Tag Archives: Dishonored

the next game stage

There is a new game coming. Keith Stuart writes about it and is taking loads of space for it. The title ‘Far Cry 5’s violent civil unrest is a much-needed reality check for games‘ (at https://www.theguardian.com/technology/2017/jun/02/far-cry-5-games-civil-unrest-trump-us-reality-ubisoft). Now, you know hat I have issues with Ubisoft. My issue with Far Cry is even more out there. Let’s start with my introduction to the game. I started it once on the Xbox 360, that version was my introduction to the game. In the past I have only ever returned 2 titles, Far Cry was returned the next morning. I did not like it. I thought it to be a bad game. Now, this is not the end or the killer here. We will always have a game that seemed interesting but ended up not being the game we signed up for. So I ignored Far Cry 2 completely and initially Far Cry 3 as well.

I had heard good things regarding the third game, yet we don’t all like the same games, so as such I have no issue with Far Cry. Next thing I get to (several months later) is that my PSN plus allows me a free download of Far Cry 3, so as I had heard good things, I downloaded it and had a go. Boy oh boy, what an excellent game that was. It starts great with the intro and Vaas is just one of the greatest lowlife badass villains in gaming history and the game stays on a decent high note, which is rare for an open game like that. Yes, there are issues, there is repetition (to some degree), yet the part that a game took a 300% improvement over the first game is stunningly rare. So I was on board! Yet, as we got to Far Cry 4, Ubisoft was facing a lot of issues. I believe that they started in 2013. You see, Black Flag was a good game, yet as I see it it was not an Assassins Creed game. Someone dropped the ball here in a massive way. You see, Black Flag could have been the pirate game that Sid Meier could never make because technology stopped him. The game is excellent in so many ways, but it was not an AC game (my personal view). It had a few other issues, but lets not squander time on those details. Ubisoft with the large issues of Watchdogs was already on the ropes, that is when we got AC Unity (a failure in so many ways, graphical glitches not being the biggest one), Far Cry 4 arrived and The Division was delayed (and would receive more delays until 2016). So Far Cry was already under the gun. It was more about explosions, too much repetition, running back to the outpost you just freed. The game had its fair share of issues. The biggest one was that it was basically a new crazy person and pretty much getting the same thing done. This last part does not need to be a bad thing, yet it was not great either. Like the previous game, the graphics were great, the AI was still shoddy (not the worst part of it all). I found that there were too much scripted issues. Wave after wave after wave of attacks, their AI not being great lessening the joy of the game. yet some parts were brilliant too. the dream missions to the temples were really awesome as it added a little more to it all.

