Tag Archives: Thor

Is it really that simple?

There was an article on BBC (about 7 minutes ago). It gives us ‘Cineworld confirms it is considering bankruptcy’ (at https://www.bbc.com/news/business-62629932) there we see “Cineworld had hoped blockbusters such as the latest Bond film, Top Gun: Maverick and Thor: Love And Thunder would draw audiences back in after lockdown restrictions eased. But it recently said post-Covid customers levels were still lower than expected and blamed “limited” film releases.” I have an issue with that statement. I only saw one of the three (the Thor movie). The issue I have is with “customers levels were still lower than expected and blamed “limited” film releases” I do not think that is the case, and whomever makes that claim is massively shortsighted. Groceries and the cost of living is up EVERYWHERE. Meat alone is for me 25%-30% more expensive several other options are also more expensive, because the home brands are not available, setting us back around 10% per item. Electricity and fuel are up by a lot. These elements are central in the option to NOT go see a movie and there is another setting. It is seen in “Cineworld currently has a market value of around $69m but is carrying close to $5bn of debt.” Can anyone explain how a firm gets to have a debt 7200% of its value? There might be a real answer and this shows that I know next to nothing on cinema’s, but to have a debt 72 times the total value of a company comes across as slightly weird. In addition we see “But at just over 4 pence, the share price is still a long way off from where it was at the start of 2020 (220 pence) before the pandemic struck.” Implying that the company is now at a mere 1.8% of its original value and we see the blame on “limited film release” I think that business reporter Noor Nanji owes us a more (or better) explanation than we are seeing now. The issue all over the field makes little to no sense. It could be that there is a perfectly valid reason, but I can’t see it and that is because I am not in the cinema realm. But I reckon that Noor Nanji can give us a more perfect setting on what is going on. Because a firm in such a situation is not considering bankruptcy, it was utterly broke and broken months ago. 

I am not taking pleasure here. I love cinema’s, but there is a larger sense of weirdness when we look at these facts and a lot more questions should be out in the open. 

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Epic moments

We see some moments as epic, but what makes them epic? You see Epic is subjective, it is constrained and defined by what we have experienced. This is not a negative thing, this is an almost liquid setting, what is epic for one is mundane for the other, this is merely how it is. And for me the setting starts with a daydream. This happened this morning as I was enjoying a cup of coffee. I was sitting on a couch in a shopping mall, enjoying a lovely cuppa. My mind wandered away. So enjoy the story for what it is, a mere story to keep thy bones warm this Christmas winter.

I was in some tech corporate place north of Oslo, no idea why. It was the midsommar weekend and some woman in the firm invited me to experience midsommar in her town of Floro, a town 500 km WNW of Oslo. I accepted the invitation, only learning a few hours later that it was an 8 hour drive, actually it was more like 6, she embraced formula one standards of driving and I gained three years of grey hairs in 6 hours, nature does seem to find a balance. Of course being invited I went shopping that afternoon, as we were off next morning. I got a kilo of smart food (lollies), some ice coffees a few bottles of red wine and white wine for the party and I loaded up the car. Apart for her amazing looks and her amazing thrill of speed limits the trip was pretty uneventful. It was Floro that grabbed me more. It as alike a huge village. Every building pristine, every building outspoken traditional and every street clean, lovely and inviting. It one of the loveliest villages I have ever seen in my life. We got to the house and of course she had relatives. They all surrounded her, hugging her and speaking fast in Norwegian, My Swedish allowed for some parts to pick up and they came to me shaking my hand and then they realised that my Norwegian is almost non-existent, many switched to English, a nice surprise too. It had a thick nordic accent, but it was a lot better then some English you hear in London, so I was good. I introduced myself and I introduced myself to the host and hostess (parents of Lotte). I handed over the two boxes of wine, one white and one red. I saw the loud cheers going on, I reckon that French wine is not something they usually had there and I was greeted like an old fashioned hero. 

We all had some coffee with something called krumkakes and something called school bread. We sat and I listened for most of the times. Some of the men asked me questions and I answered as best as I could. Yet the corner of my mind was screaming and I did not understand why. Everyone was so nice, but it seems that Lotte had the goods on me. She shushed everyone and told me to take a nice walk, she haded me a thin raincoat to wear over my clothes and she gave me a small direction finder. She pushed a button and it pointed to the house. She pointed to the roof, the direction finder would always point to the house, it seems she had seen this before. I took a nice walk, I saw part of Floro, I walked past shops, I noticed people looking at me, but I was at a loss why, perhaps all foreigners and tourists stand out in this place. I walked on, watching the water and seeing the tranquil waters seemed to quiet the screaming in my head. 

