Tag Archives: Loderunner

The edge of what could be

I thought about this and it intersects with stories over the last week. You see there is a change coming, but one that is openly ignored by some people. Not by the normal people. They ignore it all and so they should. But some want their life to continue as it is, to hang on to easy revenues a little longer at the expense of everything else. There is no real good here. The mistake was made by Sony in 2011 and again when the PS4pro came and now with the PS5 they still make the same mistake. I am uncertain whether Sony can (at present) correct for that mistake. They had the option to gain a huge advantage in 2012, but they decided to play the appeasement game with Facebook, now the game changes. Nintendo was not up to speed for a few understandable reasons and Microsoft only cares for self at the expense of others, so they would never go there. Now in the new setting the streamers are about to get to the same setting. I designed a few parts of it, I set the stage in my first IP bundle and it could apply to Amazon and Google in near equal matters. But that is one setting, the stage could now benefit Netflix in more than one way. Yet who does it fit better? I cannot say, yes a few items fit Amazon better and the idea of the Luna charging ahead sounds good, but the Google Stadia could face the same benefits and none of these parts are part of the additional 50 million consoles. There is the other shoe. I cannot tell how fair it would fit Netflix, but under similar settings all three could compete for that. But it is not about that part. It is about the other parts. 

You see as the game of gaming changes, the makers could adhere to the system, or they can adhere to the gamers and users. It is the second side that will push them forward. The system is clinging to the group of an ageing population, but when that falls away the game itself will be pushed into a new realm. Those not ready will fall behind really fast. In that new stage we have Amazon, Google, Netflix, Sony, Nintendo and Tencent. Yes, we see the claims that Tencent is not coming along, but a stage where hundreds of billions is part of the game and that is not including gambling is not a stage anyone ignores, no matter what they say. Whether it is merely Tencent, or a union with Huawei will be sought is not something I am aware off. But there is no way that Tencent will not be part of this. The part I cannot tell is how far along they will go. Will they be a console, a streamer, or a hybrid facilitating both? You see, I do not know any industrial willing to let go of a slice of $275,000,000,000. As such Tencent is a player, I feel certain of that. 

So where will it all go? There are several indictors that marketing and granularity will change. Meta is one factor, 5G is the other factor and it will all come to blows as Neom is completed. Neom will be the first step to clearly show the changes to marketing, advertisements and a few other matters. I saw this coming and as such I created the 5G IP I have. When the other parts are completed the companies that are still clearly in the dark will wake up and a rush will come. All racing for the same destination and not all will make it and now there are two sides that come to blow. Three if you reconsider the stage. In the first stage there is Meta, meta will be ready and adhering to whatever stage is played, it will be that flexible and I am not certain how or where it will go. Only the inner insiders of Meta know this. The second stage is seen by gamers and more importantly the streamers. The streamers are important fr a few reasons. They can become new clusters. Clusters where gamers and users are in charge, they will decide what they are exposed to and even as some will try to dissuade the consoles and streamers. The one successfully resisting will win that race. You see, the people have had enough and corporations are so used to the bully push that they will continue. Just to get their hands ‘in the game’ but that move will push them out of the game, there is no other solution for them and by the time they learn that lesson the hard way. The users and gamers will have had enough. They will of course cry like Chihuahua’s, making all kind of claims but at the end of the aged population they will be denied access, the people will have had enough. And on the third side is the explosion of marketing and advertising. Neom city might show the way, but they are not alone and that signal will show that there is a larger change coming it will evolve nearly everywhere, but mostly in metropolitan areas. And until recently I never considered that my IP would cover two of the three sides of that evolution. Which is also a larger weird part. Where will Amazon go, where will Google go and how far will Netflix get with their game streaming. All sides that give rise to questions, ones that I cannot answer yet, but I feel it is a temporary setting for me and after that I will consider whether I make it new IP, or make it public domain. In one part I like the public domain side, I have enough IP to last me a lifetime, some of the IP become public domain on June 30th if I do not reset the clock and I will watch from a distance how stupid industrials make claims and demand a seat on some negotiating table they have no business being at. They squandered it in greed and in the belief of their own ego, as such they should be allowed to die (go bankrupt) for that shortsightedness. A stage that has some repetition and a stage that is coming for a few too many of them, especially when they are no longer of what comes next. Yet it also is cause for worry. When these people are denied ‘their’ seat near edge of what could be they tend to become bullish, childish and they will resort to be the selfish people they always were, just a little bit more out in the open now, and still those around them will not act. This is why I like my public domain routine. It leaves the IP FOR EVERYONE and they can do nothing, well almost nothing. The only strength on my side is that I have is the willingness to lose it all, to make it public. 

It is the only thing I can do to protect the realm of gaming, when a company cannot own it, the larger base of players win, that has always been the case. The problem is that not everyone can see that. I do not blame them, I for one did not see it for a long time. I was never one for ‘free games’ and it all should be free or hacked. I believe that game makers are entitled their revenue and their profit. I never opposed that, but in the 80’s and 90’s games were more than entertainment it was a stage where the gamer was enabled. I feel that around 2005-2010 the gamer became a point of exploitation for the system and any digital revenue. I opposed that, there is no clear guilty party. Ubisoft might have some sides, but their need was revenue. I do not consider them guilty. Sony and Nintendo to some degree too. They are all guilty of adhering to a changing stage, but that does not make them guilty. There was a second layer, or at least it was my believe that the second layer was some mash of elements that pushed for a larger layer of exploitation. This continued until now, yet there is a new horizon, the streamers and there they have less power and when the power is pushed onto the gamers and users their options vanish,  that is my belief. There is a lot more and streamers can bring it to the front, the consoles had that option but they decided not to do that, for whatever reason they did not do this.

And now the edge of what could be changes, it alters in a way I cannot tell at present. Yet I still believe that the streamers will be at the core of gaming in the future. I will still play on a playstation as well at whatever number they are when that happens. Yet when I see what could be there is no chance that there will not be a streaming system next to it, as is most likely the Nintendo. Where gaming goes I cannot tell beyond a certain point. That is how things tend to be. I  reckon that it started when I created the foundation of what could have been The Elder Scrolls: Restoration in 2013. Over the years I upped the stage and set it to a much larger foundation. Then it fell away as Microsoft bought the place. So these ideas are now getting incorporated in another game, because the ideas were sound, they were merely precise. As a storyteller I can reshape them to fit another game with reasonable ease. Will these stories be part of the next edge of gaming? Perhaps yes, perhaps no. At times I wonder if pushing the edge of gaming is a good idea. But the edge of gaming was pushed by the CBM 64 (Loderunner), Atari ST (Dungeon Master), CBM Amiga (Dune 2), N64 (Goldeneye), PS1 (TombRaider), PS2 (Kingdom Hearts), Xbox360 (Mass Effect), PS3 (The last of Us), PS4 (God of War) and PS5 (TBA), now it is time for the streamers to do more than be the next copy of a game we see everywhere, now they can shape the edge of gaming that is not here yet. Only under these circumstances will gaming continue, evolve and inspire. Consider the old games and see where the new systems could take us. That is where we will be able to see the edge of what might be.

