Tag Archives: Gran Turismo

One thousand solutions

Yes, it has been 5 years in the making, or was that six? But the day is here, today is my 1000th article. So in light of some of the slamming that I have done against Microsoft (which they deserved and it was highly entertaining for me as well), it is also just to give recognition where it is due.

To see that in its proper light, we need to take a jump towards Sony, the very first PlayStation and a game called Gran Turismo. The first having the highest rating was one that stood out. You see, Kazunori Yamauchi gave us with Gran Turismo something that we had not seen before. Oh, we had seen racing games going all the way back to the CBM-64 with pole position. Yet Gran Turismo was something new, something unheard of and the screenshot that you see here might seem laughable to you now, but this was 4 console generations before now and then this was amazing. It was new it was fresh and it gave the players something that they had not had before and we all loved it!

These elements are important when we realise the article on Forza Horizons 4 for Xbox One (X) when we read “There’s almost been a sense of rediscovering what Britain is. I don’t think we’ll ever make a game quite like this again“, they were the words of Ralph Fulton. I personally believe he got it right, but he was not correct. I believe that this game added heart to Britain, which is a lot more then you bargained for. If there was one game that gives light to the consideration to buying a model X console then this game is it. The images are not merely about the cars, the views of wherever you drive, whenever and in what weather just jumps at you; it surpasses almost everything you will have played in racing games, and in this, even me, who is not a racing fan at all, I got blown away. They did not merely add some tracks to race, they gave us the UK to race in, and everyone, not merely those in the UK seems to be loving it.

I have written this before, so why repeat it?

Well, in my view Microsoft did something that Ubisoft should have done. You see, if you plan to make a game that is designed not to be a failure, you’ll never create a true winner. To do this, you need to jump out of the box and optionally burn it. This is seen on a much wider scale. We get part of this with ‘Instagram co-founders resign to explore ‘creativity again’‘ (at https://www.theguardian.com/technology/2018/sep/25/instagram-co-founders-resign-to-explore-creativity-again). Here we see that “Kevin Systrom and Mike Krieger, have announced their resignation from the company, which is owned by Facebook Inc, saying that they are leaving to “explore our curiosity and creativity again”“. We can speculate on whether this is the full truth, or whether there is the setting that Mark Zuckerberg has made some colossal errors and these errors are not done yet, they are still to some degree escalating and as the wild wild west of the internet is now in a stage where governments are starting to ‘cooperate’ on setting rules and regulations in place. We see the Independent giving us last year: ‘Government outlines plans to ‘regulate the internet’ and get rid of problem content‘, which is hilarious for all the usual reasons.

So, as we see how government is introducing rephrased ways to set censorship, instigate discrimination and avoid issues of accountability, we are left to our own devices and there are more and more devices arriving, all remaining in some set league to avoid setting the stage where data is the most eagerly desired currency, because some people are not willing to go there just now. the one element avoided is that whilst we see in paces everywhere that porn is a problem, we see that it is so widely available that the internet is not the problem and that identification is at the heart of the matter, because America is not the solution, America has for the longest time been part of the problem. It has been for quite a while. It wants to police the internet, it wants to have freedom and set boundaries, but only as long as it does not hinder American business and that was the problem all along. Even as the numbers are not up to date, when you consider that “When faster internet led to a boom in video pornography in the mid-2000s, worldwide industry revenue skyrocketed to an estimated $40-$50 billion” is set on taxable dollars, do you think that America wants to do anything that is realistically achievable? I remember the short discussion that was going on somewhere around 1993-1996. I forgot the actual date, but there was a discussion that was started by the adult entertainment industry. They were the adults staging the setting that by having an .XXX domain (or something similar), there would be a place for adults and children could more easily be kept away. It did not go far and it was not successful as some religiously pushed people wanted all the porn from the internet. So tell me, after 20 years, how did that go? American bias, ego and greed stopped a whole range of solutions getting through and some could have made a decent impact. All stopped by ego and greed. It gets to be worse, because as the US is now trying to arm wrestle IP powers away from the people and making it government goods. To see this, we need to take a look at the IP Watchdog (at http://www.ipwatchdog.com/2018/03/01/u-s-patent-system-americas-decline-competitiveness/id=94249/), and we get treated to: “To find out who is responsible for the demise of American competitiveness you only reflect a mirror against U.S. innovation policy“. We see additional parts with: “China has established courts that specialize in intellectual property litigation so litigants have an experienced, fast and cost-effective forum to resolve patent disputes. These specialist courts take about 10 months to resolve patent infringement lawsuits with litigation costs running at approximately $200,000. In contrast, patent litigation in the U.S. often takes five or more years to resolve with litigation costs running in the many millions of dollars. A fairly ordinary dispute when litigated in the U.S. can easily surge past $3,000,000 when you factor in the inevitable post grant challenges (each of which will run $500,000 to defend, sometimes more) and the federal court litigation after that“, Yet another source (the Diplomat) gives us: “The United States government believes that IP protection is critical to both the physical and economic security of the country. IP protection ensures that American businesses, which produce a disproportionate percentage of their value in IP, will remain competitive on the international market. The U.S. government also believes that advanced technology is critical to U.S. military superiority, and that protecting this technology (through IP law and other means) will keep the United States ahead”, the setting of security and the stage of innovation have been opposing one another almost forever, so how does that help innovation? And when we consider ‘IP protection is critical to both the physical and economic security of the country’, how long until some level of ‘national security’ stops the IP from remaining with the actual owner that filed the IP?