So as I saw the choice for Far Cry 5, I saw another path, not necessarily a bad one, but a different one. The quote “I began to get the sense that America was ready for a Far Cry,” said producer Dan Hay during a recent press event is a fair one, it could be anywhere, so why not the US? The next quote gives us “The group gathers under the edict ‘Freedom, Faith and Firearms’ which is so close to the language of pro-gun religious right firebrands it cannot be coincidence. Furthermore, during the press event, the 2016 armed takeover of a federal building by a civilian militia in Oregon was even name-checked as an influence, tightening the game’s connections with the modern US, with civil unrest and unease, and with the intricate connections between religion, politics and gun control“, which should increase the interest in the game. I remember Bethesda Fallout 3, I was hooked, because I have been to that area, yes it was in 1998 and it was recognising the train station and how alike it was, just added a bit to it all. It is like watching a movie (3 in my case) as the shoots were in the places you have been in (one in my street), it just adds a little tingle on your spinal cord when you see it. This would be the same if an open world arena is placed in an area you know and recognise. When it includes events that actually happen, the suspense of the game goes up, so good for Ubisoft here. Yet now we see Keith going into the wrong direction with “The politics of Trump’s US and Brexit Britain are fascinating cauldrons of fear, uncertainty and division“, which is not false, but he does not mention that ‘cauldrons of uncertainty‘ are created by the media as it prefers too often to leave the people in the shadows instead of clearly exposing certain elements. Yet he hits the nail on the head with “Fear and truth make great, compelling art and the idea of a game steeped in the complex politics of the modern US is hugely enticing“, that is shown as the desire of Cyberpunk 2077 just keeps growing. In addition, the option to drown in ‘fear and truth‘ is not enough, as I see it, the gamer wants to influence both become the decider. In that we need not just more of it, we would like something truly new (or reengineered). Consider the chances that Far Cry 5 will have hunting not just for food, but to increase your backpack? Why not just for food? Why not the need to find scrap and other materials to upgrade the backpack, or the pouch, or whatever? Montana is not a small place. So are they looking at that part? Perhaps they are, it is to soon to tell, yet what if your success is not just to prove yourself to one native American? What if a better chance would depend on getting connections to the Blackfoot, the Cheyenne and Crow? Perhaps this is done, we will know when the game arrives. Keith writes that Ubisoft is ‘already taking steps away from broader controversies‘, which is actually a shame, because it is in the limelight of possibilities where true legendary games are shaped. In addition, we see “And by framing the group as a crazed sect, rather than a plausible conservative right-wing operation, the game distorts any sense of true representation.” Now, this is a shame, because keeping that as close to the reality could be a really good thing. Do not forget that some of these conservative groups are only made crazy by the media. Some prefer to be left alone, they get along with their neighbours, but most important, there is growing evidence that they are not always the bad guys. If we just look at the EPA violations in Montana, and how they were settled, some for less then $400K whilst the cleaning of the water is often no longer a possibility. So skating closer to the reality and options and opportunities could make Far Cry a true legendary game, yet will they go there? I doubt it, we will have to see. I like the very end where we see: “Whatever happens with Far Cry 5 it is at least a tacit admission of something important. We can’t, with a straight face, claim that video games are the storytelling medium of the 21st century, unless we’re telling stories about our real lives, our real fears and the very real monsters around us“, which is actually a really good path to consider. So as we have looked at covert spies (Splinter Cell), at the option to survive in the wild against crazy evil people (Far Cry) and as we have protected the good by cutting throats (Assassins Creed), so what happens when we take certain TV series to an entirely new level? What if we had Washington DC mapped in detail and we re-release ‘Covert Action’, but now we use the latest in digital options, in surveillance where you would have to break into places of ill repute (the North Korean Embassy for example) and truly hunt for intelligence by hacking and gathering intel? To become an actual data broker. Now some is not done on those locations, some happen in server rooms, in cars, in apartments. However, the idea to take Watchdogs and Splinter Cell to a new level, one that is based on an actual flowing political situation? Could that be done to the degree that gamers would like to go. Yet in this game, we apply legal issues as well, so murders are a problem, evidence is an issue, more important, visibility of any kind would stop you to take missions on. You see, the setting in a game is one, but it is set on a storyline, because that is the part that gets us through the game. We can accept that scripted issues happen, especially in the intro of the game, yet we tend to find interference of scripting a lot less fun in the game. In Far Cry 3 with Vaas, it was resolved pretty brilliantly, yet it would always happen there at that point. So what happens when the game has a path that is altered by parameters? What if the shift from Acta to Actb suddenly shifts?

For example, that the Dead Space path has two additional elements, one is time (the longer it takes, the less time you get for the asteroids, or the more subsystem you repair, additional paths or rooms become available later on. We see that story driven games are confining, yet open world games lack direction at times. So as we do every mission in Skyrim or Oblivion we tackle the game in one go, but if we are another race or gender, or even the actual time? What if that decides our missions and paths? I see it as a way to ignite a larger value for replayability. Paths that have been ignored for the longest time in gaming. Although Dishonored gave us additional options to get somewhere based on our powers, that is exactly one of those reasons why Dishonored is a ladder higher than most other games. In such ways Ubisoft dropped the ball in several games. Primal could have given us more if certain considerations were made. It seems more and more that it is not entirely with the makers. It seemed to me (I could be wrong) that Ubisoft Marketing thinks it knows its gamers and from that limited view ‘decisions’ are made that seems to be more and more about the stakeholders, and not the need to get a 95%+ game. They have settled for less, whilst the impression is clear that within the timeframe other considerations could have increased the value and the need for the game. Again, that is just my personal view. So as we see other games coming this year, we will more likely than not see the failing of certain other choices, which is a real shame, because we were truly baffled by Assassins Creed 2 and Far Cry 3. Games that took the edge of gaming, and stretched it making the world of gaming truly larger. So they do have the ability to do that. Yet whether they still have it remains to be seen, time will tell us that. yet the fact that Watchdogs, Far Cry 4 and AC Syndicate are nowhere near the reviews of AC 2 and Far Cry 3 are gives us the clear need to not stay on the same path. In addition, the least stated on Mafia 3 regarding this, the better for all involved. We can agree and accept that some winners face hardship as a flaw was introduced, that happens (Microsoft Vista for example), yet from that we got the winner Windows 7, some Ubisoft titles could end up on the same high path. They only need one person with vision to make it happen.

