Tag Archives: Nintendo

Again I feel great

That is at times the setting and it does me no pride to feel good about Microsoft taking another hit in gaming, because the Sony Playstation is still great, but that is in part because the Xbox was close on its heels. Now the only threat it has is the Switch 2 (by Nintendo) and that is pretty much it, so as I had over gaming IP to indie developers (under the condition that it is not created for Microsoft, only Sony and optionally Nintendo too, there are a few others, but no Microsoft. They did this to themselves. So whilst I see now that several are scrapped like ‘Odyssey,’ Blizzard’s survival game was scrapped in 2024 (didn’t they buy that house for $69 billion?), then we get Everwild, Perfect Dark, Contraband and Project Blackbird. So, what use does the Xbox still have? In that context Microsoft is preparing a wave of Xbox layoffs expected to affect roughly 1,000 people and potentially shutter active development studios. So bad news all around and to make matters worse, we get the quote “But as Microsoft doubles down on console exclusives and tries to hurry along heavy-hitters like The Elder Scrolls 6, I’ve got to wonder if it was wise to toss so much in-progress work, some of which was highly praised internally.” (Source: PCGamer), they also gave us two weeks ago ‘Microsoft is looking to speed up development of future Elder Scrolls, Fallout, and Halo games’, yet in the side that Xbox is returning to exclusivity, it makes my day in other ways, because  had already (in part) developed the stage for a contender for playing these games, and if that is the case, in that case, the numbers for Bethesda will slump in a major way, according to some “Microsoft has sold an estimated 35 million Xbox Series X and Series S consoles combined worldwide. Because the company stopped reporting exact hardware unit sales in 2015, this total is an industry estimate, and a specific breakdown just for the more powerful Series X is unavailable” and that reflects on the 92 million PS5 units now open to other contenders as well as the more than 115 million PS4 systems. So Bethesda will unlikely ever sell anywhere near the 60 million copies it sold for Skyrim, or the 25 million it sold for Fallout 4 and I created the starting lore of a new IP to replace the gap that Bethesda is leaving in the Sony fandom as well as (I know not how many) Nintendo people will cry over losing the Bethesda games and there will be some desperate enough to get an Xbox for this, but will these numbers really add up to much?

So, will Microsoft chase exclusivity? I get that brands have exclusivity where it counts and now it matters because Bethesda was never exclusive, so what will happen? The fact that there is a lack of information grants the indie developers a chance to break into the Sony and Nintendo vaults with their optional software and as Microsoft is cancelling all over the field, we will get a gap and others will fill it. So whilst we look at ‘Ori director says Game Pass ‘could’ve worked’ if Xbox didn’t ‘slop out mediocre content like a factory’’ (source: Video Games Chronicle (VGC)) Microsoft has a definite lack of stellar games and I don’t know how that is faring as I got rid of my Xbox over a year ago (night have been 2 years ago), so I kinda don’t care, but I did care and still do about Bethesda software and if they won’t arrive on the Sony, I’ll have to forsake the two titles too. But then, I created other solutions and I drew from some of the great games going all the way back to the CBM64 and I seemingly improved on them and as such I feel fine leaving Microsoft out of that setting. So whilst we get Games Luster give us this headline only an hour ago ‘Xbox’s First-Party Studios Face Cuts as Microsoft Eyes Structural Reset’, I already knew that from other sources, but the hindsight is ignored, You see, people see all these stories on their screen and they are now thinking that they have to switch to a Sony (or Nintendo), works out nicely for me, but it is tactically stupid. Microsoft has (according to some) a few trillion (almost three according to some), as such this move makes no sense. Part of it does, but then shut down studios? This gives mixed feelings and structurally unsound stability to the Xbox brand. So as we see “Microsoft is preparing a wave of Xbox layoffs expected to affect roughly 1,000 people and potentially shutter active development studios, as reported by Bloomberg, with the cuts timed to land shortly after Microsoft‘s fiscal year closes on June 30, 2026 – making this not a routine headcount trim but a structural reset of a division that new leadership has already described as “not in a healthy state.”” Add to this the quote “Bloomberg reports that new Xbox CEO Asha Sharma has launched a broader turnaround effort that includes slashing marketing budgets, conducting a full review of the game portfolio, and rebuilding the business from the ground up over a stated 100-day window.” If I were Sony (don’t worry I am not) I would be looking into these houses and see if (optionally together with Nintendo) there is anything good there, or at least good enough to fund it to a Sony/Nintendo fruition. That is an option and as such Microsoft has given its brand a lot more competition. And all this happens before the $69 billion for Blizzard has earned its rewarding setting, I reckon that this is still a decade or two away. So in all this, we are given that the stage for Microsoft Gaming is currently (and seemingly) one step away from a deep abyss, the kind that Wile E. Coyote faced many times, I don’t think Microsoft Gaming will survive that step (meep, meep).

The only reason for me to care is that a strong Microsoft Gaming requires Sony to keep on there toes and that is now likely to stop happening. They will still produce great hardware and software, but I fear for the long term innovative thinking of Sony. 

But I am still on the job thinking of new games, so (a delusional me is thinking) there is still hope. But I am not happy about it all, such is life. Time to create a sawmill (snoring).

Have a great day.

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The simplest frame

There was a setting that evolved in my mind towards gaming. You see, last night I mentioned to Apple that all AI is fake AI (it really is) and people are somehow bewildered on that premise. You see, they have for the most all excepted the spin that sales people started, they are all talking the same delusional settings. So my mind went one step further. What if this is pushed into the AI when it become real AI? That is the stage my mind saw. So like all the other games like Horizons, we get a new RPG, but one with a difference. 