It gets to be shown as worse off, when we consider both: “patents challenged in federal district court as claiming unpatentable subject matter were invalidated 67% of the time. The vast majority of these invalidated U.S. patents would have been deemed valid under current Chinese patent law, and some of these invalidated patents do actually remain valid and enforceable in China, Europe and elsewhere throughout the world“, as well as the economic setting which we got last March with “a whopping $215 billion in sales for medications could be lost from patent expirations between 2015-2020 and $31 billion are at risk in 2018 alone“. How do you think the US economy will get hit when certain nations start their generic solutions, lowering medication costs by optionally thousands or dollars per patient for both hospitals and patients?

As the patent holders are now also realising that there are added benefits to be part of the Chinese IP system and due to a lack of enforcement, the US market is no longer of decent value, we see that they are confronted with global benefits against much larger local setbacks and limitations.

How does one relate to the other?

There is a correlation between video games and patents (yes there really is). The correlation is seen in creativity and out of the box thinking. The conservative path of: ‘make sure it is not a failure‘ stops innovation. You see, we have been treated to so many resources that some people cannot fathom how some solutions were designed on a 2 MB RAM, 1 MB VRAM system, with a disc that had a maximum of 650MB (the original PlayStation). The makers avoided all kinds of traps and found new innovative solutions to make the game work. Gran Turismo is one of those jewels that show what a system when properly used to the max could achieve. As we went to iterative solution thinking, we lost the ability to become truly innovative and that is where we see that innovative patents no longer are, merely in the presentation are they optionally regarded as innovative, and that is where we see the next wave of technology.

Even as we are still confronted with the allegations against Huawei, we got shown 6 months ago: “Huawei filed 2,398 patent applications with the European Patent Office in 2017 out of a total of 166,000 for the year“, basically 1.44% of ALL files European patents were from that one company. And when it comes to innovation, we were treated to: “In our first [5G] smartphone we’re going to introduce a foldable screen“, and if you think towards the old flip phones think again, you merely have to consider the concept image to see that actual innovation in not merely a jump from iPhone 6, to iPhone 7. When we start seeing Huawei optional speculated settings, we see an actual jump and we can agree that to some extent 2398 patents do make for an interesting push towards the future.

