Tag Archives: Eurogamer

Fair is the way

To start this off, I am a Sony guy. I have loved my PlayStation one through five and that is it. I am done with Xbox, Microsoft blew its own death march and that is that for me. Still, I do believe in fairness, Microsoft will have its own glorious days, it has had them in the past and it will have them in the future. As such its exclusive massive failure called Redfall does not help it much. Yet this is also another matter, as such when I saw ‘I regret to inform you that the Starfield review discourse has already begun’ I was somewhat offended. You see, no matter what it is a title and it does not matter who brought it, or that it is an Xbox exclusive. It should be judged fairly. 

So as I read “Speaking on the XboxEra podcast over the weekend, leaker Nick Baker suggested that “it doesn’t matter if Starfield is great – I’m already convinced that no-one wants to give Starfield high review scores.” Baker’s thesis is that ‘low’ scores ranging from 7-8.5 out of 10 would be handed down to spin up a news cycle about Xbox’s continued difficulties over recent years.” I got angry. I do not believe that real reviewers (I was one from 1986 through to 1999) would do that. There are two kinds of reviewers. The real reviewers like Eurogamer, and a few like them and there are sycophants internet wannabe influencers who think that dissing one side will bring the other side to them. The real reviewers like Eurogamer and IGN will give you the real deal, others will not. As for the other part I read “But Baker isn’t the only one already focusing on Starfield and its eventual review scores. A recent Forbes article suggests that the Metacritic scores attached to the rest of Bethesda’s catalogue (skirting awkwardly around Fallout 76’s 55%) are more than enough evidence that Starfield is on track for a similar appraisal.” I had to pause, did this  Nick Baker have a case? I for one do not know. I saw the trailer and it blew me away. I was happy for Xbox gamers as they seemingly had a winner for their system. And lets face it Xbox needs a win, especially if it is an exclusive. I haven’t seen anything since, but mostly I wasn’t looking. Why stare at a game you will never play? And the other side is that the game is not finished. It isn’t due until September, September 6th is slightly more precise. So there is well over 3 months to go, and if that date is correct the gold master will be announced in about 8 weeks. As such, how can any clear review be out there? No one gets to see a real version before the gold master as such there should not now, not be any review with a meta score. The trailer is not a reason for any review, but if there was, the trailer I saw makes this a 90% game. I had not felt these gaming butterflies since the Mass Effect 1 trailer and that was in 2006, they had another trailer for the sequel which was in March 2009 and it blew our socks off, moreover Mass Effect 2 is still up to this date one of the best tactical shooters in history, it was THAT good. 

As such I am willing to wait until the real Starfield rears its exclusive head and I will be seeing an actual gameplay on YouTube knowing I will never buy it as I will never get an Xbox, still there are over 18 million Xbox gamers around the world, and why should they not have an amazing gaming journey? I know it is merely half of the PS5 population, but that is a marketing problem for Bethesda, they need not market where they are not. What they need worry about is getting a fair shake and they are entitled to a fair shake, no matter what orchestra they blow from. I believe that above all other things.

Have a great day.

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Epic downfall

This happens, I saw it coming and today as the BBC gives me (at https://www.bbc.com/news/technology-59234961) ‘Apple v Epic: Court denies delay on App Store changes’ we have come to a point. A point where Epic Games will lose billions, not millions, billions. You see, the larger issue is not the fee, it is that too many ApplePay options are not completely secure, as such the moment we see the first few issues go sour, when people are dented by credit card fees and scams that started with Epic, that is the moment the class actions come calling and they will come calling in a huge way. There will be no defence for Epic Games. There will not be some ‘I know nothing’ approach. It will be on Epic Games. They wanted to cut costs and they did, but the costs in hind-fall will outrank all revenue they would hope to make.

And all this is beside the issues (source: Eurogamer) “Epic Games is also facing a class-action lawsuit following a data breach which exposed personal information from millions of users’ accounts. The data breach occurred back in January this year, when hackers found a flaw in Fortnite’s login system, allowing them to impersonate players and purchase V-Bucks with the bank information attached to their accounts” and the issue outside of Fortnite will escalate a lot faster than they feared it could. I reckon that first issues will emerge within 3 months of the alternative to ApplePay path and it will not take long until lawyers will suit up for class actions all worth billions. Epic will need a lot more lawyers soon enough and it will cost them. It could constitute the dangers (for Epic) that 2021 started the downfall that could have been avoided, a setting they caused themselves and the greedy hackers saw a clear new target, Epic Games with a bullseye. A bullseye that will be painted on their CEO and CFO, what a wild web we tend to weave.

A setting that they could have and should have avoided. An optional first in the dangers of greed. What a lovely day this could become.

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Reality helps out gaming

Yup, it happen, it is a little rare, but not unusual. So as I was setting the stage of a post apocalyptic game in Sweden, I was a little stuck. Yet reality was there to help me out. Yup, the Local SE newspaper gives us (at https://www.thelocal.se/20171101/why-sweden-is-home-to-65000-fallout-shelters) ‘Why Sweden is home to 65,000 fallout shelters’, we assuming that this is partially true, because 65,000 is a bit much, but it is something to work with, and as such we now have shelters, a lot of them, so the game is still in concept stage, but with that many shelters, the idea is starting and in this, Norway is helping out, they apparently have the Sentralanlegget (read: Central Facility). As such we now have a start and I am not one to be the minor, so I am setting the map stage from Alesund (Norway), to Sundsvall (Sweden) and the map is everything south of there, so it is a huge map. Instead of travelling everywhere, the stage would be that you get to chose the top of person you are and from the you wake up in a place (somewhere), and that age is the beginning. I have a few twists in mind, but it will include seeking strawberries on Gotland (the Swedish readers will get this). 

I will not give away the whole enchilada, because the gamer needs a surprise or two, but I want to set the stage where permadeath will make the game a lot more challenging (yet not essential), in addition to that with Oslo, Goteburg, Malmo and Stockholm in play, we have a lot more to see and to do. Yet it all started with one shelter and as we have no idea where we are, the sage is set for RPG, mystery and a whole dose of challenges. 

Wow, that took mot of the day to think this through, but I was hindered by the fact that Fallout is a really good product and I wanted to avoid the overlap, it cannot be completely avoided, but it can be minimised to the least and that is how I went to work. 

In this, the stage was about setting a new game based on a foundation that we have seen dozens time over from the C64 up to the current generation of consoles. 

So the news in the Local dot se was really a nice find, they give us “The country is home to around 65,000 bunkers, fit to host seven million people in the event of war, and an official report has now advised the government to start building more, following a 15-year pause”, implying that every bunker is for around 100 people, that is something we can work with. If the bunker is too big, it might not be operable with one person, with 100 that is still a risk, but a lot less likely. With that starting point, the stage is set for a story, because as I said before ‘the story is everything’, and in that resetting stage we see a larger need to find, to travel and to achieve. 

And the timing is right, some sources are confirming the fears I had regarding AC Valhalla, I will not give them here, because I would merely be repeating their reviews (read: rants). I have not seen it, and mot of the evidence has (as I suspect) been based on previous (pre gold edition) alpha’s and beta’s. So I will wait and take another look in 32 hours when the game becomes available. I know a person who is getting the game and I am not willing to spend a nickel on it (at present), I can wait for Black Friday and get it at 25%-50% of retail value. The other thing is that I am still playing Watchdogs: Legion. Now, that game has a few issues, but it is definitely a step up from one and needs you to engage in more sneak than number two demanded. It can be a good thing depending on your view on what hackers do. Yet there is little to no question, Watchdogs is a decent hit (it is better than a lot of other Ubisoft titles), even as Eurogamer gives us ‘Watch Dogs Legion review – a bleak and buggy retread of Ubisoft’s formula’, I particularly liked “Legion is too terrifyingly real, and just a tad too grim. I doubt the very real climate in the UK is helping much – which clearly isn’t Ubisoft’s fault – but I usually play games to escape the ills of Westminster, not to be smacked over the head by them. I appreciate that terrorist attacks and food banks and too many homeless people add a frosty layer of authenticity to this fictional vision of the capital, and I know this isn’t Ubisoft’s fault, either, but good grief, it’s depressing to recognise so many signs of a fictional dystopia from your local real-life news reports”, perhaps after the American President events it is a little too real, but that too adds to the positive, the hackers and their need to act. The ‘frosty layer of authenticity’ is as I see it positive, not negative. It is about hackers for a reason. Yes the game has issues, but nothing that will break the bank or glitch into reset. In some cases a better description (read: rant) might have been the solution, but such is life. 

