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Media rigging

We have had issues, massive issues for the longest of times. Now we can focus on the blatant transgressors, we can focus on the exclusion examples of good journalism like the guardian, the Independent, the NY Times, the Washington Post, the Times and the Financial Times (the Australian and non-Australian editions), yet the founding flaw is actually larger.

You see, journalism has become an issue in itself. Whatever people and participators thought it was in the 70’s is no longer the case. Perhaps it never was. In my view, journalism is no longer merely about ‘exposing’, it is about partially revealing, whilst mediating the needs of the shareholder, the stake holders and the advertisers making it a very different issue. It is there where I did not just have my issue with Microsoft, in that same setting the hands of Sony are equally tainted. They are the two visible ones; but that list is distinguished and very long. So as we see overcompensation we see it on both sides of the equation, not giving it a level of equilibrium, but an exaggerated level of grossly unsettling.

In this we have two articles. The first is directly linked to what I have been writing about so let’s start with that. The Washington Post (at https://www.washingtonpost.com/news/the-switch/wp/2018/04/16/thousands-of-android-apps-may-be-illegally-tracking-children-study-finds) gives us ‘Thousands of Android apps may be illegally tracking children, study finds’. Now, I am not convinced that this is all limited to Android, but that is a personal feeling that has not been met with in-depth investigation, so I could most certainly be wrong on that count. What is the issue is seen with “Seven researchers analyzed nearly 6,000 apps for children and found that the majority of them may be in violation of the Children’s Online Privacy Protection Act (COPPA). Thousands of the tested apps collected the personal data of children under age 13 without a parent’s permission, the study found“,as this had been going on for years and i reported on it years ago, I am not at all surprised, yet the way that this now reaches the limelight is an issue to some degree. I am unaware what Serge Egelman has been doing with their life, but “The rampant potential violations that we have uncovered points out basic enforcement work that needs to be done” was not a consideration in 2010, or 2009, so why is it an issue now? Is it because Osama Bin Laden is dead now (intentionally utterly unrelated)? There has been a freedom of actions, a blatant setting of non-investigation for close to a decade and even as it is now more and more clear that the issue was never ‘not there’. In February 2016 we saw (unfortunately through the Telegraph) “The security flaw in Fisher-Price’s Smart Toy Bear meant access to a child’s name, date of birth and gender could have been easily accessed. The researchers at Rapid7, a Boston-based security company that spotted the defect, said the toy could also be hijacked to give a malicious actor control over account data and in-built functions“, so this is not new. The fact that it was the Telegraph who brought it does not make it false. And yes, I did bite my tongue to prevent the addition of ‘in this case‘ to the previous line. In addition we see (at http://www.dickinson-wright.com/news-alerts/legal-and-privacy-issues-with-connected-toys) that law firm Dickinson Wright has been on the ball since 2015, so how come that the media is lagging to such an extent? Like me, they saw the rain come and in their case it is profitable to be aware of the issues. So with “Since 2015 the technology and legal implications regarding these types of toys has only grown as the market now includes smart toys, such as Talk-to-Me Mikey, SmartToy Monkey, and Kidizoon Smartwatch DX; connected toys, such as SelfieMic and Grush; and other connected smart toys such as Cognitoys’ DINO, and My Friend Cayla“, they again show to be ahead of the curve and most of the media lagging to a much larger degree. Did you think that this was going to go away by keeping quiet? I think that the answer is clearly shown in the Post article. The most powerful statement is seen with “The researchers note that Google has worked to enforce COPPA by requiring child app developers to certify that they comply with the law. “However, as our results show, there appears to not be any (or only limited) enforcement,” the researchers said. They added that it would not be difficult for Google to augment their research to detect the apps and the developers that may be violating child privacy laws“, in this we see two parts, and the first is that the call of data value tends to nullify ethics to a much larger degree. The second is that I do not disagree with ‘it would not be difficult for Google to augment their research‘, I merely think that the people have not given Google the rights to police systems. Can we hold Microsoft responsible for every NBA gave that collects the abilities of users on that game? Should Microsoft police Electronic Arts, or 2K for that matter? The ability does not imply ‘to have the right’. Although it is a hard stance to make, we cannot go from the fact that all software developers are guilty by default, it is counterproductive. Yet in that same light, those transgressors should face multi-million dollar fines to say the least.