This all takes another leap forward when we consider that if we want to be players, the iterative model no longer works. We need to be first and we need to be better than everyone else and iterative thinking is what merely gets them second place. It is not merely brand marketing, it is becoming a new level of marketing all together. We merely have to see the settings and changes we see towards Neom in Saudi Arabia to see the potential there. It is Ericsson that has already set the stage where the UAE has the potential to gain business benefits of $3.3B over the next 7 years, that is an additional $500 million, nothing to sneer at and when we consider the opportunities we see when we add the stages and places that Salini Impregilo is already working on, we see the growth of a long term stage with dozens of golden parachutes for those who have the financial backers to get it up and running. Take information to a new level, not merely showing up on a display, but for you to tune in with your phone or tablet and select what you want to see, with the optional setting of “Line 3, also known as the Orange line, is 41.5km long with an 11km underground section. It will have 22 stations“, two 5G stations on the line and repeaters at every station will suddenly give you thousands of users, getting informed by you, giving them choice of what they want to be informed about and with the smart dumb devices I mentioned a month ago, you get the setting of any train with up to 250 people getting informed. It is not merely marketing at this stage; it becomes entertainment facilitation with personalised advertisements. Creating branding and loyalty at the same time, because it is the first trip, that moment when you are going to work, or going home when consistency tends to be a need for so many travelers, that is where the next stage is and that is in Riyadh, expose that to the Neom stage where the city is 32 times the size of New York, it is no longer merely on how fast people get from one place to the other, it is the setting that people will want and need information at this moment, the one giving what they need is the one with the information required. It is no longer mass media; it becomes what I would call ‘Legion media‘, a facilitated one to one media solution for all. Not one stream all watch, but hundreds of media streams interacting seamlessly on the needs of the user giving them one seamless stream of information. A fluidic setting of interactions as configured/disseminated for the viewer, all personalised and automated; a situation that requires 5G to work and a solution that remains fluidic for the changing need of the user. We know the reality of Neom being years away (apart from the act that building will take quite a while), it will be now that we see the need to prototype and pilot those new projects to get the flaws out and stage the setting for large deployment, for the mere reason that new solutions are nice to have, but when your new idea fails on day one, that entire city will switch to the next solution on day two and never consider you again, because that too is the stage of 5G. It will be more and more about getting it right the first time. I wonder how many developers have realised this and most of them will trivialise that of course, and it makes sense that they do. Yet when the backers learn that the 5G community will be a lot more critical than ever before, will they still continue backing, or will they hide behind alternative wealth bringing solutions?

You see the apps that will be the most valued and priced ones are not the ones that look cool. In 5G it will more and more about enhanced pragmatism and managing of your personal infrastructure. Did you not figure that out? When we see the options that Saudi Arabia brings, we need to also see the limitations that it has. So the right ability to manage that through domotics and smart solutions will be close to everything, pre heating, pre cooling, adjusting, shopping and groceries, all done on the fly when you have time.

Even when we see the opposition (always important) giving us: “King Abdullah Financial District north of Riyadh, meant to rival Dubai as an economic hub, is still incomplete after more than a decade. As of last April, nary a financial institution had agreed to occupy any of the district’s 73 buildings“. I think that this is important too. Is it merely the language? You see, when we see: ‘Financial District‘, we think Wall Street and consider that area. Yet when we see: “Designed by architecture firm Henning Larsen, the 17.2 million-square-foot master plan calls for over 60 residential, office, and retail towers, several schools and parking garages, a medical clinic, civic buildings, and three hotels“, we see a lot more than merely a financial district, we see an almost self-contained city. You see when we see the larger scale I see an optional obstacle, not a negative one, but one none the less. To give comparison, I need to take you back to an original game. It was called ‘Sim City’ and it was a game, but gave the player an insight into designing his city of the future. Zoning was important at this point, so it required gradual growth. By going too large in one area, you would be broke and could not gain momentum in other ways. Even as it looks amazingly beautiful, how will you get people there fast? How can you vacate 2 million people (most likely from Riyadh and other larger cities) and set them in the new stage? There are two ways. You either create a need in the new place, or you create opportunity in that place. The first requires essential growth; the second requires a staging investment drive.

