Tag Archives: Fallout 4

Changing the setting

To get to here, some need to read up. In the first there is ‘Recap to the intro’ (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) which was written on September 25th. There was another story, but you will stumble upon it. You see my mind was remembering both Oblivion and Skyrim. So what happens when the unique items are not in the same place? What happens when we add a new layer of non-predictability? What happens when some treasures are part of the story of a book? So when we add a level of books named ‘First editions’ what else can we find? More importantly, these books are not in the same place. They are either in ‘important’ (read: expensive) houses, treasured items of a book store and in some book cases. More important what happens when these 20 or so books are scattered over the locations with EVERY new game? More important, what happens when two gamers get a different first game. Consider all the news that will stage the media, will stage the personal social media. Titles like ‘The bookshop at X had book titled Y’ will stage the larger stage. Because an RPG is about adventure and learning new things. And that is staged on what we experience, but help pages do not teach, it makes sheep out of gamers. So changing on how a unique weapon is gained becomes a test again. More importantly when every generation in the RPG has minimum achievements, the game changes by a fair bit. And that is what we need, new game changers, new games and more RPG, preferably RPG we had not seen before. In all this the storyteller becomes more important and the game becomes more engaging. 

But that is only one side of the story. You see, the larger station of to prevent predictability. It is hard, especially for me as I tend to take a shine to symmetry. So how do we change that?

We can alter the bad guys we face, not merely one ‘boss’ at the end, but a mix of simple and veterans throughout the location with a boss at the end, but what is the end? In a cave it might be the end, in a tower it might be on the highest point and in some cases, it could be in the beginning. Then there is the faded response we saw in other games to stealth players. I can guarantee you that when a body is found, or when too many people are missing, the rest will not relax and that was missing in too many stealth games. And you can hide the corpses, but in the end if you are in a house with 9 others and when you only see 2, you will get nervous. This is seen in two ways. In the first many NPC’s have a limit to where they can go, or how far they can go. In the second NPC’s are often limited to a level, but what happens to tactics when that changes? What happens when the NPC’s are there to make you fail? What happens when the guards are there to murder you? Tactics need to change. There comes a time when stealth does not always holds the candle, and neither does brazen bashing. Most games do not adjust for that, why not? OK, perhaps in the age of PS3 and Xbox360 there was a need to adjust to limitations, we all get that, but now, in the age of PS5 the stage has changed, the RPG games however do not seem to have this trait, and change is valuable, especially in RPG games. But how to go about it?

Well, in my universe, the first thing is to remove all limitations, to remove breaks and barriers. There will always a need to have some in play, but the larger reason for having them is removed by the coming of streaming systems and the PS5. This also sets the need of a safety zone. Most towns were safety zones, but in the wilderness it becomes important to have a safe place too. In the old days, the riffraff and animals were kept at bay with a fire, but not always and there we get a new setting. The ambush play. When have you faced an ambush in either Oblivion, Skyrim, Fallout 3, or Fallout 4? That is merely one of the changes that the new RPG games need to introduce. In the old days (1050-1850) there would be bands of brigands on the roads, travelling to ambush and these games did not really have these groups did they? A larger station of gaming that was missing and should not remain missing. With new hardware we need to change the setting of gaming. In my case RPG gaming because that is my passion and it would be the passion of any storyteller, but it is not the only stage where things need to change. I created the premise of half a dozen games, and the game makers went on the same track again and again. So let the smaller people hide behind ‘Microsoft Seemingly Confirms Ubisoft+ Will Soon Be Part of Xbox Game Pass’, to replay what was and doing that again and again is a waste of good gaming time, to set a new boundary is what keeps the players engaged. So whilst we see settings like ‘Skull & Bones Leaks In A Big Way’, the larger consideration is that this game was rebooted and delayed again and again, all whilst it took me a week to set the foundations of half a dozen games, all new, all having edges never seen before. And as you saw in the blogs, one totally new RPG set to a station no game has ever done. Do tell me how far behind Ubisoft and Microsoft are. Streaming old titles seems nice, but without a strong presentation of actual new games, the Microsoft streamer is nothing more than a history lesson and at $18 a month, Disney+ is a lot cheaper and more entertaining. You did figure that out, did you not?

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A Congressional Country Club Neighbour

There is a problem when you are the neighbour of the Congressional Country Club. It is not on the CCC mind you, they did nothing wrong. No, it is all about their neighbour Bethesda. Yes, you guessed it; the slamming of software developer Bethesda is just escalating and escalating. The latest one (at https://www.youtube.com/watch?v=yJ-kIlMPoYY) gives a rise too blunders on many levels, all made by Bethesda. The tweets are off the wall; Bethesda is in actual problems at this point.

I believe that in part the mockery is deserved, apart from the fact that Fallout 76 was an error, or published way too early, the clarity of failure on how the entire mess was dealt with, the lack of communication, shallow party lines and bad response to an even worse situation is what is strangling Bethesda, and to some degree, deserved or not. It is unfair.

Until Fallout 76 the bulk worshipped Bethesda, consider that a game like Skyrim, released on 11.11.11 is still played today, that requires true vision. Many (like me) became fans of Bethesda as ES: Oblivion was released. There is another view (at https://www.youtube.com/watch?v=2kRRYgf54oM) that takes itr into another direction. I believe that he is wrong, but I get the point of view. You see, what we call puzzles are basically locking systems in the game. That locking system was staged in those days and these places were filled with soldiers in those days, so the ‘puzzles’ were actually merely locks for those without keys. It is not a hard core puzzle and should not be seen as such. Yet the same person also makes a point with the Fallout 4 references in RPG, the gutting of the Special perks part. He has a point, there was regression, making it too much like an action game with RPG elements. Was it a mistake? It never bothered me whilst playing Fallout 4 over and over again, but that is just me, the story itself did not suffer to the larger degree, if that was the case, my reaction might have been different.

He makes a good point, New Vegas is actually superior in a few ways and that is a shame, even as we loved the ability to make our place more specific, we lost in other ways and that was a shame. When I decided to design ESVI: Restoration, I added from Oblivion, added to Skyrim and made two additional sidesteps, that is progress; that is game evolution.

So there was additional challenge, new options and additional lines to complete. More important, I realised that not everything is in your hands, so I added a side quest where you can influence, but not control it all, that is a part of life. That question will move like a red line through the entire game and in some cases that project will not be completed by the end of the game, time had become a factor as well, an element often ignored in RPG. In my view, you can influence time in the project, yet the end is almost predetermined as you find the elements.

So how is that better?

The fact that there are several choices and you can only commit to one, is the part that matters, it makes for replayability. Also, the end result will influence the economy in play and more important, ass certain choices were obtained/found the place will also open up another set of NPC’s in the game giving another feel and optionally other quests and optionally another achievement. That is merely one place.

I set the stage for 23 side quests that are not the same, require a choice to be made (to some extent) and in addition, would optionally change the favour you get in return, that is something that had not been done before. Although based on previous games, the entire main storyline is set in the past, in the past you played before (to some degree) making the entire line of ES games a historical part of what had happened, optionally what you had played before, that is a side we have not seen before (as far as I know).

What else could there be?

Well, that was my initial thought when I started Restoration and what if we get to choose? What if it is not as shallow as the legion versus the storm cloaks? What if the choice is a fundamental one? What if we select progress of now versus the return to the old age? That is an RPG, it is your choice, it is something given to us in the very beginning of Oblivion.
This is exactly why I considered what I did and I believe that it has the merit of giving the gamers optionally over a hundred hours of gameplay, more than that, they can replay and get a partially different game out of it all, something a lot more than merely manic versus mania; more than Elf versus Imperial. What if we take this to a new level and realise that the light cannot exist without the dark. When we accept that there are no clean solutions and that we have to live with choices and see the impact around us, that is when vanilla RPG transforms into something we seemingly have not seen before (implied as I never played all the games that there are).

And what happens when this is translated to an entire new level of Fallout later on? My ideas are new and partially unique, but the evolution I have in mind is not something that is unheard of. the question becomes is Bethesda (or any other serious RPG developer) willing to take the gamer into a different direction, adding to the need of a lot more graphics and a lot more changes, but that will in the end entice people to replay a game like that again and again. Skyrim opened many eyes, I am merely offering the part where a place like that becomes your universe and you can actually tinker it through gameplay into something more, it has been seen before, but it is really really rare as it requires the software maker to be truly committed to a product for the long term and those in charge now are all about the full time hit, as fast as possible and make it the next profit treasure. Ubisoft showed us that in Assassins Creed, the Division (version 2 more so), Far Cry and Watchdogs. I need to start with the clarity that this is never about the graphics; the graphics from Ubisoft are close to sublime on all these games they really worked it out. The long term part is missed (especially in the Division) as this is about non-stop action. Now, that part seems natural, but it is not. When you have been in a warzone you will get it. You see, it is about stamina. Not fictive but actual stamina. We might think that this does not apply, but it does. It is so much clearer in Division 2, as we see the game to be a much better game, we see the failure on how a person does what they do with 30 Kg of backpack and weapons and do the stuff they do. Stamina should have intervened to some degree; in addition it was ignored as a reward. When you play more, your character will have a better level of stamina, have you ever run for your life holding onto a 7.62mm FN MAG? I have and trust me it is intense, when stamina leaves you for the moment. Things become a little blurry, motor skills diminish a little and you really need 5 seconds to get a hold of yourself. Now, this is a game and I get that, but it is the ignored element, which is a shame. We see Stamina in Skyrim and there it makes sense, yet Skyrim missed a little as well, not intentionally and perhaps not even noticeable and it does not matter to the degree it might, but the internal blocks have not been addressed in any RPG game as far as I can tell, which is a shame. It does not make the Division (1 and 2) a bad game, not at all. I am not a great fan of online gaming and plenty are, yet there is a side of me that looks at the game and whilst there is nothing to say about the first division (we all have to start somewhere) we see that the second one needs to be a step forward and that is clearly the case. It is a large leap forward, anyone telling you different is merely insincere on it all (not lying, merely not seeing it all correctly) Now, there I might be wrong, even as i am not much of an online player, others are and they hold a much larger candle towards the quality of such a game. They will look at other elements. I merely noticed that Stamina is a missed opportunity in the Division both one and two), but in the end it is merely one element of plenty of elements that might be improved on. Stamina is the most visible one as it equally impacts Assassins Creed, Far Cry and Watchdogs. Consider, when was the last time when you had to climb up a tower with gear, let alone the pyramids?

We see to leap forwards in many areas except debilitation (like Stamina). So what happens when you do need to get from place to place and also rest at spots to regain stamina? We played Fallout 4 and Skyrim, yet how many took time to sleep and eat? What if that becomes the foundation in the game for the character? What if we see that the Khajiit needs sugar and meat at least once a day? What if the High Elf needs little food, but will require fresh clean water every day? What more can we get out of the game when we focus beyond the story and make sure that our time in the elements are properly addressed? I believe that plenty of games will end up with an added level of game play and satisfaction when the elements become actual elements to take heed of. Fallout New Vegas had so much of the added elements in its game that the consideration that Fallout 4 was a step back is not that big a leap and that is such a shame.

