Tag Archives: Fallout Shelter

Waterfall

It started this morning, actually it started last night. I have been working on a new premise in gaming IP. It is the merging of old ideas into a new game. Whilst that Westworld game was pulled as it was a weak copy of Fallout Shelter. I had already maximised that premise, but now no longer on the Westworld theme (they bashed their own window of opportunity). It is the stage where we create a new game (for example) on the foundation of Fallout shelter and Dungeon Keeper to create a new game that is themed to Blade (mere example). You control Blade and if there is no support you will get overrun over time. Yet like in the Dungeon Keeper game when we create certain rooms and rooms of certain sizes we get new troops, troops that support Blade. For example when we get the medical room and it is larger than 3×3 we get a new medic every few minutes. The medic dispenses serum for Blade to keep his humanity, if the Kitchen is large enough, there is enough food for Blade to regenerate faster. Instead of the flat presentation of a flat stage, the presentation of the house is isometric. And as we safe more people, the population of the safe house improves and we have more tinkerers to upgrade the house and more rooms, optionally create basements with even more rooms. Considering that there will be a new Blade movie in 2024, the timing is god enough to start now (hint hint). And this is merely one of several thoughts. Some extend to older (CBM64) games. Some extent to the newer versions (Atari ST/CBM Amiga). We seem to squander in the same directions, but what of the side roads available to all? Many are taking the same road, optionally fuelled by “Most historians consider the sermon preached by Pope Urban II at Clermont-Ferrand in November 1095 to have been the spark that fuelled a wave of military campaigns to wrest the Holy Land from Muslim control”, yet many forget that greed took over, ego took over and short sightedness took over and as such we forget stages like Louis I of Anjou and his inherited claim to the Kingdom of Jerusalem. That part is not important right now, but it shows a larger stage of games that we forgot about and could be changed to fit the premise around 1387. So when we consider the new Blade game and we see what sort of support he ‘had’ we can set a new stage where the support is essential in making Blade successful. Like traits he gains, but these traits will need some sort of support and until we create that setting (like the forts in Magic Carpet, but place such a fortress in Oblivion), we get new games with new tasks and quests. A few years ago I used the premise of Battlehorn Castle and created the setting of a dozen of quests that gives the castle serious teeth. That setting can be applied nearly everywhere and we can use quests to merely give the person more to do, or we can create a pool of support. It was the foundation for Elder Scrolls VII: Restoration (seek the blog elsewhere, around 2018), all settings that can be applied to new games on streaming systems and Google never caught on and optionally Amazon did not take that path seriously as they rely on now mediocre Ubisoft to do the work for them, but as such they are losing out of billions because the market moved on and now it seems that Tencent is catching on and they are not wasting time. 

We can speculate and tinker all we can, but take 3 games Outrun, Pole position and Ultimate racing. Now combine them in an outrun look, with larger pole position blockades (tyres) and make it optional for design through an ultimate racing look. You now have a new piece of IP that combined is different enough to become new IP and many parts will not have IP protection. This took 10 minutes and You have another streaming game, like the dozen or so other titles I placed on my blog. Amazon had the making of 1-2 dozen additional new games and they just aren’t seeing the light. Add to this the new era of safe space and you see why Tencent becomes a danger to all streamers, they are catching on and they are catching on fast. The world does not wait for the big players (Google and Amazon) to catch on. You can trivialise what I wrote about all you want, but Tencent will not care, they are moving ahead and they are now primed to win. You think a wannabe like Microsoft can counter that? They want to leech from Tencent because it is easier and cheaper and just like that 3 out of 7 elements go to China. So when you see ‘Australia needs a long-term strategy to combat IP theft’ (source: ASPI) only part of it is true and it is true to some technologists in China. The larger stage is that the west became flaccid, lazy and content. The content Neanderthal got eaten by a dinosaur in the old days, I thought they had caught on by now, but they did not. 

I placed PD solutions on my blog. A 5G wearable solution is encrypted on 4Chan and becomes fetch able (by clever people only) on December 31st. There is a reason, attached to that are at least 3 solutions which I keep and it will drive IP value up. I am not completely mental (duh!!). Yet the larger stage is not that I am so clever (it could be), but the fact that I got there before Google, before Amazon, before IBM and before Apple (they have a decent excuse). They should have been where I was two years ago and they were not.

That is the setting no one is looking at, the side road ignored. Not what they could have had (well over $20 billion in revenue a year) no, they merely report on contracting economies and as I see it, it is because they hope for one more run with a horse that is regarded as too old and too tired. The new stage is ignored for too long and Tencent is (as I presume, based on certain parts) catching on. So there is another venue of revenue the west is losing to China. Why is that?

The waterfall is not merely lost because the location is not given, it is lost because the source of that water is not comprehended (or located), a loss ten times more dangerous. I always speculated that it was because too many relied on a population that lived by ‘fake it until you make it’. It might be a sales technique, but those fakers also will not know where to look at when it matters and they are all looking at each other whilst I saw the changing landscape and saw where the new business would be growing.

So look where no one else is looking and see what can be made of that terrain. You might find a nugget or two in the process as well.

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Advertisement led the way

I started the day fine, but then I started to play some game and the irritation began. ?Not the game mind you, but there is a game called last fortress and the advertisements do not reflect the game, not in the slightest. But there was an upside. You see, they dug themselves a treasure and they use it for ads. How silly is that. Consider a game like Dungeon keeper and combine that with Fallout Shelter and you have the beginning of a new stage of gaming. 