I have to conclude that Ubisoft due to their number of titles was chosen, yet I think we can agree that other makers have made similar mistakes (Mass Effect Andromeda anyone?) For me it is almost a crusade, not against Ubisoft, but for the next Assassins Creed to give us the buzz that the second and brotherhood gave us. If it is done before, it can be done again! The Ubisoft graphics department proved that by setting a new level of graphical excellence with Black Flag.

Let’s all hope for the best!

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The end of diversity?

We are seeing a push in the gaming world, one that is coming before the next gen follow ups are here. Before the PS4Pro is maturing, before even the Xbox Scorpio is launched, we see new games that are told to be another style of Far Cry (Horizon Zero Dawn), another Dark Souls (Nioh), another Sniper Elite and in that same trend more sequels and more prequels. Yet, the overall game time seems to be dwindling down. Resident Evil 7 for all its amazing changes and story line, the game can be played in 10 hours, with speed gamers (not my cup of soup) doping it in less than 2 hours.

The same people who trolled No Mans Sky, pointing at absurd newscasts by writers trying to score exclusivity points and airing utter BS video’s with ‘scientific’ reviews whilst the game offered well over 50 hours (to get the 100% achievements) of gaming fun. That game gets trolled! In equal measure they all praise Tomb Raider, a game that could be completed in 12-15 hours. The quantity and quality of games falling more and more when considering the cost of games in dollars per gaming hour.

Now, let’s get back to the mention of Far Cry 3. For me a pivotal point as the first one on Xbox 360 was the only game I ever traded in because it was such a bad game. I had never done that before and I had not done that since. I steered clear of the second game and I only played the third one when it was offered on either PS Plus or Gold Live (I forgot which one), that is when I learned what an amazing game Far Cry three had turned out to be. So as Horizon Zero Dawn is ‘tainted’ to be some Far Cry/Tomb Raider game, some people get nervous. Are they doing it because of the references, or the lack of play that Tomb Raider offered?

Dan Silver of the Guardian (at https://www.theguardian.com/technology/2017/feb/20/horizon-zero-dawn-review-a-stunning-but-barely-evolved-rpg-contradiction) states “At times Horizon: Zero Dawn, the latest title from Dutch studio Guerrilla Games, those behind the Killzone series, feels uncannily like prophecy rather than escapism” as well as “in truth, there’s no real freedom here to play any role other than that proscribed by the game’s writers” and in conclusion “the RPG elements of Horizon: Zero Dawn are undercooked and ultimately unnecessary, or a sneaking acknowledgement that its action is so good players will want to jump straight into it – but both sentiments have a ring of truth“. The last one gives the part that matters with ‘both sentiments have a ring of truth‘, this is the can of worms I see.

Now let’s state this up front: ‘I have not played this game yet!

The game gets released in a week and what YouTube offered via Guerrilla Games shows a game that is well worth the time and also worth the effort. It is the image shown by Guerrilla games and there is no doubt that they are showing the more enticing parts. Yet the fight in the dark showed that there are more sides to the game, there is a mandatory intro part and there are parts that separate acts, so that you cannot take some ultimate short cut. All very acceptable in gaming.

In that same manner I saw some 15 things to learn before you buy Mass Effect 4 and I never bothered to watch the whole list. Speculation and listed ‘innovation’ from demos by people who are not involved with making the game. The only part that was interesting is that the launch was done between Mass Effect 2 and Mass Effect 3, which is not surprising. At this point, in light of the Microsoft Console Unconsented Data Collections that are currently happening, I have switched off my Xbox One for now, which is annoying as I love Elite Dangerous and SubNautica, but fortunately one of them will be released on the PS4 in the coming quarter.