Overall, after playing for a while, I do not disagree with “it will eventually grow stale as missions rarely deviate from this template”, yet as a hacker I signed up for the, did I not? Not to get shot in the face when a hacker should have far too little firearms experience against Albion special forces. So the article (at https://www.eurogamer.net/articles/2020-11-03-watch-dogs-legion-review-a-bleak-and-buggy-retread-of-ubisofts-formula) is good, yet I feel that there is a setting that is partially overlooked. Yet I do understand and like the words Vikki Blake give us “Watch Dogs Legion is dark and unpleasant in more ways than one, and it doesn’t matter how many protagonists a game boasts if you’re unable to care about a single one of them”, it is an eye of the beholder view, agree or disagree, it is up to you. That part matters, because Ubisoft got a small reprieve, if AC Valhalla is near perfect they get a shot to survive, if not they might end up being part of Microsoft too. Microsoft is unlikely to pass up on 23 houses with fps experience, especially if they can get it for 5 cents on the dollar and lets face it, they spend most cash on Bethesda anyway. 

So here I aim handing out free Sony exclusive materials because that is the guy I am (when pissed off an absolute nightmare), and I did have some fun designing a way to sink the Iranian fleet (we all need hobbies). As such setting my fingers into a post apocalyptic games was also essential, you see it was an actual snow globe that gave me the idea on how to meltdown Bushehr 1 (a still untested concept), and that side might actually help me to design a few missions for the Swedish post-apocalyptic game which I aptly renamed ‘glödande godis’, and we all need candy, whether we glow in the dark or not. Ah well, such is life.

So even as reality can help out a gamer, we need a fair amount of indiscriminate imagination to get it all to work and lets face it, at present only the Japanese know what life in a post-apocalyptic setting has been (small reference to August 6 1945).

So whilst we will get to know what is the truth around AC Valhalla in a little over a day, the stage of finding an alternative to fallout will take a little longer than that.

In the mean time we will sit back, relax and enjoy the Trump show (as he is getting fired), for me it means that we can enjoy a more global version of the news in 1-2 days and that has been sorely lacking at present.

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Playing the stage

In light of the actual brilliant move by Microsoft to buy Bethesda, Sony has a bit of a problem, or t least they had one, so I decided to set a new stage, if Bethesda is limiting their exposure to Sony, which we get from Eurogamer, who gives us “Bethesda games don’t have to launch on PlayStation for Microsoft’s $7.5bn deal to pay off, Xbox boss insists”, in addition we see in 

IGN “When I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don’t have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us,” Spencer continued. “Whatever that means.”” With the emphasis on ‘I don’t have to go ship those games on any other platform other than the platforms that we support’, I see it as a clumsy way for Microsoft to give the news that Sony is done for from a Bethesda release point of view. I reckon that they will not make a change immediately, projects were on route, but there will be delay upon delay for others. In a stage where one out of three were Microsoft fans and two out of three were Sony fans, the purchase of Bethesda by Microsoft is definitely a genius move, but the gang fans are not without options. I am hereby offering whatever I create to be used freely for any Sony exclusive game. 

Houses of Magic

Any RPG that is set in a Middle Age stage has always been depending on magic, this is how the world we created worked, which does not have to be the case, but there it is. So in that trend, I offer the five houses, however, let’s not get ahead of ourselves, let’s start at number one.

House of Forests

This is the house where druids are created, to set a stage for druids, it implies a close knit connection to forests and fields. Yet there is more to druids, in Gaelic past they were seen as legal authorities, adjudicators, lore-keepers, medical professionals and political advisors. Instead of merely focussing on the tree and magic part, being these gives the setting where in the new game you an be an in-between between two disagreeing factions, you can advice on options to lords in castles and you also will be a healer. The lore-keeper can write magical scrolls, can wield wood into stronger bows and stronger staffs. Giving the druid the only one to create a wooden knife, a mistletoe knife. Setting the fight environment, staffs and wooden weapons are 40% stronger, the mistletoe knife 400% better, so as we look into the character, charisma is much higher, so is intelligence. A druid is a better dealer and much better healer. All healing potions are twice the strength. So this is the ability in the game, the setting of the druid requires a backstory. 

In need of a bandaid?

It started a long time go, 3500 years in facts. In a village was a young man, he was obedient and he did what he could to forward the needs of his father and their family. He was a proud man, worshipping the gods, yet he felt an unnatural pull towards Hades at times, the darkness appealed to him. Now, it is important to note that he was not evil, he felt he understood things. He was not unhappy when the old crops whitened and died. The wheat was captured, the dead leaves became straw for the cows, it made sense to him. So every year he would praise Hades ‘Thank you for taking the remaining crops, let new crops be bountiful’. He would always bring wheat and fruit as homage to Demeter, but after the harvest, after it was all done, he would also bring homage to Hades. It felt right, such as he was. As he was in the courtyard he heard a slam, like a bag of flower hitting the ground. He looked, yet he saw nothing. He walked to the edge of the farm, he looked at the waters of the Aegian, yet he saw a staff, the serpent on the staff was alive, yet the tail of the snake was part of the staff. He heard of it, yet a simple frame like him would never be shown the Staff of Aesculapius. He walked towards the staff, but kept his distance, it was then he saw the man, he walked over and helped him back to his feet. Greetings young man, I am Therapeutae of Asclepius, I tend to the need of the gods. I upset one of them and here I am. The young man offered his arm and it was at that moment when the snake was close enough and bit his leg. The man was scared for one second, then he looked around and set on the low wall surrounding the courtyard. He looked at the land, and softly whispered ‘Hades, I am done for, a snake got me’, Therapeutae looked at him and smiled. You are in a fortunate side young man, this was not intended, but it happened. The venom of the snake makes you an immortal. It is clear that you are a good man, I am back on my feet. The staff flew back into his hands. He shimmered and faded into nothingness. It was today, the man was thinking back to the day where his mortality had diminished, it had been almost 25,000 moons, yet he remembered it like it was yesterday. As he looked into the distance he saw the tavern and the corrupt bailiff and his cronies. He walked towards them, and as it was set, he was quite angry. The two cronies did not see him coming, they were taking to their boss, he hit them both with one swing, he then hit the boss, but did not hit him squarely enough. The Bailiff got up and drew his word. The druid spoke ‘That does not work on me’ and as he stood still, the Bailiff struck, the sword swiped from left to right and the Druid was struck. Then something happened that had never happened before, he felt the spilling of blood, and he looked down. The wound was closing and he focussed again on the Bailiff. He slapped him from left to right to left again and one over the skull for good measure. He looked down, he was whole again, and apart from the small scar, there was no evidence that he had ever been wounded. But what happened to his powers?

So that was the first start of an origin story and the setting of one class, I will try to set out another class perhaps the Floating house, this took me a mere hour, so I might have something more tomorrow. I have nothing against Bethesda, but they deserted Sony and their population, I need to make Microsoft understand how expensive a bill of $7.5 billion is when it misses it objective as Sony will have a somewhat delayed answer to Bethesda Elder Scrolls, and perhaps I will continue to set something to counter Fallout as well, which is a little harder, I know. Will it work? I do not know, but there is a stage where Bethesda will face not only the loss of Sony clients (which is huge), but Sony will get you an alternative, as such Bethesda will end up gaining a contender.

