Tag Archives: David Braben

Approach this

This is a weird setting. You see I got sucked into a video (on YouTube) regarding the September 11th event and every year I see the same things passing by and usually I ignore them, not because I don’t care, but because it tends to be mass creators. And I am not really into that. This being said, this time I let it happen because it was 25 years ago. I remember that day 25 years ago decently. I was sitting in a bar (at lunchtime) in Stockholm consuming my wrap with Bamse and Potatismos. When Fox (or CNN) came up with the news, ignoring what I was doing and I saw the impact of the first plane. I ran upstairs and got the girls (fellow workers) Eva and Anneli and we were seeing the impact the first plane made and I immediately called the New York office to ask what they saw (we had an office in the Empire State Building) but I actually didn’t know to which side of the city they were looking and even as we were talking the second plane hit. We saw it live on TV. This was the moment I knew that the United States were under attack. There is no way this happens twice within the span of an hour (I actually didn’t know how much time had passed) but the terrorist setting was clear to me. It would be hours before I learned the the Pentagon was hit too. But I also saw that this was a failed attempt. I reckon that bin Laden had intended to let the two towers burn like matches so through the night that terror would get the people of the United States by the heart. But then the failure struck. The towers collapsed and the terror turned into anger and hate in an instance and that was when bin Laden decided into finding a place wherever he could hide, because only the Japanese know what an angry United States feels like and they did find out (the hard way) and if you want to see that impact watch Zero Dark Thirty, an excellent movie by Kathryn Bigelow. But this is not about that. You see, I always feel the urge of a game I bought in 1988 by Andy Hollis (a founding member of Microprose) the game was Kennedy Approach, I had the CBM64 edition.

And I never stop being amazed how he got this game working in only 64KB of memory and that it still tingles my mind is basically unheard of, that is the impact of a great game. And I wonder why this wasn’t set into the new systems (you know PS5, Nintendo Switch) and that is the real worry and also the path to amazement. Because whenever I hear that I hear people say “that game made me interested in being an Air Traffic Controller”. It is not a leap because even as the graphics were low standard (by even the definitions of 1988), but the issue is that this game tingles the imagination and nowadays, whilst some players are trying to get to ‘rejuvenate’ their old games and some still wake up the jolt of the old achievements (like Oblivion remastered) and the only game that really woke up the feelings of the old game was David Braben who turned Elite into Elite Dangerous giving us 600% more of a game that was a stretch from the start. I reckon that And Hollis could do the same, even if it only improves the ‘smooth’ graphics. Optionally he could add Amsterdam International, Arlanda (Stockholm), Heathrow (London) and optionally Dubai International Airport, Sydney International, and a few more. It might aid the new player if it was a little more educational as well, an option that could be ‘unlocked’ by finishing the first airport which I believe was Dallas/Fort Worth, some say it was Atlanta, but I do not remember that level. 

But the setting is clear in a sea of wannabe innovators who want to innovate gaming (by giving us Galaga on a tablet) games like Kennedy Approach should be on the forefront of their mind and I reckon that taking an educational sidestep might also encourage people to take that path. There is something of a disheartening side to the conversation “You did great at math, you have inside, you have what it takes to be a traffic controller ” I don’t know about you, but that comes across as a little anti climactic but that might be merely me. And the international setting could entice a lot more people and the educational side of it might give more people that vibe of “This seems rather wow (not World of Warcraft)” and the idea that a game still has appeal after 38 years and not just with me, should get the investors running for their purse to get this started. Well actually I reckon that Andy could afford all this with his own pennies, but there is the setting that he might get a game developer like Saudi Arabia involved. And they would love to get their hands on an original developer and even as it is ‘set’ as it is considered a highly respected classic. It got 85% to 90% rating and that is what I think is needed to revamp an original game onto a new classic and as I see it, it would hit well with the Nintendo Switch crowd which is presently around 156.59 million units worldwide as of June 30, 2026 only 4 million below the PS2 which is currently the global number one and I reckon that this record is broken when we consider switch lite as well. But the Switch is still being sold, so I have no doubt that they will break the PS2 global record this year. As such it should bow clear that the Nintendo Switch is the preferred system and the original fitted on a 360KB floppy, as such it could easily be sold in the Nintendo store and on physical media. As such, why did no one else think of that?

As I see it (and as we see failing design settings on nearly all consoles) the idea of revamping these old games could be the ticket for any developer of video games. It is just my way of keeping the old ideas alive and if one developer (David Braben) can do it, so can several others. You just need to keep it out of the fingers of these wannabe developers who think that the latest graphics are the ticket to quick profit. That is unlikely to happen. But the setting of great graphic games can be the ticket if the rest was awesome too. A example is Insomniac’s Ratchet & Clank: Rift Apart (2021), which I picked up again as I never got it finished 100% and Wolverine is coming up today, as such I thought it would be a great idea to get another game finished 100% and I am making splendid waves at present. I finished the game at least 4 times and I had a blame blast every time I played it. That makes for an awesome game. And Insomniac does know how to make great games, as such there is plenty to game in 2026. Wouldn’t it be great that some of the great CBM64 games would make a reentry? Especially as we are focussed on the less than half a dozen titles at present? Just food for thought, have a great day today.

Leave a comment

Filed under Gaming

Balancing innovation

So, after yesterday I cut the article short. There was a reason for that. I was adding what I am about to tell you yesterday, but I saw that the article was getting to verbose and that leads to people dumping all that effort I put into this (might not make sense, but that is what I found). So I kinda brushed on this in the past, but I was taking another look.

The game in question is Balance of Power, it was a cool game in 1985, but the political stage has changed. There is no longer the setting of the bad bear and the bald Canadian eagle, we have a lot more players and also technocrats. You know the grocery stores called Google (Alphabet), Meta (Facebook), Apple, Nvidia and a few more. There is also the stage of all that fake AI (OpenAI, Anthropic, Grok) and a few others and when we talk about grocery stores, we much also talk about the milkman, that wholesome concoction made by Palantir (Alex Karp) and now that the Middle East and the Gulf States are more potent players in the world influence stage. And then I had an idea. There is one setting that bothers this setting. No matter how strong we set the stage, the world is in too much turmoil. So the idea is as follows

W have an annual file and through online papers and quality papers (Reuters, BBC, CBC) and a few others, so as these organisations are set into the light their reputation if under duress though Z-Scores and it will take someone more clever than me to set that in motion, so I gathered that news (like ‘Nvidia, Microsoft, Amazon and Google Just Racked Up US$160 Billion in AI Gains- But There’s a Catch’) and these articles always have an impact on the company, as such it is important to keep as close to the news as possible and whilst these players all get a monthly/weekly adjustment. That game would get a lot closer to the reality of political simulation than the original of 1985 ever was. And whilst we add the channels of internet and clouds never to TC and radio there is an impact study that could be an educational treasury for universities as well as graduated people. Interesting that others never considered this setting or the evolution of games in new directions. It is not a simple setting, there needs to be an algorithm of people, optional implementation of Z-Scores and the formulas on how to do that, with the annual files that resets the entire setting to nil (to the bare annual file) and there is an offset to corporations, countries and political players in this setting and the algorithm needs to be done close to a thousand times and in todays setting this is pretty easy, but it needs to be done every day and that is a complex setting and I admit that this wasn’t possible in 1985, but now it is a clear setting and when we leave this to fake AI, it becomes easier. You see, it is all set to data and to achieved notions, not predictions and that is where even fake AI is an achieved setting and it could speed up the stage.

