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Truth be told

There is a small issue. First of all I love Frontier games. I have been a fan of Elite since 1984. That love still remains. And when I got Planet Zoo on the Xbox One, I loved every bit of it, it was a nice journey into gaming. So when I heard its successor was out, I never hesitated. But here we get issues and issues is a small setting, optionally nothing. Lets show you the stage:

It is the second run on the career. First we get Locate the Warthog Habitat. Which took seconds, just look to your zoo, soon in and soon you have it, nothing too fancy and it works, but then you need to Locate and select an Exhibit, so here the issue starts. After 10 minutes I was unable to do this. And as you see, there is an abundance of choices, but what to do? The issue is that after 5 minutes, the ‘educator’ should have said something according to the lines of “Are you having problems with this? Go to any exhibit and now press ‘whatever needs to be pressed’ or even illuminate the buttons/options in an illuminating colour like ‘gold’”. As I see it, the game has a lot more to offer, but in this stage the younger gamers will abandon the game, which would be a shame as the game looks truly inspiring, as much as the first game was.

So I feel a little sad that this was never discovered in the final testing. So when we get to that latter part Select a Lion and enter Animal Camera, I wonder why an earlier option Walk through the park and see what the visitors see wasn’t there (at present), and this is the second stage, the first stage was great, drive around in Africa and take a few snapshots. I had a blast and it felt like it was a great successor and it was a great look. So what went wrong, because either I am doing something massively wrong and the game didn’t pick up on this, or as I see it, they failed in educating the gamer. It could go either way, but I am not stopping this game. I loved the first game and I feel certain that this hiccups will be resolved. Perhaps the tester did this on a Monday morning, whatever the reason. This should’t be happening to a software house with decades of experience, but that might be merely my view on the matter.

Have a great day today

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What went wrong?

That is the hidden question in all this. You see, I have had my suspicions in several directions. It is the outcome of Business people getting in bed with art, art is a different stroke, it adheres to different parameters and whilst these people are gracing several directions in gaming, they forget that art is the compelling setting. There is no business in that. It comes from excellence in art that makes games great and Bethesda was on the right side, but then Microsoft bought it and it seemingly went down the basement after that. So whilst we see all kinds of excuses on lag times and latencies. Why are they there? Gamers bought the big systems Nintendo Switch 2, PlayStation 5 and whatever Microsoft has. These systems are there to deal with the user requirements and it has worked since the the Playstation 2. So why? Because someone stated that we all want to game together? Well, for some people this is true and there is greatness in team play (when the cheaters are away) but the new generation is taught that cheating is fine because they all do it and that is where the game goes amok.

So as we happily gamed away in whatever Bethesda and Bioware and Santa Monica Studios brought us, someone thought it was a good idea to listen to Business applicants.

So in my previous example (yesterday) I played on the Bethesda Elder Scrolls idea. Why? Simple, they have created a lore bigger than most can conceive but there is a similar setting for their Fallout setting and there is lore for the God of war series (which is based on history) so when we look at the fitter games one more adds the setting, it is Guerrilla games. Their Horizon series has the ability to match a ‘new’ storyline in greatness and it is set to ‘our’ future so there are options. But the need for more gaming or better said greater gaming is essential.

Today I was considering the old expression bread and circuses (from Juvenal 55AD) the modern day world used this setting to ‘divert’ the population into some stage of sleepiness. We we’re all awake, but we accepted the bread and circuses setting because a lot of us do not really have a choice. But the game of life changed. Bread is no longer free, it costs and now it is costing more. We have the circuses on one side (in the United States it is called politics), we have Television (whilst the cost of receiving the entertainment is rising) and we have our actual gaming and that is the exclusion of all things. And we are willing to pay the $100 for a game like that and in case of Skyrim it had probably been the best investment ever. I bought several copies (PS3, PS4, Xbox360) and with over 3000 hours it was well worth the setting. But this might change as hardware is reaching new heights. So we might lose a lot on the PS6 and the Switch 2 (optionally the Switch 3) but we have to consider this and as such the RPG style gaming brings the best entertainment for its value and as I see it, the artsy people need to be in charge and the business people need to wire their lips solidly shut. Because what comes requires the focus of people who want a great experience and the Elder Scrolls has the most lore, but they are not alone. I am not sure about why ‘EA Is Closing BioWare and Canceling the Next Mass Effect’ I have suspicions, but there are shoddy speculations at best. Still, somewhere last year I created a new setting for ME5 and I took an approach (likely) no one even considered. I combined ME5 by adding ME4 and ‘repairing’ all I thought was wrong with it (there was a lot) but the idea was great and as such it had to survive. But I am aware that some people state “it’s impractical as a commercial blueprint” but there is where I differ, gaming is art, it has no commercial value. As an example I want to offer Edvard Munch the scream, it is now valued at $120 million.

