The stressed mind

We all have that at times, and I am no different. Stress gets to me like anyone else and it hinders my creativity, which is mostly why I hate it. Now this story started yesterday with ‘Scuttle the ship’ (at https://lawlordtobe.com/2022/12/13/scuttle-the-ship/) where I offered an opponent to Epic Games and now it is time to give you the goods. This IP is one with a difference. It is a freebee fr anyone who EXCLUSIVELY creates games for the Amazon Luna, no one else. Not even Sony. It is time to bring the pain to Epic Games and even as this might not be enough, it could be a decent start and the maker could end up with millions in royalty. 

The stage
The stage is one that required thought. You can have your randomness of events and that is fine. But to create a setting that entices players you need something more. As such I created stages of war, where the stage could be NPC driven, or it could be multiplayer driven. Than that drive needs to set the stage of weapons, but here I wanted to take a different turn. So I went back to the stage. And my mind came up with several stages. These stages are part of a lager whole, not unlike the multiplayer levels in ME3 (which was a huge inspiration) so there is space to manouver, but there is also limitation to how far you can move. This was the first instance and it gave me the following options. 

Battle of Rorke’s Drift, 1879 (Zulu, 1964)
Battle of the Somme, 1917
Ludendorff Bridge attack, 1945 (The Bridge at Remagen, 1969)
First Battle of Seoul, 1950
Battle of Ia Drang, 1965

These are merely starting points, but with 5 scenarios the game could start. In battle of Rorke’s drift we are in that same farm that we saw in the movie. There we need to survive for an amount of time and kill well over a certain amount of numbers. It is imperative that it is more accurate. It is the start and it starts in different ways.

You see, when the numbers are achieved portals open, and they take you to a new event, the problem here is that the event is random, moreover when you play with your friends they are likely to end up in different areas and there is a reason for that (explanation later). You see we see the event a one whole and that is true, but I am splitting it up the stage where we fight and the weapons we fight with. 

The weapons
In Rorke’s Drift that would have been the Martini-Henry. And the game will benefit with historically accurate weapons. That is the weapon everyone will get in the game and when they get the Lee–Metford and after that the Pattern 1913 Enfield. Yet that gun will not become the gun you carry in Rorke’s drift. It will unlock that weapon for the Battle of the Somme. They also have the .303in Short Magazine Lee Enfield (SMLE) but you get the idea. Through loot boxes (which you earn through gameplay) the Martini-Henry is upgraded to MK2, MK3 and MK4 making it more efficient every time, so the score will be higher and the kill count will go up. The stage is however that you get an upgrade card and it is YOU that decides which weapon to upgrade. Thee are cosmetic upgrades (uniforms) and there are support upgrades (health boosts and support boosts). Support upgrades are for one battle only, cosmetic and weapons upgrades are permanent. And as we go from these wars we can add more and more stages to the game. As you get into different stages and unlock more boxes you will learn that there is a weapon card which is NEVER for the current stage, but goes randomly to a stage and if you get there you see the unlocked weapon, there is the grand platinum (a 50% more expensive box) which is the only box that offers weapons for the CURRENT stage as well as another stage. The rest is the same, but at times having a better weapon in that stage is important and these boxes are earned by getting the scores in the game. Money has no value here (the dead never miss their coins). 

A new stage and one that could optionally lessen the Epic Game impact. If the developer gets the idea, they will be Abe to get more out of the game, especially when the stages double over time and the stage where the weapon is much more integral and more historically accurate is a stage we have almost never ever seen, making this a fun exercise. There are a few more ideas related to this, but I think some developers have to prove their worth first. Thee is only so much we can hand out for free, they have to show that they are vested in a solution first. 

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