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Battle of the giants

The Guardian has released a list of the best games of the year. As a Sony lover, I expected to see god of War and it is there, we also see Microsoft’s Forza Horizon 4, which ought to be there too. I was never a racing fan and still that game blew me away, so there!

We also see games that never were my fancy; Monster Hunter World is not a game I tried as I was disappointed with the grinding that the 3DS version gave. I admit that the graphics on the new consoles looked amazing, yet i felt no need to try. Ni No Kuni 2 is not a surprise and the absence of Bethesda is no surprise. I am quite frankly amazed on how many times Bethesda dropped the ball in this quarter alone. I have no idea what got them hit with the stupid stick this many times. Red Dead Redemption 2 is there too and my only surprise is the remastered Shadow of the Colossus. I actually did not expect it to show up, as I saw Dark Souls Remastered. If we look at those two, they deserve to be there, and even as it hits the mark, they do have the benefit of having a long time to be the original, when we look today, it is much harder to find an original game, as such these two might be regarded as having an unfair advantage.

I also missed titles that should have been there. first there is Spiderman, it is not merely the best Spiderman ever made, it is graphically perfect, it has the clear feel of a Peter Parker adventure and it is true to a Marvel world, as such I expected it to be there, right next to God of war, two games that made Sony to be the Huge success it became in 2018. The Xbox One misses out due to exclusivity, and I am in conflict with myself over Assassin’s Creed Odyssey not being picked, there are reasons it should be there and optional reasons for it not making the cut, yet I feel the balance scale is still on the side of it being there. I believe that in this case the DLC is added reason for it making the grade this time around as well (the cultural DLC of life in Egypt last year was a stroke of genius, you walk through it seeing just how much as a gamer you missed out on, making the replay 150% more satisfying). As a PlayStation lover (an important distinction), I need to side with Keza MacDonald on this one. Her statement: “This game is a beautiful experience. As driving games go, it’s the best I’ve ever played“, in the end, God of War blew me away as well, it was such a rush to see a game propel to the size it did, yet in the end, there is every chance that Forza Horizon 4 might end up being the best game of the year, it will be a title well deserved. In all my opposition to what Microsoft calls ‘good business‘ and their view of gamers, this one they got right, well done Microsoft!

If gaming is perception and presentation, just to call the attention, we need to stop and take another look at Bethesda. Even as the media titles have been ‘protective’ like ‘Bethesda Accidentally Leaked Personal Data of ‘Fallout 76’ Customers Looking for Help‘, as well as ‘Bethesda’s attempt to fix a Fallout 76 blunder leaks angry shoppers’ PID‘, we need to be mindful, accidental or not. Personal data is out there, possible due to an overreaction by Bethesda. Many consider Fallout 76 to be a failure; I am slightly less pessimistic calling it ‘work in progress’. That is the nature of the beast, when you tackle the online gaming, things go pear shaped, not merely because of the dangers of online resources, the mere consideration that 4 eager gamers can ask more of a system than 23,665 programmers can correct for, it is a mere truth of the online stage. And it was my personal feeling that after Tamriel in an online stage, Bethesda would have learned enough to get it much better from day one, they did not!

So it is unlikely that Bethesda is going home with any prices and awards this year (however, there is still Legends, and optionally blades).

Why look at this?

Games are not merely games, when a person buys a game; he or she pays for both an experience, as well as a stage of engagement. It is hard (read: impossible) to merely see AC Odyssey, without going back all the way to Masyaf and the very first Assassins Creed (if you played it as early as then), this is why AC2 and AC brotherhood are still seen as the path of perfection that AC Unity devastated. I got this Ubisoft punishment device (see image), just so I could explain it to the skull of Yves Guillemot as graphically as possible (nyuk, nyuk, nyuk).

We have had plenty of reasons to get mad at Ubisoft for a whole range of reasons and now we see a growing group of people angered with Bethesda. I say one optional flop does not make a raging crowd, yet the views, visions and YouTube’s out there say different. As for perception, this game (at https://www.youtube.com/watch?v=PWwyhymcDxI) was one of the first 5 games I ever bought (3rd or 4th), I still think fondly of this game, even after 34 years. I got the Broderbund title as it got the IBM joystick award (in those days there was no proper game reviewing). It was an instant success. When you get emerged in a game, your world changes, and you tend to focus on fun and challenge. This is not unique for me; this is for anyone who loves games. Now we can hardly perceive this, yet I still remember the challenge that level 5 was initially. For many, their first console, the first game they truly got involved in, that title they will carry in their hearts for the longest of times, they will judge other games by that game. For many it will be on all systems, others will judge it per system (which is fairer anyway). So the new gamers will hold a light to any new game, comparing it to FHIV, AC Odyssey, Super Mario Odyssey, and Red Dead Redemption 2. That is the nature of the beast and when we find the developer lacking, they will get slapped around by these gamers (poor poor Yves Guillemot). Yet when a developer gets it right, when they deliver beyond the over marketed title (like AC Origin) they also get the benefit of powerful acknowledgement (as they are entitled to that too). For me (in the Mario universe) it started with Super Mario 64, and until we got Super Mario Sunshine, it had the crown, even later as we saw Wii and WiiU, Super Mario Sunshine still ruled and now we see the optional crown going to Super Mario Odyssey (I only played the demo so far).

So when we see this, when we realise that best game of the year is also smitten with what they made before, we see a difference, another measurement. So in that light, I do hope that the rumours of Samus Aran and her trilogy for Nintendo Switch will be true. So far in 14 years no one ever surpassed the fun and challenge value that Metroid Prime delivered and I loved Metroid Prime 2: Echoes to that same degree. So to get that on Switch will up the ante for any game developer. The fun, the challenge and getting to the conclusion of the challenge is everything to the gamer, Nintendo has forever understood that part of gaming to a much better degree than any other developer (Bethesda had a good grasp of comprehending people on the past).

So when we see that the reality is that we will optionally be able to replay those titles via the Nintendo Switch Virtual Console, we see that Nintendo has a long term future as well, as these titles can capture the older hearts, as well as new players giving them a lot more bang for the buck. Nintendo rules these waves, we see this with the latest addition Super Smash Bros (at https://www.youtube.com/watch?v=tWo9wfsnj7M). It is Super Smash Bros that gives the main dish as a desert. When we realise that the impression of fun is not merely looking good, it is about getting it right, it is in this view that looking perfect will always lose against getting it right.

