Tag Archives: Impossible Mission

Equational parts

Today might take a moment. You see I was getting ready to write something else when my brain started to shout in my head. The phrase was ‘shifting sands’. I am uncertain what started that, but when the brain shouts, I tend to listen. I had to look it up as it was kinda familiar but the exact meaning wasn’t clear. The dictionary gave me “used in reference to something that is constantly changing, especially unpredictably” that did not completely helped me, yet a thought was getting hold there. You see, I offered part of my IP to the Kingdom of Saudi Arabia. And even as Amazon and Google decided to ignore the option, I saw the IP for what it was, a stage to something larger and the three elements that it did cover was a lot bigger then the sum of the individual parts, as such I thought I was sitting pretty, even  though I am not great at waiting. So as I was contemplating the individual parts, I suddenly realised that there are additional stages that interact. As such we get “used in reference to elements or parts that are constantly changing towards the engine that supports them, predictable or not” and if I am correct (still uncertain) then the IP picks up a few billion in value. Now, at this point I do not completely care about its total value, but the 20 year sales commission will take a leap forward. So let me try to explain it without compromising the IP. You have a game for example Skyrim, this came has locations and this game has clothing. You can see both as cosmetic parts, but when they become elements of the game they change application. For example cold Skyrim relies on warm clothing, we have (almost) never been been exposed to these elements, but what when that changes? What happens when the bad weather picks up? How useful will a bow be? All elements Skyrim ignored, but what if that is not the case? So what happens when you are dressed for Skyrim and you end up in a place like Valenwood? Now, you can see that when you are in a game like Elder Scrolls or Fallout. But what happens when we go into a game like Diablo? Or even more contextual, I saw today that someone is making Impossible Mission 3, a game franchise that flourished on the CBM64, so some people are picking up the ideas I had and they are evolving them. So what happens when we take the simple game below and make the terminals more interactive and more important, what happens when we do not have limited time, but limited access because elements are still unfound? 

Have you thought of that? I reckon Google did not and neither did Amazon, and no one cares what Microsoft thinks, but Apple remains an option. Now take THAT idea and add the game ‘V’. There on the CBM64, we merely ran from place to place and we were content, but what happens when we add the mini game of Impossible Mission to that game (or the other way round)? 

I had some thoughts in that direction in the past, but I never contemplated a larger stage but when the system is accepted by Saudi Arabia the larger stages become debatable and they become elements of discussion. They are not games, but the same setting applies. The shifting sands elements allow me to grow system one with system two and we get a much larger system 3. Systems like Facebook sort of gave it to you, but they basically added to the junk you had and called it novelty or ‘expanded opportunity’, but we could see that it was merely more for THEM. Yet when these systems are (partially) in YOUR control and you get to decide whether you want system two to enlarge system one? We get a form of system individuality, like a system SHOULD have been all along and that is at the back of my mind (without giving the IP away), as such we could optionally see that the application of shifting sands to a user system will make it truly user friendly, now consider that we add security like WE want it to be, whatever it is. Now we have a new setting, well optionally a new setting but these systems are up to US, like they should have been all along. I just never contemplated it because I was thinking like an American as the expression goes and now I see that more is possible, but the application is a new one, and it is not free of challenges. You see, how can we evolve a closed system? It has to be closed as there is too much cybercrime and cyber theft. There is not a way to make it zero, but we can make it so that only the top tier hackers might get away with it. So whomever the 80 people are that the NAB hires (see previous article), they are all about stopping hackers, whilst the access levels were the ones that required scrutiny. Should you doubt that then consider the news that we got merely an hour ago ‘Major crypto trader Wintermute hit by $160 million hack: CEO’, there we are being told “Decentralised finance platforms and software, which aim to provide crypto-based financial services without traditional gatekeepers such as banks, have been targeted by numerous heists in recent years. The sector is little-regulated and victims of crime rarely have recourse” yes, because hackers really take notice of rules and laws and a bank vault that is open is one they can access, and there is a reason that banks use traditional gatekeepers (pointless or not), the larger stage is that open systems are done for (like Microsoft) a new setting is required and that is what I figured out. I am certain that others have too, but the greed of Fintech is stopping them and as such they lose small amounts like $160,000,000 such is life. And as such the world turns, so congrats you hackers on getting enough to pay next year rent, but at some point Fintech will grow up (or they go out of business). It is merely a matter of time which of the two becomes the winner. 