You start in a house. As you secure with traps the rooms become available, the better the defence of that room, the better your chances. In the first room (the bathroom) you gain the option of water. As you proceed (via ducts) to scout the rooms you will get the kitchen (food), and that is when you get your first addition, a cook. So there you are growing as a scout, a fighter or an engineer, you will gain skills. But one touch from a zombie and it is lights out, forever. 

So as you complete a house, the added people become in-crowd but only for a while. The more they grow, the more they are inclined to stay, so the cook needs to cook, As such you grow your crew with an electrician a trap maker, a plumber, a fighter and so on. And as you go to the second house you get an additional room to create, a little like Dungeon Keeper, but the setting is more like Fallout shelter, although isometric in view. And the ads show that there is interest, so the makers are looking at a whole lot of revenue coming their way. What surprises me is that no one figured that out, it wasn’t that much of a leap. The larger issue is to find an option for microtransactions without making it mandatory, that gives the greatest boost and the longest time of revenue.

So as the game progresses from houses to apartment buildings, warehouses, shopping centres and all with their own challenge. I reckon that the hardest level (location 25) leads to a stage where we get more of the same, but now the risk of breach becomes larger, so it will be about a tactical approach much more than before. That didn’t take long did it? So when the others catch up, you might optionally be making the next addiction on mobile, tablet, PC and console. 

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8 missed opportunities

Yup, we all miss things at time, You, me, we all do. At times it is for the simple reason that we were unaware of issues (or opportunities), at times it is because we cannot get bothered. This latter part is not that simple. We cannot get bothered, because we lack certain skills, which is fair enough, and there is the stage where a person does not understand the opportunity missed, which is also fair enough. There is no blame in either case, now consider Google, they have been at it for a year trying to flog their console to the world, Sony taught them long ago that the power of a console is games. They did and proved that on their PS1, PS2, PS3, PS4, PR4pro and they will do it again on the PS5. So when I see Google waste options on the Google Stadia, several with optional micro transactions, I wonder what they are up to. A person can miss some signs, to miss 8 opportunities takes effort, even for a team it takes effort to miss that much, so what gives?

There is an optional chance that in 2021 the Amazon Luna could surpass the Google Stadia especially if their teams waste opportunity, I wonder if that will happen. Apple Arcade will continue regardless, it almost fuels itself and these so called AAA developers (Ubisoft, Bethesda, EA et al) will flog their games that are on every system, but the power of a console is finding something their that none of the others have, Sony explained that to them, didn’t they?

As such I wonder what Google is up to and if they are taking their Google Stadia seriously, it is not a shame if they do not, but that takes them out of the race soon enough. Luna, the Amazon Luna will love that, Apple will like it too, but they have other concerns soon enough. So, we will leave them alone. As I see it, Google optionally missed 8 opportunities, 8 times they could have had something the others did not, I wonder why that is. 

So as we consider the stage, I saw that someone rejected (or abandoned) their option, as such I see opportunity. Then there is the stage where I had a small go in one direction and I see transgression from concept to optional design stage and there is the stage where we see a rejected idea that could be redesigned into something workable. All stages that go somewhere, will they go towards a finished product? That is not for me to state, I merely see the development of what could be, that is at present all I can do. Oh and that I before we consider a stage that we never looked at, it seems an unworthy jab, and it is not meant to be as such, but who knows the lists of games of Microprose? Covert Action, Knights of the Sky, Silent Service, Masters of Orion, 4 titles, often overlooked, but games to make a difference for players, a long term difference to a large number of players over time. Now, I am not aware of the rights and where they are, yet who investigated this? Were these titles investigated? The list goes on and on, and there are two elements to consider

  1. Reinventing the wheel is often easier (as well as cheaper if there is no locked IP)
  2. These games are 30 years old, they can be made better, more inviting and optionally keep people entertained longer. 

We look at what is cool, we look at what is now, but the Google Stadia cannot compete with the PS4, PS5 or these new Microsoft consoles. So they cannot rely on things that are out there too. But they can make a difference and get a larger advantage over Amazon Luna and Apple Arcade, yet it seems that they are at present not doing that, I wonder why.

It is not the stage where they have a lot of time, the moment Luna or Apple get traction, that might  become the end of Google Stadia, is that what they are aiming for, if so, they are doing a decent job of it. 

The fact that my mind redesigned three games in a day and Google shows us the same list for Google Stadia games, oh and that is before you consider the congestion on 4G, it might not matter in the cities, but all over the EU and commonwealth (the US too), rural players will get massive amounts of internet congestion, when you realise that Google Stadia will see an expected larger issue with Cyberpunk 2077, Watchdogs: Legion, AC Valhalla, Destiny 2, Red Dead Redemption 2, Fr Cry 6, AC: Odyssey, Division 2 and a few more, so when we take non metropolitan France, non metropolitan Germany, non Metropolitan Italy, and several US *and Canadian) states out of the equation, it does not leave the Google Stadia a lot to work with, they needed to set a very different focus, especially as they knew the congestion issues would be a much larger part of the equation. I merely wonder why there was no adjustment made on day zero, as such this was a decently clear setting on November 18th, 2019, Covid merely enhanced that flaw, so why were there no visible actions taken? I understand that some of the games are not the high killer resolution, but a game you can play still beats a game that is stopped through congestion, and when we consider that Fallout Shelter has well over 150,000,000 downloads, as such over the last 3 years well over 100,000,000 played the game, does it make sense that the Google stage should not be limited to the high resolution games? I have played Fallout Shelter on EVERY system I own, it was never dull on any of them. As such I hope that Google takes a page out of the Sony bible and takes a look at the Nintendo Bible, neither is regarded as gospel, but they are the ruling systems, so ignoring their views is a bigger no-no than you imagine. 