It is a shame because future games will be measured in different ways, the growing demand for survival games is showing us that path and RPG’s need to catch up fast, or better stated Bethesda needs to up their game in several ways. They do not have the luxury they had in January 2012 (after the first Skyrim wave). They now need not merely a good game, they need a landslide rating to get the people aboard and enthusiastic again, they dropped the ball that often in the last year alone. If they do not, we will see the RPG community moving to other shores and perhaps that is what Obsidian Entertainment will deliver with the Outer Limits. Time will tell, and the gamer has time to go from game to game, Bethesda no longer has that benefit, they squandered too much of it internally, and externally towards their fans, the gamers and their marketing will need to learn that merchandising is not a solution, it is not a stop gap. Every piece of merchandising is another piece of evidence to hold Bethesda as a company up to scrutiny, did they not realise that?

 

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Upping the game

Today started with a nice revelation, Microsoft has taken the sales offensive. Even as we were treated to ”Bethesda’s online action role-playing game “Fallout 76” won’t be available on Valve’s Steam platform during beta or when it launches on November“, the story changes when we look at the PC games in the Microsoft store we see: “Pre-order to get access to the Fallout 76 B.E.T.A.“, so it seems that Microsoft is setting the bar really high, in addition for that part the game is equally available on launch day for those who have the Microsoft Game Pass. The Game Pass is $11 a month solution (in Australia); you get no option to buy the pass for a year (as far as I could tell), which is a drag, and you better have the download options (not to mention the storage) before you commit to it, but there is no denying that it is a deal that is way too good to be true. Microsoft even offers a 14 day free trial, which implies that the games are only available to play as long as you are a member (this is speculation!), not unlike the PS Plus setting. The pass has XB1 and Xb360 backward compatible games and it is a HUGE list. It includes a list of the upcoming top games to be released this year makes the Game Pass an essential choice. The Pass at roughly $130 for a year) will include well over $600 of AAA+ top games, yet to be released in 2018. So apart from the download hassle the pass represents hundreds of dollars of saving in this year alone. I personally believe that they messed up some of the visibility and marketing, but that was their choice. The smaller issue is the backward thinking cap of the US, for people outside of the US (Australia for example) games (when bought outright) are roughly 28% more expensive (and that is after I corrected for the exchange rate). There are also ‘shadows’ here. I do not believe it to be, but there are. For example one source gave me “These eleven Xbox Game Pass games are “leaving soon”“, I cannot tell whether they will also be removed if you have added them to your library (so check this when you decide), the second shadow needs to be mentioned as the quote was: “Personally, paying for the Xbox Game Pass program and Xbox Live Gold is quite a monthly cost“, which is ABSOLUTELY BOGUS! The Xbox Live is a service subscription to play multiplayer, so if the Game Pass title has that, then yes, you will need Xbox Live as you always would have needed it. For the simple player part it is not needed, just as the setting is today. In addition ‘quite a monthly cost‘, is silly to say the least, even on a budget, the setting is that you have Xbox live $80 and Game Pass $130, gives us full and complete access to $12,000 worth of games for $210 a year, anyone debating whether that is expensive needs to get their heads examined. Now, there is no way that you will like all games that would be silly. Yet the setting now allows for you to try games at $0 that you would never have bought in the first place, a setting where you can grow the games dimension that you are in. I believe that to be a really great setting. The part not mentioned is of course the downloading time and subscription fees of the internet, even as those prices have been going down, or better stated giving you more download at the same price, it is a cost you need to consider, yet at the setting where you get access to $12,000 in games, which represents more than I have ever bought in a lifetime across the PS3, PS4, Xbox 360 and Xbox One together is an astounding part you must remember. If only Microsoft had thought that hard drive issue through in 2012, things would be even better for them. I still see that as the one Achilles heel in all this, yet with the rumoured new Console (Project Scarlett) announced for 2020, we do know that Game Pass is a long term setting of gaming for Microsoft and whatever sets the console will be optimised for the billions that Game Pass will bring in. In all this we might ramble too early on the storage issue, but it is an issue Microsoft knowingly and willingly ignored and in all this ‘the most powerful console in the world‘ is impacted through it. In addition, I have had the longest issue with Microsoft marketing (for various reasons, so as Microsoft states in Windows Central: “Xbox Scarlett hardware will ‘set the benchmark’“, I tend to get nervous, you see, they have no idea (well some idea) on how gaming evolves, yet in the end, we will not know what will be available by 2022, so at that point any console will be merely on par, 14 months after it is bought. I moved to console gaming as the update for a PC in 2002 went overboard. Processor and graphic card showed that you would need $2500-$3000 to be up to date for high end gaming and that got you roughly 24 months at best. So gaming with the additional $200 a month, as well as updating drivers, patching and whatever else needed made me move more and more towards consoles and the Xbox 360 delivered perfectly for almost 8 years (at $700), so the cost of living was set to the games bought not to the additional cost of upgrading the hardware to play games. An awesome setting, Yes there was the one off for the hard drive (from 20 to 120 gigabyte, at $119 at that time), but it was well spend. In the end I bought 2 Xbox 360’s, the second one was essential as I got another red rings of death 75 hours before the release of Fallout New Vegas, so I went: “Eff That!” and got the one with the 250 GB drive and it still works, so apart from a high blood pressure event once, the Xbox 360 was a golden choice for any gamer. I also had the PS3, which had the option to upgrade the drive as the PS4 had, so in all this the entire hard drive issue was out there for 12 years, ignoring that part (as well as always online bullying) angers me, because there was never any need, for none of it.

Why does it matter?

It is a level of orchestration, pushing people into a direction before they are ready (and perhaps they never will be). In this Cambridge Analytica is a larger hurdle then anyone imagined and the gamers are sketchy under the most stable conditions. Hackers, phishers, cheaters and trolls are always around the corner and it is best seen when you investigate ‘League of Legends’, I never played the game, but the amount of messages giving way that the victims of bullying and trolls are worse off than the perpetrators is why there should be an online ‘off’ switch. It is essential because the resources needed are allegedly not used correctly (debatable if that would have been possible), and the systems do not have the settings to protect players. The option to just play offline for a while is perhaps the only pressure valve that works (not on all games though), so when we look at MailGuard and we get it in regards to Office 365 (just one day old): “The cunning thing about this phishing scam is that once the victim has entered their username and password, the fake login page redirects them to a genuine Microsoft website, so they think that nothing is amiss. Meanwhile, the criminals have collected their login credentials and are able to steal their online identity for all kinds of nefarious purposes, like fraud, invoice falsification and malware spamming“, Microsoft needs to realise that they have a larger issue and they cannot fix it (basically no one can). Well it is possible, some of the kids involved have been identified, and by shooting them in the back of the head and leaving a message with the parents to start taking notice of what their kids are doing you get change, although some might find it a bit extreme (an issue that is probably a setting for the eyes of the beholder).

Why the extreme example?

The issue is not merely being online, the issue is that too much is online and even if we wanted to apply Common Cyber Sense all the time, there will be a hiatus and when it comes, it will be at the wrong moment in the wrong place. At present the actual success rate on finding and convicting cyber criminals is less than 2%, it is even less when we realise that not everything gets reported. It is in that atmosphere that game streaming is about to be set to a much larger extent. A setting that is based on mere authentication and not on non-repudiation (uncertain how achievable that is at present). You show me a company that guarantees you 100% safety and I will introduce you to someone who is lying to you. As the gaming industry is a $100 billion plus market, the issue was forever that gaming was low impact (for the most), people had more often than not a physical copy, there were more and more parts that one had to overcome, so for cyber criminals it was not an interesting market. Yet with the upcoming changes to the gaming environment it changes, all is online, all is set on central servers and that is when BlackMailWare and RansomWare will become a much more lucrative business for those targeting gamers. Even when you think it does not happen, what happens when your online account gets scrambled, your passwords changed from the outside and for a mere 0.01 bitcoin you can get it back. Systems like that are already used, some will consider that paying $88 is preferable to waiting and losing scores, statistics and access to files with the logs of hundreds of hours of playing a game. When you see the time some invested on games like Diablo 3, Skyrim, Fallout 4 and now upcoming Fallout 76 you get the optional setting where ransom might be successful. And the setting of ‘always online’ makes the threat to console gamers a lot more realistic. You merely have to google the issues on League of Legends and World of Warcraft to see the impact and it is much larger than some think it is. You think it is simple and an adult thing to live with, yet when Microsoft has to explain that danger 250,000 times to the non-technological mother and father of a 16 year old playing and suddenly losing all access, perhaps being permabanned in the process as well, at that point the game changes quickly.

Having a decent non-repudiation solution in place might limit the damage to a larger extent, but that system does not exist for gamers, mere authentication and even when upgrading the issue is not the 100 that do, it is the 15,000,000 who haven’t. this is part of the setting that Microsoft faces and it is facing it on a daily basis with Microsoft 365, where the users are (for the most) adults, so when we get to the console it becomes a different setting. This is why the console evolution is a little more treacherous. When the gamer has the option to remain offline (when needed) he/she has options, when forced online they fall away. Sony got hacked a few times (at least twice), with millions of accounts and the details in the open, the damage was larger than some expected and I reckon that most avoided damage was because the overwhelming amount of gamers had physical copies of the game. So offline gaming was never impacted, merely the multiplayers losing a few days of access.

Now, with Game Pass that would not be an issue and the optional overall damage of $210 (two subscriptions) are easily tended to, in the worst case scenario you pay for it twice and a few weeks later it is either refunded, or you are all paid up for +1 year.

Now, let’s change the setting that the Business insider gave us one month ago. With ‘A desperate hacker tried selling US military files for $150 — only to find no one wanted them‘ (at https://www.businessinsider.com.au/hacker-us-military-drone-files-for-sale-2018-7), this seems hilarious, until you consider the following facts, the first one is “The hacker, who is believed to reside in a poverty-stricken country in South America, said his internet connection was slow and that because his bandwidth was limited, he did not download all the files prior to finding a willing buyer“, so it is in a low yield place, the second one is “The hacker also tapped into live footage of surveillance cameras at the US-Mexico border and NASA bases, and an MQ-1 Predator flying over the Gulf of Mexico“, we still have a sense of humour, live camera watching! Yay! Now we add “the vulnerable computers were taken offline, which inadvertently cut off the hacker’s access to the files“, OK, it happens, sometimes a computer has a missed security patch. Now we add ‘a maintenance manual for the MQ-9A Reaper drone, a list of airmen assigned to a Reaper drone unit, manuals on how to suppress improvised explosive devices‘, is seems harmless, right? Yet when you consider that this was a professional setting where the person had access to “documents belonging to a US Air Force service member stationed at the Creech Air Force Base in Nevada, and documents belonging to another service member believed to be in the US Army“, we see the setting where Military security was circumvented, from a close to powerless place into Military hardware. so when we are confronted with “enough knowledge to realise the potential of a very simple vulnerability and use it consistently“, we see the first part, the second part was given with “The Netgear router vulnerability, which dates back to 2016, allowed hackers to access private files remotely if a user’s password is outdated. Despite several firmware updates and countless news articles on the subject, thousands of routers remain vulnerable“, this is a setting involving adults (one would hope), they cannot get their heads right and you are submitting teenagers and gamers (in a non-professional setting) to those exploitations. Microsoft can market all it can, and to some extent they can fix some parts, but the ‘always online‘ will still be out there and that is where the damage gets to the people.

