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They did what?

Newsweek is bringing out the news, news that had me rattled. The story (at https://www.newsweek.com/saudi-arabia-bans-47-popular-video-games-general-commission-audio-visual-1028013) gives us ‘Saudi Arabia bans 47 popular video games including ‘Assassins Creed,’ ‘Deadpool’ And ‘Final Fantasy’‘. For a moment I could not fathom why video games would be banned. Now, even as Deadpool is unlikely to be my choice of game ever. It does have a ‘tongue-in-cheek’ approach to gaming, which gives it a positive flair. Yet overall, even as I loved the movies, I never read the comic books, so there is a gap there and I reckon that the comic book fans are most likely the ones who would want the game.

So, I was intrigued to learn what the reasons were. The article merely gives me “The kingdom’s General Commission for Audio-Visual Media said Monday that 47 games will be banned for violating rules and regulations“, pretty much all the media gives the same setting some of them give other titles, even though as far as I could tell, none gave the full list. All of them set the stage that the game ‘Blue Whale Challenge‘ is the starting point for the decision involved. Now, I do get the fact that censorship remains strong in Saudi Arabia, the fact that this is the first year that the cinemas are open, the movies are still all to be screened before allowed in the cinema.

The National (at https://www.thenational.ae/world/gcc/after-suicide-in-saudi-arabia-parents-urged-to-do-more-to-curb-gaming-effects-1.746328) had another side in all this. Here we see one of the Saudi fathers in question giving us: “A Saudi father has blamed the suicide of his 12-year-old son on an online game that he said “broke the spirit” of his child. But therapists and gaming experts say the onus is on parents to step in“, I feel sorry for the loss of that father and the other parents. Yet in this part, even as a gamer and gaming expert for decades, I do not agree with the response. Yes, parents need to step in at time, yet the setting given against that father is unrealistic. You see, for a large portion of the world, gaming is life. Let me explain that, so that you do not get the wrong idea. Our lives are bettered through social interaction, at times we also need our own space to unwind, to relax and let the brain work things out. Gaming allows for all that. The multiplayer games allow friends and schoolmates to compete and sometimes cooperate in games like Fortnite and online RPG’s. By ourselves we can escape our place for a little while and seek comfort elsewhere. I myself can lose myself for hours in Minecraft by myself and feel really awesome after an hour or so, games have that ability. The nice part of Minecraft is that you can play it at times without even thinking, a version of virtual Lego that allows you to create, explore as well as destroy spiders and skeletons. Now with the ocean world addition the game just become more than twice the size it already was. It is great to game at times. All these games are positive reinforcements, no matter what the game is. You might be scared of every corner in Bloodborne; you might see the cliffs and not know the next move like a Tomb Raider should, or sneak through the corridors removing the henchmen of the Arkham Knight. None of them are negative against you and for the most they are positive parts. Even in Assassins Creed where you are correcting great injustice through killing mind you. You are one against an army! It is a challenge and at times even more. The cultural references and the additional scenes in Assassins Creed Origin were overwhelming, making it a learning experience as well.