Yet, in the same air of originality I want to play the remastered version of System Shock (also coming to PS4). I feel that my drive is the ability to play this game in what is now possible. In that same trend System Shock 2 makes me equally anxious to replay what I loved so much. There is a list of games that give me this feeling, mainly because they were the originals. These games drove the existence of other new games. Games that were not bad, in some cases great, but it is the original game that drove us towards these games. Yet the creation of some games were uncanny, some made games with vision. Just like the maker FTL games who saw Asteroids and Moon lander and decided to create Oids (very addictive in those days). They were already famous with Dungeon Master and less known was the space explorer and trade game Sundogs, but overall they were true visionaries in games. So was the game the Sentinel on the Atari ST, which was later relaunched (with an awful cover story) on the PC. Cover story or not, they gave the game with the sentiment that the original had with the amazing bonus of the music made by John Carpenter, which was a bonus you should never deny yourself.

It is the decades of experience that made me design the story for a new single player Elder Scrolls (Elder Scrolls: Restoration), which is still on my desk. It gave me the idea for a New Ultima game, yet none of this is original. Our minds allow to create what we loved in the face of what we see now, which is re-engineering at best, it is not creation as such. It might still be the foundation of a great game, yet it is unlikely to become a great game without proper evolution of what initially was. It will appeal to the original lovers of the game with an updated following of those who never played it. Yet as greed comes around the corner, what we hoped to be great (example: Dungeon Keeper on the tablet), becomes a hoax that is soon after hated by all who loved the original. In that same fuel we might love a new Dungeon Keeper 2, a new Magic Carpet and a new Populous. In a similar trend, remaster these originals to Tablets could still work (when we kill the greed driving entities connected to them). Games like Flood were fun to play and the history of games is full of examples that people could and would enjoy if given the chance to play them again.

The issue of diversity rises again and again as we see the failure of true innovative gaming. Far Cry 4 gave us that as it tried to upgrade Far Cry 3 and as I personally saw it fail. In that Far Cry Primal is to some extent equally a non-winner. I phrase it like that because the game has good sides and it is not a bad game, yet the curve and growth allow for more escapism, whilst not giving true challenges in gaming. The issue with the ‘duplicated’ map is not even on my radar because anyone who could memorise a map like that has perhaps different issues to work with. The Ubisoft failure checklist is as I personally see it their biggest problem. In addition, there approach to include more and more might generalise gaming, yet I feel it, it is also reason these games lose more and more success ratings.

This is clearly in contrast with For Honor, which is reviewed as not a great single player game (some advised against getting the game for that reason), but at its core it is an overwhelmingly amazing multi player experience. So far having seen several video’s some at amazing resolutions, For Honor seems to deliver the best multi player action that 2017 is likely to offer. Which early in the year is quite the statement to make.

In all this Horizon New Dawn is still a force to be reckoned with. The biggest threshold now becomes, how many hours does the game offer and have they given thought to replayability. So as we replay Diablo 3 again and again with different characters, we see other games failing in that attempt, or succeed only to the smallest degree. Skyrim is perhaps the only one who offers decent levels of replayability, although we can all accept that the need to surpass level 70 to get to the legendary dragon achievement is still decently beyond ridiculous.

As we accept certain needs, values and requirements, there is always the danger that my view is the view only I would appreciate. In that I disagree, as I have heard similar views from others, some to a smaller extent and some to a larger extent. As I see the replayability option grow, I see that games like SubNautica will score high with the gaming community when the full game is launched on other platforms, seldom have I ever seen a game where the evolution of a game keeps on coming as it now enters the 4th wave of evolution and additions. It is to the same degree that nearly all RPG fans agree that the Witcher 3 is pretty much the most perfect RPG game ever created and as Project Red still has a future RPG (we hope) on the development table (read: Cyberpunk 2077), most gamers are looking forward to what 2018 and 2019 will bring.