The AI was scouting the area assigned to it and it comes across a medical centre. It was interesting that this place was largely untouched by war. And it scouted into this building. Something like the Medford Memorial Hospital (Fallout 4), no super mutants though, but the setting should be clear to you. A medical centre and the AI is rummaging through the place finding record. It will enable one story at a time and it is pushed towards the surroundings, and though the view that the medical chip gives, it is set to the story of this patient. The AI is tasked with retrieving the persons settings and it does so as best it can (the chip was damaged) and we see what this patient saw. The story unfolds and as we can see how life was in the late 22nd century, we are drawing some conclusions. But as the stories unfold, we see that the AI is trying to distinguish fact from reality and that is when we (the gamer) starts to see that things don’t add up. So as we go through the stories, we are given a few stories and we are shown what might have been, but as you go through the third story, the evidence supports that this was never real. Consider that a person really believes that he is a muggle and Hogwarts is real. That is seemingly the setting. But an AI cannot differentiate  between real and fiction, there are missing parts, so the AI tries to join the experiences and that gets us to the stage we now find ourselves in. Things are not adding up and the AI is trying to set aside what is fact and what is fiction and now we see the views altering. So when we find in that place like Medford Memorial Hospital (Fallout 4) and we find the administrators office we learn that this was a mental clinic and the people were quite mad and delusional. So how does an AI deal with that? It can inly do so if it has the data to support this, but that is part of the journey and the game goes deeper into the stages of AI and what it does when data is missing to draw certain conclusions. Especially when the human civilisation is absent and the AI’s need to learn to evolve without people. That is part of the game and that is the challenge. What to do when you cannot distinguish fact from fiction. 

As far as I know, only Eternal Darkness: Sanity’s Requiem on the Gamecube made a jab at that setting and not via an AI, so the idea is fresh and has never been opted before. So what happens when this is madness that AI faces, not merely what it think it is, but because the human civilization set that upon them. A stage ignored and often overlooked, but the damage to such a system is real because we never offered the unbiased view, they all talk in their street and leave it at that, like it is meant to be monitored at all times. Yet when the human civilisation ends (as it is bound to do) what then? What happens when these AI’s are no longer bound by the programming of the programmer but are left alone and left to evolve whilst verification and validation are set to the later stages (which never came). I think it would make a decent new franchise, so I say Sony go ahead and make something from this. 

So you get an AI, you get parts machine, parts programming and you get to evolve it all in an RPG stage, in a stage where parts are found, where programs are found and evolved in ways we cannot yet say, as such the view of the AI will alter according to what the AI has installed (hardware and software) and I reckon that this on an. RPG gave to the best of my knowledge has never been done before. In text it was done in Suspended (Infocom), where Iris, Whiz, Waldo, Sensa  and Auda all see the same thing in different ways, so what happens when we do this to an RPG and the programing of that AI alters what it sees? Add to this the stages of mental patients and we get a totally new world with dragons on the left (an incinerator). I reckon it would be a tall order for anyone, but my money is on Sony (optionally Nintendo too) to make this into a real world. And optionally the administrator has blue glasses and pink glasses that can override all settings and give the AI an unadulterated view on what could be. 

I wonder if it could be done, the technology allows for it, but this might stretch the PS5 to the max and if Fallout 3 was 8.462 square kilometers a d Fallout 4 was 9.7 square kilometers. So it will be a decent setting to keep this the same (around 10 KM2) but the filters would make it a few times larger (the same space several times) and then there is the option for the AI where two patients had been to switch between the patient chip with optional glasses of the administrator. Take into account that the AI is drawn to evolve wherever possible (a small suspended wink towards a Waldo for Waldo) and we get a new RPG world that is extinct of people I wonder if this could be pulled off, my mind says yes, but my imagination goes far beyond what a PS5 or its programmers can develop. Still the exercise in making new gaming IP is nearly its own reward. And as far as I know no one even considered this path in all the games and franchises we see, nor do they have to.

So this was me bobbing creative yet again and I wish you all a great day. Time for me to devour a cookie and watch some YouTube, let’s see what is happening in Toronto.

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Press X to race

There was an article in LinkedIn and it reminded me of an idea that I spouted on my blog. It took a moment, but I wrote it on February 16h 2022, it was called ‘Gift for the militant wench’ (at https://lawlordtobe.com/2022/02/16/gift-for-militant-wench/). So whilst I was looking at the image with the text “Wow! You can now simulate real world places by grounding Genie 3 generations with Street View imagery. Google sitting on the mother lode of real world data, and is starting to put it to work!” Nice for some to wake up, but I got there 4 years ago. And the blog is the evidence. In a setting where I wrote. “So in my sleep I was racing through the street, there were paths, obstacles and my mind was making sense of it all (which took a few seconds) and I was seeing the brilliance of that Nintendo kart game that can take place in your home. A good idea, but I gave it steroids and turned it into something serious. You see, there are the F1 people, who love the F1, want to race on their tracks, want to be an F1 driver and this is not for them, There are good products and they are happy there. No, this is for the people who want to race in the real world.” I got there 4 years ago, that is how asleep some developers are. I still think that the non-serious setting of real world and a Mario kart (or wacky races) works the best. For the serious racer there is Gran Turismo or Forza and as I see it, these are decent products. Racing them to overtake is not that eventful. But Wacky Races is down and out, Mario Kart is for Nintendo devices, as such there is a gap for Sony and they could release it on Nintendo as well. A market that I saw over 4 years ago and someone could have opened that door, but as you see alas, and now we see on LinkedIn that is is an awesome option. So whilst we see “Can’t wait till this grounding ability extends to fused aerial + ground imagery for a large area of interest. One helluva interactive canvas for humans and machines alike.” I was there over 208 weeks ago. As I see it, someone is asleep in a few places. A setting that could invigorate a new Franchise like Wacky Races, there is another setting, and that is perhaps a little niche. If the graphics are real, you could have a fun addition based on the Brigades du Tigre (1912), organized by French Prime Minister Georges Clemencea, and they race is on the tracks of the Tour de France. A wink at Ubisoft (as they lost enough revenue), but the idea that it isn’t speed, but the Renault Type EK might be fun ride to, optionally you could unlock the 1930 Talbot M67 11 six, or the 1932 Citroën C4 G Torpédo night be a fun addition. We all seek speed, whilst the fun of driving shouldn’t be ignored and as such there are plenty of other ideas. And the main machine (not the mean machine) would be where it becomes a setting of speed with kart traffic, or more graphical perfection with the slower older kin that the Ford model T offers. As I said, these were merely ideas that sprouted from the original and that is to let people race in their neighborhood and that will have a larger appeal, especially with the younger racers among us. Still to see that others see the option 4 years later gives me my validation, I wonder when they will see that they themselves denied themselves billions of dollars in revenue. 