There is also the considerations that media needs to be set to consideration, because if you have one source, the Z-Scores might also be negatively impacted (as in less reliable) because the setting of a target (corporation/people) becomes set to negative Z-Scores (decreasing standing) and positive Z-Scores (increasing standing), but I am guessing that this might keep the game actual and optionally factual. 

So what is a Z-Score?
A z-score is a standardized measure that shows how a value compares to the rest of the data in a distribution. As such there is the setting on how is impacts. Some will say it is the wrong use of this score, but when we have the tech-dudes, we will get to a average value of these people. So far all good, but what sets the average of Sundar Pichai, Alex Karp, Mark Zuckerberg or Sam Altman? I am getting to the setting that like the old expression (from the 60s) in the dark all kittens are grey, but now in the limelight all tomcats are black as night and there is a difference between limelight and under the Lightbox. So I think I am in a good setting, but it is something that could spark its own debate. For countries another formula applies and it is almost the same but when we take political, religion and a few others settings in play, it is likely to become massively complex. 

So whilst this game can absolutely be upgraded, I also wonder if this could become a real educations tool for universities and political enthusiasts (do these people exist?) So, I have not worked out all the issues, but I tend to think that this is more the business of Chris Crawford who created to original game and it should remain his IP, I’m funny that way.

So whilst we see one game to be set into the 21st there is space for loads of other games to follow that setting and that is where Saudi Arabia has an edge, I have shown in the last two weeks that Saudi Arabia has the setting to make close to 10% of the invested amount through the upgrading of the old games, because they also have these IP in their setting now and this also implies that they could also improve the programming skills of the software houses they could unleash on all that gaming IP and they could even start a wave of games for streaming systems (which connects to the idea I had for at least two years). So as the setting clear towards the end of 2026, there is now a setting of balancing innovation, because the meaning of innovation is the practical execution of new ideas that create real value and improve products, services, or processes and that is what I have been doing for years and whilst others think it is folly. I have been playing games for the better part of 45 years over a dozen consoles, home computers and PC’s. So whilst we see that some are ‘written off’ as too old, or too limited, the reality is that these games were never considered to be combinable and that is where some of these games are the next influx of gamers and that is where those Business Analysts in these gaming houses, relied on Excel, but gaming is art and I have clearly seen that for decades. So now that Saudi Arabia has the IP for dozens of games, the rest is flying behind the wheelhouse (did I use the right expression?) They are now fishing behind the nets and whilst Saudi Arabia is gaining strength in this setting others will see that their old IP could be a decent setting for the future. So far I have seen on person cash in on his IP. It was David Braben and whilst he created Elite in 1984 (BBC Micro B/CBM64) , he renewed his game in 2014 and he made it an amazing game and it was well beyond the original and others could have that same setting, but they need to wake up.

Have a great day.

Leave a comment

Filed under Finance, Gaming

Time is on my side

That is always the question, that is until you set the records up for public viewing, then it tends to go your way nearly automatically. So even as I gave you all the setting that I was right, there was more. You see, more then two years ago I wrote ‘Girdle your loins’ (at https://lawlordtobe.com/2022/11/30/girdle-your-loins/) and that was AFTER I wrote part of the solution to a few people. I wanted to give it to Google three months before this, two days before they cancelled the Google Stadia. OK, they had that right and whilst leaving billions on the floor they walked away. Amazon (Andy Jessy) had the email less than a week after that and he never got back to me, which is also his right to do. Then whomever it got to (at Kingdom Holding) got the message and they never cared, or saw it as important enough. But now after more then 2 years (more like three years ago) when I saw the shift of sands changing a moment arrived (this morning) when I saw that I was right all along. So whilst people like Tim Cook (Apple) and Satya Nadella (CEO Microsoft who was never invited) are complaining about the harsh options are left with. I say, you left billions on the floor, so stop complaining. I gave that very same ‘warning’ to Sergey Brin, but he at least had a decent excuse when they dropped the Google Stadia.

So what is bringing this about?
Well, this morning when I was reengineering (in my mind) certain CBM64 greats, my mind fell over a message that I never saw coming. You see in 1986 I bought a Commodore 64 game named ChipWits (by EPYX), it was a great program with the option to program a robot with instructions and whilst the programing through icons wasn’t terribly new, on a CBM-64 it was at the very least innovative, as such I loved it.

Now back to today I considered that it was a great way to introduce this and add Machine Learning icons (and optionally LLM icons) to this game and give it a fresh start. So as I was thinking about a few things, I looked up the cover (see above) but what I found was also a reference from the original programmer Doug Sharp, and together with Mark Roth he is making a reboot.

Now this part is important as he probably started this around the time I made mention of this option (in my blog) that some true innovative minds got there all on their own. So Tim Cook and Satya Nadella take notice. This is what ACTUAL innovation looks like they got their on their own and they created the next iteration of gaming. They didn’t have to buy it for $100,000,000,000. They got there on their own $0.02. 

So why is this?
Well, in the first it was about me (it often is) and I foresaw this coming three years ago. In three years what ACTUAL innovation have you seen coming from Microsoft? I created a picture that left the ‘buyer’ with a starting revenue of $5,000,000,000 a year. So that is what. I recognised the field, I set the markers and I seemingly came out on top. The second phase would have been at least a fourfold of the first phase of my solution and If you look at all the great old games, you see that a lot is now coming. My favorite was Elite that on the PS4 is almost a thousand times bigger than the vector images of the CBM64 with a fleet massively bigger with billions of star systems (against the 256 planets on the CBM64) that is true innovation and David Braben deserves all the credits he is due, which is a lot as this was the very first serious game I saw on the then great BBC Microcomputer System, and I didn’t have to sob for long as it come to the Commodore within 2 years after. 

So when my mind went spiraling into reengineering mode, I got the idea three years ago for a bigger stage and I reckon that 10% of over 10,000 games that were published on Commodore 64, Commodore Amiga, Atari 600/800 and Atari ST should make farming for games lucrative. I got to 10% of 10,000 games with 50% reduction for IP protected games left me with 500 stellar choices, the best of a great gaming era and those captains of industry (Brin, Jesse, and Cook) never saw it, as such they left optional billions on the floor. I negated telling Nadella as there is no use in breathing life into a near extinct Dodo. They made their grave of mediocrity on their singular motion, or perhaps multiple motions of failure.