In the darkness there are monsters

Yes, there are monsters too; in this case it is one person. It is Philipp Budeikin. The information on him is sketchy to an extent. He is a former psychology student who was expelled from his university for reasons I have not found yet. According to his own claims he invented the game in 2013. In more than one source we (BBC was one of them) he gives it to the press that his intention was to cleanse society by pushing persons to suicide whom he deemed as having no value, they were he referred to as “biological waste”. This is new; this is the first time where someone with psychological skills was out to make children destroy their own life. The game known as the ‘Blue Whale Challenge‘, the game allegedly instructs challengers to participate in a series of strange and disturbing challenges. These can include live streaming self-harm and staying up late to watch horror movies (source: The New Arab). The challenges are stated to grow increasingly extreme, until they are reportedly instructed to kill themselves as part of the 50th and final challenge. Apart from any person doing that, or being willing to do that. The fact that someone is willing to go this path (I refer to the game maker) is just weird and insane. In addition, the fact that this person was intentionally and knowingly targeting vulnerable people and the fact he is merely facing 3 years in jail is equally an issue. I will be the first one to sign any petition to ban this game for life on a global scale. This is not about the freedom of expression; this is not about freedom of speech. This is about protecting children! I have seen weird games in my lifetime. The most offensive game I saw was on the Commodore-64 in the late 80’s. It was a game called ‘Paki bang’, an offensive game where you have to shoot Pakistani’s. You got 1 point for every Pakistani you shot and -1000 for every Caucasian. It was offensive and I walked away within a minute, a game with absolutely no redeeming values, little did I know how bad could turn to worse. In my life, the setting where children are intentionally targeted by someone with psychological skills is just too unnatural; the setting clearly makes Philipp Budeikin “biological waste”, as he states the value himself. I do like and agree with the response that we see in The National. With “Omar Sharif, owner of Geeky Lizard, a gaming community and store in Dubai states: “But it’s the job of parents to make sure that kids are engaging in healthy online habits”“, I believe that to be a truth, online has many positive sides, but it has negative sides too. Parents need to be aware what their children are up to, it might not make sense at times to parents, but there is a difference between kids shouting at their friends in competition and collaboration in a game, against the setting that they are given a challenge to physically and emotionally harming themselves. We can argue that children do not always realise this, but the setting of protecting ourselves form harm is coded in our DNA, we tend to not act in self harm, the fact that ‘Blue Whale Challenge‘ is stripping away these defences is an issue and the ‘defence’ given by some with “But therapists and gaming experts say the onus is on parents to step in” is not one that I can agree with. The fact that this ‘Blue Whale Challenge‘ is not hunted down on every server by government and hackers alike is much larger issue. This setting is so unnatural that parents would not have been ready. We all should have stepped up and made sure that any server having this software got hacked and all its data removed any way possible.

In the end, the Saudi government will need to make another ruling here, it might not be immediate, but in the long run it is perhaps essential to consider the reason for any games banned other than ‘Blue Whale Challenge‘. In the end, we need to realise that Saudi Arabia has strict rules on what is allowed and the event that caused the death of two children was the one step that caused a clamp down on certain matters. Saudi Arabia has a sovereign right here. Gamers might not like it, but it is a reality. Even as we might not agree with the verdict on nearly all but one game getting the “Saudi Arabia today banned dozens of video games that it says lead children to harm themselves” label of non-approval.

Time will tell on how things evolve, in the end, we need to realise that it is a list of 47, whilst most consoles have hundreds of titles that were not banned, let’s make sure that we do not forget that part of the equation either.

In other gaming news

The predictions I have given in the past regarding Butterfingers Microsoft versus Eagerly Innovating Nintendo is taking a stronger turn, unofficial numbers (and not from a reliable source I must add) have implied the setting that Nintendo has now approached the 2/3rd marker. It is about to pass (or has just passed) the line where since the release of the Nintendo Switch (March 2017) now equaled two thirds of all the Microsoft Xbox One sold in its life cycle (since November 2013). In less than 18 months it has reached the speculated 2/3rd marker (It is hard to be precise as Microsoft is no longer releasing total consoles sold). It might be because the ‘most powerful console in the world‘ is getting surpassed by the weakest one, but that would be speculation on my side. I see it as the price for being short sighted and narrow minded, not to mention the inability to listen to their customers. 3 elements that became the alleged cause on a lessened revenue path for ‘the most powerful console in the world’.

That moment is still important, it is the clear message that it is all about playing the game and Microsoft has not been doing that. Even as Forbes gave us merely 4 days ago “Microsoft continues to surprise us with strong support for backwards compatibility and an equally remarkable offering with its subscription Xbox Games Pass as it quickly becomes the Netflix of video games” (at https://www.forbes.com/sites/erikkain/2018/07/14/xbox-one-vs-ps4-vs-nintendo-switch-the-state-of-the-console-wars-in-2018/#21fbe2571a8e), yet it is interesting that Forbes seems to be so protective of Microsoft, ignoring that the ‘the Netflix of video games‘ does so with a massively inferior storage system. It talks hard against Sony (validly I might add), and acknowledges the ‘Nintendo has had a remarkable resurgence‘ with the added ‘but investors are still spooked about the system‘, is that not interesting on how soft Forbes is on Microsoft? so as we get ‘will investors ever give Nintendo a break?‘, which might be a valid statement, yet it is not properly set in the dimension against the Microsoft failures (four times over), as well as ‘and will Sony stop being such sore winners?‘, which is a fair call, yet the question is how many are truly hurt by no cross playing? In the past it was never an option and we all wanted it, Sony might not be ready on a few levels, but the Sony remark is still valid, correct and acceptable, so why be so soft on Microsoft, because they are getting a beating from Nintendo? I do not recall such sentimental considerations when Microsoft Word took WordPerfect to an abattoir and gutted it completely. It was not about consideration then, so why is it now?