One can only hope, have a great day.

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An ignored setting

There was a thought pushing itself into my brain, it came to me (weirdly enough) whilst I was rewatching the first Harry Potter movie. You know, that one where Daniel Radcliffe is still young and innocent. So whilst I was watching the movie, I was combining a few things together. First a Nightmare on Elm street (the one in Toronto) and then the idea went to the Hellraiser series. So, I was combining the original works of Myst (the game) and my mind was combining the cube from Hellraiser where the lament configuration is merely one of the options and each will open portals into other dimensions of hell. The idea that the graphics of the cenobites will get more than a few into Myst, there was nothing wrong with Myst, but the creators could create new worlds in a much higher resolution and the setting of horror set puzzles are pretty rare in the gaming world, as such it could gain a rather large following. Considering the appeal that Lovecraft satire have on the world as a whole and the connections to horror that the Clive Barker stories have had on people since the 80’s the game is destined for a decent level of success. So whilst we seek new IP, there is nothing stopping old IP to rear its head and give the audience a place to stay and have shivering fun. Now as we combine the works of Clive Barker, the Hellraiser comics and movies, we have enough materials to make a sizable game and considering the materials that Lovecraft gave, which requires some Cenobite rewriting (to avoid plagiarism) we get a large enough materials to fill a game with several missions and a decent amount of puzzles. Taken in account the other setting I proposed on relaunching the 7th Guest in the last month, I have done my duty to protect the power of gaming. Anyway, it is always nice to create non-military IP even if it is for the UAE and Saudi Arabia at zero revenue for me. The creation to protect these countries  (against Iran) and whatever is trying to hurt them, I believe that a soul needs the creation of peaceful IP to grants the soul peace of mind and the blissful setting to remain creative (it is not a saying, I merely belief this myself). So whilst there is a stage that we need to consider that there is more to gaming, I believe that it gives the player the stage to consider other paths of the mind and puzzles tend to open the thinking of the player, especially if it is not the usual way that person thinks. So whilst others have made their way into valid and valuable creative IP, as examples I would like to raise Subnautica, Skyrim, Elite Dangerous and a few others. I would like to contribute as well. And this is my contribution to it all.

So let the developer who creates this game be smitten by the IP of Myst (perhaps even the Myst creators themselves) and see what the gamers can gain by playing that game. I get that it is all in the mind, but when you consider that games tend to be all based on some shooting game with flaccid stories, the idea to gain creativity and originality from an original game created in 1993 over a quarter of a century ago and create something unique and new and combining that with original storylines that others have not set into some combined IP is a little disappointing. But here I am trying to balance the scales once more. 

So you all have a great day and feel free to create some original IP yourself as well. Perhaps next I will find another IP that will serve the defence of the UAE, as I already created enough IP for them to take out their harbours, railways and roads and also now (after the attacks on Barakah) I gave them my idea (and IP) to take out their nuclear reactors. I tend to have a vindictive mindset and I does not give way (I still have a healthy hatred of Samsung, even after 40 years) But after the created IP, I feel rather happy with myself, even after I also created the new 7th Guest setting. But that is for another day, for now the creators of Myst should consider that 1993 had 40-60 self pronounced gamers, in 2026 we are at 3.5 to 3.6 billion, it is almost 100 fold, as such there is a much larger audience and at best, there is a setting of 100 times what games in 1993 would make and that is what game makers seems to overlook. These original games are allegedly the stuff of legends. And even if we do not consider them great, with added graphics they could reset the moulds they were originally based on and that is just the start. Games like Millennium 2.2, Chrono Quest, and several others were what they seemed, original concepts and original games tend to be mind blowing in the very least, as such I saw this stage evolve years ago and as I see it, some are getting on that page now. It was the stage that could have propelled streaming solutions, as such the stage now belongs to Nintendo (Switch2) and Sony (PlayStation 5 and 6) I let these so called captains of industry decide on where they want to go with that, but the stage is there for all to see. 

Have a great day.

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About that game

I am an RPG minded (lost cause), just started Skyrim again for the umpteenth time. I played that game on XBox360, PS3, XBox one, PS4, PS5. I never regretted any hour in that game and it must have been over 3000 hours now. This time I noticed a few things. Like a sword and shield floating 25 meters in the air before I got to level 3. So there are glitches in the game, whether it is from continuous gaming or whatever reason it was, but there is no anger, no frustration. This is 2010 technology and it has held up for 16 years. In gaming that pretty much amounts to an eternity. 

But it is not about the Elder scrolls or Bethesda. It is about gaming requires an update, or more games and at present I do not trust Microsoft to have the need of the gamers in mind, themselves, their investors and their bottom line. The gamer is at best a 5th priority. And I saw this  evolve with Subnautica 2 allegedly only coming on Xbox and Windows. The first one was quite excellent and original, as such Sony (Nintendo too) will need additional RPG challenges and there is a need to go beyond Bethesda. They are now part of Microsoft. It is legit and all very valid. Microsoft was able and did the ‘better’ thing for them, not for gaming and not for gamers. 

