In the beginning

It is not a new line, it has been used so many times, but it is a decent start to any story. As I was contemplating yesterday’s story and yesterday’s actions, my mind wandered al over the field. You see creating a hero is easy, you look in the mirror and you have a (delusional) hero. You see, it is the antagonists that shape the story. Would Hercules be anyone if his deed was stopping bullies in a bar? Would the bowie knife existed if it was tasted on vagrants? Nope, we need antagonists!

So I wanted to create something new, yet there are only so many antagonists you can create, gaming has existed for decades, people have used nearly all the antagonists that myth, folklore and history allows for. So we need a new setting of a story. And then it hit me, what if (a setting I personally believe in) the enemy is all around us, we start in a place with one enemy, but from there, then what? That is the only weakness that Diablo has, the story is set to some degree and then we see that our powers are created because we know what comes. So what happens when we take that away?

So consider the pentagram above (a coincidence, honestly), We see the 5 points (A-E) when you start a new game, Demon class A is the first one you meet, you will gain powers from killing that demon, but there is no way telling what class it is, it might be vampire, it might be a ghoul, Incubi, Ifrit, there are too many to name, but that makes the setting fun. As you kill more of that kind your power in point A rises, so at some point you will encounter a new demon. Killing the first one is a challenge, but like Demon A you gain the ability to kill it easier. Now the hard part, the small points are not assigned, If demon A is coded blue, and the second demon is Red, then whoever you meet is assigned purple will be easier to kill, but you will have a max of 50% advantage (can’t make it too easy) and every game the wheel changes, every game will be a new challenge, you can (to some degree) consider the main points, but the minor points cannot be determined until you face them. A setting that (as far as I know) Blizzard never considered and now I have come up with a new challenge. And every game will have up to 8 main types, so against 3 of them you will have to fight for your life. to a smaller degree with minor classes too. And with up to 25 main classes and 30 minor classes, there will be new and unique playthroughs for some tyme to come (spicy enough for you).

This is merely the antagonists. There is more, towns will need to be created and they all have a smith (weapons) an attacked armour maker, and inn (food and drink). And as we see these elements evolve we get a better handle on who and what to kill. A setting that has been done before but not to this degree. So Microsoft spend billions on goods, and I countered the first move (free for Sony and Amazon developers). So consider how angry gamers will become and create your own fortune, let’s show Microsoft not to mess with gamers through their sanctimonious BS. So there is a lot more to do, but consider that we have a larger population dedicated to keep the quality of gaming high.

Enjoy the weekend!

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One response to “In the beginning

  1. Pingback: As I slice and dice | Lawrence van Rijn - Law Lord to be

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