Tag Archives: Segrelles

The stage of a game

We all have an idea, some have the idea of a life time, but I cannot make that claim, not because I do not have one, but because I have too many. Yes there is the call to make remasters (Knights of the Sky), there is the call to reinvent the wheel (System Shock by Nightdive Studios), or there is the need to take it to the next level, a next level that was not possible in the past, mainly because technology did not allow for it.

This is how I always saw Pirates (by Sid Meier), there was a chance where Black Flag was a nice tribute, but it was the dawn of PS4 and Xbox One and Ubisoft took a cowardly way to progress a franchise on a lack of factors. So as I initially played Black Flag, my mind went racing. And then I remembered another pirate game, a board game with additional bluff cards. So what happens, when w take the foundation of Black Flag and make it more towards the original the Sid Meier made? The map would be well over 20 times the size, a lot more like the actual map of the Caribbeans in those days, the game would not be some fruity assassin, it would be your version and you get to live the life of a cutthroat, a buccaneer, a privateer, it is up to you, to go from a small skiff to a full-grown galley or slave ship if you are good enough. You see, there is something totally awesome about the way the game Elite Dangerous is designed (by David Braben). There your life does not matter, the game does not care, nor should it and it is time to set that stage to RPG and a pirate RPG makes a lot of sense. You cannot always be a captain, you start as a simple sailor. And in this you could get to a rank if you are good enough. 

So how do we go about it, we tend to look towards the wars of adjustment, yet there are so many wars the were never on the radar, the Dutch independence wars (which took close to 80 years), the age of piracy and lets not forget the Sudan wars (Mahdist War 1881-1899), all places that seem to be forgotten. Who remembers the siege of Khartoum? Some are so set in a stage of winning, the we sometimes forget that half the fun is surviving, so how far will you get? The original siege went on from 13 March 1884 to 26 January 1885, so what happens when you are in charge, how long will you last? Games are so much about winning, the we forget the enduring is nothing less. To make it to the date or even past it would be a victory and a half. It is so American to be the victor the most of them do not understand ‘the Last Samurai’, it is not about winning, it is about not losing, or better stated, the way you live towards the final days matters more, we forgot about that part, didn’t we?

We can set any gaming stage, but it is how we play where we see if we measure up, not if we merely tap the mile poles in a game. I reckon that the achievements made us all a little complacent in games. We can go in any direction, a Hindenburg flight simulator, yet in there we will always come up short against the Microsoft flight simulator, it makes more sense for them to add the Hindenburg. Yet what happens when we turn the script? What happens when we set the stage to a simple thing, what if the player is a no one, yet his/her grandfather was Hades, Poseidon or Zeus? What happens when we map a place like Monte Carlo completely and get him to retrieve a relic that one of the 2,261 millionaires or 50 billionaires has. Is it in a house, is it on a boat or is it somewhere else (like a museum)? We can simplify any game for as much as we can, but in the end we need a healthy story and for the most Wars tend to do that (an unhealthy endeavour if ever there was one). I saw the need of a game on mines, and remembered some bomb defusing game on the CBM-64, so where to go from there? The stage of a game is important, because it sets a vested interest of the gamer, Ubisoft had the down to perfection in Assassins Creed 2 and Brotherhood and after the they lost the plot, they almost won it back in AC4 Black Flag and they definitely got it back in Origins. I would think the a Battlestar Galactica RPG is one the would be favourable with the BSG fans, but not much outside that, the same can be said for Babylon 5, the Star Trek fanbase is huge, so that tends to be a close win any given day of the week, but that does not guarantee a good game, the issue is seen when an idea with a small base entices a large following, that is the stage we all seek. CD Project Red did so with Witcher and seemingly is about to do it again with Cyberpunk 2077.  It is the setting the fuels the story, and the story is everything, I have always believed that, it is the power of an RPG. It is because of the that we see out the great stories (Tolkien), yet I wonder what happens when we try this with Herbert on a larger scale with Dune, not merely on Arrakis, why if all the other places become involved? Perhaps a visionary will see that option with the next Dune movie (2020). In this books have been the strongest source of inspiration, mainly because there are so many of them. Yet most of us go to the same source, why? I agree that it is appealing, but there are so many nations with alternatives. That is something we saw when someone created the Untitled Goose Game, brilliant t in its foundation, as such I wondered if someone had considered the same thing with a cat (Minoes, Annie M. G. Schmidt), a writer the has a following of millions in the Netherlands and Belgium. In that same setting, as Skyrim became such a hit, did anyone ever look towards the famous Spanish Comic books of the Mercenary by Segrelles? It has all the makings of a much larger game, a stage where some are set not in multiple games, but one game with a season pass and several DLC’s.

Then there is the comic hero Rork, by Andreas, or even the Trigan Empire by Don Lawrence. I remember growing up to these stories and the stories of Ravian (Valerian), I am a little surprised that the Trigan Empire never made it to the silver screen or the computer, Don Lawrence has a flair for imagery and the computer always needs this. So what is the stage of a game that will be set next? The is the question and the is where players like Sony and Google/Apple will find themselves. Microsoft might be acquiring the brands (Bethesda), yet they do not have the stage alone and the next innovator might be just around the corner. For me, the idea that the $7,500,000,000 lemon the Microsoft acquired (not Bethesda mind you) would backfire largely and loudly and the would be OK with me.