It was a mere $83,700 in 1900. That is the effect of art and not everyone likes it. I wouldn’t pay anywhere near that for the scream. But the icons of Gaia, that is worth something to me. I even saw in my mind note blocks of Aether, Apollo, Artemis, Demeter, Eleuthia, Hades, Hephaestus, Minerva and Poseidon, note blocks with the logo on every page, optionally their embroidering of these icons. I am a gamer, that is what I value and I reckon many gamers (in the millions) see this in the game they play.  It was what the business people never got, they merely got where the money was, or where they think the money was. But there is the crunch, a good game can survive on its own. Oblivion proved that with the remaster and I had no problems buying that for the PS5. That game was the reason I bought the Xbox360 in the first place. So there is one ‘response’ I have an issue with “Quantity alone doesn’t guarantee success. Padded or repetitive content often feels worse than a tighter experience. Older engines eventually hit technical limits (performance, tools, stability). Not every game is easy to expand, and endless post-launch support isn’t free or infinite. Player expectations also matter—some people prefer finishing a game and moving on.” I agree that repetitive content is not a solution, as such I came up with the creation of New Kvatch and the size difference was to ensure it would all fit. The sections that might be the same is the overwhelming settings that most places are there, but in this setting (a few centuries after Skyrim) we have a new stage. We have a new industrial age and it is run by the great great grand daughter of Jeanne Frasoric. Which will ensure new lore amounts as well as inverting the items you used to collect. The destroyed shrines need to be rebuilt and items have to be retrieved, you will also need to find someone to head the shrine. And the challenge becomes how and where. With the exception of Azura, which will always be in Skyrim. Some will be out in the open, some will be underground. And it is up to the player to decide, yet we might agree that Nocturne is not a place that we want out in the open. And as we face 5 (or 6) locations, depending on where we are with Morrowind. The gamers can explore, can replay old missions and whilst chapters might be ‘relocated’ except the Mages council which will always be in Cyrodiill we get a totally new concept of gaming, and in all this we have a a new way of gaming and replayability will be a new setting, so there is as I see it, no such thing as ‘repetition’ this is up to the player and they might set the game in new and interesting ways. A way that was always the main intent of any RPG video game and as such the big makers will get the big dollars, considering that Skyrim has 65 million copies sold, there is every indication that many will consider this title and after the setting of too many business types hiding behind lag times and latency of the hardware, someone might wake up and consider the setting that this is a one player game. But they are not alone, Guerrilla games might also make consideration (after Horizon 3) to make a ‘global’ challenge and there is still the Mass Effect setting and Fallout is not out of the picture either.

We have many directions gaming could be taken into and I love my RPG gaming, but I do recognize that there are many GTA5/GTA6 fans. As such they could create something that people can enjoy for a decade, the fact that it was created in 2013 makes that clear.

So I cannot tell you where to go next. You need to trust the game makers you pour your heart in, that is the best advice I can give you. So, have a great day and enjoy gaming, or get not gaming if possible.

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The claim of game time

We all see it, we all endure it and in some cases the game makers think that 100 hours is forever, then they add a few tidbits and they think they are saved, which is nice, but in this dat on internet ad almost instant fame through Tik Tube and Youtok these maker get a nasty surprise. Now I don’t want to do this, but the same goes for plenty of RPG games. When I play an RPG I look around in places and admire the views they bring, but I realise that not everyone is like that ad one of the first ‘adjustments’ were made by me in early 2014. My mind loved Oblivion and I thought that adding Skyrim to this might be an excellent way to make 400 hours into 2000 hours. But the mind didn’t stop there so as I ‘designed’ this new setting we got Elsweijr and Valenwood to the mix. In my mind there was a unbalanced settings there (I don’t want to call it a civil war, as this is a setting for Skyrim) But this setting gave me a few ideas into Creating New Kvatch. Not a simple mission, because a city is the work of a lifetime and this was done through labour force, so as you create solutions to missions you were rewarded with a few slaves (call them unpaid labor),which gives you the burden of creating housing, produce local hands (for farming) and the need to upstage it all, this stage he’d three stages and you had to find books. You could find the common books on building a  town (brick and iron), or you could find rare books on Dwemer metallurgy (which gives you the Dwemer doors) and you could find advanced books on Whitestone mining. So, you might find a book von moonstone mining and from there the moonstone doors were created and you could find Daedric books, as such there were paths, but there was a catch, you get ONE option, so whilst there is a need to find the books, the choice selected is matching your selection and there is no cheating here. These books are rare to find and you could be playing for 300 hours finding one of the rare books. But the town that was created would make you a council member and whilst you complete missions that give you more and more slaves (volunteer miners) and you need to advance some of them to be overseers or even chief smiths because these are the people that get you the doors. And there is the need for more and directed more. A simple setting that you get by finding quarries and there are a few in the land. And these quarries will get you the stones you need to complete the towns, so whilst Stone might be readily available, White stone that gets you an Ayleid look are not early achieved. So while you are ‘involved by getting the doors and entrance created, the rest is automatically done and when you have an pretty workforce the city comes alive in a few years. It will have all the niceties of smiths, grocers, herbalists and whilst you do not need to do anything for that, they only stay if the city has a clear chance. Now consider Cyrodiill 9 times the size, Skyrim roughly the same size and there would be Valenwood and Skyrim and now we get  the other side. You get one dark brother hood, one fighters guild, one mages guild (which would always be in cyrodiill) and one thieves guild. So consider that some say that Skyrim is about 37 square kilometer, Cyrodiill is about 450 square kilometer and now we add Valenwood and Elsweijr masking them an adjusted 200 square kilometer. Now consider the setting of an RPG with 700 square kilometer challenge and that will keep people busy for years. Because that is the setting we need to realise. Funds are drying up and people can only afford 1-3 games a year. Wouldn’t you want to do everything to make YOUR game the one they chose? And the time of creating viral content on YouTube is almost over. And you can remain in denial all you want (especially if you see yourself as the content creator) but as I see it, RPG’s have a decent chance in all this and we start seeing people with writers block, they need a stage where they can shine and whilst there is a winning team (Bethesda made a massive hit with Skyrim and whilst it was created for the PS3 and Xbox360, it kept people happy for over two generations, which is quite the achievement and now they face the amazing Horizon games and both of them are making quite the splash, so consider that you could try to make something that surpasses it all, or you could set a new frontier and the idea of combining Oblivion, Skyrim and the Valenwood and Elsweijr (optionally after the next installment is added) that is one gaming side that will find a massive appeal in the elder scrolls fans. And as I see it time is running out, because whatever Horizon 3 brings will decide the taste of gamers for some time. And whilst we see all these fake AI’s telling us that 2026 is the biggest year in gaming so far with 5%-6% YoY growth, it is mere speculations, and they are decent speculations, but no one saw the oil setting and that price, or the impact of Bitcoin miners, hardware us getting more expensive data s getting more expensive and that comes before the prices of food and drink and that will cost. Wallop in the next two years. Things will not remain the same and you either get ahead of the curve or you fall behind. Bethesda has the setting that they have the IP to make it work and whilst there would be some redesign, there is a chance that they could pull it off and make millions of gamers happy at the same time, because whatever they do could impact all Skyrim and all Oblivion players and that is one hell of an audience. But the truth is that they are no longer alone in this field and consider the question If you could only afford one game in the next 2 months, would that be Elder Scrolls VII, or Horizon III? And how will that impact your gaming and that is before the Harry Potter fans come out and go nuts over Hogwarts legacy 2? Yes some will be able to afford them all, but that group is shrinking fast, much faster than these so called analysts are seeing and whilst they are staking up the reasons for the why, the real deal is that funds are depleting and that is a hard pill to swallow.

