Tag Archives: My Abandonware

It’s been that long

I got alerted to a milestone yesterday on YouTube, you see, last week was the 25th anniversary of System Shock, one of my most beloved games from the past. I still remember the two moments that set the milestones for this game. The first was the PC Format by Future plc. About a month before the release, PC format included the entire first level of the game (medical level). So you got about an hour of gameplay into that game, a month later the game arrived and of course, I had to have that game on day one! I did and that started a tour of around a week getting through the game. Someone was nice enough to stream the game (at https://www.youtube.com/watch?v=4IzNzVAxk8E) the stream starts at 10:00. Even now, hearing the intro music still gives me the good shivers. For a game to do that is so rare, it is to some degree scary. I am still awaiting the remastered edition by NightDive Studios. It will be launched a little later than planned (2020) but on all the consoles, so I might get that happy feeling again on all my consoles.

This is the foundation of better than great gaming, the story, the emersion and the control. The game offered all three to a great degree. That part is also important as System Shock 2, a game that came 5 years later had almost all the same controls, the first game was the founding father of RPG games, and control was close to that perfect. Graphics did upgrade by a lot, yet the shock (for me) in this game that the game only sold 170,000 copies, not much for a game this perfect, as such I do hope that the remaster will hand out the multimillion copy achievement sold. When we look at PC Gamer we see: “System Shock smokes. It is the most fully immersive game world I have ever experienced“, as well as “no matter what kind of game you’re looking for, you’ll find something in System Shock to delight you“. Finishing with “unquestionably raises computer gaming to a new level” (at https://web.archive.org/web/20000309153138/http://www.pcgamer.com/reviews/1024.html), I gave the game a similar review and gave it a 95% score when I reviewed it.

From that moment on, I reviewed RPG games using System Shock as the minimum bar, as you might imagine not many games got to that level. It was also the first game where ‘leaning around corners‘ became an option in shooting games. As far as you see the stream and listening to the makers of the game, you get the part how this game became a trendsetter of excellence, even if they do not mention it, it was a labour of love and passion gets to be the deciding driver in any game towards excellence.

Depending on your age, consider the game that you would play again after 10, 20 and 25 years. What titles come to mind? In my view Elite Dangerous (after 35 years), Ultima 4 (after 35 years), System Shock (after 25 years), Ultima 7 (after 25 years), System Shock 2 (after 20 years), and the list goes on, but it is not a long list, games that are dipped in excellence are rare to say the least. Yet I am a gamer, a game junkie and like all other gamers I remain hopeful that another developer gets it right to the largest degree, Ubisoft did that with Assassins Creed 2 (and Brotherhood) then stuffed up to a much larger degree until Assassins Creed Origins was released. That is why the scrutiny of 93%+ games is so essential. Most gamers will take a turn in other direction if it gives them excellence, yet when they leave their comfort zone in gaming, excellence is the only marker that they will accept to make them do so. Games like Mass Effect 2, The Witcher 3, Grand Theft Auto V, Horizon Zero Dawn, all games that relied on near perfection; it is a stage that is seldom reached. And in all this the FX Slogan was key (for me it is) ‘The story is everything‘. Horizon Zero Dawn is perhaps the strongest example. In the beginning I enjoyed the game, yet it was the storyline after the proving that set the stage for me to continue and learn more and more. The origin story of Elisabeth Sobeck and Aloy is absolutely marvellous. Yes, I have seen the rants against the game, rants like ‘Giving up Horizon Zero Dawn‘ (at https://www.youtube.com/watch?v=Qv_1DzGf_1s). His response ‘I just don’t find it interesting anymore‘. Yes, I do not agree, but it is his view, and his view is valid to him, just when we see this he is still not completing: ‘The War – Chief’s trail‘. Yet the best story parts were still coming up and the game takes it time getting into the story, it is important to show this, because you might have a different love for games, I love stealth games, games with an essential need for stealth, not everyone loves this, I get that. You have to realise that, I might not be the voice for you; I might have other loves in gaming. I was never a lover of GTA5, I admire it for its excellence, but it is not my game, it is however for millions of other gamers.