In the first example, we need ‘a pressing need’, when there is an infrastructure or a structural need, you create jobs and people will move there for the new job, which is fine, but requires vast amounts of money and large players getting there. The second one is great, but is initially also costly. For the second example I will use a solution that was in South Australia some time ago. To get people there, they gave away land. They still need to build the house, but in this setting he people had 50% additional money, or lessened costs, yet to break even the government stated that the land was given, but represented value X, and when they sold the house, they would have to pay the invoice for the land first. Now consider this in the setting of the King Abdullah Financial District. And there we set the stage of ‘selling’ houses/apartments at a mere 10% of the price, yet cannot be sold until the 100% price is satisfied first. So you now have a setting where the next 10,000 apartments only seem really cheap, yet in that setting you also create need, because these 10,000 households will need infrastructure like food, water, clothing, transportation, entertainment, schooling and so on; with that we see the investors come. build their shops and grow their business, as a result housing value rises fast and creates not merely a need, but also creates additional growth, so as these houses exchange hands and new occupation, the government gets the outstanding 90% back and a thriving place. It is not a short term, or a fast solution, but it is one that brings growth, and creating larger infrastructure solutions, because at that point with the additional 10,000 people or more we see the growing need in every direction. As these elements grow other needs can grow too, when there are 10,000 potential candidates in the financial industry and a clear path of growth exists, only then would there be interest into growing the stock exchange in a new place. Yet in that setting we need to realise that for many industries the capital remains alluring. So when we are confronted with “potential tenants and investors are less optimistic than the district’s planners about its future success“, as well as “The potential is amazing. The inside is impressive,’ one Dubai-based expat, who toured the site and preferred to remain anonymous, told Reuters. But he added, ‘It will not be finished. Decision-making is very slow (on the project, and) people don’t have cash“, we see the clarity of what I described. The ‘not having cash’ can be alleviated in one way, creating additional needs. It is the ‘decision making’ part that now requires to be decided on (yes I see the trap here) and there too is a solution. If we consider the statement that Business Insider mentioned: “Some of the kingdom’s strict social codes, including one requiring women to wear dark robes, will be relaxed“, we see the option of creating an opportunity for the foreign players in Qatar to become a larger mesmerising target for ‘poaching’. When we consider the Bloomberg message earlier in May this year giving us: ‘Qatar to Allow 100% Foreign Ownership of Firms in All Sectors‘, we see the setting that there is interest, especially in the financial sector to grow options on a global scale and there too Saudi Arabia would be able to set the stage for the future. More important, once these investors see the benefit in one place, there will be an added stage towards growth towards Neom for them too. This could have additional benefits as a much larger stage between Saudi Arabia and places like Egypt could become a much more interesting choice for the future. that part is not merely seen in one way, it becomes an entirely different stage when we consider yesterday’s news with ‘Award-winning Dubbo solar home uses Tesla Powerwall 2 battery‘, you might think that this is a ‘So What?‘ stage, but it is more than you think. That part is seen with: “A building company in Dubbo says the Tesla Powerwall 2 battery in its new display home means the Dubbo solar home could potentially go off-grid. Award-winning Greenmark Homes installed a Tesla Powerwall 2 battery to boost the display home’s energy efficiency“, it becomes even more impressive when you consider the added: “Tesla big battery wins awards, prevents blackouts“, you see, even as Saudi Arabia has plenty of sunshine, at some point the sun goes down and that is where the usage changes and whilst we know that air-conditioning takes the bulk of the energy, we see that the overall need could be filled in more efficient ways and that too needs time to evolve and refine. It is taking solutions out of the box where we see the beginning of true innovation and there are plenty of places that can benefit, but we need to open the door to creativity to make it thrive and set the next stage of innovation. We can make fun of some situations as we are offered (a very old joke): ‘a new powder for hydration, to make it, merely adds water‘. It is the innovative person that uses the solution and creates a powder to capture the moist in the air and end up with water. That same application is seen when we see applications on energy and hydro needs and creates another solution, the one we forgot about. That is the nice part about these stages and on why we need to keep our focus on Neom, you see it is not about the size of the city, it will be about how certain situations get solved and how innovative those solutions are. That is where we will be able to test our creativity and optionally become an actual innovative player ourselves, driving solutions and new technologies forward, not iterative over time, but by leaps, which is how you end up with one thousand new solutions not a thousand versions of one solution.

 

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Merely a year ago

I just looked at an article that made me a little uneasy. You see, I was contemplating a few days ago, as Facebook reminded me that ‘No Man’s Sky‘ was released a year ago. I had shared a photo, that’s how I got remembered. So much has happened in that year. I still love the game; I do not play it that often, mainly because the makers introduced a few ‘deadly irritating‘ glitches and screw ups in the game. For the most I have been highly protective of the game and the makers. The game remains awesome and I still believe that they are sitting on multimillion IP value here. Like all others, I saw the initial E3 trailer, I was seeking like most on what the game had to offer and that is when the legendary night with Stephen Colbert came. Most of us were hooked instantly. From that moment on, and from the moment that IGN had the No Man’s Sky month, I took a step back. You see, SEO’s started to ride the NMS-Express. More and more outlandish claims got on the internet and scores of gullible gamers just took it at face value. Even the Catholic Church sites used NMS to propel their websites. But months after that, the truth came out; we got to see the ACTUAL game. There were two that stood out on YouTube. I think it was Johnny and Ian who made them, I think that Johnny gave us the play through whilst showing he was pretty bad at playing this game from the moment he started playing it. Now, I am willing to accept that playing and live commenting is not the best way to get any hold of a new game, which is fair; the other amazing thing they did was starting the game 50 times, and turning that into a video showing us the massive difference worlds could have. This was the trailer NMS should have made, but OK. In the end, it does not matter.