I am still uncertain whether Nintendo Switch will surpass Microsoft before New Year’s evening this year. The delay of 2-3 big titles are largely the cause of that, yet in light of the amount of games released, there is good cause for joy around Christmas time for Nintendo. At that point it does not really matter whether the Xbox One life cycle sales gets surpassed no sooner than Q1 2019. What matters is that gamers get to play games, perhaps it will wake up the board of directors of Microsoft to rethink their choices on all the times that they fumbled the ball, because one fumble was enough to end a console in the past (with the exception of the Sega Dreamcast, they lost because Sony was willing to be the marketeer with deadly intent). Or perhaps the fact that Microsoft advertises in Forbes? I might be speculating on the three steps on a certain Wi-Fi enabled print ad, but that does not take away the setting that we see the valid existence of ‘its subscription Xbox Games Pass‘. For me that setting comes across as someone telling a leprechaun to go screw an elephant, to which the leprechaun responds: ‘with what?

Having a small drive tends to be not so memorable. #PunIntended

 

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That one place

There is a place where everyone is the same, where it does not matter what your convictions are, what your gender is or how you swing your love life. That is the one thing I always believed, I remain faithful to the notion that games and gaming is the one place where it does not matter what you are, who you are and how you are, as long as you are fine that is. I grew up with games, I reviewed and tested games for well over a decade and played them for additional decades beyond that. I was already a gamer when the term did not even exist.

I always believed that games had, in those days two distinct powers. One was to entertain the person playing; the other was to lower the threshold of using computers, I ended up being correct on both counts. I started my gaming life in 1982, almost 36 years ago. I started with a Commodore VIC-20, after that a Commodore 64 and after that I was off to the races. So, the VIC-20, CBM-64, Atari 2600, CD-32, Atari ST, Amiga 500, PC, MAC, Nintendo-64, Sega Megadrive, Sega Dreamcast, PlayStation 1, 2, 3, and 4, Xbox, Xbox360 and Xbox One. I had them all and played them all. I saw games evolve from blocks; I played Pong and many arcade games. I always hoped that the women would not keep on considering it ‘an act too nerdy’ and behold, in the beginning of the second millennia I saw more and more women taking up gaming to some extent. I always thought that gaming was a true equaliser and to some extent it became one, so I was a little upset to see ‘eSports analyst receives death threats after thanking men on women’s day‘ (at https://www.theguardian.com/sport/2018/mar/09/soembie-soe-gschwind-penski-overwatch-league), there she is on the article smiling and announcing the Blizzard event, looking like an overwatch player. Soe Gschwind-Penski was not the pesky Peski adversarial player that was up against people, she was hosting the event as the excellent eSports commentator she is regarded to be. So, the lady born in the land of Cheese and Chocolate gave the tweet: “It’s #InternationalWomensDay I’d like to give a special shoutout to all the men in our lives who have supported us, gave us a voice when we had none, fought for our cause and treated us the way we all ought to treat each other…like a fellow human being – no race, no gender.” as @Soembie she gave us all a nice tweet, all positive in every direction giving a voice to an international day. So for the utter life of me, I cannot comprehend the fact that people hand out responses that lead to: ““Ive gotten death threats and hundreds of hate messages the past 20 minutes because I thanked men for treating me as their equal, on a day which is all about womens struggle for equality,” Gschwind-Penski posted. “Hate, because I am grateful for the men in our lives who fight alongside us for our rights.”“, from my point of view that could not have been done by anyone who is an actual real gamer. I see it as actions from people pretending to be ‘gamers’; pretending to know anything at all. Like those people claiming that they finished ‘Dead Space in Impossible mode in two hours‘, or something as ridiculous like that. They tend to use cheats and god mode codes or alterations so that they can run through a game not getting hurt by anything, they are not and never will be players. I never had any regard or respect for them. So am I a great gamer? Nope! I am a good gamer and I like to enjoy games, so I will never run through an RPG. What is the purpose of running through Skyrim, or Fallout 4 and missing on the magnificent views the game offers? I even admire the fact that Fallout 4 can be played as a pacifist. I never did that, but the fact that it is there is just awesome, it makes for a gamer to be an actual gamer (cause for a golden Achievement; Hint, hint). I am not one for multiple shooting games. I used to like it, but Unreal Tournament spoiled that for me. All people hopping like kangaroos through the game, it was just too weird for me. Still, there is plenty of awesomeness in going down the throat of Diablo 3 with three other players. A game I loved since the very first Diablo and my team of 7 hardcore mode level 70 characters are decent evidence of that.