In this view it is important to find more voices until you find the reviewer that aligns with your fulfilment in gaming. It is easy to find good reviews and for many games a lot will have the same view, but in the 90%+ range you need to find the one voice that is on your level of gaming. It is easy to merely see that The Last of Us was a great game, pretty much everyone will agree, yet Dark Souls 3 and Bloodborne? I loved both games; I never got to complete them. With Bloodborne I actually stopped (after a dozen attempts), I still have the game as it shows excellence on many levels and the engine is sublime, but it is also an excellent example for ratings. I would give it 91%, yet others will give it 93%-95% and now we have the review issue. Are their reviews better? They might be, they might be better at playing this game, more important, they might highlight things I missed, because I was not great at this game. Graphics and engines are easy, the subtle parts defining Bloodborne (as well as Dark Souls 3) is another matter. And now you come into the mix thinking it was merely an 85% game as you did not like the game (which is fair enough), finding the right reviewer is important, more important, the one that aligns with your game play and this is where a game like System Shock differs. The game remained playable for a much larger audience. Now we accept that the gaming bar was not as high in 1994 as it is in 2014, yet playability had remained similar over 25 years, it is my view that Bloodborne is a great game, yet, to me, it is not as playable. That small distinction is important when you seek out buying a full priced game that totally rocks your world.

To me the story is a deciding factor, whilst play style is the most important second. That part is visible to many who remember Metroid Prime on GameCube; I still love that game as well. I never got beyond 98% completion, and I would love to play it again getting to 100%, that is because the game is extremely playable with a play style that is set to comfort. We might sneer at the graphic level (compared to the Xbox and Playstation2 in those days), yet Metroid Prime still delivered as an equal and better to anything the other two could offer. That part validates the 97% rating it received. Yet, if it is not your game, would you still regard it as high?

The question is important as System Shock did make that cut, even by those not loving the game style, they were all impressed with the game, it set a new bar of quality, Metroid Prime and Horizon Zero Dawn both did that as well.

And it is there where we see the stage for streaming games, for Apple Arcade, Google Stadia and thee we see the links. Apple Arcade shows smooth gaming, but not hi-res gaming. That is not an issue if you consider Metroid Prime, the lowest resolution of the three consoles delivered the best gaming experience of all. You can see this (at https://www.youtube.com/watch?v=q73cHEAwKVw), I found the top 10 interesting, but not overwhelming, of course the number one is like some Zelda clone, with decent graphics, but not great graphics. There are 100 games announced yet there too I wonder if people are willing to pay $5 a month, $60 a year to do this, You can argue if you can find even 3 games you really like, then the money is well spent. So it is a decent idea, the issue I have with the stage is that the solution will be years two and later. However, in a family setting the game changes massively, the cost is per family (up to 5 players) as such $1 per person per month is just too good to pass up.
More important is the fact that the games look amazing on the iPad, so there is that to consider. My larger personal issue is long term. For me it is $8 month (Australia), as such in Australia it gets down to $100 a year. It has good games and the important dig is: no ads, unlimited access to 100+ new games rolling out later this year, as well as download for off-line playing are the catchers that will make people try this. Consider the initial $100 for the entire year, seems a lot, but playing 100 games for the price of one is still a game changer. I am assuming that you can only play for as long as you are a member, but we get the same on consoles, so that should not be the issue.

The arrival of Apple Arcade and Google Stadia is still important, but not for the reason you think. System Shock was important as the game was a true innovator in gaming. These new streaming services are set on a stage where the amounts of gamers imply the revenue for the makers. Even as marketing get you in the beginning, the bulk of gamers will push for games that are TRULY innovative and I have learned and seen that true innovation pushes the envelope of games in general. System Shock, Command and Conquer, Metal Gear Solid, Wolfenstein 3D, Gran Turismo, Warcraft 3, Minecraft, Tombraider, Diablo, Zelda – Ocarina of Time, Goldeneye, Super Mario 64, Half-Life, Doom. These are on a short list of the most innovative games in history and the most important part is that most of them started on systems lacking resources. Systems like the first PlayStation, the Nintendo 64 and the PC-Pentium One. Most mobiles and tablets now surpass what was possible even in those maxed out years. As such, innovation was always about imagination and I love the idea of streaming services as it pushes the need for innovation. I go back to System Shock one and two, yet some might remember Molyneux’s titanic achievement Black and White, a god video game. A game where you influence actions and not control all actions, when you realise that innovation is creation linked to imagination, we start considering the lack of resources required, not the max of resources. In this games and gamers are about finding the right note, the right chord that makes your heart sing. System Shock still does that to me 25 years later (OK, Elite Dangerous does it as well after 35 years).