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Speculative design

Many do this at times. We look at something and we think ‘What if we move part N to location X?’ It is a perfectly valid idea and it keeps a brain active and in creative mode, which tends to be good for several reasons. So I was busy thinking things out, in one it is the side of pushing another IP towards public domain, it is too soon, but not by much. So the mind started to wander. The first part was the new trojan that the NSO group is suspected off (see previous story), the second was a line in the West Wing (which I am watching again during the lockdown plus curfew. There we hear about a pen designed for NASA that works upside down, one mentions that Russia solved it by using a pencil. You might not think it, but it is actually an important part. So as these elements rolled in my mind, I wondered on adding a setting (just to piss off the Iranians) in a stage to get two for the price of one, they do use Russian hardware. As such I thought that we need a few clever boffins and as such the people should call on the NSA (No Such Agency). What if we find a way to introduce a hippocampus to the hardware? A hippocampus is a trojan that is submerged (in this case) into the firing solutions. You see at some point a target needs to be setup and that moment the link becomes a weak link. You see not all systems have additional redundant systems and I am willing to bet that Iran has the latest hardware, but not every internal system is up to the latest standard. Implying that we can add something. So what if these missiles would then automatically start to be set to point X plus 1-10 miles? A submerged trojan horse might pull that off. There are a few questions that require me to have a lot more firing system knowledge. Yet when we consider the elements rocket-firing solution-guidance, we might see that the firing solution will be the easiest transgression and these systems do require to get to a base. A solution  that will hit EVERY firing system by infecting all the systems and the infection stays where it is until it fires and then it becomes a nice 4th July showtime. And there is a nice secondary part, the person firing is the one hitting ones self. Passive aggression in full view. 

So is my view realistic? I do not know, I do not care. I merely try to design a way to stop players like Iran and I will use any way possible. All whilst politicians make claims to do something and after spending truckloads on funds on long exclusive trips that tends to include a few 5 star hotels, I on the other hand, sitting on my sofa came up with ideas that had no cost, merely a few dimes of electricity. One works in whatever way the brain gets to be (more) creative. It was the same path I followed when I designed a way to push a  meltdown in the Iranian nuclear plants. OK, I also engineered two additional valve ideas and when I file for these I might get a few additional dollars as well. I do know that these solutions are pure concept, there is no guarantee it will work. But it keeps my brain busy and if it doesn’t work, it might make for a nice additional part to some TV series or movie. The creative brain can come up with a dozen ideas, just be ready that it ends up where it was not expected to go. You might find that funny and it is, but when you consider how books, games and movies got an infusion of brilliance. You merely have to consider how they got to be. Games like Ultima 3 became inspirations to a lot more RPG games (made by other makers). The EA game ShadowCaster was by way too many overlooked, yet when you see “the 49th best computer game of all time, calling it “an admirable attempt to show that RPGs don’t have to be boring””, so why was this game not remastered and redesigned for consoles and streamings? In that same light we can review all kinds of neglected hardware and see just how creative we could get with it. Everyone is so busy in making things not work that they overlook the option to make it hurt the activator and not the target. Perhaps we need to instil the need for people who work for no such agency to get better acquainted with gaming. You might not realise it but games have been on the fringe of hardware for at least 3 decades, optionally even longer and even as some ‘embrace’ that nowadays games are more advanced, people forget that the CBM-64 and Atari ST allowed for games that were often not possible, yet the game makers found a way around their limitations. Consider a game like Impossible mission (Epyx) and the fact that this game can still be enjoyed on an 8 bit system by any number of gamers today, and they got that done on a system with a mere 38KB, it can equal a game that requires an 8GB system, so there!

There are of course a few more ideas, but it is about the concept of working with limits. I ned not explain this to programmers, but some of them will grab an Azure SDK and start from there. We forget that that same company gave us the Microsoft Assembler. Azure solutions start at 765 kilo bits, whilst assembly gives us one of the smallest useful programs for a mere 4 bytes. It is not merely what solution is used, it is about what limitations can be used to our advantage and as a snow-globe gave me the idea to meltdown a reactor, an assembly program used to overcome some security on an EA game (8 bytes) might be the path to set the firing point of the Qiam-1 to the destination point as firing point + 10000 if the destination is measured in metres. At times we forget that having more space does not work, it requires limitations to give us the creativity we required to get it done.