Perhaps Microsoft will learn, perhaps not, Whatever they decide on, it is a lesson that came with a $7,500,000,000 tag, lets see if we can teach them a little more, they seemingly part with money easily enough.

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Warring consoles

There are a few wars to look at, but the setting for the consoles is one that is shifty as hell. I have been outspoken against a certain brand whose name starts with ‘M‘ and ends with ‘icrosoft‘ for a few reasons, but that is not what it is about. It starts with the Sato. A writer for Siliconera giving us the sales of consoles for last week. The systems that matter for the week of 10th to the 16th of September in this are Nintendo Switch that sold 38,738 consoles, down from 43,513 last week. The PS4 12,057 down from 12,281 last week, the Xbox One 58, up from 19 last week, the PS4 pro 4,959 down from 7,442 and the Xbox One X 159 up from 30 last week (Japanese sales numbers). So we can go with the fact that Microsoft is the only one on the rise. We can go with the optional truth that Microsoft consoles (plural) merely represent 0.5% of the Nintendo Switch sales. I did not even consider News Nintendo DS systems in all this, the number would become laughingly small (and blow away whenever you open a window), if it has not done that already. Microsoft Xbox One systems are a mere 3% of the PlayStation 4 systems and that is not a good thing either (for Microsoft that is). Yet we must also acknowledge that Nintendo is a force of nature at present. You see, at present the Nintendo Switch might merely be at 45% of all the PS4 systems sold (normal and Pro), the fact that they did this in under 2 years is an amazing achievement and there is no stopping Nintendo. I expect that they will break additional records at both Thanksgiving and Christmas this year (as well as the Saint Nicholas festivities in one or two places).

It goes even further when we see the Nintendo games exploding on the screens when it comes to the revenue. This year alone, the revenue for Nintendo went up by a cool 100% to a net value of almost 10 billion dollars, that is a massive achievement in gaming and their growth is still enduring. With online play being free and Fortnite still on the rise and with 30 titles still arriving before the end of the year. It seems to me that Nintendo figured something out and Microsoft is paying a high price for the wisdom gained (Sony gets hurt too but much less).

So whilst Xbox UK is still hiding behind what I would clearly define as ‘deceptive conduct’, they might think that it is ‘innovative thinking’ we are merely confronted with a once growing game maker that is now becoming obsolete in its thinking.

So why deceptive conduct?

You see, the people were confronted with a tweet a mere three days ago. The tweet: “Play 500+ Classic Xbox & Xbox 360 titles on your Xbox One today… totally for free“, yet when we read down the tweets, we see the hitch. We see: “If you already own them – no need to buy again! Just download or put the disc in, and away you go“, news that is 2 years old and we are still confronted with a digital department that just does not get it. They did not tell us “We have upgraded our backwards compatibility program to 500+ games“, no that would be too honest. No we get: “Play 500+ Classic Xbox & Xbox 360 titles on your Xbox One today… totally for free“, it is not merely deceptive conduct, it is what I would personally call an open blatant lie. You see: “totally for free” would have been the setting if pre-owning the game was not a requirement, so some purchase was required, giving the setting one that is a an outright lie, as I personally see it.

Getting back to the sales I mentioned earlier, we need to realise that this is not global. The numbers come from merely a Japanese source, sales in Japan. Yet the setting is still clear (to some degree), Nintendo is here to stay and it is growing its influence on a global scale and when we see the mere achievement of 58 Xbox One systems over a week in a nation that is around 130 million people, whilst some sources give us that 50% of them are into gaming. We do not have a comprehensive data file that gives us a more complete picture. Yet we see that there are around 700 million online gamers, which is well over 40% of the online population, when you consider that, we see that the numbers and the setting is massively important. Venturebeat gave us in the past that spend per person is Japan (#1) with $120 per person, the US (#3) with $62 the UK and Australia in 4th and 5th, whilst they are on equal footing with $62 and $55 per person. So at that point do you still think that all this misrepresented loot box mess is merely about gambling? So when we were given: ‘Australian Senate inquiry extended after study calls loot boxes ‘psychologically akin to gambling’‘ merely three days ago as well as both “The Australian Senate inquiry into micro-transactions is taking into consideration a large-scale study that claims “loot boxes” are psychologically akin to gambling“, as well as “The paper is the result of a paid online survey among 7422 gamers. Curiously, over 6000 responses to the survey were discarded because the answers were either not serious or incomplete“, which is interesting because I never saw that link in any place and I have been a gamer since 1984, long before the word ‘gamer’ was cool. The article is actually good and gives us one part that I can stand behind: “recommends adjustments to the current game classification system advising “parental advisories for games that feature loot boxes” as well as “a descriptor outlining that the game itself features gambling content”“. I would be willing to take it one step further. I would demand that there are two additional parts. The first is that there needs to a clear path where we can earn loot boxes for free (not unlike the Mass Effect 3 setting), in addition we need to see a clear sticker on the front of the box stating that ‘no loot boxes are required to play or complete the game‘ Several games have clearly stated that in the past, yet adding this on the front of the cover is not the worst idea.

I still disagree that it is gambling, yet having a clear mention that loot boxes are set to chance and optionally the chances of getting a certain rarity is not the worst idea either. And in all this, the console war is now setting to a much larger stage, even as they all (partially correctly) point their finger at EA Games. Ubisoft has unlockable content (at a price as well, yet they ALWAYS clearly stated ‘this item can be unlocked through regular gameplay‘ as well. So it is not immoral that they offer it as an initial unlock for $5, it merely shows us that that person is not really a gamer, merely a player.

In this there is more to Ubisoft; it is clearly seen in their Assassins Creed games. Going back to Assassins Creed 2, they had the Ubiclub. You can buy things there. Unlocking premiums and extra’s (skins, backgrounds, outfits and weapons), to buy them you play the games and when you get to a stage, like completing a set of conditions, making it to a certain point in the game you get points, these points re kept in you profile and you can unlock them for any Ubisoft game you have, giving you more and more by merely playing. It opens up the need to complete, the drive to achieve and the option to get cool things. Here I clearly state: ‘Well done Ubisoft!‘ and this is still an ongoing stage with badges and cool stuff with every additional game that they release. So as I state that loot boxes are not gambling, I am for the most not against the setting: ‘Study urges games with Loot Boxes to be Restricted to Players old enough to Gamble‘, which is not the same. The question is not merely on how to check it; the issue will soon be that abuse is harder to check. Even if they cannot be merely bought online, even when the loot box cash needs to be bought in the store, we will see the irresponsible act of the parent giving in to ‘junior’ buying more and more loot boxes. It is important to raise the issue as more and more consoles are confronted with games that depend on loot boxes, and that is not nearly the beginning. We see part of this in Eurogamer (at https://www.eurogamer.net/articles/2018-07-23-fifa-player-uses-gdpr-to-find-out-everything-ea-has-on-him-realises-hes-spent-over-usd10-000-in-two-years-on-ultimate-team), when we are given “Michael was sent a data dump by EA via two PDF files each over 100 pages long. This amounted to a huge number of files, which include engagement data, FIFA 18 stats, device information and more than 10 audio files (these are recordings of his calls to EA support). It also included details of every player Michael bought and sold over the past two years in FUT“, so beyond the setting of “EA also provided data relating to how much real world money (in dollars) Michael had spent on FIFA Points, and he told Eurogamer he was “gobsmacked” to discover he’d spent over $10,000 in just two years“. Apart from the fact that you are losing your screws, the mere fact that you are not aware wasting cash to such a degree is one part, yet in this, the part that everyone ignores is “30 days later, Michael was sent a data dump by EA via two PDF files each over 100 pages long. This amounted to a huge number of files, which include engagement data“. I never played FIFA, yet when Microsoft remained in denial that 5 GB in 10 days was uploaded without my consent or knowledge into the Azure cloud, they merely pointed at the internet provider and stated that this is their responsibility (whilst I had not played any multiplayer games), and now we see what EA collects, in all this, the collected data is not an issue in any of this?