As I personally see it, Microsoft pissed of true gamers and that group of people doesn’t pull punches when they play with their idols, we do not fault Bethesda in any of this, but aligning with Microsoft was not the best idea, as some say, you are only as good as your next game and Bethesda had plenty of winners, but what is next? We look not merely to the stage of the game, but to the next stage of gaming and I believe that they are too often hiding behind terms like ‘hype worthy games’, yet that is a setting from the mind of a marketing department, they predict that people who play games, will think this is a hype. Yet true hypes come from games the are on the edge of what is possible in gaming, the Witcher 3 is the perfect example there. Cyberpunk is also on the stage, neither of them are Microsoft games. Yet it was brilliant to buy Bethesda, but the also means that those who do not love the Microsoft console will look to the borders and see what else is possible, optionally setting the stage for the $7,500,000,000 lemon, not because of Bethesda, but because gamers have a lack of trust in Microsoft and the fact that some had the numbers that only 1 out of 3 considered the new Microsoft console, the gives me the impression that Microsoft has a much larger problem and buying software houses will not solve it, making visionary games do and the is the lesson Microsoft has not learned. They opened the door for Sony to look what else is out there, what else could become an exclusive and the is where Sony will win and gamers will win. Because it is on the edge of possible gaming where new gamers will be born, new games will be born and at the end of my life I see that there are options coming towards gamers, games the will create new gamers, it will create new creativity and new thinking through gaming and this is a good thing. The simple truth is the there is real gaming beyond Ubisoft and Microsoft, true gaming is never soft, it is challenging and the is where we need to look, we need to look where they are not looking. That is how I got most my IP in several fields. Not by being some bullet point presenter like all the others, but by looking in a direction they decided not to bother looking. That is how most revolutionary IP is created, and it is funny as this is the way Microsoft and Ubisoft started, to look where no was. Too bad they forgot about the part of the equation and I reckon the Sony is waking up to that lesson at present.

 

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Removing the floor

OK, I have made predictions in the past and most were close to spot on, some were just a little off, yet I had not ever for the life of me gotten it wrong by half a billion before. In ‘First the Soft‘ at (https://lawlordtobe.com/2019/04/27/first-the-soft/), I made the prediction: “we now see that Avengers: Endgame is heading towards a 700 million opening weekend (globally) is no stretch, it would make it the largest opening weekend in history“. Some claimed I was being too optimistic, perhaps I was at that a little; I now see from several sources that the estimate was off by a lot. The sources mostly re-quote Variety and when we realise that the reality of “According to Variety, ‘Avengers: Endgame’ pulled in $350 million in the US and an incredible $1.2 billion worldwide in its first weekend. This smashes the ‘Avengers: Infinity War’ take by over $500 million“, we can agree that my thoughts on it being the best Marvel movie ever is not even close to the mark. The movie is now listed on 18th position of the best money making movies ever on a global scale, from naught to 18 in one weekend. This now implies that the movie could shoot to 3rd position in a week, optionally replacing Titanic in 2nd place, it is a record that James Cameron held for 21 years, and he also held the number one spot for 10 years which is now in equal danger of getting surpassed by Avengers: Endgame soon thereafter. I believe that will happen, yet the speed at which this could be happening at has never been seen before.

This news is actually more important than you might think. You see Hollywood is nothing if not revenue driven, so there is every chance that my beloved comic books form the 70’s and 80’s will find themselves to the big screen or some Netflix streaming channel. This is both awesome and optionally sad. When the money makers see the amount of money Marvel just grossed, it will make them step into the fairway and claim their own billions. The sad part is that there is every chance that people will concentrate on their dollar shaped pupils and forget that Avengers: Endgame is the result of 11 years and 22 movies, so whatever they do they need to be careful not to squander the option they would acquire.

One of the front runners in this would be the work of Don Lawrence. He became famous with the works of the Trigan Empire as well as Storm. The Trigan Empire has everything to become stellar, it is placed in what would be a ‘Nova Roma’ A roman empire but in the 21st century, so we get decadence, martial impact (for references see the Spartacus series), direct encounters (read: sex, combat and confrontational resolutions) as well as other elements making it highly desirable to the watchful eyes of millions. Getting it right would be an essential part in all this. Remember, that I Claudius failed in the first attempt until it was done right in the 70’s.

In second place there is the Spanish artist Segrelles who gave us ‘El Mercenario‘, a little more fantasy, but most pleasing to the eye in more than one way. It is utterly lacking realism (the dragons are a dead giveaway) but the stories have been intriguing since the beginning and the art has a certain flair that does go with the need for excellent story telling.

I am not giving you a top three. There are so many considerations. There is the Flash Gordon from the 70’s, there is Diabolik, although in this case it seems that Murdoch’s European pay-tv operation are already on that case, so I reckon that if they make that one dark enough, they might have an instant hit. This all has one additional benefit for me, there is every chance that someone will consider reprinting the comics by Angela and Luciana Giussani, a win-win for all. I believe that technology was the greatest push here. Now that special effects can set the stage more closely to what the comic book makers envisioned and gave to their audience, the sky has become the limit and as we see more and more revenue towards streaming, there is every chance that the biggest delays will be finding the actors committing to a series and finding the right actors, manpower will become the largest obstacle for moviemakers in the foreseeable future. I will happily volunteer there, but I know I am no Inspector Ginko (or inspector Gadget for that matter).

Yet we can also look into the other direction, for that we merely need to seek out André Franquin and his office boy Gaston, every company seemingly has one and therefor would bring instant joy, laughter and entertainment on a global scale, all mostly untapped ideas as American Netflix has been too localised in their searches (as well as the method of finding new stuff). Yet with Disney Plus on the horizon and other players like Stan making more and more waves, we might see a bidding war for the IP rights of these works soon enough.

 

 

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