I wonder what happens when Google misses 11 opportunities, will there be cake? They say that 11 is a karmic number and as I see it, some spiritual awakening and awareness would not go amiss at 1600 Amphitheatre Parkway, Mountain view. Yet, that is merely my view on the stage of missed opportunities.

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Pointless versus useless

Yup, consider that part and consider just how useless government oversight really is. To show this we get to the articles about three weeks ago, I noticed them, because I had the aggravated issue with deceptive conduct in advertisement for a while. Several sources give us ‘Ban for annoying puzzle ads which don’t represent the actual game’ (or a version thereof), with the sub-line “The Advertising Standards Authority has banned ads for Homescapes and Gardenscapes”. I have nothing against the game, but any match three game is rigged from the start, it is a clever way to get you to try and perhaps you will make a small purchase, and then she are caught in the addictive need, some just quit. I am ahead of the curve and I steer clear of all these match three games. Yet, The people behind these games (not just these two, others too), made an actual brilliant advertisement jab at the games giving us a DIFFERENT game where you have to select a solution, as such we see “Paid-for Facebook posts advertising games with puzzles – but which did not represent the vast majority of actual gameplay – have been banned by the Advertising Standards Authority (ASA)”, this is what got to me too and when I saw the news, I was happy. So what happened today? Gardenscapes advertisement (the bad one) now shows up in Fallout Shelter in the iOS version, as such it seems to be bloody pointless. Perhaps it is the price for $8.5 billion, perhaps it is the price of joining Microsoft, yet these so called banned advertisements are back, or they never left. Sometimes vacation does not end, it merely changes location.

This gets me to the Financial Times (at https://www.ft.com/content/8593c8b5-5a98-4002-ac5a-68b59fbb6463) which was given to us in May with the headline ‘Russian brothers behind ‘Gardenscapes’ emerge as lockdown winners’, and we also get “Two Russian brothers living in London have emerged among the big winners of the lockdown, with their mobile games Gardenscapes and Homescapes making $200m from in-app purchases in April alone”, which sets the station that when you are rich, the ASA might not do anything, OK that is just speculation, but the stage is clear, and nothing seems to be happening. Don’t get me wrong, I am happy for Igor and Dmitry Bukhman, 200 million in a lifetime is nothing to be sneered and they are making that each month, I merely wonder if the deceptive advertising was essential to make that much money. 

So here we see the stage of pointless (having little or no sense) versus useless (not fulfilling or not expected to achieve the desired outcome). You might think it is the same, but it is not. The difference was seen in my Pencak Silat classes when I was a young lad (when I was 63.8% smaller roughly). Defensive systems (like Judo) are pointless, you are under attack, only countering doesn’t get the job done, there are pure attack based styles which are useless, if you are under attack, one needs defence, so the best martial art is one that decently covers attack and defence. Yes, we have seen all those movies on how great defence is, yet those grandmaster have been at it a decade or two and that tends to be far away from those starting some form of martial art. It now gives rise to the same setting with the ASA (Advertising Standards Authority), they can go after Facebook all they like, yet when the advertiser moves to advertise via Bethesda games (Fallout Shelter) how useful was the jab at Facebook?

And when the advertising server moves to the USA, or perhaps Canada, or Saudi Arabia, how will that affect the verdict? It seems to me that the leading man, Guy Parker who has been chief executive of the ASA (Advertising Standards Authority) since June 2009; living of £120,000 a year might be able to keep up his income and fruitless actions, yet I merely wonder at present what he achieves, do you not feel the same way? When I see advertisement (the deceptive kind) move from place to place, I wonder why we need a man making well over $250,000 a year, it seems a pointless action and a useless way to spend that much money. Feel free to disagree, but there is a massive digital failure in that regard and I reckon I am not the only one thinking that. 

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As crazy ideas go part 2

Yup, there is a part 2 to this, my mind would not stop considering and as I am not getting any sleep (it is now 4:14) I decided to give up and give in to creativity. I tried to wear myself out by playing a game on my mobile, but the idle games become tedious at best, they are clever but there is one original and the firm makes several copies, one involving dope, one involving western times, one involving swamps and one involving mining and from there we go on, play one play them all. So I went out of my way to consider what I like. There is Merchant, which is a lot more fun that I reckon it is, and I have supported (through purchases) of the Book of heroes on two systems. There are a few others and one that must be mentioned is Bethesda’s Fallout Shelter, which is still utterly gold. I played it on 4 systems so far. And that got me thinking, there was a Westworld game, I never saw it, but it was based on Fallout Shelter. So what if we unite the worlds of Fallout Shelter and Dungeon Keeper? The Dungeon Keeper out there now is an exploitative joke. Yet the combined form might be different. Consider (those who can) the two games. Heroes enter the cave (the fallout entrance) and they need to get to the heart. The heart (at the far right) is always linked at the end of the first level, and on level 1 there are 4 rooms, now consider that you can go down, but the lower level is no use until you move the dungeon heart. In addition to the imps building new levels and additional rooms, we need to move the heart, so there is a larger concern to be strategical about the growth. And as every room and combinations of rooms invite certain troops, you want to be clear on how you go about it. The troll is no longer a trap-maker, but his presence doubles the speed of the imps, and as we take a look of rooms, we see thinned to make choices and to change rooms. The library gets us the warlock, but a library next to a prison gets you a sorcerer (more powerful), a prison gets you skeletons, yet a prison next to a graveyard will result in vampires. By setting the rooms next to one another and by combining the size of rooms, we create a larger stage of fiends to aid us with the hordes of heroes the will come for the heart. A training room will set the stage for stronger fighters, just like in the game, yet a training room next to another could infill the presence of another kind of character and the implies that the setting of replaying will be overwhelmingly more interesting. Especially when we consider that not only our troops could go to level 50, but so does the opposition. We could also set limits, like the game, a temple will invite up to 2 Dark Angels, but only if the temple is next to the Dungeon heart and the dark angels NEVER leave the temple, so their training will only come from heroes travelling through them. As such you can set more limitations and in that stage we get a new game, an optional essential as the dark angels were WAY too strong. Even though it is in part based on Fallout Shelter, Dungeon Keeper is an established game that has been around a long time and as the game changes increasingly, there would not be an IP violation, Dungeon keeper merely went from top view to side view and Fallout shelter does not have inter-depending rooms. So there, a new mobile game thought through in less than 2 hours, not a bad result I reckon. 