And the console wars are not done, not by a close margin. This goes beyond which system is popular, with system has loot boxes. This is about data and with all these systems being online and optionally ending up collecting personal data, there is a larger for not merely gamers and players. It is about classifying people and the setting of how bankable have we become? We saw this a few months ago with ‘Esports streamers and gamers are among the most bankable influencers, pitching to a new generation of consumers that don’t track traditional‘, it is about finding money people, those who propel the brand and when we realise that we seem to have a few additional problems and the fact that no attention is given to that part in the equation is equally a problem.

 

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‘More’ is Awesome

It is an expression we have seen in several places, so when I initially heard that the new Assassins Creed Odyssey was ‘more of the same’, I was not that surprised considering the Ubisoft of the past few years, yet, as I loved the forward propulsion that AC Origin gave us, I was upset enough to keep my eyes out for a decent review and Eurogamer gave that to us (at https://www.youtube.com/watch?v=23CLV1jl9oo). In the first those who do not realise it, Eurogamer is one of the best reviewing channels for games you can find at present. They have been honest and give a decent view from their point of view. It is also interesting to note that each of the reviewers namely Aoife Wilson, Johnny Chiodini (aka Mr Feedbackula), Ian Higton and Chris Bratt have their own likes and dislikes, just like me. I myself am nuts about RPG games, they too have their preferences in gaming. So in this case I got treated to the smooth Irish voice of Aoife Wilson. Let’s face it, when any review comes with an Irish accent, does it not generally sound better?

So the review gives a little bit of a spoiler, but considering that it is merely the start of the game and the fact that the game promises over 100 hours of game play, we can accept that part and the very first thing we see is that even as it is another Assassins Creed, it is no exactly ‘more of the same‘. It is more, a hell of a lot more and even as there are elements of all other games in here, the game is definitely a new behemoth. So even as we are treated to 431 BCE, which by the way this was also the beginning of the Peloponnesian War (I remember that time well), it was a year before Athens was almost completely ravaged by Typhus, and a year after that we got treated to the very first showing of Oedipus Rex, a tragedy like no other. In this the mother forgives him, the father is unlikely to ever do so.

But back to the game. Yes, there was some ‘more of the same’, but mainly only in the graphics, which were outstanding in Origin and outstanding is always good. The video give us a clear setting that the storyline has been given a massive haul over, making it a much larger RPG sandbox setting than ever before. That is my part where I answer Aiofe’s question ‘Does it justify 100 hours of game play?‘ To that I at this point state ‘Yes!‘ The story lines are an important part, and in addition to the other parts it seems like with Tomb Raider, the underwater parts seem to look a lot better. Parts of the review also imply that the game has taken a more tactical side to the game as well. Going after a fort by yourself versus weakening the enemy first makes a lot of sense, so in all this, there is a lot to see. As I see it, it is not ‘More of the same‘, it has become ‘A more evolved and adult approach to a game of such a tactical nature‘. So in all when you look that you are playing a game with 4K (for those with the coins to play in this mode), we see the setting that AC Odyssey is offering a game that remains under $1 an hour, which is by far one of the most rewarding value for money games I have seen for some time and that is worth a lot. It also gives the setting that with two distinct choices (playing as the he or the she), also makes the game an interesting choice to replay, which makes the game even more rewarding in more than one part. If I had to make a pre-release view then it is that Ubisoft is back in adding value to its brand and franchise, which gives us the ‘better late than never’ part and that counts as well.

Those who have read my views on Ubisoft know that I have not been kind to them, but I have always given credit where credit was due and in all this, and in this case Ubisoft should get loads of Credit. If there is one optional part missing (unverified) in all this it will be the setting of the Nekromanteion not being there, what would have been in the Northern boundary of the map. It was where the Temple of Hades was. It might matter as it in this time setting when the site building was erected and it would stay there until the Italians (Romans) decided to burn it down in 167 BC.

I have watched several reviews and I disagree with a few. Some state that this is not a proper AC game, and perhaps this is true as this is centuries before the Creed, is that a bad thing? I would offer that AC Black Flag is even less of an AC game. It is perhaps a new IP and in all this it is a push for an historical RPG game, this is with my love for RPG a great step, for others perhaps less of a nice step. No matter how you feel about the AC part, Odyssey is exactly what the titles promises to deliver. You will embark on an epic journey and when you think that Origin already gave that, think again. The map alone seems to be close to 300% of the previous game and that is impressive when you realise just how big Origin was. So on October 4th give your pet a really big treat, presents and felicitations as it is World Animal Day, because the day after that AC Odyssey is released and there is every chance that you will ignore everything around you for days to come, which would make perfect sense.

So even when we see large changes in this franchise, it is my personal impression that they are all for the better, there is not one part that seems to be negative in this. More options for dialogue, more choices on paths as well as multiple endings. Making the replaying of this game more enjoyable and when you consider that this game was already down to $1 an hour (for some even a lot less) making that 100 hour journey the best epic journey in the history of this franchise. The most honest question you can ask yourself, are you willing to play an RPG? Are you willing to step out of your optional comfort zone? It is my belief that this trip will be one you are extremely unlikely to regret, but in the end only you can answer what you like. what is clear is that the AC franchise has taken a new course, and as it is a pronounced one, it will not be for everyone, I merely expect that it will be the right path for many more players than ever before and that is a good thing, a good game is always a good thing, even if it is not for everyone.

Only a delusional developer makes a game that is for everyone!

If there is one part that I will miss, it will be the one hit kill. Historically speaking, sneaking up to a person and shove a spear through the back of its skull tends to be fatal, there has never been an exception to that, not even when you sneak up to an ego driven empty headed politician. They all tend to keel over, curl their toes and start their: ‘I am dead now!‘ procedure. So that part I will miss, even if there is no more hidden blade.

So one optional non positive part against close to a dozen positive parts, how can any player pass it up? Well that will be fair, the non RPG lovers, but for that group there are plenty of other games to play. No matter how you view it all this will be an amazing trip, so choose, decide and optionally enjoy this game. I expect this game to get an 88%-97% rating, that whilst the RPG lover is likely to give it a 92%-99% rating (only Zeus, Poseidon and Hades get 100%), Leonidas and all everyone else will have to live with a 99% rating.

As far as I can ascertain at present, my official response will be: ‘Well Done Ubisoft!

 

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That one place

There is a place where everyone is the same, where it does not matter what your convictions are, what your gender is or how you swing your love life. That is the one thing I always believed, I remain faithful to the notion that games and gaming is the one place where it does not matter what you are, who you are and how you are, as long as you are fine that is. I grew up with games, I reviewed and tested games for well over a decade and played them for additional decades beyond that. I was already a gamer when the term did not even exist.

