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Changing the setting

To get to here, some need to read up. In the first there is ‘Recap to the intro’ (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) which was written on September 25th. There was another story, but you will stumble upon it. You see my mind was remembering both Oblivion and Skyrim. So what happens when the unique items are not in the same place? What happens when we add a new layer of non-predictability? What happens when some treasures are part of the story of a book? So when we add a level of books named ‘First editions’ what else can we find? More importantly, these books are not in the same place. They are either in ‘important’ (read: expensive) houses, treasured items of a book store and in some book cases. More important what happens when these 20 or so books are scattered over the locations with EVERY new game? More important, what happens when two gamers get a different first game. Consider all the news that will stage the media, will stage the personal social media. Titles like ‘The bookshop at X had book titled Y’ will stage the larger stage. Because an RPG is about adventure and learning new things. And that is staged on what we experience, but help pages do not teach, it makes sheep out of gamers. So changing on how a unique weapon is gained becomes a test again. More importantly when every generation in the RPG has minimum achievements, the game changes by a fair bit. And that is what we need, new game changers, new games and more RPG, preferably RPG we had not seen before. In all this the storyteller becomes more important and the game becomes more engaging. 

But that is only one side of the story. You see, the larger station of to prevent predictability. It is hard, especially for me as I tend to take a shine to symmetry. So how do we change that?

We can alter the bad guys we face, not merely one ‘boss’ at the end, but a mix of simple and veterans throughout the location with a boss at the end, but what is the end? In a cave it might be the end, in a tower it might be on the highest point and in some cases, it could be in the beginning. Then there is the faded response we saw in other games to stealth players. I can guarantee you that when a body is found, or when too many people are missing, the rest will not relax and that was missing in too many stealth games. And you can hide the corpses, but in the end if you are in a house with 9 others and when you only see 2, you will get nervous. This is seen in two ways. In the first many NPC’s have a limit to where they can go, or how far they can go. In the second NPC’s are often limited to a level, but what happens to tactics when that changes? What happens when the NPC’s are there to make you fail? What happens when the guards are there to murder you? Tactics need to change. There comes a time when stealth does not always holds the candle, and neither does brazen bashing. Most games do not adjust for that, why not? OK, perhaps in the age of PS3 and Xbox360 there was a need to adjust to limitations, we all get that, but now, in the age of PS5 the stage has changed, the RPG games however do not seem to have this trait, and change is valuable, especially in RPG games. But how to go about it?

Well, in my universe, the first thing is to remove all limitations, to remove breaks and barriers. There will always a need to have some in play, but the larger reason for having them is removed by the coming of streaming systems and the PS5. This also sets the need of a safety zone. Most towns were safety zones, but in the wilderness it becomes important to have a safe place too. In the old days, the riffraff and animals were kept at bay with a fire, but not always and there we get a new setting. The ambush play. When have you faced an ambush in either Oblivion, Skyrim, Fallout 3, or Fallout 4? That is merely one of the changes that the new RPG games need to introduce. In the old days (1050-1850) there would be bands of brigands on the roads, travelling to ambush and these games did not really have these groups did they? A larger station of gaming that was missing and should not remain missing. With new hardware we need to change the setting of gaming. In my case RPG gaming because that is my passion and it would be the passion of any storyteller, but it is not the only stage where things need to change. I created the premise of half a dozen games, and the game makers went on the same track again and again. So let the smaller people hide behind ‘Microsoft Seemingly Confirms Ubisoft+ Will Soon Be Part of Xbox Game Pass’, to replay what was and doing that again and again is a waste of good gaming time, to set a new boundary is what keeps the players engaged. So whilst we see settings like ‘Skull & Bones Leaks In A Big Way’, the larger consideration is that this game was rebooted and delayed again and again, all whilst it took me a week to set the foundations of half a dozen games, all new, all having edges never seen before. And as you saw in the blogs, one totally new RPG set to a station no game has ever done. Do tell me how far behind Ubisoft and Microsoft are. Streaming old titles seems nice, but without a strong presentation of actual new games, the Microsoft streamer is nothing more than a history lesson and at $18 a month, Disney+ is a lot cheaper and more entertaining. You did figure that out, did you not?