As I mentioned there are still a few options for Kingdom Holding but that is up to them and perhaps they are already pursuing this with Tencent Holdings Ltd. The next new player in the gaming sector soon enough. I reckon that is the moment that Microsoft either abandon its gaming platform or sells it to Tencent (as I personally see it). So that $100,000,000,000 anchor around their neck will be a lot less comfortable than a silk (road) tie.

For me? I doubt there is anything in it at all for me, but as I said, the realization that I was correct all along might help me to feel my other idea’s for a few coins to afford a new retirement plan. And the feeling that I was correct all along is just too satisfying (especially when seen against the Captains of Industry who never seemingly saw it). Even if I never end up with anything. This is a clear win to me. Others will state that it is always like that on the hindsight. They would be wrong, as I documented this and other ideas going be to before 2018, there are records. So there 😛

Have a great day and enjoy the stormy weathers I see happening overhead now (actual rain).

Leave a comment

Filed under Finance, IT, Media, Science

The other Palette

This is the setting I switched to. From Microsoft (too much issues) to a nice palette. Not to paint, but if the painting on an easel is the current version of a game. 

There is another version, ‘my’ improved version. You see between 1985 and 2000 Atari (with their Atari 800 and Atari ST) and Commodore (with their Commodore 64 and Commodore Amiga) launched 10,000 games. Now if we only look at the top 10% of these games we end up with 1000 games. I am guessing that 50% has some level of IP protection (still an optional path) but 50% have no protection at all. That was what I was trying to tell Kingdom Holding. It is a path to about one third of the path to a 5 billion dollar annual revenue. And I recently completed the thought of a fourth game to relaunch. Consider that Microsoft with their 23 development houses have 2000 games. This path would gain 50% of that marker and Microsoft isn’t doing good (they will be in denial) and in that same setting, I got another idea. The top 10% are all set to a rating or 80% or better. This could be done with a lot less people and when the first two dozen games are out their streaming solution would only pick up more and more. The first stage would be reached with a setting of 50 million consoles. So as we were given “As of August 2024, lifetime unit sales of Xbox One consoles in North America reached nearly 33 million, while in Europe, lifetime unit sales surpassed 12.8 million. In total, nearly 58 million Xbox One units have been sold worldwide as of August 2024.” And my idea would equal that within 2 years. It took Microsoft 11 years to get to this and within 4 years I would have surpassed them. And that is just for starters. I speculatively (it remains speculation, not presumption) see the 100 million surpassed within 4 years. It would set this new console on the level of Sony and Nintendo. I personally (wishful thinking) see the new system equal the Nintendo Switch and the Playstation 2 in half the time they needed. This isn’t grandiose posturing. The path was made by them and now I see the option to reap the rewards. Either via Kingdom Holding or via Tencent, hoe doesn’t matter. I still see the vision of handing Phil Spencer the wooden spoon. He’ll end up dead last in a race he never really understood and as Microsoft enters more and more hard times divisions of Microsoft keep on being hollowed out. My work becomes increasingly easier. 

So at this point it is largely a stage where my brain sets the premise of how to set the look of these games, not by ‘rad looking’ graphics, even though they will be a lot better. But these games it was largely about playing and the joy of playing. These ‘game makers’ are all about advertisement money. They all advertise ‘no wifi’ or even more ludicrous ‘no payments’ whilst they merely set the premise to another fitting. Pay to win, disguised as an clever way to pay to grind. How disappointing. I do not blame them. Too many gamers nowadays are delusional falling into a trap and that tend to be demoralising. My idea was handed before in this blog and a few people picked up on this, or they had exactly the same idea (I cannot prove how they got there) but that is fair enough. So I decided to remaster in my mind these games and I got game 5 to a second setting of the master version. I will keep these thoughts offline. I initially had the idea for Google, but 3 days later they dropped the Stadia, so basically Amazon (Luna) and Tencent (handheld) remained. Tencent has a satisfying bonus. These high and mighty captains of industry would have surrendered another industry to China. And they do not have a lot left to work with.

A simple setting that I solved three years ago, and they were all blind to what was staring them in the face. Soon I will have to write more about the solution I had for malls. Another path that a few corporations (like Google and Amazon) overlooked. That is fair, you can only run an industry when you have bright developers falling asleep on the job and when waking up they have that spark with a new idea. A never ending stage of deadlines tend to be debilitating in the end. 

The idea I had came to me three years ago (and I wrote about it here) and in that time I merely revamped these games with more and more improvements, this is not against those games. Some of these games were launched before 1990 and I had 30 years to spin a few webs combine that with the graphic improvements we have now and the versatility of the hardware and we get an estimated 250% better game. And the captains of industry (specifically Microsoft) never looked beyond the spin hype they themselves created. A simple example Richard Garriott created the Ultimate series, ahead of its time and When you recreate Ultimate 4, Ultimate 5, Ultima 6 and Ultimate 7 on an Elder Scrolls Oblivion shoe anvil, there would be millions of gamers reset to this storyline. You see, the storyline of these games were perfect, the location (a whole world) was perfect and the setting we see with the virtues and the stones, mantras and a few setting more was perfect. I got hooked on Ultima 3 (Exodus) in 1984. This game never lost its appeal, not in 40 years. The games 4,5,6, and 7 have a very similar map and the fact that you play with a party of 8 people gives it even more bang. That is what Bethesda could never deliver (they were not trying to). Microsoft overlooked one of the greatest RPG IP’s EVER created and that is merely the tip of the iceberg. 1984 was a marvel in more than one way. The other game was Elite, now called Elite Dangerous by David Braben and he did something amazing. That is the stage Microsoft overlooked as well (or Braben was way ahead of them) and there are dozens more games that could fit the new bill on streaming systems. Another game from those days was Boulder Dash. Upgrade the graphics and you should have an amazing relaunch. That is the simple setting that still hold sway after 40 years. And you wonder why I think that these people were asleep at the wheel? Another stage is that with 2 games the fighting ring could be transitory. And there is space for Kingdom Holding (or Tencent) to enter this field as the current ‘captains of industry’ are seemingly about the “worst decisions of their career” whilst I showed up to three years ago showing that it was already a lot worse. 

So what more can be done? I am not sure, I send the notion to both Andy Jassy and Al Waleed bin Talal Al Saud, but I had no response. I am not surprised they both probably get hundreds of people saying that they had the golden idea. And now I get to address Tencent Holding. Not sure how that pans out, but the thought of a 5 billion revenue (annual) might appeal to them (if I get paid that is). I have no illusions that I might merely make 1%, but that still amounts to $50,000,000, as such I would not complain. Still the idea of asking for 1% of the revenue for 20 years seems more on point (for me that is) and if so I shall make the mall solution public domain. 

