As crazy ideas go part 2

Yup, there is a part 2 to this, my mind would not stop considering and as I am not getting any sleep (it is now 4:14) I decided to give up and give in to creativity. I tried to wear myself out by playing a game on my mobile, but the idle games become tedious at best, they are clever but there is one original and the firm makes several copies, one involving dope, one involving western times, one involving swamps and one involving mining and from there we go on, play one play them all. So I went out of my way to consider what I like. There is Merchant, which is a lot more fun that I reckon it is, and I have supported (through purchases) of the Book of heroes on two systems. There are a few others and one that must be mentioned is Bethesda’s Fallout Shelter, which is still utterly gold. I played it on 4 systems so far. And that got me thinking, there was a Westworld game, I never saw it, but it was based on Fallout Shelter. So what if we unite the worlds of Fallout Shelter and Dungeon Keeper? The Dungeon Keeper out there now is an exploitative joke. Yet the combined form might be different. Consider (those who can) the two games. Heroes enter the cave (the fallout entrance) and they need to get to the heart. The heart (at the far right) is always linked at the end of the first level, and on level 1 there are 4 rooms, now consider that you can go down, but the lower level is no use until you move the dungeon heart. In addition to the imps building new levels and additional rooms, we need to move the heart, so there is a larger concern to be strategical about the growth. And as every room and combinations of rooms invite certain troops, you want to be clear on how you go about it. The troll is no longer a trap-maker, but his presence doubles the speed of the imps, and as we take a look of rooms, we see thinned to make choices and to change rooms. The library gets us the warlock, but a library next to a prison gets you a sorcerer (more powerful), a prison gets you skeletons, yet a prison next to a graveyard will result in vampires. By setting the rooms next to one another and by combining the size of rooms, we create a larger stage of fiends to aid us with the hordes of heroes the will come for the heart. A training room will set the stage for stronger fighters, just like in the game, yet a training room next to another could infill the presence of another kind of character and the implies that the setting of replaying will be overwhelmingly more interesting. Especially when we consider that not only our troops could go to level 50, but so does the opposition. We could also set limits, like the game, a temple will invite up to 2 Dark Angels, but only if the temple is next to the Dungeon heart and the dark angels NEVER leave the temple, so their training will only come from heroes travelling through them. As such you can set more limitations and in that stage we get a new game, an optional essential as the dark angels were WAY too strong. Even though it is in part based on Fallout Shelter, Dungeon Keeper is an established game that has been around a long time and as the game changes increasingly, there would not be an IP violation, Dungeon keeper merely went from top view to side view and Fallout shelter does not have inter-depending rooms. So there, a new mobile game thought through in less than 2 hours, not a bad result I reckon. 

Of course, if anyone else then EA actually creates that game, they will face a few charges of ownership (EA bought Bullfrog), but the stage could be altered and if it is different enough, it might be made. Oh for those making games, let the gamer switch off the bloody music for your game and do not force them to listen to it through the entire tutorial, some do not care how nice it sounds, we merely want to play the game, not listen to the bombastic fanfare of ego.

And that is merely the beginning, when we consider the old games and the new games (Impossible Mission / Covert Action), in this, we see a stage of partial ‘action’ and a game of tactics, so what happens when Impossible mission is much more tactical? As the altered phrase goes ‘You won’t stay a while, you’ll be there forever’ and if the gamer likes the challenge, why not?

All this within an hour (4:59 now), my job is done, time to see if my sawmill can start (the snore capacitor). Time to prepare for the weekend (after some Zzzzzzzzzzzzz).

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