Now we get to the issues. The amount of people who brought back the game was a little out there. I heard mountains of complaints. I had none. You see, these people walked on a hype, not knowing what they were buying and even Sony was ‘pro consumer‘ whilst most of the people did this to themselves. They all (read: most people) believed the hyping media whilst there were too many mentions from Sean Murray that were distorted. Now, the game has a few small bugs, so did Assassins Creed Unity, the difference? The patch from NMS was 65Mb; the one from Unity was 12GB. The difference between a glitch and a mismanaged game! NMS was not mismanaged. Now, the makers of NMS are not without some due scolding, and I will get to them in a moment.

Now, we get to the article. The first issue I have is the one with their comparison. My addiction to the other game goes back to 1984. With “not to mention dozens of minor tweaks that bring No Man’s Sky closer in line with a space simulator like Elite: Dangerous“, these are worlds apart. Making any comparison is like stating that Apples and Kiwis are the same because they are both fruit. I love both (Elite a lot more than NMS after 32 years), I would state that NMS is the artsy approach to the universe, where Elite: Dangerous is the scientific view. In Elite trading is serious business and even as you can live by simple rules, getting the big bucks requires cunning insights and a willingness to be dealing in banned substances and goods. All this whilst a few billion planets have an economy based on what they are and as such what is rare on their planet and what is in abundance, a game with a market with dozens of goods and commodities. In Elite you need to learn how to dock, in NMS you merely press rectangle. They allow both to exist in the gaming universe; I feel that you can appreciate both. With “Progress is still slow and inventory management is still a complete slog, lessened somewhat by a couple of tweaks that allow for quicker recharging of weapons and tools, but still cumbersome and annoying” Sam White does touch on a truth, yet as the game progresses and the multi tool evolves, you get loads more done. As your ship gets bigger you get to haul a lot more. More important, as you evolve your suit you get to do things for much longer able to find loads more.

Now it is time for me to scold Sean Murray a little. He added to the game, with bases as all, yet he also flawed in a few ways too. This is best seen in the ‘hard-core’ and ‘permadeath’ parts. Sean, you nice guy you, you need to realise that the ship you just fixed, ordering annoyingly to fly into space is getting them killed instantly. Did you realise that? An empty ship should not be interesting to pirates and in hard-core, your first fixed ship, getting that person killed because a wave of 4 pirates can never be beaten by any ship just repaired. Did you not consider that? Setting a freedom from pirates until after the second jump would have been better. Getting them to deal with one ship instead of 2 waves of 4 is no way to appreciate the game. I can go on a little longer, but you get the idea Sean!

Yet in the original game (normal mode), where I have the punching power of a titan, all looks good. Most improvements are indeed that improvement. Yet the one part still a little off is the fact that a planer will for the most 2 of the minerals we need (apart from the red, the yellow and the green minerals). The fact that most planets need a lot more minerals (optionally not all near one another) is one that I never encountered, even by the long terms exploring on foot I did. The issues I mention might be small but they matter on the immediate players, who are actually missing out because you made the improvements for the people who have been there for a long time. Get one of them to go into permadeath mode, starting again and hear them scream in agony. Now, we all had that the first time and it forced us to be clever about things and that is a really good thing. Yet after hours, finding your ship, fixing it and then getting blown up one minute after take-off is a little too insulting.

The one thing me and Sam White will not see eye to eye on is “No Man’s Sky will likely never outrun the inevitable monotony that comes with procedural generation“. I saw this game as seeing what amazement the environment could behold. I accept that watching life evolved pineapples was a stretch, but still places that were fun to watch. There is a partial part that this game has levels of repetition if you are chasing to the centre of the galaxy, yet with ‘the inevitable monotony I tend to not agree. I accept that there is a truth in it, but the makers could evolve and add to the initial versions, oh and the fact that you need to play a minimum of 8 hours for one achievement, whilst the entire Tombraider game can be done in under 12 hours gives options to ponder what is actually inevitable. The monotony part does apply when you are merely chasing to the centre of the galaxy and getting your achievements (which for the larger extent is not that hard), yet when you see it what it hides, the arts and the views that so many combinations bring, we need to accept that the game it is not about the ‘prescribed monotony’ but the ignored art of getting the place to look the way it does when it runs. As monotony goes, take a look at Minecraft, monotonous or not it remains close to the most addictive game ever made. Still, NMS has options to evolve towards more options, more gameplay and more challenges. So even as I cannot deny that there is a level of monotony, the way it is stapled to the game is one I do not agree with. This was never going to be some fast game arcade game, which is pretty awesome, because Elite is not like that in more than equal ways, yet now both moving towards options and growth is what they both deliver, whilst no other game has been able to provide for is ignored. With Elite giving us now options in engineers and planetary landings, an option that the game never before offered. In the end, I still believe that No Mans Sky is still an awesome achievement. At times I see it as some version of Minecraft with actual awesome graphics. With the base building I can settle in one place and explore, yet the reality is that to grow I need to mine and acquire minerals, the fact that some are at times spread over planets is a little too unrealistic, but that is what the game gives us.

