8 missed opportunities

Yup, we all miss things at time, You, me, we all do. At times it is for the simple reason that we were unaware of issues (or opportunities), at times it is because we cannot get bothered. This latter part is not that simple. We cannot get bothered, because we lack certain skills, which is fair enough, and there is the stage where a person does not understand the opportunity missed, which is also fair enough. There is no blame in either case, now consider Google, they have been at it for a year trying to flog their console to the world, Sony taught them long ago that the power of a console is games. They did and proved that on their PS1, PS2, PS3, PS4, PR4pro and they will do it again on the PS5. So when I see Google waste options on the Google Stadia, several with optional micro transactions, I wonder what they are up to. A person can miss some signs, to miss 8 opportunities takes effort, even for a team it takes effort to miss that much, so what gives?

There is an optional chance that in 2021 the Amazon Luna could surpass the Google Stadia especially if their teams waste opportunity, I wonder if that will happen. Apple Arcade will continue regardless, it almost fuels itself and these so called AAA developers (Ubisoft, Bethesda, EA et al) will flog their games that are on every system, but the power of a console is finding something their that none of the others have, Sony explained that to them, didn’t they?

As such I wonder what Google is up to and if they are taking their Google Stadia seriously, it is not a shame if they do not, but that takes them out of the race soon enough. Luna, the Amazon Luna will love that, Apple will like it too, but they have other concerns soon enough. So, we will leave them alone. As I see it, Google optionally missed 8 opportunities, 8 times they could have had something the others did not, I wonder why that is. 

So as we consider the stage, I saw that someone rejected (or abandoned) their option, as such I see opportunity. Then there is the stage where I had a small go in one direction and I see transgression from concept to optional design stage and there is the stage where we see a rejected idea that could be redesigned into something workable. All stages that go somewhere, will they go towards a finished product? That is not for me to state, I merely see the development of what could be, that is at present all I can do. Oh and that I before we consider a stage that we never looked at, it seems an unworthy jab, and it is not meant to be as such, but who knows the lists of games of Microprose? Covert Action, Knights of the Sky, Silent Service, Masters of Orion, 4 titles, often overlooked, but games to make a difference for players, a long term difference to a large number of players over time. Now, I am not aware of the rights and where they are, yet who investigated this? Were these titles investigated? The list goes on and on, and there are two elements to consider

  1. Reinventing the wheel is often easier (as well as cheaper if there is no locked IP)
  2. These games are 30 years old, they can be made better, more inviting and optionally keep people entertained longer. 

We look at what is cool, we look at what is now, but the Google Stadia cannot compete with the PS4, PS5 or these new Microsoft consoles. So they cannot rely on things that are out there too. But they can make a difference and get a larger advantage over Amazon Luna and Apple Arcade, yet it seems that they are at present not doing that, I wonder why.

It is not the stage where they have a lot of time, the moment Luna or Apple get traction, that might  become the end of Google Stadia, is that what they are aiming for, if so, they are doing a decent job of it. 

The fact that my mind redesigned three games in a day and Google shows us the same list for Google Stadia games, oh and that is before you consider the congestion on 4G, it might not matter in the cities, but all over the EU and commonwealth (the US too), rural players will get massive amounts of internet congestion, when you realise that Google Stadia will see an expected larger issue with Cyberpunk 2077, Watchdogs: Legion, AC Valhalla, Destiny 2, Red Dead Redemption 2, Fr Cry 6, AC: Odyssey, Division 2 and a few more, so when we take non metropolitan France, non metropolitan Germany, non Metropolitan Italy, and several US *and Canadian) states out of the equation, it does not leave the Google Stadia a lot to work with, they needed to set a very different focus, especially as they knew the congestion issues would be a much larger part of the equation. I merely wonder why there was no adjustment made on day zero, as such this was a decently clear setting on November 18th, 2019, Covid merely enhanced that flaw, so why were there no visible actions taken? I understand that some of the games are not the high killer resolution, but a game you can play still beats a game that is stopped through congestion, and when we consider that Fallout Shelter has well over 150,000,000 downloads, as such over the last 3 years well over 100,000,000 played the game, does it make sense that the Google stage should not be limited to the high resolution games? I have played Fallout Shelter on EVERY system I own, it was never dull on any of them. As such I hope that Google takes a page out of the Sony bible and takes a look at the Nintendo Bible, neither is regarded as gospel, but they are the ruling systems, so ignoring their views is a bigger no-no than you imagine. 

I wonder what happens when Google misses 11 opportunities, will there be cake? They say that 11 is a karmic number and as I see it, some spiritual awakening and awareness would not go amiss at 1600 Amphitheatre Parkway, Mountain view. Yet, that is merely my view on the stage of missed opportunities.

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Filed under Gaming, IT

One response to “8 missed opportunities

  1. Pingback: Add one more | Lawrence van Rijn - Law Lord to be

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