Tag Archives: Morrowind

What went wrong?

That is the hidden question in all this. You see, I have had my suspicions in several directions. It is the outcome of Business people getting in bed with art, art is a different stroke, it adheres to different parameters and whilst these people are gracing several directions in gaming, they forget that art is the compelling setting. There is no business in that. It comes from excellence in art that makes games great and Bethesda was on the right side, but then Microsoft bought it and it seemingly went down the basement after that. So whilst we see all kinds of excuses on lag times and latencies. Why are they there? Gamers bought the big systems Nintendo Switch 2, PlayStation 5 and whatever Microsoft has. These systems are there to deal with the user requirements and it has worked since the the Playstation 2. So why? Because someone stated that we all want to game together? Well, for some people this is true and there is greatness in team play (when the cheaters are away) but the new generation is taught that cheating is fine because they all do it and that is where the game goes amok.

So as we happily gamed away in whatever Bethesda and Bioware and Santa Monica Studios brought us, someone thought it was a good idea to listen to Business applicants.

So in my previous example (yesterday) I played on the Bethesda Elder Scrolls idea. Why? Simple, they have created a lore bigger than most can conceive but there is a similar setting for their Fallout setting and there is lore for the God of war series (which is based on history) so when we look at the fitter games one more adds the setting, it is Guerrilla games. Their Horizon series has the ability to match a ‘new’ storyline in greatness and it is set to ‘our’ future so there are options. But the need for more gaming or better said greater gaming is essential.

Today I was considering the old expression bread and circuses (from Juvenal 55AD) the modern day world used this setting to ‘divert’ the population into some stage of sleepiness. We we’re all awake, but we accepted the bread and circuses setting because a lot of us do not really have a choice. But the game of life changed. Bread is no longer free, it costs and now it is costing more. We have the circuses on one side (in the United States it is called politics), we have Television (whilst the cost of receiving the entertainment is rising) and we have our actual gaming and that is the exclusion of all things. And we are willing to pay the $100 for a game like that and in case of Skyrim it had probably been the best investment ever. I bought several copies (PS3, PS4, Xbox360) and with over 3000 hours it was well worth the setting. But this might change as hardware is reaching new heights. So we might lose a lot on the PS6 and the Switch 2 (optionally the Switch 3) but we have to consider this and as such the RPG style gaming brings the best entertainment for its value and as I see it, the artsy people need to be in charge and the business people need to wire their lips solidly shut. Because what comes requires the focus of people who want a great experience and the Elder Scrolls has the most lore, but they are not alone. I am not sure about why ‘EA Is Closing BioWare and Canceling the Next Mass Effect’ I have suspicions, but there are shoddy speculations at best. Still, somewhere last year I created a new setting for ME5 and I took an approach (likely) no one even considered. I combined ME5 by adding ME4 and ‘repairing’ all I thought was wrong with it (there was a lot) but the idea was great and as such it had to survive. But I am aware that some people state “it’s impractical as a commercial blueprint” but there is where I differ, gaming is art, it has no commercial value. As an example I want to offer Edvard Munch the scream, it is now valued at $120 million.