The prosecution fail rate makes it cool and interesting to go after gamers and the many hours of having to download games will at some point present an opening for hackers, that market is growing and it will hit gamers, there is close to 0% avoiding that.

The question becomes, how ready will Microsoft be? How much resources will be impacted on their customer care and customer service when it hits? The Xbox 360 gave them the red rings of death issue (which went it happened to me was fixed awesomely, it merely took 3-4 weeks), which is acceptable as a new console was shipped to me. The setting when it is in cyberspace, the game changes as a million accounts could be affected. Some hackers will be creative and resort to a low corruption setting (like the dBase virus), some will merely download and wipe, the fact is that even if it is resolved, it will take time to resolve and that is where gamers lose patience really really fast. My setting to buy another console to fix it is one example (I had the funds when it happened), yet what happens when you are in the middle of a Diablo 3 season, which is time restrained and someone ransoms your access? In current setting the damage is partially avoidable; the new Scarlett setting leaves the partial part up for debate. In addition, as the number of people resorting to that path increases, the interest to mess with that part becomes a lot more interesting to Cyber criminals.

In this we need to look at the other side too, the Australian Criminal Intelligence Commission (ACIC) gives us “cybercrime is costing the Australian economy up to $1 billion annually in direct costs alone“, when we look global, we see Experian with the quote: “Ransomware attacks, data breaches, theft of intellectual property, sales of counterfeit goods and other illicit activities are generating at least $1.5 trillion in annual revenue“, so globally, when gamers are added to that list of victims, how high will that priority be? Do you think that they get prime time consideration, or will the party line become ‘the best and easiest thing to do is to just start again‘, I was told that by Microsoft when my Xbox one profile got somehow damaged in the first year. Now try the setting with access, invested cash and time and tenfold the amount of open targets. From my personal point of view, when there is an Office 365 impacting against the Xbox Red accounts wiped, how many resources will Microsoft have? I am certain that the business customers get first dibs on whatever they need. Now this last part does not count against Microsoft, it is merely the lesser of two high cost evils, it is reality.

Even as Microsoft is showing that it is upping the game on gaming and consoles, it is also upping to optional damage and hardship to gamers. I say optional, because in the first, we have no idea what that red box will be doing, we have no idea what the settings are for near future gaming (in 16 months) and we do not know how certain changes will actually impact the gaming sphere, but Sony has shown us that the dangers are real.

In the end, we see that Microsoft is upping the game when it comes to gaming, there is no denying it, yet how the future will pan out and whether Microsoft has truly upped the game for gamers is still to be determined. That is not a negative thing, because any expectation for the future is merely speculation, yet the dangers to their gamers will increase by a lot and that part remains the question mark in all this. Some could have been prevented by a lot, but Microsoft is clearly steering into a settings where adherence to ‘always online‘ is the setting they demand, one way or the other. Even if the prison has golden bars, it remains a prison and that part needs to be clear. The fact that gamers do not get the choice in the matter is what matters, not only from the cyber threat side. Congestion is a growing concern on a global scale. Even as Bill Morrow, Chief Executive of NBN Co. was idiotic enough to initially blame gamers for the congestion, the truth is that against 4K Netflix and YouTube, gamers are not even a blip on that radar, yet congestion is a present and growing issue, so there is a problem there too. The system is already under pressure and globally 200 million gamers when a large slice of that pie is set to the streaming and virtual copies of games only come into play, congestion will rear its ugly head and those gamers become more than a mere blip. Consider that Bethesda shipped 12 million units to retailers within the first 24 hours of Fallout 4, and consider that a large chunk of these people will immediately download the game on launch day of Fallout 76. so optionally up to 12 million people all downloading a game that is also stated to be 4K, so we are looking to around 100 GB download, that is merely one game title, it will be in a time when there is plenty to download and even now, as we accept that most are physical copies, the truth is that gaming in that way will add to the congestion in a really big way. Most providers are not ready and it will impact the gamers, Netflix users and Stan (the list goes on for a long time) are merely part of all this traffic. I named Bethesda and they are merely one of many players in all this. Microsoft, Ubisoft, Bethesda, and Electronic Arts; all people pushing (or getting pushed) towards the virtual release only side of things down the track.

Why does this matter now?

One of the big events QuakeCon 2018 starts tomorrow and that will also be the place where more specific information will be given by the actual makers on more than one title by the way. It will be important on how games are moving forward. It is not merely Fallout 76 (one of the biggest titles anticipated) that is in the upper limits of gaming on PC, Xbox One and PlayStation; it would potentially give the direction of where they are going with the Elder Scrolls VI. Merely two Bethesda games that literally has millions of followers, so there is an essential need to take notice of Bethesda for several reasons. This reverts back to Microsoft, because Bethesda games have a huge following on all platforms. It also means that in that setting (set against the rumour that Fallout 76 is online multiplayer only, yet you can play the game alone) any congestion will topple game joy completely. We know that there is enough experience with Elder Scrolls Online, so it is not the setting that Bethesda is going in blind in any of this, but at the same time the gaming dimension is changing at the same time, so that change is impacting in more than one way; that is the push that Microsoft is going for, which is all fine, yet at that that point we will be faced with more outside interference factors and congestion is a real factor, one that players will be confronted with to a much larger degree in the near future.

If Microsoft gets that all right, then it will be picking up momentum in a scary way and at that point the question will be, can Sony match this? I personally love that part, if we see a setting where Sony and Microsoft push each other to new heights is great because in all this, the gamer ALWAYS wins! And over time this push is a realistic one, yet in some places we will optionally see a time where the providers cannot match what the consumers need and that is a new setting for many gamers. In the past we merely accepted what was available, in the new setting you get to play based on what you pay for and that is something we have not been confronted with. Anyone thinking that this will not happen; think again! It might be the selling point for people to switch providers, but there will be a clear setting of borders, borders that set what you can do and that is where we see the overall cost go up, yet to what extent is a clear unknown for now.

 

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Holding pattern

It feels like the world is in a holding pattern, it is awaiting events and there is no news on a few fronts. The first is on gaming; a little over two weeks remain until the E3 starts, which is when the actual (official) news is given. Part of me is sad, because there have been so many leaks that I fear we already know what is coming to the larger extent. In this I got confronted with more issues surrounding the Xbox One, and even as they proclaim it is going good, I am of the mind that good just is not it, it will not even be close to it. If the Business Insider is to be believed, there will be a lot more bad news coming to the Xbox One owners, the article (at https://www.businessinsider.com.au/playstation-4-vs-xbox-one-e3-2018-5) gives us “‘Crackdown 3’ is an exclusive Xbox One game, meaning it will work on the One X and One S“, implying that this is the first game that no longer supports the Xbox One. Pushing people into upgrading to new hardware? I see that as one more nail in the coffin called Xbox. The information (at https://www.xbox.com/en-AU/games/crackdown) is equally sketchy, yet that game cover does not have the HDR part, implying that there might be two editions, one for the Xbox One X and one for the normal Xbox, which would be very acceptable, implying that they are soft pushing people to upgrade their console which is a fair and acceptable business practice. I wanted to be certain and no misinform you, so far there is no real mention on it, yet there seems to be a version on HDR (implying Xbox One S and Xbox One X only), in addition one source had another box art, yet Amazon did not, neither did a few other shops, so this could become a very large issue close to Christmas as the latest (unconfirmed) issue is that release is planned for later this year.

The PlayStation has similar holding patters, we know the four larger titles and that is it on the exclusive front, implying that both will be a little more dependent on the makers like Bethesda, Ubisoft and EA to hold the candles for unexpected news. I am particularly interested in what Ubisoft brings. I think it was 2 years ago, when they truly hit a home run at the E3, in that time we all got overwhelmed by Ubisoft that had cleaned up its act. AC Origin exceeded everyone’s expectations (including mine) and playing on a much higher level the second time around had been fulfilling in a way I never expected. In addition, even as I kept a distance from Far Cry 5, it shows, that for those who wanted more of the same, it did satisfy, in addition its first actual setting towards open gameplay was a true evolution, so those who wanted ‘more of the same‘ got a lot more than they bargained for and that is a good thing. So we have no real idea what Ubisoft is bringing and that is good, knowing all the things that matter beforehand is not good, it takes away the WOW factor in announcements and I think the French know that. In that same setting we also look forward to Bethesda, who apart from last year tends to make homeruns, they focused on the VR setting last year and when you are not into that you tend to feel left out a little. So here’s hoping for this year. Most are hoping for a new Elder Scrolls (non-online) game announcement, which is a stretch and unlikely. I am still proud of having made an initial setting for Elder Scrolls VI: Restoration, but it seems that Bethesda had other ideas. Fair enough, it is their IP. Yet we recognise that Skyrim was 7 years ago from initial launch, we should give the cautious setting that it is time to WOW us with a new one, especially after 7 years. Fallout 4 is getting towards its 3rd anniversary, yet with the season pass giving us so much, we still feel decently satisfied for now. I personally feel that a Fallout 5 is at least 2 years away from a clear announcement and for those overwhelmed Fallout shelter can keep your blood flowing on mobile and a few other devices, the fact that it is free and no real purchase is needed just makes it an amazing extra. And that is all for the games section at present.

Rocket Men

There is a man, a Rocket Man, it is not the man in the song, not the quote from the movie; no, as we see (at https://home.treasury.gov/news/press-releases/sm0392), we are given the US Treasury setting: “the U.S. Department of the Treasury’s Office of Foreign Assets Control (OFAC) designated five Iranian individuals who have provided ballistic missile-related technical expertise to Yemen’s Huthis, and who have transferred weapons not seen in Yemen prior to the current conflict“, the issue I have voiced for a while, again I have been proven correct, and even as the media at large was all about calling Saudi Arabia names and just blindly staring at the victims (which is not entirely wrong), we are treated to “Treasury is targeting five Iranian officials who are associated with the IRGC-QF and Iran’s ballistic missile programs. Their actions have enabled the Huthis to launch missiles at Saudi cities and oil infrastructure. They have also disrupted humanitarian aid efforts in Yemen, and threatened freedom of navigation in key regional waterways“. I agree to some extent with Treasury Secretary Steven T. Mnuchin, I do not think that he is entirely correct. To give understanding to my statement, we need to look at the 5 names.