It is that distinction is also important when you look towards the best game of 2018, even as a PlayStation fan (a bias that is forever important), we see that Spiderman PS4 got it right, Forza Horizon 4 merely got it right better. So Microsoft on a game type that I am not really a fan of; justly wins with a title by getting it right the best. Even as God of War was perfect, exceeded everything they made before, we might compare it to why Super Smash Bros got 94%, yet in the end, the game that blew us away more will take the cake and candles in all of this. FHIV might never be in my collection as the One versus One X is just to distinct here (for now), yet the fact that whenever I see FHIV, I get the desire to race, as a non-racer, that impression is extremely distinct; it is why my vote went that way. To capture the heart of a player that has another game style is an achievement that we all seem to forget. Just like Super Smash Bros has the ability to get all kinds of people to pick up the game and play against as many people as possible, we see the impact of excellence in gaming through fun and the joy of getting there. Nintendo mastered that ability a long time ago and whenever we see any other game getting there, we rejoice.

Far Cry Primal got close and then dropped the ball by being ‘predetermined’. Far Cry 5 never got there by offering everything and becoming nothing at all, the God of War got there through the people who knew the originals, giving us a new track, another path in almost perfect graphics and with a rating of 94% they did excel, set that against the 92% of Forza Horizon 4 and in my state of mind, there would be no contest, game over for Microsoft Studios, yet that was not the case, challenge and fun, they merely got it slightly better. Even as we see that they got Best Racing Game and Xbox Game of the Year (which was not really that much of a challenge this time around), they are still on track to get Ultimate Game of the Year, Best Sports/Racing Game and Best Audio Design, it is my personal opinion that they would optionally lose the third one and anyone who has heard the soundtrack of God of War is likely to agree with me. As I see it, Forza Horizon 4 gets to be the Ultimate Game of the Year; at least that is how I personally would vote.

The annual award is a battle of giants, some excelled for a long time, some excelled in every way and some merely competed to some extent. What is important in not merely who wins, and who gets nominated, we see that the winners will impact what we see in upcoming 2020 games and that is important to realise.

As we will anticipate on the coming of the Trilogy on Switch, some might wonder why. It is not merely the FPS part, it is open (to some extent), it is a challenge and it is an adventure, even in 2002 when it was released, even with the more ‘advanced’ graphics that the Xbox and the PlayStation 2 had, they could not touch Metroid Prime and its 97% rating. That small disc, holding a mere part of a DVD blew away all competition and with Metroid Prime 2: Echoes at 92% it did so again, and those who loved gaming want to get that feeling again. That is the impact that fun coated in challenge, or is that challenge coated in fun? Whichever way it is presented it creates gamers and it creates desire within a gamer. The ultimate game of the year can impact that future of where we will look next, what we will try next, even if it is not our cup of tea. When it hits the mark we will all order a pot of it, not merely a cup. That is one part that the game makers understand, and they are eager to get into the sweet spot of gamers there.

Should you think that gamers are selfish, think again! Digital trends reported less than 2 weeks ago: “Grandma Shirley — had left expressing her doubts at living to see The Elder Scrolls VI, a petition was created on Change.org to have her immortalized in the game“, gamers care to this extent, especially when they share a connection to a game, so I think that Bethesda needs to be truly stupid to not consider this, and to be honest Bethesda has been overly considerate in the past, not for personal gain or marketing, their actions regarding Erik West (Eric the Slayer), and there are more examples. Bethesda has forever been trying and aiming to get it right and to a larger extent, they have, so I was puzzled on how they got Fallout 76 so wrong. I merely cover it with ‘a work in progress‘, which in light of the approach is probably as correct as it gets (for now).

Gaming is for me not some state, or an escape. It is a world you become a part of, not replacing reality, but having it on the side. Making it part of the 24 hours a day you have, not replacing the 24 hours you should live in. Some choose sports, some choose a passion (or passion itself) and some hike, trail and be out in the open. Gamers do the gaming thing and when developers get that mindset right, the games will propel in excellence, it is a lesson Nintendo learned early on and they are still able to surprise us. In this Bethesda and Nintendo are optionally more alike. They both got it wrong (WiiU/Fallout76), yet as Nintendo Switch is now the golden mark of excellence, we might get the same from Bethesda (with whichever titles comes next) and that too is gaming, when the challenge is met and we get that satisfying feeling of a new challenge and we look forward to every second that comes next. That ‘Oh Yeah!‘ moment (at https://www.youtube.com/watch?v=JB8BLMMVFLg) when you see that they are got it right. Gaming has had plenty of these, which is why developers are getting additional chances. Witcher 3, Mass Effect 2, Diablo 3, Skyrim, Metroid Prime, GTA5, the Last of Us, Golden Eye, Metal Gear Solid 4: Guns of the Patriots. The list goes on and will remain growing after tomorrow, because any developer that flops now (Far Cry) will optionally be able to hit it out of the park at a later stage (Far Cry 3) and that is gaming too, to be there and live through the successes, even after a massive failure (AC Unity anyone?)

Gamers can afford to wait as there are plenty of players offering the next golden egg, or is that the next golden eye? And with results like God of War, Forza Horizon 4, Ni no Kuni 2, and Subnautica I personally believe that the future of gaming is in good hands. No matter who gets to be called the ultimate game of 2018. There has been 45 years between Pong (1972) and The Legend of Zelda: Breath of the Wild (2017), it was never about who had the best graphics (Minecraft 2011 is evidence of that), any category can win, any style can win (Rock Band 3 2010) and it opens us optionally to playful directions we might never have considered on day one of that game (Limbo 2010).

Personally I love the yearly gaming awards for reasons mentioned earlier, but for the most, for me it is about to consider a game that stood out in one way and merely missed out on that game initially having something to look forward to, which in my clearest case was Far Cry 3, the previous versions were not up to standard and therefor I never considered it, which gave me in the end more joy than I bargained for, exceeding expectations can end up being that rewarding.

It will be Monday morning in 60 hours, so try to take a moment and play a game this weekend, even if it is for merely an hour and it is something as simple (and highly addictive) as Minecraft.

 

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When the old is new again

Finally the news is there; on December 3rd people from the later generation can finally see what the first PlayStation was like. You might think that there is no value in that, especially as the machine is there just before Christmas for $159. What is remarkable is the amount of games I had hoped to see and we will only get 20 games. But not to fret, the 20 games include Final Fantasy VII (not my favourite game), Metal Gear Solid, Oddworld: Abe’s Odyssey, Rayman, Resident Evil Director’s Cut, Syphon Filter and Tekken 3. Each of these titles would have been worthy of the full price, so to get them all is so worth it, every penny of it. There are other titles, but this is the cream of the crop and even as I was never an FFVII fan, it is for that generation the pinnacle of Final Fantasy, a claim made by many.