As I walked I seem to wonder about the openness of this place and the natural beauty it has. It was about a hour later when I realised I had been walking in one direction, I wanted to turn around when the screaming intensified, I looked up the road, a dirt-road I noticed but it seemed almost invisible. I walked up it only to see a cave. I really did not want to walk into that cave, it screamed bear. And bears are not too uncommon in Norway. I just walked in and with my flashlight I went down the cave. A cave that felt colder with every step I took, it was less then two dozen steps later when the shivering was slightly too uncomfortable for me. I saw the show and the ice and I stopped, but the brakes were suddenly slammed from underfoot, I stepped in ice and slid down a lot further than I was happy with. I slid down a ramp that would make any bobsledder jealous and it was almost two whole minutes until I came to a halt. I saw two men frown in ice. Men, statues, it could be either. The ice was pointing behind them like it was blown over them. Then I noticed two objects. Objects that were covered in ice, I kicked one and it did not break, the ice was tough as steel. I looked around and I saw a stone, a sharp stone, I covered my hands and started hitting the one object, first the ice broke and that took some doing, I continued hitting the object only to see it as some kind of axe, it did not look like a woodcutters axe, it was slightly smaller, more outspoken and a little longer where the cutting part of the axe was. It took almost 5 minutes to get the ice from the axe. Then I looked to the two men, they were still in ice, but I could not tell whether they were men or statues. I used the axe on the other object and ice went flying everywhere with every hit, this axe was nice. That also gave me ideas on how to get out of here. With an axe like that I could chisel steps in the ice in no time, yet that was when I realised that the axe was warming me to some degree. It could have been the exercise, but the cold was gone and a few hits later I saw that the object was a hammer, but not some hammer I had ever seen before. Almost like an oversized blacksmith hammer, actually it was nothing like the hammer of the movie Thor (that maroon man from Queensland) but it resembled those upside down hammers that people wear as jewellery. Like the axe, the hammer felt warm and I decided to hit the ice closest to the man that was next to the hammer. The ice broke like it was nothing. I hit again and ice started to chip from everywhere. Then I saw the ice break off from his arm and the hand looked massively human, very meaty and not a statue at all, was it my imagination? Did the hand move? It seemed to grab towards the hammer and I pushed the hammer into his hand.

The ice broke everywhere. And within a minute he was free. He had a cold demeanour, he looked at me and I looked back, I did not know what to do and then he looked at the axe. I pointed at the other figure, he looked and spoke to me in some nordic language I could not make out. I merely stared. He made a drinking gesture and I pointed at my body and shook my head. It seems he understood me, he was still unable to move too much, but he pointed towards deeper into the cave, he made some reference with his hand that could have been a flask or a bottle. I grabbed the axe and went that way, the ice was all snow covered and not that slippery anymore. I saw a pedestal with a flask, I reckon that this was what he wanted. I looked around and there was nothing else. I cautiously grabbed the flask with my hands covered in jacket. I picked up the flask that as surprisingly heavy and moved back. I handed the flask to the man, he drank a whole heap of it and gestured me to take a sip, I was a little apprehensive but he gestured again, it was seemingly important. I took one small sip and it was like my body was on fire, one sip was like a whole bottle of aquavit (Nordic Gin), I started to sweat. He took a piece of cloth from his top and drenched it, then he put the cloth into the mouth of the other figure. He poured more liquid on the cloth and moved away. H took some leather string, tied the knots around the neck of the bottle and hung the bottle around the neck of the other person. He then gestured me up the hill, I started to cut out the steps. I laughed grabbed my back jumper and coat and before I knew what hit me we went up and a whole lot faster then I originally went down. We were up and at the entrance in less than 30 seconds. He looked at me and I remembered my direction finder. We walked back to the house, even as it seems darker, but with white nights you can never tell, we got back almost 30 minutes later and everyone was staring at me and Lotte looked surprised. The others then noticed the hammer in the man and they all looked star struck, the man stated something in what I can only assumed was some deep Norwegian, he slapped my back and took off, the man walked away. Everyone was cheering and slapping me and I was at a loss what had happened. Lotte merely looked at me like I was an actual alien. It was then that I saw in the distance a chariot with goats? Man, that was some alcohol, let me tell you. So when you get to Floro, be careful what you drink, that stuff they call aquavit is massively hard on the senses.