So you have a great day and consider the question that will be on the front of your mind soon enough. GTA6, Elder Scrolls VII, Fallout 5, Hogwarts legacy 2 or Horizon 3 and you could only afford one, which one would you pick? I wonder if that is what Sony saw when they decided to abolish physical games? I actually don’t know but there is more behind their reasoning.

Time for my brekkie.

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The new you

That is at times the setting. It the you you see the old or the new one? As a relic of the past, I tend to remain the old me, but that is still not always a given. You see, we (you, me and all others) tend to hold up a mirror, so we can show others what we see, but we tend to not look at ourselves. It is perfectly natural to do this, there was one person in the past who did just that, but he was but one (and his name was Narcissus) but one is not a steadfast number for any level of comparison. So why are we so driven to compare ourselves? That is a question I had when my mind went back into comparison mode reverting to game design. I had the idea in the past to create an RPG game mostly based in Olympus. But I wasn’t given my mind towards game mechanics. That ends to be a waste off space, because if we design it now we tend to fall into the area of Bethesda and that is a losing field. This is not on Bethesda, their engine is now 2 decades old and for any game to stay standing to this effect is quite the achievement. No, I was contemplating different matters, storyline matters. Because I truly believe the slogan that FX gave us “the story is everything” and most of us can live with that thought, especially gamers and that is also the hidden trap. How can you create a storyline that holds you in place for over a decade without grinding? It is an honest a question, because after the umpteenth time I play Skyrim that is exactly the setting we face. I created the setting of Elder Scrolls VII (now VIII) and in my mind the setting is still enticing. The map of Skyrim is almost the same, but to do this we need Cyrodiill to be about 900% larger so if the map is 5 by 5 miles, it will now need to be 15 by 15 miles. It all make the imperial city almost 900% of the original size and they need connecting. For the setting then I came up with Elsweijr and Valenwood being connected, so consider that setting. Playing a Skyrim side of game with these three parts connected and now whatever Bethesda is creating added to all that. And that becomes the main stage of what Skyrim used to be.