So if some places see the light by opening their eyes, we hope that a specific place (Electronic Arts) will take steps to avoid to get the repeat label ‘A Cancer That’s Eroding The Market‘ (by Kotaku), where the quote ““A cynically motivated skeleton of a non-game, a scam that will take your cash and offer nothing in return,” writes Escapist’s Jim Sterling, “A perversion of a respected series, twisted by some of the most soulless, selfish, and nauseating human beings to ever blight the game industry”” is at the heart of the matter of despicability. You see, there are plenty of other games that could make the jump, yet as I see it, when such a game still acquires 4 star ratings, we know that the game is rigged and the provider of these games are trusted less and less. There is a certain failing when we see 136K people gave it a 5 star rating. Not with the push for money spending this game offers! Yet it is a similar population that is crying ‘foul’ with the 50+ hours that No Mans Sky offers and the fact that no extra cash was needed. When you look at the initial videos, the game was to the greatest degree what was promised. We have seen actual issues with the game and most of them were all patched away, none of the patches have been over 150 Mb, whilst the Ubisoft patches that did not solve too many issues surpassed Gigabytes in size. Hello Games with only 11 people achieved something amazing, but that is not what this is about!

I reckon that games like No Mans Sky are likely to be at the rear end, some of the last games that had true diversity in them. It can be the Horizon New Dawn is equally a game offering diversity, but the reviews call that in question to at least the smallest degree. Prey by Arkane Studios shows some originality, but when you play, there are elements that give a Bioshock view, a Dishonored view and more than one source is making the reference to System Shock. It led me to the question, when is new diversity no longer diverse? When we see the architecture and internals, there is a Bioshock feeling to it all (even though this is not under water). When we see the first person abilities with alien powers we see a glimpse of Dishonored. And it is the wrench start that gives us other references. They might just be winks to games like Half Life, it does not make it less diverse. Yet it takes more time and more game play to see actual diversity, so I wonder if we are seeing the end of it. As we play games and wonder about the replay of the Mass Effect and Fable Trilogy, is that the part we now hunger for? That feeling we had when we took another path to see Bowerstone Old Town evolve in a place not with gardens, but muddy with thugs?

Perhaps we want to do the journey one more time, because no matter how we slice it, both trilogies had an amazing storyline and it shows that the TV station FX had the best slogan of them all: ‘the story is everything‘. This is the side we desire and System Shock delivered like no game ever did ever before. Dungeon master had the long term challenge based on the shallowest of reasons (get to the exit). We saw again and again that storylines do the job. In that, a game I never cared for (Final Fantasy series) did deliver way beyond my comprehension, so I am very aware that this game has plenty of reasons to be adored by millions. So as I see it, it might be the equal view that shows us that a game like Prey will deliver on its own merit.

I wonder whether diversity without a decent story has a chance, just like great stories without diversity. In that last example it is the Assassins Creed line that is the best example. From my point of view it is the glitches that killed it, but diversity is equally a reason. When we consider these points, we see that the old great games are still optional winners. They offered originality, diversity and challenge. The response that remake (even 20 years later) is no diversity at all is true and I agree for those replaying it, but for those who never played it before it will be plenty diverse. Now we can depend on that element, as well as the essential element that it is the personal desire to replay a game, yet how does that get us to the never completed remake (at present) game called Midwinter? In the old days, being able to do all these different things on the Atari ST was truly amazing, but those moments have been surpassed long ago by Far Cry 3, so where is its need? We can see that plenty of people would love to see the remake of Paradroid 90, a game that should work easily on tablets and as such it could be a nice way for Andrew Braybrook to increase his retirement fund by a fair bit, because absent a few little issues, the game was near perfect and playable to the largest of extents. I always regarded Loderunner, the ‘1984 game of the year’ in a similar way. I actually had to take the day off (read: sickie) one time as I had been playing all night and continues playing through the day, when I finally made it to level 151 I saw the very first level again yet now at a higher speed. With 80+ lives left I started again until I had enough, I stopped before level 200, exhausted with millions of accumulated points. Best gaming day ever, I was deaf and blind to whatever happened around me and the biggest workout for my Sharp TV ever (in those days).