Just my 2 bytes on the matter.

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As crazy ideas go part 2

Yup, there is a part 2 to this, my mind would not stop considering and as I am not getting any sleep (it is now 4:14) I decided to give up and give in to creativity. I tried to wear myself out by playing a game on my mobile, but the idle games become tedious at best, they are clever but there is one original and the firm makes several copies, one involving dope, one involving western times, one involving swamps and one involving mining and from there we go on, play one play them all. So I went out of my way to consider what I like. There is Merchant, which is a lot more fun that I reckon it is, and I have supported (through purchases) of the Book of heroes on two systems. There are a few others and one that must be mentioned is Bethesda’s Fallout Shelter, which is still utterly gold. I played it on 4 systems so far. And that got me thinking, there was a Westworld game, I never saw it, but it was based on Fallout Shelter. So what if we unite the worlds of Fallout Shelter and Dungeon Keeper? The Dungeon Keeper out there now is an exploitative joke. Yet the combined form might be different. Consider (those who can) the two games. Heroes enter the cave (the fallout entrance) and they need to get to the heart. The heart (at the far right) is always linked at the end of the first level, and on level 1 there are 4 rooms, now consider that you can go down, but the lower level is no use until you move the dungeon heart. In addition to the imps building new levels and additional rooms, we need to move the heart, so there is a larger concern to be strategical about the growth. And as every room and combinations of rooms invite certain troops, you want to be clear on how you go about it. The troll is no longer a trap-maker, but his presence doubles the speed of the imps, and as we take a look of rooms, we see thinned to make choices and to change rooms. The library gets us the warlock, but a library next to a prison gets you a sorcerer (more powerful), a prison gets you skeletons, yet a prison next to a graveyard will result in vampires. By setting the rooms next to one another and by combining the size of rooms, we create a larger stage of fiends to aid us with the hordes of heroes the will come for the heart. A training room will set the stage for stronger fighters, just like in the game, yet a training room next to another could infill the presence of another kind of character and the implies that the setting of replaying will be overwhelmingly more interesting. Especially when we consider that not only our troops could go to level 50, but so does the opposition. We could also set limits, like the game, a temple will invite up to 2 Dark Angels, but only if the temple is next to the Dungeon heart and the dark angels NEVER leave the temple, so their training will only come from heroes travelling through them. As such you can set more limitations and in that stage we get a new game, an optional essential as the dark angels were WAY too strong. Even though it is in part based on Fallout Shelter, Dungeon Keeper is an established game that has been around a long time and as the game changes increasingly, there would not be an IP violation, Dungeon keeper merely went from top view to side view and Fallout shelter does not have inter-depending rooms. So there, a new mobile game thought through in less than 2 hours, not a bad result I reckon. 

Of course, if anyone else then EA actually creates that game, they will face a few charges of ownership (EA bought Bullfrog), but the stage could be altered and if it is different enough, it might be made. Oh for those making games, let the gamer switch off the bloody music for your game and do not force them to listen to it through the entire tutorial, some do not care how nice it sounds, we merely want to play the game, not listen to the bombastic fanfare of ego.

And that is merely the beginning, when we consider the old games and the new games (Impossible Mission / Covert Action), in this, we see a stage of partial ‘action’ and a game of tactics, so what happens when Impossible mission is much more tactical? As the altered phrase goes ‘You won’t stay a while, you’ll be there forever’ and if the gamer likes the challenge, why not?

All this within an hour (4:59 now), my job is done, time to see if my sawmill can start (the snore capacitor). Time to prepare for the weekend (after some Zzzzzzzzzzzzz).

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It’s been that long

I got alerted to a milestone yesterday on YouTube, you see, last week was the 25th anniversary of System Shock, one of my most beloved games from the past. I still remember the two moments that set the milestones for this game. The first was the PC Format by Future plc. About a month before the release, PC format included the entire first level of the game (medical level). So you got about an hour of gameplay into that game, a month later the game arrived and of course, I had to have that game on day one! I did and that started a tour of around a week getting through the game. Someone was nice enough to stream the game (at https://www.youtube.com/watch?v=4IzNzVAxk8E) the stream starts at 10:00. Even now, hearing the intro music still gives me the good shivers. For a game to do that is so rare, it is to some degree scary. I am still awaiting the remastered edition by NightDive Studios. It will be launched a little later than planned (2020) but on all the consoles, so I might get that happy feeling again on all my consoles.