So, now we get to the ‘now’ and we consider that Olympus is that overwhelmingly large, but the larger buildings are the buildings of Zeus and Poseidon, with buildings connected to it all for the other gods and only Hades has his own place in the underworld. So the Olympian gods were Zeus, Poseidon, Hera, Demeter, Athena, Apollo, Artemis, Ares, Hephaestus, Aphrodite, Hermes, and either Hestia or Dionysus. So, they do not mention Hades, which is the lovely attached place and that place has fallen into disrepair. So here you are (yes you) entering a place you know not where and you have to figure it out and in the meantime The story evolves and that takes a new kind of storyline, so whilst you think that they are your size, that is not really the setting because Ares is (almost) 9 foot tall and these three big cats are larger than that, so you need to adjust your way of thinking, So we get layer upon layer of gameplay and there is where we are and we are thrown into a game where classic works are the setting of the time and it is not just the Olympic gods you need to worry about, because the had incarcerated the Titans in Tartarus and this is the setting that you face. They are about to realise that their ‘slayers’ are no longer there and whilst we might ‘rally’ behind that thought, but their release will wreck whatever works you have now. So how you have a ‘gameplay’ that favors stealth a whole lot. And the defence setting are about to wake up and that is the setting we get and whilst all are doable, the idea is that they are not the same way and as such you get a diverse setting and in this game your gender is closer set, because the man can not openly enter the worlds of Hera, Athena, Aphrodite or Hestia. Except when you are Hermes (the mailman no less and there is no two knocking, but it does allow for some leniency in the game, and that is where the stealth comes in, but getting it all up and running again is the key and also the hindrance in the game. As such the messenger has a solemn side and also the thing not the whole game, because the game is not about my being clever, it is about creating a game that is true to life (as far as that is possible) but for now it is my conundrum to figure out, because there is no gem of “Just like” the other settings and that is the challenge for me.

But it also favors the solution. You see, the realms of Zeus and Poseidon were impacted by pollution and as such we get a new game, one that prefers the settings of are environmentalists and conservationists. A side we never contemplated before and Hades is surrounded by the billions of dead souls, so it is wrecked and in all that we need to set a stage where their souls are the fuel that gives them all power and that becomes the challenge and whilst we look at that we ar creating new (optional epic) storylines according to the works of Homer, Virgil and Dante Alighieri, but there were others and that is the challenge to stay true to their course and incorporate it into the game (luckily for me their works no longer fall into the realm of IP protection) but I wanted to create an idea that does evolve according to how YOU play the game, which is an almost unheard setting before and whilst you wonder on how the world of Bethesda impacts this world, consider that between the elated and the damned is a setting of servitude and that makes the game settable to your hand and whilst you want to consider that, the game has an overreaching interaction (like it is its own god) into the gameplay that you embrace making you do things over and over before you get it right, it is the Olympic version of guiding the player and that is the challenge, finding the two sides of the same coin and letting that play out, so whilst you see changes, the game is also impacted by the pollution that has gone unchecked (until now) and that is how the gods could reemerge (except Hades who is bogged down in souls) and whilst we get to become a ‘SIM’ to alter the game the ‘SIM’ gets to become self aware and as Olympus regains its own setting we can create a game here the gods return and these are levels of achievement that the game ‘rewards’ to create a setting that evolves Olympus and as such the world as a whole. I still haven’t worked out all the details, because I am driven towards a totally new engine and that is the challenge, because that unique challenge will entice gamers (optionally millions of them) to correct others into trying these settings. But that is my challenge and perhaps one for the record books, into a streaming RPG that holds the key to a lot of new players.

And I reckon that if you know something of the old gods, the world of Hephaestus and Hades are adamant in creating a new Olympus. And it is not about merely creating a new game, it is a way to hold everyone in front of a mirror and saying this is how YOU achieve this and I reckon that this becomes the setting for what is now ‘regarded’ as PS6 terrain.

So have a great day and it is time to create a new setting regarding whatever rules the sense of reason in the United States (according to the Sydney Morning Herald) whilst we see “The US Bureau of Labor Statistics said that the consumer price index climbed 3.7 per cent in September from a year earlier, exceeding the median estimate of economists surveyed by Bloomberg and leading Wall Street traders to boost bets that the Federal Reserve will need to lift interest rates again before the month is over. What’s notable about the report, besides the fact that it shows inflation is accelerating, is that it reveals consumer prices are rising faster for rural America, gaining 4 per cent over the past 12 months, than for city dwellers (up 3.6 per cent). This has been the case since right after the start of the Iran war in late February. Not only that, but the gap between rural and urban inflation this year is the widest since 2022, just after Russia’s invasion of Ukraine.” This is important as it kinda reflects on the ‘Hoekse en Kabeljauwse twisten’ (Dutch) where we consider  “The conflict between the Hooks and the Cods was a struggle between various factions within the elite of the County of Holland. Both the nobility and the towns were involved. The conflict raged intermittently from the second half of the 14th century until the end of the 15th century. Events that took place between May and September 27, 1350, led to the first phase of these “feuds.”” This is what a class war feels like and the United States is seemingly heading that way, but not to worry, that event lasted from 1345 until1492 and as I see it, the United States has a mere 10 years at the most (if even that much) to sort out its mess, at that point there pointless way of life comes at an end and I think the people who want to avoid that could be playing a game on the shaping of a new Olympus. When people want to correct me on all kinds of matters that it was not based on classes, and they would be right, because it was not a class war in the modern Marxist sense, though social and economic tensions played a role and a big one, making it (in my view a class war) and whilst some adversely react, the setting lasted almost 140 years and a lot of the document that mattered are lost, but now consider that as given “the fact that it shows inflation is accelerating, is that it reveals consumer prices are rising faster for rural America, gaining 4 per cent over the past 12 months” and as I see it, this is a class war. The meteorites versus the rivals and in the 1400’s the metrolites were considering extreme hunger as the ruralites had growing the foods. Doesn’t that sound familiar? But in this day and age LA has 3,869,089 and New York has 8,584,629 people. Over 12 million, so how will you feed them? You either meet the difference and split that, or you go hungry and I reckon that this US administration has absolutely zero intent (or experience) to split differences and as I see it, they are losing allies a lot faster than they are ready for. And as we now see (to hours ago) ‘Trump pauses new Russia sanctions passed by Congress amid deepening row with Ukraine’ there is a larger setting in all this and whilst these people are ignoring the real threat to the United States, they are playing footsie with Russia? In my (possible wrong) look, it seems that the United States is losing several grounds of funding it has and it is about to get worse. I get there by the Guardian text “Donald Trump has put on hold a sweeping new sanctions package targeting the Russian economy, telling Congress the pause on the legislation passed by both chambers was in the national interest.” Since when is a pro Russian setting national interesting the United States? The only thing that makes sense if the United States is about to enter a state of Insolvency, but I am telling you upfront that this is my view and it could be incorrect, but when we see these class wars come, we could face other settings, but the setting that the Commonwealth and the EU might be safer with China in the mix is a lot more safe than anything the United States could falsely promise (something it has done so a few times in the last year)