I always believed that games had, in those days two distinct powers. One was to entertain the person playing; the other was to lower the threshold of using computers, I ended up being correct on both counts. I started my gaming life in 1982, almost 36 years ago. I started with a Commodore VIC-20, after that a Commodore 64 and after that I was off to the races. So, the VIC-20, CBM-64, Atari 2600, CD-32, Atari ST, Amiga 500, PC, MAC, Nintendo-64, Sega Megadrive, Sega Dreamcast, PlayStation 1, 2, 3, and 4, Xbox, Xbox360 and Xbox One. I had them all and played them all. I saw games evolve from blocks; I played Pong and many arcade games. I always hoped that the women would not keep on considering it ‘an act too nerdy’ and behold, in the beginning of the second millennia I saw more and more women taking up gaming to some extent. I always thought that gaming was a true equaliser and to some extent it became one, so I was a little upset to see ‘eSports analyst receives death threats after thanking men on women’s day‘ (at https://www.theguardian.com/sport/2018/mar/09/soembie-soe-gschwind-penski-overwatch-league), there she is on the article smiling and announcing the Blizzard event, looking like an overwatch player. Soe Gschwind-Penski was not the pesky Peski adversarial player that was up against people, she was hosting the event as the excellent eSports commentator she is regarded to be. So, the lady born in the land of Cheese and Chocolate gave the tweet: “It’s #InternationalWomensDay I’d like to give a special shoutout to all the men in our lives who have supported us, gave us a voice when we had none, fought for our cause and treated us the way we all ought to treat each other…like a fellow human being – no race, no gender.” as @Soembie she gave us all a nice tweet, all positive in every direction giving a voice to an international day. So for the utter life of me, I cannot comprehend the fact that people hand out responses that lead to: ““Ive gotten death threats and hundreds of hate messages the past 20 minutes because I thanked men for treating me as their equal, on a day which is all about womens struggle for equality,” Gschwind-Penski posted. “Hate, because I am grateful for the men in our lives who fight alongside us for our rights.”“, from my point of view that could not have been done by anyone who is an actual real gamer. I see it as actions from people pretending to be ‘gamers’; pretending to know anything at all. Like those people claiming that they finished ‘Dead Space in Impossible mode in two hours‘, or something as ridiculous like that. They tend to use cheats and god mode codes or alterations so that they can run through a game not getting hurt by anything, they are not and never will be players. I never had any regard or respect for them. So am I a great gamer? Nope! I am a good gamer and I like to enjoy games, so I will never run through an RPG. What is the purpose of running through Skyrim, or Fallout 4 and missing on the magnificent views the game offers? I even admire the fact that Fallout 4 can be played as a pacifist. I never did that, but the fact that it is there is just awesome, it makes for a gamer to be an actual gamer (cause for a golden Achievement; Hint, hint). I am not one for multiple shooting games. I used to like it, but Unreal Tournament spoiled that for me. All people hopping like kangaroos through the game, it was just too weird for me. Still, there is plenty of awesomeness in going down the throat of Diablo 3 with three other players. A game I loved since the very first Diablo and my team of 7 hardcore mode level 70 characters are decent evidence of that.

So in that setting the entire abuse of Soe Gschwind-Penski makes no sense at all. Even when we see: “The two-year-old OWL did make headlines last month when South Korean teenager Kim Se-yeon signed with the Shanghai Dragons to become the league’s first female player. But high-profile eSports competitions remain a male-dominated space: Gschwind-Penski is the only female member of OWL’s full-time commentary team.

You see, for the most finding female gamers, serious gamers are still a rare thing. So even as there might be a case in regards to the fact that ‘Gschwind-Penski is the only female member of OWL’s full-time commentary team‘, we must equally realise that for the longest time, even today that a high estimate from my speculative view is that the women in gaming are set to a mere 10% at best (I apologise if I am wrong). So we are happy that people like Soe Gschwind-Penski, Aoife Wilson (@AoifeLockhart) from Eurogamer, Stephanie Claire Bendixsen (aka Hex), and Anita Sarkeesian. The list is way too short and we can point fingers at the reasons, but in the end I am not certain if there is an actual real culprit. If there is one than I might blame the makers of these review sites and channels as the culprit for not hiring more women, or is that actually the non-capability of finding more women?

You see, I started gaming in the age when nearly all women remained in enthusiastic denial of games for well over a decade. I know that because in those days woman in gaming was extremely rare. Roberta Williams was one of the very few. Jane Jensen would not appear until a decade later and the writing she did on EcoQuest and Police Quest 3 put her on the map (both excellent games). Yet the last two were two of a very small group of game designers, not game critics or reviewers (or hosts). Yet, I still believe that women are as welcome in the gaming industry and the gaming world as much as anyone else. Anyone who does not agree with that view is of course allowed to disagree, but he is not an actual gamer plain and simple!

You see, it truly does not matter what you are or who you are in gaming. It is merely the setting that you can hold your own in that virtual team, once you do you are in it for life! There are several women that I have met who can hold their own in Mass Effect 3 multiplayer on platinum level. That is all it requires and even as the settings change per game, they are all about being able to hold your own and strengthen the multiplayer (MP) team. So in all this I have absolutely no clue why anyone would give death threats to any female gamer and I feel certain that this was not dome by any real gamer, at best a wannabe, and optionally merely a game hater and we have no real use for each of these two groups.

It is my view that it needs to be dealt with. It is in that regard that I remember an article (and found it) which was from 2014. The Guardian gave us (at https://www.theguardian.com/culture/australia-culture-blog/2014/nov/28/alanah-pearce-tells-on-her-internet-trolls-to-their-mothers) , so when we read the tweet “Sometimes young boys on Facebook send me rape threats, so I’ve started telling their mothers“, most actual gamers would be laughing out loud and when we read the results “more than 11,000 users had retweeted her comment, and more than 20,000 had favourited it, eight hours after Pearce made her original post” game reviewer Alanah Pearce struck gold! Actually, in my view it does not really matter how young or old the person is, when it comes to the threats that Soe Gschwind-Penski was exposed to, it should be standard practise to tell on them to their mommy’s. For them to be exposed as the utter disappointment they show themselves to be to others might not be a bad thing. The wannabe’s will stop pretending to be gamers and hide in a corner, the rest will get a quick moral adjustment they desperately needed.

In my view gaming is for all and everyone. It does not matter what your gender, religion orientation or conviction is. The world of gaming is about the gaming world you enter, whether that is in the depths of a cathedral in Diablo, the house in Overwatch, the landing site on Mass Effect 3, or the power chamber in Unreal Tournament. You only have to hold your own. If you cannot do that, choose a lower level and get there, or get better. It is the one part that every player can do and that is why gaming will remain a world of inclusion, it is the only place where your inclusion only relies on you doing your part which is awesome in nearly everyone’s view. And the nicest part is that if you are not ready today, you can practice, get better and return, gender was never an issue.

Yet, there is still a long way to go, not because of gamers or gender, the fact that the President of the United States is still a few cans short of a six pack and that evidence is shown in light of “Donald Trump will host executives from the video game industry at the White House on Thursday, resurrecting a debate over the link between violent video games and gun-related deaths in the aftermath of the Parkland high school shooting“, so how long until women (and some men) will turn away from Overwatch out of fear for being seen as an aspiring psychopath?

Do you think I am kidding?

The foundation of all this is values and inherent choices. The choice an abuser makes is seen in two settings. Psychology Today gives us the 5 types of abuse:

– Emotional (killing pet, playing mind games)
– Verbal (calling names)
– Technological (GPS system /Face book sabotage)
– Sexual (forcing sex while sleep or based on the bible)
– Physical (killing, punching, choking)

The issue is seen in the first two, emotional, and then verbal after that we get the physical one. Yet in gaming this is all in a virtual setting and the gamer knows this. So they know that the person they fight with is a virtual person, and in games like Half-Life counter-strike we know that the opposing person is a virtual one too. The issue is that every psychopath might be a gamer to some extent, but that person will not be able to tell the virtual world and the real world apart. They merely want to hurt people, to actually abuse them, a gamer never does. It was that same article that gave me something that I did not know. Did you know that an actual abuser ‘Holds very rigid gender roles‘? So basically these threatening people might be actual abusers and reporting them becomes a duty for every gamer, not merely every women threatened. This person, usually a male regards himself as ‘King of the Castle’, it is her duty to cater (and service) him. As I am not like that, I had no idea, but that becomes a worry and Trump is not making it easier. If anything he is currently catering to abusers and psychopaths. This could be a comforting notion if the entire issue was not that worrying, but it actually is.

Then we get the worrying part, worrying because it is a dangerous step. As we see ‘Treatment for this population‘, we get to see “Group Therapy is important because it allows the batterer to be confronted by his peers on his behavior. I’ve facilitated groups with 16 men in the room at times it would become very confrontational but it was important for the men to be held accountable for their behavior by other men and group facilitators so this might translate into “making them a group of inclusion, allow and accept them in our midst and calling them openly out on every transgression they make“. I for one am happy to shun abusers and never letting them in our midst, but I recognise that I would make matters worse, in my defence, I feel more compelled to protect my fellow gamer, whether he is a man or a woman, because quality gamers are rare and I feel that their protection is more important than curing a non-gamer in the gaming world. This is merely my personal view.