Of course, if anyone else then EA actually creates that game, they will face a few charges of ownership (EA bought Bullfrog), but the stage could be altered and if it is different enough, it might be made. Oh for those making games, let the gamer switch off the bloody music for your game and do not force them to listen to it through the entire tutorial, some do not care how nice it sounds, we merely want to play the game, not listen to the bombastic fanfare of ego.

And that is merely the beginning, when we consider the old games and the new games (Impossible Mission / Covert Action), in this, we see a stage of partial ‘action’ and a game of tactics, so what happens when Impossible mission is much more tactical? As the altered phrase goes ‘You won’t stay a while, you’ll be there forever’ and if the gamer likes the challenge, why not?

All this within an hour (4:59 now), my job is done, time to see if my sawmill can start (the snore capacitor). Time to prepare for the weekend (after some Zzzzzzzzzzzzz).

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Realisation towards achievement

We all realise things over time, I am no exception to that. I am old school (well, old at least), I come from the stock where you buy a product, you get a product and to some degree that is it. I was there from the very beginning. I have nothing against SaaS, I get the concept, I get the notions and the considerations that come with it. Yet when I see how some programs need to find a way to fund its creators, I get it, and I do not oppose (OK, that came across wrong), but you get the idea. There is (for the most) no such thing as a free ride). 

When I look at the beginning of the iPad (I had the very first model), I got deeply into Blockheads. It was a free program and yes that was nice, but the programmer was really smart. He gave the players the option to get production upgraded to twice the speed for a mere $5.99. After a few hours I saw that I was going to like the program and spend the cash. I never regretted it and I still have the program, it served its lifetime stage, a dozen times over at least. It might be the best $5.99 I ever spent. Now, there are ways to get ‘free’ programs going. Micro-transactions was another option. Games had the option to earn the cards, or you could buy a booster pack (Magic) it is another way to get the return on investment. In the beginning games like Castle Age relied on it and it worked well, those who didn’t have the money, or would not spend the money could still play, without purchases you still made progress, but it would be slow and there would be grinding. I had this in Castle Age, I actually only made 1-2 purchases and the game became playable. A decent game for under $5, there can be no objection. 

So as the SaaS model progresses, I looked at both Day One ($2.08/month), and EverNote which is a lot more expensive. I am looking at it a an option next to Tablet Journal, which was free at the time and only charged for the additional backgrounds and icons. I had no issue buying them and now that I am looking at the new iPad, I wanted to upgrade the programs I used. 

Also, over time I noticed a few flaws in the Tablet Journal and I did program once, as such I was thinking to make my own version. Or at least make one that I liked completely (and it keeps me off the street which makes everyone happy). It also intersects with a few other issues I was having and the idea forming in my mind is a new sort of game, but I cannot start on that, my programming skills are just too rusty (the reward for becoming a data miner). 

In all this I needed to address replay-ability, challenge, growth and independence. You might think that this is a joke, but the last element is actually a lot more important than you think. During AC Brotherhood, Ubisoft almost had it right, but their focal point was in another direction. As such I now see that the mobile/non-mobile environment needs to be embraced, not separated on or merged. 

Gaming is a state of mind that must be protected and embraced, the mind is in different settings, the mind is the centre piece in the game and the makers seem to ignore it too often. Most game makers seem to see the brain, the person as the added appendage to the game, yet this is not the case, or at least I personally think that this is wrong, the brain is the entire piece n all this and the game is designed around it, as such the failures of Ubisoft become clear, when you make a game for everyone, you make a game that pleases no one.

We all have different needs in gaming, some prefer puzzles, some prefer stealth, some like it in RPG mode, some love closed levels, some need them to be open. I think that this is why Minecraft is such a hit, it is open and allows us to fill in the part we want to fill in. Yet, I have no intent of making some version of Minecraft, I believe in setting the stage to a group of people, so some will like it and a larger group will not, but it would be my intent to make it as appealing to those who want it as possible. 

So what will it bring? I do not know yet (the rusty programming skill makes it a question mark). Yet, the larger stage is not what w like, or what we might like, it is the stage of being apart, being different. Just as I hope that Cyberpunk 2077 has larger true hacking skills, we see the need for a game that is about making us seem more clever, not a game that links piece one and piece 2. I am not referring t a puzzle game like Myth, but the added setting that puzzles brought in rendez-vouz with Rama. So not getting two cogs to compete the puzzle in Tombraider (no negativity implied here), but a stage where we need to see the puzzle and consider the solution, not fitting 2 parts, but finding the proper 4 parts out of 50 offered. 