Still, as I see it, by many media No Man’s Sky is one of the worst clear covered games I have seen in a long time. From my personal view the game was too often reviewed in weird incomprehensible ways. In this Metro is one source that should be looked at. With: “The simplest description for No Man’s Sky is a space trader, in the style of the original Elite, with elements of survival games such as Rust or Don’t Starve. You start the game after crash-landing your spaceship, with no clue as to who (or what) you are and how you got there” (at http://metro.co.uk/2016/08/12/no-mans-sky-review-where-no-one-has-gone-before-6063429/). Is it a trading game? I do not think so! It has trade options, it has exploration options. They are true with ‘You start the game after crash-landing your spaceship, with no clue as to who (or what) you are and how you got there’ which can be seen as a blessing or a curse. You do get clear jobs to do, like fix your ship, find certain minerals, but yes, that part is fair. Yet, the issue that many of the media had was seen with “You’re then immediately given the choice to either explore the universe at random or to follow a story path at the behest of a mysterious alien intelligence named Atlas“. The fact that the reviews do not give the amazing differences per world is a little mystifying, the fact that life forms can be so outrageously different and that some see YOU as food is equally an issue, especially when you are out in the open and you are dinner. The upgrades brought good things and a few lesser items, yet overall NMS is still an excellent game for those who appreciate. It is very different from Elite: Dangerous and that is awesome, because that has a serious trading side and the exploring part is largely different and very little artsy in Elite: Dangerous. If it comes to fighting NMS compares to Elite like Need for Speed does to Gran Turismo. If you are a serious race freak, Need for Speed is not the game, merely a warm up entertainment and that is fair, it is not what NMS proclaimed to be, merely an option that it had (one that needs tweaking mind you).

The gaming world needs both games because science without art is tedious; merely art is at times aimless. It is how you personally see it and that is great about both games. These two games are not what they tell you to be, they allow you to let the games grow to what you would like it to be, which is ultimately extremely rare in the world of Gaming. The fact that Hero Games still rolls out parts in this game is also awesome and shows commitment to a game that I refuse to see as a failure, merely a game that was largely misunderstood as I see it. Now, many gamers are not into these two games, just like they have no patience for games like Fallout or Elder Scrolls. That is fair enough! They hold life in their hands and they believe that a game like Forza or Fifa is the fulfilment of their gaming life and I believe that is fine too. Gaming is so personal, what you like, dislike or evade is all yours to decide and none of your reasons are invalid, it is merely what pleases you that matters and some will still decide on merely one title like Zelda, which is good too! Yet in the case of NMS, the largest blow was by the media to cover what they did not understand, that is the part I still find a bit offensive. In this The Guardian has not done this, Sam White has his own view and even as he do not agree with certain parts, he is not misinforming you, which must be pointed out as well. In this one element every player of the game should love is the part where we see “30 hours of new story content”, so a free addition, which amounts to 2.5 Tombraider games (valued ad $229), so as we see the push forward, getting No Man’s Sky is turning out to be one of the best buys for a long time.

If there is one mismanaged part on the media side, than it is the fact that the media at large basically did not understand the game, or is that comprehend the gameplay? To cut it short, the wrong people looked at the game and valued it wrongly, that is just what it is at times and there is no coming back from that. We could give the example that the media was saying that they ‘found inspiration in cooking their family and their dogs’, whilst it was about that they ‘found inspiration in cooking, their family, and their dogs’. It seems like a small difference but in one case (the wrong one) you’ll be eating alone for the larger part of your life.

It might be seen as a failing by Hello Games, which is not an unfair assessment to some degree, yet in that same light, something like NMS had never been made before, which is important because this game is unique, it will remain unique and I doubt if anyone can repeat something like this to the degree that had been achieved. This is merely my view and you need not agree with it, I am not trying to convert you, merely giving my view. So try the game, do not try the game, I merely hope that you remain true to gaming and embrace the games you actually love to play. The joy of gaming is pretty much that simple.

 

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