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The images came

Yes, they came, the images. My mind played out the beginning of a new movie, one with Owen Wilson in the lead. I am not ready to tell that story yet. During that escape I also saw a few other things, it is there that we find ourselves. In the middle of a story not to be told, but with images that make sense in gaming. You see, in the early years (1993) Origin made a game that had potential, the game did not really exploit it, but it had created an optional new wave and even as the finale implied things in the end, they never came. Yet it is only one side. Games are always about options, but nothing ever comes from the tail side of that coin. What if choices are set upon us? More important what if the other side has equally strong negative sides? We can select the internet to do our work for us, or we can go forwards embracing the choices we have made. Too many games forget about that. I believe it was the wrong take to make on gaming. We grow and we get clever through adversarial settings. That as been proven for the longest time, yet we overlook it because it is not what the gaming community wants. By whose standards? Players like Ubisoft and Microsoft have no idea what gamers actually want and they have shown that lack over and over agains for at least 10 years. So let’s take this up a notch. You are at a shrine, there is a camera, a book and a potion. You can only select one, what do you take? When the clue is unfolded it makes sense to take one of them, yet each give a formidable advantage, yet you lose the other two. In the age of Gauntlet and Diablo based games we might take that part later, but what happens when the choice if final and the others are removed from choice? As I see it it enables replayability, it grows a much larger value in any game. You see a game that does everything will basically please no one. We forgot that the founders of gaming like Infocom with Zork enabled us to think things through, a side in gaming we tend to forget. And I did too, for the longest time I merely went from achievement to achievement. I forgot to have fun, I forgot what replayability enables, not the same track again, but another path towards the same destination. More to see, more to experience and more the encounter. Most game makers are about story experience and one story fits all, but that is seldom if ever the case. For the same reason two role playing gamers might select different races (orc, dwarf, human, elf). All part of the package, all part of 4 learning experiences. Yet most people stick with the one choice and work from there, yet I believe that they take the one path because no one explained that they can get more by taking another path the next time around. It does not fill the revenue bill and that is a shame, yet in the new stages, in streaming stages that option will become increasingly important. Streamers have a monthly fee, so if one game can be played 4 times the revenue meter fill up larger. More importantly the games would have to become a lot better, a lot more immersive and the stories would need to become a whole lot better. I do not believe this to be a bad thing, this is how evolution of gaming starts and it does need to start, you see fully deployed 5G is no more than 3 years away and at that point the console wars will go into a new dimension with the streamers (Google Stadia, Amazon Luna) will become fierce and a lot more decisive. I do not believe that they will replace the Nintendo Switch or the Sony PlayStation 5. Yet they will be next to a lot of these systems and that is where the $200,000,000,000 revenue ticket for 2022 is at, and with the Amazon Luna with an optional 50,000,000 more consoles that war takes a hard turn into better gaming and the ones not ready for upgrading gaming will lose out to a lot of revenue clambakes. It will not start drastically, it will be all nice, but it sets the stage for 2024 and there the numbers do add up to failure or success and none of the players are embracing failure, or so they seem to think, but which of these systems have truly embraced upgraded gaming?
Not many, I can tell you that much and that is merely the first wave, the second wave will add the previous revenue success to the next one and those who missed out on pile one, have little to no option for an increased pile two. That is where they all are, in denial. Phrases like ‘We are working on it’ or ‘this will sort itself out’ but behind the curtains they sweat, they have no idea where to take it next and I wrote about at least half a dozen options, and they all laughed, but in November 2023 they will stop laughing. They will face the shortcomings of choice and the lack of options they left their gaming community with, so these people will dump that system and cancel that prescription. So these people will face 2024 with limited revenue and no plan of implementation. That will be the losing streamer. The other one will take a bow and head for revenue piles two and three, at that point Sony will face a true contender for the first position in console wars, the field is wide open, but I believe that Microsoft has already lost, they did this to themselves. To be honest, as the information goes at present the Amazon Luna is the most likely winner in that direction, but I have no idea where Netflix is going, so there are options in a race where some horses cannot compete and some horses are unknown. In that race I see Nintendo in third position, with their gaming attitude they could go higher and they have what it takes, but they work on a formula that is almost guaranteed to keep them in the race, yet like any formula, it has limits and that is not a bad thing, it is what they chose and so far they kept 93,000,000 gamers happy with the Switch overtaking Microsoft by a lot, the weakest system defeated the strongest console in the world. Why is that? Technology? No, Nintendo listened to their gamers, gave their gamers what they needed. That was the simple truth since before the Switch arrived and when it did in 2017 the world saw a winner and Microsoft became the number one loser. This is about to happen again yet in 2023/2024 it will be the streamers who fight over the initial number three position, but some will have it within them to get to second place. And good games is where they get the winning positions, the better the games, the more the gamer wins and that is my stage,
I want gamers to win, because if they win, I win. I am after all a gamer.

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