It was a mere $83,700 in 1900. That is the effect of art and not everyone likes it. I wouldn’t pay anywhere near that for the scream. But the icons of Gaia, that is worth something to me. I even saw in my mind note blocks of Aether, Apollo, Artemis, Demeter, Eleuthia, Hades, Hephaestus, Minerva and Poseidon, note blocks with the logo on every page, optionally their embroidering of these icons. I am a gamer, that is what I value and I reckon many gamers (in the millions) see this in the game they play.  It was what the business people never got, they merely got where the money was, or where they think the money was. But there is the crunch, a good game can survive on its own. Oblivion proved that with the remaster and I had no problems buying that for the PS5. That game was the reason I bought the Xbox360 in the first place. So there is one ‘response’ I have an issue with “Quantity alone doesn’t guarantee success. Padded or repetitive content often feels worse than a tighter experience. Older engines eventually hit technical limits (performance, tools, stability). Not every game is easy to expand, and endless post-launch support isn’t free or infinite. Player expectations also matter—some people prefer finishing a game and moving on.” I agree that repetitive content is not a solution, as such I came up with the creation of New Kvatch and the size difference was to ensure it would all fit. The sections that might be the same is the overwhelming settings that most places are there, but in this setting (a few centuries after Skyrim) we have a new stage. We have a new industrial age and it is run by the great great grand daughter of Jeanne Frasoric. Which will ensure new lore amounts as well as inverting the items you used to collect. The destroyed shrines need to be rebuilt and items have to be retrieved, you will also need to find someone to head the shrine. And the challenge becomes how and where. With the exception of Azura, which will always be in Skyrim. Some will be out in the open, some will be underground. And it is up to the player to decide, yet we might agree that Nocturne is not a place that we want out in the open. And as we face 5 (or 6) locations, depending on where we are with Morrowind. The gamers can explore, can replay old missions and whilst chapters might be ‘relocated’ except the Mages council which will always be in Cyrodiill we get a totally new concept of gaming, and in all this we have a a new way of gaming and replayability will be a new setting, so there is as I see it, no such thing as ‘repetition’ this is up to the player and they might set the game in new and interesting ways. A way that was always the main intent of any RPG video game and as such the big makers will get the big dollars, considering that Skyrim has 65 million copies sold, there is every indication that many will consider this title and after the setting of too many business types hiding behind lag times and latency of the hardware, someone might wake up and consider the setting that this is a one player game. But they are not alone, Guerrilla games might also make consideration (after Horizon 3) to make a ‘global’ challenge and there is still the Mass Effect setting and Fallout is not out of the picture either.

We have many directions gaming could be taken into and I love my RPG gaming, but I do recognize that there are many GTA5/GTA6 fans. As such they could create something that people can enjoy for a decade, the fact that it was created in 2013 makes that clear.

So I cannot tell you where to go next. You need to trust the game makers you pour your heart in, that is the best advice I can give you. So, have a great day and enjoy gaming, or get not gaming if possible.

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Gaming ‘after silence’ or ‘pre noise’?

Well, I am back after a few days of silence. You see, I found a few links that were massively worry some. Yet, nothing could be confirmed in any way shape or form. It is all linked to the Australian submarine deal and the issues that are escalating in France. So it is indeed worthy to note and report on. Yet at present there are too many question marks, too much is unknown, more important too much of the material I saw remains speculation, so this is not going to be about the shipyards on Brest and Cherbourg, until I get my fingers on something a lot more reliable.

So what does one do when you need an hour of relaxation from stress and life in general? Well, until No Man’s Sky arrives on June 22nd, I need to find something to help me forget about it all. This is why June 10th the game Batman: Return to Arkham will be a nice distraction, which is the Next Gen editions of Arkham Asylum, and Arkham City, so the Batman fans can go nuts on that part. The two games are close to perfect as Batman games and the initial Arkham Asylum showed a level of gaming on PS3 and XB360 that was so high that not having it could be considered a crime (unless you do not care for Batman, which is fine too).

There have been noises in the past by bloggers and reputable sites on ‘remastered’ games. I remain on the fence. When you can replay God of War, Batman or the Last of Us, games that had set a new level of quality gaming, how can this be a bad thing? I have had my issues with Mass Effect (mostly the last one), but that will not stop me from rushing the queues to get a remastered edition of that trilogy, especially when the achievement bugs of the first game and the sloppiness of the third game are removed.

The second game was near perfect, which is why your shy Lawlordtobe.com (read: me) was part of that adventurous vacation all over the Universe (see photographic evidence below; the photo of me with a Justicar was removed on grounds of censorship).

LVR_MassEffect2 - twitch

 

 

 

 

 

 

 

Yet is this it? Is there nothing more? You see, that is indeed the issue gamers face nowadays. I have been a part of gaming and its industry since 1984, so I have seen it all (well almost all at least). No Man’s Sky could be one of the last true new games I will play for several reasons.