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Value of original gaming IP

When my mind designed the sequels to a new Elder Scrolls game, Far Cry and Watchdogs I did not care about the revenue, I did not care about the revenue factors in gaming franchise, I was merely one creative mind devising new ways and new stories, because the story is everything, it really is. 

Consider the intro and staging of Far Cry 3 against Far Cry 5, the stage of Assassin’s Creed 2 versus AC Unity, or AC Origins versus AC Odyssey and you might get a glimpse of that setting. In all honesty, I never considered revenue in any of it, but I realise that it is a driving force of the houses that publish them. Lets face it, would Mario exist if we did not consider the value of the $650 million it represents? In that same light Call of Duty, GTA, FIFA and Zelda, they all represent a serious level of coins. As such I see the need to continue some franchises, yet  wonder when we test their push for the storyline, how far will some get?

Consider in all this that the Elder Scrolls represent less than a billion, Skyrim alone represents half a billion dollars and has sold over 20,000,000 copies. And let’s face it, we always want to do better than the previous one, which is what drove me to set the story design of Elder Scrolls: Restoration.

Yet even as we see more versions of a game, Apple and Google are driving the need for original IP, it is the larger drive in gaming, not because it is Apple and google, but because the makers see that the original IP can be the beginning of a massive drive towards a system. There is also the fact that when we get a new system we do not want to play the same game over again on that system. 

Yet there are exceptions and they tend to be System driven. The Last of us on PS3 and PS4. Skyrim xbox360 – Xbox one and PS3 – PS4. Pretty much anything involving Mario, and the list goes on, yet Google and Apple do not have that yet and they need to rely on original IP to get the people in. That part was shown all the way back to the Nintendo 64 and the first PlayStation. 

IP that is owed is easier to evolve and more important, when the first game is a hit, it tends to be easier on revenue expectations as well. However, as we look at Apple, we see the need and the logic to have the subscriptions, yet when we see a game like Pilgrims with a mere 14,000 subscribers, the path for Apple is still less than stellar. Now we can push franchises like No Man’s Sky (Hello Games) there, however if Apple is to make a name for itself, it needs original IP, an original RPG, and original racing game and so on. that will drive sales, that will drive longevity in gaming and in a $120 billion industry last year alone, it makes sense to carve a name for yourself.

Yet there is also the stage where the expected and the non-considered walk. When I started to first design an original IP, was it truly original? It was (for the most) and I even added a new game mode that none had considered. Arcade is the way we consider, yet who has considered ‘historically accurate’ as a game mode? 

In this I wanted a more original RPG were the stage is Scandinavia (Norway and Sweden mapped), where you start in the land and get a choice of three places to start, from there you grow your village, grow your interest on the terrain and grow, after which you need to plunder, need to destroy your neighbours and add to your place (and take it from there), an RPG where you can set the rune tone to one god and receive the back handed prayers in success. Yet how can we link ‘Arcade’ and ‘historically accurate’? Well there we get the test of how good a person can play and basically they play two games. Even as a person buys provisions (with real cash) to get an advantage, they buy more, because the purchase in an arcade also comes with a ‘boon coin’ in the ‘historically accurate’. So if a person buys a load of fish in Arcade, they also get a boon coin with a fish in the historically accurate, which sets the chance to find a fish shoal to 100% there. Get two for the price of one. The same for weapons where a kart is bought for one side and the other side gets the smithing coin, giving them a 100% chance of a quality forged weapon. I even set out the stage that an actual player in one village would influence the growth in the virtual version where another player is a neighbour (like choice of stone, location and direction of growth)

I also wanted to make sure that ‘historically accurate’ was there to show that life is not a game and when we slice and dice like in Viking: Battle for Asgard, yet I thought that the game was too small, it was too easily defeated (except the boss at the end) and even as the game had good points, I wanted to see this game in a much larger setting. I wanted compelling to translate to addictive and I wanted a lot more to stand out, I also wanted to make sure that the choice of a god rune had a much larger impact, so over time as people played the game, they would have a new experience if the village rune stone was not set to Odin, but to Loki, Thor, Balder, Frigg, Vidar, or Tyr. What benefit do you want to see? And when chosen in Arcade it will be the set stone for ‘historically accurate’ as well. As such as the history of your village evolves we see that people realise that the impact one would hope for in Arcade would have a different term in the ‘historically accurate’ (HA), we forget in playing that famine was a real think in those days, as was disease and that could go from village to village. We could push it to Greece on the same premise and see where this leads, yet Scandinavia where the weather would have a much larger impact seems to be a more preferred personal feeling in this. So how many games take that into consideration? 