The final quote is a good one, but also a loaded one. With “Critics of Google’s app platform say the company and other players in the digital-advertising business, such as Facebook, have profited greatly from advances in data-tracking technology, even as regulators have failed to keep up with the resulting privacy intrusions” there is a hidden truth that also applies to Facebook. You see, they merely facilitate to give the advertiser the best value of their advertisement (like AdWords), yet the agency of advertiser only benefits from using the system. Their ad does get exposed to the best possible audience, yet the results they get back in AdWords is totally devoid of any personal data. So the advertiser sees Gender, age group location and other data, but nothing that personally identifies a person. In addition, if the ad is shown to an anonymous browser, there will be no data at all for that case.

So yes, data-tracking gives the advantage, but the privacy intrusions were not instigated by either Google or Facebook and as far as I know AdWords does not allow for such intrusions, should I be wrong than I will correct this at the earliest opportunity. Yet in all this, whilst everyone is having a go at Facebook, the media is very much avoiding Cambridge Analytica (minus one whistle-blower), other than to include them in speculations like ‘Cambridge Analytica appears to have an open contract‘, ‘Was it Cambridge Analytica that carried the day for Kenyatta‘ and ‘could have been shared with Cambridge Analytica‘. It almost reads like ‘Daily Mail reporter Sarah Vine might possibly have a vagina‘, which brings us to the second part in all this.

Invisibly linked

For the first time (I think ever) did I feel for a reporter! It was not what she said or how she said it, it was ‘Daily Mail fires reporter who inadvertently published obscenity‘ (at https://www.theguardian.com/media/2018/apr/16/daily-mail-removes-obscene-language-attack-on-reality-tv-stars). Now it is important that we consider two parts. the first is the blatant abuse of ‘political correctness‘ which has been putting the people at large on their rear hooves for way too long, which might also be the reason why comedians like Jimmy Carr are rising in popularity in a way we have not seen since Aristophanes wrote The Frogs in 435BC. My issue starts with “Daily Mail Australia has fired a reporter who accidentally uploaded her own “musings” about reality television contestants being “vapid cunts” on to the news website on Sunday“, so the Daily Mail does not have a draft setting that needs to be approved by the editor, no, it gets uploaded directly and even as that might be commendable. The fact that we also see “Sources at the Daily Mail earlier said the young reporter was “mortified” by the mistake“, whilst the lovers of the TV-Series Newsroom saw a similar event happen in 2014, so the fact that reality catches up with comedy and TV-Series is not merely fun, the fact that this happened in the heralded ‘Newsroom‘ should be seen as a signal. As we see “The Daily Mail reporter was writing in a Google document because of problems with the content management system and she inadvertently cut and pasted a paragraph about Bachelor in Paradise contestant Florence Alexandra which she says was written for her own eyes only, Guardian Australia understands” it is not merely about the fact on who wrote it, the mere part that the content manager part was flawed, we also see “The reporter had filed no fewer than five stories on Sunday and four on Monday, which is a normal workload for a Daily Mail journalist. It is customary for Mail reporters to upload their own copy into the system unless the story is legally contentious“. So even as we accept that the pressure is on, the system was flawed and that there was a lot of truth in her writing, and all this about a Dutch model whose fame seems to be limited to being ‘not ugly‘. So as the Daily Mail was happy to get her bum-shot and label it ‘wardrobe malfunction’ (9th September 2017), whilst in addition there has been no other transgressions, she was quite literally thrown to the wolves and out of a job. So when we do see the term ‘vapid cunts‘ (with the clever application of ‘vapid’, did the editorial consider that the term might have meant ‘a bland covering of the green envious setting of finding love and overcoming rejection‘, which we get from ‘vapid=bland‘ and ‘vagina = a sheath formed round a stem by the base of a leaf‘.