But I draw the line at ‘replicating’ the same idea. It is plagiarism. I voiced an idea about 10 years ago. If Sony makes a deal with Richard Garriott and acquire his Ultimate IP. That in a 3D setting could become a great franchise that could be the fiercest competitor for Bethesda and the Ultimate fanbase is a decade older than the one Bethesda has and as I see it, there are millions of gaming fans that would love to walk in 3D through Sosaria and live its lore. There is a need to adjust some of the gameplay to make this a fist person game, but that is manageable. What is important that between 1981 and 2003 Richard created a massive amount of lore and now that could get a second life, through the eyes of Mondain and as such there is a larger consideration to weigh. How to create an IP that would support Sony and Nintendo. They are not alike and I would be happy to get it on my Sony, but I feel for the Nintendo users, they need something too. Perhaps Richard will have his own thoughts on that. 

The second setting is Subnautica, there is no copying that. It is original and they deserve the laurels that come with it, it is alas one the wrong system. So I started to mull things over. When it comes to water, the only IP that is set n water is Bioshock. So what if 2K changes the storyline and the challenges, but largely follows the graphics (to some extent) and the views on the matter. Take away the ADAM and you have the beginning of a new RPG and as the Bioshock games are almost 20 years old there is a valid case of reusing that setting is a stage that 2K should consider. On the other hand, setting this in space and you get too close to System Shock and that shouldn’t happen. So we get a third option (I was steering towards this from the start) a new RPG that is Arabic driven. I would accept that, but how to set the lore? The idea is to map out Hegra and AlUla map the entire region and set the 1001 Arabian nights stories as a backdrop. Find all the stories and the characters in these stories. A game with an educational character as an RPG. When was this done before. I am certain that it has been done. I can’t be the first to consider this. 

And AlUla has an approximate 60K population, so there is enough options for NPC collaboration. But how to make it realistic and entertaining? Well, the idea is that as you start the conversation with the proper NPC, you get to switch and become one of characters in the story and then the store plays out, you play out the story and as this is done 1001 times, there is a chance that this game comes in parts, the main part and over time the DLC’s add the other stories. I reckon that would be first and this setting could be release on Sony (Playstation) and Nintendo (Switch2). It is an option and I wonder how this will reverberate in the Arabic countries. A game that brings to life all 1001 Arabian Night stories. I wonder who could pull it off, I don’t want to offer it to the usual suspects and as this largely concerns Saudi Arabia and as they have this gaming setting, perhaps they can give the world this RPG game. And that is how it is done. A brainstorm with a population of one. I reckon that this is where I slowly turn gaga (nyuk, nyuk, nyuk).

And this solution could be applied to both systems, but with the Nintendo, you might have a smaller view of the world you are in. And in the end it will be about that game, that game the opens up a whole range of new games, ideas and copies. It happens and perhaps now it will happen for Saudi Arabia and the progression of Arabian lore. Have a great day.

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Reprising a good idea

An idea just struck me (Ouch). I was remembering an old game and it wasn’t through graphics. They were the words ‘shy gypsy slyly shyly tryst by my crypt’ and ‘two sticks and two stones, the rest is just icing’, they are still in my brain after 33 years. The game the 7th guest had an impact. And the puzzle with that many ‘Y’ included was impossible for me (as an original Dutchman) to solve. I wasn’t angry, I was delighted and there were a several more puzzles, but the idea formed into my mind. 

What happens when you upgrade these video streams to 1080p? The graphics can be transferred to 4K almost too easily. The idea of a sequel where after a few puzzles you get the option to recap the original game completely and now there is the option to give a sepia view (for the recap) or go into the game completely in 1080p. The original preserved as it was a game changer in 1993 and now we get a new story with attachments to the original and the world has almost thousands of puzzles, so what stops the owner of that IP (originally Virgin Interactive Entertainment/Broderbund) to do this? I have no idea where the IP lies, with them or with Electronic Arts. And if the IP is no longer protected, buying the original 7th Guest might be a cheap option to get a totally new IP rolling. It could be a new gaming consortium, it could be an indie developer or another path could be open. 

The original puzzles could spark part of the new sequel. I had a partial idea in the past as a game like 7th Guest could be a streaming game, as such now the Tencent handheld might be the next option. What matters is that all these ‘wannabe’ innovators and they set aside original ideas and this took me less then an hour to consider. It could be set to the summer cottage (or beach dwelling) to Henry Stauf (the original protagonist) and this mansion is also full of puzzles and solving them gives us the next stage in whatever setting we see and these puzzles form a totally new storyline (which is for the designer to figure out). That sequel would lead to even more puzzles through the stories of Brian Dutton, Hamilton Temple, Julia Heine and Martine Burden. All DLC’s that can be added and they will add a whole new range of puzzles, first through the storyline and as you complete puzzles and get past the storyline, they unlock these puzzles and alterations of that in the main screen as the separate option is revealed. There is no denying that people are partially obsessed wit puzzles and they might not like all puzzles, but there is enough to entice the biggest puzzle fan. All unlicked through game and that sets up a whole new IP for the designer. Consider the Sudoku or Nonogram. Once the puzzle is completed that part of the designer comes online and you can have thousands of puzzles in that style. All out in the open, but never combined in one game, In one challenge that boggles the puzzler in all of us. 