I get it, not everyone likes puzzles and some will not like the option offered, but I would make it for those who do like this side of gaming, the part where the mind figures it out. You see I always believed that games are a great educator and the proper game still needs to be paid for, but as the joy and educations progresses, we see a price that is eagerly paid by the player, all whilst those who lack funds (or prefer not to pay) can still play the game. 

When we realise that we are better or feel better with the program in our midst, at that point the $5.99 is not a hurdle, it is the threshold to the next stage in our lives and if games like Minecraft, Blockheads, Magic, Archero and Fallout Shelter can please its audience, any other creator can too.

 

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The next gamer plus

We can speculate in all direction, but I believe that the next big thing is Transference. It will be on several fields and when it comes to gaming, it is perhaps the clearest field of all. Many players want to take their game with them, many players want a larger exposure to the games that they care about. Especially in RPG gaming.

Bethesda

Bethesda might be the clearest example of all, they decided to do something nice and gave away a free game called Fallout Shelter. Now consider that you could export a maximum of three vaults to Fallout 4, as soon as a minimum degree is reached, you could do a one-time export of that vault. This now becomes a much more revealing part of a game you just spend 30-70 hours of gaming on, but in addition to that, depending on the level of the rooms, that vault is exported to a 3D version where you can walk around. Now, we can understand that the connection might require a purchasable DLC (which is fine by me, but consider that you get three new vaults (three new personal spaces) in the commonwealth, who would not want that?

The upcoming Elder Scrolls: Blades, might offer a similar path when the new Elder Scrolls 6 is released. All that time, all the effort and you get to transport a set of weapons and armour to the big game, how awesome would that be?

It would optionally add to the gaming experience and fun. For example (going back to Fallout shelter), level 1 rooms will be 25-50% operational, level 2 51%-75% and level 3 rooms 76%-90%, so you might have to clean out that vault, make repairs and set the stage to make it operational. That could be an easy 10 hours per vault more.

The concept of transference is not new, yet the interactions of mobile and console gaming will grow, 5G is making it happen, dedication to a franchise makes it essential and the fact that any good mobile game would optionally being in a DLC (or via season pass) gives more and more value to the franchise we enjoy.

Ubisoft

Ubisoft dropped the ball initially around the Unity release, yet what bummed me out was that the mobile game looked spiffy and appealing, it looked like a real winner. The fact that this fell through in a disastrous way was quite the shame, even as the previous Facebook attempt with Brotherhood was actually really good.

There are games that could have added so much. Titles like Horizon Zero Dawn, The Division would have added more depth and more joy to the game. Now, this is not a solution or option to all games, yet for the most, the RPG games could benefit greatly. This push is more and more to likely to happen, especially as Google and Apple are entering the gaming arena. Also unknown games like Watchdogs 3 would prosper in bigger ways. There will of course be the interactive person who will complain that it could have been added as a mini game. This is of course a fair call and there is nothing stopping the makers to add these games on both sides, yet we should consider the smoothness of adding transference to games, especially when the games are online games.

It can go in several directions, consider a game like System shock that is being relaunched within the next year. What could you get when the mobile part is about hacking into consoles on the mobile giving you optional rewards that you can pick up when you log back into the game? Another example could be World War Z, a game that has no mobile game, but a mobile tag with the option that passing people could blindly exchange weapons, more so, the receiver will always get a +1 version of the game transmitted to them, that too is the power of an app; weapons and armour of equal levels are exchanged and they get a +1 version of the given item, it will push interaction close to tenfold overnight.

All options to keep the gamers interested, most of it free and in some cases a real dealmaker to upgrade to that DLC, or merely buy it on the spot. The more I think on it, the more sense it makes. It will also be interesting for Nintendo to make that jump. They had done so to some extent, yet the swapping of your Pokémon collection (from any Pokemon game) via the mobile? And the versatility of that approach just keeps on growing, so as we consider all the cursing we have seen over the last weeks regarding Anthem, was there no one at EA that gave the entire stage a much larger setting giving players all kind of options on the go.

The nice part on all this is that it does not merely give reason for interaction with others. The option will also give more gamers the consideration to buy that game, which is a win-win for maker and gamer. I believe that we will see a growth of this in 2020-2021, even as most are now already considering this to some extent (or optionally considering not doing that) there is the most likely stage that the makers want to offer 5G gaming as fast as possible and adding new options will draw gamers in.

It is becoming a numbers game and those with social media and online links will merely offer more for the same amount which is always a good idea to get the success rate of a game up in the beginning, on launch day traction for a title is everything and I predict that not unlike Fable 2 with ‘Pub Games‘ on early release is a path that will find a renewed interest for all the people gaming involved, especially as it could help create visibility and awareness for the game maker, as well as a much larger exposure. So I do hope that anticipated games like Fable 4 will consider renewing that path.

It is also a consideration on the amount that Mass Effect Andromeda missed, when we consider the options that the Mass Effect 3 data pad gave us, moreover, the additional opportunities (with no more than 4G) could have given the makers of that game a lot more to their gamers, I had forgotten about the app initially and of the 72 missed opportunities (OK, that was an exaggeration, I only saw 67 opportunities), we see a sad part on what was, yet we can rejoice on what the next several years bring, especially as 5G and tag technology will raise the bar for everyone, not merely in gaming.