Yes, games like Fallout have a survival mode and there we see “The only means of physically saving the game is to sleep in a bed, on a mattress or in a sleeping bag. The exit save function is still available, but is a temporary save that is deleted automatically upon loading“, it is almost like hardocre mode in Diablo, how many times did you have to die before you figured out that running into batle is as stupid as it could be? As such the HA mode will give the player a much larger consideration to what he’s doing, it is not intend to drive microtransactions, which is why you can optionally only buy stuff in the arcade mode and only the real gamers and winners will get through the game without ever buying anything, that is why I would add an achievement named ‘no purchase required’, how many games heralded the need to not embrace microtransactions? 

It was a stage that my mind evolved over a few days and that is the easy part of the creative element in a game, I wonder how many creative minds are out there in the gaming industry, because I feel personally that people like Sean Murray and David Braben are as rare as it gets in this industry (no insult to other game makers intended), for me it is a stage where I see where places like Apple Arcade (and Google Stadia) are and where they go, so far I am actually not that impressed, not when it comes to companies this big.

 

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A flawed generation?

I was browsing the Guardian, more important the movie section. Then a thought came forth. It made me grab back to a Ted presentation, one of the most moving ones from 2006. Sir Ken Robinson treated us to comedy whilst underlining one of the most important issues, or so it should have been, watch it at https://www.ted.com/talks/ken_robinson_says_schools_kill_creativity, it will be the best 17 minutes of your week, so how did I get here?

So, I was browsing articles, some I have already read like (at https://www.theguardian.com/film/2018/feb/05/the-cloverfield-paradox-review) ‘Netflix sequel is a monstrous mess‘. The few quotes that sprung out were: “disparate elements carelessly smashed together“, “most of them largely nonsensical“, and “the underseen ‘Life’ managed to combine thrills and ingenuity“. Yet this is not the only article. The second one is one that I had not looked at before (at https://www.theguardian.com/film/filmblog/2018/feb/05/black-panther-fought-off-a-toxic-ghostbusters-online-campaign-rotten-tomatoes), you see, I have mixed feelings on this movie. The trailer was awesome and I would love to see it, yet unlike the other ‘super heroes’, this is one comic I never read. Not intentionally mind you, you see whilst growing up in The Netherlands, the 70’s gave me some comics, but not all, so some franchises never made it across the Atlantic river. I did see the Black Panther as there was a guest appearance in like ‘Fantastic Four’, but that was pretty much it (besides Captain America Civil War). The other heroes are not a mystery and I had seen at least a few comics from each of them. So my mixed feelings are about not being able to relate it to the comics, so some of the background will be unknown to me. That’s all on that. The article became a larger issue when I saw “this attack was aimed at the most high-profile movie ever to feature a predominantly black cast felt racist” as well as “In an era when culture wars are predominantly fought on social media, this sort of down-voting can seem like an effective guerrilla tactic. Clicking on an angry red face or selecting zero stars is even easier than adding your name to an online petition“. It does not make sense to me to have hatred of a product you are utterly unfamiliar with; it counters art and creativity in almost every way as I personally see it. It goes on with the third article (at https://www.theguardian.com/film/filmblog/2018/feb/13/venom-trailer-tom-hardy-sony-spider-man), where you can read: “In recent years we’ve seen examples of movies that have triumphed at the box office almost entirely on the basis of snazzy advance publicity“, as well as: “fans were more interested in finding out what the new big screen version of Venom looks like than charting the next stage in Hardy’s career-long mission to channel the most eccentric human beings on the planet. And, on that count, they were left profoundly disappointed“. It was at that point that I remembered the Ted Talk with Sir Ken Robinson, the presentation that is still funny and legend after almost 12 years. What is more important that it is actually more to the point as an issue nowadays? When he states “Art, we get educated out of it!” he made a stronger point than even he might have envisioned. I think that this time was recently in the past and many of us have gone to a negative point past that. This could be considered on both side of the isle. The ‘haters‘ who seem to use whatever option they have to be toxic against whatever they want to be against using automated channels to ‘voice‘ it, or to merely spout their discriminatory bias. Yet on the other side, we see flaws too, with “Sony, of course, is facing a very different problem, in that its previous big screen incarnation of Venom was not beloved at all” we actually don’t get to see it, it is merely a reflection of a ‘failed’ movie, yet when you consider that they made $890,871,626 whilst the production costs were set at $258 million, I wonder what they are bitching about, because they took home a nice clean half a billion plus. So what gives? I think that Netflix, HBO and others are making the same mistake I accused Ubisoft of in the last few years. By relying on some business model with forecasting, a model set ‘to not get a failure‘ we are treated to the near impossibility of seeing an actual mind-blowing movie. If you are unwilling to move that could be a failure, you will in addition also miss out on making an exceptional win. It is like the line between genius and insanity, it is a very thin line and walking it is the only way to get something truly exceptional.