So in that setting the entire abuse of Soe Gschwind-Penski makes no sense at all. Even when we see: “The two-year-old OWL did make headlines last month when South Korean teenager Kim Se-yeon signed with the Shanghai Dragons to become the league’s first female player. But high-profile eSports competitions remain a male-dominated space: Gschwind-Penski is the only female member of OWL’s full-time commentary team.

You see, for the most finding female gamers, serious gamers are still a rare thing. So even as there might be a case in regards to the fact that ‘Gschwind-Penski is the only female member of OWL’s full-time commentary team‘, we must equally realise that for the longest time, even today that a high estimate from my speculative view is that the women in gaming are set to a mere 10% at best (I apologise if I am wrong). So we are happy that people like Soe Gschwind-Penski, Aoife Wilson (@AoifeLockhart) from Eurogamer, Stephanie Claire Bendixsen (aka Hex), and Anita Sarkeesian. The list is way too short and we can point fingers at the reasons, but in the end I am not certain if there is an actual real culprit. If there is one than I might blame the makers of these review sites and channels as the culprit for not hiring more women, or is that actually the non-capability of finding more women?

You see, I started gaming in the age when nearly all women remained in enthusiastic denial of games for well over a decade. I know that because in those days woman in gaming was extremely rare. Roberta Williams was one of the very few. Jane Jensen would not appear until a decade later and the writing she did on EcoQuest and Police Quest 3 put her on the map (both excellent games). Yet the last two were two of a very small group of game designers, not game critics or reviewers (or hosts). Yet, I still believe that women are as welcome in the gaming industry and the gaming world as much as anyone else. Anyone who does not agree with that view is of course allowed to disagree, but he is not an actual gamer plain and simple!

You see, it truly does not matter what you are or who you are in gaming. It is merely the setting that you can hold your own in that virtual team, once you do you are in it for life! There are several women that I have met who can hold their own in Mass Effect 3 multiplayer on platinum level. That is all it requires and even as the settings change per game, they are all about being able to hold your own and strengthen the multiplayer (MP) team. So in all this I have absolutely no clue why anyone would give death threats to any female gamer and I feel certain that this was not dome by any real gamer, at best a wannabe, and optionally merely a game hater and we have no real use for each of these two groups.

It is my view that it needs to be dealt with. It is in that regard that I remember an article (and found it) which was from 2014. The Guardian gave us (at https://www.theguardian.com/culture/australia-culture-blog/2014/nov/28/alanah-pearce-tells-on-her-internet-trolls-to-their-mothers) , so when we read the tweet “Sometimes young boys on Facebook send me rape threats, so I’ve started telling their mothers“, most actual gamers would be laughing out loud and when we read the results “more than 11,000 users had retweeted her comment, and more than 20,000 had favourited it, eight hours after Pearce made her original post” game reviewer Alanah Pearce struck gold! Actually, in my view it does not really matter how young or old the person is, when it comes to the threats that Soe Gschwind-Penski was exposed to, it should be standard practise to tell on them to their mommy’s. For them to be exposed as the utter disappointment they show themselves to be to others might not be a bad thing. The wannabe’s will stop pretending to be gamers and hide in a corner, the rest will get a quick moral adjustment they desperately needed.