Perhaps it is that feeling I desire, a feeling many gamers desire, but I do not think so. I believe that the challenges we saw in the past (Mass Effect trilogy) were almost equalled, but never surpassed by anyone, System Shock falls into that category, so do the titles Neverwinter Nights, Dungeon Master (1+2) as well as the 1985 original Elite, which was released on the PC, MAC and Xbox One as Elite Dangerous. The fact that the Elite Dangerous group on Facebook gets dozens of images added on a daily bases for places seen and Elite statuses achieved, shows that this game enhanced and surpassed its own limitation due to limited hardware in 1985. That alone gives rise to the remake of other games. Bullfrog games are likely to top these games, yet the quality that Origin games (Ultima series) offered then and could offer now boggles the mind. In light of what Bethesda Elder Scrolls crated offers a view to remade games that would be overwhelming, whilst not needing to be an Elder Scrolls clone, the challenge of Britannia and the Serpent Isles (Ultima locations) have massive levels of original, never remade options here. The fact that Ultima 4-7 has a deep philosophical drive is equally good as the bulk of RPG games never emulated that part to the degree the Ultima series did. In an age of Intellectual Property, the gaming industry has millions up for grabs, the question is how well this IP has been maintained and at what price are the owners willing to part with it?

This leaves me to the final game that can make it on several fields. In this day and age where the people are eager to have their kids learn abilities through gaming, I cannot remember when, but in the 80’s I was handed a game by Epyx, that was an isometric game where you had to program a droid to walk around scan and avoid obstacles. It was called Chip Bits but never saw the light of day. We can agree that it was a geeky game, but in this day and age where the user age lowers with every iteration of computer hardware, it seems to me that teaching a skill like that could change the implementation curve (and it was truly original). So we are looking at two groups, the ones that were great and the ones that for the silliest of reasons never made it to the final stage. As we see the ease of releasing IOS and Android games, we see a fountain of possible revenue on many levels and the best part is that the starting obstacle is low enough for most toddlers to pass. Even as we see the success of all these mini consoles with dozens of games being released and most of them initially sold out in every shop, is this such a leap? We know that plenty of games have been redone and in some cases surpassed, that is for the games some publishers deemed worthy for release. I remember Psygnosis and the only reason that Lemmings got released because the Marketing manager had nothing to do, literally ‘had nothing to do‘, and those who remember the game might also remember the success it became in the end. So what about the games that didn’t make the cut? Of what about the games that were not that highly regarded initially? ‘Where in the world is Carmen Sandiego?‘, an educational game that can easily become a tablet mega seller. Yet, what about the Castles of Dr Creep? Remapped that game might make for a nice puzzle game. So many options, but in itself, there is too much remake on the horizon, which returns me to the initial question:

Are we seeing the end of diversity in gaming?

The answer is yes to a certain extent, but that does not need to be a bad thing, because the limits that we saw in games like Soul Reaver are those we can easily surpass nowadays, meaning that a game that was 20-30 hours on the first PlayStation, could be a 50+ hours game on the PlayStation 4 (and equal systems), giving us plenty to game and plenty to enjoy, whilst the question whether it is diverse enough remains a valid question; one we need to keep in the back of our minds. This remains a valid stopper for a game like Rampage world tour, but is that equally true of a game like Crusader: No remorse? That answer hangs with the evolution the game goes through, meaning that it requires added diversity, showing again that diversity is a gaming currency which decides success to some degree, but it gets added value as the story and challenge are high in the game.

 

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The playful Prey

Hi all,

Sorry for the longer silence than usual. There is this thing about pesky assignments and as it is my last master subject, I do want to make it count and it is an awesome subject. I am preparing for a research paper which will be shown here after it is graded, because the subject is an important one and it puts some pharmaceutical companies into a very different light, not to mention the financial backers, who allegedly known or not, backed a certain idea. Now as far as I can tell, they aren’t going after the company because of projected losses due to certain acts the company relied on, which makes me wonder how innocent some of these financial backers are, yet fortunately, another system is showing me the money involved, so we will look at that in the decently near future.

What comes today is all about my little heart and more important, what makes it tick a little faster, especially around Christmas. You see, I got to see a little glimpsed of what Arkane is bringing us next and my heart just went boom-boom-boom-boom-beeeeeeeeeeeeeeeeeeeeeeeeeeeeeep.

