Tag Archives: Disney+

Holes in the equation

That is what I have been confronted with. Looking or trying to see a solution, an IP, yet in the end I am merely looking towards a partial equation and I am trying to look towards the equation and the holes around it by covering it by part of another equation. So as I was looking at yesterday, at the setting of the SD cards (like the one below)

I was wondering how this could be utilised. Then my mind considered the GoogleChrome 2, but that is Google stuff. I was wondering if the ‘cast-bubble’ could support an SD card. Then my mind went on a sidetrack. You see, the makers of computers are less and less about optical drives. That gave me the idea, what if the Google Chrome 2 could be a transmitter connected to your 4K (or Bluray) player? What if that device could hand the images to the laptops in the house and considering I saw (a little while ago) a naked lady do Yoga in 4K (she looked really good doing that) I now know that a Mac laptop is able to show a lot more than an image of a Pokemon. But the setting holds, if the player (connected to a TV) can show the other devices too, the family will get a much larger audience from the one player in the house. We can watch the movie on our laptop, our console connected TV, our additional systems. As far as I can tell, the current Chrome-cast does not allow for that. So this setting is a freebee for Google, on the other hand if Amazon sees this and creates its own innovative patent, well that is up to the person who gets there the quickest. 

So as I went back to the beginning of what happened, the setting of M.A.A.S. Movie As A Service, a station that was once Netflix, the old Netflix and with the lines becoming ever more blurry. The idea that Marvel moves come with a voucher that allows you to see Disney+ for a few days could set the trend in other ways for Netflix, Paramount, Sony, Apple and Hulu too. I was so focussed on the application of SD/CF Cards in movies that I forgot that there are other applications too, not necessarily directly linked to these memory cards. You see, no matter how we are presented the stages, congestion is coming our way, those with a lot of money can avoid it, the rest need to find another way and that is where innovation comes in. How? Your guess is as good as mine at this time, but the larger setting is to surpass the points of congestion, so how to get around that? Gamers are (for now) too small a group. The movie, YouTube and TikTok group is the larger (if not largest) group. So if we can get them in other ways we could optionally delay or to a larger degree diminish the congestion that comes. And this is not a local problem, this is about to become a GLOBAL issue. And for now, I am in the dark on how this can be circumvented. Yet how to go about it? I learned at an early age that you start with the edges and as such set the dimensionality of the Jigsaw. From there you continue. Yet what if the Jigsaw is a kinetic one? A kinetic puzzle is a puzzle that does not show an mage, but a movie reel. When that is known the dimensions are still the first, but after that, how do you continue? That is the puzzle I am confronted with. We aren’t looking at a static event, but a dynamic one and there the brain (the useless one I have) shuts down for now.

I see part of the equation, but I see the holes too, so as I try to surround the holes I also learn that it is not the solution, because the holes are in motion. That is where I end, holes in the equation, yet the stage is one that I need to master, it will be a nice addition to the three IP bundles I have and at some stage either Amazon or Google will take a bite, because both want the billions and Microsoft is not invited. And as I consider the third player, I will set more time apart to take a look at him in my next article.

Advertisement

Leave a comment

Filed under IT, movies, Science

Changing the setting

To get to here, some need to read up. In the first there is ‘Recap to the intro’ (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) which was written on September 25th. There was another story, but you will stumble upon it. You see my mind was remembering both Oblivion and Skyrim. So what happens when the unique items are not in the same place? What happens when we add a new layer of non-predictability? What happens when some treasures are part of the story of a book? So when we add a level of books named ‘First editions’ what else can we find? More importantly, these books are not in the same place. They are either in ‘important’ (read: expensive) houses, treasured items of a book store and in some book cases. More important what happens when these 20 or so books are scattered over the locations with EVERY new game? More important, what happens when two gamers get a different first game. Consider all the news that will stage the media, will stage the personal social media. Titles like ‘The bookshop at X had book titled Y’ will stage the larger stage. Because an RPG is about adventure and learning new things. And that is staged on what we experience, but help pages do not teach, it makes sheep out of gamers. So changing on how a unique weapon is gained becomes a test again. More importantly when every generation in the RPG has minimum achievements, the game changes by a fair bit. And that is what we need, new game changers, new games and more RPG, preferably RPG we had not seen before. In all this the storyteller becomes more important and the game becomes more engaging. 

But that is only one side of the story. You see, the larger station of to prevent predictability. It is hard, especially for me as I tend to take a shine to symmetry. So how do we change that?

We can alter the bad guys we face, not merely one ‘boss’ at the end, but a mix of simple and veterans throughout the location with a boss at the end, but what is the end? In a cave it might be the end, in a tower it might be on the highest point and in some cases, it could be in the beginning. Then there is the faded response we saw in other games to stealth players. I can guarantee you that when a body is found, or when too many people are missing, the rest will not relax and that was missing in too many stealth games. And you can hide the corpses, but in the end if you are in a house with 9 others and when you only see 2, you will get nervous. This is seen in two ways. In the first many NPC’s have a limit to where they can go, or how far they can go. In the second NPC’s are often limited to a level, but what happens to tactics when that changes? What happens when the NPC’s are there to make you fail? What happens when the guards are there to murder you? Tactics need to change. There comes a time when stealth does not always holds the candle, and neither does brazen bashing. Most games do not adjust for that, why not? OK, perhaps in the age of PS3 and Xbox360 there was a need to adjust to limitations, we all get that, but now, in the age of PS5 the stage has changed, the RPG games however do not seem to have this trait, and change is valuable, especially in RPG games. But how to go about it?

Well, in my universe, the first thing is to remove all limitations, to remove breaks and barriers. There will always a need to have some in play, but the larger reason for having them is removed by the coming of streaming systems and the PS5. This also sets the need of a safety zone. Most towns were safety zones, but in the wilderness it becomes important to have a safe place too. In the old days, the riffraff and animals were kept at bay with a fire, but not always and there we get a new setting. The ambush play. When have you faced an ambush in either Oblivion, Skyrim, Fallout 3, or Fallout 4? That is merely one of the changes that the new RPG games need to introduce. In the old days (1050-1850) there would be bands of brigands on the roads, travelling to ambush and these games did not really have these groups did they? A larger station of gaming that was missing and should not remain missing. With new hardware we need to change the setting of gaming. In my case RPG gaming because that is my passion and it would be the passion of any storyteller, but it is not the only stage where things need to change. I created the premise of half a dozen games, and the game makers went on the same track again and again. So let the smaller people hide behind ‘Microsoft Seemingly Confirms Ubisoft+ Will Soon Be Part of Xbox Game Pass’, to replay what was and doing that again and again is a waste of good gaming time, to set a new boundary is what keeps the players engaged. So whilst we see settings like ‘Skull & Bones Leaks In A Big Way’, the larger consideration is that this game was rebooted and delayed again and again, all whilst it took me a week to set the foundations of half a dozen games, all new, all having edges never seen before. And as you saw in the blogs, one totally new RPG set to a station no game has ever done. Do tell me how far behind Ubisoft and Microsoft are. Streaming old titles seems nice, but without a strong presentation of actual new games, the Microsoft streamer is nothing more than a history lesson and at $18 a month, Disney+ is a lot cheaper and more entertaining. You did figure that out, did you not?

Leave a comment

Filed under Gaming