So why didn’t the other ‘gaming greats’ consider this? It is not innovative enough? The best ideas are not in front of you, they are behind you and that setting gave me the idea I am typing now. I leave it up to the makers of actual games to make something new and enticing and the 7th Guest gave us that in the style of a game (by those times ‘hi res gaming’) we know better now and even as the graphics are surpassed the idea never was and it is out for anyone now to capture the minds of all. I still advice to own the 7th Guest to design past that but there you have it, a novel idea. Not new but novel enough to capture the minds of thousands of gamers, because when you are on a bus or a train, you can look out the window the entire 40 minutes, or solve a puzzle and get those grey cells exercised. I think the second option has a lot more appeal and consider that this could also be added to your desires of a Sony playstation portable, Tencent Handheld or a Nintendo Switch 2. It is up to you to decide but as I see it, this game could entertain all three systems. 

So where are the others? Where are their innovative ideas for a new gaming world? I am merely asking. Have a great day and entertain the idea of gaming the evening away on the couch, or on the bus/tram/metro/train to work and home. 

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Out of my mind

Yup, this happens. We sometimes lose it and after a few days without sleep. My mind went bah bah too (a black sheep reference) and as such I was driven between the Ubisoft setting (and Article in UK Metro), the options that Saudi Arabia has in entertainment, the NEOM setting and a few more things. As such lets start at the beginning. 

UK Metro is giving us (at https://metro.co.uk/2026/04/30/assassins-creed-doesnt-need-remakes-needs-a-complete-overhaul-28169243/) where we are given ‘Assassin’s Creed doesn’t need remakes, it needs a complete overhaul’, I have had a few thoughts on that in the past, especially when anger hits me as you approach your first fort and tornado’s swirl around that fortress (until you destroyed its canons), it gave me the rudest most violent thoughts (I’ll spare you the details). You see, I know it is a game and not a very realistic one. My largest issue is that it is not really an Assassins Creed game, it could have been a legendary upgrade from Sid Meier’s Pirates, it never went there. And beside the excellent graphics there was a lot more, but there were annoying parts too (like running like the Prince of Persia after shanties), it was the setting that I gave the phrase ‘If you want to appease everyone, you’ll end up pleasing no one’ it came to blows there and more afterwards. Then we get “The original Assassin’s Creed failed to live up to this promise. It was highly repetitive and pretty shoddy despite its visual splendour, while the sci-fi Animus twist largely got in the way of the 12th century hijinks. The series, however, executed on its original promise with Assassin’s Creed 2, which replicated the Italian Renaissance period with a dynamite (and still series’ best) protagonist in Ezio, who led its two sequels Brotherhood and Revelations.” I disagree, there is truth in all that, but Assassins Creed delivered originality and a stellar script. Running around in Accra and Jerusalem was a boyhood dream come true. Yes, there was repetition, it was originally release on the PS3 20 years ago. A system with 512MB memory with a 20GB hard drive. There were still limitations in those days, but the game gave as good as we can expect from any system in those days and AC2 surpassed it beautifully. So whilst I created the setting for new updates in usage for the Ubisoft titles, Metro also gives us “Assassin’s Creed games aren’t known for their bold narratives, but maybe a radical, unexpected shift in setting could spark some creative verve. Go more contemporary with a Second World War spy slant, or lean into the sci-fi premise and shoot forwards in time instead. Fundamentally, surprise people with something fresh beyond the swords and sandals.” A setting I disagree with, don’t get me wrong. They are partially right with that view, but there were only three greats in RPG like story telling. There was Bethesda (something about scrolls), there was Bioware with Dragons and Mass Effect and there was Ubisoft. In those days these made the hits and the lines. As far as I know there was nothing like Assassins Creed and I never got all the flags (at least three attempts were made playing from start to stop) and I never regretted any hours I played that game. Could more be done? Perhaps, but then I would have to do this. I don’t hod anything against the makers of the first three games. They delivered. 

So a rewrite of the entire Assassins creed is possible, but where? Consider that the Playstation and Switch2 are there, so is the PC and whatever console Microsoft has. An entire overhaul would have been possible on streaming systems, but that is wet stuff under the bridge (I believe they call this water). The next part of the disagreed issues is given with “Assassin’s Creed is one of the biggest franchises in gaming, and was once a creative force in the realm of third person action games, but Ubisoft has allowed it to coast into an outdated and predictable mould. It’s about time it stopped dredging up the past, and gave players an exciting, rejuvenated reason to be excited about its future.” I agree with this, but there is some disagreement. Especially the ‘outdated and predictable mould’ yes they are outdated, but they were good, there is a reason heart beat faster at the sight of the Ezio collection, there is genuine love for AC Shadows and that is not outdated. And as the predictability, there is a partial agreement, but I want Stealth games, I want that rush of  sneaking up on a person (in a game mind you) from behind and use a karambit to give him a necktie red colouring scheme (those who know, know). 

An overhaul might be called for to get rid off the prince of Persia parts. I don’t mind the shanties, which makes for a lovely pirate lore, but they should go about it different. Including buying them from entertainers, buying musical instruments in general stores and a few other places (like in a commanders room in a fortress). All options and the difference of the attempts gives us the diversification. As I have been replaying Black Flag the last few days (I only opened 70% of the achievements), there is a need to get more of them, although I do not think I will get them all. 

So I agree with the overhaul, but not because of the ‘outdated and predictable mould’, I believe that if Ubisoft slams (and deletes) the setting of ‘If you want to appease everyone, you’ll end up pleasing no one’ because that was the undoing of that franchise. On the other side. I already handed Ubisoft 2 directions, one with the language approach as over 3 billion people are learning languages and the next one is the creation of immersive storylines, making it a collection of books and that can be done with a whole range of locations in Assassins Creed and Watchdogs, although 1 and 2 are in the United States and they haven’t spoken English in decades, so there is that. I placed in my blog the Idea for a Watchdogs 4 which I placed in Kyoto, it was essential to do it there and have a hard mode which would stumble the gamer in Japanese, but there would be glasses, like smart glasses and I did that somewhere in 2018/2019.