Some will state that the very first GTA is also a classic, for me it is merely to see how far the game evolved over 5 cycles. It goes further, even as there has been rustling in the weeds, there is still no official confirmation for the N-64 mini; you might think that this would push Nintendo across and even as we have seen certain patents to optionally revamped N-64 hardware, there is still no official confirmation.

For me it is more than merely a sentimental journey. It should be the momentum to open the eyes of any optional game designer on how far games had gotten three cycles ago. In this stage that we were merely stopped by resources and in the end we get to see that the lack of resources made the game designers a lot more creative in adapting technology to the max. Even as I irritatingly got confronted last night with the Far Cry failure and taking into account “Far Cry 5 is a game that takes excess as ethos, yet, in pursuing that goal of more-more-more, stretches itself so thin as to offer up nothing at all” (source: Vice), we need to contemplate when is more actually less in the end? In my case it is the stage of adding more and more in Far Cry 4 that got to me (trying to get a few more achievements by replaying the game). It is my personal believe that Ubisoft should give both devices to the game developers and see if they learn something from it. The demonic precision and challenge that is known as Oddworld: Abe’s Odyssey is perhaps the most visible one. As puzzles go, I have never met anyone who without cheating and hacking got all 100. And even as I do not oppose people seeking the internet solutions, I have never met anyone who got all 100 in one play through; it might not even be possible. To get this on a system with 2 MB RAM and 1 MB VRAM, with a disc that stores 650MB that is the lesson right there. Now we do not want a copy of that game, but the ability to give something that is still revered 21 years later, that does count. I don’t expect Ubisoft, or many others to ever pull it off, yet does not also show our growing common lack of creativity?

Personally I thought Tenchu Z, not the greatest game, was still an awesome stealth game to play. The Xbox360 gave us a cool version of a 1998 game. Even as the score was a mere 56%, the fact that no one took that to the next level is a surprise. Even as the game had issues, it also had clear promise and direction towards a much better game. There are several reviews that have given since that Tenchu Z was underrated and I support that. It reflects back to the PS mini as we see (for all valid reasons) that Soul Edge and the Tombraider games might be missing, we do see an amazing classic Resident Evil Director’s Cut, that whilst the remake of Resident Evil 2 is about to launch, showing us what a dedicated fan can do when he gets his hands on a true classic. No matter how we view this, the first two set the bar high enough making it impossible to equal for several years and that took some doing. The remake is not merely a remaster; it gives new light to hardware what it can achieve when it is kicked to a higher level. Its application of torches (what the original did not do) as well as the challenge of limitation and choice pretty much made me shit my pants and for a video game to achieve that takes effort and dedication.

The danger is that someone merely makes a new version. I did not mind that, especially in the case of Loderunner (CBM64), or The Sentinel that when it got converted to PC, with music by John Carpenter himself, I was delighted to still feel the buzz of playing that game. Yet is it not time to add 20 years of games evolution and max out games that can be taken to the next stage? Even as we eagerly await the remake of System Shock (and hopefully System shock 2), we need to see that the older systems do have gems that still await their turn in getting a polishing and technological upgrades. I believe that Seven Cities of Gold (Amiga) could have all kinds of educational insights, not unlike the original SimCity did. The same could be said for Richard Garriott and a trilogy of his achievements (Ultima 3, 4 and 5), Ultima (6) and Ultima 7+7b in the third part. The power of one island with all games over time, a place 9 times the size of Skyrim with 6 main stories and close to a hundred side stories, it could optionally equal AC Odyssey in time to complete. We are already seeing an upcoming version of the Bards Tale, so the idea is not that novel, yet I see that the main players are still not looking into that direction, which is a shame. When a reviewer from PC Gamers gives you: “Three hours into the beta of The Bard’s Tale 4, I realized how late I’d stayed up puzzling my way through the labyrinth beneath a wizard’s castle“, you should be able to consider that these remasters and remakes are a clear golden path to good gaming and we all want good gaming. I personally believe that whilst we admire all the things Bethesda has done, I believe that it was The Witcher 3 that truly gave the RPG bar a nudge into a much higher direction and those who played it want a lot more than we had in the past. I believe that this is driving the players (and perhaps their desire to get Cyberpunk 2077 as soon as possible). I loved every moment of Bethesda RPG gaming and still do (after playing those games for well over 5000 hours), yet it missed a part (unintentionally), even as Bethesda was all about you shaping your character and the world around you, Project Red gave us Geralt of Rivia to play and the person that he is a pure blend of light and dark that we found overwhelmingly addictive. Project Red got the jackpot with that character and pretty much all the gamers want more of him, or perhaps better stated a taste of someone else like him.

So how can we evolve gaming? I do not believe it is better hardware; it never was about the hardware. When you consider the GameCube, it had 24MB RAM, 16MB of DRAM a 1.5GB RAM optical disc (30% of a DVD) and even today finding something that equals Metroid Prime (one and two) is pretty impossible. It is about the quality game and we need a new generation of game developers to open that gaming superhighway, and this is where the PS mini can open doors. You see Creativity is within a person, you can polish it, you can teach that person skills to tap into that creativity, yet when that person cannot tap into creativity, the best thing we can hope for is a new version of a spreadsheet program.

Limitations drives creativity, but it needs to be within that person. Here again we need to go to Ubisoft, because the game ‘With Honor‘ shows that Jason Vandenberghe has creativity and loads of it. It was not my game because I prefer to play alone, I am not a multiplayer gamer, and With Honor was all about multiplayer, which is fair enough. It might not have been the game for me, but I was pretty amazed with the game. We can Monday morning quarterback that game all we like, yet in the end it was a well-made game. Here too I believe that the 80% score was underrated (by close to 12%), and that is whilst I am no fan of multiplayer games.

I believe that Ubisoft is sitting on a hundred million dollars of underestimated or neglected potential and even as we accept that making games costs a lot of money, sitting on a chest worthy of funding a dozen games, a chest that is collecting dust seems like such a waste. Consider that Far Cry 5 81% could have easily added 10%, how much sales was lost because of that? In this I add parts of a list called ‘14 Ubisoft Video Games – Ranked From Worst to Best‘ and see what could have been done better.

Assassin’s Creed: Unity. There is no avoiding that title, the QA, the testing and the AI bugs were a joke. This game should not have been released before proper testing would have been done, but we have been here a few dozen times, so let’s move on.

Zombi (PS4 Edition). A game that was actually better on the WiiU, can we get any clearer, a decent idea was not properly set forward making it a joke. This went beyond testing, I can only speculate that it was never properly programmed and the original had loads of potential, for the limitations of the WiiU, the makers actually got a whole lot further, even as the random spawning had a few knockbacks of their own the end result on the PS4 was pretty much completely unacceptable.