Mahmud Bagheri Kazemabad and Mohammad Agha Ja’fari who were acting for or on behalf of the IRGC Aerospace Forces Al- Ghadir Missile Command. Javad Bordbar Shir Amin and Mehdi Azarpisheh who are members of a special forces unit of Iran’s Revolutionary Guards responsible for their extraterritorial operations, they report directly to the Supreme Leader of Iran, Ali Khamenei. In addition there is Sayyed Mohammad Ali Haddadnezhad Tehrani, who is allegedly providing, financial, material, technological or other support for, or goods or services in support of, the IRGC Research and Self-Sufficiency Jehad Organization. I use allegedly because without the clearance levels I cannot vet the final part of data there. I believe that Sayyed Mohammad Ali Haddadnezhad Tehrani has at least partially and most likely fully deployed Chinese walls to isolate him away from that, yet there are at least three names missing, these people are part of the training and deployment side of the missiles. It is my personal opinion that Javad Bordbar Shir Amin and Mehdi Azarpisheh could not have arranged that by themselves, they are without doubt involved, but on that level they had higher level help, not merely the smuggling of the missiles, the deployment, training and smuggling of the missiles is specific knowledge, it is very specialist knowledge and in that (at least) three names are missing. That mess is actually growing. It is seem in the first part in Bloomberg (at https://www.bloomberg.com/news/articles/2018-05-23/doubts-emerge-at-eu-steps-to-counter-u-s-iran-sanctions-threat), in all this we see at the end “The commission is also looking at creating special purpose vehicles to allow transactions with Iran, the people said. The effectiveness may also depend on whether the U.S. treats them as a circumventing tool, one of the people said. “If in the end jobs will be lost in Germany, one has to ask whether this is the right thing to do,” German Economy Minister Peter Altmaier said in a TV interview last week“, it is an issue! It is an issue, because mere open source intelligence and common sense gave me the inside view that have been proven correctly, the entire Iranian mess as we see now, whilst the people in the Bloomberg article are all about acting or is that not acting) because jobs are lost, whilst the entire missiles on the attacks on the Saudi civilian population is just ignored as well as the plight to the Yemeni civilian population because of the acting of Iran, the EU has a much bigger problem and it is time that the people start thinking this through. From my (an admitted optional flawed view) is that the Iranian mess started with Sayyid Ruhollah Mūsavi Khomeini and never stopped being an issue, which amounts to January 1st 1980 being the setting for the mess we are in now. I am willing to admit that if the US and UK had left Iran alone in the actions of 1953, we might not be in this mess, but that is too much water under the bridge, what is the setting is that the BBC (at http://www.bbc.com/news/world-middle-east-44230983) gives us Ayatollah Khamenei’s main conditions.

  • European powers should protect Iranian oil sales from the US sanctions and continue buying Iranian crude.
  • European banks should safeguard trade with Iran.
  • The UK, France and Germany should pledge not to seek negotiations on Iran’s ballistic missile programme and regional activities, both demanded by Washington.

The supreme leader said that if the three counties were unable to meet these demands, Iran would resume its enrichment of uranium. this translates to ‘do not interfere in Yemen‘, which is a regional activity, the fact that EU politics seems to be very willing to do that makes for more concern, in addition, when we look at the newspapers in the EU, we are left in the dark on several issues, which is also a concern. They are all focused on the Saudi attacks, the Yemen events, but not on the Iranian support setting for firing missiles into Saudi Arabia, that seems to be off limits and that is a massive issue as I personally see it.

So here to is the beginning of a holding pattern, an issue that is stretched over time, allowing for non-activity to rule the setting. Now, there is a twofold part, one is positive, because there is a partial setting where waiting the next move makes perfect sense, yet the numbers give us that thousands are getting exposed to Cholera and famine, not a combination you want to see, because at that stage, even with medical hep, the chances for surviving are not that great to begin with. Even as the people on Facebook are hiding behind “Stop the Saudi-led war on Yemen that kills civilians and destroys the country infrastructure“, the bulk of everyone remains in denial of Iran’s part in all this and the fact that Yemen is used as a stage to attack Saudi Arabia whilst Iran relies on ‘I know nothing‘ is a setting that is much worse because those are the people who the EU are trying to keep their business alive within a nuclear setting, whilst there have been clear indication that Uranium enrichment is an event that will be happening in Iran. Yes, that makes all the sense in the world (implies sarcasm).

The holding patterns cannot be fought, because acting is not always the best thing to do, yet the entire Yemeni situation started in March 2015, well over three years ago, so I think it is time for the EU to actually actively respond to the actions of Iran, they have had enough time and intelligence to act. Their non-actions at present should be regarded as beyond cowardice, cowardice to facilitate to those who need a deal, who need financial blessing (read: greed). To illustrate this, WikiLeaks gave us in 2007,

In any case, France is prepared to “go beyond” multilateral Iran sanctions. A/S O’Brien suggested that the GOF make public statements about the risks of doing business with Iran and the recent decisions of major European financial institutions to cut off Iranian business. France is currently developing new legislation to criminalize arms proliferation and proliferation finance, above and beyond its criminal penalties for violations of UNSCR 1737 and 1747. O’Brien passed GOF officials two Treasury non-papers on Iranian state-owned Bank Melli’s proliferation-related activities and the Islamic Revolutionary Guard Corps (IRGC) and IRGC-Qods Force’s extensive use of the Iranian state-owned banking network. Regarding private sector outreach, A/S O’Brien met with senior officials at Paris-based Banque Natixis to discuss the risks of doing business with Iran“, for the forgetful, that was when Mahmoud Ahmadinejad was in office, so there had been a massive drive to get more ‘revenue’ for the Natixis board of directors. I guarantee you that it goes downhill from there, the settings we see are not great, it never was, yet the need for the EU to do something and not as a 27 nation block keep on sitting on their ignoranus was not what the people were signing up for. That evidence is seen at the UN (at https://www.un.org/press/en/2018/sc13225.doc.htm), in here we see “attacks against civilian targets in Saudi Arabia were unacceptable and raised concern over the Panel’s findings that Iran had provided short‑range missiles and unmanned aerial vehicles, in breach of paragraph 14 of resolution 2216 (2015).  Urging the Council to stand firm against such violations, he said that while the United Kingdom had sought to ensure a balanced and impartial text, it also had not shied away from calling out those who had violated international agreements“, in that, Russia hid behind “The Russian Federation’s representative, also speaking before the votes, said he could not support the United Kingdom‑sponsored draft, as he did not agree with its inclusion of unverified information. Assessing the Panel of Experts’ work in the manner mentioned in that draft was misguided“, so whenever a Russian firm approaches Saudi Arabia for a Neom or Vision 2030 project, we should make sure that the Saudi officials are reminded of the SC/13225 meeting on 26th February 2018. I should see if I can get an opportunity there too, my bank balance is really really low at present. So in the end we all act on economic needs, the only difference is that I am doing it upfront (making it no longer a reality), but if I can stay honest, why not the elected officials that make well over 3000% of what I end up with?

Is that not an interesting question too?

Have a great day!

 

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Merely my view

Yesterday, the Guardian confronted me with the writing of Ben Parfitt, his article ‘Server crashes, 40GB patches and DLC: gaming’s biggest irritations explained‘, drew my attention. It was the ‘biggest irritation‘ part that got to me and even though it is a very nice article to read and any gamer should read it (at https://www.theguardian.com/technology/2017/jul/04/server-crashes-patches-dlc-video-game-irritations-explained), there were a few issues on it from my point of view. Still, there is a lot and much of it is very valid. So why would I object? Well, there are a few points and it is time to take a look at it.

The article starts with Downloadable content and that is an interesting side to games. The quote “So why do so many full price games now offer mini-payments? The obvious answer is that it works: downloadable content (DLC) is hugely popular” is one that needs a little more light. The writer does that by giving us part of the goods and in addition he separates it from part 2, the season passes. Basically they are connected. A season pass offers a range of DLC’s and the DLC is a single item (often). There are good games and there are some less good. In this I see Bethesda as really good and they are not alone, whilst we see Ubisoft in the Assassins Creed range, not as bad but as different. In the Assassins Creed you can buy additional items, additional game currency for a few dollars. This is a personal choice and Ubisoft is clearly warning the buyer that they are buying something that they can unlock later in the game up front. This is a good thing, so basically these are items that you can buy to give you an edge early in the game, like a sword that it twice as powerful from anything you can get in the beginning, in game currency that lets you upgrade long before you could normally afford it. This is a personal choice and there is nothing against it, thousands of gamers want an edge, so be it. This is not to be confused from other options they offer in their Ubiclub, which is actual pretty cool stuff to unlock. The really great ones, like we see in Bethesda are DLC’s that offer entire new regions to play with additional new items, monsters and goals These additions can be massive, they are also offered as season passes on day one, the nice part is that the season pass amounts to a 50% discount, which is really nice. Fallout 4 and Witcher 3 have taken that concept to an entire new level last year; they are the two players that have set the stage for many players to get a season pass on day one. Just realise that this could constitute to a download with a size up to 20Gb, which is pretty much the size of an entire game. Some DLC’s (example: Blood and Wine) are getting close to a game added to the game.

Some offer that it should merely be added to the game on day one. I offer in opposition that getting 40% more gaming for $30 is certainly worth it, these additions were never part of the base game. In some cases it was not worth the dollars, (example: nipple DLC), yet that is a personal choice, the nice part is that you do not need to get these DLC’s. Another one worth mentioning is Arkham Knight. They were offering all kinds of different DLC’s with different shops, for the most all of them were Skins. Several month later (I think around 6 months later), these skins all became available as free downloadable extra’s. So we see that some might object to DLC’s or Season passes, yet in the end, not much of the opposition is in my personal view regarded as valid opposition.

Day one patches, those are the ones we truly hate at times. The quote given “Jason Kingsley, the head of UK developer Rebellion, points out that the protracted submission process for console games means day one patches are often inescapable“, is one I cannot agree with. The entire day one patch has been in well over 80% of the cases due to bad QA. Graphic glitches, wrong controls, mission parameter freezes. In case of No Man’s Sky it was a mere 5MB, which is nearly nothing, when we see a 14GB day one patch, that is where we all get truly irritated.

Still, day one patches will happen. Skyrim and Oblivion might be the most visible ones, yet here, when we see that the Skyrim strategy book is 1120 pages. At that point we will see needed patches, which are just a reality for any game that is so big, and again, when we see Assassins Creed Unity, we see merely the flaw of a developer, one that could have been largely prevented.

When it comes to pre-orders I have mixed feelings. I think that when it is offered later on for free there should be no objections, when it is part of the Season Pass later it becomes a little debatable. The quote “why should I pay for a game before I know if it will be any good?” is not the best argument given, because the opposition states, those believing in us up front get a little extra. The quote “There are good pre-orders and there are bad pre-orders” is one I agree with, there is the additional issue that some pre order extras are limited to a certain shop, which is not a great feeling when you get the game somewhere else. It becomes all about how will others get that extra? When it is, let’s say 2 months later, there should be no issue.