I still play Blockheads by Dave Frampton after 6 years on my very first iPad, it is basically the only reason I still use my very first iPad for anything else but reading (until I get a new one). I got the game to deal with my Minecraft addiction when I was not at home and I never regretted getting it (oh, and I found the tablet edition of Minecraft not that playable), even today (last night actually) I still play Blockheads.

We might think that innovation fades, as it would over time, but I personally learned that innovation creates a captive audience regardless of time, it is a personal observation and you might not agree, but I also believe that this is the stepping stone for both Apple Arcade and Google Stadia. Consider the re-released consoles. CBM64 mini that gives us: Boulder Dash, Paradroid, Jumpman, Temple of Apshai Trilogy, Uridium, Impossible Mission (1+2), Winter Games and Summer Games II all games that could be upgraded and give a new audience the games they love to play. The CBM 64 brought so much innovation in games with only 64KB available; these games became the foundation for better games as systems upgraded (Atari ST and CBM Amiga). In this Nintendo with their 64 was pushing the envelope even further, Super Mario 64 is just one title, Goldeneye (named after the bond movie) set the bar so high that it was still the most desired game a decade later, even as the Wii relaunched the game, it ended up being inferior to the original, that is the level of excellence we lost out on and in this resources are not the issue, these are games that could easily be streamed and offer gaming perfection.

The list goes on and it would take too long, yet when we consider sources like My Abandonware and other sources (like Amiga Emulators) we see optional chests containing hundreds of titles that are ready to be remade and a lot of it has no IP protection, as such the best programmers can take the great vision and turn it into a cash maker through streaming. I reckon that is what both Google Stadia and Apple Arcade are hoping for, I am uncertain to see a winner at present, but the games that make it will be the deciding factor and even as the games on Apple are not great, they are still off to a good start, I myself hope that the historic database will inspire game makers, and this is a field where both genders can excel, you merely need to remember the name Danielle Bunten Berry (M.U.L.E. and Seven Cities of Gold) to realise that creativity was key, not gender. As such I do hope that we see both genders remain active, even as Danielle Bunten Berry left us in 1998, her games could stay around for much longer, that is the other part of innovation, it has no expiration date; it is almost timeless. If you doubt that, consider her games as well as those by Roberta Williams (King’s quest series). That is actually another part of gaming, there the playing field for genders is almost level as creativity not ego decides on the quality of the game.

As such it might have been that long, but in the end, the timeline was not long enough, I am willing to get into streaming to some degree (Assassins Creed Odyssey might get lag issues) but there are hundreds of games that will never have that issue and the list of games that will hit the spot is a lot larger than anyone ever considered, especially when a good idea (or a great idea) gets upgraded with innovations that were not available when a certain game came out.

Consider the game Command and conquer, optionally a game like Battle for Middle Earth, or even Dungeon Keeper 2. We have gone through those games and finished all the maps; now consider the issues you face when the maps are created procedural, would your strategy still hold up? That question impacts all three games. Often the strategy was in the map design, take that away and the challenge changes by a lot. I believe that ‘It has been that long‘ is a premise that does not really exist in gaming, I truly believe that System Shock will capture the hearts of new gamers, I believe that upgrading innovation that was will give life to other games, even games that were in the 80%-90% and upgrade them by an optional 15%, and be honest, what game maker would not love to be linked to making a 90%+ game? At present Ubisoft is seemingly proud of their 70% games (so are a few other makers mind you), so we can see the essential need of excellence in gaming, the question is who will bring it and with two new players (gaming providers) entering that field, answering those question becomes a lot more important as we (gamers in general) have had our fill of mediocre games.

Even now we see that as we still yearn for Elder Scrolls: Oblivion as well as Skyrim; I stated to Richard Garriott (the man behind the Ultima series) a while go, if we could get the Oblivion/Skyrim engine and create Sosaria to life, we would have a winner that could entice millions of gamers. Skyrim with over 30 million sold is clear evidence of that and the tales of Sosaria were founded on great story-lines and compelling interaction of personal choices and philosophical concepts. The entire Ultima line (story 4 and later) are all about eh seven virtues (Honesty, Justice, Honour, Sacrifice, Compassion, Spirituality and Humility), it would be the foundation of 6 games, each one surpassing the previous one and to see the evolution from isometric to first person would be the game changer for anyone who loved that story-line, in addition, the Elder Scrolls never did concepts to that degree, which is not their flaw, but it could be the strength of any new Ultima IP.