You see, in the end, this is a paper covering a reality show, a fake event created to entice an audience from living a life and wasting an hour on seeing something fake whilst they could have sought it out for real. In all this the overworked journalist gets the axe. So even if I feel a little for the journalist in this case and whilst we see that the audience replied with ‘Refreshing honesty from the Daily Mail this morning‘, which should be a real signal for the editor in change, no he threw it all out to hopefully avoid whatever would come next.

You see, even if it is not now, there are enough issues around which means that Leveson 2 might be delayed, but will still most likely happen. So even as the Telegraph is already on the ‘would be a threat to a free press‘, whilst trying to drown the reader with ‘The first Leveson inquiry cost taxpayers £5.4 million, yet the legal bill for the newspaper industry to comply with the process was far more than that‘, some journalists were up to their old tricks even before the Leveson ink dried. So in this the moment that Leveson 2 does happen, their clean desks will not be because some journalists tried to keep it clean, it will be because they were told to leave. The fact that some see Leveson 2 in relation to ‘undermining high quality journalism‘ seems to forget that high quality journalism is a thing of the past. It perhaps ended long before John Simm decided to portray a journalist in the excellent ‘State of Play‘. In all this there will be a massive blowback for the media at large, the moment it does happen, I will have every intention to get part of it set as an investigation of news that would have been considered as ‘mishandled’. There is at large enough evidence that the Sony event of 2012, the Microsoft events of 2012, 2013, 2014, 2017, as well as IBM 2015 and 2017. There have been too many of events that were somehow ‘filtered’. In addition to that there are not merely the data breaches, the fact that there are strong indications that the media at times, merely reported through the act of copy and paste, whilst not looking deeper into the matter. Tesco, the North Korean Sony ‘Hack’ and a few other matters that should be dug into as there are enough indications that events had faltered and faltered might be seen as the most positive way to define an event that should be seen as utterly negative.

In my view, as some editors and shareholders will try to navigate the term journalist, I would be on the horse of removing that word altogether and have those papers be subject to the full 20% VAT. I wonder how they will suddenly offer to (again) monitor themselves. Like that was a raging success the first time around. It is as I see it the price of not being held to any standards, apart from the overreacting from two unintended words, which is in my view a massive overreaction on several levels. I wonder why that was and who made the call to the editor on that, because I don’t think it was merely an overreacting Dutch model. In that I am decently convinced that she has been called a hell of a lot worse, the side effect of trying to be a ‘social media selfie darling’. Yet that is merely my point of view and I have not always been correct.

 

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When game makers don’t get it

This is another day where we get to bash the game maker. This is not done out of malice or spite, this is done because certain ‘players’ in this industry need to wake up and consider hard and clear that they are running out of rope, out of options and out of any future. For the same reason why the malicious bashers of No Man’s Sky don’t get why it is a good game, the same reasoning why many of the triple-A game makers are now no longer producing 90%+ games.

So, this all started this morning when I saw ‘Mafia III review: how can a super stylish 1960s shooter be this boring?‘ (at https://www.theguardian.com/technology/2016/oct/10/mafia-3-review-1960s-shooter-gameplay). First of all, I haven’t played it. Yet, to offset this, I looked at several sources. The issue is seen in the quote: “To say Mafia III is a disappointment is an understatement. It has all of the surface components to form a great game: the writing and acting are superb, its direction and style are great, but its mechanical underpinnings are archaic and desperately unimaginative. It’s ironic that Mafia III’s predecessor had a similarly stylish open world, but wasted it by giving players nothing to do besides its main story missions. Mafia III has the opposite problem – tons that you have to do, you just don’t want to do any of it“, which gives us the main goods in all this. I played the first game on PC, a game that had more than a few issues, but overall it was original and showed a game style that was novel in those days. So when I see this, I see another issue, which I will address later. The second review is one you cannot miss if it is your intent to buy the game. It is the video review on IGN (at https://www.youtube.com/watch?v=d7mkCsJm8Lk). This is actually an excellent view on the game. It also supports the reasoning I had (I will get to that, I promise). There are a few issues that also popped up, which are not negative sides, but they are linked to this all.