In my view gaming is for all and everyone. It does not matter what your gender, religion orientation or conviction is. The world of gaming is about the gaming world you enter, whether that is in the depths of a cathedral in Diablo, the house in Overwatch, the landing site on Mass Effect 3, or the power chamber in Unreal Tournament. You only have to hold your own. If you cannot do that, choose a lower level and get there, or get better. It is the one part that every player can do and that is why gaming will remain a world of inclusion, it is the only place where your inclusion only relies on you doing your part which is awesome in nearly everyone’s view. And the nicest part is that if you are not ready today, you can practice, get better and return, gender was never an issue.

Yet, there is still a long way to go, not because of gamers or gender, the fact that the President of the United States is still a few cans short of a six pack and that evidence is shown in light of “Donald Trump will host executives from the video game industry at the White House on Thursday, resurrecting a debate over the link between violent video games and gun-related deaths in the aftermath of the Parkland high school shooting“, so how long until women (and some men) will turn away from Overwatch out of fear for being seen as an aspiring psychopath?

Do you think I am kidding?

The foundation of all this is values and inherent choices. The choice an abuser makes is seen in two settings. Psychology Today gives us the 5 types of abuse:

– Emotional (killing pet, playing mind games)
– Verbal (calling names)
– Technological (GPS system /Face book sabotage)
– Sexual (forcing sex while sleep or based on the bible)
– Physical (killing, punching, choking)

The issue is seen in the first two, emotional, and then verbal after that we get the physical one. Yet in gaming this is all in a virtual setting and the gamer knows this. So they know that the person they fight with is a virtual person, and in games like Half-Life counter-strike we know that the opposing person is a virtual one too. The issue is that every psychopath might be a gamer to some extent, but that person will not be able to tell the virtual world and the real world apart. They merely want to hurt people, to actually abuse them, a gamer never does. It was that same article that gave me something that I did not know. Did you know that an actual abuser ‘Holds very rigid gender roles‘? So basically these threatening people might be actual abusers and reporting them becomes a duty for every gamer, not merely every women threatened. This person, usually a male regards himself as ‘King of the Castle’, it is her duty to cater (and service) him. As I am not like that, I had no idea, but that becomes a worry and Trump is not making it easier. If anything he is currently catering to abusers and psychopaths. This could be a comforting notion if the entire issue was not that worrying, but it actually is.

Then we get the worrying part, worrying because it is a dangerous step. As we see ‘Treatment for this population‘, we get to see “Group Therapy is important because it allows the batterer to be confronted by his peers on his behavior. I’ve facilitated groups with 16 men in the room at times it would become very confrontational but it was important for the men to be held accountable for their behavior by other men and group facilitators so this might translate into “making them a group of inclusion, allow and accept them in our midst and calling them openly out on every transgression they make“. I for one am happy to shun abusers and never letting them in our midst, but I recognise that I would make matters worse, in my defence, I feel more compelled to protect my fellow gamer, whether he is a man or a woman, because quality gamers are rare and I feel that their protection is more important than curing a non-gamer in the gaming world. This is merely my personal view.

In the end I would call to my fellow gamers to call out those who attack gamers like Soe Gschwind-Penski because our population of true gamers is not that large when we compare 2-3 million on a total of 8 billion. I would love for that number to double the next few years, so as we grow we will hopefully see more women join our ranks.