If you look back in my blogs for these three years you will find a lot more, including the stage for a completely new RPG, with original ideas and a few stages I considered during me Oblivion playing days. As well as a completely new IP on RPG that hd not been done before. Including a setting between two worlds which was a little based on the idea Stephen King gave me from the book The Talisman. It was one way of traversing locations. Not a copy of his idea, merely the premise of his approach. All these things I see (in my mind) and game developers never caught on what else they could do. They merely went for ‘looking cool’ whilst wannabe gamers stood in a doorway keeping everyone else out. Oh, what a lovely stage. That is what passes for game developer? Wanting to be cool with multiplayer games all whilst plenty of people (a majority) where happy in single player mode). I still think they did this so that they never had to properly develop clever NPC programming. As such I even surpassed that when I came up with a setting though IP created by Vint Cerf, he merely saw the business need. I saw a whole new approach in gaming and as such his ‘IP’ should be open to me. Another path Microsoft overlooked. They merely bought Bethesda and thought that their problem was solved. I took one look and thought “Oh, perhaps I could do this? One thought was all it took. So, where is Microsoft now? I reckon by 2026 on a whole new plane of problems (if they still exist by then). For tomorrow I need to write in protection (if protection is the right word) of Google, the BBC forced me to go nuts on my keyboard. Google deserves someone who stands up for them as well, although I feel certain they have that in hand. I merely want to give my support on that cause.

Nearly time for another Jalapeño sandwich with cheese. Have a great day.

Leave a comment

Filed under Finance, Gaming, IT

The games one yearns for

We all have that. We focus on a game and that is our push point. It is a rather large issues when it is set to exclusives. In there Sony has a massive advantage over Microsoft, but Microsoft is not out of the race yet. Delay after delay, there are now more indications that Redfall and Starfield will get to the Microsoft community in 2023. I saw a first part of Starfield today and I will immediately admit that it looks really good. I am still not getting the Xbox contraption, trust lost is trust close to never regained, I am wired weirdly that way and the BS I once got from the Microsoft Helpdesk gave me that they really do not know what they are doing. Or better said, they know what they are exploiting but they keep their customer service department in the dark. Still, that is not what it is about. Redfall will come first (as several sources state), and it is Starfield that will be taking the cake It is definitely not some Skyrim version of a space game. It is much larger and there is a lot more. Yet that also comes with issues, but I will not speculate on what could be, what might be. It will be about the game and what I saw looks impressive.

In 2023 for me there is merely Hogwarts legacy waiting. I am unsure of other titles at the moment. I tend to not look too much forward. 2022 was AWESOME. Horizons Forbidden West and God of War brought gaming for me to a new high. I am merely looking at the exclusives. Yes there was also Elden Rings and Returnal but I never played these two. We all have our preferences. I am currently on the fence for Diablo 4, some news that reached me did not make me happy, but I am keeping it to myself. I have questions on that source too and I do not want to spread something inaccurate.

You will have them too and others will love their Xbox, they made their choices and as I see it they will go nuts over Starfield. I applaud all excellence in gaming, whether I support the system or not.   I revere games, not the system. As a system I am merely disgusted with the stupidity of Microsoft, so there.

We are now 3 days away from the next Pokemon, so my Switch will get some game-time too. Nintendo has its own release list, some not exclusive but that doesn’t matter. I still enjoy the games I have there and one more is added this week. For the most I have been thinking of what we can do more. Yearning is not limited to what comes NEXT week, NEXT month and NEXT year. Yearning also looks at the past. A spectacular moment there was Golden Eye (N64) and a few others. And there is where we see some news, some news that saw delay after delay (all the way from 2020) System Shock, the remake from 1994 will come to PS5 in March 2023. The notion alone is making me happy and with the hours I played the game (three times over at least) gives me butterflies (yes, I need help). Gaming gets a new lease on life as some makers are seeing the reengineering options unfold. The first feeling was when I saw my beloved (yes, I need help) Elite from the CBM64 getting remastered. I hoped for more of the same and David Braben would not have that. What he gave us blew most our minds away and it took some a decent amount of time to get a handle on that game. It had proper teachings, but the game combined Elite, Privateer and  added 21st century graphics, in addition the game became well over ten billion times larger than the original. Now consider that concept to some other games. That is where streaming games can take us. Yes, we can wait for the next mediocre program by Ubisoft. Yet would you not want to feel actual butterflies when you hold your controller? And that I not all, this will be possible for well over a dozen games all before 2024. Is that not the real feeling we wait for as a gamer? Lets be clear I am decently anxious to get to Hogwarts legacy. The little I saw (I try to avoid as much as possible) blew me away and it is still blowing me away. Yet I want it to freshly hit my eyes in February 2023.

We all want that, the people seeking every spoiler will lose larger than they imagine and in this Starfield might give the Xbox community the game they dreamt for, for well over three years. I hope they get that feeling too, because they too are gamers, they are in a sense family.

Leave a comment

Filed under Gaming, IT

The next challenge

Gaming IP is always a challenge. There is the iterative challenge of getting a sequel or a remaster into play. Even as the innovative charge does not hold up for too long, a great game remastered can fill the coffers of a software house rather fast and nicely. We have seen it in the past, we could optionally see it when someone decides to take SEGA Dreamcast IP to a new setting. I personally think that both Fur Fighters and Wacky Races are undervalued and cast aside. Fur Fighters has its own challenge and graphically on the Dreamcast it would be able to hold itself up against most of the IP we see today. It had the quirks that made us wonder what else would be possible, and that is a good thing.

There there was the Hanna Barbera classic Wacky Races. It was a race game that held up against Mario Kart and it was unique, a setting where the racers all had special abilities and overall each racer was gifted with all kinds of options, it was when the game was done against one another when it truly started to shine. There are of course more, but a lot of them were done in new ways and with new options. Yet these two were forgotten and in the age of play that is a shame.

When we look at the innovation station, the setting becomes oblique, there is a lack of clarity, in almost everyone and I am no exception. You see, we look at the games that exist and how we might do better or how we might change the way we play and that is hard, it really is, I do not deny it. I created several pieces of IP, yet I am also gifted with the weakness of looking to those who did make amazing games. I believe that is a problem, not a big one, but one none the less. I tend to look at the age that stands between the CBM-64 and the CBM Amiga (Including Atari ST). That era gave us so many games and so many could be upgraded and improved upon. Not  because the makers failed, they did not. But what is possible in 2022 was not an option in 1986, moreover there is every chance that the makers never considered it in those days. In this David Braben might have been one of the few to move Elite (1985) into Elite Dangerous (2014), it was great then and it became overwhelmingly amazing in 2014. It is one of the few games that made a multi generation leap and the best part is that there are dozens of games that could have that ability. I wrote about it in the past. The 1983 EA game ‘Murder on the Zinderneuf’ could be the next thing. In this that it could be revamped, set to a larger stage and it gave me the idea to set the streamers (Google Stadia and Amazon Luna) to a new set of achievements one that could transfer into other games. Setting a new premise towards gaming and optionally trying new games. Yet that does not make it innovative. I believe my generation RPG, see previous story ‘Recap to the intro’ on September 25th 2021 (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) for details. The question becomes how many original new parts are required to move from iterative to innovative? I actually do not know. An RPG is not like other RPG’s and I avoided to copy the settings that Bethesda had, and I added options that Ubisoft ignored in the Assassins Creed. Sucks to be them! I ended up with more than 1 IP and a setting where Amazon could grow its population by 50,000,000 (not a typo). All settings that Microsoft just overlooked and ignored. The strongest console in the world? My ass! A ship is only as good as its captain and their board of directors are pushing ideas for self preservation whilst they do not understand what gamers want and need, as such they tend to lose battle after battle and it was Nintendo (the weakest console) that overtook them in less than half the time Microsoft had to grow its population. 