The last item is the one I object to the most, Server Crashes. I get it, it is annoying and in some situations it sours the milk of happy gaming a little. Yet there is only so much QA a maker can do and there is no decent way to truly test for a few hundred thousand players. In addition, Microsoft and Sony have other setups in this matter, which implies that any multiplayer game will have a little rough patch in the first month. As a gamer you will just have to live with that. GTA5 has a huge start up issue, but guess what; after that one was solved soon thereafter millions of gamers had a happy game time for years to come. Many are still happily playing that part for two years now, so these gamers all got bang for their buck.

The article gives us a light of what bothers us to some extent, I get that. The questions become:

  • How valid is your annoyance
  • Was it solved?

There will never be a complete satisfaction with some DLC options, yet did it really spoil the fun your game offered?

We see another side from Forbes (at https://www.forbes.com/sites/erikkain/2017/07/01/its-time-for-bioware-to-come-clean-about-the-future-of-mass-effect-andromeda-dlc), the issue has been around the rumours of optional DLC’s for Mass Effect Andromeda. The quote “BioWare has never gone into detail about DLC plans and didn’t offer a Season Pass for Andromeda. That’s unusual in the gaming industry these days, but in keeping with the previous three Mass Effect games, which had plenty of DLC but no Season Passes” as well as “BioWare needs to come clean about the company’s DLC plans. The sooner, the better! Leaks, rumours and anonymous sources only muddy the waters. I want to hear it from the horse’s mouth, whether or not it’s good or bad news. Not just a statement about Sinclair Networks, but a clear statement about whether or not the game will receive any story DLC.” Here we have two sides. One, why should Bioware come clean on unsubstantiated rumours? It could be that Bioware does not want to set the stage until it has investigated certain options. As some see the latest Mass Effect, it is stated to be one of the largest disappointments of 2017. Apart from the glitches and other small issues, it is rated far below what was expected from a product that had five years to get it right. With the issues like ‘substandard combat’ and ‘poor mission design’ is not what the people expected from the makers from the initial brilliant trilogy. So these people are hoping that they would feel better with some additional DLC packages. Not a realistic option, but the feeling is fair enough. So is that a fair part? From the point of view of the disappointed gamer it might be valid, yet the makers sell the game on the ‘as is’ package and that is valid from a business point of view.

The core of the issue for any player remains, they might love or hate it, yet as I see it, if the core was satisfying and worth the $$$, why object to a DLC that costs a few $$$ more? You could get it or not, it should not impact your view on the original game. We can agree that Fallout and Witcher brought a massive value with the DLC’s and there too are issues, especially with the Fallout one (you can no longer play the game offline), which is a devaluating part to the base game, but that is the only issue here. By large there will be players that add value and those who do not add value, the latter one will feel it by selling less DLC’s, so it is up to them to consider the choices.

Yet with only a minimal amount of exceptions, the DLC’s seem to have been worth it. Although that is as I personally see it set to the tone of the fans to the game in question. From my point of view, if I have not played the game, or if I did not particularly like the game, I tend to stay away from getting or commenting negatively on any DLC (the Nipple DLC excluded from that).

If one thing is certain than from my point of view it would be that there is validity in the existence of pretty much all DLC’s, it is however up to the publisher to set a fair stage when these DLC’s are set to outlets or DLC’s set to limited editions. We don’t begrudge those people to get a time advantage, yet the bulk of players who like a certain franchise will pretty much lose it when such DLC’s are not available to them at a later stage (for free or for very little). Part of me would like to look at the value that we get from Season Passes, yet would that be fair? We can all see how the two mentioned earlier are value without the shadow of a doubt. So if we consider other titles, are they less value? It is extremely subjective and personal. In the end when we love the game we play we will always want more or additional ways to play the game. What we can be thankful for is that the positive DLC’s are there in abundant; the bad ones are actually decently rare, or better stated have become decently rare. It is an evolving platform that has changed in an overwhelming positive way, a fact that we as gaming fans can be thankful for. It is merely my view on the matter.

 

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E3, a first view

The E3 is in full swing for a few more days, yet let’s take an early look at it all. The first interest was of course the Bethesda show. Now, some have video blogged that it was ‘disgusting’. I do not agree! Mind you Bethesda was not strong with actual NEW stuff, but the VR edition of Fallout 4 and Doom is certainly a nice call. We saw more Skyrim, (Switch), we got to see Legend (the card game) and we got to see ‘Wolfenstein 2’ and ‘the Evil Within 2’ and more. That was not all but it was good to see all this. I agree that the show did not blow our minds to the degree it did last year, but Bethesda is delivering, I even saw some great stuff when we consider going to Morrowind online. Most of these trailers seem to be intro movies and not a lot of actual play time, but we will see more as we go to the actual Bethesdaland part of E3. Next is one that did rock da house. Yes, am talking about Ubisoft. I remain sceptic and distant when it comes to Assassins Creed, but we will get more on that later. What was stunning is the part I pounded on in 2015, yes two years ago (at https://lawlordtobe.com/2015/09/11/wakey-wakey/), I wrote in my article titled ‘Wakey, Wakey‘ “The weird part is that Ubisoft sat on a treasure, Black Flag could have been the pirate RPG Sid Meier could not make because technology stopped him and marketing relied on the AC brand to propel something that was close to utterly perfect“, now we see the announcement of ‘Skull and Bones‘ which is pretty much what I wrote about 2 years ago. However, this is not set near the founding beaches of Spicy Rum, it is in the heart of the Dutch West Indian Company, the ‘VOC’ The Indian Ocean and the beaches of Indonesia. An area where the ‘trade in spices’ was regarded as dealing in green gold; the seas that the Japanese Silk ships required to pass towards the ‘civilisation’ of Europe. As treacherous as the Caribbean’s and just as lucrative. The graphics and intro looked awesome and the game itself, for what we saw was impressive. The game offers 5v5 options as well as solo play and could be the Pirates game that Sid Meier fans have been waiting decades for. Yet that was merely small fry. Yes, small fry is literally the word. The stage started with what could be a new beginning for tactical games. The Switch game Mario + Rabbids Kingdom Battle will be bringing down the house. This is one of these titles that is the reason why people by a certain console. Ubisoft is delivering this time around and it could make the Switch the most popular console this upcoming Thanksgiving, St. Nicholas Day and Christmas. Even as some titles are not showing until early 2018, Ubisoft did set a quality stake of mind this year and it might be the hard needed boost they desperately required. In this Microsoft decided not to disappoint us by disappointing us almost completely. Their proclaimed ‘world’s most powerful console’ is anything except professional. The fact that they still have not learned that a 1TB drive does not bring home the bacon, and therefor pushing people to get additional EXTERNAL drives is just a near laughable bump in the world of storage. It sets the stage for the name Microsoft, which is now in danger of being a brand for micro (read: small) and soft (read: weak) gamers. So as we see the quote “Under the hood, Microsoft One X has 6 teraflops of graphical processing performance, which is 1.8 teraflops more than that of Sony’s PS4 Pro. The console uses a custom GPU that’s claimed to be more powerful than that of the Xbox One and PS4 Pro” from various sources, we see basically a lack to save what you need, so you are shifting software back and forth soon thereafter. Consider a console that is proclaimed more powerful than all others, which runs out of storage within 15 games. Is that worth the $500+ price tag? This leads me to the question on my consideration ‘what a waste of space their stand was’, it is harsh, but when you decide to not do your job in regards to the gamer in us, being soft is no longer an option. From that, the good news is that the iconic games (as I personally call them) that are out on Xbox One, and also were on the early access title list are coming to PS4 before the end of this year, so there is all manner of happy thoughts of dumping my eggbox console which could soon be regarded as a ‘has been’ before it got some actual strength, So yes, the Xbox one is less a failure than the WiiU, but not by much. Should you doubt this (always valid), consider that the Xbox One X is launched with 42 4K games, so consider that 50% of that should be maxing out the hard drive, do you still think you got a good deal? In comparison my 2TB PS4 is currently at 67% filled, none of it 4K, none of it the super high res that 4K could offer I do have a fair amount of games on it. Still, consider the games of the last year NBA (41GB), Forza5 (32GB) and Battlefield4 (33GB), 3 games using well over 10% of your total drive. Consider the AC-Unit patch (yes, patch), which was a 38GB, still feel good? Now consider that Microsoft seems to reserve 138GB on the Xbox One, I am assuming that it will be even more on the One X, but that is not a given, so the system and 3 games, that makes up for 25% of the entire storage system. Now, do you get the idea on how stupid Microsoft is regarding storage? There are games that do not require that much space, but with 4K gaming, storage will go fast, much faster than you think and that is something PC gamers have seen in the past, yet they can add drives and upgrade drives easily. An additional $110 gets you 2TB more, something consoles do not allow for. Oh, and if you like high end shooting games, space will go pretty fast.

So as we are deciding where to go, the E3 is showing us that gaming happiness is a PS4 with the Nintendo Switch next to it. Yes, this is n consoles, not PC! There is one clarity, which is me, as a deadly critic of Ubisoft is claiming now, from what ‘For Honor’ last year and ‘Skull and Bones’ showed this year, there is a need for high end PC gaming, yet the price tag is not small, but if you got the $$$, ‘Skull and Bones’ will show you why a high end PC was worth the trip. When it comes to Electronic Arts, my view is mixed. If you love Battlefield and Battlefront, you are in for a good time. Those who are not into that game category are losing out somewhat. We can churn this in a variety of spins, especially when we consider the not achieved hype that Mass Effect Andromeda got. I reckon it is a year where EA needs to figure out where it could fit and fix what was not right. Apart from that EA will launch its collection of sport games, so I reckon that the large run on the shops to get FIFA18 is not far off.

One would think that Sony rocked us all with what they had to offer, yet that is not really the case. Those who love ‘Shadow of the Colossus’ will be happy to see that a Next generation remake is on the horizon and here to we got a chunk full of VR and DLC. Last year’s new IP was shown again and no release date in sight, more spectacular God of War, now showing early 2018, so there is that to look forward to. Some other titles from last year were not shown and no release date, so will see that when it is ready.

At present the only part missing is the Nintendo presentation, yet they showed part during the Ubishow and what they showed looked amazing. I reckon that they have a few more gems, which just ups the need for the 3DS and the Switch, which is already a growing factor for all those loving a game or two.

I have to say that E3 2017 had more than one awesome surprise and those who had to really score decided to stay their hand and keep others in the uncertain dark. From that I have to admit that at present Ubisoft seems to be the winner of the 2017 show.