This is also seen in another way, most will not agree, or even be aware, but Ridley Scott is the person ending up making one of the most awesome and most amazing Crusader movies ever made. Kingdom of Heaven is seen as an utter failure to some, but the movie costing $130M still brought in a little over $211M worldwide. That’s still $80M in the pocket, I would instantly sign up for that. So as we see that ‘forecasting models‘ are becoming more and more the daily bacon of our lives, we are not moving towards better profits, we are moving away from exceptional achievements. There was a second reason to mention Kingdom of Heaven, you see, just like the Abyss, the trailers were actually bad, I consider them no reason to watch the movie, but the end result was in both cases spectacular. The dangers of marketing jives and kneejerk reactions to incomplete data, is that the studios seem to be overreacting. If it is not a positive Hype, it will not be a success. We see that danger to Venom, which would be somewhat of a risky choice no matter how you slice it, but in equal measure, the danger could to a much smaller extent also apply to Aquaman. It is a lot smaller, because Jason Momoa rocked it in Justice League, so he has created momentum. Another example will be seen when places like Netflix will grow the comic book Universe and add other characters, like for example Moon Knight, or more apt, as the New Mutants arrives in 2019, will the makers be willing to make Illyana Rasputin (aka Magik) dark enough? That is the question that the viewers/fans face. Even as the moviemakers are now direct enough (John Wick) and sexual tensioned enough (Spartacus, Game of Thrones) to take a leap to the edgy side, but when we see the absence of the edgy sides, was that truly the vision of the maker, or is that the forecasting model on how the prediction on what I regard to be unrealistic data to be setting the stage?

I cannot prove either part in this, but I am hopeful that outdated concepts are moving away further and further (John Wick is a nice example), but is it enough? You see, the more primal anything is, the more it links to our emotions and creativity (I personally believe that they tend to go hand in hand).

When it comes to the superheroes we tend to look at the legend Stan Lee and why not, he showed that creativity drives popularity and profit. The man has been around since 1922 and he was part of the creation of Spider-Man, the Hulk, Doctor Strange, the Fantastic Four, Daredevil, Black Panther, the X-Men, Ant-Man, Iron Man and Thor, representing well over $8 billion in movie revenue. So the larger bulk is all on him. Yet, I also want to see how this creativity is seen by the new makers like David Wohl, Marc Silvestri and Garth Ennis who created the Darkness. Can the dark view of Jackie Estacado, be created in the really dark way? As a videogame it was well received and ended up being an interesting setting, yet how would that work for the big screen? The problem is that the setting is now no more about the art (mainly), it is about the profit. Stan Lee had the benefit that the art stage was powerful enough and proven to be strong enough that most ‘forecasting models’ would remain obsolete, yet that path would be much less considered for anything new and unproven. We have seen How Azrael and Knightfall Batman were well received as comic books, but Azrael and the order of St Dumas, as a movie, or Netflix series, would it even survive if the character and acts were not dark enough? Will the ‘fan’ still embrace it when the forecasting models push the makers into making it into some Disney angora woolen soft product version, would it then instantly flop? I personally hope so!