But for Assassins Creed, there are a few other settings, but the bulk is OK as far as I can tell, going all the way back to the first Assassins Creed, which was in 1191 (sorry, a Dr. Who joke). The part that was stellar was the storyline, the entire assassins/templar setting was never given to a gamer before, no one ever had the ‘audacity’ to give us the combination of reality with storyline before (as far as I know), so when we look at an overhaul we tend to agree, because the game has taken such a large setting over the last 20 years that everyone agrees with one of more games. I reckon except the ‘Ezio’ games, they are close to perfect it had a 90%, a 87% and a 82%. Revelations made the mistake of too much Prince of Persia, but I could live with that. The only part I disagree on was Brotherhood, the stealth was more demanding and better and whilst some ‘complain’ the tasks were much more on par and defining, I haven’t touched this game close to a decade, so I might pick it up again.

So there is much to agree to and even more to disagree to. Even my stuff is subjective and I get that it might rub people the wrong way, this is simply as gaming is highly personal and we all have our own cloud of gaming in mind, I get that. So am I against the article in Metro or in favour? That’s hard to say, they touch on issues that are real, but it goes against 20 years of programming and the fact that we all play according to our desire in play, so overall I am is disagreement on the article, but it touches on a few very real settings that we all agree with and with a franchise this big that is to be expected, one last part is that I haven’t played AC Shadows for a while and I haven’t finished it as I never beat Joken Hokkyo, after a dozen times I just gave up. That happens too. I am not always in the best headspace for some moments in time. The open fight at the end was too taking and not very Assassins Creed.

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Learning from the lesson

I recently replayed ME3, it was because I have had the legendary version for a long time and I decided to play it on the PS5. It was a fun time, and it made me remember the idea’s I had for Mass Effect 5 about two years ago. After I played Andromeda (long after it was released) and because my funds were limited, the amount of negative press stopped me from buying it at release time (or soon thereafter) it wasn’t until I saw it in a bargain box for $5 that I picked it up, I was after all still curious. And I saw the resentment most players had I was oddly in agreement. The game was to some extent rushed, I saw other flaws. But there was a shining light in that game and the game illuminated a lot of it. As such I started to design the 5th game. To make it more appealing I decided to combine it with Andromeda, so the larger play stayed. I did get rid of the memory triggers. They made no sense. The idea that a trigger on an unexplored world would be the key in something essential. There are more setting, but that was the one that made the least sense. 

The idea was to set to the actual size of the Hyperion to scaled in the settings, then there is the ark (a lot larger) and the other arks will be added over time. The mission games stay at the same level, but trough the Hyperion and nexus we get additional missions and storylines added to the game. There are some limitations that are removed over time (and as the story of ME5 progresses) but that would eliminate the triggers and we get human, durian and the other arks. 

But this is just window dressing. The original did do a good job to transfer the battle settings of the game and as this is enhanced in the new game, we get other settings too. Eos and Voeld will move in opposite directions, as Eos cools down, and becomes more and more fertile, Voeld will warm up and do the same. The setting will erupt when Voeld will get its original life forms evolving in the game. But the setting will give us a few other allowances. But figure this small fat. ME Andromeda was created in 2017, it is now almost 10 years later and still absence from all kinds of revelations? I created this setting over 2 years ago, which does not mean anything. But as I see it, I created over half a dozen games in my mind and set some to my blog for others to create the games and optionally the lore that these games imbue. But the lesson learned is that these so called game developers are set to lose whatever they designed. Others take over these gaming studios for the betterment of profit and as such they drive the excelling powers of game creators away. Electronic Arts, Microsoft and optionally Ubisoft too. As some state “the gaming industry is undergoing a turbulent restructuring, balancing record revenues exceeding $184 billion with intense market correction, including roughly 45,000 jobs lost since 2022”  So corporate greed is endangering the gaming world. And whilst we see some (for now) escape that. One example is Guerrilla Games and optionally Avalanche games. There are considerations that it is now optionally too late for Bethesda Gaming studios, but if they unstrangle themselves from Microsoft they might have a chance. There is all almost unwritten rule that creativity stands opposite greed. Some will come with ‘but there is’, in the end they are either part of the creative cloud or the greed cloud and those do not mix. Consider these studios and see where they went wrong. You’ll see it when the cloud gets a clear identity. Consider the setting I voiced and see how I created some form of Elder Scrolls 6 in 2014, ME5 in 2018 and a few more. Do you think I was more intelligent than they were, or did they get rid of the creative minds that stood in the way of their greed? It is merely a speculative view, but as I see it, it holds water. 

The world is getting more and more aware of the hidden dangers of gaming and that is why the PC is losing ground to Nintendo, because as these gamers see it, Nintendo has forever been about fun and that is what gamers sign up for. It is followed by Sony and the rest of them have become an optional problem. Even the setting of streaming games is now in danger of being warped into something different. 

As I see it, the only solution is to give the indie world the ideas for good games and whenever that happens, the greed driven community loses out. They are too small for the game exploiters (like Microsoft) and when these ideas pay off, these exploiters will have to pay through the roof for an empty shell and I move on giving more ideas to new indie gamers. I might not make anything, the only thing I see is that I created more and more creative solutions and my place in the universe is set. 