Yet the station remains valid. If we need more gamers, the need for innovation is adamant. Yes, we ca add iterative new games and that keeps the interest going for a little whilst, but it is long term games that a console need to gain real traction with consumers and that is why innovation remains key. Innovation is the next thing that drives hardware sales and that is what Ubisoft forgot about long before their 11th hour was up. And now that we see partnerships and all kinds of marketing messages (all whilst they lost another creative director), we can see that players like Ubisoft is trying to make their life last a little longer, all whilst the gamers know and see that their game is done. My prediction given last year was a lot more on the nose than most expected it to be and it matters. There is every chance that the headlines of Ubisoft that left become the new indie designers we hoped for and in this both Google and Amazon have a need to set that directive to their systems as fast as they can.

Time is running out and when gamers look around for a good game, it would be really nice if they are ready to support those gamers. Sony is ready, yet as a gamer I feel that a good gaming environment requires more than one platform and Microsoft is no longer a contender, so who will be the number two? Nintendo? Will the the people at Google and Amazon take this console war serious? We will let them decide.

Leave a comment

Filed under Gaming, IT

The evolution of god

Yup that was more than a mouthful. Peter Molyneux was ahead of his time, and in all this he was not limited by imagination, he was limited by hardware, as was Sid Meier, as was Richard Garriott, as was David Braben. They made gaming great and their ideas live on, even though in at least one stage it was corrupted by a greed driven corporation hoping that micro transactions would safe them. But what if the next generation consoles and cloud generation gaming is the foundation of new games, what happens when we take the original concept and make it into something serious in a sandbox environment? If we think back to the ‘original’ gods, what happens when we can revisit the age of Hades, Poseidon and Zeus? What if we have the ability to become a god? What if it starts small? What if the game evolves through us, not that WE evolve in a set game?

Consider that energy grows, so consider that we start with accumulating via a bees, wasps, hornets, ants, or termite colony? We get one choice and we still have to find the right colony. Now we can spend time trying to find that colony or we can take a gamble, and as one colony grows the power within us and we row by directing the colony, we get a larger stage, because the colony is merely a first step. From the colony we can grow towards larger herds, towards singular animals and they too provide energy, they provide power and optionally evolve us in other ways too. You see in the old games it was about one person, one setting you and your antagonist, but in this day and age it is outdated, computers have grown more powerful, have grown towards multi creatures, and in all this we merely think of the old god the three, then we get Hestia, Demeter, Hera, Apollo, Artemis. But what if these templates are merely that, mere templates and you get to decide what kind of a god you become? We think back to (the good old days and) a game like Black and White, which was awesome but what happens when our power is depending on how we grow the initial power base? We can rely on the biggest termite foundation ever, but life is a setting of checks, balances and equilibrium, because without  stage of equilibrium you always end up with nothing. So far no game ever went there. We might consider that before the PS4 it as not possible and you might be right, but now in the PS5 era, we see that games like Elite Dangerous become larger than the original creator thought was possible on a BBC Micro B. That is no longer the case and even as I would love to play Populous 2 again, time moves on and we need to push games forward too. As far as I can tell, no one has made a clear push forward in setting a new stage of the god games and in light of the options within cloud gaming that is slightly weird. Cloud gaming is by default the stage where these games can evolve, so what I stopping game developers from going there? A lack of creativity maybe? It took me a moment to pause nd a little of pondering to set a new stage, and if I can do it, those wannabe great software houses should be ahead of me by a lot, so why aren’t they?

And all this is before you consider Neil Gaiman with American Gods, where the new gods get their energy and power from a very different stage, so what is keeping game makers from evolving as well? 

And all this is set to a stage of western gods, I haven’t even considered what a place like India could add to the mix. And I got this far on only one coffee.

Have a great weekend

Leave a comment

Filed under Gaming, IT, Science

The stage of a game

We all have an idea, some have the idea of a life time, but I cannot make that claim, not because I do not have one, but because I have too many. Yes there is the call to make remasters (Knights of the Sky), there is the call to reinvent the wheel (System Shock by Nightdive Studios), or there is the need to take it to the next level, a next level that was not possible in the past, mainly because technology did not allow for it.

This is how I always saw Pirates (by Sid Meier), there was a chance where Black Flag was a nice tribute, but it was the dawn of PS4 and Xbox One and Ubisoft took a cowardly way to progress a franchise on a lack of factors. So as I initially played Black Flag, my mind went racing. And then I remembered another pirate game, a board game with additional bluff cards. So what happens, when w take the foundation of Black Flag and make it more towards the original the Sid Meier made? The map would be well over 20 times the size, a lot more like the actual map of the Caribbeans in those days, the game would not be some fruity assassin, it would be your version and you get to live the life of a cutthroat, a buccaneer, a privateer, it is up to you, to go from a small skiff to a full-grown galley or slave ship if you are good enough. You see, there is something totally awesome about the way the game Elite Dangerous is designed (by David Braben). There your life does not matter, the game does not care, nor should it and it is time to set that stage to RPG and a pirate RPG makes a lot of sense. You cannot always be a captain, you start as a simple sailor. And in this you could get to a rank if you are good enough. 

So how do we go about it, we tend to look towards the wars of adjustment, yet there are so many wars the were never on the radar, the Dutch independence wars (which took close to 80 years), the age of piracy and lets not forget the Sudan wars (Mahdist War 1881-1899), all places that seem to be forgotten. Who remembers the siege of Khartoum? Some are so set in a stage of winning, the we sometimes forget that half the fun is surviving, so how far will you get? The original siege went on from 13 March 1884 to 26 January 1885, so what happens when you are in charge, how long will you last? Games are so much about winning, the we forget the enduring is nothing less. To make it to the date or even past it would be a victory and a half. It is so American to be the victor the most of them do not understand ‘the Last Samurai’, it is not about winning, it is about not losing, or better stated, the way you live towards the final days matters more, we forgot about that part, didn’t we?

