Tag Archives: Ultimate

About that game

I am an RPG minded (lost cause), just started Skyrim again for the umpteenth time. I played that game on XBox360, PS3, XBox one, PS4, PS5. I never regretted any hour in that game and it must have been over 3000 hours now. This time I noticed a few things. Like a sword and shield floating 25 meters in the air before I got to level 3. So there are glitches in the game, whether it is from continuous gaming or whatever reason it was, but there is no anger, no frustration. This is 2010 technology and it has held up for 16 years. In gaming that pretty much amounts to an eternity. 

But it is not about the Elder scrolls or Bethesda. It is about gaming requires an update, or more games and at present I do not trust Microsoft to have the need of the gamers in mind, themselves, their investors and their bottom line. The gamer is at best a 5th priority. And I saw this  evolve with Subnautica 2 allegedly only coming on Xbox and Windows. The first one was quite excellent and original, as such Sony (Nintendo too) will need additional RPG challenges and there is a need to go beyond Bethesda. They are now part of Microsoft. It is legit and all very valid. Microsoft was able and did the ‘better’ thing for them, not for gaming and not for gamers. 

But I draw the line at ‘replicating’ the same idea. It is plagiarism. I voiced an idea about 10 years ago. If Sony makes a deal with Richard Garriott and acquire his Ultimate IP. That in a 3D setting could become a great franchise that could be the fiercest competitor for Bethesda and the Ultimate fanbase is a decade older than the one Bethesda has and as I see it, there are millions of gaming fans that would love to walk in 3D through Sosaria and live its lore. There is a need to adjust some of the gameplay to make this a fist person game, but that is manageable. What is important that between 1981 and 2003 Richard created a massive amount of lore and now that could get a second life, through the eyes of Mondain and as such there is a larger consideration to weigh. How to create an IP that would support Sony and Nintendo. They are not alike and I would be happy to get it on my Sony, but I feel for the Nintendo users, they need something too. Perhaps Richard will have his own thoughts on that. 

The second setting is Subnautica, there is no copying that. It is original and they deserve the laurels that come with it, it is alas one the wrong system. So I started to mull things over. When it comes to water, the only IP that is set n water is Bioshock. So what if 2K changes the storyline and the challenges, but largely follows the graphics (to some extent) and the views on the matter. Take away the ADAM and you have the beginning of a new RPG and as the Bioshock games are almost 20 years old there is a valid case of reusing that setting is a stage that 2K should consider. On the other hand, setting this in space and you get too close to System Shock and that shouldn’t happen. So we get a third option (I was steering towards this from the start) a new RPG that is Arabic driven. I would accept that, but how to set the lore? The idea is to map out Hegra and AlUla map the entire region and set the 1001 Arabian nights stories as a backdrop. Find all the stories and the characters in these stories. A game with an educational character as an RPG. When was this done before. I am certain that it has been done. I can’t be the first to consider this. 

And AlUla has an approximate 60K population, so there is enough options for NPC collaboration. But how to make it realistic and entertaining? Well, the idea is that as you start the conversation with the proper NPC, you get to switch and become one of characters in the story and then the store plays out, you play out the story and as this is done 1001 times, there is a chance that this game comes in parts, the main part and over time the DLC’s add the other stories. I reckon that would be first and this setting could be release on Sony (Playstation) and Nintendo (Switch2). It is an option and I wonder how this will reverberate in the Arabic countries. A game that brings to life all 1001 Arabian Night stories. I wonder who could pull it off, I don’t want to offer it to the usual suspects and as this largely concerns Saudi Arabia and as they have this gaming setting, perhaps they can give the world this RPG game. And that is how it is done. A brainstorm with a population of one. I reckon that this is where I slowly turn gaga (nyuk, nyuk, nyuk).