Watch Dogs. I had this as a day one order (with the PS4 launch), so I was miffed. It went further in the game with programmed settings and a few other quirks (a lot of them) the game fell short in many ways (that is even beside the delay that outstretched any pregnancy), yet the concept was pretty good, I made the AC1 comparison that as an original it had potential and just like AC2, the game would make or break. Watchdogs two was weird in some way, but it was so much better, the second game made the franchise, so that was good. The first game had a good story, we all could relate to it, yet some parts were too awkward and it never got fixed or improved.

The Division. Again a multiplayer game, which was not my thing, yet the story line, was immersive and people around me really went for the game. So as we passed a few quirks and bugs (blocking the door being the most visible one), we see a game that in its first premiere has loads of potential, potential brought to light, yet these flaws were not deadly and that too is important to recognise. the two parts that Forbes gives us is “As excited as I am that The Division has matchmaking for every single activity, for daily missions, it’s a complete and utter disaster“, as well as “I mean it is literally bugged to all hell where you are lucky if you can even start a game, much less finish one”. They are both indicatory of larger failings and beta playtesting to a much larger extent might have shown the weakness, yet the biggest issue in these games will be hackers and cheaters. I do not mind that they are around, but when I get fleeced for everything I have, it becomes annoying really fast. Still it is a franchise with optional forward momentum, that too much be recognised.

Far Cry 3. We need to look at this, as it is quintessential the best Far Cry ever, the main adversary Vaas Montenegro (brilliantly voiced by Michael Mando) is amazing, the graphics are good, the stealth is stellar and the challenges are equally from out of this world. Chasing all these objects are well overboard (not in a good way) and the stage of cell towers and outposts are pretty amazing. the ballistics are a problem as I have never seen any tiger walk away from a .50 headshot let alone 2, but if that is as bad as it gets we have a winner here and that is exactly what it was, a winner. From this it was downhill, 4, Primal and 5 are nowhere the third puppy (neither were one and two for that matter) and even as 5 is a step forward in many directions, the game in the end was not a better end product. This ended as Vice gave us: “Far Cry 5 is a game that takes excess as ethos, yet, in pursuing that goal of more-more-more, stretches itself so thin as to offer up nothing at all” and they are right.

Assassin’s Creed II. The game that should be regarded as the franchise starter of the AC range is brilliant, even as there are a few issues; the game was so far forward from AC1 that we eagerly forgot about the flaws we saw. The game in every respect shows that it is the fortune maker for Yves Guillemot and his two baby brothers (Michael and Gerard). Even as AC Brotherhood was more of the same, it was still forward momentum in a few ways. These two games were the start of an addiction but also the end of the original push forward, in the end what came after was more of the same with too little forward momentum, It actually reflects TombRaider, which after the second one was trying to be too clever and ‘deceptive’ with twists, yet we never got something really new, just more and that would not change until the definitive version was released.

In the end we could also look at Splinter Cell and how that went not forward, but more and if you love stealth, you will love more, yet in blacklist the ball was dropped by too far and that is what hampered Ubisoft. This is seen when you consider that the ratings went from 94%, to 89%, to 85% and 84%. I would have thought that after the second rating alarms would have been raised, they might have been, but they did not work. It is this path that needs to be reflective in all this, because if we consider Watchdogs 3, Whatever AC comes next, the Division 2, Far Cry 6 and Hopefully another Splinter Cell, Ubisoft needs to consider on how to make the games actually better, not merely bigger, or give us more of the same. the story will be everything, yet the playability with have a massive weight on the vision handed to the players that is where a few dozen million Euros are hidden and Ubisoft might lose out on that; the amount of missed money represents well over 50 of my life time earnings, so I think that some of the people behind the players need to take a serious look on how to secure said optionally lost funds. I see it in another direction, if my mind can construct a virtual foundation of (an imaginative) Elder Scrolls VII within eight hours, how many opportunities did some designers lose by not truly investigate the projects they were working on? I might have been in games since 1984, but I know I am not the best, I have met the best (Peter Molyneux, Richard Garriott and Sid Meier) and I know they surpass me by a lot, yet I have the drop on some developers today and that saddens me. They should be running loops around me without breaking a sweat.

The gaming world is ready for new unique games and new franchises, even as some of the older games might point the way, we see that finding a new game, and actual new original game is a hard thing to do, it can only be done by a dreamer, a dreamer that others will listen too, an artist to give view to the dream, a programmer to set the stage and a writer to translate the dreams into stories, even as the writer and the dreamer are likely the same person, the place where the two acts are done is likely to be different and until that part is recognised, the making of any new 90%+ franchise will remain out of reach for all developers like Ubisoft. If you doubt that part, merely look at the history of a game called Lemmings. I tested it initially and I remember on how Psygnosis got to the game in the first place, so when you think that all good games are a calculated results of proper investigation, think again. A game released in 1991, whilst we still see today: “The best Amiga game of all time (2011)“, you better believe that artsy has everything to do with it. This is quite literally the shit that gamers live for, how else can you explain the desire after decades for a game like System Shock (or the remake of FFVII for that matter)?

If there is one part that must be told, than it would be the part that I never saw coming. For that we need to look at the Xbox360. I never knew the game, so I got caught off guard. I initially did not buy it as I was playing Bioshock 2 and awaiting both Fable 3 and New Vegas. So when I heard the score, I got curious. One gave it 90% the other 83%, this piqued my curiosity and it was not disappointed. They say that 97% liked this game and that should have been the rating. Mikael Kasurinen, Sam Lake, Mikko Rautalahti and Petri Järvilehto surpassed themselves and many game designers with Alan Wake. The game was everything we hope for and more, the setting of a mere danger by being in the dark was a direct original approach to our primal fear (even in games) and Alan Wake did use that to the max. It was an amazing stage of open world and level challenge all into one and your life does depend on the power of a battery here, so there was that to get worried about. Alan Wake also shown that the creative dreamer will always have the advantage over the stage of calculated new versions of a franchise. Even as Alan Wake might have that fear to deal with, the original was more challenging than many other developers were able to give us and Microsoft Studios actually created an instant classic on launch day, something not many game developers have ever achieved.

I never saw it coming, so I do not hold all the wisdoms, I will not even make such a claim even as the article might imply it. The fact that a game like Alan Wake could surprise me to such a degree is also the reason why I am still a gamer, just like a junkie hoping for its next fix of amazement. The nice thing here is that it is a lot cheaper than either Heroin or Cocaine, so there is that benefit for any gamer too.

We seem to chase the old to get a new version because of that feeling of amazement, which is good in one way (especially the owners of the IP), yet the lack of true new IP is also a worry for the gamers and getting the right developers and creating the right programmers is not about giving them all the resources, but to teach them how to overcome shortcomings in current architecture. It is not the programmes that maximises a system we need, it is the one who gets it done on a 75% system that is the one we need to get. Merely because that game will be lean, it will be mean and it will still transgress the borders that a seasoned programmer did not consider. to be able not to merely to make a stronger game, but to set a proper stage where replaying that game is just as rewarding as playing it the first time, that is the classic of tomorrow going home with a 95%+ rating and taking home the coffers of gold. This is what all the game developers need and some are in the process of getting there; it would be a shame if players like Ubisoft and EA games miss out because they were not willing, or able to go that distance.