We can set any gaming stage, but it is how we play where we see if we measure up, not if we merely tap the mile poles in a game. I reckon that the achievements made us all a little complacent in games. We can go in any direction, a Hindenburg flight simulator, yet in there we will always come up short against the Microsoft flight simulator, it makes more sense for them to add the Hindenburg. Yet what happens when we turn the script? What happens when we set the stage to a simple thing, what if the player is a no one, yet his/her grandfather was Hades, Poseidon or Zeus? What happens when we map a place like Monte Carlo completely and get him to retrieve a relic that one of the 2,261 millionaires or 50 billionaires has. Is it in a house, is it on a boat or is it somewhere else (like a museum)? We can simplify any game for as much as we can, but in the end we need a healthy story and for the most Wars tend to do that (an unhealthy endeavour if ever there was one). I saw the need of a game on mines, and remembered some bomb defusing game on the CBM-64, so where to go from there? The stage of a game is important, because it sets a vested interest of the gamer, Ubisoft had the down to perfection in Assassins Creed 2 and Brotherhood and after the they lost the plot, they almost won it back in AC4 Black Flag and they definitely got it back in Origins. I would think the a Battlestar Galactica RPG is one the would be favourable with the BSG fans, but not much outside that, the same can be said for Babylon 5, the Star Trek fanbase is huge, so that tends to be a close win any given day of the week, but that does not guarantee a good game, the issue is seen when an idea with a small base entices a large following, that is the stage we all seek. CD Project Red did so with Witcher and seemingly is about to do it again with Cyberpunk 2077.  It is the setting the fuels the story, and the story is everything, I have always believed that, it is the power of an RPG. It is because of the that we see out the great stories (Tolkien), yet I wonder what happens when we try this with Herbert on a larger scale with Dune, not merely on Arrakis, why if all the other places become involved? Perhaps a visionary will see that option with the next Dune movie (2020). In this books have been the strongest source of inspiration, mainly because there are so many of them. Yet most of us go to the same source, why? I agree that it is appealing, but there are so many nations with alternatives. That is something we saw when someone created the Untitled Goose Game, brilliant t in its foundation, as such I wondered if someone had considered the same thing with a cat (Minoes, Annie M. G. Schmidt), a writer the has a following of millions in the Netherlands and Belgium. In that same setting, as Skyrim became such a hit, did anyone ever look towards the famous Spanish Comic books of the Mercenary by Segrelles? It has all the makings of a much larger game, a stage where some are set not in multiple games, but one game with a season pass and several DLC’s.

Then there is the comic hero Rork, by Andreas, or even the Trigan Empire by Don Lawrence. I remember growing up to these stories and the stories of Ravian (Valerian), I am a little surprised that the Trigan Empire never made it to the silver screen or the computer, Don Lawrence has a flair for imagery and the computer always needs this. So what is the stage of a game that will be set next? The is the question and the is where players like Sony and Google/Apple will find themselves. Microsoft might be acquiring the brands (Bethesda), yet they do not have the stage alone and the next innovator might be just around the corner. For me, the idea that the $7,500,000,000 lemon the Microsoft acquired (not Bethesda mind you) would backfire largely and loudly and the would be OK with me.

As I personally see it, Microsoft pissed of true gamers and that group of people doesn’t pull punches when they play with their idols, we do not fault Bethesda in any of this, but aligning with Microsoft was not the best idea, as some say, you are only as good as your next game and Bethesda had plenty of winners, but what is next? We look not merely to the stage of the game, but to the next stage of gaming and I believe that they are too often hiding behind terms like ‘hype worthy games’, yet that is a setting from the mind of a marketing department, they predict that people who play games, will think this is a hype. Yet true hypes come from games the are on the edge of what is possible in gaming, the Witcher 3 is the perfect example there. Cyberpunk is also on the stage, neither of them are Microsoft games. Yet it was brilliant to buy Bethesda, but the also means that those who do not love the Microsoft console will look to the borders and see what else is possible, optionally setting the stage for the $7,500,000,000 lemon, not because of Bethesda, but because gamers have a lack of trust in Microsoft and the fact that some had the numbers that only 1 out of 3 considered the new Microsoft console, the gives me the impression that Microsoft has a much larger problem and buying software houses will not solve it, making visionary games do and the is the lesson Microsoft has not learned. They opened the door for Sony to look what else is out there, what else could become an exclusive and the is where Sony will win and gamers will win. Because it is on the edge of possible gaming where new gamers will be born, new games will be born and at the end of my life I see that there are options coming towards gamers, games the will create new gamers, it will create new creativity and new thinking through gaming and this is a good thing. The simple truth is the there is real gaming beyond Ubisoft and Microsoft, true gaming is never soft, it is challenging and the is where we need to look, we need to look where they are not looking. That is how I got most my IP in several fields. Not by being some bullet point presenter like all the others, but by looking in a direction they decided not to bother looking. That is how most revolutionary IP is created, and it is funny as this is the way Microsoft and Ubisoft started, to look where no was. Too bad they forgot about the part of the equation and I reckon the Sony is waking up to that lesson at present.

 

1 Comment

Filed under Gaming, IT, movies

Value of original gaming IP

When my mind designed the sequels to a new Elder Scrolls game, Far Cry and Watchdogs I did not care about the revenue, I did not care about the revenue factors in gaming franchise, I was merely one creative mind devising new ways and new stories, because the story is everything, it really is. 

Consider the intro and staging of Far Cry 3 against Far Cry 5, the stage of Assassin’s Creed 2 versus AC Unity, or AC Origins versus AC Odyssey and you might get a glimpse of that setting. In all honesty, I never considered revenue in any of it, but I realise that it is a driving force of the houses that publish them. Lets face it, would Mario exist if we did not consider the value of the $650 million it represents? In that same light Call of Duty, GTA, FIFA and Zelda, they all represent a serious level of coins. As such I see the need to continue some franchises, yet  wonder when we test their push for the storyline, how far will some get?

Consider in all this that the Elder Scrolls represent less than a billion, Skyrim alone represents half a billion dollars and has sold over 20,000,000 copies. And let’s face it, we always want to do better than the previous one, which is what drove me to set the story design of Elder Scrolls: Restoration.

Yet even as we see more versions of a game, Apple and Google are driving the need for original IP, it is the larger drive in gaming, not because it is Apple and google, but because the makers see that the original IP can be the beginning of a massive drive towards a system. There is also the fact that when we get a new system we do not want to play the same game over again on that system. 

Yet there are exceptions and they tend to be System driven. The Last of us on PS3 and PS4. Skyrim xbox360 – Xbox one and PS3 – PS4. Pretty much anything involving Mario, and the list goes on, yet Google and Apple do not have that yet and they need to rely on original IP to get the people in. That part was shown all the way back to the Nintendo 64 and the first PlayStation. 