IGN mentions it in the video. There are references and similarities to the generic play of Assassins Creed and for what I saw, partially to Watchdogs 1 too. In these semi-open world games, there is a need to explore the world and find things, but what is the issue when you have to get items again and again, for no other reason than to find them? I reckon there is a plus to find album covers and playboy covers, if they are the actual covers and issue covers. A little historic on one side, a little sultry on the other. Yet, if it leads to nothing, why run through the city of London, finding all the ales? In Mafia 3 and as I am from the era, finding a Jimmy Hendrix album cover would be cool and could bring a tear to my eye, remembering this great guitar player, yet, what is the point? Same for AC and finding all the chests filed with cash all over the city where everyone is in states of poverty? Apart from the ridiculousness of it all, it stopped fulfilling a purpose long ago. The same in Watchdogs. Getting all those jackets without some bonus is just emptiness of cash spent.

This is where we see the emerging issues of these games nowadays. There is no longer proper play testing and the fact that the game is only given to reviewers on release day is only in support that the game makers know this. In my view when properly addressed it could make a 75% Mafia game a 92% mafia game, with the clear option to double revenue, because gamers will jump at a 90%+ game and there have been a lack of it.

In opposition we see Ubisoft, not their generic games. No! When we see the effort that For Honor has been showing with closed alpha’s additional rounds and now the closed alpha game on PS4 with releases on YouTube. This is exactly why I foresaw that For Honor would be a high scoring game, I want it and I am not even a true fan of this game type, but what is shown is what I see, gaming on a new level, a different level. That is what makes a top game. Even as Ubisoft has been dropping the ball in several games, they have shown a multitude of evidence that they got this right! Proper play testing is all the difference and taking time to get that right is all the reason why Mafia 3 is as I can see it the non-success at present it could end up being.

 

When you lack the open world that Bethesda has, play testing is the only way to get the semi-open world and mission based games correctly. This is why the original game released on 11/11/11 was the long term success and now it is about to be rereleased on HD for consoles. After 5 years it still have the appeal it originally had. I am of course speaking of Skyrim, and now that people have had a taste of Fallout 4, the Skyrim fan base could grow even further, Bethesda achieved that chance and in likelihood, it will be one of these games that will be found gift wrapped at thousands of thanksgiving parties, especially when some November releases decide not to deliver. Even though my version of Elder Scrolls 6 will not make it to the systems, Bethesda is already looking at new projects and as we are unlikely to see them before 2018, whatever makes it will be a new game changer, just as Fallout 4 was the game changer for players on all systems.

The others (Ubisoft, 2K, Square Enix) have issues to some extent, in some cases the issues are not big of massive, but they are still the reason that a game makes 80% instead of 91% and in this business 11% is not a margin, it is the reason that people wait for the game to drop 50% or more in price. In my view Far Cry4, Assassins Creed Syndicate, Assassins Creed Unity, Far Cry Primal, and this list goes on are all games that suffered such blows. I think for me Infamous Second Son remains one of the best examples. The game that started great became bland, repetitive and too linear. It is hard to point the finger at a single reason yet the elements tend to be their marketing department, the timeline pressed upon them and the vision of the people behind the game. That last elements is shown when we think back to Jason VandenBerghe when he gave a glimpse at E3 2015. This is not whether he should or should not have done it, he gave a glimpse and at E3 2016 he showed stuff, I think what he showed wetted the apatite and in 2016 we became thirsty for the real deal, which is now a mere 15 weeks away. More important 15 weeks with increased game play testing and movies that showed more and more final quality in a near flawless gaming interface. He showed vision, he did not just show a game, which set him apart from a lot of game producers. He also looks like he is the adviser for the Baltimore Stegmer Brothers on how to make a Skull Cleaver (just kidding, the Stegmer Brothers are experts in their own right with any kind of forged weapon). Here we see the issue, as explained in ‘When they get it right‘ (at https://lawlordtobe.com/2016/07/30/when-they-get-it-right/), so when you consider these elements and take into consideration the multiplayer movie (at https://www.youtube.com/watch?v=r59DAyolTyw), we see how a multiplayer game is not that ‘simple’, not because of game play, but because of the required tactics. So multiplayer will require people to team up, because for single players in a team match will have no chance to survive an actual team. Giving this game more than just a little edge. As I personally see it a quality play test crew is what made the difference (beyond vision and good coders). Yet the latter two were not the most important players. In my view, those two elements were present with Infamous Second son, well at least the good coders. Proper play testing and evaluating the game and post adjustments could have resulted in at least 11% more. When such a margin impacts the revenue to the degree we have seen in several games, the need for proper overhauling a game studio becomes apparent and the fact that this is either not happening or not having the desired effect, is now cause for concern (it should be for the game developer). You see, that part is shown in Mafia 3 (especially in the IGN video), because apart from all the nice little Easter eggs and other little titbits, the fact that we see “tons that you have to do, you just don’t want to do any of it“, is likely to limit sales and it will push people towards other games. In light of all the clips and advertisement we have seen in the big cities, that seems to be a massive impact on a game that would have had an 8 figure development cost. The weird issue in addition is that these game makers want a success, they want to be known for the 90%+ game they made, so partially, the road not taken is not making sense at all.