And I merely wonder if we aren’t better of playing a video game until it blows over, or until the electricity runs out. Because at that point, your memory is all that remains, it you could feed it that is. It becomes a simple setting of the new you and that will be a hard pill to swallow, because we were pushed into consumerism for all the greedy reasons corporations had and that is now coming to an end. Have a great day today.

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Is there plus plus?

An idea escaped me today. I might have had it before, but it stood in my brain rather still. You see I am playing Skyrim for the (fifth or seventh time) I played is when it was released on 11.11.11 and a few times then. This time was because o wanted to see if it was so much better in 4K (I only recently got a 4K TV) and I am having a ball, but there is a lot that is merely passing the time. I played it too often, as such I know what is coming. But wouldn’t it be great to ave a surprise in this case? As such I was thinking that if you do it again and you deal with Alain Dufont but you also need to deal with the quest by the elderly alchemist Frida. If you have also done the mission that Bothela from the Hags cure give you, you could get a letter from an additional mission (somewhere, somehow) which will be a mission you have never done before. (Like getting 5 Briar Hearts) you could add at least 9 missions to them and optionally a few more. The idea will make you consider every mission you have done and whilst replaying the game, you will get a few more missions. Don’t worry Skyrim had plenty of mission, there is a chance I have never seen a mission (I doubt it, but never mid the chance) and in a game this large the surprise of ‘I never had this mission before’ is a very welcome change of pass. Such missions are also possible in Horizons and I reckon they should be added through the side missions. Consider even one RPG, the idea comes like a merit giving extra in any game. There could be an extra to these missions (for any city you have a house) which would given you an optional bauble (a cosmetic extra) for your place, like extra tapestry (Markath) or a painting (Solitude), the extras that you could receive are numerous. And I am merely giving Skyrim as an example. The same thing could apply for a Fallout game or an Assassins Creed game. It opens up the benefit of replaying that game and it is important to make is as a NewGame++ option. Because as I see it, there was nothing wrong with the original games, thesis merely a little boost into getting the heart pumping towards that game. It could be that Kesh the Clean (Peryite) could given you an extra mission if you became a champion of Peryite and did one additional mission if you had given a gold coin to Lucia in Whiterunb. The possibilities are numerous but that extra will give the player a few small surprises in a game that they didn’t see coming and that is part of the charm or Skyrim (or any other RPG game). 

So as it is now time to emulate a sawmill, I take my leave from you all. Have a great day and enjoy the world we still have for now as President Trump is demanding the EU releases its diesel reserves. I reckon that things in the United States are getting worse quickly, so while Al Jazeera gives us “The European Union “fully rejects” a US demand to release emergency diesel stocks as the fuel’s price soars in the United States and elsewhere amid the war with Iran.” I reckon that the end is nigh in the United States. I always saw this coming, but the bully tactic to someone’s reserves is a new one. I reckon that things are about to get really bad. So time for adjustments to a game to give people something to look forward to. So whilst some are giving us “It comes as US President Donald Trump says he may ask European countries to release diesel reserves as he considers banning US exports of the fuel” I reckon it is time for the Commonwealth (particular Canada) give the EU a larger advantage and watch the United States turn from the inside out. So lets see how much oil Australia could send the EU (the United Kingdom too) It might not be much, not sire how much LNG and oil Australia drills for, but I am all for seeing that way from the United States (if they got any) it is the only response that bully tactics invoke on me. 

Have a great day all.