If we like proper quality gaming, then take a look at the intro video by Arkane (at https://www.youtube.com/watch?v=81Ofcp8Pp_U). It might be only 8 minutes, yet you get a decent impression of what to expect. From the first instance you get a little feeling of Bioshock from the architectural look. The art is distinct, shapely and if you ever had any doubt whether 4K gaming will be for you, then this game shows you that ‘yes’ will be the answer. It goes a little further, the wrench game me a Half-Life feeling, there is the feeling from System Shock (remake to come in the near future) and as I stated, Bioshock, yet the music style we heard in Dishonored makes an entry too. The best of all games, whilst the game clearly shows and feels not to be anything but utterly original, the narration clearly has a handle on that. You see, the story is everything and the fact that you are set in the open world of a massive space stations adds to the story and gameplay. The other titles are not infringed and replaying System Shock on Xbox One is almost on the very top of my list. This does not take away my interesting in this game. You see, the people at Arkane have figured gaming out correctly. It is freedom of options. They are not the only ones who figured it out, yet in this gaming style they picked it up better than most. You see, I worshipped System Shock for the longest time, yet consider that the game still has to some degree a guided path. For example past medical you can only go to….., which when you consider the game was released made perfect sense, yet today that is not a given. What if I go straight to the bridge in System Shock? I get that you needed skills that will not allow you to finish the game in 2 minutes, which could be seen as good value, but in equal measure the lack of choice feel confining. System Shock, Bioshock, Dead Space, both exquisite games, both have that restriction. Prey will likely have it to some extent, yet what if that limitation was not there? What if you needed to figure it out for yourself? In that I recall Metroid (NES), Eye of the beholder 2 (Amiga), SunDog: Frozen Legacy (Atari ST), here you had to figure things out, which was great! That part has gone missing in most games as we get ‘guided’ towards what we need to do. Dishonored brought it back when we were left to our own devices to figure it out how to get it done. Which makes the brothel level awesome as in the second play through I found a very different way to get into that place. It was even more awesome when I heard how someone had an even more elusive way to get from point 1 to point 2, when the developer stated live ‘that works?’, the house was brought down (in a good way). This is what give a game greatness, this is what makes a game 90% not 75%, a lesson the bigger developer never really figured out. It gives support to my view ‘If you aren’t willing to take a leap, you might never be a failure, but you will in equal measure never become a legend’. A truth some others (like Hello Games) did learn, perhaps a small team of 11 will actually communicate?

So prey is coming and what is shown looks pretty amazing. Now, we cannot decide on 8 minutes, which I understand, yet the game is several months away, so get properly informed and try not to seek out too many spoilers, because a game like this requires a surprise or two. The first hit you’ll get in the first few seconds of the game showing off. What could be a luxurious airfield terminal, or perhaps a 5 star hotel, with golden shine of polished brass, large windows looking out into the night is actually a space station. As the view turned, the large atrium view, the chesterfield sofa’s give that world a shine, apart from the smoothest graphics (likely 4K PC), the sharpness of the signs, the details on the walls and floors. It reminded me of my first game on my second PC (April 1998), it was a Pentium II-450 which was the latest in those days, with a Diamond Labs Viper V330 card and an Illiama monitor, Unreal was the smoothest game ever released and on a viper card the main menu rotating on the Unreal world was something no one had ever seen before to that degree. That same feeling creeps up to me when looking at Prey. That feeling I did not get with Bioshock or Dishonored, which are very good games in the graphical sense. Somehow, this game has that little extra. In addition, the uses of the Glue gun will show you that you get to see a lot more than you consider when you see the different ways the glue gun can be used, or as stated earlier, perhaps you find yet another way the developer didn’t consider, because that tends to be the result of those who are creative. There is a lot more to see and speak of, yet, I feel that that my point has been made and revealing other spoilers seems pointless as there will be other places that show you more of this game. And this game will not be alone. Both Horizon Zero Dawn and Mass Effect Andromeda will like Prey woe you for your attention. And as each of these three would be a great buy, there is plenty of evidence that not everyone can just go out and buy all three games. Some are already trying to get you to 4K gaming, Mass Effect is stating that it is specifically 4K, meaning that without a 4K TV, you will lose out. Again, not everyone will be able to afford that at present, or even in a few months’ time. From that point, you need to consider what to get. In my view, getting whatever can run 4K now, games you can still play fine, then when you do upgrade the TV, you can replay and enjoy these works of art again in 4K. This might leave you with a question mark as some will have heard issues on the Last of us and 4K mode on PS4 pro. Eurogamer gave us some of the highlights (at http://www.eurogamer.net/articles/digitalfoundry-2016-the-last-of-us-remastered-patch-108-for-ps4-pro-analysed), whilst giving us a pretty complete low down on the game.