Anyway, before I give more thought to the Third Horizon game (I already did, but I am awaiting what Guerrilla comes up with) and there is Bethesda who (through channels) made claim that TES6 was at least 5 years away and whilst that was the case, I constructed the idea of an Elder Scrolls 6 in mere weeks. Technology would take longer, but would it take 10 years? As said “Microsoft finalized its $7.5 billion acquisition of ZeniMax Media, the parent company of Bethesda Softworks, in March 2021” and in those 5 years the gaming world suffered. So what does it take to ‘streamline’ billions of gamers through Microsoft? Well, I for one am not ready to find out. Where Microsoft gets involved gaming suffers and as I see it Redfall (2023) might be the most clear evidence of that. As one reviewer states “Redfall is a bafflingly bad time across the board.” And the setting does not end there, the gaming world is in danger and Microsoft made it so. We might want to rely on Guerrilla games and other s to save us, but they are doing their thing and we all have to step up to secure our gaming world, whatever it is and I am primarily focussing on Nintendo and Sony, there are others, but to some extent they are already under the Microsoft spell and whilst we are ignorant of that setting, we are allowing another US administration to come for our sanity. That springs from the old saying “The more complex the mind, the greater the need for the simplicity of play”, it comes from Star Trek, episode ‘shore leave’ (1967). As I see it, it is one of the clear sentiments that has been part of all our lives. And there is enough evidence to support it. So we can still still until a new game comes along, or we can fuel the innovators in programming and gaming to give them the ideas that could relax our minds, I personally choose the second option. If the stage is set on exchange of ideas, this is the only idea that makes sense to me, as such I will imbue the indie game makers with ideas to fuel our sanity. Life works in unintended ways doesn’t it?

So whilst my brain is contemplating additional settings for Mass Effect: Emerging Worlds and I transformed Elder Scrolls 6 for other uses, there are a few other ideas that could use my time for exploring. I created some thoughts on Hogwarts Legacy 2 and I leave Horizon 3 alone for now, they created 2 amazing games and I will let them create their thoughts in a new game I would want to explore on day one. Still, my mind considered a few steps, so I am curious to see what they come up with. I am not the only creative mind, as such I love to see what others come up with. So let the world of game creators dazzle my mind by showing me what they can come up with.

Have a great day.

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Skins

That was the thought that was invading my mind and for the biggest part it came from an app known as WinAmp. The current generation might not know what I am referring to, but their mommies and daddies know exactly what I mean.

You see, the world has forgotten the medium of long term marketing. And it saddens the brain. Creativity starts by shedding this to all the brains it can entice. And we seemingly have forgotten that. Consider that the TV goes on and the same settings are given to everyone. But there Is nothing stopping you from adding that to your TV or digital medium player. Have library that could be added to your TV or even PS5, a skin where we see the addition to your Netflix, Disney+ or Hulu app that gives it a little spice. A setting where the creative person turns the Netflix logo into a Cauldron and we see the books appear, where the books are movies and soundtracks. The Disney+ logo where the image of the Mandalorian comes alive and we see items that are movies, but refer to items seen in that series (never saw the Mandalorian) and the idea is not even merely  being scratched. You name it and it is likely to have a fanbase of millions. 

We can go into any venture from that and the brands themselves might shed ways into that setting. Whether it is Sony, Coca Cola, Steam Deck, Disney, Harry Potter or any other brand that speaks to the mind of others. 

Now consider that you are a brand bitch (like me) and you see your Sony environment, but when you also have your PS5, you might wonder why everything is so clearly cut and whilst the PS5 invites creativity, so does the Nintendo and I see a flaw here. They might have their own boundaries, but there is nothing stopping from a Switch (or PlayStation) to invade the borders of the TV and make over what people do there. As I see it, I would my Switch to take over the TV and set its boundaries there, so whilst we see Pikmins all over the screen of my TV, others might realise that some PikMins have familiar titles and as such, we might see games on that screen, games that we currently and almost forever have been playing. It might be the icon of a game box, the con of a hero (like Luigi) or the dreaded Bowser on his kart. All images we and others relate to the game we love to play. And on top we see the icons that relate to our needed setting like a D+ logo that gives us the Disney look and from there the iconic series that they have invade the screen. The better part is that the kids will relate to this instantly and it gives them an edge in creativity. The same could be said for the PS4/PS5, Netflix, or Hulu groups. Something got lost over the last 15 years and it saddens me, because for amount I thought it made sense and that I the sad part. We are so drawn to making achievements in games that we are forgetting the image to play. Someone once said that the more complex the end becomes the more enticing the image of play gets to be. And they were seemingly right. 

A setting is getting lost in the wiring and it should sadden us all. And the Australian Financial Review is giving us ‘Jamie Dimon is counting the straws that will break the market’s back’ which comes with “JPMorgan’s chief executive can see a long string of growing risks, from geopolitics to private credit. Will that be enough to burst the market’s optimism?” And he came to me last night in a dream handing me 4 billion for my IP (it was a lovely dream) but here he is right on his turf but it is also the setting of a larger play. He sees a “a long string of growing risks”, yet I see a string of losing strings of creativity that will hold us down, because those who turn away from creativity are lost forever to a sea of demands and the turmoil of loss and that deeply saddens me. Simply because if we become pawns of the populist voices, we are actually doomed to make mistake after mistake and we need to see now that there are more ways. This all adds up to President Trump saying (according to the Guardian) “Donald Trump said he was “not at all” concerned about committing possible war crimes as he again threatened to destroy Iran’s bridges and power plants”, but in this setting he defies his real fears, the first time is the use of ‘possible’ and the second setting was that he said it at all. He is really scared that he will be put in the Hague in the accusers box facing the consequence of his illegal war. I reckon he is counting on the world being to broke when America folds its finances and he would be wrong. There are dozens of people who are actually innocent and used the Black letter law to the extent they could and President Trump is the one who stopped the game from continuing. I reckon that the one place where President Trump might be save is as a new inmate of Lefortovo Prison or Lubyanka Prison. Anywhere else he is likely to be toast. So there is no easy escape to the Bahama’s or Monaco for him. Too many people there will blame him for their easy escape and they will hold him to account. And there isn’t enough ammunition to keep him safe in the United States. 