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Shadow time

In this age of games and remakes we tend to ignore a few games that fall into the crevices of success of storytelling. I personally liked the first game better than the second one. I am talking here of the Darkness. The storytelling of the first game is better and it gives a better telling of ones dark story. Together with the nitty and gritty, it is an absolute favourite of mine. I feel that the story was taken to the max and it gives a lot of potential, as such in this day and age it could easily be remade into a game that could score a 10 points stronger and it already had a great score. In stead of setting a ‘new’ stage, the New York stages were near perfect. The entire construction stages, the tunnel intro give a decent gritty organized crime setting. The setting of the back streets of New York are a great setting for stories. Although it is a lot of pew pew settings, the settings make sense. Nothing is too far over the top (beside there setting that his broken headwall was fixed.but that belongs to the story of the Darkness. There might have been limits to the Xbox360 setting, but the PS5 and Xbox X took care of those and as these boundaries are shot to shot, the game gets a decent setting of New York, complete with subways. Is it merely me? Do I miss these games? Yes, I do and I do not think I am alone here. Top Cow comics has its own fanbase and it is a significant one. There are also loads of people that do not adhere to DC or Marvel and that is fine. I myself started as a Batman fan, but Top Cow had its own appeal, as such their comics are decently build for gaming and I am of the mind that the Darkness is set to the top. There are more and there are great comics in either of these three houses to give rise to massive gaming, because like comics, games seek to the end of the individual and that is where the magi tends to happen. So when these ‘blockbuster remasters’ are done hashing up the same old for the next generation, they should consider the games that did not score 90%+ and see what’s they could make of that. As I said in the past the Atari 800/ST and Commodore 64/Amiga has over 10000 titles, if you just take the top 10% you get 1000 games with over a 90% rating. This makes for a decent business sense and when you consider that 64KB could be revamped in a 512KB game with klaxons that will blow the mind of nearly every gamer there is, there is ample setting for a whole range of gamer that will now get amazed for months with whole battalion of games. We can all wait for Horizon 3, the next god of war and so on, but that is simple idle time, nothing gets done in the process and the spin mongers and rumor mills on publishing houses now have the advantage with their slim articles leading with ‘What we know now’ I see a much better look with a gamer looking into the renewed form of Jackie Estacado and his escapades towards his uncle Paulie Franchetti and there is a decent chance that Mike Patton might want to voice the darkness again. All settings towards a good game and optionally now a better game. So what makes more sense, banking on a new game where the outcome is dubious, or putting your money in a fair game that could become legendary as they could optionally fix what was lesser than the whole? I leave you to thing on that, but remember Darkness was only one title there are obviously better titles in the Amiga/ST range that are ignored and the IP protection has been not been paid up and that opens up a whole new door for game makers. So what will it be? The media filling your brain with unsubstantiated rumors and speculation for 30 months on Horizon 3, or play to your hearts content those 3 months giving you real memories on what fun has been, should be and could become. 

Have a great day today

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We need George Michael

That is the setting, I went out and dreamt up a game last night (it is now 06:07) and it is a tropical 10 degrees Celsius now (apparently I woke up with a sense of humour). So what happened? Well, it is partially based on Peter Molyneux’s Black and White, but only casually so. The game looks at something called Faith, you gotta have it and that gives away the title. The ‘land’ has villages. And these believers (or heathens) are in two camps. The believers of Hecate and the ‘others’ follow Sekhmet (I got your back auntie). But things are not as cut and dry as it looks. You see, you are bound by your follower, as such, it matters who the priest is (or Shaman if they follow Sekhmet). As such you need to pour your energy in the right people. Because your power defrays and it only refreshes when the village becomes dedicated to you, so you need to be cautious how you spend your energy. It is a whirlwind of supporting your own flock and harming the other flock. But harming the other flock does little for you, it merely stops the other from gaining their powers. 

After the introduction and the basics a third is introduced. The people that introduce whoring and gam bling. Yes you got it, the Christians. They tend to remove faith from both camps and settle in both lands. So as we see the influence of evangelists, the power of dedication that the price of your path and the shaman of the other team, we can see the interactions that come with it. But the game has a more mellow state and a longer running time per level. I wanted to take away the parts that made Black and White great (because it was a great game) and settle towards the interactions that these two settings have. And later the disruptions that the Christians brought, because they are that in this game, pure and simple disruptions.

Still the idea settled in my brain and whilst some parts might look a lot like Black and White, the execution does not. You do not set the entire village into ‘chanting’ around a wonder, or devoted to a giant turtle. It is basically getting the right person to advocate your power, which is harder, because you could have put your ‘trust’ in a snake oil salesperson, hurting yourself in the process a lot faster. There are still a few sides that my brain has to work out, but the setting was there right from the start. And as your village grows and takes turns, the priest of that town will settle into giving insights into another person who will settle an apothecary, or a doctor who will settle the village and making it healthy. As such it is not a negative setting, as healing is separated from superstition, the village becomes a lot healthier and they set the positivity of faith. So the dedicated mind is also a force of good, not the setting to take away mythology to create atheists. 

There are still a few sides to work out, but I think that this game might have a few upsides. The nice part is that it is not a call of duty action setting, but in all this I wanted it to be an educational tool, because as I see it, that side of education is often neglected. As some say “Mythology offers deep psychological and emotional positivity by providing a proper framework that foster resilience, a sense of belonging, and personal meaning” and I want that part to be set into the game, the psychological setting was too often ignored, but how to set this? As I see it, places like the herbalist (apothecary) sort these parts in motion (as well as resilience). Well will you look at that, another game finds itself uncovered. So as Microsoft announced it intent on limiting its 15 hour limit on cloud gaming and in September they announced 14 games and all but two could be played in the cloud. What a way to fight gaming education and I reckon that above those 15 hours it will cost the gamer plenty of drachmas. And my setting would need no additional funds (above the purchase of a game). So whilst we might entertain the ‘validity’ of their actions, I merely came up with more ways to keep the gaming community entertained and in that I claim the sold ground towards gaming pleasure. And they give the ‘nice’ setting of “As for what’s leaving, 11 games have been confirmed to depart in early September”, so what if there s one game in these 11 that you have revered for the longest time? Because if they were not that interesting, it was merely storage, so I am guessing that the impact is larger. Considering that some say that storage is $0.08 per GB, not that much of an impact, so I am guessing that the impact is a lot larger, but that is me, speculating. 