Yet, I feel that they equally missed the boat to some extent. I doubt that this was one on purpose. I reckon that they are so deep in games that the one element that they forgot was the one we could all have forgotten. You see Naughty dog achieved something we did not consider, the game, originally launched in June 2013 is a game that was made for PS3, launched 5 months before the PS4. The game was already an exceptional game, well worthy of its 96% rating. So, when the remastered for PS4 was launched in July 2014, many went to get that wunderkind as the game itself remained a legendary achievement. So the issue I consider many missed, is that this game, remastered from a previous generation console is running 4K on consoles 2 generations later. Of course patches are needed and a few little issues still remain, but the fact that Naughty dog got this to work shows how excellent their coding skills are. The fact that a few patches are needed is less important than the fact that they got it to work in the first place. So even as we hear from Gamespot less than an hour ago that it is not all perfect (all complete with an advertisement, asking us to pre-order a game that was released on October 7th, shows more on the failing of their marketing divisions in other places. So even as they are all critical (which is a good thing), showing that frame rate dropped from 60 framer per second to 57 frames per second seems a little over the top when we consider that the game was a PS3 game, it was remastered and that was done 2 years before this point where PS4 pro is released. I am happy that Naughty dog is taking the effort to patch their game, because the Last of Us is a perfect game, a game that is an absolute must to any person who likes more than racing or shooting, a real RPG with a few challenges, now running perfectly acceptable on a system 2 generations later (read: OK, 1.5 generations later). The fact that this remains unmentioned is a little bit of an issue, because a proper illustration of the setting goes a long way in people accepting that some patches are cool and really cool that a software house takes this effort 2 years later, an issue that was not mentioned either.

What is interesting is that the reviewer makes a good case for new games to have display setting in game at their disposal, especially native resolution controls and not via the console main interface. That makes a lot of sense and it would be in the best interests of Arkane, Electronic Arts, Guerrilla Games et al to take this seriously into consideration immediately, for any game currently in development for 4K and not later after the facts when too many gamers start nagging.

So no matter what we see next, be mindful of the origin of a game and as we start moving towards 4K gaming, also realise that the face of console gaming is adjusting the ‘mass need’ of 4K game options. I think that many are just trying to sound cool and some are actually into 4K resolution, yet the fact that it requires close to $2K to get decent 4K will remain a hurdle for many gamers, especially the non-mature ones for some time to come, still, as the XB1s has a 2TB edition and as the PS4pro allows for a 2TB drive, both are now awesome options. The XB1s now wins as it has a 4K drive, meaning that 4K movies are optional now without having to spend from $150 upwards to get a 4K movie player, making the Xbox a great choice. As the high end 4K players are currently well over $300, there is no way that I am considering 4K movies at present, yet with the Xbox, we get that option, or we could consider that we are getting a console for a mere $250 extra. Yet this was not about the consoles!

The reality is that the new direction of 4K will be impacting console gamers in ways they are not all expecting. This is actually the logical path to see, even though consoles for the most followed the TV resolution era, the generation that followed (PS3, Xbox 360) was on par with the high resolution TV’s. This is also why Sony offered a free PS3 with the first batches of digital TV’s (which is how I got my PS3). Now the roles are reversing and the consoles are leading the need for new TV’s, although those high resolution games would still be really playable on a ‘normal’ TV, and you will play in 1080p and not 4K mode. Still this change will likely drive TV sales over the next year. Personally I have been happy with the current resolution and until there is a clear need for price adjusting (down) before I am getting a new TV (the one I have now is awesome). What is equally fun is that I have been here before, that PC I had? It was about five years later when my ‘New’ PC was no longer able to deal with the latest games. I could still play them, but at lower resolution, which was really funny that I could only play Unreal Tournament setting all to the lowest setting. However, when I did upgrade to a newer PC and set all to highest, the view changed well over 100%, it is that part that gamers will face on consoles, which will drive the need to replay games.

So, as we now see the play through of new and upcoming games, it is important to remain playful, yet not become prey to the need of technology. It is an expensive track to go and in the end you still lose, because becoming an early adopter in gaming is a lot more fund draining than you bargained for. Yet the feeling you get when you see prey and the jolt to be able to play this game at its maximum potential is equally riveting, lowering the threshold of early adopter in gaming by a fair bit.

 

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