 

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Slamming the Game makers

There are many games that get released, there have been titans that we still yearn for and even as several games are upcoming or just now released, there is no denying that the gaming community at large have been anticipating the arrival of Mass Effect. YouTube is getting swamped by groups of people, some are utter idiots, trying to get traction in viewers, so the least said about them the better, some have outspoken opinions on the game, which is fair enough and some of those videos are actually decently insightful and some give us a view, but they do not give the game away. One of these very good reviewers is JV2017gameplay. In that regard, the video (at https://www.youtube.com/watch?v=XGdGEqYYJjA), gives us a backdrop on the game in relation to the original trilogy. The video is well worth viewing. Seeing this before the game is launched is a very good idea, yet not essential. We get to see some of what we will see in the game, yet we are told explicitly, the video holds no spoilers, which is really good, because I like my surprises to come from the game, not from someone’s video. I have to admit that there were two issues in the story shown, but there could be a very good explanation. This movie and one other (at https://www.youtube.com/watch?v=l7hs5cu43Ck), which is about exploration show one element in absolute clarity. That is the fact that Mass Effect Andromeda is clearly arriving 5 years after the previous game for a very good reason. This game shows to be a massive leap forward from the last two games. There is a level of familiarity when we see the interfaces, so those whomever played it before is likely to get a quick handle on the game play. Two videos that show us that Bioware has taken the game to a new level, one that seems to be trumping the sum of both Mass Effect 2 and 3.

I am not going too much on the videos, you will just have to watch them, which is a good idea if you are serious about getting this game. What is important to me is that this game is one of the earlier games that is upgraded so that you could enjoy the maximum that either the PS4pro of Xbox 1s has to offer. So if you have the right TV, you would be able to enjoy this game in 4K resolution, which is great. My issue (in the positive) is that Bioware shows us, not unlike Bethesda did in recent past, that good games do not get released on an annual bases. I truly hope that Yves Guillemot learns his lesson from this. A second lesson that I hope he will learn, is that a game that has all the elements of different games, will not add up to be an excellent game at all.

Now, some will see this as my slamming Yves Guillemot, yet I disagree, although, if Yves proclaims to not agree with this assessment, he might not be 100% incorrect #JustSaying. It is my view on the creation of mediocrity. Yet, are all bad reviews correct? Here I feel that more than one person has not been fair against all things Ubisoft, which needs to be stated as well. You see I do disagree with the vision that James Marvin gives us on how adaptations of movies from films seem to consistently flop, this with the reference to the Assassin’s Creed film. What constitutes a flop? You see with a Production Budget: $125 million, a movie making $238,396,337 is in my view a success. I give $125 and I get back $238 that is 90% profit! With banks giving you 5% if you are lucky, that result constitutes a good day’s work. I will say that I did not consider this a great movie, yet it is not a bad one either. Anyone who saw the remake of Point break 2015 will happily agree with me. The AC movie had a good cast, the cinematography is actually a little overwhelming at times, but the filming shows to be slightly too chaotic and too many jumps to Michael Fassbender in virtual device mode, which is pretty much it. As it was a financial success blaming Justin Kurzel is equally unfounded, but here is part of the issue, it is the vision that was given. I think that the error was to some extent as stated earlier, not the greatest visions, making it less a success than it might have been.

This now reflects back to Mass Effect, because the game has one thing as it went from game 3 to game 4, it shows vision, the eternal platinum trump card that makes a game an instant classic and the 90%+ success rating that really good games get.

What should overwhelm you are the ‘upgrades’ that Mass Effect offers. Looking through windows showing the actual space where you are, which is a little overwhelming. Like the AC series, the voices have been taken well care of with Clancy Brown is the voice of ‘your’ father, an actor that the younger player will recognise as Mr Krabs (a SpongeBob square pants production). Others might recognise him from Cowboys and Aliens and the classic sergeant Zim from Starship Troopers. You, as the player will be voiced by either the stunning model Fryda Wolff, who weirdly enough has not seen too much camera on TV or the big screen (hinting towards Michael Fassbender here for his next production), but has been active in games like Civilisation, Final Fantasy 13, Call of Duty, Fallout 4, XCom 2 and the Technomancer, and if you are playing the male character by Tom Taylorson who is actually new to this level of work. Natalie Dormer (Game of Thrones, the Tudors), Gary Carr (Downton Abbey) and several others. Oh, and to be fair, Assassins Creed 2 had no lack of actors and actresses either. They gave us Kristen Bell (Veronica Mars), Alex Ivanovici (X-men, Mirror Mirror), Lita Tresierra, who sadly passed away (the Factory), Carlos Ferro (Dominic, Gears of Wars series). So this is what both sides took pride and effort in and there has never been anything but the highest praise for both game makers. Also it is the graphical side that was never a flaw, you only need to look at Assassins Creed Black Flag (which has other issues), to see what the Ubisoft graphical department can do when they set their mind to it, they really got the sense of the Caribbean right, it almost felt like I was actually there in that time, or so I would believe it to look like.

Getting back to Mass Effect 4, the entire game as shown so far seems to be nothing less than Mass Effect 2 on steroids. The exploration, the graphics and large land masses, the fact that a map has several fast travel points give rise to the facts that the planets are a fair bit larger than ever before. This will be the game for anyone who loved the original trilogy, anyone who has a need to shoot things and for those with a reverence to role playing games. Now, as this game is not out yet for another 7.61 days (roughly) we have no idea on the amount of hours of game play that this game brings, the actual amount of planets you can land on and explore and so on. In addition, the Mass Effect series, like some others have always lend their design for additions (DLC’s) and season passes, so I wonder if more would come. I cannot state whether this would come with the overwhelming value that the Fallout 4 season pass gave us, but we can hope, can we not?

The power of games is at times great to experience, especially when we see a game like Mass Effect Andromeda. True, several good games have been released, but when we focus on the 90%+ ratings, over the last 12 months gives us Nioh, Dark Souls 3, Dishonored 2, Deus Ex: Mankind divided and Overwatch. 5 games over the last 12 months (Witcher 3 GOTY edition is also making the cut, but the original was released in 2015, which is why I omitted it). So as you can see 5 (or 6) great games a year. Now, there will always be games that did not make it to the 90% level, but we still want to play them (sport games), those games are niche games, but consider how many games you play per year and how many of them were in that 90% plus range? Now consider Horizon Zero Dawn from Guerilla games, which is one of the newer players on the block (2000), Sniper: Ghost Warrior 3 (2002), which is CI Games first attempt to produce an AAA game, or Elite: Dangerous, who is now entering the PlayStation 4 field, a game originally made on a BBC Micro B in 1984 (a machine with 32Kb RAM). Last I want to mention Subnautica by Unknown Worlds Entertainment, which is a company that has 20 employees. Its founder Charlie Cleveland shows what vision can bring, in his case an ‘open’ world survival game where you are adrift on an ocean after crashlanding on a water planet. What happens after that is up to you, so as the radio tells you (when you get it fixed) that you can wait 99,999 hours, which amounts to 11.4 years, or make a life for yourself. This starts a very different game which you need to see to believe. I hope that the PlayStation people get to experience it as well, because the game will bring you a hundred hours or more of challenges, entertainment and visual wonder. This is visionary on a new level! There are a few other surprises in this game. You have not lived until you tried to get anywhere in this game in hardcore mode (1 life). In this I would slam both Ubisoft and Electronic Arts. I honestly cannot state whether it is complacency or what I would call an adherence to mediocrity. The two makers who bedazzled us with greatness have been regarded as below par too often for a little too long. This visibility comes out even stronger as we see how great Mass Effect 4 could be (Electronic Arts) and Ubisoft who basically has not produced a 90%+ game since Assassin’s Creed IV: Black Flag (2013). When did spreadsheets overrule the need for excellence? When we all expected that Tom Clancy’s Ghost Recon: Wildlands would give back some confidence in Ubisoft, we see reviews that hardly make 80%, which is a really bad thing for Ubisoft. When I see the review comment ‘Writing is terrible and it’s riddled with bugs, but there’s fun to be had with friends‘, I wonder whether the second part was given there to be soft to make sure that Yves Guillemot would not cry too loud. Yet the truth we also see is “Of all the publishers out there, it’s Ubisoft that has most affectionately embraced the open world” should have been the driving force that could have given Ubisoft a super seller (a slice of Skyrim anyone?), yet the reviews imply that it is not to be. In addition the reviewer (Sam White) shows the lesson I tried to impart on Ubisoft more than once “that is when you realise that Ubisoft has taken collectibles too far“, a lesson they should have learned before Assassins Creed Unity was released.

When smaller places like Unknown Worlds Entertainment and Hello Games surpass you with each less than 25 staff members, you need to seriously wake up. I am actually surprised that Ubisoft Still exists, because to be honest, they should have imploded with no funds left by 2015 (so you see, I can be wrong too!). The question is how such places stay afloat. Marketing only make up for so much, in the end it is the product that matters!

The question is where do gamers go to next? In all this, I too need to keep an open mind. I have a specific desire for games and even as I admire Dark Souls 3, I know I will never actually finish it. I am not that great a slasher. I am all for stealth games, which is why Styx was such an amazing experience and challenge, so as we are about to get its sequel, I too join a group who will accept a lower than 90% game (which shows that there is more than just high ratings). However, we do know that Ubisoft has had its successes in that genre too: Blacklist and Conviction are both 90% games and they delivered (apart from one annoying issue in blacklist) and I cannot wait for a new instalment of that series. Here too we see that when we look deeper that there are lines of games that could result in new 90% versions, not just because the player group is large enough, but because developers like CI Games are showing that there is interest in getting a stealth game that is a serious challenge (Sniper: Ghost Warrior 3). Will this statement remain true if the reviews scores are barely making the 80% grade? I believe so, I believe that quality games will always find a home and I also believe that the proper attention will drive new players, especially if the reviews and scores correctly reflect the quality of the game. This is what I meant again and again when I stated towards Ubisoft: ‘A game that is based on a matrix on how to not make a bad game, will reflect that and not be a bad game. Yet in that same setting it will also never become a truly great game‘, Mafia III, Tom Clancy’s Ghost Recon: Wildlands and Watch Dogs 2 have proven me correct. On the opposition, those who made it (like Witcher 3 and its additions), excellence is more than merely its own reward, it creates a following and it sets a milestone for others to strive for.