IP that is owed is easier to evolve and more important, when the first game is a hit, it tends to be easier on revenue expectations as well. However, as we look at Apple, we see the need and the logic to have the subscriptions, yet when we see a game like Pilgrims with a mere 14,000 subscribers, the path for Apple is still less than stellar. Now we can push franchises like No Man’s Sky (Hello Games) there, however if Apple is to make a name for itself, it needs original IP, an original RPG, and original racing game and so on. that will drive sales, that will drive longevity in gaming and in a $120 billion industry last year alone, it makes sense to carve a name for yourself.

Yet there is also the stage where the expected and the non-considered walk. When I started to first design an original IP, was it truly original? It was (for the most) and I even added a new game mode that none had considered. Arcade is the way we consider, yet who has considered ‘historically accurate’ as a game mode? 

In this I wanted a more original RPG were the stage is Scandinavia (Norway and Sweden mapped), where you start in the land and get a choice of three places to start, from there you grow your village, grow your interest on the terrain and grow, after which you need to plunder, need to destroy your neighbours and add to your place (and take it from there), an RPG where you can set the rune tone to one god and receive the back handed prayers in success. Yet how can we link ‘Arcade’ and ‘historically accurate’? Well there we get the test of how good a person can play and basically they play two games. Even as a person buys provisions (with real cash) to get an advantage, they buy more, because the purchase in an arcade also comes with a ‘boon coin’ in the ‘historically accurate’. So if a person buys a load of fish in Arcade, they also get a boon coin with a fish in the historically accurate, which sets the chance to find a fish shoal to 100% there. Get two for the price of one. The same for weapons where a kart is bought for one side and the other side gets the smithing coin, giving them a 100% chance of a quality forged weapon. I even set out the stage that an actual player in one village would influence the growth in the virtual version where another player is a neighbour (like choice of stone, location and direction of growth)

I also wanted to make sure that ‘historically accurate’ was there to show that life is not a game and when we slice and dice like in Viking: Battle for Asgard, yet I thought that the game was too small, it was too easily defeated (except the boss at the end) and even as the game had good points, I wanted to see this game in a much larger setting. I wanted compelling to translate to addictive and I wanted a lot more to stand out, I also wanted to make sure that the choice of a god rune had a much larger impact, so over time as people played the game, they would have a new experience if the village rune stone was not set to Odin, but to Loki, Thor, Balder, Frigg, Vidar, or Tyr. What benefit do you want to see? And when chosen in Arcade it will be the set stone for ‘historically accurate’ as well. As such as the history of your village evolves we see that people realise that the impact one would hope for in Arcade would have a different term in the ‘historically accurate’ (HA), we forget in playing that famine was a real think in those days, as was disease and that could go from village to village. We could push it to Greece on the same premise and see where this leads, yet Scandinavia where the weather would have a much larger impact seems to be a more preferred personal feeling in this. So how many games take that into consideration? 

Yes, games like Fallout have a survival mode and there we see “The only means of physically saving the game is to sleep in a bed, on a mattress or in a sleeping bag. The exit save function is still available, but is a temporary save that is deleted automatically upon loading“, it is almost like hardocre mode in Diablo, how many times did you have to die before you figured out that running into batle is as stupid as it could be? As such the HA mode will give the player a much larger consideration to what he’s doing, it is not intend to drive microtransactions, which is why you can optionally only buy stuff in the arcade mode and only the real gamers and winners will get through the game without ever buying anything, that is why I would add an achievement named ‘no purchase required’, how many games heralded the need to not embrace microtransactions? 

It was a stage that my mind evolved over a few days and that is the easy part of the creative element in a game, I wonder how many creative minds are out there in the gaming industry, because I feel personally that people like Sean Murray and David Braben are as rare as it gets in this industry (no insult to other game makers intended), for me it is a stage where I see where places like Apple Arcade (and Google Stadia) are and where they go, so far I am actually not that impressed, not when it comes to companies this big.

 

Leave a comment

Filed under Gaming

The sting of history

There was an interesting article on the BBC (at http://www.bbc.com/news/business-43656378) a few days ago. I missed it initially as I tend to not dig too deep into the BBC past the breaking news points at times. Yet there it was, staring at me and I thought it was rather funny. You see ‘Google should not be in business of war, say employees‘, which is fair enough. Apart from the issue of them not being too great at waging war and roughing it out, it makes perfect sense to stay away from war. Yet is that possible? You see, the quote is funny when you see ‘No military projects‘, whilst we are all aware that the internet itself is an invention of DARPA, who came up with it as a solution that addressed “A network of such [computers], connected to one another by wide-band communication lines [which provided] the functions of present-day libraries together with anticipated advances in information storage and retrieval and [other] symbiotic functions“, which let to ARPANET and became the Internet. So now that the cat is out of the bag, we can continue. The objection they give is fair enough. When you are an engineer who is destined to create a world where everyone communicates to one another, the last thing you want to see is “Project Maven involves using artificial intelligence to improve the precision of military drone strikes“. I am not sure if Google could achieve it, but the goal is clear and so is the objection. The BBC article show merely one side, when we go to the source itself (at https://www.defense.gov/News/Article/Article/1254719/project-maven-to-deploy-computer-algorithms-to-war-zone-by-years-end/), in this I saw the words from Marine Corps Colonel Drew Cukor: “Cukor described an algorithm as about 75 lines of Python code “placed inside a larger software-hardware container.” He said the immediate focus is 38 classes of objects that represent the kinds of things the department needs to detect, especially in the fight against the Islamic State of Iraq and Syria“. You see, I think he has been talking to the wrong people. Perhaps you remember the project SETI screensaver. “In May 1999 the University of California launched SETI@Home. SETI stands for the” Search for Extraterrestrial Intelligence,” Originally thought that it could at best recruit only a thousand or so participants, more than a million people actually signed up on the day and in the process overwhelmed the meager desktop PC that was set aside for this project“, I remember it because I was one of them. It is in that trend that “SETI@Home was built around the idea that people with personal computers who often leave them to do something else and then just let the screensaver run are actually wasting good computing resources. This was a good thing, as these ‘idle’ moments can actually be used to process the large amount of data that SETI collects from the galaxy” (source: Manilla Times), they were right. The design was brilliant and simple and it worked better than even the SETI people thought it would, but here we now see the application, where any android (OK, IOS too) device created after 2016 is pretty much a supercomputer at rest. You see, Drew Cukor is trying to look where he needs to look, it is a ‘flaw’ he has as well as the bulk of all the military. You see, when you look for a target that is 1 in 10,000, so he needs to hit the 0.01% mark. This is his choice and that is what he needs to do, I am merely stating that by figuring out where NOT to look, I am upping his chances. If I can set the premise of illuminating 7,500 false potential in a few seconds, his job went from a 0.01% chance to 0.04%, making his work 25 times easier and optionally faster. Perhaps the change could eliminate 8,500 or even 9,000 flags. Now we are talking the chances and the time frame we need. You see, it is the memo of Bob Work that does remain an issue. I disagree with “As numerous studies have made clear, the department of defense must integrate artificial intelligence and machine learning more effectively across operations to maintain advantages over increasingly capable adversaries and competitors,“. The clear distinction is that those people tend to not rely on a smartphone, they rely on a simple Nokia 2100 burner phone and as such, there will be a complete absence of data, or will there be? As I see it, to tackle that, you need to be able to engage is what might be regarded as a ‘Snippet War‘, a war based on (a lot of) ‘small pieces of data or brief extracts‘. It is in one part cell tower connection patterns, it is in one part tracking IMEI (International Mobile Equipment Identity) codes and a part of sim switching. It is a jumble of patterns and normally getting anything done will be insane. Now what happens when we connect 100 supercomputers to one cell tower and mine all available tags? What happens when we can disseminate these packages and let all those supercomputers do the job? Merely 100 smart phones or even 1,000 smart phones per cell tower. At that point the war changes, because now we have an optional setting where on the spot data is offered in real time. Some might call it ‘the wet dream’ of Marine Corps Col. Drew Cukor and he was not ever aware that he was allowed to adult dream to that degree on the job, was he?