And as a gamer as well as a dreamer, consider the game when you add AI in the mix, not the AI of the enemy, but the AI that you as the gamer get to shape. In this we need to consider an oldie like Sundog, Frozen Legacy by FTL Games (the maker of the legendary Dungeon Master and Oids). Now consider that the game starts with only you, but as you shape the AI, you can hand your navigation skills to an android and grow your crew. The game will only be as good as you are. As you grow the positions on the ship upgrade the ship and get a larger one. You will need to get more knowledge and only when you have one placement over a certain percentage an android can take over. You have to be the navigator, helmsman, the tactician and the engineer. You need to master one role after another, downloading your skill enhancements into the android and growing a crew, not programmed intelligence, but your game interactions that are transferred to the android. What game thought of that? Actually Epyx had a game called Chip Bits, yet I don’t think it ever made the light of day.

If such an addition is added to a game like Elite Dangerous when you upgrade from a 31 meter Eagle fighter to an 88 meter Python (see Image), how many hundreds of hours of gameplay would that get you? Elite Dangerous now has 30 playable ships and you have the option of ‘merely’ flying the ship, yet what extra will you get when you are adding functions and you have to repair the ship under combat conditions? A side that Sundog had to the minimum degree and with 1MB RAM the Atari ST did not get far, yet it gave us more than some games currently do, is that not weird either?

There have been so many games between 1984 (CBM-64) and 2005 (Xbox360), a timeline filled with gems, many of these gems could be the foundation of jewelry that is multifaceted, colourful and challenging in so many ways. Many of these are not merely remasters; they could be the foundation of new and optionally uniquely new IP.

In this, the CEO of Ubisoft might have stated it the best when he said: “There will be one more console generation and then after that, we will be streaming, all of us“, that might be true, so getting to new IP now makes perfect sense, in many ways. to do that in the streaming age is a dangerous move for a few reasons, mainly because the streaming power will not be with the gaming side of things, it will be with the telecom providers and there have been more than just a few indicators that this will start in the most rocky of ways, especially outside of metropolitan areas. I have had this issue a few times to a smaller degree, yet as we consider that this is 2 weeks old “Optus say it is congestion but can’t explain how you can get 100 mbs and then the next minute you have a dropout. They appear to be doing nothing as they can’t say how long it will take to fix or what they are doing to address the issue. Have been a customer for over 25 years but the last 6 months the service has been substandard“, I believe that this goes (a lot) further than just one provider, congestion is increasing all over the global field and until some telecom providers (multiple providers) get their house in order and up their game, streaming games will become more and more hazardous over time, it will take years to get this environment a lot better and 5G is not making it any easier. So the next generation of consoles is the best time to maximise IP, because the IP after that will end up not having as much value as the blame game between telecom providers and game developers are likely to flare and they will flare up all over the planet (or is that this planet).

It goes beyond mere gaming. You see The Network Congestion 2030 project, launched in 2009 (for airports), was designed as a two phased approach towards solving congestion issues, yet when we see that approach in the Netherlands we see “Unlike the Telecommunications Act, the Regulation furthermore allows Internet Service Providers to take reasonable traffic management measures, e.g. to avoid imminent network congestion. Such measures must be transparent, non-discriminatory and proportionate, and may not be based on commercial considerations. The Telecommunications Acts allows Internet Service Providers to intervene in the Internet data flows only if a data accumulation must be controlled. A frequent criticism of the Regulation is that it is difficult to monitor traffic management measures aimed at avoiding imminent congestion, which may give rise to abuse. An example in the Netherlands related to network congestion is the ACM’s decision of 2013 to put an end to its investigation of the restriction of free Internet in trains by T-Mobile. ACM concluded that the blocking of certain internet services by T-Mobile was permissible to prevent “traffic jams” on the network“, with the mention of ‘may not be based on commercial considerations‘ we see the optional impact on gamers, because these systems have not been tested with millions of gamers streaming, in European terms even tens of millions. Netflix had a dramatic growth (after this entire issue started) and as gamers do the same added to that same construction devoid of much larger expansions the impact will be there and it will be there very visible; throttling streams will make them collapse and that is where we see that down the track the impact on gamers will be much larger and they are for now, not even considered.

So as the old becomes new, we see new challenges and other obstacles that are now not in the hands of non-gamers, but they will be the moment that streaming congestion becomes the daily reality of every gamer.

So the need of being able to be creative and set the stage for a 75% resource solution would at that point become crystal clear at the moment the situation emerges. Merely a new iteration of complications to solve in addition of all the other corrections needed. At that point to have a much better QA will be essential for the IP holder not to go bust almost overnight. You merely have to consider the Division launch day crash and the idea that this could happen once a month at the very least in that new setting. It will be something that is not the fault of Ubisoft, not the fault of the designers, it will merely be the impact of congestion and the telecom provider will mention that they are sorry, but it is out of their hands and they cannot explain to you why it happened.

Oh and this issue is as stated a global one, in the end you cannot blame the game makers when the issue is that your gaming evening depends on something like the Comcast outage map. When you see: “Comcast/Xfinity is reporting a widespread outage in the south suburbs” and you miss out on the season challenges of whichever game you are playing because of: “An aerial pole in Harvey was reportedly struck, damaging 288 cables, according to Comcast officials. The outage is expected to last until approximately 3:30 pm” and you can forget about gaming that day, that is when you get the first moment of irritation with streaming. In single play you can still get your gaming on, games like Elite Dangerous fall away that day and starting Fortnite becomes a foregone illusion. When all games become a streaming experience you might in the end only end up having Minecraft in offline mode available, a great game, yet when it is the only game it is more likely than not the evening you never banked on, or hoped for.

 

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The end of diversity?

We are seeing a push in the gaming world, one that is coming before the next gen follow ups are here. Before the PS4Pro is maturing, before even the Xbox Scorpio is launched, we see new games that are told to be another style of Far Cry (Horizon Zero Dawn), another Dark Souls (Nioh), another Sniper Elite and in that same trend more sequels and more prequels. Yet, the overall game time seems to be dwindling down. Resident Evil 7 for all its amazing changes and story line, the game can be played in 10 hours, with speed gamers (not my cup of soup) doping it in less than 2 hours.

The same people who trolled No Mans Sky, pointing at absurd newscasts by writers trying to score exclusivity points and airing utter BS video’s with ‘scientific’ reviews whilst the game offered well over 50 hours (to get the 100% achievements) of gaming fun. That game gets trolled! In equal measure they all praise Tomb Raider, a game that could be completed in 12-15 hours. The quantity and quality of games falling more and more when considering the cost of games in dollars per gaming hour.