This is the foundation of better than great gaming, the story, the emersion and the control. The game offered all three to a great degree. That part is also important as System Shock 2, a game that came 5 years later had almost all the same controls, the first game was the founding father of RPG games, and control was close to that perfect. Graphics did upgrade by a lot, yet the shock (for me) in this game that the game only sold 170,000 copies, not much for a game this perfect, as such I do hope that the remaster will hand out the multimillion copy achievement sold. When we look at PC Gamer we see: “System Shock smokes. It is the most fully immersive game world I have ever experienced“, as well as “no matter what kind of game you’re looking for, you’ll find something in System Shock to delight you“. Finishing with “unquestionably raises computer gaming to a new level” (at https://web.archive.org/web/20000309153138/http://www.pcgamer.com/reviews/1024.html), I gave the game a similar review and gave it a 95% score when I reviewed it.

From that moment on, I reviewed RPG games using System Shock as the minimum bar, as you might imagine not many games got to that level. It was also the first game where ‘leaning around corners‘ became an option in shooting games. As far as you see the stream and listening to the makers of the game, you get the part how this game became a trendsetter of excellence, even if they do not mention it, it was a labour of love and passion gets to be the deciding driver in any game towards excellence.

Depending on your age, consider the game that you would play again after 10, 20 and 25 years. What titles come to mind? In my view Elite Dangerous (after 35 years), Ultima 4 (after 35 years), System Shock (after 25 years), Ultima 7 (after 25 years), System Shock 2 (after 20 years), and the list goes on, but it is not a long list, games that are dipped in excellence are rare to say the least. Yet I am a gamer, a game junkie and like all other gamers I remain hopeful that another developer gets it right to the largest degree, Ubisoft did that with Assassins Creed 2 (and Brotherhood) then stuffed up to a much larger degree until Assassins Creed Origins was released. That is why the scrutiny of 93%+ games is so essential. Most gamers will take a turn in other direction if it gives them excellence, yet when they leave their comfort zone in gaming, excellence is the only marker that they will accept to make them do so. Games like Mass Effect 2, The Witcher 3, Grand Theft Auto V, Horizon Zero Dawn, all games that relied on near perfection; it is a stage that is seldom reached. And in all this the FX Slogan was key (for me it is) ‘The story is everything‘. Horizon Zero Dawn is perhaps the strongest example. In the beginning I enjoyed the game, yet it was the storyline after the proving that set the stage for me to continue and learn more and more. The origin story of Elisabeth Sobeck and Aloy is absolutely marvellous. Yes, I have seen the rants against the game, rants like ‘Giving up Horizon Zero Dawn‘ (at https://www.youtube.com/watch?v=Qv_1DzGf_1s). His response ‘I just don’t find it interesting anymore‘. Yes, I do not agree, but it is his view, and his view is valid to him, just when we see this he is still not completing: ‘The War – Chief’s trail‘. Yet the best story parts were still coming up and the game takes it time getting into the story, it is important to show this, because you might have a different love for games, I love stealth games, games with an essential need for stealth, not everyone loves this, I get that. You have to realise that, I might not be the voice for you; I might have other loves in gaming. I was never a lover of GTA5, I admire it for its excellence, but it is not my game, it is however for millions of other gamers.

In this view it is important to find more voices until you find the reviewer that aligns with your fulfilment in gaming. It is easy to find good reviews and for many games a lot will have the same view, but in the 90%+ range you need to find the one voice that is on your level of gaming. It is easy to merely see that The Last of Us was a great game, pretty much everyone will agree, yet Dark Souls 3 and Bloodborne? I loved both games; I never got to complete them. With Bloodborne I actually stopped (after a dozen attempts), I still have the game as it shows excellence on many levels and the engine is sublime, but it is also an excellent example for ratings. I would give it 91%, yet others will give it 93%-95% and now we have the review issue. Are their reviews better? They might be, they might be better at playing this game, more important, they might highlight things I missed, because I was not great at this game. Graphics and engines are easy, the subtle parts defining Bloodborne (as well as Dark Souls 3) is another matter. And now you come into the mix thinking it was merely an 85% game as you did not like the game (which is fair enough), finding the right reviewer is important, more important, the one that aligns with your game play and this is where a game like System Shock differs. The game remained playable for a much larger audience. Now we accept that the gaming bar was not as high in 1994 as it is in 2014, yet playability had remained similar over 25 years, it is my view that Bloodborne is a great game, yet, to me, it is not as playable. That small distinction is important when you seek out buying a full priced game that totally rocks your world.