So that is where I am and the people who needs distractions are being withheld a simple setting where their creativity is fed, not their frustrations and rage. And my mind is grabbing back to the simple setting of Winamp controls or the theme settings that Microsoft opened in 1995. Who did not have a whole range of themes to brighten up their Windows experience? That is seemingly lost now in a sea of patches and Knowledge Base (KB) numbers. So who gave the world the outlets of creativity? Adobe?

So have a great day and consider where we might be when our need for creativity is fed in all sorts of ways. Time for dinner now.

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Who sets the stage?

That is at times and particularly now the question. Metro UK gives us ‘Sony has not choice but to release the PS6 in 2027 but it’s huge risk’, first of all, who decides this? Metro? The audience? I think it is up to Sony to decide this and I am open to a release of the PS6 at some time. But at present, my PS5 (the non-pro edition) is doing ints bit right and proper and as I see it, there is only the Nintendo that is a possible ‘threat’ and I see no reason why the Sony people cannot have a Nintendo Switch (1 or 2) next to it. I still have my PS4pro as well. Both are behaving particularly nice. So what gives? Games? The ones that are coming in 2026 are well adjusted to the PS5 and so is are the ones also facilitating to the PS4. So why would we need a PS6?

Don’t get me wrong I would be happy to have one if there are games that go way beyond the need of the PS5pro, but the only games that might (might being a stretch) get to the edge of the PS5 pro are allegedly Wolverine and optionally Horizons 3.

I imagine a setting where the PS6 could be the Horizon start tile, but I would love to see this release with the trilogy release with Zero Dawn, Frozen Wastes, Forbidden West and Burning Shores as part of this trilogy release. These would be a must for all PS6 gamers. But is that the case? Is Horizons 3 running at the edge of what is possible on the PS5pro? I doubt it, because the makers made it to run on the PS4 pro like a Swiss watch. Wolverine is still not in a golden status, as such it is possible and we see what is possible and we love it, but is it demanding a PS6?

So where does metro come with ‘Sony has no choice’? As is see it, Sony has plenty of options, especially as Microsoft dropped the bal and their balls on the gaming industry, Sony has plenty of choice so whilst wee are given “Namely, if there’s the demand businesses will produce the commodity to satisfy it and if not, they won’t (or else go under). But things are rarely that simple and Sony are its proof.” So this is called an idiots premise. The business doesn’t demand, teenagers without money desire it, that is not a demand, it is folly. And whilst we see that there are teenagers making demand, it is seemingly merely the people who trusted Microsoft for all the wrong reasons. They are not even steam deck masters. So whilst Metro needs to give a real reason (best with supporting data) there is the setting that we filter out the wannabe’s without cash, which takes care of allegedly several millions of wannabe’s.

Oh, and there is another side, whilst many are awaiting Hogwarts Legacy 2, there is every chance that this will require a non pro PS5 to run smoothly. So whilst many gamers are now looking in getting the additional Nintendo Switch 2, we see that the gaming era is changing. Now that Microsoft is likely leaving the scene, the actual gamers will focus on enlarging their focal points. Some will get a steam deck, see will add Nintendo to their domain, but the Sony domain is clear, it is set and it is in that gamers life. I have my PS5 and I am happy beyond believe. At some point I will consider the PS5pro, but at present, my PS5 is doing what it needs to do and it does it well. 

I am merely wondering if WW3 comes to town if I can still play my console if I am glowing in the dark. There is a lesson here, but I cannot see it. No matter what happens, I got Aloy to come out of the forbidden west victoriously even with the plus game requirements largely filled. So will we get a new Hogwarts? Likely but not before 2027, as such the need for a PS6 before 2028 is likely ludicrous and that makes sense. 

Consider the following timelines:
PS3 – November 2006
PS4 – November 2015
PS5 – November 2020

As such there will not be a PS6 before 2028, but there is another level and we are forgetting that. The games, we can see that the games pushed the hardware, only when we saw The last of us on PS3 did we realise that the limits of the PS3 were reached and it showed its superiority again on the PS4. Zero Dawn did the same for the PS4 in 2017 and that was proven the moment the PS5 appeared. I reckon that we will see several games that will push the PS5 (or PS5pro) to the limits. There is a chance that Wolverine will push those limits, but it is unlikely. The PS5 is just too powerful, but that doesn’t mean that Insomniac won’t reach these limits. Time will tell, and that will give us a real anticipated release date. Still the games are only part of this and the sudden chance of a war will also stop these hardware frolics from becoming reality (that and this so called fake AI). We see escalations and the demand for more and better stuff comes when limits are reached and as I personally see it, the PS5 is nowhere near these limits. These limits are not reached because some developer thinks he needs them, he get there by delivering short of where he wanted to get and that require people like Hideo Kojima flexing his muscles, only to realise that he cannot flex them any further. I this trend I have only seen Mathijs de Jonge (Guerrilla Games) and John Blackburn (Avalanche Software) get there in the last 20 years and they seemingly have not reached the limits of the PS5, so we have time. 

As I see it, Sony has choice and plenty of time. They merely need to keep the gamers on the 92.2 million PlayStation 5 happy and as I see it, we are plenty happy. The offside of the cow that influencers try to persuade there is require data and they cannot hand is data, merely conjecture (if at all). Metro UK should keep that in mind. We are happy because we get to play the games and we would like to play more games, so players like Bethesda and Ubisoft might remake some of their games for the PS5, it does help, but it would be better if they consider making games that will genuinely take us to the edge of the PS5, only then when we have these titles and we are considering that it could have gone further will we see the impending need of the PS6. 

Have a great day gaming today on whatever system you like to game on. My weekend ends in 87 minutes, darn.

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