Now, let’s get back to the mention of Far Cry 3. For me a pivotal point as the first one on Xbox 360 was the only game I ever traded in because it was such a bad game. I had never done that before and I had not done that since. I steered clear of the second game and I only played the third one when it was offered on either PS Plus or Gold Live (I forgot which one), that is when I learned what an amazing game Far Cry three had turned out to be. So as Horizon Zero Dawn is ‘tainted’ to be some Far Cry/Tomb Raider game, some people get nervous. Are they doing it because of the references, or the lack of play that Tomb Raider offered?

Dan Silver of the Guardian (at https://www.theguardian.com/technology/2017/feb/20/horizon-zero-dawn-review-a-stunning-but-barely-evolved-rpg-contradiction) states “At times Horizon: Zero Dawn, the latest title from Dutch studio Guerrilla Games, those behind the Killzone series, feels uncannily like prophecy rather than escapism” as well as “in truth, there’s no real freedom here to play any role other than that proscribed by the game’s writers” and in conclusion “the RPG elements of Horizon: Zero Dawn are undercooked and ultimately unnecessary, or a sneaking acknowledgement that its action is so good players will want to jump straight into it – but both sentiments have a ring of truth“. The last one gives the part that matters with ‘both sentiments have a ring of truth‘, this is the can of worms I see.

Now let’s state this up front: ‘I have not played this game yet!

The game gets released in a week and what YouTube offered via Guerrilla Games shows a game that is well worth the time and also worth the effort. It is the image shown by Guerrilla games and there is no doubt that they are showing the more enticing parts. Yet the fight in the dark showed that there are more sides to the game, there is a mandatory intro part and there are parts that separate acts, so that you cannot take some ultimate short cut. All very acceptable in gaming.

In that same manner I saw some 15 things to learn before you buy Mass Effect 4 and I never bothered to watch the whole list. Speculation and listed ‘innovation’ from demos by people who are not involved with making the game. The only part that was interesting is that the launch was done between Mass Effect 2 and Mass Effect 3, which is not surprising. At this point, in light of the Microsoft Console Unconsented Data Collections that are currently happening, I have switched off my Xbox One for now, which is annoying as I love Elite Dangerous and SubNautica, but fortunately one of them will be released on the PS4 in the coming quarter.

Yet, in the same air of originality I want to play the remastered version of System Shock (also coming to PS4). I feel that my drive is the ability to play this game in what is now possible. In that same trend System Shock 2 makes me equally anxious to replay what I loved so much. There is a list of games that give me this feeling, mainly because they were the originals. These games drove the existence of other new games. Games that were not bad, in some cases great, but it is the original game that drove us towards these games. Yet the creation of some games were uncanny, some made games with vision. Just like the maker FTL games who saw Asteroids and Moon lander and decided to create Oids (very addictive in those days). They were already famous with Dungeon Master and less known was the space explorer and trade game Sundogs, but overall they were true visionaries in games. So was the game the Sentinel on the Atari ST, which was later relaunched (with an awful cover story) on the PC. Cover story or not, they gave the game with the sentiment that the original had with the amazing bonus of the music made by John Carpenter, which was a bonus you should never deny yourself.

It is the decades of experience that made me design the story for a new single player Elder Scrolls (Elder Scrolls: Restoration), which is still on my desk. It gave me the idea for a New Ultima game, yet none of this is original. Our minds allow to create what we loved in the face of what we see now, which is re-engineering at best, it is not creation as such. It might still be the foundation of a great game, yet it is unlikely to become a great game without proper evolution of what initially was. It will appeal to the original lovers of the game with an updated following of those who never played it. Yet as greed comes around the corner, what we hoped to be great (example: Dungeon Keeper on the tablet), becomes a hoax that is soon after hated by all who loved the original. In that same fuel we might love a new Dungeon Keeper 2, a new Magic Carpet and a new Populous. In a similar trend, remaster these originals to Tablets could still work (when we kill the greed driving entities connected to them). Games like Flood were fun to play and the history of games is full of examples that people could and would enjoy if given the chance to play them again.

The issue of diversity rises again and again as we see the failure of true innovative gaming. Far Cry 4 gave us that as it tried to upgrade Far Cry 3 and as I personally saw it fail. In that Far Cry Primal is to some extent equally a non-winner. I phrase it like that because the game has good sides and it is not a bad game, yet the curve and growth allow for more escapism, whilst not giving true challenges in gaming. The issue with the ‘duplicated’ map is not even on my radar because anyone who could memorise a map like that has perhaps different issues to work with. The Ubisoft failure checklist is as I personally see it their biggest problem. In addition, there approach to include more and more might generalise gaming, yet I feel it, it is also reason these games lose more and more success ratings.

This is clearly in contrast with For Honor, which is reviewed as not a great single player game (some advised against getting the game for that reason), but at its core it is an overwhelmingly amazing multi player experience. So far having seen several video’s some at amazing resolutions, For Honor seems to deliver the best multi player action that 2017 is likely to offer. Which early in the year is quite the statement to make.

In all this Horizon New Dawn is still a force to be reckoned with. The biggest threshold now becomes, how many hours does the game offer and have they given thought to replayability. So as we replay Diablo 3 again and again with different characters, we see other games failing in that attempt, or succeed only to the smallest degree. Skyrim is perhaps the only one who offers decent levels of replayability, although we can all accept that the need to surpass level 70 to get to the legendary dragon achievement is still decently beyond ridiculous.

As we accept certain needs, values and requirements, there is always the danger that my view is the view only I would appreciate. In that I disagree, as I have heard similar views from others, some to a smaller extent and some to a larger extent. As I see the replayability option grow, I see that games like SubNautica will score high with the gaming community when the full game is launched on other platforms, seldom have I ever seen a game where the evolution of a game keeps on coming as it now enters the 4th wave of evolution and additions. It is to the same degree that nearly all RPG fans agree that the Witcher 3 is pretty much the most perfect RPG game ever created and as Project Red still has a future RPG (we hope) on the development table (read: Cyberpunk 2077), most gamers are looking forward to what 2018 and 2019 will bring.

So if some places see the light by opening their eyes, we hope that a specific place (Electronic Arts) will take steps to avoid to get the repeat label ‘A Cancer That’s Eroding The Market‘ (by Kotaku), where the quote ““A cynically motivated skeleton of a non-game, a scam that will take your cash and offer nothing in return,” writes Escapist’s Jim Sterling, “A perversion of a respected series, twisted by some of the most soulless, selfish, and nauseating human beings to ever blight the game industry”” is at the heart of the matter of despicability. You see, there are plenty of other games that could make the jump, yet as I see it, when such a game still acquires 4 star ratings, we know that the game is rigged and the provider of these games are trusted less and less. There is a certain failing when we see 136K people gave it a 5 star rating. Not with the push for money spending this game offers! Yet it is a similar population that is crying ‘foul’ with the 50+ hours that No Mans Sky offers and the fact that no extra cash was needed. When you look at the initial videos, the game was to the greatest degree what was promised. We have seen actual issues with the game and most of them were all patched away, none of the patches have been over 150 Mb, whilst the Ubisoft patches that did not solve too many issues surpassed Gigabytes in size. Hello Games with only 11 people achieved something amazing, but that is not what this is about!