To me the story is a deciding factor, whilst play style is the most important second. That part is visible to many who remember Metroid Prime on GameCube; I still love that game as well. I never got beyond 98% completion, and I would love to play it again getting to 100%, that is because the game is extremely playable with a play style that is set to comfort. We might sneer at the graphic level (compared to the Xbox and Playstation2 in those days), yet Metroid Prime still delivered as an equal and better to anything the other two could offer. That part validates the 97% rating it received. Yet, if it is not your game, would you still regard it as high?

The question is important as System Shock did make that cut, even by those not loving the game style, they were all impressed with the game, it set a new bar of quality, Metroid Prime and Horizon Zero Dawn both did that as well.

And it is there where we see the stage for streaming games, for Apple Arcade, Google Stadia and thee we see the links. Apple Arcade shows smooth gaming, but not hi-res gaming. That is not an issue if you consider Metroid Prime, the lowest resolution of the three consoles delivered the best gaming experience of all. You can see this (at https://www.youtube.com/watch?v=q73cHEAwKVw), I found the top 10 interesting, but not overwhelming, of course the number one is like some Zelda clone, with decent graphics, but not great graphics. There are 100 games announced yet there too I wonder if people are willing to pay $5 a month, $60 a year to do this, You can argue if you can find even 3 games you really like, then the money is well spent. So it is a decent idea, the issue I have with the stage is that the solution will be years two and later. However, in a family setting the game changes massively, the cost is per family (up to 5 players) as such $1 per person per month is just too good to pass up.
More important is the fact that the games look amazing on the iPad, so there is that to consider. My larger personal issue is long term. For me it is $8 month (Australia), as such in Australia it gets down to $100 a year. It has good games and the important dig is: no ads, unlimited access to 100+ new games rolling out later this year, as well as download for off-line playing are the catchers that will make people try this. Consider the initial $100 for the entire year, seems a lot, but playing 100 games for the price of one is still a game changer. I am assuming that you can only play for as long as you are a member, but we get the same on consoles, so that should not be the issue.

The arrival of Apple Arcade and Google Stadia is still important, but not for the reason you think. System Shock was important as the game was a true innovator in gaming. These new streaming services are set on a stage where the amounts of gamers imply the revenue for the makers. Even as marketing get you in the beginning, the bulk of gamers will push for games that are TRULY innovative and I have learned and seen that true innovation pushes the envelope of games in general. System Shock, Command and Conquer, Metal Gear Solid, Wolfenstein 3D, Gran Turismo, Warcraft 3, Minecraft, Tombraider, Diablo, Zelda – Ocarina of Time, Goldeneye, Super Mario 64, Half-Life, Doom. These are on a short list of the most innovative games in history and the most important part is that most of them started on systems lacking resources. Systems like the first PlayStation, the Nintendo 64 and the PC-Pentium One. Most mobiles and tablets now surpass what was possible even in those maxed out years. As such, innovation was always about imagination and I love the idea of streaming services as it pushes the need for innovation. I go back to System Shock one and two, yet some might remember Molyneux’s titanic achievement Black and White, a god video game. A game where you influence actions and not control all actions, when you realise that innovation is creation linked to imagination, we start considering the lack of resources required, not the max of resources. In this games and gamers are about finding the right note, the right chord that makes your heart sing. System Shock still does that to me 25 years later (OK, Elite Dangerous does it as well after 35 years).

I still play Blockheads by Dave Frampton after 6 years on my very first iPad, it is basically the only reason I still use my very first iPad for anything else but reading (until I get a new one). I got the game to deal with my Minecraft addiction when I was not at home and I never regretted getting it (oh, and I found the tablet edition of Minecraft not that playable), even today (last night actually) I still play Blockheads.