In the end I would call to my fellow gamers to call out those who attack gamers like Soe Gschwind-Penski because our population of true gamers is not that large when we compare 2-3 million on a total of 8 billion. I would love for that number to double the next few years, so as we grow we will hopefully see more women join our ranks.

In opposition

There is however a part I need to mention. I never agreed with it, but it is a view we must not ignore. In 2013 (at https://www.newstatesman.com/if-you-love-games-you-are-not-a-gamer), in the New Statesman there was a piece. In its origin the New Statesman is a British political and cultural magazine published in London. Founded as a weekly review of politics and literature on 12 April 1913, so a magazine from before WW1, gave us “The idea of the ‘gaming community’ needs to die“, it is one view. You see, as gamers we segregate ourselves, I am happy to do just that because I am proud to be a gamer, I always have been. One quote applies to the origin of the gamers (in the 80’s). With: “gamers are depicted as the contemporary nerd group, a mildly downtrodden crowd, shunned by the jocks and achievers. Gamers are the losers who spend their days in darkened bedrooms furiously tapping on controllers or keyboards in a solitary pursuit that sits close to masturbation in the mind“, in the old days that was certainly true as the image presented of gamers as others saw them. Yet is that true now? Now the gaming industry is a $100+ billion a year. Now we see that people group and identify with the worlds of Skyrim, post-apocalyptic USA and as other groups are formed around successful games like GTA5, Far Cry, League of Legends and Overwatch that image is not only no longer true, it is in opposition of all those developers called by the need of $$$ (and their developing powers). So when we see “Within the next century ‘gamers’ will be a term that encompasses every gay and transgender person, every girl and woman, every politician in the cabinet, everyone with a title in the House of Lords, every teacher, nurse, banker, social worker, dustman and paedophile“, which is an unsettling truth. It is unsettling because even as we all want our fellow gamers to be merely gamers regardless of gender, we cannot (and perhaps should not) see what they are in real life. So it is not impossible that the serial killer hides in GTA5 multiplayer, killing whatever he/she can until the call for real blood is needed. So my view is in opposition of President Trump, he is stating that every rectangle is a square, whilst I identify that every square is a rectangle, as well as proving him wrong at the same time. It is not the same but there is a foundation and a foundation where a person can hide in anonymity. I belief it is a good thing, but it could be abused by those who have in ‘the core of the matter’ no business being there. In that part the Statesman does not make the case but the call for the cancellation of any community is not overtly evil. It is a non-invalid view, especially when we see “the urge to form groups with like-minded people is a universal one. But when that collective power is turned against those on the margins of the group“, so even as we are gamers, and we unite and think alike, but when that makes us a target, is the call valid to endanger some of us? I believe that when we unite we are more than ready for those attacking us, even if we merely start protecting our fellow gamers by calling the mommy and daddy of their attackers, no matter what age they have.

In the end I hope that people like Soe Gschwind-Penski realise that every real gamer is happy that she is around and that we have no qualms about her presence, even if she, in addition, defeats us in the most humiliating way. It merely ups the ante for us to get better, and that is in the core of multiplayer gaming, a drive to improve, a fellow gamer that makes any of us a better gamer, how great is such a life?

Live it to find out!

 

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In case of your death

I was surprised to see a Eurogamer article on the steam account of dead people (at https://www.youtube.com/watch?v=kHLFUbU5ceI). The article is interesting and puzzling all at the same time. You see a view that is interesting, mainly because Eurogamer is merely voicing issues that the audience bring to their attention. Now, let’s be fair, the maker Chris Bratt also mentions the bulk of other users of this approach.

It is puzzling because I reckoned that people should have known better. You can leave your physical products behind, but digital products will not transfer. That part has been a clear issue for decades (yes, not years, but decades) it comes with clarity that certain services, especially digital services are services, not goods with a clear setting of ownership. Digital ownership tends to remain with the maker of the product and you the gamer, or user are merely ‘leasing’ that product for the length of your life and in plenty of cases not even that long (read: annual fee).

That is a clear situation in the sight of the worrying owner (the maker) of the product. So in case of software products like Adobe, Microsoft and other players, the digital arena is granting access to, to the person that paid for these services. So when that person dies, the service will be gone, because the service is no longer required for the person who bought it. In my view it is simple and clear, because this is how it has always been. Now that people are actually thinking for the first time on what happens ‘afterwards’, only now are they considering the consequences of their initial forward thinking part to embrace Steam (as a first example). So, even as their might have seemed to be an advantage, having the physical copy will always be better. So now we see that people are catching on. Yet in light of a growing nagging population, do they have a case? You see they purchased a service, not a product, the difference is not what they do, but it is the stage of physicality, the lack of a media carrier. Even then it is not a given that you have any options. The history of software products has had the setting for the longest of time that the purchased products were not transferable. Ashton Tate with dBase 3 and 3 plus (1979) is one of the earlier examples in Software, the bulk of all Microsoft products, although Windows was usually not linked to a person, but a computer. So the phenomenon is not new or unique. So why is it now getting more and more limelight? Well, people are now starting to catch on that their thousands of dollars of games are linked to their identity, to their account and when that is gone, what has been bought is gone too. We can argue on it and also argue on how valid any discussion is on the products that do come with a physical element. What is a given is that as time progresses, the option to own for life a product will fail too. You see, there is a valid case that a product bought is set to the original buyer and no further. The greedy players like Electronic Arts, Microsoft and Ubisoft have been playing with that setting for the longest time. And let’s face it; they do have a point (to some degree). They promised to service your gaming needs, not those of your children and grandchildren. Now, when this is a single player game, a case could be made to transfer the disc to whomever it ends up with, yet there is also a clear case that the services and support are set to the original buyer and without it the game cannot continue. It might be regarded as an open and shut case, but is that truly the case?

We have seen it be done for decades, but was that a legally acceptable reason? I am merely leaving the point of view open to debate. Should a game be allowed to be transferred? Is it fair on the makers of the software products for this to happen? Nowadays we are waiting for the maximised utilisation, the greed driven makers on the minimum option and to some extent the truth tends to be in the middle. This is not because it is fair, but because it is expected. We grew into the expectation of ownership from books and gramophones. Only when the time of digital installation began, only at that point did we see the change towards the expectations that the makers had on ownership and with the age of parchment and gramophones behind us, the consideration of set service terms were not truly on the scale it needed to be. Yet now, with the cloud, with digital ownerships and with downloadable content we are seeing the shift where we are no longer the owner, but the authorised user of the digital product. Now we have the shift that the industry wanted and perhaps in the view of some was entitled to.

In all this we need to realise that the power of creation is not merely remastering of older versions it is the need of revenue for the makers to continue their development and is it fair or unfair to allow for this path? It is at times depending on the point of view that the person has, and n that setting the software industry and the user are unlikely to see thins eye to eye. Some like Sony have the option to link one account to all the devices, so three people could be playing at the same time (each on a different system), some give options for multiple users for a few dollars more and some will try to fetch cash from every user. It is as I personally see it linked to where our expectations are and through history they have been set in favour of the user, now with the cloud and with digital versions that ‘advantage’ is lost to the users and it is largely depending on the others on how they allow us to set this in motion.

Eurogamer is all set towards the need of a champion with references towards Bruce Willis, but is that fair? The best setting is one that Microsoft tried (best for them that is). They wanted to disable the option of pre-owned players and that got buried real fast. Now, I am on the gamer’s side when it comes to a physical product. But in case of Mass Effect, can we truly expect that multiplayer accounts are transferred? Is it fair to continue digital server service ‘ad infinitum’? I personally do not believe that to be fair. Yet in that same push, I think that a physical copy should not be linked to one person, to one owner, but in that as the future comes pushing us, the wrong stance to have. I believe that the intertwining of services, physical and non-physical will stop or enhance the push for limited authorised access.