And this solution could be applied to both systems, but with the Nintendo, you might have a smaller view of the world you are in. And in the end it will be about that game, that game the opens up a whole range of new games, ideas and copies. It happens and perhaps now it will happen for Saudi Arabia and the progression of Arabian lore. Have a great day.

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The story script of lore

Yup, nice and confusing, isn’t it? But that is the setting. As I was playing Skyrim (yet again) the thoughts of lore went through my head. And RPG players might remember this. You escape the large lizard (aka Dragon), you go to Riverwood and then to Whiterun where you join the companions. Linear in extremity. Now, this is not critique. This is how RPG were played in 2011 and the hardware pretty much set you up for that. So, remember Richard Garriott who gave us the ultimate RPG in Ultima. I got introduced to his master skills in 1983 with Ultima 3, Exodus. But his idea were not used to the largest extent. Now I don’t want to copy his sewing, but the idea that every person has the ability to evolve their choice. Perhaps through an intro story where you have to make choices. So, to connect this to Skyrim, the choices will set you to a setting that will push you to Riften (thieves guild), Whiterun (fighters guild), Winterhold (Mage Guild) or Falkreath (Dark Brotherhood) there are a few other options (but I don’t want to give away the plot for others) There you get the option to get into the Stormcloaks or the Empire forces. Now we have to allow for a few other things, but the setting that you end up going to Whiterun to get to Bleak Falls Barrow, so that need not change, but the setting to give variety to this introduction is an option, and it could happen AFTER to evade that initial sneaky lizard. This could also be the first companion you get. IT doesn’t seem much, but the setting to avoid linearity tends to be massive in RPG’s. In addition to this, finding books, not just for skills but also for quests is a second. I wrote about this and it requires a more dynamic version of books. Skyrim is already doing this, but not with a dynamic pre skilled setting. 

In addition, there is the setting to adjust the game by alternative skills. Skills that are given to you by your parent (an intro choice really), so as that story evolves, you get skills in art, smithing, archery and magic. So as you start of with two of them. You get more pronounced maps, you get the option to see more in your surroundings. You might get a better view on ores and smithing, you get options to see more in shopping, which normally comes from personality. And over time you get the others too, but it shapes you more in the way you get through the first 20 levels and it is important to have balance there, so that people will try other things, not try the same thing at the start and then adjust the choices for the game.

This allows for the setting to own a shop and a trainee that tends to the shop. This opens up a new cog in managing the game and nowadays it is doable and has been for a while. I set that up for the game IP I created last year (might have been 2-3 years ago). The issue is not on Bethesda, they did a good job, but it is now in our hands to push this envelope higher. You cannot relay on one game maker to see it all through. That is where we are required to push new levels.

One of these things is the need to create your OWN journal and shape it through playing. Not just the expected quest things, the setting that you get to a cave and you cannot see how to continue, or a door that is locked. It makes sense that you make notice of this and optionally a tab to remember that you have to go back to this. The idea I had (for streaming games) that this journal could be exported as a pdf. A novel idea for RPG gamers (the novel part was the pun). An additional setting was the art setting, if you did not get this skill in the beginning, the art in your journal might be ‘lacking’ until you do get it, the same could be said for mapmaking. 

As I see it, the current approach is not wrong, but a little ‘vanilla’ (I actually hate that term). So as we see the additional cogs in the game we make the RGP more of an adventure. And whilst some titles in books are a given (also magical skill books) but some could have similar or a dozen settings for the title, so you can stop looking for a certain title. It is just an idea, but it could give the larger setting to non-linearity (and I am all for that).

So this was what I came up with yesterday and then I forgot it. My mind is flaky and weird, I know.

But these are things that could invigorate the desire for RPG games and I took Skyrim as an example, but this could equally done to the Fallout series. Anyway, that was the setting I was confronted with and even as I typed parts of this in the past, I saw this setting to see to the larger evolving stage of RPG’s.

Have a great day and don’t be a silly hero, when you see a dragon in your path, be like a mouse and let the police take care of that sucker.

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