Yup, it happen, it is a little rare, but not unusual. So as I was setting the stage of a post apocalyptic game in Sweden, I was a little stuck. Yet reality was there to help me out. Yup, the Local SE newspaper gives us (at https://www.thelocal.se/20171101/why-sweden-is-home-to-65000-fallout-shelters) ‘Why Sweden is home to 65,000 fallout shelters’, we assuming that this is partially true, because 65,000 is a bit much, but it is something to work with, and as such we now have shelters, a lot of them, so the game is still in concept stage, but with that many shelters, the idea is starting and in this, Norway is helping out, they apparently have the Sentralanlegget (read: Central Facility). As such we now have a start and I am not one to be the minor, so I am setting the map stage from Alesund (Norway), to Sundsvall (Sweden) and the map is everything south of there, so it is a huge map. Instead of travelling everywhere, the stage would be that you get to chose the top of person you are and from the you wake up in a place (somewhere), and that age is the beginning. I have a few twists in mind, but it will include seeking strawberries on Gotland (the Swedish readers will get this).
I will not give away the whole enchilada, because the gamer needs a surprise or two, but I want to set the stage where permadeath will make the game a lot more challenging (yet not essential), in addition to that with Oslo, Goteburg, Malmo and Stockholm in play, we have a lot more to see and to do. Yet it all started with one shelter and as we have no idea where we are, the sage is set for RPG, mystery and a whole dose of challenges.
Wow, that took mot of the day to think this through, but I was hindered by the fact that Fallout is a really good product and I wanted to avoid the overlap, it cannot be completely avoided, but it can be minimised to the least and that is how I went to work.
In this, the stage was about setting a new game based on a foundation that we have seen dozens time over from the C64 up to the current generation of consoles.
So the news in the Local dot se was really a nice find, they give us “The country is home to around 65,000 bunkers, fit to host seven million people in the event of war, and an official report has now advised the government to start building more, following a 15-year pause”, implying that every bunker is for around 100 people, that is something we can work with. If the bunker is too big, it might not be operable with one person, with 100 that is still a risk, but a lot less likely. With that starting point, the stage is set for a story, because as I said before ‘the story is everything’, and in that resetting stage we see a larger need to find, to travel and to achieve.
And the timing is right, some sources are confirming the fears I had regarding AC Valhalla, I will not give them here, because I would merely be repeating their reviews (read: rants). I have not seen it, and mot of the evidence has (as I suspect) been based on previous (pre gold edition) alpha’s and beta’s. So I will wait and take another look in 32 hours when the game becomes available. I know a person who is getting the game and I am not willing to spend a nickel on it (at present), I can wait for Black Friday and get it at 25%-50% of retail value. The other thing is that I am still playing Watchdogs: Legion. Now, that game has a few issues, but it is definitely a step up from one and needs you to engage in more sneak than number two demanded. It can be a good thing depending on your view on what hackers do. Yet there is little to no question, Watchdogs is a decent hit (it is better than a lot of other Ubisoft titles), even as Eurogamer gives us ‘Watch Dogs Legion review – a bleak and buggy retread of Ubisoft’s formula’, I particularly liked “Legion is too terrifyingly real, and just a tad too grim. I doubt the very real climate in the UK is helping much – which clearly isn’t Ubisoft’s fault – but I usually play games to escape the ills of Westminster, not to be smacked over the head by them. I appreciate that terrorist attacks and food banks and too many homeless people add a frosty layer of authenticity to this fictional vision of the capital, and I know this isn’t Ubisoft’s fault, either, but good grief, it’s depressing to recognise so many signs of a fictional dystopia from your local real-life news reports”, perhaps after the American President events it is a little too real, but that too adds to the positive, the hackers and their need to act. The ‘frosty layer of authenticity’ is as I see it positive, not negative. It is about hackers for a reason. Yes the game has issues, but nothing that will break the bank or glitch into reset. In some cases a better description (read: rant) might have been the solution, but such is life.
Overall, after playing for a while, I do not disagree with “it will eventually grow stale as missions rarely deviate from this template”, yet as a hacker I signed up for the, did I not? Not to get shot in the face when a hacker should have far too little firearms experience against Albion special forces. So the article (at https://www.eurogamer.net/articles/2020-11-03-watch-dogs-legion-review-a-bleak-and-buggy-retread-of-ubisofts-formula) is good, yet I feel that there is a setting that is partially overlooked. Yet I do understand and like the words Vikki Blake give us “Watch Dogs Legion is dark and unpleasant in more ways than one, and it doesn’t matter how many protagonists a game boasts if you’re unable to care about a single one of them”, it is an eye of the beholder view, agree or disagree, it is up to you. That part matters, because Ubisoft got a small reprieve, if AC Valhalla is near perfect they get a shot to survive, if not they might end up being part of Microsoft too. Microsoft is unlikely to pass up on 23 houses with fps experience, especially if they can get it for 5 cents on the dollar and lets face it, they spend most cash on Bethesda anyway.
So here I aim handing out free Sony exclusive materials because that is the guy I am (when pissed off an absolute nightmare), and I did have some fun designing a way to sink the Iranian fleet (we all need hobbies). As such setting my fingers into a post apocalyptic games was also essential, you see it was an actual snow globe that gave me the idea on how to meltdown Bushehr 1 (a still untested concept), and that side might actually help me to design a few missions for the Swedish post-apocalyptic game which I aptly renamed ‘glödande godis’, and we all need candy, whether we glow in the dark or not. Ah well, such is life.
So even as reality can help out a gamer, we need a fair amount of indiscriminate imagination to get it all to work and lets face it, at present only the Japanese know what life in a post-apocalyptic setting has been (small reference to August 6 1945).
So whilst we will get to know what is the truth around AC Valhalla in a little over a day, the stage of finding an alternative to fallout will take a little longer than that.
In the mean time we will sit back, relax and enjoy the Trump show (as he is getting fired), for me it means that we can enjoy a more global version of the news in 1-2 days and that has been sorely lacking at present.