If we look back into our memories than the term ‘god’ game is not new. The idea goes all the way back to the 80’s. The idea hit me initially from a comic as it was published in Computer and Video Games (C+VG) magazine. The Comic was a reason to get it, the other reason for the magazine is that it was in the early days one of a few good magazines that informed gamers on games (remember those pre internet times)? The reference is found at http://www.weirdretro.org.uk/the-bug-hunters-the-forgotten-80s-comic-series.html. The actual comic can also be seen (at https://archive.org/stream/Bug_Hunters_The_1990_Trident_Comics_GB#page/n21/mode/2up), in my case that page gave me the idea of a ‘god game’, which at that time (the age of Commodore 64) was not really realistic.

Much later we would be treated to Black & White, but it is not until 2016, June 22nd before the world gets a first glimpse of a galactic exploration game the way we used to dream of. Consider the three comic quotes “It’s only when your world made in detail that it gets to you“, “When you start playing god with the people in it” and “Some players get the whole world worshipping them as the deity“. You might laugh at these quotes, but consider these statements and now consider Minecraft, Black & White, Populous and now No Man’s Sky. The statements and the games touch deep within any gamer a truth that many others deny. We don’t just want to be better than anyone else, to be the one who survives, we want to bend others to our fictive will (either openly or hidden). This is a dangerous statement in light of gaming, because I am making the danger of relating to Bicameralism and in specific The Origin of Consciousness in the Breakdown of the Bicameral Mind (Julian Jaynes, 1976). I believe that it actually goes a lot deeper. Good vs Evil, Light vs Dark, Commanding vs Obeying, Order vs Chaos. In this light we tend to see a correlating alliance between Evil, Dark, Obeying and Chaos. The statement that control comes from order is equally unsettling. We, our person, our being is more often than not about balance. We are the seesaw of ourselves and as such we keep a preconceived version of order though the balance as we see it. So, there it is, a deeper reflection on the gaming need. When you pick up a game and play an hour every now and then, it tends to be to unwind. When you (like me) have spent thousands of hours in the Bethesda worlds of the Elder Scrolls and Fallout, it tends to be a little different.

I hope that you see how these elements connect. I believe that part of this is subconscious, when we play Minecraft there is a subconscious part that gives us the drive to play it again and again. It goes beyond the sandbox part, it taps into our creative side, like LEGO did when we were kids. Now, not everyone feels that way and I personally believe that there is a group of people ignoring the game as they are in denial because the graphics are not high end. Some are not comfortable tapping into their creative side. I can relate to that latter group, my grasp of drawing is pathetic to say the least. The lack of one element of a creative side does not make a person non-creative. That part is a side many ignore. This links to the games.

SimCity, SimLife, SimWorld, SimTown and Minecraft gives us “It’s only when your world made in detail that it gets to you“. The first part gives us the evolution of games from the limits of systems with 640Kb and VGA displays until Mojang took it into another direction and gave us Minecraft. Your world, making it as ‘detailed’ as possible. This game intersects with the option (read: need) of exploration.

Little Computer People, Populous, Dungeon Keeper and Godus gives us “When you start playing god with the people in it“. This is a game type that is not always appreciated, let’s be honest, some work from a tactical point of view and as such they do not like it. That’s fair enough! There is no negativity towards the game or those who do not like them. I was never one for GTA, plenty of fans there. We play whatever makes us happy as gamers. These games evolved over time and remained a niche style of games.

Black and White (1 and 2) which gets us “Some players get the whole world worshipping them as the deity“, as well as the statement of the previous topic. The smallest of niches, Godus falls in this one too. Worshipping has been an element in several games, yet in that it reflects on one player in the game, in more true godlike games, you are just the element behind the screens.

These games are about control (aren’t they all), so whether you go from the premise of a trader (Elite Dangerous) or an open world exploration (No Man’s Sky), I see the near completion of an area of gaming in a new light. In this No Man’s Sky, as far as I see it at present, is not just an element, it has become the defining moment in time for a large share of gamers.