The next gaming generation could be one where we get the partial unification of single players in a multiplayer environment, the one part that every single player has been looking forward to for well over 6 years at present.

So when you see these ‘hot air’ articles on the fourth industrial revolution, consider what RFID, beacons, sensors, and drones could also facilitate for. Pokémon go opened the door, yet in the next 2 years we could see a whole range of new applications of technology that could spell more interactions and additional awareness on a global scale. For close to 95% of the people, their most important device is their mobile, for consoles and games to properly connect to that device adding options for gameplay and awareness makes perfect sense.

 

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The E3 end is nigh

Yes, we are 24 hours away from the end, the end of the 2018 E3. Now it is time to see how the chances of my earlier predictions are. The biggest player involved is Nintendo. From the very beginning two years ago at that E3, we were shown something new and it was clear that Nintendo had a winner. That one presentation gave us the goods. No matter how we all sliced it, we were not ready for the tsunami of acceptance from players on a global level. I think that not even the big bosses of Nintendo had a clue just what kind of winner they had. So as we saw how sales records got crushed, I saw the issue and the nightmare that Microsoft faced. The most powerful console in the world would be surpassed by the weakest one. My lifetime view of fun over hype got proven correctly against a console with a few hundred million dollars in development. Now we see how far the 26 titles are coming. Nintendo started with giving us the party and group games, all focussed on having fun, as well as a linked new Pokémon games where the game can link to your Pokémon Go mobile games and get across the Pokémon’s caught, it is a game changer. We also saw a game that allows 4v4 multiplayer, so as we are seeing on the more and more Switch abilities, we are shown a path where Nintendo will increase its sales in the near future by a fair bit and of course the free Bethesda games were announced, as well as Wolfenstein 2, Fortnite (another free games), Battle Royale (out now) and a lot more to come some from new developers, some well treasured games from the Nintendo past. So the second issue I expected is actually becoming a reality, Sony will need to up its game. Nintendo will not overtake them, but it will be able to narrow the gap and as the family fun label is very clearly shown, Sony will without a doubt lose some expected revenue towards Nintendo. So instead of people buying 5 PS4 games until the end of the year, they end up selling 4 and Nintendo gets the 5th, which implies a 20% lessened revenue. The fact that the Amazon top 10 included 90% Nintendo Switch games is merely one piece of evidence. Just as we accept that every Xbox lover will get Forza Horizon 4, the Nintendo Switch will have the same with Super Smash bros. As we were shown ‘everyone is here‘, we are looking at every fighter in Super Smash bros history is in the game, so as you start with 10 characters, you will unlock the hundred plus fighters over the course of the game, and it is not done in a dull way. Each character with personalised attacks, and there is no substitute for Snake sneaking up to Pac-man and Kirby. If only Snake knew the deadly opponents he would face here. If there are parents that want to be the cool parents, you better pre-order this game today, because it will definitely be sold out on day one. Oh, and I almost forgot to mention the massive amount of stages to fight in, controller options as well as amiibo compatibility, this game releases December 7th, too late for Saint Nicholas and Thanksgiving, but in time for Santa Clause (pun intended).

This all before you realise that this is a four player battle arena, so the challenge and the hard-core fun is not going to stop any day soon. So Nintendo brought the goods and then some! So even as this is merely one game, it is the one too many were waiting for. Yet it is not the end of the innovations that Nintendo brings. Free Fortnite was a lovely surprise for everyone, yet the addition is that “you can use any standard 3.5 mm headset for online voice chat, which is a feature that no other game offers on the system“, online chat in a team battle is pretty much a dealmaker, so the Nintendo will be for many the system of choice, especially when they are travelling. It seems that from now on, no road trip will be complete without the Nintendo Switch. Yet, Nintendo left us hanging with too little on the 26 games announced, in addition, there were expectations on the new Pokémon game, but that stayed absent, it is not a deal breaker and perhaps they want to wait for the Pikachu and Evee games to have their time in the limelight, it makes marketing sense, yet at times the E3 is not always about making sense. It is the one part that only Phil Spencer and Todd Howard really got right at the E3. In addition we see the upcoming Starlink, a new Ubisoft game that will be an absolute blockbuster. I can tell you about it, but the Verge will do it better (at https://www.theverge.com/2018/6/11/17449232/starlink-ubisoft-preview-ps4-xbox-switch-e3-2018). Here we see “Starlink: Battle for Atlas takes place in a large sci-fi universe, which spans seven explorable planets that you can seamlessly travel between. Each world has its own wildlife and ecosystem, and there are different factions battling among themselves, vying for control“, a kid friendly mix of Star Wars and No Mans Sky. So as we make a balance on the games, it is clear that Nintendo has the gaming goods that equal what PS4 and Xbox One has, yet all these titles are kid friendly and family founded. It might not seem like much, but it is. You see, there is more and more noise from parents regarding ‘game addiction‘, yet more often they worry about the environment they are in. I am not sure whether it actually is, but the perception is there. So as we see the clarity of the family friendly setting that Nintendo has evangelised for the longest of times, parents feel safe with a brand like Nintendo and that will sell, especially as some kids have exhausted their bandwidth on mobiles before 50% of the month is gone, so the math is exceedingly simple that the Nintendo Switch offers a break even point within 6 months, that too is a selling point, and the absence of bloodshed and violence in Nintendo games makes the consideration for parents a lot easier. These two elements will drive Nintendo sales as well, and now with the upcoming games this year alone, seeing a $375 solution that has all the assuring sides that other consoles do not offer (from a parents point of view) implies a stronger growth option for Nintendo. I personally think that the setting of others is not wrong, but comes at a price. Battlefield 5 feels like it is about overwhelming the player with chaos, the Division 2 is about engaging and the Switch games are about fun. I believe that all three are valid paths, but the Nintendo one is too hard to resist. You see, we all want to engage like in the division, enter the overwhelming chaos of Battlefield 5, yet we are often in the mindset that we just want to have some fun. That path is becoming more enticing to many players and they feel like that a lot more often than before. These players will most likely all have a Nintendo Switch on the side, sooner rather than later. This is what makes the Nintendo the stronger player for now and as the engaging levels of Nintendo remains, that interest curve is the Switch will keep on growing. If there are 20 million Switch players out there today, than the chance of 5 million wanting to get Super Smash Brothers is merely a low conservative estimate. That implies an additional quarter of a billion in revenue before the end of 2018. That is nothing to be sneered at and that is also the clear signal from Sony to up their game, because that many gamers will merely increase the sales curve of the Nintendo Switch soon enough. It does not stop there. Business Insider (at https://www.businessinsider.com.au/best-buy-listing-hulu-netflix-streaming-nintendo-switch-2018-6), several sources are now on the setting that Netflix and YouTube are heading to the Nintendo Switch as well. It changes the game as the overwhelming amount of apps and free games tend to drive sales as well. Consider Fortnite and Fallout Shelter being free games. Now add Netflix and YouTube and this console is becoming nothing short of irresistible. Nintendo played their cards right and that impact will both Sony and Microsoft, there is no denying it. Nintendo got its homerun and we will see lot more Nintendo Switch systems in almost every corner of our lives, it is utterly unavoidable.