So at this point I end the article, perhaps there is another part coming, perhaps not, the idea is out in the open perhaps an indie developer sees the inkling of options that I am seeing and they will go with it. 

Have a great day today, for me its time to find my local dealer for coffee as my blood is depleted of caffeine at present.

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The upgrades we yearn for

That is what I am thinking of, not the semi-upgrade that a new iPhone gets you, but the upgrade that you get if you use a good idea from the Commodore 64 in the 90s and you give it some great graphics and a speedy results that are possible now. You tend to get a whammy of a game. Ideas range from an upgraded HERO (Helicopter Emergency Rescue Operation) a game that Activision gave us in 1984, but wait, before you judge, take the simple setting and add to that a MetaQuest 3 helmet, upgrade the settings to a more defining graphical challenge, with Xray vision, to you can destroy the right wall, laser sights so you can destroy the right enemies and the might sound simple in the beginning, but what happens when the rest energy you have is accumulated into a stronger battery and stronger lasers? In the end we can add a stronger power cell to the Helicopter backpack and when the game evolves to longer time stacks, we could offer a larger revenue system. Also there is the idea to add in later levels walls (like Journey to the Center of the Earth, 2008) where you find gemstone walls, which gets you plenty of dineros and if you get the right diamonds a instant upgrade to the laser system (these puppies tend to be allegedly diamond enhanced) and those are just a few ideas on certain games. There is of course the setting that these makers had limitations to work with, but when we take those away and we add a MetaQuest 3, we can now push these games into a massively more interesting game and whilst the ‘original’ scored 94%, we could make it even more challenging, without taking the joy out of gaming. Because that tends to be be the downside of ‘new games’ like Electronic Arts wasted its powder on Dungeon Keeper and the need to buy Diamonds (micro transactions). But there is also an upside. Games like Magic Carpet could be renewed with a stringer setting without taking the pin out of the grenade and let it blow up in your face. There is still the setting that Populous and Populous 2 offered and that might give is smoother graphics, without spoiling the fun. These games still get tonnes of nostalgia and that should have been the warning shot for Microsoft and Sony, optionally Nintendo too to renew these bonds and see what could come of this. It is a simple step and when the right developer gets involved (or the original makers) to see what was possible. At present as most of this is now in hands of Saudi Arabia, they could look at renewing these games and presenting them to a new audience. It might be a simple setting, but gamers who get into a nostalgic mood and get offered the games that they spend weeks 24:7 on and gamers like that are the proper voices that could propel a game to a much larger audience. You merely have to do right by them and offer that feeling yet agains, without EA messing things up by setting it behind a  money portal. Because that is what spoiled it for many. 

So have a great day and consider (if you are old enough) what game kept you up all night? Because that could be the next setting for a renewed gaming experience. Have a great day, it just turned Monday for me (3 hours ago).

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Tea You Eye Queue

It is a mysterious setting towards the real setting and I wrote about it in 2017. I would have thought the someone would have taken up that baton, but there is no depth towards the non-satisfaction of a clueless mind. But here goes, the title here sets you towards TUIQ, meaning The Upgrade In Question, not very mysterious, but it is all in a days work for the lovely Carmen and whilst looking at an old episode of The Mentalist I was drawn towards towards Carmen, or in this case it was the illusive, global traveling sleuth Carmen Sandiego and what I did not know that in 2024 Netflix made it into a cartoon. So there is an other reason to take up that baton. You see, the original (1985) which I played on the CBM64 (not sure what systems it was released) was limited by the standards now, yet in those days 64KB was all there was and I saw the need (in 2017) to create an upgrade, but in 2026 there is another reason. Most people (and children too) are becoming empty husks revolving around fake AI. It is time to change that and give the next generation a new setting. You see, there is a reason to do this. People need to get system and logistically savvy. There is not other way to put it, but wouldn’t it be great that these gamers also get an education? In the old days it was what there was, but now we can create a game that upgrades the settings of the player. In the intro (first few levels) it is the old setting, what there was I what there was. But as you play and get revenue (and an awesome reputation) you get the coin to make a few adjustments and technology for the sleuth in question. So you become the sun of daughter of the famous sleuth and whilst you get left with a Filofax, you are also spirited and there the story starts. You start with your home base, na matter where you start, you start in a simple student pad as you recently graduated. You can upgrade the house, the equipment and the travel arrangements. It all influences your ability to get ahead in the game. So whilst you might get a better laptop first, it is all up to you and it is heavily set towards time and time lost. So you get the clues and some you will know, but others you will not and here the search starts and gives you the sleuthing of a lifetime. So whilst you will at times will catch the culprit, it is not always the case and that us where the arrest papers matter, the more facts you have, the better the chances that he will be caught and the arrest paper will also reimburse you to some effect. It will be a global setting to sleuthing. The idea from 1985 was great, it is a decent place to start, but as we create a new setting we will have to start becoming clever on how we do things. As we have at least 16GB ew can make something decent of this and while we get a good version, this setting will enable DLC’s to be implemented. 