Let me explain this!

If we see the past with games like Seven Cities of Gold (1985), where it was truly about ‘exploring’ the ‘new’ world. Now we get to explore the ‘known’ universe. This goes beyond the mere sandbox approach. As I see it, the elements of No Man’s Sky have the option to change gaming, especially Role Playing Games forever, If I see the IP correctly (for as far as I saw it), it is worth millions. When we consider the video’s we saw, especially the behind the screens part, than we can consider that the ‘random’ formula part works in two directions. The side we have not seen yet would be the future ability to turn cartographical data into an equation. Once this works the IP of No Man’s Sky will be worth billions. Consider the initial part and that the limited worlds we have had so far in Oblivion, Skyrim, Morrowind and Ultima. Now consider the inverted engine to actually build Tamriel and Sosaria from detailed maps. Worlds where we can actually spend our times in, in real time in a 1:1 environment. This is the ‘after silence’ we are about to experience, the need to grow worlds to play in; a new level of playing. Not just for Hello Games, but consider the options when the gaming map has no further limits, almost like Phantom of Pain, but now with entire Afghanistan mapped. In the last party we can clearly argue whether it brings additional gaming pleasure, yet in our hearts we all know that the thought crossed all our minds. SimCity (older versions) with planetary constraints, the Sims with biological constraints, Sniper 3 with biological constrains but absent of geographical constraints. Games are evolving because we can now surpass constraints we were never able to surpass before and remove them where they were/are limitations. These elements will grow gaming hardware to facilitate and the IP will facilitate the possibilities we never had.

Now we reflect back to Mass Effect. Consider that same game, but now in an evolved setting where the Citadel is 100% available. Where mining and hunting on Gemini Sigma is not on a x*y grid, but planetary. It resets these games in true challenges to get them done in a lifetime (which could become the next hurdle).

Is this a good path?

I believe that size is an issue and overall games at large skipped that part for the most. Witcher 3 is the massive exception and it has opened doors towards the gamer’s expectation. No Man’s Sky and Elite Dangerous are changing it further still. David Braben showed that his re engineered idea from the BBC Micro B (48Kb) becomes a massive platform of gaming on the PC and Xbox One. A game from 1985 as addictive and fulfilling as the original was then, now with the latest graphics and a massive increase of depth.

We are moving towards true open world gaming. The hardware is there, some of the old idea’s fit and now the imagination of the creator(s) needs to evolve the next stage. That is taking into account that the game, fits the description that defines the game. If we want to race all over America we might see that the Crew ‘addresses’ that need, but when we see a 60% score, we see a clear indication that the game did not address the initial need of the gamer. Here is the part that does bring it forward. The growing need that we get when we play games with a 92% score or higher. The RPG’s I mentioned fill them all. We want more, it is there that I see the growing need for true open world. If someone tells me that this is just me, than this might be right, yet in all this consider those who like more than merely RPG, consider the multiplayer Mass Effect 3 part. How many of you (who played the game) want that element to be played out on a much larger scale? When we consider Firebase Glacier, but now the size of a proper base with a full complement of staff. Not a mere trigger point with waves of hostiles, but a base set with security a complement of personnel. Perhaps that is not what people want? I am not certain. I think the appeal in For Honor is set a lot wider than just hack and slash. I think that Evolve (4 vs 1) was initially too limiting from the bat (but great in looks and originality) with a new original approach to teamwork and of course with the option to play as the monster so you can ‘slay’ your friends. For Honor is the next step and perhaps Battlefield 1 takes that a step further still (time will tell). This is not me saying that For Honor is already surpassed. This is me saying that if For Honor is truly the victory I hope it to be, that it will start the growth of an ‘open world’ edition. As we hit the edge of our current games, we feel the need to surpass them, that has always been the case and I personally believe that No Man’s Sky is an essential step forward towards this reality.

This is just my view on it and I expect to be proven correct before the end of 2018, possibly even sooner.

 

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