We have one more day of E3 and of course the many deals that all the players are offering during this week. Microsoft has been reducing prices by a lot, so did Sony and some stores are giving up to 75% discount on some titles. So this is a great week to get the 1-2 titles you never wanted to pay full price for. As the E3 ends, we will all await the games we want the most to be released yesterday. For me personally it will be Fallout 76, yet there is a whole range of games that would love to play and Nintendo made the desire for the Switch only greater. So even as the Express leaned on speculation with ‘so expect to see Splinter Cell make an appearance with a brand new gameplay trailer during E3‘ and disappointed its readers by being wrong. They in the end all missed the Elder Scrolls 6 teaser and that is why the E3 is an event not to miss and hypes should be avoided as much as possible. What was a much larger surprise is the amount of effort and push that both Ubisoft and Bethesda gave towards the Nintendo Switch. EA was there, but they were expected, a free Fallout Shelter and Ubisoft with Trials Rising and Starlink were not on everybody’s mind and that is changing perception as well. You merely have to watch the hilarious insanity and consider not playing this game. You will most likely fail. Watch this (at https://www.youtube.com/watch?v=QyBsT7a8JZg) and decide for yourself. You can die 1000 deaths and still want more, merely to finish the trial. Redlynx is taking death defying tests to a whole new laughing level.

So whatever system you lean to, whatever game you go through, make sure you have fun doing it. As to the fun in gaming, you merely have to see Devolver Digital (a https://www.youtube.com/watch?v=_4ytFiRVMwg) to see how serious ‘fun‘ should be taken at times.

Have a great day!

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The Good, the Bad, and North Korea

This article is late in the making. There is the need to be first, but is that enough? At times it is more important to be well informed. So let’s start with the good. The good is that if there is a nuclear blast, North Korea need not worry. The game maker Bethesda made a management simulator called Fallout Shelter. You can, on your mobile device manage a fallout shelter, get the goods of food, energy and water. Manage how the people procreate and who gets to procreate. Fight off invaders and grow the population to 200 people, so with two of these shelters, North Korea has a viable solution to not become extinct. The bad news is that North Korea has almost no smart phones, so there is not a device around to actively grow the surviving community. Yes, this matter, and it is important to you. You see the Dutch had some kind of a media tour around 2012. There were no camera’s allowed, still the images came through, because as the cameras were locked away, the military and the official escorts were seemingly unaware that every journalist had a mobile with the ability to film. The escorting soldier had never seen a smartphone before in his life. So a year later, we get the ‘fake’ news in the Dutch Newspaper (at https://www.volkskrant.nl/buitenland/noord-korea-beweert-smartphone-te-hebben-ontwikkeld-niemand-gelooft-het~a3493503/) that North Korea finished ‘their’ own local smartphones. This is important as it shows just how backwards North Korea is in certain matters.

The quote “Zuid-Koreaanse computerexperts menen dat hun noorderbuur genoeg van software weet om cyberaanvallen uit te voeren, zoals die op banken en overheidswebsites van eerder dit jaar. Maar de ontwikkeling van hardware staat in Noord-Korea nog in de kinderschoenen“, stating: “South Korean computer experts believe that their northern neighbour knows enough of software to instigate cyber-attacks, such as those on banks and Government websites earlier this year. But the development of hardware in North Korea remains in its infancy“. I believe this to be a half truth. I believe that China facilitates to some degree, but it is keeping its market on a short leash. North Korea remains behind on several fronts and that would show in other fields too.