So there is reason to consider ‘Where in the world is Carmen Sandiego?’ into a ‘What happened to Junior Sandiego?’ and whilst we consider what is possible, there is literally not much that couldn’t happen and whilst All AI is fake (for now), there is a strong use (and desire) to include an LLM that parses data like nothing else and that is a game changer in games like these, because the one thing that the original never stopped, was being tedious and now that we have all kinds of new options, the tedious factor is most likely averted. So the people at Broderbund (the original makers) could sit down and consider what more they could do and what other settings could be implemented. Considering that we now have timezones and timing for real (in the original it was merely a time counter) but that setting could be set to include languages and also the means to translate them and those settings have (to the best of my knowledge) never been properly exploited. So as I see it the Sony PlayStation and Nintendo Switch could become, to some degree, an educational tool as well. But that might be my soft setting in this all. You see, there is a lack of actual educational games. I have opted for that setting before, but this is a setting that could reverberate with the young and eager gamers. Apart from the fact that parents like to spend money on educational games. It is something they appreciate better that the “pew pew pew, your dead” games. I am not against them, I just slaughtered a few dozen orcs, just because it was fun. So take the idea for what it is, an idea that should be used by Sony/Nintendo developers.

Have a great day today, it is about to become tomorrow for me, all whilst it is merely breakfast today in Vancouver.

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The choice was mine

There was an option to join the ladies around a tea cosy and whinge about the United States Pentagon and its need for cash, a setting which I did not feel up to or the setting of Ubisoft’s remaster setting as it is. I choose the second option. It felt more relaxing. As I see it, a remaster is a new setting. It could enlarge the original game. It could make the game more intense, and lets face it the original Assassins Creed could use that. 

So whilst we can accept to some degree the voice of a reddit user: 

It seems fair enough, but the first one has a few optional settings that were nice. There is a second setting, the lore of Assassins Creed could be ‘explored’ consider the setting of the third mission (if my memory serves me correctly) the setting is that there were the “33 collectible Hospitalier Flags located in the Poor District of Acre during Memory Block 03, as well as the faction of Knights Hospitalier and target” that is merely one setting. You see there was also the Teutonic Order, the Order of Brothers of the German House of Saint Mary in Jerusalem was formed to aid Christians on their pilgrimages to the Holy Land and to establish hospitals. So here is the rub, the flags need to be upgraded to show one side the Hospitalier flags and the Teutonic flags on the other side. It would give a choice section and also a reward. One choice makes your medicine more potent, the other side makes your poison more powerful. A simple selection that could influence the game, and it becomes simple as one was housed in Acre and the other one in Jerusalem. There could be other implications as well. Killing the Hospitalier commander makes it possible to use poison against templars, killing the Teutonic commander does not, but makes another setting optional. As such the game could easily surpass the originals Assassins Creed of 2007. Also glyph lore was introduced in AC2, it could be added to AC1 and give additional power to that game. There is so much more to do. The stealth lore of the first game is exceedingly simple (compared to game 5 and beyond) all that becomes available now and it was released on PlayStation 3, Xbox 360 and Microsoft Windows, whilst now there is also the Switch to consider and the options of the PS5 and Xbox series X has become a lot more powerful. As such there is a massive reason to reconsider this step. As (my firm believe) that Ubisoft needs money and not riddles with exploration options into creating more IP, reassessing the old IP and creating new IP through that. And there is an additional bonus to recreating that IP, it was at the time the hight of ‘new technology’ which is now 18 years and two generations old. Optionally creating waves of a whole new group of gamers. The nicer side is that the stealth parts of AC2 could be reset to fill this gap taking away (to some extent) the repetitive side of the original game. The addition of the eavesdrop power that was introduced later, gives more options now. Then killing the templars could be upgraded and whilst their impact could be used as well. Behind these templars there is the option that they have keys and getting the right group of them (from the 60 hidden optional Templars) where there are 10 upgrades, 10 times 6, with one having the group of 6 list, one of them having the map and 4 having the keys that could in turn upgrade one item in your arsenal. Also as a group is taken out, the connected allies of them disappear. Making the maps much more ‘peaceful’. All settings that could be added to a remaster. I am sure that more is possible and in that case the ‘repetitive’ side will be massively nullified. And I am doing much of this from memory. I haven’t played this game since I got rid of my Xbox360 and PS3 (I had it on both systems). I am certain that I could find more things to ‘upgrade’ There is one thing I missed in the original. I expected in those days to find more lore in the game. So that could be fixed as well. So whatever Ubisoft does, it shouldn’t ignore the game that started the Franchise, because in 2007 there was nothing like it, and it could set that stage again, especially after nearly 20 years. As such I wish Ubisoft lots of success, no matter what they decide. 

Have a great day.

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