It is in that part where I see System Shock one and two, it was near perfect and it is still ready for a whole new generation of players. Especially when you consider that the original System Shock on floppy (yes there was a floppy version) was a mere 15Mb, and Metroid Prime on GameCube was less than 1.5Gb, whilst Goldeneye was a mere 64Mb, so as you can see size was never the deciding factor.

I believe that 2020 will be an interesting year for games and gamers. I believe that those relying on ridiculous large games and high resource requiring games (like a Core i9-9980XE) will find that their size issue gets thumbed by true playability and innovation setting the stage for much better games after that. Innovation remains a game changer for games and I wonder how much change we get to see in 2021-2022.

 

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A night with Clio and Alecto

It started 2 days ago, I have been wondering about the news (no actual new news, just the rehash) and what to write about. I heard snippets all over the place on ‘more of the same‘ and ‘lack of originality‘, yet until yesterday (around 03:30) I had no idea what to consider when the article (at https://www.inverse.com/article/58121-google-stadia-launch-games-6-aaa-titles-to-get-in-november) hid behind ‘6 Huge Google Stadia Launch Games That Will Make You Rethink Consoles‘ to invoke interest in the Google Stadia.

It was the sight of 6 titles that had been available for some time that made me wonder if some people at Google had any idea what they are doing, so I decided now to counter it.

When we look at these games, we see a first person need, no one denies this, yet if the power is applied, we can go so much further. For example, we might see the RPG giant System Shock in a new light (it is being remade). We might look at the Citadel (Mass Effect Series) and consider it is too big (or the death star for that matter), but the situation is nice and contained. What if we set up a large space station, fill it with crew, not spawning them at certain stages, but a station with the amount of people that would ordinary fill a space station. Now the Death Star has been rumoured to contain a crew of 265,675, as well as 52,276 gunners, 607,360 troops, 30,984 storm troopers, 42,782 ship support staff, and 180,216 pilots and support crew, so too large. Yet is the idea too far-fetched? What if we scoop back to Citadel Station (System Shock version) and we have to contain a situation with 5300 people? Now the numbers start making sense. The game has difficulty settings impacting available ammunition, health food and so on and in addition, we can set the scenario to Contagion (zombie apocalypse), Competitor (sabotage), Patent run (thief) and Entity removal (assassin), each with their own issues, challenges and options. The ability to blend in, to not be seen, to steal stuff and more important to remain hidden whilst you optionally kill (or incapacitate) a specific target. Yet the station is different, the crew is completely managed by the system and in some cases it has to be done within a time frame (any except the zombie apocalypse). The option to do it alone, do it together and the fact that this location can be reused gives it all a larger replayability value on a long term premise.

To some extent System Shock had many parts, yet the original had floors and the enemy would not pass that boundary. What if that is not a constraint? What happens when a place that big becomes its complete environment? Like the station on IO in the movie Outland (excellent role by Sean Connery). What if we had a station where the ‘AI’ error of waves of people do not panic (like in AC Unity, repeated to some extent in Syndicate), what if a proper hidden body does not set off alarms immediatly, but what if a missed shift does alert security to seek for the person, a station requiring ID badges becomes a new challenge.

How is this original?

Because the template might have been used to give rise to the environment, it can be any space station. Games like Destiny, Doom, are all about trigger point, all about spawn points and all about flag points. Yet what happens when it is already all there, how do we get through the game when we set off alarms, when we alert security by giving rise to an alarm. I think that this is the part that Hitman 2 really got right. Some will raise concern, but a lot of NPC should not notice, and that is at the centre of a much larger interaction. What if we consider that the stages of Hitman 2 are too confined (not for the story they had mind you), what if an entire city is the premise; do you think that every cop known everyone? They react to the badge, the uniform (medic), the identity (clearance) beyond that they often do not. So to set the ‘futuristic’ stage, millions of gaming fans have voiced the desire to actually walk around the Death Star, On Babylon 5, on the Enterprise, on Citadel Station and so on, yet no one pushed to make it happen to the degree possible, even Mass Effect Andromeda dropped to ball to the greatest extent there, an original game that allowed for (non IP secured locations) to be addressed. Locations to be originally designed, all with the option of giving a run, a challenge and optionally a group of friends united to stop an infection ramping through thousands. We now have the technology (we have had it for 5+ years) and yet they all rehash IP that has been done before. We even see YouTube on the 32 games that are coming, yet rehashing is not a solution, yes they do have some new titles, yet all IP that is already out there, or titles that will also come to other formats. It is interesting, yet we have seen since the very first PlayStation and Nintendo 64 that their true growth was through unique IP, I wonder when Google will figure that part out. We accept that sometimes doing something over is easier and I accept that, yet when we see that these designers ignore dozens of great titles that are on My Abandonware and evolve these titles into a new stage and challenge that will captivate its Google Stadia audience is interesting to say the least. Even now some of these original creators are looking at bringing life to what was an excellent game and turn it into a new great game. I wonder why Google might have thought that this was a path that was not googley enough for them to walk on.