We might think that innovation fades, as it would over time, but I personally learned that innovation creates a captive audience regardless of time, it is a personal observation and you might not agree, but I also believe that this is the stepping stone for both Apple Arcade and Google Stadia. Consider the re-released consoles. CBM64 mini that gives us: Boulder Dash, Paradroid, Jumpman, Temple of Apshai Trilogy, Uridium, Impossible Mission (1+2), Winter Games and Summer Games II all games that could be upgraded and give a new audience the games they love to play. The CBM 64 brought so much innovation in games with only 64KB available; these games became the foundation for better games as systems upgraded (Atari ST and CBM Amiga). In this Nintendo with their 64 was pushing the envelope even further, Super Mario 64 is just one title, Goldeneye (named after the bond movie) set the bar so high that it was still the most desired game a decade later, even as the Wii relaunched the game, it ended up being inferior to the original, that is the level of excellence we lost out on and in this resources are not the issue, these are games that could easily be streamed and offer gaming perfection.

The list goes on and it would take too long, yet when we consider sources like My Abandonware and other sources (like Amiga Emulators) we see optional chests containing hundreds of titles that are ready to be remade and a lot of it has no IP protection, as such the best programmers can take the great vision and turn it into a cash maker through streaming. I reckon that is what both Google Stadia and Apple Arcade are hoping for, I am uncertain to see a winner at present, but the games that make it will be the deciding factor and even as the games on Apple are not great, they are still off to a good start, I myself hope that the historic database will inspire game makers, and this is a field where both genders can excel, you merely need to remember the name Danielle Bunten Berry (M.U.L.E. and Seven Cities of Gold) to realise that creativity was key, not gender. As such I do hope that we see both genders remain active, even as Danielle Bunten Berry left us in 1998, her games could stay around for much longer, that is the other part of innovation, it has no expiration date; it is almost timeless. If you doubt that, consider her games as well as those by Roberta Williams (King’s quest series). That is actually another part of gaming, there the playing field for genders is almost level as creativity not ego decides on the quality of the game.

As such it might have been that long, but in the end, the timeline was not long enough, I am willing to get into streaming to some degree (Assassins Creed Odyssey might get lag issues) but there are hundreds of games that will never have that issue and the list of games that will hit the spot is a lot larger than anyone ever considered, especially when a good idea (or a great idea) gets upgraded with innovations that were not available when a certain game came out.

Consider the game Command and conquer, optionally a game like Battle for Middle Earth, or even Dungeon Keeper 2. We have gone through those games and finished all the maps; now consider the issues you face when the maps are created procedural, would your strategy still hold up? That question impacts all three games. Often the strategy was in the map design, take that away and the challenge changes by a lot. I believe that ‘It has been that long‘ is a premise that does not really exist in gaming, I truly believe that System Shock will capture the hearts of new gamers, I believe that upgrading innovation that was will give life to other games, even games that were in the 80%-90% and upgrade them by an optional 15%, and be honest, what game maker would not love to be linked to making a 90%+ game? At present Ubisoft is seemingly proud of their 70% games (so are a few other makers mind you), so we can see the essential need of excellence in gaming, the question is who will bring it and with two new players (gaming providers) entering that field, answering those question becomes a lot more important as we (gamers in general) have had our fill of mediocre games.

Even now we see that as we still yearn for Elder Scrolls: Oblivion as well as Skyrim; I stated to Richard Garriott (the man behind the Ultima series) a while go, if we could get the Oblivion/Skyrim engine and create Sosaria to life, we would have a winner that could entice millions of gamers. Skyrim with over 30 million sold is clear evidence of that and the tales of Sosaria were founded on great story-lines and compelling interaction of personal choices and philosophical concepts. The entire Ultima line (story 4 and later) are all about eh seven virtues (Honesty, Justice, Honour, Sacrifice, Compassion, Spirituality and Humility), it would be the foundation of 6 games, each one surpassing the previous one and to see the evolution from isometric to first person would be the game changer for anyone who loved that story-line, in addition, the Elder Scrolls never did concepts to that degree, which is not their flaw, but it could be the strength of any new Ultima IP.

It is in that part where I see System Shock one and two, it was near perfect and it is still ready for a whole new generation of players. Especially when you consider that the original System Shock on floppy (yes there was a floppy version) was a mere 15Mb, and Metroid Prime on GameCube was less than 1.5Gb, whilst Goldeneye was a mere 64Mb, so as you can see size was never the deciding factor.

I believe that 2020 will be an interesting year for games and gamers. I believe that those relying on ridiculous large games and high resource requiring games (like a Core i9-9980XE) will find that their size issue gets thumbed by true playability and innovation setting the stage for much better games after that. Innovation remains a game changer for games and I wonder how much change we get to see in 2021-2022.

 

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