It is merely my view and perhaps a wrong one, but I am willing to consider that we as users must accept this shift. In this it will become more and more important to have a full physical game. We see the setting of patents in the requirement of manufacturing and physicality, yet now with the cloud and distributed usage (including cloud gaming) we see that every unit is part of the whole, so as such person X with license Y will become part of the whole implying that person X2 with license Y is another entity altogether, I will go one step further that as each player becomes a mere key of the machine, we see that physicality is set in hardware and software and as such, the combination becomes its own dimension, meaning that transfer of ownership becomes a thing of the past. Yet this also spells dangers in other ways, because as non-repudiation becomes a larger issue, any element (like email address) becomes an absolute setting, so that we are in danger of stopping ourselves to move forward with a second email address, a thing we saw with Ubisoft in the past. So once we lose our e-mail address through hackers we could in theory lose whatever we purchased through that medium. Now, most have their own registration system, yet what happens when that depository is lost, damages or altered? That is the part that is not fixed and is unlikely to be properly addressed for some time. It is even more conceivable that our children will in their lifetime see the need and growth of identity implants. Perhaps even more than one and it is at that point that the digital age of ownership takes another leap, perhaps a much larger leap than we have seen in the last 25 years. It opens up whole new ranges of opportunities and dangers. The question will sooner become, which one tips the scales of balance and how will it affect all?

So in case of your death you might be confronted with the implants of your parents, the implants of peers and siblings. In this the law is actually not ready and it is not as simple as what will happen with your games. Because as the setting is fixed it will be about bank accounts, available funds and set funding of growth and wealth. In all this we will see shifts and we will ponder where the rights of services will be set. In this it will go beyond commercial versus NGO, it will be about the shift that identity enables us to hold and that will shift the movements that we are able to do. It will be a new level of hindrance and perhaps even a step towards global discrimination, because when you realise that the age of implants is already here, consider the impairment that some people will have by allowing these changes to the body and to the external extremities.

For those in IP it is a great time to get involved with block chains and non-repudiation, because the game of games, gaming and software will be changed to much larger degrees than people realise and the initial changes as some realise them to be at present are only the tip of the iceberg.

Enjoy the weekend.

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A little more slamming

It is only one day from release and the initial findings I saw, with which I stand, needs adjustment. You see, those reviewers who got the full copy, learned a few more things, and actual gameplay shows issues that all the YouTube play throughs never did. One of the better review sources Eurogamer, gives us (at http://www.eurogamer.net/articles/2017-03-19-mass-effect-andromeda) with quotes like: “BioWare’s fourth Mass Effect smacks it over the head with a prospector’s shovel and boots it out the airlock during the first few hours of play. You’re left with a zesty but unsurprising third-person shooter“, which is not a good start, and it goes down after that with “go to a waypoint, scan 10 Remnant collapsible shelving units with your ugly wrist-mounted display, scoop up five mineral deposits for some lazy boffin back on the Nexus, blow up three raider outposts, and so forth” as well as “Andromeda is most disappointing when it’s at its best“, this reflects the subtitle of the review: “mediocre writing and tepid quests add up to what is probably BioWare’s worst RPG yet“, this is not good for an RPG that has been 2 years in the waiting. A lack of proper QA, not unlike Ubisoft has been through gives one other contemplation. The issues shown (at https://www.youtube.com/watch?v=5CPYw5uxER4), show us a few disturbing issues with the game and animations. What I found most interesting is the excuses that the narrators of the review give. The issue is proper testing which is now shown to have been absent to more than just a small degree.

There are a collection of additional videos when we look at Mass Effect Andromeda, some are partially funny to hear, but they will not give you the quality review that Eurogamer gives. The nightmare that BioWare now faces as it has received a mere 77% from IGN, gives that those not willing to pay full price might want to wait 6-8 weeks and pick it up for $29 as shops will now be stuck with massive piles of something that the gamers at large will not want at full price. I did like the mention that Dan Stapleton gives (IGN). “Mass Effect Andromeda has a few great moments that recapture the highpoints of the original great trilogy“. It shows that EA is not on the ball and more important, the initial presentation teaser is exactly what we thought it was, much ado about nothing.

So the RPG gamers can now relax and realise there is only Bethesda that as a real RPG maker remains (OK, I admit, Guerilla games is the new kid on the block), which is both unsettling and problematic, because actual competition will breed diversity and push cutting edge gaming forward, a party of one does not tend to do that. An improvement issue that is not coming our way any day soon, so it seems. I have my own sense of humour in all this, as I created a new open world game in my mind that already outdoes Mass Effect. I only wish I had the programming skills to make it a reality. So as you see, we are all flawed, although it seems that Electronic Arts is at present a lot more flawed than most others. The only thing remaining is the contemplation of what to think of certain reviews (like for example in Empire Online) where we see: “Combat clicks far better than it did in previous instalments, however, providing a twitchy experience more akin to a dedicated third-person action game than an RPG with some shooty elements tacked on“, a view I would have partially agreed with, yet several movies now show that to be not the case. Still, this would be a matter of opinion, and that reviewer has every right to feel this way. As you might remember, I made a similar statement last week, but clearly based on videos with playthroughs shown to me. The full reviews a few days later show a very different image. Even before the awakening by Eurogamer, there was no way that the game showed me “Andromeda’s superior combat allows you to play like a space marine, Sith lord, or the best combination of both“, in this I think I agree with several YouTube Bloggers that BioWare is not off to a solid start and a Mass Extension of additions and improvements will be required to show the next game not to be as good, but basically to be worthy to stand in the shadow of Mass Effect 2, which should be regarded as an issue on several levels.

I will be honest, the teaser trailer offered on June 12th, 2014 was the start of something that should have been a lot better than the end result that will be officially released tomorrow.

 

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The playful Prey

Hi all,

Sorry for the longer silence than usual. There is this thing about pesky assignments and as it is my last master subject, I do want to make it count and it is an awesome subject. I am preparing for a research paper which will be shown here after it is graded, because the subject is an important one and it puts some pharmaceutical companies into a very different light, not to mention the financial backers, who allegedly known or not, backed a certain idea. Now as far as I can tell, they aren’t going after the company because of projected losses due to certain acts the company relied on, which makes me wonder how innocent some of these financial backers are, yet fortunately, another system is showing me the money involved, so we will look at that in the decently near future.

What comes today is all about my little heart and more important, what makes it tick a little faster, especially around Christmas. You see, I got to see a little glimpsed of what Arkane is bringing us next and my heart just went boom-boom-boom-boom-beeeeeeeeeeeeeeeeeeeeeeeeeeeeeep.

