brought to light because someone speaking out for them (Phil Fish). I did not play his game either, but the movies and the views give an interesting and original game play. So, it does not look like anything Ubi-Soft releases, but consider that ‘their’ Prince of Persia released in the 80’s (Broderbund released it) had no great graphics either, now it is a billion dollar company, we all have to start small.

So what about Zoe Quinn?

Well, the accusation is that she slept with a reporter to get a better review, but that is not entirely correct either. She got harassed shortly after the release and before her ‘ex-boyfriend’ made his claims. So what is it about this particular group of losers who feel so threatened about women in the gaming industry? They must be losers, because if they were not, then they would have their own brands of success, but that seems not to be the case. I think that if anonymous is the idealist it claims to be, then they would stand up for these women and publish the names and addresses of all of these bullies, you see, trolling is all fine, as long as we all know who you are, they become liable. It should stop two issues with one group all at once. But are the allegations true? Actually, does that matter? Perhaps a journalist got ‘lucky’, perhaps not. The real question is, is it a good game?

Yet, the issue does matter, you see, her ex, who is ‘hiding’ on his blog and accuses her of acts. Hiding the fact that the relationship was a bust and she did not stand still, she created something! Motherboard quotes “he accuses Quinn of sleeping with various prominent figures in the video game industry, including a writer at Kotaku“, so basically she knew a few guys, is that criminal? the information motherboard gave (at http://motherboard.vice.com/blog/zoe-quinn-slut-shaming-the-feminist-conspiracy-and-depression-quest) “Gamers have been complaining about corruption in video game journalism for years now” is not new, look at Gamespot and the massive amount of additional visibility that Ubi-Soft enjoys as a sponsor should raise more than just a few flags. But how far does this corruption go? And it is alleged corruption, the question remains, is it really corruption? I started reviewing games in 1988. I got the games, I wrote the articles and I got paid for the published articles. In addition I got to keep the games. I had to pay for the consoles myself (except for 2) and the chief editor kept the Atari Lynx for himself, an act which was slightly irritating, but not the greatest of issues. I went to the ECTS (the UK edition of the E3) a few times, which I paid for myself and deducted it from my taxes. So where is the corruption? I gave an honest review of the game and sometimes if the game was bad I did not bother writing a review for the simple reason that I only got up to 5 pages per issue, why spend it on a bad game, whilst a good game is so much more fun to review. I also tried to steer away from the ‘big titles’ at times; I did not jump onto Command & Conquer in 1995, like everyone else but choose Wing Commander 4, Tekken 2 and Rayman instead. My ex hated Rayman (the end of level laughter), I never regretted my decision. Everyone wrote about Command & Conquer, I showed them different games. The question still remains, why hate Quinn?

Is it because her ex-boyfriend turned out to be a loser? let’s be clear about this, if he was in a relationship and she did cheat on him, he should be angry and walk away, I do not care, it is her life and her choice and if so he is free to walk away and perhaps be angry for a little while, yet he is the only one with the smallest degree to be angry, the other hundreds have absolutely no valid cause for such trolling and harassing behaviour. Consider that we start trolling all the cheaters, the man too! Spam mail would drop to 0%, there would be no bandwidth left for spam mails, which might be a new novel idea to get rid of spam messages.

This is all so stupid, because in the end, the real gamers want to know if the game is any good. In her case, does it matter? Her game was to bring forward awareness of depression, if that works, what could be better? Even if the game is not the greatest one, it is likely to be a whole lot better than Superman on the Nintendo 64. In the end, I hope groups like Anonymous actually do something to help these victims instead of some political agenda, I wonder how ‘loud’ the troll feels when everyone in the street knows their name and where they live, more even if their mommies and daddies realise what losers they are. It is an interesting form of justice!

To some degree I miss reviewing games, I have seen so many classics be born and evolve. I saw underdogs like Broderbund rise and fall, I’ve seen how new generations love the originality of Loderunner, as much as I did when it got released on the CBM-64 and I saw the giant Elite, move from system to system, only to see the concept evolve into Privateer. Later we see part of the original game on tables and PDA’s, now Elite is back in a state of the art version that is to be released this year, still showing the original logo that was on the box of the CBM-64. Yet, the sandbox part, the travels and another side of the foundations of Elite will be seen in 2015, as we explore the galaxy in ‘No Man’s Sky’, in ways the original designer could never imagine (he only had 48Kb to write the program). As my life is drawing closer to an end, I see that timeless games will continue, bringing joy to a new generation and to generations after that, after I am gone. If the world for us as gamers is to move forward then this cannot be only about the man, women should pick up this torch and bring new options and new levels of gaming. In the end it will be a win-win for all gamers.

When we look at long term playing we have seen the big titles, and we all have other thoughts on what makes the great game, but there is also unison, it seems that the bulk all loves Diablo, even since the original release in 1996, it still keeps us busy. Would it not be great if we see new and more surprising games from female developers? Let’s not forget that one of the most famous developers in the early years for gamers was Roberta Williams, co-founder of Sierra-on-line. The bringer of King’s Quest, as early as 1984, a woman was in our gaming midst and she was as good as any of the male developers, letting these trolls win means that we gamers of all genders are missing out, do not let it come to that!

 

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