I reckon that games like No Mans Sky are likely to be at the rear end, some of the last games that had true diversity in them. It can be the Horizon New Dawn is equally a game offering diversity, but the reviews call that in question to at least the smallest degree. Prey by Arkane Studios shows some originality, but when you play, there are elements that give a Bioshock view, a Dishonored view and more than one source is making the reference to System Shock. It led me to the question, when is new diversity no longer diverse? When we see the architecture and internals, there is a Bioshock feeling to it all (even though this is not under water). When we see the first person abilities with alien powers we see a glimpse of Dishonored. And it is the wrench start that gives us other references. They might just be winks to games like Half Life, it does not make it less diverse. Yet it takes more time and more game play to see actual diversity, so I wonder if we are seeing the end of it. As we play games and wonder about the replay of the Mass Effect and Fable Trilogy, is that the part we now hunger for? That feeling we had when we took another path to see Bowerstone Old Town evolve in a place not with gardens, but muddy with thugs?

Perhaps we want to do the journey one more time, because no matter how we slice it, both trilogies had an amazing storyline and it shows that the TV station FX had the best slogan of them all: ‘the story is everything‘. This is the side we desire and System Shock delivered like no game ever did ever before. Dungeon master had the long term challenge based on the shallowest of reasons (get to the exit). We saw again and again that storylines do the job. In that, a game I never cared for (Final Fantasy series) did deliver way beyond my comprehension, so I am very aware that this game has plenty of reasons to be adored by millions. So as I see it, it might be the equal view that shows us that a game like Prey will deliver on its own merit.

I wonder whether diversity without a decent story has a chance, just like great stories without diversity. In that last example it is the Assassins Creed line that is the best example. From my point of view it is the glitches that killed it, but diversity is equally a reason. When we consider these points, we see that the old great games are still optional winners. They offered originality, diversity and challenge. The response that remake (even 20 years later) is no diversity at all is true and I agree for those replaying it, but for those who never played it before it will be plenty diverse. Now we can depend on that element, as well as the essential element that it is the personal desire to replay a game, yet how does that get us to the never completed remake (at present) game called Midwinter? In the old days, being able to do all these different things on the Atari ST was truly amazing, but those moments have been surpassed long ago by Far Cry 3, so where is its need? We can see that plenty of people would love to see the remake of Paradroid 90, a game that should work easily on tablets and as such it could be a nice way for Andrew Braybrook to increase his retirement fund by a fair bit, because absent a few little issues, the game was near perfect and playable to the largest of extents. I always regarded Loderunner, the ‘1984 game of the year’ in a similar way. I actually had to take the day off (read: sickie) one time as I had been playing all night and continues playing through the day, when I finally made it to level 151 I saw the very first level again yet now at a higher speed. With 80+ lives left I started again until I had enough, I stopped before level 200, exhausted with millions of accumulated points. Best gaming day ever, I was deaf and blind to whatever happened around me and the biggest workout for my Sharp TV ever (in those days).

Perhaps it is that feeling I desire, a feeling many gamers desire, but I do not think so. I believe that the challenges we saw in the past (Mass Effect trilogy) were almost equalled, but never surpassed by anyone, System Shock falls into that category, so do the titles Neverwinter Nights, Dungeon Master (1+2) as well as the 1985 original Elite, which was released on the PC, MAC and Xbox One as Elite Dangerous. The fact that the Elite Dangerous group on Facebook gets dozens of images added on a daily bases for places seen and Elite statuses achieved, shows that this game enhanced and surpassed its own limitation due to limited hardware in 1985. That alone gives rise to the remake of other games. Bullfrog games are likely to top these games, yet the quality that Origin games (Ultima series) offered then and could offer now boggles the mind. In light of what Bethesda Elder Scrolls crated offers a view to remade games that would be overwhelming, whilst not needing to be an Elder Scrolls clone, the challenge of Britannia and the Serpent Isles (Ultima locations) have massive levels of original, never remade options here. The fact that Ultima 4-7 has a deep philosophical drive is equally good as the bulk of RPG games never emulated that part to the degree the Ultima series did. In an age of Intellectual Property, the gaming industry has millions up for grabs, the question is how well this IP has been maintained and at what price are the owners willing to part with it?

This leaves me to the final game that can make it on several fields. In this day and age where the people are eager to have their kids learn abilities through gaming, I cannot remember when, but in the 80’s I was handed a game by Epyx, that was an isometric game where you had to program a droid to walk around scan and avoid obstacles. It was called Chip Bits but never saw the light of day. We can agree that it was a geeky game, but in this day and age where the user age lowers with every iteration of computer hardware, it seems to me that teaching a skill like that could change the implementation curve (and it was truly original). So we are looking at two groups, the ones that were great and the ones that for the silliest of reasons never made it to the final stage. As we see the ease of releasing IOS and Android games, we see a fountain of possible revenue on many levels and the best part is that the starting obstacle is low enough for most toddlers to pass. Even as we see the success of all these mini consoles with dozens of games being released and most of them initially sold out in every shop, is this such a leap? We know that plenty of games have been redone and in some cases surpassed, that is for the games some publishers deemed worthy for release. I remember Psygnosis and the only reason that Lemmings got released because the Marketing manager had nothing to do, literally ‘had nothing to do‘, and those who remember the game might also remember the success it became in the end. So what about the games that didn’t make the cut? Of what about the games that were not that highly regarded initially? ‘Where in the world is Carmen Sandiego?‘, an educational game that can easily become a tablet mega seller. Yet, what about the Castles of Dr Creep? Remapped that game might make for a nice puzzle game. So many options, but in itself, there is too much remake on the horizon, which returns me to the initial question:

Are we seeing the end of diversity in gaming?

The answer is yes to a certain extent, but that does not need to be a bad thing, because the limits that we saw in games like Soul Reaver are those we can easily surpass nowadays, meaning that a game that was 20-30 hours on the first PlayStation, could be a 50+ hours game on the PlayStation 4 (and equal systems), giving us plenty to game and plenty to enjoy, whilst the question whether it is diverse enough remains a valid question; one we need to keep in the back of our minds. This remains a valid stopper for a game like Rampage world tour, but is that equally true of a game like Crusader: No remorse? That answer hangs with the evolution the game goes through, meaning that it requires added diversity, showing again that diversity is a gaming currency which decides success to some degree, but it gets added value as the story and challenge are high in the game.

 

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