This is how the two different parts unite. You see, even as America had its hydrogen bomb in 1952, it did not get there in easy steps and it had a massive level of support on several fronts as well as the brightest minds that this plane had to offer. The same could be said for Russia at the time. The History channel of all places gives us “Opponents of development of the hydrogen bomb included J. Robert Oppenheimer, one of the fathers of the atomic bomb. He and others argued that little would be accomplished except the speeding up of the arms race, since it was assumed that the Soviets would quickly follow suit. The opponents were correct in their assumptions. The Soviet Union exploded a thermonuclear device the following year and by the late 1970s, seven nations had constructed hydrogen bombs“, so we get two parts here. The fact that the evolution was theoretically set to 7-10 years, the actual device would not come until much later. The other players who had nowhere near the academic and engineering capacity would follow close to 18 years later. That is merely an explosion, something North Korea is claiming to consider. With the quote “North Korea’s Foreign Minister has said the country may test a hydrogen bomb in the Pacific“, we need to realise that the operative word is ‘may‘. Even then there will be a large time lapse coming. Now, I am not trying to lull you into sleep. The fact that North Korea is making these steps is alarming to a much larger scale than most realise. Even if it fails, there is a chance that, because of failed safety standards, a setting that is often alien to North Korea, wherever this radiation is, it can impact the biological environment beyond repair; it is in that frame that Japan is for now likely the only one that needs to be truly worried.

All this still links together. You see, the issue is not firing a long range rocket; it is keeping it on track and aiming it precisely. Just like the thousands of Hamas rockets fired on Israel with a misfiring percentage of 99.92% (roughly), North Korea faces that same part in a much larger setting. You see ABC touched on this in July, but never gave all the goods (at http://www.abc.net.au/news/2017-07-06/north-korea-missile-why-it-is-so-difficult-to-intercept-an-icbm/8684444). Here we see: “The first and most prominent is Terminal High Altitude Area Defence, or THAAD, which the US has deployed in South Korea. THAAD is designed to shoot down ballistic missiles in the terminal phase of flight — that is, as the ballistic missile is re-entering the atmosphere to strike its target. The second relevant system is the Patriot PAC-3, which is designed to provide late terminal phase interception, that is, after the missile has re-entered the atmosphere. It is deployed by US forces operating in the region, as well as Japan.” You see, that is when everything is in a 100% setting, but we forget, North Korea is not there. You see, one of the most basic parts here is shown to undergrads at MIT. Here we see Richard C. Booton Jr. and Simon Ramo, executives at TRW Inc., which would grow and make military boy scouts like Northrop Grumman and the Goodrich Corporation. So these people are in the know and they give us: “Today all major space and military development programs recognize systems engineering to be a principal project task. An example of a recent large space system is the development of the tracking and data relay satellite system (TDRSS) for NASA. The effort (at TRW) involved approximately 250 highly experienced systems engineers. The majority possessed communications systems engineering backgrounds, but the range of expertise included software architecture, mechanical engineering, automatic controls design, and design for such specialized performance characteristics as stated reliability“, that is the name of the game and North Korea lacks the skill, the numbers and the evolved need for shielded electronic guidance. In the oldest days it would have been done with 10 engineers, but as the systems become more complex, and their essential need for accuracy required evolution, all items lacking in North Korea. By the way, I will add the paper at the end, so you can read all by yourself what other component(s) North Korea is currently missing out on. All this is still an issue, because even as we see that there is potentially no danger to the USA and Australia, that safety cannot be given to China and Japan, because even if Japan is hit straight on, it will affect and optionally collapse part of the Chinese economy, because when the Sea of Japan, or the Yellow sea becomes the ‘Glowing Sea’, you better believe that the price of food will go up by 1000% and clean water will be the reason to go to war over. North Korea no matter how stupid they are, they are a threat. When we realise just how many issues North Korea faces, we see that all the testosterone imagery from North Korea is basically sabre rattling and because they have no sabres, they will try to mimic it with can openers. The realisation of all this is hitting you now and as you realise that America is the only player that is an actual threat, we need to see the danger for what it is, it is a David and Goliath game where the US is the big guy and North Korea forgot their sling, so it becomes a one sided upcoming slaughter. It is, as I see it diplomacy in its most dangerously failed stage. North Korea rants on and on and at some point, the US will have no option left but to strike back. So in all this, let’s take one more look, so that you get the idea even better.

I got this photo from a CNN source, so the actual age was unknown, yet look at the background, the sheer antiquity that this desktop system represents. In a place where the President of North Korea should be surrounded by high end technology, we see a system that seems to look like an antiquated Lenovo system, unable to properly play games from the previous gaming generation, and that is their high technology?

So here we see the elements come together. Whether you see Kim Jong-un as a threat, he could be an actual threat to South Korea, Japan, China and Russia. You see, even if everything goes right, there is a larger chance that the missile gets a technology issue and it will prematurely crash, I see that chance at 90%, so even as it was fired at the US, the only ones in true peril are Japan, South Korea, Russia and last China, who only gets the brunt if the trajectory changes by a lot. After which the missile could accidently go off. That is how I see it, whatever hydrogen bomb element they think they have, it requires a lot of luck for North Korea to go off, because they lack the engineering capacity, the skills and the knowhow and that is perhaps even more scary than anything else, because it would change marine biology as well as the aftermath as it all wastes into the Pacific ocean for decades to come. So when you consider the impact that sea life had because of Hiroshima and Nagasaki for the longest time, now consider the aftermath of a bomb hundreds of times more powerful by a megalomaniac who has no regards for safety procedures. That is the actual dangers we face and the only issue is that acting up against him might actually be more dangerous, we are all caught between the bomb and an irradiated place. Not a good time to be living the dream, because it might just turn into a nightmare.

Here is the paper I mentioned earlier: booten-ramo

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