Dinner with Clio

There had been noise around Netflix, several sources, including the article (at https://www.barrons.com/articles/netflix-stock-has-new-worries-including-disney-and-the-loss-of-friends-51563582983) give us a view on optional issues. The article gives us: “For its second quarter, Netflix added 2.8 million net new international subscribers and lost 126,000 U.S. users, versus Wall Street expectations for 352,000 domestic additions and 4.8 million international adds“, some might state that Netflix was not on the ball; personally I believe that Wall Street was setting the stage where the insiders could profit from the backlash of “The company’s shares fell 10% on Thursday, a day after the results. They fell another 3% on Friday“, it is a personal believe, but when we see that the difference between company and Wall Street is a difference of 2.2 million subscribers, a difference of almost 50%, it implies that Wall Street remains unfamiliar with realism. In light of the growing group of streaming services (Disney, Stan, and so on) gives additional rise to the delusional view of Wall Street, especially when you consider that Disney has Marvel in its corner. Yet with the spending spree of Netflix that is set to a $15 billion budget is also a concern. Even as Netflix studios are a one-time expense, the growth needs to come from new IP and mastering innovation in stories, it is the one part that Google and Netflix have in common. I can’t comprehend that they are not considering cooperation in that regard. There is overlap, but one that could be overcome, especially if they need to push Google Stadia to a much stronger position with Microsoft and Apple biting at their heels. They have to set a stage where they can overcome that optional weakness.

As such I decided to give a little diner party, Clio and Melpomene were in attendance, Clio came with a plus one. Not only did they confirm my view of Wall Street, they gave me another example, one I did not know, a story that never made it to print ever.

There is no time, there is no date, it was late summer and in the cool breeze of night, 4800 years before Jesus of Nazareth would be born Hades met with Apollo in a temple at Gortyn. There was no reason, or none that anyone remembers. They merely crossed paths to exchange words. It was after the talk when Hades walked towards the waters at Lentas that he sensed something, he sensed the end of a life and anguish, anguish to a degree that was rare and he moved in a blink to that source. He found a young woman; she looked at him, in pain and anticipation, but not in fear. It took Hades back for a second, this young woman showed more strength and dignity than the thousands of soldiers he received from the battlefields. He gave strength to her to heal by smearing the smallest amount of ambrosia over her lips, her wounds dissipated slowly to show true beauty, her name was Anemone, she was no one special, merely the daughter of a fisherman, brutally raped and left for death. Hades picked her up and took her to a shelter. It was during that night he bedded her and she gave herself to Hades. In that shelter she felt truly happy for months, and it was not until the second week of May that she gave birth, it was not something that she would survive, to give birth to the child of an Olympian was taxing enough the power of death that was there was too strong and it claimed her. Yet Hades knew that would happen, this was now all planned. The baby was named Elissa and Hades set forth his first part, he left her in the care of Tisiphone, Megaera and Alecto. The furies would raise her until she was ready. Over the next years 7-10 Elissa grew fast and became stronger and stronger. The realm of the Furies gave her a never ending supply of cannon fodder. Yet the furies were well versed in all matters and she was not merely of steel, Alecto taught her how to be anyone, to take shape, and how to reshape form. Form was a weapon that could attack the senses, the ability to temper anger to any degree and drive her opponents utterly insane. Tisiphone took Elissa under her wing to teach her about the act of murder, to see in other ways, the ability to charm any snake instantly and make it do her bidding. Elissa learned that cutting a small lock of her hair and cast it could turn it into a snake, to merely draw some poison from it, or let the snake scout for her. She could see through its eyes and she could see the heat of people without the use of a snake, in the deepest night she could see all around her and they could never hide their warmth from her. Her reflexes honed to new heights she was able to strike in the blink of an eye, her daggers thin and short would ensure death to all requiring the veil of Hades to fall over their eyes. Finally she ended with Megaera and there thing changed, as she taught Elissa the power of envy, to see the true worth and value Megaera did something Hades never expected. You see there is an unwritten link between the Furies and the Muses, it is that link that Magaera relied on in the past to see what is true from false and there the game changed. The furies always remember the services rendered and it was at that point that Terpsichore taught Elissa the art of dance and with that skill new levels of balance and creativity were taught to Elissa, Erato taught her poetry of the heart, so that she could always see the true love from the false one, feelings from deceit, as well as truth from planned falsehood, finally there was Thalia who taught her comedy, because Magaera had seen how the jester, the funny person was often overlooked by others, by serious people driven to greed, Elissa looked deeper into poetry and learned that comedy is not merely a relaxant, it was also an interesting weapon. As the lessons ended Elissa had levels of balance never seen in any person that was not Olympian, and it was at that point that Alecto fed Elissa her dinner which put her to sleep and started the dream of what her mother faced that fateful night near Lentas and they unleashed Elissa on the world.