If we like proper quality gaming, then take a look at the intro video by Arkane (at https://www.youtube.com/watch?v=81Ofcp8Pp_U). It might be only 8 minutes, yet you get a decent impression of what to expect. From the first instance you get a little feeling of Bioshock from the architectural look. The art is distinct, shapely and if you ever had any doubt whether 4K gaming will be for you, then this game shows you that ‘yes’ will be the answer. It goes a little further, the wrench game me a Half-Life feeling, there is the feeling from System Shock (remake to come in the near future) and as I stated, Bioshock, yet the music style we heard in Dishonored makes an entry too. The best of all games, whilst the game clearly shows and feels not to be anything but utterly original, the narration clearly has a handle on that. You see, the story is everything and the fact that you are set in the open world of a massive space stations adds to the story and gameplay. The other titles are not infringed and replaying System Shock on Xbox One is almost on the very top of my list. This does not take away my interesting in this game. You see, the people at Arkane have figured gaming out correctly. It is freedom of options. They are not the only ones who figured it out, yet in this gaming style they picked it up better than most. You see, I worshipped System Shock for the longest time, yet consider that the game still has to some degree a guided path. For example past medical you can only go to….., which when you consider the game was released made perfect sense, yet today that is not a given. What if I go straight to the bridge in System Shock? I get that you needed skills that will not allow you to finish the game in 2 minutes, which could be seen as good value, but in equal measure the lack of choice feel confining. System Shock, Bioshock, Dead Space, both exquisite games, both have that restriction. Prey will likely have it to some extent, yet what if that limitation was not there? What if you needed to figure it out for yourself? In that I recall Metroid (NES), Eye of the beholder 2 (Amiga), SunDog: Frozen Legacy (Atari ST), here you had to figure things out, which was great! That part has gone missing in most games as we get ‘guided’ towards what we need to do. Dishonored brought it back when we were left to our own devices to figure it out how to get it done. Which makes the brothel level awesome as in the second play through I found a very different way to get into that place. It was even more awesome when I heard how someone had an even more elusive way to get from point 1 to point 2, when the developer stated live ‘that works?’, the house was brought down (in a good way). This is what give a game greatness, this is what makes a game 90% not 75%, a lesson the bigger developer never really figured out. It gives support to my view ‘If you aren’t willing to take a leap, you might never be a failure, but you will in equal measure never become a legend’. A truth some others (like Hello Games) did learn, perhaps a small team of 11 will actually communicate?

So prey is coming and what is shown looks pretty amazing. Now, we cannot decide on 8 minutes, which I understand, yet the game is several months away, so get properly informed and try not to seek out too many spoilers, because a game like this requires a surprise or two. The first hit you’ll get in the first few seconds of the game showing off. What could be a luxurious airfield terminal, or perhaps a 5 star hotel, with golden shine of polished brass, large windows looking out into the night is actually a space station. As the view turned, the large atrium view, the chesterfield sofa’s give that world a shine, apart from the smoothest graphics (likely 4K PC), the sharpness of the signs, the details on the walls and floors. It reminded me of my first game on my second PC (April 1998), it was a Pentium II-450 which was the latest in those days, with a Diamond Labs Viper V330 card and an Illiama monitor, Unreal was the smoothest game ever released and on a viper card the main menu rotating on the Unreal world was something no one had ever seen before to that degree. That same feeling creeps up to me when looking at Prey. That feeling I did not get with Bioshock or Dishonored, which are very good games in the graphical sense. Somehow, this game has that little extra. In addition, the uses of the Glue gun will show you that you get to see a lot more than you consider when you see the different ways the glue gun can be used, or as stated earlier, perhaps you find yet another way the developer didn’t consider, because that tends to be the result of those who are creative. There is a lot more to see and speak of, yet, I feel that that my point has been made and revealing other spoilers seems pointless as there will be other places that show you more of this game. And this game will not be alone. Both Horizon Zero Dawn and Mass Effect Andromeda will like Prey woe you for your attention. And as each of these three would be a great buy, there is plenty of evidence that not everyone can just go out and buy all three games. Some are already trying to get you to 4K gaming, Mass Effect is stating that it is specifically 4K, meaning that without a 4K TV, you will lose out. Again, not everyone will be able to afford that at present, or even in a few months’ time. From that point, you need to consider what to get. In my view, getting whatever can run 4K now, games you can still play fine, then when you do upgrade the TV, you can replay and enjoy these works of art again in 4K. This might leave you with a question mark as some will have heard issues on the Last of us and 4K mode on PS4 pro. Eurogamer gave us some of the highlights (at http://www.eurogamer.net/articles/digitalfoundry-2016-the-last-of-us-remastered-patch-108-for-ps4-pro-analysed), whilst giving us a pretty complete low down on the game.

Yet, I feel that they equally missed the boat to some extent. I doubt that this was one on purpose. I reckon that they are so deep in games that the one element that they forgot was the one we could all have forgotten. You see Naughty dog achieved something we did not consider, the game, originally launched in June 2013 is a game that was made for PS3, launched 5 months before the PS4. The game was already an exceptional game, well worthy of its 96% rating. So, when the remastered for PS4 was launched in July 2014, many went to get that wunderkind as the game itself remained a legendary achievement. So the issue I consider many missed, is that this game, remastered from a previous generation console is running 4K on consoles 2 generations later. Of course patches are needed and a few little issues still remain, but the fact that Naughty dog got this to work shows how excellent their coding skills are. The fact that a few patches are needed is less important than the fact that they got it to work in the first place. So even as we hear from Gamespot less than an hour ago that it is not all perfect (all complete with an advertisement, asking us to pre-order a game that was released on October 7th, shows more on the failing of their marketing divisions in other places. So even as they are all critical (which is a good thing), showing that frame rate dropped from 60 framer per second to 57 frames per second seems a little over the top when we consider that the game was a PS3 game, it was remastered and that was done 2 years before this point where PS4 pro is released. I am happy that Naughty dog is taking the effort to patch their game, because the Last of Us is a perfect game, a game that is an absolute must to any person who likes more than racing or shooting, a real RPG with a few challenges, now running perfectly acceptable on a system 2 generations later (read: OK, 1.5 generations later). The fact that this remains unmentioned is a little bit of an issue, because a proper illustration of the setting goes a long way in people accepting that some patches are cool and really cool that a software house takes this effort 2 years later, an issue that was not mentioned either.

What is interesting is that the reviewer makes a good case for new games to have display setting in game at their disposal, especially native resolution controls and not via the console main interface. That makes a lot of sense and it would be in the best interests of Arkane, Electronic Arts, Guerrilla Games et al to take this seriously into consideration immediately, for any game currently in development for 4K and not later after the facts when too many gamers start nagging.

So no matter what we see next, be mindful of the origin of a game and as we start moving towards 4K gaming, also realise that the face of console gaming is adjusting the ‘mass need’ of 4K game options. I think that many are just trying to sound cool and some are actually into 4K resolution, yet the fact that it requires close to $2K to get decent 4K will remain a hurdle for many gamers, especially the non-mature ones for some time to come, still, as the XB1s has a 2TB edition and as the PS4pro allows for a 2TB drive, both are now awesome options. The XB1s now wins as it has a 4K drive, meaning that 4K movies are optional now without having to spend from $150 upwards to get a 4K movie player, making the Xbox a great choice. As the high end 4K players are currently well over $300, there is no way that I am considering 4K movies at present, yet with the Xbox, we get that option, or we could consider that we are getting a console for a mere $250 extra. Yet this was not about the consoles!

The reality is that the new direction of 4K will be impacting console gamers in ways they are not all expecting. This is actually the logical path to see, even though consoles for the most followed the TV resolution era, the generation that followed (PS3, Xbox 360) was on par with the high resolution TV’s. This is also why Sony offered a free PS3 with the first batches of digital TV’s (which is how I got my PS3). Now the roles are reversing and the consoles are leading the need for new TV’s, although those high resolution games would still be really playable on a ‘normal’ TV, and you will play in 1080p and not 4K mode. Still this change will likely drive TV sales over the next year. Personally I have been happy with the current resolution and until there is a clear need for price adjusting (down) before I am getting a new TV (the one I have now is awesome). What is equally fun is that I have been here before, that PC I had? It was about five years later when my ‘New’ PC was no longer able to deal with the latest games. I could still play them, but at lower resolution, which was really funny that I could only play Unreal Tournament setting all to the lowest setting. However, when I did upgrade to a newer PC and set all to highest, the view changed well over 100%, it is that part that gamers will face on consoles, which will drive the need to replay games.

So, as we now see the play through of new and upcoming games, it is important to remain playful, yet not become prey to the need of technology. It is an expensive track to go and in the end you still lose, because becoming an early adopter in gaming is a lot more fund draining than you bargained for. Yet the feeling you get when you see prey and the jolt to be able to play this game at its maximum potential is equally riveting, lowering the threshold of early adopter in gaming by a fair bit.

 

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