Even as these people are throwing AI around like it is Steven Spielberg’s chance to make a Kubrick movie, in the end it is a new scale and new level of machine learning, a combination of clustered flags and decentralised processing on a level that is not linked to any synchronicity. Part of this solution is not in the future, it was in the past. For that we need to read the original papers by Paul Baran in the early 60’s. I think we pushed forward to fast (a likely involuntary reaction). His concept of packet switching was not taken far enough, because the issues of then are nowhere near the issues of now. Consider raw data as a package and the transmission itself set the foundation of the data path that is to be created. So basically the package becomes the data entry point of raw data and the mobile phone processes this data on the fly, resetting the data parameters on the fly, giving instant rise to what is unlikely to be a threat and optionally what is), a setting where 90% could be parsed by the time it gets to the mining point. The interesting side is that the container for processing this could be set in the memory of most mobile phones without installing stuff as it is merely processing parsed data, not a nice, but essentially an optional solution to get a few hundred thousand mobiles to do in mere minutes what takes a day by most data centres, they merely receive the first level processed data, now it is a lot more interesting, as thousands are near a cell tower, that data keeps on being processed on the fly by supercomputers at rest all over the place.

So, we are not as Drew states ‘in an AI arms race‘, we are merely in a race to be clever on how we process data and we need to be clever on how to get these things done a lot faster. The fact that the foundation of that solution is 50 years old and still counts as an optional way in getting things done merely shows the brilliance of those who came before us. You see, that is where the military forgot the lessons of limitations. As we shun the old games like the CBM 64, and applaud the now of Ubisoft. We forget that Ubisoft shows to be graphically brilliant, having the resources of 4K camera’s, whilst those on the CBM-64 (Like Sid Meier) were actually brilliant for getting a workable interface that looked decent as they had the mere resources that were 0.000076293% of the resources that Ubisoft gets to work with me now. I am not here to attack Ubisoft, they are working with the resources available, I am addressing the utter brilliance of people like Sid Meier, David Braben, Richard Garriott, Peter Molyneux and a few others for being able to do what they did with the little they had. It is that simplicity and the added SETI@Home where we see the solutions that separates the children from the clever Machine learning programmers. It is not about “an algorithm of about 75 lines of Python code “placed inside a larger software-hardware container.”“, it is about where to set the slicer and how to do it whilst no one is able to say it is happening whilst remaining reliable in what it reports. It is not about a room or a shopping mall with 150 servers walking around the place, it is about the desktop no one notices who is able to keep tabs on those servers merely to keep the shops safe that is the part that matters. The need for brilliance is shown again in limitations when we realise why SETI@Home was designed. It opposes in directness the quote “The colonel described the technology available commercially, the state-of-the-art in computer vision, as “frankly … stunning,” thanks to work in the area by researchers and engineers at Stanford University, the University of California-Berkeley, Carnegie Mellon University and Massachusetts Institute of Technology, and a $36 billion investment last year across commercial industry“, the people at SETI had to get clever fast because they did not get access to $36 billion. How many of these players would have remained around if it was 0.36 billion, or even 0.036 billion? Not too many I reckon, the entire ‘the technology available commercially‘ would instantly fall away the moment the optional payoff remains null, void and unavailable. $36 billion investment implies that those ‘philanthropists’ are expecting a $360 billion payout at some point, call me a sceptic, but that is how I expect those people to roll.

The final ‘mistake’ that Marine Corps Col. Drew Cukor makes is one that he cannot be blamed for. He forgot that computers should again be taught to rough it out, just like the old computers did. The mistake I am referring to is not an actual mistake, it is more accurately the view, the missed perception he unintentionally has. The quote I am referring to is “Before deploying algorithms to combat zones, Cukor said, “you’ve got to have your data ready and you’ve got to prepare and you need the computational infrastructure for training.”“. He is not stating anything incorrect or illogical, he is merely wrong. You see, we need to realise the old days, the days of the mainframe. I got treated in the early 80’s to an ‘event’. You see a ‘box’ was delivered. It was the size of an A3 flatbed scanner, it had the weight of a small office safe (rather weighty that fucker was) and it looked like a print board on a metal box with a starter engine on top. It was pricey like a middle class car. It was a 100Mb Winchester Drive. Yes, 100Mb, the mere size of 4 iPhone X photographs. In those days data was super expensive, so the users and designers had to be really clever about data. This time is needed again, not because we have no storage, we have loads of it. We have to get clever again because there is too much data and we have to filter through too much of it, we need to get better fast because 5G is less than 2 years away and we will drown by that time in all that raw untested data, we need to reset our views and comprehend how the old ways of data worked and prevent Exabyte’s of junk per hour slowing us down, we need to redefine how tags can be used to set different markers, different levels of records. The old ways of hierarchical data was too cumbersome, but it was fast. The same is seen with BTree data (a really antiquated database approach), instantly passing through 50% data in every iteration. In this machine learning could be the key and the next person that comes up with that data solution would surpass the wealth of Mark Zuckerberg pretty much overnight. Data systems need to stop being ‘static’, it needs to be a fluidic and dynamic system, that evolves as data is added. Not because it is cleverer, but because of the amounts of data we need to get through is growing near exponentially per hour. It is there that we see that Google has a very good reason to be involved, not because of the song ‘Here come the drones‘, but because this level of data evolution is pushed upon nearly all and getting in the thick of things is when one remains the top dog and Google is very much about being top dog in that race, as it is servicing the ‘needs’ of billions and as such their own data centres will require loads of evolution, the old ways are getting closer and closer to becoming obsolete, Google needs to be ahead before that happens, and of course when that happens IBM will give a clear memo that they have been on top of it for years whilst trying to figure out how to best present the delays they are currently facing.
 

Leave a comment

Filed under IT, Media, Military, Science