The Main event

So as we saw some of the franchises evolve for the big screen, there seems to be a tactical and business side, but less of an artsy side to this. It is almost like we can no longer do that proving the point that Sir Ken Robinson made in 2006. As we look at how much coin we can get from a comic book transfer, we see a similar danger that it is merely the reutilisation of something already made, which in this light shows how rare the movie Life is (apart from the fact that Ryan Reynolds can make most movies watchable). Even as it seems to have been down written in reviews, I found it very enjoyable, in addition to that, the work of the other main cast members Jake Gyllenhaal, Rebecca Ferguson and Hiroyuki Sanada was excellent. The issue is not just what is original, but what could make it. To see that distinction, you only need step out of your comfort zone and take a look at the Japanese movie ‘the Audition‘ (there is only the Japanese edition with subtitles), so you can’t be dyslexic for this one, or you need to be fluent in Japanese. That is the nice part of primal sides in any movie. It is the dark and unsettling side. It is easy to get to the primal sides of lust, because sex sells, it tends to do so with the greatest of ease. It is the other side where we are bound through discomfort, where we see exceptional works rise, but these instances are extremely rare which is a shame. In comic book world the fans are hopeful that they will see a good version of the Sandman, but that is still the stuff of ‘questionable future events’. So how can we rely on creativity to bring us an exceptional original movie, that whilst there is growing evidence that creativity is moving out, out of nearly all our lives, how can we move forward? I actually do not know. I have tried my hand at creativity in many ways, but I was never a movie maker, a storyteller (like all others ‘working’ on my first novel, which is currently approaching 60,000 words).

Getting back to where we had it

So how can creativity be reintroduced to the people? Well starting to create something, or better start to create anything is always a first step. We tend to replicate, then emulate and after that create. It is these actions that drive movies, TV series and video games forward. For something to be better than a mix of two (like a Pokémon RPG), we need to see it where we create within ourselves. This is how I found an optional new way to sink an Iranian frigate, how I came up with the concept of the Elder Scrolls: Restoration (ES6) and how I got the idea on two different kinds of RPG, as well as a new solution to resolve the NHS issues in more than one nation. Yet, even as the ideas were seemingly easy to grow and adapt; how to get them into reality? I am not a programmer and equally limited in my drawing skills, hence I rely on storytelling.

We see part of this (at https://www.polygon.com/2018/1/31/16952652/david-brevik-it-lurks-below-announcement), where the maker of Diablo is now building something new. Even as it looks familiar and it has elements of Minecraft (or Blockheads), we see the growth of a new approach, just like I saw with Subnautica which is an awesome result to an entirely new approach on survival RPG. Even as David Brevik revamped the 1985 game Gauntlet, and added more famous characters to create ‘Marvel Heroes’, the span between the arcade machine and Marvel Heroes gave it not just a more fresh approach, it gave it a new dimension as you could grow different super powers/skills making the game very replayable. So, even as I came up with this ‘new’ RPG, I did remember my many hours in the 7 cities of gold game on the Amiga and that shaped some of my ideas. Even as some of these games have been forgotten, the Amiga was a leap forward in those days. It had hundreds of games that were innovative (for a system with a mere 64Kb), so the fact that some of these ideas have not been restarted and evolved is simply beyond me. Now, is that new and creative? That is a point of view, by altering and evolving a game, it becomes a different game, by adding to it, the game does not merely becomes bigger, it becomes more. Now even as some games are remastered and as such remain the great games they were (System Shock for example), yet some games were nice on the original system (example Escape from Hell, Masters of Orion, Battle Chess, Covert Action), nowadays, these games would be too small, too limited and too restrictive, no bang for the buck. This is what has forever fuelled my passion for RPG (and sandbox games), the idea and the actions to do what I want, where I want, and at times when I want. Yet, I also believe that there should be inhibitors, just getting every mission, every option makes even an RPG game grinding. With limitations, we make choices, opening some doors, shutting others. It is that part that makes a game replayable and more important, it gives a much longer lifespan to any game you get.

Yet as I see it, the game makers are getting more and more restrictive, it is either making us do a thousand things on the side (AC: Origin), which is still a good game that I enjoyed, or we get into the grinding mode (Monster Hunter), a part in gaming I really do not like. Even as the graphics are amazing, it is the grinding that gets to me (I played the game on the 3DS). In that regard, the makers aren’t really making it easy for us, with Horizon Zero Dawn being a novel exception. In 2018 a new look on Spiderman is keeping us interested, but the actual ‘new’ additions seems to be limited to Sea of thieves, God of War and Vampyr, these seem to be the only games that are actually new and God of War only makes that cut because it is in an entirely new setting with only the playable character remaining the same, whilst the game play has actually change (a lot) from the previous 3, making it basically a new game. So including Monster Hunter there are 5 new games, the others are pretty much franchises (I left PC games out of the consideration).