In the same way that I see stealth games, I see that ‘open’ world games like the ones Bethesda produces, gives us options and replayable versions unlike most other games, which now give rise to the question why can’t others get there? Oblivion (2006), Fallout 3 (2008), Fallout: New Vegas (2010), Skyrim (2011) and Fallout 4, all of them 90%+ games. With two of them given a 100% score by more than one reviewer; that is what makes them essential games to own (for those not hating RPG games). I think we can agree that there is a fairly sized group of people who are not into RPG’s and that will always be fair enough. In that same view, I am not, and am unlikely to ever become a GTA fan. Yet the RPG group is growing, so I wonder where these two players go. You see, living on Mass Effect alone will not aid EA in its growth, who actually was one of the innovative distributors of one of the pioneers in this field (the Ultima series), so why not seek in those revamps? In that same light Wing Commander and Privateer brought the light of space flight, now they will have to compete, but our love for these games have (for the most) not diminished, so where is the IP on that? Eidos gave us Soul Reaver a game that could be rebranded in something awesome (even though the originals were actually pretty good). Yet, here I go on in the remake directions. What I hope is that these two once great development houses will seek visionaries to give us the next batch of (hopefully new) true visionary game play. If crowd funding took only 9 days to get the minimum requirement to get the relaunch of System Shock started, do you really think that RPG and tactical games are on the way out? No, most gamers are looking towards the thrills we once had and some are looking for that next new original challenge. Perhaps the makers need to start looking into the Comic book dimension. Marvel might be booked solid, but there is a league of comics that might never ever make the light of day outside of its own clique following. Even if we look at what has been tried before, an actual good Buffy video game would draw millions towards the shops. An actual good version would ensure large lines in front of a game retailer. The Darkness, what I considered to be a fine game (not great), but a good reflection of the comic style which I considered to be essential. Series like Witchblade (awesome artwork, yet awful TV series), or perhaps Michael Turner’s Fathom. You see, the ‘non-failure’ spreadsheet of Ubisoft might not allow for a game based on Fathom to be created, yet Subnautica seems to be proving them wrong at present. So as the elements of Fathom with ‘members of a race of aquatic humanoids called the Blue who possess the ability to control water‘ give rise to very interesting settings (as well of the majestic unknown that we call the seven seas). The idea of a game, open world or not (more like large levels) where we need to think in three dimensions when playing calls for quality gaming, if properly executed, we could see an entirely new level of game play one that does require next gen consoles and powerful PC’s. Consider that in 2015, the sales of comic books surpassed $1,000,000,000. Now also consider that the market size of comic books was estimated to be $280-$200 million market in 1998, and even though we have seen a decade of hard times, this market has never stopped growing from 1998 to 2016 (source: http://www.comichron.com). Is it such a leap to not seriously consider that market? And in this case, I am specifically taking DC Comics and Marvel out of the equation.

Visionaries are worth their weight in gold. So if EA and Ubisoft have any, then give them a 6′ stack of comic books and see what they can come up with. I reckon that these two players waste more money on some brainstorm lunch with BI executives, so that expense should be easy to justify. For me? If this results in them each producing at least two 90% plus game within 3 years, we all end up winning. Is that not a beautiful consideration?

 

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Taking Xbox to Court?

Microsoft seems to have done it again and if the evidence holds up, there will be a powerful backlash towards Microsoft which will have interesting repercussions for Sony. Now, we have seen this all before and even I have a few issues with this all, which was until the following evidence was presented.

  1. The Broadband 4G modem had been exclusively used for the Xbox One.
  2. Security was properly in place (as far as I have been able to confirm)

The following had happened:

Without consent, the Xbox One has seemingly uploaded the following amounts of data:

Date Uploads Date Uploads
2017-01-13 339.1 MB 2017-01-21 591.0 MB
2017-01-14 445.1 MB 2017-01-22 277.6 MB
2017-01-15 242.3 MB 2017-01-23 607.5 MB
2017-01-16 268.8 MB 2017-01-24 210.6 MB
2017-01-17 113.1 MB 2017-01-25 358.8 MB
2017-01-18 793.6 MB 2017-01-26 493.5 MB
2017-01-19 251.6 MB 2017-01-27 482.4 MB
2017-01-20 332.0 MB 2017-01-28 65.2 MB

 

According to the mobile provider the uploaded files are all labelled Windows Azure – support large files download? When calling Microsoft, the help was not any better, the lady was trying to be nice, yet not really aware of what she was talking about. Her response was: ‘we have no influence on uploads, that is the responsibility of your ISP!

So, as the Xbox is uploading, that is suddenly the worry of the victims ISP?

So far the player has only played Fallout 4 without DLC’s, Diablo 3 and the Ezio Collection (Assassins Creed), all these games were played in single player only, so there is absolutely no reason to upload at all. What is even more disturbing is that there are no checks on this part, the mobile provider data so far matches the times that the system was in use for gaming and the times the uploads were happening.

What Microsoft would not be realising, which was a former Microsoft executive referred to as Don Mattrick, who tried to be funny with: “Fortunately we have a product for people who aren’t able to get some form of connectivity; it’s called Xbox 360“, yes and as orders were cancelled all over the place Xbox suddenly had a new boss. This all started in November 2015. Well as we seem to gather Microsoft is at it again and they haven’t been thinking this through as per usual (that is, if the facts handed to me and collected are correct), because some gamers are now facing a $120 a month additional bill, so year one for these gamers would be 12 * $120 + $450 for the console, making this device at $1850, three times more expensive than any other console. I think Microsoft forgot about mobile broadband users, they just get additional hardship. What is the issue is that all this is happening without consent and as far as the absent help from Xbox support has indicated, without the ability to switch it off. You see, there are plenty of places where broadband is an issue and those people are depending on mobile broadband and at $10 per 1 GB it adds up really fast.

So, even as Microsoft has now changed this approach (again), would customers have a case to get a full refund for console and all purchased games? Let’s not forget that Microsoft has done a 180 degrees turn on their ‘online requirements’ twice now, as well as it seems the requirement to be online to upload, which in light of single player games should result in several additional questions by parties involved.

So this is where I now stand. Awaiting two additional pieces of evidence. Should they arrive, the plan as the victim wants it is to prohibit Microsoft to continue sales of their devices until the forced uploads are deactivated, as well as reimbursements have been made. I do not think that this has any decent chance, but I will lend my support to all this. Microsoft has been playing their game via third party ‘players’ and as such there have been a few things rising to the surface. I personally believe it to be a harassment approach by Microsoft ‘to be online or else‘. I tested that with the Ezio collection. I went offline and played the game, so far after two days, after restarting the game, the achievement begotten whilst off line did not update. An issue the Xbox 360 never had and actually until recently it was not an issue (so this might be the side effect of something else). As I see it, the same day our victim suddenly say his annual Xbox one usage cost go up by a potential $1440, so we can agree that Microsoft, as per their usual self decided that profit at the expense of anyone else is preferred to a situation where the needs of the customer were respected, especially after the backlash that the first attempt had given them, again, awaiting those two pieces of evidence.

So far all contacts with Microsoft have been with the given air of ‘Well, everyone has unlimited broadband, don’t they?‘, which is nice until you get confronted with the most dangerous of obstacles, the disagreeable landlord, which in this day and age is not a good person to cross and that tends to happen more and more often, yet that is not what this fight is about. We are dealing with consent and undocumented consequences that doubles a person’s internet bill, through means that were not even essential. Off course that is not regarding the need Microsoft has to keep a record and copy of everything you are doing on your console, which by the way is well over 1000% of what multiplayer bandwidth would require, so there too are questions that need to be addressed.

From my point of view, apart from the financial damages that some players are now facing there is:

  1. How can uploads without consent be allowed?
  2. How can 2 single player games trigger a 5.8 GB upload in 15 days?
  3. The reference that the Mobile operator gave was: ‘Windows Azure – support large files download’, all uploads have that same title!
  4. Why is there no logging of uploads in the Xbox One?
  5. Which files and what exactly is being uploaded?
  6. Why did this suddenly start at midnight Friday January 13th 2017? (Which reads equally weird).

These are questions that matter, the reason is that without certain facts, there is absolutely no guarantee that this isn’t merely a hijacked router, which I have been able to prove that this is not the case to some extent.

Questions remain, you see, that part is given by the following sources: “They have clearly mentioned that their commitment to the UK is unchanged. In particular, those customers in Microsoft’s UK data centres should continue to rely on Microsoft’s significant investment plans there“, as well as “Microsoft highlighted that they have more than 5,000 highly qualified people working in fields including support, marketing, gaming, communications, cybersecurity and computer science research in the UK. Also, they have built a global centre of excellence for the development of artificial intelligence and other computing disciplines“, which we see in MS Power User (at https://mspoweruser.com/microsoft-re-affirms-its-commitment-to-the-uk-data-centre-expansion-plans-are-still-on-track/), now we need to realise that these are statements from a spokesperson, which means that that we are misrepresented without being lied to. I know, it’s a harsh world. Yet ‘5,000 highly qualified people‘, whilst seeing ‘marketing, gaming, communications, cybersecurity‘, could clearly imply that these are employees and it is not impossible that 40% of that workforce is not working on or connected to Azure. You see, the issue is when we see “Global Data Center Market Strategies, Analysis and Opportunities 2017-2023: Amazon (AWS), Microsoft, Google, and Facebook are in a Class of Their Own“, which we see in Global Newswire. The question that these parts lead to is whether it is possible that:

  1. Microsoft is trying to get an advantage on its capabilities and is trying to maximise the load of their Azure data centres, someone had the bright idea to use gamers for that and the people who tend to be useless in the technical field (read: senior management) forgot about the fact that not everyone has unlimited broadband and that some people (all over the world) pay per gigabyte and after a certain point that gets to be very expensive.
  2. Because the test requires that all (read: unknowingly) must participate, there is no option to switch uploads off, leaving us with the mess in option 1.

Now, this is for now speculative, but in light that I got this scoop and the media is ignoring gaming issues, just like the Sony Issue of 2012, so I am going ahead, so mind you, this story will be updated and there will be a part 2 when the rest of the evidence arrives, which could spark an official request against Microsoft with the Australian ACCC and the British CPS, and if Microsoft is proven not to be the evil organisation that they have been too often, than I will report that too, because just and fairness go both ways, and because it must rain on the just and unjust alike.

So stay tuned!

 

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The second zero hour

On 11/11/11 Bethesda released a game, we know Bethesda is pretty good at what they do, so they knew they had something that the RPG niche market would enjoy. Yet, I wonder if they were even close to realising that they were clueless on just how well they had done their job? You see, I am a passionate RPG fan, so I was on board from day one. Yet, Skyrim was different in many ways. To illustrate that, consider that it’s your 18th birthday and your parents give you a new kind of Maserati, a real one, but this one has one extra option, this car allows you to drive without any speed limits, so not speeding tickets ever. How would you react?

This is what Skyrim achieved. In the first week a little over 7 million copies were sold, which is already a record in RPG land, what no one thought possible happened, Bethesda pushed RPG clear into the mainstream gaming area, they somehow got the magical formula right. So up to now there are well over 23 million copies sold making it one of the few billion dollar plus game revenue.

Now, 5 years later we get another zero hour, the same game is being released on PS4 and XB1, the people are about to go nuts again. Leaving us with the realistic prospect that this game could equal and possibly surpass Grand Theft Auto 5 sales. That would still be a very tall order as they sold 65 million copies, but it is possible and the rage and hype that is out there at present is definitely a decent indication that it could happen.

As I said: ‘they were clueless on how well they had done their job‘, which is perhaps one of the better compliments on the doorstep of Bethesda. Even with Fallout 4 surpassing all records, this one will push their records even further. I have stated again and again, if you aren’t willing to get to the edge you will never make a truly exceptional game. Bethesda went to the edge and stared into the void of the dread father Sithis. They are coming out on top!

So why is this game so amazing?