So we see that there are more games coming this year, the question becomes how good will they be? I am holding my breath for a few of them, including one that even as extreme snow sports was never my thing, this game has piqued my interest. Ubisoft is releasing the game Steep in December, so far it is the most ambitious and the most appealing snow based game I have ever seen in my life. The in game quote “Challenge cancelled, no death allowed in this challenge” is just hilarious (and you better realise that elbowing with a rock tends to be a terminal choice). One video titled ‘How an Open World Changes Action Sports‘ is exactly the issue. As written before, I have never been this excited over this type of game before, even when I was excited on playing SSX, when it got released with the PS2, it never came close to what I thought a snow game should be about. This game is it, yet, when we see the movies, which do look great, how much play testing did the game go through? We see the Ubisoft version of how smooth things play, and that might be so, but individual or independent are lacking. How many play testers went to the top of one mountain, just skiing to the very bottom? Ignoring all the tracks and challenges, just an open world ski trip, seeing if the game rears its ugly heads with a glitch?

The few I saw were all the same track and that is not what is supposed to make the game great. So, when we see the actual open area, what will it be then? (Not attacking, just actually asking). Like me, many others acted really positively on the initial parts we saw. The map implies that there is a massive amount of area’s to see and to explore. The game shows 4 ‘play modes’, which is not a given. From my point of view, there is a lot more that they could add, especially when the dynamics are already in play. In the lower area’s cross country skiing (not exciting, but a completionist option) and the way that reaching points could open up markers, I would have considered sleigh and bobsled tracks. Again, it is a completionist idea and adding this might give the game a feeling of completeness, especially when you are not multi-playing (which would be the driving force in a game like this). My idea’s will not make it a better game, it might make the game a lot worse, the question is what was considered, what was done and how was the game play tested? What is the impression a professional boarder has when looking and playing this game? Parts that I have not seen published or I missed it). The reason to ask these questions is because until December there is still time, for Mafia 3 it is too late to make a good first impression, for Steep there is time to get the upgrades done if required, depending on the time needed this game might miss thanksgiving and would need to globally rely on Christmas, which is not a bad thing. What is important is that the not extreme snow sport lovers are considering this game, implying that Steep could make a massive splash (revenue wise too). As to the verdicts of certain games, we will need to see the release of quality reviews, what is a given is that no early reviews is no longer a tool to get a better revenue, too many gamers have felt the impact of that flaw. Ubisoft lost a lot of cloud and 2K is getting hit as well soon enough, the question is what these players will do to up the game and get the gamers back to their fold. Time will tell, however in this year, there are a few too many games being released, so those hoping to see this level of revenue, would face the risk of losing their revenue being used to pay for games like Dishonored 2, games that have already proven themselves and are already showing to be equal or better. Some will even be holding on to their cash for the coming quarter, because Q1 2017 shows at least 3 games that are setting new levels of game play, and buying a wannabe for $49 is a lot better than the same anticipated title for $99. So make sure you get to the actual quality review goods BEFORE you buy the game you thought was going to be great.

 

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