In the end

Even as it is most visible with games, there is also an issue with movies nowadays. I love to see something really new, I equally enjoy the DC and Marvel movies, but if we take these and the sequels out of the equation, I am saddened to see it boils down to Red Sparrow, Annihilation, and Ready Player One. The rest seems to be either sequel, remakes or an altered version for something we have seen before. That does not make them bad movies, it is merely not really new, which is the issue here, they come through creativity. Isn’t it sad that the innovative list of truly new works is not growing to the degree it is? Now, we can look beyond borders, yet the reality is in my personal view that we have become less and less creative and we are losing out in several ways. Even if we are not game makers, TV producers or movie makers, as an audience we are equally missing out and we need to find a way to repair that flaw. One of the psychology views is: “Creative individuals are remarkable for their ability to adapt to almost any situation and to make do with whatever is at hand to reach their goals. If I had to express in one word what makes their personalities different from others, its complexity. They show tendencies of thought and action that in most people are segregated“. Even as the shrink focusses on complexity, I do not adhere there, I believe that the creative mind becomes ever better in analysing complexity and simplifying it, and reducing complex matters it into something ‘manageable’. It is an ability every person can have, but I believe that as our creativity levels went down, we lost some of that. The ‘business results driven‘ educational world has done this to us. We see the results more and more around us. We are blindly relying on automation and process instead of common sense. I am not stating that we should not adhere to these elements. I merely believe that once an automation or process failed that it will take a lot longer for people to react and that is not a good thing. Westpac saw such a failure only last week. With: “The meteoric rise of automated credit card applications has been called into question after Westpac was forced to refund a total of $11.3 million to credit card customers. The refunds, which worked out as several thousand dollars per customer, were necessary because the bank’s online assessment process had failed to gather enough information about the customers’ financial situation“, when we consider “Corporate watchdog ASIC said the crux of the problem was that Westpac had relied on automated application processes” and “Westpac admitted that customers’ employment status and income may not have been “directly reconfirmed in the credit card credit limit increase application process”” could be seen as optional evidence that a more creative mind would have seen the flawed complexity and beyond that optionally saved their boss 11 million. That is merely my point of view, but I stand firm on our loss of creativity, it is all around me every day. It gives rise that we have become a flawed generation; we lost more than we bargained for. I reckon that the academics will state that this element was a separate question and they were not instructed to focus on that as they designed the education system of the 70’s and 80’s, we can go on that this flawed system is still in place today giving us the danger of a descending line of our creativity and actual new experiences in the arts, a frightening concept to say the least.

 

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About Entertainment

I stumbled upon an article by Gilbert Cruz called “The Lone Ranger Represents Everything That’s Wrong with Hollywood Blockbusters” (at: http://www.vulture.com/2013/07/lone-ranger-is-everything-wrong-with-hollywood.html). It is actually quite a nice read and the conclusions that I personally do not completely agree with are still well supported and seem to make sense.

His ‘unease’ with franchises are well accepted by many including me, as we read and have spoken out against these reiterations often enough. when addressing the origin story problem he states “Give us a story that works and then, if you’re lucky enough to earn a sequel, you can give us flashes of an origin tale down the road, as opposed to weighing down your first movie.” That is one view, yet it is the view of the director that counts. It should be about the vision of the director. Perhaps it is less about the origin story and more about having a visionary director. My view is supported by mentioning the hidden gem ‘Margin Call‘. I think that this is a movie any economic student should watch. It watches like a story, yet there are layers of events that give it all an actual strength. The fact is also about a story portraying the initial stages of the 2008 financial crises are set in a movie.
Can anything be more dull then that? And even though this movie is pretty much all star, it required a visionary director to pull it off. That is how I see the origin story as well, without vision it is a presentation. It does not matter whether we watch a movie containing a Wild Wild West version of Sparrow, or the start of the lone ranger. the same for Thor, Spiderman and so forth, how they ‘became’ is part of the movie, but how to address it?

This dilemma is approached within the slogan of TV channel ‘FX’. “The story is everything!” I think when it comes to TV channels; it is the most brilliant slogan ever. Yes, we remember the special effects, we see the stars we love and idolise, but without the story…. (Imagine the sound of a flop!).