In opposition

There is however a part I need to mention. I never agreed with it, but it is a view we must not ignore. In 2013 (at https://www.newstatesman.com/if-you-love-games-you-are-not-a-gamer), in the New Statesman there was a piece. In its origin the New Statesman is a British political and cultural magazine published in London. Founded as a weekly review of politics and literature on 12 April 1913, so a magazine from before WW1, gave us “The idea of the ‘gaming community’ needs to die“, it is one view. You see, as gamers we segregate ourselves, I am happy to do just that because I am proud to be a gamer, I always have been. One quote applies to the origin of the gamers (in the 80’s). With: “gamers are depicted as the contemporary nerd group, a mildly downtrodden crowd, shunned by the jocks and achievers. Gamers are the losers who spend their days in darkened bedrooms furiously tapping on controllers or keyboards in a solitary pursuit that sits close to masturbation in the mind“, in the old days that was certainly true as the image presented of gamers as others saw them. Yet is that true now? Now the gaming industry is a $100+ billion a year. Now we see that people group and identify with the worlds of Skyrim, post-apocalyptic USA and as other groups are formed around successful games like GTA5, Far Cry, League of Legends and Overwatch that image is not only no longer true, it is in opposition of all those developers called by the need of $$$ (and their developing powers). So when we see “Within the next century ‘gamers’ will be a term that encompasses every gay and transgender person, every girl and woman, every politician in the cabinet, everyone with a title in the House of Lords, every teacher, nurse, banker, social worker, dustman and paedophile“, which is an unsettling truth. It is unsettling because even as we all want our fellow gamers to be merely gamers regardless of gender, we cannot (and perhaps should not) see what they are in real life. So it is not impossible that the serial killer hides in GTA5 multiplayer, killing whatever he/she can until the call for real blood is needed. So my view is in opposition of President Trump, he is stating that every rectangle is a square, whilst I identify that every square is a rectangle, as well as proving him wrong at the same time. It is not the same but there is a foundation and a foundation where a person can hide in anonymity. I belief it is a good thing, but it could be abused by those who have in ‘the core of the matter’ no business being there. In that part the Statesman does not make the case but the call for the cancellation of any community is not overtly evil. It is a non-invalid view, especially when we see “the urge to form groups with like-minded people is a universal one. But when that collective power is turned against those on the margins of the group“, so even as we are gamers, and we unite and think alike, but when that makes us a target, is the call valid to endanger some of us? I believe that when we unite we are more than ready for those attacking us, even if we merely start protecting our fellow gamers by calling the mommy and daddy of their attackers, no matter what age they have.

In the end I hope that people like Soe Gschwind-Penski realise that every real gamer is happy that she is around and that we have no qualms about her presence, even if she, in addition, defeats us in the most humiliating way. It merely ups the ante for us to get better, and that is in the core of multiplayer gaming, a drive to improve, a fellow gamer that makes any of us a better gamer, how great is such a life?

Live it to find out!

 

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That sinking console feeling

I stated it in the past, I was even going to be cautious on the numbers, yet the banging buck that the Nintendo Switch is bringing, is now completely bringing down the house. Last November, numbers were given out by certain sources (not Microsoft) that the total Xbox One sales had surpassed the 31 million mark. It had taken well over 3 years to get to that number, yet Nintendo has now clearly surpassed the 14 million mark in less than a year and the sales numbers are still rising, rising a lot faster than even Nintendo expected, the forecast now is that in two months the 17 million mark will be reached, meaning that in a little over 1 year the 50% mark against Microsoft is reached. Even a Microsoft marketing is still hiding behind ‘the most powerful console‘, other publications, especially in the UK are now getting on the bandwagon I proclaimed six months before the very first Xbox One was released and the technical flaw is only getting worse, especially with the space that 4K games need. This is not a David versus Goliath, this is now becoming a fight between one that is trying to be the coolest (and apparently the most powerful one) against one that is about having the most fun. So when you consider the price your ego is trying to cost you, what would you do?

Now, there is no way they get close to the Sony numbers any day soon, but the long term view for the Switch is that this console could potentially equal the total sales over time. This is becoming more and more realistic as the list of PS4 players who want a Switch on the side, that group is actually growing rapidly, and it as massively surpassed the group of people who had a PS2 and any kind of Nintendo on the side. So even as there is no threat for the PS4/PS4pro, there is now a clear indication on where Sony would need to grow its software arsenal, mainly because from the past as it was, Nintendo is re-establishing itself as the family fun system that the GameCube and Wii used to be, in this Nintendo is getting more attention from parents at present, a dilemma that Sony would want to fix fast and with quality fun based games.