I believe that open world games are the long term trend of games and the true desire of gamers. In this game you start as being a convict on the way to execution (a wink to the previous Elder Scroll game). After a small introduction that helps you keep your character mobile and alert, you are about to get your head chopped off and that is where the world goes pear shaped on your executioners. From that moment on you have the ‘escape’ part teaching you the elemental things of the game, which takes about 20 minutes, fraught with action and after that, it will be whatever you want to do. Follow the path offered to you or seek your own destiny. That is how most RPG players like their game and this appeal has gone mainstream (meaning the non RPG population at large). A game that offers you value for money. For the same reason that I was ‘offended’ that a $90 game named Tombraider brought with 10 hours of game-play, and for the repetitiveness that some other games bring. The open sided part of Skyrim offers a long term fun that not many games offer. For that $90 on Skyrim I have had well over 1000 hours of gaming fun. That is value for money to say the least and this version will be a one price with complete game and all the DLC additions that the game had offered for Skyrim. So for the new players this will keep you busy until the New Year. For the returning players it is a different story. You see, in my case, it is the same thing, but now with upgraded graphics. In addition, the consoles will now get the option to play mods, which was until now only an option for PC players. It will be a brand new day for RPG players, and that brand new day starts at midnight as the remastered HD edition of Skyrim hits the shelves for PlayStation 4 and Xbox One.

In that regard, there is one additional bonus for those who went all out earlier this quarter and bought the Xbox One S, will, if they have the right TV enjoy this game in 4K, which is as far as I can tell a first (please correct me if I was wrong), which would be a nice additional feather in the Bethesda cap. Giving an additional edge to the Xbox One market. Even as some ‘gaming experts’ have stated that there is no market for it (too expensive, no games and so on), the fact that the Xbox One S at present has two clear advantages over the PS4 Pro, the setting that Skyrim now offers can (and might) drive Xbox One S sales as it is introducing Skyrim to an even wider audience. That last part is a given as pre orders are of the charts in some places. Yet all this is now pushing for another side of visibility that also needs to be said.

That other side is seen as we look at Forbes, we see that merely 15 hours ago (at http://www.forbes.com/sites/erikkain/2016/10/25/bethesdas-decision-to-withhold-review-copies-is-bad-for-gamers-and-sets-a-dangerous-precedent/) the following was released ‘Bethesda’s Decision To Withhold Review Copies Is Bad For Gamers And Sets A Dangerous Precedent‘, and in that regard, I would initially be completely on his side, apart from the fact that Ubisoft has been doing that since Assassins Creed Unity. Yet when I look at www.youtube.com/watch?v=onFm-7_wTyA as well as https://www.youtube.com/watch?v=9mpQF-01raY we see reviews of that new versions a week ago. Of course we agree that ‘new’ is a relative term for a game originally released on the 11th day of the 11th month in the year 11 (+2000). In addition, the second video also shows that the game has a few additional effects to the Skyrim experience. Yet the issues shown, does not diminish the words we see in Forbes. The article brings good points, yet with Cam Robinson and minion having reviewed this game a week ago, my issue is not with the article, but I am stuck with the question why that reviewer had no ‘advanced copy’. It could be for any reason, but is that a real problem? This game is a new format release, the game itself still has the same missions, quests and places to visit, what is new are the mods. So the review would not have needed that much time in the first place.

skyrim-646x372So, will you get the game on PS4 or XB1?

If you loved the game the first time around, the answer is very likely to be yes, if you are new to this game than it should be yes for several reasons and one additional reason if you are the lucky owner of the Xbox One S. Also, ‘new’ gamers should remember that this game has been played and loved for almost 5 years, which is quite the achievement for any single player game.

The one thing that is a definite, is that it will give rise to one question on a global level: ‘When will Bethesda release the 6th game in the Elder Scrolls series?’

As for me, I will enjoy playing this game again and I will try not to take an arrow to the knee this time around.

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Lessening the consumer?

After yesterday’s Ignoranus Totalicus it seemed to take another look at this level of ‘brilliance’ (read: active attempt to use sarcasm). And it did not take much time to find it. You see, whenever greed is at the foundations of things, less bright decisions will be made. And that issue was already the case at several places in that industry. Now, it is off course important to make distinction here. The makers do not seem to have this need, other than the righteous desire for the funds of their product. Yet, there is more than one side to the issue at play (isn’t there always?) One of the issues is facilitation. Here we see, as I see it, the consumer betrayal Sony is now starting to give us, which is only now starting to take shape. I initially wrote about this in ‘Pricing a Sony game!‘ in November 2013 (at https://lawlordtobe.com/2013/11/20/pricing-a-sony-game/) this issue was raised, but in another shape. You see Don Mattrick made this speech on how the Xbox One would be mandatory. It drove the public on mass away from that system into the hands of the PlayStation 4. Now we see that Sony is slowly breaking that promise. In the first case (Fallout 4) there was a possible issue as Microsoft has never made the online ‘need’ a secret, which is why people have been flocking towards Sony so strong. Now we see quite a different scene and it is soon to get worse. For me it is the issue of a different matter, it is the part that now stops me from playing fallout 4. You see, a small accident broke my router, so when I initially started the game, whilst in the end of Automatron it told me that the DLC could not be found. Only after I got back online would the game load correctly with DLC and all. Now we get the second part, the fantastic achievement Ratchet & Clank, which came with a weapon called the bouncer (DLC code) was suddenly gone when playing offline. When I got back online, it was still gone and I had to purchase it again and got it at level 1 (purchasing it offline was not an option.

I personally do not believe it is a bug, or an oversight. It is merely another way to ‘force’ people to work online. You see, I have had a few issues with article 7 of the Sony service agreement in those days. The fact that games could no longer be pre-owned, which was my only issue. Even as I personally believe that people should be able to exchange their old games with other ones (just like books, records and movies). I do not have that sentiment when we look at DLC’s. They are separate additions to the game and as such often sold for a mere few dollars. So as the game goes, so do the DLC’s. I have no issues with that. Yet, the need to be online so that the DLC works is another matter. That has never been a requirement in previous systems. I see this move a mere attempt to keep a flair of innocence whilst now Sony and Microsoft are using other ways to force people to be online. They were already, in a feigned way, trying to keep people online by denying gamers their achievements, now the DLC’s seem to be become part of the additional pressure to keep people online. Online data is to be regarded as the profiling data mine of the future, and both Microsoft and Sony want their share of that coffer. So far the only two are Bethesda with their new DLC’s on Sony PS4. On the Xbox One Bethesda had already changed their way as it would not proceed the game without online logging in from the moment Windows 10 became part of the Xbox One, now this need has been added to the PS4. In addition, Ratchet and Clank has added them to the downloaded weapon (I have only one). It seems that the online push is going through. The rights of gamers now starting to be diminished, forced online against their choice (those who prefer to play offline), this issue had been in play for a while and the press had been very interested in ignoring this issue in the past, especially as the changes given came two weeks before the release of the PS4, like any decent prostitute, the press at large would hold off as much as possible for the need of advertisement and circulation. I wonder how the press feels after 3 years, now that it is less about advertisement?

It is hard to state how I feel about this. I am online often enough, but when you cannot continue a game because of a broken router and two weeks away from a pay check tends to make most gamers a little irritated. That is the part most of us know. The other group of gamers, the ones Americans (and Japanese) tend to ignore are the rural gamers, those with less online options, no great connections and those relying on wireless broadband, depending on 5 pounds per gigabyte, those gamers are soon to be left in the cold. Short-sightedness of a small group of people who look at the 90% of their flock and casually forget about the potential 3 million people forced to higher expenses. This is not a local group, there are several groups all over the Commonwealth, all requiring some connectivity to keep on gaming.

A nasty dilemma for those faced with it, a minor inconvenience for those greedy for data revenue. It is irritating how easy those deciding voices seem to ignore the need of the few. Sony has now illustrated itself to be no longer about being ‘for the players’, they are now the players who will exploit at the expense of the gamers, a simple path that was delayed for a mere three years. Now, it is back on track. Yet the interesting part is not just the choice Sony made, it is equally interesting that Japan today reported (at http://www.japantoday.com/category/politics/view/clinton-pivots-from-obamas-asia-policy-with-tpp-opposition). Here we see thee quote “The TPP has been the main economic plank of President Barack Obama’s seven-year effort to intensify engagement with a fast-growing region and counter China’s rising clout with nations that count it as their principal trading partner“, which seems to prove that being the lame quack quack in the White House comes at a price, one that could now cost him a 7 year plan as it falls away completely. The fact that both sides of the American Isle regard the TPP as a disaster can’t be a good thing, apart from the fact that people all over the world had issues with it. There is more to the TPP, partially it does affect the digital world as well. The digital world (read: gaming as a mere fraction here), would be under massive duress due to the TPP, that is still an issue, but it seems to me that it now realises that the bulk of gaming might no longer be coming from the US. The shift of indie gamers is growing strong and even though this is extremely likely not the cause of action by Hillary Clinton (read: most likely financial and pharmaceutical industries), we might see a flitter of hope for gamers as they could profit from the events playing at present and as such, it is not entirely impossible that Microsoft and Sony will have to do a 180 on their current path of forced connectivity.

The last part is a mere speculation on my side, but not a farfetched one. I reckon that the DRM part of the TPP gave path to the ideas Microsoft had initially. The parts we hear now is not a given, one article is not a guarantee for any about face. Yet, the fact that both sides in the US were never happy with the TPP is an initial good sign. If we consider the DRM, than there are sides. Yes, I agree with the quote “deprive the public domain of decades of creative works“, yet in that same part I personally feel that when Bethesda makes digital content, it has every right to sell this material. I would never oppose this, yet if this requires mandatory online presence than the systems are either massively flawed (which is not likely the issue), or just a new path for Sony to walk and Microsoft will be walking the same path.

In the end, consider what you want, take the path you want, just consider that corporations will find a way to the profit they consider they are entitled to, games are just one medium. Which is exactly what seems to be happening in the world of Facebook at present. You see, Facebook doesn’t need to rely on connectivity, when you are on Facebook, you are online. Facebook shows us the next iteration of limited special deals, or perhaps we need to call it ‘intentional discrimination’.

You see, when we see certain special offers and we get the text: “Couldn’t Complete Purchase: We didn’t receive all the information we needed from this app to complete your purchase. You haven’t been charged for this purchase, so please try again. If you keep seeing this error, contact the app developer”, we are given the impression that it was a mere error. Yet, the truth is a lot harsher than you imagine. You see, when the ‘normal’ purchase works without issues, it is no longer about a mere error. The special deal is about collecting information. A special deal that gives you a trinket for the mere option of collecting identity and credit card details. The issue is that the special deal does not give clear indication of this, it does not state “in exchange for your credit card details we will give you an extra trinket”, so why does the offer not show this? Perhaps I am just assuming that and it shows that my assumption is wrong. That would be fair enough, we are all wrong at times, which is why I await initial feedback from Facebook and when that response comes, I will update this story.

 

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