This is also why (for now) I stayed away from the Hobbit. I loved the lord of the rings. I have been a fan of Tolkien since long before I was at the legal drinking age. So seeing the movie was a massive moment in my life for me. Like many fans I did mentally object loudly when the freeing of the shire was missing (as this is the moment the hobbits experience what those around them went through), yet to see the book on the big screen was a moment I loved. To see the Hobbit was indeed something I was looking forward to, yet to see a 320 page book in 3 movies of around 3 hours each is stretching it all a bit thin.

So as most might agree with, is the fact that a good story requires a visionary. Perhaps this is why James Cameron has been so successful? 2 movies bringing in almost 5 billion is just insane! We should not forget that timing is also extremely important. I feel that this is shown when looking at ‘Dances with Wolves’ and ‘a man called horse’, which was a shining moment for Richard Harris. Perhaps the world was not ready for the ‘going native’ view in the 70’s.

The article stamps out a side I actually never gave much notice of. He states “So in order to ensure sequels and appeal to the maximum number of people, it must be rated PG or PG-13. Good luck finding an R-rated summer blockbuster.” He makes a fine point here. I want to see a movie that is good; I am not all in favour of bloody or bloodless movies if they hinder a sense of realism. Although I was never a fan of zombie films, the ‘realistic’ view ‘the Waking dead’ brings, is why I am eye locked to the small screen. So, the ratings requiring certain lack of levels of gore would be counterproductive to me. I do not believe that it is about gore and blood-letting. This is why I enjoyed the movie ‘the A-team’, where with 17,000 bullet you see no one gunned down (keeping in pace with the original TV series), yet the opposite of ‘Act of Valor’ is a gem as it is about the efficiency of making every bullet count (Navy Seals apparently are not about wasting time). So my stance floats a little with the movie I am watching, again, the story makes it happen.

This is why the hammer on ‘The Lone Ranger’ feels a little harsh to me. If it is about entertainment, then the Lone Ranger provides, yet the points the article brings up should not be ignored either. This is a Disney movie and Disney factor is important as that brand has a following with an audience they need to protect. Consider that the (Grand) parents, with younglings on a day out will see the protection that the Disney logo brings and as such a gore driven Zombie film with a Disney logo is unlikely to ever happen.

The final part where I slightly disagree with the views Gilbert Cruz offers, is when he mentions The Phantom and The Shadow. These 90’s movies failed because there was a lack of vision (as I see it). The characters are well established through the radio shows and the comic books. If we consider the slogan of FX and if we consider a slightly more Frank Miller themed view, then consider Howard Chaykin’s ‘The Shadow: Blood & Judgment’. That was more than just a mere piece of comic book. That was graphic art on an entirely different level. As much as Baldwin failed to portray the Shadow, the blame should fall to the lack of vision the director showed (perhaps with a small degree of ‘technology lacking’ options). Consider what Tarsem Singh achieved with ‘Immortal’, now let him have a go at ‘The Shadow: Blood & Judgment’. The result could be a lot more than a cult movie that we will remember for a long time. The result could be a blockbuster R-rated movie. Again, it is about timing and for 2013-2015 the timing seems right to take these old ‘heroes’ off the shelves and give them to visionaries, not to the directors that come from the ‘Hollywood blockbuster template machine’. In that regard we all hope that Luc Besson will achieve to revive the French hero that should be seen as an international landmark. As he is remembered for the Fifth Element, this visionary could make the heroes Valérian and Laureline truly immortal. As franchises go, a trilogy of these two characters could reshape the way people see comic book heroes. The only sad fact is that this movie arrives almost 40 years after I read the comic books. Even now, I still remember the art of Jean-Claude Mézières. What is also intriguing is that the art you see in ‘The City of Shifting Waters’ had a lot of similarities that the TV-Series ‘Revolutions’ showed almost 35 years after the comic book came.

It is also interesting that, considering the success of the lord of the rings and the implied upcoming blockbusters that the Hobbit seems to become, that not a larger net was cast on the type stories that have this epic view. We all remember Flash Gordon. Some trough the view of Ted (a McFarlane sense of humour), some through the exquisite music by Queen, however I still think back to the comics as drawn in the 60’s and 70’s. In that same style there are the stories of the ‘Trigan Empire’. It seems so strange that these successful works of art still have not made it to the big screen.

So I believe that there are plenty of options out there, it just takes faith (and funding) in one visionary to take that step forward.

 

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