There is an additional jump, with some of the more power pounding games like the original Dark Souls, Skyrim and their unique label with a new Pokémon RPG, there will be less and less reasons not to get the Switch, or optionally a Nintendo Switch on the side. I saw the winner it would be when the Switch was presented in the world premiere, but even I am amazed at the rush to sales it became. I knew that Microsoft would take a rating loss, but that the Switch console is now optionally closing in on the current total sales of PS4 over time is something that I did not see coming, of course the fun part will also be on how Microsoft moves into third place on the console market around 2019, at that point I wonder what excuse they will use. Perhaps they will blame the Azure Cloud resources, let’s face it, the Xbox One is uploading Gigabytes of console data to it, whilst Microsoft support stated that this issue is with our internet provider. So as we can see that it will take Nintendo a while to get there, the vibe is that they will actually pull that off. If they add and re-master Metroid Prime 1, 2 and 3, this closing gap is almost a certainty, because over time none of the consoles ever got a game franchise like that produced. As Nintendo is now starting to embrace remastered games and is also looking into the PS2 range, whilst the makers are potentially upgrading those games, other developers will see options and larger fortunes by remastering some of those golden oldies (Dark Souls is already announced). I will go one step further, if Nintendo gets their fingers on some of the Dreamcast titles, for example Soulcalibur and Fur Fighters (which has always been a personal favourite, but not the PS2 edition, that one was mucho yuck), they could increase their market share and increase it faster. So there are over 600 games on the Dreamcast and over 1800 PS2 games. So, if only some of the 95%+ games are remastered, the Switch owners could end up with a decent amount of games from the ‘totally addictive‘ and ‘blowing my game mind on fun‘ category and that is before the older PC game makers consider what an opportunity the Switch is for them as well. Not to mention all the IOS and Android developers, who would be able to add a large chunk of players. They could also gain speed by offering the cross platform choice like Minecraft did. So Owners of one platform could buy the new platform version for a mere $4. I updated from PS3 to Xbox One and Xb360 to PS4, for $8 instead of $24, that is a real saving!

With the Switch, Nintendo did not just break the mould in gaming, it could potentially replace it with a titanic sized golden statue named ‘opportunity‘, because the events as given now don’t just show just how Microsoft missed the calling, it in equal measure could potentially show that Sony needs to up its game high to not fall victim to closing gap of gaming fun aimed populous, a fight that we have not seen before. The first PlayStation became well established before Nintendo could grow to a better placement, now that people are realising that it is about the quality of the game. Even as I found it hilarious that the Switch supports up to 2TB, whilst the ‘most’ powerful console with 4K gaming cannot get past 1TB. How you like your Xbox One X console now? We clearly see that Nintendo is laying down the gauntlet for both Sony and Microsoft, we can see that in numbers Microsoft is pretty much done for, but the fact that that little Mario will in the future get closer to what Sony has (closer not catch up) is something the markers could not have foreseen.

So where is the evidence?

Well, most of it has been reported by the Guardian, IGN and a few other gaming sites, some of the numbers are from Statistica and VZCharts. It is my personal view that gaming is about fun (challenging fun at times), it is not about 4K gaming, although we all agree that the identical game on 4K and Switch will look better on the 4K system, there is no denying it. Yet that is where Microsoft marketing is hiding, and whilst we can all agree that Assassins Creed Origin in 4K is an amazing feat, which it is without any reservations, the issue that the Xbox One will support in 1TB around a dozen games in total before it runs out of space, there are already articles out where gamers ran out after 14 games. Considering that Forza, Gears of War 4 and Halo 5 are around 100Gb, whilst several other AAA games are somewhere between 70 and 85 GB, I am surprised they got to 14. The utter stupidity of saving on a drive twice the size for a mere $15 is shown in the most gruesome way. If only Microsoft had done what Sony does and let the gamers upgrade the drive themselves, this issue would be close to non-existing, but now it is and it is happening whilst Nintendo is moving in, and it is moving in with the optional storage that is twice their size, it gives the gamer and the consumer confidence in that brand, something Microsoft should have realised a long time ago. I foresaw this and wrote about it (at https://lawlordtobe.com/2013/05/24/spin-dryers-by-microsoft/) almost 5 years ago, that was long before there was a 4K option, the issue was already clear at that point. That point alone gives clear evidence that Microsoft does not really care about its gamers, merely about their revenue and their Azure cloud, that alone should anger people and that is why Nintendo is catching up so much faster than anticipated (this is a personal assumption). You see, you might have the most powerful console in the world, but when its management team ignores its user base, that contraption will end up on the side of the road like an Ford Edsel, catching dust, rust and leaving the gamer without trust.

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