What exactly happened that night will never be known, yet the 4 old men that ravaged her mother were found feasting on the flesh of their sons, who had grown up to be as despicable as their fathers were. In the morning the villagers found the four elderly feasting on a broth containing the bodyparts of their sons; skulls, ligaments were visible in the cauldron, the men old, grey and turned utterly insane chanting slowly and fearful “ένα ακόμα δάγκωμα για συγχώρεση“, Elissa had completed her training and was unleashed on the world, the furies regarded her as ready for a plan of their own.

In a blazing sun

It was deep summer; the sun was relentlessly beating the streets and people. A woman was walking the streets of Heraklion; she ignored the weather and casually looked at market stalls. The street was filled with tourists and she got plenty of smiling looks, it bothered her not, over the centuries she had gotten used to it. She had not seen Heraklion for decades, so she took it all in, she was on an errant to take out a murderer, she was still every much the girl the furies trained, slowly walking towards her goal, it was a building on Evaggelistrias and as she observed the building from a distance, looking at where she needed to be, she looked back at watching the poor boy beaten to death only 2 days before, the police had no clue, but she was not the police, she looked at the building and she saw her target, the two man relaxing, smiling, laughing and drinking beer, they felt good about themselves. She waited patiently until 18:30, most people were starting their meal and she slowly and quietly walked into the building. there was no movement, no sense of anyone and she walked up to their front door, she dropped a lock of hair and quietly entered the house and moved swiftly into the house, the two men were in the kitchen fetching beer and slicing meat, she walked past them as their backs were turned so that the balcony was not a place they could flee from she knocked on the wall and as the men walked with surprise into the living room she merely stared them in the eyes, as her eyes turned deep black, they went pale and white, they over overcome by fear so intense that they dropped their beers, and rant out the door only to see the large snake on the steps, they screamed and ran up, they kept running in fear feeling the hunt of danger behind them hissing loudly, they ran onto the roof running past the water tanks until there was no roof left, they never stopped running, not even as they fell to the grass field on Anogion and the last they felt was the anguish and pain of broken bones blood leaving their bodies and the sound of hissing snakes until darkness set it. Elissa picked up the snake and softly placing the snake in her bag, she would release the snake outside the city limits, her work was done.

That was merely the beginning!

It took me 30 minutes to come up with this idea, another 30 minutes to look into ancient Greece (and a few maps) and 30 minutes to write this, so when we see the implied lack of originality, I am not sure what that was coming from. Creativity is all around us, and it only needs to right spark to set the stage to something fresh. I believe it to be just around the corner and Netflix has an advantage, Disney will not consider certain paths, they rely on families and fairy floss sugary sweetness, it is partially the weakness that Achilles showed (see Brad Pitt in Troy). I believe that the people want something darker. It might have started with an unknown British director named Ridley Scott when he made Alien in 1979; it was that feeling that I had when watching that movie and that same feeling I felt came to me again when I saw Brightburn. It might seem a little shallow, it is not overly epic, but that same feeling is what David Yarovesky left in me, he got the jackpot and if Marvel does not see that and use it (for example in Moon Knight), they will miss out soon enough, Netflix has an advantage because of the limitation that Disney keeps and even if they go via Fox, the delays they call for give Netflix an edge, they merely need to find the right spark to entice watchers, Google faces the same setting, imitation might be the path to flattery, but in this game originality and creativity are much more powerful partners, Even now decades later we still listen to Queen, watch Firefly (or Star Trek) and we watch Top Gun, again and again. Originality and creativity did that, not imitation.

So find your muse and get creative

 

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